@antv/l7-layers 2.8.35 → 2.8.36
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/models/billboard.d.ts +0 -3
- package/es/Geometry/models/billboard.js +0 -9
- package/es/Geometry/models/billboard.js.map +1 -1
- package/es/Geometry/models/sprite.js +2 -2
- package/es/core/BaseLayer.d.ts +2 -2
- package/es/core/BaseLayer.js.map +1 -1
- package/es/core/LayerGroup.d.ts +2 -1
- package/es/core/LayerGroup.js +5 -0
- package/es/core/LayerGroup.js.map +1 -1
- package/es/core/interface.d.ts +25 -2
- package/es/core/interface.js.map +1 -1
- package/es/image/models/image.js.map +1 -1
- package/es/index.d.ts +2 -2
- package/es/index.js +2 -2
- package/es/index.js.map +1 -1
- package/es/line/models/arc.js +4 -4
- package/es/line/models/arc.js.map +1 -1
- package/es/line/models/arc_3d.js +4 -5
- package/es/line/models/arc_3d.js.map +1 -1
- package/es/line/models/arcmini.js +5 -5
- package/es/line/models/arcmini.js.map +1 -1
- package/es/line/models/great_circle.js +3 -3
- package/es/line/models/great_circle.js.map +1 -1
- package/es/line/models/line.js +3 -3
- package/es/line/models/line.js.map +1 -1
- package/es/line/models/linearline.js +3 -3
- package/es/line/models/linearline.js.map +1 -1
- package/es/line/models/simpleLine.js +8 -8
- package/es/line/models/simpleLine.js.map +1 -1
- package/es/line/models/wall.js +5 -5
- package/es/line/models/wall.js.map +1 -1
- package/es/mask/index.d.ts +1 -4
- package/es/mask/index.js.map +1 -1
- package/es/mask/models/fill.js.map +1 -1
- package/es/plugins/FeatureScalePlugin.js.map +1 -1
- package/es/point/models/extrude.js +3 -4
- package/es/point/models/extrude.js.map +1 -1
- package/es/point/models/fill.js +3 -4
- package/es/point/models/fill.js.map +1 -1
- package/es/point/models/fillmage.d.ts +1 -1
- package/es/point/models/fillmage.js +6 -21
- package/es/point/models/fillmage.js.map +1 -1
- package/es/point/models/icon-font.js +1 -1
- package/es/point/models/image.js +4 -4
- package/es/point/models/image.js.map +1 -1
- package/es/point/models/normal.js +1 -2
- package/es/point/models/normal.js.map +1 -1
- package/es/point/models/radar.js +5 -18
- package/es/point/models/radar.js.map +1 -1
- package/es/point/models/simplePoint.js +5 -6
- package/es/point/models/simplePoint.js.map +1 -1
- package/es/point/models/text.js +4 -4
- package/es/point/models/text.js.map +1 -1
- package/es/polygon/models/extrude.js +2 -3
- package/es/polygon/models/extrude.js.map +1 -1
- package/es/polygon/models/fill.d.ts +1 -0
- package/es/polygon/models/fill.js +37 -12
- package/es/polygon/models/fill.js.map +1 -1
- package/es/polygon/models/ocean.js +3 -4
- package/es/polygon/models/ocean.js.map +1 -1
- package/es/polygon/models/water.js +3 -4
- package/es/polygon/models/water.js.map +1 -1
- package/es/raster/index.d.ts +3 -3
- package/es/raster/index.js +16 -6
- package/es/raster/index.js.map +1 -1
- package/es/raster/models/index.d.ts +1 -1
- package/es/raster/models/index.js +3 -1
- package/es/raster/models/index.js.map +1 -1
- package/es/raster/models/raste-tile.d.ts +23 -0
- package/es/raster/models/raste-tile.js +285 -0
- package/es/raster/models/raste-tile.js.map +1 -0
- package/es/raster/models/raster.js +2 -0
- package/es/raster/models/raster.js.map +1 -1
- package/es/wind/index.d.ts +1 -17
- package/es/wind/index.js.map +1 -1
- package/es/wind/models/utils.d.ts +12 -12
- package/es/wind/models/utils.js +6 -5
- package/es/wind/models/utils.js.map +1 -1
- package/es/wind/models/wind.js.map +1 -1
- package/es/wind/models/windRender.js.map +1 -1
- package/lib/Geometry/models/billboard.js +0 -6
- package/lib/Geometry/models/billboard.js.map +1 -1
- package/lib/Geometry/models/sprite.js +2 -2
- package/lib/core/BaseLayer.js.map +1 -1
- package/lib/core/LayerGroup.js +5 -0
- package/lib/core/LayerGroup.js.map +1 -1
- package/lib/core/interface.js.map +1 -1
- package/lib/image/models/image.js.map +1 -1
- package/lib/index.js +29 -8
- package/lib/index.js.map +1 -1
- package/lib/line/models/arc.js +4 -5
- package/lib/line/models/arc.js.map +1 -1
- package/lib/line/models/arc_3d.js +4 -6
- package/lib/line/models/arc_3d.js.map +1 -1
- package/lib/line/models/arcmini.js +5 -6
- package/lib/line/models/arcmini.js.map +1 -1
- package/lib/line/models/great_circle.js +3 -4
- package/lib/line/models/great_circle.js.map +1 -1
- package/lib/line/models/line.js +3 -4
- package/lib/line/models/line.js.map +1 -1
- package/lib/line/models/linearline.js +3 -4
- package/lib/line/models/linearline.js.map +1 -1
- package/lib/line/models/simpleLine.js +8 -9
- package/lib/line/models/simpleLine.js.map +1 -1
- package/lib/line/models/wall.js +5 -6
- package/lib/line/models/wall.js.map +1 -1
- package/lib/mask/index.js.map +1 -1
- package/lib/mask/models/fill.js.map +1 -1
- package/lib/plugins/FeatureScalePlugin.js.map +1 -1
- package/lib/point/models/extrude.js +3 -5
- package/lib/point/models/extrude.js.map +1 -1
- package/lib/point/models/fill.js +3 -5
- package/lib/point/models/fill.js.map +1 -1
- package/lib/point/models/fillmage.js +7 -23
- package/lib/point/models/fillmage.js.map +1 -1
- package/lib/point/models/icon-font.js +1 -1
- package/lib/point/models/image.js +4 -5
- package/lib/point/models/image.js.map +1 -1
- package/lib/point/models/normal.js +1 -3
- package/lib/point/models/normal.js.map +1 -1
- package/lib/point/models/radar.js +5 -19
- package/lib/point/models/radar.js.map +1 -1
- package/lib/point/models/simplePoint.js +5 -7
- package/lib/point/models/simplePoint.js.map +1 -1
- package/lib/point/models/text.js +4 -5
- package/lib/point/models/text.js.map +1 -1
- package/lib/polygon/models/extrude.js +2 -4
- package/lib/polygon/models/extrude.js.map +1 -1
- package/lib/polygon/models/fill.js +37 -13
- package/lib/polygon/models/fill.js.map +1 -1
- package/lib/polygon/models/ocean.js +3 -5
- package/lib/polygon/models/ocean.js.map +1 -1
- package/lib/polygon/models/water.js +3 -5
- package/lib/polygon/models/water.js.map +1 -1
- package/lib/raster/index.js +16 -6
- package/lib/raster/index.js.map +1 -1
- package/lib/raster/models/index.js +4 -1
- package/lib/raster/models/index.js.map +1 -1
- package/lib/raster/models/raste-tile.js +294 -0
- package/lib/raster/models/raste-tile.js.map +1 -0
- package/lib/raster/models/raster.js +2 -0
- package/lib/raster/models/raster.js.map +1 -1
- package/lib/wind/index.js.map +1 -1
- package/lib/wind/models/utils.js +6 -5
- package/lib/wind/models/utils.js.map +1 -1
- package/lib/wind/models/wind.js.map +1 -1
- package/lib/wind/models/windRender.js.map +1 -1
- package/package.json +5 -6
- package/es/imagetile/index.d.ts +0 -22
- package/es/imagetile/index.js +0 -82
- package/es/imagetile/index.js.map +0 -1
- package/es/imagetile/models/imagetile.d.ts +0 -12
- package/es/imagetile/models/imagetile.js +0 -133
- package/es/imagetile/models/imagetile.js.map +0 -1
- package/es/imagetile/models/index.d.ts +0 -5
- package/es/imagetile/models/index.js +0 -6
- package/es/imagetile/models/index.js.map +0 -1
- package/es/imagetile/utils/ImageTile.d.ts +0 -20
- package/es/imagetile/utils/ImageTile.js +0 -92
- package/es/imagetile/utils/ImageTile.js.map +0 -1
- package/es/imagetile/utils/Tile.d.ts +0 -27
- package/es/imagetile/utils/Tile.js +0 -313
- package/es/imagetile/utils/Tile.js.map +0 -1
- package/es/imagetile/utils/lruCache.d.ts +0 -20
- package/es/imagetile/utils/lruCache.js +0 -105
- package/es/imagetile/utils/lruCache.js.map +0 -1
- package/es/imagetile/utils/tileCache.d.ts +0 -8
- package/es/imagetile/utils/tileCache.js +0 -50
- package/es/imagetile/utils/tileCache.js.map +0 -1
- package/lib/imagetile/index.js +0 -95
- package/lib/imagetile/index.js.map +0 -1
- package/lib/imagetile/models/imagetile.js +0 -146
- package/lib/imagetile/models/imagetile.js.map +0 -1
- package/lib/imagetile/models/index.js +0 -17
- package/lib/imagetile/models/index.js.map +0 -1
- package/lib/imagetile/utils/ImageTile.js +0 -101
- package/lib/imagetile/utils/ImageTile.js.map +0 -1
- package/lib/imagetile/utils/Tile.js +0 -316
- package/lib/imagetile/utils/Tile.js.map +0 -1
- package/lib/imagetile/utils/lruCache.js +0 -109
- package/lib/imagetile/utils/lruCache.js.map +0 -1
- package/lib/imagetile/utils/tileCache.js +0 -58
- package/lib/imagetile/utils/tileCache.js.map +0 -1
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var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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var _l7Core = require("@antv/l7-core");
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var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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var _image = _interopRequireDefault(require("../../image"));
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var _line = _interopRequireDefault(require("../../line"));
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var _point = _interopRequireDefault(require("../../point"));
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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_this = _super.call.apply(_super, [this].concat(args));
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(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "showGrid", false);
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(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "subGridLayer", void 0);
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zoom = _this$getCurrentView.zoom;
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features: features
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}).source(data).size(1).color('red').shape('simple').style({
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this.subTextLayer = new _point.default({
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}).source(data).size(14).color('red').shape('meta', 'text').style({
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opacity: 1,
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stroke: '#fff'
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});
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this.subGridLayer.setContainer((0, _l7Core.createLayerContainer)(this.layer.sceneContainer), this.layer.sceneContainer);
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this.subTextLayer.setContainer((0, _l7Core.createLayerContainer)(this.layer.sceneContainer), this.layer.sceneContainer);
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}
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}, {
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}, {
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_this2.layerService.updateLayerRenderList();
|
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|
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} else if (zoom >= 3 && !visible) {
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|
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|
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|
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return;
|
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}
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|
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|
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};
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|
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|
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clearTimeout(_this2.timer);
|
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|
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_this2.timer = null;
|
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|
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}
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|
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|
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_this2.timer = setTimeout(function () {
|
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|
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var _this2$tilesetManager;
|
|
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|
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|
|
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|
+
(_this2$tilesetManager = _this2.tilesetManager) === null || _this2$tilesetManager === void 0 ? void 0 : _this2$tilesetManager.update(zoom, latLonBounds);
|
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|
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|
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|
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|
|
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|
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_this2.renderSubGridLayer();
|
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|
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}
|
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|
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}, 250);
|
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|
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});
|
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|
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}
|
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|
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}, {
|
|
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|
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key: "creatSubLayer",
|
|
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|
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value: function creatSubLayer(tile) {
|
|
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|
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var _ref = this.layer.getLayerConfig(),
|
|
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|
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_ref$opacity = _ref.opacity,
|
|
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|
+
opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
|
|
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|
+
_ref$zIndex = _ref.zIndex,
|
|
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|
+
zIndex = _ref$zIndex === void 0 ? 0 : _ref$zIndex;
|
|
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|
+
|
|
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|
+
var layer = new _image.default({
|
|
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|
+
visible: tile.isVisible,
|
|
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|
+
zIndex: zIndex
|
|
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|
+
}).source(tile.data, {
|
|
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|
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parser: {
|
|
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|
+
type: 'image',
|
|
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|
+
extent: tile.bounds
|
|
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|
+
}
|
|
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|
+
}).style({
|
|
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|
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opacity: opacity
|
|
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|
+
});
|
|
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|
+
var container = (0, _l7Core.createLayerContainer)(this.layer.sceneContainer);
|
|
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|
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layer.setContainer(container, this.layer.sceneContainer);
|
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|
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layer.init();
|
|
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|
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return layer;
|
|
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|
+
}
|
|
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|
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}, {
|
|
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|
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key: "destroySubLayer",
|
|
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|
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value: function destroySubLayer(tile) {
|
|
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|
+
if (tile.layer) {
|
|
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|
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var layerGroup = this.layer;
|
|
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|
+
layerGroup.removeChild(tile.layer);
|
|
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|
+
}
|
|
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|
+
}
|
|
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|
+
}, {
|
|
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|
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key: "getCurrentView",
|
|
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|
+
value: function getCurrentView() {
|
|
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|
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var bounds = this.mapService.getBounds();
|
|
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|
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var latLonBounds = [bounds[0][0], bounds[0][1], bounds[1][0], bounds[1][1]];
|
|
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|
+
var zoom = this.mapService.getZoom();
|
|
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|
+
return {
|
|
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|
+
latLonBounds: latLonBounds,
|
|
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|
+
zoom: zoom
|
|
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|
+
};
|
|
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|
+
}
|
|
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|
+
}]);
|
|
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|
+
return RasterTileModel;
|
|
291
|
+
}(_BaseModel2.default);
|
|
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|
+
|
|
293
|
+
exports.default = RasterTileModel;
|
|
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|
+
//# sourceMappingURL=raste-tile.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{\n createLayerContainer,\n ILayer,\n ILayerGroup,\n IModelUniform,\n} from '@antv/l7-core';\nimport { Tile, TilesetManager } from '@antv/l7-utils';\nimport { Container } from 'inversify';\nimport BaseModel from '../../core/BaseModel';\nimport { IRasterTileLayerStyleOptions } from '../../core/interface';\nimport ImageLayer from '../../image';\nimport LineLayer from '../../line';\nimport PointLayer from '../../point';\n\nexport default class RasterTileModel extends BaseModel {\n // 瓦片是否加载成功\n public initedTileset = false;\n // 瓦片数据管理器\n public tilesetManager: TilesetManager | undefined;\n // 是否开启瓦片网格子图层,用于调试\n public showGrid = false;\n // 瓦片网格子图层,用于调试\n private subGridLayer: ILayer;\n // 瓦片网格文本子图层,用于调试\n private subTextLayer: ILayer;\n // 上一次视野状态\n private lastViewStates: {\n zoom: number;\n latLonBounds: [number, number, number, number];\n };\n private timer: any;\n\n public getUninforms(): IModelUniform {\n return {};\n }\n\n public initModels() {\n const source = this.layer.getSource();\n this.tilesetManager = source.tileset;\n\n if (!this.initedTileset) {\n this.bindTilesetEvent();\n this.initedTileset = true;\n }\n\n const { latLonBounds, zoom } = this.getCurrentView();\n this.tilesetManager?.update(zoom, latLonBounds);\n\n if (this.showGrid) {\n this.renderSubGridLayer();\n }\n\n return this.buildModels();\n }\n\n public buildModels() {\n return [];\n }\n\n public clearModels() {\n //\n }\n\n // 渲染瓦片网格图层方便调试\n public renderSubGridLayer() {\n if (!this.tilesetManager) {\n return;\n }\n\n const features = this.tilesetManager.currentTiles.map(\n (tile) => tile.bboxPolygon,\n );\n\n const data = { type: 'FeatureCollection', features };\n\n if (this.subGridLayer) {\n this.subGridLayer.setData(data);\n this.subTextLayer.setData(data);\n return;\n }\n\n this.subGridLayer = new LineLayer({ autoFit: false })\n .source(data)\n .size(1)\n .color('red')\n .shape('simple')\n .style({ lineType: 'dash', dashArray: [1, 2] });\n\n this.subTextLayer = new PointLayer({ autoFit: false })\n .source(data)\n .size(14)\n .color('red')\n .shape('meta', 'text')\n .style({\n opacity: 1,\n strokeWidth: 1,\n stroke: '#fff',\n });\n\n this.subGridLayer.setContainer(\n createLayerContainer(this.layer.sceneContainer as Container),\n this.layer.sceneContainer as Container,\n );\n this.subTextLayer.setContainer(\n createLayerContainer(this.layer.sceneContainer as Container),\n this.layer.sceneContainer as Container,\n );\n this.subGridLayer.init();\n this.subTextLayer.init();\n }\n\n protected registerBuiltinAttributes() {\n //\n }\n\n // 监听瓦片管理器\n private bindTilesetEvent() {\n if (!this.tilesetManager) {\n return;\n }\n // 瓦片数据加载成功\n this.tilesetManager.on('tile-loaded', (tile: Tile) => {\n // todo: 将事件抛出,图层上可以监听使用\n });\n\n // 瓦片数据从缓存删除或被执行重新加载\n this.tilesetManager.on('tile-unload', (tile: Tile) => {\n // todo: 将事件抛出,图层上可以监听使用\n this.destroySubLayer(tile);\n });\n\n // 瓦片数据加载失败\n this.tilesetManager.on('tile-error', (error, tile: Tile) => {\n // todo: 将事件抛出,图层上可以监听使用\n });\n\n // 瓦片显隐状态更新\n this.tilesetManager.on('tile-update', this.renderSubLayers);\n\n // 地图视野发生改变\n this.mapService.on('mapchange', (e) => {\n const { latLonBounds, zoom } = this.getCurrentView();\n\n if (this.mapService.version === 'GAODE1.x') {\n const { visible } = this.layer.getLayerConfig();\n if (zoom < 3 && visible) {\n this.layer.updateLayerConfig({ visible: false });\n this.layerService.updateLayerRenderList();\n } else if (zoom >= 3 && !visible) {\n this.layer.updateLayerConfig({ visible: true });\n this.layerService.updateLayerRenderList();\n }\n }\n\n if (\n this.lastViewStates &&\n this.lastViewStates.zoom === zoom &&\n this.lastViewStates.latLonBounds.toString() === latLonBounds.toString()\n ) {\n return;\n }\n this.lastViewStates = { zoom, latLonBounds };\n\n if (this.timer) {\n clearTimeout(this.timer);\n this.timer = null;\n }\n\n this.timer = setTimeout(() => {\n this.tilesetManager?.update(zoom, latLonBounds);\n if (this.showGrid) {\n this.renderSubGridLayer();\n }\n }, 250);\n });\n }\n\n // 创建子图层\n private creatSubLayer(tile: Tile) {\n const {\n opacity = 1,\n zIndex = 0,\n } = this.layer.getLayerConfig() as IRasterTileLayerStyleOptions;\n const layer = new ImageLayer({\n visible: tile.isVisible,\n zIndex,\n })\n .source(tile.data, {\n parser: {\n type: 'image',\n extent: tile.bounds,\n },\n })\n .style({\n opacity,\n });\n const container = createLayerContainer(\n this.layer.sceneContainer as Container,\n );\n layer.setContainer(container, this.layer.sceneContainer as Container);\n layer.init();\n\n return layer;\n }\n\n // 更新子图层\n private renderSubLayers = () => {\n if (!this.tilesetManager) {\n return;\n }\n\n const rasteTileLayer = this.layer as ILayerGroup;\n\n this.tilesetManager.tiles\n .filter((tile) => tile.isLoaded)\n .map((tile) => {\n if (!tile.layer) {\n tile.layer = this.creatSubLayer(tile);\n rasteTileLayer.addChild(tile.layer);\n } else {\n // 显隐藏控制\n tile.layer.updateLayerConfig({\n visible: tile.isVisible,\n });\n }\n return tile.layer;\n });\n\n if (this.showGrid) {\n if (!rasteTileLayer.hasChild(this.subGridLayer)) {\n rasteTileLayer.addChild(this.subGridLayer);\n }\n if (!rasteTileLayer.hasChild(this.subTextLayer)) {\n rasteTileLayer.addChild(this.subTextLayer);\n }\n }\n\n this.layerService.renderLayers();\n\n if (this.tilesetManager.isLoaded) {\n // 将事件抛出,图层上可以使用瓦片\n rasteTileLayer.emit('tiles-loaded', this.tilesetManager.currentTiles);\n }\n };\n\n // 摧毁子图层\n private destroySubLayer(tile: Tile) {\n if (tile.layer) {\n const layerGroup = this.layer as ILayerGroup;\n layerGroup.removeChild(tile.layer);\n }\n }\n\n // 获取当前视野参数\n private getCurrentView() {\n const bounds = this.mapService.getBounds();\n const latLonBounds: [number, number, number, number] = [\n bounds[0][0],\n bounds[0][1],\n bounds[1][0],\n bounds[1][1],\n ];\n const zoom = this.mapService.getZoom();\n\n return { latLonBounds, zoom };\n }\n}\n"],"file":"raste-tile.js"}
|
|
@@ -85,6 +85,8 @@ var RasterModel = function (_BaseModel) {
|
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85
85
|
}, {
|
|
86
86
|
key: "initModels",
|
|
87
87
|
value: function initModels() {
|
|
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|
+
this.layer.isLayerGroup = false;
|
|
89
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+
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90
|
var _ref2 = this.layer.getLayerConfig(),
|
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91
|
_ref2$mask = _ref2.mask,
|
|
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92
|
mask = _ref2$mask === void 0 ? false : _ref2$mask,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../src/raster/models/raster.ts"],"names":["RasterModel","layer","getLayerConfig","opacity","clampLow","clampHigh","noDataValue","domain","updateColorTexure","u_opacity","u_texture","texture","u_domain","u_clampLow","u_clampHigh","u_noDataValue","u_colorTexture","colorTexture","mask","maskInside","source","getSource","createTexture2D","rendererService","parserDataItem","data","dataArray","width","height","format","gl","LUMINANCE","type","FLOAT","rampColors","imageData","flipY","buildLayerModel","moduleName","vertexShader","rasterVert","fragmentShader","rasterFrag","triangulation","RasterImageTriangulation","primitive","TRIANGLES","depth","enable","blend","getBlend","stencil","initModels","styleAttributeService","registerStyleAttribute","name","AttributeType","Attribute","descriptor","buffer","usage","DYNAMIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;AAAA;;AAQA;;AACA;;AAEA;;;;;;;;;IAGqBA,W;;;;;;;;;;;;;;;;;;;;;;WAGnB,wBAAsB;AACpB,iBAMI,KAAKC,KAAL,CAAWC,cAAX,EANJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;AAAA,+BAEEC,QAFF;AAAA,UAEEA,QAFF,8BAEa,IAFb;AAAA,gCAGEC,SAHF;AAAA,UAGEA,SAHF,+BAGc,IAHd;AAAA,kCAIEC,WAJF;AAAA,UAIEA,WAJF,iCAIgB,CAAC,OAJjB;AAAA,6BAKEC,MALF;AAAA,UAKEA,MALF,4BAKW,CAAC,CAAD,EAAI,CAAJ,CALX;;AAOA,WAAKC,iBAAL;AACA,aAAO;AACLC,QAAAA,SAAS,EAAEN,OAAO,IAAI,CADjB;AAELO,QAAAA,SAAS,EAAE,KAAKC,OAFX;AAGLC,QAAAA,QAAQ,EAAEL,MAHL;AAILM,QAAAA,UAAU,EAAET,QAJP;AAKLU,QAAAA,WAAW,EAAE,OAAOT,SAAP,KAAqB,WAArB,GAAmCA,SAAnC,GAA+CD,QALvD;AAMLW,QAAAA,aAAa,EAAET,WANV;AAOLU,QAAAA,cAAc,EAAE,KAAKC;AAPhB,OAAP;AASD;;;WAED,sBAAoB;
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1
|
+
{"version":3,"sources":["../../../src/raster/models/raster.ts"],"names":["RasterModel","layer","getLayerConfig","opacity","clampLow","clampHigh","noDataValue","domain","updateColorTexure","u_opacity","u_texture","texture","u_domain","u_clampLow","u_clampHigh","u_noDataValue","u_colorTexture","colorTexture","isLayerGroup","mask","maskInside","source","getSource","createTexture2D","rendererService","parserDataItem","data","dataArray","width","height","format","gl","LUMINANCE","type","FLOAT","rampColors","imageData","flipY","buildLayerModel","moduleName","vertexShader","rasterVert","fragmentShader","rasterFrag","triangulation","RasterImageTriangulation","primitive","TRIANGLES","depth","enable","blend","getBlend","stencil","initModels","styleAttributeService","registerStyleAttribute","name","AttributeType","Attribute","descriptor","buffer","usage","DYNAMIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;AAAA;;AAQA;;AACA;;AAEA;;;;;;;;;IAGqBA,W;;;;;;;;;;;;;;;;;;;;;;WAGnB,wBAAsB;AACpB,iBAMI,KAAKC,KAAL,CAAWC,cAAX,EANJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;AAAA,+BAEEC,QAFF;AAAA,UAEEA,QAFF,8BAEa,IAFb;AAAA,gCAGEC,SAHF;AAAA,UAGEA,SAHF,+BAGc,IAHd;AAAA,kCAIEC,WAJF;AAAA,UAIEA,WAJF,iCAIgB,CAAC,OAJjB;AAAA,6BAKEC,MALF;AAAA,UAKEA,MALF,4BAKW,CAAC,CAAD,EAAI,CAAJ,CALX;;AAOA,WAAKC,iBAAL;AACA,aAAO;AACLC,QAAAA,SAAS,EAAEN,OAAO,IAAI,CADjB;AAELO,QAAAA,SAAS,EAAE,KAAKC,OAFX;AAGLC,QAAAA,QAAQ,EAAEL,MAHL;AAILM,QAAAA,UAAU,EAAET,QAJP;AAKLU,QAAAA,WAAW,EAAE,OAAOT,SAAP,KAAqB,WAArB,GAAmCA,SAAnC,GAA+CD,QALvD;AAMLW,QAAAA,aAAa,EAAET,WANV;AAOLU,QAAAA,cAAc,EAAE,KAAKC;AAPhB,OAAP;AASD;;;WAED,sBAAoB;AAElB,WAAKhB,KAAL,CAAWiB,YAAX,GAA0B,KAA1B;;AAEA,kBAGI,KAAKjB,KAAL,CAAWC,cAAX,EAHJ;AAAA,6BACEiB,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;;AAIA,UAAMC,MAAM,GAAG,KAAKpB,KAAL,CAAWqB,SAAX,EAAf;AACA,UAAQC,eAAR,GAA4B,KAAKC,eAAjC,CAAQD,eAAR;AACA,UAAME,cAAc,GAAGJ,MAAM,CAACK,IAAP,CAAYC,SAAZ,CAAsB,CAAtB,CAAvB;AACA,WAAKhB,OAAL,GAAeY,eAAe,CAAC;AAC7BG,QAAAA,IAAI,EAAED,cAAc,CAACC,IADQ;AAE7BE,QAAAA,KAAK,EAAEH,cAAc,CAACG,KAFO;AAG7BC,QAAAA,MAAM,EAAEJ,cAAc,CAACI,MAHM;AAI7BC,QAAAA,MAAM,EAAEC,WAAGC,SAJkB;AAK7BC,QAAAA,IAAI,EAAEF,WAAGG;AALoB,OAAD,CAA9B;;AAQA,kBAEI,KAAKjC,KAAL,CAAWC,cAAX,EAFJ;AAAA,UACEiC,UADF,SACEA,UADF;;AAGA,UAAMC,SAAS,GAAG,gCAAkBD,UAAlB,CAAlB;AACA,WAAKlB,YAAL,GAAoBM,eAAe,CAAC;AAClCG,QAAAA,IAAI,EAAEU,SAAS,CAACV,IADkB;AAElCE,QAAAA,KAAK,EAAEQ,SAAS,CAACR,KAFiB;AAGlCC,QAAAA,MAAM,EAAEO,SAAS,CAACP,MAHgB;AAIlCQ,QAAAA,KAAK,EAAE;AAJ2B,OAAD,CAAnC;AAMA,aAAO,CACL,KAAKpC,KAAL,CAAWqC,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,iBADa;AAEzBC,QAAAA,YAAY,EAAEC,UAFW;AAGzBC,QAAAA,cAAc,EAAEC,UAHS;AAIzBC,QAAAA,aAAa,EAAEC,uCAJU;AAKzBC,QAAAA,SAAS,EAAEf,WAAGgB,SALW;AAMzBC,QAAAA,KAAK,EAAE;AAAEC,UAAAA,MAAM,EAAE;AAAV,SANkB;AAOzBC,QAAAA,KAAK,EAAE,KAAKC,QAAL,EAPkB;AAQzBC,QAAAA,OAAO,EAAE,sBAAQjC,IAAR,EAAcC,UAAd;AARgB,OAA3B,CADK,CAAP;AAYD;;;WAED,uBAAqB;AACnB,aAAO,KAAKiC,UAAL,EAAP;AACD;;;WACD,qCAAsC;AAEpC,WAAKC,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,IAD0C;AAEhDvB,QAAAA,IAAI,EAAEwB,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,MADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE9B,WAAG+B,YAFJ;AAGNpC,YAAAA,IAAI,EAAE,EAHA;AAINO,YAAAA,IAAI,EAAEF,WAAGG;AAJH,WAFE;AAQV6B,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,EAAYA,MAAM,CAAC,CAAD,CAAlB,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAsBD;;;WAED,6BAA4B;AAC1B,UAAQ5C,eAAR,GAA4B,KAAKC,eAAjC,CAAQD,eAAR;;AACA,kBAEI,KAAKtB,KAAL,CAAWC,cAAX,EAFJ;AAAA,UACEiC,UADF,SACEA,UADF;;AAGA,UAAMC,SAAS,GAAG,gCAAkBD,UAAlB,CAAlB;AACA,WAAKlB,YAAL,GAAoBM,eAAe,CAAC;AAClCG,QAAAA,IAAI,EAAEU,SAAS,CAACV,IADkB;AAElCE,QAAAA,KAAK,EAAEQ,SAAS,CAACR,KAFiB;AAGlCC,QAAAA,MAAM,EAAEO,SAAS,CAACP,MAHgB;AAIlCQ,QAAAA,KAAK,EAAE;AAJ2B,OAAD,CAAnC;AAMD;;;EA3GsCgC,mB","sourcesContent":["import {\n AttributeType,\n gl,\n IEncodeFeature,\n ITexture2D,\n lazyInject,\n TYPES,\n} from '@antv/l7-core';\nimport { generateColorRamp, getMask, IColorRamp } from '@antv/l7-utils';\nimport BaseModel from '../../core/BaseModel';\nimport { IRasterLayerStyleOptions } from '../../core/interface';\nimport { RasterImageTriangulation } from '../../core/triangulation';\nimport rasterFrag from '../shaders/raster_2d_frag.glsl';\nimport rasterVert from '../shaders/raster_2d_vert.glsl';\nexport default class RasterModel extends BaseModel {\n protected texture: ITexture2D;\n protected colorTexture: ITexture2D;\n public getUninforms() {\n const {\n opacity = 1,\n clampLow = true,\n clampHigh = true,\n noDataValue = -9999999,\n domain = [0, 1],\n } = this.layer.getLayerConfig() as IRasterLayerStyleOptions;\n this.updateColorTexure();\n return {\n u_opacity: opacity || 1,\n u_texture: this.texture,\n u_domain: domain,\n u_clampLow: clampLow,\n u_clampHigh: typeof clampHigh !== 'undefined' ? clampHigh : clampLow,\n u_noDataValue: noDataValue,\n u_colorTexture: this.colorTexture,\n };\n }\n\n public initModels() {\n // 指定当前 layer 当作普通的 layer 进行渲染\n this.layer.isLayerGroup = false;\n\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IRasterLayerStyleOptions;\n const source = this.layer.getSource();\n const { createTexture2D } = this.rendererService;\n const parserDataItem = source.data.dataArray[0];\n this.texture = createTexture2D({\n data: parserDataItem.data,\n width: parserDataItem.width,\n height: parserDataItem.height,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n // aniso: 4,\n });\n const {\n rampColors,\n } = this.layer.getLayerConfig() as IRasterLayerStyleOptions;\n const imageData = generateColorRamp(rampColors as IColorRamp);\n this.colorTexture = createTexture2D({\n data: imageData.data,\n width: imageData.width,\n height: imageData.height,\n flipY: false,\n });\n return [\n this.layer.buildLayerModel({\n moduleName: 'RasterImageData',\n vertexShader: rasterVert,\n fragmentShader: rasterFrag,\n triangulation: RasterImageTriangulation,\n primitive: gl.TRIANGLES,\n depth: { enable: false },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public buildModels() {\n return this.initModels();\n }\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4]];\n },\n },\n });\n }\n\n private updateColorTexure() {\n const { createTexture2D } = this.rendererService;\n const {\n rampColors,\n } = this.layer.getLayerConfig() as IRasterLayerStyleOptions;\n const imageData = generateColorRamp(rampColors as IColorRamp);\n this.colorTexture = createTexture2D({\n data: imageData.data,\n width: imageData.width,\n height: imageData.height,\n flipY: false,\n });\n }\n}\n"],"file":"raster.js"}
|
package/lib/wind/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../../src/wind/index.ts"],"names":["WindLayer","modelType","getModelType","layerModel","WindModels","models","initModels","buildModels","render","properties","opacity","type","minimum","maximum","defaultConfig","wind","BaseLayer"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;AAAA;;
|
|
1
|
+
{"version":3,"sources":["../../src/wind/index.ts"],"names":["WindLayer","modelType","getModelType","layerModel","WindModels","models","initModels","buildModels","render","properties","opacity","type","minimum","maximum","defaultConfig","wind","BaseLayer"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;AAAA;;AAEA;;;;;;IACqBA,S;;;;;;;;;;;;;;;uFACG,W;;;;;;WACtB,uBAAqB;AACnB,UAAMC,SAAS,GAAG,KAAKC,YAAL,EAAlB;AACA,WAAKC,UAAL,GAAkB,IAAIC,gBAAWH,SAAX,CAAJ,CAA0B,IAA1B,CAAlB;AACA,WAAKI,MAAL,GAAc,KAAKF,UAAL,CAAgBG,UAAhB,EAAd;AACD;;;WACD,yBAAuB;AACrB,WAAKD,MAAL,GAAc,KAAKF,UAAL,CAAgBI,WAAhB,EAAd;AACD;;;WAED,wBAAsB;AACpB,UAAI,KAAKJ,UAAT,EAAqB;AACnB,aAAKA,UAAL,CAAgBK,MAAhB;AACD;;AAED,aAAO,IAAP;AACD;;;WACD,2BAA4B;AAC1B,aAAO;AACLC,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WACD,4BAA6B;AAC3B,UAAMF,IAAI,GAAG,KAAKT,YAAL,EAAb;AACA,UAAMY,aAAa,GAAG;AACpBC,QAAAA,IAAI,EAAE;AADc,OAAtB;AAGA,aAAOD,aAAa,CAACH,IAAD,CAApB;AACD;;;WAED,wBAAwC;AACtC,aAAO,MAAP;AACD;;;EAvCoCK,mB","sourcesContent":["import BaseLayer from '../core/BaseLayer';\nimport { IWindLayerStyleOptions } from '../core/interface';\nimport WindModels, { WindModelType } from './models';\nexport default class WindLayer extends BaseLayer<IWindLayerStyleOptions> {\n public type: string = 'WindLayer';\n public buildModels() {\n const modelType = this.getModelType();\n this.layerModel = new WindModels[modelType](this);\n this.models = this.layerModel.initModels();\n }\n public rebuildModels() {\n this.models = this.layerModel.buildModels();\n }\n\n public renderModels() {\n if (this.layerModel) {\n this.layerModel.render(); // 独立的渲染流程\n }\n\n return this;\n }\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n protected getDefaultConfig() {\n const type = this.getModelType();\n const defaultConfig = {\n wind: {},\n };\n return defaultConfig[type];\n }\n\n protected getModelType(): WindModelType {\n return 'wind';\n }\n}\n"],"file":"index.js"}
|
package/lib/wind/models/utils.js
CHANGED
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@@ -145,21 +145,23 @@ function bindAttriIndicesBuffer(gl, indices) {
|
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145
145
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146
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if (!buffer) {
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147
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console.warn('failed create vertex buffer');
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148
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+
} else {
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149
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+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
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150
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gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
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151
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}
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149
152
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150
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-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
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151
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-
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
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152
153
|
return buffer;
|
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153
154
|
}
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154
155
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155
156
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function bindUnifrom(gl, unifromName, data, program, vec) {
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156
157
|
var uniform = gl.getUniformLocation(program, unifromName);
|
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157
158
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158
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-
if (uniform < 0) {
|
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159
|
+
if (uniform === null || uniform < 0) {
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160
|
console.warn('无法获取 uniform 变量的存储位置');
|
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} else {
|
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162
|
+
setUnifrom(gl, uniform, data, vec);
|
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160
163
|
}
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-
setUnifrom(gl, uniform, data, vec);
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163
165
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return uniform;
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164
166
|
}
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165
167
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@@ -206,7 +208,6 @@ function initFramebuffer(gl) {
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206
208
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gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT);
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207
209
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gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthbuffer);
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208
210
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var texture = gl.createTexture();
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209
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-
var textureSize = 1024;
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210
211
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FRAMEBUFFER.texture = texture;
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211
212
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FRAMEBUFFER.width = OFFER_SCREEN_WIDTH;
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212
213
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FRAMEBUFFER.height = OFFER_SCREEN_HEIGHT;
|
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@@ -1 +1 @@
|
|
|
1
|
-
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numAttributes = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);\n for (let i = 0; i < numAttributes; i++) {\n const attribute = gl.getActiveAttrib(program, i);\n program[attribute.name] = gl.getAttribLocation(program, attribute.name);\n }\n const numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);\n for (let i$1 = 0; i$1 < numUniforms; i$1++) {\n const uniform = gl.getActiveUniform(program, i$1);\n program[uniform.name] = gl.getUniformLocation(program, uniform.name);\n }\n\n program.vertexShader = vertexShader;\n program.fragmentShader = fragmentShader;\n\n return program;\n}\n\nexport function loadShader(gl: WebGLRenderingContext, type, source) {\n // Create shader object\n const shader = gl.createShader(type); // 生成着色器对象\n if (shader == null) {\n console.warn('unable to create shader');\n return null;\n }\n\n // Set the shader program\n gl.shaderSource(shader, source); // 载入着色器\n\n // Compile the shader\n gl.compileShader(shader); // 编译着色器代码\n\n // Check the result of compilation\n const compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); // 判断着色器对象是否生成成功\n // gl.SHADER_TYPE、gl.DELETE_STATUS、gl.COMPILE_STATUS\n if (!compiled) {\n const error = gl.getShaderInfoLog(shader);\n console.warn('Failed to compile shader: ' + error);\n gl.deleteShader(shader);\n return null;\n }\n\n return shader;\n}\n\nexport function createTexture(\n gl: WebGLRenderingContext,\n filter: any,\n data: any,\n width: number,\n height: number,\n) {\n const texture = gl.createTexture();\n gl.bindTexture(gl.TEXTURE_2D, texture);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n width,\n height,\n 0,\n gl.RGBA,\n gl.UNSIGNED_BYTE,\n data,\n );\n\n gl.bindTexture(gl.TEXTURE_2D, null);\n return texture;\n}\n\nexport function createDataTexture(\n gl: WebGLRenderingContext,\n filter: any,\n data: any,\n) {\n const texture = gl.createTexture();\n gl.bindTexture(gl.TEXTURE_2D, texture);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);\n gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, data);\n gl.bindTexture(gl.TEXTURE_2D, null);\n return texture;\n}\n\nexport function bindTexture(gl, texture, unit) {\n gl.activeTexture(gl.TEXTURE0 + unit);\n gl.bindTexture(gl.TEXTURE_2D, texture);\n}\n\nexport function createBuffer(gl, data) {\n const buffer = gl.createBuffer();\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer);\n gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);\n return buffer;\n}\n\nexport function bindAttriBuffer(\n gl: WebGLRenderingContext,\n attrName: string,\n vertices,\n count,\n program,\n) {\n const buffer = gl.createBuffer();\n if (!buffer) {\n console.warn('failed create vertex buffer');\n }\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer); // 将缓冲区对象绑定到目标\n gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); // 向缓冲区对象中写入数据\n\n const attr = gl.getAttribLocation(program, attrName);\n gl.vertexAttribPointer(attr, count, gl.FLOAT, false, 0, 0);\n gl.enableVertexAttribArray(attr);\n gl.bindBuffer(gl.ARRAY_BUFFER, null);\n return { buffer, attr, count };\n}\n\nexport function bindAttriIndicesBuffer(\n gl: WebGLRenderingContext,\n indices: Uint8Array,\n): WebGLBuffer {\n const buffer = gl.createBuffer();\n if (!buffer) {\n console.warn('failed create vertex buffer');\n }\n gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);\n gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);\n return buffer;\n}\n\nexport function bindUnifrom(gl, unifromName, data, program, vec) {\n const uniform = gl.getUniformLocation(program, unifromName);\n if (uniform < 0) {\n console.warn('无法获取 uniform 变量的存储位置');\n }\n setUnifrom(gl, uniform, data, vec);\n return uniform;\n}\n\nexport function setUnifrom(gl, location, data, vec) {\n switch (vec) {\n case 'float':\n gl.uniform1f(location, data);\n break;\n case 'vec2':\n gl.uniform2fv(location, data);\n break;\n case 'vec3':\n gl.uniform3fv(location, data);\n break;\n case 'vec4':\n gl.uniform4fv(location, data);\n break;\n case 'bool':\n gl.uniform1i(location, data); // 1 - true 0 - false\n break;\n case 'sampler2d':\n break;\n case 'mat4':\n gl.uniformMatrix4fv(location, false, data);\n break;\n }\n}\n\nexport function initFramebuffer(gl) {\n const { drawingBufferWidth, drawingBufferHeight } = gl;\n\n const OFFER_SCREEN_WIDTH = drawingBufferWidth;\n const OFFER_SCREEN_HEIGHT = drawingBufferHeight;\n\n const FRAMEBUFFER = gl.createFramebuffer();\n gl.bindFramebuffer(gl.FRAMEBUFFER, FRAMEBUFFER);\n const depthbuffer = gl.createRenderbuffer();\n gl.bindRenderbuffer(gl.RENDERBUFFER, depthbuffer);\n gl.renderbufferStorage(\n gl.RENDERBUFFER,\n gl.DEPTH_COMPONENT16,\n OFFER_SCREEN_WIDTH,\n OFFER_SCREEN_HEIGHT,\n );\n gl.framebufferRenderbuffer(\n gl.FRAMEBUFFER,\n gl.DEPTH_ATTACHMENT,\n gl.RENDERBUFFER,\n depthbuffer,\n );\n\n const texture = gl.createTexture();\n const textureSize = 1024;\n FRAMEBUFFER.texture = texture;\n FRAMEBUFFER.width = OFFER_SCREEN_WIDTH;\n FRAMEBUFFER.height = OFFER_SCREEN_HEIGHT;\n\n gl.bindTexture(gl.TEXTURE_2D, texture);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);\n\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n OFFER_SCREEN_WIDTH,\n OFFER_SCREEN_HEIGHT,\n 0,\n gl.RGBA,\n gl.UNSIGNED_BYTE,\n null,\n );\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n gl.COLOR_ATTACHMENT0,\n gl.TEXTURE_2D,\n texture,\n 0,\n );\n gl.bindTexture(gl.TEXTURE_2D, null);\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, null);\n\n return { FRAMEBUFFER, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT };\n}\n"],"file":"utils.js"}
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1
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+
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function createProgram(\n gl: WebGLRenderingContext,\n vshader: string,\n fshader: string,\n) {\n // Create shader object\n const vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader); // 创建顶点着色器对象\n const fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader); // 创建片元着色器对象\n if (!vertexShader || !fragmentShader) {\n return null;\n }\n\n // Create a program object\n const program = gl.createProgram(); // 创建程序对象\n if (!program) {\n return null;\n }\n\n // Attach the shader objects\n gl.attachShader(program, vertexShader); // 绑定着色器对象\n gl.attachShader(program, fragmentShader);\n\n // Link the program object\n gl.linkProgram(program); // 链接着色器对象\n\n // Check the result of linking\n const linked = gl.getProgramParameter(program, gl.LINK_STATUS); // 判断着色器对象是否链接成功\n if (!linked) {\n const error = gl.getProgramInfoLog(program);\n console.warn('Failed to link program: ' + error);\n gl.deleteProgram(program);\n gl.deleteShader(fragmentShader);\n gl.deleteShader(vertexShader);\n return null;\n }\n\n const numAttributes = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);\n for (let i = 0; i < numAttributes; i++) {\n const attribute = gl.getActiveAttrib(program, i) as WebGLActiveInfo;\n // @ts-ignore\n program[attribute.name] = gl.getAttribLocation(program, attribute.name);\n }\n const numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);\n for (let i$1 = 0; i$1 < numUniforms; i$1++) {\n const uniform = gl.getActiveUniform(program, i$1) as WebGLActiveInfo;\n // @ts-ignore\n program[uniform.name] = gl.getUniformLocation(program, uniform.name);\n }\n\n // @ts-ignore\n program.vertexShader = vertexShader;\n // @ts-ignore\n program.fragmentShader = fragmentShader;\n\n return program;\n}\n\nexport function loadShader(\n gl: WebGLRenderingContext,\n type: number,\n source: string,\n) {\n // Create shader object\n const shader = gl.createShader(type); // 生成着色器对象\n if (shader == null) {\n console.warn('unable to create shader');\n return null;\n }\n\n // Set the shader program\n gl.shaderSource(shader, source); // 载入着色器\n\n // Compile the shader\n gl.compileShader(shader); // 编译着色器代码\n\n // Check the result of compilation\n const compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); // 判断着色器对象是否生成成功\n // gl.SHADER_TYPE、gl.DELETE_STATUS、gl.COMPILE_STATUS\n if (!compiled) {\n const error = gl.getShaderInfoLog(shader);\n console.warn('Failed to compile shader: ' + error);\n gl.deleteShader(shader);\n return null;\n }\n\n return shader;\n}\n\nexport function createTexture(\n gl: WebGLRenderingContext,\n filter: any,\n data: any,\n width: number,\n height: number,\n) {\n const texture = gl.createTexture();\n gl.bindTexture(gl.TEXTURE_2D, texture);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n width,\n height,\n 0,\n gl.RGBA,\n gl.UNSIGNED_BYTE,\n data,\n );\n\n gl.bindTexture(gl.TEXTURE_2D, null);\n return texture;\n}\n\nexport function createDataTexture(\n gl: WebGLRenderingContext,\n filter: any,\n data: any,\n) {\n const texture = gl.createTexture();\n gl.bindTexture(gl.TEXTURE_2D, texture);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);\n gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, data);\n gl.bindTexture(gl.TEXTURE_2D, null);\n return texture;\n}\n\nexport function bindTexture(\n gl: WebGLRenderingContext,\n texture: WebGLTexture,\n unit: number,\n) {\n gl.activeTexture(gl.TEXTURE0 + unit);\n gl.bindTexture(gl.TEXTURE_2D, texture);\n}\n\nexport function createBuffer(gl: 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texture;\n // @ts-ignore\n FRAMEBUFFER.width = OFFER_SCREEN_WIDTH;\n // @ts-ignore\n FRAMEBUFFER.height = OFFER_SCREEN_HEIGHT;\n\n gl.bindTexture(gl.TEXTURE_2D, texture);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);\n\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n OFFER_SCREEN_WIDTH,\n OFFER_SCREEN_HEIGHT,\n 0,\n gl.RGBA,\n gl.UNSIGNED_BYTE,\n null,\n );\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n gl.COLOR_ATTACHMENT0,\n gl.TEXTURE_2D,\n texture,\n 0,\n );\n gl.bindTexture(gl.TEXTURE_2D, null);\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, null);\n\n return { FRAMEBUFFER, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT };\n}\n"],"file":"utils.js"}
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gl.TRIANGLES,\n depth: { enable: false },\n blend: this.getBlend(),\n });\n\n return [this.colorModel];\n }\n\n public getWindSize() {\n const p1 = this.mapService.lngLatToPixel(this.imageCoords[0]);\n const p2 = this.mapService.lngLatToPixel(this.imageCoords[1]);\n\n const imageWidth = Math.floor((p2.x - p1.x) * this.sizeScale);\n const imageHeight = Math.floor((p1.y - p2.y) * this.sizeScale);\n return { imageWidth, imageHeight };\n }\n\n public buildModels() {\n return this.initModels();\n }\n\n public clearModels(): void {\n this.texture?.destroy();\n this.wind?.destroy();\n }\n\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4]];\n },\n },\n });\n }\n\n private drawWind() {\n if (this.wind) {\n const {\n uMin = -21.32,\n uMax = 26.8,\n vMin = -21.57,\n vMax = 21.42,\n numParticles = 65535,\n fadeOpacity = 0.996,\n speedFactor = 0.25,\n dropRate = 0.003,\n dropRateBump = 0.01,\n rampColors = defaultRampColors,\n sizeScale = 0.5,\n } = this.layer.getLayerConfig() as IWindLayerStyleOptions;\n if (typeof sizeScale === 'number' && sizeScale !== this.sizeScale) {\n this.sizeScale = sizeScale;\n const { imageWidth, imageHeight } = this.getWindSize();\n this.wind.reSize(imageWidth, imageHeight);\n }\n\n this.wind.updateWindDir(uMin, uMax, vMin, vMax);\n\n this.wind.updateParticelNum(numParticles);\n\n this.wind.updateColorRampTexture(rampColors);\n\n this.wind.fadeOpacity = fadeOpacity;\n this.wind.speedFactor = speedFactor;\n this.wind.dropRate = dropRate;\n this.wind.dropRateBump = dropRateBump;\n\n const { d, w, h } = this.wind.draw();\n // TODO: 恢复 L7 渲染流程中 gl 状态\n this.rendererService.setBaseState();\n this.texture.update({\n data: d,\n width: w,\n height: h,\n });\n }\n }\n\n private drawColorMode() {\n const { opacity } = this.layer.getLayerConfig() as IWindLayerStyleOptions;\n this.colorModel.draw({\n uniforms: {\n u_opacity: opacity || 1.0,\n u_texture: this.texture,\n },\n });\n }\n}\n"],"file":"wind.js"}
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1
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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n ITexture2D,\n Point,\n} from '@antv/l7-core';\nimport { FrequencyController } from '@antv/l7-utils';\nimport BaseModel from '../../core/BaseModel';\nimport { IWindLayerStyleOptions } from '../../core/interface';\nimport { RasterImageTriangulation } from '../../core/triangulation';\nimport WindFrag from '../shaders/wind_frag.glsl';\nimport WindVert from '../shaders/wind_vert.glsl';\nimport { IWind, IWindProps, Wind } from './windRender';\n\nconst defaultRampColors = {\n 0.0: '#3288bd',\n 0.1: '#66c2a5',\n 0.2: '#abdda4',\n 0.3: '#e6f598',\n 0.4: '#fee08b',\n 0.5: '#fdae61',\n 0.6: '#f46d43',\n 1.0: '#d53e4f',\n};\n\nexport default class WindModel extends BaseModel {\n protected texture: ITexture2D;\n\n private colorModel: IModel;\n private wind: IWind;\n private imageCoords: [Point, Point];\n private sizeScale: number = 0.5;\n // https://mapbox.github.io/webgl-wind/demo/\n // source: 'http://nomads.ncep.noaa.gov',\n\n private frequency = new FrequencyController(7.2);\n\n public render() {\n // TODO: 控制风场的平均更新频率\n this.frequency.run(() => {\n this.drawWind();\n });\n this.drawColorMode();\n }\n\n public getUninforms(): IModelUniform {\n throw new Error('Method not implemented.');\n }\n\n public initModels() {\n const { createTexture2D } = this.rendererService;\n\n const source = this.layer.getSource();\n this.texture = createTexture2D({\n height: 0,\n width: 0,\n });\n\n const glContext = this.rendererService.getGLContext();\n this.imageCoords = source.data.dataArray[0].coordinates as [Point, Point];\n\n source.data.images.then((imageData: HTMLImageElement[]) => {\n const {\n uMin = -21.32,\n uMax = 26.8,\n vMin = -21.57,\n vMax = 21.42,\n fadeOpacity = 0.996,\n speedFactor = 0.25,\n dropRate = 0.003,\n dropRateBump = 0.01,\n rampColors = defaultRampColors,\n sizeScale = 0.5,\n } = this.layer.getLayerConfig() as IWindLayerStyleOptions;\n this.sizeScale = sizeScale;\n\n const { imageWidth, imageHeight } = this.getWindSize();\n\n const options: IWindProps = {\n glContext,\n imageWidth,\n imageHeight,\n fadeOpacity,\n speedFactor,\n dropRate,\n dropRateBump,\n rampColors,\n };\n\n this.wind = new Wind(options);\n\n // imageData[0] 风场图\n this.wind.setWind({\n uMin,\n uMax,\n vMin,\n vMax,\n image: imageData[0],\n });\n\n this.texture = createTexture2D({\n data: imageData[0],\n width: imageData[0].width,\n height: imageData[0].height,\n });\n\n this.layerService.updateLayerRenderList();\n this.layerService.renderLayers();\n });\n\n this.colorModel = this.layer.buildLayerModel({\n moduleName: 'WindLayer',\n vertexShader: WindVert,\n fragmentShader: WindFrag,\n triangulation: RasterImageTriangulation,\n primitive: gl.TRIANGLES,\n depth: { enable: false },\n blend: this.getBlend(),\n });\n\n return [this.colorModel];\n }\n\n public getWindSize() {\n const p1 = this.mapService.lngLatToPixel(this.imageCoords[0]);\n const p2 = this.mapService.lngLatToPixel(this.imageCoords[1]);\n\n const imageWidth = Math.floor((p2.x - p1.x) * this.sizeScale);\n const imageHeight = Math.floor((p1.y - p2.y) * this.sizeScale);\n return { imageWidth, imageHeight };\n }\n\n public buildModels() {\n return this.initModels();\n }\n\n public clearModels(): void {\n this.texture?.destroy();\n this.wind?.destroy();\n }\n\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4]];\n },\n },\n });\n }\n\n private drawWind() {\n if (this.wind) {\n const {\n uMin = -21.32,\n uMax = 26.8,\n vMin = -21.57,\n vMax = 21.42,\n numParticles = 65535,\n fadeOpacity = 0.996,\n speedFactor = 0.25,\n dropRate = 0.003,\n dropRateBump = 0.01,\n rampColors = defaultRampColors,\n sizeScale = 0.5,\n } = this.layer.getLayerConfig() as IWindLayerStyleOptions;\n if (typeof sizeScale === 'number' && sizeScale !== this.sizeScale) {\n this.sizeScale = sizeScale;\n const { imageWidth, imageHeight } = this.getWindSize();\n this.wind.reSize(imageWidth, imageHeight);\n }\n\n this.wind.updateWindDir(uMin, uMax, vMin, vMax);\n\n this.wind.updateParticelNum(numParticles);\n\n this.wind.updateColorRampTexture(rampColors);\n\n this.wind.fadeOpacity = fadeOpacity;\n this.wind.speedFactor = speedFactor;\n this.wind.dropRate = dropRate;\n this.wind.dropRateBump = dropRateBump;\n\n const { d, w, h } = this.wind.draw();\n // TODO: 恢复 L7 渲染流程中 gl 状态\n this.rendererService.setBaseState();\n this.texture.update({\n data: d,\n width: w,\n height: h,\n });\n }\n }\n\n private drawColorMode() {\n const { opacity } = this.layer.getLayerConfig() as IWindLayerStyleOptions;\n this.colorModel.draw({\n uniforms: {\n u_opacity: opacity || 1.0,\n u_texture: this.texture,\n },\n });\n }\n}\n"],"file":"wind.js"}
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