@antv/l7-layers 2.6.3 → 2.6.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -51,6 +51,11 @@ export declare function polygonTriangulation(feature: IEncodeFeature): {
51
51
  vertices: number[];
52
52
  size: number;
53
53
  };
54
+ export declare function polygonTriangulationWithCenter(feature: IEncodeFeature): {
55
+ indices: number[];
56
+ vertices: number[];
57
+ size: number;
58
+ };
54
59
  export declare function PolygonExtrudeTriangulation(feature: IEncodeFeature): {
55
60
  vertices: number[];
56
61
  indices: number[];
@@ -5,7 +5,7 @@ import earcut from 'earcut';
5
5
  import { vec3 } from 'gl-matrix';
6
6
  import { EARTH_RADIUS, EARTH_RADIUS_OUTER, EARTH_SEGMENTS, lglt2xyz, primitiveSphere } from '../earth/utils';
7
7
  import ExtrudePolyline from '../utils/extrude_polyline';
8
- import { calculateCentroid } from '../utils/geo';
8
+ import { calculateCentroid, calculatePointsCenterAndRadius } from '../utils/geo';
9
9
  import extrudePolygon, { extrude_PolygonNormal, fillPolygon } from './shape/extrude';
10
10
  import { geometryShape } from './shape/Path';
11
11
  var GeometryCache = {};
@@ -108,6 +108,35 @@ export function polygonTriangulation(feature) {
108
108
  size: dimensions
109
109
  };
110
110
  }
111
+ export function polygonTriangulationWithCenter(feature) {
112
+ var coordinates = feature.coordinates;
113
+ var flattengeo = earcut.flatten(coordinates);
114
+ var vertices = flattengeo.vertices,
115
+ dimensions = flattengeo.dimensions,
116
+ holes = flattengeo.holes;
117
+ return {
118
+ indices: earcut(vertices, holes, dimensions),
119
+ vertices: getVerticesWithCenter(vertices),
120
+ size: dimensions + 4
121
+ };
122
+ }
123
+
124
+ function getVerticesWithCenter(vertices) {
125
+ var verticesWithCenter = [];
126
+
127
+ var _calculatePointsCente = calculatePointsCenterAndRadius(vertices),
128
+ center = _calculatePointsCente.center,
129
+ radius = _calculatePointsCente.radius;
130
+
131
+ for (var i = 0; i < vertices.length; i += 2) {
132
+ var lng = vertices[i];
133
+ var lat = vertices[i + 1];
134
+ verticesWithCenter.push.apply(verticesWithCenter, [lng, lat, 0].concat(_toConsumableArray(center), [radius]));
135
+ }
136
+
137
+ return verticesWithCenter;
138
+ }
139
+
111
140
  export function PolygonExtrudeTriangulation(feature) {
112
141
  var coordinates = feature.coordinates;
113
142
 
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/core/triangulation.ts"],"names":["lngLatToMeters","earcut","vec3","EARTH_RADIUS","EARTH_RADIUS_OUTER","EARTH_SEGMENTS","lglt2xyz","primitiveSphere","ExtrudePolyline","calculateCentroid","extrudePolygon","extrude_PolygonNormal","fillPolygon","geometryShape","GeometryCache","PointFillTriangulation","feature","coordinates","vertices","indices","size","length","GlobelPointFillTriangulation","xyz","PointExtrudeTriangulation","shape","getGeometry","positions","index","normals","PointImageTriangulation","LineTriangulation","originCoordinates","version","line","dash","join","path1","Array","isArray","path2","i","item1","item2","extrude_gaode2","path","forEach","item","extrude","linebuffer","complex","polygonTriangulation","flattengeo","flatten","dimensions","holes","PolygonExtrudeTriangulation","HeatmapGridTriangulation","getHeatmapGeometry","RasterImageTriangulation","indexs","LineArcTriangulation","segmentNumber","segNum","indexArray","push","map","v","HeatmapTriangulation","dir","addDir","dir1","dir2","dir3","needFlat","cylinder","geometry","computeVertexNormals","dim","Float32Array","vA","vB","vC","cb","create","ab","normal","li","p1","p2","p3","ax","ay","pA","fromValues","bx","by","pB","cx","cy","pC","sub","cross","normalizeNormals","newNormal","normalize","set","checkIsClosed","points","shape3d","circle","indexOf","dirX","dirY","x","y","earthTriangulation","earthmesh","segments","positionsArr","indicesArr","normalArr","earthOuterTriangulation"],"mappings":";;AACA,SAAuBA,cAAvB,QAA6C,gBAA7C;AACA,OAAOC,MAAP,MAAmB,QAAnB;AAEA,SAAeC,IAAf,QAA2B,WAA3B;AACA,SACEC,YADF,EAEEC,kBAFF,EAGEC,cAHF,EAIEC,QAJF,EAKEC,eALF,QAMO,gBANP;AAOA,OAAOC,eAAP,MAA4B,2BAA5B;AACA,SAASC,iBAAT,QAAkC,cAAlC;AACA,OAAOC,cAAP,IACEC,qBADF,EAEEC,WAFF,QAIO,iBAJP;AAKA,SACEC,aADF,QAKO,cALP;AAUA,IAAMC,aAA6B,GAAG,EAAtC;AAOA,OAAO,SAASC,sBAAT,CAAgCC,OAAhC,EAAyD;AAC9D,MAAMC,WAAW,GAAGR,iBAAiB,CAACO,OAAO,CAACC,WAAT,CAArC;AACA,SAAO;AACLC,IAAAA,QAAQ,+BAAMD,WAAN,sBAAsBA,WAAtB,sBAAsCA,WAAtC,sBAAsDA,WAAtD,EADH;AAELE,IAAAA,OAAO,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,EAAa,CAAb,EAAgB,CAAhB,CAFJ;AAGLC,IAAAA,IAAI,EAAEH,WAAW,CAACI;AAHb,GAAP;AAKD;AAKD,OAAO,SAASC,4BAAT,CAAsCN,OAAtC,EAA+D;AACpE,MAAMC,WAAW,GAAGR,iBAAiB,CAACO,OAAO,CAACC,WAAT,CAArC;AACA,MAAMM,GAAG,GAAGjB,QAAQ,CAACW,WAAD,CAApB;AACA,SAAO;AACLC,IAAAA,QAAQ,+BAAMK,GAAN,sBAAcA,GAAd,sBAAsBA,GAAtB,sBAA8BA,GAA9B,EADH;AAELJ,IAAAA,OAAO,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,EAAa,CAAb,EAAgB,CAAhB,CAFJ;AAGLC,IAAAA,IAAI,EAAEG,GAAG,CAACF;AAHL,GAAP;AAKD;AAMD,OAAO,SAASG,yBAAT,CAAmCR,OAAnC,EAA4D;AACjE,MAAQS,KAAR,GAAkBT,OAAlB,CAAQS,KAAR;;AACA,qBAAsCC,WAAW,CAC/CD,KAD+C,EAE/C,KAF+C,CAAjD;AAAA,MAAQE,SAAR,gBAAQA,SAAR;AAAA,MAAmBC,KAAnB,gBAAmBA,KAAnB;AAAA,MAA0BC,OAA1B,gBAA0BA,OAA1B;;AAIA,SAAO;AACLX,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAES,KAFJ;AAGLC,IAAAA,OAAO,EAAPA,OAHK;AAILT,IAAAA,IAAI,EAAE;AAJD,GAAP;AAMD;AAMD,OAAO,SAASU,uBAAT,CAAiCd,OAAjC,EAA0D;AAC/D,MAAMC,WAAW,GAAGR,iBAAiB,CAACO,OAAO,CAACC,WAAT,CAArC;AACA,SAAO;AACLC,IAAAA,QAAQ,qBAAMD,WAAN,CADH;AAELE,IAAAA,OAAO,EAAE,CAAC,CAAD,CAFJ;AAGLC,IAAAA,IAAI,EAAEH,WAAW,CAACI;AAHb,GAAP;AAKD;AAMD,OAAO,SAASU,iBAAT,CAA2Bf,OAA3B,EAAoD;AACzD,MAAQC,WAAR,GAAoDD,OAApD,CAAQC,WAAR;AAAA,MAAqBe,iBAArB,GAAoDhB,OAApD,CAAqBgB,iBAArB;AAAA,MAAwCC,OAAxC,GAAoDjB,OAApD,CAAwCiB,OAAxC;AAMA,MAAMC,IAAI,GAAG,IAAI1B,eAAJ,CAAoB;AAC/B2B,IAAAA,IAAI,EAAE,IADyB;AAE/BC,IAAAA,IAAI,EAAE;AAFyB,GAApB,CAAb;;AAKA,MAAIH,OAAO,KAAK,UAAhB,EAA4B;AAE1B,QAAII,KAAK,GAAGpB,WAAZ;;AACA,QAAI,CAACqB,KAAK,CAACC,OAAN,CAAcF,KAAK,CAAC,CAAD,CAAL,CAAS,CAAT,CAAd,CAAL,EAAiC;AAC/BA,MAAAA,KAAK,GAAG,CAACpB,WAAD,CAAR;AACD;;AACD,QAAIuB,KAAK,GAAGR,iBAAZ;;AACA,QAAI,CAACM,KAAK,CAACC,OAAN,CAAcC,KAAK,CAAC,CAAD,CAAL,CAAS,CAAT,CAAd,CAAL,EAAiC;AAC/BA,MAAAA,KAAK,GAAG,CAACR,iBAAD,CAAR;AACD;;AAED,SAAK,IAAIS,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGJ,KAAK,CAAChB,MAA1B,EAAkCoB,CAAC,EAAnC,EAAuC;AAErC,UAAMC,KAAK,GAAGL,KAAK,CAACI,CAAD,CAAnB;AACA,UAAME,KAAK,GAAGH,KAAK,CAACC,CAAD,CAAnB;AACAP,MAAAA,IAAI,CAACU,cAAL,CAAoBF,KAApB,EAAyCC,KAAzC;AACD;AACF,GAjBD,MAiBO;AAEL,QAAIE,IAAI,GAAG5B,WAAX;;AACA,QAAI,CAACqB,KAAK,CAACC,OAAN,CAAcM,IAAI,CAAC,CAAD,CAAJ,CAAQ,CAAR,CAAd,CAAL,EAAgC;AAC9BA,MAAAA,IAAI,GAAG,CAAC5B,WAAD,CAAP;AACD;;AACD4B,IAAAA,IAAI,CAACC,OAAL,CAAa,UAACC,IAAD,EAAe;AAC1Bb,MAAAA,IAAI,CAACc,OAAL,CAAaD,IAAb;AACD,KAFD;AAGD;;AAED,MAAME,UAAU,GAAGf,IAAI,CAACgB,OAAxB;AACA,SAAO;AACLhC,IAAAA,QAAQ,EAAE+B,UAAU,CAACtB,SADhB;AAELR,IAAAA,OAAO,EAAE8B,UAAU,CAAC9B,OAFf;AAGLU,IAAAA,OAAO,EAAEoB,UAAU,CAACpB,OAHf;AAILT,IAAAA,IAAI,EAAE;AAJD,GAAP;AAMD;AAED,OAAO,SAAS+B,oBAAT,CAA8BnC,OAA9B,EAAuD;AAC5D,MAAQC,WAAR,GAAwBD,OAAxB,CAAQC,WAAR;AACA,MAAMmC,UAAU,GAAGnD,MAAM,CAACoD,OAAP,CAAepC,WAAf,CAAnB;AACA,MAAQC,QAAR,GAAwCkC,UAAxC,CAAQlC,QAAR;AAAA,MAAkBoC,UAAlB,GAAwCF,UAAxC,CAAkBE,UAAlB;AAAA,MAA8BC,KAA9B,GAAwCH,UAAxC,CAA8BG,KAA9B;AACA,SAAO;AACLpC,IAAAA,OAAO,EAAElB,MAAM,CAACiB,QAAD,EAAWqC,KAAX,EAAkBD,UAAlB,CADV;AAELpC,IAAAA,QAAQ,EAARA,QAFK;AAGLE,IAAAA,IAAI,EAAEkC;AAHD,GAAP;AAKD;AAED,OAAO,SAASE,2BAAT,CAAqCxC,OAArC,EAA8D;AACnE,MAAMC,WAAW,GAAGD,OAAO,CAACC,WAA5B;;AACA,8BAAsCN,qBAAqB,CACzDM,WADyD,EAEzD,IAFyD,CAA3D;AAAA,MAAQU,SAAR,yBAAQA,SAAR;AAAA,MAAmBC,KAAnB,yBAAmBA,KAAnB;AAAA,MAA0BC,OAA1B,yBAA0BA,OAA1B;;AAIA,SAAO;AACLX,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAES,KAFJ;AAGLC,IAAAA,OAAO,EAAPA,OAHK;AAILT,IAAAA,IAAI,EAAE;AAJD,GAAP;AAMD;AAED,OAAO,SAASqC,wBAAT,CAAkCzC,OAAlC,EAA2D;AAChE,MAAQS,KAAR,GAAkBT,OAAlB,CAAQS,KAAR;;AACA,4BAA6BiC,kBAAkB,CAACjC,KAAD,CAA/C;AAAA,MAAQE,SAAR,uBAAQA,SAAR;AAAA,MAAmBC,KAAnB,uBAAmBA,KAAnB;;AACA,SAAO;AACLV,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAES,KAFJ;AAGLR,IAAAA,IAAI,EAAE;AAHD,GAAP;AAKD;AAMD,OAAO,SAASuC,wBAAT,CAAkC3C,OAAlC,EAA2D;AAChE,MAAMC,WAAW,GAAGD,OAAO,CAACC,WAA5B;AAEA,MAAMU,SAAmB,gCACpBV,WAAW,CAAC,CAAD,CADS,IAEvB,CAFuB,EAGvB,CAHuB,EAIvB,CAJuB,EAKvBA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CALuB,EAMvBA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CANuB,EAOvB,CAPuB,EAQvB,CARuB,EASvB,CATuB,sBAUpBA,WAAW,CAAC,CAAD,CAVS,IAWvB,CAXuB,EAYvB,CAZuB,EAavB,CAbuB,sBAcpBA,WAAW,CAAC,CAAD,CAdS,IAevB,CAfuB,EAgBvB,CAhBuB,EAiBvB,CAjBuB,sBAkBpBA,WAAW,CAAC,CAAD,CAlBS,IAmBvB,CAnBuB,EAoBvB,CApBuB,EAqBvB,CArBuB,EAsBvBA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAtBuB,EAuBvBA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAvBuB,EAwBvB,CAxBuB,EAyBvB,CAzBuB,EA0BvB,CA1BuB,EAAzB;AA4BA,MAAM2C,MAAM,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,EAAa,CAAb,EAAgB,CAAhB,CAAf;AACA,SAAO;AACL1C,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAEyC,MAFJ;AAGLxC,IAAAA,IAAI,EAAE;AAHD,GAAP;AAKD;AAMD,OAAO,SAASyC,oBAAT,CACL7C,OADK,EAEL8C,aAFK,EAGL;AACA,MAAMC,MAAM,GAAGD,aAAa,GAAGA,aAAH,GAAmB,EAA/C;AACA,MAAM7C,WAAW,GAAGD,OAAO,CAACC,WAA5B;AACA,MAAMU,SAAS,GAAG,EAAlB;AACA,MAAMqC,UAAU,GAAG,EAAnB;;AAJA,6BAKSvB,CALT;AAQEd,IAAAA,SAAS,CAACsC,IAAV,CACExB,CADF,EAEE,CAFF,EAGEA,CAHF,EAIExB,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAJF,EAKEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CALF,EAMEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CANF,EAOEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAPF,EAQEwB,CARF,EASE,CAAC,CATH,EAUEA,CAVF,EAWExB,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAXF,EAYEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAZF,EAaEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAbF,EAcEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAdF;;AAiBA,QAAIwB,CAAC,KAAKsB,MAAM,GAAG,CAAnB,EAAsB;AACpBC,MAAAA,UAAU,CAACC,IAAX,OAAAD,UAAU,qBACL,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,EAAa,CAAb,EAAgB,CAAhB,EAAmBE,GAAnB,CAAuB,UAACC,CAAD,EAAO;AAC/B,eAAO1B,CAAC,GAAG,CAAJ,GAAQ0B,CAAf;AACD,OAFE,CADK,EAAV;AAKD;AA/BH;;AAKA,OAAK,IAAI1B,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGsB,MAApB,EAA4BtB,CAAC,EAA7B,EAAiC;AAAA,UAAxBA,CAAwB;AA2BhC;;AACD,SAAO;AACLvB,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAE6C,UAFJ;AAGL5C,IAAAA,IAAI,EAAE;AAHD,GAAP;AAKD;AAOD,OAAO,SAASgD,oBAAT,CAA8BpD,OAA9B,EAAuD;AAC5D,MAAMC,WAAW,GAAGD,OAAO,CAACC,WAA5B;;AACA,MAAIA,WAAW,CAACI,MAAZ,KAAuB,CAA3B,EAA8B;AAC5BJ,IAAAA,WAAW,CAACgD,IAAZ,CAAiB,CAAjB;AACD;;AACD,MAAM7C,IAAI,GAAGJ,OAAO,CAACI,IAArB;AACA,MAAMiD,GAAG,GAAGC,MAAM,CAAC,CAAC,CAAF,EAAK,CAAL,CAAlB;AACA,MAAMC,IAAI,GAAGD,MAAM,CAAC,CAAD,EAAI,CAAJ,CAAnB;AACA,MAAME,IAAI,GAAGF,MAAM,CAAC,CAAC,CAAF,EAAK,CAAC,CAAN,CAAnB;AACA,MAAMG,IAAI,GAAGH,MAAM,CAAC,CAAD,EAAI,CAAC,CAAL,CAAnB;AAEA,MAAM3C,SAAS,gCACVV,WADU,sBAEVoD,GAFU,sBAGVpD,WAHU,sBAIVuD,IAJU,sBAKVvD,WALU,sBAMVwD,IANU,sBAOVxD,WAPU,sBAQVsD,IARU,EAAf;AAUA,MAAMP,UAAU,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,EAAa,CAAb,EAAgB,CAAhB,CAAnB;AACA,SAAO;AACL9C,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAE6C,UAFJ;AAGL5C,IAAAA,IAAI,EAAE;AAHD,GAAP;AAKD;;AAMD,SAASM,WAAT,CAAqBD,KAArB,EAA4E;AAAA,MAAnCiD,QAAmC,uEAAxB,KAAwB;;AAC1E,MAAI5D,aAAa,IAAIA,aAAa,CAACW,KAAD,CAAlC,EAA2C;AACzC,WAAOX,aAAa,CAACW,KAAD,CAApB;AACD;;AACD,MAAMoB,IAAI,GAAGhC,aAAa,CAACY,KAAD,CAAb,GACTZ,aAAa,CAACY,KAAD,CAAb,EADS,GAETZ,aAAa,CAAC8D,QAAd,EAFJ;AAGA,MAAMC,QAAQ,GAAGjE,qBAAqB,CAAC,CAACkC,IAAD,CAAD,EAAS6B,QAAT,CAAtC;AACA5D,EAAAA,aAAa,CAACW,KAAD,CAAb,GAAuBmD,QAAvB;AACA,SAAOA,QAAP;AACD;;AAED,SAASC,oBAAT,CACElD,SADF,EAEEqC,UAFF,EAKE;AAAA,MAFAc,GAEA,uEAFc,CAEd;AAAA,MADAJ,QACA,uEADoB,KACpB;AACA,MAAM7C,OAAO,GAAG,IAAIkD,YAAJ,CAAkBpD,SAAS,CAACN,MAAV,GAAmByD,GAApB,GAA2B,CAA5C,CAAhB;AACA,MAAIE,EAAJ;AACA,MAAIC,EAAJ;AACA,MAAIC,EAAJ;AACA,MAAMC,EAAE,GAAGjF,IAAI,CAACkF,MAAL,EAAX;AACA,MAAMC,EAAE,GAAGnF,IAAI,CAACkF,MAAL,EAAX;AACA,MAAME,MAAM,GAAGpF,IAAI,CAACkF,MAAL,EAAf;;AACA,OAAK,IAAI3C,CAAC,GAAG,CAAR,EAAW8C,EAAE,GAAGvB,UAAU,CAAC3C,MAAhC,EAAwCoB,CAAC,GAAG8C,EAA5C,EAAgD9C,CAAC,IAAI,CAArD,EAAwD;AACtDuC,IAAAA,EAAE,GAAGhB,UAAU,CAACvB,CAAC,GAAG,CAAL,CAAV,GAAoB,CAAzB;AACAwC,IAAAA,EAAE,GAAGjB,UAAU,CAACvB,CAAC,GAAG,CAAL,CAAV,GAAoB,CAAzB;AACAyC,IAAAA,EAAE,GAAGlB,UAAU,CAACvB,CAAC,GAAG,CAAL,CAAV,GAAoB,CAAzB;AACA,QAAI+C,EAAE,GAAG,CAAC7D,SAAS,CAACqD,EAAD,CAAV,EAAgBrD,SAAS,CAACqD,EAAE,GAAG,CAAN,CAAzB,CAAT;AACA,QAAIS,EAAE,GAAG,CAAC9D,SAAS,CAACsD,EAAD,CAAV,EAAgBtD,SAAS,CAACsD,EAAE,GAAG,CAAN,CAAzB,CAAT;AACA,QAAIS,EAAE,GAAG,CAAC/D,SAAS,CAACuD,EAAD,CAAV,EAAgBvD,SAAS,CAACuD,EAAE,GAAG,CAAN,CAAzB,CAAT;;AACA,QAAIR,QAAJ,EAAc;AACZc,MAAAA,EAAE,GAAGxF,cAAc,CAACwF,EAAD,CAAnB;AACAC,MAAAA,EAAE,GAAGzF,cAAc,CAACyF,EAAD,CAAnB;AACAC,MAAAA,EAAE,GAAG1F,cAAc,CAAC0F,EAAD,CAAnB;AACD;;AACD,aAAiBF,EAAjB;AAAA;AAAA,QAAOG,EAAP;AAAA,QAAWC,EAAX;;AACA,QAAMC,EAAE,GAAG3F,IAAI,CAAC4F,UAAL,CAAgBH,EAAhB,EAAoBC,EAApB,EAAwBjE,SAAS,CAACqD,EAAE,GAAG,CAAN,CAAjC,CAAX;;AACA,cAAiBS,EAAjB;AAAA;AAAA,QAAOM,EAAP;AAAA,QAAWC,EAAX;;AACA,QAAMC,EAAE,GAAG/F,IAAI,CAAC4F,UAAL,CAAgBC,EAAhB,EAAoBC,EAApB,EAAwBrE,SAAS,CAACsD,EAAE,GAAG,CAAN,CAAjC,CAAX;;AACA,cAAiBS,EAAjB;AAAA;AAAA,QAAOQ,EAAP;AAAA,QAAWC,EAAX;;AACA,QAAMC,EAAE,GAAGlG,IAAI,CAAC4F,UAAL,CAAgBI,EAAhB,EAAoBC,EAApB,EAAwBxE,SAAS,CAACuD,EAAE,GAAG,CAAN,CAAjC,CAAX;AACAhF,IAAAA,IAAI,CAACmG,GAAL,CAASlB,EAAT,EAAaiB,EAAb,EAAiBH,EAAjB;AACA/F,IAAAA,IAAI,CAACmG,GAAL,CAAShB,EAAT,EAAaQ,EAAb,EAAiBI,EAAjB;AACA/F,IAAAA,IAAI,CAACoG,KAAL,CAAWhB,MAAX,EAAmBH,EAAnB,EAAuBE,EAAvB;AACAxD,IAAAA,OAAO,CAACmD,EAAD,CAAP,IAAeG,EAAE,CAAC,CAAD,CAAjB;AACAtD,IAAAA,OAAO,CAACmD,EAAE,GAAG,CAAN,CAAP,IAAmBG,EAAE,CAAC,CAAD,CAArB;AACAtD,IAAAA,OAAO,CAACmD,EAAE,GAAG,CAAN,CAAP,IAAmBG,EAAE,CAAC,CAAD,CAArB;AACAtD,IAAAA,OAAO,CAACoD,EAAD,CAAP,IAAeE,EAAE,CAAC,CAAD,CAAjB;AACAtD,IAAAA,OAAO,CAACoD,EAAE,GAAG,CAAN,CAAP,IAAmBE,EAAE,CAAC,CAAD,CAArB;AACAtD,IAAAA,OAAO,CAACoD,EAAE,GAAG,CAAN,CAAP,IAAmBE,EAAE,CAAC,CAAD,CAArB;AACAtD,IAAAA,OAAO,CAACqD,EAAD,CAAP,IAAeC,EAAE,CAAC,CAAD,CAAjB;AACAtD,IAAAA,OAAO,CAACqD,EAAE,GAAG,CAAN,CAAP,IAAmBC,EAAE,CAAC,CAAD,CAArB;AACAtD,IAAAA,OAAO,CAACqD,EAAE,GAAG,CAAN,CAAP,IAAmBC,EAAE,CAAC,CAAD,CAArB;AACD;;AACDoB,EAAAA,gBAAgB,CAAC1E,OAAD,CAAhB;AACA,SAAOA,OAAP;AACD;;AAED,SAAS0E,gBAAT,CAA0B1E,OAA1B,EAAiD;AAC/C,OAAK,IAAIY,CAAC,GAAG,CAAR,EAAW8C,EAAE,GAAG1D,OAAO,CAACR,MAA7B,EAAqCoB,CAAC,GAAG8C,EAAzC,EAA6C9C,CAAC,IAAI,CAAlD,EAAqD;AACnD,QAAM6C,MAAM,GAAGpF,IAAI,CAAC4F,UAAL,CAAgBjE,OAAO,CAACY,CAAD,CAAvB,EAA4BZ,OAAO,CAACY,CAAC,GAAG,CAAL,CAAnC,EAA4CZ,OAAO,CAACY,CAAC,GAAG,CAAL,CAAnD,CAAf;AACA,QAAM+D,SAAS,GAAGtG,IAAI,CAACkF,MAAL,EAAlB;AACAlF,IAAAA,IAAI,CAACuG,SAAL,CAAeD,SAAf,EAA0BlB,MAA1B;AACAzD,IAAAA,OAAO,CAAC6E,GAAR,CAAYF,SAAZ,EAAuB/D,CAAvB;AACD;AACF;;AAED,SAASkE,aAAT,CAAuBC,MAAvB,EAA6C;AAC3C,MAAMpB,EAAE,GAAGoB,MAAM,CAAC,CAAD,CAAN,CAAU,CAAV,CAAX;AACA,MAAMnB,EAAE,GAAGmB,MAAM,CAAC,CAAD,CAAN,CAAUA,MAAM,CAAC,CAAD,CAAN,CAAUvF,MAAV,GAAmB,CAA7B,CAAX;AACA,SAAOmE,EAAE,CAAC,CAAD,CAAF,KAAUC,EAAE,CAAC,CAAD,CAAZ,IAAmBD,EAAE,CAAC,CAAD,CAAF,KAAUC,EAAE,CAAC,CAAD,CAAtC;AACD;;AAED,SAAS/B,kBAAT,CAA4BjC,KAA5B,EAA+E;AAC7E,MAAMoF,OAAO,GAAG,CACd,UADc,EAEd,gBAFc,EAGd,eAHc,EAId,cAJc,CAAhB;AAMA,MAAMhE,IAAI,GAAGhC,aAAa,CAACY,KAAD,CAAb,GACTZ,aAAa,CAACY,KAAD,CAAb,EADS,GAETZ,aAAa,CAACiG,MAAd,EAFJ;AAGA,MAAMlC,QAAQ,GACZiC,OAAO,CAACE,OAAR,CAAgBtF,KAAhB,MAA2B,CAAC,CAA5B,GACIb,WAAW,CAAC,CAACiC,IAAD,CAAD,CADf,GAEInC,cAAc,CAAC,CAACmC,IAAD,CAAD,CAHpB;AAKA,SAAO+B,QAAP;AACD;;AAED,SAASN,MAAT,CAAgB0C,IAAhB,EAA8BC,IAA9B,EAA4C;AAC1C,MAAMC,CAAC,GAAG,CAACF,IAAI,GAAG,CAAR,IAAa,CAAvB;AACA,MAAMG,CAAC,GAAG,CAACF,IAAI,GAAG,CAAR,IAAa,CAAvB;AACA,SAAO,CAACC,CAAD,EAAIC,CAAJ,CAAP;AACD;;AAMD,OAAO,SAASC,kBAAT,GAA8B;AACnC,MAAMC,SAAS,GAAG9G,eAAe,CAACJ,YAAD,EAAe;AAAEmH,IAAAA,QAAQ,EAAEjH;AAAZ,GAAf,CAAjC;AACA,MAAQkH,YAAR,GAAgDF,SAAhD,CAAQE,YAAR;AAAA,MAAsBC,UAAtB,GAAgDH,SAAhD,CAAsBG,UAAtB;AAAA,MAAkCC,SAAlC,GAAgDJ,SAAhD,CAAkCI,SAAlC;AACA,SAAO;AACLvG,IAAAA,QAAQ,EAAEqG,YADL;AAELpG,IAAAA,OAAO,EAAEqG,UAFJ;AAGLpG,IAAAA,IAAI,EAAE,CAHD;AAILS,IAAAA,OAAO,EAAE4F;AAJJ,GAAP;AAMD;AAED,OAAO,SAASC,uBAAT,GAAmC;AACxC,MAAML,SAAS,GAAG9G,eAAe,CAACJ,YAAY,GAAGC,kBAAhB,EAAoC;AACnEkH,IAAAA,QAAQ,EAAEjH;AADyD,GAApC,CAAjC;AAGA,MAAQkH,YAAR,GAAgDF,SAAhD,CAAQE,YAAR;AAAA,MAAsBC,UAAtB,GAAgDH,SAAhD,CAAsBG,UAAtB;AAAA,MAAkCC,SAAlC,GAAgDJ,SAAhD,CAAkCI,SAAlC;AACA,SAAO;AACLvG,IAAAA,QAAQ,EAAEqG,YADL;AAELpG,IAAAA,OAAO,EAAEqG,UAFJ;AAGLpG,IAAAA,IAAI,EAAE,CAHD;AAILS,IAAAA,OAAO,EAAE4F;AAJJ,GAAP;AAMD","sourcesContent":["import { IEncodeFeature } from '@antv/l7-core';\nimport { aProjectFlat, lngLatToMeters } from '@antv/l7-utils';\nimport earcut from 'earcut';\n// @ts-ignore\nimport { mat4, vec3 } from 'gl-matrix';\nimport {\n EARTH_RADIUS,\n EARTH_RADIUS_OUTER,\n EARTH_SEGMENTS,\n lglt2xyz,\n primitiveSphere,\n} from '../earth/utils';\nimport ExtrudePolyline from '../utils/extrude_polyline';\nimport { calculateCentroid } from '../utils/geo';\nimport extrudePolygon, {\n extrude_PolygonNormal,\n fillPolygon,\n IExtrudeGeomety,\n} from './shape/extrude';\nimport {\n geometryShape,\n IPosition,\n ShapeType2D,\n ShapeType3D,\n} from './shape/Path';\ntype IShape = ShapeType2D & ShapeType3D;\ninterface IGeometryCache {\n [key: string]: IExtrudeGeomety;\n}\nconst GeometryCache: IGeometryCache = {};\n\n/**\n * 计算2D 填充点图顶点\n * @param feature 映射feature\n */\n\nexport function PointFillTriangulation(feature: IEncodeFeature) {\n const coordinates = calculateCentroid(feature.coordinates);\n return {\n vertices: [...coordinates, ...coordinates, ...coordinates, ...coordinates],\n indices: [0, 1, 2, 2, 3, 0],\n size: coordinates.length,\n };\n}\n/**\n * 计算2D 填充点图顶点 (地球模式)\n * @param feature 映射feature\n */\nexport function GlobelPointFillTriangulation(feature: IEncodeFeature) {\n const coordinates = calculateCentroid(feature.coordinates);\n const xyz = lglt2xyz(coordinates as [number, number]);\n return {\n vertices: [...xyz, ...xyz, ...xyz, ...xyz],\n indices: [0, 1, 2, 2, 3, 0],\n size: xyz.length,\n };\n}\n\n/**\n * 计算3D 拉伸点图\n * @param feature 映射feature\n */\nexport function PointExtrudeTriangulation(feature: IEncodeFeature) {\n const { shape } = feature;\n const { positions, index, normals } = getGeometry(\n shape as ShapeType3D,\n false,\n );\n return {\n vertices: positions,\n indices: index,\n normals,\n size: 5,\n };\n}\n\n/**\n * 计算图片标注\n * @param feature 映射feature\n */\nexport function PointImageTriangulation(feature: IEncodeFeature) {\n const coordinates = calculateCentroid(feature.coordinates);\n return {\n vertices: [...coordinates],\n indices: [0],\n size: coordinates.length,\n };\n}\n\n/**\n * 线三角化\n * @param feature 映射feature\n */\nexport function LineTriangulation(feature: IEncodeFeature) {\n const { coordinates, originCoordinates, version } = feature;\n // let path = coordinates as number[][][] | number[][];\n // if (!Array.isArray(path[0][0])) {\n // path = [coordinates] as number[][][];\n // }\n\n const line = new ExtrudePolyline({\n dash: true,\n join: 'bevel',\n });\n\n if (version === 'GAODE2.x') {\n // 处理高德2.0几何体构建\n let path1 = coordinates as number[][][] | number[][]; // 计算位置\n if (!Array.isArray(path1[0][0])) {\n path1 = [coordinates] as number[][][];\n }\n let path2 = originCoordinates as number[][][] | number[][]; // 计算法线\n if (!Array.isArray(path2[0][0])) {\n path2 = [originCoordinates] as number[][][];\n }\n\n for (let i = 0; i < path1.length; i++) {\n // 高德2.0在计算线时,需要使用经纬度计算发现,使用 customCoords.lnglatToCoords 计算的数据来计算顶点的位置\n const item1 = path1[i];\n const item2 = path2[i];\n line.extrude_gaode2(item1 as number[][], item2 as number[][]);\n }\n } else {\n // 处理非高德2.0的几何体构建\n let path = coordinates as number[][][] | number[][];\n if (!Array.isArray(path[0][0])) {\n path = [coordinates] as number[][][];\n }\n path.forEach((item: any) => {\n line.extrude(item as number[][]);\n });\n }\n\n const linebuffer = line.complex;\n return {\n vertices: linebuffer.positions, // [ x,y,z, distance, miter,total ]\n indices: linebuffer.indices,\n normals: linebuffer.normals,\n size: 6,\n };\n}\n\nexport function polygonTriangulation(feature: IEncodeFeature) {\n const { coordinates } = feature;\n const flattengeo = earcut.flatten(coordinates as number[][][]);\n const { vertices, dimensions, holes } = flattengeo;\n return {\n indices: earcut(vertices, holes, dimensions),\n vertices,\n size: dimensions,\n };\n}\n\nexport function PolygonExtrudeTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as IPosition[][];\n const { positions, index, normals } = extrude_PolygonNormal(\n coordinates,\n true,\n );\n return {\n vertices: positions, // [ x, y, z, uv.x,uv.y ]\n indices: index,\n normals,\n size: 5,\n };\n}\n\nexport function HeatmapGridTriangulation(feature: IEncodeFeature) {\n const { shape } = feature;\n const { positions, index } = getHeatmapGeometry(shape as IShape);\n return {\n vertices: positions, // [ x, y, z ] 多边形顶点\n indices: index,\n size: 3,\n };\n}\n\n/**\n * 图片图层顶点构造\n * @param feature 数据\n */\nexport function RasterImageTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as IPosition[];\n // [ x, y, z. uv.x, uv.y]\n const positions: number[] = [\n ...coordinates[0],\n 0,\n 0,\n 1,\n coordinates[1][0],\n coordinates[0][1],\n 0,\n 1,\n 1,\n ...coordinates[1],\n 0,\n 1,\n 0,\n ...coordinates[0],\n 0,\n 0,\n 1,\n ...coordinates[1],\n 0,\n 1,\n 0,\n coordinates[0][0],\n coordinates[1][1],\n 0,\n 0,\n 0,\n ];\n const indexs = [0, 1, 2, 3, 4, 5];\n return {\n vertices: positions,\n indices: indexs,\n size: 5,\n };\n}\n/**\n * 计算3D弧线顶点\n * @param feature 映射数据\n * @param segNum 弧线线段数\n */\nexport function LineArcTriangulation(\n feature: IEncodeFeature,\n segmentNumber?: number,\n) {\n const segNum = segmentNumber ? segmentNumber : 30;\n const coordinates = feature.coordinates as IPosition[];\n const positions = [];\n const indexArray = [];\n for (let i = 0; i < segNum; i++) {\n // 上线两个顶点\n // [ x, y, z, sx,sy, tx,ty]\n positions.push(\n i,\n 1,\n i,\n coordinates[0][0],\n coordinates[0][1],\n coordinates[1][0],\n coordinates[1][1],\n i,\n -1,\n i,\n coordinates[0][0],\n coordinates[0][1],\n coordinates[1][0],\n coordinates[1][1],\n );\n\n if (i !== segNum - 1) {\n indexArray.push(\n ...[0, 1, 2, 1, 3, 2].map((v) => {\n return i * 2 + v;\n }),\n );\n }\n }\n return {\n vertices: positions,\n indices: indexArray,\n size: 7,\n };\n}\n\n/**\n * 构建热力图密度图的顶点\n * @param feature\n * @returns\n */\nexport function HeatmapTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as number[];\n if (coordinates.length === 2) {\n coordinates.push(0);\n }\n const size = feature.size as number;\n const dir = addDir(-1, 1);\n const dir1 = addDir(1, 1);\n const dir2 = addDir(-1, -1);\n const dir3 = addDir(1, -1);\n // [x,y,z, dirx ,diry, weight]\n const positions = [\n ...coordinates,\n ...dir,\n ...coordinates,\n ...dir2,\n ...coordinates,\n ...dir3,\n ...coordinates,\n ...dir1,\n ];\n const indexArray = [0, 1, 2, 3, 0, 2];\n return {\n vertices: positions,\n indices: indexArray,\n size: 5,\n };\n}\n\n/**\n * 点图层3d geomerty\n * @param shape 3D形状\n */\nfunction getGeometry(shape: ShapeType3D, needFlat = false): IExtrudeGeomety {\n if (GeometryCache && GeometryCache[shape]) {\n return GeometryCache[shape];\n }\n const path = geometryShape[shape]\n ? geometryShape[shape]()\n : geometryShape.cylinder();\n const geometry = extrude_PolygonNormal([path], needFlat);\n GeometryCache[shape] = geometry;\n return geometry;\n}\n\nfunction computeVertexNormals(\n positions: number[],\n indexArray: number[],\n dim: number = 3,\n needFlat: boolean = false,\n) {\n const normals = new Float32Array((positions.length / dim) * 3);\n let vA: number;\n let vB: number;\n let vC: number;\n const cb = vec3.create();\n const ab = vec3.create();\n const normal = vec3.create();\n for (let i = 0, li = indexArray.length; i < li; i += 3) {\n vA = indexArray[i + 0] * 3;\n vB = indexArray[i + 1] * 3;\n vC = indexArray[i + 2] * 3;\n let p1 = [positions[vA], positions[vA + 1]];\n let p2 = [positions[vB], positions[vB + 1]];\n let p3 = [positions[vC], positions[vC + 1]];\n if (needFlat) {\n p1 = lngLatToMeters(p1);\n p2 = lngLatToMeters(p2);\n p3 = lngLatToMeters(p3);\n }\n const [ax, ay] = p1;\n const pA = vec3.fromValues(ax, ay, positions[vA + 2]);\n const [bx, by] = p2;\n const pB = vec3.fromValues(bx, by, positions[vB + 2]);\n const [cx, cy] = p3;\n const pC = vec3.fromValues(cx, cy, positions[vC + 2]);\n vec3.sub(cb, pC, pB);\n vec3.sub(ab, pA, pB);\n vec3.cross(normal, cb, ab);\n normals[vA] += cb[0];\n normals[vA + 1] += cb[1];\n normals[vA + 2] += cb[2];\n normals[vB] += cb[0];\n normals[vB + 1] += cb[1];\n normals[vB + 2] += cb[2];\n normals[vC] += cb[0];\n normals[vC + 1] += cb[1];\n normals[vC + 2] += cb[2];\n }\n normalizeNormals(normals);\n return normals;\n}\n\nfunction normalizeNormals(normals: Float32Array) {\n for (let i = 0, li = normals.length; i < li; i += 3) {\n const normal = vec3.fromValues(normals[i], normals[i + 1], normals[i + 2]);\n const newNormal = vec3.create();\n vec3.normalize(newNormal, normal);\n normals.set(newNormal, i);\n }\n}\n\nfunction checkIsClosed(points: number[][][]) {\n const p1 = points[0][0];\n const p2 = points[0][points[0].length - 1];\n return p1[0] === p2[0] && p1[1] === p2[1];\n}\n\nfunction getHeatmapGeometry(shape: ShapeType2D | ShapeType3D): IExtrudeGeomety {\n const shape3d = [\n 'cylinder',\n 'triangleColumn',\n 'hexagonColumn',\n 'squareColumn',\n ];\n const path = geometryShape[shape]\n ? geometryShape[shape]()\n : geometryShape.circle();\n const geometry =\n shape3d.indexOf(shape) === -1\n ? fillPolygon([path])\n : extrudePolygon([path]);\n // const geometry = fillPolygon([path]);\n return geometry;\n}\n// 热力图计算范围\nfunction addDir(dirX: number, dirY: number) {\n const x = (dirX + 1) / 2;\n const y = (dirY + 1) / 2;\n return [x, y];\n}\n\n/**\n * 构建地球三角网格\n * @returns\n */\nexport function earthTriangulation() {\n const earthmesh = primitiveSphere(EARTH_RADIUS, { segments: EARTH_SEGMENTS });\n const { positionsArr, indicesArr, normalArr } = earthmesh;\n return {\n vertices: positionsArr,\n indices: indicesArr,\n size: 5,\n normals: normalArr,\n };\n}\n\nexport function earthOuterTriangulation() {\n const earthmesh = primitiveSphere(EARTH_RADIUS + EARTH_RADIUS_OUTER, {\n segments: EARTH_SEGMENTS,\n });\n const { positionsArr, indicesArr, normalArr } = earthmesh;\n return {\n vertices: positionsArr,\n indices: indicesArr,\n size: 5,\n normals: normalArr,\n };\n}\n"],"file":"triangulation.js"}
1
+ {"version":3,"sources":["../../src/core/triangulation.ts"],"names":["lngLatToMeters","earcut","vec3","EARTH_RADIUS","EARTH_RADIUS_OUTER","EARTH_SEGMENTS","lglt2xyz","primitiveSphere","ExtrudePolyline","calculateCentroid","calculatePointsCenterAndRadius","extrudePolygon","extrude_PolygonNormal","fillPolygon","geometryShape","GeometryCache","PointFillTriangulation","feature","coordinates","vertices","indices","size","length","GlobelPointFillTriangulation","xyz","PointExtrudeTriangulation","shape","getGeometry","positions","index","normals","PointImageTriangulation","LineTriangulation","originCoordinates","version","line","dash","join","path1","Array","isArray","path2","i","item1","item2","extrude_gaode2","path","forEach","item","extrude","linebuffer","complex","polygonTriangulation","flattengeo","flatten","dimensions","holes","polygonTriangulationWithCenter","getVerticesWithCenter","verticesWithCenter","center","radius","lng","lat","push","PolygonExtrudeTriangulation","HeatmapGridTriangulation","getHeatmapGeometry","RasterImageTriangulation","indexs","LineArcTriangulation","segmentNumber","segNum","indexArray","map","v","HeatmapTriangulation","dir","addDir","dir1","dir2","dir3","needFlat","cylinder","geometry","computeVertexNormals","dim","Float32Array","vA","vB","vC","cb","create","ab","normal","li","p1","p2","p3","ax","ay","pA","fromValues","bx","by","pB","cx","cy","pC","sub","cross","normalizeNormals","newNormal","normalize","set","checkIsClosed","points","shape3d","circle","indexOf","dirX","dirY","x","y","earthTriangulation","earthmesh","segments","positionsArr","indicesArr","normalArr","earthOuterTriangulation"],"mappings":";;AACA,SAAuBA,cAAvB,QAA6C,gBAA7C;AACA,OAAOC,MAAP,MAAmB,QAAnB;AAEA,SAAeC,IAAf,QAA2B,WAA3B;AACA,SACEC,YADF,EAEEC,kBAFF,EAGEC,cAHF,EAIEC,QAJF,EAKEC,eALF,QAMO,gBANP;AAOA,OAAOC,eAAP,MAA4B,2BAA5B;AACA,SACEC,iBADF,EAEEC,8BAFF,QAGO,cAHP;AAIA,OAAOC,cAAP,IACEC,qBADF,EAEEC,WAFF,QAIO,iBAJP;AAKA,SACEC,aADF,QAKO,cALP;AAUA,IAAMC,aAA6B,GAAG,EAAtC;AAOA,OAAO,SAASC,sBAAT,CAAgCC,OAAhC,EAAyD;AAC9D,MAAMC,WAAW,GAAGT,iBAAiB,CAACQ,OAAO,CAACC,WAAT,CAArC;AACA,SAAO;AACLC,IAAAA,QAAQ,+BAAMD,WAAN,sBAAsBA,WAAtB,sBAAsCA,WAAtC,sBAAsDA,WAAtD,EADH;AAELE,IAAAA,OAAO,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,EAAa,CAAb,EAAgB,CAAhB,CAFJ;AAGLC,IAAAA,IAAI,EAAEH,WAAW,CAACI;AAHb,GAAP;AAKD;AAKD,OAAO,SAASC,4BAAT,CAAsCN,OAAtC,EAA+D;AACpE,MAAMC,WAAW,GAAGT,iBAAiB,CAACQ,OAAO,CAACC,WAAT,CAArC;AACA,MAAMM,GAAG,GAAGlB,QAAQ,CAACY,WAAD,CAApB;AACA,SAAO;AACLC,IAAAA,QAAQ,+BAAMK,GAAN,sBAAcA,GAAd,sBAAsBA,GAAtB,sBAA8BA,GAA9B,EADH;AAELJ,IAAAA,OAAO,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,EAAa,CAAb,EAAgB,CAAhB,CAFJ;AAGLC,IAAAA,IAAI,EAAEG,GAAG,CAACF;AAHL,GAAP;AAKD;AAMD,OAAO,SAASG,yBAAT,CAAmCR,OAAnC,EAA4D;AACjE,MAAQS,KAAR,GAAkBT,OAAlB,CAAQS,KAAR;;AACA,qBAAsCC,WAAW,CAC/CD,KAD+C,EAE/C,KAF+C,CAAjD;AAAA,MAAQE,SAAR,gBAAQA,SAAR;AAAA,MAAmBC,KAAnB,gBAAmBA,KAAnB;AAAA,MAA0BC,OAA1B,gBAA0BA,OAA1B;;AAIA,SAAO;AACLX,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAES,KAFJ;AAGLC,IAAAA,OAAO,EAAPA,OAHK;AAILT,IAAAA,IAAI,EAAE;AAJD,GAAP;AAMD;AAMD,OAAO,SAASU,uBAAT,CAAiCd,OAAjC,EAA0D;AAC/D,MAAMC,WAAW,GAAGT,iBAAiB,CAACQ,OAAO,CAACC,WAAT,CAArC;AACA,SAAO;AACLC,IAAAA,QAAQ,qBAAMD,WAAN,CADH;AAELE,IAAAA,OAAO,EAAE,CAAC,CAAD,CAFJ;AAGLC,IAAAA,IAAI,EAAEH,WAAW,CAACI;AAHb,GAAP;AAKD;AAMD,OAAO,SAASU,iBAAT,CAA2Bf,OAA3B,EAAoD;AACzD,MAAQC,WAAR,GAAoDD,OAApD,CAAQC,WAAR;AAAA,MAAqBe,iBAArB,GAAoDhB,OAApD,CAAqBgB,iBAArB;AAAA,MAAwCC,OAAxC,GAAoDjB,OAApD,CAAwCiB,OAAxC;AAMA,MAAMC,IAAI,GAAG,IAAI3B,eAAJ,CAAoB;AAC/B4B,IAAAA,IAAI,EAAE,IADyB;AAE/BC,IAAAA,IAAI,EAAE;AAFyB,GAApB,CAAb;;AAKA,MAAIH,OAAO,KAAK,UAAhB,EAA4B;AAE1B,QAAII,KAAK,GAAGpB,WAAZ;;AACA,QAAI,CAACqB,KAAK,CAACC,OAAN,CAAcF,KAAK,CAAC,CAAD,CAAL,CAAS,CAAT,CAAd,CAAL,EAAiC;AAC/BA,MAAAA,KAAK,GAAG,CAACpB,WAAD,CAAR;AACD;;AACD,QAAIuB,KAAK,GAAGR,iBAAZ;;AACA,QAAI,CAACM,KAAK,CAACC,OAAN,CAAcC,KAAK,CAAC,CAAD,CAAL,CAAS,CAAT,CAAd,CAAL,EAAiC;AAC/BA,MAAAA,KAAK,GAAG,CAACR,iBAAD,CAAR;AACD;;AAED,SAAK,IAAIS,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGJ,KAAK,CAAChB,MAA1B,EAAkCoB,CAAC,EAAnC,EAAuC;AAErC,UAAMC,KAAK,GAAGL,KAAK,CAACI,CAAD,CAAnB;AACA,UAAME,KAAK,GAAGH,KAAK,CAACC,CAAD,CAAnB;AACAP,MAAAA,IAAI,CAACU,cAAL,CAAoBF,KAApB,EAAyCC,KAAzC;AACD;AACF,GAjBD,MAiBO;AAEL,QAAIE,IAAI,GAAG5B,WAAX;;AACA,QAAI,CAACqB,KAAK,CAACC,OAAN,CAAcM,IAAI,CAAC,CAAD,CAAJ,CAAQ,CAAR,CAAd,CAAL,EAAgC;AAC9BA,MAAAA,IAAI,GAAG,CAAC5B,WAAD,CAAP;AACD;;AACD4B,IAAAA,IAAI,CAACC,OAAL,CAAa,UAACC,IAAD,EAAe;AAC1Bb,MAAAA,IAAI,CAACc,OAAL,CAAaD,IAAb;AACD,KAFD;AAGD;;AAED,MAAME,UAAU,GAAGf,IAAI,CAACgB,OAAxB;AACA,SAAO;AACLhC,IAAAA,QAAQ,EAAE+B,UAAU,CAACtB,SADhB;AAELR,IAAAA,OAAO,EAAE8B,UAAU,CAAC9B,OAFf;AAGLU,IAAAA,OAAO,EAAEoB,UAAU,CAACpB,OAHf;AAILT,IAAAA,IAAI,EAAE;AAJD,GAAP;AAMD;AAED,OAAO,SAAS+B,oBAAT,CAA8BnC,OAA9B,EAAuD;AAC5D,MAAQC,WAAR,GAAwBD,OAAxB,CAAQC,WAAR;AACA,MAAMmC,UAAU,GAAGpD,MAAM,CAACqD,OAAP,CAAepC,WAAf,CAAnB;AACA,MAAQC,QAAR,GAAwCkC,UAAxC,CAAQlC,QAAR;AAAA,MAAkBoC,UAAlB,GAAwCF,UAAxC,CAAkBE,UAAlB;AAAA,MAA8BC,KAA9B,GAAwCH,UAAxC,CAA8BG,KAA9B;AACA,SAAO;AACLpC,IAAAA,OAAO,EAAEnB,MAAM,CAACkB,QAAD,EAAWqC,KAAX,EAAkBD,UAAlB,CADV;AAELpC,IAAAA,QAAQ,EAARA,QAFK;AAGLE,IAAAA,IAAI,EAAEkC;AAHD,GAAP;AAKD;AAGD,OAAO,SAASE,8BAAT,CAAwCxC,OAAxC,EAAiE;AACtE,MAAQC,WAAR,GAAwBD,OAAxB,CAAQC,WAAR;AACA,MAAMmC,UAAU,GAAGpD,MAAM,CAACqD,OAAP,CAAepC,WAAf,CAAnB;AACA,MAAQC,QAAR,GAAwCkC,UAAxC,CAAQlC,QAAR;AAAA,MAAkBoC,UAAlB,GAAwCF,UAAxC,CAAkBE,UAAlB;AAAA,MAA8BC,KAA9B,GAAwCH,UAAxC,CAA8BG,KAA9B;AAEA,SAAO;AACLpC,IAAAA,OAAO,EAAEnB,MAAM,CAACkB,QAAD,EAAWqC,KAAX,EAAkBD,UAAlB,CADV;AAELpC,IAAAA,QAAQ,EAAEuC,qBAAqB,CAACvC,QAAD,CAF1B;AAGLE,IAAAA,IAAI,EAAEkC,UAAU,GAAG;AAHd,GAAP;AAKD;;AAED,SAASG,qBAAT,CAA+BvC,QAA/B,EAAmD;AACjD,MAAMwC,kBAAkB,GAAG,EAA3B;;AACA,8BAA2BjD,8BAA8B,CAACS,QAAD,CAAzD;AAAA,MAAQyC,MAAR,yBAAQA,MAAR;AAAA,MAAgBC,MAAhB,yBAAgBA,MAAhB;;AACA,OAAK,IAAInB,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGvB,QAAQ,CAACG,MAA7B,EAAqCoB,CAAC,IAAI,CAA1C,EAA6C;AAC3C,QAAMoB,GAAG,GAAG3C,QAAQ,CAACuB,CAAD,CAApB;AACA,QAAMqB,GAAG,GAAG5C,QAAQ,CAACuB,CAAC,GAAG,CAAL,CAApB;AACAiB,IAAAA,kBAAkB,CAACK,IAAnB,OAAAL,kBAAkB,GAAMG,GAAN,EAAWC,GAAX,EAAgB,CAAhB,4BAAsBH,MAAtB,IAA8BC,MAA9B,GAAlB;AACD;;AACD,SAAOF,kBAAP;AACD;;AAED,OAAO,SAASM,2BAAT,CAAqChD,OAArC,EAA8D;AACnE,MAAMC,WAAW,GAAGD,OAAO,CAACC,WAA5B;;AACA,8BAAsCN,qBAAqB,CACzDM,WADyD,EAEzD,IAFyD,CAA3D;AAAA,MAAQU,SAAR,yBAAQA,SAAR;AAAA,MAAmBC,KAAnB,yBAAmBA,KAAnB;AAAA,MAA0BC,OAA1B,yBAA0BA,OAA1B;;AAIA,SAAO;AACLX,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAES,KAFJ;AAGLC,IAAAA,OAAO,EAAPA,OAHK;AAILT,IAAAA,IAAI,EAAE;AAJD,GAAP;AAMD;AAED,OAAO,SAAS6C,wBAAT,CAAkCjD,OAAlC,EAA2D;AAChE,MAAQS,KAAR,GAAkBT,OAAlB,CAAQS,KAAR;;AACA,4BAA6ByC,kBAAkB,CAACzC,KAAD,CAA/C;AAAA,MAAQE,SAAR,uBAAQA,SAAR;AAAA,MAAmBC,KAAnB,uBAAmBA,KAAnB;;AACA,SAAO;AACLV,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAES,KAFJ;AAGLR,IAAAA,IAAI,EAAE;AAHD,GAAP;AAKD;AAMD,OAAO,SAAS+C,wBAAT,CAAkCnD,OAAlC,EAA2D;AAChE,MAAMC,WAAW,GAAGD,OAAO,CAACC,WAA5B;AAEA,MAAMU,SAAmB,gCACpBV,WAAW,CAAC,CAAD,CADS,IAEvB,CAFuB,EAGvB,CAHuB,EAIvB,CAJuB,EAKvBA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CALuB,EAMvBA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CANuB,EAOvB,CAPuB,EAQvB,CARuB,EASvB,CATuB,sBAUpBA,WAAW,CAAC,CAAD,CAVS,IAWvB,CAXuB,EAYvB,CAZuB,EAavB,CAbuB,sBAcpBA,WAAW,CAAC,CAAD,CAdS,IAevB,CAfuB,EAgBvB,CAhBuB,EAiBvB,CAjBuB,sBAkBpBA,WAAW,CAAC,CAAD,CAlBS,IAmBvB,CAnBuB,EAoBvB,CApBuB,EAqBvB,CArBuB,EAsBvBA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAtBuB,EAuBvBA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAvBuB,EAwBvB,CAxBuB,EAyBvB,CAzBuB,EA0BvB,CA1BuB,EAAzB;AA4BA,MAAMmD,MAAM,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,EAAa,CAAb,EAAgB,CAAhB,CAAf;AACA,SAAO;AACLlD,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAEiD,MAFJ;AAGLhD,IAAAA,IAAI,EAAE;AAHD,GAAP;AAKD;AAMD,OAAO,SAASiD,oBAAT,CACLrD,OADK,EAELsD,aAFK,EAGL;AACA,MAAMC,MAAM,GAAGD,aAAa,GAAGA,aAAH,GAAmB,EAA/C;AACA,MAAMrD,WAAW,GAAGD,OAAO,CAACC,WAA5B;AACA,MAAMU,SAAS,GAAG,EAAlB;AACA,MAAM6C,UAAU,GAAG,EAAnB;;AAJA,6BAKS/B,CALT;AAQEd,IAAAA,SAAS,CAACoC,IAAV,CACEtB,CADF,EAEE,CAFF,EAGEA,CAHF,EAIExB,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAJF,EAKEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CALF,EAMEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CANF,EAOEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAPF,EAQEwB,CARF,EASE,CAAC,CATH,EAUEA,CAVF,EAWExB,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAXF,EAYEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAZF,EAaEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAbF,EAcEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAdF;;AAiBA,QAAIwB,CAAC,KAAK8B,MAAM,GAAG,CAAnB,EAAsB;AACpBC,MAAAA,UAAU,CAACT,IAAX,OAAAS,UAAU,qBACL,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,EAAa,CAAb,EAAgB,CAAhB,EAAmBC,GAAnB,CAAuB,UAACC,CAAD,EAAO;AAC/B,eAAOjC,CAAC,GAAG,CAAJ,GAAQiC,CAAf;AACD,OAFE,CADK,EAAV;AAKD;AA/BH;;AAKA,OAAK,IAAIjC,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAG8B,MAApB,EAA4B9B,CAAC,EAA7B,EAAiC;AAAA,UAAxBA,CAAwB;AA2BhC;;AACD,SAAO;AACLvB,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAEqD,UAFJ;AAGLpD,IAAAA,IAAI,EAAE;AAHD,GAAP;AAKD;AAOD,OAAO,SAASuD,oBAAT,CAA8B3D,OAA9B,EAAuD;AAC5D,MAAMC,WAAW,GAAGD,OAAO,CAACC,WAA5B;;AACA,MAAIA,WAAW,CAACI,MAAZ,KAAuB,CAA3B,EAA8B;AAC5BJ,IAAAA,WAAW,CAAC8C,IAAZ,CAAiB,CAAjB;AACD;;AACD,MAAM3C,IAAI,GAAGJ,OAAO,CAACI,IAArB;AACA,MAAMwD,GAAG,GAAGC,MAAM,CAAC,CAAC,CAAF,EAAK,CAAL,CAAlB;AACA,MAAMC,IAAI,GAAGD,MAAM,CAAC,CAAD,EAAI,CAAJ,CAAnB;AACA,MAAME,IAAI,GAAGF,MAAM,CAAC,CAAC,CAAF,EAAK,CAAC,CAAN,CAAnB;AACA,MAAMG,IAAI,GAAGH,MAAM,CAAC,CAAD,EAAI,CAAC,CAAL,CAAnB;AAEA,MAAMlD,SAAS,gCACVV,WADU,sBAEV2D,GAFU,sBAGV3D,WAHU,sBAIV8D,IAJU,sBAKV9D,WALU,sBAMV+D,IANU,sBAOV/D,WAPU,sBAQV6D,IARU,EAAf;AAUA,MAAMN,UAAU,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,EAAa,CAAb,EAAgB,CAAhB,CAAnB;AACA,SAAO;AACLtD,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAEqD,UAFJ;AAGLpD,IAAAA,IAAI,EAAE;AAHD,GAAP;AAKD;;AAMD,SAASM,WAAT,CAAqBD,KAArB,EAA4E;AAAA,MAAnCwD,QAAmC,uEAAxB,KAAwB;;AAC1E,MAAInE,aAAa,IAAIA,aAAa,CAACW,KAAD,CAAlC,EAA2C;AACzC,WAAOX,aAAa,CAACW,KAAD,CAApB;AACD;;AACD,MAAMoB,IAAI,GAAGhC,aAAa,CAACY,KAAD,CAAb,GACTZ,aAAa,CAACY,KAAD,CAAb,EADS,GAETZ,aAAa,CAACqE,QAAd,EAFJ;AAGA,MAAMC,QAAQ,GAAGxE,qBAAqB,CAAC,CAACkC,IAAD,CAAD,EAASoC,QAAT,CAAtC;AACAnE,EAAAA,aAAa,CAACW,KAAD,CAAb,GAAuB0D,QAAvB;AACA,SAAOA,QAAP;AACD;;AAED,SAASC,oBAAT,CACEzD,SADF,EAEE6C,UAFF,EAKE;AAAA,MAFAa,GAEA,uEAFc,CAEd;AAAA,MADAJ,QACA,uEADoB,KACpB;AACA,MAAMpD,OAAO,GAAG,IAAIyD,YAAJ,CAAkB3D,SAAS,CAACN,MAAV,GAAmBgE,GAApB,GAA2B,CAA5C,CAAhB;AACA,MAAIE,EAAJ;AACA,MAAIC,EAAJ;AACA,MAAIC,EAAJ;AACA,MAAMC,EAAE,GAAGzF,IAAI,CAAC0F,MAAL,EAAX;AACA,MAAMC,EAAE,GAAG3F,IAAI,CAAC0F,MAAL,EAAX;AACA,MAAME,MAAM,GAAG5F,IAAI,CAAC0F,MAAL,EAAf;;AACA,OAAK,IAAIlD,CAAC,GAAG,CAAR,EAAWqD,EAAE,GAAGtB,UAAU,CAACnD,MAAhC,EAAwCoB,CAAC,GAAGqD,EAA5C,EAAgDrD,CAAC,IAAI,CAArD,EAAwD;AACtD8C,IAAAA,EAAE,GAAGf,UAAU,CAAC/B,CAAC,GAAG,CAAL,CAAV,GAAoB,CAAzB;AACA+C,IAAAA,EAAE,GAAGhB,UAAU,CAAC/B,CAAC,GAAG,CAAL,CAAV,GAAoB,CAAzB;AACAgD,IAAAA,EAAE,GAAGjB,UAAU,CAAC/B,CAAC,GAAG,CAAL,CAAV,GAAoB,CAAzB;AACA,QAAIsD,EAAE,GAAG,CAACpE,SAAS,CAAC4D,EAAD,CAAV,EAAgB5D,SAAS,CAAC4D,EAAE,GAAG,CAAN,CAAzB,CAAT;AACA,QAAIS,EAAE,GAAG,CAACrE,SAAS,CAAC6D,EAAD,CAAV,EAAgB7D,SAAS,CAAC6D,EAAE,GAAG,CAAN,CAAzB,CAAT;AACA,QAAIS,EAAE,GAAG,CAACtE,SAAS,CAAC8D,EAAD,CAAV,EAAgB9D,SAAS,CAAC8D,EAAE,GAAG,CAAN,CAAzB,CAAT;;AACA,QAAIR,QAAJ,EAAc;AACZc,MAAAA,EAAE,GAAGhG,cAAc,CAACgG,EAAD,CAAnB;AACAC,MAAAA,EAAE,GAAGjG,cAAc,CAACiG,EAAD,CAAnB;AACAC,MAAAA,EAAE,GAAGlG,cAAc,CAACkG,EAAD,CAAnB;AACD;;AACD,aAAiBF,EAAjB;AAAA;AAAA,QAAOG,EAAP;AAAA,QAAWC,EAAX;;AACA,QAAMC,EAAE,GAAGnG,IAAI,CAACoG,UAAL,CAAgBH,EAAhB,EAAoBC,EAApB,EAAwBxE,SAAS,CAAC4D,EAAE,GAAG,CAAN,CAAjC,CAAX;;AACA,cAAiBS,EAAjB;AAAA;AAAA,QAAOM,EAAP;AAAA,QAAWC,EAAX;;AACA,QAAMC,EAAE,GAAGvG,IAAI,CAACoG,UAAL,CAAgBC,EAAhB,EAAoBC,EAApB,EAAwB5E,SAAS,CAAC6D,EAAE,GAAG,CAAN,CAAjC,CAAX;;AACA,cAAiBS,EAAjB;AAAA;AAAA,QAAOQ,EAAP;AAAA,QAAWC,EAAX;;AACA,QAAMC,EAAE,GAAG1G,IAAI,CAACoG,UAAL,CAAgBI,EAAhB,EAAoBC,EAApB,EAAwB/E,SAAS,CAAC8D,EAAE,GAAG,CAAN,CAAjC,CAAX;AACAxF,IAAAA,IAAI,CAAC2G,GAAL,CAASlB,EAAT,EAAaiB,EAAb,EAAiBH,EAAjB;AACAvG,IAAAA,IAAI,CAAC2G,GAAL,CAAShB,EAAT,EAAaQ,EAAb,EAAiBI,EAAjB;AACAvG,IAAAA,IAAI,CAAC4G,KAAL,CAAWhB,MAAX,EAAmBH,EAAnB,EAAuBE,EAAvB;AACA/D,IAAAA,OAAO,CAAC0D,EAAD,CAAP,IAAeG,EAAE,CAAC,CAAD,CAAjB;AACA7D,IAAAA,OAAO,CAAC0D,EAAE,GAAG,CAAN,CAAP,IAAmBG,EAAE,CAAC,CAAD,CAArB;AACA7D,IAAAA,OAAO,CAAC0D,EAAE,GAAG,CAAN,CAAP,IAAmBG,EAAE,CAAC,CAAD,CAArB;AACA7D,IAAAA,OAAO,CAAC2D,EAAD,CAAP,IAAeE,EAAE,CAAC,CAAD,CAAjB;AACA7D,IAAAA,OAAO,CAAC2D,EAAE,GAAG,CAAN,CAAP,IAAmBE,EAAE,CAAC,CAAD,CAArB;AACA7D,IAAAA,OAAO,CAAC2D,EAAE,GAAG,CAAN,CAAP,IAAmBE,EAAE,CAAC,CAAD,CAArB;AACA7D,IAAAA,OAAO,CAAC4D,EAAD,CAAP,IAAeC,EAAE,CAAC,CAAD,CAAjB;AACA7D,IAAAA,OAAO,CAAC4D,EAAE,GAAG,CAAN,CAAP,IAAmBC,EAAE,CAAC,CAAD,CAArB;AACA7D,IAAAA,OAAO,CAAC4D,EAAE,GAAG,CAAN,CAAP,IAAmBC,EAAE,CAAC,CAAD,CAArB;AACD;;AACDoB,EAAAA,gBAAgB,CAACjF,OAAD,CAAhB;AACA,SAAOA,OAAP;AACD;;AAED,SAASiF,gBAAT,CAA0BjF,OAA1B,EAAiD;AAC/C,OAAK,IAAIY,CAAC,GAAG,CAAR,EAAWqD,EAAE,GAAGjE,OAAO,CAACR,MAA7B,EAAqCoB,CAAC,GAAGqD,EAAzC,EAA6CrD,CAAC,IAAI,CAAlD,EAAqD;AACnD,QAAMoD,MAAM,GAAG5F,IAAI,CAACoG,UAAL,CAAgBxE,OAAO,CAACY,CAAD,CAAvB,EAA4BZ,OAAO,CAACY,CAAC,GAAG,CAAL,CAAnC,EAA4CZ,OAAO,CAACY,CAAC,GAAG,CAAL,CAAnD,CAAf;AACA,QAAMsE,SAAS,GAAG9G,IAAI,CAAC0F,MAAL,EAAlB;AACA1F,IAAAA,IAAI,CAAC+G,SAAL,CAAeD,SAAf,EAA0BlB,MAA1B;AACAhE,IAAAA,OAAO,CAACoF,GAAR,CAAYF,SAAZ,EAAuBtE,CAAvB;AACD;AACF;;AAED,SAASyE,aAAT,CAAuBC,MAAvB,EAA6C;AAC3C,MAAMpB,EAAE,GAAGoB,MAAM,CAAC,CAAD,CAAN,CAAU,CAAV,CAAX;AACA,MAAMnB,EAAE,GAAGmB,MAAM,CAAC,CAAD,CAAN,CAAUA,MAAM,CAAC,CAAD,CAAN,CAAU9F,MAAV,GAAmB,CAA7B,CAAX;AACA,SAAO0E,EAAE,CAAC,CAAD,CAAF,KAAUC,EAAE,CAAC,CAAD,CAAZ,IAAmBD,EAAE,CAAC,CAAD,CAAF,KAAUC,EAAE,CAAC,CAAD,CAAtC;AACD;;AAED,SAAS9B,kBAAT,CAA4BzC,KAA5B,EAA+E;AAC7E,MAAM2F,OAAO,GAAG,CACd,UADc,EAEd,gBAFc,EAGd,eAHc,EAId,cAJc,CAAhB;AAMA,MAAMvE,IAAI,GAAGhC,aAAa,CAACY,KAAD,CAAb,GACTZ,aAAa,CAACY,KAAD,CAAb,EADS,GAETZ,aAAa,CAACwG,MAAd,EAFJ;AAGA,MAAMlC,QAAQ,GACZiC,OAAO,CAACE,OAAR,CAAgB7F,KAAhB,MAA2B,CAAC,CAA5B,GACIb,WAAW,CAAC,CAACiC,IAAD,CAAD,CADf,GAEInC,cAAc,CAAC,CAACmC,IAAD,CAAD,CAHpB;AAKA,SAAOsC,QAAP;AACD;;AAED,SAASN,MAAT,CAAgB0C,IAAhB,EAA8BC,IAA9B,EAA4C;AAC1C,MAAMC,CAAC,GAAG,CAACF,IAAI,GAAG,CAAR,IAAa,CAAvB;AACA,MAAMG,CAAC,GAAG,CAACF,IAAI,GAAG,CAAR,IAAa,CAAvB;AACA,SAAO,CAACC,CAAD,EAAIC,CAAJ,CAAP;AACD;;AAMD,OAAO,SAASC,kBAAT,GAA8B;AACnC,MAAMC,SAAS,GAAGtH,eAAe,CAACJ,YAAD,EAAe;AAAE2H,IAAAA,QAAQ,EAAEzH;AAAZ,GAAf,CAAjC;AACA,MAAQ0H,YAAR,GAAgDF,SAAhD,CAAQE,YAAR;AAAA,MAAsBC,UAAtB,GAAgDH,SAAhD,CAAsBG,UAAtB;AAAA,MAAkCC,SAAlC,GAAgDJ,SAAhD,CAAkCI,SAAlC;AACA,SAAO;AACL9G,IAAAA,QAAQ,EAAE4G,YADL;AAEL3G,IAAAA,OAAO,EAAE4G,UAFJ;AAGL3G,IAAAA,IAAI,EAAE,CAHD;AAILS,IAAAA,OAAO,EAAEmG;AAJJ,GAAP;AAMD;AAED,OAAO,SAASC,uBAAT,GAAmC;AACxC,MAAML,SAAS,GAAGtH,eAAe,CAACJ,YAAY,GAAGC,kBAAhB,EAAoC;AACnE0H,IAAAA,QAAQ,EAAEzH;AADyD,GAApC,CAAjC;AAGA,MAAQ0H,YAAR,GAAgDF,SAAhD,CAAQE,YAAR;AAAA,MAAsBC,UAAtB,GAAgDH,SAAhD,CAAsBG,UAAtB;AAAA,MAAkCC,SAAlC,GAAgDJ,SAAhD,CAAkCI,SAAlC;AACA,SAAO;AACL9G,IAAAA,QAAQ,EAAE4G,YADL;AAEL3G,IAAAA,OAAO,EAAE4G,UAFJ;AAGL3G,IAAAA,IAAI,EAAE,CAHD;AAILS,IAAAA,OAAO,EAAEmG;AAJJ,GAAP;AAMD","sourcesContent":["import { IEncodeFeature } from '@antv/l7-core';\nimport { aProjectFlat, lngLatToMeters } from '@antv/l7-utils';\nimport earcut from 'earcut';\n// @ts-ignore\nimport { mat4, vec3 } from 'gl-matrix';\nimport {\n EARTH_RADIUS,\n EARTH_RADIUS_OUTER,\n EARTH_SEGMENTS,\n lglt2xyz,\n primitiveSphere,\n} from '../earth/utils';\nimport ExtrudePolyline from '../utils/extrude_polyline';\nimport {\n calculateCentroid,\n calculatePointsCenterAndRadius,\n} from '../utils/geo';\nimport extrudePolygon, {\n extrude_PolygonNormal,\n fillPolygon,\n IExtrudeGeomety,\n} from './shape/extrude';\nimport {\n geometryShape,\n IPosition,\n ShapeType2D,\n ShapeType3D,\n} from './shape/Path';\ntype IShape = ShapeType2D & ShapeType3D;\ninterface IGeometryCache {\n [key: string]: IExtrudeGeomety;\n}\nconst GeometryCache: IGeometryCache = {};\n\n/**\n * 计算2D 填充点图顶点\n * @param feature 映射feature\n */\n\nexport function PointFillTriangulation(feature: IEncodeFeature) {\n const coordinates = calculateCentroid(feature.coordinates);\n return {\n vertices: [...coordinates, ...coordinates, ...coordinates, ...coordinates],\n indices: [0, 1, 2, 2, 3, 0],\n size: coordinates.length,\n };\n}\n/**\n * 计算2D 填充点图顶点 (地球模式)\n * @param feature 映射feature\n */\nexport function GlobelPointFillTriangulation(feature: IEncodeFeature) {\n const coordinates = calculateCentroid(feature.coordinates);\n const xyz = lglt2xyz(coordinates as [number, number]);\n return {\n vertices: [...xyz, ...xyz, ...xyz, ...xyz],\n indices: [0, 1, 2, 2, 3, 0],\n size: xyz.length,\n };\n}\n\n/**\n * 计算3D 拉伸点图\n * @param feature 映射feature\n */\nexport function PointExtrudeTriangulation(feature: IEncodeFeature) {\n const { shape } = feature;\n const { positions, index, normals } = getGeometry(\n shape as ShapeType3D,\n false,\n );\n return {\n vertices: positions,\n indices: index,\n normals,\n size: 5,\n };\n}\n\n/**\n * 计算图片标注\n * @param feature 映射feature\n */\nexport function PointImageTriangulation(feature: IEncodeFeature) {\n const coordinates = calculateCentroid(feature.coordinates);\n return {\n vertices: [...coordinates],\n indices: [0],\n size: coordinates.length,\n };\n}\n\n/**\n * 线三角化\n * @param feature 映射feature\n */\nexport function LineTriangulation(feature: IEncodeFeature) {\n const { coordinates, originCoordinates, version } = feature;\n // let path = coordinates as number[][][] | number[][];\n // if (!Array.isArray(path[0][0])) {\n // path = [coordinates] as number[][][];\n // }\n\n const line = new ExtrudePolyline({\n dash: true,\n join: 'bevel',\n });\n\n if (version === 'GAODE2.x') {\n // 处理高德2.0几何体构建\n let path1 = coordinates as number[][][] | number[][]; // 计算位置\n if (!Array.isArray(path1[0][0])) {\n path1 = [coordinates] as number[][][];\n }\n let path2 = originCoordinates as number[][][] | number[][]; // 计算法线\n if (!Array.isArray(path2[0][0])) {\n path2 = [originCoordinates] as number[][][];\n }\n\n for (let i = 0; i < path1.length; i++) {\n // 高德2.0在计算线时,需要使用经纬度计算发现,使用 customCoords.lnglatToCoords 计算的数据来计算顶点的位置\n const item1 = path1[i];\n const item2 = path2[i];\n line.extrude_gaode2(item1 as number[][], item2 as number[][]);\n }\n } else {\n // 处理非高德2.0的几何体构建\n let path = coordinates as number[][][] | number[][];\n if (!Array.isArray(path[0][0])) {\n path = [coordinates] as number[][][];\n }\n path.forEach((item: any) => {\n line.extrude(item as number[][]);\n });\n }\n\n const linebuffer = line.complex;\n return {\n vertices: linebuffer.positions, // [ x,y,z, distance, miter,total ]\n indices: linebuffer.indices,\n normals: linebuffer.normals,\n size: 6,\n };\n}\n\nexport function polygonTriangulation(feature: IEncodeFeature) {\n const { coordinates } = feature;\n const flattengeo = earcut.flatten(coordinates as number[][][]);\n const { vertices, dimensions, holes } = flattengeo;\n return {\n indices: earcut(vertices, holes, dimensions),\n vertices,\n size: dimensions,\n };\n}\n\n// TODO:构建几何图形(带有中心点和大小)\nexport function polygonTriangulationWithCenter(feature: IEncodeFeature) {\n const { coordinates } = feature;\n const flattengeo = earcut.flatten(coordinates as number[][][]);\n const { vertices, dimensions, holes } = flattengeo;\n\n return {\n indices: earcut(vertices, holes, dimensions),\n vertices: getVerticesWithCenter(vertices),\n size: dimensions + 4,\n };\n}\n\nfunction getVerticesWithCenter(vertices: number[]) {\n const verticesWithCenter = [];\n const { center, radius } = calculatePointsCenterAndRadius(vertices);\n for (let i = 0; i < vertices.length; i += 2) {\n const lng = vertices[i];\n const lat = vertices[i + 1];\n verticesWithCenter.push(lng, lat, 0, ...center, radius);\n }\n return verticesWithCenter;\n}\n\nexport function PolygonExtrudeTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as IPosition[][];\n const { positions, index, normals } = extrude_PolygonNormal(\n coordinates,\n true,\n );\n return {\n vertices: positions, // [ x, y, z, uv.x,uv.y ]\n indices: index,\n normals,\n size: 5,\n };\n}\n\nexport function HeatmapGridTriangulation(feature: IEncodeFeature) {\n const { shape } = feature;\n const { positions, index } = getHeatmapGeometry(shape as IShape);\n return {\n vertices: positions, // [ x, y, z ] 多边形顶点\n indices: index,\n size: 3,\n };\n}\n\n/**\n * 图片图层顶点构造\n * @param feature 数据\n */\nexport function RasterImageTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as IPosition[];\n // [ x, y, z. uv.x, uv.y]\n const positions: number[] = [\n ...coordinates[0],\n 0,\n 0,\n 1,\n coordinates[1][0],\n coordinates[0][1],\n 0,\n 1,\n 1,\n ...coordinates[1],\n 0,\n 1,\n 0,\n ...coordinates[0],\n 0,\n 0,\n 1,\n ...coordinates[1],\n 0,\n 1,\n 0,\n coordinates[0][0],\n coordinates[1][1],\n 0,\n 0,\n 0,\n ];\n const indexs = [0, 1, 2, 3, 4, 5];\n return {\n vertices: positions,\n indices: indexs,\n size: 5,\n };\n}\n/**\n * 计算3D弧线顶点\n * @param feature 映射数据\n * @param segNum 弧线线段数\n */\nexport function LineArcTriangulation(\n feature: IEncodeFeature,\n segmentNumber?: number,\n) {\n const segNum = segmentNumber ? segmentNumber : 30;\n const coordinates = feature.coordinates as IPosition[];\n const positions = [];\n const indexArray = [];\n for (let i = 0; i < segNum; i++) {\n // 上线两个顶点\n // [ x, y, z, sx,sy, tx,ty]\n positions.push(\n i,\n 1,\n i,\n coordinates[0][0],\n coordinates[0][1],\n coordinates[1][0],\n coordinates[1][1],\n i,\n -1,\n i,\n coordinates[0][0],\n coordinates[0][1],\n coordinates[1][0],\n coordinates[1][1],\n );\n\n if (i !== segNum - 1) {\n indexArray.push(\n ...[0, 1, 2, 1, 3, 2].map((v) => {\n return i * 2 + v;\n }),\n );\n }\n }\n return {\n vertices: positions,\n indices: indexArray,\n size: 7,\n };\n}\n\n/**\n * 构建热力图密度图的顶点\n * @param feature\n * @returns\n */\nexport function HeatmapTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as number[];\n if (coordinates.length === 2) {\n coordinates.push(0);\n }\n const size = feature.size as number;\n const dir = addDir(-1, 1);\n const dir1 = addDir(1, 1);\n const dir2 = addDir(-1, -1);\n const dir3 = addDir(1, -1);\n // [x,y,z, dirx ,diry, weight]\n const positions = [\n ...coordinates,\n ...dir,\n ...coordinates,\n ...dir2,\n ...coordinates,\n ...dir3,\n ...coordinates,\n ...dir1,\n ];\n const indexArray = [0, 1, 2, 3, 0, 2];\n return {\n vertices: positions,\n indices: indexArray,\n size: 5,\n };\n}\n\n/**\n * 点图层3d geomerty\n * @param shape 3D形状\n */\nfunction getGeometry(shape: ShapeType3D, needFlat = false): IExtrudeGeomety {\n if (GeometryCache && GeometryCache[shape]) {\n return GeometryCache[shape];\n }\n const path = geometryShape[shape]\n ? geometryShape[shape]()\n : geometryShape.cylinder();\n const geometry = extrude_PolygonNormal([path], needFlat);\n GeometryCache[shape] = geometry;\n return geometry;\n}\n\nfunction computeVertexNormals(\n positions: number[],\n indexArray: number[],\n dim: number = 3,\n needFlat: boolean = false,\n) {\n const normals = new Float32Array((positions.length / dim) * 3);\n let vA: number;\n let vB: number;\n let vC: number;\n const cb = vec3.create();\n const ab = vec3.create();\n const normal = vec3.create();\n for (let i = 0, li = indexArray.length; i < li; i += 3) {\n vA = indexArray[i + 0] * 3;\n vB = indexArray[i + 1] * 3;\n vC = indexArray[i + 2] * 3;\n let p1 = [positions[vA], positions[vA + 1]];\n let p2 = [positions[vB], positions[vB + 1]];\n let p3 = [positions[vC], positions[vC + 1]];\n if (needFlat) {\n p1 = lngLatToMeters(p1);\n p2 = lngLatToMeters(p2);\n p3 = lngLatToMeters(p3);\n }\n const [ax, ay] = p1;\n const pA = vec3.fromValues(ax, ay, positions[vA + 2]);\n const [bx, by] = p2;\n const pB = vec3.fromValues(bx, by, positions[vB + 2]);\n const [cx, cy] = p3;\n const pC = vec3.fromValues(cx, cy, positions[vC + 2]);\n vec3.sub(cb, pC, pB);\n vec3.sub(ab, pA, pB);\n vec3.cross(normal, cb, ab);\n normals[vA] += cb[0];\n normals[vA + 1] += cb[1];\n normals[vA + 2] += cb[2];\n normals[vB] += cb[0];\n normals[vB + 1] += cb[1];\n normals[vB + 2] += cb[2];\n normals[vC] += cb[0];\n normals[vC + 1] += cb[1];\n normals[vC + 2] += cb[2];\n }\n normalizeNormals(normals);\n return normals;\n}\n\nfunction normalizeNormals(normals: Float32Array) {\n for (let i = 0, li = normals.length; i < li; i += 3) {\n const normal = vec3.fromValues(normals[i], normals[i + 1], normals[i + 2]);\n const newNormal = vec3.create();\n vec3.normalize(newNormal, normal);\n normals.set(newNormal, i);\n }\n}\n\nfunction checkIsClosed(points: number[][][]) {\n const p1 = points[0][0];\n const p2 = points[0][points[0].length - 1];\n return p1[0] === p2[0] && p1[1] === p2[1];\n}\n\nfunction getHeatmapGeometry(shape: ShapeType2D | ShapeType3D): IExtrudeGeomety {\n const shape3d = [\n 'cylinder',\n 'triangleColumn',\n 'hexagonColumn',\n 'squareColumn',\n ];\n const path = geometryShape[shape]\n ? geometryShape[shape]()\n : geometryShape.circle();\n const geometry =\n shape3d.indexOf(shape) === -1\n ? fillPolygon([path])\n : extrudePolygon([path]);\n // const geometry = fillPolygon([path]);\n return geometry;\n}\n// 热力图计算范围\nfunction addDir(dirX: number, dirY: number) {\n const x = (dirX + 1) / 2;\n const y = (dirY + 1) / 2;\n return [x, y];\n}\n\n/**\n * 构建地球三角网格\n * @returns\n */\nexport function earthTriangulation() {\n const earthmesh = primitiveSphere(EARTH_RADIUS, { segments: EARTH_SEGMENTS });\n const { positionsArr, indicesArr, normalArr } = earthmesh;\n return {\n vertices: positionsArr,\n indices: indicesArr,\n size: 5,\n normals: normalArr,\n };\n}\n\nexport function earthOuterTriangulation() {\n const earthmesh = primitiveSphere(EARTH_RADIUS + EARTH_RADIUS_OUTER, {\n segments: EARTH_SEGMENTS,\n });\n const { positionsArr, indicesArr, normalArr } = earthmesh;\n return {\n vertices: positionsArr,\n indices: indicesArr,\n size: 5,\n normals: normalArr,\n };\n}\n"],"file":"triangulation.js"}
@@ -6,6 +6,12 @@ export default class ExtrudeModel extends BaseModel {
6
6
  u_dataTexture: import("@antv/l7-core").ITexture2D;
7
7
  u_cellTypeLayout: number[];
8
8
  u_opacity: number;
9
+ u_linearColor: number;
10
+ u_sourceColor: number[];
11
+ u_targetColor: number[];
12
+ u_opacitylinear: number;
13
+ u_opacitylinear_dir: number;
14
+ u_lightEnable: number;
9
15
  };
10
16
  initModels(): IModel[];
11
17
  buildModels(): IModel[];
@@ -10,12 +10,13 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
10
10
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
11
11
 
12
12
  import { AttributeType, gl } from '@antv/l7-core';
13
+ import { rgb2arr } from '@antv/l7-utils';
13
14
  import BaseModel from '../../core/BaseModel';
14
15
  import { PointExtrudeTriangulation } from '../../core/triangulation';
15
16
  import { lglt2xyz } from '../../earth/utils';
16
17
  import { calculateCentroid } from '../../utils/geo';
17
- var pointExtrudeFrag = "varying vec4 v_color;\nuniform float u_opacity: 1.0;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n gl_FragColor = v_color;\n // gl_FragColor.a *= u_opacity;\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
18
- var pointExtrudeVert = "precision highp float;\n\n#define pi 3.1415926535\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec3 a_Position;\nattribute vec3 a_Pos;\nattribute vec4 a_Color;\nattribute vec3 a_Size;\nattribute vec3 a_Normal;\n\nuniform float u_globel;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\n\nuniform float u_opacity : 1;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nfloat getYRadian(float x, float z) {\n if(x > 0.0 && z > 0.0) {\n return atan(x/z);\n } else if(x > 0.0 && z <= 0.0){\n return atan(-z/x) + pi/2.0;\n } else if(x <= 0.0 && z <= 0.0) {\n return pi + atan(x/z); //atan(x/z) + \n } else {\n return atan(z/-x) + pi*3.0/2.0;\n }\n}\n\nfloat getXRadian(float y, float r) {\n return atan(y/r);\n}\n\nvoid main() {\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec3 size = a_Size * a_Position;\n\n vec2 offset = project_pixel(size.xy);\n\n vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));\n\n vec4 pos = vec4(project_pos.xy + offset, project_pixel(size.z), 1.0);\n\n float lightWeight = calc_lighting(pos);\n v_color =vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n // gl_Position = project_common_position_to_clipspace(pos);\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * pos;\n } else {\n gl_Position = project_common_position_to_clipspace(pos);\n }\n \n if(u_globel > 0.0) {\n // \u5728\u5730\u7403\u6A21\u5F0F\u4E0B\uFF0C\u5C06\u539F\u672C\u5782\u76F4\u4E8E xy \u5E73\u9762\u7684\u5706\u67F1\u8C03\u6574\u59FF\u6001\u5230\u9002\u5E94\u5706\u7684\u89D2\u5EA6\n //\u65CB\u8F6C\u77E9\u9635mx\uFF0C\u521B\u5EFA\u7ED5x\u8F74\u65CB\u8F6C\u77E9\u9635\n float r = sqrt(a_Pos.z*a_Pos.z + a_Pos.x*a_Pos.x);\n float xRadian = getXRadian(a_Pos.y, r);\n float xcos = cos(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float xsin = sin(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 mx = mat4(\n 1,0,0,0, \n 0,xcos,-xsin,0, \n 0,xsin,xcos,0, \n 0,0,0,1);\n\n //\u65CB\u8F6C\u77E9\u9635my\uFF0C\u521B\u5EFA\u7ED5y\u8F74\u65CB\u8F6C\u77E9\u9635\n float yRadian = getYRadian(a_Pos.x, a_Pos.z);\n float ycos = cos(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float ysin = sin(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 my = mat4(\n ycos,0,-ysin,0, \n 0,1,0,0, \n ysin,0,ycos,0, \n 0,0,0,1);\n\n gl_Position = u_ViewProjectionMatrix * vec4(( my * mx * vec4(a_Position * a_Size, 1.0)).xyz + a_Pos, 1.0);\n }\n\n setPickingColor(a_PickingColor);\n}\n";
18
+ var pointExtrudeFrag = "varying vec4 v_color;\nuniform float u_opacity: 1.0;\n\nvarying float v_z;\nvarying float v_lightWeight;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nuniform float u_opacitylinear: 0.0;\nuniform float u_opacitylinear_dir: 1.0;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n\n // \u8BBE\u7F6E\u5706\u67F1\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, v_z);\n gl_FragColor.rgb *= v_lightWeight;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n // \u5E94\u7528\u900F\u660E\u5EA6\n gl_FragColor.a *= opacity;\n\n // \u5F00\u542F\u900F\u660E\u5EA6\u6E10\u53D8\n if(u_opacitylinear > 0.0) {\n gl_FragColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - v_z): v_z;\n }\n\n // picking\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
19
+ var pointExtrudeVert = "precision highp float;\n\n#define pi 3.1415926535\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec3 a_Position;\nattribute vec3 a_Pos;\nattribute vec4 a_Color;\nattribute vec3 a_Size;\nattribute vec3 a_Normal;\n\nuniform float u_globel;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\n\nuniform float u_opacity : 1;\nuniform float u_lightEnable: 1;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nvarying float v_z;\nvarying float v_lightWeight;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nfloat getYRadian(float x, float z) {\n if(x > 0.0 && z > 0.0) {\n return atan(x/z);\n } else if(x > 0.0 && z <= 0.0){\n return atan(-z/x) + pi/2.0;\n } else if(x <= 0.0 && z <= 0.0) {\n return pi + atan(x/z); //atan(x/z) + \n } else {\n return atan(z/-x) + pi*3.0/2.0;\n }\n}\n\nfloat getXRadian(float y, float r) {\n return atan(y/r);\n}\n\nvoid main() {\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec3 size = a_Size * a_Position;\n\n // a_Position.z \u662F\u5728\u6784\u5EFA\u7F51\u683C\u7684\u65F6\u5019\u4F20\u5165\u7684\u6807\u51C6\u503C 0 - 1\uFF0C\u5728\u63D2\u503C\u5668\u63D2\u503C\u53EF\u4EE5\u83B7\u53D6 0\uFF5E1 \u7EBF\u6027\u6E10\u53D8\u7684\u503C\n v_z = a_Position.z;\n\n vec2 offset = project_pixel(size.xy);\n\n vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));\n\n vec4 pos = vec4(project_pos.xy + offset, project_pixel(size.z), 1.0);\n\n float lightWeight = u_lightEnable > 0.0 ? calc_lighting(pos): 1.0;\n v_lightWeight = lightWeight;\n v_color =vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n // gl_Position = project_common_position_to_clipspace(pos);\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * pos;\n } else {\n gl_Position = project_common_position_to_clipspace(pos);\n }\n \n if(u_globel > 0.0) {\n // \u5728\u5730\u7403\u6A21\u5F0F\u4E0B\uFF0C\u5C06\u539F\u672C\u5782\u76F4\u4E8E xy \u5E73\u9762\u7684\u5706\u67F1\u8C03\u6574\u59FF\u6001\u5230\u9002\u5E94\u5706\u7684\u89D2\u5EA6\n //\u65CB\u8F6C\u77E9\u9635mx\uFF0C\u521B\u5EFA\u7ED5x\u8F74\u65CB\u8F6C\u77E9\u9635\n float r = sqrt(a_Pos.z*a_Pos.z + a_Pos.x*a_Pos.x);\n float xRadian = getXRadian(a_Pos.y, r);\n float xcos = cos(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float xsin = sin(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 mx = mat4(\n 1,0,0,0, \n 0,xcos,-xsin,0, \n 0,xsin,xcos,0, \n 0,0,0,1);\n\n //\u65CB\u8F6C\u77E9\u9635my\uFF0C\u521B\u5EFA\u7ED5y\u8F74\u65CB\u8F6C\u77E9\u9635\n float yRadian = getYRadian(a_Pos.x, a_Pos.z);\n float ycos = cos(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float ysin = sin(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 my = mat4(\n ycos,0,-ysin,0, \n 0,1,0,0, \n ysin,0,ycos,0, \n 0,0,0,1);\n\n gl_Position = u_ViewProjectionMatrix * vec4(( my * mx * vec4(a_Position * a_Size, 1.0)).xyz + a_Pos, 1.0);\n }\n\n setPickingColor(a_PickingColor);\n}\n";
19
20
 
20
21
  var ExtrudeModel = function (_BaseModel) {
21
22
  _inherits(ExtrudeModel, _BaseModel);
@@ -33,7 +34,16 @@ var ExtrudeModel = function (_BaseModel) {
33
34
  value: function getUninforms() {
34
35
  var _ref = this.layer.getLayerConfig(),
35
36
  _ref$opacity = _ref.opacity,
36
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity;
37
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
38
+ sourceColor = _ref.sourceColor,
39
+ targetColor = _ref.targetColor,
40
+ _ref$opacityLinear = _ref.opacityLinear,
41
+ opacityLinear = _ref$opacityLinear === void 0 ? {
42
+ enable: false,
43
+ dir: 'up'
44
+ } : _ref$opacityLinear,
45
+ _ref$lightEnable = _ref.lightEnable,
46
+ lightEnable = _ref$lightEnable === void 0 ? true : _ref$lightEnable;
37
47
 
38
48
  if (this.dataTextureTest && this.dataTextureNeedUpdate({
39
49
  opacity: opacity
@@ -66,11 +76,27 @@ var ExtrudeModel = function (_BaseModel) {
66
76
  });
67
77
  }
68
78
 
79
+ var useLinearColor = 0;
80
+ var sourceColorArr = [0, 0, 0, 0];
81
+ var targetColorArr = [0, 0, 0, 0];
82
+
83
+ if (sourceColor && targetColor) {
84
+ sourceColorArr = rgb2arr(sourceColor);
85
+ targetColorArr = rgb2arr(targetColor);
86
+ useLinearColor = 1;
87
+ }
88
+
69
89
  return {
70
90
  u_globel: this.mapService.version === 'GLOBEL' ? 1 : 0,
71
91
  u_dataTexture: this.dataTexture,
72
92
  u_cellTypeLayout: this.getCellTypeLayout(),
73
- u_opacity: _isNumber(opacity) ? opacity : 1.0
93
+ u_opacity: _isNumber(opacity) ? opacity : 1.0,
94
+ u_linearColor: useLinearColor,
95
+ u_sourceColor: sourceColorArr,
96
+ u_targetColor: targetColorArr,
97
+ u_opacitylinear: Number(opacityLinear.enable),
98
+ u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,
99
+ u_lightEnable: Number(lightEnable)
74
100
  };
75
101
  }
76
102
  }, {
@@ -81,12 +107,23 @@ var ExtrudeModel = function (_BaseModel) {
81
107
  }, {
82
108
  key: "buildModels",
83
109
  value: function buildModels() {
110
+ var _ref2 = this.layer.getLayerConfig(),
111
+ _ref2$depth = _ref2.depth,
112
+ depth = _ref2$depth === void 0 ? true : _ref2$depth;
113
+
84
114
  return [this.layer.buildLayerModel({
85
115
  moduleName: 'pointExtrude2',
86
116
  vertexShader: pointExtrudeVert,
87
117
  fragmentShader: pointExtrudeFrag,
88
118
  triangulation: PointExtrudeTriangulation,
89
- blend: this.getBlend()
119
+ blend: this.getBlend(),
120
+ cull: {
121
+ enable: true,
122
+ face: gl.BACK
123
+ },
124
+ depth: {
125
+ enable: depth
126
+ }
90
127
  })];
91
128
  }
92
129
  }, {
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/point/models/extrude.ts"],"names":["AttributeType","gl","BaseModel","PointExtrudeTriangulation","lglt2xyz","calculateCentroid","ExtrudeModel","layer","getLayerConfig","opacity","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","LUMINANCE","type","FLOAT","u_globel","mapService","version","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","buildModels","buildLayerModel","moduleName","vertexShader","pointExtrudeVert","fragmentShader","pointExtrudeFrag","triangulation","blend","getBlend","destroy","isGlobel","styleAttributeService","registerStyleAttribute","name","Attribute","descriptor","buffer","usage","DYNAMIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","buffersize","Array","isArray","STATIC_DRAW","normal","coordinates"],"mappings":";;;;;;;;;;;AAAA,SAASA,aAAT,EAAwBC,EAAxB,QAA0D,eAA1D;AAEA,OAAOC,SAAP,MAAoD,sBAApD;AACA,SAASC,yBAAT,QAA0C,0BAA1C;AACA,SAASC,QAAT,QAAyB,mBAAzB;AACA,SAASC,iBAAT,QAAkC,iBAAlC;;;;IAOqBC,Y;;;;;;;;;;;;;WACnB,wBAAsB;AACpB,iBAEI,KAAKC,KAAL,CAAWC,cAAX,EAFJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;;AAGA,UACE,KAAKC,eAAL,IACA,KAAKC,qBAAL,CAA2B;AACzBF,QAAAA,OAAO,EAAPA;AADyB,OAA3B,CAFF,EAKE;AACA,aAAKG,oBAAL,CAA0B;AACxBH,UAAAA,OAAO,EAAPA;AADwB,SAA1B;AAGA,YAAMI,UAAU,GAAG,KAAKN,KAAL,CAAWO,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAEzB,EAAE,CAAC0B,SAHQ;AAInBC,UAAAA,IAAI,EAAE3B,EAAE,CAAC4B,KAJU;AAKnBV,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAEzB,EAAE,CAAC0B,SAHQ;AAInBC,UAAAA,IAAI,EAAE3B,EAAE,CAAC4B,KAJU;AAKnBV,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AACD,aAAO;AAELU,QAAAA,QAAQ,EAAE,KAAKC,UAAL,CAAgBC,OAAhB,KAA4B,QAA5B,GAAuC,CAAvC,GAA2C,CAFhD;AAILC,QAAAA,aAAa,EAAE,KAAKX,WAJf;AAKLY,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EALb;AAQLC,QAAAA,SAAS,EAAE,UAAS3B,OAAT,IAAoBA,OAApB,GAA8B;AARpC,OAAP;AAUD;;;WACD,sBAA8B;AAC5B,aAAO,KAAK4B,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAC7B,aAAO,CACL,KAAK9B,KAAL,CAAW+B,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,eADa;AAEzBC,QAAAA,YAAY,EAAEC,gBAFW;AAGzBC,QAAAA,cAAc,EAAEC,gBAHS;AAIzBC,QAAAA,aAAa,EAAEzC,yBAJU;AAKzB0C,QAAAA,KAAK,EAAE,KAAKC,QAAL;AALkB,OAA3B,CADK,CAAP;AAUD;;;WACD,uBAAqB;AAAA;;AACnB,gCAAKxB,WAAL,wEAAkByB,OAAlB;AACD;;;WACD,qCAAsC;AAEpC,UAAMC,QAAQ,GAAG,KAAKjB,UAAL,CAAgBC,OAAhB,KAA4B,QAA7C;AAEA,WAAKiB,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,MAD0C;AAEhDvB,QAAAA,IAAI,EAAE5B,aAAa,CAACoD,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,QADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEtD,EAAE,CAACuD,YAFJ;AAGNtC,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAE3B,EAAE,CAAC4B;AAJH,WAFE;AAQV4B,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gBAAQL,IAAR,GAAiBE,OAAjB,CAAQF,IAAR;;AACA,gBAAIA,IAAJ,EAAU;AACR,kBAAIM,UAAoB,GAAG,EAA3B;;AACA,kBAAIC,KAAK,CAACC,OAAN,CAAcR,IAAd,CAAJ,EAAyB;AACvBM,gBAAAA,UAAU,GACRN,IAAI,CAAClC,MAAL,KAAgB,CAAhB,GAAoB,CAACkC,IAAI,CAAC,CAAD,CAAL,EAAUA,IAAI,CAAC,CAAD,CAAd,EAAmBA,IAAI,CAAC,CAAD,CAAvB,CAApB,GAAkDA,IADpD;AAED;;AACD,kBAAI,CAACO,KAAK,CAACC,OAAN,CAAcR,IAAd,CAAL,EAA0B;AACxBM,gBAAAA,UAAU,GAAG,CAACN,IAAD,EAAOA,IAAP,EAAaA,IAAb,CAAb;AACD;;AACD,qBAAOM,UAAP;AACD,aAVD,MAUO;AACL,qBAAO,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,CAAP;AACD;AACF;AA7BS;AAHoC,OAAlD;AAqCA,WAAKd,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,QAD0C;AAEhDvB,QAAAA,IAAI,EAAE5B,aAAa,CAACoD,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,UADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEtD,EAAE,CAACiE,WAFJ;AAGNhD,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAE3B,EAAE,CAAC4B;AAJH,WAFE;AAQV4B,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNK,MALM,EAMH;AACH,mBAAOA,MAAP;AACD;AAjBS;AAHoC,OAAlD;AAuBA,WAAKlB,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,KAD0C;AAEhDvB,QAAAA,IAAI,EAAE5B,aAAa,CAACoD,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,OADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEtD,EAAE,CAACuD,YAFJ;AAGNtC,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAE3B,EAAE,CAAC4B;AAJH,WAFE;AAQV4B,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBAACC,OAAD,EAA0BC,UAA1B,EAAiD;AACvD,gBAAMQ,WAAW,GAAG/D,iBAAiB,CAACsD,OAAO,CAACS,WAAT,CAArC;;AACA,gBAAIpB,QAAJ,EAAc;AAEZ,qBAAO5C,QAAQ,CAAC,CAACgE,WAAW,CAAC,CAAD,CAAZ,EAAiBA,WAAW,CAAC,CAAD,CAA5B,CAAD,CAAf;AAKD,aAPD,MAOO;AACL,qBAAO,CAACA,WAAW,CAAC,CAAD,CAAZ,EAAiBA,WAAW,CAAC,CAAD,CAA5B,EAAiC,CAAjC,CAAP;AACD;AACF;AArBS;AAHoC,OAAlD;AA2BD;;;;EAlKuClE,S;;SAArBI,Y","sourcesContent":["import { AttributeType, gl, IEncodeFeature, IModel } from '@antv/l7-core';\nimport { isNumber } from 'lodash';\nimport BaseModel, { styleOffset, styleSingle } from '../../core/BaseModel';\nimport { PointExtrudeTriangulation } from '../../core/triangulation';\nimport { lglt2xyz } from '../../earth/utils';\nimport { calculateCentroid } from '../../utils/geo';\nimport pointExtrudeFrag from '../shaders/extrude_frag.glsl';\nimport pointExtrudeVert from '../shaders/extrude_vert.glsl';\ninterface IPointLayerStyleOptions {\n opacity: styleSingle;\n offsets: styleOffset;\n}\nexport default class ExtrudeModel extends BaseModel {\n public getUninforms() {\n const {\n opacity = 1,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n })\n ) {\n this.judgeStyleAttributes({\n opacity,\n });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n u_globel: this.mapService.version === 'GLOBEL' ? 1 : 0,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity || 1.0,\n // u_offsets: offsets || [0, 0],\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n };\n }\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointExtrude2',\n vertexShader: pointExtrudeVert,\n fragmentShader: pointExtrudeFrag,\n triangulation: PointExtrudeTriangulation,\n blend: this.getBlend(),\n // primitive: gl.POINTS,\n }),\n ];\n }\n public clearModels() {\n this.dataTexture?.destroy();\n }\n protected registerBuiltinAttributes() {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size } = feature;\n if (size) {\n let buffersize: number[] = [];\n if (Array.isArray(size)) {\n buffersize =\n size.length === 2 ? [size[0], size[0], size[1]] : size;\n }\n if (!Array.isArray(size)) {\n buffersize = [size, size, size];\n }\n return buffersize;\n } else {\n return [2, 2, 2];\n }\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'pos',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Pos',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (feature: IEncodeFeature, featureIdx: number) => {\n const coordinates = calculateCentroid(feature.coordinates);\n if (isGlobel) {\n // TODO: 在地球模式下需要将传入 shader 的经纬度转化成对应的 xyz 坐标\n return lglt2xyz([coordinates[0], coordinates[1]]) as [\n number,\n number,\n number,\n ];\n } else {\n return [coordinates[0], coordinates[1], 0];\n }\n },\n },\n });\n }\n}\n"],"file":"extrude.js"}
1
+ {"version":3,"sources":["../../../src/point/models/extrude.ts"],"names":["AttributeType","gl","rgb2arr","BaseModel","PointExtrudeTriangulation","lglt2xyz","calculateCentroid","ExtrudeModel","layer","getLayerConfig","opacity","sourceColor","targetColor","opacityLinear","enable","dir","lightEnable","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","LUMINANCE","type","FLOAT","useLinearColor","sourceColorArr","targetColorArr","u_globel","mapService","version","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","u_linearColor","u_sourceColor","u_targetColor","u_opacitylinear","Number","u_opacitylinear_dir","u_lightEnable","buildModels","depth","buildLayerModel","moduleName","vertexShader","pointExtrudeVert","fragmentShader","pointExtrudeFrag","triangulation","blend","getBlend","cull","face","BACK","destroy","isGlobel","styleAttributeService","registerStyleAttribute","name","Attribute","descriptor","buffer","usage","DYNAMIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","buffersize","Array","isArray","STATIC_DRAW","normal","coordinates"],"mappings":";;;;;;;;;;;AAAA,SAASA,aAAT,EAAwBC,EAAxB,QAA0D,eAA1D;AACA,SAASC,OAAT,QAAwB,gBAAxB;AAEA,OAAOC,SAAP,MAAoD,sBAApD;AACA,SAASC,yBAAT,QAA0C,0BAA1C;AACA,SAASC,QAAT,QAAyB,mBAAzB;AACA,SAASC,iBAAT,QAAkC,iBAAlC;;;;IAiBqBC,Y;;;;;;;;;;;;;WACnB,wBAAsB;AACpB,iBAYI,KAAKC,KAAL,CAAWC,cAAX,EAZJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;AAAA,UAGEC,WAHF,QAGEA,WAHF;AAAA,UAIEC,WAJF,QAIEA,WAJF;AAAA,oCAMEC,aANF;AAAA,UAMEA,aANF,mCAMkB;AACdC,QAAAA,MAAM,EAAE,KADM;AAEdC,QAAAA,GAAG,EAAE;AAFS,OANlB;AAAA,kCAWEC,WAXF;AAAA,UAWEA,WAXF,iCAWgB,IAXhB;;AAaA,UACE,KAAKC,eAAL,IACA,KAAKC,qBAAL,CAA2B;AACzBR,QAAAA,OAAO,EAAPA;AADyB,OAA3B,CAFF,EAKE;AACA,aAAKS,oBAAL,CAA0B;AACxBT,UAAAA,OAAO,EAAPA;AADwB,SAA1B;AAGA,YAAMU,UAAU,GAAG,KAAKZ,KAAL,CAAWa,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAEhC,EAAE,CAACiC,SAHQ;AAInBC,UAAAA,IAAI,EAAElC,EAAE,CAACmC,KAJU;AAKnBV,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAEhC,EAAE,CAACiC,SAHQ;AAInBC,UAAAA,IAAI,EAAElC,EAAE,CAACmC,KAJU;AAKnBV,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AAGD,UAAIU,cAAc,GAAG,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;;AACA,UAAI5B,WAAW,IAAIC,WAAnB,EAAgC;AAC9B0B,QAAAA,cAAc,GAAGpC,OAAO,CAACS,WAAD,CAAxB;AACA4B,QAAAA,cAAc,GAAGrC,OAAO,CAACU,WAAD,CAAxB;AACAyB,QAAAA,cAAc,GAAG,CAAjB;AACD;;AAED,aAAO;AAELG,QAAAA,QAAQ,EAAE,KAAKC,UAAL,CAAgBC,OAAhB,KAA4B,QAA5B,GAAuC,CAAvC,GAA2C,CAFhD;AAILC,QAAAA,aAAa,EAAE,KAAKd,WAJf;AAKLe,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EALb;AAQLC,QAAAA,SAAS,EAAE,UAASpC,OAAT,IAAoBA,OAApB,GAA8B,GARpC;AAWLqC,QAAAA,aAAa,EAAEV,cAXV;AAYLW,QAAAA,aAAa,EAAEV,cAZV;AAaLW,QAAAA,aAAa,EAAEV,cAbV;AAgBLW,QAAAA,eAAe,EAAEC,MAAM,CAACtC,aAAa,CAACC,MAAf,CAhBlB;AAiBLsC,QAAAA,mBAAmB,EAAEvC,aAAa,CAACE,GAAd,KAAsB,IAAtB,GAA6B,GAA7B,GAAmC,GAjBnD;AAoBLsC,QAAAA,aAAa,EAAEF,MAAM,CAACnC,WAAD;AApBhB,OAAP;AAsBD;;;WACD,sBAA8B;AAC5B,aAAO,KAAKsC,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAC7B,kBAEI,KAAK9C,KAAL,CAAWC,cAAX,EAFJ;AAAA,8BACE8C,KADF;AAAA,UACEA,KADF,4BACU,IADV;;AAGA,aAAO,CACL,KAAK/C,KAAL,CAAWgD,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,eADa;AAEzBC,QAAAA,YAAY,EAAEC,gBAFW;AAGzBC,QAAAA,cAAc,EAAEC,gBAHS;AAIzBC,QAAAA,aAAa,EAAE1D,yBAJU;AAKzB2D,QAAAA,KAAK,EAAE,KAAKC,QAAL,EALkB;AAMzBC,QAAAA,IAAI,EAAE;AACJnD,UAAAA,MAAM,EAAE,IADJ;AAEJoD,UAAAA,IAAI,EAAEjE,EAAE,CAACkE;AAFL,SANmB;AAUzBZ,QAAAA,KAAK,EAAE;AACLzC,UAAAA,MAAM,EAAEyC;AADH;AAVkB,OAA3B,CADK,CAAP;AAiBD;;;WACD,uBAAqB;AAAA;;AACnB,gCAAK1B,WAAL,wEAAkBuC,OAAlB;AACD;;;WACD,qCAAsC;AAEpC,UAAMC,QAAQ,GAAG,KAAK5B,UAAL,CAAgBC,OAAhB,KAA4B,QAA7C;AAEA,WAAK4B,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,MAD0C;AAEhDrC,QAAAA,IAAI,EAAEnC,aAAa,CAACyE,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,QADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE3E,EAAE,CAAC4E,YAFJ;AAGNpD,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAElC,EAAE,CAACmC;AAJH,WAFE;AAQV0C,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gBAAQL,IAAR,GAAiBE,OAAjB,CAAQF,IAAR;;AACA,gBAAIA,IAAJ,EAAU;AACR,kBAAIM,UAAoB,GAAG,EAA3B;;AACA,kBAAIC,KAAK,CAACC,OAAN,CAAcR,IAAd,CAAJ,EAAyB;AACvBM,gBAAAA,UAAU,GACRN,IAAI,CAAChD,MAAL,KAAgB,CAAhB,GAAoB,CAACgD,IAAI,CAAC,CAAD,CAAL,EAAUA,IAAI,CAAC,CAAD,CAAd,EAAmBA,IAAI,CAAC,CAAD,CAAvB,CAApB,GAAkDA,IADpD;AAED;;AACD,kBAAI,CAACO,KAAK,CAACC,OAAN,CAAcR,IAAd,CAAL,EAA0B;AACxBM,gBAAAA,UAAU,GAAG,CAACN,IAAD,EAAOA,IAAP,EAAaA,IAAb,CAAb;AACD;;AACD,qBAAOM,UAAP;AACD,aAVD,MAUO;AACL,qBAAO,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,CAAP;AACD;AACF;AA7BS;AAHoC,OAAlD;AAqCA,WAAKd,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,QAD0C;AAEhDrC,QAAAA,IAAI,EAAEnC,aAAa,CAACyE,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,UADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE3E,EAAE,CAACsF,WAFJ;AAGN9D,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAElC,EAAE,CAACmC;AAJH,WAFE;AAQV0C,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNK,MALM,EAMH;AACH,mBAAOA,MAAP;AACD;AAjBS;AAHoC,OAAlD;AAuBA,WAAKlB,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,KAD0C;AAEhDrC,QAAAA,IAAI,EAAEnC,aAAa,CAACyE,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVF,UAAAA,IAAI,EAAE,OADI;AAEVG,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE3E,EAAE,CAAC4E,YAFJ;AAGNpD,YAAAA,IAAI,EAAE,EAHA;AAINU,YAAAA,IAAI,EAAElC,EAAE,CAACmC;AAJH,WAFE;AAQV0C,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBAACC,OAAD,EAA0BC,UAA1B,EAAiD;AACvD,gBAAMQ,WAAW,GAAGnF,iBAAiB,CAAC0E,OAAO,CAACS,WAAT,CAArC;;AACA,gBAAIpB,QAAJ,EAAc;AAEZ,qBAAOhE,QAAQ,CAAC,CAACoF,WAAW,CAAC,CAAD,CAAZ,EAAiBA,WAAW,CAAC,CAAD,CAA5B,CAAD,CAAf;AAKD,aAPD,MAOO;AACL,qBAAO,CAACA,WAAW,CAAC,CAAD,CAAZ,EAAiBA,WAAW,CAAC,CAAD,CAA5B,EAAiC,CAAjC,CAAP;AACD;AACF;AArBS;AAHoC,OAAlD;AA2BD;;;;EA7MuCtF,S;;SAArBI,Y","sourcesContent":["import { AttributeType, gl, IEncodeFeature, IModel } from '@antv/l7-core';\nimport { rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel, { styleOffset, styleSingle } from '../../core/BaseModel';\nimport { PointExtrudeTriangulation } from '../../core/triangulation';\nimport { lglt2xyz } from '../../earth/utils';\nimport { calculateCentroid } from '../../utils/geo';\nimport pointExtrudeFrag from '../shaders/extrude_frag.glsl';\nimport pointExtrudeVert from '../shaders/extrude_vert.glsl';\ninterface IPointLayerStyleOptions {\n depth: boolean;\n opacity: styleSingle;\n offsets: styleOffset;\n\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n opacityLinear?: {\n enable: boolean;\n dir: string;\n };\n\n lightEnable: boolean;\n}\nexport default class ExtrudeModel extends BaseModel {\n public getUninforms() {\n const {\n opacity = 1,\n\n sourceColor,\n targetColor,\n\n opacityLinear = {\n enable: false,\n dir: 'up',\n },\n\n lightEnable = true,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n })\n ) {\n this.judgeStyleAttributes({\n opacity,\n });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n return {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n u_globel: this.mapService.version === 'GLOBEL' ? 1 : 0,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity || 1.0,\n // u_offsets: offsets || [0, 0],\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 透明度渐变\n u_opacitylinear: Number(opacityLinear.enable),\n u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,\n\n // 光照计算开关\n u_lightEnable: Number(lightEnable),\n };\n }\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n depth = true,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointExtrude2',\n vertexShader: pointExtrudeVert,\n fragmentShader: pointExtrudeFrag,\n triangulation: PointExtrudeTriangulation,\n blend: this.getBlend(),\n cull: {\n enable: true,\n face: gl.BACK,\n },\n depth: {\n enable: depth,\n },\n // primitive: gl.POINTS,\n }),\n ];\n }\n public clearModels() {\n this.dataTexture?.destroy();\n }\n protected registerBuiltinAttributes() {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size } = feature;\n if (size) {\n let buffersize: number[] = [];\n if (Array.isArray(size)) {\n buffersize =\n size.length === 2 ? [size[0], size[0], size[1]] : size;\n }\n if (!Array.isArray(size)) {\n buffersize = [size, size, size];\n }\n return buffersize;\n } else {\n return [2, 2, 2];\n }\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'pos',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Pos',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (feature: IEncodeFeature, featureIdx: number) => {\n const coordinates = calculateCentroid(feature.coordinates);\n if (isGlobel) {\n // TODO: 在地球模式下需要将传入 shader 的经纬度转化成对应的 xyz 坐标\n return lglt2xyz([coordinates[0], coordinates[1]]) as [\n number,\n number,\n number,\n ];\n } else {\n return [coordinates[0], coordinates[1], 0];\n }\n },\n },\n });\n }\n}\n"],"file":"extrude.js"}
@@ -5,6 +5,8 @@ export default class FillModel extends BaseModel {
5
5
  u_dataTexture: import("@antv/l7-core").ITexture2D;
6
6
  u_cellTypeLayout: number[];
7
7
  u_opacity: number;
8
+ u_opacitylinear: number;
9
+ u_dir: number;
8
10
  };
9
11
  initModels(): IModel[];
10
12
  buildModels(): IModel[];
@@ -9,11 +9,13 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
9
9
 
10
10
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
11
11
 
12
- import { gl } from '@antv/l7-core';
12
+ import { AttributeType, gl } from '@antv/l7-core';
13
13
  import BaseModel from '../../core/BaseModel';
14
- import { polygonTriangulation } from '../../core/triangulation';
15
- var polygon_frag = "uniform float u_opacity: 1.0;\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n gl_FragColor = v_Color;\n // gl_FragColor.a *= u_opacity;\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
16
- var polygon_vert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_Color = a_Color;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n\n";
14
+ import { polygonTriangulation, polygonTriangulationWithCenter } from '../../core/triangulation';
15
+ var polygon_frag = "uniform float u_opacity: 1.0;\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n gl_FragColor = v_Color;\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
16
+ var polygon_linear_frag = "uniform float u_opacity: 1.0;\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\nuniform float u_opacitylinear: 0.0;\nuniform float u_dir: 1.0;\nvarying vec3 v_linear;\nvarying vec2 v_pos;\n\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n gl_FragColor = v_Color;\n \n if(u_opacitylinear > 0.0) {\n gl_FragColor.a *= u_dir == 1.0 ? 1.0 - length(v_pos - v_linear.xy)/v_linear.z : length(v_pos - v_linear.xy)/v_linear.z;\n }\n\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
17
+ var polygon_linear_vert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\n\n\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nuniform float u_opacitylinear: 0.0;\n\nattribute vec3 a_linear;\nvarying vec3 v_linear;\nvarying vec2 v_pos;\n\nvoid main() {\n if(u_opacitylinear > 0.0) {\n v_linear = a_linear;\n v_pos = a_Position.xy;\n }\n \n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_Color = a_Color;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}";
18
+ var polygon_vert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_Color = a_Color;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n\n";
17
19
 
18
20
  var FillModel = function (_BaseModel) {
19
21
  _inherits(FillModel, _BaseModel);
@@ -31,7 +33,12 @@ var FillModel = function (_BaseModel) {
31
33
  value: function getUninforms() {
32
34
  var _ref = this.layer.getLayerConfig(),
33
35
  _ref$opacity = _ref.opacity,
34
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity;
36
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
37
+ _ref$opacityLinear = _ref.opacityLinear,
38
+ opacityLinear = _ref$opacityLinear === void 0 ? {
39
+ enable: false,
40
+ dir: 'in'
41
+ } : _ref$opacityLinear;
35
42
 
36
43
  if (this.dataTextureTest && this.dataTextureNeedUpdate({
37
44
  opacity: opacity
@@ -67,7 +74,9 @@ var FillModel = function (_BaseModel) {
67
74
  return {
68
75
  u_dataTexture: this.dataTexture,
69
76
  u_cellTypeLayout: this.getCellTypeLayout(),
70
- u_opacity: _isNumber(opacity) ? opacity : 1.0
77
+ u_opacity: _isNumber(opacity) ? opacity : 1.0,
78
+ u_opacitylinear: Number(opacityLinear.enable),
79
+ u_dir: opacityLinear.dir === 'in' ? 1.0 : 0.0
71
80
  };
72
81
  }
73
82
  }, {
@@ -78,11 +87,18 @@ var FillModel = function (_BaseModel) {
78
87
  }, {
79
88
  key: "buildModels",
80
89
  value: function buildModels() {
90
+ var _ref2 = this.layer.getLayerConfig(),
91
+ _ref2$opacityLinear = _ref2.opacityLinear,
92
+ opacityLinear = _ref2$opacityLinear === void 0 ? {
93
+ enable: false,
94
+ dir: 'in'
95
+ } : _ref2$opacityLinear;
96
+
81
97
  return [this.layer.buildLayerModel({
82
98
  moduleName: 'polygon',
83
- vertexShader: polygon_vert,
84
- fragmentShader: polygon_frag,
85
- triangulation: polygonTriangulation,
99
+ vertexShader: opacityLinear.enable ? polygon_linear_vert : polygon_vert,
100
+ fragmentShader: opacityLinear.enable ? polygon_linear_frag : polygon_frag,
101
+ triangulation: opacityLinear.enable ? polygonTriangulationWithCenter : polygonTriangulation,
86
102
  blend: this.getBlend(),
87
103
  depth: {
88
104
  enable: false
@@ -98,7 +114,33 @@ var FillModel = function (_BaseModel) {
98
114
  }
99
115
  }, {
100
116
  key: "registerBuiltinAttributes",
101
- value: function registerBuiltinAttributes() {}
117
+ value: function registerBuiltinAttributes() {
118
+ var _ref3 = this.layer.getLayerConfig(),
119
+ _ref3$opacityLinear = _ref3.opacityLinear,
120
+ opacityLinear = _ref3$opacityLinear === void 0 ? {
121
+ enable: false,
122
+ dir: 'in'
123
+ } : _ref3$opacityLinear;
124
+
125
+ if (opacityLinear.enable) {
126
+ this.styleAttributeService.registerStyleAttribute({
127
+ name: 'linear',
128
+ type: AttributeType.Attribute,
129
+ descriptor: {
130
+ name: 'a_linear',
131
+ buffer: {
132
+ usage: gl.STATIC_DRAW,
133
+ data: [],
134
+ type: gl.FLOAT
135
+ },
136
+ size: 3,
137
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
138
+ return [vertex[3], vertex[4], vertex[5]];
139
+ }
140
+ }
141
+ });
142
+ }
143
+ }
102
144
  }]);
103
145
 
104
146
  return FillModel;
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/polygon/models/fill.ts"],"names":["gl","BaseModel","polygonTriangulation","FillModel","layer","getLayerConfig","opacity","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","LUMINANCE","type","FLOAT","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","buildModels","buildLayerModel","moduleName","vertexShader","polygon_vert","fragmentShader","polygon_frag","triangulation","blend","getBlend","depth","enable","destroy"],"mappings":";;;;;;;;;;;AAAA,SAEEA,EAFF,QAWO,eAXP;AAaA,OAAOC,SAAP,MAAuC,sBAAvC;AACA,SAASC,oBAAT,QAAqC,0BAArC;;;;IAOqBC,S;;;;;;;;;;;;;WACnB,wBAAsB;AACpB,iBAEI,KAAKC,KAAL,CAAWC,cAAX,EAFJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;;AAGA,UAAI,KAAKC,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAEF,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKG,oBAAL,CAA0B;AAAEH,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMI,UAAU,GAAG,KAAKN,KAAL,CAAWO,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAEvB,EAAE,CAACwB,SAHQ;AAInBC,UAAAA,IAAI,EAAEzB,EAAE,CAAC0B,KAJU;AAKnBV,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAEvB,EAAE,CAACwB,SAHQ;AAInBC,UAAAA,IAAI,EAAEzB,EAAE,CAAC0B,KAJU;AAKnBV,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AACD,aAAO;AACLU,QAAAA,aAAa,EAAE,KAAKR,WADf;AAELS,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAFb;AAILC,QAAAA,SAAS,EAAE,UAASxB,OAAT,IAAoBA,OAApB,GAA8B;AAJpC,OAAP;AAMD;;;WAED,sBAA8B;AAC5B,aAAO,KAAKyB,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAC7B,aAAO,CACL,KAAK3B,KAAL,CAAW4B,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,SADa;AAEzBC,QAAAA,YAAY,EAAEC,YAFW;AAGzBC,QAAAA,cAAc,EAAEC,YAHS;AAIzBC,QAAAA,aAAa,EAAEpC,oBAJU;AAKzBqC,QAAAA,KAAK,EAAE,KAAKC,QAAL,EALkB;AAMzBC,QAAAA,KAAK,EAAE;AAAEC,UAAAA,MAAM,EAAE;AAAV;AANkB,OAA3B,CADK,CAAP;AAUD;;;WAED,uBAAqB;AAAA;;AACnB,gCAAKvB,WAAL,wEAAkBwB,OAAlB;AACD;;;WAED,qCAAsC,CAErC;;;;EAjEoC1C,S;;SAAlBE,S","sourcesContent":["import {\n AttributeType,\n gl,\n IEncodeFeature,\n ILayer,\n ILayerModel,\n ILayerPlugin,\n IModel,\n IStyleAttributeService,\n lazyInject,\n TYPES,\n} from '@antv/l7-core';\nimport { isNumber } from 'lodash';\nimport BaseModel, { styleSingle } from '../../core/BaseModel';\nimport { polygonTriangulation } from '../../core/triangulation';\nimport polygon_frag from '../shaders/polygon_frag.glsl';\nimport polygon_vert from '../shaders/polygon_vert.glsl';\n\ninterface IPolygonLayerStyleOptions {\n opacity: styleSingle;\n}\nexport default class FillModel extends BaseModel {\n public getUninforms() {\n const {\n opacity = 1,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity,\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n return [\n this.layer.buildLayerModel({\n moduleName: 'polygon',\n vertexShader: polygon_vert,\n fragmentShader: polygon_frag,\n triangulation: polygonTriangulation,\n blend: this.getBlend(),\n depth: { enable: false },\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n }\n}\n"],"file":"fill.js"}
1
+ {"version":3,"sources":["../../../src/polygon/models/fill.ts"],"names":["AttributeType","gl","BaseModel","polygonTriangulation","polygonTriangulationWithCenter","FillModel","layer","getLayerConfig","opacity","opacityLinear","enable","dir","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","LUMINANCE","type","FLOAT","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","u_opacitylinear","Number","u_dir","buildModels","buildLayerModel","moduleName","vertexShader","polygon_linear_vert","polygon_vert","fragmentShader","polygon_linear_frag","polygon_frag","triangulation","blend","getBlend","depth","destroy","styleAttributeService","registerStyleAttribute","name","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","normal"],"mappings":";;;;;;;;;;;AAAA,SACEA,aADF,EAEEC,EAFF,QAWO,eAXP;AAaA,OAAOC,SAAP,MAAuC,sBAAvC;AACA,SACEC,oBADF,EAEEC,8BAFF,QAGO,0BAHP;;;;;;IAiBqBC,S;;;;;;;;;;;;;WACnB,wBAAsB;AACpB,iBAMI,KAAKC,KAAL,CAAWC,cAAX,EANJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;AAAA,oCAEEC,aAFF;AAAA,UAEEA,aAFF,mCAEkB;AACdC,QAAAA,MAAM,EAAE,KADM;AAEdC,QAAAA,GAAG,EAAE;AAFS,OAFlB;;AAOA,UAAI,KAAKC,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAEL,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKM,oBAAL,CAA0B;AAAEN,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMO,UAAU,GAAG,KAAKT,KAAL,CAAWU,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAE3B,EAAE,CAAC4B,SAHQ;AAInBC,UAAAA,IAAI,EAAE7B,EAAE,CAAC8B,KAJU;AAKnBV,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAE3B,EAAE,CAAC4B,SAHQ;AAInBC,UAAAA,IAAI,EAAE7B,EAAE,CAAC8B,KAJU;AAKnBV,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AACD,aAAO;AACLU,QAAAA,aAAa,EAAE,KAAKR,WADf;AAELS,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAFb;AAILC,QAAAA,SAAS,EAAE,UAAS3B,OAAT,IAAoBA,OAApB,GAA8B,GAJpC;AAML4B,QAAAA,eAAe,EAAEC,MAAM,CAAC5B,aAAa,CAACC,MAAf,CANlB;AAOL4B,QAAAA,KAAK,EAAE7B,aAAa,CAACE,GAAd,KAAsB,IAAtB,GAA6B,GAA7B,GAAmC;AAPrC,OAAP;AASD;;;WAED,sBAA8B;AAC5B,aAAO,KAAK4B,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAC7B,kBAKI,KAAKjC,KAAL,CAAWC,cAAX,EALJ;AAAA,sCACEE,aADF;AAAA,UACEA,aADF,oCACkB;AACdC,QAAAA,MAAM,EAAE,KADM;AAEdC,QAAAA,GAAG,EAAE;AAFS,OADlB;;AAMA,aAAO,CACL,KAAKL,KAAL,CAAWkC,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,SADa;AAEzBC,QAAAA,YAAY,EAAEjC,aAAa,CAACC,MAAd,GAAuBiC,mBAAvB,GAA6CC,YAFlC;AAGzBC,QAAAA,cAAc,EAAEpC,aAAa,CAACC,MAAd,GACZoC,mBADY,GAEZC,YALqB;AAOzBC,QAAAA,aAAa,EAAEvC,aAAa,CAACC,MAAd,GACXN,8BADW,GAEXD,oBATqB;AAUzB8C,QAAAA,KAAK,EAAE,KAAKC,QAAL,EAVkB;AAWzBC,QAAAA,KAAK,EAAE;AAAEzC,UAAAA,MAAM,EAAE;AAAV;AAXkB,OAA3B,CADK,CAAP;AAeD;;;WAED,uBAAqB;AAAA;;AACnB,gCAAKc,WAAL,wEAAkB4B,OAAlB;AACD;;;WAED,qCAAsC;AACpC,kBAKI,KAAK9C,KAAL,CAAWC,cAAX,EALJ;AAAA,sCACEE,aADF;AAAA,UACEA,aADF,oCACkB;AACdC,QAAAA,MAAM,EAAE,KADM;AAEdC,QAAAA,GAAG,EAAE;AAFS,OADlB;;AAMA,UAAIF,aAAa,CAACC,MAAlB,EAA0B;AACxB,aAAK2C,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,UAAAA,IAAI,EAAE,QAD0C;AAEhDzB,UAAAA,IAAI,EAAE9B,aAAa,CAACwD,SAF4B;AAGhDC,UAAAA,UAAU,EAAE;AACVF,YAAAA,IAAI,EAAE,UADI;AAEVG,YAAAA,MAAM,EAAE;AAENC,cAAAA,KAAK,EAAE1D,EAAE,CAAC2D,WAFJ;AAGNxC,cAAAA,IAAI,EAAE,EAHA;AAINU,cAAAA,IAAI,EAAE7B,EAAE,CAAC8B;AAJH,aAFE;AAQV8B,YAAAA,IAAI,EAAE,CARI;AASVC,YAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMH;AAEH,qBAAO,CAACF,MAAM,CAAC,CAAD,CAAP,EAAYA,MAAM,CAAC,CAAD,CAAlB,EAAuBA,MAAM,CAAC,CAAD,CAA7B,CAAP;AACD;AAlBS;AAHoC,SAAlD;AAwBD;AACF;;;;EAlHoC/D,S;;SAAlBG,S","sourcesContent":["import {\n AttributeType,\n gl,\n IEncodeFeature,\n ILayer,\n ILayerModel,\n ILayerPlugin,\n IModel,\n IStyleAttributeService,\n lazyInject,\n TYPES,\n} from '@antv/l7-core';\nimport { isNumber } from 'lodash';\nimport BaseModel, { styleSingle } from '../../core/BaseModel';\nimport {\n polygonTriangulation,\n polygonTriangulationWithCenter,\n} from '../../core/triangulation';\nimport polygon_frag from '../shaders/polygon_frag.glsl';\nimport polygon_linear_frag from '../shaders/polygon_linear_frag.glsl';\nimport polygon_linear_vert from '../shaders/polygon_linear_vert.glsl';\nimport polygon_vert from '../shaders/polygon_vert.glsl';\n\ninterface IPolygonLayerStyleOptions {\n opacity: styleSingle;\n\n opacityLinear: {\n enable: boolean;\n dir: string;\n };\n}\nexport default class FillModel extends BaseModel {\n public getUninforms() {\n const {\n opacity = 1,\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity,\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n u_opacitylinear: Number(opacityLinear.enable),\n u_dir: opacityLinear.dir === 'in' ? 1.0 : 0.0,\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'polygon',\n vertexShader: opacityLinear.enable ? polygon_linear_vert : polygon_vert,\n fragmentShader: opacityLinear.enable\n ? polygon_linear_frag\n : polygon_frag,\n // triangulation: polygonTriangulation,\n triangulation: opacityLinear.enable\n ? polygonTriangulationWithCenter\n : polygonTriangulation,\n blend: this.getBlend(),\n depth: { enable: false },\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const {\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (opacityLinear.enable) {\n this.styleAttributeService.registerStyleAttribute({\n name: 'linear',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_linear',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n // center[0] center[1] radius\n return [vertex[3], vertex[4], vertex[5]];\n },\n },\n });\n }\n }\n}\n"],"file":"fill.js"}
package/es/utils/geo.d.ts CHANGED
@@ -1,3 +1,12 @@
1
1
  declare type Position = number[];
2
2
  export declare function calculateCentroid(coord: Position | Position[] | Position[][]): Position;
3
+ /**
4
+ * 计算
5
+ * @param points
6
+ * @returns
7
+ */
8
+ export declare function calculatePointsCenterAndRadius(points: number[]): {
9
+ center: number[];
10
+ radius: number;
11
+ };
3
12
  export {};
package/es/utils/geo.js CHANGED
@@ -21,4 +21,33 @@ export function calculateCentroid(coord) {
21
21
  throw new Error('当前数据不支持标注');
22
22
  }
23
23
  }
24
+ export function calculatePointsCenterAndRadius(points) {
25
+ var maxX = points[0];
26
+ var maxY = points[1];
27
+ var minX = points[0];
28
+ var minY = points[1];
29
+ var xCount = 0;
30
+ var yCount = 0;
31
+ var pCount = 0;
32
+
33
+ for (var i = 0; i < points.length; i += 2) {
34
+ var x = points[i];
35
+ var y = points[i + 1];
36
+
37
+ if (x && y) {
38
+ maxX = Math.max(x, maxX);
39
+ maxY = Math.max(y, maxY);
40
+ minX = Math.min(x, minX);
41
+ minY = Math.min(y, minY);
42
+ xCount += x;
43
+ yCount += y;
44
+ pCount++;
45
+ }
46
+ }
47
+
48
+ return {
49
+ center: [xCount / pCount, yCount / pCount],
50
+ radius: Math.sqrt(Math.pow(maxX - minX, 2) + Math.pow(maxY - minY, 2)) / 2
51
+ };
52
+ }
24
53
  //# sourceMappingURL=geo.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/utils/geo.ts"],"names":["calculateCentroid","coord","Error","coords","xSum","ySum","len","forEach","coor","pos"],"mappings":";AAEA,OAAO,SAASA,iBAAT,CACLC,KADK,EAEK;AAEV,MAAI,UAASA,KAAK,CAAC,CAAD,CAAd,CAAJ,EAAwB;AACtB,WAAOA,KAAP;AACD,GAFD,MAEO,IAAI,UAASA,KAAK,CAAC,CAAD,CAAL,CAAS,CAAT,CAAT,CAAJ,EAA2B;AAChC,UAAM,IAAIC,KAAJ,CAAU,WAAV,CAAN;AACD,GAFM,MAEA,IAAI,UAASD,KAAK,CAAC,CAAD,CAAL,CAAS,CAAT,EAAY,CAAZ,CAAT,CAAJ,EAA8B;AACnC,QAAME,MAAM,GAAGF,KAAf;AACA,QAAIG,IAAI,GAAG,CAAX;AACA,QAAIC,IAAI,GAAG,CAAX;AACA,QAAIC,GAAG,GAAG,CAAV;AACAH,IAAAA,MAAM,CAACI,OAAP,CAAe,UAACC,IAAD,EAAsB;AACnCA,MAAAA,IAAI,CAACD,OAAL,CAAa,UAACE,GAAD,EAAS;AACpBL,QAAAA,IAAI,IAAIK,GAAG,CAAC,CAAD,CAAX;AACAJ,QAAAA,IAAI,IAAII,GAAG,CAAC,CAAD,CAAX;AACAH,QAAAA,GAAG;AACJ,OAJD;AAKD,KAND;AAOA,WAAO,CAACF,IAAI,GAAGE,GAAR,EAAaD,IAAI,GAAGC,GAApB,EAAyB,CAAzB,CAAP;AACD,GAbM,MAaA;AACL,UAAM,IAAIJ,KAAJ,CAAU,WAAV,CAAN;AACD;AACF","sourcesContent":["type Position = number[];\nimport { isNumber } from 'lodash';\nexport function calculateCentroid(\n coord: Position | Position[] | Position[][],\n): Position {\n // let pos = coord as Position;\n if (isNumber(coord[0])) {\n return coord as Position;\n } else if (isNumber(coord[0][0])) {\n throw new Error('当前数据不支持标注');\n } else if (isNumber(coord[0][0][0])) {\n const coords = coord as Position[][];\n let xSum = 0;\n let ySum = 0;\n let len = 0;\n coords.forEach((coor: Position[]) => {\n coor.forEach((pos) => {\n xSum += pos[0];\n ySum += pos[1];\n len++;\n });\n });\n return [xSum / len, ySum / len, 0];\n } else {\n throw new Error('当前数据不支持标注');\n }\n}\n"],"file":"geo.js"}
1
+ {"version":3,"sources":["../../src/utils/geo.ts"],"names":["calculateCentroid","coord","Error","coords","xSum","ySum","len","forEach","coor","pos","calculatePointsCenterAndRadius","points","maxX","maxY","minX","minY","xCount","yCount","pCount","i","length","x","y","Math","max","min","center","radius","sqrt","pow"],"mappings":";AAEA,OAAO,SAASA,iBAAT,CACLC,KADK,EAEK;AAEV,MAAI,UAASA,KAAK,CAAC,CAAD,CAAd,CAAJ,EAAwB;AACtB,WAAOA,KAAP;AACD,GAFD,MAEO,IAAI,UAASA,KAAK,CAAC,CAAD,CAAL,CAAS,CAAT,CAAT,CAAJ,EAA2B;AAChC,UAAM,IAAIC,KAAJ,CAAU,WAAV,CAAN;AACD,GAFM,MAEA,IAAI,UAASD,KAAK,CAAC,CAAD,CAAL,CAAS,CAAT,EAAY,CAAZ,CAAT,CAAJ,EAA8B;AACnC,QAAME,MAAM,GAAGF,KAAf;AACA,QAAIG,IAAI,GAAG,CAAX;AACA,QAAIC,IAAI,GAAG,CAAX;AACA,QAAIC,GAAG,GAAG,CAAV;AACAH,IAAAA,MAAM,CAACI,OAAP,CAAe,UAACC,IAAD,EAAsB;AACnCA,MAAAA,IAAI,CAACD,OAAL,CAAa,UAACE,GAAD,EAAS;AACpBL,QAAAA,IAAI,IAAIK,GAAG,CAAC,CAAD,CAAX;AACAJ,QAAAA,IAAI,IAAII,GAAG,CAAC,CAAD,CAAX;AACAH,QAAAA,GAAG;AACJ,OAJD;AAKD,KAND;AAOA,WAAO,CAACF,IAAI,GAAGE,GAAR,EAAaD,IAAI,GAAGC,GAApB,EAAyB,CAAzB,CAAP;AACD,GAbM,MAaA;AACL,UAAM,IAAIJ,KAAJ,CAAU,WAAV,CAAN;AACD;AACF;AAOD,OAAO,SAASQ,8BAAT,CAAwCC,MAAxC,EAA0D;AAC/D,MAAIC,IAAI,GAAGD,MAAM,CAAC,CAAD,CAAjB;AACA,MAAIE,IAAI,GAAGF,MAAM,CAAC,CAAD,CAAjB;AACA,MAAIG,IAAI,GAAGH,MAAM,CAAC,CAAD,CAAjB;AACA,MAAII,IAAI,GAAGJ,MAAM,CAAC,CAAD,CAAjB;AACA,MAAIK,MAAM,GAAG,CAAb;AACA,MAAIC,MAAM,GAAG,CAAb;AACA,MAAIC,MAAM,GAAG,CAAb;;AAEA,OAAK,IAAIC,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGR,MAAM,CAACS,MAA3B,EAAmCD,CAAC,IAAI,CAAxC,EAA2C;AACzC,QAAME,CAAC,GAAGV,MAAM,CAACQ,CAAD,CAAhB;AACA,QAAMG,CAAC,GAAGX,MAAM,CAACQ,CAAC,GAAG,CAAL,CAAhB;;AACA,QAAIE,CAAC,IAAIC,CAAT,EAAY;AACVV,MAAAA,IAAI,GAAGW,IAAI,CAACC,GAAL,CAASH,CAAT,EAAYT,IAAZ,CAAP;AACAC,MAAAA,IAAI,GAAGU,IAAI,CAACC,GAAL,CAASF,CAAT,EAAYT,IAAZ,CAAP;AACAC,MAAAA,IAAI,GAAGS,IAAI,CAACE,GAAL,CAASJ,CAAT,EAAYP,IAAZ,CAAP;AACAC,MAAAA,IAAI,GAAGQ,IAAI,CAACE,GAAL,CAASH,CAAT,EAAYP,IAAZ,CAAP;AACAC,MAAAA,MAAM,IAAIK,CAAV;AACAJ,MAAAA,MAAM,IAAIK,CAAV;AACAJ,MAAAA,MAAM;AACP;AACF;;AACD,SAAO;AACLQ,IAAAA,MAAM,EAAE,CAACV,MAAM,GAAGE,MAAV,EAAkBD,MAAM,GAAGC,MAA3B,CADH;AAELS,IAAAA,MAAM,EAAEJ,IAAI,CAACK,IAAL,CAAUL,IAAI,CAACM,GAAL,CAASjB,IAAI,GAAGE,IAAhB,EAAsB,CAAtB,IAA2BS,IAAI,CAACM,GAAL,CAAShB,IAAI,GAAGE,IAAhB,EAAsB,CAAtB,CAArC,IAAiE;AAFpE,GAAP;AAID","sourcesContent":["type Position = number[];\nimport { isNumber } from 'lodash';\nexport function calculateCentroid(\n coord: Position | Position[] | Position[][],\n): Position {\n // let pos = coord as Position;\n if (isNumber(coord[0])) {\n return coord as Position;\n } else if (isNumber(coord[0][0])) {\n throw new Error('当前数据不支持标注');\n } else if (isNumber(coord[0][0][0])) {\n const coords = coord as Position[][];\n let xSum = 0;\n let ySum = 0;\n let len = 0;\n coords.forEach((coor: Position[]) => {\n coor.forEach((pos) => {\n xSum += pos[0];\n ySum += pos[1];\n len++;\n });\n });\n return [xSum / len, ySum / len, 0];\n } else {\n throw new Error('当前数据不支持标注');\n }\n}\n\n/**\n * 计算\n * @param points\n * @returns\n */\nexport function calculatePointsCenterAndRadius(points: number[]) {\n let maxX = points[0];\n let maxY = points[1];\n let minX = points[0];\n let minY = points[1];\n let xCount = 0;\n let yCount = 0;\n let pCount = 0;\n\n for (let i = 0; i < points.length; i += 2) {\n const x = points[i];\n const y = points[i + 1];\n if (x && y) {\n maxX = Math.max(x, maxX);\n maxY = Math.max(y, maxY);\n minX = Math.min(x, minX);\n minY = Math.min(y, minY);\n xCount += x;\n yCount += y;\n pCount++;\n }\n }\n return {\n center: [xCount / pCount, yCount / pCount],\n radius: Math.sqrt(Math.pow(maxX - minX, 2) + Math.pow(maxY - minY, 2)) / 2,\n };\n}\n"],"file":"geo.js"}
@@ -20,6 +20,7 @@ exports.RasterImageTriangulation = RasterImageTriangulation;
20
20
  exports.earthOuterTriangulation = earthOuterTriangulation;
21
21
  exports.earthTriangulation = earthTriangulation;
22
22
  exports.polygonTriangulation = polygonTriangulation;
23
+ exports.polygonTriangulationWithCenter = polygonTriangulationWithCenter;
23
24
 
24
25
  var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
25
26
 
@@ -154,6 +155,37 @@ function polygonTriangulation(feature) {
154
155
  };
155
156
  }
156
157
 
158
+ function polygonTriangulationWithCenter(feature) {
159
+ var coordinates = feature.coordinates;
160
+
161
+ var flattengeo = _earcut.default.flatten(coordinates);
162
+
163
+ var vertices = flattengeo.vertices,
164
+ dimensions = flattengeo.dimensions,
165
+ holes = flattengeo.holes;
166
+ return {
167
+ indices: (0, _earcut.default)(vertices, holes, dimensions),
168
+ vertices: getVerticesWithCenter(vertices),
169
+ size: dimensions + 4
170
+ };
171
+ }
172
+
173
+ function getVerticesWithCenter(vertices) {
174
+ var verticesWithCenter = [];
175
+
176
+ var _calculatePointsCente = (0, _geo.calculatePointsCenterAndRadius)(vertices),
177
+ center = _calculatePointsCente.center,
178
+ radius = _calculatePointsCente.radius;
179
+
180
+ for (var i = 0; i < vertices.length; i += 2) {
181
+ var lng = vertices[i];
182
+ var lat = vertices[i + 1];
183
+ verticesWithCenter.push.apply(verticesWithCenter, [lng, lat, 0].concat((0, _toConsumableArray2.default)(center), [radius]));
184
+ }
185
+
186
+ return verticesWithCenter;
187
+ }
188
+
157
189
  function PolygonExtrudeTriangulation(feature) {
158
190
  var coordinates = feature.coordinates;
159
191
 
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/core/triangulation.ts"],"names":["GeometryCache","PointFillTriangulation","feature","coordinates","vertices","indices","size","length","GlobelPointFillTriangulation","xyz","PointExtrudeTriangulation","shape","getGeometry","positions","index","normals","PointImageTriangulation","LineTriangulation","originCoordinates","version","line","ExtrudePolyline","dash","join","path1","Array","isArray","path2","i","item1","item2","extrude_gaode2","path","forEach","item","extrude","linebuffer","complex","polygonTriangulation","flattengeo","earcut","flatten","dimensions","holes","PolygonExtrudeTriangulation","HeatmapGridTriangulation","getHeatmapGeometry","RasterImageTriangulation","indexs","LineArcTriangulation","segmentNumber","segNum","indexArray","push","map","v","HeatmapTriangulation","dir","addDir","dir1","dir2","dir3","needFlat","geometryShape","cylinder","geometry","computeVertexNormals","dim","Float32Array","vA","vB","vC","cb","vec3","create","ab","normal","li","p1","p2","p3","ax","ay","pA","fromValues","bx","by","pB","cx","cy","pC","sub","cross","normalizeNormals","newNormal","normalize","set","checkIsClosed","points","shape3d","circle","indexOf","dirX","dirY","x","y","earthTriangulation","earthmesh","EARTH_RADIUS","segments","EARTH_SEGMENTS","positionsArr","indicesArr","normalArr","earthOuterTriangulation","EARTH_RADIUS_OUTER"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;AACA;;AACA;;AAEA;;AACA;;AAOA;;AACA;;AACA;;AAKA;;;;;;AAUA,IAAMA,aAA6B,GAAG,EAAtC;;AAOO,SAASC,sBAAT,CAAgCC,OAAhC,EAAyD;AAC9D,MAAMC,WAAW,GAAG,4BAAkBD,OAAO,CAACC,WAA1B,CAApB;AACA,SAAO;AACLC,IAAAA,QAAQ,6CAAMD,WAAN,oCAAsBA,WAAtB,oCAAsCA,WAAtC,oCAAsDA,WAAtD,EADH;AAELE,IAAAA,OAAO,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,EAAa,CAAb,EAAgB,CAAhB,CAFJ;AAGLC,IAAAA,IAAI,EAAEH,WAAW,CAACI;AAHb,GAAP;AAKD;;AAKM,SAASC,4BAAT,CAAsCN,OAAtC,EAA+D;AACpE,MAAMC,WAAW,GAAG,4BAAkBD,OAAO,CAACC,WAA1B,CAApB;AACA,MAAMM,GAAG,GAAG,qBAASN,WAAT,CAAZ;AACA,SAAO;AACLC,IAAAA,QAAQ,6CAAMK,GAAN,oCAAcA,GAAd,oCAAsBA,GAAtB,oCAA8BA,GAA9B,EADH;AAELJ,IAAAA,OAAO,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,EAAa,CAAb,EAAgB,CAAhB,CAFJ;AAGLC,IAAAA,IAAI,EAAEG,GAAG,CAACF;AAHL,GAAP;AAKD;;AAMM,SAASG,yBAAT,CAAmCR,OAAnC,EAA4D;AACjE,MAAQS,KAAR,GAAkBT,OAAlB,CAAQS,KAAR;;AACA,qBAAsCC,WAAW,CAC/CD,KAD+C,EAE/C,KAF+C,CAAjD;AAAA,MAAQE,SAAR,gBAAQA,SAAR;AAAA,MAAmBC,KAAnB,gBAAmBA,KAAnB;AAAA,MAA0BC,OAA1B,gBAA0BA,OAA1B;;AAIA,SAAO;AACLX,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAES,KAFJ;AAGLC,IAAAA,OAAO,EAAPA,OAHK;AAILT,IAAAA,IAAI,EAAE;AAJD,GAAP;AAMD;;AAMM,SAASU,uBAAT,CAAiCd,OAAjC,EAA0D;AAC/D,MAAMC,WAAW,GAAG,4BAAkBD,OAAO,CAACC,WAA1B,CAApB;AACA,SAAO;AACLC,IAAAA,QAAQ,mCAAMD,WAAN,CADH;AAELE,IAAAA,OAAO,EAAE,CAAC,CAAD,CAFJ;AAGLC,IAAAA,IAAI,EAAEH,WAAW,CAACI;AAHb,GAAP;AAKD;;AAMM,SAASU,iBAAT,CAA2Bf,OAA3B,EAAoD;AACzD,MAAQC,WAAR,GAAoDD,OAApD,CAAQC,WAAR;AAAA,MAAqBe,iBAArB,GAAoDhB,OAApD,CAAqBgB,iBAArB;AAAA,MAAwCC,OAAxC,GAAoDjB,OAApD,CAAwCiB,OAAxC;AAMA,MAAMC,IAAI,GAAG,IAAIC,yBAAJ,CAAoB;AAC/BC,IAAAA,IAAI,EAAE,IADyB;AAE/BC,IAAAA,IAAI,EAAE;AAFyB,GAApB,CAAb;;AAKA,MAAIJ,OAAO,KAAK,UAAhB,EAA4B;AAE1B,QAAIK,KAAK,GAAGrB,WAAZ;;AACA,QAAI,CAACsB,KAAK,CAACC,OAAN,CAAcF,KAAK,CAAC,CAAD,CAAL,CAAS,CAAT,CAAd,CAAL,EAAiC;AAC/BA,MAAAA,KAAK,GAAG,CAACrB,WAAD,CAAR;AACD;;AACD,QAAIwB,KAAK,GAAGT,iBAAZ;;AACA,QAAI,CAACO,KAAK,CAACC,OAAN,CAAcC,KAAK,CAAC,CAAD,CAAL,CAAS,CAAT,CAAd,CAAL,EAAiC;AAC/BA,MAAAA,KAAK,GAAG,CAACT,iBAAD,CAAR;AACD;;AAED,SAAK,IAAIU,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGJ,KAAK,CAACjB,MAA1B,EAAkCqB,CAAC,EAAnC,EAAuC;AAErC,UAAMC,KAAK,GAAGL,KAAK,CAACI,CAAD,CAAnB;AACA,UAAME,KAAK,GAAGH,KAAK,CAACC,CAAD,CAAnB;AACAR,MAAAA,IAAI,CAACW,cAAL,CAAoBF,KAApB,EAAyCC,KAAzC;AACD;AACF,GAjBD,MAiBO;AAEL,QAAIE,IAAI,GAAG7B,WAAX;;AACA,QAAI,CAACsB,KAAK,CAACC,OAAN,CAAcM,IAAI,CAAC,CAAD,CAAJ,CAAQ,CAAR,CAAd,CAAL,EAAgC;AAC9BA,MAAAA,IAAI,GAAG,CAAC7B,WAAD,CAAP;AACD;;AACD6B,IAAAA,IAAI,CAACC,OAAL,CAAa,UAACC,IAAD,EAAe;AAC1Bd,MAAAA,IAAI,CAACe,OAAL,CAAaD,IAAb;AACD,KAFD;AAGD;;AAED,MAAME,UAAU,GAAGhB,IAAI,CAACiB,OAAxB;AACA,SAAO;AACLjC,IAAAA,QAAQ,EAAEgC,UAAU,CAACvB,SADhB;AAELR,IAAAA,OAAO,EAAE+B,UAAU,CAAC/B,OAFf;AAGLU,IAAAA,OAAO,EAAEqB,UAAU,CAACrB,OAHf;AAILT,IAAAA,IAAI,EAAE;AAJD,GAAP;AAMD;;AAEM,SAASgC,oBAAT,CAA8BpC,OAA9B,EAAuD;AAC5D,MAAQC,WAAR,GAAwBD,OAAxB,CAAQC,WAAR;;AACA,MAAMoC,UAAU,GAAGC,gBAAOC,OAAP,CAAetC,WAAf,CAAnB;;AACA,MAAQC,QAAR,GAAwCmC,UAAxC,CAAQnC,QAAR;AAAA,MAAkBsC,UAAlB,GAAwCH,UAAxC,CAAkBG,UAAlB;AAAA,MAA8BC,KAA9B,GAAwCJ,UAAxC,CAA8BI,KAA9B;AACA,SAAO;AACLtC,IAAAA,OAAO,EAAE,qBAAOD,QAAP,EAAiBuC,KAAjB,EAAwBD,UAAxB,CADJ;AAELtC,IAAAA,QAAQ,EAARA,QAFK;AAGLE,IAAAA,IAAI,EAAEoC;AAHD,GAAP;AAKD;;AAEM,SAASE,2BAAT,CAAqC1C,OAArC,EAA8D;AACnE,MAAMC,WAAW,GAAGD,OAAO,CAACC,WAA5B;;AACA,8BAAsC,oCACpCA,WADoC,EAEpC,IAFoC,CAAtC;AAAA,MAAQU,SAAR,yBAAQA,SAAR;AAAA,MAAmBC,KAAnB,yBAAmBA,KAAnB;AAAA,MAA0BC,OAA1B,yBAA0BA,OAA1B;;AAIA,SAAO;AACLX,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAES,KAFJ;AAGLC,IAAAA,OAAO,EAAPA,OAHK;AAILT,IAAAA,IAAI,EAAE;AAJD,GAAP;AAMD;;AAEM,SAASuC,wBAAT,CAAkC3C,OAAlC,EAA2D;AAChE,MAAQS,KAAR,GAAkBT,OAAlB,CAAQS,KAAR;;AACA,4BAA6BmC,kBAAkB,CAACnC,KAAD,CAA/C;AAAA,MAAQE,SAAR,uBAAQA,SAAR;AAAA,MAAmBC,KAAnB,uBAAmBA,KAAnB;;AACA,SAAO;AACLV,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAES,KAFJ;AAGLR,IAAAA,IAAI,EAAE;AAHD,GAAP;AAKD;;AAMM,SAASyC,wBAAT,CAAkC7C,OAAlC,EAA2D;AAChE,MAAMC,WAAW,GAAGD,OAAO,CAACC,WAA5B;AAEA,MAAMU,SAAmB,8CACpBV,WAAW,CAAC,CAAD,CADS,IAEvB,CAFuB,EAGvB,CAHuB,EAIvB,CAJuB,EAKvBA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CALuB,EAMvBA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CANuB,EAOvB,CAPuB,EAQvB,CARuB,EASvB,CATuB,oCAUpBA,WAAW,CAAC,CAAD,CAVS,IAWvB,CAXuB,EAYvB,CAZuB,EAavB,CAbuB,oCAcpBA,WAAW,CAAC,CAAD,CAdS,IAevB,CAfuB,EAgBvB,CAhBuB,EAiBvB,CAjBuB,oCAkBpBA,WAAW,CAAC,CAAD,CAlBS,IAmBvB,CAnBuB,EAoBvB,CApBuB,EAqBvB,CArBuB,EAsBvBA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAtBuB,EAuBvBA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAvBuB,EAwBvB,CAxBuB,EAyBvB,CAzBuB,EA0BvB,CA1BuB,EAAzB;AA4BA,MAAM6C,MAAM,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,EAAa,CAAb,EAAgB,CAAhB,CAAf;AACA,SAAO;AACL5C,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAE2C,MAFJ;AAGL1C,IAAAA,IAAI,EAAE;AAHD,GAAP;AAKD;;AAMM,SAAS2C,oBAAT,CACL/C,OADK,EAELgD,aAFK,EAGL;AACA,MAAMC,MAAM,GAAGD,aAAa,GAAGA,aAAH,GAAmB,EAA/C;AACA,MAAM/C,WAAW,GAAGD,OAAO,CAACC,WAA5B;AACA,MAAMU,SAAS,GAAG,EAAlB;AACA,MAAMuC,UAAU,GAAG,EAAnB;;AAJA,6BAKSxB,CALT;AAQEf,IAAAA,SAAS,CAACwC,IAAV,CACEzB,CADF,EAEE,CAFF,EAGEA,CAHF,EAIEzB,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAJF,EAKEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CALF,EAMEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CANF,EAOEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAPF,EAQEyB,CARF,EASE,CAAC,CATH,EAUEA,CAVF,EAWEzB,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAXF,EAYEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAZF,EAaEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAbF,EAcEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAdF;;AAiBA,QAAIyB,CAAC,KAAKuB,MAAM,GAAG,CAAnB,EAAsB;AACpBC,MAAAA,UAAU,CAACC,IAAX,OAAAD,UAAU,mCACL,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,EAAa,CAAb,EAAgB,CAAhB,EAAmBE,GAAnB,CAAuB,UAACC,CAAD,EAAO;AAC/B,eAAO3B,CAAC,GAAG,CAAJ,GAAQ2B,CAAf;AACD,OAFE,CADK,EAAV;AAKD;AA/BH;;AAKA,OAAK,IAAI3B,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGuB,MAApB,EAA4BvB,CAAC,EAA7B,EAAiC;AAAA,UAAxBA,CAAwB;AA2BhC;;AACD,SAAO;AACLxB,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAE+C,UAFJ;AAGL9C,IAAAA,IAAI,EAAE;AAHD,GAAP;AAKD;;AAOM,SAASkD,oBAAT,CAA8BtD,OAA9B,EAAuD;AAC5D,MAAMC,WAAW,GAAGD,OAAO,CAACC,WAA5B;;AACA,MAAIA,WAAW,CAACI,MAAZ,KAAuB,CAA3B,EAA8B;AAC5BJ,IAAAA,WAAW,CAACkD,IAAZ,CAAiB,CAAjB;AACD;;AACD,MAAM/C,IAAI,GAAGJ,OAAO,CAACI,IAArB;AACA,MAAMmD,GAAG,GAAGC,MAAM,CAAC,CAAC,CAAF,EAAK,CAAL,CAAlB;AACA,MAAMC,IAAI,GAAGD,MAAM,CAAC,CAAD,EAAI,CAAJ,CAAnB;AACA,MAAME,IAAI,GAAGF,MAAM,CAAC,CAAC,CAAF,EAAK,CAAC,CAAN,CAAnB;AACA,MAAMG,IAAI,GAAGH,MAAM,CAAC,CAAD,EAAI,CAAC,CAAL,CAAnB;AAEA,MAAM7C,SAAS,8CACVV,WADU,oCAEVsD,GAFU,oCAGVtD,WAHU,oCAIVyD,IAJU,oCAKVzD,WALU,oCAMV0D,IANU,oCAOV1D,WAPU,oCAQVwD,IARU,EAAf;AAUA,MAAMP,UAAU,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,EAAa,CAAb,EAAgB,CAAhB,CAAnB;AACA,SAAO;AACLhD,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAE+C,UAFJ;AAGL9C,IAAAA,IAAI,EAAE;AAHD,GAAP;AAKD;;AAMD,SAASM,WAAT,CAAqBD,KAArB,EAA4E;AAAA,MAAnCmD,QAAmC,uEAAxB,KAAwB;;AAC1E,MAAI9D,aAAa,IAAIA,aAAa,CAACW,KAAD,CAAlC,EAA2C;AACzC,WAAOX,aAAa,CAACW,KAAD,CAApB;AACD;;AACD,MAAMqB,IAAI,GAAG+B,oBAAcpD,KAAd,IACToD,oBAAcpD,KAAd,GADS,GAEToD,oBAAcC,QAAd,EAFJ;AAGA,MAAMC,QAAQ,GAAG,oCAAsB,CAACjC,IAAD,CAAtB,EAA8B8B,QAA9B,CAAjB;AACA9D,EAAAA,aAAa,CAACW,KAAD,CAAb,GAAuBsD,QAAvB;AACA,SAAOA,QAAP;AACD;;AAED,SAASC,oBAAT,CACErD,SADF,EAEEuC,UAFF,EAKE;AAAA,MAFAe,GAEA,uEAFc,CAEd;AAAA,MADAL,QACA,uEADoB,KACpB;AACA,MAAM/C,OAAO,GAAG,IAAIqD,YAAJ,CAAkBvD,SAAS,CAACN,MAAV,GAAmB4D,GAApB,GAA2B,CAA5C,CAAhB;AACA,MAAIE,EAAJ;AACA,MAAIC,EAAJ;AACA,MAAIC,EAAJ;;AACA,MAAMC,EAAE,GAAGC,eAAKC,MAAL,EAAX;;AACA,MAAMC,EAAE,GAAGF,eAAKC,MAAL,EAAX;;AACA,MAAME,MAAM,GAAGH,eAAKC,MAAL,EAAf;;AACA,OAAK,IAAI9C,CAAC,GAAG,CAAR,EAAWiD,EAAE,GAAGzB,UAAU,CAAC7C,MAAhC,EAAwCqB,CAAC,GAAGiD,EAA5C,EAAgDjD,CAAC,IAAI,CAArD,EAAwD;AACtDyC,IAAAA,EAAE,GAAGjB,UAAU,CAACxB,CAAC,GAAG,CAAL,CAAV,GAAoB,CAAzB;AACA0C,IAAAA,EAAE,GAAGlB,UAAU,CAACxB,CAAC,GAAG,CAAL,CAAV,GAAoB,CAAzB;AACA2C,IAAAA,EAAE,GAAGnB,UAAU,CAACxB,CAAC,GAAG,CAAL,CAAV,GAAoB,CAAzB;AACA,QAAIkD,EAAE,GAAG,CAACjE,SAAS,CAACwD,EAAD,CAAV,EAAgBxD,SAAS,CAACwD,EAAE,GAAG,CAAN,CAAzB,CAAT;AACA,QAAIU,EAAE,GAAG,CAAClE,SAAS,CAACyD,EAAD,CAAV,EAAgBzD,SAAS,CAACyD,EAAE,GAAG,CAAN,CAAzB,CAAT;AACA,QAAIU,EAAE,GAAG,CAACnE,SAAS,CAAC0D,EAAD,CAAV,EAAgB1D,SAAS,CAAC0D,EAAE,GAAG,CAAN,CAAzB,CAAT;;AACA,QAAIT,QAAJ,EAAc;AACZgB,MAAAA,EAAE,GAAG,6BAAeA,EAAf,CAAL;AACAC,MAAAA,EAAE,GAAG,6BAAeA,EAAf,CAAL;AACAC,MAAAA,EAAE,GAAG,6BAAeA,EAAf,CAAL;AACD;;AACD,aAAiBF,EAAjB;AAAA;AAAA,QAAOG,EAAP;AAAA,QAAWC,EAAX;;AACA,QAAMC,EAAE,GAAGV,eAAKW,UAAL,CAAgBH,EAAhB,EAAoBC,EAApB,EAAwBrE,SAAS,CAACwD,EAAE,GAAG,CAAN,CAAjC,CAAX;;AACA,cAAiBU,EAAjB;AAAA;AAAA,QAAOM,EAAP;AAAA,QAAWC,EAAX;;AACA,QAAMC,EAAE,GAAGd,eAAKW,UAAL,CAAgBC,EAAhB,EAAoBC,EAApB,EAAwBzE,SAAS,CAACyD,EAAE,GAAG,CAAN,CAAjC,CAAX;;AACA,cAAiBU,EAAjB;AAAA;AAAA,QAAOQ,EAAP;AAAA,QAAWC,EAAX;;AACA,QAAMC,EAAE,GAAGjB,eAAKW,UAAL,CAAgBI,EAAhB,EAAoBC,EAApB,EAAwB5E,SAAS,CAAC0D,EAAE,GAAG,CAAN,CAAjC,CAAX;;AACAE,mBAAKkB,GAAL,CAASnB,EAAT,EAAakB,EAAb,EAAiBH,EAAjB;;AACAd,mBAAKkB,GAAL,CAAShB,EAAT,EAAaQ,EAAb,EAAiBI,EAAjB;;AACAd,mBAAKmB,KAAL,CAAWhB,MAAX,EAAmBJ,EAAnB,EAAuBG,EAAvB;;AACA5D,IAAAA,OAAO,CAACsD,EAAD,CAAP,IAAeG,EAAE,CAAC,CAAD,CAAjB;AACAzD,IAAAA,OAAO,CAACsD,EAAE,GAAG,CAAN,CAAP,IAAmBG,EAAE,CAAC,CAAD,CAArB;AACAzD,IAAAA,OAAO,CAACsD,EAAE,GAAG,CAAN,CAAP,IAAmBG,EAAE,CAAC,CAAD,CAArB;AACAzD,IAAAA,OAAO,CAACuD,EAAD,CAAP,IAAeE,EAAE,CAAC,CAAD,CAAjB;AACAzD,IAAAA,OAAO,CAACuD,EAAE,GAAG,CAAN,CAAP,IAAmBE,EAAE,CAAC,CAAD,CAArB;AACAzD,IAAAA,OAAO,CAACuD,EAAE,GAAG,CAAN,CAAP,IAAmBE,EAAE,CAAC,CAAD,CAArB;AACAzD,IAAAA,OAAO,CAACwD,EAAD,CAAP,IAAeC,EAAE,CAAC,CAAD,CAAjB;AACAzD,IAAAA,OAAO,CAACwD,EAAE,GAAG,CAAN,CAAP,IAAmBC,EAAE,CAAC,CAAD,CAArB;AACAzD,IAAAA,OAAO,CAACwD,EAAE,GAAG,CAAN,CAAP,IAAmBC,EAAE,CAAC,CAAD,CAArB;AACD;;AACDqB,EAAAA,gBAAgB,CAAC9E,OAAD,CAAhB;AACA,SAAOA,OAAP;AACD;;AAED,SAAS8E,gBAAT,CAA0B9E,OAA1B,EAAiD;AAC/C,OAAK,IAAIa,CAAC,GAAG,CAAR,EAAWiD,EAAE,GAAG9D,OAAO,CAACR,MAA7B,EAAqCqB,CAAC,GAAGiD,EAAzC,EAA6CjD,CAAC,IAAI,CAAlD,EAAqD;AACnD,QAAMgD,MAAM,GAAGH,eAAKW,UAAL,CAAgBrE,OAAO,CAACa,CAAD,CAAvB,EAA4Bb,OAAO,CAACa,CAAC,GAAG,CAAL,CAAnC,EAA4Cb,OAAO,CAACa,CAAC,GAAG,CAAL,CAAnD,CAAf;;AACA,QAAMkE,SAAS,GAAGrB,eAAKC,MAAL,EAAlB;;AACAD,mBAAKsB,SAAL,CAAeD,SAAf,EAA0BlB,MAA1B;;AACA7D,IAAAA,OAAO,CAACiF,GAAR,CAAYF,SAAZ,EAAuBlE,CAAvB;AACD;AACF;;AAED,SAASqE,aAAT,CAAuBC,MAAvB,EAA6C;AAC3C,MAAMpB,EAAE,GAAGoB,MAAM,CAAC,CAAD,CAAN,CAAU,CAAV,CAAX;AACA,MAAMnB,EAAE,GAAGmB,MAAM,CAAC,CAAD,CAAN,CAAUA,MAAM,CAAC,CAAD,CAAN,CAAU3F,MAAV,GAAmB,CAA7B,CAAX;AACA,SAAOuE,EAAE,CAAC,CAAD,CAAF,KAAUC,EAAE,CAAC,CAAD,CAAZ,IAAmBD,EAAE,CAAC,CAAD,CAAF,KAAUC,EAAE,CAAC,CAAD,CAAtC;AACD;;AAED,SAASjC,kBAAT,CAA4BnC,KAA5B,EAA+E;AAC7E,MAAMwF,OAAO,GAAG,CACd,UADc,EAEd,gBAFc,EAGd,eAHc,EAId,cAJc,CAAhB;AAMA,MAAMnE,IAAI,GAAG+B,oBAAcpD,KAAd,IACToD,oBAAcpD,KAAd,GADS,GAEToD,oBAAcqC,MAAd,EAFJ;AAGA,MAAMnC,QAAQ,GACZkC,OAAO,CAACE,OAAR,CAAgB1F,KAAhB,MAA2B,CAAC,CAA5B,GACI,0BAAY,CAACqB,IAAD,CAAZ,CADJ,GAEI,sBAAe,CAACA,IAAD,CAAf,CAHN;AAKA,SAAOiC,QAAP;AACD;;AAED,SAASP,MAAT,CAAgB4C,IAAhB,EAA8BC,IAA9B,EAA4C;AAC1C,MAAMC,CAAC,GAAG,CAACF,IAAI,GAAG,CAAR,IAAa,CAAvB;AACA,MAAMG,CAAC,GAAG,CAACF,IAAI,GAAG,CAAR,IAAa,CAAvB;AACA,SAAO,CAACC,CAAD,EAAIC,CAAJ,CAAP;AACD;;AAMM,SAASC,kBAAT,GAA8B;AACnC,MAAMC,SAAS,GAAG,4BAAgBC,mBAAhB,EAA8B;AAAEC,IAAAA,QAAQ,EAAEC;AAAZ,GAA9B,CAAlB;AACA,MAAQC,YAAR,GAAgDJ,SAAhD,CAAQI,YAAR;AAAA,MAAsBC,UAAtB,GAAgDL,SAAhD,CAAsBK,UAAtB;AAAA,MAAkCC,SAAlC,GAAgDN,SAAhD,CAAkCM,SAAlC;AACA,SAAO;AACL7G,IAAAA,QAAQ,EAAE2G,YADL;AAEL1G,IAAAA,OAAO,EAAE2G,UAFJ;AAGL1G,IAAAA,IAAI,EAAE,CAHD;AAILS,IAAAA,OAAO,EAAEkG;AAJJ,GAAP;AAMD;;AAEM,SAASC,uBAAT,GAAmC;AACxC,MAAMP,SAAS,GAAG,4BAAgBC,sBAAeO,yBAA/B,EAAmD;AACnEN,IAAAA,QAAQ,EAAEC;AADyD,GAAnD,CAAlB;AAGA,MAAQC,YAAR,GAAgDJ,SAAhD,CAAQI,YAAR;AAAA,MAAsBC,UAAtB,GAAgDL,SAAhD,CAAsBK,UAAtB;AAAA,MAAkCC,SAAlC,GAAgDN,SAAhD,CAAkCM,SAAlC;AACA,SAAO;AACL7G,IAAAA,QAAQ,EAAE2G,YADL;AAEL1G,IAAAA,OAAO,EAAE2G,UAFJ;AAGL1G,IAAAA,IAAI,EAAE,CAHD;AAILS,IAAAA,OAAO,EAAEkG;AAJJ,GAAP;AAMD","sourcesContent":["import { IEncodeFeature } from '@antv/l7-core';\nimport { aProjectFlat, lngLatToMeters } from '@antv/l7-utils';\nimport earcut from 'earcut';\n// @ts-ignore\nimport { mat4, vec3 } from 'gl-matrix';\nimport {\n EARTH_RADIUS,\n EARTH_RADIUS_OUTER,\n EARTH_SEGMENTS,\n lglt2xyz,\n primitiveSphere,\n} from '../earth/utils';\nimport ExtrudePolyline from '../utils/extrude_polyline';\nimport { calculateCentroid } from '../utils/geo';\nimport extrudePolygon, {\n extrude_PolygonNormal,\n fillPolygon,\n IExtrudeGeomety,\n} from './shape/extrude';\nimport {\n geometryShape,\n IPosition,\n ShapeType2D,\n ShapeType3D,\n} from './shape/Path';\ntype IShape = ShapeType2D & ShapeType3D;\ninterface IGeometryCache {\n [key: string]: IExtrudeGeomety;\n}\nconst GeometryCache: IGeometryCache = {};\n\n/**\n * 计算2D 填充点图顶点\n * @param feature 映射feature\n */\n\nexport function PointFillTriangulation(feature: IEncodeFeature) {\n const coordinates = calculateCentroid(feature.coordinates);\n return {\n vertices: [...coordinates, ...coordinates, ...coordinates, ...coordinates],\n indices: [0, 1, 2, 2, 3, 0],\n size: coordinates.length,\n };\n}\n/**\n * 计算2D 填充点图顶点 (地球模式)\n * @param feature 映射feature\n */\nexport function GlobelPointFillTriangulation(feature: IEncodeFeature) {\n const coordinates = calculateCentroid(feature.coordinates);\n const xyz = lglt2xyz(coordinates as [number, number]);\n return {\n vertices: [...xyz, ...xyz, ...xyz, ...xyz],\n indices: [0, 1, 2, 2, 3, 0],\n size: xyz.length,\n };\n}\n\n/**\n * 计算3D 拉伸点图\n * @param feature 映射feature\n */\nexport function PointExtrudeTriangulation(feature: IEncodeFeature) {\n const { shape } = feature;\n const { positions, index, normals } = getGeometry(\n shape as ShapeType3D,\n false,\n );\n return {\n vertices: positions,\n indices: index,\n normals,\n size: 5,\n };\n}\n\n/**\n * 计算图片标注\n * @param feature 映射feature\n */\nexport function PointImageTriangulation(feature: IEncodeFeature) {\n const coordinates = calculateCentroid(feature.coordinates);\n return {\n vertices: [...coordinates],\n indices: [0],\n size: coordinates.length,\n };\n}\n\n/**\n * 线三角化\n * @param feature 映射feature\n */\nexport function LineTriangulation(feature: IEncodeFeature) {\n const { coordinates, originCoordinates, version } = feature;\n // let path = coordinates as number[][][] | number[][];\n // if (!Array.isArray(path[0][0])) {\n // path = [coordinates] as number[][][];\n // }\n\n const line = new ExtrudePolyline({\n dash: true,\n join: 'bevel',\n });\n\n if (version === 'GAODE2.x') {\n // 处理高德2.0几何体构建\n let path1 = coordinates as number[][][] | number[][]; // 计算位置\n if (!Array.isArray(path1[0][0])) {\n path1 = [coordinates] as number[][][];\n }\n let path2 = originCoordinates as number[][][] | number[][]; // 计算法线\n if (!Array.isArray(path2[0][0])) {\n path2 = [originCoordinates] as number[][][];\n }\n\n for (let i = 0; i < path1.length; i++) {\n // 高德2.0在计算线时,需要使用经纬度计算发现,使用 customCoords.lnglatToCoords 计算的数据来计算顶点的位置\n const item1 = path1[i];\n const item2 = path2[i];\n line.extrude_gaode2(item1 as number[][], item2 as number[][]);\n }\n } else {\n // 处理非高德2.0的几何体构建\n let path = coordinates as number[][][] | number[][];\n if (!Array.isArray(path[0][0])) {\n path = [coordinates] as number[][][];\n }\n path.forEach((item: any) => {\n line.extrude(item as number[][]);\n });\n }\n\n const linebuffer = line.complex;\n return {\n vertices: linebuffer.positions, // [ x,y,z, distance, miter,total ]\n indices: linebuffer.indices,\n normals: linebuffer.normals,\n size: 6,\n };\n}\n\nexport function polygonTriangulation(feature: IEncodeFeature) {\n const { coordinates } = feature;\n const flattengeo = earcut.flatten(coordinates as number[][][]);\n const { vertices, dimensions, holes } = flattengeo;\n return {\n indices: earcut(vertices, holes, dimensions),\n vertices,\n size: dimensions,\n };\n}\n\nexport function PolygonExtrudeTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as IPosition[][];\n const { positions, index, normals } = extrude_PolygonNormal(\n coordinates,\n true,\n );\n return {\n vertices: positions, // [ x, y, z, uv.x,uv.y ]\n indices: index,\n normals,\n size: 5,\n };\n}\n\nexport function HeatmapGridTriangulation(feature: IEncodeFeature) {\n const { shape } = feature;\n const { positions, index } = getHeatmapGeometry(shape as IShape);\n return {\n vertices: positions, // [ x, y, z ] 多边形顶点\n indices: index,\n size: 3,\n };\n}\n\n/**\n * 图片图层顶点构造\n * @param feature 数据\n */\nexport function RasterImageTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as IPosition[];\n // [ x, y, z. uv.x, uv.y]\n const positions: number[] = [\n ...coordinates[0],\n 0,\n 0,\n 1,\n coordinates[1][0],\n coordinates[0][1],\n 0,\n 1,\n 1,\n ...coordinates[1],\n 0,\n 1,\n 0,\n ...coordinates[0],\n 0,\n 0,\n 1,\n ...coordinates[1],\n 0,\n 1,\n 0,\n coordinates[0][0],\n coordinates[1][1],\n 0,\n 0,\n 0,\n ];\n const indexs = [0, 1, 2, 3, 4, 5];\n return {\n vertices: positions,\n indices: indexs,\n size: 5,\n };\n}\n/**\n * 计算3D弧线顶点\n * @param feature 映射数据\n * @param segNum 弧线线段数\n */\nexport function LineArcTriangulation(\n feature: IEncodeFeature,\n segmentNumber?: number,\n) {\n const segNum = segmentNumber ? segmentNumber : 30;\n const coordinates = feature.coordinates as IPosition[];\n const positions = [];\n const indexArray = [];\n for (let i = 0; i < segNum; i++) {\n // 上线两个顶点\n // [ x, y, z, sx,sy, tx,ty]\n positions.push(\n i,\n 1,\n i,\n coordinates[0][0],\n coordinates[0][1],\n coordinates[1][0],\n coordinates[1][1],\n i,\n -1,\n i,\n coordinates[0][0],\n coordinates[0][1],\n coordinates[1][0],\n coordinates[1][1],\n );\n\n if (i !== segNum - 1) {\n indexArray.push(\n ...[0, 1, 2, 1, 3, 2].map((v) => {\n return i * 2 + v;\n }),\n );\n }\n }\n return {\n vertices: positions,\n indices: indexArray,\n size: 7,\n };\n}\n\n/**\n * 构建热力图密度图的顶点\n * @param feature\n * @returns\n */\nexport function HeatmapTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as number[];\n if (coordinates.length === 2) {\n coordinates.push(0);\n }\n const size = feature.size as number;\n const dir = addDir(-1, 1);\n const dir1 = addDir(1, 1);\n const dir2 = addDir(-1, -1);\n const dir3 = addDir(1, -1);\n // [x,y,z, dirx ,diry, weight]\n const positions = [\n ...coordinates,\n ...dir,\n ...coordinates,\n ...dir2,\n ...coordinates,\n ...dir3,\n ...coordinates,\n ...dir1,\n ];\n const indexArray = [0, 1, 2, 3, 0, 2];\n return {\n vertices: positions,\n indices: indexArray,\n size: 5,\n };\n}\n\n/**\n * 点图层3d geomerty\n * @param shape 3D形状\n */\nfunction getGeometry(shape: ShapeType3D, needFlat = false): IExtrudeGeomety {\n if (GeometryCache && GeometryCache[shape]) {\n return GeometryCache[shape];\n }\n const path = geometryShape[shape]\n ? geometryShape[shape]()\n : geometryShape.cylinder();\n const geometry = extrude_PolygonNormal([path], needFlat);\n GeometryCache[shape] = geometry;\n return geometry;\n}\n\nfunction computeVertexNormals(\n positions: number[],\n indexArray: number[],\n dim: number = 3,\n needFlat: boolean = false,\n) {\n const normals = new Float32Array((positions.length / dim) * 3);\n let vA: number;\n let vB: number;\n let vC: number;\n const cb = vec3.create();\n const ab = vec3.create();\n const normal = vec3.create();\n for (let i = 0, li = indexArray.length; i < li; i += 3) {\n vA = indexArray[i + 0] * 3;\n vB = indexArray[i + 1] * 3;\n vC = indexArray[i + 2] * 3;\n let p1 = [positions[vA], positions[vA + 1]];\n let p2 = [positions[vB], positions[vB + 1]];\n let p3 = [positions[vC], positions[vC + 1]];\n if (needFlat) {\n p1 = lngLatToMeters(p1);\n p2 = lngLatToMeters(p2);\n p3 = lngLatToMeters(p3);\n }\n const [ax, ay] = p1;\n const pA = vec3.fromValues(ax, ay, positions[vA + 2]);\n const [bx, by] = p2;\n const pB = vec3.fromValues(bx, by, positions[vB + 2]);\n const [cx, cy] = p3;\n const pC = vec3.fromValues(cx, cy, positions[vC + 2]);\n vec3.sub(cb, pC, pB);\n vec3.sub(ab, pA, pB);\n vec3.cross(normal, cb, ab);\n normals[vA] += cb[0];\n normals[vA + 1] += cb[1];\n normals[vA + 2] += cb[2];\n normals[vB] += cb[0];\n normals[vB + 1] += cb[1];\n normals[vB + 2] += cb[2];\n normals[vC] += cb[0];\n normals[vC + 1] += cb[1];\n normals[vC + 2] += cb[2];\n }\n normalizeNormals(normals);\n return normals;\n}\n\nfunction normalizeNormals(normals: Float32Array) {\n for (let i = 0, li = normals.length; i < li; i += 3) {\n const normal = vec3.fromValues(normals[i], normals[i + 1], normals[i + 2]);\n const newNormal = vec3.create();\n vec3.normalize(newNormal, normal);\n normals.set(newNormal, i);\n }\n}\n\nfunction checkIsClosed(points: number[][][]) {\n const p1 = points[0][0];\n const p2 = points[0][points[0].length - 1];\n return p1[0] === p2[0] && p1[1] === p2[1];\n}\n\nfunction getHeatmapGeometry(shape: ShapeType2D | ShapeType3D): IExtrudeGeomety {\n const shape3d = [\n 'cylinder',\n 'triangleColumn',\n 'hexagonColumn',\n 'squareColumn',\n ];\n const path = geometryShape[shape]\n ? geometryShape[shape]()\n : geometryShape.circle();\n const geometry =\n shape3d.indexOf(shape) === -1\n ? fillPolygon([path])\n : extrudePolygon([path]);\n // const geometry = fillPolygon([path]);\n return geometry;\n}\n// 热力图计算范围\nfunction addDir(dirX: number, dirY: number) {\n const x = (dirX + 1) / 2;\n const y = (dirY + 1) / 2;\n return [x, y];\n}\n\n/**\n * 构建地球三角网格\n * @returns\n */\nexport function earthTriangulation() {\n const earthmesh = primitiveSphere(EARTH_RADIUS, { segments: EARTH_SEGMENTS });\n const { positionsArr, indicesArr, normalArr } = earthmesh;\n return {\n vertices: positionsArr,\n indices: indicesArr,\n size: 5,\n normals: normalArr,\n };\n}\n\nexport function earthOuterTriangulation() {\n const earthmesh = primitiveSphere(EARTH_RADIUS + EARTH_RADIUS_OUTER, {\n segments: EARTH_SEGMENTS,\n });\n const { positionsArr, indicesArr, normalArr } = earthmesh;\n return {\n vertices: positionsArr,\n indices: indicesArr,\n size: 5,\n normals: normalArr,\n };\n}\n"],"file":"triangulation.js"}
1
+ {"version":3,"sources":["../../src/core/triangulation.ts"],"names":["GeometryCache","PointFillTriangulation","feature","coordinates","vertices","indices","size","length","GlobelPointFillTriangulation","xyz","PointExtrudeTriangulation","shape","getGeometry","positions","index","normals","PointImageTriangulation","LineTriangulation","originCoordinates","version","line","ExtrudePolyline","dash","join","path1","Array","isArray","path2","i","item1","item2","extrude_gaode2","path","forEach","item","extrude","linebuffer","complex","polygonTriangulation","flattengeo","earcut","flatten","dimensions","holes","polygonTriangulationWithCenter","getVerticesWithCenter","verticesWithCenter","center","radius","lng","lat","push","PolygonExtrudeTriangulation","HeatmapGridTriangulation","getHeatmapGeometry","RasterImageTriangulation","indexs","LineArcTriangulation","segmentNumber","segNum","indexArray","map","v","HeatmapTriangulation","dir","addDir","dir1","dir2","dir3","needFlat","geometryShape","cylinder","geometry","computeVertexNormals","dim","Float32Array","vA","vB","vC","cb","vec3","create","ab","normal","li","p1","p2","p3","ax","ay","pA","fromValues","bx","by","pB","cx","cy","pC","sub","cross","normalizeNormals","newNormal","normalize","set","checkIsClosed","points","shape3d","circle","indexOf","dirX","dirY","x","y","earthTriangulation","earthmesh","EARTH_RADIUS","segments","EARTH_SEGMENTS","positionsArr","indicesArr","normalArr","earthOuterTriangulation","EARTH_RADIUS_OUTER"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;AACA;;AACA;;AAEA;;AACA;;AAOA;;AACA;;AAIA;;AAKA;;;;;;AAUA,IAAMA,aAA6B,GAAG,EAAtC;;AAOO,SAASC,sBAAT,CAAgCC,OAAhC,EAAyD;AAC9D,MAAMC,WAAW,GAAG,4BAAkBD,OAAO,CAACC,WAA1B,CAApB;AACA,SAAO;AACLC,IAAAA,QAAQ,6CAAMD,WAAN,oCAAsBA,WAAtB,oCAAsCA,WAAtC,oCAAsDA,WAAtD,EADH;AAELE,IAAAA,OAAO,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,EAAa,CAAb,EAAgB,CAAhB,CAFJ;AAGLC,IAAAA,IAAI,EAAEH,WAAW,CAACI;AAHb,GAAP;AAKD;;AAKM,SAASC,4BAAT,CAAsCN,OAAtC,EAA+D;AACpE,MAAMC,WAAW,GAAG,4BAAkBD,OAAO,CAACC,WAA1B,CAApB;AACA,MAAMM,GAAG,GAAG,qBAASN,WAAT,CAAZ;AACA,SAAO;AACLC,IAAAA,QAAQ,6CAAMK,GAAN,oCAAcA,GAAd,oCAAsBA,GAAtB,oCAA8BA,GAA9B,EADH;AAELJ,IAAAA,OAAO,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,EAAa,CAAb,EAAgB,CAAhB,CAFJ;AAGLC,IAAAA,IAAI,EAAEG,GAAG,CAACF;AAHL,GAAP;AAKD;;AAMM,SAASG,yBAAT,CAAmCR,OAAnC,EAA4D;AACjE,MAAQS,KAAR,GAAkBT,OAAlB,CAAQS,KAAR;;AACA,qBAAsCC,WAAW,CAC/CD,KAD+C,EAE/C,KAF+C,CAAjD;AAAA,MAAQE,SAAR,gBAAQA,SAAR;AAAA,MAAmBC,KAAnB,gBAAmBA,KAAnB;AAAA,MAA0BC,OAA1B,gBAA0BA,OAA1B;;AAIA,SAAO;AACLX,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAES,KAFJ;AAGLC,IAAAA,OAAO,EAAPA,OAHK;AAILT,IAAAA,IAAI,EAAE;AAJD,GAAP;AAMD;;AAMM,SAASU,uBAAT,CAAiCd,OAAjC,EAA0D;AAC/D,MAAMC,WAAW,GAAG,4BAAkBD,OAAO,CAACC,WAA1B,CAApB;AACA,SAAO;AACLC,IAAAA,QAAQ,mCAAMD,WAAN,CADH;AAELE,IAAAA,OAAO,EAAE,CAAC,CAAD,CAFJ;AAGLC,IAAAA,IAAI,EAAEH,WAAW,CAACI;AAHb,GAAP;AAKD;;AAMM,SAASU,iBAAT,CAA2Bf,OAA3B,EAAoD;AACzD,MAAQC,WAAR,GAAoDD,OAApD,CAAQC,WAAR;AAAA,MAAqBe,iBAArB,GAAoDhB,OAApD,CAAqBgB,iBAArB;AAAA,MAAwCC,OAAxC,GAAoDjB,OAApD,CAAwCiB,OAAxC;AAMA,MAAMC,IAAI,GAAG,IAAIC,yBAAJ,CAAoB;AAC/BC,IAAAA,IAAI,EAAE,IADyB;AAE/BC,IAAAA,IAAI,EAAE;AAFyB,GAApB,CAAb;;AAKA,MAAIJ,OAAO,KAAK,UAAhB,EAA4B;AAE1B,QAAIK,KAAK,GAAGrB,WAAZ;;AACA,QAAI,CAACsB,KAAK,CAACC,OAAN,CAAcF,KAAK,CAAC,CAAD,CAAL,CAAS,CAAT,CAAd,CAAL,EAAiC;AAC/BA,MAAAA,KAAK,GAAG,CAACrB,WAAD,CAAR;AACD;;AACD,QAAIwB,KAAK,GAAGT,iBAAZ;;AACA,QAAI,CAACO,KAAK,CAACC,OAAN,CAAcC,KAAK,CAAC,CAAD,CAAL,CAAS,CAAT,CAAd,CAAL,EAAiC;AAC/BA,MAAAA,KAAK,GAAG,CAACT,iBAAD,CAAR;AACD;;AAED,SAAK,IAAIU,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGJ,KAAK,CAACjB,MAA1B,EAAkCqB,CAAC,EAAnC,EAAuC;AAErC,UAAMC,KAAK,GAAGL,KAAK,CAACI,CAAD,CAAnB;AACA,UAAME,KAAK,GAAGH,KAAK,CAACC,CAAD,CAAnB;AACAR,MAAAA,IAAI,CAACW,cAAL,CAAoBF,KAApB,EAAyCC,KAAzC;AACD;AACF,GAjBD,MAiBO;AAEL,QAAIE,IAAI,GAAG7B,WAAX;;AACA,QAAI,CAACsB,KAAK,CAACC,OAAN,CAAcM,IAAI,CAAC,CAAD,CAAJ,CAAQ,CAAR,CAAd,CAAL,EAAgC;AAC9BA,MAAAA,IAAI,GAAG,CAAC7B,WAAD,CAAP;AACD;;AACD6B,IAAAA,IAAI,CAACC,OAAL,CAAa,UAACC,IAAD,EAAe;AAC1Bd,MAAAA,IAAI,CAACe,OAAL,CAAaD,IAAb;AACD,KAFD;AAGD;;AAED,MAAME,UAAU,GAAGhB,IAAI,CAACiB,OAAxB;AACA,SAAO;AACLjC,IAAAA,QAAQ,EAAEgC,UAAU,CAACvB,SADhB;AAELR,IAAAA,OAAO,EAAE+B,UAAU,CAAC/B,OAFf;AAGLU,IAAAA,OAAO,EAAEqB,UAAU,CAACrB,OAHf;AAILT,IAAAA,IAAI,EAAE;AAJD,GAAP;AAMD;;AAEM,SAASgC,oBAAT,CAA8BpC,OAA9B,EAAuD;AAC5D,MAAQC,WAAR,GAAwBD,OAAxB,CAAQC,WAAR;;AACA,MAAMoC,UAAU,GAAGC,gBAAOC,OAAP,CAAetC,WAAf,CAAnB;;AACA,MAAQC,QAAR,GAAwCmC,UAAxC,CAAQnC,QAAR;AAAA,MAAkBsC,UAAlB,GAAwCH,UAAxC,CAAkBG,UAAlB;AAAA,MAA8BC,KAA9B,GAAwCJ,UAAxC,CAA8BI,KAA9B;AACA,SAAO;AACLtC,IAAAA,OAAO,EAAE,qBAAOD,QAAP,EAAiBuC,KAAjB,EAAwBD,UAAxB,CADJ;AAELtC,IAAAA,QAAQ,EAARA,QAFK;AAGLE,IAAAA,IAAI,EAAEoC;AAHD,GAAP;AAKD;;AAGM,SAASE,8BAAT,CAAwC1C,OAAxC,EAAiE;AACtE,MAAQC,WAAR,GAAwBD,OAAxB,CAAQC,WAAR;;AACA,MAAMoC,UAAU,GAAGC,gBAAOC,OAAP,CAAetC,WAAf,CAAnB;;AACA,MAAQC,QAAR,GAAwCmC,UAAxC,CAAQnC,QAAR;AAAA,MAAkBsC,UAAlB,GAAwCH,UAAxC,CAAkBG,UAAlB;AAAA,MAA8BC,KAA9B,GAAwCJ,UAAxC,CAA8BI,KAA9B;AAEA,SAAO;AACLtC,IAAAA,OAAO,EAAE,qBAAOD,QAAP,EAAiBuC,KAAjB,EAAwBD,UAAxB,CADJ;AAELtC,IAAAA,QAAQ,EAAEyC,qBAAqB,CAACzC,QAAD,CAF1B;AAGLE,IAAAA,IAAI,EAAEoC,UAAU,GAAG;AAHd,GAAP;AAKD;;AAED,SAASG,qBAAT,CAA+BzC,QAA/B,EAAmD;AACjD,MAAM0C,kBAAkB,GAAG,EAA3B;;AACA,8BAA2B,yCAA+B1C,QAA/B,CAA3B;AAAA,MAAQ2C,MAAR,yBAAQA,MAAR;AAAA,MAAgBC,MAAhB,yBAAgBA,MAAhB;;AACA,OAAK,IAAIpB,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGxB,QAAQ,CAACG,MAA7B,EAAqCqB,CAAC,IAAI,CAA1C,EAA6C;AAC3C,QAAMqB,GAAG,GAAG7C,QAAQ,CAACwB,CAAD,CAApB;AACA,QAAMsB,GAAG,GAAG9C,QAAQ,CAACwB,CAAC,GAAG,CAAL,CAApB;AACAkB,IAAAA,kBAAkB,CAACK,IAAnB,OAAAL,kBAAkB,GAAMG,GAAN,EAAWC,GAAX,EAAgB,CAAhB,0CAAsBH,MAAtB,IAA8BC,MAA9B,GAAlB;AACD;;AACD,SAAOF,kBAAP;AACD;;AAEM,SAASM,2BAAT,CAAqClD,OAArC,EAA8D;AACnE,MAAMC,WAAW,GAAGD,OAAO,CAACC,WAA5B;;AACA,8BAAsC,oCACpCA,WADoC,EAEpC,IAFoC,CAAtC;AAAA,MAAQU,SAAR,yBAAQA,SAAR;AAAA,MAAmBC,KAAnB,yBAAmBA,KAAnB;AAAA,MAA0BC,OAA1B,yBAA0BA,OAA1B;;AAIA,SAAO;AACLX,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAES,KAFJ;AAGLC,IAAAA,OAAO,EAAPA,OAHK;AAILT,IAAAA,IAAI,EAAE;AAJD,GAAP;AAMD;;AAEM,SAAS+C,wBAAT,CAAkCnD,OAAlC,EAA2D;AAChE,MAAQS,KAAR,GAAkBT,OAAlB,CAAQS,KAAR;;AACA,4BAA6B2C,kBAAkB,CAAC3C,KAAD,CAA/C;AAAA,MAAQE,SAAR,uBAAQA,SAAR;AAAA,MAAmBC,KAAnB,uBAAmBA,KAAnB;;AACA,SAAO;AACLV,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAES,KAFJ;AAGLR,IAAAA,IAAI,EAAE;AAHD,GAAP;AAKD;;AAMM,SAASiD,wBAAT,CAAkCrD,OAAlC,EAA2D;AAChE,MAAMC,WAAW,GAAGD,OAAO,CAACC,WAA5B;AAEA,MAAMU,SAAmB,8CACpBV,WAAW,CAAC,CAAD,CADS,IAEvB,CAFuB,EAGvB,CAHuB,EAIvB,CAJuB,EAKvBA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CALuB,EAMvBA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CANuB,EAOvB,CAPuB,EAQvB,CARuB,EASvB,CATuB,oCAUpBA,WAAW,CAAC,CAAD,CAVS,IAWvB,CAXuB,EAYvB,CAZuB,EAavB,CAbuB,oCAcpBA,WAAW,CAAC,CAAD,CAdS,IAevB,CAfuB,EAgBvB,CAhBuB,EAiBvB,CAjBuB,oCAkBpBA,WAAW,CAAC,CAAD,CAlBS,IAmBvB,CAnBuB,EAoBvB,CApBuB,EAqBvB,CArBuB,EAsBvBA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAtBuB,EAuBvBA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAvBuB,EAwBvB,CAxBuB,EAyBvB,CAzBuB,EA0BvB,CA1BuB,EAAzB;AA4BA,MAAMqD,MAAM,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,EAAa,CAAb,EAAgB,CAAhB,CAAf;AACA,SAAO;AACLpD,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAEmD,MAFJ;AAGLlD,IAAAA,IAAI,EAAE;AAHD,GAAP;AAKD;;AAMM,SAASmD,oBAAT,CACLvD,OADK,EAELwD,aAFK,EAGL;AACA,MAAMC,MAAM,GAAGD,aAAa,GAAGA,aAAH,GAAmB,EAA/C;AACA,MAAMvD,WAAW,GAAGD,OAAO,CAACC,WAA5B;AACA,MAAMU,SAAS,GAAG,EAAlB;AACA,MAAM+C,UAAU,GAAG,EAAnB;;AAJA,6BAKShC,CALT;AAQEf,IAAAA,SAAS,CAACsC,IAAV,CACEvB,CADF,EAEE,CAFF,EAGEA,CAHF,EAIEzB,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAJF,EAKEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CALF,EAMEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CANF,EAOEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAPF,EAQEyB,CARF,EASE,CAAC,CATH,EAUEA,CAVF,EAWEzB,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAXF,EAYEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAZF,EAaEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAbF,EAcEA,WAAW,CAAC,CAAD,CAAX,CAAe,CAAf,CAdF;;AAiBA,QAAIyB,CAAC,KAAK+B,MAAM,GAAG,CAAnB,EAAsB;AACpBC,MAAAA,UAAU,CAACT,IAAX,OAAAS,UAAU,mCACL,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,EAAa,CAAb,EAAgB,CAAhB,EAAmBC,GAAnB,CAAuB,UAACC,CAAD,EAAO;AAC/B,eAAOlC,CAAC,GAAG,CAAJ,GAAQkC,CAAf;AACD,OAFE,CADK,EAAV;AAKD;AA/BH;;AAKA,OAAK,IAAIlC,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAG+B,MAApB,EAA4B/B,CAAC,EAA7B,EAAiC;AAAA,UAAxBA,CAAwB;AA2BhC;;AACD,SAAO;AACLxB,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAEuD,UAFJ;AAGLtD,IAAAA,IAAI,EAAE;AAHD,GAAP;AAKD;;AAOM,SAASyD,oBAAT,CAA8B7D,OAA9B,EAAuD;AAC5D,MAAMC,WAAW,GAAGD,OAAO,CAACC,WAA5B;;AACA,MAAIA,WAAW,CAACI,MAAZ,KAAuB,CAA3B,EAA8B;AAC5BJ,IAAAA,WAAW,CAACgD,IAAZ,CAAiB,CAAjB;AACD;;AACD,MAAM7C,IAAI,GAAGJ,OAAO,CAACI,IAArB;AACA,MAAM0D,GAAG,GAAGC,MAAM,CAAC,CAAC,CAAF,EAAK,CAAL,CAAlB;AACA,MAAMC,IAAI,GAAGD,MAAM,CAAC,CAAD,EAAI,CAAJ,CAAnB;AACA,MAAME,IAAI,GAAGF,MAAM,CAAC,CAAC,CAAF,EAAK,CAAC,CAAN,CAAnB;AACA,MAAMG,IAAI,GAAGH,MAAM,CAAC,CAAD,EAAI,CAAC,CAAL,CAAnB;AAEA,MAAMpD,SAAS,8CACVV,WADU,oCAEV6D,GAFU,oCAGV7D,WAHU,oCAIVgE,IAJU,oCAKVhE,WALU,oCAMViE,IANU,oCAOVjE,WAPU,oCAQV+D,IARU,EAAf;AAUA,MAAMN,UAAU,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,EAAa,CAAb,EAAgB,CAAhB,CAAnB;AACA,SAAO;AACLxD,IAAAA,QAAQ,EAAES,SADL;AAELR,IAAAA,OAAO,EAAEuD,UAFJ;AAGLtD,IAAAA,IAAI,EAAE;AAHD,GAAP;AAKD;;AAMD,SAASM,WAAT,CAAqBD,KAArB,EAA4E;AAAA,MAAnC0D,QAAmC,uEAAxB,KAAwB;;AAC1E,MAAIrE,aAAa,IAAIA,aAAa,CAACW,KAAD,CAAlC,EAA2C;AACzC,WAAOX,aAAa,CAACW,KAAD,CAApB;AACD;;AACD,MAAMqB,IAAI,GAAGsC,oBAAc3D,KAAd,IACT2D,oBAAc3D,KAAd,GADS,GAET2D,oBAAcC,QAAd,EAFJ;AAGA,MAAMC,QAAQ,GAAG,oCAAsB,CAACxC,IAAD,CAAtB,EAA8BqC,QAA9B,CAAjB;AACArE,EAAAA,aAAa,CAACW,KAAD,CAAb,GAAuB6D,QAAvB;AACA,SAAOA,QAAP;AACD;;AAED,SAASC,oBAAT,CACE5D,SADF,EAEE+C,UAFF,EAKE;AAAA,MAFAc,GAEA,uEAFc,CAEd;AAAA,MADAL,QACA,uEADoB,KACpB;AACA,MAAMtD,OAAO,GAAG,IAAI4D,YAAJ,CAAkB9D,SAAS,CAACN,MAAV,GAAmBmE,GAApB,GAA2B,CAA5C,CAAhB;AACA,MAAIE,EAAJ;AACA,MAAIC,EAAJ;AACA,MAAIC,EAAJ;;AACA,MAAMC,EAAE,GAAGC,eAAKC,MAAL,EAAX;;AACA,MAAMC,EAAE,GAAGF,eAAKC,MAAL,EAAX;;AACA,MAAME,MAAM,GAAGH,eAAKC,MAAL,EAAf;;AACA,OAAK,IAAIrD,CAAC,GAAG,CAAR,EAAWwD,EAAE,GAAGxB,UAAU,CAACrD,MAAhC,EAAwCqB,CAAC,GAAGwD,EAA5C,EAAgDxD,CAAC,IAAI,CAArD,EAAwD;AACtDgD,IAAAA,EAAE,GAAGhB,UAAU,CAAChC,CAAC,GAAG,CAAL,CAAV,GAAoB,CAAzB;AACAiD,IAAAA,EAAE,GAAGjB,UAAU,CAAChC,CAAC,GAAG,CAAL,CAAV,GAAoB,CAAzB;AACAkD,IAAAA,EAAE,GAAGlB,UAAU,CAAChC,CAAC,GAAG,CAAL,CAAV,GAAoB,CAAzB;AACA,QAAIyD,EAAE,GAAG,CAACxE,SAAS,CAAC+D,EAAD,CAAV,EAAgB/D,SAAS,CAAC+D,EAAE,GAAG,CAAN,CAAzB,CAAT;AACA,QAAIU,EAAE,GAAG,CAACzE,SAAS,CAACgE,EAAD,CAAV,EAAgBhE,SAAS,CAACgE,EAAE,GAAG,CAAN,CAAzB,CAAT;AACA,QAAIU,EAAE,GAAG,CAAC1E,SAAS,CAACiE,EAAD,CAAV,EAAgBjE,SAAS,CAACiE,EAAE,GAAG,CAAN,CAAzB,CAAT;;AACA,QAAIT,QAAJ,EAAc;AACZgB,MAAAA,EAAE,GAAG,6BAAeA,EAAf,CAAL;AACAC,MAAAA,EAAE,GAAG,6BAAeA,EAAf,CAAL;AACAC,MAAAA,EAAE,GAAG,6BAAeA,EAAf,CAAL;AACD;;AACD,aAAiBF,EAAjB;AAAA;AAAA,QAAOG,EAAP;AAAA,QAAWC,EAAX;;AACA,QAAMC,EAAE,GAAGV,eAAKW,UAAL,CAAgBH,EAAhB,EAAoBC,EAApB,EAAwB5E,SAAS,CAAC+D,EAAE,GAAG,CAAN,CAAjC,CAAX;;AACA,cAAiBU,EAAjB;AAAA;AAAA,QAAOM,EAAP;AAAA,QAAWC,EAAX;;AACA,QAAMC,EAAE,GAAGd,eAAKW,UAAL,CAAgBC,EAAhB,EAAoBC,EAApB,EAAwBhF,SAAS,CAACgE,EAAE,GAAG,CAAN,CAAjC,CAAX;;AACA,cAAiBU,EAAjB;AAAA;AAAA,QAAOQ,EAAP;AAAA,QAAWC,EAAX;;AACA,QAAMC,EAAE,GAAGjB,eAAKW,UAAL,CAAgBI,EAAhB,EAAoBC,EAApB,EAAwBnF,SAAS,CAACiE,EAAE,GAAG,CAAN,CAAjC,CAAX;;AACAE,mBAAKkB,GAAL,CAASnB,EAAT,EAAakB,EAAb,EAAiBH,EAAjB;;AACAd,mBAAKkB,GAAL,CAAShB,EAAT,EAAaQ,EAAb,EAAiBI,EAAjB;;AACAd,mBAAKmB,KAAL,CAAWhB,MAAX,EAAmBJ,EAAnB,EAAuBG,EAAvB;;AACAnE,IAAAA,OAAO,CAAC6D,EAAD,CAAP,IAAeG,EAAE,CAAC,CAAD,CAAjB;AACAhE,IAAAA,OAAO,CAAC6D,EAAE,GAAG,CAAN,CAAP,IAAmBG,EAAE,CAAC,CAAD,CAArB;AACAhE,IAAAA,OAAO,CAAC6D,EAAE,GAAG,CAAN,CAAP,IAAmBG,EAAE,CAAC,CAAD,CAArB;AACAhE,IAAAA,OAAO,CAAC8D,EAAD,CAAP,IAAeE,EAAE,CAAC,CAAD,CAAjB;AACAhE,IAAAA,OAAO,CAAC8D,EAAE,GAAG,CAAN,CAAP,IAAmBE,EAAE,CAAC,CAAD,CAArB;AACAhE,IAAAA,OAAO,CAAC8D,EAAE,GAAG,CAAN,CAAP,IAAmBE,EAAE,CAAC,CAAD,CAArB;AACAhE,IAAAA,OAAO,CAAC+D,EAAD,CAAP,IAAeC,EAAE,CAAC,CAAD,CAAjB;AACAhE,IAAAA,OAAO,CAAC+D,EAAE,GAAG,CAAN,CAAP,IAAmBC,EAAE,CAAC,CAAD,CAArB;AACAhE,IAAAA,OAAO,CAAC+D,EAAE,GAAG,CAAN,CAAP,IAAmBC,EAAE,CAAC,CAAD,CAArB;AACD;;AACDqB,EAAAA,gBAAgB,CAACrF,OAAD,CAAhB;AACA,SAAOA,OAAP;AACD;;AAED,SAASqF,gBAAT,CAA0BrF,OAA1B,EAAiD;AAC/C,OAAK,IAAIa,CAAC,GAAG,CAAR,EAAWwD,EAAE,GAAGrE,OAAO,CAACR,MAA7B,EAAqCqB,CAAC,GAAGwD,EAAzC,EAA6CxD,CAAC,IAAI,CAAlD,EAAqD;AACnD,QAAMuD,MAAM,GAAGH,eAAKW,UAAL,CAAgB5E,OAAO,CAACa,CAAD,CAAvB,EAA4Bb,OAAO,CAACa,CAAC,GAAG,CAAL,CAAnC,EAA4Cb,OAAO,CAACa,CAAC,GAAG,CAAL,CAAnD,CAAf;;AACA,QAAMyE,SAAS,GAAGrB,eAAKC,MAAL,EAAlB;;AACAD,mBAAKsB,SAAL,CAAeD,SAAf,EAA0BlB,MAA1B;;AACApE,IAAAA,OAAO,CAACwF,GAAR,CAAYF,SAAZ,EAAuBzE,CAAvB;AACD;AACF;;AAED,SAAS4E,aAAT,CAAuBC,MAAvB,EAA6C;AAC3C,MAAMpB,EAAE,GAAGoB,MAAM,CAAC,CAAD,CAAN,CAAU,CAAV,CAAX;AACA,MAAMnB,EAAE,GAAGmB,MAAM,CAAC,CAAD,CAAN,CAAUA,MAAM,CAAC,CAAD,CAAN,CAAUlG,MAAV,GAAmB,CAA7B,CAAX;AACA,SAAO8E,EAAE,CAAC,CAAD,CAAF,KAAUC,EAAE,CAAC,CAAD,CAAZ,IAAmBD,EAAE,CAAC,CAAD,CAAF,KAAUC,EAAE,CAAC,CAAD,CAAtC;AACD;;AAED,SAAShC,kBAAT,CAA4B3C,KAA5B,EAA+E;AAC7E,MAAM+F,OAAO,GAAG,CACd,UADc,EAEd,gBAFc,EAGd,eAHc,EAId,cAJc,CAAhB;AAMA,MAAM1E,IAAI,GAAGsC,oBAAc3D,KAAd,IACT2D,oBAAc3D,KAAd,GADS,GAET2D,oBAAcqC,MAAd,EAFJ;AAGA,MAAMnC,QAAQ,GACZkC,OAAO,CAACE,OAAR,CAAgBjG,KAAhB,MAA2B,CAAC,CAA5B,GACI,0BAAY,CAACqB,IAAD,CAAZ,CADJ,GAEI,sBAAe,CAACA,IAAD,CAAf,CAHN;AAKA,SAAOwC,QAAP;AACD;;AAED,SAASP,MAAT,CAAgB4C,IAAhB,EAA8BC,IAA9B,EAA4C;AAC1C,MAAMC,CAAC,GAAG,CAACF,IAAI,GAAG,CAAR,IAAa,CAAvB;AACA,MAAMG,CAAC,GAAG,CAACF,IAAI,GAAG,CAAR,IAAa,CAAvB;AACA,SAAO,CAACC,CAAD,EAAIC,CAAJ,CAAP;AACD;;AAMM,SAASC,kBAAT,GAA8B;AACnC,MAAMC,SAAS,GAAG,4BAAgBC,mBAAhB,EAA8B;AAAEC,IAAAA,QAAQ,EAAEC;AAAZ,GAA9B,CAAlB;AACA,MAAQC,YAAR,GAAgDJ,SAAhD,CAAQI,YAAR;AAAA,MAAsBC,UAAtB,GAAgDL,SAAhD,CAAsBK,UAAtB;AAAA,MAAkCC,SAAlC,GAAgDN,SAAhD,CAAkCM,SAAlC;AACA,SAAO;AACLpH,IAAAA,QAAQ,EAAEkH,YADL;AAELjH,IAAAA,OAAO,EAAEkH,UAFJ;AAGLjH,IAAAA,IAAI,EAAE,CAHD;AAILS,IAAAA,OAAO,EAAEyG;AAJJ,GAAP;AAMD;;AAEM,SAASC,uBAAT,GAAmC;AACxC,MAAMP,SAAS,GAAG,4BAAgBC,sBAAeO,yBAA/B,EAAmD;AACnEN,IAAAA,QAAQ,EAAEC;AADyD,GAAnD,CAAlB;AAGA,MAAQC,YAAR,GAAgDJ,SAAhD,CAAQI,YAAR;AAAA,MAAsBC,UAAtB,GAAgDL,SAAhD,CAAsBK,UAAtB;AAAA,MAAkCC,SAAlC,GAAgDN,SAAhD,CAAkCM,SAAlC;AACA,SAAO;AACLpH,IAAAA,QAAQ,EAAEkH,YADL;AAELjH,IAAAA,OAAO,EAAEkH,UAFJ;AAGLjH,IAAAA,IAAI,EAAE,CAHD;AAILS,IAAAA,OAAO,EAAEyG;AAJJ,GAAP;AAMD","sourcesContent":["import { IEncodeFeature } from '@antv/l7-core';\nimport { aProjectFlat, lngLatToMeters } from '@antv/l7-utils';\nimport earcut from 'earcut';\n// @ts-ignore\nimport { mat4, vec3 } from 'gl-matrix';\nimport {\n EARTH_RADIUS,\n EARTH_RADIUS_OUTER,\n EARTH_SEGMENTS,\n lglt2xyz,\n primitiveSphere,\n} from '../earth/utils';\nimport ExtrudePolyline from '../utils/extrude_polyline';\nimport {\n calculateCentroid,\n calculatePointsCenterAndRadius,\n} from '../utils/geo';\nimport extrudePolygon, {\n extrude_PolygonNormal,\n fillPolygon,\n IExtrudeGeomety,\n} from './shape/extrude';\nimport {\n geometryShape,\n IPosition,\n ShapeType2D,\n ShapeType3D,\n} from './shape/Path';\ntype IShape = ShapeType2D & ShapeType3D;\ninterface IGeometryCache {\n [key: string]: IExtrudeGeomety;\n}\nconst GeometryCache: IGeometryCache = {};\n\n/**\n * 计算2D 填充点图顶点\n * @param feature 映射feature\n */\n\nexport function PointFillTriangulation(feature: IEncodeFeature) {\n const coordinates = calculateCentroid(feature.coordinates);\n return {\n vertices: [...coordinates, ...coordinates, ...coordinates, ...coordinates],\n indices: [0, 1, 2, 2, 3, 0],\n size: coordinates.length,\n };\n}\n/**\n * 计算2D 填充点图顶点 (地球模式)\n * @param feature 映射feature\n */\nexport function GlobelPointFillTriangulation(feature: IEncodeFeature) {\n const coordinates = calculateCentroid(feature.coordinates);\n const xyz = lglt2xyz(coordinates as [number, number]);\n return {\n vertices: [...xyz, ...xyz, ...xyz, ...xyz],\n indices: [0, 1, 2, 2, 3, 0],\n size: xyz.length,\n };\n}\n\n/**\n * 计算3D 拉伸点图\n * @param feature 映射feature\n */\nexport function PointExtrudeTriangulation(feature: IEncodeFeature) {\n const { shape } = feature;\n const { positions, index, normals } = getGeometry(\n shape as ShapeType3D,\n false,\n );\n return {\n vertices: positions,\n indices: index,\n normals,\n size: 5,\n };\n}\n\n/**\n * 计算图片标注\n * @param feature 映射feature\n */\nexport function PointImageTriangulation(feature: IEncodeFeature) {\n const coordinates = calculateCentroid(feature.coordinates);\n return {\n vertices: [...coordinates],\n indices: [0],\n size: coordinates.length,\n };\n}\n\n/**\n * 线三角化\n * @param feature 映射feature\n */\nexport function LineTriangulation(feature: IEncodeFeature) {\n const { coordinates, originCoordinates, version } = feature;\n // let path = coordinates as number[][][] | number[][];\n // if (!Array.isArray(path[0][0])) {\n // path = [coordinates] as number[][][];\n // }\n\n const line = new ExtrudePolyline({\n dash: true,\n join: 'bevel',\n });\n\n if (version === 'GAODE2.x') {\n // 处理高德2.0几何体构建\n let path1 = coordinates as number[][][] | number[][]; // 计算位置\n if (!Array.isArray(path1[0][0])) {\n path1 = [coordinates] as number[][][];\n }\n let path2 = originCoordinates as number[][][] | number[][]; // 计算法线\n if (!Array.isArray(path2[0][0])) {\n path2 = [originCoordinates] as number[][][];\n }\n\n for (let i = 0; i < path1.length; i++) {\n // 高德2.0在计算线时,需要使用经纬度计算发现,使用 customCoords.lnglatToCoords 计算的数据来计算顶点的位置\n const item1 = path1[i];\n const item2 = path2[i];\n line.extrude_gaode2(item1 as number[][], item2 as number[][]);\n }\n } else {\n // 处理非高德2.0的几何体构建\n let path = coordinates as number[][][] | number[][];\n if (!Array.isArray(path[0][0])) {\n path = [coordinates] as number[][][];\n }\n path.forEach((item: any) => {\n line.extrude(item as number[][]);\n });\n }\n\n const linebuffer = line.complex;\n return {\n vertices: linebuffer.positions, // [ x,y,z, distance, miter,total ]\n indices: linebuffer.indices,\n normals: linebuffer.normals,\n size: 6,\n };\n}\n\nexport function polygonTriangulation(feature: IEncodeFeature) {\n const { coordinates } = feature;\n const flattengeo = earcut.flatten(coordinates as number[][][]);\n const { vertices, dimensions, holes } = flattengeo;\n return {\n indices: earcut(vertices, holes, dimensions),\n vertices,\n size: dimensions,\n };\n}\n\n// TODO:构建几何图形(带有中心点和大小)\nexport function polygonTriangulationWithCenter(feature: IEncodeFeature) {\n const { coordinates } = feature;\n const flattengeo = earcut.flatten(coordinates as number[][][]);\n const { vertices, dimensions, holes } = flattengeo;\n\n return {\n indices: earcut(vertices, holes, dimensions),\n vertices: getVerticesWithCenter(vertices),\n size: dimensions + 4,\n };\n}\n\nfunction getVerticesWithCenter(vertices: number[]) {\n const verticesWithCenter = [];\n const { center, radius } = calculatePointsCenterAndRadius(vertices);\n for (let i = 0; i < vertices.length; i += 2) {\n const lng = vertices[i];\n const lat = vertices[i + 1];\n verticesWithCenter.push(lng, lat, 0, ...center, radius);\n }\n return verticesWithCenter;\n}\n\nexport function PolygonExtrudeTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as IPosition[][];\n const { positions, index, normals } = extrude_PolygonNormal(\n coordinates,\n true,\n );\n return {\n vertices: positions, // [ x, y, z, uv.x,uv.y ]\n indices: index,\n normals,\n size: 5,\n };\n}\n\nexport function HeatmapGridTriangulation(feature: IEncodeFeature) {\n const { shape } = feature;\n const { positions, index } = getHeatmapGeometry(shape as IShape);\n return {\n vertices: positions, // [ x, y, z ] 多边形顶点\n indices: index,\n size: 3,\n };\n}\n\n/**\n * 图片图层顶点构造\n * @param feature 数据\n */\nexport function RasterImageTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as IPosition[];\n // [ x, y, z. uv.x, uv.y]\n const positions: number[] = [\n ...coordinates[0],\n 0,\n 0,\n 1,\n coordinates[1][0],\n coordinates[0][1],\n 0,\n 1,\n 1,\n ...coordinates[1],\n 0,\n 1,\n 0,\n ...coordinates[0],\n 0,\n 0,\n 1,\n ...coordinates[1],\n 0,\n 1,\n 0,\n coordinates[0][0],\n coordinates[1][1],\n 0,\n 0,\n 0,\n ];\n const indexs = [0, 1, 2, 3, 4, 5];\n return {\n vertices: positions,\n indices: indexs,\n size: 5,\n };\n}\n/**\n * 计算3D弧线顶点\n * @param feature 映射数据\n * @param segNum 弧线线段数\n */\nexport function LineArcTriangulation(\n feature: IEncodeFeature,\n segmentNumber?: number,\n) {\n const segNum = segmentNumber ? segmentNumber : 30;\n const coordinates = feature.coordinates as IPosition[];\n const positions = [];\n const indexArray = [];\n for (let i = 0; i < segNum; i++) {\n // 上线两个顶点\n // [ x, y, z, sx,sy, tx,ty]\n positions.push(\n i,\n 1,\n i,\n coordinates[0][0],\n coordinates[0][1],\n coordinates[1][0],\n coordinates[1][1],\n i,\n -1,\n i,\n coordinates[0][0],\n coordinates[0][1],\n coordinates[1][0],\n coordinates[1][1],\n );\n\n if (i !== segNum - 1) {\n indexArray.push(\n ...[0, 1, 2, 1, 3, 2].map((v) => {\n return i * 2 + v;\n }),\n );\n }\n }\n return {\n vertices: positions,\n indices: indexArray,\n size: 7,\n };\n}\n\n/**\n * 构建热力图密度图的顶点\n * @param feature\n * @returns\n */\nexport function HeatmapTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as number[];\n if (coordinates.length === 2) {\n coordinates.push(0);\n }\n const size = feature.size as number;\n const dir = addDir(-1, 1);\n const dir1 = addDir(1, 1);\n const dir2 = addDir(-1, -1);\n const dir3 = addDir(1, -1);\n // [x,y,z, dirx ,diry, weight]\n const positions = [\n ...coordinates,\n ...dir,\n ...coordinates,\n ...dir2,\n ...coordinates,\n ...dir3,\n ...coordinates,\n ...dir1,\n ];\n const indexArray = [0, 1, 2, 3, 0, 2];\n return {\n vertices: positions,\n indices: indexArray,\n size: 5,\n };\n}\n\n/**\n * 点图层3d geomerty\n * @param shape 3D形状\n */\nfunction getGeometry(shape: ShapeType3D, needFlat = false): IExtrudeGeomety {\n if (GeometryCache && GeometryCache[shape]) {\n return GeometryCache[shape];\n }\n const path = geometryShape[shape]\n ? geometryShape[shape]()\n : geometryShape.cylinder();\n const geometry = extrude_PolygonNormal([path], needFlat);\n GeometryCache[shape] = geometry;\n return geometry;\n}\n\nfunction computeVertexNormals(\n positions: number[],\n indexArray: number[],\n dim: number = 3,\n needFlat: boolean = false,\n) {\n const normals = new Float32Array((positions.length / dim) * 3);\n let vA: number;\n let vB: number;\n let vC: number;\n const cb = vec3.create();\n const ab = vec3.create();\n const normal = vec3.create();\n for (let i = 0, li = indexArray.length; i < li; i += 3) {\n vA = indexArray[i + 0] * 3;\n vB = indexArray[i + 1] * 3;\n vC = indexArray[i + 2] * 3;\n let p1 = [positions[vA], positions[vA + 1]];\n let p2 = [positions[vB], positions[vB + 1]];\n let p3 = [positions[vC], positions[vC + 1]];\n if (needFlat) {\n p1 = lngLatToMeters(p1);\n p2 = lngLatToMeters(p2);\n p3 = lngLatToMeters(p3);\n }\n const [ax, ay] = p1;\n const pA = vec3.fromValues(ax, ay, positions[vA + 2]);\n const [bx, by] = p2;\n const pB = vec3.fromValues(bx, by, positions[vB + 2]);\n const [cx, cy] = p3;\n const pC = vec3.fromValues(cx, cy, positions[vC + 2]);\n vec3.sub(cb, pC, pB);\n vec3.sub(ab, pA, pB);\n vec3.cross(normal, cb, ab);\n normals[vA] += cb[0];\n normals[vA + 1] += cb[1];\n normals[vA + 2] += cb[2];\n normals[vB] += cb[0];\n normals[vB + 1] += cb[1];\n normals[vB + 2] += cb[2];\n normals[vC] += cb[0];\n normals[vC + 1] += cb[1];\n normals[vC + 2] += cb[2];\n }\n normalizeNormals(normals);\n return normals;\n}\n\nfunction normalizeNormals(normals: Float32Array) {\n for (let i = 0, li = normals.length; i < li; i += 3) {\n const normal = vec3.fromValues(normals[i], normals[i + 1], normals[i + 2]);\n const newNormal = vec3.create();\n vec3.normalize(newNormal, normal);\n normals.set(newNormal, i);\n }\n}\n\nfunction checkIsClosed(points: number[][][]) {\n const p1 = points[0][0];\n const p2 = points[0][points[0].length - 1];\n return p1[0] === p2[0] && p1[1] === p2[1];\n}\n\nfunction getHeatmapGeometry(shape: ShapeType2D | ShapeType3D): IExtrudeGeomety {\n const shape3d = [\n 'cylinder',\n 'triangleColumn',\n 'hexagonColumn',\n 'squareColumn',\n ];\n const path = geometryShape[shape]\n ? geometryShape[shape]()\n : geometryShape.circle();\n const geometry =\n shape3d.indexOf(shape) === -1\n ? fillPolygon([path])\n : extrudePolygon([path]);\n // const geometry = fillPolygon([path]);\n return geometry;\n}\n// 热力图计算范围\nfunction addDir(dirX: number, dirY: number) {\n const x = (dirX + 1) / 2;\n const y = (dirY + 1) / 2;\n return [x, y];\n}\n\n/**\n * 构建地球三角网格\n * @returns\n */\nexport function earthTriangulation() {\n const earthmesh = primitiveSphere(EARTH_RADIUS, { segments: EARTH_SEGMENTS });\n const { positionsArr, indicesArr, normalArr } = earthmesh;\n return {\n vertices: positionsArr,\n indices: indicesArr,\n size: 5,\n normals: normalArr,\n };\n}\n\nexport function earthOuterTriangulation() {\n const earthmesh = primitiveSphere(EARTH_RADIUS + EARTH_RADIUS_OUTER, {\n segments: EARTH_SEGMENTS,\n });\n const { positionsArr, indicesArr, normalArr } = earthmesh;\n return {\n vertices: positionsArr,\n indices: indicesArr,\n size: 5,\n normals: normalArr,\n };\n}\n"],"file":"triangulation.js"}
@@ -21,6 +21,8 @@ var _isNumber2 = _interopRequireDefault(require("lodash/isNumber"));
21
21
 
22
22
  var _l7Core = require("@antv/l7-core");
23
23
 
24
+ var _l7Utils = require("@antv/l7-utils");
25
+
24
26
  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
25
27
 
26
28
  var _triangulation = require("../../core/triangulation");
@@ -33,8 +35,8 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
33
35
 
34
36
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
35
37
 
36
- var pointExtrudeFrag = "varying vec4 v_color;\nuniform float u_opacity: 1.0;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n gl_FragColor = v_color;\n // gl_FragColor.a *= u_opacity;\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
37
- var pointExtrudeVert = "precision highp float;\n\n#define pi 3.1415926535\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec3 a_Position;\nattribute vec3 a_Pos;\nattribute vec4 a_Color;\nattribute vec3 a_Size;\nattribute vec3 a_Normal;\n\nuniform float u_globel;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\n\nuniform float u_opacity : 1;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nfloat getYRadian(float x, float z) {\n if(x > 0.0 && z > 0.0) {\n return atan(x/z);\n } else if(x > 0.0 && z <= 0.0){\n return atan(-z/x) + pi/2.0;\n } else if(x <= 0.0 && z <= 0.0) {\n return pi + atan(x/z); //atan(x/z) + \n } else {\n return atan(z/-x) + pi*3.0/2.0;\n }\n}\n\nfloat getXRadian(float y, float r) {\n return atan(y/r);\n}\n\nvoid main() {\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec3 size = a_Size * a_Position;\n\n vec2 offset = project_pixel(size.xy);\n\n vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));\n\n vec4 pos = vec4(project_pos.xy + offset, project_pixel(size.z), 1.0);\n\n float lightWeight = calc_lighting(pos);\n v_color =vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n // gl_Position = project_common_position_to_clipspace(pos);\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * pos;\n } else {\n gl_Position = project_common_position_to_clipspace(pos);\n }\n \n if(u_globel > 0.0) {\n // \u5728\u5730\u7403\u6A21\u5F0F\u4E0B\uFF0C\u5C06\u539F\u672C\u5782\u76F4\u4E8E xy \u5E73\u9762\u7684\u5706\u67F1\u8C03\u6574\u59FF\u6001\u5230\u9002\u5E94\u5706\u7684\u89D2\u5EA6\n //\u65CB\u8F6C\u77E9\u9635mx\uFF0C\u521B\u5EFA\u7ED5x\u8F74\u65CB\u8F6C\u77E9\u9635\n float r = sqrt(a_Pos.z*a_Pos.z + a_Pos.x*a_Pos.x);\n float xRadian = getXRadian(a_Pos.y, r);\n float xcos = cos(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float xsin = sin(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 mx = mat4(\n 1,0,0,0, \n 0,xcos,-xsin,0, \n 0,xsin,xcos,0, \n 0,0,0,1);\n\n //\u65CB\u8F6C\u77E9\u9635my\uFF0C\u521B\u5EFA\u7ED5y\u8F74\u65CB\u8F6C\u77E9\u9635\n float yRadian = getYRadian(a_Pos.x, a_Pos.z);\n float ycos = cos(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float ysin = sin(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 my = mat4(\n ycos,0,-ysin,0, \n 0,1,0,0, \n ysin,0,ycos,0, \n 0,0,0,1);\n\n gl_Position = u_ViewProjectionMatrix * vec4(( my * mx * vec4(a_Position * a_Size, 1.0)).xyz + a_Pos, 1.0);\n }\n\n setPickingColor(a_PickingColor);\n}\n";
38
+ var pointExtrudeFrag = "varying vec4 v_color;\nuniform float u_opacity: 1.0;\n\nvarying float v_z;\nvarying float v_lightWeight;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nuniform float u_opacitylinear: 0.0;\nuniform float u_opacitylinear_dir: 1.0;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n\n // \u8BBE\u7F6E\u5706\u67F1\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, v_z);\n gl_FragColor.rgb *= v_lightWeight;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n // \u5E94\u7528\u900F\u660E\u5EA6\n gl_FragColor.a *= opacity;\n\n // \u5F00\u542F\u900F\u660E\u5EA6\u6E10\u53D8\n if(u_opacitylinear > 0.0) {\n gl_FragColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - v_z): v_z;\n }\n\n // picking\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
39
+ var pointExtrudeVert = "precision highp float;\n\n#define pi 3.1415926535\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec3 a_Position;\nattribute vec3 a_Pos;\nattribute vec4 a_Color;\nattribute vec3 a_Size;\nattribute vec3 a_Normal;\n\nuniform float u_globel;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\n\nuniform float u_opacity : 1;\nuniform float u_lightEnable: 1;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nvarying float v_z;\nvarying float v_lightWeight;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nfloat getYRadian(float x, float z) {\n if(x > 0.0 && z > 0.0) {\n return atan(x/z);\n } else if(x > 0.0 && z <= 0.0){\n return atan(-z/x) + pi/2.0;\n } else if(x <= 0.0 && z <= 0.0) {\n return pi + atan(x/z); //atan(x/z) + \n } else {\n return atan(z/-x) + pi*3.0/2.0;\n }\n}\n\nfloat getXRadian(float y, float r) {\n return atan(y/r);\n}\n\nvoid main() {\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec3 size = a_Size * a_Position;\n\n // a_Position.z \u662F\u5728\u6784\u5EFA\u7F51\u683C\u7684\u65F6\u5019\u4F20\u5165\u7684\u6807\u51C6\u503C 0 - 1\uFF0C\u5728\u63D2\u503C\u5668\u63D2\u503C\u53EF\u4EE5\u83B7\u53D6 0\uFF5E1 \u7EBF\u6027\u6E10\u53D8\u7684\u503C\n v_z = a_Position.z;\n\n vec2 offset = project_pixel(size.xy);\n\n vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));\n\n vec4 pos = vec4(project_pos.xy + offset, project_pixel(size.z), 1.0);\n\n float lightWeight = u_lightEnable > 0.0 ? calc_lighting(pos): 1.0;\n v_lightWeight = lightWeight;\n v_color =vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n // gl_Position = project_common_position_to_clipspace(pos);\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * pos;\n } else {\n gl_Position = project_common_position_to_clipspace(pos);\n }\n \n if(u_globel > 0.0) {\n // \u5728\u5730\u7403\u6A21\u5F0F\u4E0B\uFF0C\u5C06\u539F\u672C\u5782\u76F4\u4E8E xy \u5E73\u9762\u7684\u5706\u67F1\u8C03\u6574\u59FF\u6001\u5230\u9002\u5E94\u5706\u7684\u89D2\u5EA6\n //\u65CB\u8F6C\u77E9\u9635mx\uFF0C\u521B\u5EFA\u7ED5x\u8F74\u65CB\u8F6C\u77E9\u9635\n float r = sqrt(a_Pos.z*a_Pos.z + a_Pos.x*a_Pos.x);\n float xRadian = getXRadian(a_Pos.y, r);\n float xcos = cos(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float xsin = sin(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 mx = mat4(\n 1,0,0,0, \n 0,xcos,-xsin,0, \n 0,xsin,xcos,0, \n 0,0,0,1);\n\n //\u65CB\u8F6C\u77E9\u9635my\uFF0C\u521B\u5EFA\u7ED5y\u8F74\u65CB\u8F6C\u77E9\u9635\n float yRadian = getYRadian(a_Pos.x, a_Pos.z);\n float ycos = cos(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float ysin = sin(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 my = mat4(\n ycos,0,-ysin,0, \n 0,1,0,0, \n ysin,0,ycos,0, \n 0,0,0,1);\n\n gl_Position = u_ViewProjectionMatrix * vec4(( my * mx * vec4(a_Position * a_Size, 1.0)).xyz + a_Pos, 1.0);\n }\n\n setPickingColor(a_PickingColor);\n}\n";
38
40
 
39
41
  var ExtrudeModel = function (_BaseModel) {
40
42
  (0, _inherits2.default)(ExtrudeModel, _BaseModel);
@@ -51,7 +53,16 @@ var ExtrudeModel = function (_BaseModel) {
51
53
  value: function getUninforms() {
52
54
  var _ref = this.layer.getLayerConfig(),
53
55
  _ref$opacity = _ref.opacity,
54
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity;
56
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
57
+ sourceColor = _ref.sourceColor,
58
+ targetColor = _ref.targetColor,
59
+ _ref$opacityLinear = _ref.opacityLinear,
60
+ opacityLinear = _ref$opacityLinear === void 0 ? {
61
+ enable: false,
62
+ dir: 'up'
63
+ } : _ref$opacityLinear,
64
+ _ref$lightEnable = _ref.lightEnable,
65
+ lightEnable = _ref$lightEnable === void 0 ? true : _ref$lightEnable;
55
66
 
56
67
  if (this.dataTextureTest && this.dataTextureNeedUpdate({
57
68
  opacity: opacity
@@ -84,11 +95,27 @@ var ExtrudeModel = function (_BaseModel) {
84
95
  });
85
96
  }
86
97
 
98
+ var useLinearColor = 0;
99
+ var sourceColorArr = [0, 0, 0, 0];
100
+ var targetColorArr = [0, 0, 0, 0];
101
+
102
+ if (sourceColor && targetColor) {
103
+ sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
104
+ targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
105
+ useLinearColor = 1;
106
+ }
107
+
87
108
  return {
88
109
  u_globel: this.mapService.version === 'GLOBEL' ? 1 : 0,
89
110
  u_dataTexture: this.dataTexture,
90
111
  u_cellTypeLayout: this.getCellTypeLayout(),
91
- u_opacity: (0, _isNumber2.default)(opacity) ? opacity : 1.0
112
+ u_opacity: (0, _isNumber2.default)(opacity) ? opacity : 1.0,
113
+ u_linearColor: useLinearColor,
114
+ u_sourceColor: sourceColorArr,
115
+ u_targetColor: targetColorArr,
116
+ u_opacitylinear: Number(opacityLinear.enable),
117
+ u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,
118
+ u_lightEnable: Number(lightEnable)
92
119
  };
93
120
  }
94
121
  }, {
@@ -99,12 +126,23 @@ var ExtrudeModel = function (_BaseModel) {
99
126
  }, {
100
127
  key: "buildModels",
101
128
  value: function buildModels() {
129
+ var _ref2 = this.layer.getLayerConfig(),
130
+ _ref2$depth = _ref2.depth,
131
+ depth = _ref2$depth === void 0 ? true : _ref2$depth;
132
+
102
133
  return [this.layer.buildLayerModel({
103
134
  moduleName: 'pointExtrude2',
104
135
  vertexShader: pointExtrudeVert,
105
136
  fragmentShader: pointExtrudeFrag,
106
137
  triangulation: _triangulation.PointExtrudeTriangulation,
107
- blend: this.getBlend()
138
+ blend: this.getBlend(),
139
+ cull: {
140
+ enable: true,
141
+ face: _l7Core.gl.BACK
142
+ },
143
+ depth: {
144
+ enable: depth
145
+ }
108
146
  })];
109
147
  }
110
148
  }, {
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/point/models/extrude.ts"],"names":["ExtrudeModel","layer","getLayerConfig","opacity","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","gl","LUMINANCE","type","FLOAT","u_globel","mapService","version","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","buildModels","buildLayerModel","moduleName","vertexShader","pointExtrudeVert","fragmentShader","pointExtrudeFrag","triangulation","PointExtrudeTriangulation","blend","getBlend","destroy","isGlobel","styleAttributeService","registerStyleAttribute","name","AttributeType","Attribute","descriptor","buffer","usage","DYNAMIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","buffersize","Array","isArray","STATIC_DRAW","normal","coordinates","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;AAEA;;AACA;;AACA;;AACA;;;;;;;;;IAOqBA,Y;;;;;;;;;;;;WACnB,wBAAsB;AACpB,iBAEI,KAAKC,KAAL,CAAWC,cAAX,EAFJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;;AAGA,UACE,KAAKC,eAAL,IACA,KAAKC,qBAAL,CAA2B;AACzBF,QAAAA,OAAO,EAAPA;AADyB,OAA3B,CAFF,EAKE;AACA,aAAKG,oBAAL,CAA0B;AACxBH,UAAAA,OAAO,EAAPA;AADwB,SAA1B;AAGA,YAAMI,UAAU,GAAG,KAAKN,KAAL,CAAWO,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AACD,aAAO;AAELW,QAAAA,QAAQ,EAAE,KAAKC,UAAL,CAAgBC,OAAhB,KAA4B,QAA5B,GAAuC,CAAvC,GAA2C,CAFhD;AAILC,QAAAA,aAAa,EAAE,KAAKZ,WAJf;AAKLa,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EALb;AAQLC,QAAAA,SAAS,EAAE,wBAAS5B,OAAT,IAAoBA,OAApB,GAA8B;AARpC,OAAP;AAUD;;;WACD,sBAA8B;AAC5B,aAAO,KAAK6B,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAC7B,aAAO,CACL,KAAK/B,KAAL,CAAWgC,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,eADa;AAEzBC,QAAAA,YAAY,EAAEC,gBAFW;AAGzBC,QAAAA,cAAc,EAAEC,gBAHS;AAIzBC,QAAAA,aAAa,EAAEC,wCAJU;AAKzBC,QAAAA,KAAK,EAAE,KAAKC,QAAL;AALkB,OAA3B,CADK,CAAP;AAUD;;;WACD,uBAAqB;AAAA;;AACnB,gCAAK1B,WAAL,wEAAkB2B,OAAlB;AACD;;;WACD,qCAAsC;AAEpC,UAAMC,QAAQ,GAAG,KAAKlB,UAAL,CAAgBC,OAAhB,KAA4B,QAA7C;AAEA,WAAKkB,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,MAD0C;AAEhDxB,QAAAA,IAAI,EAAEyB,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,QADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE/B,WAAGgC,YAFJ;AAGNzC,YAAAA,IAAI,EAAE,EAHA;AAINW,YAAAA,IAAI,EAAEF,WAAGG;AAJH,WAFE;AAQV8B,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gBAAQL,IAAR,GAAiBE,OAAjB,CAAQF,IAAR;;AACA,gBAAIA,IAAJ,EAAU;AACR,kBAAIM,UAAoB,GAAG,EAA3B;;AACA,kBAAIC,KAAK,CAACC,OAAN,CAAcR,IAAd,CAAJ,EAAyB;AACvBM,gBAAAA,UAAU,GACRN,IAAI,CAACrC,MAAL,KAAgB,CAAhB,GAAoB,CAACqC,IAAI,CAAC,CAAD,CAAL,EAAUA,IAAI,CAAC,CAAD,CAAd,EAAmBA,IAAI,CAAC,CAAD,CAAvB,CAApB,GAAkDA,IADpD;AAED;;AACD,kBAAI,CAACO,KAAK,CAACC,OAAN,CAAcR,IAAd,CAAL,EAA0B;AACxBM,gBAAAA,UAAU,GAAG,CAACN,IAAD,EAAOA,IAAP,EAAaA,IAAb,CAAb;AACD;;AACD,qBAAOM,UAAP;AACD,aAVD,MAUO;AACL,qBAAO,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,CAAP;AACD;AACF;AA7BS;AAHoC,OAAlD;AAqCA,WAAKf,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,QAD0C;AAEhDxB,QAAAA,IAAI,EAAEyB,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,UADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE/B,WAAG0C,WAFJ;AAGNnD,YAAAA,IAAI,EAAE,EAHA;AAINW,YAAAA,IAAI,EAAEF,WAAGG;AAJH,WAFE;AAQV8B,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNK,MALM,EAMH;AACH,mBAAOA,MAAP;AACD;AAjBS;AAHoC,OAAlD;AAuBA,WAAKnB,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,KAD0C;AAEhDxB,QAAAA,IAAI,EAAEyB,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,OADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE/B,WAAGgC,YAFJ;AAGNzC,YAAAA,IAAI,EAAE,EAHA;AAINW,YAAAA,IAAI,EAAEF,WAAGG;AAJH,WAFE;AAQV8B,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBAACC,OAAD,EAA0BC,UAA1B,EAAiD;AACvD,gBAAMQ,WAAW,GAAG,4BAAkBT,OAAO,CAACS,WAA1B,CAApB;;AACA,gBAAIrB,QAAJ,EAAc;AAEZ,qBAAO,qBAAS,CAACqB,WAAW,CAAC,CAAD,CAAZ,EAAiBA,WAAW,CAAC,CAAD,CAA5B,CAAT,CAAP;AAKD,aAPD,MAOO;AACL,qBAAO,CAACA,WAAW,CAAC,CAAD,CAAZ,EAAiBA,WAAW,CAAC,CAAD,CAA5B,EAAiC,CAAjC,CAAP;AACD;AACF;AArBS;AAHoC,OAAlD;AA2BD;;;EAlKuCC,mB","sourcesContent":["import { AttributeType, gl, IEncodeFeature, IModel } from '@antv/l7-core';\nimport { isNumber } from 'lodash';\nimport BaseModel, { styleOffset, styleSingle } from '../../core/BaseModel';\nimport { PointExtrudeTriangulation } from '../../core/triangulation';\nimport { lglt2xyz } from '../../earth/utils';\nimport { calculateCentroid } from '../../utils/geo';\nimport pointExtrudeFrag from '../shaders/extrude_frag.glsl';\nimport pointExtrudeVert from '../shaders/extrude_vert.glsl';\ninterface IPointLayerStyleOptions {\n opacity: styleSingle;\n offsets: styleOffset;\n}\nexport default class ExtrudeModel extends BaseModel {\n public getUninforms() {\n const {\n opacity = 1,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n })\n ) {\n this.judgeStyleAttributes({\n opacity,\n });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n u_globel: this.mapService.version === 'GLOBEL' ? 1 : 0,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity || 1.0,\n // u_offsets: offsets || [0, 0],\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n };\n }\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointExtrude2',\n vertexShader: pointExtrudeVert,\n fragmentShader: pointExtrudeFrag,\n triangulation: PointExtrudeTriangulation,\n blend: this.getBlend(),\n // primitive: gl.POINTS,\n }),\n ];\n }\n public clearModels() {\n this.dataTexture?.destroy();\n }\n protected registerBuiltinAttributes() {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size } = feature;\n if (size) {\n let buffersize: number[] = [];\n if (Array.isArray(size)) {\n buffersize =\n size.length === 2 ? [size[0], size[0], size[1]] : size;\n }\n if (!Array.isArray(size)) {\n buffersize = [size, size, size];\n }\n return buffersize;\n } else {\n return [2, 2, 2];\n }\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'pos',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Pos',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (feature: IEncodeFeature, featureIdx: number) => {\n const coordinates = calculateCentroid(feature.coordinates);\n if (isGlobel) {\n // TODO: 在地球模式下需要将传入 shader 的经纬度转化成对应的 xyz 坐标\n return lglt2xyz([coordinates[0], coordinates[1]]) as [\n number,\n number,\n number,\n ];\n } else {\n return [coordinates[0], coordinates[1], 0];\n }\n },\n },\n });\n }\n}\n"],"file":"extrude.js"}
1
+ {"version":3,"sources":["../../../src/point/models/extrude.ts"],"names":["ExtrudeModel","layer","getLayerConfig","opacity","sourceColor","targetColor","opacityLinear","enable","dir","lightEnable","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","gl","LUMINANCE","type","FLOAT","useLinearColor","sourceColorArr","targetColorArr","u_globel","mapService","version","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","u_linearColor","u_sourceColor","u_targetColor","u_opacitylinear","Number","u_opacitylinear_dir","u_lightEnable","buildModels","depth","buildLayerModel","moduleName","vertexShader","pointExtrudeVert","fragmentShader","pointExtrudeFrag","triangulation","PointExtrudeTriangulation","blend","getBlend","cull","face","BACK","destroy","isGlobel","styleAttributeService","registerStyleAttribute","name","AttributeType","Attribute","descriptor","buffer","usage","DYNAMIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","buffersize","Array","isArray","STATIC_DRAW","normal","coordinates","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;AACA;;AAEA;;AACA;;AACA;;AACA;;;;;;;;;IAiBqBA,Y;;;;;;;;;;;;WACnB,wBAAsB;AACpB,iBAYI,KAAKC,KAAL,CAAWC,cAAX,EAZJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;AAAA,UAGEC,WAHF,QAGEA,WAHF;AAAA,UAIEC,WAJF,QAIEA,WAJF;AAAA,oCAMEC,aANF;AAAA,UAMEA,aANF,mCAMkB;AACdC,QAAAA,MAAM,EAAE,KADM;AAEdC,QAAAA,GAAG,EAAE;AAFS,OANlB;AAAA,kCAWEC,WAXF;AAAA,UAWEA,WAXF,iCAWgB,IAXhB;;AAaA,UACE,KAAKC,eAAL,IACA,KAAKC,qBAAL,CAA2B;AACzBR,QAAAA,OAAO,EAAPA;AADyB,OAA3B,CAFF,EAKE;AACA,aAAKS,oBAAL,CAA0B;AACxBT,UAAAA,OAAO,EAAPA;AADwB,SAA1B;AAGA,YAAMU,UAAU,GAAG,KAAKZ,KAAL,CAAWa,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AAGD,UAAIW,cAAc,GAAG,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;AACA,UAAIC,cAAc,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAArB;;AACA,UAAI7B,WAAW,IAAIC,WAAnB,EAAgC;AAC9B2B,QAAAA,cAAc,GAAG,sBAAQ5B,WAAR,CAAjB;AACA6B,QAAAA,cAAc,GAAG,sBAAQ5B,WAAR,CAAjB;AACA0B,QAAAA,cAAc,GAAG,CAAjB;AACD;;AAED,aAAO;AAELG,QAAAA,QAAQ,EAAE,KAAKC,UAAL,CAAgBC,OAAhB,KAA4B,QAA5B,GAAuC,CAAvC,GAA2C,CAFhD;AAILC,QAAAA,aAAa,EAAE,KAAKf,WAJf;AAKLgB,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EALb;AAQLC,QAAAA,SAAS,EAAE,wBAASrC,OAAT,IAAoBA,OAApB,GAA8B,GARpC;AAWLsC,QAAAA,aAAa,EAAEV,cAXV;AAYLW,QAAAA,aAAa,EAAEV,cAZV;AAaLW,QAAAA,aAAa,EAAEV,cAbV;AAgBLW,QAAAA,eAAe,EAAEC,MAAM,CAACvC,aAAa,CAACC,MAAf,CAhBlB;AAiBLuC,QAAAA,mBAAmB,EAAExC,aAAa,CAACE,GAAd,KAAsB,IAAtB,GAA6B,GAA7B,GAAmC,GAjBnD;AAoBLuC,QAAAA,aAAa,EAAEF,MAAM,CAACpC,WAAD;AApBhB,OAAP;AAsBD;;;WACD,sBAA8B;AAC5B,aAAO,KAAKuC,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAC7B,kBAEI,KAAK/C,KAAL,CAAWC,cAAX,EAFJ;AAAA,8BACE+C,KADF;AAAA,UACEA,KADF,4BACU,IADV;;AAGA,aAAO,CACL,KAAKhD,KAAL,CAAWiD,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,eADa;AAEzBC,QAAAA,YAAY,EAAEC,gBAFW;AAGzBC,QAAAA,cAAc,EAAEC,gBAHS;AAIzBC,QAAAA,aAAa,EAAEC,wCAJU;AAKzBC,QAAAA,KAAK,EAAE,KAAKC,QAAL,EALkB;AAMzBC,QAAAA,IAAI,EAAE;AACJrD,UAAAA,MAAM,EAAE,IADJ;AAEJsD,UAAAA,IAAI,EAAElC,WAAGmC;AAFL,SANmB;AAUzBb,QAAAA,KAAK,EAAE;AACL1C,UAAAA,MAAM,EAAE0C;AADH;AAVkB,OAA3B,CADK,CAAP;AAiBD;;;WACD,uBAAqB;AAAA;;AACnB,gCAAK3B,WAAL,wEAAkByC,OAAlB;AACD;;;WACD,qCAAsC;AAEpC,UAAMC,QAAQ,GAAG,KAAK7B,UAAL,CAAgBC,OAAhB,KAA4B,QAA7C;AAEA,WAAK6B,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,MAD0C;AAEhDtC,QAAAA,IAAI,EAAEuC,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,QADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE7C,WAAG8C,YAFJ;AAGNvD,YAAAA,IAAI,EAAE,EAHA;AAINW,YAAAA,IAAI,EAAEF,WAAGG;AAJH,WAFE;AAQV4C,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKH;AACH,gBAAQL,IAAR,GAAiBE,OAAjB,CAAQF,IAAR;;AACA,gBAAIA,IAAJ,EAAU;AACR,kBAAIM,UAAoB,GAAG,EAA3B;;AACA,kBAAIC,KAAK,CAACC,OAAN,CAAcR,IAAd,CAAJ,EAAyB;AACvBM,gBAAAA,UAAU,GACRN,IAAI,CAACnD,MAAL,KAAgB,CAAhB,GAAoB,CAACmD,IAAI,CAAC,CAAD,CAAL,EAAUA,IAAI,CAAC,CAAD,CAAd,EAAmBA,IAAI,CAAC,CAAD,CAAvB,CAApB,GAAkDA,IADpD;AAED;;AACD,kBAAI,CAACO,KAAK,CAACC,OAAN,CAAcR,IAAd,CAAL,EAA0B;AACxBM,gBAAAA,UAAU,GAAG,CAACN,IAAD,EAAOA,IAAP,EAAaA,IAAb,CAAb;AACD;;AACD,qBAAOM,UAAP;AACD,aAVD,MAUO;AACL,qBAAO,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,CAAP;AACD;AACF;AA7BS;AAHoC,OAAlD;AAqCA,WAAKf,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,QAD0C;AAEhDtC,QAAAA,IAAI,EAAEuC,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,UADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE7C,WAAGwD,WAFJ;AAGNjE,YAAAA,IAAI,EAAE,EAHA;AAINW,YAAAA,IAAI,EAAEF,WAAGG;AAJH,WAFE;AAQV4C,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNK,MALM,EAMH;AACH,mBAAOA,MAAP;AACD;AAjBS;AAHoC,OAAlD;AAuBA,WAAKnB,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,KAD0C;AAEhDtC,QAAAA,IAAI,EAAEuC,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,OADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAE7C,WAAG8C,YAFJ;AAGNvD,YAAAA,IAAI,EAAE,EAHA;AAINW,YAAAA,IAAI,EAAEF,WAAGG;AAJH,WAFE;AAQV4C,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAAM,EAAE,gBAACC,OAAD,EAA0BC,UAA1B,EAAiD;AACvD,gBAAMQ,WAAW,GAAG,4BAAkBT,OAAO,CAACS,WAA1B,CAApB;;AACA,gBAAIrB,QAAJ,EAAc;AAEZ,qBAAO,qBAAS,CAACqB,WAAW,CAAC,CAAD,CAAZ,EAAiBA,WAAW,CAAC,CAAD,CAA5B,CAAT,CAAP;AAKD,aAPD,MAOO;AACL,qBAAO,CAACA,WAAW,CAAC,CAAD,CAAZ,EAAiBA,WAAW,CAAC,CAAD,CAA5B,EAAiC,CAAjC,CAAP;AACD;AACF;AArBS;AAHoC,OAAlD;AA2BD;;;EA7MuCC,mB","sourcesContent":["import { AttributeType, gl, IEncodeFeature, IModel } from '@antv/l7-core';\nimport { rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel, { styleOffset, styleSingle } from '../../core/BaseModel';\nimport { PointExtrudeTriangulation } from '../../core/triangulation';\nimport { lglt2xyz } from '../../earth/utils';\nimport { calculateCentroid } from '../../utils/geo';\nimport pointExtrudeFrag from '../shaders/extrude_frag.glsl';\nimport pointExtrudeVert from '../shaders/extrude_vert.glsl';\ninterface IPointLayerStyleOptions {\n depth: boolean;\n opacity: styleSingle;\n offsets: styleOffset;\n\n sourceColor?: string; // 可选参数、设置渐变色的起始颜色(all)\n targetColor?: string; // 可选参数、设置渐变色的终点颜色(all)\n opacityLinear?: {\n enable: boolean;\n dir: string;\n };\n\n lightEnable: boolean;\n}\nexport default class ExtrudeModel extends BaseModel {\n public getUninforms() {\n const {\n opacity = 1,\n\n sourceColor,\n targetColor,\n\n opacityLinear = {\n enable: false,\n dir: 'up',\n },\n\n lightEnable = true,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n })\n ) {\n this.judgeStyleAttributes({\n opacity,\n });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n return {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n u_globel: this.mapService.version === 'GLOBEL' ? 1 : 0,\n\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity || 1.0,\n // u_offsets: offsets || [0, 0],\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 透明度渐变\n u_opacitylinear: Number(opacityLinear.enable),\n u_opacitylinear_dir: opacityLinear.dir === 'up' ? 1.0 : 0.0,\n\n // 光照计算开关\n u_lightEnable: Number(lightEnable),\n };\n }\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n depth = true,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointExtrude2',\n vertexShader: pointExtrudeVert,\n fragmentShader: pointExtrudeFrag,\n triangulation: PointExtrudeTriangulation,\n blend: this.getBlend(),\n cull: {\n enable: true,\n face: gl.BACK,\n },\n depth: {\n enable: depth,\n },\n // primitive: gl.POINTS,\n }),\n ];\n }\n public clearModels() {\n this.dataTexture?.destroy();\n }\n protected registerBuiltinAttributes() {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size } = feature;\n if (size) {\n let buffersize: number[] = [];\n if (Array.isArray(size)) {\n buffersize =\n size.length === 2 ? [size[0], size[0], size[1]] : size;\n }\n if (!Array.isArray(size)) {\n buffersize = [size, size, size];\n }\n return buffersize;\n } else {\n return [2, 2, 2];\n }\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'pos',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Pos',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (feature: IEncodeFeature, featureIdx: number) => {\n const coordinates = calculateCentroid(feature.coordinates);\n if (isGlobel) {\n // TODO: 在地球模式下需要将传入 shader 的经纬度转化成对应的 xyz 坐标\n return lglt2xyz([coordinates[0], coordinates[1]]) as [\n number,\n number,\n number,\n ];\n } else {\n return [coordinates[0], coordinates[1], 0];\n }\n },\n },\n });\n }\n}\n"],"file":"extrude.js"}
@@ -29,8 +29,10 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
29
29
 
30
30
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
31
31
 
32
- var polygon_frag = "uniform float u_opacity: 1.0;\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n gl_FragColor = v_Color;\n // gl_FragColor.a *= u_opacity;\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
33
- var polygon_vert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_Color = a_Color;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n\n";
32
+ var polygon_frag = "uniform float u_opacity: 1.0;\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n gl_FragColor = v_Color;\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
33
+ var polygon_linear_frag = "uniform float u_opacity: 1.0;\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\nuniform float u_opacitylinear: 0.0;\nuniform float u_dir: 1.0;\nvarying vec3 v_linear;\nvarying vec2 v_pos;\n\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n gl_FragColor = v_Color;\n \n if(u_opacitylinear > 0.0) {\n gl_FragColor.a *= u_dir == 1.0 ? 1.0 - length(v_pos - v_linear.xy)/v_linear.z : length(v_pos - v_linear.xy)/v_linear.z;\n }\n\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
34
+ var polygon_linear_vert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\n\n\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nuniform float u_opacitylinear: 0.0;\n\nattribute vec3 a_linear;\nvarying vec3 v_linear;\nvarying vec2 v_pos;\n\nvoid main() {\n if(u_opacitylinear > 0.0) {\n v_linear = a_linear;\n v_pos = a_Position.xy;\n }\n \n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_Color = a_Color;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}";
35
+ var polygon_vert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_Color = a_Color;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n\n";
34
36
 
35
37
  var FillModel = function (_BaseModel) {
36
38
  (0, _inherits2.default)(FillModel, _BaseModel);
@@ -47,7 +49,12 @@ var FillModel = function (_BaseModel) {
47
49
  value: function getUninforms() {
48
50
  var _ref = this.layer.getLayerConfig(),
49
51
  _ref$opacity = _ref.opacity,
50
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity;
52
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
53
+ _ref$opacityLinear = _ref.opacityLinear,
54
+ opacityLinear = _ref$opacityLinear === void 0 ? {
55
+ enable: false,
56
+ dir: 'in'
57
+ } : _ref$opacityLinear;
51
58
 
52
59
  if (this.dataTextureTest && this.dataTextureNeedUpdate({
53
60
  opacity: opacity
@@ -83,7 +90,9 @@ var FillModel = function (_BaseModel) {
83
90
  return {
84
91
  u_dataTexture: this.dataTexture,
85
92
  u_cellTypeLayout: this.getCellTypeLayout(),
86
- u_opacity: (0, _isNumber2.default)(opacity) ? opacity : 1.0
93
+ u_opacity: (0, _isNumber2.default)(opacity) ? opacity : 1.0,
94
+ u_opacitylinear: Number(opacityLinear.enable),
95
+ u_dir: opacityLinear.dir === 'in' ? 1.0 : 0.0
87
96
  };
88
97
  }
89
98
  }, {
@@ -94,11 +103,18 @@ var FillModel = function (_BaseModel) {
94
103
  }, {
95
104
  key: "buildModels",
96
105
  value: function buildModels() {
106
+ var _ref2 = this.layer.getLayerConfig(),
107
+ _ref2$opacityLinear = _ref2.opacityLinear,
108
+ opacityLinear = _ref2$opacityLinear === void 0 ? {
109
+ enable: false,
110
+ dir: 'in'
111
+ } : _ref2$opacityLinear;
112
+
97
113
  return [this.layer.buildLayerModel({
98
114
  moduleName: 'polygon',
99
- vertexShader: polygon_vert,
100
- fragmentShader: polygon_frag,
101
- triangulation: _triangulation.polygonTriangulation,
115
+ vertexShader: opacityLinear.enable ? polygon_linear_vert : polygon_vert,
116
+ fragmentShader: opacityLinear.enable ? polygon_linear_frag : polygon_frag,
117
+ triangulation: opacityLinear.enable ? _triangulation.polygonTriangulationWithCenter : _triangulation.polygonTriangulation,
102
118
  blend: this.getBlend(),
103
119
  depth: {
104
120
  enable: false
@@ -114,7 +130,33 @@ var FillModel = function (_BaseModel) {
114
130
  }
115
131
  }, {
116
132
  key: "registerBuiltinAttributes",
117
- value: function registerBuiltinAttributes() {}
133
+ value: function registerBuiltinAttributes() {
134
+ var _ref3 = this.layer.getLayerConfig(),
135
+ _ref3$opacityLinear = _ref3.opacityLinear,
136
+ opacityLinear = _ref3$opacityLinear === void 0 ? {
137
+ enable: false,
138
+ dir: 'in'
139
+ } : _ref3$opacityLinear;
140
+
141
+ if (opacityLinear.enable) {
142
+ this.styleAttributeService.registerStyleAttribute({
143
+ name: 'linear',
144
+ type: _l7Core.AttributeType.Attribute,
145
+ descriptor: {
146
+ name: 'a_linear',
147
+ buffer: {
148
+ usage: _l7Core.gl.STATIC_DRAW,
149
+ data: [],
150
+ type: _l7Core.gl.FLOAT
151
+ },
152
+ size: 3,
153
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
154
+ return [vertex[3], vertex[4], vertex[5]];
155
+ }
156
+ }
157
+ });
158
+ }
159
+ }
118
160
  }]);
119
161
  return FillModel;
120
162
  }(_BaseModel2.default);
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/polygon/models/fill.ts"],"names":["FillModel","layer","getLayerConfig","opacity","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","gl","LUMINANCE","type","FLOAT","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","buildModels","buildLayerModel","moduleName","vertexShader","polygon_vert","fragmentShader","polygon_frag","triangulation","polygonTriangulation","blend","getBlend","depth","enable","destroy","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;AAaA;;AACA;;;;;;;;;IAOqBA,S;;;;;;;;;;;;WACnB,wBAAsB;AACpB,iBAEI,KAAKC,KAAL,CAAWC,cAAX,EAFJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;;AAGA,UAAI,KAAKC,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAEF,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKG,oBAAL,CAA0B;AAAEH,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMI,UAAU,GAAG,KAAKN,KAAL,CAAWO,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AACD,aAAO;AACLW,QAAAA,aAAa,EAAE,KAAKT,WADf;AAELU,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAFb;AAILC,QAAAA,SAAS,EAAE,wBAASzB,OAAT,IAAoBA,OAApB,GAA8B;AAJpC,OAAP;AAMD;;;WAED,sBAA8B;AAC5B,aAAO,KAAK0B,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAC7B,aAAO,CACL,KAAK5B,KAAL,CAAW6B,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,SADa;AAEzBC,QAAAA,YAAY,EAAEC,YAFW;AAGzBC,QAAAA,cAAc,EAAEC,YAHS;AAIzBC,QAAAA,aAAa,EAAEC,mCAJU;AAKzBC,QAAAA,KAAK,EAAE,KAAKC,QAAL,EALkB;AAMzBC,QAAAA,KAAK,EAAE;AAAEC,UAAAA,MAAM,EAAE;AAAV;AANkB,OAA3B,CADK,CAAP;AAUD;;;WAED,uBAAqB;AAAA;;AACnB,gCAAKzB,WAAL,wEAAkB0B,OAAlB;AACD;;;WAED,qCAAsC,CAErC;;;EAjEoCC,mB","sourcesContent":["import {\n AttributeType,\n gl,\n IEncodeFeature,\n ILayer,\n ILayerModel,\n ILayerPlugin,\n IModel,\n IStyleAttributeService,\n lazyInject,\n TYPES,\n} from '@antv/l7-core';\nimport { isNumber } from 'lodash';\nimport BaseModel, { styleSingle } from '../../core/BaseModel';\nimport { polygonTriangulation } from '../../core/triangulation';\nimport polygon_frag from '../shaders/polygon_frag.glsl';\nimport polygon_vert from '../shaders/polygon_vert.glsl';\n\ninterface IPolygonLayerStyleOptions {\n opacity: styleSingle;\n}\nexport default class FillModel extends BaseModel {\n public getUninforms() {\n const {\n opacity = 1,\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity,\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n return [\n this.layer.buildLayerModel({\n moduleName: 'polygon',\n vertexShader: polygon_vert,\n fragmentShader: polygon_frag,\n triangulation: polygonTriangulation,\n blend: this.getBlend(),\n depth: { enable: false },\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n }\n}\n"],"file":"fill.js"}
1
+ {"version":3,"sources":["../../../src/polygon/models/fill.ts"],"names":["FillModel","layer","getLayerConfig","opacity","opacityLinear","enable","dir","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","gl","LUMINANCE","type","FLOAT","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","u_opacitylinear","Number","u_dir","buildModels","buildLayerModel","moduleName","vertexShader","polygon_linear_vert","polygon_vert","fragmentShader","polygon_linear_frag","polygon_frag","triangulation","polygonTriangulationWithCenter","polygonTriangulation","blend","getBlend","depth","destroy","styleAttributeService","registerStyleAttribute","name","AttributeType","Attribute","descriptor","buffer","usage","STATIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","normal","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;AAaA;;AACA;;;;;;;;;;;IAiBqBA,S;;;;;;;;;;;;WACnB,wBAAsB;AACpB,iBAMI,KAAKC,KAAL,CAAWC,cAAX,EANJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;AAAA,oCAEEC,aAFF;AAAA,UAEEA,aAFF,mCAEkB;AACdC,QAAAA,MAAM,EAAE,KADM;AAEdC,QAAAA,GAAG,EAAE;AAFS,OAFlB;;AAOA,UAAI,KAAKC,eAAL,IAAwB,KAAKC,qBAAL,CAA2B;AAAEL,QAAAA,OAAO,EAAPA;AAAF,OAA3B,CAA5B,EAAqE;AACnE,aAAKM,oBAAL,CAA0B;AAAEN,UAAAA,OAAO,EAAPA;AAAF,SAA1B;AACA,YAAMO,UAAU,GAAG,KAAKT,KAAL,CAAWU,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AACD,aAAO;AACLW,QAAAA,aAAa,EAAE,KAAKT,WADf;AAELU,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAFb;AAILC,QAAAA,SAAS,EAAE,wBAAS5B,OAAT,IAAoBA,OAApB,GAA8B,GAJpC;AAML6B,QAAAA,eAAe,EAAEC,MAAM,CAAC7B,aAAa,CAACC,MAAf,CANlB;AAOL6B,QAAAA,KAAK,EAAE9B,aAAa,CAACE,GAAd,KAAsB,IAAtB,GAA6B,GAA7B,GAAmC;AAPrC,OAAP;AASD;;;WAED,sBAA8B;AAC5B,aAAO,KAAK6B,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAC7B,kBAKI,KAAKlC,KAAL,CAAWC,cAAX,EALJ;AAAA,sCACEE,aADF;AAAA,UACEA,aADF,oCACkB;AACdC,QAAAA,MAAM,EAAE,KADM;AAEdC,QAAAA,GAAG,EAAE;AAFS,OADlB;;AAMA,aAAO,CACL,KAAKL,KAAL,CAAWmC,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,SADa;AAEzBC,QAAAA,YAAY,EAAElC,aAAa,CAACC,MAAd,GAAuBkC,mBAAvB,GAA6CC,YAFlC;AAGzBC,QAAAA,cAAc,EAAErC,aAAa,CAACC,MAAd,GACZqC,mBADY,GAEZC,YALqB;AAOzBC,QAAAA,aAAa,EAAExC,aAAa,CAACC,MAAd,GACXwC,6CADW,GAEXC,mCATqB;AAUzBC,QAAAA,KAAK,EAAE,KAAKC,QAAL,EAVkB;AAWzBC,QAAAA,KAAK,EAAE;AAAE5C,UAAAA,MAAM,EAAE;AAAV;AAXkB,OAA3B,CADK,CAAP;AAeD;;;WAED,uBAAqB;AAAA;;AACnB,gCAAKc,WAAL,wEAAkB+B,OAAlB;AACD;;;WAED,qCAAsC;AACpC,kBAKI,KAAKjD,KAAL,CAAWC,cAAX,EALJ;AAAA,sCACEE,aADF;AAAA,UACEA,aADF,oCACkB;AACdC,QAAAA,MAAM,EAAE,KADM;AAEdC,QAAAA,GAAG,EAAE;AAFS,OADlB;;AAMA,UAAIF,aAAa,CAACC,MAAlB,EAA0B;AACxB,aAAK8C,qBAAL,CAA2BC,sBAA3B,CAAkD;AAChDC,UAAAA,IAAI,EAAE,QAD0C;AAEhD3B,UAAAA,IAAI,EAAE4B,sBAAcC,SAF4B;AAGhDC,UAAAA,UAAU,EAAE;AACVH,YAAAA,IAAI,EAAE,UADI;AAEVI,YAAAA,MAAM,EAAE;AAENC,cAAAA,KAAK,EAAElC,WAAGmC,WAFJ;AAGN5C,cAAAA,IAAI,EAAE,EAHA;AAINW,cAAAA,IAAI,EAAEF,WAAGG;AAJH,aAFE;AAQViC,YAAAA,IAAI,EAAE,CARI;AASVC,YAAAA,MAAM,EAAE,gBACNC,OADM,EAENC,UAFM,EAGNC,MAHM,EAINC,YAJM,EAKNC,MALM,EAMH;AAEH,qBAAO,CAACF,MAAM,CAAC,CAAD,CAAP,EAAYA,MAAM,CAAC,CAAD,CAAlB,EAAuBA,MAAM,CAAC,CAAD,CAA7B,CAAP;AACD;AAlBS;AAHoC,SAAlD;AAwBD;AACF;;;EAlHoCG,mB","sourcesContent":["import {\n AttributeType,\n gl,\n IEncodeFeature,\n ILayer,\n ILayerModel,\n ILayerPlugin,\n IModel,\n IStyleAttributeService,\n lazyInject,\n TYPES,\n} from '@antv/l7-core';\nimport { isNumber } from 'lodash';\nimport BaseModel, { styleSingle } from '../../core/BaseModel';\nimport {\n polygonTriangulation,\n polygonTriangulationWithCenter,\n} from '../../core/triangulation';\nimport polygon_frag from '../shaders/polygon_frag.glsl';\nimport polygon_linear_frag from '../shaders/polygon_linear_frag.glsl';\nimport polygon_linear_vert from '../shaders/polygon_linear_vert.glsl';\nimport polygon_vert from '../shaders/polygon_vert.glsl';\n\ninterface IPolygonLayerStyleOptions {\n opacity: styleSingle;\n\n opacityLinear: {\n enable: boolean;\n dir: string;\n };\n}\nexport default class FillModel extends BaseModel {\n public getUninforms() {\n const {\n opacity = 1,\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity,\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n\n u_opacitylinear: Number(opacityLinear.enable),\n u_dir: opacityLinear.dir === 'in' ? 1.0 : 0.0,\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n const {\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n return [\n this.layer.buildLayerModel({\n moduleName: 'polygon',\n vertexShader: opacityLinear.enable ? polygon_linear_vert : polygon_vert,\n fragmentShader: opacityLinear.enable\n ? polygon_linear_frag\n : polygon_frag,\n // triangulation: polygonTriangulation,\n triangulation: opacityLinear.enable\n ? polygonTriangulationWithCenter\n : polygonTriangulation,\n blend: this.getBlend(),\n depth: { enable: false },\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n const {\n opacityLinear = {\n enable: false,\n dir: 'in',\n },\n } = this.layer.getLayerConfig() as IPolygonLayerStyleOptions;\n if (opacityLinear.enable) {\n this.styleAttributeService.registerStyleAttribute({\n name: 'linear',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_linear',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n // center[0] center[1] radius\n return [vertex[3], vertex[4], vertex[5]];\n },\n },\n });\n }\n }\n}\n"],"file":"fill.js"}
package/lib/utils/geo.js CHANGED
@@ -6,6 +6,7 @@ Object.defineProperty(exports, "__esModule", {
6
6
  value: true
7
7
  });
8
8
  exports.calculateCentroid = calculateCentroid;
9
+ exports.calculatePointsCenterAndRadius = calculatePointsCenterAndRadius;
9
10
 
10
11
  var _isNumber2 = _interopRequireDefault(require("lodash/isNumber"));
11
12
 
@@ -31,4 +32,34 @@ function calculateCentroid(coord) {
31
32
  throw new Error('当前数据不支持标注');
32
33
  }
33
34
  }
35
+
36
+ function calculatePointsCenterAndRadius(points) {
37
+ var maxX = points[0];
38
+ var maxY = points[1];
39
+ var minX = points[0];
40
+ var minY = points[1];
41
+ var xCount = 0;
42
+ var yCount = 0;
43
+ var pCount = 0;
44
+
45
+ for (var i = 0; i < points.length; i += 2) {
46
+ var x = points[i];
47
+ var y = points[i + 1];
48
+
49
+ if (x && y) {
50
+ maxX = Math.max(x, maxX);
51
+ maxY = Math.max(y, maxY);
52
+ minX = Math.min(x, minX);
53
+ minY = Math.min(y, minY);
54
+ xCount += x;
55
+ yCount += y;
56
+ pCount++;
57
+ }
58
+ }
59
+
60
+ return {
61
+ center: [xCount / pCount, yCount / pCount],
62
+ radius: Math.sqrt(Math.pow(maxX - minX, 2) + Math.pow(maxY - minY, 2)) / 2
63
+ };
64
+ }
34
65
  //# sourceMappingURL=geo.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/utils/geo.ts"],"names":["calculateCentroid","coord","Error","coords","xSum","ySum","len","forEach","coor","pos"],"mappings":";;;;;;;;;;;AAEO,SAASA,iBAAT,CACLC,KADK,EAEK;AAEV,MAAI,wBAASA,KAAK,CAAC,CAAD,CAAd,CAAJ,EAAwB;AACtB,WAAOA,KAAP;AACD,GAFD,MAEO,IAAI,wBAASA,KAAK,CAAC,CAAD,CAAL,CAAS,CAAT,CAAT,CAAJ,EAA2B;AAChC,UAAM,IAAIC,KAAJ,CAAU,WAAV,CAAN;AACD,GAFM,MAEA,IAAI,wBAASD,KAAK,CAAC,CAAD,CAAL,CAAS,CAAT,EAAY,CAAZ,CAAT,CAAJ,EAA8B;AACnC,QAAME,MAAM,GAAGF,KAAf;AACA,QAAIG,IAAI,GAAG,CAAX;AACA,QAAIC,IAAI,GAAG,CAAX;AACA,QAAIC,GAAG,GAAG,CAAV;AACAH,IAAAA,MAAM,CAACI,OAAP,CAAe,UAACC,IAAD,EAAsB;AACnCA,MAAAA,IAAI,CAACD,OAAL,CAAa,UAACE,GAAD,EAAS;AACpBL,QAAAA,IAAI,IAAIK,GAAG,CAAC,CAAD,CAAX;AACAJ,QAAAA,IAAI,IAAII,GAAG,CAAC,CAAD,CAAX;AACAH,QAAAA,GAAG;AACJ,OAJD;AAKD,KAND;AAOA,WAAO,CAACF,IAAI,GAAGE,GAAR,EAAaD,IAAI,GAAGC,GAApB,EAAyB,CAAzB,CAAP;AACD,GAbM,MAaA;AACL,UAAM,IAAIJ,KAAJ,CAAU,WAAV,CAAN;AACD;AACF","sourcesContent":["type Position = number[];\nimport { isNumber } from 'lodash';\nexport function calculateCentroid(\n coord: Position | Position[] | Position[][],\n): Position {\n // let pos = coord as Position;\n if (isNumber(coord[0])) {\n return coord as Position;\n } else if (isNumber(coord[0][0])) {\n throw new Error('当前数据不支持标注');\n } else if (isNumber(coord[0][0][0])) {\n const coords = coord as Position[][];\n let xSum = 0;\n let ySum = 0;\n let len = 0;\n coords.forEach((coor: Position[]) => {\n coor.forEach((pos) => {\n xSum += pos[0];\n ySum += pos[1];\n len++;\n });\n });\n return [xSum / len, ySum / len, 0];\n } else {\n throw new Error('当前数据不支持标注');\n }\n}\n"],"file":"geo.js"}
1
+ {"version":3,"sources":["../../src/utils/geo.ts"],"names":["calculateCentroid","coord","Error","coords","xSum","ySum","len","forEach","coor","pos","calculatePointsCenterAndRadius","points","maxX","maxY","minX","minY","xCount","yCount","pCount","i","length","x","y","Math","max","min","center","radius","sqrt","pow"],"mappings":";;;;;;;;;;;;AAEO,SAASA,iBAAT,CACLC,KADK,EAEK;AAEV,MAAI,wBAASA,KAAK,CAAC,CAAD,CAAd,CAAJ,EAAwB;AACtB,WAAOA,KAAP;AACD,GAFD,MAEO,IAAI,wBAASA,KAAK,CAAC,CAAD,CAAL,CAAS,CAAT,CAAT,CAAJ,EAA2B;AAChC,UAAM,IAAIC,KAAJ,CAAU,WAAV,CAAN;AACD,GAFM,MAEA,IAAI,wBAASD,KAAK,CAAC,CAAD,CAAL,CAAS,CAAT,EAAY,CAAZ,CAAT,CAAJ,EAA8B;AACnC,QAAME,MAAM,GAAGF,KAAf;AACA,QAAIG,IAAI,GAAG,CAAX;AACA,QAAIC,IAAI,GAAG,CAAX;AACA,QAAIC,GAAG,GAAG,CAAV;AACAH,IAAAA,MAAM,CAACI,OAAP,CAAe,UAACC,IAAD,EAAsB;AACnCA,MAAAA,IAAI,CAACD,OAAL,CAAa,UAACE,GAAD,EAAS;AACpBL,QAAAA,IAAI,IAAIK,GAAG,CAAC,CAAD,CAAX;AACAJ,QAAAA,IAAI,IAAII,GAAG,CAAC,CAAD,CAAX;AACAH,QAAAA,GAAG;AACJ,OAJD;AAKD,KAND;AAOA,WAAO,CAACF,IAAI,GAAGE,GAAR,EAAaD,IAAI,GAAGC,GAApB,EAAyB,CAAzB,CAAP;AACD,GAbM,MAaA;AACL,UAAM,IAAIJ,KAAJ,CAAU,WAAV,CAAN;AACD;AACF;;AAOM,SAASQ,8BAAT,CAAwCC,MAAxC,EAA0D;AAC/D,MAAIC,IAAI,GAAGD,MAAM,CAAC,CAAD,CAAjB;AACA,MAAIE,IAAI,GAAGF,MAAM,CAAC,CAAD,CAAjB;AACA,MAAIG,IAAI,GAAGH,MAAM,CAAC,CAAD,CAAjB;AACA,MAAII,IAAI,GAAGJ,MAAM,CAAC,CAAD,CAAjB;AACA,MAAIK,MAAM,GAAG,CAAb;AACA,MAAIC,MAAM,GAAG,CAAb;AACA,MAAIC,MAAM,GAAG,CAAb;;AAEA,OAAK,IAAIC,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGR,MAAM,CAACS,MAA3B,EAAmCD,CAAC,IAAI,CAAxC,EAA2C;AACzC,QAAME,CAAC,GAAGV,MAAM,CAACQ,CAAD,CAAhB;AACA,QAAMG,CAAC,GAAGX,MAAM,CAACQ,CAAC,GAAG,CAAL,CAAhB;;AACA,QAAIE,CAAC,IAAIC,CAAT,EAAY;AACVV,MAAAA,IAAI,GAAGW,IAAI,CAACC,GAAL,CAASH,CAAT,EAAYT,IAAZ,CAAP;AACAC,MAAAA,IAAI,GAAGU,IAAI,CAACC,GAAL,CAASF,CAAT,EAAYT,IAAZ,CAAP;AACAC,MAAAA,IAAI,GAAGS,IAAI,CAACE,GAAL,CAASJ,CAAT,EAAYP,IAAZ,CAAP;AACAC,MAAAA,IAAI,GAAGQ,IAAI,CAACE,GAAL,CAASH,CAAT,EAAYP,IAAZ,CAAP;AACAC,MAAAA,MAAM,IAAIK,CAAV;AACAJ,MAAAA,MAAM,IAAIK,CAAV;AACAJ,MAAAA,MAAM;AACP;AACF;;AACD,SAAO;AACLQ,IAAAA,MAAM,EAAE,CAACV,MAAM,GAAGE,MAAV,EAAkBD,MAAM,GAAGC,MAA3B,CADH;AAELS,IAAAA,MAAM,EAAEJ,IAAI,CAACK,IAAL,CAAUL,IAAI,CAACM,GAAL,CAASjB,IAAI,GAAGE,IAAhB,EAAsB,CAAtB,IAA2BS,IAAI,CAACM,GAAL,CAAShB,IAAI,GAAGE,IAAhB,EAAsB,CAAtB,CAArC,IAAiE;AAFpE,GAAP;AAID","sourcesContent":["type Position = number[];\nimport { isNumber } from 'lodash';\nexport function calculateCentroid(\n coord: Position | Position[] | Position[][],\n): Position {\n // let pos = coord as Position;\n if (isNumber(coord[0])) {\n return coord as Position;\n } else if (isNumber(coord[0][0])) {\n throw new Error('当前数据不支持标注');\n } else if (isNumber(coord[0][0][0])) {\n const coords = coord as Position[][];\n let xSum = 0;\n let ySum = 0;\n let len = 0;\n coords.forEach((coor: Position[]) => {\n coor.forEach((pos) => {\n xSum += pos[0];\n ySum += pos[1];\n len++;\n });\n });\n return [xSum / len, ySum / len, 0];\n } else {\n throw new Error('当前数据不支持标注');\n }\n}\n\n/**\n * 计算\n * @param points\n * @returns\n */\nexport function calculatePointsCenterAndRadius(points: number[]) {\n let maxX = points[0];\n let maxY = points[1];\n let minX = points[0];\n let minY = points[1];\n let xCount = 0;\n let yCount = 0;\n let pCount = 0;\n\n for (let i = 0; i < points.length; i += 2) {\n const x = points[i];\n const y = points[i + 1];\n if (x && y) {\n maxX = Math.max(x, maxX);\n maxY = Math.max(y, maxY);\n minX = Math.min(x, minX);\n minY = Math.min(y, minY);\n xCount += x;\n yCount += y;\n pCount++;\n }\n }\n return {\n center: [xCount / pCount, yCount / pCount],\n radius: Math.sqrt(Math.pow(maxX - minX, 2) + Math.pow(maxY - minY, 2)) / 2,\n };\n}\n"],"file":"geo.js"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@antv/l7-layers",
3
- "version": "2.6.3",
3
+ "version": "2.6.4",
4
4
  "description": "L7's collection of built-in layers",
5
5
  "main": "lib/index.js",
6
6
  "module": "es/index.js",
@@ -24,9 +24,9 @@
24
24
  "license": "ISC",
25
25
  "dependencies": {
26
26
  "@antv/geo-coord": "^1.0.8",
27
- "@antv/l7-core": "^2.6.3",
28
- "@antv/l7-source": "^2.6.3",
29
- "@antv/l7-utils": "^2.6.3",
27
+ "@antv/l7-core": "^2.6.4",
28
+ "@antv/l7-source": "^2.6.4",
29
+ "@antv/l7-utils": "^2.6.4",
30
30
  "@babel/runtime": "^7.7.7",
31
31
  "@mapbox/martini": "^0.2.0",
32
32
  "@turf/meta": "^6.0.2",
@@ -52,7 +52,7 @@
52
52
  "@types/gl-matrix": "^2.4.5",
53
53
  "@types/lodash": "^4.14.138"
54
54
  },
55
- "gitHead": "18298e2a9d7534755f4187f19514486bf2509c3d",
55
+ "gitHead": "bf819c9742bed01b336dcb80fca17ca3d1a1a68a",
56
56
  "publishConfig": {
57
57
  "access": "public"
58
58
  }