@antv/l7-layers 2.6.19 → 2.6.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/core/BaseLayer.js +16 -4
- package/es/core/BaseLayer.js.map +1 -1
- package/es/plugins/PixelPickingPlugin.js +11 -5
- package/es/plugins/PixelPickingPlugin.js.map +1 -1
- package/es/point/index.d.ts +1 -1
- package/es/point/index.js +5 -0
- package/es/point/index.js.map +1 -1
- package/es/point/models/fill.d.ts +3 -0
- package/es/point/models/fill.js +48 -7
- package/es/point/models/fill.js.map +1 -1
- package/es/point/models/index.d.ts +1 -1
- package/es/point/models/index.js +2 -0
- package/es/point/models/index.js.map +1 -1
- package/es/point/models/simplePoint.d.ts +25 -0
- package/es/point/models/simplePoint.js +166 -0
- package/es/point/models/simplePoint.js.map +1 -0
- package/lib/core/BaseLayer.js +16 -4
- package/lib/core/BaseLayer.js.map +1 -1
- package/lib/plugins/PixelPickingPlugin.js +11 -5
- package/lib/plugins/PixelPickingPlugin.js.map +1 -1
- package/lib/point/index.js +5 -0
- package/lib/point/index.js.map +1 -1
- package/lib/point/models/fill.js +49 -7
- package/lib/point/models/fill.js.map +1 -1
- package/lib/point/models/index.js +3 -0
- package/lib/point/models/index.js.map +1 -1
- package/lib/point/models/simplePoint.js +183 -0
- package/lib/point/models/simplePoint.js.map +1 -0
- package/package.json +5 -5
package/es/point/models/fill.js
CHANGED
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@@ -2,9 +2,11 @@ import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
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import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
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import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
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import _createClass from "@babel/runtime/helpers/createClass";
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import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
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import _inherits from "@babel/runtime/helpers/inherits";
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import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
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import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
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import _defineProperty from "@babel/runtime/helpers/defineProperty";
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import _isNumber from "lodash/isNumber";
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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@@ -14,8 +16,9 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
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import { AttributeType, gl } from '@antv/l7-core';
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import BaseModel from '../../core/BaseModel';
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import { GlobelPointFillTriangulation, PointFillTriangulation } from '../../core/triangulation';
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var pointFillFrag = "#define Animate 0.0\n\nuniform float u_globel;\nuniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n \n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n float stroke_opacity = styleMappingMat[0][1];\n float strokeWidth = styleMappingMat[0][2];\n vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + strokeWidth);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n if(u_globel > 0.0) {\n // TODO: \u5730\u7403\u6A21\u5F0F\u4E0B\u907F\u514D\u591A\u4F59\u7247\u5143\u7ED8\u5236\uFF0C\u540C\u65F6\u4E5F\u80FD\u907F\u514D\u6709\u7528\u7247\u5143\u5728\u900F\u660E\u4E14\u91CD\u53E0\u7684\u60C5\u51B5\u4E0B\u65E0\u6CD5\u5199\u5165\n // \u4ED8\u51FA\u7684\u4EE3\u4EF7\u662F\u8FB9\u7F18\u4F1A\u6709\u4E00\u4E9B\u952F\u9F7F\n if(outer_df > antialiasblur + 0.018) discard;\n }\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df)
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var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform float u_globel;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\nuniform vec2 u_offsets;\n\nuniform float u_blur : 0.0;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalStrokeOpacity\"\n#pragma include \"styleMappingCalStrokeWidth\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n float newSize = setPickingSize(a_Size);\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = strokeOpacityAndOffset.r;\n textureOffset = strokeOpacityAndOffset.g;\n\n vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][2] = strokeWidthAndOffset.r;\n textureOffset = strokeWidthAndOffset.g;\n\n vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);\n if(hasStroke()) {\n vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R\n textureOffset += 1.0;\n\n vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G\n textureOffset += 1.0;\n\n vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B\n textureOffset += 1.0;\n\n vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A\n textureOffset += 1.0;\n } else {\n if(u_stroke_color == vec4(0.0)) {\n styleMappingMat[1][0] = v_color.r;\n styleMappingMat[1][1] = v_color.g;\n styleMappingMat[1][2] = v_color.b;\n styleMappingMat[1][3] = v_color.a;\n } else {\n styleMappingMat[1][0] = u_stroke_color.r;\n styleMappingMat[1][1] = u_stroke_color.g;\n styleMappingMat[1][2] = u_stroke_color.b;\n styleMappingMat[1][3] = u_stroke_color.a;\n }\n }\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // TODO: billboard\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(
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var pointFillFrag = "#define Animate 0.0\n\nuniform float u_globel;\nuniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n \n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n float stroke_opacity = styleMappingMat[0][1];\n float strokeWidth = styleMappingMat[0][2];\n vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + strokeWidth);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n if(u_globel > 0.0) {\n // TODO: \u5730\u7403\u6A21\u5F0F\u4E0B\u907F\u514D\u591A\u4F59\u7247\u5143\u7ED8\u5236\uFF0C\u540C\u65F6\u4E5F\u80FD\u907F\u514D\u6709\u7528\u7247\u5143\u5728\u900F\u660E\u4E14\u91CD\u53E0\u7684\u60C5\u51B5\u4E0B\u65E0\u6CD5\u5199\u5165\n // \u4ED8\u51FA\u7684\u4EE3\u4EF7\u662F\u8FB9\u7F18\u4F1A\u6709\u4E00\u4E9B\u952F\u9F7F\n if(outer_df > antialiasblur + 0.018) discard;\n }\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n float PI = 3.14159;\n float N_RINGS = 3.0;\n float FREQ = 1.0;\n\n if(strokeWidth < 0.01) {\n gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);\n } else {\n gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);\n }\n\n // gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);\n\n if(u_aimate.x == Animate) {\n float d = length(v_data.xy);\n float intensity = clamp(cos(d * PI), 0.0, 1.0) * clamp(cos(2.0 * PI * (d * 2.0 * u_aimate.z - u_aimate.y * u_time)), 0.0, 1.0);\n \n // TODO: \u6839\u636E\u53E0\u52A0\u6A21\u5F0F\u9009\u62E9\u6548\u679C\n if(u_additive > 0.0) {\n gl_FragColor *= intensity;\n } else {\n gl_FragColor = vec4(gl_FragColor.xyz, intensity);\n }\n \n // TODO: \u4F18\u5316\u5728\u6C34\u6CE2\u7EB9\u60C5\u51B5\u4E0B\u7684\u62FE\u53D6\uFF08a == 0 \u65F6\u65E0\u6CD5\u62FE\u53D6\uFF09\n if(d < 0.7) {\n gl_FragColor.a = max(gl_FragColor.a, 0.001);\n }\n\n if(u_additive > 0.0) {\n gl_FragColor = filterColorAnimate(gl_FragColor);\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n \n }\n\n if(u_additive > 0.0) {\n gl_FragColor *= opacity_t;\n } else {\n gl_FragColor.a *= opacity_t;\n }\n}\n";
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var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform float u_globel;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_isMeter;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\nuniform vec2 u_offsets;\n\nuniform float u_blur : 0.0;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalStrokeOpacity\"\n#pragma include \"styleMappingCalStrokeWidth\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n float newSize = setPickingSize(a_Size);\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = strokeOpacityAndOffset.r;\n textureOffset = strokeOpacityAndOffset.g;\n\n vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][2] = strokeWidthAndOffset.r;\n textureOffset = strokeWidthAndOffset.g;\n\n vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);\n if(hasStroke()) {\n vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R\n textureOffset += 1.0;\n\n vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G\n textureOffset += 1.0;\n\n vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B\n textureOffset += 1.0;\n\n vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A\n textureOffset += 1.0;\n } else {\n if(u_stroke_color == vec4(0.0)) {\n styleMappingMat[1][0] = v_color.r;\n styleMappingMat[1][1] = v_color.g;\n styleMappingMat[1][2] = v_color.b;\n styleMappingMat[1][3] = v_color.a;\n } else {\n styleMappingMat[1][0] = u_stroke_color.r;\n styleMappingMat[1][1] = u_stroke_color.g;\n styleMappingMat[1][2] = u_stroke_color.b;\n styleMappingMat[1][3] = u_stroke_color.a;\n }\n }\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // TODO: billboard\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, u_blur);\n\n vec2 offset = (extrude.xy * (newSize + u_stroke_width) + textrueOffsets);\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n antialiasblur *= pow(19.0 - u_Zoom, 2.0);\n }\n \n \n\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n }\n\n if(u_globel > 0.0) {\n gl_Position = u_ViewProjectionMatrix * vec4(a_Position + extrude * newSize * 0.1, 1.0);\n }\n \n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
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import { Version } from '@antv/l7-maps';
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import { mat4, vec3 } from 'gl-matrix';
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var FillModel = function (_BaseModel) {
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@@ -24,9 +27,21 @@ var FillModel = function (_BaseModel) {
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var _super = _createSuper(FillModel);
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function FillModel() {
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var _this;
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_classCallCheck(this, FillModel);
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for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
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args[_key] = arguments[_key];
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}
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_this = _super.call.apply(_super, [this].concat(args));
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_defineProperty(_assertThisInitialized(_this), "meter2coord", 1);
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_defineProperty(_assertThisInitialized(_this), "isMeter", false);
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return _this;
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}
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_createClass(FillModel, [{
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@@ -85,8 +100,9 @@ var FillModel = function (_BaseModel) {
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}
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return {
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u_isMeter: Number(this.isMeter),
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u_additive: blend === 'additive' ? 1.0 : 0.0,
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u_globel: this.mapService.version ===
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u_globel: this.mapService.version === Version.GLOBEL ? 1 : 0,
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u_dataTexture: this.dataTexture,
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u_cellTypeLayout: this.getCellTypeLayout(),
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u_opacity: _isNumber(opacity) ? opacity : 1.0,
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@@ -115,8 +131,33 @@ var FillModel = function (_BaseModel) {
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}, {
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key: "initModels",
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value: function initModels() {
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var _ref3 = this.layer.getLayerConfig(),
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_ref3$unit = _ref3.unit,
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unit = _ref3$unit === void 0 ? 'l7size' : _ref3$unit;
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var version = this.mapService.version;
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if (unit === 'meter' && version !== Version.L7MAP && version !== Version.GLOBEL && version !== Version.MAPBOX) {
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this.isMeter = true;
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this.calMeter2Coord();
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}
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return this.buildModels();
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}
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}, {
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key: "calMeter2Coord",
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value: function calMeter2Coord() {
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var _this$layer$getSource = _slicedToArray(this.layer.getSource().extent, 4),
|
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minLng = _this$layer$getSource[0],
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minLat = _this$layer$getSource[1],
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maxLng = _this$layer$getSource[2],
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maxLat = _this$layer$getSource[3];
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|
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var center = [(minLng + maxLng) / 2, (minLat + maxLat) / 2];
|
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|
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var m1 = this.mapService.meterToCoord(center, [minLng, minLat]);
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var m2 = this.mapService.meterToCoord(center, [maxLng === minLng ? maxLng + 0.1 : maxLng, maxLat === minLat ? minLat + 0.1 : maxLat]);
|
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|
+
this.meter2coord = (m1 + m2) / 2;
|
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}
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|
}, {
|
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|
key: "buildModels",
|
|
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|
value: function buildModels() {
|
|
@@ -147,7 +188,7 @@ var FillModel = function (_BaseModel) {
|
|
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|
}, {
|
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|
key: "registerBuiltinAttributes",
|
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|
value: function registerBuiltinAttributes() {
|
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-
var
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|
+
var _this2 = this;
|
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192
|
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|
var isGlobel = this.mapService.version === 'GLOBEL';
|
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|
this.styleAttributeService.registerStyleAttribute({
|
|
@@ -213,7 +254,7 @@ var FillModel = function (_BaseModel) {
|
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|
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|
update: function update(feature, featureIdx, vertex, attributeIdx) {
|
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|
var _feature$size = feature.size,
|
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256
|
size = _feature$size === void 0 ? 5 : _feature$size;
|
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|
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return Array.isArray(size) ? [size[0]] : [size];
|
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|
+
return Array.isArray(size) ? [size[0] * _this2.meter2coord] : [size * _this2.meter2coord];
|
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|
}
|
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|
}
|
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|
});
|
|
@@ -232,7 +273,7 @@ var FillModel = function (_BaseModel) {
|
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|
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|
var _feature$shape = feature.shape,
|
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|
shape = _feature$shape === void 0 ? 2 : _feature$shape;
|
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275
|
|
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|
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var shape2d =
|
|
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|
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var shape2d = _this2.layer.getLayerConfig().shape2d;
|
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|
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|
var shapeIndex = shape2d.indexOf(shape);
|
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return [shapeIndex];
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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[size[0]] : [size as number];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'shape',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Shape',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { shape = 2 } = feature;\n const shape2d = this.layer.getLayerConfig().shape2d as string[];\n const shapeIndex = shape2d.indexOf(shape as string);\n return [shapeIndex];\n },\n },\n });\n }\n}\n"],"file":"fill.js"}
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{\n opacity = 1,\n strokeOpacity = 1,\n strokeWidth = 0,\n stroke = 'rgba(0,0,0,0)',\n offsets = [0, 0],\n blend,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n })\n ) {\n // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量\n this.judgeStyleAttributes({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n });\n\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_isMeter: Number(this.isMeter),\n\n u_additive: blend === 'additive' ? 1.0 : 0.0,\n u_globel: this.mapService.version === Version.GLOBEL ? 1 : 0,\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_stroke_opacity: isNumber(strokeOpacity) ? strokeOpacity : 1.0,\n u_stroke_width: isNumber(strokeWidth) ? strokeWidth : 0.0,\n u_stroke_color: this.getStrokeColor(stroke),\n u_offsets: this.isOffsetStatic(offsets)\n ? (offsets as [number, number])\n : [0, 0],\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public getAttribute(): {\n attributes: {\n [attributeName: string]: IAttribute;\n };\n elements: IElements;\n } {\n return this.styleAttributeService.createAttributesAndIndices(\n this.layer.getEncodedData(),\n PointFillTriangulation,\n );\n }\n\n public initModels(): IModel[] {\n const {\n unit = 'l7size',\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n const { version } = this.mapService;\n if (\n unit === 'meter' &&\n version !== Version.L7MAP &&\n version !== Version.GLOBEL &&\n version !== Version.MAPBOX\n ) {\n this.isMeter = true;\n this.calMeter2Coord();\n }\n\n return this.buildModels();\n }\n\n public calMeter2Coord() {\n // @ts-ignore\n const [minLng, minLat, maxLng, maxLat] = this.layer.getSource().extent;\n const center = [(minLng + maxLng) / 2, (minLat + maxLat) / 2];\n\n // @ts-ignore\n const m1 = this.mapService.meterToCoord(center, [minLng, minLat]);\n // @ts-ignore\n const m2 = this.mapService.meterToCoord(center, [\n maxLng === minLng ? maxLng + 0.1 : maxLng,\n maxLat === minLat ? minLat + 0.1 : maxLat,\n ]);\n this.meter2coord = (m1 + m2) / 2;\n }\n\n public buildModels(): IModel[] {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointfill',\n vertexShader: pointFillVert,\n fragmentShader: pointFillFrag,\n triangulation: isGlobel\n ? GlobelPointFillTriangulation\n : PointFillTriangulation,\n // depth: { enable: false },\n depth: { enable: isGlobel },\n blend: this.getBlend(),\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected animateOption2Array(option: IAnimateOption): number[] {\n return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];\n }\n protected registerBuiltinAttributes() {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'extrude',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Extrude',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n let extrude;\n // 地球模式\n if (isGlobel) {\n const [x, y, z] = vertex;\n const n1 = vec3.fromValues(0, 0, 1);\n const n2 = vec3.fromValues(x, 0, z);\n\n const xzReg =\n x >= 0 ? vec3.angle(n1, n2) : Math.PI * 2 - vec3.angle(n1, n2);\n\n const yReg = Math.PI * 2 - Math.asin(y / 100);\n\n const m = mat4.create();\n mat4.rotateY(m, m, xzReg);\n mat4.rotateX(m, m, yReg);\n\n const v1 = vec3.fromValues(1, 1, 0);\n vec3.transformMat4(v1, v1, m);\n vec3.normalize(v1, v1);\n\n const v2 = vec3.fromValues(-1, 1, 0);\n vec3.transformMat4(v2, v2, m);\n vec3.normalize(v2, v2);\n\n const v3 = vec3.fromValues(-1, -1, 0);\n vec3.transformMat4(v3, v3, m);\n vec3.normalize(v3, v3);\n\n const v4 = vec3.fromValues(1, -1, 0);\n vec3.transformMat4(v4, v4, m);\n vec3.normalize(v4, v4);\n\n extrude = [...v1, ...v2, ...v3, ...v4];\n } else {\n // 平面模式\n extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];\n }\n\n const extrudeIndex = (attributeIdx % 4) * 3;\n return [\n extrude[extrudeIndex],\n extrude[extrudeIndex + 1],\n extrude[extrudeIndex + 2],\n ];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 5 } = feature;\n // console.log('featureIdx', featureIdx, feature)\n return Array.isArray(size)\n ? [size[0] * this.meter2coord]\n : [(size as number) * this.meter2coord];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'shape',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Shape',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { shape = 2 } = feature;\n const shape2d = this.layer.getLayerConfig().shape2d as string[];\n const shapeIndex = shape2d.indexOf(shape as string);\n return [shapeIndex];\n },\n },\n });\n }\n}\n"],"file":"fill.js"}
|
package/es/point/models/index.js
CHANGED
|
@@ -3,11 +3,13 @@ import FillModel from './fill';
|
|
|
3
3
|
import IconModel from './icon-font';
|
|
4
4
|
import IMageModel from './image';
|
|
5
5
|
import NormalModel from './normal';
|
|
6
|
+
import SimplePopint from './simplePoint';
|
|
6
7
|
import TextModel from './text';
|
|
7
8
|
var PointModels = {
|
|
8
9
|
fill: FillModel,
|
|
9
10
|
image: IMageModel,
|
|
10
11
|
normal: NormalModel,
|
|
12
|
+
simplePoint: SimplePopint,
|
|
11
13
|
extrude: ExtrudeModel,
|
|
12
14
|
text: TextModel,
|
|
13
15
|
icon: IconModel
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../src/point/models/index.ts"],"names":["ExtrudeModel","FillModel","IconModel","IMageModel","NormalModel","TextModel","PointModels","fill","image","normal","extrude","text","icon"],"mappings":"AACA,OAAOA,YAAP,MAAyB,WAAzB;AACA,OAAOC,SAAP,MAAsB,QAAtB;AACA,OAAOC,SAAP,MAAsB,aAAtB;AACA,OAAOC,UAAP,MAAuB,SAAvB;AACA,OAAOC,WAAP,MAAwB,UAAxB;AACA,OAAOC,SAAP,MAAsB,QAAtB;
|
|
1
|
+
{"version":3,"sources":["../../../src/point/models/index.ts"],"names":["ExtrudeModel","FillModel","IconModel","IMageModel","NormalModel","SimplePopint","TextModel","PointModels","fill","image","normal","simplePoint","extrude","text","icon"],"mappings":"AACA,OAAOA,YAAP,MAAyB,WAAzB;AACA,OAAOC,SAAP,MAAsB,QAAtB;AACA,OAAOC,SAAP,MAAsB,aAAtB;AACA,OAAOC,UAAP,MAAuB,SAAvB;AACA,OAAOC,WAAP,MAAwB,UAAxB;AACA,OAAOC,YAAP,MAAyB,eAAzB;AACA,OAAOC,SAAP,MAAsB,QAAtB;AAWA,IAAMC,WAAwC,GAAG;AAC/CC,EAAAA,IAAI,EAAEP,SADyC;AAE/CQ,EAAAA,KAAK,EAAEN,UAFwC;AAG/CO,EAAAA,MAAM,EAAEN,WAHuC;AAI/CO,EAAAA,WAAW,EAAEN,YAJkC;AAK/CO,EAAAA,OAAO,EAAEZ,YALsC;AAM/Ca,EAAAA,IAAI,EAAEP,SANyC;AAO/CQ,EAAAA,IAAI,EAAEZ;AAPyC,CAAjD;AAUA,eAAeK,WAAf","sourcesContent":["import { ILayerModel } from '@antv/l7-core';\nimport ExtrudeModel from './extrude';\nimport FillModel from './fill';\nimport IconModel from './icon-font';\nimport IMageModel from './image';\nimport NormalModel from './normal';\nimport SimplePopint from './simplePoint';\nimport TextModel from './text';\n\nexport type PointType =\n | 'fill'\n | 'image'\n | 'normal'\n | 'simplePoint'\n | 'extrude'\n | 'text'\n | 'icon';\n\nconst PointModels: { [key in PointType]: any } = {\n fill: FillModel,\n image: IMageModel,\n normal: NormalModel,\n simplePoint: SimplePopint,\n extrude: ExtrudeModel,\n text: TextModel,\n icon: IconModel,\n};\n\nexport default PointModels;\n"],"file":"index.js"}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import { IEncodeFeature, ILayerConfig, IModel, IModelUniform } from '@antv/l7-core';
|
|
2
|
+
import BaseModel, { styleColor, styleOffset, styleSingle } from '../../core/BaseModel';
|
|
3
|
+
interface IPointLayerStyleOptions {
|
|
4
|
+
opacity: styleSingle;
|
|
5
|
+
offsets: styleOffset;
|
|
6
|
+
blend: string;
|
|
7
|
+
strokeOpacity: styleSingle;
|
|
8
|
+
strokeWidth: styleSingle;
|
|
9
|
+
stroke: styleColor;
|
|
10
|
+
}
|
|
11
|
+
export declare function PointTriangulation(feature: IEncodeFeature): {
|
|
12
|
+
vertices: number[];
|
|
13
|
+
indices: number[];
|
|
14
|
+
size: number;
|
|
15
|
+
};
|
|
16
|
+
export default class SimplePointModel extends BaseModel {
|
|
17
|
+
getDefaultStyle(): Partial<IPointLayerStyleOptions & ILayerConfig>;
|
|
18
|
+
getUninforms(): IModelUniform;
|
|
19
|
+
initModels(): IModel[];
|
|
20
|
+
buildModels(): IModel[];
|
|
21
|
+
clearModels(): void;
|
|
22
|
+
protected registerBuiltinAttributes(): void;
|
|
23
|
+
private defaultStyleOptions;
|
|
24
|
+
}
|
|
25
|
+
export {};
|
|
@@ -0,0 +1,166 @@
|
|
|
1
|
+
import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
|
|
2
|
+
import _createClass from "@babel/runtime/helpers/createClass";
|
|
3
|
+
import _inherits from "@babel/runtime/helpers/inherits";
|
|
4
|
+
import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
|
|
5
|
+
import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
|
|
6
|
+
import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
|
|
7
|
+
import _isNumber from "lodash/isNumber";
|
|
8
|
+
|
|
9
|
+
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
|
|
10
|
+
|
|
11
|
+
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
|
|
12
|
+
|
|
13
|
+
import { AttributeType, BlendType, gl } from '@antv/l7-core';
|
|
14
|
+
import BaseModel from '../../core/BaseModel';
|
|
15
|
+
var simplePointFrag = "\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\nuniform float u_additive;\n\nuniform float u_stroke_opacity : 1;\n\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\n\nvarying vec4 v_color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\nvarying float v_blur;\nvarying float v_innerRadius;\n\n#pragma include \"picking\"\nvoid main() {\n vec2 center = vec2(0.5);\n\n float opacity = styleMappingMat[0][0];\n // Tip: \u7247\u5143\u5230\u4E2D\u5FC3\u70B9\u7684\u8DDD\u79BB 0 - 1\n float fragmengTocenter = distance(center, gl_PointCoord) * 2.0;\n // Tip: \u7247\u5143\u7684\u526A\u5207\u6210\u5706\u5F62\n float circleClipOpacity = 1.0 - smoothstep(v_blur, 1.0, fragmengTocenter);\n\n\n if(v_innerRadius < 0.99) {\n // \u5F53\u5B58\u5728 stroke \u4E14 stroke > 0.01\n float blurWidth = (1.0 - v_blur)/2.0;\n vec4 stroke = vec4(u_stroke_color.rgb, u_stroke_opacity);\n if(fragmengTocenter > v_innerRadius + blurWidth) {\n gl_FragColor = stroke;\n } else if(fragmengTocenter > v_innerRadius - blurWidth){\n float mixR = (fragmengTocenter - (v_innerRadius - blurWidth)) / (blurWidth * 2.0);\n gl_FragColor = mix(v_color, stroke, mixR);\n } else {\n gl_FragColor = v_color;\n }\n } else {\n // \u5F53\u4E0D\u5B58\u5728 stroke \u6216 stroke <= 0.01\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n\n \n\n \n \n if(u_additive > 0.0) {\n gl_FragColor *= circleClipOpacity;\n } else {\n gl_FragColor.a *= circleClipOpacity;\n }\n\n}\n";
|
|
16
|
+
var simplePointVert = "\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute float a_Size;\nattribute vec4 a_Color;\nvarying vec4 v_color;\n\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\nuniform float u_stroke_width;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\nvarying float v_blur;\nvarying float v_innerRadius;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"project\"\nvoid main() {\n v_color = a_Color;\n v_blur = 1.0 - max(2.0/a_Size, 0.05);\n v_innerRadius = max((a_Size - u_stroke_width) / a_Size, 0.0);\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n \n // vec2 offset = project_pixel(u_offsets);\n vec2 offset = project_pixel(textrueOffsets);\n // vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);\n // gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));\\\n // \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // vec2 offset = project_pixel((u_offsets));\n gl_Position = u_Mvp * vec4(a_Position.xy + offset, a_Position.z, 1.0);\n } else { // else\n // vec2 offset = project_pixel(u_offsets);\n vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);\n gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));\n }\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n setPickingColor(a_PickingColor);\n}\n";
|
|
17
|
+
export function PointTriangulation(feature) {
|
|
18
|
+
var coordinates = feature.coordinates;
|
|
19
|
+
return {
|
|
20
|
+
vertices: _toConsumableArray(coordinates),
|
|
21
|
+
indices: [0],
|
|
22
|
+
size: coordinates.length
|
|
23
|
+
};
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
var SimplePointModel = function (_BaseModel) {
|
|
27
|
+
_inherits(SimplePointModel, _BaseModel);
|
|
28
|
+
|
|
29
|
+
var _super = _createSuper(SimplePointModel);
|
|
30
|
+
|
|
31
|
+
function SimplePointModel() {
|
|
32
|
+
_classCallCheck(this, SimplePointModel);
|
|
33
|
+
|
|
34
|
+
return _super.apply(this, arguments);
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
_createClass(SimplePointModel, [{
|
|
38
|
+
key: "getDefaultStyle",
|
|
39
|
+
value: function getDefaultStyle() {
|
|
40
|
+
return {
|
|
41
|
+
blend: 'additive'
|
|
42
|
+
};
|
|
43
|
+
}
|
|
44
|
+
}, {
|
|
45
|
+
key: "getUninforms",
|
|
46
|
+
value: function getUninforms() {
|
|
47
|
+
var _ref = this.layer.getLayerConfig(),
|
|
48
|
+
_ref$opacity = _ref.opacity,
|
|
49
|
+
opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
|
|
50
|
+
_ref$offsets = _ref.offsets,
|
|
51
|
+
offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
|
|
52
|
+
blend = _ref.blend,
|
|
53
|
+
_ref$strokeOpacity = _ref.strokeOpacity,
|
|
54
|
+
strokeOpacity = _ref$strokeOpacity === void 0 ? 1 : _ref$strokeOpacity,
|
|
55
|
+
_ref$strokeWidth = _ref.strokeWidth,
|
|
56
|
+
strokeWidth = _ref$strokeWidth === void 0 ? 0 : _ref$strokeWidth,
|
|
57
|
+
_ref$stroke = _ref.stroke,
|
|
58
|
+
stroke = _ref$stroke === void 0 ? '#fff' : _ref$stroke;
|
|
59
|
+
|
|
60
|
+
if (this.dataTextureTest && this.dataTextureNeedUpdate({
|
|
61
|
+
opacity: opacity,
|
|
62
|
+
offsets: offsets
|
|
63
|
+
})) {
|
|
64
|
+
this.judgeStyleAttributes({
|
|
65
|
+
opacity: opacity,
|
|
66
|
+
offsets: offsets
|
|
67
|
+
});
|
|
68
|
+
var encodeData = this.layer.getEncodedData();
|
|
69
|
+
|
|
70
|
+
var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
|
|
71
|
+
data = _this$calDataFrame.data,
|
|
72
|
+
width = _this$calDataFrame.width,
|
|
73
|
+
height = _this$calDataFrame.height;
|
|
74
|
+
|
|
75
|
+
this.rowCount = height;
|
|
76
|
+
this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
|
|
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|
+
flipY: true,
|
|
78
|
+
data: data,
|
|
79
|
+
format: gl.LUMINANCE,
|
|
80
|
+
type: gl.FLOAT,
|
|
81
|
+
width: width,
|
|
82
|
+
height: height
|
|
83
|
+
}) : this.createTexture2D({
|
|
84
|
+
flipY: true,
|
|
85
|
+
data: [1],
|
|
86
|
+
format: gl.LUMINANCE,
|
|
87
|
+
type: gl.FLOAT,
|
|
88
|
+
width: 1,
|
|
89
|
+
height: 1
|
|
90
|
+
});
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
return {
|
|
94
|
+
u_additive: blend === 'additive' ? 1.0 : 0.0,
|
|
95
|
+
u_dataTexture: this.dataTexture,
|
|
96
|
+
u_cellTypeLayout: this.getCellTypeLayout(),
|
|
97
|
+
u_opacity: _isNumber(opacity) ? opacity : 1.0,
|
|
98
|
+
u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0],
|
|
99
|
+
u_stroke_opacity: _isNumber(strokeOpacity) ? strokeOpacity : 1.0,
|
|
100
|
+
u_stroke_width: _isNumber(strokeWidth) ? strokeWidth : 0.0,
|
|
101
|
+
u_stroke_color: this.getStrokeColor(stroke)
|
|
102
|
+
};
|
|
103
|
+
}
|
|
104
|
+
}, {
|
|
105
|
+
key: "initModels",
|
|
106
|
+
value: function initModels() {
|
|
107
|
+
return this.buildModels();
|
|
108
|
+
}
|
|
109
|
+
}, {
|
|
110
|
+
key: "buildModels",
|
|
111
|
+
value: function buildModels() {
|
|
112
|
+
return [this.layer.buildLayerModel({
|
|
113
|
+
moduleName: 'simplepoint',
|
|
114
|
+
vertexShader: simplePointVert,
|
|
115
|
+
fragmentShader: simplePointFrag,
|
|
116
|
+
triangulation: PointTriangulation,
|
|
117
|
+
depth: {
|
|
118
|
+
enable: false
|
|
119
|
+
},
|
|
120
|
+
primitive: gl.POINTS,
|
|
121
|
+
blend: this.getBlend()
|
|
122
|
+
})];
|
|
123
|
+
}
|
|
124
|
+
}, {
|
|
125
|
+
key: "clearModels",
|
|
126
|
+
value: function clearModels() {
|
|
127
|
+
var _this$dataTexture;
|
|
128
|
+
|
|
129
|
+
(_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
|
|
130
|
+
}
|
|
131
|
+
}, {
|
|
132
|
+
key: "registerBuiltinAttributes",
|
|
133
|
+
value: function registerBuiltinAttributes() {
|
|
134
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
135
|
+
name: 'size',
|
|
136
|
+
type: AttributeType.Attribute,
|
|
137
|
+
descriptor: {
|
|
138
|
+
name: 'a_Size',
|
|
139
|
+
buffer: {
|
|
140
|
+
usage: gl.DYNAMIC_DRAW,
|
|
141
|
+
data: [],
|
|
142
|
+
type: gl.FLOAT
|
|
143
|
+
},
|
|
144
|
+
size: 1,
|
|
145
|
+
update: function update(feature, featureIdx, vertex, attributeIdx) {
|
|
146
|
+
var _feature$size = feature.size,
|
|
147
|
+
size = _feature$size === void 0 ? 1 : _feature$size;
|
|
148
|
+
return Array.isArray(size) ? [size[0]] : [size];
|
|
149
|
+
}
|
|
150
|
+
}
|
|
151
|
+
});
|
|
152
|
+
}
|
|
153
|
+
}, {
|
|
154
|
+
key: "defaultStyleOptions",
|
|
155
|
+
value: function defaultStyleOptions() {
|
|
156
|
+
return {
|
|
157
|
+
blend: BlendType.additive
|
|
158
|
+
};
|
|
159
|
+
}
|
|
160
|
+
}]);
|
|
161
|
+
|
|
162
|
+
return SimplePointModel;
|
|
163
|
+
}(BaseModel);
|
|
164
|
+
|
|
165
|
+
export { SimplePointModel as default };
|
|
166
|
+
//# sourceMappingURL=simplePoint.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{\n AttributeType,\n BlendType,\n gl,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\n\nimport { rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel, {\n styleColor,\n styleOffset,\n styleSingle,\n} from '../../core/BaseModel';\nimport { BlendTypes } from '../../utils/blend';\nimport simplePointFrag from '../shaders/simplePoint_frag.glsl';\nimport simplePointVert from '../shaders/simplePoint_vert.glsl';\ninterface IPointLayerStyleOptions {\n opacity: styleSingle;\n offsets: styleOffset;\n blend: string;\n strokeOpacity: styleSingle;\n strokeWidth: styleSingle;\n stroke: styleColor;\n}\nexport function PointTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as number[];\n return {\n vertices: [...coordinates],\n indices: [0],\n size: coordinates.length,\n };\n}\n\nexport default class SimplePointModel extends BaseModel {\n public getDefaultStyle(): Partial<IPointLayerStyleOptions & ILayerConfig> {\n return {\n blend: 'additive',\n };\n }\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n offsets = [0, 0],\n blend,\n strokeOpacity = 1,\n strokeWidth = 0,\n stroke = '#fff',\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n offsets,\n })\n ) {\n // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量\n this.judgeStyleAttributes({\n opacity,\n offsets,\n });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_additive: blend === 'additive' ? 1.0 : 0.0,\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_offsets: this.isOffsetStatic(offsets)\n ? (offsets as [number, number])\n : [0, 0],\n u_stroke_opacity: isNumber(strokeOpacity) ? strokeOpacity : 1.0,\n u_stroke_width: isNumber(strokeWidth) ? strokeWidth : 0.0,\n u_stroke_color: this.getStrokeColor(stroke),\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n return [\n this.layer.buildLayerModel({\n moduleName: 'simplepoint',\n vertexShader: simplePointVert,\n fragmentShader: simplePointFrag,\n triangulation: PointTriangulation,\n depth: { enable: false },\n primitive: gl.POINTS,\n blend: this.getBlend(),\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n }\n\n private defaultStyleOptions(): Partial<\n IPointLayerStyleOptions & ILayerConfig\n > {\n return {\n blend: BlendType.additive,\n };\n }\n}\n"],"file":"simplePoint.js"}
|
package/lib/core/BaseLayer.js
CHANGED
|
@@ -455,6 +455,10 @@ var BaseLayer = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.IGlobalConfigServi
|
|
|
455
455
|
if (options.color) {
|
|
456
456
|
activeOption.highlightColor = options.color;
|
|
457
457
|
}
|
|
458
|
+
|
|
459
|
+
if (options.mix) {
|
|
460
|
+
activeOption.activeMix = options.mix;
|
|
461
|
+
}
|
|
458
462
|
} else {
|
|
459
463
|
activeOption.enableHighlight = !!options;
|
|
460
464
|
}
|
|
@@ -473,7 +477,8 @@ var BaseLayer = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.IGlobalConfigServi
|
|
|
473
477
|
_id$y = id.y,
|
|
474
478
|
y = _id$y === void 0 ? 0 : _id$y;
|
|
475
479
|
this.updateLayerConfig({
|
|
476
|
-
highlightColor: (0, _isObject2.default)(options) ? options.color : this.getLayerConfig().highlightColor
|
|
480
|
+
highlightColor: (0, _isObject2.default)(options) ? options.color : this.getLayerConfig().highlightColor,
|
|
481
|
+
activeMix: (0, _isObject2.default)(options) ? options.mix : this.getLayerConfig().activeMix
|
|
477
482
|
});
|
|
478
483
|
this.pick({
|
|
479
484
|
x: x,
|
|
@@ -482,7 +487,8 @@ var BaseLayer = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.IGlobalConfigServi
|
|
|
482
487
|
} else {
|
|
483
488
|
this.updateLayerConfig({
|
|
484
489
|
pickedFeatureID: id,
|
|
485
|
-
highlightColor: (0, _isObject2.default)(options) ? options.color : this.getLayerConfig().highlightColor
|
|
490
|
+
highlightColor: (0, _isObject2.default)(options) ? options.color : this.getLayerConfig().highlightColor,
|
|
491
|
+
activeMix: (0, _isObject2.default)(options) ? options.mix : this.getLayerConfig().activeMix
|
|
486
492
|
});
|
|
487
493
|
this.hooks.beforeSelect.call((0, _l7Utils.encodePickingColor)(id)).then(function () {
|
|
488
494
|
setTimeout(function () {
|
|
@@ -503,6 +509,10 @@ var BaseLayer = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.IGlobalConfigServi
|
|
|
503
509
|
if (option.color) {
|
|
504
510
|
activeOption.selectColor = option.color;
|
|
505
511
|
}
|
|
512
|
+
|
|
513
|
+
if (option.mix) {
|
|
514
|
+
activeOption.selectMix = option.mix;
|
|
515
|
+
}
|
|
506
516
|
} else {
|
|
507
517
|
activeOption.enableSelect = !!option;
|
|
508
518
|
}
|
|
@@ -521,7 +531,8 @@ var BaseLayer = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.IGlobalConfigServi
|
|
|
521
531
|
_id$y2 = id.y,
|
|
522
532
|
y = _id$y2 === void 0 ? 0 : _id$y2;
|
|
523
533
|
this.updateLayerConfig({
|
|
524
|
-
selectColor: (0, _isObject2.default)(options) ? options.color : this.getLayerConfig().selectColor
|
|
534
|
+
selectColor: (0, _isObject2.default)(options) ? options.color : this.getLayerConfig().selectColor,
|
|
535
|
+
selectMix: (0, _isObject2.default)(options) ? options.mix : this.getLayerConfig().selectMix
|
|
525
536
|
});
|
|
526
537
|
this.pick({
|
|
527
538
|
x: x,
|
|
@@ -530,7 +541,8 @@ var BaseLayer = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.IGlobalConfigServi
|
|
|
530
541
|
} else {
|
|
531
542
|
this.updateLayerConfig({
|
|
532
543
|
pickedFeatureID: id,
|
|
533
|
-
selectColor: (0, _isObject2.default)(options) ? options.color : this.getLayerConfig().selectColor
|
|
544
|
+
selectColor: (0, _isObject2.default)(options) ? options.color : this.getLayerConfig().selectColor,
|
|
545
|
+
selectMix: (0, _isObject2.default)(options) ? options.mix : this.getLayerConfig().selectMix
|
|
534
546
|
});
|
|
535
547
|
this.hooks.beforeSelect.call((0, _l7Utils.encodePickingColor)(id)).then(function () {
|
|
536
548
|
setTimeout(function () {
|