@antv/l7-layers 2.7.10 → 2.7.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/core/BaseLayer.d.ts +1 -0
- package/es/core/BaseLayer.js +5 -0
- package/es/core/BaseLayer.js.map +1 -1
- package/es/core/interface.d.ts +12 -0
- package/es/core/interface.js.map +1 -1
- package/es/line/models/arc.d.ts +5 -0
- package/es/line/models/arc.js +54 -15
- package/es/line/models/arc.js.map +1 -1
- package/es/line/models/arc_3d.d.ts +5 -0
- package/es/line/models/arc_3d.js +44 -15
- package/es/line/models/arc_3d.js.map +1 -1
- package/es/line/models/line.d.ts +9 -0
- package/es/line/models/line.js +46 -8
- package/es/line/models/line.js.map +1 -1
- package/es/line/models/simpleLine.d.ts +5 -0
- package/es/line/models/simpleLine.js +37 -10
- package/es/line/models/simpleLine.js.map +1 -1
- package/es/point/models/extrude.d.ts +2 -0
- package/es/point/models/extrude.js +8 -2
- package/es/point/models/extrude.js.map +1 -1
- package/es/point/models/fill.d.ts +13 -0
- package/es/point/models/fill.js +46 -6
- package/es/point/models/fill.js.map +1 -1
- package/lib/core/BaseLayer.js +5 -0
- package/lib/core/BaseLayer.js.map +1 -1
- package/lib/core/interface.js.map +1 -1
- package/lib/line/models/arc.js +54 -15
- package/lib/line/models/arc.js.map +1 -1
- package/lib/line/models/arc_3d.js +44 -15
- package/lib/line/models/arc_3d.js.map +1 -1
- package/lib/line/models/line.js +46 -8
- package/lib/line/models/line.js.map +1 -1
- package/lib/line/models/simpleLine.js +37 -10
- package/lib/line/models/simpleLine.js.map +1 -1
- package/lib/point/models/extrude.js +8 -2
- package/lib/point/models/extrude.js.map +1 -1
- package/lib/point/models/fill.js +46 -6
- package/lib/point/models/fill.js.map +1 -1
- package/package.json +5 -5
package/lib/point/models/fill.js
CHANGED
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@@ -43,7 +43,8 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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-
var
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var waveFillFrag = "\nuniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\n\nvoid main() {\n\n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n float stroke_opacity = styleMappingMat[0][1];\n float strokeWidth = styleMappingMat[0][2];\n vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;\n\n float r = v_radius / (v_radius + strokeWidth);\n\n // 'circle'\n float outer_df = sdCircle(v_data.xy, 1.0);\n float inner_df = sdCircle(v_data.xy, r);\n \n float d = length(v_data.xy);\n if(d > 0.5) {\n discard;\n }\n float PI = 3.14159;\n float intensity = clamp(cos(d * PI), 0.0, 1.0) * clamp(cos(2.0 * PI * (d * 2.0 * u_aimate.z - u_aimate.y * u_time)), 0.0, 1.0);\n\n // TODO: \u6839\u636E\u53E0\u52A0\u6C34\u6CE2\u6548\u679C\n gl_FragColor = vec4(v_color.xyz, v_color.a * opacity * intensity);\n\n // TODO: \u4F18\u5316\u5728\u6C34\u6CE2\u7EB9\u60C5\u51B5\u4E0B\u7684\u62FE\u53D6\n if(d < 0.5) {\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
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var pointFillFrag = "\nuniform float u_globel;\nuniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n float stroke_opacity = styleMappingMat[0][1];\n float strokeWidth = styleMappingMat[0][2];\n vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + strokeWidth);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n if(u_globel > 0.0) {\n // TODO: \u5730\u7403\u6A21\u5F0F\u4E0B\u907F\u514D\u591A\u4F59\u7247\u5143\u7ED8\u5236\uFF0C\u540C\u65F6\u4E5F\u80FD\u907F\u514D\u6709\u7528\u7247\u5143\u5728\u900F\u660E\u4E14\u91CD\u53E0\u7684\u60C5\u51B5\u4E0B\u65E0\u6CD5\u5199\u5165\n // \u4ED8\u51FA\u7684\u4EE3\u4EF7\u662F\u8FB9\u7F18\u4F1A\u6709\u4E00\u4E9B\u952F\u9F7F\n if(outer_df > antialiasblur + 0.018) discard;\n }\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n\n if(strokeWidth < 0.01) {\n gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);\n } else {\n gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);\n }\n\n if(u_additive > 0.0) {\n gl_FragColor *= opacity_t;\n } else {\n gl_FragColor.a *= opacity_t;\n }\n\n if(gl_FragColor.a > 0.0) {\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
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var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform float u_globel;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_isMeter;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\nuniform vec2 u_offsets;\n\nuniform float u_blur : 0.0;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalStrokeOpacity\"\n#pragma include \"styleMappingCalStrokeWidth\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n float newSize = setPickingSize(a_Size);\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = strokeOpacityAndOffset.r;\n textureOffset = strokeOpacityAndOffset.g;\n\n vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][2] = strokeWidthAndOffset.r;\n textureOffset = strokeWidthAndOffset.g;\n\n vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);\n if(hasStroke()) {\n vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R\n textureOffset += 1.0;\n\n vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G\n textureOffset += 1.0;\n\n vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B\n textureOffset += 1.0;\n\n vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A\n textureOffset += 1.0;\n } else {\n if(u_stroke_color == vec4(0.0)) {\n styleMappingMat[1][0] = v_color.r;\n styleMappingMat[1][1] = v_color.g;\n styleMappingMat[1][2] = v_color.b;\n styleMappingMat[1][3] = v_color.a;\n } else {\n styleMappingMat[1][0] = u_stroke_color.r;\n styleMappingMat[1][1] = u_stroke_color.g;\n styleMappingMat[1][2] = u_stroke_color.b;\n styleMappingMat[1][3] = u_stroke_color.a;\n }\n }\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // TODO: billboard\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, u_blur);\n\n vec2 offset = (extrude.xy * (newSize + u_stroke_width) + textrueOffsets);\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n antialiasblur *= pow(19.0 - u_Zoom, 2.0);\n antialiasblur = max(antialiasblur, -0.01);\n // offset *= 0.5;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.xy += offset;\n offset.x = 0.0;\n offset.y = 0.0;\n }\n }\n\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n\n // vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n }\n\n if(u_globel > 0.0) {\n gl_Position = u_ViewProjectionMatrix * vec4(a_Position + extrude * newSize * 0.1, 1.0);\n }\n \n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
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var FillModel = function (_BaseModel) {
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@@ -138,7 +139,10 @@ var FillModel = function (_BaseModel) {
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key: "getAnimateUniforms",
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value: function getAnimateUniforms() {
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var _ref2 = this.layer.getLayerConfig(),
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animateOption = _ref2.animateOption
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_ref2$animateOption = _ref2.animateOption,
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animateOption = _ref2$animateOption === void 0 ? {
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enable: false
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} : _ref2$animateOption;
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return {
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u_aimate: this.animateOption2Array(animateOption),
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@@ -206,13 +210,22 @@ var FillModel = function (_BaseModel) {
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_ref4$mask = _ref4.mask,
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mask = _ref4$mask === void 0 ? false : _ref4$mask,
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_ref4$maskInside = _ref4.maskInside,
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maskInside = _ref4$maskInside === void 0 ? true : _ref4$maskInside
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maskInside = _ref4$maskInside === void 0 ? true : _ref4$maskInside,
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_ref4$animateOption = _ref4.animateOption,
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animateOption = _ref4$animateOption === void 0 ? {
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enable: false
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} : _ref4$animateOption;
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var _this$getShaders = this.getShaders(animateOption),
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frag = _this$getShaders.frag,
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vert = _this$getShaders.vert,
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type = _this$getShaders.type;
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var isGlobel = this.mapService.version === 'GLOBEL';
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return [this.layer.buildLayerModel({
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moduleName: 'pointfill',
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vertexShader:
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fragmentShader:
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moduleName: 'pointfill-' + type,
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vertexShader: vert,
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fragmentShader: frag,
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triangulation: isGlobel ? _triangulation.GlobelPointFillTriangulation : _triangulation.PointFillTriangulation,
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depth: {
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enable: isGlobel
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@@ -221,6 +234,33 @@ var FillModel = function (_BaseModel) {
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stencil: (0, _l7Utils.getMask)(mask, maskInside)
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})];
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}
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}, {
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key: "getShaders",
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value: function getShaders(animateOption) {
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if (animateOption.enable) {
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switch (animateOption.type) {
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case 'wave':
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return {
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frag: waveFillFrag,
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vert: pointFillVert,
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type: 'wave'
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};
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default:
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return {
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frag: waveFillFrag,
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vert: pointFillVert,
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type: 'wave'
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};
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}
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} else {
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return {
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frag: pointFillFrag,
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vert: pointFillVert,
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type: 'normal'
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};
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}
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}
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}, {
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key: "clearModels",
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value: function clearModels() {
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@@ -1 +1 @@
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-
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if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n })\n ) {\n // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量\n this.judgeStyleAttributes({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n });\n\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_isMeter: Number(this.isMeter),\n\n u_additive: blend === 'additive' ? 1.0 : 0.0,\n u_globel: this.mapService.version === Version.GLOBEL ? 1 : 0,\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_stroke_opacity: isNumber(strokeOpacity) ? strokeOpacity : 1.0,\n u_stroke_width: isNumber(strokeWidth) ? strokeWidth : 0.0,\n u_stroke_color: this.getStrokeColor(stroke),\n u_offsets: this.isOffsetStatic(offsets)\n ? (offsets as [number, number])\n : [0, 0],\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public getAttribute(): {\n attributes: {\n [attributeName: string]: IAttribute;\n };\n elements: IElements;\n } {\n return this.styleAttributeService.createAttributesAndIndices(\n this.layer.getEncodedData(),\n PointFillTriangulation,\n );\n }\n\n public initModels(): IModel[] {\n const {\n unit = 'l7size',\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n const { version } = this.mapService;\n if (\n unit === 'meter' &&\n version !== Version.L7MAP &&\n version !== Version.GLOBEL\n // &&\n // version !== Version.MAPBOX\n ) {\n this.isMeter = true;\n this.calMeter2Coord();\n }\n\n return this.buildModels();\n }\n\n public calMeter2Coord() {\n // @ts-ignore\n const [minLng, minLat, maxLng, maxLat] = this.layer.getSource().extent;\n const center = [(minLng + maxLng) / 2, (minLat + maxLat) / 2];\n\n const { version } = this.mapService;\n if (version === Version.MAPBOX && window.mapboxgl.MercatorCoordinate) {\n const coord = window.mapboxgl.MercatorCoordinate.fromLngLat(\n { lng: center[0], lat: center[1] },\n 0,\n );\n const offsetInMeters = 1;\n const offsetInMercatorCoordinateUnits =\n offsetInMeters * coord.meterInMercatorCoordinateUnits();\n const westCoord = new window.mapboxgl.MercatorCoordinate(\n coord.x - offsetInMercatorCoordinateUnits,\n coord.y,\n coord.z,\n );\n const westLnglat = westCoord.toLngLat();\n\n this.meter2coord = center[0] - westLnglat.lng;\n return;\n }\n\n // @ts-ignore\n const m1 = this.mapService.meterToCoord(center, [minLng, minLat]);\n // @ts-ignore\n const m2 = this.mapService.meterToCoord(center, [\n maxLng === minLng ? maxLng + 0.1 : maxLng,\n maxLat === minLat ? minLat + 0.1 : maxLat,\n ]);\n this.meter2coord = (m1 + m2) / 2;\n if (!Boolean(this.meter2coord)) {\n // Tip: 兼容单个数据导致的 m1、m2 为 NaN\n this.meter2coord = 7.70681090738883;\n }\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointfill',\n vertexShader: pointFillVert,\n fragmentShader: pointFillFrag,\n triangulation: isGlobel\n ? GlobelPointFillTriangulation\n : PointFillTriangulation,\n // depth: { enable: false },\n depth: { enable: isGlobel },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected animateOption2Array(option: IAnimateOption): number[] {\n return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];\n }\n protected registerBuiltinAttributes() {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'extrude',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Extrude',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n let extrude;\n // 地球模式\n if (isGlobel) {\n const [x, y, z] = vertex;\n const n1 = vec3.fromValues(0, 0, 1);\n const n2 = vec3.fromValues(x, 0, z);\n\n const xzReg =\n x >= 0 ? vec3.angle(n1, n2) : Math.PI * 2 - vec3.angle(n1, n2);\n\n const yReg = Math.PI * 2 - Math.asin(y / 100);\n\n const m = mat4.create();\n mat4.rotateY(m, m, xzReg);\n mat4.rotateX(m, m, yReg);\n\n const v1 = vec3.fromValues(1, 1, 0);\n vec3.transformMat4(v1, v1, m);\n vec3.normalize(v1, v1);\n\n const v2 = vec3.fromValues(-1, 1, 0);\n vec3.transformMat4(v2, v2, m);\n vec3.normalize(v2, v2);\n\n const v3 = vec3.fromValues(-1, -1, 0);\n vec3.transformMat4(v3, v3, m);\n vec3.normalize(v3, v3);\n\n const v4 = vec3.fromValues(1, -1, 0);\n vec3.transformMat4(v4, v4, m);\n vec3.normalize(v4, v4);\n\n extrude = [...v1, ...v2, ...v3, ...v4];\n } else {\n // 平面模式\n extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];\n }\n\n const extrudeIndex = (attributeIdx % 4) * 3;\n return [\n extrude[extrudeIndex],\n extrude[extrudeIndex + 1],\n extrude[extrudeIndex + 2],\n ];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 5 } = feature;\n // console.log('featureIdx', featureIdx, feature)\n return Array.isArray(size)\n ? [size[0] * this.meter2coord]\n : [(size as number) * this.meter2coord];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'shape',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Shape',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { shape = 2 } = feature;\n const shape2d = this.layer.getLayerConfig().shape2d as string[];\n const shapeIndex = shape2d.indexOf(shape as string);\n return [shapeIndex];\n },\n },\n });\n }\n}\n"],"file":"fill.js"}
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1
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1,\n strokeOpacity = 1,\n strokeWidth = 0,\n stroke = 'rgba(0,0,0,0)',\n offsets = [0, 0],\n blend,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n })\n ) {\n // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量\n this.judgeStyleAttributes({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n });\n\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_isMeter: Number(this.isMeter),\n\n u_additive: blend === 'additive' ? 1.0 : 0.0,\n u_globel: this.mapService.version === Version.GLOBEL ? 1 : 0,\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_stroke_opacity: isNumber(strokeOpacity) ? strokeOpacity : 1.0,\n u_stroke_width: isNumber(strokeWidth) ? strokeWidth : 0.0,\n u_stroke_color: this.getStrokeColor(stroke),\n u_offsets: this.isOffsetStatic(offsets)\n ? (offsets as [number, number])\n : [0, 0],\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const {\n animateOption = { enable: false },\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n return {\n u_aimate: this.animateOption2Array(animateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public getAttribute(): {\n attributes: {\n [attributeName: string]: IAttribute;\n };\n elements: IElements;\n } {\n return this.styleAttributeService.createAttributesAndIndices(\n this.layer.getEncodedData(),\n PointFillTriangulation,\n );\n }\n\n public initModels(): IModel[] {\n const {\n unit = 'l7size',\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n const { version } = this.mapService;\n if (\n unit === 'meter' &&\n version !== Version.L7MAP &&\n version !== Version.GLOBEL\n ) {\n this.isMeter = true;\n this.calMeter2Coord();\n }\n\n return this.buildModels();\n }\n\n /**\n * 计算等面积点图层(unit meter)笛卡尔坐标标度与世界坐标标度的比例\n * @returns\n */\n public calMeter2Coord() {\n // @ts-ignore\n const [minLng, minLat, maxLng, maxLat] = this.layer.getSource().extent;\n const center = [(minLng + maxLng) / 2, (minLat + maxLat) / 2];\n\n const { version } = this.mapService;\n if (version === Version.MAPBOX && window.mapboxgl.MercatorCoordinate) {\n const coord = window.mapboxgl.MercatorCoordinate.fromLngLat(\n { lng: center[0], lat: center[1] },\n 0,\n );\n const offsetInMeters = 1;\n const offsetInMercatorCoordinateUnits =\n offsetInMeters * coord.meterInMercatorCoordinateUnits();\n const westCoord = new window.mapboxgl.MercatorCoordinate(\n coord.x - offsetInMercatorCoordinateUnits,\n coord.y,\n coord.z,\n );\n const westLnglat = westCoord.toLngLat();\n\n this.meter2coord = center[0] - westLnglat.lng;\n return;\n }\n\n // @ts-ignore\n const m1 = this.mapService.meterToCoord(center, [minLng, minLat]);\n // @ts-ignore\n const m2 = this.mapService.meterToCoord(center, [\n maxLng === minLng ? maxLng + 0.1 : maxLng,\n maxLat === minLat ? minLat + 0.1 : maxLat,\n ]);\n this.meter2coord = (m1 + m2) / 2;\n if (!Boolean(this.meter2coord)) {\n // Tip: 兼容单个数据导致的 m1、m2 为 NaN\n this.meter2coord = 7.70681090738883;\n }\n }\n\n public buildModels(): IModel[] {\n const {\n mask = false,\n maskInside = true,\n animateOption = { enable: false },\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n const { frag, vert, type } = this.getShaders(animateOption);\n\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointfill-' + type,\n vertexShader: vert,\n fragmentShader: frag,\n triangulation: isGlobel\n ? GlobelPointFillTriangulation\n : PointFillTriangulation,\n // depth: { enable: false },\n depth: { enable: isGlobel },\n blend: this.getBlend(),\n stencil: getMask(mask, maskInside),\n }),\n ];\n }\n\n /**\n * 根据 animateOption 的值返回对应的 shader 代码\n * @returns\n */\n public getShaders(\n animateOption: IAnimateOption,\n ): { frag: string; vert: string; type: string } {\n if (animateOption.enable) {\n switch (animateOption.type) {\n case 'wave':\n return {\n frag: waveFillFrag,\n vert: pointFillVert,\n type: 'wave',\n };\n default:\n return {\n frag: waveFillFrag,\n vert: pointFillVert,\n type: 'wave',\n };\n }\n } else {\n return {\n frag: pointFillFrag,\n vert: pointFillVert,\n type: 'normal',\n };\n }\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n // overwrite baseModel func\n protected animateOption2Array(option: IAnimateOption): number[] {\n return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];\n }\n protected registerBuiltinAttributes() {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'extrude',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Extrude',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n let extrude;\n // 地球模式\n if (isGlobel) {\n const [x, y, z] = vertex;\n const n1 = vec3.fromValues(0, 0, 1);\n const n2 = vec3.fromValues(x, 0, z);\n\n const xzReg =\n x >= 0 ? vec3.angle(n1, n2) : Math.PI * 2 - vec3.angle(n1, n2);\n\n const yReg = Math.PI * 2 - Math.asin(y / 100);\n\n const m = mat4.create();\n mat4.rotateY(m, m, xzReg);\n mat4.rotateX(m, m, yReg);\n\n const v1 = vec3.fromValues(1, 1, 0);\n vec3.transformMat4(v1, v1, m);\n vec3.normalize(v1, v1);\n\n const v2 = vec3.fromValues(-1, 1, 0);\n vec3.transformMat4(v2, v2, m);\n vec3.normalize(v2, v2);\n\n const v3 = vec3.fromValues(-1, -1, 0);\n vec3.transformMat4(v3, v3, m);\n vec3.normalize(v3, v3);\n\n const v4 = vec3.fromValues(1, -1, 0);\n vec3.transformMat4(v4, v4, m);\n vec3.normalize(v4, v4);\n\n extrude = [...v1, ...v2, ...v3, ...v4];\n } else {\n // 平面模式\n extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];\n }\n\n const extrudeIndex = (attributeIdx % 4) * 3;\n return [\n extrude[extrudeIndex],\n extrude[extrudeIndex + 1],\n extrude[extrudeIndex + 2],\n ];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 5 } = feature;\n // console.log('featureIdx', featureIdx, feature)\n return Array.isArray(size)\n ? [size[0] * this.meter2coord]\n : [(size as number) * this.meter2coord];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'shape',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Shape',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { shape = 2 } = feature;\n const shape2d = this.layer.getLayerConfig().shape2d as string[];\n const shapeIndex = shape2d.indexOf(shape as string);\n return [shapeIndex];\n },\n },\n });\n }\n}\n"],"file":"fill.js"}
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "@antv/l7-layers",
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3
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-
"version": "2.7.
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3
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+
"version": "2.7.17",
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4
4
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"description": "L7's collection of built-in layers",
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5
5
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"main": "lib/index.js",
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6
6
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"module": "es/index.js",
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@@ -24,9 +24,9 @@
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24
24
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"license": "ISC",
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25
25
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"dependencies": {
|
|
26
26
|
"@antv/geo-coord": "^1.0.8",
|
|
27
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-
"@antv/l7-core": "^2.7.
|
|
28
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-
"@antv/l7-source": "^2.7.
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|
29
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-
"@antv/l7-utils": "^2.7.
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|
27
|
+
"@antv/l7-core": "^2.7.17",
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28
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+
"@antv/l7-source": "^2.7.17",
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|
29
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+
"@antv/l7-utils": "^2.7.17",
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|
30
30
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"@babel/runtime": "^7.7.7",
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31
31
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"@mapbox/martini": "^0.2.0",
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32
32
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"@turf/meta": "^6.0.2",
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@@ -52,7 +52,7 @@
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52
52
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"@types/gl-matrix": "^2.4.5",
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53
53
|
"@types/lodash": "^4.14.138"
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|
54
54
|
},
|
|
55
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-
"gitHead": "
|
|
55
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+
"gitHead": "aa50bb9078e31a6d9178ba7e65ab12cbae6f0542",
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56
56
|
"publishConfig": {
|
|
57
57
|
"access": "public"
|
|
58
58
|
}
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