@antv/l7-layers 2.5.37 → 2.5.41

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Files changed (69) hide show
  1. package/es/core/BaseLayer.d.ts +3 -1
  2. package/es/core/BaseLayer.js +6 -1
  3. package/es/core/BaseLayer.js.map +1 -1
  4. package/es/imagetile/index.d.ts +22 -0
  5. package/es/imagetile/index.js +82 -0
  6. package/es/imagetile/index.js.map +1 -0
  7. package/es/imagetile/models/imagetile.d.ts +11 -0
  8. package/es/imagetile/models/imagetile.js +160 -0
  9. package/es/imagetile/models/imagetile.js.map +1 -0
  10. package/es/imagetile/models/index.d.ts +5 -0
  11. package/es/imagetile/models/index.js +6 -0
  12. package/es/imagetile/models/index.js.map +1 -0
  13. package/es/imagetile/utils/ImageTile.d.ts +20 -0
  14. package/es/imagetile/utils/ImageTile.js +90 -0
  15. package/es/imagetile/utils/ImageTile.js.map +1 -0
  16. package/es/imagetile/utils/Tile.d.ts +27 -0
  17. package/es/imagetile/utils/Tile.js +321 -0
  18. package/es/imagetile/utils/Tile.js.map +1 -0
  19. package/es/imagetile/utils/lruCache.d.ts +20 -0
  20. package/es/imagetile/utils/lruCache.js +105 -0
  21. package/es/imagetile/utils/lruCache.js.map +1 -0
  22. package/es/imagetile/utils/tileCache.d.ts +8 -0
  23. package/es/imagetile/utils/tileCache.js +50 -0
  24. package/es/imagetile/utils/tileCache.js.map +1 -0
  25. package/es/index.d.ts +2 -1
  26. package/es/index.js +2 -1
  27. package/es/index.js.map +1 -1
  28. package/es/line/index.d.ts +2 -0
  29. package/es/line/index.js +3 -0
  30. package/es/line/index.js.map +1 -1
  31. package/es/line/models/arc.js +2 -2
  32. package/es/line/models/arc_3d.js +2 -2
  33. package/es/line/models/arcmini.d.ts +9 -0
  34. package/es/line/models/arcmini.js +144 -0
  35. package/es/line/models/arcmini.js.map +1 -0
  36. package/es/line/models/great_circle.js +2 -2
  37. package/es/line/models/index.d.ts +1 -1
  38. package/es/line/models/index.js +2 -0
  39. package/es/line/models/index.js.map +1 -1
  40. package/es/line/models/line.js +2 -2
  41. package/lib/core/BaseLayer.js +4 -1
  42. package/lib/core/BaseLayer.js.map +1 -1
  43. package/lib/imagetile/index.js +95 -0
  44. package/lib/imagetile/index.js.map +1 -0
  45. package/lib/imagetile/models/imagetile.js +177 -0
  46. package/lib/imagetile/models/imagetile.js.map +1 -0
  47. package/lib/imagetile/models/index.js +17 -0
  48. package/lib/imagetile/models/index.js.map +1 -0
  49. package/lib/imagetile/utils/ImageTile.js +99 -0
  50. package/lib/imagetile/utils/ImageTile.js.map +1 -0
  51. package/lib/imagetile/utils/Tile.js +324 -0
  52. package/lib/imagetile/utils/Tile.js.map +1 -0
  53. package/lib/imagetile/utils/lruCache.js +109 -0
  54. package/lib/imagetile/utils/lruCache.js.map +1 -0
  55. package/lib/imagetile/utils/tileCache.js +58 -0
  56. package/lib/imagetile/utils/tileCache.js.map +1 -0
  57. package/lib/index.js +8 -0
  58. package/lib/index.js.map +1 -1
  59. package/lib/line/index.js +3 -0
  60. package/lib/line/index.js.map +1 -1
  61. package/lib/line/models/arc.js +2 -2
  62. package/lib/line/models/arc_3d.js +2 -2
  63. package/lib/line/models/arcmini.js +160 -0
  64. package/lib/line/models/arcmini.js.map +1 -0
  65. package/lib/line/models/great_circle.js +2 -2
  66. package/lib/line/models/index.js +3 -0
  67. package/lib/line/models/index.js.map +1 -1
  68. package/lib/line/models/line.js +2 -2
  69. package/package.json +6 -5
@@ -15,8 +15,8 @@ import { AttributeType, gl } from '@antv/l7-core';
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  import { rgb2arr } from '@antv/l7-utils';
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  import BaseModel from '../../core/BaseModel';
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  import { LineTriangulation } from '../../core/triangulation';
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- var line_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_blur : 0.99;\nuniform float u_line_type: 0.0;\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\nvarying vec4 v_color;\nvarying vec2 v_normal;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\n// dash\nuniform float u_dash_offset : 0.0;\nuniform float u_dash_ratio : 0.1;\nvarying vec4 v_dash_array;\n\nvarying vec4 v_dataset; // \u6570\u636E\u96C6 - distance_ratio/distance/pixelLen/texV\n\nvarying vec2 v_iconMapUV;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_dataset.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n // dash line\n if(u_line_type == LineTypeDash) {\n float flag = 0.;\n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n flag = 1.;\n }\n gl_FragColor.a *=flag;\n }\n\n if(u_line_texture == LineTexture && u_line_type != LineTypeDash) { // while load texture\n float aDistance = v_dataset.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_dataset.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_dataset.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n // gl_FragColor = filterColor(vec4(1.0, 0.0, 0.0, 1.0));\n \n // if(rV < r || rV > 1.0 - r) {\n // gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n // } \n // if(v > 0.9) {\n // gl_FragColor = vec4(0.17647, 0.43921568, 0.2, 1.0);\n // } else if(v < 0.1) {\n // gl_FragColor = vec4(0.17647, 0.43921568, 0.2, 1.0);\n // }\n\n // gl_FragColor = filterColor(gl_FragColor);\n}\n";
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- var line_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\nvarying vec2 v_normal;\n\nvarying vec4 v_dataset; // \u6570\u636E\u96C6 - distance_ratio/distance/pixelLen/texV\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\nuniform float u_linearColor: 0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n if(u_line_type == LineTypeDash) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n }\n if(u_aimate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n v_normal = vec2(reverse_offset_normal(a_Normal) * sign(a_Miter));\n\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n\n vec2 offset = project_pixel(size.xy);\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n v_dataset.r = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n v_dataset.g = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n v_dataset.b = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n v_dataset.a = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xy + offset, a_Size.y, 1.0));\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, a_Size.y / 8.0, 1.0)); // \u989D\u5916\u9664 8.0 \u662F\u4E3A\u4E86\u548Cgaode1.x\u7684\u9AD8\u5EA6\u517C\u5BB9\n } else {\n float lineHeight = a_Size.y;\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n lineHeight = lineHeight*2.0/pow(2.0, 20.0 - u_Zoom);\n }\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
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+ var line_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_blur : 0.99;\nuniform float u_line_type: 0.0;\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\nvarying vec4 v_color;\n// varying vec2 v_normal;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\n// dash\nuniform float u_dash_offset : 0.0;\nuniform float u_dash_ratio : 0.1;\nvarying vec4 v_dash_array;\n\nvarying vec2 v_iconMapUV;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n // dash line\n if(u_line_type == LineTypeDash) {\n float flag = 0.;\n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n flag = 1.;\n }\n gl_FragColor.a *=flag;\n }\n\n if(u_line_texture == LineTexture && u_line_type != LineTypeDash) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n\n // gl_FragColor = (vec4(1.0, 0.0, 0.0, 1.0));\n \n // if(rV < r || rV > 1.0 - r) {\n // gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n // } \n // if(v > 0.9) {\n // gl_FragColor = vec4(0.17647, 0.43921568, 0.2, 1.0);\n // } else if(v < 0.1) {\n // gl_FragColor = vec4(0.17647, 0.43921568, 0.2, 1.0);\n // }\n\n // gl_FragColor = filterColor(gl_FragColor);\n}\n";
19
+ var line_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\nvarying vec2 v_normal;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n if(u_line_type == LineTypeDash) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n }\n if(u_aimate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n v_normal = vec2(reverse_offset_normal(a_Normal) * sign(a_Miter));\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n\n vec2 offset = project_pixel(size.xy);\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xy + offset, a_Size.y, 1.0));\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, a_Size.y / 8.0, 1.0)); // \u989D\u5916\u9664 8.0 \u662F\u4E3A\u4E86\u548Cgaode1.x\u7684\u9AD8\u5EA6\u517C\u5BB9\n } else {\n float lineHeight = a_Size.y;\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n lineHeight = lineHeight*2.0/pow(2.0, 20.0 - u_Zoom);\n }\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
20
20
  var lineStyleObj = {
21
21
  solid: 0.0,
22
22
  dash: 1.0
@@ -115,6 +115,8 @@ var BaseLayer = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.IGlobalConfigServi
115
115
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "plugins", void 0);
116
116
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "sourceOption", void 0);
117
117
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "layerModel", void 0);
118
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "sceneContainer", void 0);
119
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "layerChildren", []);
118
120
  (0, _initializerDefineProperty2.default)((0, _assertThisInitialized2.default)(_this), "configService", _descriptor, (0, _assertThisInitialized2.default)(_this));
119
121
  (0, _initializerDefineProperty2.default)((0, _assertThisInitialized2.default)(_this), "shaderModuleService", _descriptor2, (0, _assertThisInitialized2.default)(_this));
120
122
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "cameraService", void 0);
@@ -183,8 +185,9 @@ var BaseLayer = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.IGlobalConfigServi
183
185
  }
184
186
  }, {
185
187
  key: "setContainer",
186
- value: function setContainer(container) {
188
+ value: function setContainer(container, sceneContainer) {
187
189
  this.container = container;
190
+ this.sceneContainer = sceneContainer;
188
191
  }
189
192
  }, {
190
193
  key: "getContainer",
@@ -1 +1 @@
1
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@ts-ignore\nimport { SyncBailHook, SyncHook, SyncWaterfallHook } from '@antv/async-hook';\nimport {\n BlendType,\n gl,\n IActiveOption,\n IAnimateOption,\n ICameraService,\n ICoordinateSystemService,\n IDataState,\n IEncodeFeature,\n IFontService,\n IGlobalConfigService,\n IIconService,\n IInteractionService,\n ILayer,\n ILayerConfig,\n ILayerModel,\n ILayerModelInitializationOptions,\n ILayerPlugin,\n ILayerService,\n IMapService,\n IModel,\n IModelInitializationOptions,\n IMultiPassRenderer,\n IPass,\n IPickingService,\n IPostProcessingPass,\n IRendererService,\n IScale,\n IScaleOptions,\n IShaderModuleService,\n ISource,\n ISourceCFG,\n IStyleAttributeInitializationOptions,\n IStyleAttributeService,\n IStyleAttributeUpdateOptions,\n lazyInject,\n ScaleAttributeType,\n ScaleTypeName,\n ScaleTypes,\n StyleAttributeField,\n StyleAttributeOption,\n TYPES,\n} from '@antv/l7-core';\nimport Source from '@antv/l7-source';\nimport { encodePickingColor } from '@antv/l7-utils';\nimport { EventEmitter } from 'eventemitter3';\nimport { Container } from 'inversify';\nimport { isFunction, isObject } from 'lodash';\nimport { normalizePasses } from '../plugins/MultiPassRendererPlugin';\nimport { BlendTypes } from '../utils/blend';\nimport { handleStyleDataMapping } from '../utils/dataMappingStyle';\nimport baseLayerSchema from './schema';\n/**\n * 分配 layer id\n */\nlet layerIdCounter = 0;\n\nexport default class BaseLayer<ChildLayerStyleOptions = {}> extends EventEmitter\n implements ILayer {\n public id: string = `${layerIdCounter++}`;\n public name: string = `${layerIdCounter}`;\n public type: string;\n public visible: boolean = true;\n public zIndex: number = 0;\n public minZoom: number;\n public maxZoom: number;\n public inited: boolean = false;\n public layerModelNeedUpdate: boolean = false;\n public pickedFeatureID: number | null = null;\n public selectedFeatureID: number | null = null;\n public styleNeedUpdate: boolean = false;\n public rendering: boolean;\n\n public dataState: IDataState = {\n dataSourceNeedUpdate: false,\n dataMappingNeedUpdate: false,\n filterNeedUpdate: false,\n featureScaleNeedUpdate: false,\n StyleAttrNeedUpdate: false,\n };\n // 生命周期钩子\n public hooks = {\n init: new SyncBailHook(),\n afterInit: new SyncBailHook(),\n beforeRender: new SyncBailHook(),\n beforeRenderData: new SyncWaterfallHook(),\n afterRender: new SyncHook(),\n beforePickingEncode: new SyncHook(),\n afterPickingEncode: new SyncHook(),\n beforeHighlight: new SyncHook(['pickedColor']),\n afterHighlight: new SyncHook(),\n beforeSelect: new SyncHook(['pickedColor']),\n afterSelect: new SyncHook(),\n beforeDestroy: new SyncHook(),\n afterDestroy: new SyncHook(),\n };\n\n // 待渲染 model 列表\n public models: IModel[] = [];\n\n // 每个 Layer 都有一个\n public multiPassRenderer: IMultiPassRenderer;\n\n // 注入插件集\n public plugins: ILayerPlugin[];\n\n public sourceOption: {\n data: any;\n options?: ISourceCFG;\n };\n\n public layerModel: ILayerModel;\n\n 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Container;\n\n private encodedData: IEncodeFeature[];\n\n private configSchema: object;\n\n private currentPickId: number | null = null;\n\n private rawConfig: Partial<ILayerConfig & ChildLayerStyleOptions>;\n\n private needUpdateConfig: Partial<ILayerConfig & ChildLayerStyleOptions>;\n\n /**\n * 待更新样式属性,在初始化阶段完成注册\n */\n private pendingStyleAttributes: Array<{\n attributeName: string;\n attributeField: StyleAttributeField;\n attributeValues?: StyleAttributeOption;\n defaultName?: string;\n updateOptions?: Partial<IStyleAttributeUpdateOptions>;\n }> = [];\n\n private scaleOptions: IScaleOptions = {};\n\n private animateStartTime: number;\n\n private aniamateStatus: boolean = false;\n\n // private pickingPassRender: IPass<'pixelPicking'>;\n\n constructor(config: Partial<ILayerConfig & ChildLayerStyleOptions> = {}) {\n super();\n this.name = config.name || this.id;\n this.zIndex = config.zIndex || 0;\n this.rawConfig = config;\n }\n\n public getLayerConfig() {\n return this.configService.getLayerConfig<ChildLayerStyleOptions>(this.id);\n }\n\n public updateLayerConfig(\n configToUpdate: Partial<ILayerConfig | ChildLayerStyleOptions>,\n ) {\n if (!this.inited) {\n this.needUpdateConfig = {\n ...this.needUpdateConfig,\n ...configToUpdate,\n };\n } else {\n const sceneId = this.container.get<string>(TYPES.SceneID);\n\n // @ts-ignore\n handleStyleDataMapping(configToUpdate, this); // 处理 style 中进行数据映射的属性字段\n\n this.configService.setLayerConfig(sceneId, this.id, {\n ...this.configService.getLayerConfig(this.id),\n ...this.needUpdateConfig,\n ...configToUpdate,\n });\n this.needUpdateConfig = {};\n }\n }\n\n /**\n * 注入图层容器,父容器为场景容器\n * RootContainer 1\n * -> SceneContainer 1.*\n * -> LayerContainer 1.*\n */\n public setContainer(container: Container) {\n this.container = container;\n }\n\n public getContainer() {\n return this.container;\n }\n\n public addPlugin(plugin: ILayerPlugin): ILayer {\n // TODO: 控制插件注册顺序\n // @example:\n // pointLayer.addPlugin(new MyCustomPlugin(), {\n // before: 'L7BuiltinPlugin'\n // });\n this.plugins.push(plugin);\n return this;\n }\n\n public init() {\n // 设置配置项\n const sceneId = this.container.get<string>(TYPES.SceneID);\n // 初始化图层配置项\n const { enableMultiPassRenderer = false } = this.rawConfig;\n this.configService.setLayerConfig(sceneId, this.id, {\n enableMultiPassRenderer,\n });\n\n // 全局容器服务\n\n // 场景容器服务\n this.iconService = this.container.get<IIconService>(TYPES.IIconService);\n this.fontService = this.container.get<IFontService>(TYPES.IFontService);\n\n this.rendererService = this.container.get<IRendererService>(\n TYPES.IRendererService,\n );\n this.layerService = this.container.get<ILayerService>(TYPES.ILayerService);\n this.interactionService = this.container.get<IInteractionService>(\n TYPES.IInteractionService,\n );\n\n this.pickingService = this.container.get<IPickingService>(\n TYPES.IPickingService,\n );\n this.mapService = this.container.get<IMapService>(TYPES.IMapService);\n this.cameraService = this.container.get<ICameraService>(\n TYPES.ICameraService,\n );\n this.coordinateService = this.container.get<ICoordinateSystemService>(\n TYPES.ICoordinateSystemService,\n );\n this.postProcessingPassFactory = this.container.get(\n TYPES.IFactoryPostProcessingPass,\n );\n this.normalPassFactory = this.container.get(TYPES.IFactoryNormalPass);\n\n // 图层容器服务\n this.styleAttributeService = this.container.get<IStyleAttributeService>(\n TYPES.IStyleAttributeService,\n );\n this.multiPassRenderer = this.container.get<IMultiPassRenderer>(\n TYPES.IMultiPassRenderer,\n );\n this.multiPassRenderer.setLayer(this);\n\n // 完成样式服务注册完成前添加的属性\n this.pendingStyleAttributes.forEach(\n ({ attributeName, attributeField, attributeValues, updateOptions }) => {\n this.styleAttributeService.updateStyleAttribute(\n attributeName,\n {\n // @ts-ignore\n scale: {\n field: attributeField,\n ...this.splitValuesAndCallbackInAttribute(\n // @ts-ignore\n attributeValues,\n // @ts-ignore\n this.getLayerConfig()[attributeName],\n ),\n },\n },\n // @ts-ignore\n updateOptions,\n );\n },\n );\n this.pendingStyleAttributes = [];\n\n // 获取插件集\n this.plugins = this.container.getAll<ILayerPlugin>(TYPES.ILayerPlugin);\n // 完成插件注册,传入场景和图层容器内的服务\n for (const plugin of this.plugins) {\n plugin.apply(this, {\n rendererService: this.rendererService,\n mapService: this.mapService,\n styleAttributeService: this.styleAttributeService,\n normalPassFactory: this.normalPassFactory,\n postProcessingPassFactory: this.postProcessingPassFactory,\n });\n }\n\n // 触发 init 生命周期插件\n this.hooks.init.call();\n // this.pickingPassRender = this.normalPassFactory('pixelPicking');\n // this.pickingPassRender.init(this);\n this.hooks.afterInit.call();\n\n // 触发初始化完成事件;\n this.emit('inited', {\n target: this,\n type: 'inited',\n });\n this.emit('add', {\n target: this,\n type: 'add',\n });\n return this;\n }\n /**\n * Model初始化前需要更新Model样式\n */\n public prepareBuildModel() {\n this.inited = true;\n this.updateLayerConfig({\n ...(this.getDefaultConfig() as object),\n ...this.rawConfig,\n });\n\n // 启动动画\n const { animateOption } = this.getLayerConfig();\n if (animateOption?.enable) {\n this.layerService.startAnimate();\n this.aniamateStatus = true;\n }\n }\n public color(\n field: StyleAttributeField,\n values?: StyleAttributeOption,\n updateOptions?: Partial<IStyleAttributeUpdateOptions>,\n ) {\n // 设置 color、size、shape、style 时由于场景服务尚未完成(并没有调用 scene.addLayer),因此暂时加入待更新属性列表\n this.updateStyleAttribute('color', field, values, updateOptions);\n\n // this.pendingStyleAttributes.push({\n // attributeName: 'color',\n // attributeField: field,\n // attributeValues: values,\n // defaultName: 'colors',\n // updateOptions,\n // });\n return this;\n }\n\n // 为对应的图层传入纹理的编号名称(point/image 在 shape 方法中传入纹理名称的方法并不通用)\n public texture(\n field: StyleAttributeField,\n values?: StyleAttributeOption,\n updateOptions?: Partial<IStyleAttributeUpdateOptions>,\n ) {\n this.updateStyleAttribute('texture', field, values, updateOptions);\n return this;\n }\n\n public rotate(\n field: StyleAttributeField,\n values?: StyleAttributeOption,\n updateOptions?: Partial<IStyleAttributeUpdateOptions>,\n ) {\n this.updateStyleAttribute('rotate', field, values, updateOptions);\n return this;\n }\n public size(\n field: StyleAttributeField,\n values?: StyleAttributeOption,\n updateOptions?: Partial<IStyleAttributeUpdateOptions>,\n ) {\n this.updateStyleAttribute('size', field, values, updateOptions);\n return this;\n }\n // 对mapping后的数据过滤,scale保持不变\n public filter(\n field: StyleAttributeField,\n values?: StyleAttributeOption,\n updateOptions?: Partial<IStyleAttributeUpdateOptions>,\n ) {\n this.updateStyleAttribute('filter', field, values, updateOptions);\n return this;\n }\n\n public shape(\n field: StyleAttributeField,\n values?: StyleAttributeOption,\n updateOptions?: Partial<IStyleAttributeUpdateOptions>,\n ) {\n this.updateStyleAttribute('shape', field, values, updateOptions);\n return this;\n }\n public label(\n field: StyleAttributeField,\n values?: StyleAttributeOption,\n updateOptions?: Partial<IStyleAttributeUpdateOptions>,\n ) {\n this.pendingStyleAttributes.push({\n attributeName: 'label',\n attributeField: field,\n attributeValues: values,\n updateOptions,\n });\n return this;\n }\n public animate(options: IAnimateOption | boolean) {\n let rawAnimate: Partial<IAnimateOption> = {};\n if (isObject(options)) {\n rawAnimate.enable = true;\n rawAnimate = {\n ...rawAnimate,\n ...options,\n };\n } else {\n rawAnimate.enable = options;\n }\n this.updateLayerConfig({\n animateOption: rawAnimate,\n });\n // this.animateOptions = options;\n return this;\n }\n\n public source(data: any, options?: ISourceCFG): ILayer {\n if (data?.data) {\n // 判断是否为source\n this.setSource(data);\n return this;\n }\n this.sourceOption = {\n data,\n options,\n };\n return this;\n }\n public setData(data: any, options?: ISourceCFG) {\n if (this.inited) {\n this.layerSource.setData(data, options);\n } else {\n this.on('inited', () => {\n this.layerSource.setData(data, options);\n });\n }\n\n return this;\n }\n public style(\n options: Partial<ChildLayerStyleOptions> & Partial<ILayerConfig>,\n ): ILayer {\n const { passes, ...rest } = options;\n\n // passes 特殊处理\n if (passes) {\n normalizePasses(passes).forEach(\n (pass: [string, { [key: string]: unknown }]) => {\n const postProcessingPass = this.multiPassRenderer\n .getPostProcessor()\n .getPostProcessingPassByName(pass[0]);\n if (postProcessingPass) {\n postProcessingPass.updateOptions(pass[1]);\n }\n },\n );\n }\n\n this.rawConfig = {\n ...this.rawConfig,\n ...rest,\n };\n if (this.container) {\n this.updateLayerConfig(this.rawConfig);\n this.styleNeedUpdate = true;\n }\n return this;\n }\n public scale(field: string | number | IScaleOptions, cfg?: IScale) {\n if (isObject(field)) {\n this.scaleOptions = {\n ...this.scaleOptions,\n ...field,\n };\n } else {\n this.scaleOptions[field] = cfg;\n }\n return this;\n }\n\n /**\n * 渲染所有的图层\n */\n public renderLayers(): void {\n this.rendering = true;\n\n this.layerService.renderLayers();\n\n this.rendering = false;\n }\n\n public render(): ILayer {\n // if (\n // this.needPick() &&\n // this.multiPassRenderer &&\n // this.multiPassRenderer.getRenderFlag()\n // ) {\n // this.multiPassRenderer.render();\n // } else if (this.needPick() && this.multiPassRenderer) {\n // this.renderModels();\n // } else {\n // this.renderModels();\n // }\n // TODO: this.getEncodedData().length !== 0 这个判断是为了解决在 2.5.x 引入数据纹理后产生的 空数据渲染导致 texture 超出上限问题\n if (this.getEncodedData().length !== 0) {\n this.renderModels();\n }\n // this.renderModels();\n\n // this.multiPassRenderer.render();\n // this.renderModels();\n return this;\n }\n\n public active(options: IActiveOption | boolean) {\n const activeOption: Partial<ILayerConfig> = {};\n activeOption.enableHighlight = isObject(options) ? true : options;\n if (isObject(options)) {\n activeOption.enableHighlight = true;\n if (options.color) {\n activeOption.highlightColor = options.color;\n }\n } else {\n activeOption.enableHighlight = !!options;\n }\n this.updateLayerConfig(activeOption);\n return this;\n }\n public setActive(\n id: number | { x: number; y: number },\n options?: IActiveOption,\n ): void {\n if (isObject(id)) {\n const { x = 0, y = 0 } = id;\n this.updateLayerConfig({\n highlightColor: isObject(options)\n ? options.color\n : this.getLayerConfig().highlightColor,\n });\n this.pick({ x, y });\n } else {\n this.updateLayerConfig({\n pickedFeatureID: id,\n highlightColor: isObject(options)\n ? options.color\n : this.getLayerConfig().highlightColor,\n });\n this.hooks.beforeSelect\n .call(encodePickingColor(id as number) as number[])\n // @ts-ignore\n .then(() => {\n setTimeout(() => {\n this.reRender();\n }, 1);\n });\n }\n }\n\n public select(option: IActiveOption | boolean): ILayer {\n const activeOption: Partial<ILayerConfig> = {};\n activeOption.enableSelect = isObject(option) ? true : option;\n if (isObject(option)) {\n activeOption.enableSelect = true;\n if (option.color) {\n activeOption.selectColor = option.color;\n }\n } else {\n activeOption.enableSelect = !!option;\n }\n this.updateLayerConfig(activeOption);\n return this;\n }\n\n public setSelect(\n id: number | { x: number; y: number },\n options?: IActiveOption,\n ): void {\n if (isObject(id)) {\n const { x = 0, y = 0 } = id;\n this.updateLayerConfig({\n selectColor: isObject(options)\n ? options.color\n : this.getLayerConfig().selectColor,\n });\n this.pick({ x, y });\n } else {\n this.updateLayerConfig({\n pickedFeatureID: id,\n selectColor: isObject(options)\n ? options.color\n : this.getLayerConfig().selectColor,\n });\n this.hooks.beforeSelect\n .call(encodePickingColor(id as number) as number[])\n // @ts-ignore\n .then(() => {\n setTimeout(() => {\n this.reRender();\n }, 1);\n });\n }\n }\n public setBlend(type: keyof typeof BlendType): void {\n this.updateLayerConfig({\n blend: type,\n });\n this.layerModelNeedUpdate = true;\n this.reRender();\n }\n public show(): ILayer {\n this.updateLayerConfig({\n visible: true,\n });\n this.reRender();\n return this;\n }\n\n public hide(): ILayer {\n this.updateLayerConfig({\n visible: false,\n });\n this.reRender();\n return this;\n }\n public setIndex(index: number): ILayer {\n this.zIndex = index;\n this.layerService.updateRenderOrder();\n return this;\n }\n\n public setCurrentPickId(id: number) {\n this.currentPickId = id;\n }\n\n public getCurrentPickId(): number | null {\n return this.currentPickId;\n }\n\n public setCurrentSelectedId(id: number) {\n this.selectedFeatureID = id;\n }\n\n public getCurrentSelectedId(): number | null {\n return this.selectedFeatureID;\n }\n public isVisible(): boolean {\n const zoom = this.mapService.getZoom();\n const {\n visible,\n minZoom = -Infinity,\n maxZoom = Infinity,\n } = this.getLayerConfig();\n return !!visible && zoom >= minZoom && zoom <= maxZoom;\n }\n\n public setMinZoom(minZoom: number): ILayer {\n this.updateLayerConfig({\n minZoom,\n });\n return this;\n }\n\n public getMinZoom(): number {\n const { minZoom } = this.getLayerConfig();\n return minZoom as number;\n }\n\n public getMaxZoom(): number {\n const { maxZoom } = this.getLayerConfig();\n return maxZoom as number;\n }\n\n public get(name: string) {\n const cfg = this.getLayerConfig();\n // @ts-ignore\n return cfg[name];\n }\n\n public setMaxZoom(maxZoom: number): ILayer {\n this.updateLayerConfig({\n maxZoom,\n });\n return this;\n }\n /**\n * zoom to layer Bounds\n */\n public fitBounds(fitBoundsOptions?: unknown): ILayer {\n if (!this.inited) {\n this.updateLayerConfig({\n autoFit: true,\n });\n return this;\n }\n const source = this.getSource();\n const extent = source.extent;\n const isValid = extent.some((v) => Math.abs(v) === Infinity);\n if (isValid) {\n return this;\n }\n this.mapService.fitBounds(\n [\n [extent[0], extent[1]],\n [extent[2], extent[3]],\n ],\n fitBoundsOptions,\n );\n return this;\n }\n\n public destroy() {\n this.hooks.beforeDestroy.call();\n // 清除sources事件\n this.layerSource.off('update', this.sourceEvent);\n\n this.multiPassRenderer.destroy();\n\n // 清除所有属性以及关联的 vao\n this.styleAttributeService.clearAllAttributes();\n // 销毁所有 model\n // this.models.forEach((model) => model.destroy());\n\n this.hooks.afterDestroy.call();\n\n this.emit('remove', {\n target: this,\n type: 'remove',\n });\n\n this.removeAllListeners();\n\n // 解绑图层容器中的服务\n // this.container.unbind(TYPES.IStyleAttributeService);\n }\n public clear() {\n this.styleAttributeService.clearAllAttributes();\n // 销毁所有 model\n }\n public clearModels() {\n this.models.forEach((model) => model.destroy());\n this.layerModel.clearModels();\n }\n\n public isDirty() {\n return !!(\n this.styleAttributeService.getLayerStyleAttributes() || []\n ).filter(\n (attribute) =>\n attribute.needRescale ||\n attribute.needRemapping ||\n attribute.needRegenerateVertices,\n ).length;\n }\n\n public setSource(source: Source) {\n // 清除旧 sources 事件\n if (this.layerSource) {\n this.layerSource.off('update', this.sourceEvent);\n }\n\n this.layerSource = source;\n\n // 已 inited 且启用聚合进行更新聚合数据\n if (this.inited && this.layerSource.cluster) {\n const zoom = this.mapService.getZoom();\n this.layerSource.updateClusterData(zoom);\n }\n // source 可能会复用,会在其它layer被修改\n this.layerSource.on('update', this.sourceEvent);\n }\n public getSource() {\n return this.layerSource;\n }\n\n public getScaleOptions() {\n return this.scaleOptions;\n }\n\n public setEncodedData(encodedData: IEncodeFeature[]) {\n this.encodedData = encodedData;\n }\n public getEncodedData() {\n return this.encodedData;\n }\n public getLegendItems(name: string): any {\n const scale = this.styleAttributeService.getLayerAttributeScale(name);\n if (scale) {\n if (scale.ticks) {\n const items = scale.ticks().map((item: any) => {\n return {\n value: item,\n [name]: scale(item),\n };\n });\n return items;\n } else if (scale.invertExtent) {\n const items 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this.encodedData,\n triangulation,\n segmentNumber,\n );\n return createModel({\n attributes,\n uniforms,\n fs,\n vs,\n elements,\n blend: BlendTypes[BlendType.normal],\n ...rest,\n });\n }\n\n public getTime() {\n return this.layerService.clock.getDelta();\n }\n public setAnimateStartTime() {\n this.animateStartTime = this.layerService.clock.getElapsedTime();\n }\n public stopAnimate() {\n if (this.aniamateStatus) {\n this.layerService.stopAnimate();\n this.aniamateStatus = false;\n this.updateLayerConfig({\n animateOption: {\n enable: false,\n },\n });\n }\n }\n public getLayerAnimateTime(): number {\n return this.layerService.clock.getElapsedTime() - this.animateStartTime;\n }\n\n public needPick(type: string): boolean {\n const {\n enableHighlight = true,\n enableSelect = true,\n } = this.getLayerConfig();\n // 判断layer是否监听事件;\n let isPick =\n this.eventNames().indexOf(type) !== -1 ||\n this.eventNames().indexOf('un' + type) !== -1;\n if ((type === 'click' || type === 'dblclick') && 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@ts-ignore\nimport { SyncBailHook, SyncHook, SyncWaterfallHook } from '@antv/async-hook';\nimport {\n BlendType,\n gl,\n IActiveOption,\n IAnimateOption,\n ICameraService,\n ICoordinateSystemService,\n IDataState,\n IEncodeFeature,\n IFontService,\n IGlobalConfigService,\n IIconService,\n IInteractionService,\n ILayer,\n ILayerConfig,\n ILayerModel,\n ILayerModelInitializationOptions,\n ILayerPlugin,\n ILayerService,\n IMapService,\n IModel,\n IModelInitializationOptions,\n IMultiPassRenderer,\n IPass,\n IPickingService,\n IPostProcessingPass,\n IRendererService,\n IScale,\n IScaleOptions,\n IShaderModuleService,\n ISource,\n ISourceCFG,\n IStyleAttributeInitializationOptions,\n IStyleAttributeService,\n IStyleAttributeUpdateOptions,\n lazyInject,\n ScaleAttributeType,\n ScaleTypeName,\n ScaleTypes,\n StyleAttributeField,\n StyleAttributeOption,\n TYPES,\n} from '@antv/l7-core';\nimport Source from '@antv/l7-source';\nimport { encodePickingColor } from '@antv/l7-utils';\nimport { EventEmitter } from 'eventemitter3';\nimport { Container } from 'inversify';\nimport { isFunction, isObject } from 'lodash';\nimport { normalizePasses } from '../plugins/MultiPassRendererPlugin';\nimport { BlendTypes } from '../utils/blend';\nimport { handleStyleDataMapping } from '../utils/dataMappingStyle';\nimport baseLayerSchema from './schema';\n/**\n * 分配 layer id\n */\nlet layerIdCounter = 0;\n\nexport default class BaseLayer<ChildLayerStyleOptions = {}> extends EventEmitter\n implements ILayer {\n public id: string = `${layerIdCounter++}`;\n public name: string = `${layerIdCounter}`;\n public type: string;\n public visible: boolean = true;\n public zIndex: number = 0;\n public minZoom: number;\n public maxZoom: number;\n public inited: boolean = false;\n public layerModelNeedUpdate: boolean = false;\n public pickedFeatureID: number | null = null;\n public selectedFeatureID: number | null = null;\n public styleNeedUpdate: boolean = false;\n public rendering: boolean;\n\n public dataState: IDataState = {\n dataSourceNeedUpdate: false,\n dataMappingNeedUpdate: false,\n filterNeedUpdate: false,\n featureScaleNeedUpdate: false,\n StyleAttrNeedUpdate: false,\n };\n // 生命周期钩子\n public hooks = {\n init: new SyncBailHook(),\n afterInit: new SyncBailHook(),\n beforeRender: new SyncBailHook(),\n beforeRenderData: new SyncWaterfallHook(),\n afterRender: new SyncHook(),\n beforePickingEncode: new SyncHook(),\n afterPickingEncode: new SyncHook(),\n beforeHighlight: new SyncHook(['pickedColor']),\n afterHighlight: new SyncHook(),\n beforeSelect: new SyncHook(['pickedColor']),\n afterSelect: new SyncHook(),\n beforeDestroy: new SyncHook(),\n afterDestroy: new SyncHook(),\n };\n\n // 待渲染 model 列表\n public models: IModel[] = [];\n\n // 每个 Layer 都有一个\n public multiPassRenderer: IMultiPassRenderer;\n\n // 注入插件集\n public plugins: ILayerPlugin[];\n\n public sourceOption: {\n data: any;\n options?: ISourceCFG;\n };\n\n public layerModel: ILayerModel;\n\n // TODO: 记录 sceneContainer 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|| this.id;\n this.zIndex = config.zIndex || 0;\n this.rawConfig = config;\n }\n\n public getLayerConfig() {\n return this.configService.getLayerConfig<ChildLayerStyleOptions>(this.id);\n }\n\n public updateLayerConfig(\n configToUpdate: Partial<ILayerConfig | ChildLayerStyleOptions>,\n ) {\n if (!this.inited) {\n this.needUpdateConfig = {\n ...this.needUpdateConfig,\n ...configToUpdate,\n };\n } else {\n const sceneId = this.container.get<string>(TYPES.SceneID);\n\n // @ts-ignore\n handleStyleDataMapping(configToUpdate, this); // 处理 style 中进行数据映射的属性字段\n\n this.configService.setLayerConfig(sceneId, this.id, {\n ...this.configService.getLayerConfig(this.id),\n ...this.needUpdateConfig,\n ...configToUpdate,\n });\n this.needUpdateConfig = {};\n }\n }\n\n /**\n * 注入图层容器,父容器为场景容器\n * RootContainer 1\n * -> SceneContainer 1.*\n * -> LayerContainer 1.*\n */\n public setContainer(container: Container, sceneContainer: Container) {\n this.container = container;\n this.sceneContainer = sceneContainer;\n }\n\n public getContainer() {\n return this.container;\n }\n\n public addPlugin(plugin: ILayerPlugin): ILayer {\n // TODO: 控制插件注册顺序\n // @example:\n // pointLayer.addPlugin(new MyCustomPlugin(), {\n // before: 'L7BuiltinPlugin'\n // });\n this.plugins.push(plugin);\n return this;\n }\n\n public init() {\n // 设置配置项\n const sceneId = this.container.get<string>(TYPES.SceneID);\n // 初始化图层配置项\n const { enableMultiPassRenderer = false } = this.rawConfig;\n this.configService.setLayerConfig(sceneId, this.id, {\n enableMultiPassRenderer,\n });\n\n // 全局容器服务\n\n // 场景容器服务\n this.iconService = this.container.get<IIconService>(TYPES.IIconService);\n this.fontService = this.container.get<IFontService>(TYPES.IFontService);\n\n this.rendererService = this.container.get<IRendererService>(\n TYPES.IRendererService,\n );\n this.layerService = this.container.get<ILayerService>(TYPES.ILayerService);\n this.interactionService = this.container.get<IInteractionService>(\n TYPES.IInteractionService,\n );\n\n this.pickingService = this.container.get<IPickingService>(\n TYPES.IPickingService,\n );\n this.mapService = this.container.get<IMapService>(TYPES.IMapService);\n this.cameraService = this.container.get<ICameraService>(\n TYPES.ICameraService,\n );\n this.coordinateService = this.container.get<ICoordinateSystemService>(\n TYPES.ICoordinateSystemService,\n );\n this.postProcessingPassFactory = this.container.get(\n TYPES.IFactoryPostProcessingPass,\n );\n this.normalPassFactory = this.container.get(TYPES.IFactoryNormalPass);\n\n // 图层容器服务\n this.styleAttributeService = this.container.get<IStyleAttributeService>(\n TYPES.IStyleAttributeService,\n );\n this.multiPassRenderer = this.container.get<IMultiPassRenderer>(\n TYPES.IMultiPassRenderer,\n );\n this.multiPassRenderer.setLayer(this);\n\n // 完成样式服务注册完成前添加的属性\n this.pendingStyleAttributes.forEach(\n ({ attributeName, attributeField, attributeValues, updateOptions }) => {\n this.styleAttributeService.updateStyleAttribute(\n attributeName,\n {\n // @ts-ignore\n scale: {\n field: attributeField,\n ...this.splitValuesAndCallbackInAttribute(\n // @ts-ignore\n attributeValues,\n // @ts-ignore\n this.getLayerConfig()[attributeName],\n ),\n },\n },\n // @ts-ignore\n updateOptions,\n );\n },\n );\n this.pendingStyleAttributes = [];\n\n // 获取插件集\n this.plugins = this.container.getAll<ILayerPlugin>(TYPES.ILayerPlugin);\n // 完成插件注册,传入场景和图层容器内的服务\n for (const plugin of this.plugins) {\n plugin.apply(this, {\n rendererService: this.rendererService,\n mapService: this.mapService,\n styleAttributeService: this.styleAttributeService,\n normalPassFactory: this.normalPassFactory,\n postProcessingPassFactory: this.postProcessingPassFactory,\n });\n }\n\n // 触发 init 生命周期插件\n this.hooks.init.call();\n // this.pickingPassRender = this.normalPassFactory('pixelPicking');\n // this.pickingPassRender.init(this);\n this.hooks.afterInit.call();\n\n // 触发初始化完成事件;\n this.emit('inited', {\n target: this,\n type: 'inited',\n });\n this.emit('add', {\n target: this,\n type: 'add',\n });\n return this;\n }\n /**\n * Model初始化前需要更新Model样式\n */\n public prepareBuildModel() {\n this.inited = true;\n this.updateLayerConfig({\n ...(this.getDefaultConfig() as object),\n ...this.rawConfig,\n });\n\n // 启动动画\n const { animateOption } = this.getLayerConfig();\n if (animateOption?.enable) {\n this.layerService.startAnimate();\n this.aniamateStatus = true;\n }\n }\n public color(\n field: StyleAttributeField,\n values?: StyleAttributeOption,\n updateOptions?: Partial<IStyleAttributeUpdateOptions>,\n ) {\n // 设置 color、size、shape、style 时由于场景服务尚未完成(并没有调用 scene.addLayer),因此暂时加入待更新属性列表\n this.updateStyleAttribute('color', field, values, updateOptions);\n\n // this.pendingStyleAttributes.push({\n // attributeName: 'color',\n // attributeField: field,\n // attributeValues: values,\n // defaultName: 'colors',\n // updateOptions,\n // });\n return this;\n }\n\n // 为对应的图层传入纹理的编号名称(point/image 在 shape 方法中传入纹理名称的方法并不通用)\n public texture(\n field: StyleAttributeField,\n values?: StyleAttributeOption,\n updateOptions?: Partial<IStyleAttributeUpdateOptions>,\n ) {\n this.updateStyleAttribute('texture', field, values, updateOptions);\n return this;\n }\n\n public rotate(\n field: StyleAttributeField,\n values?: StyleAttributeOption,\n updateOptions?: Partial<IStyleAttributeUpdateOptions>,\n ) {\n this.updateStyleAttribute('rotate', field, values, updateOptions);\n return this;\n }\n public size(\n field: StyleAttributeField,\n values?: StyleAttributeOption,\n updateOptions?: Partial<IStyleAttributeUpdateOptions>,\n ) {\n this.updateStyleAttribute('size', field, values, updateOptions);\n return this;\n }\n // 对mapping后的数据过滤,scale保持不变\n public filter(\n field: StyleAttributeField,\n values?: StyleAttributeOption,\n updateOptions?: Partial<IStyleAttributeUpdateOptions>,\n ) {\n this.updateStyleAttribute('filter', field, values, updateOptions);\n return this;\n }\n\n public shape(\n field: StyleAttributeField,\n values?: StyleAttributeOption,\n updateOptions?: Partial<IStyleAttributeUpdateOptions>,\n ) {\n this.updateStyleAttribute('shape', field, values, updateOptions);\n return this;\n }\n public label(\n field: StyleAttributeField,\n values?: StyleAttributeOption,\n updateOptions?: Partial<IStyleAttributeUpdateOptions>,\n ) {\n this.pendingStyleAttributes.push({\n attributeName: 'label',\n attributeField: field,\n attributeValues: values,\n updateOptions,\n });\n return this;\n }\n public animate(options: IAnimateOption | boolean) {\n let rawAnimate: Partial<IAnimateOption> = {};\n if (isObject(options)) {\n rawAnimate.enable = true;\n rawAnimate = {\n ...rawAnimate,\n ...options,\n };\n } else {\n rawAnimate.enable = options;\n }\n this.updateLayerConfig({\n animateOption: rawAnimate,\n });\n // this.animateOptions = options;\n return this;\n }\n\n public source(data: any, options?: ISourceCFG): ILayer {\n if (data?.data) {\n // 判断是否为source\n this.setSource(data);\n return this;\n }\n this.sourceOption = {\n data,\n options,\n };\n return this;\n }\n public setData(data: any, options?: ISourceCFG) {\n if (this.inited) {\n this.layerSource.setData(data, options);\n } else {\n this.on('inited', () => {\n this.layerSource.setData(data, options);\n });\n }\n\n return this;\n }\n public style(\n options: Partial<ChildLayerStyleOptions> & Partial<ILayerConfig>,\n ): ILayer {\n const { passes, ...rest } = options;\n\n // passes 特殊处理\n if (passes) {\n normalizePasses(passes).forEach(\n (pass: [string, { [key: string]: unknown }]) => {\n const postProcessingPass = this.multiPassRenderer\n .getPostProcessor()\n .getPostProcessingPassByName(pass[0]);\n if (postProcessingPass) {\n postProcessingPass.updateOptions(pass[1]);\n }\n },\n );\n }\n\n this.rawConfig = {\n ...this.rawConfig,\n ...rest,\n };\n if (this.container) {\n this.updateLayerConfig(this.rawConfig);\n this.styleNeedUpdate = true;\n }\n return this;\n }\n public scale(field: string | number | IScaleOptions, cfg?: IScale) {\n if (isObject(field)) {\n this.scaleOptions = {\n ...this.scaleOptions,\n ...field,\n };\n } else {\n this.scaleOptions[field] = cfg;\n }\n return this;\n }\n\n /**\n * 渲染所有的图层\n */\n public renderLayers(): void {\n this.rendering = true;\n\n this.layerService.renderLayers();\n\n this.rendering = false;\n }\n\n public render(): ILayer {\n // if (\n // this.needPick() &&\n // this.multiPassRenderer &&\n // this.multiPassRenderer.getRenderFlag()\n // ) {\n // this.multiPassRenderer.render();\n // } else if (this.needPick() && this.multiPassRenderer) {\n // this.renderModels();\n // } else {\n // this.renderModels();\n // }\n // TODO: this.getEncodedData().length !== 0 这个判断是为了解决在 2.5.x 引入数据纹理后产生的 空数据渲染导致 texture 超出上限问题\n if (this.getEncodedData().length !== 0) {\n this.renderModels();\n }\n // this.renderModels();\n\n // this.multiPassRenderer.render();\n // this.renderModels();\n return this;\n }\n\n public active(options: IActiveOption | boolean) {\n const activeOption: Partial<ILayerConfig> = {};\n activeOption.enableHighlight = isObject(options) ? true : options;\n if (isObject(options)) {\n activeOption.enableHighlight = true;\n if (options.color) {\n activeOption.highlightColor = options.color;\n }\n } else {\n activeOption.enableHighlight = !!options;\n }\n this.updateLayerConfig(activeOption);\n return this;\n }\n public setActive(\n id: number | { x: number; y: number },\n options?: IActiveOption,\n ): void {\n if (isObject(id)) {\n const { x = 0, y = 0 } = id;\n this.updateLayerConfig({\n highlightColor: isObject(options)\n ? options.color\n : this.getLayerConfig().highlightColor,\n });\n this.pick({ x, y });\n } else {\n this.updateLayerConfig({\n pickedFeatureID: id,\n highlightColor: isObject(options)\n ? options.color\n : this.getLayerConfig().highlightColor,\n });\n this.hooks.beforeSelect\n .call(encodePickingColor(id as number) as number[])\n // @ts-ignore\n .then(() => {\n setTimeout(() => {\n this.reRender();\n }, 1);\n });\n }\n }\n\n public select(option: IActiveOption | boolean): ILayer {\n const activeOption: Partial<ILayerConfig> = {};\n activeOption.enableSelect = isObject(option) ? true : option;\n if (isObject(option)) {\n activeOption.enableSelect = true;\n if (option.color) {\n activeOption.selectColor = option.color;\n }\n } else {\n activeOption.enableSelect = !!option;\n }\n this.updateLayerConfig(activeOption);\n return this;\n }\n\n public setSelect(\n id: number | { x: number; y: number },\n options?: IActiveOption,\n ): void {\n if (isObject(id)) {\n const { x = 0, y = 0 } = id;\n this.updateLayerConfig({\n selectColor: isObject(options)\n ? options.color\n : this.getLayerConfig().selectColor,\n });\n this.pick({ x, y });\n } else {\n this.updateLayerConfig({\n pickedFeatureID: id,\n selectColor: isObject(options)\n ? options.color\n : this.getLayerConfig().selectColor,\n });\n this.hooks.beforeSelect\n .call(encodePickingColor(id as number) as number[])\n // @ts-ignore\n .then(() => {\n setTimeout(() => {\n this.reRender();\n }, 1);\n });\n }\n }\n public setBlend(type: keyof typeof BlendType): void {\n this.updateLayerConfig({\n blend: type,\n });\n this.layerModelNeedUpdate = true;\n this.reRender();\n }\n public show(): ILayer {\n this.updateLayerConfig({\n visible: true,\n });\n this.reRender();\n return this;\n }\n\n public hide(): ILayer {\n this.updateLayerConfig({\n visible: false,\n });\n this.reRender();\n return this;\n }\n public setIndex(index: number): ILayer {\n this.zIndex = index;\n this.layerService.updateRenderOrder();\n return this;\n }\n\n public setCurrentPickId(id: number) {\n this.currentPickId = id;\n }\n\n public getCurrentPickId(): number | null {\n return this.currentPickId;\n }\n\n public setCurrentSelectedId(id: number) {\n this.selectedFeatureID = id;\n }\n\n public getCurrentSelectedId(): number | null {\n return this.selectedFeatureID;\n }\n public isVisible(): boolean {\n const zoom = this.mapService.getZoom();\n const {\n visible,\n minZoom = -Infinity,\n maxZoom = Infinity,\n } = this.getLayerConfig();\n return !!visible && zoom >= minZoom && zoom <= maxZoom;\n }\n\n public setMinZoom(minZoom: number): ILayer {\n this.updateLayerConfig({\n minZoom,\n });\n return this;\n }\n\n public getMinZoom(): number {\n const { minZoom } = this.getLayerConfig();\n return minZoom as number;\n }\n\n public getMaxZoom(): number {\n const { maxZoom } = this.getLayerConfig();\n return maxZoom as number;\n }\n\n public get(name: string) {\n const cfg = this.getLayerConfig();\n // @ts-ignore\n return cfg[name];\n }\n\n public setMaxZoom(maxZoom: number): ILayer {\n this.updateLayerConfig({\n maxZoom,\n });\n return this;\n }\n /**\n * zoom to layer Bounds\n */\n public fitBounds(fitBoundsOptions?: unknown): ILayer {\n if (!this.inited) {\n this.updateLayerConfig({\n autoFit: true,\n });\n return this;\n }\n const source = this.getSource();\n const extent = source.extent;\n const isValid = extent.some((v) => Math.abs(v) === Infinity);\n if (isValid) {\n return this;\n }\n this.mapService.fitBounds(\n [\n [extent[0], extent[1]],\n [extent[2], extent[3]],\n ],\n fitBoundsOptions,\n );\n return this;\n }\n\n public destroy() {\n this.hooks.beforeDestroy.call();\n // 清除sources事件\n this.layerSource.off('update', this.sourceEvent);\n\n this.multiPassRenderer.destroy();\n\n // 清除所有属性以及关联的 vao\n this.styleAttributeService.clearAllAttributes();\n // 销毁所有 model\n // this.models.forEach((model) => model.destroy());\n\n this.hooks.afterDestroy.call();\n\n this.emit('remove', {\n target: this,\n type: 'remove',\n });\n\n this.removeAllListeners();\n\n // 解绑图层容器中的服务\n // this.container.unbind(TYPES.IStyleAttributeService);\n }\n public clear() {\n this.styleAttributeService.clearAllAttributes();\n // 销毁所有 model\n }\n public clearModels() {\n this.models.forEach((model) => model.destroy());\n this.layerModel.clearModels();\n }\n\n public isDirty() {\n return !!(\n this.styleAttributeService.getLayerStyleAttributes() || []\n ).filter(\n (attribute) =>\n attribute.needRescale ||\n attribute.needRemapping ||\n attribute.needRegenerateVertices,\n ).length;\n }\n\n public setSource(source: Source) {\n // 清除旧 sources 事件\n if (this.layerSource) {\n this.layerSource.off('update', this.sourceEvent);\n }\n\n this.layerSource = source;\n\n // 已 inited 且启用聚合进行更新聚合数据\n if (this.inited && this.layerSource.cluster) {\n const zoom = this.mapService.getZoom();\n this.layerSource.updateClusterData(zoom);\n }\n // source 可能会复用,会在其它layer被修改\n this.layerSource.on('update', this.sourceEvent);\n }\n public getSource() {\n return this.layerSource;\n }\n\n public getScaleOptions() {\n return this.scaleOptions;\n }\n\n public setEncodedData(encodedData: IEncodeFeature[]) {\n this.encodedData = encodedData;\n }\n public getEncodedData() {\n return this.encodedData;\n }\n public getLegendItems(name: string): any {\n const scale = this.styleAttributeService.getLayerAttributeScale(name);\n if (scale) {\n if (scale.ticks) {\n const items = scale.ticks().map((item: any) => {\n return {\n value: item,\n [name]: scale(item),\n };\n });\n return items;\n } else if (scale.invertExtent) {\n const items = scale.range().map((item: any) => {\n return {\n value: scale.invertExtent(item),\n [name]: item,\n };\n });\n return items;\n }\n } else {\n return [];\n }\n }\n\n public pick({ x, y }: { x: number; y: number }) {\n this.interactionService.triggerHover({ x, y });\n }\n\n public boxSelect(\n box: [number, number, number, number],\n cb: (...args: any[]) => void,\n ) {\n this.pickingService.boxPickLayer(this, box, cb);\n }\n\n public buildLayerModel(\n options: ILayerModelInitializationOptions &\n Partial<IModelInitializationOptions>,\n ): IModel {\n const {\n moduleName,\n vertexShader,\n fragmentShader,\n triangulation,\n segmentNumber,\n ...rest\n } = options;\n this.shaderModuleService.registerModule(moduleName, {\n vs: vertexShader,\n fs: fragmentShader,\n });\n const { vs, fs, uniforms } = this.shaderModuleService.getModule(moduleName);\n const { createModel } = this.rendererService;\n const {\n attributes,\n elements,\n } = this.styleAttributeService.createAttributesAndIndices(\n this.encodedData,\n triangulation,\n segmentNumber,\n );\n return createModel({\n attributes,\n uniforms,\n fs,\n vs,\n elements,\n blend: BlendTypes[BlendType.normal],\n ...rest,\n });\n }\n\n public getTime() {\n return this.layerService.clock.getDelta();\n }\n public setAnimateStartTime() {\n this.animateStartTime = this.layerService.clock.getElapsedTime();\n }\n public stopAnimate() {\n if (this.aniamateStatus) {\n this.layerService.stopAnimate();\n this.aniamateStatus = false;\n this.updateLayerConfig({\n animateOption: {\n enable: false,\n },\n });\n }\n }\n public getLayerAnimateTime(): number {\n return this.layerService.clock.getElapsedTime() - this.animateStartTime;\n }\n\n public needPick(type: string): boolean {\n const {\n enableHighlight = true,\n enableSelect = true,\n } = this.getLayerConfig();\n // 判断layer是否监听事件;\n let isPick =\n this.eventNames().indexOf(type) !== -1 ||\n this.eventNames().indexOf('un' + type) !== -1;\n if ((type === 'click' || type === 'dblclick') && enableSelect) {\n isPick = true;\n }\n if (\n type === 'mousemove' &&\n (enableHighlight ||\n this.eventNames().indexOf('mouseenter') !== -1 ||\n this.eventNames().indexOf('unmousemove') !== -1 ||\n this.eventNames().indexOf('mouseout') !== -1)\n ) {\n isPick = true;\n }\n return this.isVisible() && isPick;\n }\n\n public buildModels() {\n throw new Error('Method not implemented.');\n }\n public rebuildModels() {\n throw new Error('Method not implemented.');\n }\n\n public renderModels() {\n // TODO: this.getEncodedData().length > 0 这个判断是为了解决在 2.5.x 引入数据纹理后产生的 空数据渲染导致 texture 超出上限问题\n if (this.getEncodedData().length > 0) {\n if (this.layerModelNeedUpdate && this.layerModel) {\n this.models = this.layerModel.buildModels();\n this.hooks.beforeRender.call();\n this.layerModelNeedUpdate = false;\n }\n this.models.forEach((model) => {\n model.draw({\n uniforms: this.layerModel.getUninforms(),\n });\n });\n }\n return this;\n }\n\n public updateStyleAttribute(\n type: string,\n field: StyleAttributeField,\n values?: StyleAttributeOption,\n updateOptions?: Partial<IStyleAttributeUpdateOptions>,\n ) {\n if (!this.inited) {\n this.pendingStyleAttributes.push({\n attributeName: type,\n attributeField: field,\n attributeValues: values,\n updateOptions,\n });\n } else {\n this.styleAttributeService.updateStyleAttribute(\n type,\n {\n // @ts-ignore\n scale: {\n field,\n ...this.splitValuesAndCallbackInAttribute(\n // @ts-ignore\n values,\n // @ts-ignore\n this.getLayerConfig()[field],\n ),\n },\n },\n // @ts-ignore\n updateOptions,\n );\n }\n }\n\n /**\n * 继承空方法\n * @param time\n */\n public setEarthTime(time: number) {\n console.warn('empty fn');\n }\n\n protected getConfigSchema() {\n throw new Error('Method not implemented.');\n }\n\n protected getModelType(): unknown {\n throw new Error('Method not implemented.');\n }\n protected getDefaultConfig() {\n return {};\n }\n\n private sourceEvent = () => {\n this.dataState.dataSourceNeedUpdate = true;\n const { autoFit, fitBoundsOptions } = this.getLayerConfig();\n if (autoFit) {\n this.fitBounds(fitBoundsOptions);\n }\n\n this.emit('dataUpdate');\n this.reRender();\n };\n\n private reRender() {\n if (this.inited) {\n this.layerService.renderLayers();\n }\n }\n private splitValuesAndCallbackInAttribute(\n valuesOrCallback?: unknown[],\n defaultValues?: unknown[],\n ) {\n return {\n values: isFunction(valuesOrCallback)\n ? undefined\n : valuesOrCallback || defaultValues,\n callback: isFunction(valuesOrCallback) ? valuesOrCallback : undefined,\n };\n }\n}\n"],"file":"BaseLayer.js"}
@@ -0,0 +1,95 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
15
+
16
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
+
18
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
+
20
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
+
22
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
23
+
24
+ var _BaseLayer2 = _interopRequireDefault(require("../core/BaseLayer"));
25
+
26
+ var _index = _interopRequireDefault(require("./models/index"));
27
+
28
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
29
+
30
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
31
+
32
+ var ImageTileLayer = function (_BaseLayer) {
33
+ (0, _inherits2.default)(ImageTileLayer, _BaseLayer);
34
+
35
+ var _super = _createSuper(ImageTileLayer);
36
+
37
+ function ImageTileLayer() {
38
+ var _this;
39
+
40
+ (0, _classCallCheck2.default)(this, ImageTileLayer);
41
+
42
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
43
+ args[_key] = arguments[_key];
44
+ }
45
+
46
+ _this = _super.call.apply(_super, [this].concat(args));
47
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "type", 'ImageTileLayer');
48
+ return _this;
49
+ }
50
+
51
+ (0, _createClass2.default)(ImageTileLayer, [{
52
+ key: "buildModels",
53
+ value: function buildModels() {
54
+ var modelType = this.getModelType();
55
+ this.layerModel = new _index.default[modelType](this);
56
+ this.models = this.layerModel.initModels();
57
+ }
58
+ }, {
59
+ key: "rebuildModels",
60
+ value: function rebuildModels() {
61
+ this.models = this.layerModel.buildModels();
62
+ }
63
+ }, {
64
+ key: "getConfigSchema",
65
+ value: function getConfigSchema() {
66
+ return {
67
+ properties: {
68
+ opacity: {
69
+ type: 'number',
70
+ minimum: 0,
71
+ maximum: 1
72
+ }
73
+ }
74
+ };
75
+ }
76
+ }, {
77
+ key: "getDefaultConfig",
78
+ value: function getDefaultConfig() {
79
+ var type = this.getModelType();
80
+ var defaultConfig = {
81
+ imageTile: {}
82
+ };
83
+ return defaultConfig[type];
84
+ }
85
+ }, {
86
+ key: "getModelType",
87
+ value: function getModelType() {
88
+ return 'imageTile';
89
+ }
90
+ }]);
91
+ return ImageTileLayer;
92
+ }(_BaseLayer2.default);
93
+
94
+ exports.default = ImageTileLayer;
95
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/imagetile/index.ts"],"names":["ImageTileLayer","modelType","getModelType","layerModel","ImageTileModels","models","initModels","buildModels","properties","opacity","type","minimum","maximum","defaultConfig","imageTile","BaseLayer"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;AAAA;;AACA;;;;;;IAIqBA,c;;;;;;;;;;;;;;;uFACG,gB;;;;;;WACtB,uBAAqB;AACnB,UAAMC,SAAS,GAAG,KAAKC,YAAL,EAAlB;AACA,WAAKC,UAAL,GAAkB,IAAIC,eAAgBH,SAAhB,CAAJ,CAA+B,IAA/B,CAAlB;AACA,WAAKI,MAAL,GAAc,KAAKF,UAAL,CAAgBG,UAAhB,EAAd;AACD;;;WACD,yBAAuB;AACrB,WAAKD,MAAL,GAAc,KAAKF,UAAL,CAAgBI,WAAhB,EAAd;AACD;;;WACD,2BAA4B;AAC1B,aAAO;AACLC,QAAAA,UAAU,EAAE;AACVC,UAAAA,OAAO,EAAE;AACPC,YAAAA,IAAI,EAAE,QADC;AAEPC,YAAAA,OAAO,EAAE,CAFF;AAGPC,YAAAA,OAAO,EAAE;AAHF;AADC;AADP,OAAP;AASD;;;WACD,4BAA6B;AAC3B,UAAMF,IAAI,GAAG,KAAKR,YAAL,EAAb;AACA,UAAMW,aAAa,GAAG;AACpBC,QAAAA,SAAS,EAAE;AADS,OAAtB;AAGA,aAAOD,aAAa,CAACH,IAAD,CAApB;AACD;;;WAED,wBAA6C;AAC3C,aAAO,WAAP;AACD;;;EA/ByCK,mB","sourcesContent":["import BaseLayer from '../core/BaseLayer';\nimport ImageTileModels, { ImageTileModelType } from './models/index';\ninterface IImageLayerStyleOptions {\n opacity: number;\n}\nexport default class ImageTileLayer extends BaseLayer<IImageLayerStyleOptions> {\n public type: string = 'ImageTileLayer';\n public buildModels() {\n const modelType = this.getModelType();\n this.layerModel = new ImageTileModels[modelType](this);\n this.models = this.layerModel.initModels();\n }\n public rebuildModels() {\n this.models = this.layerModel.buildModels();\n }\n protected getConfigSchema() {\n return {\n properties: {\n opacity: {\n type: 'number',\n minimum: 0,\n maximum: 1,\n },\n },\n };\n }\n protected getDefaultConfig() {\n const type = this.getModelType();\n const defaultConfig = {\n imageTile: {},\n };\n return defaultConfig[type];\n }\n\n protected getModelType(): ImageTileModelType {\n return 'imageTile';\n }\n}\n"],"file":"index.js"}
@@ -0,0 +1,177 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
11
+
12
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
13
+
14
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
15
+
16
+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
17
+
18
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
19
+
20
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
21
+
22
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
23
+
24
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
25
+
26
+ var _l7Core = require("@antv/l7-core");
27
+
28
+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
29
+
30
+ var _triangulation = require("../../core/triangulation");
31
+
32
+ var _Tile = _interopRequireDefault(require("../utils/Tile"));
33
+
34
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
35
+
36
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
37
+
38
+ var ImageTileFrag = "precision mediump float;\nvoid main() {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n}\n";
39
+ var ImageTileVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute vec3 a_Position;\n#pragma include \"projection\"\nvoid main() {\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n }\n}\n";
40
+
41
+ var ImageTileModel = function (_BaseModel) {
42
+ (0, _inherits2.default)(ImageTileModel, _BaseModel);
43
+
44
+ var _super = _createSuper(ImageTileModel);
45
+
46
+ function ImageTileModel() {
47
+ var _this;
48
+
49
+ (0, _classCallCheck2.default)(this, ImageTileModel);
50
+
51
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
52
+ args[_key] = arguments[_key];
53
+ }
54
+
55
+ _this = _super.call.apply(_super, [this].concat(args));
56
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "tileLayer", void 0);
57
+ return _this;
58
+ }
59
+
60
+ (0, _createClass2.default)(ImageTileModel, [{
61
+ key: "getUninforms",
62
+ value: function getUninforms() {
63
+ return {};
64
+ }
65
+ }, {
66
+ key: "tile",
67
+ value: function tile() {
68
+ var _this$mapService$getB = this.mapService.getBounds(),
69
+ _this$mapService$getB2 = (0, _slicedToArray2.default)(_this$mapService$getB, 2),
70
+ WS = _this$mapService$getB2[0],
71
+ EN = _this$mapService$getB2[1];
72
+
73
+ var NE = {
74
+ lng: EN[0],
75
+ lat: EN[1]
76
+ };
77
+ var SW = {
78
+ lng: WS[0],
79
+ lat: WS[1]
80
+ };
81
+ this.tileLayer.calCurrentTiles({
82
+ NE: NE,
83
+ SW: SW,
84
+ tileCenter: this.mapService.getCenter(),
85
+ currentZoom: this.mapService.getZoom(),
86
+ minSourceZoom: this.mapService.getMinZoom(),
87
+ minZoom: this.mapService.getMinZoom(),
88
+ maxZoom: this.mapService.getMaxZoom()
89
+ });
90
+ }
91
+ }, {
92
+ key: "initModels",
93
+ value: function initModels() {
94
+ var _this2 = this;
95
+
96
+ this.layer.zIndex = -999;
97
+
98
+ var _ref = this.layer.getLayerConfig(),
99
+ _ref$resolution = _ref.resolution,
100
+ resolution = _ref$resolution === void 0 ? 'low' : _ref$resolution,
101
+ _ref$maxSourceZoom = _ref.maxSourceZoom,
102
+ maxSourceZoom = _ref$maxSourceZoom === void 0 ? 17 : _ref$maxSourceZoom;
103
+
104
+ var source = this.layer.getSource();
105
+
106
+ if (source.data.tileurl) {
107
+ this.tileLayer = new _Tile.default({
108
+ url: source.data.tileurl,
109
+ layerService: this.layerService,
110
+ layer: this.layer,
111
+ resolution: resolution,
112
+ maxSourceZoom: maxSourceZoom,
113
+ crstype: 'epsg3857'
114
+ });
115
+ this.tile();
116
+ var t = new Date().getTime();
117
+ this.mapService.on('mapchange', function () {
118
+ var newT = new Date().getTime();
119
+ var cutT = newT - t;
120
+ t = newT;
121
+
122
+ if (cutT < 16) {
123
+ return;
124
+ }
125
+
126
+ _this2.tile();
127
+ });
128
+ }
129
+
130
+ return [this.layer.buildLayerModel({
131
+ moduleName: 'ImageTileLayer',
132
+ vertexShader: ImageTileVert,
133
+ fragmentShader: ImageTileFrag,
134
+ triangulation: _triangulation.RasterImageTriangulation,
135
+ primitive: _l7Core.gl.TRIANGLES,
136
+ depth: {
137
+ enable: false
138
+ },
139
+ blend: this.getBlend()
140
+ })];
141
+ }
142
+ }, {
143
+ key: "clearModels",
144
+ value: function clearModels() {
145
+ this.tileLayer.removeTiles();
146
+ }
147
+ }, {
148
+ key: "buildModels",
149
+ value: function buildModels() {
150
+ return this.initModels();
151
+ }
152
+ }, {
153
+ key: "registerBuiltinAttributes",
154
+ value: function registerBuiltinAttributes() {
155
+ this.styleAttributeService.registerStyleAttribute({
156
+ name: 'uv',
157
+ type: _l7Core.AttributeType.Attribute,
158
+ descriptor: {
159
+ name: 'a_Uv',
160
+ buffer: {
161
+ usage: _l7Core.gl.DYNAMIC_DRAW,
162
+ data: [],
163
+ type: _l7Core.gl.FLOAT
164
+ },
165
+ size: 2,
166
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
167
+ return [vertex[3], vertex[4]];
168
+ }
169
+ }
170
+ });
171
+ }
172
+ }]);
173
+ return ImageTileModel;
174
+ }(_BaseModel2.default);
175
+
176
+ exports.default = ImageTileModel;
177
+ //# sourceMappingURL=imagetile.js.map
@@ -0,0 +1 @@
1
+ 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{\n AttributeType,\n gl,\n IEncodeFeature,\n ILayer,\n ILayerPlugin,\n IModel,\n IModelUniform,\n IRasterParserDataItem,\n IStyleAttributeService,\n ITexture2D,\n lazyInject,\n TYPES,\n} from '@antv/l7-core';\nimport BaseModel from '../../core/BaseModel';\nimport { RasterImageTriangulation } from '../../core/triangulation';\nimport ImageTileFrag from './shaders/imagetile_frag.glsl';\nimport ImageTileVert from './shaders/imagetile_vert.glsl';\n\nimport Tile from '../utils/Tile';\n\ninterface IImageLayerStyleOptions {\n resolution: string;\n maxSourceZoom: number;\n}\n\nexport default class ImageTileModel extends BaseModel {\n public tileLayer: any;\n public getUninforms(): IModelUniform {\n return {};\n }\n\n // 临时的瓦片测试方法\n public tile() {\n const [WS, EN] = this.mapService.getBounds();\n const NE = { lng: EN[0], lat: EN[1] };\n const SW = { lng: WS[0], lat: WS[1] };\n this.tileLayer.calCurrentTiles({\n NE,\n SW,\n tileCenter: this.mapService.getCenter(),\n currentZoom: this.mapService.getZoom(),\n minSourceZoom: this.mapService.getMinZoom(),\n minZoom: this.mapService.getMinZoom(),\n maxZoom: this.mapService.getMaxZoom(),\n });\n }\n\n public initModels() {\n // TODO: 瓦片组件默认在最下层\n this.layer.zIndex = -999;\n const {\n resolution = 'low',\n maxSourceZoom = 17,\n } = this.layer.getLayerConfig() as IImageLayerStyleOptions;\n const source = this.layer.getSource();\n // 当存在 url 的时候生效\n if (source.data.tileurl) {\n this.tileLayer = new Tile({\n url: source.data.tileurl,\n layerService: this.layerService,\n layer: this.layer,\n resolution,\n maxSourceZoom,\n // Tip: 当前为 default\n crstype: 'epsg3857',\n });\n\n this.tile();\n let t = new Date().getTime();\n this.mapService.on('mapchange', () => {\n const newT = new Date().getTime();\n const cutT = newT - t;\n t = newT;\n if (cutT < 16) {\n return;\n }\n this.tile();\n });\n }\n\n return [\n this.layer.buildLayerModel({\n moduleName: 'ImageTileLayer',\n vertexShader: ImageTileVert,\n fragmentShader: ImageTileFrag,\n triangulation: RasterImageTriangulation,\n primitive: gl.TRIANGLES,\n depth: { enable: false },\n blend: this.getBlend(),\n }),\n ];\n }\n\n public clearModels() {\n this.tileLayer.removeTiles();\n }\n\n public buildModels() {\n return this.initModels();\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n return [vertex[3], vertex[4]];\n },\n },\n });\n }\n}\n"],"file":"imagetile.js"}