@antv/l7-layers 2.5.35 → 2.5.37-mini11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (279) hide show
  1. package/lib/core/BaseLayer.js +10 -4
  2. package/lib/core/BaseLayer.js.map +1 -1
  3. package/lib/core/shape/Path.js +5 -4
  4. package/lib/core/shape/Path.js.map +1 -1
  5. package/lib/core/shape/extrude.js +1 -1
  6. package/lib/core/triangulation.js +13 -9
  7. package/lib/core/triangulation.js.map +1 -1
  8. package/lib/earth/utils.js +1 -1
  9. package/lib/heatmap/models/heatmap.js +1 -1
  10. package/lib/imagetile/index.js +95 -0
  11. package/lib/imagetile/index.js.map +1 -0
  12. package/lib/imagetile/models/imagetile.js +177 -0
  13. package/lib/imagetile/models/imagetile.js.map +1 -0
  14. package/lib/imagetile/models/index.js +17 -0
  15. package/lib/imagetile/models/index.js.map +1 -0
  16. package/lib/imagetile/utils/ImageTile.js +99 -0
  17. package/lib/imagetile/utils/ImageTile.js.map +1 -0
  18. package/lib/imagetile/utils/Tile.js +324 -0
  19. package/lib/imagetile/utils/Tile.js.map +1 -0
  20. package/lib/imagetile/utils/lruCache.js +109 -0
  21. package/lib/imagetile/utils/lruCache.js.map +1 -0
  22. package/lib/imagetile/utils/tileCache.js +58 -0
  23. package/lib/imagetile/utils/tileCache.js.map +1 -0
  24. package/lib/index.js +16 -8
  25. package/lib/index.js.map +1 -1
  26. package/lib/line/index.js +3 -0
  27. package/lib/line/index.js.map +1 -1
  28. package/lib/line/models/arc.js +2 -2
  29. package/lib/line/models/arc_3d.js +2 -2
  30. package/lib/line/models/arcmini.js +160 -0
  31. package/lib/line/models/arcmini.js.map +1 -0
  32. package/lib/line/models/great_circle.js +2 -2
  33. package/lib/line/models/index.js +3 -0
  34. package/lib/line/models/index.js.map +1 -1
  35. package/lib/line/models/line.js +2 -2
  36. package/lib/plugins/DataMappingPlugin.js +1 -1
  37. package/lib/plugins/DataSourcePlugin.js +5 -1
  38. package/lib/plugins/DataSourcePlugin.js.map +1 -1
  39. package/lib/plugins/FeatureScalePlugin.js +5 -1
  40. package/lib/plugins/FeatureScalePlugin.js.map +1 -1
  41. package/lib/plugins/LayerAnimateStylePlugin.js +1 -1
  42. package/lib/plugins/LightingPlugin.js +5 -3
  43. package/lib/plugins/LightingPlugin.js.map +1 -1
  44. package/lib/plugins/MultiPassRendererPlugin.js +1 -1
  45. package/lib/plugins/ShaderUniformPlugin.js +1 -1
  46. package/lib/plugins/ShaderUniformPlugin.js.map +1 -1
  47. package/lib/plugins/UpdateStyleAttributePlugin.js +6 -6
  48. package/lib/plugins/UpdateStyleAttributePlugin.js.map +1 -1
  49. package/lib/point/shape/Path.js +5 -4
  50. package/lib/point/shape/Path.js.map +1 -1
  51. package/lib/raster/raster.js +1 -1
  52. package/lib/utils/dataMappingStyle.js +1 -1
  53. package/lib/utils/extrude_polyline.js +1 -1
  54. package/lib/utils/polylineNormal.js +1 -1
  55. package/lib/utils/symbol-layout.js +1 -1
  56. package/package.json +6 -5
  57. package/CHANGELOG.md +0 -492
  58. package/LICENSE.md +0 -21
  59. package/es/citybuliding/building.d.ts +0 -17
  60. package/es/citybuliding/building.js +0 -79
  61. package/es/citybuliding/building.js.map +0 -1
  62. package/es/citybuliding/models/build.d.ts +0 -13
  63. package/es/citybuliding/models/build.js +0 -124
  64. package/es/citybuliding/models/build.js.map +0 -1
  65. package/es/core/BaseLayer.d.ts +0 -174
  66. package/es/core/BaseLayer.js +0 -974
  67. package/es/core/BaseLayer.js.map +0 -1
  68. package/es/core/BaseModel.d.ts +0 -135
  69. package/es/core/BaseModel.js +0 -412
  70. package/es/core/BaseModel.js.map +0 -1
  71. package/es/core/interface.d.ts +0 -19
  72. package/es/core/interface.js +0 -7
  73. package/es/core/interface.js.map +0 -1
  74. package/es/core/schema.d.ts +0 -27
  75. package/es/core/schema.js +0 -23
  76. package/es/core/schema.js.map +0 -1
  77. package/es/core/shape/Path.d.ts +0 -39
  78. package/es/core/shape/Path.js +0 -57
  79. package/es/core/shape/Path.js.map +0 -1
  80. package/es/core/shape/extrude.d.ts +0 -17
  81. package/es/core/shape/extrude.js +0 -143
  82. package/es/core/shape/extrude.js.map +0 -1
  83. package/es/core/triangulation.d.ts +0 -109
  84. package/es/core/triangulation.js +0 -328
  85. package/es/core/triangulation.js.map +0 -1
  86. package/es/earth/index.d.ts +0 -17
  87. package/es/earth/index.js +0 -81
  88. package/es/earth/index.js.map +0 -1
  89. package/es/earth/models/atmosphere.d.ts +0 -9
  90. package/es/earth/models/atmosphere.js +0 -125
  91. package/es/earth/models/atmosphere.js.map +0 -1
  92. package/es/earth/models/base.d.ts +0 -16
  93. package/es/earth/models/base.js +0 -193
  94. package/es/earth/models/base.js.map +0 -1
  95. package/es/earth/models/bloomsphere.d.ts +0 -9
  96. package/es/earth/models/bloomsphere.js +0 -125
  97. package/es/earth/models/bloomsphere.js.map +0 -1
  98. package/es/earth/utils.d.ts +0 -26
  99. package/es/earth/utils.js +0 -81
  100. package/es/earth/utils.js.map +0 -1
  101. package/es/glsl.d.js +0 -2
  102. package/es/glsl.d.js.map +0 -1
  103. package/es/heatmap/index.d.ts +0 -22
  104. package/es/heatmap/index.js +0 -123
  105. package/es/heatmap/index.js.map +0 -1
  106. package/es/heatmap/models/grid.d.ts +0 -8
  107. package/es/heatmap/models/grid.js +0 -90
  108. package/es/heatmap/models/grid.js.map +0 -1
  109. package/es/heatmap/models/grid3d.d.ts +0 -8
  110. package/es/heatmap/models/grid3d.js +0 -122
  111. package/es/heatmap/models/grid3d.js.map +0 -1
  112. package/es/heatmap/models/heatmap.d.ts +0 -24
  113. package/es/heatmap/models/heatmap.js +0 -399
  114. package/es/heatmap/models/heatmap.js.map +0 -1
  115. package/es/heatmap/models/hexagon.d.ts +0 -8
  116. package/es/heatmap/models/hexagon.js +0 -90
  117. package/es/heatmap/models/hexagon.js.map +0 -1
  118. package/es/heatmap/models/index.d.ts +0 -5
  119. package/es/heatmap/models/index.js +0 -13
  120. package/es/heatmap/models/index.js.map +0 -1
  121. package/es/heatmap/triangulation.d.ts +0 -5
  122. package/es/heatmap/triangulation.js +0 -38
  123. package/es/heatmap/triangulation.js.map +0 -1
  124. package/es/image/index.d.ts +0 -22
  125. package/es/image/index.js +0 -82
  126. package/es/image/index.js.map +0 -1
  127. package/es/image/models/image.d.ts +0 -18
  128. package/es/image/models/image.js +0 -127
  129. package/es/image/models/image.js.map +0 -1
  130. package/es/image/models/index.d.ts +0 -5
  131. package/es/image/models/index.js +0 -6
  132. package/es/image/models/index.js.map +0 -1
  133. package/es/index.d.ts +0 -11
  134. package/es/index.js +0 -39
  135. package/es/index.js.map +0 -1
  136. package/es/line/index.d.ts +0 -25
  137. package/es/line/index.js +0 -95
  138. package/es/line/index.js.map +0 -1
  139. package/es/line/models/arc.d.ts +0 -12
  140. package/es/line/models/arc.js +0 -281
  141. package/es/line/models/arc.js.map +0 -1
  142. package/es/line/models/arc_3d.d.ts +0 -12
  143. package/es/line/models/arc_3d.js +0 -277
  144. package/es/line/models/arc_3d.js.map +0 -1
  145. package/es/line/models/great_circle.d.ts +0 -12
  146. package/es/line/models/great_circle.js +0 -269
  147. package/es/line/models/great_circle.js.map +0 -1
  148. package/es/line/models/index.d.ts +0 -5
  149. package/es/line/models/index.js +0 -12
  150. package/es/line/models/index.js.map +0 -1
  151. package/es/line/models/line.d.ts +0 -13
  152. package/es/line/models/line.js +0 -342
  153. package/es/line/models/line.js.map +0 -1
  154. package/es/plugins/DataMappingPlugin.d.ts +0 -13
  155. package/es/plugins/DataMappingPlugin.js +0 -199
  156. package/es/plugins/DataMappingPlugin.js.map +0 -1
  157. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  158. package/es/plugins/DataSourcePlugin.js +0 -73
  159. package/es/plugins/DataSourcePlugin.js.map +0 -1
  160. package/es/plugins/FeatureScalePlugin.d.ts +0 -26
  161. package/es/plugins/FeatureScalePlugin.js +0 -270
  162. package/es/plugins/FeatureScalePlugin.js.map +0 -1
  163. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -7
  164. package/es/plugins/LayerAnimateStylePlugin.js +0 -50
  165. package/es/plugins/LayerAnimateStylePlugin.js.map +0 -1
  166. package/es/plugins/LayerModelPlugin.d.ts +0 -8
  167. package/es/plugins/LayerModelPlugin.js +0 -34
  168. package/es/plugins/LayerModelPlugin.js.map +0 -1
  169. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  170. package/es/plugins/LayerStylePlugin.js +0 -35
  171. package/es/plugins/LayerStylePlugin.js.map +0 -1
  172. package/es/plugins/LightingPlugin.d.ts +0 -36
  173. package/es/plugins/LightingPlugin.js +0 -100
  174. package/es/plugins/LightingPlugin.js.map +0 -1
  175. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -37
  176. package/es/plugins/MultiPassRendererPlugin.js +0 -79
  177. package/es/plugins/MultiPassRendererPlugin.js.map +0 -1
  178. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  179. package/es/plugins/PixelPickingPlugin.js +0 -112
  180. package/es/plugins/PixelPickingPlugin.js.map +0 -1
  181. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -11
  182. package/es/plugins/RegisterStyleAttributePlugin.js +0 -98
  183. package/es/plugins/RegisterStyleAttributePlugin.js.map +0 -1
  184. package/es/plugins/ShaderUniformPlugin.d.ts +0 -16
  185. package/es/plugins/ShaderUniformPlugin.js +0 -78
  186. package/es/plugins/ShaderUniformPlugin.js.map +0 -1
  187. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  188. package/es/plugins/UpdateModelPlugin.js +0 -27
  189. package/es/plugins/UpdateModelPlugin.js.map +0 -1
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  191. package/es/plugins/UpdateStyleAttributePlugin.js +0 -74
  192. package/es/plugins/UpdateStyleAttributePlugin.js.map +0 -1
  193. package/es/point/index.d.ts +0 -30
  194. package/es/point/index.js +0 -130
  195. package/es/point/index.js.map +0 -1
  196. package/es/point/models/extrude.d.ts +0 -14
  197. package/es/point/models/extrude.js +0 -180
  198. package/es/point/models/extrude.js.map +0 -1
  199. package/es/point/models/fill.d.ts +0 -17
  200. package/es/point/models/fill.js +0 -247
  201. package/es/point/models/fill.js.map +0 -1
  202. package/es/point/models/icon-font.d.ts +0 -11
  203. package/es/point/models/icon-font.js +0 -181
  204. package/es/point/models/icon-font.js.map +0 -1
  205. package/es/point/models/image.d.ts +0 -11
  206. package/es/point/models/image.js +0 -207
  207. package/es/point/models/image.js.map +0 -1
  208. package/es/point/models/index.d.ts +0 -5
  209. package/es/point/models/index.js +0 -16
  210. package/es/point/models/index.js.map +0 -1
  211. package/es/point/models/normal.d.ts +0 -21
  212. package/es/point/models/normal.js +0 -155
  213. package/es/point/models/normal.js.map +0 -1
  214. package/es/point/models/text.d.ts +0 -56
  215. package/es/point/models/text.js +0 -522
  216. package/es/point/models/text.js.map +0 -1
  217. package/es/point/shape/Path.d.ts +0 -40
  218. package/es/point/shape/Path.js +0 -57
  219. package/es/point/shape/Path.js.map +0 -1
  220. package/es/point/shape/extrude.d.ts +0 -15
  221. package/es/point/shape/extrude.js +0 -58
  222. package/es/point/shape/extrude.js.map +0 -1
  223. package/es/polygon/index.d.ts +0 -22
  224. package/es/polygon/index.js +0 -124
  225. package/es/polygon/index.js.map +0 -1
  226. package/es/polygon/models/extrude.d.ts +0 -13
  227. package/es/polygon/models/extrude.js +0 -139
  228. package/es/polygon/models/extrude.js.map +0 -1
  229. package/es/polygon/models/fill.d.ts +0 -13
  230. package/es/polygon/models/fill.js +0 -108
  231. package/es/polygon/models/fill.js.map +0 -1
  232. package/es/polygon/models/index.d.ts +0 -5
  233. package/es/polygon/models/index.js +0 -20
  234. package/es/polygon/models/index.js.map +0 -1
  235. package/es/raster/buffers/triangulation.d.ts +0 -6
  236. package/es/raster/buffers/triangulation.js +0 -28
  237. package/es/raster/buffers/triangulation.js.map +0 -1
  238. package/es/raster/image.d.ts +0 -0
  239. package/es/raster/image.js +0 -2
  240. package/es/raster/image.js.map +0 -1
  241. package/es/raster/index.d.ts +0 -28
  242. package/es/raster/index.js +0 -83
  243. package/es/raster/index.js.map +0 -1
  244. package/es/raster/models/index.d.ts +0 -5
  245. package/es/raster/models/index.js +0 -7
  246. package/es/raster/models/index.js.map +0 -1
  247. package/es/raster/models/raster.d.ts +0 -19
  248. package/es/raster/models/raster.js +0 -152
  249. package/es/raster/models/raster.js.map +0 -1
  250. package/es/raster/raster.d.ts +0 -30
  251. package/es/raster/raster.js +0 -178
  252. package/es/raster/raster.js.map +0 -1
  253. package/es/raster/raster2d.d.ts +0 -27
  254. package/es/raster/raster2d.js +0 -158
  255. package/es/raster/raster2d.js.map +0 -1
  256. package/es/utils/blend.d.ts +0 -2
  257. package/es/utils/blend.js +0 -55
  258. package/es/utils/blend.js.map +0 -1
  259. package/es/utils/collision-index.d.ts +0 -47
  260. package/es/utils/collision-index.js +0 -87
  261. package/es/utils/collision-index.js.map +0 -1
  262. package/es/utils/dataMappingStyle.d.ts +0 -30
  263. package/es/utils/dataMappingStyle.js +0 -88
  264. package/es/utils/dataMappingStyle.js.map +0 -1
  265. package/es/utils/extrude_polyline.d.ts +0 -48
  266. package/es/utils/extrude_polyline.js +0 -405
  267. package/es/utils/extrude_polyline.js.map +0 -1
  268. package/es/utils/geo.d.ts +0 -3
  269. package/es/utils/geo.js +0 -24
  270. package/es/utils/geo.js.map +0 -1
  271. package/es/utils/grid-index.d.ts +0 -28
  272. package/es/utils/grid-index.js +0 -193
  273. package/es/utils/grid-index.js.map +0 -1
  274. package/es/utils/polylineNormal.d.ts +0 -9
  275. package/es/utils/polylineNormal.js +0 -171
  276. package/es/utils/polylineNormal.js.map +0 -1
  277. package/es/utils/symbol-layout.d.ts +0 -43
  278. package/es/utils/symbol-layout.js +0 -260
  279. package/es/utils/symbol-layout.js.map +0 -1
@@ -1,247 +0,0 @@
1
- import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
2
- import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
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- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
4
- import _createClass from "@babel/runtime/helpers/createClass";
5
- import _inherits from "@babel/runtime/helpers/inherits";
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- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
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- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
8
- import _isNumber from "lodash/isNumber";
9
-
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- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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-
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- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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-
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- import { AttributeType, gl } from '@antv/l7-core';
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- import BaseModel from '../../core/BaseModel';
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- import { GlobelPointFillTriangulation, PointFillTriangulation } from '../../core/triangulation';
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- var pointFillFrag = "#define Animate 0.0\n\nuniform float u_globel;\nuniform float u_blur : 0;\n// uniform float u_stroke_width : 1;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n \n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n float stroke_opacity = styleMappingMat[0][1];\n float strokeWidth = styleMappingMat[0][2];\n vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;\n\n lowp float antialiasblur = v_data.z;\n float antialiased_blur = -max(u_blur, antialiasblur);\n // float r = v_radius / (v_radius + u_stroke_width);\n float r = v_radius / (v_radius + strokeWidth);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n if(u_globel > 0.0) {\n // TODO: \u5730\u7403\u6A21\u5F0F\u4E0B\u907F\u514D\u591A\u4F59\u7247\u5143\u7ED8\u5236\uFF0C\u540C\u65F6\u4E5F\u80FD\u907F\u514D\u6709\u7528\u7247\u5143\u5728\u900F\u660E\u4E14\u91CD\u53E0\u7684\u60C5\u51B5\u4E0B\u65E0\u6CD5\u5199\u5165\n // \u4ED8\u51FA\u7684\u4EE3\u4EF7\u662F\u8FB9\u7F18\u4F1A\u6709\u4E00\u4E9B\u952F\u9F7F\n if(outer_df > antialiased_blur + 0.018) discard;\n }\n float opacity_t = smoothstep(0.0, antialiased_blur, outer_df);\n \n \n // float color_t = u_stroke_width < 0.01 ? 0.0 : smoothstep(\n // antialiased_blur,\n // 0.0,\n // inner_df\n // );\n float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(\n antialiased_blur,\n 0.0,\n inner_df\n );\n float PI = 3.14159;\n float N_RINGS = 3.0;\n float FREQ = 1.0;\n\n gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);\n\n gl_FragColor.a = gl_FragColor.a * opacity_t;\n if(u_aimate.x == Animate) {\n float d = length(v_data.xy);\n float intensity = clamp(cos(d * PI), 0.0, 1.0) * clamp(cos(2.0 * PI * (d * 2.0 * u_aimate.z - u_aimate.y * u_time)), 0.0, 1.0);\n gl_FragColor = vec4(gl_FragColor.xyz, intensity);\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n\n \n\n}\n";
18
- var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform float u_globel;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\nuniform vec2 u_offsets;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalStrokeOpacity\"\n#pragma include \"styleMappingCalStrokeWidth\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n float newSize = setPickingSize(a_Size);\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = strokeOpacityAndOffset.r;\n textureOffset = strokeOpacityAndOffset.g;\n\n vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][2] = strokeWidthAndOffset.r;\n textureOffset = strokeWidthAndOffset.g;\n\n vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);\n if(hasStroke()) {\n vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R\n textureOffset += 1.0;\n\n vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G\n textureOffset += 1.0;\n\n vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B\n textureOffset += 1.0;\n\n vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A\n textureOffset += 1.0;\n } else {\n if(u_stroke_color == vec4(0.0)) {\n styleMappingMat[1][0] = v_color.r;\n styleMappingMat[1][1] = v_color.g;\n styleMappingMat[1][2] = v_color.b;\n styleMappingMat[1][3] = v_color.a;\n } else {\n styleMappingMat[1][0] = u_stroke_color.r;\n styleMappingMat[1][1] = u_stroke_color.g;\n styleMappingMat[1][2] = u_stroke_color.b;\n styleMappingMat[1][3] = u_stroke_color.a;\n }\n }\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // TODO: billboard\n // anti-alias\n float antialiasblur = 1.0 / u_DevicePixelRatio / (newSize + u_stroke_width);\n\n // construct point coords\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n // vec2 offset = project_pixel(extrude * (newSize + u_stroke_width) + u_offsets);\n vec2 offset = project_pixel(extrude.xy * (newSize + u_stroke_width) + textrueOffsets);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n }\n\n if(u_globel > 0.0) {\n gl_Position = u_ViewProjectionMatrix * vec4(a_Position + extrude * newSize * 0.1, 1.0);\n }\n \n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
19
- import { mat4, vec3 } from 'gl-matrix';
20
-
21
- var FillModel = function (_BaseModel) {
22
- _inherits(FillModel, _BaseModel);
23
-
24
- var _super = _createSuper(FillModel);
25
-
26
- function FillModel() {
27
- _classCallCheck(this, FillModel);
28
-
29
- return _super.apply(this, arguments);
30
- }
31
-
32
- _createClass(FillModel, [{
33
- key: "getUninforms",
34
- value: function getUninforms() {
35
- var _ref = this.layer.getLayerConfig(),
36
- _ref$opacity = _ref.opacity,
37
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
38
- _ref$strokeOpacity = _ref.strokeOpacity,
39
- strokeOpacity = _ref$strokeOpacity === void 0 ? 1 : _ref$strokeOpacity,
40
- _ref$strokeWidth = _ref.strokeWidth,
41
- strokeWidth = _ref$strokeWidth === void 0 ? 0 : _ref$strokeWidth,
42
- _ref$stroke = _ref.stroke,
43
- stroke = _ref$stroke === void 0 ? 'rgba(0,0,0,0)' : _ref$stroke,
44
- _ref$offsets = _ref.offsets,
45
- offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets;
46
-
47
- if (this.dataTextureTest && this.dataTextureNeedUpdate({
48
- opacity: opacity,
49
- strokeOpacity: strokeOpacity,
50
- strokeWidth: strokeWidth,
51
- stroke: stroke,
52
- offsets: offsets
53
- })) {
54
- this.judgeStyleAttributes({
55
- opacity: opacity,
56
- strokeOpacity: strokeOpacity,
57
- strokeWidth: strokeWidth,
58
- stroke: stroke,
59
- offsets: offsets
60
- });
61
- var encodeData = this.layer.getEncodedData();
62
-
63
- var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
64
- data = _this$calDataFrame.data,
65
- width = _this$calDataFrame.width,
66
- height = _this$calDataFrame.height;
67
-
68
- this.rowCount = height;
69
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
70
- flipY: true,
71
- data: data,
72
- format: gl.LUMINANCE,
73
- type: gl.FLOAT,
74
- width: width,
75
- height: height
76
- }) : this.createTexture2D({
77
- flipY: true,
78
- data: [1],
79
- format: gl.LUMINANCE,
80
- type: gl.FLOAT,
81
- width: 1,
82
- height: 1
83
- });
84
- }
85
-
86
- return {
87
- u_globel: this.mapService.version === 'GLOBEL' ? 1 : 0,
88
- u_dataTexture: this.dataTexture,
89
- u_cellTypeLayout: this.getCellTypeLayout(),
90
- u_opacity: _isNumber(opacity) ? opacity : 1.0,
91
- u_stroke_opacity: _isNumber(strokeOpacity) ? strokeOpacity : 1.0,
92
- u_stroke_width: _isNumber(strokeWidth) ? strokeWidth : 0.0,
93
- u_stroke_color: this.getStrokeColor(stroke),
94
- u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
95
- };
96
- }
97
- }, {
98
- key: "getAnimateUniforms",
99
- value: function getAnimateUniforms() {
100
- var _ref2 = this.layer.getLayerConfig(),
101
- animateOption = _ref2.animateOption;
102
-
103
- return {
104
- u_aimate: this.animateOption2Array(animateOption),
105
- u_time: this.layer.getLayerAnimateTime()
106
- };
107
- }
108
- }, {
109
- key: "getAttribute",
110
- value: function getAttribute() {
111
- return this.styleAttributeService.createAttributesAndIndices(this.layer.getEncodedData(), PointFillTriangulation);
112
- }
113
- }, {
114
- key: "initModels",
115
- value: function initModels() {
116
- return this.buildModels();
117
- }
118
- }, {
119
- key: "buildModels",
120
- value: function buildModels() {
121
- var isGlobel = this.mapService.version === 'GLOBEL';
122
- return [this.layer.buildLayerModel({
123
- moduleName: 'pointfill',
124
- vertexShader: pointFillVert,
125
- fragmentShader: pointFillFrag,
126
- triangulation: isGlobel ? GlobelPointFillTriangulation : PointFillTriangulation,
127
- depth: {
128
- enable: isGlobel
129
- },
130
- blend: this.getBlend()
131
- })];
132
- }
133
- }, {
134
- key: "clearModels",
135
- value: function clearModels() {
136
- var _this$dataTexture;
137
-
138
- (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
139
- }
140
- }, {
141
- key: "animateOption2Array",
142
- value: function animateOption2Array(option) {
143
- return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];
144
- }
145
- }, {
146
- key: "registerBuiltinAttributes",
147
- value: function registerBuiltinAttributes() {
148
- var _this = this;
149
-
150
- var isGlobel = this.mapService.version === 'GLOBEL';
151
- this.styleAttributeService.registerStyleAttribute({
152
- name: 'extrude',
153
- type: AttributeType.Attribute,
154
- descriptor: {
155
- name: 'a_Extrude',
156
- buffer: {
157
- usage: gl.DYNAMIC_DRAW,
158
- data: [],
159
- type: gl.FLOAT
160
- },
161
- size: 3,
162
- update: function update(feature, featureIdx, vertex, attributeIdx) {
163
- var extrude;
164
-
165
- if (isGlobel) {
166
- var _vertex = _slicedToArray(vertex, 3),
167
- x = _vertex[0],
168
- y = _vertex[1],
169
- z = _vertex[2];
170
-
171
- var n1 = vec3.fromValues(0, 0, 1);
172
- var n2 = vec3.fromValues(x, 0, z);
173
- var xzReg = x >= 0 ? vec3.angle(n1, n2) : Math.PI * 2 - vec3.angle(n1, n2);
174
- var yReg = Math.PI * 2 - Math.asin(y / 100);
175
- var m = mat4.create();
176
- mat4.rotateY(m, m, xzReg);
177
- mat4.rotateX(m, m, yReg);
178
- var v1 = vec3.fromValues(1, 1, 0);
179
- vec3.transformMat4(v1, v1, m);
180
- vec3.normalize(v1, v1);
181
- var v2 = vec3.fromValues(-1, 1, 0);
182
- vec3.transformMat4(v2, v2, m);
183
- vec3.normalize(v2, v2);
184
- var v3 = vec3.fromValues(-1, -1, 0);
185
- vec3.transformMat4(v3, v3, m);
186
- vec3.normalize(v3, v3);
187
- var v4 = vec3.fromValues(1, -1, 0);
188
- vec3.transformMat4(v4, v4, m);
189
- vec3.normalize(v4, v4);
190
- extrude = [].concat(_toConsumableArray(v1), _toConsumableArray(v2), _toConsumableArray(v3), _toConsumableArray(v4));
191
- } else {
192
- extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
193
- }
194
-
195
- var extrudeIndex = attributeIdx % 4 * 3;
196
- return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
197
- }
198
- }
199
- });
200
- this.styleAttributeService.registerStyleAttribute({
201
- name: 'size',
202
- type: AttributeType.Attribute,
203
- descriptor: {
204
- name: 'a_Size',
205
- buffer: {
206
- usage: gl.DYNAMIC_DRAW,
207
- data: [],
208
- type: gl.FLOAT
209
- },
210
- size: 1,
211
- update: function update(feature, featureIdx, vertex, attributeIdx) {
212
- var _feature$size = feature.size,
213
- size = _feature$size === void 0 ? 5 : _feature$size;
214
- return Array.isArray(size) ? [size[0]] : [size];
215
- }
216
- }
217
- });
218
- this.styleAttributeService.registerStyleAttribute({
219
- name: 'shape',
220
- type: AttributeType.Attribute,
221
- descriptor: {
222
- name: 'a_Shape',
223
- buffer: {
224
- usage: gl.DYNAMIC_DRAW,
225
- data: [],
226
- type: gl.FLOAT
227
- },
228
- size: 1,
229
- update: function update(feature, featureIdx, vertex, attributeIdx) {
230
- var _feature$shape = feature.shape,
231
- shape = _feature$shape === void 0 ? 2 : _feature$shape;
232
-
233
- var shape2d = _this.layer.getLayerConfig().shape2d;
234
-
235
- var shapeIndex = shape2d.indexOf(shape);
236
- return [shapeIndex];
237
- }
238
- }
239
- });
240
- }
241
- }]);
242
-
243
- return FillModel;
244
- }(BaseModel);
245
-
246
- export { FillModel as default };
247
- //# sourceMappingURL=fill.js.map
@@ -1 +0,0 @@
1
- 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{\n AttributeType,\n gl,\n IAnimateOption,\n IAttribute,\n IElements,\n IEncodeFeature,\n ILayerConfig,\n IModel,\n IModelUniform,\n} from '@antv/l7-core';\nimport BaseModel, {\n styleColor,\n styleOffset,\n styleSingle,\n} from '../../core/BaseModel';\nimport {\n GlobelPointFillTriangulation,\n PointFillTriangulation,\n} from '../../core/triangulation';\nimport pointFillFrag from '../shaders/fill_frag.glsl';\nimport pointFillVert from '../shaders/fill_vert.glsl';\n\nimport { isNumber } from 'lodash';\n\nimport { mat4, vec3 } from 'gl-matrix';\n\ninterface IPointLayerStyleOptions {\n opacity: styleSingle;\n strokeWidth: styleSingle;\n stroke: styleColor;\n strokeOpacity: styleSingle;\n offsets: styleOffset;\n}\n// 判断当前使用的 style 中的变量属性是否需要进行数据映射\nexport default class FillModel extends BaseModel {\n public getUninforms(): IModelUniform {\n const {\n opacity = 1,\n strokeOpacity = 1,\n strokeWidth = 0,\n stroke = 'rgba(0,0,0,0)',\n offsets = [0, 0],\n } = this.layer.getLayerConfig() as IPointLayerStyleOptions;\n\n if (\n this.dataTextureTest &&\n this.dataTextureNeedUpdate({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n })\n ) {\n // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量\n this.judgeStyleAttributes({\n opacity,\n strokeOpacity,\n strokeWidth,\n stroke,\n offsets,\n });\n\n const encodeData = this.layer.getEncodedData();\n const { data, width, height } = this.calDataFrame(\n this.cellLength,\n encodeData,\n this.cellProperties,\n );\n this.rowCount = height; // 当前数据纹理有多少行\n\n this.dataTexture =\n this.cellLength > 0 && data.length > 0\n ? this.createTexture2D({\n flipY: true,\n data,\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width,\n height,\n })\n : this.createTexture2D({\n flipY: true,\n data: [1],\n format: gl.LUMINANCE,\n type: gl.FLOAT,\n width: 1,\n height: 1,\n });\n }\n return {\n u_globel: this.mapService.version === 'GLOBEL' ? 1 : 0,\n u_dataTexture: this.dataTexture, // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]\n u_cellTypeLayout: this.getCellTypeLayout(),\n\n u_opacity: isNumber(opacity) ? opacity : 1.0,\n u_stroke_opacity: isNumber(strokeOpacity) ? strokeOpacity : 1.0,\n u_stroke_width: isNumber(strokeWidth) ? strokeWidth : 0.0,\n u_stroke_color: this.getStrokeColor(stroke),\n u_offsets: this.isOffsetStatic(offsets)\n ? (offsets as [number, number])\n : [0, 0],\n };\n }\n public getAnimateUniforms(): IModelUniform {\n const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;\n return {\n u_aimate: this.animateOption2Array(animateOption as IAnimateOption),\n u_time: this.layer.getLayerAnimateTime(),\n };\n }\n\n public getAttribute(): {\n attributes: {\n [attributeName: string]: IAttribute;\n };\n elements: IElements;\n } {\n return this.styleAttributeService.createAttributesAndIndices(\n this.layer.getEncodedData(),\n PointFillTriangulation,\n );\n }\n\n public initModels(): IModel[] {\n return this.buildModels();\n }\n\n public buildModels(): IModel[] {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointfill',\n vertexShader: pointFillVert,\n fragmentShader: pointFillFrag,\n triangulation: isGlobel\n ? GlobelPointFillTriangulation\n : PointFillTriangulation,\n // depth: { enable: false },\n depth: { enable: isGlobel },\n blend: this.getBlend(),\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected animateOption2Array(option: IAnimateOption): number[] {\n return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];\n }\n protected registerBuiltinAttributes() {\n // TODO: 判断当前的点图层的模型是普通地图模式还是地球模式\n const isGlobel = this.mapService.version === 'GLOBEL';\n\n this.styleAttributeService.registerStyleAttribute({\n name: 'extrude',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Extrude',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 3,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n let extrude;\n // 地球模式\n if (isGlobel) {\n const [x, y, z] = vertex;\n const n1 = vec3.fromValues(0, 0, 1);\n const n2 = vec3.fromValues(x, 0, z);\n\n const xzReg =\n x >= 0 ? vec3.angle(n1, n2) : Math.PI * 2 - vec3.angle(n1, n2);\n\n const yReg = Math.PI * 2 - Math.asin(y / 100);\n\n const m = mat4.create();\n mat4.rotateY(m, m, xzReg);\n mat4.rotateX(m, m, yReg);\n\n const v1 = vec3.fromValues(1, 1, 0);\n vec3.transformMat4(v1, v1, m);\n vec3.normalize(v1, v1);\n\n const v2 = vec3.fromValues(-1, 1, 0);\n vec3.transformMat4(v2, v2, m);\n vec3.normalize(v2, v2);\n\n const v3 = vec3.fromValues(-1, -1, 0);\n vec3.transformMat4(v3, v3, m);\n vec3.normalize(v3, v3);\n\n const v4 = vec3.fromValues(1, -1, 0);\n vec3.transformMat4(v4, v4, m);\n vec3.normalize(v4, v4);\n\n extrude = [...v1, ...v2, ...v3, ...v4];\n } else {\n // 平面模式\n extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];\n }\n\n const extrudeIndex = (attributeIdx % 4) * 3;\n return [\n extrude[extrudeIndex],\n extrude[extrudeIndex + 1],\n extrude[extrudeIndex + 2],\n ];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size = 5 } = feature;\n // console.log('featureIdx', featureIdx, feature)\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'shape',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Shape',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { shape = 2 } = feature;\n const shape2d = this.layer.getLayerConfig().shape2d as string[];\n const shapeIndex = shape2d.indexOf(shape as string);\n return [shapeIndex];\n },\n },\n });\n }\n}\n"],"file":"fill.js"}
@@ -1,11 +0,0 @@
1
- import { IModel, IModelUniform } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class IconeModel extends BaseModel {
4
- private texture;
5
- getUninforms(): IModelUniform;
6
- initModels(): IModel[];
7
- clearModels(): void;
8
- protected registerBuiltinAttributes(): void;
9
- private updateTexture;
10
- private initIconFontGlyphs;
11
- }
@@ -1,181 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
- import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
- import _inherits from "@babel/runtime/helpers/inherits";
5
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
- import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
-
9
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
-
11
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
-
13
- import { AttributeType, gl } from '@antv/l7-core';
14
- import BaseModel from '../../core/BaseModel';
15
- import { PointImageTriangulation } from '../../core/triangulation';
16
- var pointImageFrag = "\nuniform sampler2D u_texture;\nvarying vec4 v_color;\nvarying vec2 v_uv;\nuniform vec2 u_textSize;\nuniform float u_opacity : 1;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\nvoid main(){\n float opacity = styleMappingMat[0][0];\n vec2 pos= v_uv / u_textSize + gl_PointCoord / u_textSize * 64.;\n vec4 textureColor=texture2D(u_texture,pos);\n if(all(lessThan(v_color, vec4(1.0+0.00001))) && all(greaterThan(v_color, vec4(1.0-0.00001))) || v_color==vec4(1.0)){\n gl_FragColor= textureColor;\n }else {\n gl_FragColor= step(0.01, textureColor.z) * v_color;\n }\n // gl_FragColor.a =gl_FragColor.a * u_opacity;\n gl_FragColor.a =gl_FragColor.a * opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
17
- var pointImageVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec4 a_Color;\nattribute vec2 a_Uv;\nattribute float a_Size;\nvarying vec4 v_color;\nvarying vec2 v_uv;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_stroke_width : 1;\nuniform vec2 u_offsets;\n\nuniform float u_opacity : 1;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n v_color = a_Color;\n v_uv = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n \n // vec2 offset = project_pixel(u_offsets);\n vec2 offset = project_pixel(textrueOffsets);\n\n // gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy + offset),project_pos.z, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(vec2(project_pos.xy + offset),project_pos.z, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy + offset),project_pos.z, 1.0));\n }\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n\n setPickingColor(a_PickingColor);\n\n}\n";
18
-
19
- var IconeModel = function (_BaseModel) {
20
- _inherits(IconeModel, _BaseModel);
21
-
22
- var _super = _createSuper(IconeModel);
23
-
24
- function IconeModel() {
25
- var _this;
26
-
27
- _classCallCheck(this, IconeModel);
28
-
29
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
30
- args[_key] = arguments[_key];
31
- }
32
-
33
- _this = _super.call.apply(_super, [this].concat(args));
34
-
35
- _defineProperty(_assertThisInitialized(_this), "texture", void 0);
36
-
37
- return _this;
38
- }
39
-
40
- _createClass(IconeModel, [{
41
- key: "getUninforms",
42
- value: function getUninforms() {
43
- var _ref = this.layer.getLayerConfig(),
44
- opacity = _ref.opacity;
45
-
46
- return {
47
- u_opacity: opacity || 1.0,
48
- u_texture: this.texture,
49
- u_textSize: [1024, this.iconService.canvasHeight || 128]
50
- };
51
- }
52
- }, {
53
- key: "initModels",
54
- value: function initModels() {
55
- var _this2 = this;
56
-
57
- this.initIconFontGlyphs();
58
- this.registerBuiltinAttributes();
59
- this.updateTexture();
60
- this.iconService.on('imageUpdate', function () {
61
- _this2.updateTexture();
62
-
63
- _this2.layer.render();
64
- });
65
- return [this.layer.buildLayerModel({
66
- moduleName: 'pointiconImage',
67
- vertexShader: pointImageVert,
68
- fragmentShader: pointImageFrag,
69
- triangulation: PointImageTriangulation,
70
- primitive: gl.POINTS,
71
- depth: {
72
- enable: false
73
- },
74
- blend: this.getBlend()
75
- })];
76
- }
77
- }, {
78
- key: "clearModels",
79
- value: function clearModels() {
80
- var _this$dataTexture;
81
-
82
- (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
83
- }
84
- }, {
85
- key: "registerBuiltinAttributes",
86
- value: function registerBuiltinAttributes() {
87
- var _this3 = this;
88
-
89
- this.styleAttributeService.registerStyleAttribute({
90
- name: 'size',
91
- type: AttributeType.Attribute,
92
- descriptor: {
93
- name: 'a_Size',
94
- buffer: {
95
- usage: gl.DYNAMIC_DRAW,
96
- data: [],
97
- type: gl.FLOAT
98
- },
99
- size: 1,
100
- update: function update(feature, featureIdx, vertex, attributeIdx) {
101
- var size = feature.size;
102
- return Array.isArray(size) ? [size[0]] : [size];
103
- }
104
- }
105
- });
106
- this.styleAttributeService.registerStyleAttribute({
107
- name: 'uv',
108
- type: AttributeType.Attribute,
109
- descriptor: {
110
- name: 'a_Uv',
111
- buffer: {
112
- usage: gl.DYNAMIC_DRAW,
113
- data: [],
114
- type: gl.FLOAT
115
- },
116
- size: 2,
117
- update: function update(feature, featureIdx, vertex, attributeIdx) {
118
- var mapping = _this3.fontService.mapping;
119
- var shape = feature.shape;
120
-
121
- var icon = _this3.fontService.getGlyph(shape);
122
-
123
- var _mapping$icon = mapping[icon],
124
- x = _mapping$icon.x,
125
- y = _mapping$icon.y;
126
- return [x, y];
127
- }
128
- }
129
- });
130
- }
131
- }, {
132
- key: "updateTexture",
133
- value: function updateTexture() {
134
- var createTexture2D = this.rendererService.createTexture2D;
135
- var canvas = this.fontService.canvas;
136
- this.texture = createTexture2D({
137
- data: canvas,
138
- mag: gl.LINEAR,
139
- min: gl.LINEAR,
140
- width: canvas.width,
141
- height: canvas.height
142
- });
143
- }
144
- }, {
145
- key: "initIconFontGlyphs",
146
- value: function initIconFontGlyphs() {
147
- var _this4 = this;
148
-
149
- var _ref2 = this.layer.getLayerConfig(),
150
- _ref2$fontWeight = _ref2.fontWeight,
151
- fontWeight = _ref2$fontWeight === void 0 ? 'normal' : _ref2$fontWeight,
152
- _ref2$fontFamily = _ref2.fontFamily,
153
- fontFamily = _ref2$fontFamily === void 0 ? 'sans-serif' : _ref2$fontFamily;
154
-
155
- var data = this.layer.getEncodedData();
156
- var characterSet = [];
157
- data.forEach(function (item) {
158
- var _item$shape = item.shape,
159
- shape = _item$shape === void 0 ? '' : _item$shape;
160
- shape = shape.toString();
161
-
162
- var icon = _this4.fontService.getGlyph(shape);
163
-
164
- if (characterSet.indexOf(icon) === -1) {
165
- characterSet.push(icon);
166
- }
167
- });
168
- this.fontService.setFontOptions({
169
- characterSet: characterSet,
170
- fontWeight: fontWeight,
171
- fontFamily: fontFamily,
172
- fontSize: 48
173
- });
174
- }
175
- }]);
176
-
177
- return IconeModel;
178
- }(BaseModel);
179
-
180
- export { IconeModel as default };
181
- //# sourceMappingURL=icon-font.js.map
@@ -1 +0,0 @@
1
- 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{\n AttributeType,\n gl,\n IEncodeFeature,\n IModel,\n IModelUniform,\n ITexture2D,\n} from '@antv/l7-core';\n\nimport BaseModel from '../../core/BaseModel';\nimport { PointImageTriangulation } from '../../core/triangulation';\nimport pointImageFrag from '../shaders/image_frag.glsl';\nimport pointImageVert from '../shaders/image_vert.glsl';\ninterface IIconIFontStyleOptions {\n opacity: number;\n fontWeight: string;\n fontFamily: string;\n}\n\nexport default class IconeModel extends BaseModel {\n private texture: ITexture2D;\n\n public getUninforms(): IModelUniform {\n const { opacity } = this.layer.getLayerConfig() as IIconIFontStyleOptions;\n return {\n u_opacity: opacity || 1.0,\n u_texture: this.texture,\n u_textSize: [1024, this.iconService.canvasHeight || 128],\n };\n }\n\n public initModels(): IModel[] {\n this.initIconFontGlyphs();\n this.registerBuiltinAttributes();\n this.updateTexture();\n this.iconService.on('imageUpdate', () => {\n this.updateTexture();\n this.layer.render(); // TODO 调用全局render\n });\n return [\n this.layer.buildLayerModel({\n moduleName: 'pointiconImage',\n vertexShader: pointImageVert,\n fragmentShader: pointImageFrag,\n triangulation: PointImageTriangulation,\n primitive: gl.POINTS,\n depth: { enable: false },\n blend: this.getBlend(),\n }),\n ];\n }\n\n public clearModels() {\n this.dataTexture?.destroy();\n }\n\n protected registerBuiltinAttributes() {\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'size',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Size',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 1,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { size } = feature;\n return Array.isArray(size) ? [size[0]] : [size as number];\n },\n },\n });\n\n // point layer size;\n this.styleAttributeService.registerStyleAttribute({\n name: 'uv',\n type: AttributeType.Attribute,\n descriptor: {\n name: 'a_Uv',\n buffer: {\n // give the WebGL driver a hint that this buffer may change\n usage: gl.DYNAMIC_DRAW,\n data: [],\n type: gl.FLOAT,\n },\n size: 2,\n update: (\n feature: IEncodeFeature,\n featureIdx: number,\n vertex: number[],\n attributeIdx: number,\n ) => {\n const { mapping } = this.fontService;\n const { shape } = feature;\n const icon = this.fontService.getGlyph(shape as string);\n const { x, y } = mapping[icon];\n return [x, y];\n },\n },\n });\n }\n\n private updateTexture() {\n const { createTexture2D } = this.rendererService;\n const { canvas } = this.fontService;\n this.texture = createTexture2D({\n data: canvas,\n mag: gl.LINEAR,\n min: gl.LINEAR,\n width: canvas.width,\n height: canvas.height,\n });\n }\n\n private initIconFontGlyphs() {\n const {\n fontWeight = 'normal',\n fontFamily = 'sans-serif',\n } = this.layer.getLayerConfig() as IIconIFontStyleOptions;\n const data = this.layer.getEncodedData();\n const characterSet: string[] = [];\n data.forEach((item: IEncodeFeature) => {\n let { shape = '' } = item;\n shape = shape.toString();\n const icon = this.fontService.getGlyph(shape);\n if (characterSet.indexOf(icon) === -1) {\n characterSet.push(icon);\n }\n });\n this.fontService.setFontOptions({\n characterSet,\n fontWeight,\n fontFamily,\n fontSize: 48,\n });\n }\n}\n"],"file":"icon-font.js"}
@@ -1,11 +0,0 @@
1
- import { IModel, IModelUniform } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class ImageModel extends BaseModel {
4
- private texture;
5
- getUninforms(): IModelUniform;
6
- initModels(): IModel[];
7
- clearModels(): void;
8
- buildModels(): IModel[];
9
- protected registerBuiltinAttributes(): void;
10
- private updateTexture;
11
- }