@antv/l7-layers 2.8.34 → 2.8.37

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/es/Geometry/index.d.ts +1 -1
  2. package/es/Geometry/index.js +4 -1
  3. package/es/Geometry/index.js.map +1 -1
  4. package/es/Geometry/models/billboard.d.ts +26 -0
  5. package/es/Geometry/models/billboard.js +213 -0
  6. package/es/Geometry/models/billboard.js.map +1 -0
  7. package/es/Geometry/models/index.d.ts +1 -1
  8. package/es/Geometry/models/index.js +3 -1
  9. package/es/Geometry/models/index.js.map +1 -1
  10. package/es/Geometry/models/sprite.js +2 -2
  11. package/es/core/BaseLayer.d.ts +2 -2
  12. package/es/core/BaseLayer.js.map +1 -1
  13. package/es/core/LayerGroup.d.ts +2 -1
  14. package/es/core/LayerGroup.js +5 -0
  15. package/es/core/LayerGroup.js.map +1 -1
  16. package/es/core/interface.d.ts +29 -2
  17. package/es/core/interface.js.map +1 -1
  18. package/es/image/models/image.js.map +1 -1
  19. package/es/index.d.ts +2 -2
  20. package/es/index.js +2 -2
  21. package/es/index.js.map +1 -1
  22. package/es/line/models/arc.js +4 -4
  23. package/es/line/models/arc.js.map +1 -1
  24. package/es/line/models/arc_3d.js +4 -5
  25. package/es/line/models/arc_3d.js.map +1 -1
  26. package/es/line/models/arcmini.js +5 -5
  27. package/es/line/models/arcmini.js.map +1 -1
  28. package/es/line/models/great_circle.js +3 -3
  29. package/es/line/models/great_circle.js.map +1 -1
  30. package/es/line/models/line.js +3 -3
  31. package/es/line/models/line.js.map +1 -1
  32. package/es/line/models/linearline.js +3 -3
  33. package/es/line/models/linearline.js.map +1 -1
  34. package/es/line/models/simpleLine.js +8 -8
  35. package/es/line/models/simpleLine.js.map +1 -1
  36. package/es/line/models/wall.js +5 -5
  37. package/es/line/models/wall.js.map +1 -1
  38. package/es/mask/index.d.ts +1 -4
  39. package/es/mask/index.js.map +1 -1
  40. package/es/mask/models/fill.js.map +1 -1
  41. package/es/plugins/DataMappingPlugin.d.ts +1 -0
  42. package/es/plugins/DataMappingPlugin.js +17 -9
  43. package/es/plugins/DataMappingPlugin.js.map +1 -1
  44. package/es/plugins/FeatureScalePlugin.d.ts +1 -2
  45. package/es/plugins/FeatureScalePlugin.js +42 -33
  46. package/es/plugins/FeatureScalePlugin.js.map +1 -1
  47. package/es/plugins/ShaderUniformPlugin.d.ts +1 -0
  48. package/es/plugins/ShaderUniformPlugin.js +12 -0
  49. package/es/plugins/ShaderUniformPlugin.js.map +1 -1
  50. package/es/point/models/extrude.js +3 -4
  51. package/es/point/models/extrude.js.map +1 -1
  52. package/es/point/models/fill.js +3 -4
  53. package/es/point/models/fill.js.map +1 -1
  54. package/es/point/models/fillmage.d.ts +1 -1
  55. package/es/point/models/fillmage.js +6 -21
  56. package/es/point/models/fillmage.js.map +1 -1
  57. package/es/point/models/icon-font.js +1 -1
  58. package/es/point/models/image.js +4 -4
  59. package/es/point/models/image.js.map +1 -1
  60. package/es/point/models/normal.js +1 -2
  61. package/es/point/models/normal.js.map +1 -1
  62. package/es/point/models/radar.js +5 -18
  63. package/es/point/models/radar.js.map +1 -1
  64. package/es/point/models/simplePoint.js +5 -6
  65. package/es/point/models/simplePoint.js.map +1 -1
  66. package/es/point/models/text.js +4 -4
  67. package/es/point/models/text.js.map +1 -1
  68. package/es/polygon/models/extrude.js +3 -4
  69. package/es/polygon/models/extrude.js.map +1 -1
  70. package/es/polygon/models/fill.d.ts +1 -0
  71. package/es/polygon/models/fill.js +37 -12
  72. package/es/polygon/models/fill.js.map +1 -1
  73. package/es/polygon/models/ocean.js +3 -4
  74. package/es/polygon/models/ocean.js.map +1 -1
  75. package/es/polygon/models/water.js +3 -4
  76. package/es/polygon/models/water.js.map +1 -1
  77. package/es/raster/index.d.ts +3 -3
  78. package/es/raster/index.js +16 -6
  79. package/es/raster/index.js.map +1 -1
  80. package/es/raster/models/index.d.ts +1 -1
  81. package/es/raster/models/index.js +3 -1
  82. package/es/raster/models/index.js.map +1 -1
  83. package/es/raster/models/raste-tile.d.ts +23 -0
  84. package/es/raster/models/raste-tile.js +285 -0
  85. package/es/raster/models/raste-tile.js.map +1 -0
  86. package/es/raster/models/raster.js +2 -0
  87. package/es/raster/models/raster.js.map +1 -1
  88. package/es/wind/index.d.ts +1 -17
  89. package/es/wind/index.js.map +1 -1
  90. package/es/wind/models/utils.d.ts +12 -12
  91. package/es/wind/models/utils.js +6 -5
  92. package/es/wind/models/utils.js.map +1 -1
  93. package/es/wind/models/wind.js.map +1 -1
  94. package/es/wind/models/windRender.js.map +1 -1
  95. package/lib/Geometry/index.js +4 -1
  96. package/lib/Geometry/index.js.map +1 -1
  97. package/lib/Geometry/models/billboard.js +227 -0
  98. package/lib/Geometry/models/billboard.js.map +1 -0
  99. package/lib/Geometry/models/index.js +4 -1
  100. package/lib/Geometry/models/index.js.map +1 -1
  101. package/lib/Geometry/models/sprite.js +2 -2
  102. package/lib/core/BaseLayer.js.map +1 -1
  103. package/lib/core/LayerGroup.js +5 -0
  104. package/lib/core/LayerGroup.js.map +1 -1
  105. package/lib/core/interface.js.map +1 -1
  106. package/lib/image/models/image.js.map +1 -1
  107. package/lib/index.js +29 -8
  108. package/lib/index.js.map +1 -1
  109. package/lib/line/models/arc.js +4 -5
  110. package/lib/line/models/arc.js.map +1 -1
  111. package/lib/line/models/arc_3d.js +4 -6
  112. package/lib/line/models/arc_3d.js.map +1 -1
  113. package/lib/line/models/arcmini.js +5 -6
  114. package/lib/line/models/arcmini.js.map +1 -1
  115. package/lib/line/models/great_circle.js +3 -4
  116. package/lib/line/models/great_circle.js.map +1 -1
  117. package/lib/line/models/line.js +3 -4
  118. package/lib/line/models/line.js.map +1 -1
  119. package/lib/line/models/linearline.js +3 -4
  120. package/lib/line/models/linearline.js.map +1 -1
  121. package/lib/line/models/simpleLine.js +8 -9
  122. package/lib/line/models/simpleLine.js.map +1 -1
  123. package/lib/line/models/wall.js +5 -6
  124. package/lib/line/models/wall.js.map +1 -1
  125. package/lib/mask/index.js.map +1 -1
  126. package/lib/mask/models/fill.js.map +1 -1
  127. package/lib/plugins/DataMappingPlugin.js +17 -9
  128. package/lib/plugins/DataMappingPlugin.js.map +1 -1
  129. package/lib/plugins/FeatureScalePlugin.js +43 -33
  130. package/lib/plugins/FeatureScalePlugin.js.map +1 -1
  131. package/lib/plugins/ShaderUniformPlugin.js +12 -0
  132. package/lib/plugins/ShaderUniformPlugin.js.map +1 -1
  133. package/lib/point/models/extrude.js +3 -5
  134. package/lib/point/models/extrude.js.map +1 -1
  135. package/lib/point/models/fill.js +3 -5
  136. package/lib/point/models/fill.js.map +1 -1
  137. package/lib/point/models/fillmage.js +7 -23
  138. package/lib/point/models/fillmage.js.map +1 -1
  139. package/lib/point/models/icon-font.js +1 -1
  140. package/lib/point/models/image.js +4 -5
  141. package/lib/point/models/image.js.map +1 -1
  142. package/lib/point/models/normal.js +1 -3
  143. package/lib/point/models/normal.js.map +1 -1
  144. package/lib/point/models/radar.js +5 -19
  145. package/lib/point/models/radar.js.map +1 -1
  146. package/lib/point/models/simplePoint.js +5 -7
  147. package/lib/point/models/simplePoint.js.map +1 -1
  148. package/lib/point/models/text.js +4 -5
  149. package/lib/point/models/text.js.map +1 -1
  150. package/lib/polygon/models/extrude.js +3 -5
  151. package/lib/polygon/models/extrude.js.map +1 -1
  152. package/lib/polygon/models/fill.js +37 -13
  153. package/lib/polygon/models/fill.js.map +1 -1
  154. package/lib/polygon/models/ocean.js +3 -5
  155. package/lib/polygon/models/ocean.js.map +1 -1
  156. package/lib/polygon/models/water.js +3 -5
  157. package/lib/polygon/models/water.js.map +1 -1
  158. package/lib/raster/index.js +16 -6
  159. package/lib/raster/index.js.map +1 -1
  160. package/lib/raster/models/index.js +4 -1
  161. package/lib/raster/models/index.js.map +1 -1
  162. package/lib/raster/models/raste-tile.js +294 -0
  163. package/lib/raster/models/raste-tile.js.map +1 -0
  164. package/lib/raster/models/raster.js +2 -0
  165. package/lib/raster/models/raster.js.map +1 -1
  166. package/lib/wind/index.js.map +1 -1
  167. package/lib/wind/models/utils.js +6 -5
  168. package/lib/wind/models/utils.js.map +1 -1
  169. package/lib/wind/models/wind.js.map +1 -1
  170. package/lib/wind/models/windRender.js.map +1 -1
  171. package/package.json +7 -6
  172. package/es/imagetile/index.d.ts +0 -22
  173. package/es/imagetile/index.js +0 -82
  174. package/es/imagetile/index.js.map +0 -1
  175. package/es/imagetile/models/imagetile.d.ts +0 -12
  176. package/es/imagetile/models/imagetile.js +0 -133
  177. package/es/imagetile/models/imagetile.js.map +0 -1
  178. package/es/imagetile/models/index.d.ts +0 -5
  179. package/es/imagetile/models/index.js +0 -6
  180. package/es/imagetile/models/index.js.map +0 -1
  181. package/es/imagetile/utils/ImageTile.d.ts +0 -20
  182. package/es/imagetile/utils/ImageTile.js +0 -92
  183. package/es/imagetile/utils/ImageTile.js.map +0 -1
  184. package/es/imagetile/utils/Tile.d.ts +0 -27
  185. package/es/imagetile/utils/Tile.js +0 -313
  186. package/es/imagetile/utils/Tile.js.map +0 -1
  187. package/es/imagetile/utils/lruCache.d.ts +0 -20
  188. package/es/imagetile/utils/lruCache.js +0 -105
  189. package/es/imagetile/utils/lruCache.js.map +0 -1
  190. package/es/imagetile/utils/tileCache.d.ts +0 -8
  191. package/es/imagetile/utils/tileCache.js +0 -50
  192. package/es/imagetile/utils/tileCache.js.map +0 -1
  193. package/lib/imagetile/index.js +0 -95
  194. package/lib/imagetile/index.js.map +0 -1
  195. package/lib/imagetile/models/imagetile.js +0 -146
  196. package/lib/imagetile/models/imagetile.js.map +0 -1
  197. package/lib/imagetile/models/index.js +0 -17
  198. package/lib/imagetile/models/index.js.map +0 -1
  199. package/lib/imagetile/utils/ImageTile.js +0 -101
  200. package/lib/imagetile/utils/ImageTile.js.map +0 -1
  201. package/lib/imagetile/utils/Tile.js +0 -316
  202. package/lib/imagetile/utils/Tile.js.map +0 -1
  203. package/lib/imagetile/utils/lruCache.js +0 -109
  204. package/lib/imagetile/utils/lruCache.js.map +0 -1
  205. package/lib/imagetile/utils/tileCache.js +0 -58
  206. package/lib/imagetile/utils/tileCache.js.map +0 -1
@@ -0,0 +1,23 @@
1
+ import { IModelUniform } from '@antv/l7-core';
2
+ import { TilesetManager } from '@antv/l7-utils';
3
+ import BaseModel from '../../core/BaseModel';
4
+ export default class RasterTileModel extends BaseModel {
5
+ initedTileset: boolean;
6
+ tilesetManager: TilesetManager | undefined;
7
+ showGrid: boolean;
8
+ private subGridLayer;
9
+ private subTextLayer;
10
+ private lastViewStates;
11
+ private timer;
12
+ getUninforms(): IModelUniform;
13
+ initModels(): never[];
14
+ buildModels(): never[];
15
+ clearModels(): void;
16
+ renderSubGridLayer(): void;
17
+ protected registerBuiltinAttributes(): void;
18
+ private bindTilesetEvent;
19
+ private creatSubLayer;
20
+ private renderSubLayers;
21
+ private destroySubLayer;
22
+ private getCurrentView;
23
+ }
@@ -0,0 +1,285 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
+ import _inherits from "@babel/runtime/helpers/inherits";
5
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
+
9
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
+
11
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
+
13
+ import { createLayerContainer } from '@antv/l7-core';
14
+ import BaseModel from '../../core/BaseModel';
15
+ import ImageLayer from '../../image';
16
+ import LineLayer from '../../line';
17
+ import PointLayer from '../../point';
18
+
19
+ var RasterTileModel = function (_BaseModel) {
20
+ _inherits(RasterTileModel, _BaseModel);
21
+
22
+ var _super = _createSuper(RasterTileModel);
23
+
24
+ function RasterTileModel() {
25
+ var _this;
26
+
27
+ _classCallCheck(this, RasterTileModel);
28
+
29
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
30
+ args[_key] = arguments[_key];
31
+ }
32
+
33
+ _this = _super.call.apply(_super, [this].concat(args));
34
+
35
+ _defineProperty(_assertThisInitialized(_this), "initedTileset", false);
36
+
37
+ _defineProperty(_assertThisInitialized(_this), "tilesetManager", void 0);
38
+
39
+ _defineProperty(_assertThisInitialized(_this), "showGrid", false);
40
+
41
+ _defineProperty(_assertThisInitialized(_this), "subGridLayer", void 0);
42
+
43
+ _defineProperty(_assertThisInitialized(_this), "subTextLayer", void 0);
44
+
45
+ _defineProperty(_assertThisInitialized(_this), "lastViewStates", void 0);
46
+
47
+ _defineProperty(_assertThisInitialized(_this), "timer", void 0);
48
+
49
+ _defineProperty(_assertThisInitialized(_this), "renderSubLayers", function () {
50
+ if (!_this.tilesetManager) {
51
+ return;
52
+ }
53
+
54
+ var rasteTileLayer = _this.layer;
55
+
56
+ _this.tilesetManager.tiles.filter(function (tile) {
57
+ return tile.isLoaded;
58
+ }).map(function (tile) {
59
+ if (!tile.layer) {
60
+ tile.layer = _this.creatSubLayer(tile);
61
+ rasteTileLayer.addChild(tile.layer);
62
+ } else {
63
+ tile.layer.updateLayerConfig({
64
+ visible: tile.isVisible
65
+ });
66
+ }
67
+
68
+ return tile.layer;
69
+ });
70
+
71
+ if (_this.showGrid) {
72
+ if (!rasteTileLayer.hasChild(_this.subGridLayer)) {
73
+ rasteTileLayer.addChild(_this.subGridLayer);
74
+ }
75
+
76
+ if (!rasteTileLayer.hasChild(_this.subTextLayer)) {
77
+ rasteTileLayer.addChild(_this.subTextLayer);
78
+ }
79
+ }
80
+
81
+ _this.layerService.renderLayers();
82
+
83
+ if (_this.tilesetManager.isLoaded) {
84
+ rasteTileLayer.emit('tiles-loaded', _this.tilesetManager.currentTiles);
85
+ }
86
+ });
87
+
88
+ return _this;
89
+ }
90
+
91
+ _createClass(RasterTileModel, [{
92
+ key: "getUninforms",
93
+ value: function getUninforms() {
94
+ return {};
95
+ }
96
+ }, {
97
+ key: "initModels",
98
+ value: function initModels() {
99
+ var _this$tilesetManager;
100
+
101
+ var source = this.layer.getSource();
102
+ this.tilesetManager = source.tileset;
103
+
104
+ if (!this.initedTileset) {
105
+ this.bindTilesetEvent();
106
+ this.initedTileset = true;
107
+ }
108
+
109
+ var _this$getCurrentView = this.getCurrentView(),
110
+ latLonBounds = _this$getCurrentView.latLonBounds,
111
+ zoom = _this$getCurrentView.zoom;
112
+
113
+ (_this$tilesetManager = this.tilesetManager) === null || _this$tilesetManager === void 0 ? void 0 : _this$tilesetManager.update(zoom, latLonBounds);
114
+
115
+ if (this.showGrid) {
116
+ this.renderSubGridLayer();
117
+ }
118
+
119
+ return this.buildModels();
120
+ }
121
+ }, {
122
+ key: "buildModels",
123
+ value: function buildModels() {
124
+ return [];
125
+ }
126
+ }, {
127
+ key: "clearModels",
128
+ value: function clearModels() {}
129
+ }, {
130
+ key: "renderSubGridLayer",
131
+ value: function renderSubGridLayer() {
132
+ if (!this.tilesetManager) {
133
+ return;
134
+ }
135
+
136
+ var features = this.tilesetManager.currentTiles.map(function (tile) {
137
+ return tile.bboxPolygon;
138
+ });
139
+ var data = {
140
+ type: 'FeatureCollection',
141
+ features: features
142
+ };
143
+
144
+ if (this.subGridLayer) {
145
+ this.subGridLayer.setData(data);
146
+ this.subTextLayer.setData(data);
147
+ return;
148
+ }
149
+
150
+ this.subGridLayer = new LineLayer({
151
+ autoFit: false
152
+ }).source(data).size(1).color('red').shape('simple').style({
153
+ lineType: 'dash',
154
+ dashArray: [1, 2]
155
+ });
156
+ this.subTextLayer = new PointLayer({
157
+ autoFit: false
158
+ }).source(data).size(14).color('red').shape('meta', 'text').style({
159
+ opacity: 1,
160
+ strokeWidth: 1,
161
+ stroke: '#fff'
162
+ });
163
+ this.subGridLayer.setContainer(createLayerContainer(this.layer.sceneContainer), this.layer.sceneContainer);
164
+ this.subTextLayer.setContainer(createLayerContainer(this.layer.sceneContainer), this.layer.sceneContainer);
165
+ this.subGridLayer.init();
166
+ this.subTextLayer.init();
167
+ }
168
+ }, {
169
+ key: "registerBuiltinAttributes",
170
+ value: function registerBuiltinAttributes() {}
171
+ }, {
172
+ key: "bindTilesetEvent",
173
+ value: function bindTilesetEvent() {
174
+ var _this2 = this;
175
+
176
+ if (!this.tilesetManager) {
177
+ return;
178
+ }
179
+
180
+ this.tilesetManager.on('tile-loaded', function (tile) {});
181
+ this.tilesetManager.on('tile-unload', function (tile) {
182
+ _this2.destroySubLayer(tile);
183
+ });
184
+ this.tilesetManager.on('tile-error', function (error, tile) {});
185
+ this.tilesetManager.on('tile-update', this.renderSubLayers);
186
+ this.mapService.on('mapchange', function (e) {
187
+ var _this2$getCurrentView = _this2.getCurrentView(),
188
+ latLonBounds = _this2$getCurrentView.latLonBounds,
189
+ zoom = _this2$getCurrentView.zoom;
190
+
191
+ if (_this2.mapService.version === 'GAODE1.x') {
192
+ var _this2$layer$getLayer = _this2.layer.getLayerConfig(),
193
+ visible = _this2$layer$getLayer.visible;
194
+
195
+ if (zoom < 3 && visible) {
196
+ _this2.layer.updateLayerConfig({
197
+ visible: false
198
+ });
199
+
200
+ _this2.layerService.updateLayerRenderList();
201
+ } else if (zoom >= 3 && !visible) {
202
+ _this2.layer.updateLayerConfig({
203
+ visible: true
204
+ });
205
+
206
+ _this2.layerService.updateLayerRenderList();
207
+ }
208
+ }
209
+
210
+ if (_this2.lastViewStates && _this2.lastViewStates.zoom === zoom && _this2.lastViewStates.latLonBounds.toString() === latLonBounds.toString()) {
211
+ return;
212
+ }
213
+
214
+ _this2.lastViewStates = {
215
+ zoom: zoom,
216
+ latLonBounds: latLonBounds
217
+ };
218
+
219
+ if (_this2.timer) {
220
+ clearTimeout(_this2.timer);
221
+ _this2.timer = null;
222
+ }
223
+
224
+ _this2.timer = setTimeout(function () {
225
+ var _this2$tilesetManager;
226
+
227
+ (_this2$tilesetManager = _this2.tilesetManager) === null || _this2$tilesetManager === void 0 ? void 0 : _this2$tilesetManager.update(zoom, latLonBounds);
228
+
229
+ if (_this2.showGrid) {
230
+ _this2.renderSubGridLayer();
231
+ }
232
+ }, 250);
233
+ });
234
+ }
235
+ }, {
236
+ key: "creatSubLayer",
237
+ value: function creatSubLayer(tile) {
238
+ var _ref = this.layer.getLayerConfig(),
239
+ _ref$opacity = _ref.opacity,
240
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
241
+ _ref$zIndex = _ref.zIndex,
242
+ zIndex = _ref$zIndex === void 0 ? 0 : _ref$zIndex;
243
+
244
+ var layer = new ImageLayer({
245
+ visible: tile.isVisible,
246
+ zIndex: zIndex
247
+ }).source(tile.data, {
248
+ parser: {
249
+ type: 'image',
250
+ extent: tile.bounds
251
+ }
252
+ }).style({
253
+ opacity: opacity
254
+ });
255
+ var container = createLayerContainer(this.layer.sceneContainer);
256
+ layer.setContainer(container, this.layer.sceneContainer);
257
+ layer.init();
258
+ return layer;
259
+ }
260
+ }, {
261
+ key: "destroySubLayer",
262
+ value: function destroySubLayer(tile) {
263
+ if (tile.layer) {
264
+ var layerGroup = this.layer;
265
+ layerGroup.removeChild(tile.layer);
266
+ }
267
+ }
268
+ }, {
269
+ key: "getCurrentView",
270
+ value: function getCurrentView() {
271
+ var bounds = this.mapService.getBounds();
272
+ var latLonBounds = [bounds[0][0], bounds[0][1], bounds[1][0], bounds[1][1]];
273
+ var zoom = this.mapService.getZoom();
274
+ return {
275
+ latLonBounds: latLonBounds,
276
+ zoom: zoom
277
+ };
278
+ }
279
+ }]);
280
+
281
+ return RasterTileModel;
282
+ }(BaseModel);
283
+
284
+ export { RasterTileModel as default };
285
+ //# sourceMappingURL=raste-tile.js.map
@@ -0,0 +1 @@
1
+ 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{\n createLayerContainer,\n ILayer,\n ILayerGroup,\n IModelUniform,\n} from '@antv/l7-core';\nimport { Tile, TilesetManager } from '@antv/l7-utils';\nimport { Container } from 'inversify';\nimport BaseModel from '../../core/BaseModel';\nimport { IRasterTileLayerStyleOptions } from '../../core/interface';\nimport ImageLayer from '../../image';\nimport LineLayer from '../../line';\nimport PointLayer from '../../point';\n\nexport default class RasterTileModel extends BaseModel {\n // 瓦片是否加载成功\n public initedTileset = false;\n // 瓦片数据管理器\n public tilesetManager: TilesetManager | undefined;\n // 是否开启瓦片网格子图层,用于调试\n public showGrid = false;\n // 瓦片网格子图层,用于调试\n private subGridLayer: ILayer;\n // 瓦片网格文本子图层,用于调试\n private subTextLayer: ILayer;\n // 上一次视野状态\n private lastViewStates: {\n zoom: number;\n latLonBounds: [number, number, number, number];\n };\n private timer: any;\n\n public getUninforms(): IModelUniform {\n return {};\n }\n\n public initModels() {\n const source = this.layer.getSource();\n this.tilesetManager = source.tileset;\n\n if (!this.initedTileset) {\n this.bindTilesetEvent();\n this.initedTileset = true;\n }\n\n const { latLonBounds, zoom } = this.getCurrentView();\n this.tilesetManager?.update(zoom, latLonBounds);\n\n if (this.showGrid) {\n this.renderSubGridLayer();\n }\n\n return this.buildModels();\n }\n\n public buildModels() {\n return [];\n }\n\n public clearModels() {\n //\n }\n\n // 渲染瓦片网格图层方便调试\n public renderSubGridLayer() {\n if (!this.tilesetManager) {\n return;\n }\n\n const features = this.tilesetManager.currentTiles.map(\n (tile) => tile.bboxPolygon,\n );\n\n const data = { type: 'FeatureCollection', features };\n\n if (this.subGridLayer) {\n this.subGridLayer.setData(data);\n this.subTextLayer.setData(data);\n return;\n }\n\n this.subGridLayer = new LineLayer({ autoFit: false })\n .source(data)\n .size(1)\n .color('red')\n .shape('simple')\n .style({ lineType: 'dash', dashArray: [1, 2] });\n\n this.subTextLayer = new PointLayer({ autoFit: false })\n .source(data)\n .size(14)\n .color('red')\n .shape('meta', 'text')\n .style({\n opacity: 1,\n strokeWidth: 1,\n stroke: '#fff',\n });\n\n this.subGridLayer.setContainer(\n createLayerContainer(this.layer.sceneContainer as Container),\n this.layer.sceneContainer as Container,\n );\n this.subTextLayer.setContainer(\n createLayerContainer(this.layer.sceneContainer as Container),\n this.layer.sceneContainer as Container,\n );\n this.subGridLayer.init();\n this.subTextLayer.init();\n }\n\n protected registerBuiltinAttributes() {\n //\n }\n\n // 监听瓦片管理器\n private bindTilesetEvent() {\n if (!this.tilesetManager) {\n return;\n }\n // 瓦片数据加载成功\n this.tilesetManager.on('tile-loaded', (tile: Tile) => {\n // todo: 将事件抛出,图层上可以监听使用\n });\n\n // 瓦片数据从缓存删除或被执行重新加载\n this.tilesetManager.on('tile-unload', (tile: Tile) => {\n // todo: 将事件抛出,图层上可以监听使用\n this.destroySubLayer(tile);\n });\n\n // 瓦片数据加载失败\n this.tilesetManager.on('tile-error', (error, tile: Tile) => {\n // todo: 将事件抛出,图层上可以监听使用\n });\n\n // 瓦片显隐状态更新\n this.tilesetManager.on('tile-update', this.renderSubLayers);\n\n // 地图视野发生改变\n this.mapService.on('mapchange', (e) => {\n const { latLonBounds, zoom } = this.getCurrentView();\n\n if (this.mapService.version === 'GAODE1.x') {\n const { visible } = this.layer.getLayerConfig();\n if (zoom < 3 && visible) {\n this.layer.updateLayerConfig({ visible: false });\n this.layerService.updateLayerRenderList();\n } else if (zoom >= 3 && !visible) {\n this.layer.updateLayerConfig({ visible: true });\n this.layerService.updateLayerRenderList();\n }\n }\n\n if (\n this.lastViewStates &&\n this.lastViewStates.zoom === zoom &&\n this.lastViewStates.latLonBounds.toString() === latLonBounds.toString()\n ) {\n return;\n }\n this.lastViewStates = { zoom, latLonBounds };\n\n if (this.timer) {\n clearTimeout(this.timer);\n this.timer = null;\n }\n\n this.timer = setTimeout(() => {\n this.tilesetManager?.update(zoom, latLonBounds);\n if (this.showGrid) {\n this.renderSubGridLayer();\n }\n }, 250);\n });\n }\n\n // 创建子图层\n private creatSubLayer(tile: Tile) {\n const {\n opacity = 1,\n zIndex = 0,\n } = this.layer.getLayerConfig() as IRasterTileLayerStyleOptions;\n const layer = new ImageLayer({\n visible: tile.isVisible,\n zIndex,\n })\n .source(tile.data, {\n parser: {\n type: 'image',\n extent: tile.bounds,\n },\n })\n .style({\n opacity,\n });\n const container = createLayerContainer(\n this.layer.sceneContainer as Container,\n );\n layer.setContainer(container, this.layer.sceneContainer as Container);\n layer.init();\n\n return layer;\n }\n\n // 更新子图层\n private renderSubLayers = () => {\n if (!this.tilesetManager) {\n return;\n }\n\n const rasteTileLayer = this.layer as ILayerGroup;\n\n this.tilesetManager.tiles\n .filter((tile) => tile.isLoaded)\n .map((tile) => {\n if (!tile.layer) {\n tile.layer = this.creatSubLayer(tile);\n rasteTileLayer.addChild(tile.layer);\n } else {\n // 显隐藏控制\n tile.layer.updateLayerConfig({\n visible: tile.isVisible,\n });\n }\n return tile.layer;\n });\n\n if (this.showGrid) {\n if (!rasteTileLayer.hasChild(this.subGridLayer)) {\n rasteTileLayer.addChild(this.subGridLayer);\n }\n if (!rasteTileLayer.hasChild(this.subTextLayer)) {\n rasteTileLayer.addChild(this.subTextLayer);\n }\n }\n\n this.layerService.renderLayers();\n\n if (this.tilesetManager.isLoaded) {\n // 将事件抛出,图层上可以使用瓦片\n rasteTileLayer.emit('tiles-loaded', this.tilesetManager.currentTiles);\n }\n };\n\n // 摧毁子图层\n private destroySubLayer(tile: Tile) {\n if (tile.layer) {\n const layerGroup = this.layer as ILayerGroup;\n layerGroup.removeChild(tile.layer);\n }\n }\n\n // 获取当前视野参数\n private getCurrentView() {\n const bounds = this.mapService.getBounds();\n const latLonBounds: [number, number, number, number] = [\n bounds[0][0],\n bounds[0][1],\n bounds[1][0],\n bounds[1][1],\n ];\n const zoom = this.mapService.getZoom();\n\n return { latLonBounds, zoom };\n }\n}\n"],"file":"raste-tile.js"}
@@ -69,6 +69,8 @@ var RasterModel = function (_BaseModel) {
69
69
  }, {
70
70
  key: "initModels",
71
71
  value: function initModels() {
72
+ this.layer.isLayerGroup = false;
73
+
72
74
  var _ref2 = this.layer.getLayerConfig(),
73
75
  _ref2$mask = _ref2.mask,
74
76
  mask = _ref2$mask === void 0 ? false : _ref2$mask,
@@ -1 +1 @@
1
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1
+ 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clampLow,\n u_noDataValue: noDataValue,\n u_colorTexture: this.colorTexture,\n };\n }\n\n public initModels() {\n // 指定当前 layer 当作普通的 layer 进行渲染\n this.layer.isLayerGroup = false;\n\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IRasterLayerStyleOptions;\n const source = this.layer.getSource();\n const { createTexture2D } = this.rendererService;\n const parserDataItem = source.data.dataArray[0];\n this.texture = createTexture2D({\n data: parserDataItem.data,\n width: parserDataItem.width,\n height: parserDataItem.height,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n // aniso: 4,\n });\n const {\n rampColors,\n } = this.layer.getLayerConfig() as IRasterLayerStyleOptions;\n const imageData = generateColorRamp(rampColors as IColorRamp);\n this.colorTexture = createTexture2D({\n data: imageData.data,\n width: imageData.width,\n height: imageData.height,\n flipY: false,\n });\n return [\n this.layer.buildLayerModel({\n moduleName: 'RasterImageData',\n 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generateColorRamp(rampColors as IColorRamp);\n this.colorTexture = createTexture2D({\n data: imageData.data,\n width: imageData.width,\n height: imageData.height,\n flipY: false,\n });\n }\n}\n"],"file":"raster.js"}
@@ -1,21 +1,6 @@
1
1
  import BaseLayer from '../core/BaseLayer';
2
+ import { IWindLayerStyleOptions } from '../core/interface';
2
3
  import { WindModelType } from './models';
3
- interface IWindLayerStyleOptions {
4
- uMin?: number;
5
- uMax?: number;
6
- vMin?: number;
7
- vMax?: number;
8
- fadeOpacity?: number;
9
- speedFactor?: number;
10
- dropRate?: number;
11
- dropRateBump?: number;
12
- opacity?: number;
13
- numParticles?: number;
14
- rampColors?: {
15
- [key: number]: string;
16
- };
17
- sizeScale?: number;
18
- }
19
4
  export default class WindLayer extends BaseLayer<IWindLayerStyleOptions> {
20
5
  type: string;
21
6
  buildModels(): void;
@@ -33,4 +18,3 @@ export default class WindLayer extends BaseLayer<IWindLayerStyleOptions> {
33
18
  protected getDefaultConfig(): {};
34
19
  protected getModelType(): WindModelType;
35
20
  }
36
- export {};
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/wind/index.ts"],"names":["BaseLayer","WindModels","WindLayer","modelType","getModelType","layerModel","models","initModels","buildModels","render","properties","opacity","type","minimum","maximum","defaultConfig","wind"],"mappings":";;;;;;;;;;;;AAAA,OAAOA,SAAP,MAAsB,mBAAtB;AACA,OAAOC,UAAP,MAA0C,UAA1C;;IAiBqBC,S;;;;;;;;;;;;;;;;2DACG,W;;;;;;;WACtB,uBAAqB;AACnB,UAAMC,SAAS,GAAG,KAAKC,YAAL,EAAlB;AACA,WAAKC,UAAL,GAAkB,IAAIJ,UAAU,CAACE,SAAD,CAAd,CAA0B,IAA1B,CAAlB;AACA,WAAKG,MAAL,GAAc,KAAKD,UAAL,CAAgBE,UAAhB,EAAd;AACD;;;WACD,yBAAuB;AACrB,WAAKD,MAAL,GAAc,KAAKD,UAAL,CAAgBG,WAAhB,EAAd;AACD;;;WAED,wBAAsB;AACpB,UAAI,KAAKH,UAAT,EAAqB;AACnB,aAAKA,UAAL,CAAgBI,MAAhB;AACD;;AAED,aAAO,IAAP;AACD;;;WACD,2BAA4B;AAC1B,aAAO;AACLC,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WACD,4BAA6B;AAC3B,UAAMF,IAAI,GAAG,KAAKR,YAAL,EAAb;AACA,UAAMW,aAAa,GAAG;AACpBC,QAAAA,IAAI,EAAE;AADc,OAAtB;AAGA,aAAOD,aAAa,CAACH,IAAD,CAApB;AACD;;;WAED,wBAAwC;AACtC,aAAO,MAAP;AACD;;;;EAvCoCZ,S;;SAAlBE,S","sourcesContent":["import BaseLayer from '../core/BaseLayer';\nimport WindModels, { WindModelType } from './models';\ninterface IWindLayerStyleOptions {\n uMin?: number;\n uMax?: number;\n vMin?: number;\n vMax?: number;\n fadeOpacity?: number;\n speedFactor?: number;\n dropRate?: number;\n dropRateBump?: number;\n opacity?: number;\n numParticles?: number;\n rampColors?: {\n [key: number]: string;\n };\n sizeScale?: number;\n}\nexport default class WindLayer extends BaseLayer<IWindLayerStyleOptions> {\n public type: string = 'WindLayer';\n public buildModels() {\n const modelType = this.getModelType();\n this.layerModel = new WindModels[modelType](this);\n this.models = this.layerModel.initModels();\n }\n public rebuildModels() {\n this.models = this.layerModel.buildModels();\n }\n\n public renderModels() {\n if (this.layerModel) {\n this.layerModel.render(); // 独立的渲染流程\n }\n\n return this;\n }\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n protected getDefaultConfig() {\n const type = this.getModelType();\n const defaultConfig = {\n wind: {},\n };\n return defaultConfig[type];\n }\n\n protected getModelType(): WindModelType {\n return 'wind';\n }\n}\n"],"file":"index.js"}
1
+ {"version":3,"sources":["../../src/wind/index.ts"],"names":["BaseLayer","WindModels","WindLayer","modelType","getModelType","layerModel","models","initModels","buildModels","render","properties","opacity","type","minimum","maximum","defaultConfig","wind"],"mappings":";;;;;;;;;;;;AAAA,OAAOA,SAAP,MAAsB,mBAAtB;AAEA,OAAOC,UAAP,MAA0C,UAA1C;;IACqBC,S;;;;;;;;;;;;;;;;2DACG,W;;;;;;;WACtB,uBAAqB;AACnB,UAAMC,SAAS,GAAG,KAAKC,YAAL,EAAlB;AACA,WAAKC,UAAL,GAAkB,IAAIJ,UAAU,CAACE,SAAD,CAAd,CAA0B,IAA1B,CAAlB;AACA,WAAKG,MAAL,GAAc,KAAKD,UAAL,CAAgBE,UAAhB,EAAd;AACD;;;WACD,yBAAuB;AACrB,WAAKD,MAAL,GAAc,KAAKD,UAAL,CAAgBG,WAAhB,EAAd;AACD;;;WAED,wBAAsB;AACpB,UAAI,KAAKH,UAAT,EAAqB;AACnB,aAAKA,UAAL,CAAgBI,MAAhB;AACD;;AAED,aAAO,IAAP;AACD;;;WACD,2BAA4B;AAC1B,aAAO;AACLC,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WACD,4BAA6B;AAC3B,UAAMF,IAAI,GAAG,KAAKR,YAAL,EAAb;AACA,UAAMW,aAAa,GAAG;AACpBC,QAAAA,IAAI,EAAE;AADc,OAAtB;AAGA,aAAOD,aAAa,CAACH,IAAD,CAApB;AACD;;;WAED,wBAAwC;AACtC,aAAO,MAAP;AACD;;;;EAvCoCZ,S;;SAAlBE,S","sourcesContent":["import BaseLayer from '../core/BaseLayer';\nimport { IWindLayerStyleOptions } from '../core/interface';\nimport WindModels, { WindModelType } from './models';\nexport default class WindLayer extends BaseLayer<IWindLayerStyleOptions> {\n public type: string = 'WindLayer';\n public buildModels() {\n const modelType = this.getModelType();\n this.layerModel = new WindModels[modelType](this);\n this.models = this.layerModel.initModels();\n }\n public rebuildModels() {\n this.models = this.layerModel.buildModels();\n }\n\n public renderModels() {\n if (this.layerModel) {\n this.layerModel.render(); // 独立的渲染流程\n }\n\n return this;\n }\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n protected getDefaultConfig() {\n const type = this.getModelType();\n const defaultConfig = {\n wind: {},\n };\n return defaultConfig[type];\n }\n\n protected getModelType(): WindModelType {\n return 'wind';\n }\n}\n"],"file":"index.js"}
@@ -1,19 +1,19 @@
1
- export declare function createProgram(gl: any, vshader: any, fshader: any): any;
2
- export declare function loadShader(gl: WebGLRenderingContext, type: any, source: any): WebGLShader | null;
1
+ export declare function createProgram(gl: WebGLRenderingContext, vshader: string, fshader: string): WebGLProgram | null;
2
+ export declare function loadShader(gl: WebGLRenderingContext, type: number, source: string): WebGLShader | null;
3
3
  export declare function createTexture(gl: WebGLRenderingContext, filter: any, data: any, width: number, height: number): WebGLTexture | null;
4
4
  export declare function createDataTexture(gl: WebGLRenderingContext, filter: any, data: any): WebGLTexture | null;
5
- export declare function bindTexture(gl: any, texture: any, unit: any): void;
6
- export declare function createBuffer(gl: any, data: any): any;
7
- export declare function bindAttriBuffer(gl: WebGLRenderingContext, attrName: string, vertices: any, count: any, program: any): {
5
+ export declare function bindTexture(gl: WebGLRenderingContext, texture: WebGLTexture, unit: number): void;
6
+ export declare function createBuffer(gl: WebGLRenderingContext, data: Float32Array): WebGLBuffer | null;
7
+ export declare function bindAttriBuffer(gl: WebGLRenderingContext, attrName: string, vertices: number, count: number, program: WebGLProgram): {
8
8
  buffer: WebGLBuffer | null;
9
9
  attr: number;
10
- count: any;
10
+ count: number;
11
11
  };
12
12
  export declare function bindAttriIndicesBuffer(gl: WebGLRenderingContext, indices: Uint8Array): WebGLBuffer;
13
- export declare function bindUnifrom(gl: any, unifromName: any, data: any, program: any, vec: any): any;
14
- export declare function setUnifrom(gl: any, location: any, data: any, vec: any): void;
15
- export declare function initFramebuffer(gl: any): {
16
- FRAMEBUFFER: any;
17
- OFFER_SCREEN_WIDTH: any;
18
- OFFER_SCREEN_HEIGHT: any;
13
+ export declare function bindUnifrom(gl: WebGLRenderingContext, unifromName: string, data: number | Float32List, program: WebGLProgram, vec: string): WebGLUniformLocation | null;
14
+ export declare function setUnifrom(gl: WebGLRenderingContext, location: WebGLUniformLocation, data: number | Float32List, vec: string): void;
15
+ export declare function initFramebuffer(gl: WebGLRenderingContext): {
16
+ FRAMEBUFFER: WebGLFramebuffer | null;
17
+ OFFER_SCREEN_WIDTH: number;
18
+ OFFER_SCREEN_HEIGHT: number;
19
19
  };
@@ -121,20 +121,22 @@ export function bindAttriIndicesBuffer(gl, indices) {
121
121
 
122
122
  if (!buffer) {
123
123
  console.warn('failed create vertex buffer');
124
+ } else {
125
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
126
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
124
127
  }
125
128
 
126
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
127
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
128
129
  return buffer;
129
130
  }
130
131
  export function bindUnifrom(gl, unifromName, data, program, vec) {
131
132
  var uniform = gl.getUniformLocation(program, unifromName);
132
133
 
133
- if (uniform < 0) {
134
+ if (uniform === null || uniform < 0) {
134
135
  console.warn('无法获取 uniform 变量的存储位置');
136
+ } else {
137
+ setUnifrom(gl, uniform, data, vec);
135
138
  }
136
139
 
137
- setUnifrom(gl, uniform, data, vec);
138
140
  return uniform;
139
141
  }
140
142
  export function setUnifrom(gl, location, data, vec) {
@@ -179,7 +181,6 @@ export function initFramebuffer(gl) {
179
181
  gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT);
180
182
  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthbuffer);
181
183
  var texture = gl.createTexture();
182
- var textureSize = 1024;
183
184
  FRAMEBUFFER.texture = texture;
184
185
  FRAMEBUFFER.width = OFFER_SCREEN_WIDTH;
185
186
  FRAMEBUFFER.height = OFFER_SCREEN_HEIGHT;
@@ -1 +1 @@
1
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@ts-nocheck\nexport function createProgram(gl, vshader, fshader) {\n // Create shader object\n const vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader); // 创建顶点着色器对象\n const fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader); // 创建片元着色器对象\n if (!vertexShader || !fragmentShader) {\n return null;\n }\n\n // Create a program object\n const program = gl.createProgram(); // 创建程序对象\n if (!program) {\n return null;\n }\n\n // Attach the shader objects\n gl.attachShader(program, vertexShader); // 绑定着色器对象\n gl.attachShader(program, fragmentShader);\n\n // Link the program object\n gl.linkProgram(program); // 链接着色器对象\n\n // Check the result of linking\n const linked = gl.getProgramParameter(program, gl.LINK_STATUS); // 判断着色器对象是否链接成功\n if (!linked) {\n const error = gl.getProgramInfoLog(program);\n console.warn('Failed to link program: ' + error);\n gl.deleteProgram(program);\n gl.deleteShader(fragmentShader);\n gl.deleteShader(vertexShader);\n return null;\n }\n\n const numAttributes = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);\n for (let i = 0; i < numAttributes; i++) {\n const attribute = gl.getActiveAttrib(program, i);\n program[attribute.name] = gl.getAttribLocation(program, attribute.name);\n }\n const numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);\n for (let i$1 = 0; i$1 < numUniforms; i$1++) {\n const uniform = gl.getActiveUniform(program, i$1);\n program[uniform.name] = gl.getUniformLocation(program, uniform.name);\n }\n\n program.vertexShader = vertexShader;\n program.fragmentShader = fragmentShader;\n\n return program;\n}\n\nexport function loadShader(gl: WebGLRenderingContext, type, source) {\n // Create shader object\n const shader = gl.createShader(type); // 生成着色器对象\n if (shader == null) {\n console.warn('unable to create shader');\n return null;\n }\n\n // Set the shader program\n gl.shaderSource(shader, source); // 载入着色器\n\n // Compile the shader\n gl.compileShader(shader); // 编译着色器代码\n\n // Check the result of compilation\n const compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); // 判断着色器对象是否生成成功\n // gl.SHADER_TYPE、gl.DELETE_STATUS、gl.COMPILE_STATUS\n if (!compiled) {\n const error = gl.getShaderInfoLog(shader);\n console.warn('Failed to compile shader: ' + error);\n gl.deleteShader(shader);\n return null;\n }\n\n return shader;\n}\n\nexport function createTexture(\n gl: WebGLRenderingContext,\n filter: any,\n data: any,\n width: number,\n height: number,\n) {\n const texture = gl.createTexture();\n gl.bindTexture(gl.TEXTURE_2D, texture);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n width,\n height,\n 0,\n gl.RGBA,\n gl.UNSIGNED_BYTE,\n data,\n );\n\n gl.bindTexture(gl.TEXTURE_2D, null);\n return texture;\n}\n\nexport function createDataTexture(\n gl: WebGLRenderingContext,\n filter: any,\n data: any,\n) {\n const texture = gl.createTexture();\n gl.bindTexture(gl.TEXTURE_2D, texture);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);\n gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, data);\n gl.bindTexture(gl.TEXTURE_2D, null);\n return texture;\n}\n\nexport function bindTexture(gl, texture, unit) {\n gl.activeTexture(gl.TEXTURE0 + unit);\n gl.bindTexture(gl.TEXTURE_2D, texture);\n}\n\nexport function createBuffer(gl, data) {\n const buffer = gl.createBuffer();\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer);\n gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);\n return buffer;\n}\n\nexport function bindAttriBuffer(\n gl: WebGLRenderingContext,\n attrName: string,\n vertices,\n count,\n program,\n) {\n const buffer = gl.createBuffer();\n if (!buffer) {\n console.warn('failed create vertex buffer');\n }\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer); // 将缓冲区对象绑定到目标\n gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); // 向缓冲区对象中写入数据\n\n const attr = gl.getAttribLocation(program, attrName);\n gl.vertexAttribPointer(attr, count, gl.FLOAT, false, 0, 0);\n gl.enableVertexAttribArray(attr);\n gl.bindBuffer(gl.ARRAY_BUFFER, null);\n return { buffer, attr, count };\n}\n\nexport function bindAttriIndicesBuffer(\n gl: WebGLRenderingContext,\n indices: Uint8Array,\n): WebGLBuffer {\n const buffer = gl.createBuffer();\n if (!buffer) {\n console.warn('failed create vertex buffer');\n }\n gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);\n gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);\n return buffer;\n}\n\nexport function bindUnifrom(gl, unifromName, data, program, vec) {\n const uniform = gl.getUniformLocation(program, unifromName);\n if (uniform < 0) {\n console.warn('无法获取 uniform 变量的存储位置');\n }\n setUnifrom(gl, uniform, data, vec);\n return uniform;\n}\n\nexport function setUnifrom(gl, location, data, vec) {\n switch (vec) {\n case 'float':\n gl.uniform1f(location, data);\n break;\n case 'vec2':\n gl.uniform2fv(location, data);\n break;\n case 'vec3':\n gl.uniform3fv(location, data);\n break;\n case 'vec4':\n gl.uniform4fv(location, data);\n break;\n case 'bool':\n gl.uniform1i(location, data); // 1 - true 0 - false\n break;\n case 'sampler2d':\n break;\n case 'mat4':\n gl.uniformMatrix4fv(location, false, data);\n break;\n }\n}\n\nexport function initFramebuffer(gl) {\n const { drawingBufferWidth, drawingBufferHeight } = gl;\n\n const OFFER_SCREEN_WIDTH = drawingBufferWidth;\n const OFFER_SCREEN_HEIGHT = drawingBufferHeight;\n\n const FRAMEBUFFER = gl.createFramebuffer();\n gl.bindFramebuffer(gl.FRAMEBUFFER, FRAMEBUFFER);\n const depthbuffer = gl.createRenderbuffer();\n gl.bindRenderbuffer(gl.RENDERBUFFER, depthbuffer);\n gl.renderbufferStorage(\n gl.RENDERBUFFER,\n gl.DEPTH_COMPONENT16,\n OFFER_SCREEN_WIDTH,\n OFFER_SCREEN_HEIGHT,\n );\n gl.framebufferRenderbuffer(\n gl.FRAMEBUFFER,\n gl.DEPTH_ATTACHMENT,\n gl.RENDERBUFFER,\n depthbuffer,\n );\n\n const texture = gl.createTexture();\n const textureSize = 1024;\n FRAMEBUFFER.texture = texture;\n FRAMEBUFFER.width = OFFER_SCREEN_WIDTH;\n FRAMEBUFFER.height = OFFER_SCREEN_HEIGHT;\n\n gl.bindTexture(gl.TEXTURE_2D, texture);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);\n\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n OFFER_SCREEN_WIDTH,\n OFFER_SCREEN_HEIGHT,\n 0,\n gl.RGBA,\n gl.UNSIGNED_BYTE,\n null,\n );\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n gl.COLOR_ATTACHMENT0,\n gl.TEXTURE_2D,\n texture,\n 0,\n );\n gl.bindTexture(gl.TEXTURE_2D, null);\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, null);\n\n return { FRAMEBUFFER, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT };\n}\n"],"file":"utils.js"}
1
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function createProgram(\n gl: WebGLRenderingContext,\n vshader: string,\n fshader: string,\n) {\n // Create shader object\n const vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader); // 创建顶点着色器对象\n const fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader); // 创建片元着色器对象\n if (!vertexShader || !fragmentShader) {\n return null;\n }\n\n // Create a program object\n const program = gl.createProgram(); // 创建程序对象\n if (!program) {\n return null;\n }\n\n // Attach the shader objects\n gl.attachShader(program, vertexShader); // 绑定着色器对象\n gl.attachShader(program, fragmentShader);\n\n // Link the program object\n gl.linkProgram(program); // 链接着色器对象\n\n // Check the result of linking\n const linked = gl.getProgramParameter(program, gl.LINK_STATUS); // 判断着色器对象是否链接成功\n if (!linked) {\n const error = gl.getProgramInfoLog(program);\n console.warn('Failed to link program: ' + error);\n gl.deleteProgram(program);\n gl.deleteShader(fragmentShader);\n gl.deleteShader(vertexShader);\n return null;\n }\n\n const numAttributes = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);\n for (let i = 0; i < numAttributes; i++) {\n const attribute = gl.getActiveAttrib(program, i) as WebGLActiveInfo;\n // @ts-ignore\n program[attribute.name] = gl.getAttribLocation(program, attribute.name);\n }\n const numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);\n for (let i$1 = 0; i$1 < numUniforms; i$1++) {\n const uniform = gl.getActiveUniform(program, i$1) as WebGLActiveInfo;\n // @ts-ignore\n program[uniform.name] = gl.getUniformLocation(program, uniform.name);\n }\n\n // @ts-ignore\n program.vertexShader = vertexShader;\n // @ts-ignore\n program.fragmentShader = fragmentShader;\n\n return program;\n}\n\nexport function loadShader(\n gl: WebGLRenderingContext,\n type: number,\n source: string,\n) {\n // Create shader object\n const shader = gl.createShader(type); // 生成着色器对象\n if (shader == null) {\n console.warn('unable to create shader');\n return null;\n }\n\n // Set the shader program\n gl.shaderSource(shader, source); // 载入着色器\n\n // Compile the shader\n gl.compileShader(shader); // 编译着色器代码\n\n // Check the result of compilation\n const compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); // 判断着色器对象是否生成成功\n // gl.SHADER_TYPE、gl.DELETE_STATUS、gl.COMPILE_STATUS\n if (!compiled) {\n const error = gl.getShaderInfoLog(shader);\n console.warn('Failed to compile shader: ' + error);\n gl.deleteShader(shader);\n return null;\n }\n\n return shader;\n}\n\nexport function createTexture(\n gl: WebGLRenderingContext,\n filter: any,\n data: any,\n width: number,\n height: number,\n) {\n const texture = gl.createTexture();\n gl.bindTexture(gl.TEXTURE_2D, texture);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n width,\n height,\n 0,\n gl.RGBA,\n gl.UNSIGNED_BYTE,\n data,\n );\n\n gl.bindTexture(gl.TEXTURE_2D, null);\n return texture;\n}\n\nexport function createDataTexture(\n gl: WebGLRenderingContext,\n filter: any,\n data: any,\n) {\n const texture = gl.createTexture();\n gl.bindTexture(gl.TEXTURE_2D, texture);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);\n gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, data);\n gl.bindTexture(gl.TEXTURE_2D, null);\n return texture;\n}\n\nexport function bindTexture(\n gl: WebGLRenderingContext,\n texture: WebGLTexture,\n unit: number,\n) {\n gl.activeTexture(gl.TEXTURE0 + unit);\n gl.bindTexture(gl.TEXTURE_2D, texture);\n}\n\nexport function createBuffer(gl: WebGLRenderingContext, data: Float32Array) {\n const buffer = gl.createBuffer();\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer);\n gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);\n return buffer;\n}\n\nexport function bindAttriBuffer(\n gl: WebGLRenderingContext,\n attrName: string,\n vertices: number,\n count: number,\n program: WebGLProgram,\n) {\n const buffer = gl.createBuffer();\n if (!buffer) {\n console.warn('failed create vertex buffer');\n }\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer); // 将缓冲区对象绑定到目标\n gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); // 向缓冲区对象中写入数据\n\n const attr = gl.getAttribLocation(program, attrName);\n gl.vertexAttribPointer(attr, count, gl.FLOAT, false, 0, 0);\n gl.enableVertexAttribArray(attr);\n gl.bindBuffer(gl.ARRAY_BUFFER, null);\n return { buffer, attr, count };\n}\n\nexport function bindAttriIndicesBuffer(\n gl: WebGLRenderingContext,\n indices: Uint8Array,\n): WebGLBuffer {\n const buffer = gl.createBuffer();\n if (!buffer) {\n console.warn('failed create vertex buffer');\n } else {\n gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);\n gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);\n }\n\n return buffer as WebGLBuffer;\n}\n\nexport function bindUnifrom(\n gl: WebGLRenderingContext,\n unifromName: string,\n data: number | Float32List,\n program: WebGLProgram,\n vec: string,\n) {\n const uniform = gl.getUniformLocation(program, unifromName);\n if (uniform === null || uniform < 0) {\n console.warn('无法获取 uniform 变量的存储位置');\n } else {\n setUnifrom(gl, uniform, data, vec);\n }\n return uniform;\n}\n\nexport function setUnifrom(\n gl: WebGLRenderingContext,\n location: WebGLUniformLocation,\n data: number | Float32List,\n vec: string,\n) {\n switch (vec) {\n case 'float':\n gl.uniform1f(location, data as number);\n break;\n case 'vec2':\n gl.uniform2fv(location, data as Float32List);\n break;\n case 'vec3':\n gl.uniform3fv(location, data as Float32List);\n break;\n case 'vec4':\n gl.uniform4fv(location, data as Float32List);\n break;\n case 'bool':\n gl.uniform1i(location, data as number); // 1 - true 0 - false\n break;\n case 'sampler2d':\n break;\n case 'mat4':\n gl.uniformMatrix4fv(location, false, data as Float32List);\n break;\n }\n}\n\nexport function initFramebuffer(gl: WebGLRenderingContext) {\n const { drawingBufferWidth, drawingBufferHeight } = gl;\n\n const OFFER_SCREEN_WIDTH = drawingBufferWidth;\n const OFFER_SCREEN_HEIGHT = drawingBufferHeight;\n\n const FRAMEBUFFER = gl.createFramebuffer();\n gl.bindFramebuffer(gl.FRAMEBUFFER, FRAMEBUFFER);\n const depthbuffer = gl.createRenderbuffer();\n gl.bindRenderbuffer(gl.RENDERBUFFER, depthbuffer);\n gl.renderbufferStorage(\n gl.RENDERBUFFER,\n gl.DEPTH_COMPONENT16,\n OFFER_SCREEN_WIDTH,\n OFFER_SCREEN_HEIGHT,\n );\n gl.framebufferRenderbuffer(\n gl.FRAMEBUFFER,\n gl.DEPTH_ATTACHMENT,\n gl.RENDERBUFFER,\n depthbuffer,\n );\n\n const texture = gl.createTexture();\n // @ts-ignore\n FRAMEBUFFER.texture = texture;\n // @ts-ignore\n FRAMEBUFFER.width = OFFER_SCREEN_WIDTH;\n // @ts-ignore\n FRAMEBUFFER.height = OFFER_SCREEN_HEIGHT;\n\n gl.bindTexture(gl.TEXTURE_2D, texture);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);\n\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n OFFER_SCREEN_WIDTH,\n OFFER_SCREEN_HEIGHT,\n 0,\n gl.RGBA,\n gl.UNSIGNED_BYTE,\n null,\n );\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n gl.COLOR_ATTACHMENT0,\n gl.TEXTURE_2D,\n texture,\n 0,\n );\n gl.bindTexture(gl.TEXTURE_2D, null);\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, null);\n\n return { FRAMEBUFFER, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT };\n}\n"],"file":"utils.js"}