@antv/l7-layers 2.5.36 → 2.5.37-mini

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (232) hide show
  1. package/lib/core/BaseModel.js +1 -1
  2. package/lib/core/BaseModel.js.map +1 -1
  3. package/lib/heatmap/models/heatmap.js +12 -17
  4. package/lib/heatmap/models/heatmap.js.map +1 -1
  5. package/lib/plugins/LayerStylePlugin.js.map +1 -1
  6. package/lib/plugins/ShaderUniformPlugin.js +3 -1
  7. package/lib/plugins/ShaderUniformPlugin.js.map +1 -1
  8. package/lib/point/models/image.js.map +1 -1
  9. package/package.json +5 -5
  10. package/CHANGELOG.md +0 -492
  11. package/LICENSE.md +0 -21
  12. package/es/citybuliding/building.d.ts +0 -17
  13. package/es/citybuliding/building.js +0 -79
  14. package/es/citybuliding/building.js.map +0 -1
  15. package/es/citybuliding/models/build.d.ts +0 -13
  16. package/es/citybuliding/models/build.js +0 -124
  17. package/es/citybuliding/models/build.js.map +0 -1
  18. package/es/core/BaseLayer.d.ts +0 -174
  19. package/es/core/BaseLayer.js +0 -974
  20. package/es/core/BaseLayer.js.map +0 -1
  21. package/es/core/BaseModel.d.ts +0 -135
  22. package/es/core/BaseModel.js +0 -412
  23. package/es/core/BaseModel.js.map +0 -1
  24. package/es/core/interface.d.ts +0 -19
  25. package/es/core/interface.js +0 -7
  26. package/es/core/interface.js.map +0 -1
  27. package/es/core/schema.d.ts +0 -27
  28. package/es/core/schema.js +0 -23
  29. package/es/core/schema.js.map +0 -1
  30. package/es/core/shape/Path.d.ts +0 -39
  31. package/es/core/shape/Path.js +0 -57
  32. package/es/core/shape/Path.js.map +0 -1
  33. package/es/core/shape/extrude.d.ts +0 -17
  34. package/es/core/shape/extrude.js +0 -143
  35. package/es/core/shape/extrude.js.map +0 -1
  36. package/es/core/triangulation.d.ts +0 -109
  37. package/es/core/triangulation.js +0 -328
  38. package/es/core/triangulation.js.map +0 -1
  39. package/es/earth/index.d.ts +0 -17
  40. package/es/earth/index.js +0 -81
  41. package/es/earth/index.js.map +0 -1
  42. package/es/earth/models/atmosphere.d.ts +0 -9
  43. package/es/earth/models/atmosphere.js +0 -125
  44. package/es/earth/models/atmosphere.js.map +0 -1
  45. package/es/earth/models/base.d.ts +0 -16
  46. package/es/earth/models/base.js +0 -193
  47. package/es/earth/models/base.js.map +0 -1
  48. package/es/earth/models/bloomsphere.d.ts +0 -9
  49. package/es/earth/models/bloomsphere.js +0 -125
  50. package/es/earth/models/bloomsphere.js.map +0 -1
  51. package/es/earth/utils.d.ts +0 -26
  52. package/es/earth/utils.js +0 -81
  53. package/es/earth/utils.js.map +0 -1
  54. package/es/glsl.d.js +0 -2
  55. package/es/glsl.d.js.map +0 -1
  56. package/es/heatmap/index.d.ts +0 -22
  57. package/es/heatmap/index.js +0 -123
  58. package/es/heatmap/index.js.map +0 -1
  59. package/es/heatmap/models/grid.d.ts +0 -8
  60. package/es/heatmap/models/grid.js +0 -90
  61. package/es/heatmap/models/grid.js.map +0 -1
  62. package/es/heatmap/models/grid3d.d.ts +0 -8
  63. package/es/heatmap/models/grid3d.js +0 -122
  64. package/es/heatmap/models/grid3d.js.map +0 -1
  65. package/es/heatmap/models/heatmap.d.ts +0 -24
  66. package/es/heatmap/models/heatmap.js +0 -399
  67. package/es/heatmap/models/heatmap.js.map +0 -1
  68. package/es/heatmap/models/hexagon.d.ts +0 -8
  69. package/es/heatmap/models/hexagon.js +0 -90
  70. package/es/heatmap/models/hexagon.js.map +0 -1
  71. package/es/heatmap/models/index.d.ts +0 -5
  72. package/es/heatmap/models/index.js +0 -13
  73. package/es/heatmap/models/index.js.map +0 -1
  74. package/es/heatmap/triangulation.d.ts +0 -5
  75. package/es/heatmap/triangulation.js +0 -38
  76. package/es/heatmap/triangulation.js.map +0 -1
  77. package/es/image/index.d.ts +0 -22
  78. package/es/image/index.js +0 -82
  79. package/es/image/index.js.map +0 -1
  80. package/es/image/models/image.d.ts +0 -18
  81. package/es/image/models/image.js +0 -127
  82. package/es/image/models/image.js.map +0 -1
  83. package/es/image/models/index.d.ts +0 -5
  84. package/es/image/models/index.js +0 -6
  85. package/es/image/models/index.js.map +0 -1
  86. package/es/index.d.ts +0 -11
  87. package/es/index.js +0 -39
  88. package/es/index.js.map +0 -1
  89. package/es/line/index.d.ts +0 -25
  90. package/es/line/index.js +0 -95
  91. package/es/line/index.js.map +0 -1
  92. package/es/line/models/arc.d.ts +0 -12
  93. package/es/line/models/arc.js +0 -281
  94. package/es/line/models/arc.js.map +0 -1
  95. package/es/line/models/arc_3d.d.ts +0 -12
  96. package/es/line/models/arc_3d.js +0 -277
  97. package/es/line/models/arc_3d.js.map +0 -1
  98. package/es/line/models/great_circle.d.ts +0 -12
  99. package/es/line/models/great_circle.js +0 -269
  100. package/es/line/models/great_circle.js.map +0 -1
  101. package/es/line/models/index.d.ts +0 -5
  102. package/es/line/models/index.js +0 -12
  103. package/es/line/models/index.js.map +0 -1
  104. package/es/line/models/line.d.ts +0 -13
  105. package/es/line/models/line.js +0 -342
  106. package/es/line/models/line.js.map +0 -1
  107. package/es/plugins/DataMappingPlugin.d.ts +0 -13
  108. package/es/plugins/DataMappingPlugin.js +0 -199
  109. package/es/plugins/DataMappingPlugin.js.map +0 -1
  110. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  111. package/es/plugins/DataSourcePlugin.js +0 -73
  112. package/es/plugins/DataSourcePlugin.js.map +0 -1
  113. package/es/plugins/FeatureScalePlugin.d.ts +0 -26
  114. package/es/plugins/FeatureScalePlugin.js +0 -270
  115. package/es/plugins/FeatureScalePlugin.js.map +0 -1
  116. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -7
  117. package/es/plugins/LayerAnimateStylePlugin.js +0 -50
  118. package/es/plugins/LayerAnimateStylePlugin.js.map +0 -1
  119. package/es/plugins/LayerModelPlugin.d.ts +0 -8
  120. package/es/plugins/LayerModelPlugin.js +0 -34
  121. package/es/plugins/LayerModelPlugin.js.map +0 -1
  122. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  123. package/es/plugins/LayerStylePlugin.js +0 -35
  124. package/es/plugins/LayerStylePlugin.js.map +0 -1
  125. package/es/plugins/LightingPlugin.d.ts +0 -36
  126. package/es/plugins/LightingPlugin.js +0 -100
  127. package/es/plugins/LightingPlugin.js.map +0 -1
  128. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -37
  129. package/es/plugins/MultiPassRendererPlugin.js +0 -79
  130. package/es/plugins/MultiPassRendererPlugin.js.map +0 -1
  131. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  132. package/es/plugins/PixelPickingPlugin.js +0 -112
  133. package/es/plugins/PixelPickingPlugin.js.map +0 -1
  134. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -11
  135. package/es/plugins/RegisterStyleAttributePlugin.js +0 -98
  136. package/es/plugins/RegisterStyleAttributePlugin.js.map +0 -1
  137. package/es/plugins/ShaderUniformPlugin.d.ts +0 -16
  138. package/es/plugins/ShaderUniformPlugin.js +0 -78
  139. package/es/plugins/ShaderUniformPlugin.js.map +0 -1
  140. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  141. package/es/plugins/UpdateModelPlugin.js +0 -27
  142. package/es/plugins/UpdateModelPlugin.js.map +0 -1
  143. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  144. package/es/plugins/UpdateStyleAttributePlugin.js +0 -74
  145. package/es/plugins/UpdateStyleAttributePlugin.js.map +0 -1
  146. package/es/point/index.d.ts +0 -30
  147. package/es/point/index.js +0 -130
  148. package/es/point/index.js.map +0 -1
  149. package/es/point/models/extrude.d.ts +0 -14
  150. package/es/point/models/extrude.js +0 -180
  151. package/es/point/models/extrude.js.map +0 -1
  152. package/es/point/models/fill.d.ts +0 -17
  153. package/es/point/models/fill.js +0 -247
  154. package/es/point/models/fill.js.map +0 -1
  155. package/es/point/models/icon-font.d.ts +0 -11
  156. package/es/point/models/icon-font.js +0 -181
  157. package/es/point/models/icon-font.js.map +0 -1
  158. package/es/point/models/image.d.ts +0 -11
  159. package/es/point/models/image.js +0 -207
  160. package/es/point/models/image.js.map +0 -1
  161. package/es/point/models/index.d.ts +0 -5
  162. package/es/point/models/index.js +0 -16
  163. package/es/point/models/index.js.map +0 -1
  164. package/es/point/models/normal.d.ts +0 -21
  165. package/es/point/models/normal.js +0 -155
  166. package/es/point/models/normal.js.map +0 -1
  167. package/es/point/models/text.d.ts +0 -56
  168. package/es/point/models/text.js +0 -522
  169. package/es/point/models/text.js.map +0 -1
  170. package/es/point/shape/Path.d.ts +0 -40
  171. package/es/point/shape/Path.js +0 -57
  172. package/es/point/shape/Path.js.map +0 -1
  173. package/es/point/shape/extrude.d.ts +0 -15
  174. package/es/point/shape/extrude.js +0 -58
  175. package/es/point/shape/extrude.js.map +0 -1
  176. package/es/polygon/index.d.ts +0 -22
  177. package/es/polygon/index.js +0 -124
  178. package/es/polygon/index.js.map +0 -1
  179. package/es/polygon/models/extrude.d.ts +0 -13
  180. package/es/polygon/models/extrude.js +0 -139
  181. package/es/polygon/models/extrude.js.map +0 -1
  182. package/es/polygon/models/fill.d.ts +0 -13
  183. package/es/polygon/models/fill.js +0 -108
  184. package/es/polygon/models/fill.js.map +0 -1
  185. package/es/polygon/models/index.d.ts +0 -5
  186. package/es/polygon/models/index.js +0 -20
  187. package/es/polygon/models/index.js.map +0 -1
  188. package/es/raster/buffers/triangulation.d.ts +0 -6
  189. package/es/raster/buffers/triangulation.js +0 -28
  190. package/es/raster/buffers/triangulation.js.map +0 -1
  191. package/es/raster/image.d.ts +0 -0
  192. package/es/raster/image.js +0 -2
  193. package/es/raster/image.js.map +0 -1
  194. package/es/raster/index.d.ts +0 -28
  195. package/es/raster/index.js +0 -83
  196. package/es/raster/index.js.map +0 -1
  197. package/es/raster/models/index.d.ts +0 -5
  198. package/es/raster/models/index.js +0 -7
  199. package/es/raster/models/index.js.map +0 -1
  200. package/es/raster/models/raster.d.ts +0 -19
  201. package/es/raster/models/raster.js +0 -152
  202. package/es/raster/models/raster.js.map +0 -1
  203. package/es/raster/raster.d.ts +0 -30
  204. package/es/raster/raster.js +0 -178
  205. package/es/raster/raster.js.map +0 -1
  206. package/es/raster/raster2d.d.ts +0 -27
  207. package/es/raster/raster2d.js +0 -158
  208. package/es/raster/raster2d.js.map +0 -1
  209. package/es/utils/blend.d.ts +0 -2
  210. package/es/utils/blend.js +0 -55
  211. package/es/utils/blend.js.map +0 -1
  212. package/es/utils/collision-index.d.ts +0 -47
  213. package/es/utils/collision-index.js +0 -87
  214. package/es/utils/collision-index.js.map +0 -1
  215. package/es/utils/dataMappingStyle.d.ts +0 -30
  216. package/es/utils/dataMappingStyle.js +0 -88
  217. package/es/utils/dataMappingStyle.js.map +0 -1
  218. package/es/utils/extrude_polyline.d.ts +0 -48
  219. package/es/utils/extrude_polyline.js +0 -405
  220. package/es/utils/extrude_polyline.js.map +0 -1
  221. package/es/utils/geo.d.ts +0 -3
  222. package/es/utils/geo.js +0 -24
  223. package/es/utils/geo.js.map +0 -1
  224. package/es/utils/grid-index.d.ts +0 -28
  225. package/es/utils/grid-index.js +0 -193
  226. package/es/utils/grid-index.js.map +0 -1
  227. package/es/utils/polylineNormal.d.ts +0 -9
  228. package/es/utils/polylineNormal.js +0 -171
  229. package/es/utils/polylineNormal.js.map +0 -1
  230. package/es/utils/symbol-layout.d.ts +0 -43
  231. package/es/utils/symbol-layout.js +0 -260
  232. package/es/utils/symbol-layout.js.map +0 -1
@@ -1,207 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
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- import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
- import _inherits from "@babel/runtime/helpers/inherits";
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- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
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- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
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- import _defineProperty from "@babel/runtime/helpers/defineProperty";
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- import _isNumber from "lodash/isNumber";
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-
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- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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-
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- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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-
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- import { AttributeType, gl } from '@antv/l7-core';
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- import BaseModel from '../../core/BaseModel';
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- import { PointImageTriangulation } from '../../core/triangulation';
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- var pointImageFrag = "\nuniform sampler2D u_texture;\nvarying vec4 v_color;\nvarying vec2 v_uv;\nuniform vec2 u_textSize;\nuniform float u_opacity : 1;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\nvoid main(){\n float opacity = styleMappingMat[0][0];\n vec2 pos= v_uv / u_textSize + gl_PointCoord / u_textSize * 64.;\n vec4 textureColor=texture2D(u_texture,pos);\n if(all(lessThan(v_color, vec4(1.0+0.00001))) && all(greaterThan(v_color, vec4(1.0-0.00001))) || v_color==vec4(1.0)){\n gl_FragColor= textureColor;\n }else {\n gl_FragColor= step(0.01, textureColor.z) * v_color;\n }\n // gl_FragColor.a =gl_FragColor.a * u_opacity;\n gl_FragColor.a =gl_FragColor.a * opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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- var pointImageVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec4 a_Color;\nattribute vec2 a_Uv;\nattribute float a_Size;\nvarying vec4 v_color;\nvarying vec2 v_uv;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_stroke_width : 1;\nuniform vec2 u_offsets;\n\nuniform float u_opacity : 1;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n v_color = a_Color;\n v_uv = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n \n // vec2 offset = project_pixel(u_offsets);\n vec2 offset = project_pixel(textrueOffsets);\n\n // gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy + offset),project_pos.z, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(vec2(project_pos.xy + offset),project_pos.z, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy + offset),project_pos.z, 1.0));\n }\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n\n setPickingColor(a_PickingColor);\n\n}\n";
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-
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- var ImageModel = function (_BaseModel) {
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- _inherits(ImageModel, _BaseModel);
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-
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- var _super = _createSuper(ImageModel);
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-
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- function ImageModel() {
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- var _this;
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-
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- _classCallCheck(this, ImageModel);
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-
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- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
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- args[_key] = arguments[_key];
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- }
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-
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- _this = _super.call.apply(_super, [this].concat(args));
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-
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- _defineProperty(_assertThisInitialized(_this), "texture", void 0);
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-
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- _defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
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- var createTexture2D = _this.rendererService.createTexture2D;
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-
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- if (_this.texture) {
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- _this.texture.update({
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- data: _this.iconService.getCanvas()
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- });
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-
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- _this.layer.renderLayers();
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-
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- return;
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- }
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-
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- _this.texture = createTexture2D({
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- data: _this.iconService.getCanvas(),
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- mag: gl.LINEAR,
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- min: gl.LINEAR,
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- premultiplyAlpha: false,
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- width: 1024,
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- height: _this.iconService.canvasHeight || 128
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- });
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- });
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-
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- return _this;
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- }
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-
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- _createClass(ImageModel, [{
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- key: "getUninforms",
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- value: function getUninforms() {
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- var _ref = this.layer.getLayerConfig(),
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- opacity = _ref.opacity,
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- _ref$offsets = _ref.offsets,
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- offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets;
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-
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- if (this.rendererService.getDirty()) {
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- this.texture.bind();
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- }
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-
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- if (this.dataTextureTest && this.dataTextureNeedUpdate({
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- opacity: opacity,
78
- offsets: offsets
79
- })) {
80
- this.judgeStyleAttributes({
81
- opacity: opacity,
82
- offsets: offsets
83
- });
84
- var encodeData = this.layer.getEncodedData();
85
-
86
- var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
87
- data = _this$calDataFrame.data,
88
- width = _this$calDataFrame.width,
89
- height = _this$calDataFrame.height;
90
-
91
- this.rowCount = height;
92
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
93
- flipY: true,
94
- data: data,
95
- format: gl.LUMINANCE,
96
- type: gl.FLOAT,
97
- width: width,
98
- height: height
99
- }) : this.createTexture2D({
100
- flipY: true,
101
- data: [1],
102
- format: gl.LUMINANCE,
103
- type: gl.FLOAT,
104
- width: 1,
105
- height: 1
106
- });
107
- }
108
-
109
- return {
110
- u_dataTexture: this.dataTexture,
111
- u_cellTypeLayout: this.getCellTypeLayout(),
112
- u_texture: this.texture,
113
- u_textSize: [1024, this.iconService.canvasHeight || 128],
114
- u_opacity: _isNumber(opacity) ? opacity : 1.0,
115
- u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
116
- };
117
- }
118
- }, {
119
- key: "initModels",
120
- value: function initModels() {
121
- this.registerBuiltinAttributes();
122
- this.updateTexture();
123
- this.iconService.on('imageUpdate', this.updateTexture);
124
- return this.buildModels();
125
- }
126
- }, {
127
- key: "clearModels",
128
- value: function clearModels() {
129
- var _this$texture, _this$dataTexture;
130
-
131
- (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
132
- (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
133
- this.iconService.off('imageUpdate', this.updateTexture);
134
- }
135
- }, {
136
- key: "buildModels",
137
- value: function buildModels() {
138
- return [this.layer.buildLayerModel({
139
- moduleName: 'pointImage',
140
- vertexShader: pointImageVert,
141
- fragmentShader: pointImageFrag,
142
- triangulation: PointImageTriangulation,
143
- primitive: gl.POINTS,
144
- depth: {
145
- enable: false
146
- },
147
- blend: this.getBlend()
148
- })];
149
- }
150
- }, {
151
- key: "registerBuiltinAttributes",
152
- value: function registerBuiltinAttributes() {
153
- var _this2 = this;
154
-
155
- this.styleAttributeService.registerStyleAttribute({
156
- name: 'size',
157
- type: AttributeType.Attribute,
158
- descriptor: {
159
- name: 'a_Size',
160
- buffer: {
161
- usage: gl.DYNAMIC_DRAW,
162
- data: [],
163
- type: gl.FLOAT
164
- },
165
- size: 1,
166
- update: function update(feature, featureIdx, vertex, attributeIdx) {
167
- var _feature$size = feature.size,
168
- size = _feature$size === void 0 ? 5 : _feature$size;
169
- return Array.isArray(size) ? [size[0]] : [size];
170
- }
171
- }
172
- });
173
- this.styleAttributeService.registerStyleAttribute({
174
- name: 'uv',
175
- type: AttributeType.Attribute,
176
- descriptor: {
177
- name: 'a_Uv',
178
- buffer: {
179
- usage: gl.DYNAMIC_DRAW,
180
- data: [],
181
- type: gl.FLOAT
182
- },
183
- size: 2,
184
- update: function update(feature, featureIdx, vertex, attributeIdx) {
185
- var iconMap = _this2.iconService.getIconMap();
186
-
187
- var shape = feature.shape;
188
-
189
- var _ref2 = iconMap[shape] || {
190
- x: 0,
191
- y: 0
192
- },
193
- x = _ref2.x,
194
- y = _ref2.y;
195
-
196
- return [x, y];
197
- }
198
- }
199
- });
200
- }
201
- }]);
202
-
203
- return ImageModel;
204
- }(BaseModel);
205
-
206
- export { ImageModel as default };
207
- //# sourceMappingURL=image.js.map
@@ -1 +0,0 @@
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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\nimport { isNumber } from 'lodash';\nimport BaseModel, { styleOffset, styleSingle } from '../../core/BaseModel';\nimport { PointImageTriangulation } from '../../core/triangulation';\nimport pointImageFrag from '../shaders/image_frag.glsl';\nimport pointImageVert from '../shaders/image_vert.glsl';\ninterface IImageLayerStyleOptions {\n opacity: styleSingle;\n offsets: styleOffset;\n}\nexport default class ImageModel extends BaseModel {\n private texture: ITexture2D;\n\n public getUninforms(): IModelUniform {\n const {\n opacity,\n offsets = [0, 0],\n } = this.layer.getLayerConfig() as IImageLayerStyleOptions;\n if (this.rendererService.getDirty()) {\n this.texture.bind();\n }\n\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n offsets,\n })\n ) {\n this.judgeStyleAttributes({\n opacity,\n offsets,\n });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_texture: this.texture,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n // u_opacity: opacity || 1.0,\n // u_offsets: [-offsets[0], offsets[1]],\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_offsets: this.isOffsetStatic(offsets)\n ? (offsets as [number, number])\n : [0, 0],\n };\n }\n\n public initModels(): IModel[] {\n this.registerBuiltinAttributes();\n this.updateTexture();\n this.iconService.on('imageUpdate', this.updateTexture);\n return this.buildModels();\n }\n\n public clearModels() {\n this.texture?.destroy();\n this.dataTexture?.destroy();\n this.iconService.off('imageUpdate', this.updateTexture);\n }\n\n public buildModels(): IModel[] {\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointImage',\n vertexShader: pointImageVert,\n fragmentShader: pointImageFrag,\n triangulation: PointImageTriangulation,\n primitive: gl.POINTS,\n depth: { enable: false },\n blend: this.getBlend(),\n }),\n ];\n }\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 5 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const iconMap = this.iconService.getIconMap();\n const { shape } = feature;\n const { x, y } = iconMap[shape as string] || { x: 0, y: 0 };\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture = () => {\n const { createTexture2D } = this.rendererService;\n if (this.texture) {\n this.texture.update({\n data: this.iconService.getCanvas(),\n });\n // this.layer.render();\n // TODO: 更新完纹理后在更新的图层的时候需要更新所有的图层\n this.layer.renderLayers();\n return;\n }\n this.texture = createTexture2D({\n data: this.iconService.getCanvas(),\n mag: gl.LINEAR,\n min: gl.LINEAR,\n premultiplyAlpha: false,\n width: 1024,\n height: this.iconService.canvasHeight || 128,\n });\n };\n}\n"],"file":"image.js"}
@@ -1,5 +0,0 @@
1
- export declare type PointType = 'fill' | 'image' | 'normal' | 'extrude' | 'text' | 'icon';
2
- declare const PointModels: {
3
- [key in PointType]: any;
4
- };
5
- export default PointModels;
@@ -1,16 +0,0 @@
1
- import ExtrudeModel from './extrude';
2
- import FillModel from './fill';
3
- import IconModel from './icon-font';
4
- import IMageModel from './image';
5
- import NormalModel from './normal';
6
- import TextModel from './text';
7
- var PointModels = {
8
- fill: FillModel,
9
- image: IMageModel,
10
- normal: NormalModel,
11
- extrude: ExtrudeModel,
12
- text: TextModel,
13
- icon: IconModel
14
- };
15
- export default PointModels;
16
- //# sourceMappingURL=index.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/point/models/index.ts"],"names":["ExtrudeModel","FillModel","IconModel","IMageModel","NormalModel","TextModel","PointModels","fill","image","normal","extrude","text","icon"],"mappings":"AACA,OAAOA,YAAP,MAAyB,WAAzB;AACA,OAAOC,SAAP,MAAsB,QAAtB;AACA,OAAOC,SAAP,MAAsB,aAAtB;AACA,OAAOC,UAAP,MAAuB,SAAvB;AACA,OAAOC,WAAP,MAAwB,UAAxB;AACA,OAAOC,SAAP,MAAsB,QAAtB;AAUA,IAAMC,WAAwC,GAAG;AAC/CC,EAAAA,IAAI,EAAEN,SADyC;AAE/CO,EAAAA,KAAK,EAAEL,UAFwC;AAG/CM,EAAAA,MAAM,EAAEL,WAHuC;AAI/CM,EAAAA,OAAO,EAAEV,YAJsC;AAK/CW,EAAAA,IAAI,EAAEN,SALyC;AAM/CO,EAAAA,IAAI,EAAEV;AANyC,CAAjD;AASA,eAAeI,WAAf","sourcesContent":["import { ILayerModel } from '@antv/l7-core';\nimport ExtrudeModel from './extrude';\nimport FillModel from './fill';\nimport IconModel from './icon-font';\nimport IMageModel from './image';\nimport NormalModel from './normal';\nimport TextModel from './text';\n\nexport type PointType =\n | 'fill'\n | 'image'\n | 'normal'\n | 'extrude'\n | 'text'\n | 'icon';\n\nconst PointModels: { [key in PointType]: any } = {\n fill: FillModel,\n image: IMageModel,\n normal: NormalModel,\n extrude: ExtrudeModel,\n text: TextModel,\n icon: IconModel,\n};\n\nexport default PointModels;\n"],"file":"index.js"}
@@ -1,21 +0,0 @@
1
- import { IEncodeFeature, ILayerConfig, IModel, IModelUniform } from '@antv/l7-core';
2
- import BaseModel, { styleOffset, styleSingle } from '../../core/BaseModel';
3
- interface IPointLayerStyleOptions {
4
- opacity: styleSingle;
5
- offsets: styleOffset;
6
- }
7
- export declare function PointTriangulation(feature: IEncodeFeature): {
8
- vertices: number[];
9
- indices: number[];
10
- size: number;
11
- };
12
- export default class NormalModel extends BaseModel {
13
- getDefaultStyle(): Partial<IPointLayerStyleOptions & ILayerConfig>;
14
- getUninforms(): IModelUniform;
15
- initModels(): IModel[];
16
- buildModels(): IModel[];
17
- clearModels(): void;
18
- protected registerBuiltinAttributes(): void;
19
- private defaultStyleOptions;
20
- }
21
- export {};
@@ -1,155 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
- import _inherits from "@babel/runtime/helpers/inherits";
4
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
5
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
6
- import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
7
- import _isNumber from "lodash/isNumber";
8
-
9
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
-
11
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
-
13
- import { AttributeType, BlendType, gl } from '@antv/l7-core';
14
- import BaseModel from '../../core/BaseModel';
15
- var normalFrag = "\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\nvarying vec4 v_color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\nvoid main() {\n float opacity = styleMappingMat[0][0];\n\n gl_FragColor = v_color;\n // gl_FragColor.a =gl_FragColor.a * u_opacity;\n gl_FragColor.a =gl_FragColor.a * opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
16
- var normalVert = "\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute float a_Size;\nattribute vec4 a_Color;\nvarying vec4 v_color;\n\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"project\"\nvoid main() {\n v_color = a_Color;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n \n // vec2 offset = project_pixel(u_offsets);\n vec2 offset = project_pixel(textrueOffsets);\n // vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);\n // gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));\\\n // \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // vec2 offset = project_pixel((u_offsets));\n gl_Position = u_Mvp * vec4(a_Position.xy + offset, a_Position.z, 1.0);\n } else { // else\n // vec2 offset = project_pixel(u_offsets);\n vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);\n gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));\n }\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n setPickingColor(a_PickingColor);\n}\n";
17
- export function PointTriangulation(feature) {
18
- var coordinates = feature.coordinates;
19
- return {
20
- vertices: _toConsumableArray(coordinates),
21
- indices: [0],
22
- size: coordinates.length
23
- };
24
- }
25
-
26
- var NormalModel = function (_BaseModel) {
27
- _inherits(NormalModel, _BaseModel);
28
-
29
- var _super = _createSuper(NormalModel);
30
-
31
- function NormalModel() {
32
- _classCallCheck(this, NormalModel);
33
-
34
- return _super.apply(this, arguments);
35
- }
36
-
37
- _createClass(NormalModel, [{
38
- key: "getDefaultStyle",
39
- value: function getDefaultStyle() {
40
- return {
41
- blend: 'additive'
42
- };
43
- }
44
- }, {
45
- key: "getUninforms",
46
- value: function getUninforms() {
47
- var _ref = this.layer.getLayerConfig(),
48
- _ref$opacity = _ref.opacity,
49
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
50
- _ref$offsets = _ref.offsets,
51
- offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets;
52
-
53
- if (this.dataTextureTest && this.dataTextureNeedUpdate({
54
- opacity: opacity,
55
- offsets: offsets
56
- })) {
57
- this.judgeStyleAttributes({
58
- opacity: opacity,
59
- offsets: offsets
60
- });
61
- var encodeData = this.layer.getEncodedData();
62
-
63
- var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
64
- data = _this$calDataFrame.data,
65
- width = _this$calDataFrame.width,
66
- height = _this$calDataFrame.height;
67
-
68
- this.rowCount = height;
69
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
70
- flipY: true,
71
- data: data,
72
- format: gl.LUMINANCE,
73
- type: gl.FLOAT,
74
- width: width,
75
- height: height
76
- }) : this.createTexture2D({
77
- flipY: true,
78
- data: [1],
79
- format: gl.LUMINANCE,
80
- type: gl.FLOAT,
81
- width: 1,
82
- height: 1
83
- });
84
- }
85
-
86
- return {
87
- u_dataTexture: this.dataTexture,
88
- u_cellTypeLayout: this.getCellTypeLayout(),
89
- u_opacity: _isNumber(opacity) ? opacity : 1.0,
90
- u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
91
- };
92
- }
93
- }, {
94
- key: "initModels",
95
- value: function initModels() {
96
- return this.buildModels();
97
- }
98
- }, {
99
- key: "buildModels",
100
- value: function buildModels() {
101
- return [this.layer.buildLayerModel({
102
- moduleName: 'normalpoint',
103
- vertexShader: normalVert,
104
- fragmentShader: normalFrag,
105
- triangulation: PointTriangulation,
106
- depth: {
107
- enable: false
108
- },
109
- primitive: gl.POINTS,
110
- blend: this.getBlend()
111
- })];
112
- }
113
- }, {
114
- key: "clearModels",
115
- value: function clearModels() {
116
- var _this$dataTexture;
117
-
118
- (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
119
- }
120
- }, {
121
- key: "registerBuiltinAttributes",
122
- value: function registerBuiltinAttributes() {
123
- this.styleAttributeService.registerStyleAttribute({
124
- name: 'size',
125
- type: AttributeType.Attribute,
126
- descriptor: {
127
- name: 'a_Size',
128
- buffer: {
129
- usage: gl.DYNAMIC_DRAW,
130
- data: [],
131
- type: gl.FLOAT
132
- },
133
- size: 1,
134
- update: function update(feature, featureIdx, vertex, attributeIdx) {
135
- var _feature$size = feature.size,
136
- size = _feature$size === void 0 ? 1 : _feature$size;
137
- return Array.isArray(size) ? [size[0]] : [size];
138
- }
139
- }
140
- });
141
- }
142
- }, {
143
- key: "defaultStyleOptions",
144
- value: function defaultStyleOptions() {
145
- return {
146
- blend: BlendType.additive
147
- };
148
- }
149
- }]);
150
-
151
- return NormalModel;
152
- }(BaseModel);
153
-
154
- export { NormalModel as default };
155
- //# sourceMappingURL=normal.js.map
@@ -1 +0,0 @@
1
- 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{\n AttributeType,\n BlendType,\n gl,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\n\nimport { rgb2arr } from '@antv/l7-utils';\nimport { isNumber } from 'lodash';\nimport BaseModel, { styleOffset, styleSingle } from '../../core/BaseModel';\nimport { BlendTypes } from '../../utils/blend';\nimport normalFrag from '../shaders/normal_frag.glsl';\nimport normalVert from '../shaders/normal_vert.glsl';\ninterface IPointLayerStyleOptions {\n opacity: styleSingle;\n offsets: styleOffset;\n}\nexport function PointTriangulation(feature: IEncodeFeature) {\n const coordinates = feature.coordinates as number[];\n return {\n vertices: [...coordinates],\n indices: [0],\n size: coordinates.length,\n };\n}\n\nexport default class NormalModel extends BaseModel {\n public getDefaultStyle(): Partial<IPointLayerStyleOptions & ILayerConfig> {\n return {\n blend: 'additive',\n };\n }\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n offsets = [0, 0],\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n offsets,\n })\n ) {\n // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量\n this.judgeStyleAttributes({\n opacity,\n offsets,\n });\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n // u_opacity: opacity,\n // u_stroke_width: strokeWidth,\n // u_stroke_color: rgb2arr(stroke),\n // u_offsets: [-offsets[0], offsets[1]],\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_offsets: this.isOffsetStatic(offsets)\n ? (offsets as [number, number])\n : [0, 0],\n };\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n return [\n this.layer.buildLayerModel({\n moduleName: 'normalpoint',\n vertexShader: normalVert,\n fragmentShader: normalFrag,\n triangulation: PointTriangulation,\n depth: { enable: false },\n primitive: gl.POINTS,\n blend: this.getBlend(),\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 1 } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n }\n\n private defaultStyleOptions(): Partial<\n IPointLayerStyleOptions & ILayerConfig\n > {\n return {\n blend: BlendType.additive,\n };\n }\n}\n"],"file":"normal.js"}
@@ -1,56 +0,0 @@
1
- import { IEncodeFeature, IModel, IModelUniform } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- import { IGlyphQuad } from '../../utils/symbol-layout';
4
- export declare function TextTriangulation(feature: IEncodeFeature): {
5
- vertices: number[];
6
- indices: number[];
7
- size: number;
8
- };
9
- export default class TextModel extends BaseModel {
10
- glyphInfo: IEncodeFeature[];
11
- glyphInfoMap: {
12
- [key: string]: {
13
- shaping: any;
14
- glyphQuads: IGlyphQuad[];
15
- centroid: number[];
16
- };
17
- };
18
- private texture;
19
- private currentZoom;
20
- private extent;
21
- private textureHeight;
22
- private textCount;
23
- private preTextStyle;
24
- getUninforms(): IModelUniform;
25
- initModels(): IModel[];
26
- buildModels: () => IModel[];
27
- needUpdate(): boolean;
28
- clearModels(): void;
29
- protected registerBuiltinAttributes(): void;
30
- private textExtent;
31
- /**
32
- * 生成文字纹理(生成文字纹理字典)
33
- */
34
- private initTextFont;
35
- /**
36
- * 生成 iconfont 纹理字典
37
- */
38
- private initIconFontTex;
39
- /**
40
- * 生成文字布局(对照文字纹理字典提取对应文字的位置很好信息)
41
- */
42
- private generateGlyphLayout;
43
- /**
44
- * 文字避让 depend on originCentorid
45
- */
46
- private filterGlyphs;
47
- /**
48
- * 初始化文字布局
49
- */
50
- private initGlyph;
51
- /**
52
- * 更新文字纹理
53
- */
54
- private updateTexture;
55
- private reBuildModel;
56
- }