@antv/l7-layers 2.6.16 → 2.6.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (36) hide show
  1. package/es/citybuliding/models/build.d.ts +8 -0
  2. package/es/citybuliding/models/build.js +53 -4
  3. package/es/citybuliding/models/build.js.map +1 -1
  4. package/es/core/BaseLayer.js +16 -4
  5. package/es/core/BaseLayer.js.map +1 -1
  6. package/es/heatmap/models/heatmap.js +4 -4
  7. package/es/heatmap/models/heatmap.js.map +1 -1
  8. package/es/imagetile/models/imagetile.d.ts +1 -0
  9. package/es/imagetile/models/imagetile.js +11 -13
  10. package/es/imagetile/models/imagetile.js.map +1 -1
  11. package/es/plugins/PixelPickingPlugin.js +11 -5
  12. package/es/plugins/PixelPickingPlugin.js.map +1 -1
  13. package/es/point/models/fill.d.ts +3 -0
  14. package/es/point/models/fill.js +48 -7
  15. package/es/point/models/fill.js.map +1 -1
  16. package/es/point/shape/extrude.d.ts +1 -1
  17. package/es/point/shape/extrude.js.map +1 -1
  18. package/lib/citybuliding/models/build.js +54 -4
  19. package/lib/citybuliding/models/build.js.map +1 -1
  20. package/lib/core/BaseLayer.js +16 -4
  21. package/lib/core/BaseLayer.js.map +1 -1
  22. package/lib/heatmap/models/heatmap.js +4 -4
  23. package/lib/heatmap/models/heatmap.js.map +1 -1
  24. package/lib/imagetile/models/imagetile.js +10 -13
  25. package/lib/imagetile/models/imagetile.js.map +1 -1
  26. package/lib/plugins/PixelPickingPlugin.js +11 -5
  27. package/lib/plugins/PixelPickingPlugin.js.map +1 -1
  28. package/lib/point/models/fill.js +49 -7
  29. package/lib/point/models/fill.js.map +1 -1
  30. package/lib/point/shape/extrude.js.map +1 -1
  31. package/package.json +5 -5
  32. package/es/point/shape/Path.d.ts +0 -40
  33. package/es/point/shape/Path.js +0 -57
  34. package/es/point/shape/Path.js.map +0 -1
  35. package/lib/point/shape/Path.js +0 -82
  36. package/lib/point/shape/Path.js.map +0 -1
@@ -1 +1 @@
1
- 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{\n AttributeType,\n gl,\n IEncodeFeature,\n IFramebuffer,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { generateColorRamp, IColorRamp } from '@antv/l7-utils';\nimport { mat4 } from 'gl-matrix';\nimport { inject, injectable } from 'inversify';\nimport 'reflect-metadata';\nimport BaseModel from '../../core/BaseModel';\nimport { HeatmapTriangulation } from '../../core/triangulation';\nimport heatmap3DFrag from '../shaders/heatmap_3d_frag.glsl';\nimport heatmap3DVert from '../shaders/heatmap_3d_vert.glsl';\nimport heatmapColorFrag from '../shaders/heatmap_frag.glsl';\nimport heatmapFrag from '../shaders/heatmap_framebuffer_frag.glsl';\nimport heatmapVert from '../shaders/heatmap_framebuffer_vert.glsl';\nimport heatmapColorVert from '../shaders/heatmap_vert.glsl';\nimport { heatMap3DTriangulation } from '../triangulation';\ninterface IHeatMapLayerStyleOptions {\n opacity: number;\n intensity: number;\n radius: number;\n angle: number;\n rampColors: IColorRamp;\n}\n@injectable()\nexport default class HeatMapModel extends BaseModel {\n protected texture: ITexture2D;\n protected colorTexture: ITexture2D;\n protected heatmapFramerBuffer: IFramebuffer;\n private intensityModel: IModel;\n private colorModel: IModel;\n private shapeType: string;\n\n public render() {\n const { clear, useFramebuffer } = this.rendererService;\n useFramebuffer(this.heatmapFramerBuffer, () => {\n clear({\n color: [0, 0, 0, 0],\n depth: 1,\n stencil: 0,\n framebuffer: this.heatmapFramerBuffer,\n });\n this.drawIntensityMode();\n });\n if (this.layer.styleNeedUpdate) {\n this.updateColorTexture();\n }\n this.shapeType === 'heatmap' ? this.drawColorMode() : this.draw3DHeatMap();\n }\n\n public getUninforms(): IModelUniform {\n throw new Error('Method not implemented.');\n }\n\n public initModels(): IModel[] {\n const {\n createFramebuffer,\n clear,\n getViewportSize,\n createTexture2D,\n useFramebuffer,\n } = this.rendererService;\n const shapeAttr = this.styleAttributeService.getLayerStyleAttribute(\n 'shape',\n );\n const shapeType = shapeAttr?.scale?.field || 'heatmap';\n this.shapeType = shapeType as string;\n // 生成热力图密度图\n this.intensityModel = this.buildHeatMapIntensity();\n // 渲染到屏幕\n this.colorModel =\n shapeType === 'heatmap'\n ? this.buildHeatmapColor() // 2D\n : this.build3dHeatMap(); // 3D\n\n const { width, height } = getViewportSize();\n\n // 初始化密度图纹理\n this.heatmapFramerBuffer = createFramebuffer({\n color: createTexture2D({\n width: Math.floor(width / 4),\n height: Math.floor(height / 4),\n wrapS: gl.CLAMP_TO_EDGE,\n wrapT: gl.CLAMP_TO_EDGE,\n min: gl.LINEAR,\n mag: gl.LINEAR,\n }),\n depth: false,\n });\n\n this.updateColorTexture();\n\n return [this.intensityModel, this.colorModel];\n }\n\n public buildModels(): IModel[] {\n return this.initModels();\n }\n\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'dir',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Dir',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4]];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return [size as number];\n },\n },\n });\n }\n private buildHeatMapIntensity(): IModel {\n return this.layer.buildLayerModel({\n moduleName: 'heatmapintensity',\n vertexShader: heatmapVert,\n fragmentShader: heatmapFrag,\n triangulation: HeatmapTriangulation,\n depth: {\n enable: false,\n },\n blend: {\n enable: true,\n func: {\n srcRGB: gl.ONE,\n srcAlpha: 1,\n dstRGB: gl.ONE,\n dstAlpha: 1,\n },\n },\n });\n }\n\n private buildHeatmapColor(): IModel {\n this.shaderModuleService.registerModule('heatmapColor', {\n vs: heatmapColorVert,\n fs: heatmapColorFrag,\n });\n\n const { vs, fs, uniforms } = this.shaderModuleService.getModule(\n 'heatmapColor',\n );\n const {\n createAttribute,\n createElements,\n createBuffer,\n createModel,\n } = this.rendererService;\n return createModel({\n vs,\n fs,\n attributes: {\n a_Position: createAttribute({\n buffer: createBuffer({\n data: [-1, 1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0],\n type: gl.FLOAT,\n }),\n size: 3,\n }),\n a_Uv: createAttribute({\n buffer: createBuffer({\n data: [0, 1, 1, 1, 0, 0, 1, 0],\n type: gl.FLOAT,\n }),\n size: 2,\n }),\n },\n uniforms: {\n ...uniforms,\n },\n depth: {\n enable: false,\n },\n blend: this.getBlend(),\n count: 6,\n elements: createElements({\n data: [0, 2, 1, 2, 3, 1],\n type: gl.UNSIGNED_INT,\n count: 6,\n }),\n });\n }\n\n private drawIntensityMode() {\n const {\n opacity,\n intensity = 10,\n radius = 5,\n } = this.layer.getLayerConfig() as IHeatMapLayerStyleOptions;\n this.intensityModel.draw({\n uniforms: {\n u_opacity: opacity || 1.0,\n u_radius: radius,\n u_intensity: intensity,\n },\n });\n }\n\n private drawColorMode() {\n const {\n opacity,\n } = this.layer.getLayerConfig() as IHeatMapLayerStyleOptions;\n this.colorModel.draw({\n uniforms: {\n u_opacity: opacity || 1.0,\n u_colorTexture: this.colorTexture,\n u_texture: this.heatmapFramerBuffer,\n },\n });\n }\n\n private draw3DHeatMap() {\n const {\n opacity,\n } = this.layer.getLayerConfig() as IHeatMapLayerStyleOptions;\n\n // const invert = mat4.invert(\n // mat4.create(),\n // mat4.fromValues(\n // // @ts-ignore\n // ...this.cameraService.getViewProjectionMatrixUncentered(),\n // ),\n // ) as mat4;\n const invert = mat4.create();\n mat4.invert(\n invert,\n this.cameraService.getViewProjectionMatrixUncentered() as mat4,\n );\n\n this.colorModel.draw({\n uniforms: {\n u_opacity: opacity || 1.0,\n u_colorTexture: this.colorTexture,\n u_texture: this.heatmapFramerBuffer,\n u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),\n u_InverseViewProjectionMatrix: [...invert],\n },\n });\n }\n private build3dHeatMap() {\n const { getViewportSize } = this.rendererService;\n const { width, height } = getViewportSize();\n const triangulation = heatMap3DTriangulation(width / 4.0, height / 4.0);\n this.shaderModuleService.registerModule('heatmap3dColor', {\n vs: heatmap3DVert,\n fs: heatmap3DFrag,\n });\n\n const { vs, fs, uniforms } = this.shaderModuleService.getModule(\n 'heatmap3dColor',\n );\n const {\n createAttribute,\n createElements,\n createBuffer,\n createModel,\n } = this.rendererService;\n return createModel({\n vs,\n fs,\n attributes: {\n a_Position: createAttribute({\n buffer: createBuffer({\n data: triangulation.vertices,\n type: gl.FLOAT,\n }),\n size: 3,\n }),\n a_Uv: createAttribute({\n buffer: createBuffer({\n data: triangulation.uvs,\n type: gl.FLOAT,\n }),\n size: 2,\n }),\n },\n primitive: gl.TRIANGLES,\n uniforms: {\n ...uniforms,\n },\n depth: {\n enable: true,\n },\n blend: {\n enable: true,\n func: {\n srcRGB: gl.SRC_ALPHA,\n srcAlpha: 1,\n dstRGB: gl.ONE_MINUS_SRC_ALPHA,\n dstAlpha: 1,\n },\n },\n elements: createElements({\n data: triangulation.indices,\n type: gl.UNSIGNED_INT,\n count: triangulation.indices.length,\n }),\n });\n }\n private updateStyle() {\n this.updateColorTexture();\n }\n\n private updateColorTexture() {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.destroy();\n }\n\n const {\n rampColors,\n } = this.layer.getLayerConfig() as IHeatMapLayerStyleOptions;\n const imageData = generateColorRamp(rampColors as IColorRamp);\n this.colorTexture = createTexture2D({\n data: new Uint8Array(imageData.data),\n width: imageData.width,\n height: imageData.height,\n wrapS: gl.CLAMP_TO_EDGE,\n wrapT: gl.CLAMP_TO_EDGE,\n min: gl.NEAREST,\n mag: gl.NEAREST,\n flipY: false,\n });\n }\n}\n"],"file":"heatmap.js"}
1
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{\n AttributeType,\n gl,\n IEncodeFeature,\n IFramebuffer,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { generateColorRamp, IColorRamp } from '@antv/l7-utils';\nimport { mat4 } from 'gl-matrix';\nimport { inject, injectable } from 'inversify';\nimport 'reflect-metadata';\nimport BaseModel from '../../core/BaseModel';\nimport { HeatmapTriangulation } from '../../core/triangulation';\nimport heatmap3DFrag from '../shaders/heatmap_3d_frag.glsl';\nimport heatmap3DVert from '../shaders/heatmap_3d_vert.glsl';\nimport heatmapColorFrag from '../shaders/heatmap_frag.glsl';\nimport heatmapFramebufferFrag from '../shaders/heatmap_framebuffer_frag.glsl';\nimport heatmapFramebufferVert from '../shaders/heatmap_framebuffer_vert.glsl';\nimport heatmapColorVert from '../shaders/heatmap_vert.glsl';\nimport { heatMap3DTriangulation } from '../triangulation';\ninterface IHeatMapLayerStyleOptions {\n opacity: number;\n intensity: number;\n radius: number;\n angle: number;\n rampColors: IColorRamp;\n}\n@injectable()\nexport default class HeatMapModel extends BaseModel {\n protected texture: ITexture2D;\n protected colorTexture: ITexture2D;\n protected heatmapFramerBuffer: IFramebuffer;\n private intensityModel: IModel;\n private colorModel: IModel;\n private shapeType: string;\n\n public render() {\n const { clear, useFramebuffer } = this.rendererService;\n useFramebuffer(this.heatmapFramerBuffer, () => {\n clear({\n color: [0, 0, 0, 0],\n depth: 1,\n stencil: 0,\n framebuffer: this.heatmapFramerBuffer,\n });\n this.drawIntensityMode();\n });\n if (this.layer.styleNeedUpdate) {\n this.updateColorTexture();\n }\n this.shapeType === 'heatmap' ? this.drawColorMode() : this.draw3DHeatMap();\n }\n\n public getUninforms(): IModelUniform {\n throw new Error('Method not implemented.');\n }\n\n public initModels(): IModel[] {\n const {\n createFramebuffer,\n clear,\n getViewportSize,\n createTexture2D,\n useFramebuffer,\n } = this.rendererService;\n const shapeAttr = this.styleAttributeService.getLayerStyleAttribute(\n 'shape',\n );\n const shapeType = shapeAttr?.scale?.field || 'heatmap';\n this.shapeType = shapeType as string;\n // 生成热力图密度图\n this.intensityModel = this.buildHeatMapIntensity();\n // 渲染到屏幕\n this.colorModel =\n shapeType === 'heatmap'\n ? this.buildHeatmapColor() // 2D\n : this.build3dHeatMap(); // 3D\n\n const { width, height } = getViewportSize();\n\n // 初始化密度图纹理\n this.heatmapFramerBuffer = createFramebuffer({\n color: createTexture2D({\n width: Math.floor(width / 4),\n height: Math.floor(height / 4),\n wrapS: gl.CLAMP_TO_EDGE,\n wrapT: gl.CLAMP_TO_EDGE,\n min: gl.LINEAR,\n mag: gl.LINEAR,\n }),\n depth: false,\n });\n\n this.updateColorTexture();\n\n return [this.intensityModel, this.colorModel];\n }\n\n public buildModels(): IModel[] {\n return this.initModels();\n }\n\n protected registerBuiltinAttributes() {\n this.styleAttributeService.registerStyleAttribute({\n name: 'dir',\n type: AttributeType.Attribute,\n descriptor: 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fragmentShader: heatmapFramebufferFrag,\n triangulation: HeatmapTriangulation,\n depth: {\n enable: false,\n },\n blend: {\n enable: true,\n func: {\n srcRGB: gl.ONE,\n srcAlpha: 1,\n dstRGB: gl.ONE,\n dstAlpha: 1,\n },\n },\n });\n }\n\n private buildHeatmapColor(): IModel {\n this.shaderModuleService.registerModule('heatmapColor', {\n vs: heatmapColorVert,\n fs: heatmapColorFrag,\n });\n\n const { vs, fs, uniforms } = this.shaderModuleService.getModule(\n 'heatmapColor',\n );\n const {\n createAttribute,\n createElements,\n createBuffer,\n createModel,\n } = this.rendererService;\n return createModel({\n vs,\n fs,\n attributes: {\n a_Position: createAttribute({\n buffer: createBuffer({\n data: [-1, 1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0],\n type: gl.FLOAT,\n }),\n size: 3,\n }),\n a_Uv: createAttribute({\n buffer: createBuffer({\n data: [0, 1, 1, 1, 0, 0, 1, 0],\n type: gl.FLOAT,\n }),\n size: 2,\n }),\n },\n uniforms: {\n ...uniforms,\n },\n depth: {\n enable: false,\n },\n blend: this.getBlend(),\n count: 6,\n elements: createElements({\n data: [0, 2, 1, 2, 3, 1],\n type: gl.UNSIGNED_INT,\n count: 6,\n }),\n });\n }\n\n private drawIntensityMode() {\n const {\n opacity,\n intensity = 10,\n radius = 5,\n } = this.layer.getLayerConfig() as IHeatMapLayerStyleOptions;\n this.intensityModel.draw({\n uniforms: {\n u_opacity: opacity || 1.0,\n u_radius: radius,\n u_intensity: intensity,\n },\n });\n }\n\n private drawColorMode() {\n const {\n opacity,\n } = this.layer.getLayerConfig() as IHeatMapLayerStyleOptions;\n this.colorModel.draw({\n uniforms: {\n u_opacity: opacity || 1.0,\n u_colorTexture: this.colorTexture,\n u_texture: this.heatmapFramerBuffer,\n },\n });\n }\n\n private draw3DHeatMap() {\n const {\n opacity,\n } = this.layer.getLayerConfig() as IHeatMapLayerStyleOptions;\n\n // const invert = mat4.invert(\n // mat4.create(),\n // mat4.fromValues(\n // // @ts-ignore\n // ...this.cameraService.getViewProjectionMatrixUncentered(),\n // ),\n // ) as mat4;\n const invert = mat4.create();\n mat4.invert(\n invert,\n this.cameraService.getViewProjectionMatrixUncentered() as mat4,\n );\n\n this.colorModel.draw({\n uniforms: {\n u_opacity: opacity || 1.0,\n u_colorTexture: this.colorTexture,\n u_texture: this.heatmapFramerBuffer,\n u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),\n u_InverseViewProjectionMatrix: [...invert],\n },\n });\n }\n private build3dHeatMap() {\n const { getViewportSize } = this.rendererService;\n const { width, height } = getViewportSize();\n const triangulation = heatMap3DTriangulation(width / 4.0, height / 4.0);\n this.shaderModuleService.registerModule('heatmap3dColor', {\n vs: heatmap3DVert,\n fs: heatmap3DFrag,\n });\n\n const { vs, fs, uniforms } = this.shaderModuleService.getModule(\n 'heatmap3dColor',\n );\n const {\n createAttribute,\n createElements,\n createBuffer,\n createModel,\n } = this.rendererService;\n return createModel({\n vs,\n fs,\n attributes: {\n a_Position: createAttribute({\n buffer: createBuffer({\n data: triangulation.vertices,\n type: gl.FLOAT,\n }),\n size: 3,\n }),\n a_Uv: createAttribute({\n buffer: createBuffer({\n data: triangulation.uvs,\n type: gl.FLOAT,\n }),\n size: 2,\n }),\n },\n primitive: gl.TRIANGLES,\n uniforms: {\n ...uniforms,\n },\n depth: {\n enable: true,\n },\n blend: {\n enable: true,\n func: {\n srcRGB: gl.SRC_ALPHA,\n srcAlpha: 1,\n dstRGB: gl.ONE_MINUS_SRC_ALPHA,\n dstAlpha: 1,\n },\n },\n elements: createElements({\n data: triangulation.indices,\n type: gl.UNSIGNED_INT,\n count: triangulation.indices.length,\n }),\n });\n }\n private updateStyle() {\n this.updateColorTexture();\n }\n\n private updateColorTexture() {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.destroy();\n }\n\n const {\n rampColors,\n } = this.layer.getLayerConfig() as IHeatMapLayerStyleOptions;\n const imageData = generateColorRamp(rampColors as IColorRamp);\n this.colorTexture = createTexture2D({\n data: new Uint8Array(imageData.data),\n width: imageData.width,\n height: imageData.height,\n wrapS: gl.CLAMP_TO_EDGE,\n wrapT: gl.CLAMP_TO_EDGE,\n min: gl.NEAREST,\n mag: gl.NEAREST,\n flipY: false,\n });\n }\n}\n"],"file":"heatmap.js"}
@@ -54,6 +54,7 @@ var ImageTileModel = function (_BaseModel) {
54
54
 
55
55
  _this = _super.call.apply(_super, [this].concat(args));
56
56
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "tileLayer", void 0);
57
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "timestamp", void 0);
57
58
  return _this;
58
59
  }
59
60
 
@@ -113,21 +114,17 @@ var ImageTileModel = function (_BaseModel) {
113
114
  crstype: 'epsg3857'
114
115
  });
115
116
  this.tile();
116
- var t = new Date().getTime();
117
- this.mapService.on('mapchange', function () {
118
- var newT = new Date().getTime();
119
- var cutT = newT - t;
120
- t = newT;
121
-
122
- if (cutT < 16) {
123
- return;
117
+ this.mapService.on('mapchange', function (e) {
118
+ if (_this2.timestamp) {
119
+ clearTimeout(_this2.timestamp);
120
+ _this2.timestamp = null;
124
121
  }
125
122
 
126
- if (_this2.mapService.getZoom() < 2.0) {
127
- return;
128
- }
129
-
130
- _this2.tile();
123
+ _this2.timestamp = setTimeout(function () {
124
+ if (_this2.mapService.getZoom() >= 2.0) {
125
+ _this2.tile();
126
+ }
127
+ }, 500);
131
128
  });
132
129
  }
133
130
 
@@ -1 +1 @@
1
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t;\n t = newT;\n // TODO: 限制刷新频率\n if (cutT < 16) {\n return;\n }\n // TODO: 瓦片地图最大层级为 2\n if (this.mapService.getZoom() < 2.0) {\n return;\n }\n this.tile();\n });\n }\n\n return [\n this.layer.buildLayerModel({\n moduleName: 'ImageTileLayer',\n vertexShader: ImageTileVert,\n fragmentShader: ImageTileFrag,\n triangulation: RasterImageTriangulation,\n primitive: gl.TRIANGLES,\n depth: { enable: false },\n blend: this.getBlend(),\n }),\n ];\n }\n\n public clearModels() {\n this.tileLayer.removeTiles();\n }\n\n public buildModels() {\n return this.initModels();\n }\n\n protected registerBuiltinAttributes() {\n return;\n }\n}\n"],"file":"imagetile.js"}
1
+ {"version":3,"sources":["../../../src/imagetile/models/imagetile.ts"],"names":["ImageTileModel","mapService","getBounds","WS","EN","NE","lng","lat","SW","tileLayer","calCurrentTiles","tileCenter","getCenter","currentZoom","getZoom","minSourceZoom","getMinZoom","minZoom","maxZoom","getMaxZoom","layer","zIndex","getLayerConfig","resolution","maxSourceZoom","source","getSource","data","tileurl","Tile","url","layerService","crstype","tile","on","e","timestamp","clearTimeout","setTimeout","buildLayerModel","moduleName","vertexShader","ImageTileVert","fragmentShader","ImageTileFrag","triangulation","RasterImageTriangulation","primitive","gl","TRIANGLES","depth","enable","blend","getBlend","removeTiles","initModels","BaseModel"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;AACA;;AACA;;AAIA;;;;;;;;;IAOqBA,c;;;;;;;;;;;;;;;;;;;;;;WAGnB,wBAAqC;AACnC,aAAO,EAAP;AACD;;;WAGD,gBAAc;AACZ,kCAAiB,KAAKC,UAAL,CAAgBC,SAAhB,EAAjB;AAAA;AAAA,UAAOC,EAAP;AAAA,UAAWC,EAAX;;AACA,UAAMC,EAAE,GAAG;AAAEC,QAAAA,GAAG,EAAEF,EAAE,CAAC,CAAD,CAAT;AAAcG,QAAAA,GAAG,EAAEH,EAAE,CAAC,CAAD;AAArB,OAAX;AACA,UAAMI,EAAE,GAAG;AAAEF,QAAAA,GAAG,EAAEH,EAAE,CAAC,CAAD,CAAT;AAAcI,QAAAA,GAAG,EAAEJ,EAAE,CAAC,CAAD;AAArB,OAAX;AACA,WAAKM,SAAL,CAAeC,eAAf,CAA+B;AAC7BL,QAAAA,EAAE,EAAFA,EAD6B;AAE7BG,QAAAA,EAAE,EAAFA,EAF6B;AAG7BG,QAAAA,UAAU,EAAE,KAAKV,UAAL,CAAgBW,SAAhB,EAHiB;AAI7BC,QAAAA,WAAW,EAAE,KAAKZ,UAAL,CAAgBa,OAAhB,EAJgB;AAK7BC,QAAAA,aAAa,EAAE,KAAKd,UAAL,CAAgBe,UAAhB,EALc;AAM7BC,QAAAA,OAAO,EAAE,KAAKhB,UAAL,CAAgBe,UAAhB,EANoB;AAO7BE,QAAAA,OAAO,EAAE,KAAKjB,UAAL,CAAgBkB,UAAhB;AAPoB,OAA/B;AASD;;;WAED,sBAAoB;AAAA;;AAElB,WAAKC,KAAL,CAAWC,MAAX,GAAoB,CAAC,GAArB;;AACA,iBAGI,KAAKD,KAAL,CAAWE,cAAX,EAHJ;AAAA,iCACEC,UADF;AAAA,UACEA,UADF,gCACe,KADf;AAAA,oCAEEC,aAFF;AAAA,UAEEA,aAFF,mCAEkB,EAFlB;;AAIA,UAAMC,MAAM,GAAG,KAAKL,KAAL,CAAWM,SAAX,EAAf;;AAEA,UAAID,MAAM,CAACE,IAAP,CAAYC,OAAhB,EAAyB;AACvB,aAAKnB,SAAL,GAAiB,IAAIoB,aAAJ,CAAS;AACxBC,UAAAA,GAAG,EAAEL,MAAM,CAACE,IAAP,CAAYC,OADO;AAExBG,UAAAA,YAAY,EAAE,KAAKA,YAFK;AAGxBX,UAAAA,KAAK,EAAE,KAAKA,KAHY;AAIxBG,UAAAA,UAAU,EAAVA,UAJwB;AAKxBC,UAAAA,aAAa,EAAbA,aALwB;AAOxBQ,UAAAA,OAAO,EAAE;AAPe,SAAT,CAAjB;AAWA,aAAKC,IAAL;AAEA,aAAKhC,UAAL,CAAgBiC,EAAhB,CAAmB,WAAnB,EAAgC,UAACC,CAAD,EAAO;AACrC,cAAI,MAAI,CAACC,SAAT,EAAoB;AAClBC,YAAAA,YAAY,CAAC,MAAI,CAACD,SAAN,CAAZ;AACA,YAAA,MAAI,CAACA,SAAL,GAAiB,IAAjB;AACD;;AAED,UAAA,MAAI,CAACA,SAAL,GAAiBE,UAAU,CAAC,YAAM;AAEhC,gBAAI,MAAI,CAACrC,UAAL,CAAgBa,OAAhB,MAA6B,GAAjC,EAAsC;AACpC,cAAA,MAAI,CAACmB,IAAL;AACD;AACF,WAL0B,EAKxB,GALwB,CAA3B;AAMD,SAZD;AAaD;;AAED,aAAO,CACL,KAAKb,KAAL,CAAWmB,eAAX,CAA2B;AACzBC,QAAAA,UAAU,EAAE,gBADa;AAEzBC,QAAAA,YAAY,EAAEC,aAFW;AAGzBC,QAAAA,cAAc,EAAEC,aAHS;AAIzBC,QAAAA,aAAa,EAAEC,uCAJU;AAKzBC,QAAAA,SAAS,EAAEC,WAAGC,SALW;AAMzBC,QAAAA,KAAK,EAAE;AAAEC,UAAAA,MAAM,EAAE;AAAV,SANkB;AAOzBC,QAAAA,KAAK,EAAE,KAAKC,QAAL;AAPkB,OAA3B,CADK,CAAP;AAWD;;;WAED,uBAAqB;AACnB,WAAK5C,SAAL,CAAe6C,WAAf;AACD;;;WAED,uBAAqB;AACnB,aAAO,KAAKC,UAAL,EAAP;AACD;;;WAED,qCAAsC;AACpC;AACD;;;EApFyCC,mB","sourcesContent":["import { gl, IModelUniform } from '@antv/l7-core';\nimport BaseModel from '../../core/BaseModel';\nimport { RasterImageTriangulation } from '../../core/triangulation';\nimport ImageTileFrag from './shaders/imagetile_frag.glsl';\nimport ImageTileVert from './shaders/imagetile_vert.glsl';\n\nimport Tile from '../utils/Tile';\n\ninterface IImageLayerStyleOptions {\n resolution: string;\n maxSourceZoom: number;\n}\n\nexport default class ImageTileModel extends BaseModel {\n public tileLayer: any;\n private timestamp: number | null;\n public getUninforms(): IModelUniform {\n return {};\n }\n\n // 瓦片方法\n public tile() {\n const [WS, EN] = this.mapService.getBounds();\n const NE = { lng: EN[0], lat: EN[1] };\n const SW = { lng: WS[0], lat: WS[1] };\n this.tileLayer.calCurrentTiles({\n NE,\n SW,\n tileCenter: this.mapService.getCenter(),\n currentZoom: this.mapService.getZoom(),\n minSourceZoom: this.mapService.getMinZoom(),\n minZoom: this.mapService.getMinZoom(),\n maxZoom: this.mapService.getMaxZoom(),\n });\n }\n\n public initModels() {\n // TODO: 瓦片组件默认在最下层\n this.layer.zIndex = -999;\n const {\n resolution = 'low',\n maxSourceZoom = 17,\n } = this.layer.getLayerConfig() as IImageLayerStyleOptions;\n const source = this.layer.getSource();\n // 当存在 url 的时候生效\n if (source.data.tileurl) {\n this.tileLayer = new Tile({\n url: source.data.tileurl,\n layerService: this.layerService,\n layer: this.layer,\n resolution,\n maxSourceZoom,\n // Tip: 当前为 default\n crstype: 'epsg3857',\n });\n\n // TODO: 首次加载的时候请求瓦片\n this.tile();\n\n this.mapService.on('mapchange', (e) => {\n if (this.timestamp) {\n clearTimeout(this.timestamp);\n this.timestamp = null;\n }\n // @ts-ignore 节流\n this.timestamp = setTimeout(() => {\n // TODO: 瓦片地图最大层级为 2\n if (this.mapService.getZoom() >= 2.0) {\n this.tile();\n }\n }, 500);\n });\n }\n\n return [\n this.layer.buildLayerModel({\n moduleName: 'ImageTileLayer',\n vertexShader: ImageTileVert,\n fragmentShader: ImageTileFrag,\n triangulation: RasterImageTriangulation,\n primitive: gl.TRIANGLES,\n depth: { enable: false },\n blend: this.getBlend(),\n }),\n ];\n }\n\n public clearModels() {\n this.tileLayer.removeTiles();\n }\n\n public buildModels() {\n return this.initModels();\n }\n\n protected registerBuiltinAttributes() {\n return;\n }\n}\n"],"file":"imagetile.js"}
@@ -83,7 +83,9 @@ var PixelPickingPlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = fun
83
83
  });
84
84
  layer.hooks.beforeHighlight.tap('PixelPickingPlugin', function (pickedColor) {
85
85
  var _layer$getLayerConfig4 = layer.getLayerConfig(),
86
- highlightColor = _layer$getLayerConfig4.highlightColor;
86
+ highlightColor = _layer$getLayerConfig4.highlightColor,
87
+ _layer$getLayerConfig5 = _layer$getLayerConfig4.activeMix,
88
+ activeMix = _layer$getLayerConfig5 === void 0 ? 0 : _layer$getLayerConfig5;
87
89
 
88
90
  var highlightColorInArray = typeof highlightColor === 'string' ? (0, _l7Utils.rgb2arr)(highlightColor) : highlightColor || [1, 0, 0, 1];
89
91
  layer.updateLayerConfig({
@@ -95,13 +97,16 @@ var PixelPickingPlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = fun
95
97
  u_PickingColor: pickedColor,
96
98
  u_HighlightColor: highlightColorInArray.map(function (c) {
97
99
  return c * 255;
98
- })
100
+ }),
101
+ u_activeMix: activeMix
99
102
  });
100
103
  });
101
104
  });
102
105
  layer.hooks.beforeSelect.tap('PixelPickingPlugin', function (pickedColor) {
103
- var _layer$getLayerConfig5 = layer.getLayerConfig(),
104
- selectColor = _layer$getLayerConfig5.selectColor;
106
+ var _layer$getLayerConfig6 = layer.getLayerConfig(),
107
+ selectColor = _layer$getLayerConfig6.selectColor,
108
+ _layer$getLayerConfig7 = _layer$getLayerConfig6.selectMix,
109
+ selectMix = _layer$getLayerConfig7 === void 0 ? 0 : _layer$getLayerConfig7;
105
110
 
106
111
  var highlightColorInArray = typeof selectColor === 'string' ? (0, _l7Utils.rgb2arr)(selectColor) : selectColor || [1, 0, 0, 1];
107
112
  layer.updateLayerConfig({
@@ -113,7 +118,8 @@ var PixelPickingPlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = fun
113
118
  u_PickingColor: pickedColor,
114
119
  u_HighlightColor: highlightColorInArray.map(function (c) {
115
120
  return c * 255;
116
- })
121
+ }),
122
+ u_activeMix: selectMix
117
123
  });
118
124
  });
119
125
  });
@@ -1 +1 @@
1
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encodePickingColor(id as number) : [0, 0, 0];\n },\n },\n });\n });\n // 必须要与 PixelPickingPass 结合使用,因此必须开启 multiPassRenderer\n // if (layer.multiPassRenderer) {\n layer.hooks.beforePickingEncode.tap('PixelPickingPlugin', () => {\n const { enablePicking } = layer.getLayerConfig();\n if (enablePicking && layer.isVisible()) {\n layer.models.forEach((model) =>\n model.addUniforms({\n u_PickingStage: PickingStage.ENCODE,\n }),\n );\n }\n });\n\n layer.hooks.afterPickingEncode.tap('PixelPickingPlugin', () => {\n const { enablePicking } = layer.getLayerConfig();\n // 区分选中高亮 和滑过高亮\n if (enablePicking && layer.isVisible()) {\n layer.models.forEach((model) =>\n model.addUniforms({\n u_PickingStage: PickingStage.HIGHLIGHT,\n }),\n );\n }\n });\n\n layer.hooks.beforeHighlight.tap(\n 'PixelPickingPlugin',\n (pickedColor: number[]) => {\n const { highlightColor } = layer.getLayerConfig();\n const highlightColorInArray =\n typeof highlightColor === 'string'\n ? rgb2arr(highlightColor)\n : highlightColor || [1, 0, 0, 1];\n layer.updateLayerConfig({\n pickedFeatureID: decodePickingColor(new Uint8Array(pickedColor)),\n });\n layer.models.forEach((model) =>\n model.addUniforms({\n u_PickingStage: PickingStage.HIGHLIGHT,\n u_PickingColor: pickedColor,\n u_HighlightColor: highlightColorInArray.map((c) => c * 255),\n }),\n );\n },\n );\n\n layer.hooks.beforeSelect.tap(\n 'PixelPickingPlugin',\n (pickedColor: number[]) => {\n const { selectColor } = layer.getLayerConfig();\n const highlightColorInArray =\n typeof selectColor === 'string'\n ? rgb2arr(selectColor)\n : selectColor || [1, 0, 0, 1];\n layer.updateLayerConfig({\n pickedFeatureID: decodePickingColor(new Uint8Array(pickedColor)),\n });\n layer.models.forEach((model) =>\n model.addUniforms({\n u_PickingStage: PickingStage.HIGHLIGHT,\n u_PickingColor: pickedColor,\n u_HighlightColor: highlightColorInArray.map((c) => c * 255),\n }),\n );\n },\n );\n // }\n }\n}\n"],"file":"PixelPickingPlugin.js"}
1
+ 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{\n AttributeType,\n gl,\n IEncodeFeature,\n ILayer,\n ILayerPlugin,\n IRendererService,\n IStyleAttributeService,\n} from '@antv/l7-core';\nimport {\n decodePickingColor,\n encodePickingColor,\n rgb2arr,\n} from '@antv/l7-utils';\nimport { injectable } from 'inversify';\nimport 'reflect-metadata';\n\nconst PickingStage = {\n NONE: 0.0,\n ENCODE: 1.0,\n HIGHLIGHT: 2.0,\n};\n\n@injectable()\nexport default class PixelPickingPlugin implements ILayerPlugin {\n public apply(\n layer: ILayer,\n {\n rendererService,\n styleAttributeService,\n }: {\n rendererService: IRendererService;\n styleAttributeService: IStyleAttributeService;\n },\n ) {\n // TODO: 由于 Shader 目前无法根据是否开启拾取进行内容修改,因此即使不开启也需要生成 a_PickingColor\n layer.hooks.init.tap('PixelPickingPlugin', () => {\n const { enablePicking } = layer.getLayerConfig();\n styleAttributeService.registerStyleAttribute({\n name: 'pickingColor',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_PickingColor',\n buffer: {\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n // TODO: 固定 feature range 范围内的 pickingColor 都是固定的,可以生成 cache\n update: (feature: IEncodeFeature, featureIdx: number) => {\n // 只有开启拾取才需要 encode\n const { id } = feature;\n return enablePicking ? encodePickingColor(id as number) : [0, 0, 0];\n },\n },\n });\n });\n // 必须要与 PixelPickingPass 结合使用,因此必须开启 multiPassRenderer\n // if (layer.multiPassRenderer) {\n layer.hooks.beforePickingEncode.tap('PixelPickingPlugin', () => {\n const { enablePicking } = layer.getLayerConfig();\n if (enablePicking && layer.isVisible()) {\n layer.models.forEach((model) =>\n model.addUniforms({\n u_PickingStage: PickingStage.ENCODE,\n }),\n );\n }\n });\n\n layer.hooks.afterPickingEncode.tap('PixelPickingPlugin', () => {\n const { enablePicking } = layer.getLayerConfig();\n // 区分选中高亮 和滑过高亮\n if (enablePicking && layer.isVisible()) {\n layer.models.forEach((model) =>\n model.addUniforms({\n u_PickingStage: PickingStage.HIGHLIGHT,\n }),\n );\n }\n });\n\n layer.hooks.beforeHighlight.tap(\n 'PixelPickingPlugin',\n (pickedColor: number[]) => {\n const { highlightColor, activeMix = 0 } = layer.getLayerConfig();\n const highlightColorInArray =\n typeof highlightColor === 'string'\n ? rgb2arr(highlightColor)\n : highlightColor || [1, 0, 0, 1];\n layer.updateLayerConfig({\n pickedFeatureID: decodePickingColor(new Uint8Array(pickedColor)),\n });\n layer.models.forEach((model) =>\n model.addUniforms({\n u_PickingStage: PickingStage.HIGHLIGHT,\n u_PickingColor: pickedColor,\n u_HighlightColor: highlightColorInArray.map((c) => c * 255),\n u_activeMix: activeMix,\n }),\n );\n },\n );\n\n layer.hooks.beforeSelect.tap(\n 'PixelPickingPlugin',\n (pickedColor: number[]) => {\n const { selectColor, selectMix = 0 } = layer.getLayerConfig();\n const highlightColorInArray =\n typeof selectColor === 'string'\n ? rgb2arr(selectColor)\n : selectColor || [1, 0, 0, 1];\n layer.updateLayerConfig({\n pickedFeatureID: decodePickingColor(new Uint8Array(pickedColor)),\n });\n layer.models.forEach((model) =>\n model.addUniforms({\n u_PickingStage: PickingStage.HIGHLIGHT,\n u_PickingColor: pickedColor,\n u_HighlightColor: highlightColorInArray.map((c) => c * 255),\n u_activeMix: selectMix,\n }),\n );\n },\n );\n // }\n }\n}\n"],"file":"PixelPickingPlugin.js"}
@@ -15,12 +15,16 @@ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/cl
15
15
 
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  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
19
+
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  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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+
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  var _isNumber2 = _interopRequireDefault(require("lodash/isNumber"));
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  var _l7Core = require("@antv/l7-core");
@@ -29,14 +33,16 @@ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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  var _triangulation = require("../../core/triangulation");
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+ var _l7Maps = require("@antv/l7-maps");
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+
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  var _glMatrix = require("gl-matrix");
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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38
- var pointFillFrag = "#define Animate 0.0\n\nuniform float u_globel;\nuniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n \n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n float stroke_opacity = styleMappingMat[0][1];\n float strokeWidth = styleMappingMat[0][2];\n vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + strokeWidth);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n if(u_globel > 0.0) {\n // TODO: \u5730\u7403\u6A21\u5F0F\u4E0B\u907F\u514D\u591A\u4F59\u7247\u5143\u7ED8\u5236\uFF0C\u540C\u65F6\u4E5F\u80FD\u907F\u514D\u6709\u7528\u7247\u5143\u5728\u900F\u660E\u4E14\u91CD\u53E0\u7684\u60C5\u51B5\u4E0B\u65E0\u6CD5\u5199\u5165\n // \u4ED8\u51FA\u7684\u4EE3\u4EF7\u662F\u8FB9\u7F18\u4F1A\u6709\u4E00\u4E9B\u952F\u9F7F\n if(outer_df > antialiasblur + 0.018) discard;\n }\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df); \n\n float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n float PI = 3.14159;\n float N_RINGS = 3.0;\n float FREQ = 1.0;\n\n gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);\n\n if(u_aimate.x == Animate) {\n float d = length(v_data.xy);\n float intensity = clamp(cos(d * PI), 0.0, 1.0) * clamp(cos(2.0 * PI * (d * 2.0 * u_aimate.z - u_aimate.y * u_time)), 0.0, 1.0);\n \n // TODO: \u6839\u636E\u53E0\u52A0\u6A21\u5F0F\u9009\u62E9\u6548\u679C\n if(u_additive > 0.0) {\n gl_FragColor *= intensity;\n } else {\n gl_FragColor = vec4(gl_FragColor.xyz, intensity);\n }\n \n // TODO: \u4F18\u5316\u5728\u6C34\u6CE2\u7EB9\u60C5\u51B5\u4E0B\u7684\u62FE\u53D6\uFF08a == 0 \u65F6\u65E0\u6CD5\u62FE\u53D6\uFF09\n if(d < 0.7) {\n gl_FragColor.a = max(gl_FragColor.a, 0.001);\n }\n\n gl_FragColor = u_additive > 0.0 \uFF1FfilterColorAnimate(gl_FragColor) : filterColor(gl_FragColor);\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n\n gl_FragColor *= opacity_t;\n}\n";
39
- var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform float u_globel;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\nuniform vec2 u_offsets;\n\nuniform float u_blur : 0.0;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalStrokeOpacity\"\n#pragma include \"styleMappingCalStrokeWidth\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n float newSize = setPickingSize(a_Size);\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = strokeOpacityAndOffset.r;\n textureOffset = strokeOpacityAndOffset.g;\n\n vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][2] = strokeWidthAndOffset.r;\n textureOffset = strokeWidthAndOffset.g;\n\n vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);\n if(hasStroke()) {\n vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R\n textureOffset += 1.0;\n\n vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G\n textureOffset += 1.0;\n\n vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B\n textureOffset += 1.0;\n\n vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A\n textureOffset += 1.0;\n } else {\n if(u_stroke_color == vec4(0.0)) {\n styleMappingMat[1][0] = v_color.r;\n styleMappingMat[1][1] = v_color.g;\n styleMappingMat[1][2] = v_color.b;\n styleMappingMat[1][3] = v_color.a;\n } else {\n styleMappingMat[1][0] = u_stroke_color.r;\n styleMappingMat[1][1] = u_stroke_color.g;\n styleMappingMat[1][2] = u_stroke_color.b;\n styleMappingMat[1][3] = u_stroke_color.a;\n }\n }\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // TODO: billboard\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(1.0 / u_DevicePixelRatio / (newSize + u_stroke_width), u_blur);\n\n // construct point coords\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n // vec2 offset = project_pixel(extrude * (newSize + u_stroke_width) + u_offsets);\n vec2 offset = project_pixel(extrude.xy * (newSize + u_stroke_width) + textrueOffsets);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n }\n\n if(u_globel > 0.0) {\n gl_Position = u_ViewProjectionMatrix * vec4(a_Position + extrude * newSize * 0.1, 1.0);\n }\n \n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
44
+ var pointFillFrag = "#define Animate 0.0\n\nuniform float u_globel;\nuniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n \n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n float stroke_opacity = styleMappingMat[0][1];\n float strokeWidth = styleMappingMat[0][2];\n vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + strokeWidth);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n if(u_globel > 0.0) {\n // TODO: \u5730\u7403\u6A21\u5F0F\u4E0B\u907F\u514D\u591A\u4F59\u7247\u5143\u7ED8\u5236\uFF0C\u540C\u65F6\u4E5F\u80FD\u907F\u514D\u6709\u7528\u7247\u5143\u5728\u900F\u660E\u4E14\u91CD\u53E0\u7684\u60C5\u51B5\u4E0B\u65E0\u6CD5\u5199\u5165\n // \u4ED8\u51FA\u7684\u4EE3\u4EF7\u662F\u8FB9\u7F18\u4F1A\u6709\u4E00\u4E9B\u952F\u9F7F\n if(outer_df > antialiasblur + 0.018) discard;\n }\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df); \n\n float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n float PI = 3.14159;\n float N_RINGS = 3.0;\n float FREQ = 1.0;\n\n gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);\n\n if(u_aimate.x == Animate) {\n float d = length(v_data.xy);\n float intensity = clamp(cos(d * PI), 0.0, 1.0) * clamp(cos(2.0 * PI * (d * 2.0 * u_aimate.z - u_aimate.y * u_time)), 0.0, 1.0);\n \n // TODO: \u6839\u636E\u53E0\u52A0\u6A21\u5F0F\u9009\u62E9\u6548\u679C\n if(u_additive > 0.0) {\n gl_FragColor *= intensity;\n } else {\n gl_FragColor = vec4(gl_FragColor.xyz, intensity);\n }\n \n // TODO: \u4F18\u5316\u5728\u6C34\u6CE2\u7EB9\u60C5\u51B5\u4E0B\u7684\u62FE\u53D6\uFF08a == 0 \u65F6\u65E0\u6CD5\u62FE\u53D6\uFF09\n if(d < 0.7) {\n gl_FragColor.a = max(gl_FragColor.a, 0.001);\n }\n\n if(u_additive > 0.0) {\n gl_FragColor = filterColorAnimate(gl_FragColor);\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n\n gl_FragColor *= opacity_t;\n}\n";
45
+ var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform float u_globel;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_isMeter;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\nuniform vec2 u_offsets;\n\nuniform float u_blur : 0.0;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalStrokeOpacity\"\n#pragma include \"styleMappingCalStrokeWidth\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n float newSize = setPickingSize(a_Size);\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = strokeOpacityAndOffset.r;\n textureOffset = strokeOpacityAndOffset.g;\n\n vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][2] = strokeWidthAndOffset.r;\n textureOffset = strokeWidthAndOffset.g;\n\n vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);\n if(hasStroke()) {\n vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R\n textureOffset += 1.0;\n\n vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G\n textureOffset += 1.0;\n\n vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B\n textureOffset += 1.0;\n\n vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A\n textureOffset += 1.0;\n } else {\n if(u_stroke_color == vec4(0.0)) {\n styleMappingMat[1][0] = v_color.r;\n styleMappingMat[1][1] = v_color.g;\n styleMappingMat[1][2] = v_color.b;\n styleMappingMat[1][3] = v_color.a;\n } else {\n styleMappingMat[1][0] = u_stroke_color.r;\n styleMappingMat[1][1] = u_stroke_color.g;\n styleMappingMat[1][2] = u_stroke_color.b;\n styleMappingMat[1][3] = u_stroke_color.a;\n }\n }\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // TODO: billboard\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, u_blur);\n\n vec2 offset = (extrude.xy * (newSize + u_stroke_width) + textrueOffsets);\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n antialiasblur *= pow(19.0 - u_Zoom, 2.0);\n }\n \n \n\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n }\n\n if(u_globel > 0.0) {\n gl_Position = u_ViewProjectionMatrix * vec4(a_Position + extrude * newSize * 0.1, 1.0);\n }\n \n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
40
46
 
41
47
  var FillModel = function (_BaseModel) {
42
48
  (0, _inherits2.default)(FillModel, _BaseModel);
@@ -44,8 +50,18 @@ var FillModel = function (_BaseModel) {
44
50
  var _super = _createSuper(FillModel);
45
51
 
46
52
  function FillModel() {
53
+ var _this;
54
+
47
55
  (0, _classCallCheck2.default)(this, FillModel);
48
- return _super.apply(this, arguments);
56
+
57
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
58
+ args[_key] = arguments[_key];
59
+ }
60
+
61
+ _this = _super.call.apply(_super, [this].concat(args));
62
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "meter2coord", 1);
63
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "isMeter", false);
64
+ return _this;
49
65
  }
50
66
 
51
67
  (0, _createClass2.default)(FillModel, [{
@@ -104,8 +120,9 @@ var FillModel = function (_BaseModel) {
104
120
  }
105
121
 
106
122
  return {
123
+ u_isMeter: Number(this.isMeter),
107
124
  u_additive: blend === 'additive' ? 1.0 : 0.0,
108
- u_globel: this.mapService.version === 'GLOBEL' ? 1 : 0,
125
+ u_globel: this.mapService.version === _l7Maps.Version.GLOBEL ? 1 : 0,
109
126
  u_dataTexture: this.dataTexture,
110
127
  u_cellTypeLayout: this.getCellTypeLayout(),
111
128
  u_opacity: (0, _isNumber2.default)(opacity) ? opacity : 1.0,
@@ -134,8 +151,33 @@ var FillModel = function (_BaseModel) {
134
151
  }, {
135
152
  key: "initModels",
136
153
  value: function initModels() {
154
+ var _ref3 = this.layer.getLayerConfig(),
155
+ _ref3$unit = _ref3.unit,
156
+ unit = _ref3$unit === void 0 ? 'l7size' : _ref3$unit;
157
+
158
+ var version = this.mapService.version;
159
+
160
+ if (unit === 'meter' && version !== _l7Maps.Version.L7MAP && version !== _l7Maps.Version.GLOBEL && version !== _l7Maps.Version.MAPBOX) {
161
+ this.isMeter = true;
162
+ this.calMeter2Coord();
163
+ }
164
+
137
165
  return this.buildModels();
138
166
  }
167
+ }, {
168
+ key: "calMeter2Coord",
169
+ value: function calMeter2Coord() {
170
+ var _this$layer$getSource = (0, _slicedToArray2.default)(this.layer.getSource().extent, 4),
171
+ minLng = _this$layer$getSource[0],
172
+ minLat = _this$layer$getSource[1],
173
+ maxLng = _this$layer$getSource[2],
174
+ maxLat = _this$layer$getSource[3];
175
+
176
+ var center = [(minLng + maxLng) / 2, (minLat + maxLat) / 2];
177
+ var m1 = this.mapService.meterToCoord(center, [minLng, minLat]);
178
+ var m2 = this.mapService.meterToCoord(center, [maxLng === minLng ? maxLng + 0.1 : maxLng, maxLat === minLat ? minLat + 0.1 : maxLat]);
179
+ this.meter2coord = (m1 + m2) / 2;
180
+ }
139
181
  }, {
140
182
  key: "buildModels",
141
183
  value: function buildModels() {
@@ -166,7 +208,7 @@ var FillModel = function (_BaseModel) {
166
208
  }, {
167
209
  key: "registerBuiltinAttributes",
168
210
  value: function registerBuiltinAttributes() {
169
- var _this = this;
211
+ var _this2 = this;
170
212
 
171
213
  var isGlobel = this.mapService.version === 'GLOBEL';
172
214
  this.styleAttributeService.registerStyleAttribute({
@@ -250,7 +292,7 @@ var FillModel = function (_BaseModel) {
250
292
  update: function update(feature, featureIdx, vertex, attributeIdx) {
251
293
  var _feature$size = feature.size,
252
294
  size = _feature$size === void 0 ? 5 : _feature$size;
253
- return Array.isArray(size) ? [size[0]] : [size];
295
+ return Array.isArray(size) ? [size[0] * _this2.meter2coord] : [size * _this2.meter2coord];
254
296
  }
255
297
  }
256
298
  });
@@ -269,7 +311,7 @@ var FillModel = function (_BaseModel) {
269
311
  var _feature$shape = feature.shape,
270
312
  shape = _feature$shape === void 0 ? 2 : _feature$shape;
271
313
 
272
- var shape2d = _this.layer.getLayerConfig().shape2d;
314
+ var shape2d = _this2.layer.getLayerConfig().shape2d;
273
315
 
274
316
  var shapeIndex = shape2d.indexOf(shape);
275
317
  return [shapeIndex];
@@ -1 +1 @@
1
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this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_stroke_opacity: isNumber(strokeOpacity) ? strokeOpacity : 1.0,\n u_stroke_width: isNumber(strokeWidth) ? strokeWidth : 0.0,\n u_stroke_color: this.getStrokeColor(stroke),\n u_offsets: this.isOffsetStatic(offsets)\n ? (offsets as [number, number])\n : [0, 0],\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public getAttribute(): {\n attributes: {\n [attributeName: string]: IAttribute;\n };\n elements: IElements;\n } {\n return this.styleAttributeService.createAttributesAndIndices(\n this.layer.getEncodedData(),\n PointFillTriangulation,\n );\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointfill',\n vertexShader: pointFillVert,\n fragmentShader: pointFillFrag,\n triangulation: isGlobel\n ? 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[size[0]] : [size as number];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'shape',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Shape',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { shape = 2 } = feature;\n const shape2d = this.layer.getLayerConfig().shape2d as string[];\n const shapeIndex = shape2d.indexOf(shape as string);\n return [shapeIndex];\n },\n },\n });\n }\n}\n"],"file":"fill.js"}
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{\n opacity = 1,\n strokeOpacity = 1,\n strokeWidth = 0,\n stroke = 'rgba(0,0,0,0)',\n offsets = [0, 0],\n blend,\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n })\n ) {\n // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量\n this.judgeStyleAttributes({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n });\n\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_isMeter: Number(this.isMeter),\n\n u_additive: blend === 'additive' ? 1.0 : 0.0,\n u_globel: this.mapService.version === Version.GLOBEL ? 1 : 0,\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_stroke_opacity: isNumber(strokeOpacity) ? strokeOpacity : 1.0,\n u_stroke_width: isNumber(strokeWidth) ? strokeWidth : 0.0,\n u_stroke_color: this.getStrokeColor(stroke),\n u_offsets: this.isOffsetStatic(offsets)\n ? (offsets as [number, number])\n : [0, 0],\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public getAttribute(): {\n attributes: {\n [attributeName: string]: IAttribute;\n };\n elements: IElements;\n } {\n return this.styleAttributeService.createAttributesAndIndices(\n this.layer.getEncodedData(),\n PointFillTriangulation,\n );\n }\n\n public initModels(): IModel[] {\n const {\n unit = 'l7size',\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n const { version } = this.mapService;\n if (\n unit === 'meter' &&\n version !== Version.L7MAP &&\n version !== Version.GLOBEL &&\n version !== Version.MAPBOX\n ) {\n this.isMeter = true;\n this.calMeter2Coord();\n }\n\n return this.buildModels();\n }\n\n public calMeter2Coord() {\n // @ts-ignore\n const [minLng, minLat, maxLng, maxLat] = this.layer.getSource().extent;\n const center = [(minLng + maxLng) / 2, (minLat + maxLat) / 2];\n\n // @ts-ignore\n const m1 = this.mapService.meterToCoord(center, [minLng, minLat]);\n // @ts-ignore\n const m2 = this.mapService.meterToCoord(center, [\n maxLng === minLng ? maxLng + 0.1 : maxLng,\n maxLat === minLat ? minLat + 0.1 : maxLat,\n ]);\n this.meter2coord = (m1 + m2) / 2;\n }\n\n public buildModels(): IModel[] {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointfill',\n vertexShader: pointFillVert,\n fragmentShader: pointFillFrag,\n triangulation: isGlobel\n ? GlobelPointFillTriangulation\n : PointFillTriangulation,\n // depth: { enable: false },\n depth: { enable: isGlobel },\n blend: this.getBlend(),\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected animateOption2Array(option: IAnimateOption): number[] {\n return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];\n }\n protected registerBuiltinAttributes() {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'extrude',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Extrude',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n let extrude;\n // 地球模式\n if (isGlobel) {\n const [x, y, z] = vertex;\n const n1 = vec3.fromValues(0, 0, 1);\n const n2 = vec3.fromValues(x, 0, z);\n\n const xzReg =\n x >= 0 ? vec3.angle(n1, n2) : Math.PI * 2 - vec3.angle(n1, n2);\n\n const yReg = Math.PI * 2 - Math.asin(y / 100);\n\n const m = mat4.create();\n mat4.rotateY(m, m, xzReg);\n mat4.rotateX(m, m, yReg);\n\n const v1 = vec3.fromValues(1, 1, 0);\n vec3.transformMat4(v1, v1, m);\n vec3.normalize(v1, v1);\n\n const v2 = vec3.fromValues(-1, 1, 0);\n vec3.transformMat4(v2, v2, m);\n vec3.normalize(v2, v2);\n\n const v3 = vec3.fromValues(-1, -1, 0);\n vec3.transformMat4(v3, v3, m);\n vec3.normalize(v3, v3);\n\n const v4 = vec3.fromValues(1, -1, 0);\n vec3.transformMat4(v4, v4, m);\n vec3.normalize(v4, v4);\n\n extrude = [...v1, ...v2, ...v3, ...v4];\n } else {\n // 平面模式\n extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];\n }\n\n const extrudeIndex = (attributeIdx % 4) * 3;\n return [\n extrude[extrudeIndex],\n extrude[extrudeIndex + 1],\n extrude[extrudeIndex + 2],\n ];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 5 } = feature;\n // console.log('featureIdx', featureIdx, feature)\n return Array.isArray(size)\n ? [size[0] * this.meter2coord]\n : [(size as number) * this.meter2coord];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'shape',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Shape',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { shape = 2 } = feature;\n const shape2d = this.layer.getLayerConfig().shape2d as string[];\n const shapeIndex = shape2d.indexOf(shape as string);\n return [shapeIndex];\n },\n },\n });\n }\n}\n"],"file":"fill.js"}
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../../../src/point/shape/extrude.ts"],"names":["extrudePolygon","path","p1","p2","length","slice","n","flattengeo","earcut","flatten","positions","indexArray","normals","j","vertices","push","triangles","holes","dimensions","i","prePoint","nextPoint","indexOffset","map","v","index","fillPolygon","points"],"mappings":";;;;;;;;;;;;AAAA;;AAWe,SAASA,cAAT,CAAwBC,IAAxB,EAAwD;AACrE,MAAMC,EAAE,GAAGD,IAAI,CAAC,CAAD,CAAJ,CAAQ,CAAR,CAAX;AACA,MAAME,EAAE,GAAGF,IAAI,CAAC,CAAD,CAAJ,CAAQA,IAAI,CAAC,CAAD,CAAJ,CAAQG,MAAR,GAAiB,CAAzB,CAAX;;AACA,MAAIF,EAAE,CAAC,CAAD,CAAF,KAAUC,EAAE,CAAC,CAAD,CAAZ,IAAmBD,EAAE,CAAC,CAAD,CAAF,KAAUC,EAAE,CAAC,CAAD,CAAnC,EAAwC;AACtCF,IAAAA,IAAI,CAAC,CAAD,CAAJ,GAAUA,IAAI,CAAC,CAAD,CAAJ,CAAQI,KAAR,CAAc,CAAd,EAAiBJ,IAAI,CAAC,CAAD,CAAJ,CAAQG,MAAR,GAAiB,CAAlC,CAAV;AACD;;AACD,MAAME,CAAC,GAAGL,IAAI,CAAC,CAAD,CAAJ,CAAQG,MAAlB;;AACA,MAAMG,UAAU,GAAGC,gBAAOC,OAAP,CAAeR,IAAf,CAAnB;;AACA,MAAMS,SAAS,GAAG,EAAlB;AACA,MAAMC,UAAU,GAAG,EAAnB;AACA,MAAMC,OAAO,GAAG,EAAhB;;AAEA,OAAK,IAAIC,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGN,UAAU,CAACO,QAAX,CAAoBV,MAApB,GAA6B,CAAjD,EAAoDS,CAAC,EAArD,EAAyD;AACvDN,IAAAA,UAAU,CAACO,QAAX,CAAoBD,CAAC,GAAG,CAAJ,GAAQ,CAA5B,IAAiC,CAAjC;AACAD,IAAAA,OAAO,CAACG,IAAR,CAAa,CAAb,EAAgB,CAAhB,EAAmB,CAAnB;AACD;;AACDL,EAAAA,SAAS,CAACK,IAAV,OAAAL,SAAS,mCAASH,UAAU,CAACO,QAApB,EAAT;AACA,MAAME,SAAS,GAAG,qBAChBT,UAAU,CAACO,QADK,EAEhBP,UAAU,CAACU,KAFK,EAGhBV,UAAU,CAACW,UAHK,CAAlB;AAKAP,EAAAA,UAAU,CAACI,IAAX,OAAAJ,UAAU,mCAASK,SAAT,EAAV;;AAtBqE,6BAuB5DG,CAvB4D;AAwBnE,QAAMC,QAAQ,GAAGb,UAAU,CAACO,QAAX,CAAoBT,KAApB,CAA0Bc,CAAC,GAAG,CAA9B,EAAiCA,CAAC,GAAG,CAAJ,GAAQ,CAAzC,CAAjB;AACA,QAAIE,SAAS,GAAGd,UAAU,CAACO,QAAX,CAAoBT,KAApB,CAA0Bc,CAAC,GAAG,CAAJ,GAAQ,CAAlC,EAAqCA,CAAC,GAAG,CAAJ,GAAQ,CAA7C,CAAhB;;AACA,QAAIE,SAAS,CAACjB,MAAV,KAAqB,CAAzB,EAA4B;AAC1BiB,MAAAA,SAAS,GAAGd,UAAU,CAACO,QAAX,CAAoBT,KAApB,CAA0B,CAA1B,EAA6B,CAA7B,CAAZ;AACD;;AACD,QAAMiB,WAAW,GAAGZ,SAAS,CAACN,MAAV,GAAmB,CAAvC;AACAM,IAAAA,SAAS,CAACK,IAAV,CACEK,QAAQ,CAAC,CAAD,CADV,EAEEA,QAAQ,CAAC,CAAD,CAFV,EAGE,CAHF,EAIEC,SAAS,CAAC,CAAD,CAJX,EAKEA,SAAS,CAAC,CAAD,CALX,EAME,CANF,EAOED,QAAQ,CAAC,CAAD,CAPV,EAQEA,QAAQ,CAAC,CAAD,CARV,EASE,CATF,EAUEC,SAAS,CAAC,CAAD,CAVX,EAWEA,SAAS,CAAC,CAAD,CAXX,EAYE,CAZF;AAcAV,IAAAA,UAAU,CAACI,IAAX,OAAAJ,UAAU,mCAAS,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,EAAa,CAAb,EAAgB,CAAhB,EAAmBY,GAAnB,CAAuB,UAACC,CAAD;AAAA,aAAOA,CAAC,GAAGF,WAAX;AAAA,KAAvB,CAAT,EAAV;AA5CmE;;AAuBrE,OAAK,IAAIH,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGb,CAApB,EAAuBa,CAAC,EAAxB,EAA4B;AAAA,UAAnBA,CAAmB;AAsB3B;;AACD,SAAO;AACLT,IAAAA,SAAS,EAATA,SADK;AAELe,IAAAA,KAAK,EAAEd;AAFF,GAAP;AAID;;AACM,SAASe,WAAT,CAAqBC,MAArB,EAAsC;AAC3C,MAAMpB,UAAU,GAAGC,gBAAOC,OAAP,CAAekB,MAAf,CAAnB;;AACA,MAAMX,SAAS,GAAG,qBAChBT,UAAU,CAACO,QADK,EAEhBP,UAAU,CAACU,KAFK,EAGhBV,UAAU,CAACW,UAHK,CAAlB;AAKA,SAAO;AACLR,IAAAA,SAAS,EAAEH,UAAU,CAACO,QADjB;AAELW,IAAAA,KAAK,EAAET;AAFF,GAAP;AAID","sourcesContent":["import earcut from 'earcut';\nimport { IPath } from '../../core/shape/Path';\nexport interface IExtrudeGeomety {\n positions: number[];\n index: number[];\n}\n/**\n * 拉伸多边形顶点,返回拉伸后的顶点信息\n * @param paths 路径数据组\n * @param extrude 是否拉伸\n */\nexport default function extrudePolygon(path: IPath[]): IExtrudeGeomety {\n const p1 = path[0][0];\n const p2 = path[0][path[0].length - 1];\n if (p1[0] === p2[0] && p1[1] === p2[1]) {\n path[0] = path[0].slice(0, path[0].length - 1);\n }\n const n = path[0].length;\n const flattengeo = earcut.flatten(path);\n const positions = [];\n const indexArray = [];\n const normals = [];\n // 设置顶部z值\n for (let j = 0; j < flattengeo.vertices.length / 3; j++) {\n flattengeo.vertices[j * 3 + 2] = 1;\n normals.push(0, 0, 1);\n }\n positions.push(...flattengeo.vertices);\n const triangles = earcut(\n flattengeo.vertices,\n flattengeo.holes,\n flattengeo.dimensions,\n );\n indexArray.push(...triangles);\n for (let i = 0; i < n; i++) {\n const prePoint = flattengeo.vertices.slice(i * 3, i * 3 + 3);\n let nextPoint = flattengeo.vertices.slice(i * 3 + 3, i * 3 + 6);\n if (nextPoint.length === 0) {\n nextPoint = flattengeo.vertices.slice(0, 3);\n }\n const indexOffset = positions.length / 3;\n positions.push(\n prePoint[0],\n prePoint[1],\n 1,\n nextPoint[0],\n nextPoint[1],\n 1,\n prePoint[0],\n prePoint[1],\n 0,\n nextPoint[0],\n nextPoint[1],\n 0,\n );\n indexArray.push(...[1, 2, 0, 3, 2, 1].map((v) => v + indexOffset));\n }\n return {\n positions,\n index: indexArray,\n };\n}\nexport function fillPolygon(points: IPath[]) {\n const flattengeo = earcut.flatten(points);\n const triangles = earcut(\n flattengeo.vertices,\n flattengeo.holes,\n flattengeo.dimensions,\n );\n return {\n positions: flattengeo.vertices,\n index: triangles,\n };\n}\n"],"file":"extrude.js"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@antv/l7-layers",
3
- "version": "2.6.16",
3
+ "version": "2.6.20",
4
4
  "description": "L7's collection of built-in layers",
5
5
  "main": "lib/index.js",
6
6
  "module": "es/index.js",
@@ -24,9 +24,9 @@
24
24
  "license": "ISC",
25
25
  "dependencies": {
26
26
  "@antv/geo-coord": "^1.0.8",
27
- "@antv/l7-core": "^2.6.16",
28
- "@antv/l7-source": "^2.6.16",
29
- "@antv/l7-utils": "^2.6.16",
27
+ "@antv/l7-core": "^2.6.20",
28
+ "@antv/l7-source": "^2.6.20",
29
+ "@antv/l7-utils": "^2.6.20",
30
30
  "@babel/runtime": "^7.7.7",
31
31
  "@mapbox/martini": "^0.2.0",
32
32
  "@turf/meta": "^6.0.2",
@@ -52,7 +52,7 @@
52
52
  "@types/gl-matrix": "^2.4.5",
53
53
  "@types/lodash": "^4.14.138"
54
54
  },
55
- "gitHead": "cc31a7616a5a5cae8134c7af231444b5df012d27",
55
+ "gitHead": "0249d2b8037a75b20008ce72dd0acd86cc47a2df",
56
56
  "publishConfig": {
57
57
  "access": "public"
58
58
  }