@antv/l7-layers 2.6.18 → 2.6.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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{"version":3,"sources":["../../../src/point/models/fill.ts"],"names":["FillModel","layer","getLayerConfig","opacity","strokeOpacity","strokeWidth","stroke","offsets","blend","dataTextureTest","dataTextureNeedUpdate","judgeStyleAttributes","encodeData","getEncodedData","calDataFrame","cellLength","cellProperties","data","width","height","rowCount","dataTexture","length","createTexture2D","flipY","format","gl","LUMINANCE","type","FLOAT","u_additive","u_globel","mapService","version","u_dataTexture","u_cellTypeLayout","getCellTypeLayout","u_opacity","u_stroke_opacity","u_stroke_width","u_stroke_color","getStrokeColor","u_offsets","isOffsetStatic","animateOption","u_aimate","animateOption2Array","u_time","getLayerAnimateTime","styleAttributeService","createAttributesAndIndices","PointFillTriangulation","buildModels","isGlobel","buildLayerModel","moduleName","vertexShader","pointFillVert","fragmentShader","pointFillFrag","triangulation","GlobelPointFillTriangulation","depth","enable","getBlend","destroy","option","speed","rings","registerStyleAttribute","name","AttributeType","Attribute","descriptor","buffer","usage","DYNAMIC_DRAW","size","update","feature","featureIdx","vertex","attributeIdx","extrude","x","y","z","n1","vec3","fromValues","n2","xzReg","angle","Math","PI","yReg","asin","m","mat4","create","rotateY","rotateX","v1","transformMat4","normalize","v2","v3","v4","extrudeIndex","Array","isArray","shape","shape2d","shapeIndex","indexOf","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;AAWA;;AAKA;;AASA;;;;;;;;;IAWqBA,S;;;;;;;;;;;;WACnB,wBAAqC;AACnC,iBAOI,KAAKC,KAAL,CAAWC,cAAX,EAPJ;AAAA,8BACEC,OADF;AAAA,UACEA,OADF,6BACY,CADZ;AAAA,oCAEEC,aAFF;AAAA,UAEEA,aAFF,mCAEkB,CAFlB;AAAA,kCAGEC,WAHF;AAAA,UAGEA,WAHF,iCAGgB,CAHhB;AAAA,6BAIEC,MAJF;AAAA,UAIEA,MAJF,4BAIW,eAJX;AAAA,8BAKEC,OALF;AAAA,UAKEA,OALF,6BAKY,CAAC,CAAD,EAAI,CAAJ,CALZ;AAAA,UAMEC,KANF,QAMEA,KANF;;AASA,UACE,KAAKC,eAAL,IACA,KAAKC,qBAAL,CAA2B;AACzBP,QAAAA,OAAO,EAAPA,OADyB;AAEzBC,QAAAA,aAAa,EAAbA,aAFyB;AAGzBC,QAAAA,WAAW,EAAXA,WAHyB;AAIzBC,QAAAA,MAAM,EAANA,MAJyB;AAKzBC,QAAAA,OAAO,EAAPA;AALyB,OAA3B,CAFF,EASE;AAEA,aAAKI,oBAAL,CAA0B;AACxBR,UAAAA,OAAO,EAAPA,OADwB;AAExBC,UAAAA,aAAa,EAAbA,aAFwB;AAGxBC,UAAAA,WAAW,EAAXA,WAHwB;AAIxBC,UAAAA,MAAM,EAANA,MAJwB;AAKxBC,UAAAA,OAAO,EAAPA;AALwB,SAA1B;AAQA,YAAMK,UAAU,GAAG,KAAKX,KAAL,CAAWY,cAAX,EAAnB;;AACA,iCAAgC,KAAKC,YAAL,CAC9B,KAAKC,UADyB,EAE9BH,UAF8B,EAG9B,KAAKI,cAHyB,CAAhC;AAAA,YAAQC,IAAR,sBAAQA,IAAR;AAAA,YAAcC,KAAd,sBAAcA,KAAd;AAAA,YAAqBC,MAArB,sBAAqBA,MAArB;;AAKA,aAAKC,QAAL,GAAgBD,MAAhB;AAEA,aAAKE,WAAL,GACE,KAAKN,UAAL,GAAkB,CAAlB,IAAuBE,IAAI,CAACK,MAAL,GAAc,CAArC,GACI,KAAKC,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAJA,IAFmB;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAALA,KALmB;AAMnBC,UAAAA,MAAM,EAANA;AANmB,SAArB,CADJ,GASI,KAAKI,eAAL,CAAqB;AACnBC,UAAAA,KAAK,EAAE,IADY;AAEnBP,UAAAA,IAAI,EAAE,CAAC,CAAD,CAFa;AAGnBQ,UAAAA,MAAM,EAAEC,WAAGC,SAHQ;AAInBC,UAAAA,IAAI,EAAEF,WAAGG,KAJU;AAKnBX,UAAAA,KAAK,EAAE,CALY;AAMnBC,UAAAA,MAAM,EAAE;AANW,SAArB,CAVN;AAkBD;;AACD,aAAO;AACLW,QAAAA,UAAU,EAAEtB,KAAK,KAAK,UAAV,GAAuB,GAAvB,GAA6B,GADpC;AAELuB,QAAAA,QAAQ,EAAE,KAAKC,UAAL,CAAgBC,OAAhB,KAA4B,QAA5B,GAAuC,CAAvC,GAA2C,CAFhD;AAGLC,QAAAA,aAAa,EAAE,KAAKb,WAHf;AAILc,QAAAA,gBAAgB,EAAE,KAAKC,iBAAL,EAJb;AAMLC,QAAAA,SAAS,EAAE,wBAASlC,OAAT,IAAoBA,OAApB,GAA8B,GANpC;AAOLmC,QAAAA,gBAAgB,EAAE,wBAASlC,aAAT,IAA0BA,aAA1B,GAA0C,GAPvD;AAQLmC,QAAAA,cAAc,EAAE,wBAASlC,WAAT,IAAwBA,WAAxB,GAAsC,GARjD;AASLmC,QAAAA,cAAc,EAAE,KAAKC,cAAL,CAAoBnC,MAApB,CATX;AAULoC,QAAAA,SAAS,EAAE,KAAKC,cAAL,CAAoBpC,OAApB,IACNA,OADM,GAEP,CAAC,CAAD,EAAI,CAAJ;AAZC,OAAP;AAcD;;;WACD,8BAA2C;AACzC,kBAA0B,KAAKN,KAAL,CAAWC,cAAX,EAA1B;AAAA,UAAQ0C,aAAR,SAAQA,aAAR;;AACA,aAAO;AACLC,QAAAA,QAAQ,EAAE,KAAKC,mBAAL,CAAyBF,aAAzB,CADL;AAELG,QAAAA,MAAM,EAAE,KAAK9C,KAAL,CAAW+C,mBAAX;AAFH,OAAP;AAID;;;WAED,wBAKE;AACA,aAAO,KAAKC,qBAAL,CAA2BC,0BAA3B,CACL,KAAKjD,KAAL,CAAWY,cAAX,EADK,EAELsC,qCAFK,CAAP;AAID;;;WAED,sBAA8B;AAC5B,aAAO,KAAKC,WAAL,EAAP;AACD;;;WAED,uBAA+B;AAE7B,UAAMC,QAAQ,GAAG,KAAKrB,UAAL,CAAgBC,OAAhB,KAA4B,QAA7C;AACA,aAAO,CACL,KAAKhC,KAAL,CAAWqD,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,WADa;AAEzBC,QAAAA,YAAY,EAAEC,aAFW;AAGzBC,QAAAA,cAAc,EAAEC,aAHS;AAIzBC,QAAAA,aAAa,EAAEP,QAAQ,GACnBQ,2CADmB,GAEnBV,qCANqB;AAQzBW,QAAAA,KAAK,EAAE;AAAEC,UAAAA,MAAM,EAAEV;AAAV,SARkB;AASzB7C,QAAAA,KAAK,EAAE,KAAKwD,QAAL;AATkB,OAA3B,CADK,CAAP;AAaD;;;WAED,uBAAqB;AAAA;;AACnB,gCAAK3C,WAAL,wEAAkB4C,OAAlB;AACD;;;WAED,6BAA8BC,MAA9B,EAAgE;AAC9D,aAAO,CAACA,MAAM,CAACH,MAAP,GAAgB,CAAhB,GAAoB,GAArB,EAA0BG,MAAM,CAACC,KAAP,IAAgB,CAA1C,EAA6CD,MAAM,CAACE,KAAP,IAAgB,CAA7D,EAAgE,CAAhE,CAAP;AACD;;;WACD,qCAAsC;AAAA;;AAEpC,UAAMf,QAAQ,GAAG,KAAKrB,UAAL,CAAgBC,OAAhB,KAA4B,QAA7C;AAEA,WAAKgB,qBAAL,CAA2BoB,sBAA3B,CAAkD;AAChDC,QAAAA,IAAI,EAAE,SAD0C;AAEhD1C,QAAAA,IAAI,EAAE2C,sBAAcC,SAF4B;AAGhDC,QAAAA,UAAU,EAAE;AACVH,UAAAA,IAAI,EAAE,WADI;AAEVI,UAAAA,MAAM,EAAE;AAENC,YAAAA,KAAK,EAAEjD,WAAGkD,YAFJ;AAGN3D,YAAAA,IAAI,EAAE,EAHA;AAINW,YAAAA,IAAI,EAAEF,WAAGG;AAJH,WAFE;AAQVgD,UAAAA,IAAI,EAAE,CARI;AASVC,UAAAA,MAA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{\n AttributeType,\n gl,\n IAnimateOption,\n IAttribute,\n IElements,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\nimport BaseModel, {\n styleColor,\n styleOffset,\n styleSingle,\n} from '../../core/BaseModel';\nimport {\n GlobelPointFillTriangulation,\n PointFillTriangulation,\n} from '../../core/triangulation';\nimport pointFillFrag from '../shaders/fill_frag.glsl';\nimport pointFillVert from '../shaders/fill_vert.glsl';\n\nimport { isNumber } from 'lodash';\n\nimport { mat4, vec3 } from 'gl-matrix';\n\ninterface IPointLayerStyleOptions {\n opacity: styleSingle;\n strokeWidth: styleSingle;\n stroke: styleColor;\n strokeOpacity: styleSingle;\n offsets: styleOffset;\n blend: string;\n}\n// 判断当前使用的 style 中的变量属性是否需要进行数据映射\nexport default class FillModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n strokeOpacity = 1,\n strokeWidth = 0,\n stroke = 'rgba(0,0,0,0)',\n offsets = [0, 0],\n blend,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n })\n ) {\n // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量\n this.judgeStyleAttributes({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n });\n\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_additive: blend === 'additive' ? 1.0 : 0.0,\n u_globel: this.mapService.version === 'GLOBEL' ? 1 : 0,\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_stroke_opacity: isNumber(strokeOpacity) ? strokeOpacity : 1.0,\n u_stroke_width: isNumber(strokeWidth) ? strokeWidth : 0.0,\n u_stroke_color: this.getStrokeColor(stroke),\n u_offsets: this.isOffsetStatic(offsets)\n ? (offsets as [number, number])\n : [0, 0],\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public getAttribute(): {\n attributes: {\n [attributeName: string]: IAttribute;\n };\n elements: IElements;\n } {\n return this.styleAttributeService.createAttributesAndIndices(\n this.layer.getEncodedData(),\n PointFillTriangulation,\n );\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointfill',\n vertexShader: pointFillVert,\n fragmentShader: pointFillFrag,\n triangulation: isGlobel\n ? GlobelPointFillTriangulation\n : PointFillTriangulation,\n // depth: { enable: false },\n depth: { enable: isGlobel },\n blend: this.getBlend(),\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected animateOption2Array(option: IAnimateOption): number[] {\n return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];\n }\n protected registerBuiltinAttributes() {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'extrude',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Extrude',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n let extrude;\n // 地球模式\n if (isGlobel) {\n const [x, y, z] = vertex;\n const n1 = vec3.fromValues(0, 0, 1);\n const n2 = vec3.fromValues(x, 0, z);\n\n const xzReg =\n x >= 0 ? vec3.angle(n1, n2) : Math.PI * 2 - vec3.angle(n1, n2);\n\n const yReg = Math.PI * 2 - Math.asin(y / 100);\n\n const m = mat4.create();\n mat4.rotateY(m, m, xzReg);\n mat4.rotateX(m, m, yReg);\n\n const v1 = vec3.fromValues(1, 1, 0);\n vec3.transformMat4(v1, v1, m);\n vec3.normalize(v1, v1);\n\n const v2 = vec3.fromValues(-1, 1, 0);\n vec3.transformMat4(v2, v2, m);\n vec3.normalize(v2, v2);\n\n const v3 = vec3.fromValues(-1, -1, 0);\n vec3.transformMat4(v3, v3, m);\n vec3.normalize(v3, v3);\n\n const v4 = vec3.fromValues(1, -1, 0);\n vec3.transformMat4(v4, v4, m);\n vec3.normalize(v4, v4);\n\n extrude = [...v1, ...v2, ...v3, ...v4];\n } else {\n // 平面模式\n extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];\n }\n\n const extrudeIndex = (attributeIdx % 4) * 3;\n return [\n extrude[extrudeIndex],\n extrude[extrudeIndex + 1],\n extrude[extrudeIndex + 2],\n ];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 5 } = feature;\n // console.log('featureIdx', featureIdx, feature)\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'shape',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Shape',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { shape = 2 } = feature;\n const shape2d = this.layer.getLayerConfig().shape2d as string[];\n const shapeIndex = shape2d.indexOf(shape as string);\n return [shapeIndex];\n },\n },\n });\n }\n}\n"],"file":"fill.js"}
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{\n opacity = 1,\n strokeOpacity = 1,\n strokeWidth = 0,\n stroke = 'rgba(0,0,0,0)',\n offsets = [0, 0],\n blend,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n })\n ) {\n // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量\n this.judgeStyleAttributes({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n });\n\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_isMeter: Number(this.isMeter),\n\n u_additive: blend === 'additive' ? 1.0 : 0.0,\n u_globel: this.mapService.version === Version.GLOBEL ? 1 : 0,\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_stroke_opacity: isNumber(strokeOpacity) ? strokeOpacity : 1.0,\n u_stroke_width: isNumber(strokeWidth) ? strokeWidth : 0.0,\n u_stroke_color: this.getStrokeColor(stroke),\n u_offsets: this.isOffsetStatic(offsets)\n ? (offsets as [number, number])\n : [0, 0],\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public getAttribute(): {\n attributes: {\n [attributeName: string]: IAttribute;\n };\n elements: IElements;\n } {\n return this.styleAttributeService.createAttributesAndIndices(\n this.layer.getEncodedData(),\n PointFillTriangulation,\n );\n }\n\n public initModels(): IModel[] {\n const {\n unit = 'l7size',\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n const { version } = this.mapService;\n if (\n unit === 'meter' &&\n version !== Version.L7MAP &&\n version !== Version.GLOBEL &&\n version !== Version.MAPBOX\n ) {\n this.isMeter = true;\n this.calMeter2Coord();\n }\n\n return this.buildModels();\n }\n\n public calMeter2Coord() {\n // @ts-ignore\n const [minLng, minLat, maxLng, maxLat] = this.layer.getSource().extent;\n const center = [(minLng + maxLng) / 2, (minLat + maxLat) / 2];\n\n // @ts-ignore\n const m1 = this.mapService.meterToCoord(center, [minLng, minLat]);\n // @ts-ignore\n const m2 = this.mapService.meterToCoord(center, [\n maxLng === minLng ? maxLng + 0.1 : maxLng,\n maxLat === minLat ? minLat + 0.1 : maxLat,\n ]);\n this.meter2coord = (m1 + m2) / 2;\n }\n\n public buildModels(): IModel[] {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointfill',\n vertexShader: pointFillVert,\n fragmentShader: pointFillFrag,\n triangulation: isGlobel\n ? GlobelPointFillTriangulation\n : PointFillTriangulation,\n // depth: { enable: false },\n depth: { enable: isGlobel },\n blend: this.getBlend(),\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected animateOption2Array(option: IAnimateOption): number[] {\n return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];\n }\n protected registerBuiltinAttributes() {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'extrude',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Extrude',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n let extrude;\n // 地球模式\n if (isGlobel) {\n const [x, y, z] = vertex;\n const n1 = vec3.fromValues(0, 0, 1);\n const n2 = vec3.fromValues(x, 0, z);\n\n const xzReg =\n x >= 0 ? vec3.angle(n1, n2) : Math.PI * 2 - vec3.angle(n1, n2);\n\n const yReg = Math.PI * 2 - Math.asin(y / 100);\n\n const m = mat4.create();\n mat4.rotateY(m, m, xzReg);\n mat4.rotateX(m, m, yReg);\n\n const v1 = vec3.fromValues(1, 1, 0);\n vec3.transformMat4(v1, v1, m);\n vec3.normalize(v1, v1);\n\n const v2 = vec3.fromValues(-1, 1, 0);\n vec3.transformMat4(v2, v2, m);\n vec3.normalize(v2, v2);\n\n const v3 = vec3.fromValues(-1, -1, 0);\n vec3.transformMat4(v3, v3, m);\n vec3.normalize(v3, v3);\n\n const v4 = vec3.fromValues(1, -1, 0);\n vec3.transformMat4(v4, v4, m);\n vec3.normalize(v4, v4);\n\n extrude = [...v1, ...v2, ...v3, ...v4];\n } else {\n // 平面模式\n extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];\n }\n\n const extrudeIndex = (attributeIdx % 4) * 3;\n return [\n extrude[extrudeIndex],\n extrude[extrudeIndex + 1],\n extrude[extrudeIndex + 2],\n ];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 5 } = feature;\n // console.log('featureIdx', featureIdx, feature)\n return Array.isArray(size)\n ? [size[0] * this.meter2coord]\n : [(size as number) * this.meter2coord];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'shape',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Shape',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { shape = 2 } = feature;\n const shape2d = this.layer.getLayerConfig().shape2d as string[];\n const shapeIndex = shape2d.indexOf(shape as string);\n return [shapeIndex];\n },\n },\n });\n }\n}\n"],"file":"fill.js"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@antv/l7-layers",
3
- "version": "2.6.18",
3
+ "version": "2.6.22",
4
4
  "description": "L7's collection of built-in layers",
5
5
  "main": "lib/index.js",
6
6
  "module": "es/index.js",
@@ -24,9 +24,9 @@
24
24
  "license": "ISC",
25
25
  "dependencies": {
26
26
  "@antv/geo-coord": "^1.0.8",
27
- "@antv/l7-core": "^2.6.18",
28
- "@antv/l7-source": "^2.6.18",
29
- "@antv/l7-utils": "^2.6.18",
27
+ "@antv/l7-core": "^2.6.22",
28
+ "@antv/l7-source": "^2.6.22",
29
+ "@antv/l7-utils": "^2.6.22",
30
30
  "@babel/runtime": "^7.7.7",
31
31
  "@mapbox/martini": "^0.2.0",
32
32
  "@turf/meta": "^6.0.2",
@@ -52,7 +52,7 @@
52
52
  "@types/gl-matrix": "^2.4.5",
53
53
  "@types/lodash": "^4.14.138"
54
54
  },
55
- "gitHead": "9267c1da64f93f7acb956bea3b59a2f2eb93f767",
55
+ "gitHead": "72a0e4443ed364242e5842c51856a2a3dbfc14e6",
56
56
  "publishConfig": {
57
57
  "access": "public"
58
58
  }