@antv/l7-layers 2.6.27 → 2.6.31
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/citybuliding/models/build.js +3 -2
- package/es/citybuliding/models/build.js.map +1 -1
- package/es/core/BaseLayer.d.ts +1 -0
- package/es/core/BaseLayer.js +6 -2
- package/es/core/BaseLayer.js.map +1 -1
- package/es/core/interface.d.ts +4 -0
- package/es/core/interface.js.map +1 -1
- package/es/line/index.d.ts +1 -1
- package/es/line/index.js +1 -0
- package/es/line/index.js.map +1 -1
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +2 -0
- package/es/line/models/index.js.map +1 -1
- package/es/line/models/line.js +9 -3
- package/es/line/models/line.js.map +1 -1
- package/es/line/models/wall.d.ts +12 -0
- package/es/line/models/wall.js +311 -0
- package/es/line/models/wall.js.map +1 -0
- package/es/plugins/DataMappingPlugin.js +8 -2
- package/es/plugins/DataMappingPlugin.js.map +1 -1
- package/lib/citybuliding/models/build.js +3 -2
- package/lib/citybuliding/models/build.js.map +1 -1
- package/lib/core/BaseLayer.js +5 -2
- package/lib/core/BaseLayer.js.map +1 -1
- package/lib/core/interface.js.map +1 -1
- package/lib/line/index.js +1 -0
- package/lib/line/index.js.map +1 -1
- package/lib/line/models/index.js +3 -0
- package/lib/line/models/index.js.map +1 -1
- package/lib/line/models/line.js +9 -3
- package/lib/line/models/line.js.map +1 -1
- package/lib/line/models/wall.js +327 -0
- package/lib/line/models/wall.js.map +1 -0
- package/lib/plugins/DataMappingPlugin.js +7 -1
- package/lib/plugins/DataMappingPlugin.js.map +1 -1
- package/package.json +5 -5
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(dashArray.length === 2) {\n dashArray.push(0, 0);\n }\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity === undefined ? 1 : opacity,\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n u_line_type: lineStyleObj[lineType],\n u_dash_array: dashArray,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n return this.buildModels();\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public buildModels(): IModel[] {\n return [\n this.layer.buildLayerModel({\n moduleName: 'line',\n vertexShader: line_vert,\n fragmentShader: line_frag,\n triangulation: LineTriangulation,\n primitive: gl.TRIANGLES,\n blend: this.getBlend(),\n depth: { enable: false },\n }),\n ];\n }\n protected registerBuiltinAttributes() {\n // const lineType = this\n // point layer size;\n const {\n lineType = 'solid',\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n // if (lineType === 'dash') {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3]];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n // }\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n // @ts-ignore\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private loadImage(url: IImage) {\n return new Promise((resolve, reject) => {\n if (url instanceof HTMLImageElement) {\n resolve(url);\n return;\n }\n const image = new Image();\n image.crossOrigin = 'anonymous';\n image.onload = () => {\n resolve(image);\n };\n image.onerror = () => {\n reject(new Error('Could not load image at ' + url));\n };\n image.src = url instanceof File ? URL.createObjectURL(url) : url;\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"line.js"}
|
|
1
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this.styleAttributeService.registerStyleAttribute({\n name: 'distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3]];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n // }\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n // @ts-ignore\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private loadImage(url: IImage) {\n return new Promise((resolve, reject) => {\n if (url instanceof HTMLImageElement) {\n resolve(url);\n return;\n }\n const image = new Image();\n image.crossOrigin = 'anonymous';\n image.onload = () => {\n resolve(image);\n };\n image.onerror = () => {\n reject(new Error('Could not load image at ' + url));\n };\n image.src = url instanceof File ? URL.createObjectURL(url) : url;\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"line.js"}
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import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
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import BaseModel from '../../core/BaseModel';
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export default class LineWallModel extends BaseModel {
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protected texture: ITexture2D;
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getUninforms(): IModelUniform;
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getAnimateUniforms(): IModelUniform;
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initModels(): IModel[];
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clearModels(): void;
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buildModels(): IModel[];
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protected registerBuiltinAttributes(): void;
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private updateTexture;
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}
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import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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import { AttributeType, gl } from '@antv/l7-core';
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import { rgb2arr } from '@antv/l7-utils';
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import BaseModel from '../../core/BaseModel';
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import { LineTriangulation } from '../../core/triangulation';
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var line_frag = "#define LineTypeSolid 0.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\nuniform float u_iconStepCount;\n\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\n// dash\nuniform float u_dash_offset : 0.0;\nuniform float u_dash_ratio : 0.1;\n\nvarying vec2 v_iconMapUV;\nvarying float v_blur;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float v = styleMappingMat[3].a;\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, v);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 start\n float flag = 0.0;\n if(u > 1.0/u_iconStepCount) {\n flag = 1.0;\n }\n u = fract(u*u_iconStepCount);\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 end\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n // Tip: \u5224\u65AD\u7EB9\u7406\u95F4\u9694\n if(flag > 0.0) {\n pattern = vec4(0.0);\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n }\n \n\n // blur - AA\n if(v < v_blur) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/v_blur);\n } else if(v > 1.0 - v_blur) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n\n \n \n \n}\n";
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var line_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\nuniform float u_heightfixed;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying float v_blur;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"light\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n d_texPixelLen = project_pixel(u_icon_step);\n } else {\n d_texPixelLen = u_icon_step;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n if(u_aimate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n\n float miter = (a_Miter + 1.0)/2.0;\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = miter; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C 0 - 1\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float originSize = a_Size.x; // \u56FA\u5B9A\u9AD8\u5EA6\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n originSize = project_pixel(a_Size.x);\n }\n\n float wallHeight = originSize * miter;\n float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));\n\n v_blur = min(project_pixel(2.0) / originSize, 0.05);\n\n // v_lightWeight = lightWeight;\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n // v_color = a_Color;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
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var LineWallModel = function (_BaseModel) {
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_inherits(LineWallModel, _BaseModel);
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var _super = _createSuper(LineWallModel);
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function LineWallModel() {
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var _this;
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_classCallCheck(this, LineWallModel);
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}
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_this = _super.call.apply(_super, [this].concat(args));
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_defineProperty(_assertThisInitialized(_this), "texture", void 0);
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_defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
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var createTexture2D = _this.rendererService.createTexture2D;
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if (_this.texture) {
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_this.texture.update({
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data: _this.iconService.getCanvas()
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});
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_this.layer.render();
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return;
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}
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_this.texture = createTexture2D({
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data: _this.iconService.getCanvas(),
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mag: gl.NEAREST,
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min: gl.NEAREST,
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premultiplyAlpha: false,
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width: 1024,
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height: _this.iconService.canvasHeight || 128
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});
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});
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return _this;
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}
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_createClass(LineWallModel, [{
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key: "getUninforms",
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value: function getUninforms() {
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var _ref = this.layer.getLayerConfig(),
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opacity = _ref.opacity,
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sourceColor = _ref.sourceColor,
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targetColor = _ref.targetColor,
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_ref$textureBlend = _ref.textureBlend,
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textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
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_ref$heightfixed = _ref.heightfixed,
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heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
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_ref$lineTexture = _ref.lineTexture,
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lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
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_ref$iconStep = _ref.iconStep,
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iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
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_ref$iconStepCount = _ref.iconStepCount,
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iconStepCount = _ref$iconStepCount === void 0 ? 1 : _ref$iconStepCount;
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if (this.rendererService.getDirty()) {
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this.texture.bind();
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}
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var useLinearColor = 0;
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var sourceColorArr = [0, 0, 0, 0];
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var targetColorArr = [0, 0, 0, 0];
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if (sourceColor && targetColor) {
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sourceColorArr = rgb2arr(sourceColor);
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targetColorArr = rgb2arr(targetColor);
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useLinearColor = 1;
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}
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if (this.dataTextureTest && this.dataTextureNeedUpdate({
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opacity: opacity
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})) {
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this.judgeStyleAttributes({
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opacity: opacity
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});
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var encodeData = this.layer.getEncodedData();
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var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
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data = _this$calDataFrame.data,
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width = _this$calDataFrame.width,
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height = _this$calDataFrame.height;
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109
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+
|
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110
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+
this.rowCount = height;
|
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111
|
+
this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
|
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112
|
+
flipY: true,
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113
|
+
data: data,
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114
|
+
format: gl.LUMINANCE,
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115
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+
type: gl.FLOAT,
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116
|
+
width: width,
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117
|
+
height: height
|
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118
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+
}) : this.createTexture2D({
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119
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+
flipY: true,
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120
|
+
data: [1],
|
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121
|
+
format: gl.LUMINANCE,
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122
|
+
type: gl.FLOAT,
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123
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+
width: 1,
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124
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+
height: 1
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125
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+
});
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126
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+
}
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127
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+
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128
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+
return {
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129
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+
u_heightfixed: Number(heightfixed),
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130
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+
u_dataTexture: this.dataTexture,
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131
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+
u_cellTypeLayout: this.getCellTypeLayout(),
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132
|
+
u_opacity: _isNumber(opacity) ? opacity : 1.0,
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133
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+
u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
|
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134
|
+
u_texture: this.texture,
|
|
135
|
+
u_line_texture: lineTexture ? 1.0 : 0.0,
|
|
136
|
+
u_iconStepCount: iconStepCount,
|
|
137
|
+
u_icon_step: iconStep,
|
|
138
|
+
u_textSize: [1024, this.iconService.canvasHeight || 128],
|
|
139
|
+
u_linearColor: useLinearColor,
|
|
140
|
+
u_sourceColor: sourceColorArr,
|
|
141
|
+
u_targetColor: targetColorArr
|
|
142
|
+
};
|
|
143
|
+
}
|
|
144
|
+
}, {
|
|
145
|
+
key: "getAnimateUniforms",
|
|
146
|
+
value: function getAnimateUniforms() {
|
|
147
|
+
var _ref2 = this.layer.getLayerConfig(),
|
|
148
|
+
animateOption = _ref2.animateOption;
|
|
149
|
+
|
|
150
|
+
return {
|
|
151
|
+
u_aimate: this.animateOption2Array(animateOption),
|
|
152
|
+
u_time: this.layer.getLayerAnimateTime()
|
|
153
|
+
};
|
|
154
|
+
}
|
|
155
|
+
}, {
|
|
156
|
+
key: "initModels",
|
|
157
|
+
value: function initModels() {
|
|
158
|
+
this.updateTexture();
|
|
159
|
+
this.iconService.on('imageUpdate', this.updateTexture);
|
|
160
|
+
return this.buildModels();
|
|
161
|
+
}
|
|
162
|
+
}, {
|
|
163
|
+
key: "clearModels",
|
|
164
|
+
value: function clearModels() {
|
|
165
|
+
var _this$texture, _this$dataTexture;
|
|
166
|
+
|
|
167
|
+
(_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
|
|
168
|
+
(_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
|
|
169
|
+
this.iconService.off('imageUpdate', this.updateTexture);
|
|
170
|
+
}
|
|
171
|
+
}, {
|
|
172
|
+
key: "buildModels",
|
|
173
|
+
value: function buildModels() {
|
|
174
|
+
return [this.layer.buildLayerModel({
|
|
175
|
+
moduleName: 'linewall',
|
|
176
|
+
vertexShader: line_vert,
|
|
177
|
+
fragmentShader: line_frag,
|
|
178
|
+
triangulation: LineTriangulation,
|
|
179
|
+
primitive: gl.TRIANGLES,
|
|
180
|
+
blend: this.getBlend(),
|
|
181
|
+
depth: {
|
|
182
|
+
enable: false
|
|
183
|
+
}
|
|
184
|
+
})];
|
|
185
|
+
}
|
|
186
|
+
}, {
|
|
187
|
+
key: "registerBuiltinAttributes",
|
|
188
|
+
value: function registerBuiltinAttributes() {
|
|
189
|
+
var _this2 = this;
|
|
190
|
+
|
|
191
|
+
var _ref3 = this.layer.getLayerConfig(),
|
|
192
|
+
_ref3$lineType = _ref3.lineType,
|
|
193
|
+
lineType = _ref3$lineType === void 0 ? 'solid' : _ref3$lineType;
|
|
194
|
+
|
|
195
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
196
|
+
name: 'distance',
|
|
197
|
+
type: AttributeType.Attribute,
|
|
198
|
+
descriptor: {
|
|
199
|
+
name: 'a_Distance',
|
|
200
|
+
buffer: {
|
|
201
|
+
usage: gl.STATIC_DRAW,
|
|
202
|
+
data: [],
|
|
203
|
+
type: gl.FLOAT
|
|
204
|
+
},
|
|
205
|
+
size: 1,
|
|
206
|
+
update: function update(feature, featureIdx, vertex, attributeIdx) {
|
|
207
|
+
return [vertex[3]];
|
|
208
|
+
}
|
|
209
|
+
}
|
|
210
|
+
});
|
|
211
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
212
|
+
name: 'total_distance',
|
|
213
|
+
type: AttributeType.Attribute,
|
|
214
|
+
descriptor: {
|
|
215
|
+
name: 'a_Total_Distance',
|
|
216
|
+
buffer: {
|
|
217
|
+
usage: gl.STATIC_DRAW,
|
|
218
|
+
data: [],
|
|
219
|
+
type: gl.FLOAT
|
|
220
|
+
},
|
|
221
|
+
size: 1,
|
|
222
|
+
update: function update(feature, featureIdx, vertex, attributeIdx) {
|
|
223
|
+
return [vertex[5]];
|
|
224
|
+
}
|
|
225
|
+
}
|
|
226
|
+
});
|
|
227
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
228
|
+
name: 'size',
|
|
229
|
+
type: AttributeType.Attribute,
|
|
230
|
+
descriptor: {
|
|
231
|
+
name: 'a_Size',
|
|
232
|
+
buffer: {
|
|
233
|
+
usage: gl.DYNAMIC_DRAW,
|
|
234
|
+
data: [],
|
|
235
|
+
type: gl.FLOAT
|
|
236
|
+
},
|
|
237
|
+
size: 2,
|
|
238
|
+
update: function update(feature, featureIdx, vertex, attributeIdx) {
|
|
239
|
+
var _feature$size = feature.size,
|
|
240
|
+
size = _feature$size === void 0 ? 1 : _feature$size;
|
|
241
|
+
return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
|
|
242
|
+
}
|
|
243
|
+
}
|
|
244
|
+
});
|
|
245
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
246
|
+
name: 'normal',
|
|
247
|
+
type: AttributeType.Attribute,
|
|
248
|
+
descriptor: {
|
|
249
|
+
name: 'a_Normal',
|
|
250
|
+
buffer: {
|
|
251
|
+
usage: gl.STATIC_DRAW,
|
|
252
|
+
data: [],
|
|
253
|
+
type: gl.FLOAT
|
|
254
|
+
},
|
|
255
|
+
size: 3,
|
|
256
|
+
update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
|
|
257
|
+
return normal;
|
|
258
|
+
}
|
|
259
|
+
}
|
|
260
|
+
});
|
|
261
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
262
|
+
name: 'miter',
|
|
263
|
+
type: AttributeType.Attribute,
|
|
264
|
+
descriptor: {
|
|
265
|
+
name: 'a_Miter',
|
|
266
|
+
buffer: {
|
|
267
|
+
usage: gl.STATIC_DRAW,
|
|
268
|
+
data: [],
|
|
269
|
+
type: gl.FLOAT
|
|
270
|
+
},
|
|
271
|
+
size: 1,
|
|
272
|
+
update: function update(feature, featureIdx, vertex, attributeIdx) {
|
|
273
|
+
return [vertex[4]];
|
|
274
|
+
}
|
|
275
|
+
}
|
|
276
|
+
});
|
|
277
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
278
|
+
name: 'uv',
|
|
279
|
+
type: AttributeType.Attribute,
|
|
280
|
+
descriptor: {
|
|
281
|
+
name: 'a_iconMapUV',
|
|
282
|
+
buffer: {
|
|
283
|
+
usage: gl.DYNAMIC_DRAW,
|
|
284
|
+
data: [],
|
|
285
|
+
type: gl.FLOAT
|
|
286
|
+
},
|
|
287
|
+
size: 2,
|
|
288
|
+
update: function update(feature, featureIdx, vertex, attributeIdx) {
|
|
289
|
+
var iconMap = _this2.iconService.getIconMap();
|
|
290
|
+
|
|
291
|
+
var texture = feature.texture;
|
|
292
|
+
|
|
293
|
+
var _ref4 = iconMap[texture] || {
|
|
294
|
+
x: 0,
|
|
295
|
+
y: 0
|
|
296
|
+
},
|
|
297
|
+
x = _ref4.x,
|
|
298
|
+
y = _ref4.y;
|
|
299
|
+
|
|
300
|
+
return [x, y];
|
|
301
|
+
}
|
|
302
|
+
}
|
|
303
|
+
});
|
|
304
|
+
}
|
|
305
|
+
}]);
|
|
306
|
+
|
|
307
|
+
return LineWallModel;
|
|
308
|
+
}(BaseModel);
|
|
309
|
+
|
|
310
|
+
export { LineWallModel as default };
|
|
311
|
+
//# sourceMappingURL=wall.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{\n AttributeType,\n gl,\n IAnimateOption,\n IEncodeFeature,\n IImage,\n ILayerConfig,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\n\nimport { rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel from '../../core/BaseModel';\nimport { ILineLayerStyleOptions, lineStyleType } from '../../core/interface';\nimport { LineTriangulation } from '../../core/triangulation';\nimport line_frag from '../shaders/wall_frag.glsl';\nimport line_vert from '../shaders/wall_vert.glsl';\n\nexport default class LineWallModel extends BaseModel {\n protected texture: ITexture2D;\n public getUninforms(): IModelUniform {\n const {\n opacity,\n sourceColor,\n targetColor,\n textureBlend = 'normal',\n heightfixed = false,\n lineTexture = false,\n iconStep = 100,\n iconStepCount = 1,\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n // 转化渐变色\n let useLinearColor = 0; // 默认不生效\n let sourceColorArr = [0, 0, 0, 0];\n let targetColorArr = [0, 0, 0, 0];\n if (sourceColor && targetColor) {\n sourceColorArr = rgb2arr(sourceColor);\n targetColorArr = rgb2arr(targetColor);\n useLinearColor = 1;\n }\n\n if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {\n this.judgeStyleAttributes({ opacity });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_heightfixed: Number(heightfixed),\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity === undefined ? 1 : opacity,\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_iconStepCount: iconStepCount,\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n return this.buildModels();\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public buildModels(): IModel[] {\n return [\n this.layer.buildLayerModel({\n moduleName: 'linewall',\n vertexShader: line_vert,\n fragmentShader: line_frag,\n triangulation: LineTriangulation,\n primitive: gl.TRIANGLES,\n blend: this.getBlend(),\n depth: { enable: false },\n }),\n ];\n }\n protected registerBuiltinAttributes() {\n // const lineType = this\n // point layer size;\n const {\n lineType = 'solid',\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n // if (lineType === 'dash') {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3]];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n // }\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n // @ts-ignore\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"wall.js"}
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function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
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import { TYPES } from '@antv/l7-core';
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import { rgb2arr } from '@antv/l7-utils';
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import { isColor, rgb2arr } from '@antv/l7-utils';
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var DataMappingPlugin = (_dec = injectable(), _dec2 = inject(TYPES.IGlobalConfigService), _dec3 = inject(TYPES.IMapService), _dec4 = inject(TYPES.IFontService), _dec(_class = (_class2 = function () {
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var mappingResult = attribute.mapping ? attribute.mapping(params) : [];
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if (attribute.name === 'color' && !isColor(mappingResult[0])) {
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return [minimumColor];
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{"version":3,"sources":["../../src/plugins/DataMappingPlugin.ts"],"names":["TYPES","rgb2arr","inject","injectable","DataMappingPlugin","IGlobalConfigService","IMapService","IFontService","layer","styleAttributeService","hooks","init","tap","generateMaping","beforeRenderData","dataState","dataMappingNeedUpdate","beforeRender","layerModelNeedUpdate","bottomColor","getBottomColor","attributes","getLayerStyleAttributes","filter","getLayerStyleAttribute","dataArray","getSource","data","attributesToRemapping","attribute","needRemapping","filterData","scale","record","applyAttributeMapping","length","setEncodedData","mapping","undefined","getEncodedData","emit","predata","minimumColor","mappedData","map","i","preRecord","encodeRecord","id","_id","coordinates","forEach","values","name","c","Array","isArray","shape","fontService","getIconFontKey","mapService","version","d","originCoordinates","lngLatToCoord","lngLatToCoords","scalers","params","field","hasOwnProperty","type","push"],"mappings":";;;;;;;;;;;;;;AAAA,SAWEA,KAXF,QAYO,eAZP;AAaA,SAASC,OAAT,QAAuC,gBAAvC;AACA,SAASC,MAAT,EAAiBC,UAAjB,QAAmC,WAAnC;AAEA,OAAO,kBAAP;IAGqBC,iB,WADpBD,UAAU,E,UAERD,MAAM,CAACF,KAAK,CAACK,oBAAP,C,UAGNH,MAAM,CAACF,KAAK,CAACM,WAAP,C,UAGNJ,MAAM,CAACF,KAAK,CAACO,YAAP,C;;;;;;;;;;;;;WAGP,eACEC,KADF,QAKE;AAAA;;AAAA,UAFEC,qBAEF,QAFEA,qBAEF;AACAD,MAAAA,KAAK,CAACE,KAAN,CAAYC,IAAZ,CAAiBC,GAAjB,CAAqB,mBAArB,EAA0C,YAAM;AAE9C,QAAA,KAAI,CAACC,cAAL,CAAoBL,KAApB,EAA2B;AAAEC,UAAAA,qBAAqB,EAArBA;AAAF,SAA3B;AACD,OAHD;AAKAD,MAAAA,KAAK,CAACE,KAAN,CAAYI,gBAAZ,CAA6BF,GAA7B,CAAiC,mBAAjC,EAAsD,YAAM;AAC1DJ,QAAAA,KAAK,CAACO,SAAN,CAAgBC,qBAAhB,GAAwC,KAAxC;;AACA,QAAA,KAAI,CAACH,cAAL,CAAoBL,KAApB,EAA2B;AAAEC,UAAAA,qBAAqB,EAArBA;AAAF,SAA3B;;AACA,eAAO,IAAP;AACD,OAJD;AAOAD,MAAAA,KAAK,CAACE,KAAN,CAAYO,YAAZ,CAAyBL,GAAzB,CAA6B,mBAA7B,EAAkD,YAAM;AACtD,YAAIJ,KAAK,CAACU,oBAAV,EAAgC;AAC9B;AACD;;AACD,YAAMC,WAAW,GAAGX,KAAK,CAACY,cAAN,EAApB;AACA,YAAMC,UAAU,GAAGZ,qBAAqB,CAACa,uBAAtB,MAAmD,EAAtE;AACA,YAAMC,MAAM,GAAGd,qBAAqB,CAACe,sBAAtB,CAA6C,QAA7C,CAAf;AACA,YAAQC,SAAR,GAAsBjB,KAAK,CAACkB,SAAN,GAAkBC,IAAxC,CAAQF,SAAR;AACA,YAAMG,qBAAqB,GAAGP,UAAU,CAACE,MAAX,CAC5B,UAACM,SAAD;AAAA,iBAAeA,SAAS,CAACC,aAAzB;AAAA,SAD4B,CAA9B;AAGA,YAAIC,UAAU,GAAGN,SAAjB;;AAEA,YAAIF,MAAM,SAAN,IAAAA,MAAM,WAAN,IAAAA,MAAM,CAAEO,aAAR,IAAyBP,MAAzB,aAAyBA,MAAzB,eAAyBA,MAAM,CAAES,KAArC,EAA4C;AAC1CD,UAAAA,UAAU,GAAGN,SAAS,CAACF,MAAV,CAAiB,UAACU,MAAD,EAA4B;AACxD,mBAAO,KAAI,CAACC,qBAAL,CAA2BX,MAA3B,EAAmCU,MAAnC,EAA2Cd,WAA3C,EAAwD,CAAxD,CAAP;AACD,WAFY,CAAb;AAGD;;AACD,YAAIS,qBAAqB,CAACO,MAA1B,EAAkC;AAEhC,cAAIZ,MAAJ,aAAIA,MAAJ,eAAIA,MAAM,CAAEO,aAAZ,EAA2B;AACzBtB,YAAAA,KAAK,CAAC4B,cAAN,CACE,KAAI,CAACC,OAAL,CAAahB,UAAb,EAAyBU,UAAzB,EAAqCO,SAArC,EAAgDnB,WAAhD,CADF;AAGAI,YAAAA,MAAM,CAACO,aAAP,GAAuB,KAAvB;AACD,WALD,MAKO;AACLtB,YAAAA,KAAK,CAAC4B,cAAN,CACE,KAAI,CAACC,OAAL,CACET,qBADF,EAEEG,UAFF,EAGEvB,KAAK,CAAC+B,cAAN,EAHF,EAIEpB,WAJF,CADF;AAQD;;AAEDX,UAAAA,KAAK,CAACgC,IAAN,CAAW,WAAX,EAAwB,IAAxB;AACD;AACF,OAtCD;AAuCD;;;WACD,wBACEhC,KADF,SAKE;AAAA;;AAAA,UAFEC,qBAEF,SAFEA,qBAEF;AACA,UAAMU,WAAW,GAAGX,KAAK,CAACY,cAAN,EAApB;AACA,UAAMC,UAAU,GAAGZ,qBAAqB,CAACa,uBAAtB,MAAmD,EAAtE;AACA,UAAMC,MAAM,GAAGd,qBAAqB,CAACe,sBAAtB,CAA6C,QAA7C,CAAf;AACA,UAAQC,SAAR,GAAsBjB,KAAK,CAACkB,SAAN,GAAkBC,IAAxC,CAAQF,SAAR;AACA,UAAIM,UAAU,GAAGN,SAAjB;;AAEA,UAAIF,MAAJ,aAAIA,MAAJ,eAAIA,MAAM,CAAES,KAAZ,EAAmB;AACjBD,QAAAA,UAAU,GAAGN,SAAS,CAACF,MAAV,CAAiB,UAACU,MAAD,EAA4B;AACxD,iBAAO,MAAI,CAACC,qBAAL,CAA2BX,MAA3B,EAAmCU,MAAnC,EAA2Cd,WAA3C,EAAwD,CAAxD,CAAP;AACD,SAFY,CAAb;AAGD;;AACDX,MAAAA,KAAK,CAAC4B,cAAN,CACE,KAAKC,OAAL,CAAahB,UAAb,EAAyBU,UAAzB,EAAqCO,SAArC,EAAgDnB,WAAhD,CADF;AAGD;;;WAED,iBACEE,UADF,EAEEM,IAFF,EAGEc,OAHF,EAIEC,YAJF,EAKoB;AAAA;;AAElB,UAAMC,UAAU,GAAGhB,IAAI,CAACiB,GAAL,CAAS,UAACX,MAAD,EAAyBY,CAAzB,EAA+B;AACzD,YAAMC,SAAS,GAAGL,OAAO,GAAGA,OAAO,CAACI,CAAD,CAAV,GAAgB,EAAzC;;AACA,YAAME,YAA4B;AAChCC,UAAAA,EAAE,EAAEf,MAAM,CAACgB,GADqB;AAEhCC,UAAAA,WAAW,EAAEjB,MAAM,CAACiB;AAFY,WAG7BJ,SAH6B,CAAlC;;AAMAzB,QAAAA,UAAU,CACPE,MADH,CACU,UAACM,SAAD;AAAA,iBAAeA,SAAS,CAACG,KAAV,KAAoBM,SAAnC;AAAA,SADV,EAEGa,OAFH,CAEW,UAACtB,SAAD,EAAgC;AAGvC,cAAIuB,MAAM,GAAG,MAAI,CAAClB,qBAAL,CACXL,SADW,EAEXI,MAFW,EAGXS,YAHW,CAAb;;AAMAb,UAAAA,SAAS,CAACC,aAAV,GAA0B,KAA1B;;AAGA,cAAID,SAAS,CAACwB,IAAV,KAAmB,OAAvB,EAAgC;AAE9BD,YAAAA,MAAM,GAAGA,MAAM,CAACR,GAAP,CAAW,UAACU,CAAD,EAAgB;AAClC,qBAAOrD,OAAO,CAACqD,CAAD,CAAd;AACD,aAFQ,CAAT;AAGD;;AAEDP,UAAAA,YAAY,CAAClB,SAAS,CAACwB,IAAX,CAAZ,GACEE,KAAK,CAACC,OAAN,CAAcJ,MAAd,KAAyBA,MAAM,CAACjB,MAAP,KAAkB,CAA3C,GAA+CiB,MAAM,CAAC,CAAD,CAArD,GAA2DA,MAD7D;;AAIA,cAAIvB,SAAS,CAACwB,IAAV,KAAmB,OAAvB,EAAgC;AAC9BN,YAAAA,YAAY,CAACU,KAAb,GAAqB,MAAI,CAACC,WAAL,CAAiBC,cAAjB,CACnBZ,YAAY,CAAClB,SAAS,CAACwB,IAAX,CADO,CAArB;AAGD;AACF,SA9BH;AA+BA,eAAON,YAAP;AACD,OAxCkB,CAAnB;;AA4CA,UAAIJ,UAAU,CAACR,MAAX,GAAoB,CAApB,IAAyB,KAAKyB,UAAL,CAAgBC,OAAhB,KAA4B,UAAzD,EAAqE;AACnE,YAAI,OAAOlB,UAAU,CAAC,CAAD,CAAV,CAAcO,WAAd,CAA0B,CAA1B,CAAP,KAAwC,QAA5C,EAAsD;AAGpDP,UAAAA,UAAU,CAEPpB,MAFH,CAEU,UAACuC,CAAD;AAAA,mBAAO,CAACA,CAAC,CAACC,iBAAV;AAAA,WAFV,EAGGnB,GAHH,CAGO,UAACkB,CAAD,E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{\n IEncodeFeature,\n IFontService,\n IGlobalConfigService,\n ILayer,\n ILayerPlugin,\n ILngLat,\n IMapService,\n IParseDataItem,\n IStyleAttribute,\n IStyleAttributeService,\n TYPES,\n} from '@antv/l7-core';\nimport { rgb2arr, unProjectFlat } from '@antv/l7-utils';\nimport { inject, injectable } from 'inversify';\nimport { cloneDeep } from 'lodash';\nimport 'reflect-metadata';\n\n@injectable()\nexport default class DataMappingPlugin implements ILayerPlugin {\n @inject(TYPES.IGlobalConfigService)\n private readonly configService: IGlobalConfigService;\n\n @inject(TYPES.IMapService)\n private readonly mapService: IMapService;\n\n @inject(TYPES.IFontService)\n private readonly fontService: IFontService;\n\n public apply(\n layer: ILayer,\n {\n styleAttributeService,\n }: { styleAttributeService: IStyleAttributeService },\n ) {\n layer.hooks.init.tap('DataMappingPlugin', () => {\n // 初始化重新生成 map\n this.generateMaping(layer, { styleAttributeService });\n });\n\n layer.hooks.beforeRenderData.tap('DataMappingPlugin', () => {\n layer.dataState.dataMappingNeedUpdate = false;\n this.generateMaping(layer, { styleAttributeService });\n return true;\n });\n\n // remapping before render\n layer.hooks.beforeRender.tap('DataMappingPlugin', () => {\n if (layer.layerModelNeedUpdate) {\n return;\n }\n const bottomColor = layer.getBottomColor();\n const attributes = styleAttributeService.getLayerStyleAttributes() || [];\n const filter = styleAttributeService.getLayerStyleAttribute('filter');\n const { dataArray } = layer.getSource().data;\n const attributesToRemapping = attributes.filter(\n (attribute) => attribute.needRemapping, // 如果filter变化\n );\n let filterData = dataArray;\n // 数据过滤完 再执行数据映射\n if (filter?.needRemapping && filter?.scale) {\n filterData = dataArray.filter((record: IParseDataItem) => {\n return this.applyAttributeMapping(filter, record, bottomColor)[0];\n });\n }\n if (attributesToRemapping.length) {\n // 过滤数据\n if (filter?.needRemapping) {\n layer.setEncodedData(\n this.mapping(attributes, filterData, undefined, bottomColor),\n );\n filter.needRemapping = false;\n } else {\n layer.setEncodedData(\n this.mapping(\n attributesToRemapping,\n filterData,\n layer.getEncodedData(),\n bottomColor,\n ),\n );\n }\n // 处理文本更新\n layer.emit('remapping', null);\n }\n });\n }\n private generateMaping(\n layer: ILayer,\n {\n styleAttributeService,\n }: { styleAttributeService: IStyleAttributeService },\n ) {\n const bottomColor = layer.getBottomColor();\n const attributes = styleAttributeService.getLayerStyleAttributes() || [];\n const filter = styleAttributeService.getLayerStyleAttribute('filter');\n const { dataArray } = layer.getSource().data;\n let filterData = dataArray;\n // 数据过滤完 再执行数据映射\n if (filter?.scale) {\n filterData = dataArray.filter((record: IParseDataItem) => {\n return this.applyAttributeMapping(filter, record, bottomColor)[0];\n });\n }\n layer.setEncodedData(\n this.mapping(attributes, filterData, undefined, bottomColor),\n );\n }\n\n private mapping(\n attributes: IStyleAttribute[],\n data: IParseDataItem[],\n predata?: IEncodeFeature[],\n minimumColor?: string,\n ): IEncodeFeature[] {\n // console.log('data', data)\n const mappedData = data.map((record: IParseDataItem, i) => {\n const preRecord = predata ? predata[i] : {};\n const encodeRecord: IEncodeFeature = {\n id: record._id,\n coordinates: record.coordinates,\n ...preRecord,\n };\n // console.log('attributes', attributes)\n attributes\n .filter((attribute) => attribute.scale !== undefined)\n .forEach((attribute: IStyleAttribute) => {\n // console.log('attribute', attribute)\n // console.log('record', record)\n let values = this.applyAttributeMapping(\n attribute,\n record,\n minimumColor,\n );\n // console.log('values', values)\n attribute.needRemapping = false;\n\n // TODO: 支持每个属性配置 postprocess\n if (attribute.name === 'color') {\n // console.log('attribute', attribute)\n values = values.map((c: unknown) => {\n return rgb2arr(c as string);\n });\n }\n // @ts-ignore\n encodeRecord[attribute.name] =\n Array.isArray(values) && values.length === 1 ? values[0] : values;\n\n // 增加对 layer/text/iconfont unicode 映射的解析\n if (attribute.name === 'shape') {\n encodeRecord.shape = this.fontService.getIconFontKey(\n encodeRecord[attribute.name] as string,\n );\n }\n });\n return encodeRecord;\n }) as IEncodeFeature[];\n // console.log('mappedData', mappedData)\n\n // 根据地图的类型判断是否需要对点位数据进行处理, 若是高德2.0则需要对坐标进行相对偏移\n if (mappedData.length > 0 && this.mapService.version === 'GAODE2.x') {\n if (typeof mappedData[0].coordinates[0] === 'number') {\n // 单个的点数据\n // @ts-ignore\n mappedData\n // TODO: 避免经纬度被重复计算导致坐标位置偏移\n .filter((d) => !d.originCoordinates)\n .map((d) => {\n d.version = 'GAODE2.x';\n // @ts-ignore\n d.originCoordinates = cloneDeep(d.coordinates); // 为了兼容高德1.x 需要保存一份原始的经纬度坐标数据(许多上层逻辑依赖经纬度数据)\n // @ts-ignore\n d.coordinates = this.mapService.lngLatToCoord(d.coordinates);\n // d.coordinates = this.mapService.lngLatToCoord(unProjectFlat(d.coordinates));\n });\n } else {\n // 连续的线、面数据\n // @ts-ignore\n mappedData\n // TODO: 避免经纬度被重复计算导致坐标位置偏移\n .filter((d) => !d.originCoordinates)\n .map((d) => {\n d.version = 'GAODE2.x';\n // @ts-ignore\n d.originCoordinates = cloneDeep(d.coordinates); // 为了兼容高德1.x 需要保存一份原始的经纬度坐标数据(许多上层逻辑依赖经纬度数据)\n // @ts-ignore\n d.coordinates = this.mapService.lngLatToCoords(d.coordinates);\n });\n }\n }\n // console.log('mappedData', mappedData)\n return mappedData;\n }\n\n private applyAttributeMapping(\n attribute: IStyleAttribute,\n record: { [key: string]: unknown },\n minimumColor?: string,\n ) {\n if (!attribute.scale) {\n return [];\n }\n const scalers = attribute?.scale?.scalers || [];\n const params: unknown[] = [];\n\n scalers.forEach(({ field }) => {\n if (\n record.hasOwnProperty(field) ||\n attribute.scale?.type === 'variable'\n ) {\n // TODO:多字段,常量\n params.push(record[field]);\n }\n });\n // console.log('params', params)\n // console.log('attribute', attribute)\n // if (attribute.name === 'color') {\n // if (params.length === 0 || params[0] === '') {\n // return [minimumColor];\n // }\n // }\n\n return attribute.mapping ? attribute.mapping(params) : [];\n }\n}\n"],"file":"DataMappingPlugin.js"}
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1
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+
{"version":3,"sources":["../../src/plugins/DataMappingPlugin.ts"],"names":["TYPES","isColor","rgb2arr","inject","injectable","DataMappingPlugin","IGlobalConfigService","IMapService","IFontService","layer","styleAttributeService","hooks","init","tap","generateMaping","beforeRenderData","dataState","dataMappingNeedUpdate","beforeRender","layerModelNeedUpdate","bottomColor","getBottomColor","attributes","getLayerStyleAttributes","filter","getLayerStyleAttribute","dataArray","getSource","data","attributesToRemapping","attribute","needRemapping","filterData","scale","record","applyAttributeMapping","length","setEncodedData","mapping","undefined","getEncodedData","emit","predata","minimumColor","mappedData","map","i","preRecord","encodeRecord","id","_id","coordinates","forEach","values","name","c","Array","isArray","shape","fontService","getIconFontKey","mapService","version","d","originCoordinates","lngLatToCoord","lngLatToCoords","scalers","params","field","hasOwnProperty","type","push","mappingResult"],"mappings":";;;;;;;;;;;;;;AAAA,SAWEA,KAXF,QAYO,eAZP;AAaA,SAASC,OAAT,EAAkBC,OAAlB,QAAgD,gBAAhD;AACA,SAASC,MAAT,EAAiBC,UAAjB,QAAmC,WAAnC;AAEA,OAAO,kBAAP;IAGqBC,iB,WADpBD,UAAU,E,UAERD,MAAM,CAACH,KAAK,CAACM,oBAAP,C,UAGNH,MAAM,CAACH,KAAK,CAACO,WAAP,C,UAGNJ,MAAM,CAACH,KAAK,CAACQ,YAAP,C;;;;;;;;;;;;;WAGP,eACEC,KADF,QAKE;AAAA;;AAAA,UAFEC,qBAEF,QAFEA,qBAEF;AACAD,MAAAA,KAAK,CAACE,KAAN,CAAYC,IAAZ,CAAiBC,GAAjB,CAAqB,mBAArB,EAA0C,YAAM;AAE9C,QAAA,KAAI,CAACC,cAAL,CAAoBL,KAApB,EAA2B;AAAEC,UAAAA,qBAAqB,EAArBA;AAAF,SAA3B;AACD,OAHD;AAKAD,MAAAA,KAAK,CAACE,KAAN,CAAYI,gBAAZ,CAA6BF,GAA7B,CAAiC,mBAAjC,EAAsD,YAAM;AAC1DJ,QAAAA,KAAK,CAACO,SAAN,CAAgBC,qBAAhB,GAAwC,KAAxC;;AACA,QAAA,KAAI,CAACH,cAAL,CAAoBL,KAApB,EAA2B;AAAEC,UAAAA,qBAAqB,EAArBA;AAAF,SAA3B;;AACA,eAAO,IAAP;AACD,OAJD;AAOAD,MAAAA,KAAK,CAACE,KAAN,CAAYO,YAAZ,CAAyBL,GAAzB,CAA6B,mBAA7B,EAAkD,YAAM;AACtD,YAAIJ,KAAK,CAACU,oBAAV,EAAgC;AAC9B;AACD;;AACD,YAAMC,WAAW,GAAGX,KAAK,CAACY,cAAN,EAApB;AACA,YAAMC,UAAU,GAAGZ,qBAAqB,CAACa,uBAAtB,MAAmD,EAAtE;AACA,YAAMC,MAAM,GAAGd,qBAAqB,CAACe,sBAAtB,CAA6C,QAA7C,CAAf;AACA,YAAQC,SAAR,GAAsBjB,KAAK,CAACkB,SAAN,GAAkBC,IAAxC,CAAQF,SAAR;AACA,YAAMG,qBAAqB,GAAGP,UAAU,CAACE,MAAX,CAC5B,UAACM,SAAD;AAAA,iBAAeA,SAAS,CAACC,aAAzB;AAAA,SAD4B,CAA9B;AAGA,YAAIC,UAAU,GAAGN,SAAjB;;AAEA,YAAIF,MAAM,SAAN,IAAAA,MAAM,WAAN,IAAAA,MAAM,CAAEO,aAAR,IAAyBP,MAAzB,aAAyBA,MAAzB,eAAyBA,MAAM,CAAES,KAArC,EAA4C;AAC1CD,UAAAA,UAAU,GAAGN,SAAS,CAACF,MAAV,CAAiB,UAACU,MAAD,EAA4B;AACxD,mBAAO,KAAI,CAACC,qBAAL,CAA2BX,MAA3B,EAAmCU,MAAnC,EAA2Cd,WAA3C,EAAwD,CAAxD,CAAP;AACD,WAFY,CAAb;AAGD;;AACD,YAAIS,qBAAqB,CAACO,MAA1B,EAAkC;AAEhC,cAAIZ,MAAJ,aAAIA,MAAJ,eAAIA,MAAM,CAAEO,aAAZ,EAA2B;AACzBtB,YAAAA,KAAK,CAAC4B,cAAN,CACE,KAAI,CAACC,OAAL,CAAahB,UAAb,EAAyBU,UAAzB,EAAqCO,SAArC,EAAgDnB,WAAhD,CADF;AAGAI,YAAAA,MAAM,CAACO,aAAP,GAAuB,KAAvB;AACD,WALD,MAKO;AACLtB,YAAAA,KAAK,CAAC4B,cAAN,CACE,KAAI,CAACC,OAAL,CACET,qBADF,EAEEG,UAFF,EAGEvB,KAAK,CAAC+B,cAAN,EAHF,EAIEpB,WAJF,CADF;AAQD;;AAEDX,UAAAA,KAAK,CAACgC,IAAN,CAAW,WAAX,EAAwB,IAAxB;AACD;AACF,OAtCD;AAuCD;;;WACD,wBACEhC,KADF,SAKE;AAAA;;AAAA,UAFEC,qBAEF,SAFEA,qBAEF;AACA,UAAMU,WAAW,GAAGX,KAAK,CAACY,cAAN,EAApB;AACA,UAAMC,UAAU,GAAGZ,qBAAqB,CAACa,uBAAtB,MAAmD,EAAtE;AACA,UAAMC,MAAM,GAAGd,qBAAqB,CAACe,sBAAtB,CAA6C,QAA7C,CAAf;AACA,UAAQC,SAAR,GAAsBjB,KAAK,CAACkB,SAAN,GAAkBC,IAAxC,CAAQF,SAAR;AACA,UAAIM,UAAU,GAAGN,SAAjB;;AAEA,UAAIF,MAAJ,aAAIA,MAAJ,eAAIA,MAAM,CAAES,KAAZ,EAAmB;AACjBD,QAAAA,UAAU,GAAGN,SAAS,CAACF,MAAV,CAAiB,UAACU,MAAD,EAA4B;AACxD,iBAAO,MAAI,CAACC,qBAAL,CAA2BX,MAA3B,EAAmCU,MAAnC,EAA2Cd,WAA3C,EAAwD,CAAxD,CAAP;AACD,SAFY,CAAb;AAGD;;AACDX,MAAAA,KAAK,CAAC4B,cAAN,CACE,KAAKC,OAAL,CAAahB,UAAb,EAAyBU,UAAzB,EAAqCO,SAArC,EAAgDnB,WAAhD,CADF;AAGD;;;WAED,iBACEE,UADF,EAEEM,IAFF,EAGEc,OAHF,EAIEC,YAJF,EAKoB;AAAA;;AAElB,UAAMC,UAAU,GAAGhB,IAAI,CAACiB,GAAL,CAAS,UAACX,MAAD,EAAyBY,CAAzB,EAA+B;AACzD,YAAMC,SAAS,GAAGL,OAAO,GAAGA,OAAO,CAACI,CAAD,CAAV,GAAgB,EAAzC;;AACA,YAAME,YAA4B;AAChCC,UAAAA,EAAE,EAAEf,MAAM,CAACgB,GADqB;AAEhCC,UAAAA,WAAW,EAAEjB,MAAM,CAACiB;AAFY,WAG7BJ,SAH6B,CAAlC;;AAMAzB,QAAAA,UAAU,CACPE,MADH,CACU,UAACM,SAAD;AAAA,iBAAeA,SAAS,CAACG,KAAV,KAAoBM,SAAnC;AAAA,SADV,EAEGa,OAFH,CAEW,UAACtB,SAAD,EAAgC;AAGvC,cAAIuB,MAAM,GAAG,MAAI,CAAClB,qBAAL,CACXL,SADW,EAEXI,MAFW,EAGXS,YAHW,CAAb;;AAMAb,UAAAA,SAAS,CAACC,aAAV,GAA0B,KAA1B;;AAGA,cAAID,SAAS,CAACwB,IAAV,KAAmB,OAAvB,EAAgC;AAE9BD,YAAAA,MAAM,GAAGA,MAAM,CAACR,GAAP,CAAW,UAACU,CAAD,EAAgB;AAClC,qBAAOrD,OAAO,CAACqD,CAAD,CAAd;AACD,aAFQ,CAAT;AAGD;;AAEDP,UAAAA,YAAY,CAAClB,SAAS,CAACwB,IAAX,CAAZ,GACEE,KAAK,CAACC,OAAN,CAAcJ,MAAd,KAAyBA,MAAM,CAACjB,MAAP,KAAkB,CAA3C,GAA+CiB,MAAM,CAAC,CAAD,CAArD,GAA2DA,MAD7D;;AAIA,cAAIvB,SAAS,CAACwB,IAAV,KAAmB,OAAvB,EAAgC;AAC9BN,YAAAA,YAAY,CAACU,KAAb,GAAqB,MAAI,CAACC,WAAL,CAAiBC,cAAjB,CACnBZ,YAAY,CAAClB,SAAS,CAACwB,IAAX,CADO,CAArB;AAGD;AACF,SA9BH;AA+BA,eAAON,YAAP;AACD,OAxCkB,CAAnB;;AA4CA,UAAIJ,UAAU,CAACR,MAAX,GAAoB,CAApB,IAAyB,KAAKyB,UAAL,CAAgBC,OAAhB,KAA4B,UAAzD,EAAqE;AACnE,YAAI,OAAOlB,UAAU,CAAC,CAAD,CAAV,CAAcO,WAAd,CAA0B,CAA1B,CAAP,KAAwC,QAA5C,EAAsD;AAGpDP,UAAAA,UAAU,CAEPpB,MAFH,CAEU,UAACuC,CAAD;AAAA,mBAAO,CAACA,CAAC,CAACC,iBAAV;A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{\n IEncodeFeature,\n IFontService,\n IGlobalConfigService,\n ILayer,\n ILayerPlugin,\n ILngLat,\n IMapService,\n IParseDataItem,\n IStyleAttribute,\n IStyleAttributeService,\n TYPES,\n} from '@antv/l7-core';\nimport { isColor, rgb2arr, unProjectFlat } from '@antv/l7-utils';\nimport { inject, injectable } from 'inversify';\nimport { cloneDeep } from 'lodash';\nimport 'reflect-metadata';\n\n@injectable()\nexport default class DataMappingPlugin implements ILayerPlugin {\n @inject(TYPES.IGlobalConfigService)\n private readonly configService: IGlobalConfigService;\n\n @inject(TYPES.IMapService)\n private readonly mapService: IMapService;\n\n @inject(TYPES.IFontService)\n private readonly fontService: IFontService;\n\n public apply(\n layer: ILayer,\n {\n styleAttributeService,\n }: { styleAttributeService: IStyleAttributeService },\n ) {\n layer.hooks.init.tap('DataMappingPlugin', () => {\n // 初始化重新生成 map\n this.generateMaping(layer, { styleAttributeService });\n });\n\n layer.hooks.beforeRenderData.tap('DataMappingPlugin', () => {\n layer.dataState.dataMappingNeedUpdate = false;\n this.generateMaping(layer, { styleAttributeService });\n return true;\n });\n\n // remapping before render\n layer.hooks.beforeRender.tap('DataMappingPlugin', () => {\n if (layer.layerModelNeedUpdate) {\n return;\n }\n const bottomColor = layer.getBottomColor();\n const attributes = styleAttributeService.getLayerStyleAttributes() || [];\n const filter = styleAttributeService.getLayerStyleAttribute('filter');\n const { dataArray } = layer.getSource().data;\n const attributesToRemapping = attributes.filter(\n (attribute) => attribute.needRemapping, // 如果filter变化\n );\n let filterData = dataArray;\n // 数据过滤完 再执行数据映射\n if (filter?.needRemapping && filter?.scale) {\n filterData = dataArray.filter((record: IParseDataItem) => {\n return this.applyAttributeMapping(filter, record, bottomColor)[0];\n });\n }\n if (attributesToRemapping.length) {\n // 过滤数据\n if (filter?.needRemapping) {\n layer.setEncodedData(\n this.mapping(attributes, filterData, undefined, bottomColor),\n );\n filter.needRemapping = false;\n } else {\n layer.setEncodedData(\n this.mapping(\n attributesToRemapping,\n filterData,\n layer.getEncodedData(),\n bottomColor,\n ),\n );\n }\n // 处理文本更新\n layer.emit('remapping', null);\n }\n });\n }\n private generateMaping(\n layer: ILayer,\n {\n styleAttributeService,\n }: { styleAttributeService: IStyleAttributeService },\n ) {\n const bottomColor = layer.getBottomColor();\n const attributes = styleAttributeService.getLayerStyleAttributes() || [];\n const filter = styleAttributeService.getLayerStyleAttribute('filter');\n const { dataArray } = layer.getSource().data;\n let filterData = dataArray;\n // 数据过滤完 再执行数据映射\n if (filter?.scale) {\n filterData = dataArray.filter((record: IParseDataItem) => {\n return this.applyAttributeMapping(filter, record, bottomColor)[0];\n });\n }\n layer.setEncodedData(\n this.mapping(attributes, filterData, undefined, bottomColor),\n );\n }\n\n private mapping(\n attributes: IStyleAttribute[],\n data: IParseDataItem[],\n predata?: IEncodeFeature[],\n minimumColor?: string,\n ): IEncodeFeature[] {\n // console.log('data', data)\n const mappedData = data.map((record: IParseDataItem, i) => {\n const preRecord = predata ? predata[i] : {};\n const encodeRecord: IEncodeFeature = {\n id: record._id,\n coordinates: record.coordinates,\n ...preRecord,\n };\n // console.log('attributes', attributes)\n attributes\n .filter((attribute) => attribute.scale !== undefined)\n .forEach((attribute: IStyleAttribute) => {\n // console.log('attribute', attribute)\n // console.log('record', record)\n let values = this.applyAttributeMapping(\n attribute,\n record,\n minimumColor,\n );\n // console.log('values', values)\n attribute.needRemapping = false;\n\n // TODO: 支持每个属性配置 postprocess\n if (attribute.name === 'color') {\n // console.log('attribute', attribute)\n values = values.map((c: unknown) => {\n return rgb2arr(c as string);\n });\n }\n // @ts-ignore\n encodeRecord[attribute.name] =\n Array.isArray(values) && values.length === 1 ? values[0] : values;\n\n // 增加对 layer/text/iconfont unicode 映射的解析\n if (attribute.name === 'shape') {\n encodeRecord.shape = this.fontService.getIconFontKey(\n encodeRecord[attribute.name] as string,\n );\n }\n });\n return encodeRecord;\n }) as IEncodeFeature[];\n // console.log('mappedData', mappedData)\n\n // 根据地图的类型判断是否需要对点位数据进行处理, 若是高德2.0则需要对坐标进行相对偏移\n if (mappedData.length > 0 && this.mapService.version === 'GAODE2.x') {\n if (typeof mappedData[0].coordinates[0] === 'number') {\n // 单个的点数据\n // @ts-ignore\n mappedData\n // TODO: 避免经纬度被重复计算导致坐标位置偏移\n .filter((d) => !d.originCoordinates)\n .map((d) => {\n d.version = 'GAODE2.x';\n // @ts-ignore\n d.originCoordinates = cloneDeep(d.coordinates); // 为了兼容高德1.x 需要保存一份原始的经纬度坐标数据(许多上层逻辑依赖经纬度数据)\n // @ts-ignore\n d.coordinates = this.mapService.lngLatToCoord(d.coordinates);\n // d.coordinates = this.mapService.lngLatToCoord(unProjectFlat(d.coordinates));\n });\n } else {\n // 连续的线、面数据\n // @ts-ignore\n mappedData\n // TODO: 避免经纬度被重复计算导致坐标位置偏移\n .filter((d) => !d.originCoordinates)\n .map((d) => {\n d.version = 'GAODE2.x';\n // @ts-ignore\n d.originCoordinates = cloneDeep(d.coordinates); // 为了兼容高德1.x 需要保存一份原始的经纬度坐标数据(许多上层逻辑依赖经纬度数据)\n // @ts-ignore\n d.coordinates = this.mapService.lngLatToCoords(d.coordinates);\n });\n }\n }\n // console.log('mappedData', mappedData)\n return mappedData;\n }\n\n private applyAttributeMapping(\n attribute: IStyleAttribute,\n record: { [key: string]: unknown },\n minimumColor?: string,\n ) {\n if (!attribute.scale) {\n return [];\n }\n const scalers = attribute?.scale?.scalers || [];\n const params: unknown[] = [];\n\n scalers.forEach(({ field }) => {\n if (\n record.hasOwnProperty(field) ||\n attribute.scale?.type === 'variable'\n ) {\n // TODO:多字段,常量\n params.push(record[field]);\n }\n });\n // console.log('params', params)\n // console.log('attribute', attribute)\n\n const mappingResult = attribute.mapping ? attribute.mapping(params) : [];\n if (attribute.name === 'color' && !isColor(mappingResult[0])) {\n return [minimumColor];\n }\n return mappingResult;\n // return attribute.mapping ? attribute.mapping(params) : [];\n }\n}\n"],"file":"DataMappingPlugin.js"}
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@@ -77,11 +77,12 @@ var CityBuildModel = function (_BaseModel) {
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enable: false,
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sweepRadius: 1,
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sweepColor: 'rgb(255, 255, 255)',
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sweepSpeed: 0.4
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sweepSpeed: 0.4,
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sweepCenter: this.cityCenter
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} : _ref$sweep;
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return {
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u_cityCenter: this.cityCenter,
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u_cityCenter: sweep.sweepCenter || this.cityCenter,
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u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
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u_circleSweep: sweep.enable ? 1.0 : 0.0,
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u_circleSweepColor: (0, _l7Utils.rgb2arr)(sweep.sweepColor).slice(0, 3),
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