@antv/l7-layers 2.6.5 → 2.6.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -119,7 +119,7 @@ var ExtrudeModel = function (_BaseModel) {
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  blend: this.getBlend(),
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  cull: {
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  enable: true,
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- face: gl.BACK
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+ face: this.mapService.version === 'MAPBOX' ? gl.FRONT : gl.BACK
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  },
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  depth: {
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  enable: depth
@@ -1 +1 @@
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- 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{ AttributeType, gl, IEncodeFeature, IModel } from '@antv/l7-core';\nimport { rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel, { styleOffset, styleSingle } from '../../core/BaseModel';\nimport { PointExtrudeTriangulation } from '../../core/triangulation';\nimport { lglt2xyz } from '../../earth/utils';\nimport { calculateCentroid } from '../../utils/geo';\nimport pointExtrudeFrag from '../shaders/extrude_frag.glsl';\nimport pointExtrudeVert from '../shaders/extrude_vert.glsl';\ninterface IPointLayerStyleOptions {\n depth: boolean;\n opacity: styleSingle;\n offsets: styleOffset;\n\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n opacityLinear?: {\n enable: boolean;\n dir: string;\n };\n\n lightEnable: boolean;\n}\nexport default class ExtrudeModel extends BaseModel {\n public getUninforms() {\n const {\n opacity = 1,\n\n sourceColor,\n targetColor,\n\n opacityLinear = {\n enable: false,\n dir: 'up',\n },\n\n lightEnable = true,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n })\n ) {\n this.judgeStyleAttributes({\n opacity,\n });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n return {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n u_globel: this.mapService.version === 'GLOBEL' ? 1 : 0,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity || 1.0,\n // u_offsets: offsets || [0, 0],\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 透明度渐变\n u_opacitylinear: Number(opacityLinear.enable),\n u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,\n\n // 光照计算开关\n u_lightEnable: Number(lightEnable),\n };\n }\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n depth = true,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointExtrude2',\n vertexShader: pointExtrudeVert,\n fragmentShader: pointExtrudeFrag,\n triangulation: PointExtrudeTriangulation,\n blend: this.getBlend(),\n cull: {\n enable: true,\n face: gl.BACK,\n },\n depth: {\n enable: depth,\n },\n // primitive: gl.POINTS,\n }),\n ];\n }\n public clearModels() {\n this.dataTexture?.destroy();\n }\n protected registerBuiltinAttributes() {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size } = feature;\n if (size) {\n let buffersize: number[] = [];\n if (Array.isArray(size)) {\n buffersize =\n size.length === 2 ? [size[0], size[0], size[1]] : size;\n }\n if (!Array.isArray(size)) {\n buffersize = [size, size, size];\n }\n return buffersize;\n } else {\n return [2, 2, 2];\n }\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'pos',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Pos',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (feature: IEncodeFeature, featureIdx: number) => {\n const coordinates = calculateCentroid(feature.coordinates);\n if (isGlobel) {\n // TODO: 在地球模式下需要将传入 shader 的经纬度转化成对应的 xyz 坐标\n return lglt2xyz([coordinates[0], coordinates[1]]) as [\n number,\n number,\n number,\n ];\n } else {\n return [coordinates[0], coordinates[1], 0];\n }\n },\n },\n });\n }\n}\n"],"file":"extrude.js"}
1
+ 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{ AttributeType, gl, IEncodeFeature, IModel } from '@antv/l7-core';\nimport { rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel, { styleOffset, styleSingle } from '../../core/BaseModel';\nimport { PointExtrudeTriangulation } from '../../core/triangulation';\nimport { lglt2xyz } from '../../earth/utils';\nimport { calculateCentroid } from '../../utils/geo';\nimport pointExtrudeFrag from '../shaders/extrude_frag.glsl';\nimport pointExtrudeVert from '../shaders/extrude_vert.glsl';\ninterface IPointLayerStyleOptions {\n depth: boolean;\n opacity: styleSingle;\n offsets: styleOffset;\n\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n opacityLinear?: {\n enable: boolean;\n dir: string;\n };\n\n lightEnable: boolean;\n}\nexport default class ExtrudeModel extends BaseModel {\n public getUninforms() {\n const {\n opacity = 1,\n\n sourceColor,\n targetColor,\n\n opacityLinear = {\n enable: false,\n dir: 'up',\n },\n\n lightEnable = true,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n })\n ) {\n this.judgeStyleAttributes({\n opacity,\n });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n return {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n u_globel: this.mapService.version === 'GLOBEL' ? 1 : 0,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity || 1.0,\n // u_offsets: offsets || [0, 0],\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 透明度渐变\n u_opacitylinear: Number(opacityLinear.enable),\n u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,\n\n // 光照计算开关\n u_lightEnable: Number(lightEnable),\n };\n }\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n // GAODE1.x GAODE2.x MAPBOX\n const {\n depth = true,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointExtrude2',\n vertexShader: pointExtrudeVert,\n fragmentShader: pointExtrudeFrag,\n triangulation: PointExtrudeTriangulation,\n blend: this.getBlend(),\n cull: {\n enable: true,\n face: this.mapService.version === 'MAPBOX' ? gl.FRONT : gl.BACK,\n },\n depth: {\n enable: depth,\n },\n // primitive: gl.POINTS,\n }),\n ];\n }\n public clearModels() {\n this.dataTexture?.destroy();\n }\n protected registerBuiltinAttributes() {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size } = feature;\n if (size) {\n let buffersize: number[] = [];\n if (Array.isArray(size)) {\n buffersize =\n size.length === 2 ? [size[0], size[0], size[1]] : size;\n }\n if (!Array.isArray(size)) {\n buffersize = [size, size, size];\n }\n return buffersize;\n } else {\n return [2, 2, 2];\n }\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'pos',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Pos',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (feature: IEncodeFeature, featureIdx: number) => {\n const coordinates = calculateCentroid(feature.coordinates);\n if (isGlobel) {\n // TODO: 在地球模式下需要将传入 shader 的经纬度转化成对应的 xyz 坐标\n return lglt2xyz([coordinates[0], coordinates[1]]) as [\n number,\n number,\n number,\n ];\n } else {\n return [coordinates[0], coordinates[1], 0];\n }\n },\n },\n });\n }\n}\n"],"file":"extrude.js"}
@@ -138,7 +138,7 @@ var ExtrudeModel = function (_BaseModel) {
138
138
  blend: this.getBlend(),
139
139
  cull: {
140
140
  enable: true,
141
- face: _l7Core.gl.BACK
141
+ face: this.mapService.version === 'MAPBOX' ? _l7Core.gl.FRONT : _l7Core.gl.BACK
142
142
  },
143
143
  depth: {
144
144
  enable: depth
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/point/models/extrude.ts"],"names":["ExtrudeModel","layer","getLayerConfig","opacity","sourceColor","targetColor","opacityLinear","enable","dir","lightEnable","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","gl","LUMINANCE","type","FLOAT","useLinearColor","sourceColorArr","targetColorArr","u_globel","mapService","version","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","u_linearColor","u_sourceColor","u_targetColor","u_opacitylinear","Number","u_opacitylinear_dir","u_lightEnable","buildModels","depth","buildLayerModel","moduleName","vertexShader","pointExtrudeVert","fragmentShader","pointExtrudeFrag","triangulation","PointExtrudeTriangulation","blend","getBlend","cull","face","BACK","destroy","isGlobel","styleAttributeService","registerStyleAttribute","name","AttributeType","Attribute","descriptor","buffer","usage","DYNAMIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","buffersize","Array","isArray","STATIC_DRAW","normal","coordinates","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;AACA;;AAEA;;AACA;;AACA;;AACA;;;;;;;;;IAiBqBA,Y;;;;;;;;;;;;WACnB,wBAAsB;AACpB,iBAYI,KAAKC,KAAL,CAAWC,cAAX,EAZJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;AAAA,UAGEC,WAHF,QAGEA,WAHF;AAAA,UAIEC,WAJF,QAIEA,WAJF;AAAA,oCAMEC,aANF;AAAA,UAMEA,aANF,mCAMkB;AACdC,QAAAA,MAAM,EAAE,KADM;AAEdC,QAAAA,GAAG,EAAE;AAFS,OANlB;AAAA,kCAWEC,WAXF;AAAA,UAWEA,WAXF,iCAWgB,IAXhB;;AAaA,UACE,KAAKC,eAAL,IACA,KAAKC,qBAAL,CAA2B;AACzBR,QAAAA,OAAO,EAAPA;AADyB,OAA3B,CAFF,EAKE;AACA,aAAKS,oBAAL,CAA0B;AACxBT,UAAAA,OAAO,EAAPA;AADwB,SAA1B;AAGA,YAAMU,UAAU,GAAG,KAAKZ,KAAL,CAAWa,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AAGD,UAAIW,cAAc,GAAG,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;;AACA,UAAI7B,WAAW,IAAIC,WAAnB,EAAgC;AAC9B2B,QAAAA,cAAc,GAAG,sBAAQ5B,WAAR,CAAjB;AACA6B,QAAAA,cAAc,GAAG,sBAAQ5B,WAAR,CAAjB;AACA0B,QAAAA,cAAc,GAAG,CAAjB;AACD;;AAED,aAAO;AAELG,QAAAA,QAAQ,EAAE,KAAKC,UAAL,CAAgBC,OAAhB,KAA4B,QAA5B,GAAuC,CAAvC,GAA2C,CAFhD;AAILC,QAAAA,aAAa,EAAE,KAAKf,WAJf;AAKLgB,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EALb;AAQLC,QAAAA,SAAS,EAAE,wBAASrC,OAAT,IAAoBA,OAApB,GAA8B,GARpC;AAWLsC,QAAAA,aAAa,EAAEV,cAXV;AAYLW,QAAAA,aAAa,EAAEV,cAZV;AAaLW,QAAAA,aAAa,EAAEV,cAbV;AAgBLW,QAAAA,eAAe,EAAEC,MAAM,CAACvC,aAAa,CAACC,MAAf,CAhBlB;AAiBLuC,QAAAA,mBAAmB,EAAExC,aAAa,CAACE,GAAd,KAAsB,IAAtB,GAA6B,GAA7B,GAAmC,GAjBnD;AAoBLuC,QAAAA,aAAa,EAAEF,MAAM,CAACpC,WAAD;AApBhB,OAAP;AAsBD;;;WACD,sBAA8B;AAC5B,aAAO,KAAKuC,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAC7B,kBAEI,KAAK/C,KAAL,CAAWC,cAAX,EAFJ;AAAA,8BACE+C,KADF;AAAA,UACEA,KADF,4BACU,IADV;;AAGA,aAAO,CACL,KAAKhD,KAAL,CAAWiD,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,eADa;AAEzBC,QAAAA,YAAY,EAAEC,gBAFW;AAGzBC,QAAAA,cAAc,EAAEC,gBAHS;AAIzBC,QAAAA,aAAa,EAAEC,wCAJU;AAKzBC,QAAAA,KAAK,EAAE,KAAKC,QAAL,EALkB;AAMzBC,QAAAA,IAAI,EAAE;AACJrD,UAAAA,MAAM,EAAE,IADJ;AAEJsD,UAAAA,IAAI,EAAElC,WAAGmC;AAFL,SANmB;AAUzBb,QAAAA,KAAK,EAAE;AACL1C,UAAAA,MAAM,EAAE0C;AADH;AAVkB,OAA3B,CADK,CAAP;AAiBD;;;WACD,uBAAqB;AAAA;;AACnB,gCAAK3B,WAAL,wEAAkByC,OAAlB;AACD;;;WACD,qCAAsC;AAEpC,UAAMC,QAAQ,GAAG,KAAK7B,UAAL,CAAgBC,OAAhB,KAA4B,QAA7C;AAEA,WAAK6B,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,MAD0C;AAEhDtC,QAAAA,IAAI,EAAEuC,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,QADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE7C,WAAG8C,YAFJ;AAGNvD,YAAAA,IAAI,EAAE,EAHA;AAINW,YAAAA,IAAI,EAAEF,WAAGG;AAJH,WAFE;AAQV4C,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gBAAQL,IAAR,GAAiBE,OAAjB,CAAQF,IAAR;;AACA,gBAAIA,IAAJ,EAAU;AACR,kBAAIM,UAAoB,GAAG,EAA3B;;AACA,kBAAIC,KAAK,CAACC,OAAN,CAAcR,IAAd,CAAJ,EAAyB;AACvBM,gBAAAA,UAAU,GACRN,IAAI,CAACnD,MAAL,KAAgB,CAAhB,GAAoB,CAACmD,IAAI,CAAC,CAAD,CAAL,EAAUA,IAAI,CAAC,CAAD,CAAd,EAAmBA,IAAI,CAAC,CAAD,CAAvB,CAApB,GAAkDA,IADpD;AAED;;AACD,kBAAI,CAACO,KAAK,CAACC,OAAN,CAAcR,IAAd,CAAL,EAA0B;AACxBM,gBAAAA,UAAU,GAAG,CAACN,IAAD,EAAOA,IAAP,EAAaA,IAAb,CAAb;AACD;;AACD,qBAAOM,UAAP;AACD,aAVD,MAUO;AACL,qBAAO,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,CAAP;AACD;AACF;AA7BS;AAHoC,OAAlD;AAqCA,WAAKf,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QA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{ AttributeType, gl, IEncodeFeature, IModel } from '@antv/l7-core';\nimport { rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel, { styleOffset, styleSingle } from '../../core/BaseModel';\nimport { PointExtrudeTriangulation } from '../../core/triangulation';\nimport { lglt2xyz } from '../../earth/utils';\nimport { calculateCentroid } from '../../utils/geo';\nimport pointExtrudeFrag from '../shaders/extrude_frag.glsl';\nimport pointExtrudeVert from '../shaders/extrude_vert.glsl';\ninterface IPointLayerStyleOptions {\n depth: boolean;\n opacity: styleSingle;\n offsets: styleOffset;\n\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n opacityLinear?: {\n enable: boolean;\n dir: string;\n };\n\n lightEnable: boolean;\n}\nexport default class ExtrudeModel extends BaseModel {\n public getUninforms() {\n const {\n opacity = 1,\n\n sourceColor,\n targetColor,\n\n opacityLinear = {\n enable: false,\n dir: 'up',\n },\n\n lightEnable = true,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n })\n ) {\n this.judgeStyleAttributes({\n opacity,\n });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n return {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n u_globel: this.mapService.version === 'GLOBEL' ? 1 : 0,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity || 1.0,\n // u_offsets: offsets || [0, 0],\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 透明度渐变\n u_opacitylinear: Number(opacityLinear.enable),\n u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,\n\n // 光照计算开关\n u_lightEnable: Number(lightEnable),\n };\n }\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n depth = true,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointExtrude2',\n vertexShader: pointExtrudeVert,\n fragmentShader: pointExtrudeFrag,\n triangulation: PointExtrudeTriangulation,\n blend: this.getBlend(),\n cull: {\n enable: true,\n face: gl.BACK,\n },\n depth: {\n enable: depth,\n },\n // primitive: gl.POINTS,\n }),\n ];\n }\n public clearModels() {\n this.dataTexture?.destroy();\n }\n protected registerBuiltinAttributes() {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size } = feature;\n if (size) {\n let buffersize: number[] = [];\n if (Array.isArray(size)) {\n buffersize =\n size.length === 2 ? [size[0], size[0], size[1]] : size;\n }\n if (!Array.isArray(size)) {\n buffersize = [size, size, size];\n }\n return buffersize;\n } else {\n return [2, 2, 2];\n }\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'pos',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Pos',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (feature: IEncodeFeature, featureIdx: number) => {\n const coordinates = calculateCentroid(feature.coordinates);\n if (isGlobel) {\n // TODO: 在地球模式下需要将传入 shader 的经纬度转化成对应的 xyz 坐标\n return lglt2xyz([coordinates[0], coordinates[1]]) as [\n number,\n number,\n number,\n ];\n } else {\n return [coordinates[0], coordinates[1], 0];\n }\n },\n },\n });\n }\n}\n"],"file":"extrude.js"}
1
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{"version":3,"sources":["../../../src/point/models/extrude.ts"],"names":["ExtrudeModel","layer","getLayerConfig","opacity","sourceColor","targetColor","opacityLinear","enable","dir","lightEnable","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","gl","LUMINANCE","type","FLOAT","useLinearColor","sourceColorArr","targetColorArr","u_globel","mapService","version","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","u_linearColor","u_sourceColor","u_targetColor","u_opacitylinear","Number","u_opacitylinear_dir","u_lightEnable","buildModels","depth","buildLayerModel","moduleName","vertexShader","pointExtrudeVert","fragmentShader","pointExtrudeFrag","triangulation","PointExtrudeTriangulation","blend","getBlend","cull","face","FRONT","BACK","destroy","isGlobel","styleAttributeService","registerStyleAttribute","name","AttributeType","Attribute","descriptor","buffer","usage","DYNAMIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","buffersize","Array","isArray","STATIC_DRAW","normal","coordinates","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;AACA;;AAEA;;AACA;;AACA;;AACA;;;;;;;;;IAiBqBA,Y;;;;;;;;;;;;WACnB,wBAAsB;AACpB,iBAYI,KAAKC,KAAL,CAAWC,cAAX,EAZJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;AAAA,UAGEC,WAHF,QAGEA,WAHF;AAAA,UAIEC,WAJF,QAIEA,WAJF;AAAA,oCAMEC,aANF;AAAA,UAMEA,aANF,mCAMkB;AACdC,QAAAA,MAAM,EAAE,KADM;AAEdC,QAAAA,GAAG,EAAE;AAFS,OANlB;AAAA,kCAWEC,WAXF;AAAA,UAWEA,WAXF,iCAWgB,IAXhB;;AAaA,UACE,KAAKC,eAAL,IACA,KAAKC,qBAAL,CAA2B;AACzBR,QAAAA,OAAO,EAAPA;AADyB,OAA3B,CAFF,EAKE;AACA,aAAKS,oBAAL,CAA0B;AACxBT,UAAAA,OAAO,EAAPA;AADwB,SAA1B;AAGA,YAAMU,UAAU,GAAG,KAAKZ,KAAL,CAAWa,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AAGD,UAAIW,cAAc,GAAG,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;;AACA,UAAI7B,WAAW,IAAIC,WAAnB,EAAgC;AAC9B2B,QAAAA,cAAc,GAAG,sBAAQ5B,WAAR,CAAjB;AACA6B,QAAAA,cAAc,GAAG,sBAAQ5B,WAAR,CAAjB;AACA0B,QAAAA,cAAc,GAAG,CAAjB;AACD;;AAED,aAAO;AAELG,QAAAA,QAAQ,EAAE,KAAKC,UAAL,CAAgBC,OAAhB,KAA4B,QAA5B,GAAuC,CAAvC,GAA2C,CAFhD;AAILC,QAAAA,aAAa,EAAE,KAAKf,WAJf;AAKLgB,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EALb;AAQLC,QAAAA,SAAS,EAAE,wBAASrC,OAAT,IAAoBA,OAApB,GAA8B,GARpC;AAWLsC,QAAAA,aAAa,EAAEV,cAXV;AAYLW,QAAAA,aAAa,EAAEV,cAZV;AAaLW,QAAAA,aAAa,EAAEV,cAbV;AAgBLW,QAAAA,eAAe,EAAEC,MAAM,CAACvC,aAAa,CAACC,MAAf,CAhBlB;AAiBLuC,QAAAA,mBAAmB,EAAExC,aAAa,CAACE,GAAd,KAAsB,IAAtB,GAA6B,GAA7B,GAAmC,GAjBnD;AAoBLuC,QAAAA,aAAa,EAAEF,MAAM,CAACpC,WAAD;AApBhB,OAAP;AAsBD;;;WACD,sBAA8B;AAC5B,aAAO,KAAKuC,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAE7B,kBAEI,KAAK/C,KAAL,CAAWC,cAAX,EAFJ;AAAA,8BACE+C,KADF;AAAA,UACEA,KADF,4BACU,IADV;;AAGA,aAAO,CACL,KAAKhD,KAAL,CAAWiD,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,eADa;AAEzBC,QAAAA,YAAY,EAAEC,gBAFW;AAGzBC,QAAAA,cAAc,EAAEC,gBAHS;AAIzBC,QAAAA,aAAa,EAAEC,wCAJU;AAKzBC,QAAAA,KAAK,EAAE,KAAKC,QAAL,EALkB;AAMzBC,QAAAA,IAAI,EAAE;AACJrD,UAAAA,MAAM,EAAE,IADJ;AAEJsD,UAAAA,IAAI,EAAE,KAAK1B,UAAL,CAAgBC,OAAhB,KAA4B,QAA5B,GAAuCT,WAAGmC,KAA1C,GAAkDnC,WAAGoC;AAFvD,SANmB;AAUzBd,QAAAA,KAAK,EAAE;AACL1C,UAAAA,MAAM,EAAE0C;AADH;AAVkB,OAA3B,CADK,CAAP;AAiBD;;;WACD,uBAAqB;AAAA;;AACnB,gCAAK3B,WAAL,wEAAkB0C,OAAlB;AACD;;;WACD,qCAAsC;AAEpC,UAAMC,QAAQ,GAAG,KAAK9B,UAAL,CAAgBC,OAAhB,KAA4B,QAA7C;AAEA,WAAK8B,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,MAD0C;AAEhDvC,QAAAA,IAAI,EAAEwC,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,QADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE9C,WAAG+C,YAFJ;AAGNxD,YAAAA,IAAI,EAAE,EAHA;AAINW,YAAAA,IAAI,EAAEF,WAAGG;AAJH,WAFE;AAQV6C,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gBAAQL,IAAR,GAAiBE,OAAjB,CAAQF,IAAR;;AACA,gBAAIA,IAAJ,EAAU;AACR,kBAAIM,UAAoB,GAAG,EAA3B;;AACA,kBAAIC,KAAK,CAACC,OAAN,CAAcR,IAAd,CAAJ,EAAyB;AACvBM,gBAAAA,UAAU,GACRN,IAAI,CAACpD,MAAL,KAAgB,CAAhB,GAAoB,CAACoD,IAAI,CAAC,CAAD,CAAL,EAAUA,IAAI,CAAC,CAAD,CAAd,EAAmBA,IAAI,CAAC,CAAD,CAAvB,CAApB,GAAkDA,IADpD;AAED;;AACD,kBAAI,CAACO,KAAK,CAACC,OAAN,CAAcR,IAAd,CAAL,EAA0B;AACxBM,gBAAAA,UAAU,GAAG,CAACN,IAAD,EAAOA,IAAP,EAAaA,IAAb,CAAb;AACD;;AACD,qBAAOM,UAAP;AACD,aAVD,MAUO;AACL,qBAAO,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,CAAP;AAC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{ AttributeType, gl, IEncodeFeature, IModel } from '@antv/l7-core';\nimport { rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel, { styleOffset, styleSingle } from '../../core/BaseModel';\nimport { PointExtrudeTriangulation } from '../../core/triangulation';\nimport { lglt2xyz } from '../../earth/utils';\nimport { calculateCentroid } from '../../utils/geo';\nimport pointExtrudeFrag from '../shaders/extrude_frag.glsl';\nimport pointExtrudeVert from '../shaders/extrude_vert.glsl';\ninterface IPointLayerStyleOptions {\n depth: boolean;\n opacity: styleSingle;\n offsets: styleOffset;\n\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n opacityLinear?: {\n enable: boolean;\n dir: string;\n };\n\n lightEnable: boolean;\n}\nexport default class ExtrudeModel extends BaseModel {\n public getUninforms() {\n const {\n opacity = 1,\n\n sourceColor,\n targetColor,\n\n opacityLinear = {\n enable: false,\n dir: 'up',\n },\n\n lightEnable = true,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n })\n ) {\n this.judgeStyleAttributes({\n opacity,\n });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n return {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n u_globel: this.mapService.version === 'GLOBEL' ? 1 : 0,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity || 1.0,\n // u_offsets: offsets || [0, 0],\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 透明度渐变\n u_opacitylinear: Number(opacityLinear.enable),\n u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,\n\n // 光照计算开关\n u_lightEnable: Number(lightEnable),\n };\n }\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n // GAODE1.x GAODE2.x MAPBOX\n const {\n depth = true,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointExtrude2',\n vertexShader: pointExtrudeVert,\n fragmentShader: pointExtrudeFrag,\n triangulation: PointExtrudeTriangulation,\n blend: this.getBlend(),\n cull: {\n enable: true,\n face: this.mapService.version === 'MAPBOX' ? gl.FRONT : gl.BACK,\n },\n depth: {\n enable: depth,\n },\n // primitive: gl.POINTS,\n }),\n ];\n }\n public clearModels() {\n this.dataTexture?.destroy();\n }\n protected registerBuiltinAttributes() {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size } = feature;\n if (size) {\n let buffersize: number[] = [];\n if (Array.isArray(size)) {\n buffersize =\n size.length === 2 ? [size[0], size[0], size[1]] : size;\n }\n if (!Array.isArray(size)) {\n buffersize = [size, size, size];\n }\n return buffersize;\n } else {\n return [2, 2, 2];\n }\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'pos',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Pos',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (feature: IEncodeFeature, featureIdx: number) => {\n const coordinates = calculateCentroid(feature.coordinates);\n if (isGlobel) {\n // TODO: 在地球模式下需要将传入 shader 的经纬度转化成对应的 xyz 坐标\n return lglt2xyz([coordinates[0], coordinates[1]]) as [\n number,\n number,\n number,\n ];\n } else {\n return [coordinates[0], coordinates[1], 0];\n }\n },\n },\n });\n }\n}\n"],"file":"extrude.js"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@antv/l7-layers",
3
- "version": "2.6.5",
3
+ "version": "2.6.6",
4
4
  "description": "L7's collection of built-in layers",
5
5
  "main": "lib/index.js",
6
6
  "module": "es/index.js",
@@ -24,9 +24,9 @@
24
24
  "license": "ISC",
25
25
  "dependencies": {
26
26
  "@antv/geo-coord": "^1.0.8",
27
- "@antv/l7-core": "^2.6.5",
28
- "@antv/l7-source": "^2.6.5",
29
- "@antv/l7-utils": "^2.6.5",
27
+ "@antv/l7-core": "^2.6.6",
28
+ "@antv/l7-source": "^2.6.6",
29
+ "@antv/l7-utils": "^2.6.6",
30
30
  "@babel/runtime": "^7.7.7",
31
31
  "@mapbox/martini": "^0.2.0",
32
32
  "@turf/meta": "^6.0.2",
@@ -52,7 +52,7 @@
52
52
  "@types/gl-matrix": "^2.4.5",
53
53
  "@types/lodash": "^4.14.138"
54
54
  },
55
- "gitHead": "c452ef87104ef805d8641e1ae7950cc2c9311bb4",
55
+ "gitHead": "e08d67a975b652b467fcf4d1e8af69590cd6b923",
56
56
  "publishConfig": {
57
57
  "access": "public"
58
58
  }