@antv/l7-layers 2.6.25 → 2.6.29

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@@ -35,8 +35,8 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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- var line_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_blur : 0.99;\nuniform float u_line_type: 0.0;\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\nvarying vec4 v_color;\n// varying vec2 v_normal;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\n// dash\nuniform float u_dash_offset : 0.0;\nuniform float u_dash_ratio : 0.1;\nvarying vec4 v_dash_array;\n\nvarying vec2 v_iconMapUV;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n // dash line\n if(u_line_type == LineTypeDash) {\n float flag = 0.;\n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n flag = 1.;\n }\n gl_FragColor.a *=flag;\n }\n\n if(u_line_texture == LineTexture && u_line_type != LineTypeDash) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n\n // gl_FragColor = (vec4(1.0, 0.0, 0.0, 1.0));\n \n // if(rV < r || rV > 1.0 - r) {\n // gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n // } \n // if(v > 0.9) {\n // gl_FragColor = vec4(0.17647, 0.43921568, 0.2, 1.0);\n // } else if(v < 0.1) {\n // gl_FragColor = vec4(0.17647, 0.43921568, 0.2, 1.0);\n // }\n\n // gl_FragColor = filterColor(gl_FragColor);\n}\n";
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- var line_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\nvarying vec2 v_normal;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n if(u_line_type == LineTypeDash) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n }\n if(u_aimate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n v_normal = vec2(reverse_offset_normal(a_Normal) * sign(a_Miter));\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n\n vec2 offset = project_pixel(size.xy);\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float((a_Position.z)) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xy + offset, a_Size.y, 1.0));\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, a_Size.y / 8.0 + h, 1.0)); // \u989D\u5916\u9664 8.0 \u662F\u4E3A\u4E86\u548Cgaode1.x\u7684\u9AD8\u5EA6\u517C\u5BB9\n } else {\n float lineHeight = a_Size.y;\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n lineHeight = lineHeight*2.0/pow(2.0, 20.0 - u_Zoom);\n }\n \n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
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+ var line_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_blur : 0.99;\nuniform float u_line_type: 0.0;\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\n// dash\nuniform float u_dash_offset : 0.0;\nuniform float u_dash_ratio : 0.1;\nvarying vec4 v_dash_array;\n\nvarying vec2 v_iconMapUV;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n // dash line\n if(u_line_type == LineTypeDash) {\n float flag = 0.;\n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n flag = 1.;\n }\n gl_FragColor.a *=flag;\n }\n\n if(u_line_texture == LineTexture && u_line_type != LineTypeDash) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n } else {\n\n float v = styleMappingMat[3].a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.0) {\n float borderOuterWidth = borderWidth/2.0;\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) {\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n }\n\n \n \n \n}\n";
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+ var line_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n if(u_line_type == LineTypeDash) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n }\n if(u_aimate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n\n vec2 offset = project_pixel(size.xy);\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float((a_Position.z)) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xy + offset, a_Size.y, 1.0));\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, a_Size.y / 8.0 + h, 1.0)); // \u989D\u5916\u9664 8.0 \u662F\u4E3A\u4E86\u548Cgaode1.x\u7684\u9AD8\u5EA6\u517C\u5BB9\n } else {\n float lineHeight = a_Size.y;\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n lineHeight = lineHeight*2.0/pow(2.0, 20.0 - u_Zoom);\n }\n \n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
40
40
  var lineStyleObj = {
41
41
  solid: 0.0,
42
42
  dash: 1.0
@@ -101,7 +101,11 @@ var LineModel = function (_BaseModel) {
101
101
  _ref$iconStep = _ref.iconStep,
102
102
  iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
103
103
  _ref$vertexHeightScal = _ref.vertexHeightScale,
104
- vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal;
104
+ vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal,
105
+ _ref$borderWidth = _ref.borderWidth,
106
+ borderWidth = _ref$borderWidth === void 0 ? 0.0 : _ref$borderWidth,
107
+ _ref$borderColor = _ref.borderColor,
108
+ borderColor = _ref$borderColor === void 0 ? '#ccc' : _ref$borderColor;
105
109
 
106
110
  if (dashArray.length === 2) {
107
111
  dashArray.push(0, 0);
@@ -163,6 +167,8 @@ var LineModel = function (_BaseModel) {
163
167
  u_line_texture: lineTexture ? 1.0 : 0.0,
164
168
  u_icon_step: iconStep,
165
169
  u_textSize: [1024, this.iconService.canvasHeight || 128],
170
+ u_borderWidth: borderWidth,
171
+ u_borderColor: (0, _l7Utils.rgb2arr)(borderColor),
166
172
  u_linearColor: useLinearColor,
167
173
  u_sourceColor: sourceColorArr,
168
174
  u_targetColor: targetColorArr,
@@ -1 +1 @@
1
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1
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data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity === undefined ? 1 : opacity,\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,\n u_line_type: lineStyleObj[lineType],\n u_dash_array: dashArray,\n\n // 纹理支持参数\n u_texture: this.texture, // 贴图\n u_line_texture: lineTexture ? 1.0 : 0.0, // 传入线的标识\n u_icon_step: iconStep,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n\n // line border 参数\n u_borderWidth: borderWidth,\n u_borderColor: rgb2arr(borderColor),\n\n // 渐变色支持参数\n u_linearColor: useLinearColor,\n u_sourceColor: sourceColorArr,\n u_targetColor: targetColorArr,\n\n // 顶点高度 scale\n u_vertexScale: vertexHeightScale,\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public initModels(): IModel[] {\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n\n return this.buildModels();\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public buildModels(): IModel[] {\n return [\n this.layer.buildLayerModel({\n moduleName: 'line',\n vertexShader: line_vert,\n fragmentShader: line_frag,\n triangulation: LineTriangulation,\n primitive: gl.TRIANGLES,\n blend: this.getBlend(),\n depth: { enable: false },\n }),\n ];\n }\n protected registerBuiltinAttributes() {\n // const lineType = this\n // point layer size;\n const {\n lineType = 'solid',\n } = this.layer.getLayerConfig() as ILineLayerStyleOptions;\n // if (lineType === 'dash') {\n this.styleAttributeService.registerStyleAttribute({\n name: 'distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3]];\n },\n },\n });\n this.styleAttributeService.registerStyleAttribute({\n name: 'total_distance',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Total_Distance',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[5]];\n },\n },\n });\n // }\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0], size[1]] : [size as number, 0];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'normal',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Normal',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n // @ts-ignore\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n normal: number[],\n ) => {\n return normal;\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'miter',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Miter',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.STATIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[4]];\n },\n },\n });\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_iconMapUV',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { texture } = feature;\n const { x, y } = iconMap[texture as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private loadImage(url: IImage) {\n return new Promise((resolve, reject) => {\n if (url instanceof HTMLImageElement) {\n resolve(url);\n return;\n }\n const image = new Image();\n image.crossOrigin = 'anonymous';\n image.onload = () => {\n resolve(image);\n };\n image.onerror = () => {\n reject(new Error('Could not load image at ' + url));\n };\n image.src = url instanceof File ? URL.createObjectURL(url) : url;\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n this.layer.render();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.NEAREST,\n min: gl.NEAREST,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"line.js"}
@@ -68,6 +68,7 @@ var DataMappingPlugin = (_dec = (0, _inversify.injectable)(), _dec2 = (0, _inver
68
68
  return;
69
69
  }
70
70
 
71
+ var bottomColor = layer.getBottomColor();
71
72
  var attributes = styleAttributeService.getLayerStyleAttributes() || [];
72
73
  var filter = styleAttributeService.getLayerStyleAttribute('filter');
73
74
  var dataArray = layer.getSource().data.dataArray;
@@ -78,16 +79,16 @@ var DataMappingPlugin = (_dec = (0, _inversify.injectable)(), _dec2 = (0, _inver
78
79
 
79
80
  if (filter !== null && filter !== void 0 && filter.needRemapping && filter !== null && filter !== void 0 && filter.scale) {
80
81
  filterData = dataArray.filter(function (record) {
81
- return _this.applyAttributeMapping(filter, record)[0];
82
+ return _this.applyAttributeMapping(filter, record, bottomColor)[0];
82
83
  });
83
84
  }
84
85
 
85
86
  if (attributesToRemapping.length) {
86
87
  if (filter !== null && filter !== void 0 && filter.needRemapping) {
87
- layer.setEncodedData(_this.mapping(attributes, filterData));
88
+ layer.setEncodedData(_this.mapping(attributes, filterData, undefined, bottomColor));
88
89
  filter.needRemapping = false;
89
90
  } else {
90
- layer.setEncodedData(_this.mapping(attributesToRemapping, filterData, layer.getEncodedData()));
91
+ layer.setEncodedData(_this.mapping(attributesToRemapping, filterData, layer.getEncodedData(), bottomColor));
91
92
  }
92
93
 
93
94
  layer.emit('remapping', null);
@@ -100,6 +101,7 @@ var DataMappingPlugin = (_dec = (0, _inversify.injectable)(), _dec2 = (0, _inver
100
101
  var _this2 = this;
101
102
 
102
103
  var styleAttributeService = _ref2.styleAttributeService;
104
+ var bottomColor = layer.getBottomColor();
103
105
  var attributes = styleAttributeService.getLayerStyleAttributes() || [];
104
106
  var filter = styleAttributeService.getLayerStyleAttribute('filter');
105
107
  var dataArray = layer.getSource().data.dataArray;
@@ -107,15 +109,15 @@ var DataMappingPlugin = (_dec = (0, _inversify.injectable)(), _dec2 = (0, _inver
107
109
 
108
110
  if (filter !== null && filter !== void 0 && filter.scale) {
109
111
  filterData = dataArray.filter(function (record) {
110
- return _this2.applyAttributeMapping(filter, record)[0];
112
+ return _this2.applyAttributeMapping(filter, record, bottomColor)[0];
111
113
  });
112
114
  }
113
115
 
114
- layer.setEncodedData(this.mapping(attributes, filterData));
116
+ layer.setEncodedData(this.mapping(attributes, filterData, undefined, bottomColor));
115
117
  }
116
118
  }, {
117
119
  key: "mapping",
118
- value: function mapping(attributes, data, predata) {
120
+ value: function mapping(attributes, data, predata, minimumColor) {
119
121
  var _this3 = this;
120
122
 
121
123
  var mappedData = data.map(function (record, i) {
@@ -129,7 +131,7 @@ var DataMappingPlugin = (_dec = (0, _inversify.injectable)(), _dec2 = (0, _inver
129
131
  attributes.filter(function (attribute) {
130
132
  return attribute.scale !== undefined;
131
133
  }).forEach(function (attribute) {
132
- var values = _this3.applyAttributeMapping(attribute, record);
134
+ var values = _this3.applyAttributeMapping(attribute, record, minimumColor);
133
135
 
134
136
  attribute.needRemapping = false;
135
137
 
@@ -172,7 +174,7 @@ var DataMappingPlugin = (_dec = (0, _inversify.injectable)(), _dec2 = (0, _inver
172
174
  }
173
175
  }, {
174
176
  key: "applyAttributeMapping",
175
- value: function applyAttributeMapping(attribute, record) {
177
+ value: function applyAttributeMapping(attribute, record, minimumColor) {
176
178
  var _attribute$scale;
177
179
 
178
180
  if (!attribute.scale) {
@@ -190,7 +192,13 @@ var DataMappingPlugin = (_dec = (0, _inversify.injectable)(), _dec2 = (0, _inver
190
192
  params.push(record[field]);
191
193
  }
192
194
  });
193
- return attribute.mapping ? attribute.mapping(params) : [];
195
+ var mappingResult = attribute.mapping ? attribute.mapping(params) : [];
196
+
197
+ if (attribute.name === 'color' && !(0, _l7Utils.isColor)(mappingResult[0])) {
198
+ return [minimumColor];
199
+ }
200
+
201
+ return mappingResult;
194
202
  }
195
203
  }]);
196
204
  return DataMappingPlugin;
@@ -1 +1 @@
1
- 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{\n IEncodeFeature,\n IFontService,\n IGlobalConfigService,\n ILayer,\n ILayerPlugin,\n ILngLat,\n IMapService,\n IParseDataItem,\n IStyleAttribute,\n IStyleAttributeService,\n TYPES,\n} from '@antv/l7-core';\nimport { rgb2arr, unProjectFlat } from '@antv/l7-utils';\nimport { inject, injectable } from 'inversify';\nimport { cloneDeep } from 'lodash';\nimport 'reflect-metadata';\n\n@injectable()\nexport default class DataMappingPlugin implements ILayerPlugin {\n @inject(TYPES.IGlobalConfigService)\n private readonly configService: IGlobalConfigService;\n\n @inject(TYPES.IMapService)\n private readonly mapService: IMapService;\n\n @inject(TYPES.IFontService)\n private readonly fontService: IFontService;\n\n public apply(\n layer: ILayer,\n {\n styleAttributeService,\n }: { styleAttributeService: IStyleAttributeService },\n ) {\n layer.hooks.init.tap('DataMappingPlugin', () => {\n // 初始化重新生成 map\n this.generateMaping(layer, { styleAttributeService });\n });\n\n layer.hooks.beforeRenderData.tap('DataMappingPlugin', () => {\n layer.dataState.dataMappingNeedUpdate = false;\n this.generateMaping(layer, { styleAttributeService });\n return true;\n });\n\n // remapping before render\n layer.hooks.beforeRender.tap('DataMappingPlugin', () => {\n if (layer.layerModelNeedUpdate) {\n return;\n }\n const attributes = styleAttributeService.getLayerStyleAttributes() || [];\n const filter = styleAttributeService.getLayerStyleAttribute('filter');\n const { dataArray } = layer.getSource().data;\n const attributesToRemapping = attributes.filter(\n (attribute) => attribute.needRemapping, // 如果filter变化\n );\n let filterData = dataArray;\n // 数据过滤完 再执行数据映射\n if (filter?.needRemapping && filter?.scale) {\n filterData = dataArray.filter((record: IParseDataItem) => {\n return this.applyAttributeMapping(filter, record)[0];\n });\n }\n if (attributesToRemapping.length) {\n // 过滤数据\n if (filter?.needRemapping) {\n layer.setEncodedData(this.mapping(attributes, filterData));\n filter.needRemapping = false;\n } else {\n layer.setEncodedData(\n this.mapping(\n attributesToRemapping,\n filterData,\n layer.getEncodedData(),\n ),\n );\n }\n // 处理文本更新\n layer.emit('remapping', null);\n }\n });\n }\n private generateMaping(\n layer: ILayer,\n {\n styleAttributeService,\n }: { styleAttributeService: IStyleAttributeService },\n ) {\n const attributes = styleAttributeService.getLayerStyleAttributes() || [];\n const filter = styleAttributeService.getLayerStyleAttribute('filter');\n const { dataArray } = layer.getSource().data;\n let filterData = dataArray;\n // 数据过滤完 再执行数据映射\n if (filter?.scale) {\n filterData = dataArray.filter((record: IParseDataItem) => {\n return this.applyAttributeMapping(filter, record)[0];\n });\n }\n layer.setEncodedData(this.mapping(attributes, filterData));\n }\n\n private mapping(\n attributes: IStyleAttribute[],\n data: IParseDataItem[],\n predata?: IEncodeFeature[],\n ): IEncodeFeature[] {\n // console.log('data', data)\n const mappedData = data.map((record: IParseDataItem, i) => {\n const preRecord = predata ? predata[i] : {};\n const encodeRecord: IEncodeFeature = {\n id: record._id,\n coordinates: record.coordinates,\n ...preRecord,\n };\n // console.log('attributes', attributes)\n attributes\n .filter((attribute) => attribute.scale !== undefined)\n .forEach((attribute: IStyleAttribute) => {\n // console.log('attribute', attribute)\n // console.log('record', record)\n let values = this.applyAttributeMapping(attribute, record);\n // console.log('values', values)\n attribute.needRemapping = false;\n\n // TODO: 支持每个属性配置 postprocess\n if (attribute.name === 'color') {\n // console.log('attribute', attribute)\n values = values.map((c: unknown) => {\n return rgb2arr(c as string);\n });\n }\n // @ts-ignore\n encodeRecord[attribute.name] =\n Array.isArray(values) && values.length === 1 ? values[0] : values;\n\n // 增加对 layer/text/iconfont unicode 映射的解析\n if (attribute.name === 'shape') {\n encodeRecord.shape = this.fontService.getIconFontKey(\n encodeRecord[attribute.name] as string,\n );\n }\n });\n return encodeRecord;\n }) as IEncodeFeature[];\n // console.log('mappedData', mappedData)\n\n // 根据地图的类型判断是否需要对点位数据进行处理, 若是高德2.0则需要对坐标进行相对偏移\n if (mappedData.length > 0 && this.mapService.version === 'GAODE2.x') {\n if (typeof mappedData[0].coordinates[0] === 'number') {\n // 单个的点数据\n // @ts-ignore\n mappedData\n // TODO: 避免经纬度被重复计算导致坐标位置偏移\n .filter((d) => !d.originCoordinates)\n .map((d) => {\n d.version = 'GAODE2.x';\n // @ts-ignore\n d.originCoordinates = cloneDeep(d.coordinates); // 为了兼容高德1.x 需要保存一份原始的经纬度坐标数据(许多上层逻辑依赖经纬度数据)\n // @ts-ignore\n d.coordinates = this.mapService.lngLatToCoord(d.coordinates);\n // d.coordinates = this.mapService.lngLatToCoord(unProjectFlat(d.coordinates));\n });\n } else {\n // 连续的线、面数据\n // @ts-ignore\n mappedData\n // TODO: 避免经纬度被重复计算导致坐标位置偏移\n .filter((d) => !d.originCoordinates)\n .map((d) => {\n d.version = 'GAODE2.x';\n // @ts-ignore\n d.originCoordinates 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1
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{\n IEncodeFeature,\n IFontService,\n IGlobalConfigService,\n ILayer,\n ILayerPlugin,\n ILngLat,\n IMapService,\n IParseDataItem,\n IStyleAttribute,\n IStyleAttributeService,\n TYPES,\n} from '@antv/l7-core';\nimport { isColor, rgb2arr, unProjectFlat } from '@antv/l7-utils';\nimport { inject, injectable } from 'inversify';\nimport { cloneDeep } from 'lodash';\nimport 'reflect-metadata';\n\n@injectable()\nexport default class DataMappingPlugin implements ILayerPlugin {\n @inject(TYPES.IGlobalConfigService)\n private readonly configService: IGlobalConfigService;\n\n @inject(TYPES.IMapService)\n private readonly mapService: IMapService;\n\n @inject(TYPES.IFontService)\n private readonly fontService: IFontService;\n\n public apply(\n layer: ILayer,\n {\n styleAttributeService,\n }: { styleAttributeService: IStyleAttributeService },\n ) {\n layer.hooks.init.tap('DataMappingPlugin', () => {\n // 初始化重新生成 map\n this.generateMaping(layer, { styleAttributeService });\n });\n\n layer.hooks.beforeRenderData.tap('DataMappingPlugin', () => {\n layer.dataState.dataMappingNeedUpdate = false;\n this.generateMaping(layer, { styleAttributeService });\n return true;\n });\n\n // remapping before render\n layer.hooks.beforeRender.tap('DataMappingPlugin', () => {\n if (layer.layerModelNeedUpdate) {\n return;\n }\n const bottomColor = layer.getBottomColor();\n const attributes = styleAttributeService.getLayerStyleAttributes() || [];\n const filter = styleAttributeService.getLayerStyleAttribute('filter');\n const { dataArray } = layer.getSource().data;\n const attributesToRemapping = attributes.filter(\n (attribute) => attribute.needRemapping, // 如果filter变化\n );\n let filterData = dataArray;\n // 数据过滤完 再执行数据映射\n if (filter?.needRemapping && filter?.scale) {\n filterData = dataArray.filter((record: IParseDataItem) => {\n return this.applyAttributeMapping(filter, record, bottomColor)[0];\n });\n }\n if (attributesToRemapping.length) {\n // 过滤数据\n if (filter?.needRemapping) 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bottomColor),\n );\n }\n\n private mapping(\n attributes: IStyleAttribute[],\n data: IParseDataItem[],\n predata?: IEncodeFeature[],\n minimumColor?: string,\n ): IEncodeFeature[] {\n // console.log('data', data)\n const mappedData = data.map((record: IParseDataItem, i) => {\n const preRecord = predata ? predata[i] : {};\n const encodeRecord: IEncodeFeature = {\n id: record._id,\n coordinates: record.coordinates,\n ...preRecord,\n };\n // console.log('attributes', attributes)\n attributes\n .filter((attribute) => attribute.scale !== undefined)\n .forEach((attribute: IStyleAttribute) => {\n // console.log('attribute', attribute)\n // console.log('record', record)\n let values = this.applyAttributeMapping(\n attribute,\n record,\n minimumColor,\n );\n // console.log('values', values)\n attribute.needRemapping = false;\n\n // TODO: 支持每个属性配置 postprocess\n if (attribute.name === 'color') {\n // console.log('attribute', attribute)\n values = values.map((c: unknown) => {\n return rgb2arr(c as string);\n });\n }\n // @ts-ignore\n encodeRecord[attribute.name] =\n Array.isArray(values) && values.length === 1 ? values[0] : values;\n\n // 增加对 layer/text/iconfont unicode 映射的解析\n if (attribute.name === 'shape') {\n encodeRecord.shape = this.fontService.getIconFontKey(\n encodeRecord[attribute.name] as string,\n );\n }\n });\n return encodeRecord;\n }) as IEncodeFeature[];\n // console.log('mappedData', mappedData)\n\n // 根据地图的类型判断是否需要对点位数据进行处理, 若是高德2.0则需要对坐标进行相对偏移\n if (mappedData.length > 0 && this.mapService.version === 'GAODE2.x') {\n if (typeof mappedData[0].coordinates[0] === 'number') {\n // 单个的点数据\n // @ts-ignore\n mappedData\n // TODO: 避免经纬度被重复计算导致坐标位置偏移\n .filter((d) => !d.originCoordinates)\n .map((d) => {\n d.version = 'GAODE2.x';\n // @ts-ignore\n d.originCoordinates = cloneDeep(d.coordinates); // 为了兼容高德1.x 需要保存一份原始的经纬度坐标数据(许多上层逻辑依赖经纬度数据)\n // @ts-ignore\n d.coordinates = this.mapService.lngLatToCoord(d.coordinates);\n // d.coordinates = this.mapService.lngLatToCoord(unProjectFlat(d.coordinates));\n });\n } else {\n // 连续的线、面数据\n // @ts-ignore\n mappedData\n // TODO: 避免经纬度被重复计算导致坐标位置偏移\n .filter((d) => !d.originCoordinates)\n .map((d) => {\n d.version = 'GAODE2.x';\n // @ts-ignore\n d.originCoordinates = cloneDeep(d.coordinates); // 为了兼容高德1.x 需要保存一份原始的经纬度坐标数据(许多上层逻辑依赖经纬度数据)\n // @ts-ignore\n d.coordinates = this.mapService.lngLatToCoords(d.coordinates);\n });\n }\n }\n // console.log('mappedData', mappedData)\n return mappedData;\n }\n\n private applyAttributeMapping(\n attribute: IStyleAttribute,\n record: { [key: string]: unknown },\n minimumColor?: string,\n ) {\n if (!attribute.scale) {\n return [];\n }\n const scalers = attribute?.scale?.scalers || [];\n const params: unknown[] = [];\n\n scalers.forEach(({ field }) => {\n if (\n record.hasOwnProperty(field) ||\n attribute.scale?.type === 'variable'\n ) {\n // TODO:多字段,常量\n params.push(record[field]);\n }\n });\n // console.log('params', params)\n // console.log('attribute', attribute)\n\n const mappingResult = attribute.mapping ? attribute.mapping(params) : [];\n if (attribute.name === 'color' && !isColor(mappingResult[0])) {\n return [minimumColor];\n }\n return mappingResult;\n // return attribute.mapping ? attribute.mapping(params) : [];\n }\n}\n"],"file":"DataMappingPlugin.js"}
@@ -51,7 +51,7 @@ var UpdateStyleAttributePlugin = (_dec = (0, _inversify.injectable)(), _dec(_cla
51
51
  var filter = styleAttributeService.getLayerStyleAttribute('filter');
52
52
  var shape = styleAttributeService.getLayerStyleAttribute('shape');
53
53
 
54
- if (filter && filter.needRegenerateVertices || shape && shape.needRegenerateVertices) {
54
+ if (filter && filter.needRegenerateVertices) {
55
55
  layer.layerModelNeedUpdate = true;
56
56
  attributes.forEach(function (attr) {
57
57
  return attr.needRegenerateVertices = false;
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/plugins/UpdateStyleAttributePlugin.ts"],"names":["UpdateStyleAttributePlugin","layer","styleAttributeService","hooks","init","tap","initStyleAttribute","beforeRender","layerModelNeedUpdate","updateStyleAtrribute","attributes","getLayerStyleAttributes","filter","getLayerStyleAttribute","shape","needRegenerateVertices","forEach","attr","attribute","updateAttributeByFeatureRange","name","getEncodedData","featureRange","startIndex","endIndex"],"mappings":";;;;;;;;;;;;;AAMA;;AACA;;;;IAMqBA,0B,WADpB,4B;;;;;;;WAEC,eACEC,KADF,QAKE;AAAA;;AAAA,UAFEC,qBAEF,QAFEA,qBAEF;AACAD,MAAAA,KAAK,CAACE,KAAN,CAAYC,IAAZ,CAAiBC,GAAjB,CAAqB,4BAArB,EAAmD,YAAM;AACvD,QAAA,KAAI,CAACC,kBAAL,CAAwBL,KAAxB,EAA+B;AAAEC,UAAAA,qBAAqB,EAArBA;AAAF,SAA/B;AACD,OAFD;AASAD,MAAAA,KAAK,CAACE,KAAN,CAAYI,YAAZ,CAAyBF,GAAzB,CAA6B,4BAA7B,EAA2D,YAAM;AAC/D,YAAIJ,KAAK,CAACO,oBAAV,EAAgC;AAC9B;AACD;;AACD,QAAA,KAAI,CAACC,oBAAL,CAA0BR,KAA1B,EAAiC;AAAEC,UAAAA,qBAAqB,EAArBA;AAAF,SAAjC;AACD,OALD;AAMD;;;WACD,8BACED,KADF,SAKE;AAAA,UAFEC,qBAEF,SAFEA,qBAEF;AACA,UAAMQ,UAAU,GAAGR,qBAAqB,CAACS,uBAAtB,MAAmD,EAAtE;AACA,UAAMC,MAAM,GAAGV,qBAAqB,CAACW,sBAAtB,CAA6C,QAA7C,CAAf;AACA,UAAMC,KAAK,GAAGZ,qBAAqB,CAACW,sBAAtB,CAA6C,OAA7C,CAAd;;AACA,UACGD,MAAM,IAAIA,MAAM,CAACG,sBAAlB,IACCD,KAAK,IAAIA,KAAK,CAACC,sBAFlB,EAGE;AACAd,QAAAA,KAAK,CAACO,oBAAN,GAA6B,IAA7B;AACAE,QAAAA,UAAU,CAACM,OAAX,CAAmB,UAACC,IAAD;AAAA,iBAAWA,IAAI,CAACF,sBAAL,GAA8B,KAAzC;AAAA,SAAnB;AACA;AACD;;AACDL,MAAAA,UAAU,CACPE,MADH,CACU,UAACM,SAAD;AAAA,eAAeA,SAAS,CAACH,sBAAzB;AAAA,OADV,EAEGC,OAFH,CAEW,UAACE,SAAD,EAAe;AAEtBhB,QAAAA,qBAAqB,CAACiB,6BAAtB,CACED,SAAS,CAACE,IADZ,EAEEnB,KAAK,CAACoB,cAAN,EAFF,EAGEH,SAAS,CAACI,YAAV,CAAuBC,UAHzB,EAIEL,SAAS,CAACI,YAAV,CAAuBE,QAJzB;AAMAN,QAAAA,SAAS,CAACH,sBAAV,GAAmC,KAAnC;AACD,OAXH;AAYD;;;WAED,4BACEd,KADF,SAKE;AAAA,UAFEC,qBAEF,SAFEA,qBAEF;AACA,UAAMQ,UAAU,GAAGR,qBAAqB,CAACS,uBAAtB,MAAmD,EAAtE;AACAD,MAAAA,UAAU,CACPE,MADH,CACU,UAACM,SAAD;AAAA,eAAeA,SAAS,CAACH,sBAAzB;AAAA,OADV,EAEGC,OAFH,CAEW,UAACE,SAAD,EAAe;AAEtBhB,QAAAA,qBAAqB,CAACiB,6BAAtB,CACED,SAAS,CAACE,IADZ,EAEEnB,KAAK,CAACoB,cAAN,EAFF,EAGEH,SAAS,CAACI,YAAV,CAAuBC,UAHzB,EAIEL,SAAS,CAACI,YAAV,CAAuBE,QAJzB;AAMAN,QAAAA,SAAS,CAACH,sBAAV,GAAmC,KAAnC;AACD,OAXH;AAYD","sourcesContent":["import {\n ILayer,\n ILayerPlugin,\n IStyleAttributeService,\n TYPES,\n} from '@antv/l7-core';\nimport { inject, injectable } from 'inversify';\nimport 'reflect-metadata';\n\n/**\n * 在初始化阶段完成属性的注册,以及首次根据 Layer 指定的三角化方法完成 indices 和 attribute 的创建\n */\n@injectable()\nexport default class UpdateStyleAttributePlugin implements ILayerPlugin {\n public apply(\n layer: ILayer,\n {\n styleAttributeService,\n }: { styleAttributeService: IStyleAttributeService },\n ) {\n layer.hooks.init.tap('UpdateStyleAttributePlugin', () => {\n this.initStyleAttribute(layer, { styleAttributeService });\n });\n\n // layer.hooks.beforeRenderData.tap('styleAttributeService', () => {\n // // layer.layerModelNeedUpdate = true;\n // return true;\n // });\n\n layer.hooks.beforeRender.tap('UpdateStyleAttributePlugin', () => {\n if (layer.layerModelNeedUpdate) {\n return;\n }\n this.updateStyleAtrribute(layer, { styleAttributeService });\n });\n }\n private updateStyleAtrribute(\n layer: ILayer,\n {\n styleAttributeService,\n }: { styleAttributeService: IStyleAttributeService },\n ) {\n const attributes = styleAttributeService.getLayerStyleAttributes() || [];\n const filter = styleAttributeService.getLayerStyleAttribute('filter');\n const shape = styleAttributeService.getLayerStyleAttribute('shape');\n if (\n (filter && filter.needRegenerateVertices) ||\n (shape && shape.needRegenerateVertices) // TODO:Shape 更新重新build\n ) {\n layer.layerModelNeedUpdate = true;\n attributes.forEach((attr) => (attr.needRegenerateVertices = false));\n return;\n }\n attributes\n .filter((attribute) => attribute.needRegenerateVertices)\n .forEach((attribute) => {\n // 精确更新某个/某些 feature(s),需要传入 featureIdx d\n styleAttributeService.updateAttributeByFeatureRange(\n attribute.name,\n layer.getEncodedData(), // 获取经过 mapping 最新的数据\n attribute.featureRange.startIndex,\n attribute.featureRange.endIndex,\n );\n attribute.needRegenerateVertices = false;\n });\n }\n\n private initStyleAttribute(\n layer: ILayer,\n {\n styleAttributeService,\n }: { styleAttributeService: IStyleAttributeService },\n ) {\n const attributes = styleAttributeService.getLayerStyleAttributes() || [];\n attributes\n .filter((attribute) => attribute.needRegenerateVertices)\n .forEach((attribute) => {\n // 精确更新某个/某些 feature(s),需要传入 featureIdx d\n styleAttributeService.updateAttributeByFeatureRange(\n attribute.name,\n layer.getEncodedData(), // 获取经过 mapping 最新的数据\n attribute.featureRange.startIndex,\n attribute.featureRange.endIndex,\n );\n attribute.needRegenerateVertices = false;\n });\n }\n}\n"],"file":"UpdateStyleAttributePlugin.js"}
1
+ {"version":3,"sources":["../../src/plugins/UpdateStyleAttributePlugin.ts"],"names":["UpdateStyleAttributePlugin","layer","styleAttributeService","hooks","init","tap","initStyleAttribute","beforeRender","layerModelNeedUpdate","updateStyleAtrribute","attributes","getLayerStyleAttributes","filter","getLayerStyleAttribute","shape","needRegenerateVertices","forEach","attr","attribute","updateAttributeByFeatureRange","name","getEncodedData","featureRange","startIndex","endIndex"],"mappings":";;;;;;;;;;;;;AAMA;;AACA;;;;IAMqBA,0B,WADpB,4B;;;;;;;WAEC,eACEC,KADF,QAKE;AAAA;;AAAA,UAFEC,qBAEF,QAFEA,qBAEF;AACAD,MAAAA,KAAK,CAACE,KAAN,CAAYC,IAAZ,CAAiBC,GAAjB,CAAqB,4BAArB,EAAmD,YAAM;AACvD,QAAA,KAAI,CAACC,kBAAL,CAAwBL,KAAxB,EAA+B;AAAEC,UAAAA,qBAAqB,EAArBA;AAAF,SAA/B;AACD,OAFD;AASAD,MAAAA,KAAK,CAACE,KAAN,CAAYI,YAAZ,CAAyBF,GAAzB,CAA6B,4BAA7B,EAA2D,YAAM;AAC/D,YAAIJ,KAAK,CAACO,oBAAV,EAAgC;AAC9B;AACD;;AACD,QAAA,KAAI,CAACC,oBAAL,CAA0BR,KAA1B,EAAiC;AAAEC,UAAAA,qBAAqB,EAArBA;AAAF,SAAjC;AACD,OALD;AAMD;;;WACD,8BACED,KADF,SAKE;AAAA,UAFEC,qBAEF,SAFEA,qBAEF;AACA,UAAMQ,UAAU,GAAGR,qBAAqB,CAACS,uBAAtB,MAAmD,EAAtE;AACA,UAAMC,MAAM,GAAGV,qBAAqB,CAACW,sBAAtB,CAA6C,QAA7C,CAAf;AACA,UAAMC,KAAK,GAAGZ,qBAAqB,CAACW,sBAAtB,CAA6C,OAA7C,CAAd;;AACA,UACED,MAAM,IACNA,MAAM,CAACG,sBAFT,EAIE;AACAd,QAAAA,KAAK,CAACO,oBAAN,GAA6B,IAA7B;AACAE,QAAAA,UAAU,CAACM,OAAX,CAAmB,UAACC,IAAD;AAAA,iBAAWA,IAAI,CAACF,sBAAL,GAA8B,KAAzC;AAAA,SAAnB;AACA;AACD;;AACDL,MAAAA,UAAU,CACPE,MADH,CACU,UAACM,SAAD;AAAA,eAAeA,SAAS,CAACH,sBAAzB;AAAA,OADV,EAEGC,OAFH,CAEW,UAACE,SAAD,EAAe;AAEtBhB,QAAAA,qBAAqB,CAACiB,6BAAtB,CACED,SAAS,CAACE,IADZ,EAEEnB,KAAK,CAACoB,cAAN,EAFF,EAGEH,SAAS,CAACI,YAAV,CAAuBC,UAHzB,EAIEL,SAAS,CAACI,YAAV,CAAuBE,QAJzB;AAMAN,QAAAA,SAAS,CAACH,sBAAV,GAAmC,KAAnC;AACD,OAXH;AAYD;;;WAED,4BACEd,KADF,SAKE;AAAA,UAFEC,qBAEF,SAFEA,qBAEF;AACA,UAAMQ,UAAU,GAAGR,qBAAqB,CAACS,uBAAtB,MAAmD,EAAtE;AACAD,MAAAA,UAAU,CACPE,MADH,CACU,UAACM,SAAD;AAAA,eAAeA,SAAS,CAACH,sBAAzB;AAAA,OADV,EAEGC,OAFH,CAEW,UAACE,SAAD,EAAe;AAEtBhB,QAAAA,qBAAqB,CAACiB,6BAAtB,CACED,SAAS,CAACE,IADZ,EAEEnB,KAAK,CAACoB,cAAN,EAFF,EAGEH,SAAS,CAACI,YAAV,CAAuBC,UAHzB,EAIEL,SAAS,CAACI,YAAV,CAAuBE,QAJzB;AAMAN,QAAAA,SAAS,CAACH,sBAAV,GAAmC,KAAnC;AACD,OAXH;AAYD","sourcesContent":["import {\n ILayer,\n ILayerPlugin,\n IStyleAttributeService,\n TYPES,\n} from '@antv/l7-core';\nimport { inject, injectable } from 'inversify';\nimport 'reflect-metadata';\n\n/**\n * 在初始化阶段完成属性的注册,以及首次根据 Layer 指定的三角化方法完成 indices 和 attribute 的创建\n */\n@injectable()\nexport default class UpdateStyleAttributePlugin implements ILayerPlugin {\n public apply(\n layer: ILayer,\n {\n styleAttributeService,\n }: { styleAttributeService: IStyleAttributeService },\n ) {\n layer.hooks.init.tap('UpdateStyleAttributePlugin', () => {\n this.initStyleAttribute(layer, { styleAttributeService });\n });\n\n // layer.hooks.beforeRenderData.tap('styleAttributeService', () => {\n // // layer.layerModelNeedUpdate = true;\n // return true;\n // });\n\n layer.hooks.beforeRender.tap('UpdateStyleAttributePlugin', () => {\n if (layer.layerModelNeedUpdate) {\n return;\n }\n this.updateStyleAtrribute(layer, { styleAttributeService });\n });\n }\n private updateStyleAtrribute(\n layer: ILayer,\n {\n styleAttributeService,\n }: { styleAttributeService: IStyleAttributeService },\n ) {\n const attributes = styleAttributeService.getLayerStyleAttributes() || [];\n const filter = styleAttributeService.getLayerStyleAttribute('filter');\n const shape = styleAttributeService.getLayerStyleAttribute('shape');\n if (\n filter &&\n filter.needRegenerateVertices // ||\n // (shape && shape.needRegenerateVertices) // TODO:Shape 更新重新build\n ) {\n layer.layerModelNeedUpdate = true;\n attributes.forEach((attr) => (attr.needRegenerateVertices = false));\n return;\n }\n attributes\n .filter((attribute) => attribute.needRegenerateVertices)\n .forEach((attribute) => {\n // 精确更新某个/某些 feature(s),需要传入 featureIdx d\n styleAttributeService.updateAttributeByFeatureRange(\n attribute.name,\n layer.getEncodedData(), // 获取经过 mapping 最新的数据\n attribute.featureRange.startIndex,\n attribute.featureRange.endIndex,\n );\n attribute.needRegenerateVertices = false;\n });\n }\n\n private initStyleAttribute(\n layer: ILayer,\n {\n styleAttributeService,\n }: { styleAttributeService: IStyleAttributeService },\n ) {\n const attributes = styleAttributeService.getLayerStyleAttributes() || [];\n attributes\n .filter((attribute) => attribute.needRegenerateVertices)\n .forEach((attribute) => {\n // 精确更新某个/某些 feature(s),需要传入 featureIdx d\n styleAttributeService.updateAttributeByFeatureRange(\n attribute.name,\n layer.getEncodedData(), // 获取经过 mapping 最新的数据\n attribute.featureRange.startIndex,\n attribute.featureRange.endIndex,\n );\n attribute.needRegenerateVertices = false;\n });\n }\n}\n"],"file":"UpdateStyleAttributePlugin.js"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@antv/l7-layers",
3
- "version": "2.6.25",
3
+ "version": "2.6.29",
4
4
  "description": "L7's collection of built-in layers",
5
5
  "main": "lib/index.js",
6
6
  "module": "es/index.js",
@@ -24,9 +24,9 @@
24
24
  "license": "ISC",
25
25
  "dependencies": {
26
26
  "@antv/geo-coord": "^1.0.8",
27
- "@antv/l7-core": "^2.6.25",
28
- "@antv/l7-source": "^2.6.25",
29
- "@antv/l7-utils": "^2.6.25",
27
+ "@antv/l7-core": "^2.6.29",
28
+ "@antv/l7-source": "^2.6.29",
29
+ "@antv/l7-utils": "^2.6.29",
30
30
  "@babel/runtime": "^7.7.7",
31
31
  "@mapbox/martini": "^0.2.0",
32
32
  "@turf/meta": "^6.0.2",
@@ -52,7 +52,7 @@
52
52
  "@types/gl-matrix": "^2.4.5",
53
53
  "@types/lodash": "^4.14.138"
54
54
  },
55
- "gitHead": "5161d0852c803702538fecd255abf19d790bc38c",
55
+ "gitHead": "6250302f9e50ea79b885f7c2d24b372a3213a4dc",
56
56
  "publishConfig": {
57
57
  "access": "public"
58
58
  }