@antv/l7-layers 2.7.12 → 2.7.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -16,8 +16,10 @@ import { getMask, rgb2arr } from '@antv/l7-utils';
16
16
  import BaseModel from '../../core/BaseModel';
17
17
  import { LineArcTriangulation } from '../../core/triangulation';
18
18
  import { EARTH_RADIUS } from '../../earth/utils';
19
- var line_arc_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity;\nuniform float u_textureBlend;\nuniform float u_blur : 0.9;\nuniform float u_line_type: 0.0;\n// varying vec2 v_normal;\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\n\nuniform float u_line_texture: 0.0;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nvarying float v_segmentIndex;\nuniform float segmentNumber;\n\nvarying vec2 v_iconMapUV;\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nvarying mat4 styleMappingMat;\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].g; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, v_segmentIndex/segmentNumber);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n // float blur = 1.- smoothstep(u_blur, 1., length(v_normal.xy));\n // float blur = smoothstep(1.0, u_blur, length(v_normal.xy));\n gl_FragColor.a *= opacity;\n if(u_line_type == LineTypeDash) {\n float flag = 0.;\n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n flag = 1.;\n }\n gl_FragColor.a *=flag;\n }\n\n if(u_aimate.x == Animate && u_line_texture != LineTexture) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + u_time / u_aimate.y);\n\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n gl_FragColor.a *= alpha;\n\n // u_aimate \n // x enable\n // y duration\n // z interval\n // w trailLength\n }\n\n if(u_line_texture == LineTexture && u_line_type != LineTypeDash) { // while load texture\n // float arcRadio = smoothstep( 0.0, 1.0, (v_segmentIndex / segmentNumber));\n float arcRadio = v_segmentIndex / (segmentNumber - 1.0);\n float count = styleMappingMat[3].b; // // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float time = 0.0;\n if(u_aimate.x == Animate) {\n time = u_time / u_aimate.y;\n }\n float redioCount = arcRadio * count;\n\n float u = fract(redioCount - time);\n\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_aimate.x == Animate) {\n float currentPlane = floor(redioCount - time);\n float textureStep = floor(count * u_aimate.z);\n float a = mod(currentPlane, textureStep);\n if(a < textureStep - 1.0) {\n pattern = vec4(0.0);\n }\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n discard;\n } else {\n gl_FragColor = filterColor(pattern);\n }\n }\n\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
20
- var line_arc_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute vec4 a_Color;\nattribute float a_Size;\n\nuniform float u_globel;\nuniform float u_globel_radius;\nuniform float u_global_height: 10;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nvarying vec4 v_color;\n// varying vec2 v_normal;\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nvarying vec4 v_dash_array;\n\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\nvarying float v_segmentIndex;\n\nattribute vec2 a_iconMapUV;\nvarying vec2 v_iconMapUV;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nfloat torad(float deg) {\n return (deg / 180.0) * acos(-1.0);\n}\n\nvec3 lglt2xyz(vec2 lnglat) {\n float pi = 3.1415926;\n // TODO: + Math.PI/2 \u662F\u4E3A\u4E86\u5BF9\u9F50\u5750\u6807\n float lng = torad(lnglat.x) + pi / 2.0;\n float lat = torad(lnglat.y);\n\n // TODO: \u624B\u52A8\u589E\u52A0\u4E00\u4E9B\u504F\u79FB\uFF0C\u51CF\u8F7B\u9762\u7684\u51B2\u7A81\n float radius = u_globel_radius;\n\n float z = radius * cos(lat) * cos(lng);\n float x = radius * cos(lat) * sin(lng);\n float y = radius * sin(lat);\n return vec3(x, y, z);\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = a_Color;\n vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;\n vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n float d_distance_ratio;\n if(u_line_type == LineTypeDash) {\n d_distance_ratio = segmentIndex / segmentNumber;\n // float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);\n }\n if(u_aimate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n }\n styleMappingMat[3].g = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n vec3 curr = getPos(source, target, segmentRatio);\n vec3 next = getPos(source, target, nextSegmentRatio);\n vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n\n\n v_segmentIndex = a_Position.x;\n if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F \n\n float arcDistrance = length(source - target);\n float pixelLen = project_pixel_texture(u_icon_step);\n styleMappingMat[3].b = floor(arcDistrance/pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n vec2 projectOffset = project_pixel(offset);\n float lineOffsetWidth = length(projectOffset + projectOffset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB\n styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_iconMapUV = a_iconMapUV;\n }\n \n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n }\n\n // \u5730\u7403\u6A21\u5F0F\n if(u_globel > 0.0) {\n vec3 startLngLat = lglt2xyz(a_Instance.rg);\n vec3 endLngLat = lglt2xyz(a_Instance.ba);\n float globalRadius = length(startLngLat);\n\n vec3 lineDir = normalize(endLngLat - startLngLat);\n vec3 midPointDir = normalize((startLngLat + endLngLat)/2.0);\n\n // \u7EBF\u7684\u504F\u79FB\n vec3 lnglatOffset = cross(lineDir, midPointDir) * a_Position.y;\n // \u8BA1\u7B97\u8D77\u59CB\u70B9\u548C\u7EC8\u6B62\u70B9\u7684\u8DDD\u79BB\n float lnglatLength = length(a_Instance.rg - a_Instance.ba)/50.0;\n // \u8BA1\u7B97\u98DE\u7EBF\u5404\u4E2A\u8282\u70B9\u76F8\u5E94\u7684\u9AD8\u5EA6\n float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;\n // \u5730\u7403\u70B9\u4F4D\n vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;\n \n gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);\n }\n \n\n setPickingColor(a_PickingColor);\n}\n";
19
+ var arc3d_line_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity;\nuniform float u_textureBlend;\nuniform float u_blur : 0.9;\nuniform float u_line_type: 0.0;\n// varying vec2 v_normal;\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\n\nuniform float u_line_texture: 0.0;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nvarying float v_segmentIndex;\nuniform float segmentNumber;\n\nvarying vec2 v_iconMapUV;\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\n\nvarying mat4 styleMappingMat;\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].g; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n\n gl_FragColor.a *= opacity;\n if(u_line_type == LineTypeDash) {\n float flag = 0.;\n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n flag = 1.;\n }\n gl_FragColor.a *=flag;\n }\n\n if(u_aimate.x == Animate && u_line_texture != LineTexture) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + u_time / u_aimate.y);\n\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n gl_FragColor.a *= alpha;\n\n // u_aimate \n // x enable\n // y duration\n // z interval\n // w trailLength\n }\n\n if(u_line_texture == LineTexture && u_line_type != LineTypeDash) { // while load texture\n // float arcRadio = smoothstep( 0.0, 1.0, (v_segmentIndex / segmentNumber));\n float arcRadio = v_segmentIndex / (segmentNumber - 1.0);\n float count = styleMappingMat[3].b; // // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float time = 0.0;\n if(u_aimate.x == Animate) {\n time = u_time / u_aimate.y;\n }\n float redioCount = arcRadio * count;\n\n float u = fract(redioCount - time);\n\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_aimate.x == Animate) {\n float currentPlane = floor(redioCount - time);\n float textureStep = floor(count * u_aimate.z);\n float a = mod(currentPlane, textureStep);\n if(a < textureStep - 1.0) {\n pattern = vec4(0.0);\n }\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n discard;\n } else {\n gl_FragColor = filterColor(pattern);\n }\n }\n\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
20
+ var arc3d_line_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute vec4 a_Color;\nattribute float a_Size;\n\nuniform float u_globel;\nuniform float u_globel_radius;\nuniform float u_global_height: 10;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nvarying vec4 v_color;\n// varying vec2 v_normal;\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nvarying vec4 v_dash_array;\n\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\nvarying float v_segmentIndex;\n\nattribute vec2 a_iconMapUV;\nvarying vec2 v_iconMapUV;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nfloat torad(float deg) {\n return (deg / 180.0) * acos(-1.0);\n}\n\nvec3 lglt2xyz(vec2 lnglat) {\n float pi = 3.1415926;\n // TODO: + Math.PI/2 \u662F\u4E3A\u4E86\u5BF9\u9F50\u5750\u6807\n float lng = torad(lnglat.x) + pi / 2.0;\n float lat = torad(lnglat.y);\n\n // TODO: \u624B\u52A8\u589E\u52A0\u4E00\u4E9B\u504F\u79FB\uFF0C\u51CF\u8F7B\u9762\u7684\u51B2\u7A81\n float radius = u_globel_radius;\n\n float z = radius * cos(lat) * cos(lng);\n float x = radius * cos(lat) * sin(lng);\n float y = radius * sin(lat);\n return vec3(x, y, z);\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = a_Color;\n vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;\n vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n float d_distance_ratio;\n if(u_line_type == LineTypeDash) {\n d_distance_ratio = segmentIndex / segmentNumber;\n // float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);\n }\n if(u_aimate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n }\n styleMappingMat[3].g = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n vec3 curr = getPos(source, target, segmentRatio);\n vec3 next = getPos(source, target, nextSegmentRatio);\n vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n\n\n v_segmentIndex = a_Position.x;\n if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F \n\n float arcDistrance = length(source - target);\n float pixelLen = project_pixel_texture(u_icon_step);\n styleMappingMat[3].b = floor(arcDistrance/pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n vec2 projectOffset = project_pixel(offset);\n float lineOffsetWidth = length(projectOffset + projectOffset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB\n styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_iconMapUV = a_iconMapUV;\n }\n \n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n }\n\n // \u5730\u7403\u6A21\u5F0F\n if(u_globel > 0.0) {\n vec3 startLngLat = lglt2xyz(a_Instance.rg);\n vec3 endLngLat = lglt2xyz(a_Instance.ba);\n float globalRadius = length(startLngLat);\n\n vec3 lineDir = normalize(endLngLat - startLngLat);\n vec3 midPointDir = normalize((startLngLat + endLngLat)/2.0);\n\n // \u7EBF\u7684\u504F\u79FB\n vec3 lnglatOffset = cross(lineDir, midPointDir) * a_Position.y;\n // \u8BA1\u7B97\u8D77\u59CB\u70B9\u548C\u7EC8\u6B62\u70B9\u7684\u8DDD\u79BB\n float lnglatLength = length(a_Instance.rg - a_Instance.ba)/50.0;\n // \u8BA1\u7B97\u98DE\u7EBF\u5404\u4E2A\u8282\u70B9\u76F8\u5E94\u7684\u9AD8\u5EA6\n float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;\n // \u5730\u7403\u70B9\u4F4D\n vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;\n \n gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);\n }\n \n\n setPickingColor(a_PickingColor);\n}\n";
21
+ var arc3d_linear_frag = "\n#define Animate 0.0\n\nuniform float u_opacity;\nuniform float u_blur : 0.9;\nvarying float v_segmentIndex;\nuniform float segmentNumber;\n\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nvarying mat4 styleMappingMat;\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].g; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n gl_FragColor = mix(u_sourceColor, u_targetColor, v_segmentIndex/segmentNumber);\n\n gl_FragColor.a *= opacity;\n\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + u_time / u_aimate.y);\n\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n gl_FragColor.a *= alpha;\n\n // u_aimate \n // x enable\n // y duration\n // z interval\n // w trailLength\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
22
+ var arc3d_linear_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute vec4 a_Color;\nattribute float a_Size;\n\nuniform float u_globel;\nuniform float u_globel_radius;\nuniform float u_global_height: 10;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nvarying vec4 v_color;\n// varying vec2 v_normal;\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nvarying vec4 v_dash_array;\n\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\nvarying float v_segmentIndex;\n\nattribute vec2 a_iconMapUV;\nvarying vec2 v_iconMapUV;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nfloat torad(float deg) {\n return (deg / 180.0) * acos(-1.0);\n}\n\nvec3 lglt2xyz(vec2 lnglat) {\n float pi = 3.1415926;\n // TODO: + Math.PI/2 \u662F\u4E3A\u4E86\u5BF9\u9F50\u5750\u6807\n float lng = torad(lnglat.x) + pi / 2.0;\n float lat = torad(lnglat.y);\n\n // TODO: \u624B\u52A8\u589E\u52A0\u4E00\u4E9B\u504F\u79FB\uFF0C\u51CF\u8F7B\u9762\u7684\u51B2\u7A81\n float radius = u_globel_radius;\n\n float z = radius * cos(lat) * cos(lng);\n float x = radius * cos(lat) * sin(lng);\n float y = radius * sin(lat);\n return vec3(x, y, z);\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = a_Color;\n vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;\n vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n float d_distance_ratio;\n if(u_line_type == LineTypeDash) {\n d_distance_ratio = segmentIndex / segmentNumber;\n // float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);\n }\n if(u_aimate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n }\n styleMappingMat[3].g = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n vec3 curr = getPos(source, target, segmentRatio);\n vec3 next = getPos(source, target, nextSegmentRatio);\n vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n\n\n v_segmentIndex = a_Position.x;\n if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F \n\n float arcDistrance = length(source - target);\n float pixelLen = project_pixel_texture(u_icon_step);\n styleMappingMat[3].b = floor(arcDistrance/pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n vec2 projectOffset = project_pixel(offset);\n float lineOffsetWidth = length(projectOffset + projectOffset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB\n styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_iconMapUV = a_iconMapUV;\n }\n \n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n }\n\n // \u5730\u7403\u6A21\u5F0F\n if(u_globel > 0.0) {\n vec3 startLngLat = lglt2xyz(a_Instance.rg);\n vec3 endLngLat = lglt2xyz(a_Instance.ba);\n float globalRadius = length(startLngLat);\n\n vec3 lineDir = normalize(endLngLat - startLngLat);\n vec3 midPointDir = normalize((startLngLat + endLngLat)/2.0);\n\n // \u7EBF\u7684\u504F\u79FB\n vec3 lnglatOffset = cross(lineDir, midPointDir) * a_Position.y;\n // \u8BA1\u7B97\u8D77\u59CB\u70B9\u548C\u7EC8\u6B62\u70B9\u7684\u8DDD\u79BB\n float lnglatLength = length(a_Instance.rg - a_Instance.ba)/50.0;\n // \u8BA1\u7B97\u98DE\u7EBF\u5404\u4E2A\u8282\u70B9\u76F8\u5E94\u7684\u9AD8\u5EA6\n float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;\n // \u5730\u7403\u70B9\u4F4D\n vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;\n \n gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);\n }\n \n\n setPickingColor(a_PickingColor);\n}\n";
21
23
  var lineStyleObj = {
22
24
  solid: 0.0,
23
25
  dash: 1.0
@@ -185,21 +187,48 @@ var Arc3DModel = function (_BaseModel) {
185
187
  (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
186
188
  this.iconService.off('imageUpdate', this.updateTexture);
187
189
  }
190
+ }, {
191
+ key: "getShaders",
192
+ value: function getShaders() {
193
+ var _ref3 = this.layer.getLayerConfig(),
194
+ sourceColor = _ref3.sourceColor,
195
+ targetColor = _ref3.targetColor,
196
+ lineType = _ref3.lineType;
197
+
198
+ if (sourceColor && targetColor) {
199
+ return {
200
+ frag: arc3d_linear_frag,
201
+ vert: arc3d_linear_vert,
202
+ type: 'linear'
203
+ };
204
+ } else {
205
+ return {
206
+ frag: arc3d_line_frag,
207
+ vert: arc3d_line_vert,
208
+ type: 'normal'
209
+ };
210
+ }
211
+ }
188
212
  }, {
189
213
  key: "buildModels",
190
214
  value: function buildModels() {
191
- var _ref3 = this.layer.getLayerConfig(),
192
- _ref3$segmentNumber = _ref3.segmentNumber,
193
- segmentNumber = _ref3$segmentNumber === void 0 ? 30 : _ref3$segmentNumber,
194
- _ref3$mask = _ref3.mask,
195
- mask = _ref3$mask === void 0 ? false : _ref3$mask,
196
- _ref3$maskInside = _ref3.maskInside,
197
- maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside;
215
+ var _ref4 = this.layer.getLayerConfig(),
216
+ _ref4$segmentNumber = _ref4.segmentNumber,
217
+ segmentNumber = _ref4$segmentNumber === void 0 ? 30 : _ref4$segmentNumber,
218
+ _ref4$mask = _ref4.mask,
219
+ mask = _ref4$mask === void 0 ? false : _ref4$mask,
220
+ _ref4$maskInside = _ref4.maskInside,
221
+ maskInside = _ref4$maskInside === void 0 ? true : _ref4$maskInside;
222
+
223
+ var _this$getShaders = this.getShaders(),
224
+ frag = _this$getShaders.frag,
225
+ vert = _this$getShaders.vert,
226
+ type = _this$getShaders.type;
198
227
 
199
228
  return [this.layer.buildLayerModel({
200
- moduleName: 'arc3Dline',
201
- vertexShader: line_arc_vert,
202
- fragmentShader: line_arc_frag,
229
+ moduleName: 'arc3Dline' + type,
230
+ vertexShader: vert,
231
+ fragmentShader: frag,
203
232
  triangulation: LineArcTriangulation,
204
233
  blend: this.getBlend(),
205
234
  segmentNumber: segmentNumber,
@@ -261,12 +290,12 @@ var Arc3DModel = function (_BaseModel) {
261
290
 
262
291
  var texture = feature.texture;
263
292
 
264
- var _ref4 = iconMap[texture] || {
293
+ var _ref5 = iconMap[texture] || {
265
294
  x: 0,
266
295
  y: 0
267
296
  },
268
- x = _ref4.x,
269
- y = _ref4.y;
297
+ x = _ref5.x,
298
+ y = _ref5.y;
270
299
 
271
300
  return [x, y];
272
301
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/line/models/arc_3d.ts"],"names":["AttributeType","gl","getMask","rgb2arr","BaseModel","LineArcTriangulation","EARTH_RADIUS","lineStyleObj","solid","dash","Arc3DModel","createTexture2D","rendererService","texture","update","data","iconService","getCanvas","layer","render","mag","NEAREST","min","premultiplyAlpha","width","height","canvasHeight","getLayerConfig","opacity","sourceColor","targetColor","textureBlend","lineType","dashArray","lineTexture","iconStep","segmentNumber","globalArcHeight","length","push","useLinearColor","sourceColorArr","targetColorArr","getDirty","bind","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","rowCount","dataTexture","flipY","format","LUMINANCE","type","FLOAT","u_globel","mapService","version","u_globel_radius","u_global_height","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","u_textureBlend","u_line_type","u_dash_array","u_texture","u_line_texture","u_icon_step","u_textSize","u_linearColor","u_sourceColor","u_targetColor","animateOption","u_aimate","animateOption2Array","u_time","getLayerAnimateTime","updateTexture","on","buildModels","destroy","off","mask","maskInside","buildLayerModel","moduleName","vertexShader","line_arc_vert","fragmentShader","line_arc_frag","triangulation","blend","getBlend","stencil","styleAttributeService","registerStyleAttribute","name","Attribute","descriptor","buffer","usage","DYNAMIC_DRAW","size","feature","featureIdx","vertex","attributeIdx","Array","isArray","STATIC_DRAW","iconMap","getIconMap","x","y"],"mappings":";;;;;;;;;;;;;AAAA,SACEA,aADF,EAEEC,EAFF,QASO,eATP;AAUA,SAASC,OAAT,EAAkBC,OAAlB,QAAiC,gBAAjC;AAEA,OAAOC,SAAP,MAAsB,sBAAtB;AAEA,SAASC,oBAAT,QAAqC,0BAArC;AACA,SAASC,YAAT,QAA6B,mBAA7B;;;AAGA,IAAMC,YAAuC,GAAG;AAC9CC,EAAAA,KAAK,EAAE,GADuC;AAE9CC,EAAAA,IAAI,EAAE;AAFwC,CAAhD;;IAIqBC,U;;;;;;;;;;;;;;;;;;oEA8MK,YAAM;AAC5B,UAAQC,eAAR,GAA4B,MAAKC,eAAjC,CAAQD,eAAR;;AACA,UAAI,MAAKE,OAAT,EAAkB;AAChB,cAAKA,OAAL,CAAaC,MAAb,CAAoB;AAClBC,UAAAA,IAAI,EAAE,MAAKC,WAAL,CAAiBC,SAAjB;AADY,SAApB;;AAGA,cAAKC,KAAL,CAAWC,MAAX;;AACA;AACD;;AACD,YAAKN,OAAL,GAAeF,eAAe,CAAC;AAC7BI,QAAAA,IAAI,EAAE,MAAKC,WAAL,CAAiBC,SAAjB,EADuB;AAE7BG,QAAAA,GAAG,EAAEnB,EAAE,CAACoB,OAFqB;AAG7BC,QAAAA,GAAG,EAAErB,EAAE,CAACoB,OAHqB;AAI7BE,QAAAA,gBAAgB,EAAE,KAJW;AAK7BC,QAAAA,KAAK,EAAE,IALsB;AAM7BC,QAAAA,MAAM,EAAE,MAAKT,WAAL,CAAiBU,YAAjB,IAAiC;AANZ,OAAD,CAA9B;AAQD,K;;;;;;;WA7ND,wBAAqC;AACnC,iBAWI,KAAKR,KAAL,CAAWS,cAAX,EAXJ;AAAA,UACEC,OADF,QACEA,OADF;AAAA,UAEEC,WAFF,QAEEA,WAFF;AAAA,UAGEC,WAHF,QAGEA,WAHF;AAAA,mCAIEC,YAJF;AAAA,UAIEA,YAJF,kCAIiB,QAJjB;AAAA,+BAKEC,QALF;AAAA,UAKEA,QALF,8BAKa,OALb;AAAA,gCAMEC,SANF;AAAA,UAMEA,SANF,+BAMc,CAAC,EAAD,EAAK,CAAL,CANd;AAAA,kCAOEC,WAPF;AAAA,UAOEA,WAPF,iCAOgB,KAPhB;AAAA,+BAQEC,QARF;AAAA,UAQEA,QARF,8BAQa,GARb;AAAA,oCASEC,aATF;AAAA,UASEA,aATF,mCASkB,EATlB;AAAA,sCAUEC,eAVF;AAAA,UAUEA,eAVF,qCAUoB,EAVpB;;AAaA,UAAIJ,SAAS,CAACK,MAAV,KAAqB,CAAzB,EAA4B;AAC1BL,QAAAA,SAAS,CAACM,IAAV,CAAe,CAAf,EAAkB,CAAlB;AACD;;AAGD,UAAIC,cAAc,GAAG,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;;AACA,UAAIb,WAAW,IAAIC,WAAnB,EAAgC;AAC9BW,QAAAA,cAAc,GAAGtC,OAAO,CAAC0B,WAAD,CAAxB;AACAa,QAAAA,cAAc,GAAGvC,OAAO,CAAC2B,WAAD,CAAxB;AACAU,QAAAA,cAAc,GAAG,CAAjB;AACD;;AAED,UAAI,KAAK5B,eAAL,CAAqB+B,QAArB,EAAJ,EAAqC;AACnC,aAAK9B,OAAL,CAAa+B,IAAb;AACD;;AAED,UAAI,KAAKC,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAElB,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKmB,oBAAL,CAA0B;AAAEnB,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMoB,UAAU,GAAG,KAAK9B,KAAL,CAAW+B,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQrC,IAAR,sBAAQA,IAAR;AAAA,YAAcS,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAK4B,QAAL,GAAgB5B,MAAhB;AAEA,aAAK6B,WAAL,GACE,KAAKH,UAAL,GAAkB,CAAlB,IAAuBpC,IAAI,CAACuB,MAAL,GAAc,CAArC,GACI,KAAK3B,eAAL,CAAqB;AACnB4C,UAAAA,KAAK,EAAE,IADY;AAEnBxC,UAAAA,IAAI,EAAJA,IAFmB;AAGnByC,UAAAA,MAAM,EAAEvD,EAAE,CAACwD,SAHQ;AAInBC,UAAAA,IAAI,EAAEzD,EAAE,CAAC0D,KAJU;AAKnBnC,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKd,eAAL,CAAqB;AACnB4C,UAAAA,KAAK,EAAE,IADY;AAEnBxC,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnByC,UAAAA,MAAM,EAAEvD,EAAE,CAACwD,SAHQ;AAInBC,UAAAA,IAAI,EAAEzD,EAAE,CAAC0D,KAJU;AAKnBnC,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AAED,aAAO;AACLmC,QAAAA,QAAQ,EAAE,KAAKC,UAAL,CAAgBC,OAAhB,KAA4B,QAA5B,GAAuC,CAAvC,GAA2C,CADhD;AAELC,QAAAA,eAAe,EAAEzD,YAFZ;AAGL0D,QAAAA,eAAe,EAAE3B,eAHZ;AAKL4B,QAAAA,aAAa,EAAE,KAAKX,WALf;AAMLY,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EANb;AAQLC,QAAAA,SAAS,EAAE,UAASxC,OAAT,IAAoBA,OAApB,GAA8B,GARpC;AASLyC,QAAAA,cAAc,EAAEtC,YAAY,KAAK,QAAjB,GAA4B,GAA5B,GAAkC,GAT7C;AAULK,QAAAA,aAAa,EAAbA,aAVK;AAWLkC,QAAAA,WAAW,EAAE/D,YAAY,CAACyB,QAAD,CAAZ,IAAoC,GAX5C;AAYLuC,QAAAA,YAAY,EAAEtC,SAZT;AAeLuC,QAAAA,SAAS,EAAE,KAAK3D,OAfX;AAgBL4D,QAAAA,cAAc,EAAEvC,WAAW,GAAG,GAAH,GAAS,GAhB/B;AAiBLwC,QAAAA,WAAW,EAAEvC,QAjBR;AAkBLwC,QAAAA,UAAU,EAAE,CAAC,IAAD,EAAO,KAAK3D,WAAL,CAAiBU,YAAjB,IAAiC,GAAxC,CAlBP;AAqBLkD,QAAAA,aAAa,EAAEpC,cArBV;AAsBLqC,QAAAA,aAAa,EAAEpC,cAtBV;AAuBLqC,QAAAA,aAAa,EAAEpC;AAvBV,OAAP;AAyBD;;;WAED,8BAA2C;AACzC,kBAA0B,KAAKxB,KAAL,CAAWS,cAAX,EAA1B;AAAA,UAAQoD,aAAR,SAAQA,aAAR;;AACA,aAAO;AACLC,QAAAA,QAAQ,EAAE,KAAKC,mBAAL,CAAyBF,aAAzB,CADL;AAELG,QAAAA,MAAM,EAAE,KAAKhE,KAAL,CAAWiE,mBAAX;AAFH,OAAP;AAID;;;WAED,sBAA8B;AAC5B,WAAKC,aAAL;AACA,WAAKpE,WAAL,CAAiBqE,EAAjB,CAAoB,aAApB,EAAmC,KAAKD,aAAxC;AAEA,aAAO,KAAKE,WAAL,EAAP;AACD;;;WAED,uBAAqB;AAAA;;AACnB,4BAAKzE,OAAL,gEAAc0E,OAAd;AACA,gCAAKjC,WAAL,wEAAkBiC,OAAlB;AACA,WAAKvE,WAAL,CAAiBwE,GAAjB,CAAqB,aAArB,EAAoC,KAAKJ,aAAzC;AACD;;;WAED,uBAA+B;AAC7B,kBAII,KAAKlE,KAAL,CAAWS,cAAX,EAJJ;AAAA,sCACES,aADF;AAAA,UACEA,aADF,oCACkB,EADlB;AAAA,6BAEEqD,IAFF;AAAA,UAEEA,IAFF,2BAES,KAFT;AAAA,mCAGEC,UAHF;AAAA,UAGEA,UAHF,iCAGe,IAHf;;AAKA,aAAO,CACL,KAAKxE,KAAL,CAAWyE,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,WADa;AAEzBC,QAAAA,YAAY,EAAEC,aAFW;AAGzBC,QAAAA,cAAc,EAAEC,aAHS;AAIzBC,QAAAA,aAAa,EAAE5F,oBAJU;AAKzB6F,QAAAA,KAAK,EAAE,KAAKC,QAAL,EALkB;AAMzB/D,QAAAA,aAAa,EAAbA,aANyB;AAQzBgE,QAAAA,OAAO,EAAElG,OAAO,CAACuF,IAAD,EAAOC,UAAP;AARS,OAA3B,CADK,CAAP;AAYD;;;WACD,qCAAsC;AAAA;;AAEpC,WAAKW,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,MAD0C;AAEhD7C,QAAAA,IAAI,EAAE1D,aAAa,CAACwG,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,QADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE1G,EAAE,CAAC2G,YAFJ;AAGN7F,YAAAA,IAAI,EAAE,EAHA;AAIN2C,YAAAA,IAAI,EAAEzD,EAAE,CAAC0D;AAJH,WAFE;AAQVkD,UAAAA,IAAI,EAAE,CARI;AASV/F,UAAAA,MAAM,EAAE,gBACNgG,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gCAAqBH,OAArB,CAAQD,IAAR;AAAA,gBAAQA,IAAR,8BAAe,CAAf;AACA,mBAAOK,KAAK,CAACC,OAAN,CAAcN,IAAd,IAAsB,CAACA,IAAI,CAAC,CAAD,CAAL,CAAtB,GAAkC,CAACA,IAAD,CAAzC;AACD;AAjBS;AAHoC,OAAlD;AAwBA,WAAKR,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,UAD0C;AAEhD7C,QAAAA,IAAI,EAAE1D,aAAa,CAACwG,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,YADI;AAEVG,UAAAA,MAAM,EAAE;AACNC,YAAAA,KAAK,EAAE1G,EAAE,CAACmH,WADJ;AAENrG,YAAAA,IAAI,EAAE,EAFA;AAGN2C,YAAAA,IAAI,EAAEzD,EAAE,CAAC0D;AAHH,WAFE;AAOVkD,UAAAA,IAAI,EAAE,CAPI;AAQV/F,UAAAA,MAAM,EAAE,gBACNgG,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,EAAYA,MAAM,CAAC,CAAD,CAAlB,EAAuBA,MAAM,CAAC,CAAD,CAA7B,EAAkCA,MAAM,CAAC,CAAD,CAAxC,CAAP;AACD;AAfS;AAHoC,OAAlD;AAsBA,WAAKX,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,IAD0C;AAEhD7C,QAAAA,IAAI,EAAE1D,aAAa,CAACwG,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,aADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE1G,EAAE,CAAC2G,YAFJ;AAGN7F,YAAAA,IAAI,EAAE,EAHA;AAIN2C,YAAAA,IAAI,EAAEzD,EAAE,CAAC0D;AAJH,WAFE;AAQVkD,UAAAA,IAAI,EAAE,CARI;AASV/F,UAAAA,MAAM,EAAE,gBACNgG,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gBAAMI,OAAO,GAAG,MAAI,CAACrG,WAAL,CAAiBsG,UAAjB,EAAhB;;AACA,gBAAQzG,OAAR,GAAoBiG,OAApB,CAAQjG,OAAR;;AACA,wBAAiBwG,OAAO,CAACxG,OAAD,CAAP,IAA8B;AAAE0G,cAAAA,CAAC,EAAE,CAAL;AAAQC,cAAAA,CAAC,EAAE;AAAX,aAA/C;AAAA,gBAAQD,CAAR,SAAQA,CAAR;AAAA,gBAAWC,CAAX,SAAWA,CAAX;;AACA,mBAAO,CAACD,CAAD,EAAIC,CAAJ,CAAP;AACD;AAnBS;AAHoC,OAAlD;AAyBD;;;;EA5MqCpH,S;;SAAnBM,U","sourcesContent":["import {\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';\nimport { LineArcTriangulation } from '../../core/triangulation';\nimport { EARTH_RADIUS } from '../../earth/utils';\nimport line_arc_frag from '../shaders/line_arc_3d_frag.glsl';\nimport line_arc_vert from '../shaders/line_arc_3d_vert.glsl';\nconst lineStyleObj: { [key: string]: number } = {\n solid: 0.0,\n dash: 1.0,\n};\nexport default class Arc3DModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity,\n sourceColor,\n targetColor,\n textureBlend = 'normal',\n lineType = 'solid',\n dashArray = [10, 5],\n lineTexture = false,\n iconStep = 100,\n segmentNumber = 30,\n globalArcHeight = 10,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n if (dashArray.length === 2) {\n dashArray.push(0, 0);\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_globel: this.mapService.version === 'GLOBEL' ? 1 : 0,\n u_globel_radius: EARTH_RADIUS, // 地球半径\n u_global_height: globalArcHeight,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity === undefined ? 1 : opacity,\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n segmentNumber,\n u_line_type: lineStyleObj[lineType as string] || 0.0,\n u_dash_array: dashArray,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n };\n }\n\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n return this.buildModels();\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public buildModels(): IModel[] {\n const {\n segmentNumber = 30,\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'arc3Dline',\n vertexShader: line_arc_vert,\n fragmentShader: line_arc_frag,\n triangulation: LineArcTriangulation,\n blend: this.getBlend(),\n segmentNumber,\n // primitive: gl.POINTS,\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'instance', // 弧线起始点信息\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Instance',\n buffer: {\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 4,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4], vertex[5], vertex[6]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"arc_3d.js"}
1
+ {"version":3,"sources":["../../../src/line/models/arc_3d.ts"],"names":["AttributeType","gl","getMask","rgb2arr","BaseModel","LineArcTriangulation","EARTH_RADIUS","lineStyleObj","solid","dash","Arc3DModel","createTexture2D","rendererService","texture","update","data","iconService","getCanvas","layer","render","mag","NEAREST","min","premultiplyAlpha","width","height","canvasHeight","getLayerConfig","opacity","sourceColor","targetColor","textureBlend","lineType","dashArray","lineTexture","iconStep","segmentNumber","globalArcHeight","length","push","useLinearColor","sourceColorArr","targetColorArr","getDirty","bind","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","rowCount","dataTexture","flipY","format","LUMINANCE","type","FLOAT","u_globel","mapService","version","u_globel_radius","u_global_height","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","u_textureBlend","u_line_type","u_dash_array","u_texture","u_line_texture","u_icon_step","u_textSize","u_linearColor","u_sourceColor","u_targetColor","animateOption","u_aimate","animateOption2Array","u_time","getLayerAnimateTime","updateTexture","on","buildModels","destroy","off","frag","arc3d_linear_frag","vert","arc3d_linear_vert","arc3d_line_frag","arc3d_line_vert","mask","maskInside","getShaders","buildLayerModel","moduleName","vertexShader","fragmentShader","triangulation","blend","getBlend","stencil","styleAttributeService","registerStyleAttribute","name","Attribute","descriptor","buffer","usage","DYNAMIC_DRAW","size","feature","featureIdx","vertex","attributeIdx","Array","isArray","STATIC_DRAW","iconMap","getIconMap","x","y"],"mappings":";;;;;;;;;;;;;AAAA,SACEA,aADF,EAEEC,EAFF,QASO,eATP;AAUA,SAASC,OAAT,EAAkBC,OAAlB,QAAiC,gBAAjC;AAEA,OAAOC,SAAP,MAAsB,sBAAtB;AAEA,SAASC,oBAAT,QAAqC,0BAArC;AACA,SAASC,YAAT,QAA6B,mBAA7B;;;;;AAQA,IAAMC,YAAuC,GAAG;AAC9CC,EAAAA,KAAK,EAAE,GADuC;AAE9CC,EAAAA,IAAI,EAAE;AAFwC,CAAhD;;IAIqBC,U;;;;;;;;;;;;;;;;;;oEAsOK,YAAM;AAC5B,UAAQC,eAAR,GAA4B,MAAKC,eAAjC,CAAQD,eAAR;;AACA,UAAI,MAAKE,OAAT,EAAkB;AAChB,cAAKA,OAAL,CAAaC,MAAb,CAAoB;AAClBC,UAAAA,IAAI,EAAE,MAAKC,WAAL,CAAiBC,SAAjB;AADY,SAApB;;AAGA,cAAKC,KAAL,CAAWC,MAAX;;AACA;AACD;;AACD,YAAKN,OAAL,GAAeF,eAAe,CAAC;AAC7BI,QAAAA,IAAI,EAAE,MAAKC,WAAL,CAAiBC,SAAjB,EADuB;AAE7BG,QAAAA,GAAG,EAAEnB,EAAE,CAACoB,OAFqB;AAG7BC,QAAAA,GAAG,EAAErB,EAAE,CAACoB,OAHqB;AAI7BE,QAAAA,gBAAgB,EAAE,KAJW;AAK7BC,QAAAA,KAAK,EAAE,IALsB;AAM7BC,QAAAA,MAAM,EAAE,MAAKT,WAAL,CAAiBU,YAAjB,IAAiC;AANZ,OAAD,CAA9B;AAQD,K;;;;;;;WArPD,wBAAqC;AACnC,iBAWI,KAAKR,KAAL,CAAWS,cAAX,EAXJ;AAAA,UACEC,OADF,QACEA,OADF;AAAA,UAEEC,WAFF,QAEEA,WAFF;AAAA,UAGEC,WAHF,QAGEA,WAHF;AAAA,mCAIEC,YAJF;AAAA,UAIEA,YAJF,kCAIiB,QAJjB;AAAA,+BAKEC,QALF;AAAA,UAKEA,QALF,8BAKa,OALb;AAAA,gCAMEC,SANF;AAAA,UAMEA,SANF,+BAMc,CAAC,EAAD,EAAK,CAAL,CANd;AAAA,kCAOEC,WAPF;AAAA,UAOEA,WAPF,iCAOgB,KAPhB;AAAA,+BAQEC,QARF;AAAA,UAQEA,QARF,8BAQa,GARb;AAAA,oCASEC,aATF;AAAA,UASEA,aATF,mCASkB,EATlB;AAAA,sCAUEC,eAVF;AAAA,UAUEA,eAVF,qCAUoB,EAVpB;;AAaA,UAAIJ,SAAS,CAACK,MAAV,KAAqB,CAAzB,EAA4B;AAC1BL,QAAAA,SAAS,CAACM,IAAV,CAAe,CAAf,EAAkB,CAAlB;AACD;;AAGD,UAAIC,cAAc,GAAG,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;;AACA,UAAIb,WAAW,IAAIC,WAAnB,EAAgC;AAC9BW,QAAAA,cAAc,GAAGtC,OAAO,CAAC0B,WAAD,CAAxB;AACAa,QAAAA,cAAc,GAAGvC,OAAO,CAAC2B,WAAD,CAAxB;AACAU,QAAAA,cAAc,GAAG,CAAjB;AACD;;AAED,UAAI,KAAK5B,eAAL,CAAqB+B,QAArB,EAAJ,EAAqC;AACnC,aAAK9B,OAAL,CAAa+B,IAAb;AACD;;AAED,UAAI,KAAKC,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAElB,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKmB,oBAAL,CAA0B;AAAEnB,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMoB,UAAU,GAAG,KAAK9B,KAAL,CAAW+B,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQrC,IAAR,sBAAQA,IAAR;AAAA,YAAcS,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAK4B,QAAL,GAAgB5B,MAAhB;AAEA,aAAK6B,WAAL,GACE,KAAKH,UAAL,GAAkB,CAAlB,IAAuBpC,IAAI,CAACuB,MAAL,GAAc,CAArC,GACI,KAAK3B,eAAL,CAAqB;AACnB4C,UAAAA,KAAK,EAAE,IADY;AAEnBxC,UAAAA,IAAI,EAAJA,IAFmB;AAGnByC,UAAAA,MAAM,EAAEvD,EAAE,CAACwD,SAHQ;AAInBC,UAAAA,IAAI,EAAEzD,EAAE,CAAC0D,KAJU;AAKnBnC,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKd,eAAL,CAAqB;AACnB4C,UAAAA,KAAK,EAAE,IADY;AAEnBxC,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnByC,UAAAA,MAAM,EAAEvD,EAAE,CAACwD,SAHQ;AAInBC,UAAAA,IAAI,EAAEzD,EAAE,CAAC0D,KAJU;AAKnBnC,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AAED,aAAO;AACLmC,QAAAA,QAAQ,EAAE,KAAKC,UAAL,CAAgBC,OAAhB,KAA4B,QAA5B,GAAuC,CAAvC,GAA2C,CADhD;AAELC,QAAAA,eAAe,EAAEzD,YAFZ;AAGL0D,QAAAA,eAAe,EAAE3B,eAHZ;AAKL4B,QAAAA,aAAa,EAAE,KAAKX,WALf;AAMLY,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EANb;AAQLC,QAAAA,SAAS,EAAE,UAASxC,OAAT,IAAoBA,OAApB,GAA8B,GARpC;AASLyC,QAAAA,cAAc,EAAEtC,YAAY,KAAK,QAAjB,GAA4B,GAA5B,GAAkC,GAT7C;AAULK,QAAAA,aAAa,EAAbA,aAVK;AAWLkC,QAAAA,WAAW,EAAE/D,YAAY,CAACyB,QAAD,CAAZ,IAAoC,GAX5C;AAYLuC,QAAAA,YAAY,EAAEtC,SAZT;AAeLuC,QAAAA,SAAS,EAAE,KAAK3D,OAfX;AAgBL4D,QAAAA,cAAc,EAAEvC,WAAW,GAAG,GAAH,GAAS,GAhB/B;AAiBLwC,QAAAA,WAAW,EAAEvC,QAjBR;AAkBLwC,QAAAA,UAAU,EAAE,CAAC,IAAD,EAAO,KAAK3D,WAAL,CAAiBU,YAAjB,IAAiC,GAAxC,CAlBP;AAqBLkD,QAAAA,aAAa,EAAEpC,cArBV;AAsBLqC,QAAAA,aAAa,EAAEpC,cAtBV;AAuBLqC,QAAAA,aAAa,EAAEpC;AAvBV,OAAP;AAyBD;;;WAED,8BAA2C;AACzC,kBAA0B,KAAKxB,KAAL,CAAWS,cAAX,EAA1B;AAAA,UAAQoD,aAAR,SAAQA,aAAR;;AACA,aAAO;AACLC,QAAAA,QAAQ,EAAE,KAAKC,mBAAL,CAAyBF,aAAzB,CADL;AAELG,QAAAA,MAAM,EAAE,KAAKhE,KAAL,CAAWiE,mBAAX;AAFH,OAAP;AAID;;;WAED,sBAA8B;AAC5B,WAAKC,aAAL;AACA,WAAKpE,WAAL,CAAiBqE,EAAjB,CAAoB,aAApB,EAAmC,KAAKD,aAAxC;AAEA,aAAO,KAAKE,WAAL,EAAP;AACD;;;WAED,uBAAqB;AAAA;;AACnB,4BAAKzE,OAAL,gEAAc0E,OAAd;AACA,gCAAKjC,WAAL,wEAAkBiC,OAAlB;AACA,WAAKvE,WAAL,CAAiBwE,GAAjB,CAAqB,aAArB,EAAoC,KAAKJ,aAAzC;AACD;;;WAED,sBAAkE;AAChE,kBAII,KAAKlE,KAAL,CAAWS,cAAX,EAJJ;AAAA,UACEE,WADF,SACEA,WADF;AAAA,UAEEC,WAFF,SAEEA,WAFF;AAAA,UAGEE,QAHF,SAGEA,QAHF;;AAMA,UAAIH,WAAW,IAAIC,WAAnB,EAAgC;AAE9B,eAAO;AACL2D,UAAAA,IAAI,EAAEC,iBADD;AAELC,UAAAA,IAAI,EAAEC,iBAFD;AAGLlC,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD,OAPD,MAOO;AACL,eAAO;AACL+B,UAAAA,IAAI,EAAEI,eADD;AAELF,UAAAA,IAAI,EAAEG,eAFD;AAGLpC,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD;AACF;;;WAED,uBAA+B;AAC7B,kBAII,KAAKxC,KAAL,CAAWS,cAAX,EAJJ;AAAA,sCACES,aADF;AAAA,UACEA,aADF,oCACkB,EADlB;AAAA,6BAEE2D,IAFF;AAAA,UAEEA,IAFF,2BAES,KAFT;AAAA,mCAGEC,UAHF;AAAA,UAGEA,UAHF,iCAGe,IAHf;;AAKA,6BAA6B,KAAKC,UAAL,EAA7B;AAAA,UAAQR,IAAR,oBAAQA,IAAR;AAAA,UAAcE,IAAd,oBAAcA,IAAd;AAAA,UAAoBjC,IAApB,oBAAoBA,IAApB;;AACA,aAAO,CACL,KAAKxC,KAAL,CAAWgF,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,cAAczC,IADD;AAEzB0C,QAAAA,YAAY,EAAET,IAFW;AAGzBU,QAAAA,cAAc,EAAEZ,IAHS;AAIzBa,QAAAA,aAAa,EAAEjG,oBAJU;AAKzBkG,QAAAA,KAAK,EAAE,KAAKC,QAAL,EALkB;AAMzBpE,QAAAA,aAAa,EAAbA,aANyB;AAQzBqE,QAAAA,OAAO,EAAEvG,OAAO,CAAC6F,IAAD,EAAOC,UAAP;AARS,OAA3B,CADK,CAAP;AAYD;;;WACD,qCAAsC;AAAA;;AAEpC,WAAKU,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,MAD0C;AAEhDlD,QAAAA,IAAI,EAAE1D,aAAa,CAAC6G,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,QADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE/G,EAAE,CAACgH,YAFJ;AAGNlG,YAAAA,IAAI,EAAE,EAHA;AAIN2C,YAAAA,IAAI,EAAEzD,EAAE,CAAC0D;AAJH,WAFE;AAQVuD,UAAAA,IAAI,EAAE,CARI;AASVpG,UAAAA,MAAM,EAAE,gBACNqG,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gCAAqBH,OAArB,CAAQD,IAAR;AAAA,gBAAQA,IAAR,8BAAe,CAAf;AACA,mBAAOK,KAAK,CAACC,OAAN,CAAcN,IAAd,IAAsB,CAACA,IAAI,CAAC,CAAD,CAAL,CAAtB,GAAkC,CAACA,IAAD,CAAzC;AACD;AAjBS;AAHoC,OAAlD;AAwBA,WAAKR,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,UAD0C;AAEhDlD,QAAAA,IAAI,EAAE1D,aAAa,CAAC6G,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,YADI;AAEVG,UAAAA,MAAM,EAAE;AACNC,YAAAA,KAAK,EAAE/G,EAAE,CAACwH,WADJ;AAEN1G,YAAAA,IAAI,EAAE,EAFA;AAGN2C,YAAAA,IAAI,EAAEzD,EAAE,CAAC0D;AAHH,WAFE;AAOVuD,UAAAA,IAAI,EAAE,CAPI;AAQVpG,UAAAA,MAAM,EAAE,gBACNqG,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,EAAYA,MAAM,CAAC,CAAD,CAAlB,EAAuBA,MAAM,CAAC,CAAD,CAA7B,EAAkCA,MAAM,CAAC,CAAD,CAAxC,CAAP;AACD;AAfS;AAHoC,OAAlD;AAsBA,WAAKX,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,IAD0C;AAEhDlD,QAAAA,IAAI,EAAE1D,aAAa,CAAC6G,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,aADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE/G,EAAE,CAACgH,YAFJ;AAGNlG,YAAAA,IAAI,EAAE,EAHA;AAIN2C,YAAAA,IAAI,EAAEzD,EAAE,CAAC0D;AAJH,WAFE;AAQVuD,UAAAA,IAAI,EAAE,CARI;AASVpG,UAAAA,MAAM,EAAE,gBACNqG,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gBAAMI,OAAO,GAAG,MAAI,CAAC1G,WAAL,CAAiB2G,UAAjB,EAAhB;;AACA,gBAAQ9G,OAAR,GAAoBsG,OAApB,CAAQtG,OAAR;;AACA,wBAAiB6G,OAAO,CAAC7G,OAAD,CAAP,IAA8B;AAAE+G,cAAAA,CAAC,EAAE,CAAL;AAAQC,cAAAA,CAAC,EAAE;AAAX,aAA/C;AAAA,gBAAQD,CAAR,SAAQA,CAAR;AAAA,gBAAWC,CAAX,SAAWA,CAAX;;AACA,mBAAO,CAACD,CAAD,EAAIC,CAAJ,CAAP;AACD;AAnBS;AAHoC,OAAlD;AAyBD;;;;EApOqCzH,S;;SAAnBM,U","sourcesContent":["import {\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';\nimport { LineArcTriangulation } from '../../core/triangulation';\nimport { EARTH_RADIUS } from '../../earth/utils';\n// arc3d line layer\nimport arc3d_line_frag from '../shaders/line_arc_3d_frag.glsl';\nimport arc3d_line_vert from '../shaders/line_arc_3d_vert.glsl';\n// arc3d linear layer\nimport arc3d_linear_frag from '../shaders/linear/arc3d_linear_frag.glsl';\nimport arc3d_linear_vert from '../shaders/linear/arc3d_linear_vert.glsl';\n\nconst lineStyleObj: { [key: string]: number } = {\n solid: 0.0,\n dash: 1.0,\n};\nexport default class Arc3DModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity,\n sourceColor,\n targetColor,\n textureBlend = 'normal',\n lineType = 'solid',\n dashArray = [10, 5],\n lineTexture = false,\n iconStep = 100,\n segmentNumber = 30,\n globalArcHeight = 10,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n if (dashArray.length === 2) {\n dashArray.push(0, 0);\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_globel: this.mapService.version === 'GLOBEL' ? 1 : 0,\n u_globel_radius: EARTH_RADIUS, // 地球半径\n u_global_height: globalArcHeight,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity === undefined ? 1 : opacity,\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n segmentNumber,\n u_line_type: lineStyleObj[lineType as string] || 0.0,\n u_dash_array: dashArray,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n };\n }\n\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n return this.buildModels();\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public getShaders(): { frag: string; vert: string; type: string } {\n const {\n sourceColor,\n targetColor,\n lineType,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n if (sourceColor && targetColor) {\n // 分离 linear 功能\n return {\n frag: arc3d_linear_frag,\n vert: arc3d_linear_vert,\n type: 'linear',\n };\n } else {\n return {\n frag: arc3d_line_frag,\n vert: arc3d_line_vert,\n type: 'normal',\n };\n }\n }\n\n public buildModels(): IModel[] {\n const {\n segmentNumber = 30,\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const { frag, vert, type } = this.getShaders();\n return [\n this.layer.buildLayerModel({\n moduleName: 'arc3Dline' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: LineArcTriangulation,\n blend: this.getBlend(),\n segmentNumber,\n // primitive: gl.POINTS,\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'instance', // 弧线起始点信息\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Instance',\n buffer: {\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 4,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4], vertex[5], vertex[6]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"arc_3d.js"}
@@ -17,9 +17,9 @@ import BaseModel from '../../core/BaseModel';
17
17
  import { LineTriangulation } from '../../core/triangulation';
18
18
  var line_dash_frag = "#define LineTypeSolid 0.0\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n // dash line\n \n float flag = 0.;\n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n flag = 1.;\n }\n gl_FragColor.a *=flag;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
19
19
  var line_dash_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n vec2 offset = project_pixel(size.xy);\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = a_Distance / a_Total_Distance; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, project_pixel(a_Size.y), 1.0));\n } else {\n float lineHeight = a_Size.y;\n \n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
20
- var linear_line_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_blur : 0.99;\nuniform float u_line_type: 0.0;\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
21
20
  var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_blur : 0.99;\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = styleMappingMat[3].a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth/2.0;\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) {\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
22
21
  var line_vert = "\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n\n vec2 offset = project_pixel(size.xy);\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = a_Distance / a_Total_Distance;; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, project_pixel(a_Size.y) + h * 0.2, 1.0));\n } else {\n float lineHeight = a_Size.y;\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n h *= 2.0/pow(2.0, 20.0 - u_Zoom);\n }\n\n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
22
+ var linear_line_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_blur : 0.99;\nuniform float u_line_type: 0.0;\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
23
23
  var lineStyleObj = {
24
24
  solid: 0.0,
25
25
  dash: 1.0
@@ -221,10 +221,9 @@ var LineModel = function (_BaseModel) {
221
221
  var _ref4 = this.layer.getLayerConfig(),
222
222
  sourceColor = _ref4.sourceColor,
223
223
  targetColor = _ref4.targetColor,
224
- lineType = _ref4.lineType,
225
- dashArray = _ref4.dashArray;
224
+ lineType = _ref4.lineType;
226
225
 
227
- if (lineType === 'dash' && dashArray) {
226
+ if (lineType === 'dash') {
228
227
  return {
229
228
  frag: line_dash_frag,
230
229
  vert: line_dash_vert,
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/line/models/line.ts"],"names":["AttributeType","gl","getMask","rgb2arr","BaseModel","LineTriangulation","lineStyleObj","solid","dash","LineModel","createTexture2D","rendererService","texture","update","data","iconService","getCanvas","layer","render","mag","NEAREST","min","premultiplyAlpha","width","height","canvasHeight","getLayerConfig","opacity","sourceColor","targetColor","textureBlend","lineType","dashArray","lineTexture","iconStep","vertexHeightScale","borderWidth","borderColor","length","push","getDirty","bind","useLinearColor","sourceColorArr","targetColorArr","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","rowCount","dataTexture","flipY","format","LUMINANCE","type","FLOAT","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","u_textureBlend","u_line_type","u_dash_array","u_texture","u_line_texture","u_icon_step","u_textSize","u_borderWidth","u_borderColor","u_linearColor","u_sourceColor","u_targetColor","u_vertexScale","animateOption","u_aimate","animateOption2Array","u_time","getLayerAnimateTime","updateTexture","on","buildModels","destroy","off","mask","maskInside","getShaders","frag","vert","buildLayerModel","moduleName","vertexShader","fragmentShader","triangulation","primitive","TRIANGLES","blend","getBlend","depth","enable","stencil","line_dash_frag","line_dash_vert","linear_line_frag","line_vert","line_frag","styleAttributeService","registerStyleAttribute","name","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","feature","featureIdx","vertex","attributeIdx","DYNAMIC_DRAW","Array","isArray","normal","iconMap","getIconMap","x","y"],"mappings":";;;;;;;;;;;;;AAAA,SACEA,aADF,EAEEC,EAFF,QAUO,eAVP;AAYA,SAASC,OAAT,EAAkBC,OAAlB,QAAiC,gBAAjC;AAEA,OAAOC,SAAP,MAAsB,sBAAtB;AAEA,SAASC,iBAAT,QAAkC,0BAAlC;;;;;;AAUA,IAAMC,YAAuC,GAAG;AAC9CC,EAAAA,KAAK,EAAE,GADuC;AAE9CC,EAAAA,IAAI,EAAE;AAFwC,CAAhD;;IAIqBC,S;;;;;;;;;;;;;;;;;;oEA2TK,YAAM;AAC5B,UAAQC,eAAR,GAA4B,MAAKC,eAAjC,CAAQD,eAAR;;AACA,UAAI,MAAKE,OAAT,EAAkB;AAChB,cAAKA,OAAL,CAAaC,MAAb,CAAoB;AAClBC,UAAAA,IAAI,EAAE,MAAKC,WAAL,CAAiBC,SAAjB;AADY,SAApB;;AAGA,cAAKC,KAAL,CAAWC,MAAX;;AACA;AACD;;AACD,YAAKN,OAAL,GAAeF,eAAe,CAAC;AAC7BI,QAAAA,IAAI,EAAE,MAAKC,WAAL,CAAiBC,SAAjB,EADuB;AAE7BG,QAAAA,GAAG,EAAElB,EAAE,CAACmB,OAFqB;AAG7BC,QAAAA,GAAG,EAAEpB,EAAE,CAACmB,OAHqB;AAI7BE,QAAAA,gBAAgB,EAAE,KAJW;AAK7BC,QAAAA,KAAK,EAAE,IALsB;AAM7BC,QAAAA,MAAM,EAAE,MAAKT,WAAL,CAAiBU,YAAjB,IAAiC;AANZ,OAAD,CAA9B;AAQD,K;;;;;;;WA1UD,wBAAqC;AACnC,iBAYI,KAAKR,KAAL,CAAWS,cAAX,EAZJ;AAAA,UACEC,OADF,QACEA,OADF;AAAA,UAEEC,WAFF,QAEEA,WAFF;AAAA,UAGEC,WAHF,QAGEA,WAHF;AAAA,mCAIEC,YAJF;AAAA,UAIEA,YAJF,kCAIiB,QAJjB;AAAA,+BAKEC,QALF;AAAA,UAKEA,QALF,8BAKa,OALb;AAAA,gCAMEC,SANF;AAAA,UAMEA,SANF,+BAMc,CAAC,EAAD,EAAK,CAAL,EAAQ,CAAR,EAAW,CAAX,CANd;AAAA,kCAOEC,WAPF;AAAA,UAOEA,WAPF,iCAOgB,KAPhB;AAAA,+BAQEC,QARF;AAAA,UAQEA,QARF,8BAQa,GARb;AAAA,uCASEC,iBATF;AAAA,UASEA,iBATF,sCASsB,IATtB;AAAA,kCAUEC,WAVF;AAAA,UAUEA,WAVF,iCAUgB,GAVhB;AAAA,kCAWEC,WAXF;AAAA,UAWEA,WAXF,iCAWgB,MAXhB;;AAaA,UAAIL,SAAS,CAACM,MAAV,KAAqB,CAAzB,EAA4B;AAC1BN,QAAAA,SAAS,CAACO,IAAV,CAAe,CAAf,EAAkB,CAAlB;AACD;;AAED,UAAI,KAAK5B,eAAL,CAAqB6B,QAArB,EAAJ,EAAqC;AACnC,aAAK5B,OAAL,CAAa6B,IAAb;AACD;;AAGD,UAAIC,cAAc,GAAG,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;;AACA,UAAIhB,WAAW,IAAIC,WAAnB,EAAgC;AAC9Bc,QAAAA,cAAc,GAAGxC,OAAO,CAACyB,WAAD,CAAxB;AACAgB,QAAAA,cAAc,GAAGzC,OAAO,CAAC0B,WAAD,CAAxB;AACAa,QAAAA,cAAc,GAAG,CAAjB;AACD;;AAED,UAAI,KAAKG,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAEnB,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKoB,oBAAL,CAA0B;AAAEpB,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMqB,UAAU,GAAG,KAAK/B,KAAL,CAAWgC,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQtC,IAAR,sBAAQA,IAAR;AAAA,YAAcS,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAK6B,QAAL,GAAgB7B,MAAhB;AAEA,aAAK8B,WAAL,GACE,KAAKH,UAAL,GAAkB,CAAlB,IAAuBrC,IAAI,CAACwB,MAAL,GAAc,CAArC,GACI,KAAK5B,eAAL,CAAqB;AACnB6C,UAAAA,KAAK,EAAE,IADY;AAEnBzC,UAAAA,IAAI,EAAJA,IAFmB;AAGnB0C,UAAAA,MAAM,EAAEvD,EAAE,CAACwD,SAHQ;AAInBC,UAAAA,IAAI,EAAEzD,EAAE,CAAC0D,KAJU;AAKnBpC,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKd,eAAL,CAAqB;AACnB6C,UAAAA,KAAK,EAAE,IADY;AAEnBzC,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnB0C,UAAAA,MAAM,EAAEvD,EAAE,CAACwD,SAHQ;AAInBC,UAAAA,IAAI,EAAEzD,EAAE,CAAC0D,KAJU;AAKnBpC,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AAED,aAAO;AACLoC,QAAAA,aAAa,EAAE,KAAKN,WADf;AAELO,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAFb;AAILC,QAAAA,SAAS,EAAE,UAASpC,OAAT,IAAoBA,OAApB,GAA8B,GAJpC;AAKLqC,QAAAA,cAAc,EAAElC,YAAY,KAAK,QAAjB,GAA4B,GAA5B,GAAkC,GAL7C;AAMLmC,QAAAA,WAAW,EAAE3D,YAAY,CAACyB,QAAD,CANpB;AAOLmC,QAAAA,YAAY,EAAElC,SAPT;AAULmC,QAAAA,SAAS,EAAE,KAAKvD,OAVX;AAWLwD,QAAAA,cAAc,EAAEnC,WAAW,GAAG,GAAH,GAAS,GAX/B;AAYLoC,QAAAA,WAAW,EAAEnC,QAZR;AAaLoC,QAAAA,UAAU,EAAE,CAAC,IAAD,EAAO,KAAKvD,WAAL,CAAiBU,YAAjB,IAAiC,GAAxC,CAbP;AAgBL8C,QAAAA,aAAa,EAAEnC,WAhBV;AAiBLoC,QAAAA,aAAa,EAAErE,OAAO,CAACkC,WAAD,CAjBjB;AAoBLoC,QAAAA,aAAa,EAAE/B,cApBV;AAqBLgC,QAAAA,aAAa,EAAE/B,cArBV;AAsBLgC,QAAAA,aAAa,EAAE/B,cAtBV;AAyBLgC,QAAAA,aAAa,EAAEzC;AAzBV,OAAP;AA2BD;;;WACD,8BAA2C;AACzC,kBAA0B,KAAKlB,KAAL,CAAWS,cAAX,EAA1B;AAAA,UAAQmD,aAAR,SAAQA,aAAR;;AACA,aAAO;AACLC,QAAAA,QAAQ,EAAE,KAAKC,mBAAL,CAAyBF,aAAzB,CADL;AAELG,QAAAA,MAAM,EAAE,KAAK/D,KAAL,CAAWgE,mBAAX;AAFH,OAAP;AAID;;;WAED,sBAA8B;AAC5B,WAAKC,aAAL;AACA,WAAKnE,WAAL,CAAiBoE,EAAjB,CAAoB,aAApB,EAAmC,KAAKD,aAAxC;AAEA,aAAO,KAAKE,WAAL,EAAP;AACD;;;WAED,uBAAqB;AAAA;;AACnB,4BAAKxE,OAAL,gEAAcyE,OAAd;AACA,gCAAK/B,WAAL,wEAAkB+B,OAAlB;AACA,WAAKtE,WAAL,CAAiBuE,GAAjB,CAAqB,aAArB,EAAoC,KAAKJ,aAAzC;AACD;;;WAED,uBAA+B;AAC7B,kBAGI,KAAKjE,KAAL,CAAWS,cAAX,EAHJ;AAAA,6BACE6D,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;;AAIA,6BAA6B,KAAKC,UAAL,EAA7B;AAAA,UAAQC,IAAR,oBAAQA,IAAR;AAAA,UAAcC,IAAd,oBAAcA,IAAd;AAAA,UAAoBjC,IAApB,oBAAoBA,IAApB;;AACA,aAAO,CACL,KAAKzC,KAAL,CAAW2E,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,SAASnC,IADI;AAEzBoC,QAAAA,YAAY,EAAEH,IAFW;AAGzBI,QAAAA,cAAc,EAAEL,IAHS;AAIzBM,QAAAA,aAAa,EAAE3F,iBAJU;AAKzB4F,QAAAA,SAAS,EAAEhG,EAAE,CAACiG,SALW;AAMzBC,QAAAA,KAAK,EAAE,KAAKC,QAAL,EANkB;AAOzBC,QAAAA,KAAK,EAAE;AAAEC,UAAAA,MAAM,EAAE;AAAV,SAPkB;AAQzBC,QAAAA,OAAO,EAAErG,OAAO,CAACqF,IAAD,EAAOC,UAAP;AARS,OAA3B,CADK,CAAP;AAYD;;;WAMD,sBAAkE;AAChE,kBAKI,KAAKvE,KAAL,CAAWS,cAAX,EALJ;AAAA,UACEE,WADF,SACEA,WADF;AAAA,UAEEC,WAFF,SAEEA,WAFF;AAAA,UAGEE,QAHF,SAGEA,QAHF;AAAA,UAIEC,SAJF,SAIEA,SAJF;;AAOA,UAAID,QAAQ,KAAK,MAAb,IAAuBC,SAA3B,EAAsC;AACpC,eAAO;AACL0D,UAAAA,IAAI,EAAEc,cADD;AAELb,UAAAA,IAAI,EAAEc,cAFD;AAGL/C,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD;;AAED,UAAI9B,WAAW,IAAIC,WAAnB,EAAgC;AAE9B,eAAO;AACL6D,UAAAA,IAAI,EAAEgB,gBADD;AAELf,UAAAA,IAAI,EAAEgB,SAFD;AAGLjD,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD,OAPD,MAOO;AACL,eAAO;AACLgC,UAAAA,IAAI,EAAEkB,SADD;AAELjB,UAAAA,IAAI,EAAEgB,SAFD;AAGLjD,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD;AACF;;;WAED,qCAAsC;AAAA;;AACpC,WAAKmD,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,UAD0C;AAEhDrD,QAAAA,IAAI,EAAE1D,aAAa,CAACgH,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,YADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAElH,EAAE,CAACmH,WAFJ;AAGNtG,YAAAA,IAAI,EAAE,EAHA;AAIN4C,YAAAA,IAAI,EAAEzD,EAAE,CAAC0D;AAJH,WAFE;AAQV0D,UAAAA,IAAI,EAAE,CARI;AASVxG,UAAAA,MAAM,EAAE,gBACNyG,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAsBA,WAAKX,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,gBAD0C;AAEhDrD,QAAAA,IAAI,EAAE1D,aAAa,CAACgH,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,kBADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAElH,EAAE,CAACmH,WAFJ;AAGNtG,YAAAA,IAAI,EAAE,EAHA;AAIN4C,YAAAA,IAAI,EAAEzD,EAAE,CAAC0D;AAJH,WAFE;AAQV0D,UAAAA,IAAI,EAAE,CARI;AASVxG,UAAAA,MAAM,EAAE,gBACNyG,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAuBA,WAAKX,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,MAD0C;AAEhDrD,QAAAA,IAAI,EAAE1D,aAAa,CAACgH,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,QADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAElH,EAAE,CAACyH,YAFJ;AAGN5G,YAAAA,IAAI,EAAE,EAHA;AAIN4C,YAAAA,IAAI,EAAEzD,EAAE,CAAC0D;AAJH,WAFE;AAQV0D,UAAAA,IAAI,EAAE,CARI;AASVxG,UAAAA,MAAM,EAAE,gBACNyG,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gCAAqBH,OAArB,CAAQD,IAAR;AAAA,gBAAQA,IAAR,8BAAe,CAAf;AACA,mBAAOM,KAAK,CAACC,OAAN,CAAcP,IAAd,IAAsB,CAACA,IAAI,CAAC,CAAD,CAAL,EAAUA,IAAI,CAAC,CAAD,CAAd,CAAtB,GAA2C,CAACA,IAAD,EAAiB,CAAjB,CAAlD;AACD;AAjBS;AAHoC,OAAlD;AAyBA,WAAKR,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,QAD0C;AAEhDrD,QAAAA,IAAI,EAAE1D,aAAa,CAACgH,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,UADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAElH,EAAE,CAACmH,WAFJ;AAGNtG,YAAAA,IAAI,EAAE,EAHA;AAIN4C,YAAAA,IAAI,EAAEzD,EAAE,CAAC0D;AAJH,WAFE;AAQV0D,UAAAA,IAAI,EAAE,CARI;AAUVxG,UAAAA,MAAM,EAAE,gBACNyG,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNI,MALM,EAMH;AACH,mBAAOA,MAAP;AACD;AAlBS;AAHoC,OAAlD;AAyBA,WAAKhB,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,OAD0C;AAEhDrD,QAAAA,IAAI,EAAE1D,aAAa,CAACgH,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,SADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAElH,EAAE,CAACmH,WAFJ;AAGNtG,YAAAA,IAAI,EAAE,EAHA;AAIN4C,YAAAA,IAAI,EAAEzD,EAAE,CAAC0D;AAJH,WAFE;AAQV0D,UAAAA,IAAI,EAAE,CARI;AASVxG,UAAAA,MAAM,EAAE,gBACNyG,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAuBA,WAAKX,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,IAD0C;AAEhDrD,QAAAA,IAAI,EAAE1D,aAAa,CAACgH,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,aADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAElH,EAAE,CAACyH,YAFJ;AAGN5G,YAAAA,IAAI,EAAE,EAHA;AAIN4C,YAAAA,IAAI,EAAEzD,EAAE,CAAC0D;AAJH,WAFE;AAQV0D,UAAAA,IAAI,EAAE,CARI;AASVxG,UAAAA,MAAM,EAAE,gBACNyG,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gBAAMK,OAAO,GAAG,MAAI,CAAC/G,WAAL,CAAiBgH,UAAjB,EAAhB;;AACA,gBAAQnH,OAAR,GAAoB0G,OAApB,CAAQ1G,OAAR;;AACA,wBAAiBkH,OAAO,CAAClH,OAAD,CAAP,IAA8B;AAAEoH,cAAAA,CAAC,EAAE,CAAL;AAAQC,cAAAA,CAAC,EAAE;AAAX,aAA/C;AAAA,gBAAQD,CAAR,SAAQA,CAAR;AAAA,gBAAWC,CAAX,SAAWA,CAAX;;AACA,mBAAO,CAACD,CAAD,EAAIC,CAAJ,CAAP;AACD;AAnBS;AAHoC,OAAlD;AAyBD;;;;EAzToC7H,S;;SAAlBK,S","sourcesContent":["import {\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n IImage,\n ILayerConfig,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\n\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';\nimport { LineTriangulation } from '../../core/triangulation';\n// dash line shader\nimport line_dash_frag from '../shaders/dash/line_dash_frag.glsl';\nimport line_dash_vert from '../shaders/dash/line_dash_vert.glsl';\n// other function shaders\nimport linear_line_frag from '../shaders/frag/linear_frag.glsl';\n// basic line shader\nimport line_frag from '../shaders/line_frag.glsl';\nimport line_vert from '../shaders/line_vert.glsl';\n\nconst lineStyleObj: { [key: string]: number } = {\n solid: 0.0,\n dash: 1.0,\n};\nexport default class LineModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity,\n sourceColor,\n targetColor,\n textureBlend = 'normal',\n lineType = 'solid',\n dashArray = [10, 5, 0, 0],\n lineTexture = false,\n iconStep = 100,\n vertexHeightScale = 20.0,\n borderWidth = 0.0,\n borderColor = '#ccc',\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n if (dashArray.length === 2) {\n dashArray.push(0, 0);\n }\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity === undefined ? 1 : opacity,\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n u_line_type: lineStyleObj[lineType],\n u_dash_array: dashArray,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // line border 参数\n u_borderWidth: borderWidth,\n u_borderColor: rgb2arr(borderColor),\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n return this.buildModels();\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const { frag, vert, type } = this.getShaders();\n return [\n this.layer.buildLayerModel({\n moduleName: 'line' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: LineTriangulation,\n primitive: gl.TRIANGLES,\n blend: this.getBlend(),\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n /**\n * 根据参数获取不同的 shader 代码\n * @returns\n */\n public getShaders(): { frag: string; vert: string; type: string } {\n const {\n sourceColor,\n targetColor,\n lineType,\n dashArray,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n if (lineType === 'dash' && dashArray) {\n return {\n frag: line_dash_frag,\n vert: line_dash_vert,\n type: 'dash',\n };\n }\n\n if (sourceColor && targetColor) {\n // 分离 linear 功能\n return {\n frag: linear_line_frag,\n vert: line_vert,\n type: 'linear',\n };\n } else {\n return {\n frag: line_frag,\n vert: line_vert,\n type: 'normal',\n };\n }\n }\n\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3]];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n // @ts-ignore\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"line.js"}
1
+ {"version":3,"sources":["../../../src/line/models/line.ts"],"names":["AttributeType","gl","getMask","rgb2arr","BaseModel","LineTriangulation","lineStyleObj","solid","dash","LineModel","createTexture2D","rendererService","texture","update","data","iconService","getCanvas","layer","render","mag","NEAREST","min","premultiplyAlpha","width","height","canvasHeight","getLayerConfig","opacity","sourceColor","targetColor","textureBlend","lineType","dashArray","lineTexture","iconStep","vertexHeightScale","borderWidth","borderColor","length","push","getDirty","bind","useLinearColor","sourceColorArr","targetColorArr","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","rowCount","dataTexture","flipY","format","LUMINANCE","type","FLOAT","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","u_textureBlend","u_line_type","u_dash_array","u_texture","u_line_texture","u_icon_step","u_textSize","u_borderWidth","u_borderColor","u_linearColor","u_sourceColor","u_targetColor","u_vertexScale","animateOption","u_aimate","animateOption2Array","u_time","getLayerAnimateTime","updateTexture","on","buildModels","destroy","off","mask","maskInside","getShaders","frag","vert","buildLayerModel","moduleName","vertexShader","fragmentShader","triangulation","primitive","TRIANGLES","blend","getBlend","depth","enable","stencil","line_dash_frag","line_dash_vert","linear_line_frag","line_vert","line_frag","styleAttributeService","registerStyleAttribute","name","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","feature","featureIdx","vertex","attributeIdx","DYNAMIC_DRAW","Array","isArray","normal","iconMap","getIconMap","x","y"],"mappings":";;;;;;;;;;;;;AAAA,SACEA,aADF,EAEEC,EAFF,QAUO,eAVP;AAYA,SAASC,OAAT,EAAkBC,OAAlB,QAAiC,gBAAjC;AAEA,OAAOC,SAAP,MAAsB,sBAAtB;AAEA,SAASC,iBAAT,QAAkC,0BAAlC;;;;;;AAUA,IAAMC,YAAuC,GAAG;AAC9CC,EAAAA,KAAK,EAAE,GADuC;AAE9CC,EAAAA,IAAI,EAAE;AAFwC,CAAhD;;IAIqBC,S;;;;;;;;;;;;;;;;;;oEA0TK,YAAM;AAC5B,UAAQC,eAAR,GAA4B,MAAKC,eAAjC,CAAQD,eAAR;;AACA,UAAI,MAAKE,OAAT,EAAkB;AAChB,cAAKA,OAAL,CAAaC,MAAb,CAAoB;AAClBC,UAAAA,IAAI,EAAE,MAAKC,WAAL,CAAiBC,SAAjB;AADY,SAApB;;AAGA,cAAKC,KAAL,CAAWC,MAAX;;AACA;AACD;;AACD,YAAKN,OAAL,GAAeF,eAAe,CAAC;AAC7BI,QAAAA,IAAI,EAAE,MAAKC,WAAL,CAAiBC,SAAjB,EADuB;AAE7BG,QAAAA,GAAG,EAAElB,EAAE,CAACmB,OAFqB;AAG7BC,QAAAA,GAAG,EAAEpB,EAAE,CAACmB,OAHqB;AAI7BE,QAAAA,gBAAgB,EAAE,KAJW;AAK7BC,QAAAA,KAAK,EAAE,IALsB;AAM7BC,QAAAA,MAAM,EAAE,MAAKT,WAAL,CAAiBU,YAAjB,IAAiC;AANZ,OAAD,CAA9B;AAQD,K;;;;;;;WAzUD,wBAAqC;AACnC,iBAYI,KAAKR,KAAL,CAAWS,cAAX,EAZJ;AAAA,UACEC,OADF,QACEA,OADF;AAAA,UAEEC,WAFF,QAEEA,WAFF;AAAA,UAGEC,WAHF,QAGEA,WAHF;AAAA,mCAIEC,YAJF;AAAA,UAIEA,YAJF,kCAIiB,QAJjB;AAAA,+BAKEC,QALF;AAAA,UAKEA,QALF,8BAKa,OALb;AAAA,gCAMEC,SANF;AAAA,UAMEA,SANF,+BAMc,CAAC,EAAD,EAAK,CAAL,EAAQ,CAAR,EAAW,CAAX,CANd;AAAA,kCAOEC,WAPF;AAAA,UAOEA,WAPF,iCAOgB,KAPhB;AAAA,+BAQEC,QARF;AAAA,UAQEA,QARF,8BAQa,GARb;AAAA,uCASEC,iBATF;AAAA,UASEA,iBATF,sCASsB,IATtB;AAAA,kCAUEC,WAVF;AAAA,UAUEA,WAVF,iCAUgB,GAVhB;AAAA,kCAWEC,WAXF;AAAA,UAWEA,WAXF,iCAWgB,MAXhB;;AAaA,UAAIL,SAAS,CAACM,MAAV,KAAqB,CAAzB,EAA4B;AAC1BN,QAAAA,SAAS,CAACO,IAAV,CAAe,CAAf,EAAkB,CAAlB;AACD;;AAED,UAAI,KAAK5B,eAAL,CAAqB6B,QAArB,EAAJ,EAAqC;AACnC,aAAK5B,OAAL,CAAa6B,IAAb;AACD;;AAGD,UAAIC,cAAc,GAAG,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;;AACA,UAAIhB,WAAW,IAAIC,WAAnB,EAAgC;AAC9Bc,QAAAA,cAAc,GAAGxC,OAAO,CAACyB,WAAD,CAAxB;AACAgB,QAAAA,cAAc,GAAGzC,OAAO,CAAC0B,WAAD,CAAxB;AACAa,QAAAA,cAAc,GAAG,CAAjB;AACD;;AAED,UAAI,KAAKG,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAEnB,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKoB,oBAAL,CAA0B;AAAEpB,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMqB,UAAU,GAAG,KAAK/B,KAAL,CAAWgC,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQtC,IAAR,sBAAQA,IAAR;AAAA,YAAcS,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAK6B,QAAL,GAAgB7B,MAAhB;AAEA,aAAK8B,WAAL,GACE,KAAKH,UAAL,GAAkB,CAAlB,IAAuBrC,IAAI,CAACwB,MAAL,GAAc,CAArC,GACI,KAAK5B,eAAL,CAAqB;AACnB6C,UAAAA,KAAK,EAAE,IADY;AAEnBzC,UAAAA,IAAI,EAAJA,IAFmB;AAGnB0C,UAAAA,MAAM,EAAEvD,EAAE,CAACwD,SAHQ;AAInBC,UAAAA,IAAI,EAAEzD,EAAE,CAAC0D,KAJU;AAKnBpC,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKd,eAAL,CAAqB;AACnB6C,UAAAA,KAAK,EAAE,IADY;AAEnBzC,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnB0C,UAAAA,MAAM,EAAEvD,EAAE,CAACwD,SAHQ;AAInBC,UAAAA,IAAI,EAAEzD,EAAE,CAAC0D,KAJU;AAKnBpC,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AAED,aAAO;AACLoC,QAAAA,aAAa,EAAE,KAAKN,WADf;AAELO,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAFb;AAILC,QAAAA,SAAS,EAAE,UAASpC,OAAT,IAAoBA,OAApB,GAA8B,GAJpC;AAKLqC,QAAAA,cAAc,EAAElC,YAAY,KAAK,QAAjB,GAA4B,GAA5B,GAAkC,GAL7C;AAMLmC,QAAAA,WAAW,EAAE3D,YAAY,CAACyB,QAAD,CANpB;AAOLmC,QAAAA,YAAY,EAAElC,SAPT;AAULmC,QAAAA,SAAS,EAAE,KAAKvD,OAVX;AAWLwD,QAAAA,cAAc,EAAEnC,WAAW,GAAG,GAAH,GAAS,GAX/B;AAYLoC,QAAAA,WAAW,EAAEnC,QAZR;AAaLoC,QAAAA,UAAU,EAAE,CAAC,IAAD,EAAO,KAAKvD,WAAL,CAAiBU,YAAjB,IAAiC,GAAxC,CAbP;AAgBL8C,QAAAA,aAAa,EAAEnC,WAhBV;AAiBLoC,QAAAA,aAAa,EAAErE,OAAO,CAACkC,WAAD,CAjBjB;AAoBLoC,QAAAA,aAAa,EAAE/B,cApBV;AAqBLgC,QAAAA,aAAa,EAAE/B,cArBV;AAsBLgC,QAAAA,aAAa,EAAE/B,cAtBV;AAyBLgC,QAAAA,aAAa,EAAEzC;AAzBV,OAAP;AA2BD;;;WACD,8BAA2C;AACzC,kBAA0B,KAAKlB,KAAL,CAAWS,cAAX,EAA1B;AAAA,UAAQmD,aAAR,SAAQA,aAAR;;AACA,aAAO;AACLC,QAAAA,QAAQ,EAAE,KAAKC,mBAAL,CAAyBF,aAAzB,CADL;AAELG,QAAAA,MAAM,EAAE,KAAK/D,KAAL,CAAWgE,mBAAX;AAFH,OAAP;AAID;;;WAED,sBAA8B;AAC5B,WAAKC,aAAL;AACA,WAAKnE,WAAL,CAAiBoE,EAAjB,CAAoB,aAApB,EAAmC,KAAKD,aAAxC;AAEA,aAAO,KAAKE,WAAL,EAAP;AACD;;;WAED,uBAAqB;AAAA;;AACnB,4BAAKxE,OAAL,gEAAcyE,OAAd;AACA,gCAAK/B,WAAL,wEAAkB+B,OAAlB;AACA,WAAKtE,WAAL,CAAiBuE,GAAjB,CAAqB,aAArB,EAAoC,KAAKJ,aAAzC;AACD;;;WAED,uBAA+B;AAC7B,kBAGI,KAAKjE,KAAL,CAAWS,cAAX,EAHJ;AAAA,6BACE6D,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;;AAIA,6BAA6B,KAAKC,UAAL,EAA7B;AAAA,UAAQC,IAAR,oBAAQA,IAAR;AAAA,UAAcC,IAAd,oBAAcA,IAAd;AAAA,UAAoBjC,IAApB,oBAAoBA,IAApB;;AACA,aAAO,CACL,KAAKzC,KAAL,CAAW2E,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,SAASnC,IADI;AAEzBoC,QAAAA,YAAY,EAAEH,IAFW;AAGzBI,QAAAA,cAAc,EAAEL,IAHS;AAIzBM,QAAAA,aAAa,EAAE3F,iBAJU;AAKzB4F,QAAAA,SAAS,EAAEhG,EAAE,CAACiG,SALW;AAMzBC,QAAAA,KAAK,EAAE,KAAKC,QAAL,EANkB;AAOzBC,QAAAA,KAAK,EAAE;AAAEC,UAAAA,MAAM,EAAE;AAAV,SAPkB;AAQzBC,QAAAA,OAAO,EAAErG,OAAO,CAACqF,IAAD,EAAOC,UAAP;AARS,OAA3B,CADK,CAAP;AAYD;;;WAMD,sBAAkE;AAChE,kBAII,KAAKvE,KAAL,CAAWS,cAAX,EAJJ;AAAA,UACEE,WADF,SACEA,WADF;AAAA,UAEEC,WAFF,SAEEA,WAFF;AAAA,UAGEE,QAHF,SAGEA,QAHF;;AAMA,UAAIA,QAAQ,KAAK,MAAjB,EAAyB;AACvB,eAAO;AACL2D,UAAAA,IAAI,EAAEc,cADD;AAELb,UAAAA,IAAI,EAAEc,cAFD;AAGL/C,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD;;AAED,UAAI9B,WAAW,IAAIC,WAAnB,EAAgC;AAE9B,eAAO;AACL6D,UAAAA,IAAI,EAAEgB,gBADD;AAELf,UAAAA,IAAI,EAAEgB,SAFD;AAGLjD,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD,OAPD,MAOO;AACL,eAAO;AACLgC,UAAAA,IAAI,EAAEkB,SADD;AAELjB,UAAAA,IAAI,EAAEgB,SAFD;AAGLjD,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD;AACF;;;WAED,qCAAsC;AAAA;;AACpC,WAAKmD,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,UAD0C;AAEhDrD,QAAAA,IAAI,EAAE1D,aAAa,CAACgH,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,YADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAElH,EAAE,CAACmH,WAFJ;AAGNtG,YAAAA,IAAI,EAAE,EAHA;AAIN4C,YAAAA,IAAI,EAAEzD,EAAE,CAAC0D;AAJH,WAFE;AAQV0D,UAAAA,IAAI,EAAE,CARI;AASVxG,UAAAA,MAAM,EAAE,gBACNyG,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAsBA,WAAKX,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,gBAD0C;AAEhDrD,QAAAA,IAAI,EAAE1D,aAAa,CAACgH,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,kBADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAElH,EAAE,CAACmH,WAFJ;AAGNtG,YAAAA,IAAI,EAAE,EAHA;AAIN4C,YAAAA,IAAI,EAAEzD,EAAE,CAAC0D;AAJH,WAFE;AAQV0D,UAAAA,IAAI,EAAE,CARI;AASVxG,UAAAA,MAAM,EAAE,gBACNyG,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAuBA,WAAKX,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,MAD0C;AAEhDrD,QAAAA,IAAI,EAAE1D,aAAa,CAACgH,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,QADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAElH,EAAE,CAACyH,YAFJ;AAGN5G,YAAAA,IAAI,EAAE,EAHA;AAIN4C,YAAAA,IAAI,EAAEzD,EAAE,CAAC0D;AAJH,WAFE;AAQV0D,UAAAA,IAAI,EAAE,CARI;AASVxG,UAAAA,MAAM,EAAE,gBACNyG,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gCAAqBH,OAArB,CAAQD,IAAR;AAAA,gBAAQA,IAAR,8BAAe,CAAf;AACA,mBAAOM,KAAK,CAACC,OAAN,CAAcP,IAAd,IAAsB,CAACA,IAAI,CAAC,CAAD,CAAL,EAAUA,IAAI,CAAC,CAAD,CAAd,CAAtB,GAA2C,CAACA,IAAD,EAAiB,CAAjB,CAAlD;AACD;AAjBS;AAHoC,OAAlD;AAyBA,WAAKR,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,QAD0C;AAEhDrD,QAAAA,IAAI,EAAE1D,aAAa,CAACgH,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,UADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAElH,EAAE,CAACmH,WAFJ;AAGNtG,YAAAA,IAAI,EAAE,EAHA;AAIN4C,YAAAA,IAAI,EAAEzD,EAAE,CAAC0D;AAJH,WAFE;AAQV0D,UAAAA,IAAI,EAAE,CARI;AAUVxG,UAAAA,MAAM,EAAE,gBACNyG,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNI,MALM,EAMH;AACH,mBAAOA,MAAP;AACD;AAlBS;AAHoC,OAAlD;AAyBA,WAAKhB,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,OAD0C;AAEhDrD,QAAAA,IAAI,EAAE1D,aAAa,CAACgH,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,SADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAElH,EAAE,CAACmH,WAFJ;AAGNtG,YAAAA,IAAI,EAAE,EAHA;AAIN4C,YAAAA,IAAI,EAAEzD,EAAE,CAAC0D;AAJH,WAFE;AAQV0D,UAAAA,IAAI,EAAE,CARI;AASVxG,UAAAA,MAAM,EAAE,gBACNyG,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAuBA,WAAKX,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,IAD0C;AAEhDrD,QAAAA,IAAI,EAAE1D,aAAa,CAACgH,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,aADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAElH,EAAE,CAACyH,YAFJ;AAGN5G,YAAAA,IAAI,EAAE,EAHA;AAIN4C,YAAAA,IAAI,EAAEzD,EAAE,CAAC0D;AAJH,WAFE;AAQV0D,UAAAA,IAAI,EAAE,CARI;AASVxG,UAAAA,MAAM,EAAE,gBACNyG,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gBAAMK,OAAO,GAAG,MAAI,CAAC/G,WAAL,CAAiBgH,UAAjB,EAAhB;;AACA,gBAAQnH,OAAR,GAAoB0G,OAApB,CAAQ1G,OAAR;;AACA,wBAAiBkH,OAAO,CAAClH,OAAD,CAAP,IAA8B;AAAEoH,cAAAA,CAAC,EAAE,CAAL;AAAQC,cAAAA,CAAC,EAAE;AAAX,aAA/C;AAAA,gBAAQD,CAAR,SAAQA,CAAR;AAAA,gBAAWC,CAAX,SAAWA,CAAX;;AACA,mBAAO,CAACD,CAAD,EAAIC,CAAJ,CAAP;AACD;AAnBS;AAHoC,OAAlD;AAyBD;;;;EAxToC7H,S;;SAAlBK,S","sourcesContent":["import {\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n IImage,\n ILayerConfig,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\n\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';\nimport { LineTriangulation } from '../../core/triangulation';\n// dash line shader\nimport line_dash_frag from '../shaders/dash/line_dash_frag.glsl';\nimport line_dash_vert from '../shaders/dash/line_dash_vert.glsl';\n// basic line shader\nimport line_frag from '../shaders/line_frag.glsl';\nimport line_vert from '../shaders/line_vert.glsl';\n// other function shaders\nimport linear_line_frag from '../shaders/linear/line_linear_frag.glsl';\n\nconst lineStyleObj: { [key: string]: number } = {\n solid: 0.0,\n dash: 1.0,\n};\nexport default class LineModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity,\n sourceColor,\n targetColor,\n textureBlend = 'normal',\n lineType = 'solid',\n dashArray = [10, 5, 0, 0],\n lineTexture = false,\n iconStep = 100,\n vertexHeightScale = 20.0,\n borderWidth = 0.0,\n borderColor = '#ccc',\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n if (dashArray.length === 2) {\n dashArray.push(0, 0);\n }\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity === undefined ? 1 : opacity,\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n u_line_type: lineStyleObj[lineType],\n u_dash_array: dashArray,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // line border 参数\n u_borderWidth: borderWidth,\n u_borderColor: rgb2arr(borderColor),\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n return this.buildModels();\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n const { frag, vert, type } = this.getShaders();\n return [\n this.layer.buildLayerModel({\n moduleName: 'line' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: LineTriangulation,\n primitive: gl.TRIANGLES,\n blend: this.getBlend(),\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n /**\n * 根据参数获取不同的 shader 代码\n * @returns\n */\n public getShaders(): { frag: string; vert: string; type: string } {\n const {\n sourceColor,\n targetColor,\n lineType,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n if (lineType === 'dash') {\n return {\n frag: line_dash_frag,\n vert: line_dash_vert,\n type: 'dash',\n };\n }\n\n if (sourceColor && targetColor) {\n // 分离 linear 功能\n return {\n frag: linear_line_frag,\n vert: line_vert,\n type: 'linear',\n };\n } else {\n return {\n frag: line_frag,\n vert: line_vert,\n type: 'normal',\n };\n }\n }\n\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3]];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n // @ts-ignore\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"line.js"}
@@ -5,6 +5,11 @@ export default class SimpleLineModel extends BaseModel {
5
5
  getAnimateUniforms(): IModelUniform;
6
6
  initModels(): IModel[];
7
7
  clearModels(): void;
8
+ getShaders(): {
9
+ frag: string;
10
+ vert: string;
11
+ type: string;
12
+ };
8
13
  buildModels(): IModel[];
9
14
  protected registerBuiltinAttributes(): void;
10
15
  }
@@ -13,8 +13,9 @@ import { AttributeType, gl } from '@antv/l7-core';
13
13
  import { getMask, rgb2arr } from '@antv/l7-utils';
14
14
  import BaseModel from '../../core/BaseModel';
15
15
  import { SimpleLineTriangulation } from '../../core/triangulation';
16
- var line_frag = "\nuniform float u_blur : 0.99;\nuniform float u_line_type: 0.0;\nuniform float u_opacity : 1.0;\n\nuniform float u_borderWidth: 0.0;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n}\n";
17
- var line_vert = "\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Position;\n\n\n// dash line\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n\nvarying vec4 v_color;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n v_color = a_Color;\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = a_Distance / a_Total_Distance; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n \n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, project_pixel(a_Size.y) + h * 0.2, 1.0));\n } else {\n float lineHeight = a_Size.y;\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n h *= 2.0/pow(2.0, 20.0 - u_Zoom);\n }\n\n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, lineHeight + h, 1.0));\n }\n}\n";
16
+ var simle_linear_frag = "\n\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nvarying mat4 styleMappingMat;\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n}\n";
17
+ var simple_line_frag = "\nvarying vec4 v_color;\nvarying mat4 styleMappingMat;\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n}\n";
18
+ var simple_line_vert = "\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Position;\n\n\n// dash line\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nuniform float u_opacity: 1.0;\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n\nvarying vec4 v_color;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n v_color = a_Color; \n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, project_pixel(a_Size.y) + h * 0.2, 1.0));\n } else {\n float lineHeight = a_Size.y;\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n h *= 2.0/pow(2.0, 20.0 - u_Zoom);\n }\n\n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, lineHeight + h, 1.0));\n }\n}\n";
18
19
 
19
20
  var SimpleLineModel = function (_BaseModel) {
20
21
  _inherits(SimpleLineModel, _BaseModel);
@@ -111,19 +112,45 @@ var SimpleLineModel = function (_BaseModel) {
111
112
 
112
113
  (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
113
114
  }
115
+ }, {
116
+ key: "getShaders",
117
+ value: function getShaders() {
118
+ var _ref3 = this.layer.getLayerConfig(),
119
+ sourceColor = _ref3.sourceColor,
120
+ targetColor = _ref3.targetColor;
121
+
122
+ if (sourceColor && targetColor) {
123
+ return {
124
+ frag: simle_linear_frag,
125
+ vert: simple_line_vert,
126
+ type: 'linear'
127
+ };
128
+ } else {
129
+ return {
130
+ frag: simple_line_frag,
131
+ vert: simple_line_vert,
132
+ type: 'normal'
133
+ };
134
+ }
135
+ }
114
136
  }, {
115
137
  key: "buildModels",
116
138
  value: function buildModels() {
117
- var _ref3 = this.layer.getLayerConfig(),
118
- _ref3$mask = _ref3.mask,
119
- mask = _ref3$mask === void 0 ? false : _ref3$mask,
120
- _ref3$maskInside = _ref3.maskInside,
121
- maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside;
139
+ var _ref4 = this.layer.getLayerConfig(),
140
+ _ref4$mask = _ref4.mask,
141
+ mask = _ref4$mask === void 0 ? false : _ref4$mask,
142
+ _ref4$maskInside = _ref4.maskInside,
143
+ maskInside = _ref4$maskInside === void 0 ? true : _ref4$maskInside;
144
+
145
+ var _this$getShaders = this.getShaders(),
146
+ frag = _this$getShaders.frag,
147
+ vert = _this$getShaders.vert,
148
+ type = _this$getShaders.type;
122
149
 
123
150
  return [this.layer.buildLayerModel({
124
- moduleName: 'simpleline',
125
- vertexShader: line_vert,
126
- fragmentShader: line_frag,
151
+ moduleName: 'simpleline' + type,
152
+ vertexShader: vert,
153
+ fragmentShader: frag,
127
154
  triangulation: SimpleLineTriangulation,
128
155
  primitive: gl.LINES,
129
156
  blend: this.getBlend(),
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/line/models/simpleLine.ts"],"names":["AttributeType","gl","getMask","rgb2arr","BaseModel","SimpleLineTriangulation","SimpleLineModel","layer","getLayerConfig","opacity","sourceColor","targetColor","vertexHeightScale","useLinearColor","sourceColorArr","targetColorArr","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","LUMINANCE","type","FLOAT","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","u_linearColor","u_sourceColor","u_targetColor","u_vertexScale","animateOption","u_aimate","animateOption2Array","u_time","getLayerAnimateTime","buildModels","destroy","mask","maskInside","buildLayerModel","moduleName","vertexShader","line_vert","fragmentShader","line_frag","triangulation","primitive","LINES","blend","getBlend","depth","enable","stencil","styleAttributeService","registerStyleAttribute","name","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","DYNAMIC_DRAW","Array","isArray","normal"],"mappings":";;;;;;;;;;;AAAA,SACEA,aADF,EAEEC,EAFF,QAQO,eARP;AAUA,SAASC,OAAT,EAAkBC,OAAlB,QAAiC,gBAAjC;AAEA,OAAOC,SAAP,MAAsB,sBAAtB;AAEA,SAASC,uBAAT,QAAwC,0BAAxC;;;;IAGqBC,e;;;;;;;;;;;;;WACnB,wBAAqC;AACnC,iBAKI,KAAKC,KAAL,CAAWC,cAAX,EALJ;AAAA,UACEC,OADF,QACEA,OADF;AAAA,UAEEC,WAFF,QAEEA,WAFF;AAAA,UAGEC,WAHF,QAGEA,WAHF;AAAA,uCAIEC,iBAJF;AAAA,UAIEA,iBAJF,sCAIsB,IAJtB;;AAQA,UAAIC,cAAc,GAAG,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;;AACA,UAAIL,WAAW,IAAIC,WAAnB,EAAgC;AAC9BG,QAAAA,cAAc,GAAGX,OAAO,CAACO,WAAD,CAAxB;AACAK,QAAAA,cAAc,GAAGZ,OAAO,CAACQ,WAAD,CAAxB;AACAE,QAAAA,cAAc,GAAG,CAAjB;AACD;;AAED,UAAI,KAAKG,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAER,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKS,oBAAL,CAA0B;AAAET,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMU,UAAU,GAAG,KAAKZ,KAAL,CAAWa,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAE/B,EAAE,CAACgC,SAHQ;AAInBC,UAAAA,IAAI,EAAEjC,EAAE,CAACkC,KAJU;AAKnBV,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAE/B,EAAE,CAACgC,SAHQ;AAInBC,UAAAA,IAAI,EAAEjC,EAAE,CAACkC,KAJU;AAKnBV,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AAED,aAAO;AACLU,QAAAA,aAAa,EAAE,KAAKR,WADf;AAELS,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAFb;AAGLC,QAAAA,SAAS,EAAE,UAAS9B,OAAT,IAAoBA,OAApB,GAA8B,GAHpC;AAML+B,QAAAA,aAAa,EAAE3B,cANV;AAOL4B,QAAAA,aAAa,EAAE3B,cAPV;AAQL4B,QAAAA,aAAa,EAAE3B,cARV;AAWL4B,QAAAA,aAAa,EAAE/B;AAXV,OAAP;AAaD;;;WACD,8BAA2C;AACzC,kBAA0B,KAAKL,KAAL,CAAWC,cAAX,EAA1B;AAAA,UAAQoC,aAAR,SAAQA,aAAR;;AACA,aAAO;AACLC,QAAAA,QAAQ,EAAE,KAAKC,mBAAL,CAAyBF,aAAzB,CADL;AAELG,QAAAA,MAAM,EAAE,KAAKxC,KAAL,CAAWyC,mBAAX;AAFH,OAAP;AAID;;;WAED,sBAA8B;AAC5B,aAAO,KAAKC,WAAL,EAAP;AACD;;;WAED,uBAAqB;AAAA;;AACnB,gCAAKrB,WAAL,wEAAkBsB,OAAlB;AACD;;;WAED,uBAA+B;AAC7B,kBAGI,KAAK3C,KAAL,CAAWC,cAAX,EAHJ;AAAA,6BACE2C,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;;AAKA,aAAO,CACL,KAAK7C,KAAL,CAAW8C,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,YADa;AAEzBC,QAAAA,YAAY,EAAEC,SAFW;AAGzBC,QAAAA,cAAc,EAAEC,SAHS;AAIzBC,QAAAA,aAAa,EAAEtD,uBAJU;AAKzBuD,QAAAA,SAAS,EAAE3D,EAAE,CAAC4D,KALW;AAMzBC,QAAAA,KAAK,EAAE,KAAKC,QAAL,EANkB;AAOzBC,QAAAA,KAAK,EAAE;AAAEC,UAAAA,MAAM,EAAE;AAAV,SAPkB;AAQzBC,QAAAA,OAAO,EAAEhE,OAAO,CAACiD,IAAD,EAAOC,UAAP;AARS,OAA3B,CADK,CAAP;AAYD;;;WACD,qCAAsC;AACpC,WAAKe,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,UAD0C;AAEhDnC,QAAAA,IAAI,EAAElC,aAAa,CAACsE,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,YADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAExE,EAAE,CAACyE,WAFJ;AAGNlD,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAEjC,EAAE,CAACkC;AAJH,WAFE;AAQVwC,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAsBA,WAAKZ,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,gBAD0C;AAEhDnC,QAAAA,IAAI,EAAElC,aAAa,CAACsE,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,kBADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAExE,EAAE,CAACyE,WAFJ;AAGNlD,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAEjC,EAAE,CAACkC;AAJH,WAFE;AAQVwC,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAuBA,WAAKZ,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,MAD0C;AAEhDnC,QAAAA,IAAI,EAAElC,aAAa,CAACsE,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,QADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAExE,EAAE,CAACgF,YAFJ;AAGNzD,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAEjC,EAAE,CAACkC;AAJH,WAFE;AAQVwC,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gCAAqBH,OAArB,CAAQF,IAAR;AAAA,gBAAQA,IAAR,8BAAe,CAAf;AACA,mBAAOO,KAAK,CAACC,OAAN,CAAcR,IAAd,IAAsB,CAACA,IAAI,CAAC,CAAD,CAAL,EAAUA,IAAI,CAAC,CAAD,CAAd,CAAtB,GAA2C,CAACA,IAAD,EAAiB,CAAjB,CAAlD;AACD;AAjBS;AAHoC,OAAlD;AAyBA,WAAKR,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,QAD0C;AAEhDnC,QAAAA,IAAI,EAAElC,aAAa,CAACsE,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,UADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAExE,EAAE,CAACyE,WAFJ;AAGNlD,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAEjC,EAAE,CAACkC;AAJH,WAFE;AAQVwC,UAAAA,IAAI,EAAE,CARI;AAUVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNI,MALM,EAMH;AACH,mBAAOA,MAAP;AACD;AAlBS;AAHoC,OAAlD;AAyBA,WAAKjB,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,OAD0C;AAEhDnC,QAAAA,IAAI,EAAElC,aAAa,CAACsE,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,SADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAExE,EAAE,CAACyE,WAFJ;AAGNlD,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAEjC,EAAE,CAACkC;AAJH,WAFE;AAQVwC,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAsBD;;;;EAxN0C3E,S;;SAAxBE,e","sourcesContent":["import {\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\n\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { SimpleLineTriangulation } from '../../core/triangulation';\nimport line_frag from '../shaders/simpleline_frag.glsl';\nimport line_vert from '../shaders/simpleline_vert.glsl';\nexport default class SimpleLineModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity,\n sourceColor,\n targetColor,\n vertexHeightScale = 20.0,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n return [\n this.layer.buildLayerModel({\n moduleName: 'simpleline',\n vertexShader: line_vert,\n fragmentShader: line_frag,\n triangulation: SimpleLineTriangulation,\n primitive: gl.LINES, // gl.LINES gl.TRIANGLES\n blend: this.getBlend(),\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3]];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n // @ts-ignore\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n }\n}\n"],"file":"simpleLine.js"}
1
+ {"version":3,"sources":["../../../src/line/models/simpleLine.ts"],"names":["AttributeType","gl","getMask","rgb2arr","BaseModel","SimpleLineTriangulation","SimpleLineModel","layer","getLayerConfig","opacity","sourceColor","targetColor","vertexHeightScale","useLinearColor","sourceColorArr","targetColorArr","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","LUMINANCE","type","FLOAT","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","u_linearColor","u_sourceColor","u_targetColor","u_vertexScale","animateOption","u_aimate","animateOption2Array","u_time","getLayerAnimateTime","buildModels","destroy","frag","simle_linear_frag","vert","simple_line_vert","simple_line_frag","mask","maskInside","getShaders","buildLayerModel","moduleName","vertexShader","fragmentShader","triangulation","primitive","LINES","blend","getBlend","depth","enable","stencil","styleAttributeService","registerStyleAttribute","name","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","DYNAMIC_DRAW","Array","isArray","normal"],"mappings":";;;;;;;;;;;AAAA,SACEA,aADF,EAEEC,EAFF,QAQO,eARP;AAUA,SAASC,OAAT,EAAkBC,OAAlB,QAAiC,gBAAjC;AAEA,OAAOC,SAAP,MAAsB,sBAAtB;AAEA,SAASC,uBAAT,QAAwC,0BAAxC;;;;;IAKqBC,e;;;;;;;;;;;;;WACnB,wBAAqC;AACnC,iBAKI,KAAKC,KAAL,CAAWC,cAAX,EALJ;AAAA,UACEC,OADF,QACEA,OADF;AAAA,UAEEC,WAFF,QAEEA,WAFF;AAAA,UAGEC,WAHF,QAGEA,WAHF;AAAA,uCAIEC,iBAJF;AAAA,UAIEA,iBAJF,sCAIsB,IAJtB;;AAQA,UAAIC,cAAc,GAAG,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;;AACA,UAAIL,WAAW,IAAIC,WAAnB,EAAgC;AAC9BG,QAAAA,cAAc,GAAGX,OAAO,CAACO,WAAD,CAAxB;AACAK,QAAAA,cAAc,GAAGZ,OAAO,CAACQ,WAAD,CAAxB;AACAE,QAAAA,cAAc,GAAG,CAAjB;AACD;;AAED,UAAI,KAAKG,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAER,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKS,oBAAL,CAA0B;AAAET,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMU,UAAU,GAAG,KAAKZ,KAAL,CAAWa,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAE/B,EAAE,CAACgC,SAHQ;AAInBC,UAAAA,IAAI,EAAEjC,EAAE,CAACkC,KAJU;AAKnBV,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAE/B,EAAE,CAACgC,SAHQ;AAInBC,UAAAA,IAAI,EAAEjC,EAAE,CAACkC,KAJU;AAKnBV,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AAED,aAAO;AACLU,QAAAA,aAAa,EAAE,KAAKR,WADf;AAELS,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAFb;AAGLC,QAAAA,SAAS,EAAE,UAAS9B,OAAT,IAAoBA,OAApB,GAA8B,GAHpC;AAML+B,QAAAA,aAAa,EAAE3B,cANV;AAOL4B,QAAAA,aAAa,EAAE3B,cAPV;AAQL4B,QAAAA,aAAa,EAAE3B,cARV;AAWL4B,QAAAA,aAAa,EAAE/B;AAXV,OAAP;AAaD;;;WACD,8BAA2C;AACzC,kBAA0B,KAAKL,KAAL,CAAWC,cAAX,EAA1B;AAAA,UAAQoC,aAAR,SAAQA,aAAR;;AACA,aAAO;AACLC,QAAAA,QAAQ,EAAE,KAAKC,mBAAL,CAAyBF,aAAzB,CADL;AAELG,QAAAA,MAAM,EAAE,KAAKxC,KAAL,CAAWyC,mBAAX;AAFH,OAAP;AAID;;;WAED,sBAA8B;AAC5B,aAAO,KAAKC,WAAL,EAAP;AACD;;;WAED,uBAAqB;AAAA;;AACnB,gCAAKrB,WAAL,wEAAkBsB,OAAlB;AACD;;;WAED,sBAAkE;AAChE,kBAGI,KAAK3C,KAAL,CAAWC,cAAX,EAHJ;AAAA,UACEE,WADF,SACEA,WADF;AAAA,UAEEC,WAFF,SAEEA,WAFF;;AAIA,UAAID,WAAW,IAAIC,WAAnB,EAAgC;AAE9B,eAAO;AACLwC,UAAAA,IAAI,EAAEC,iBADD;AAELC,UAAAA,IAAI,EAAEC,gBAFD;AAGLpB,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD,OAPD,MAOO;AACL,eAAO;AACLiB,UAAAA,IAAI,EAAEI,gBADD;AAELF,UAAAA,IAAI,EAAEC,gBAFD;AAGLpB,UAAAA,IAAI,EAAE;AAHD,SAAP;AAKD;AACF;;;WAED,uBAA+B;AAC7B,kBAGI,KAAK3B,KAAL,CAAWC,cAAX,EAHJ;AAAA,6BACEgD,IADF;AAAA,UACEA,IADF,2BACS,KADT;AAAA,mCAEEC,UAFF;AAAA,UAEEA,UAFF,iCAEe,IAFf;;AAKA,6BAA6B,KAAKC,UAAL,EAA7B;AAAA,UAAQP,IAAR,oBAAQA,IAAR;AAAA,UAAcE,IAAd,oBAAcA,IAAd;AAAA,UAAoBnB,IAApB,oBAAoBA,IAApB;;AACA,aAAO,CACL,KAAK3B,KAAL,CAAWoD,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,eAAe1B,IADF;AAEzB2B,QAAAA,YAAY,EAAER,IAFW;AAGzBS,QAAAA,cAAc,EAAEX,IAHS;AAIzBY,QAAAA,aAAa,EAAE1D,uBAJU;AAKzB2D,QAAAA,SAAS,EAAE/D,EAAE,CAACgE,KALW;AAMzBC,QAAAA,KAAK,EAAE,KAAKC,QAAL,EANkB;AAOzBC,QAAAA,KAAK,EAAE;AAAEC,UAAAA,MAAM,EAAE;AAAV,SAPkB;AAQzBC,QAAAA,OAAO,EAAEpE,OAAO,CAACsD,IAAD,EAAOC,UAAP;AARS,OAA3B,CADK,CAAP;AAYD;;;WACD,qCAAsC;AACpC,WAAKc,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,UAD0C;AAEhDvC,QAAAA,IAAI,EAAElC,aAAa,CAAC0E,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,YADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE5E,EAAE,CAAC6E,WAFJ;AAGNtD,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAEjC,EAAE,CAACkC;AAJH,WAFE;AAQV4C,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAsBA,WAAKZ,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,gBAD0C;AAEhDvC,QAAAA,IAAI,EAAElC,aAAa,CAAC0E,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,kBADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE5E,EAAE,CAAC6E,WAFJ;AAGNtD,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAEjC,EAAE,CAACkC;AAJH,WAFE;AAQV4C,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAuBA,WAAKZ,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,MAD0C;AAEhDvC,QAAAA,IAAI,EAAElC,aAAa,CAAC0E,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,QADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE5E,EAAE,CAACoF,YAFJ;AAGN7D,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAEjC,EAAE,CAACkC;AAJH,WAFE;AAQV4C,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gCAAqBH,OAArB,CAAQF,IAAR;AAAA,gBAAQA,IAAR,8BAAe,CAAf;AACA,mBAAOO,KAAK,CAACC,OAAN,CAAcR,IAAd,IAAsB,CAACA,IAAI,CAAC,CAAD,CAAL,EAAUA,IAAI,CAAC,CAAD,CAAd,CAAtB,GAA2C,CAACA,IAAD,EAAiB,CAAjB,CAAlD;AACD;AAjBS;AAHoC,OAAlD;AAyBA,WAAKR,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,QAD0C;AAEhDvC,QAAAA,IAAI,EAAElC,aAAa,CAAC0E,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,UADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE5E,EAAE,CAAC6E,WAFJ;AAGNtD,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAEjC,EAAE,CAACkC;AAJH,WAFE;AAQV4C,UAAAA,IAAI,EAAE,CARI;AAUVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNI,MALM,EAMH;AACH,mBAAOA,MAAP;AACD;AAlBS;AAHoC,OAAlD;AAyBA,WAAKjB,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,OAD0C;AAEhDvC,QAAAA,IAAI,EAAElC,aAAa,CAAC0E,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,SADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE5E,EAAE,CAAC6E,WAFJ;AAGNtD,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAEjC,EAAE,CAACkC;AAJH,WAFE;AAQV4C,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,mBAAO,CAACD,MAAM,CAAC,CAAD,CAAP,CAAP;AACD;AAhBS;AAHoC,OAAlD;AAsBD;;;;EA9O0C/E,S;;SAAxBE,e","sourcesContent":["import {\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\n\nimport { getMask, rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions } from '../../core/interface';\nimport { SimpleLineTriangulation } from '../../core/triangulation';\n// linear simple line shader\nimport simle_linear_frag from '../shaders/linear/simpleline_linear_frag.glsl';\nimport simple_line_frag from '../shaders/simpleline_frag.glsl';\nimport simple_line_vert from '../shaders/simpleline_vert.glsl';\nexport default class SimpleLineModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity,\n sourceColor,\n targetColor,\n vertexHeightScale = 20.0,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n public getShaders(): { frag: string; vert: string; type: string } {\n const {\n sourceColor,\n targetColor,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n if (sourceColor && targetColor) {\n // 分离 linear 功能\n return {\n frag: simle_linear_frag,\n vert: simple_line_vert,\n type: 'linear',\n };\n } else {\n return {\n frag: simple_line_frag,\n vert: simple_line_vert,\n type: 'normal',\n };\n }\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n const { frag, vert, type } = this.getShaders();\n return [\n this.layer.buildLayerModel({\n moduleName: 'simpleline' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: SimpleLineTriangulation,\n primitive: gl.LINES, // gl.LINES gl.TRIANGLES\n blend: this.getBlend(),\n depth: { enable: false },\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3]];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n // @ts-ignore\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n }\n}\n"],"file":"simpleLine.js"}