@antv/l7-layers 2.7.2 → 2.7.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -23,9 +23,7 @@ var PixelPickingPlugin = (_dec = injectable(), _dec(_class = function () {
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  var rendererService = _ref.rendererService,
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  styleAttributeService = _ref.styleAttributeService;
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  layer.hooks.init.tap('PixelPickingPlugin', function () {
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- var _layer$getLayerConfig = layer.getLayerConfig(),
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- enablePicking = _layer$getLayerConfig.enablePicking;
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-
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+ var enablePicking = true;
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  styleAttributeService.registerStyleAttribute({
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  name: 'pickingColor',
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  type: AttributeType.Attribute,
@@ -44,8 +42,8 @@ var PixelPickingPlugin = (_dec = injectable(), _dec(_class = function () {
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  });
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  });
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  layer.hooks.beforePickingEncode.tap('PixelPickingPlugin', function () {
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- var _layer$getLayerConfig2 = layer.getLayerConfig(),
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- enablePicking = _layer$getLayerConfig2.enablePicking;
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+ var _layer$getLayerConfig = layer.getLayerConfig(),
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+ enablePicking = _layer$getLayerConfig.enablePicking;
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  if (enablePicking && layer.isVisible()) {
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  layer.models.forEach(function (model) {
@@ -56,8 +54,8 @@ var PixelPickingPlugin = (_dec = injectable(), _dec(_class = function () {
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  }
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  });
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  layer.hooks.afterPickingEncode.tap('PixelPickingPlugin', function () {
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- var _layer$getLayerConfig3 = layer.getLayerConfig(),
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- enablePicking = _layer$getLayerConfig3.enablePicking;
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+ var _layer$getLayerConfig2 = layer.getLayerConfig(),
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+ enablePicking = _layer$getLayerConfig2.enablePicking;
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  if (enablePicking && layer.isVisible()) {
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  layer.models.forEach(function (model) {
@@ -68,16 +66,16 @@ var PixelPickingPlugin = (_dec = injectable(), _dec(_class = function () {
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  }
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  });
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  layer.hooks.beforeHighlight.tap('PixelPickingPlugin', function (pickedColor) {
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- var _layer$getLayerConfig4 = layer.getLayerConfig(),
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- highlightColor = _layer$getLayerConfig4.highlightColor,
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- _layer$getLayerConfig5 = _layer$getLayerConfig4.activeMix,
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- activeMix = _layer$getLayerConfig5 === void 0 ? 0 : _layer$getLayerConfig5,
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- enableSelect = _layer$getLayerConfig4.enableSelect;
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+ var _layer$getLayerConfig3 = layer.getLayerConfig(),
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+ highlightColor = _layer$getLayerConfig3.highlightColor,
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+ _layer$getLayerConfig4 = _layer$getLayerConfig3.activeMix,
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+ activeMix = _layer$getLayerConfig4 === void 0 ? 0 : _layer$getLayerConfig4,
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+ enableSelect = _layer$getLayerConfig3.enableSelect;
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  var highlightColorInArray = typeof highlightColor === 'string' ? rgb2arr(highlightColor) : highlightColor || [1, 0, 0, 1];
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- var _layer$getLayerConfig6 = layer.getLayerConfig(),
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- selectColor = _layer$getLayerConfig6.selectColor;
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+ var _layer$getLayerConfig5 = layer.getLayerConfig(),
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+ selectColor = _layer$getLayerConfig5.selectColor;
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  var selectColorInArray = typeof selectColor === 'string' ? rgb2arr(selectColor) : selectColor || [1, 0, 0, 1];
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  layer.updateLayerConfig({
@@ -101,10 +99,10 @@ var PixelPickingPlugin = (_dec = injectable(), _dec(_class = function () {
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  });
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  });
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  layer.hooks.beforeSelect.tap('PixelPickingPlugin', function (pickedColor) {
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- var _layer$getLayerConfig7 = layer.getLayerConfig(),
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- selectColor = _layer$getLayerConfig7.selectColor,
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- _layer$getLayerConfig8 = _layer$getLayerConfig7.selectMix,
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- selectMix = _layer$getLayerConfig8 === void 0 ? 0 : _layer$getLayerConfig8;
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+ var _layer$getLayerConfig6 = layer.getLayerConfig(),
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+ selectColor = _layer$getLayerConfig6.selectColor,
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+ _layer$getLayerConfig7 = _layer$getLayerConfig6.selectMix,
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+ selectMix = _layer$getLayerConfig7 === void 0 ? 0 : _layer$getLayerConfig7;
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  var highlightColorInArray = typeof selectColor === 'string' ? rgb2arr(selectColor) : selectColor || [1, 0, 0, 1];
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  layer.updateLayerConfig({
@@ -1 +1 @@
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- 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AzHkBlD,kB","sourcesContent":["import {\n AttributeType,\n gl,\n IEncodeFeature,\n ILayer,\n ILayerPlugin,\n IRendererService,\n IStyleAttributeService,\n} from '@antv/l7-core';\nimport {\n decodePickingColor,\n encodePickingColor,\n rgb2arr,\n} from '@antv/l7-utils';\nimport { injectable } from 'inversify';\nimport 'reflect-metadata';\n\nconst PickingStage = {\n NONE: 0.0,\n ENCODE: 1.0,\n HIGHLIGHT: 2.0,\n};\n\n@injectable()\nexport default class PixelPickingPlugin implements ILayerPlugin {\n public apply(\n layer: ILayer,\n {\n rendererService,\n styleAttributeService,\n }: {\n rendererService: IRendererService;\n styleAttributeService: IStyleAttributeService;\n },\n ) {\n // TODO: 由于 Shader 目前无法根据是否开启拾取进行内容修改,因此即使不开启也需要生成 a_PickingColor\n layer.hooks.init.tap('PixelPickingPlugin', () => {\n const { enablePicking } = layer.getLayerConfig();\n styleAttributeService.registerStyleAttribute({\n name: 'pickingColor',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_PickingColor',\n buffer: {\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n // TODO: 固定 feature range 范围内的 pickingColor 都是固定的,可以生成 cache\n update: (feature: IEncodeFeature, featureIdx: number) => {\n // 只有开启拾取才需要 encode\n const { id } = feature;\n return enablePicking ? encodePickingColor(id as number) : [0, 0, 0];\n },\n },\n });\n });\n // 必须要与 PixelPickingPass 结合使用,因此必须开启 multiPassRenderer\n // if (layer.multiPassRenderer) {\n layer.hooks.beforePickingEncode.tap('PixelPickingPlugin', () => {\n const { enablePicking } = layer.getLayerConfig();\n if (enablePicking && layer.isVisible()) {\n layer.models.forEach((model) =>\n model.addUniforms({\n u_PickingStage: PickingStage.ENCODE,\n }),\n );\n }\n });\n\n layer.hooks.afterPickingEncode.tap('PixelPickingPlugin', () => {\n const { enablePicking } = layer.getLayerConfig();\n // 区分选中高亮 和滑过高亮\n if (enablePicking && layer.isVisible()) {\n layer.models.forEach((model) =>\n model.addUniforms({\n u_PickingStage: PickingStage.HIGHLIGHT,\n }),\n );\n }\n });\n\n layer.hooks.beforeHighlight.tap(\n 'PixelPickingPlugin',\n (pickedColor: number[]) => {\n const {\n highlightColor,\n activeMix = 0,\n enableSelect,\n } = layer.getLayerConfig();\n const highlightColorInArray =\n typeof highlightColor === 'string'\n ? rgb2arr(highlightColor)\n : highlightColor || [1, 0, 0, 1];\n\n const { selectColor } = layer.getLayerConfig();\n const selectColorInArray =\n typeof selectColor === 'string'\n ? rgb2arr(selectColor)\n : selectColor || [1, 0, 0, 1];\n layer.updateLayerConfig({\n pickedFeatureID: decodePickingColor(new Uint8Array(pickedColor)),\n });\n const currentSelectedId = layer.getCurrentSelectedId();\n layer.models.forEach((model) =>\n model.addUniforms({\n u_PickingStage: PickingStage.HIGHLIGHT,\n u_PickingColor: pickedColor,\n u_HighlightColor: highlightColorInArray.map((c) => c * 255),\n u_activeMix: activeMix,\n u_CurrentSelectedId: currentSelectedId\n ? encodePickingColor(layer.getCurrentSelectedId()!)\n : [0, 0, 0],\n u_SelectColor: selectColorInArray.map((c) => c * 255),\n u_EnableSelect: +(enableSelect || false),\n }),\n );\n },\n );\n\n layer.hooks.beforeSelect.tap(\n 'PixelPickingPlugin',\n (pickedColor: number[]) => {\n const { selectColor, selectMix = 0 } = layer.getLayerConfig();\n const highlightColorInArray =\n typeof selectColor === 'string'\n ? rgb2arr(selectColor)\n : selectColor || [1, 0, 0, 1];\n layer.updateLayerConfig({\n pickedFeatureID: decodePickingColor(new Uint8Array(pickedColor)),\n });\n layer.models.forEach((model) =>\n model.addUniforms({\n u_PickingStage: PickingStage.HIGHLIGHT,\n u_PickingColor: pickedColor,\n u_HighlightColor: highlightColorInArray.map((c) => c * 255),\n u_activeMix: selectMix,\n u_CurrentSelectedId: pickedColor,\n u_SelectColor: highlightColorInArray.map((c) => c * 255),\n u_EnableSelect: 1,\n }),\n );\n },\n );\n // }\n }\n}\n"],"file":"PixelPickingPlugin.js"}
1
+ {"version":3,"sources":["../../src/plugins/PixelPickingPlugin.ts"],"names":["AttributeType","gl","decodePickingColor","encodePickingColor","rgb2arr","injectable","PickingStage","NONE","ENCODE","HIGHLIGHT","PixelPickingPlugin","layer","rendererService","styleAttributeService","hooks","init","tap","enablePicking","registerStyleAttribute","name","type","Attribute","descriptor","buffer","data","FLOAT","size","update","feature","featureIdx","id","beforePickingEncode","getLayerConfig","isVisible","models","forEach","model","addUniforms","u_PickingStage","afterPickingEncode","beforeHighlight","pickedColor","highlightColor","activeMix","enableSelect","highlightColorInArray","selectColor","selectColorInArray","updateLayerConfig","pickedFeatureID","Uint8Array","currentSelectedId","getCurrentSelectedId","u_PickingColor","u_HighlightColor","map","c","u_activeMix","u_CurrentSelectedId","u_SelectColor","u_EnableSelect","beforeSelect","selectMix"],"mappings":";;;;;AAAA,SACEA,aADF,EAEEC,EAFF,QAQO,eARP;AASA,SACEC,kBADF,EAEEC,kBAFF,EAGEC,OAHF,QAIO,gBAJP;AAKA,SAASC,UAAT,QAA2B,WAA3B;AACA,OAAO,kBAAP;AAEA,IAAMC,YAAY,GAAG;AACnBC,EAAAA,IAAI,EAAE,GADa;AAEnBC,EAAAA,MAAM,EAAE,GAFW;AAGnBC,EAAAA,SAAS,EAAE;AAHQ,CAArB;IAOqBC,kB,WADpBL,UAAU,E;;;;;;;WAET,eACEM,KADF,QASE;AAAA,UANEC,eAMF,QANEA,eAMF;AAAA,UALEC,qBAKF,QALEA,qBAKF;AAEAF,MAAAA,KAAK,CAACG,KAAN,CAAYC,IAAZ,CAAiBC,GAAjB,CAAqB,oBAArB,EAA2C,YAAM;AAE/C,YAAMC,aAAa,GAAG,IAAtB;AACAJ,QAAAA,qBAAqB,CAACK,sBAAtB,CAA6C;AAC3CC,UAAAA,IAAI,EAAE,cADqC;AAE3CC,UAAAA,IAAI,EAAEpB,aAAa,CAACqB,SAFuB;AAG3CC,UAAAA,UAAU,EAAE;AACVH,YAAAA,IAAI,EAAE,gBADI;AAEVI,YAAAA,MAAM,EAAE;AACNC,cAAAA,IAAI,EAAE,EADA;AAENJ,cAAAA,IAAI,EAAEnB,EAAE,CAACwB;AAFH,aAFE;AAMVC,YAAAA,IAAI,EAAE,CANI;AAQVC,YAAAA,MAAM,EAAE,gBAACC,OAAD,EAA0BC,UAA1B,EAAiD;AAEvD,kBAAQC,EAAR,GAAeF,OAAf,CAAQE,EAAR;AACA,qBAAOb,aAAa,GAAGd,kBAAkB,CAAC2B,EAAD,CAArB,GAAsC,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,CAA1D;AACD;AAZS;AAH+B,SAA7C;AAkBD,OArBD;AAwBAnB,MAAAA,KAAK,CAACG,KAAN,CAAYiB,mBAAZ,CAAgCf,GAAhC,CAAoC,oBAApC,EAA0D,YAAM;AAC9D,oCAA0BL,KAAK,CAACqB,cAAN,EAA1B;AAAA,YAAQf,aAAR,yBAAQA,aAAR;;AACA,YAAIA,aAAa,IAAIN,KAAK,CAACsB,SAAN,EAArB,EAAwC;AACtCtB,UAAAA,KAAK,CAACuB,MAAN,CAAaC,OAAb,CAAqB,UAACC,KAAD;AAAA,mBACnBA,KAAK,CAACC,WAAN,CAAkB;AAChBC,cAAAA,cAAc,EAAEhC,YAAY,CAACE;AADb,aAAlB,CADmB;AAAA,WAArB;AAKD;AACF,OATD;AAWAG,MAAAA,KAAK,CAACG,KAAN,CAAYyB,kBAAZ,CAA+BvB,GAA/B,CAAmC,oBAAnC,EAAyD,YAAM;AAC7D,qCAA0BL,KAAK,CAACqB,cAAN,EAA1B;AAAA,YAAQf,aAAR,0BAAQA,aAAR;;AAEA,YAAIA,aAAa,IAAIN,KAAK,CAACsB,SAAN,EAArB,EAAwC;AACtCtB,UAAAA,KAAK,CAACuB,MAAN,CAAaC,OAAb,CAAqB,UAACC,KAAD;AAAA,mBACnBA,KAAK,CAACC,WAAN,CAAkB;AAChBC,cAAAA,cAAc,EAAEhC,YAAY,CAACG;AADb,aAAlB,CADmB;AAAA,WAArB;AAKD;AACF,OAVD;AAYAE,MAAAA,KAAK,CAACG,KAAN,CAAY0B,eAAZ,CAA4BxB,GAA5B,CACE,oBADF,EAEE,UAACyB,WAAD,EAA2B;AACzB,qCAII9B,KAAK,CAACqB,cAAN,EAJJ;AAAA,YACEU,cADF,0BACEA,cADF;AAAA,4DAEEC,SAFF;AAAA,YAEEA,SAFF,uCAEc,CAFd;AAAA,YAGEC,YAHF,0BAGEA,YAHF;;AAKA,YAAMC,qBAAqB,GACzB,OAAOH,cAAP,KAA0B,QAA1B,GACItC,OAAO,CAACsC,cAAD,CADX,GAEIA,cAAc,IAAI,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAHxB;;AAKA,qCAAwB/B,KAAK,CAACqB,cAAN,EAAxB;AAAA,YAAQc,WAAR,0BAAQA,WAAR;;AACA,YAAMC,kBAAkB,GACtB,OAAOD,WAAP,KAAuB,QAAvB,GACI1C,OAAO,CAAC0C,WAAD,CADX,GAEIA,WAAW,IAAI,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAHrB;AAIAnC,QAAAA,KAAK,CAACqC,iBAAN,CAAwB;AACtBC,UAAAA,eAAe,EAAE/C,kBAAkB,CAAC,IAAIgD,UAAJ,CAAeT,WAAf,CAAD;AADb,SAAxB;AAGA,YAAMU,iBAAiB,GAAGxC,KAAK,CAACyC,oBAAN,EAA1B;AACAzC,QAAAA,KAAK,CAACuB,MAAN,CAAaC,OAAb,CAAqB,UAACC,KAAD;AAAA,iBACnBA,KAAK,CAACC,WAAN,CAAkB;AAChBC,YAAAA,cAAc,EAAEhC,YAAY,CAACG,SADb;AAEhB4C,YAAAA,cAAc,EAAEZ,WAFA;AAGhBa,YAAAA,gBAAgB,EAAET,qBAAqB,CAACU,GAAtB,CAA0B,UAACC,CAAD;AAAA,qBAAOA,CAAC,GAAG,GAAX;AAAA,aAA1B,CAHF;AAIhBC,YAAAA,WAAW,EAAEd,SAJG;AAKhBe,YAAAA,mBAAmB,EAAEP,iBAAiB,GAClChD,kBAAkB,CAACQ,KAAK,CAACyC,oBAAN,EAAD,CADgB,GAElC,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,CAPY;AAQhBO,YAAAA,aAAa,EAAEZ,kBAAkB,CAACQ,GAAnB,CAAuB,UAACC,CAAD;AAAA,qBAAOA,CAAC,GAAG,GAAX;AAAA,aAAvB,CARC;AAShBI,YAAAA,cAAc,EAAE,EAAEhB,YAAY,IAAI,KAAlB;AATA,WAAlB,CADmB;AAAA,SAArB;AAaD,OAnCH;AAsCAjC,MAAAA,KAAK,CAACG,KAAN,CAAY+C,YAAZ,CAAyB7C,GAAzB,CACE,oBADF,EAEE,UAACyB,WAAD,EAA2B;AACzB,qCAAuC9B,KAAK,CAACqB,cAAN,EAAvC;AAAA,YAAQc,WAAR,0BAAQA,WAAR;AAAA,4DAAqBgB,SAArB;AAAA,YAAqBA,SAArB,uCAAiC,CAAjC;;AACA,YAAMjB,qBAAqB,GACzB,OAAOC,WAAP,KAAuB,QAAvB,GACI1C,OAAO,CAAC0C,WAAD,CADX,GAEIA,WAAW,IAAI,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAHrB;AAIAnC,QAAAA,KAAK,CAACqC,iBAAN,CAAwB;AACtBC,UAAAA,eAAe,EAAE/C,kBAAkB,CAAC,IAAIgD,UAAJ,CAAeT,WAAf,CAAD;AADb,SAAxB;AAGA9B,QAAAA,KAAK,CAACuB,MAAN,CAAaC,OAAb,CAAqB,UAACC,KAAD;AAAA,iBACnBA,KAAK,CAACC,WAAN,CAAkB;AAChBC,YAAAA,cAAc,EAAEhC,YAAY,CAACG,SADb;AAEhB4C,YAAAA,cAAc,EAAEZ,WAFA;AAGhBa,YAAAA,gBAAgB,EAAET,qBAAqB,CAACU,GAAtB,CAA0B,UAACC,CAAD;AAAA,qBAAOA,CAAC,GAAG,GAAX;AAAA,aAA1B,CAHF;AAIhBC,YAAAA,WAAW,EAAEK,SAJG;AAKhBJ,YAAAA,mBAAmB,EAAEjB,WALL;AAMhBkB,YAAAA,aAAa,EAAEd,qBAAqB,CAACU,GAAtB,CAA0B,UAACC,CAAD;AAAA,qBAAOA,CAAC,GAAG,GAAX;AAAA,aAA1B,CANC;AAOhBI,YAAAA,cAAc,EAAE;AAPA,WAAlB,CADmB;AAAA,SAArB;AAWD,OAtBH;AAyBD;;;;;SA1HkBlD,kB","sourcesContent":["import {\n AttributeType,\n gl,\n IEncodeFeature,\n ILayer,\n ILayerPlugin,\n IRendererService,\n IStyleAttributeService,\n} from '@antv/l7-core';\nimport {\n decodePickingColor,\n encodePickingColor,\n rgb2arr,\n} from '@antv/l7-utils';\nimport { injectable } from 'inversify';\nimport 'reflect-metadata';\n\nconst PickingStage = {\n NONE: 0.0,\n ENCODE: 1.0,\n HIGHLIGHT: 2.0,\n};\n\n@injectable()\nexport default class PixelPickingPlugin implements ILayerPlugin {\n public apply(\n layer: ILayer,\n {\n rendererService,\n styleAttributeService,\n }: {\n rendererService: IRendererService;\n styleAttributeService: IStyleAttributeService;\n },\n ) {\n // TODO: 由于 Shader 目前无法根据是否开启拾取进行内容修改,因此即使不开启也需要生成 a_PickingColor\n layer.hooks.init.tap('PixelPickingPlugin', () => {\n // const { enablePicking, enableMultiPassRenderer } = layer.getLayerConfig();\n const enablePicking = true;\n styleAttributeService.registerStyleAttribute({\n name: 'pickingColor',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_PickingColor',\n buffer: {\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n // TODO: 固定 feature range 范围内的 pickingColor 都是固定的,可以生成 cache\n update: (feature: IEncodeFeature, featureIdx: number) => {\n // 只有开启拾取才需要 encode\n const { id } = feature;\n return enablePicking ? encodePickingColor(id as number) : [0, 0, 0];\n },\n },\n });\n });\n // 必须要与 PixelPickingPass 结合使用,因此必须开启 multiPassRenderer\n // if (layer.multiPassRenderer) {\n layer.hooks.beforePickingEncode.tap('PixelPickingPlugin', () => {\n const { enablePicking } = layer.getLayerConfig();\n if (enablePicking && layer.isVisible()) {\n layer.models.forEach((model) =>\n model.addUniforms({\n u_PickingStage: PickingStage.ENCODE,\n }),\n );\n }\n });\n\n layer.hooks.afterPickingEncode.tap('PixelPickingPlugin', () => {\n const { enablePicking } = layer.getLayerConfig();\n // 区分选中高亮 和滑过高亮\n if (enablePicking && layer.isVisible()) {\n layer.models.forEach((model) =>\n model.addUniforms({\n u_PickingStage: PickingStage.HIGHLIGHT,\n }),\n );\n }\n });\n\n layer.hooks.beforeHighlight.tap(\n 'PixelPickingPlugin',\n (pickedColor: number[]) => {\n const {\n highlightColor,\n activeMix = 0,\n enableSelect,\n } = layer.getLayerConfig();\n const highlightColorInArray =\n typeof highlightColor === 'string'\n ? rgb2arr(highlightColor)\n : highlightColor || [1, 0, 0, 1];\n\n const { selectColor } = layer.getLayerConfig();\n const selectColorInArray =\n typeof selectColor === 'string'\n ? rgb2arr(selectColor)\n : selectColor || [1, 0, 0, 1];\n layer.updateLayerConfig({\n pickedFeatureID: decodePickingColor(new Uint8Array(pickedColor)),\n });\n const currentSelectedId = layer.getCurrentSelectedId();\n layer.models.forEach((model) =>\n model.addUniforms({\n u_PickingStage: PickingStage.HIGHLIGHT,\n u_PickingColor: pickedColor,\n u_HighlightColor: highlightColorInArray.map((c) => c * 255),\n u_activeMix: activeMix,\n u_CurrentSelectedId: currentSelectedId\n ? encodePickingColor(layer.getCurrentSelectedId()!)\n : [0, 0, 0],\n u_SelectColor: selectColorInArray.map((c) => c * 255),\n u_EnableSelect: +(enableSelect || false),\n }),\n );\n },\n );\n\n layer.hooks.beforeSelect.tap(\n 'PixelPickingPlugin',\n (pickedColor: number[]) => {\n const { selectColor, selectMix = 0 } = layer.getLayerConfig();\n const highlightColorInArray =\n typeof selectColor === 'string'\n ? rgb2arr(selectColor)\n : selectColor || [1, 0, 0, 1];\n layer.updateLayerConfig({\n pickedFeatureID: decodePickingColor(new Uint8Array(pickedColor)),\n });\n layer.models.forEach((model) =>\n model.addUniforms({\n u_PickingStage: PickingStage.HIGHLIGHT,\n u_PickingColor: pickedColor,\n u_HighlightColor: highlightColorInArray.map((c) => c * 255),\n u_activeMix: selectMix,\n u_CurrentSelectedId: pickedColor,\n u_SelectColor: highlightColorInArray.map((c) => c * 255),\n u_EnableSelect: 1,\n }),\n );\n },\n );\n // }\n }\n}\n"],"file":"PixelPickingPlugin.js"}
@@ -2,6 +2,7 @@ import { IModel } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class ExtrudeModel extends BaseModel {
4
4
  getUninforms(): {
5
+ u_heightfixed: number;
5
6
  u_dataTexture: import("@antv/l7-core").ITexture2D;
6
7
  u_cellTypeLayout: number[];
7
8
  u_opacity: number;
@@ -15,8 +15,8 @@ import BaseModel from '../../core/BaseModel';
15
15
  import { PolygonExtrudeTriangulation } from '../../core/triangulation';
16
16
  var polygonExtrudeFrag = "uniform float u_opacity: 1.0;\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n gl_FragColor = v_Color;\n // gl_FragColor.a *= u_opacity;\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
17
17
  var polygonExtrudePickLightFrag = "uniform float u_opacity: 1.0;\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n#pragma include \"picking\"\nvarying float v_lightWeight;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n gl_FragColor = v_Color;\n // gl_FragColor.a *= u_opacity;\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColorWithLight(gl_FragColor, v_lightWeight);\n}\n";
18
- var polygonExtrudePickLightVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvarying float v_lightWeight;\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n v_lightWeight = lightWeight;\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
19
- var polygonExtrudeVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
18
+ var polygonExtrudePickLightVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvarying float v_lightWeight;\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n project_pos.z *= 4.0/pow(2.0, 21.0 - u_Zoom);\n }\n }\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n v_lightWeight = lightWeight;\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
19
+ var polygonExtrudeVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n project_pos.z *= 4.0/pow(2.0, 21.0 - u_Zoom);\n }\n }\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
20
20
 
21
21
  var ExtrudeModel = function (_BaseModel) {
22
22
  _inherits(ExtrudeModel, _BaseModel);
@@ -34,7 +34,9 @@ var ExtrudeModel = function (_BaseModel) {
34
34
  value: function getUninforms() {
35
35
  var _ref = this.layer.getLayerConfig(),
36
36
  _ref$opacity = _ref.opacity,
37
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity;
37
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
38
+ _ref$heightfixed = _ref.heightfixed,
39
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed;
38
40
 
39
41
  if (this.dataTextureTest && this.dataTextureNeedUpdate({
40
42
  opacity: opacity
@@ -68,6 +70,7 @@ var ExtrudeModel = function (_BaseModel) {
68
70
  }
69
71
 
70
72
  return {
73
+ u_heightfixed: Number(heightfixed),
71
74
  u_dataTexture: this.dataTexture,
72
75
  u_cellTypeLayout: this.getCellTypeLayout(),
73
76
  u_opacity: _isNumber(opacity) ? opacity : 1.0
@@ -1 +1 @@
1
- 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{ AttributeType, gl, IEncodeFeature, IModel } from '@antv/l7-core';\nimport { getMask } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport { PolygonExtrudeTriangulation } from '../../core/triangulation';\nimport polygonExtrudeFrag from '../shaders/polygon_extrude_frag.glsl';\nimport polygonExtrudePickLightFrag from '../shaders/polygon_extrude_picklight_frag.glsl';\nimport polygonExtrudePickLightVert from '../shaders/polygon_extrude_picklight_vert.glsl';\nimport polygonExtrudeVert from '../shaders/polygon_extrude_vert.glsl';\nexport default class ExtrudeModel extends BaseModel {\n public getUninforms() {\n const {\n opacity = 1,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n pickLight = false,\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'polygonExtrude',\n vertexShader: pickLight\n ? polygonExtrudePickLightVert\n : polygonExtrudeVert,\n fragmentShader: pickLight\n ? polygonExtrudePickLightFrag\n : polygonExtrudeFrag,\n triangulation: PolygonExtrudeTriangulation,\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 10 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n }\n}\n"],"file":"extrude.js"}
1
+ 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{ AttributeType, gl, IEncodeFeature, IModel } from '@antv/l7-core';\nimport { getMask } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { IPolygonLayerStyleOptions } from '../../core/interface';\nimport { PolygonExtrudeTriangulation } from '../../core/triangulation';\nimport polygonExtrudeFrag from '../shaders/polygon_extrude_frag.glsl';\nimport polygonExtrudePickLightFrag from '../shaders/polygon_extrude_picklight_frag.glsl';\nimport polygonExtrudePickLightVert from '../shaders/polygon_extrude_picklight_vert.glsl';\nimport polygonExtrudeVert from '../shaders/polygon_extrude_vert.glsl';\nexport default class ExtrudeModel extends BaseModel {\n public getUninforms() {\n const {\n opacity = 1,\n heightfixed = false,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_heightfixed: Number(heightfixed),\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n pickLight = false,\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'polygonExtrude',\n vertexShader: pickLight\n ? polygonExtrudePickLightVert\n : polygonExtrudeVert,\n fragmentShader: pickLight\n ? polygonExtrudePickLightFrag\n : polygonExtrudeFrag,\n triangulation: PolygonExtrudeTriangulation,\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 10 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n }\n}\n"],"file":"extrude.js"}
@@ -7,6 +7,10 @@ Object.defineProperty(exports, "__esModule", {
7
7
  });
8
8
  exports.default = void 0;
9
9
 
10
+ var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
11
+
12
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
13
+
10
14
  var _objectWithoutProperties2 = _interopRequireDefault(require("@babel/runtime/helpers/objectWithoutProperties"));
11
15
 
12
16
  var _initializerDefineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/initializerDefineProperty"));
@@ -224,11 +228,7 @@ var BaseLayer = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.IGlobalConfigServi
224
228
  var _this2 = this;
225
229
 
226
230
  var sceneId = this.container.get(_l7Core.TYPES.SceneID);
227
- var _this$rawConfig$enabl = this.rawConfig.enableMultiPassRenderer,
228
- enableMultiPassRenderer = _this$rawConfig$enabl === void 0 ? false : _this$rawConfig$enabl;
229
- this.configService.setLayerConfig(sceneId, this.id, {
230
- enableMultiPassRenderer: enableMultiPassRenderer
231
- });
231
+ this.configService.setLayerConfig(sceneId, this.id, this.rawConfig);
232
232
  this.iconService = this.container.get(_l7Core.TYPES.IIconService);
233
233
  this.fontService = this.container.get(_l7Core.TYPES.IFontService);
234
234
  this.rendererService = this.container.get(_l7Core.TYPES.IRendererService);
@@ -458,6 +458,52 @@ var BaseLayer = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.IGlobalConfigServi
458
458
 
459
459
  return this;
460
460
  }
461
+ }, {
462
+ key: "renderMultiPass",
463
+ value: function () {
464
+ var _renderMultiPass = (0, _asyncToGenerator2.default)(_regenerator.default.mark(function _callee() {
465
+ return _regenerator.default.wrap(function _callee$(_context) {
466
+ while (1) {
467
+ switch (_context.prev = _context.next) {
468
+ case 0:
469
+ if (!(this.getEncodedData().length !== 0)) {
470
+ _context.next = 7;
471
+ break;
472
+ }
473
+
474
+ if (!(this.multiPassRenderer && this.multiPassRenderer.getRenderFlag())) {
475
+ _context.next = 6;
476
+ break;
477
+ }
478
+
479
+ _context.next = 4;
480
+ return this.multiPassRenderer.render();
481
+
482
+ case 4:
483
+ _context.next = 7;
484
+ break;
485
+
486
+ case 6:
487
+ if (this.multiPassRenderer) {
488
+ this.renderModels();
489
+ } else {
490
+ this.renderModels();
491
+ }
492
+
493
+ case 7:
494
+ case "end":
495
+ return _context.stop();
496
+ }
497
+ }
498
+ }, _callee, this);
499
+ }));
500
+
501
+ function renderMultiPass() {
502
+ return _renderMultiPass.apply(this, arguments);
503
+ }
504
+
505
+ return renderMultiPass;
506
+ }()
461
507
  }, {
462
508
  key: "active",
463
509
  value: function active(options) {
@@ -912,6 +958,31 @@ var BaseLayer = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.IGlobalConfigServi
912
958
  value: function rebuildModels() {
913
959
  throw new Error('Method not implemented.');
914
960
  }
961
+ }, {
962
+ key: "renderMulPass",
963
+ value: function () {
964
+ var _renderMulPass = (0, _asyncToGenerator2.default)(_regenerator.default.mark(function _callee2(multiPassRenderer) {
965
+ return _regenerator.default.wrap(function _callee2$(_context2) {
966
+ while (1) {
967
+ switch (_context2.prev = _context2.next) {
968
+ case 0:
969
+ _context2.next = 2;
970
+ return multiPassRenderer.render();
971
+
972
+ case 2:
973
+ case "end":
974
+ return _context2.stop();
975
+ }
976
+ }
977
+ }, _callee2);
978
+ }));
979
+
980
+ function renderMulPass(_x) {
981
+ return _renderMulPass.apply(this, arguments);
982
+ }
983
+
984
+ return renderMulPass;
985
+ }()
915
986
  }, {
916
987
  key: "renderModels",
917
988
  value: function renderModels(isPicking) {