@antv/l7-layers 2.21.9 → 2.21.11-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/citybuliding/models/build.d.ts +16 -0
- package/es/citybuliding/models/build.js +18 -20
- package/es/citybuliding/shaders/build_frag.glsl +6 -6
- package/es/citybuliding/shaders/build_vert.glsl +8 -14
- package/es/core/BaseLayer.d.ts +0 -1
- package/es/core/BaseLayer.js +9 -19
- package/es/core/BaseModel.d.ts +15 -2
- package/es/core/BaseModel.js +98 -64
- package/es/core/CommonStyleAttribute.d.ts +14 -18
- package/es/core/CommonStyleAttribute.js +23 -67
- package/es/core/shape/extrude.js +6 -3
- package/es/core/triangulation.js +22 -50
- package/es/core/utils.d.ts +4 -0
- package/es/core/utils.js +33 -0
- package/es/earth/models/atmosphere.d.ts +15 -0
- package/es/earth/models/atmosphere.js +30 -24
- package/es/earth/models/base.d.ts +15 -0
- package/es/earth/models/base.js +30 -24
- package/es/earth/models/bloomsphere.d.ts +15 -0
- package/es/earth/models/bloomsphere.js +30 -24
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +7 -5
- package/es/earth/shaders/base/base_vert.glsl +3 -3
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +5 -4
- package/es/geometry/models/billboard.d.ts +15 -0
- package/es/geometry/models/billboard.js +14 -8
- package/es/geometry/models/plane.d.ts +14 -0
- package/es/geometry/models/plane.js +10 -10
- package/es/geometry/models/sprite.js +3 -9
- package/es/geometry/shaders/billboard_vert.glsl +28 -25
- package/es/geometry/shaders/plane_vert.glsl +6 -6
- package/es/geometry/shaders/sprite_vert.glsl +7 -9
- package/es/heatmap/models/grid.d.ts +14 -0
- package/es/heatmap/models/grid.js +10 -3
- package/es/heatmap/models/grid3d.d.ts +16 -0
- package/es/heatmap/models/grid3d.js +14 -6
- package/es/heatmap/models/heatmap.d.ts +20 -1
- package/es/heatmap/models/heatmap.js +96 -83
- package/es/heatmap/models/hexagon.d.ts +14 -0
- package/es/heatmap/models/hexagon.js +9 -3
- package/es/heatmap/shaders/grid/grid_vert.glsl +30 -42
- package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +14 -26
- package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +19 -16
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +16 -22
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +3 -4
- package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +13 -23
- package/es/image/models/image.d.ts +14 -0
- package/es/image/models/image.js +11 -7
- package/es/image/shaders/image_vert.glsl +7 -6
- package/es/line/models/arc.d.ts +18 -0
- package/es/line/models/arc.js +57 -8
- package/es/line/models/arc_3d.d.ts +18 -0
- package/es/line/models/arc_3d.js +55 -7
- package/es/line/models/flow.d.ts +17 -0
- package/es/line/models/flow.js +35 -7
- package/es/line/models/great_circle.d.ts +17 -0
- package/es/line/models/great_circle.js +34 -6
- package/es/line/models/line.d.ts +17 -0
- package/es/line/models/line.js +17 -8
- package/es/line/models/simple_line.d.ts +14 -0
- package/es/line/models/simple_line.js +12 -47
- package/es/line/models/wall.d.ts +17 -0
- package/es/line/models/wall.js +22 -48
- package/es/line/shaders/arc/line_arc_vert.glsl +44 -52
- package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +15 -20
- package/es/line/shaders/flow/flow_line_vert.glsl +30 -48
- package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +53 -74
- package/es/line/shaders/line/line_vert.glsl +31 -48
- package/es/line/shaders/simple/simpleline_vert.glsl +18 -23
- package/es/line/shaders/wall/wall_vert.glsl +36 -45
- package/es/mask/models/fill.js +2 -1
- package/es/mask/shaders/mask_vert.glsl +2 -7
- package/es/plugins/DataMappingPlugin.d.ts +0 -1
- package/es/plugins/DataMappingPlugin.js +1 -24
- package/es/plugins/PixelPickingPlugin.js +2 -2
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -1
- package/es/plugins/RegisterStyleAttributePlugin.js +3 -25
- package/es/plugins/ShaderUniformPlugin.d.ts +0 -5
- package/es/plugins/ShaderUniformPlugin.js +4 -35
- package/es/point/models/billboard_point.d.ts +14 -0
- package/es/point/models/billboard_point.js +11 -3
- package/es/point/models/earthExtrude.d.ts +16 -0
- package/es/point/models/earthExtrude.js +15 -8
- package/es/point/models/earthFill.d.ts +16 -0
- package/es/point/models/earthFill.js +13 -5
- package/es/point/models/extrude.d.ts +16 -0
- package/es/point/models/extrude.js +19 -12
- package/es/point/models/fill.d.ts +16 -0
- package/es/point/models/fill.js +16 -5
- package/es/point/models/fillImage.d.ts +16 -0
- package/es/point/models/fillImage.js +16 -16
- package/es/point/models/image.d.ts +15 -0
- package/es/point/models/image.js +14 -4
- package/es/point/models/normal.d.ts +14 -0
- package/es/point/models/normal.js +11 -3
- package/es/point/models/radar.d.ts +15 -0
- package/es/point/models/radar.js +13 -4
- package/es/point/models/text.d.ts +16 -0
- package/es/point/models/text.js +18 -11
- package/es/point/shaders/billboard/billboard_point_vert.glsl +10 -13
- package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +15 -25
- package/es/point/shaders/earthFill/earthFill_vert.glsl +6 -6
- package/es/point/shaders/extrude/extrude_vert.glsl +35 -39
- package/es/point/shaders/fill/fill_vert.glsl +12 -14
- package/es/point/shaders/fillImage/fillImage_vert.glsl +16 -28
- package/es/point/shaders/image/image_vert.glsl +15 -12
- package/es/point/shaders/normal/normal_vert.glsl +7 -10
- package/es/point/shaders/radar/radar_vert.glsl +11 -11
- package/es/point/shaders/text/text_vert.glsl +10 -9
- package/es/polygon/models/extrude.d.ts +16 -0
- package/es/polygon/models/extrude.js +26 -26
- package/es/polygon/models/extrusion.d.ts +16 -0
- package/es/polygon/models/extrusion.js +34 -4
- package/es/polygon/models/fill.d.ts +14 -0
- package/es/polygon/models/fill.js +12 -4
- package/es/polygon/models/ocean.d.ts +14 -0
- package/es/polygon/models/ocean.js +11 -6
- package/es/polygon/models/water.d.ts +14 -0
- package/es/polygon/models/water.js +11 -6
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +22 -20
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
- package/es/polygon/shaders/fill/fill_linear_vert.glsl +7 -6
- package/es/polygon/shaders/fill/fill_vert.glsl +10 -12
- package/es/polygon/shaders/ocean/ocean_vert.glsl +3 -4
- package/es/polygon/shaders/water/polygon_water_vert.glsl +5 -5
- package/es/raster/index.d.ts +1 -1
- package/es/raster/index.js +1 -1
- package/es/raster/models/raster.d.ts +14 -0
- package/es/raster/models/raster.js +13 -3
- package/es/raster/models/rasterRgb.d.ts +14 -0
- package/es/raster/models/rasterRgb.js +12 -3
- package/es/raster/models/rasterTerrainRgb.d.ts +14 -0
- package/es/raster/models/rasterTerrainRgb.js +11 -3
- package/es/raster/shaders/raster/raster_2d_vert.glsl +6 -6
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
- package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
- package/es/tile/core/BaseLayer.js +0 -16
- package/es/utils/extrude_polyline.d.ts +0 -15
- package/es/utils/extrude_polyline.js +0 -217
- package/es/wind/models/wind.d.ts +14 -0
- package/es/wind/models/wind.js +9 -1
- package/es/wind/shaders/wind_vert.glsl +6 -5
- package/lib/citybuliding/models/build.d.ts +16 -0
- package/lib/citybuliding/models/build.js +18 -20
- package/lib/citybuliding/shaders/build_frag.glsl +6 -6
- package/lib/citybuliding/shaders/build_vert.glsl +8 -14
- package/lib/core/BaseLayer.d.ts +0 -1
- package/lib/core/BaseLayer.js +9 -19
- package/lib/core/BaseModel.d.ts +15 -2
- package/lib/core/BaseModel.js +96 -62
- package/lib/core/CommonStyleAttribute.d.ts +14 -18
- package/lib/core/CommonStyleAttribute.js +23 -68
- package/lib/core/shape/extrude.js +6 -3
- package/lib/core/triangulation.js +22 -50
- package/lib/core/utils.d.ts +4 -0
- package/lib/core/utils.js +35 -0
- package/lib/earth/models/atmosphere.d.ts +15 -0
- package/lib/earth/models/atmosphere.js +30 -24
- package/lib/earth/models/base.d.ts +15 -0
- package/lib/earth/models/base.js +30 -24
- package/lib/earth/models/bloomsphere.d.ts +15 -0
- package/lib/earth/models/bloomsphere.js +30 -24
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +7 -5
- package/lib/earth/shaders/base/base_vert.glsl +3 -3
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +5 -4
- package/lib/geometry/models/billboard.d.ts +15 -0
- package/lib/geometry/models/billboard.js +14 -8
- package/lib/geometry/models/plane.d.ts +14 -0
- package/lib/geometry/models/plane.js +10 -10
- package/lib/geometry/models/sprite.js +3 -9
- package/lib/geometry/shaders/billboard_vert.glsl +28 -25
- package/lib/geometry/shaders/plane_vert.glsl +6 -6
- package/lib/geometry/shaders/sprite_vert.glsl +7 -9
- package/lib/heatmap/models/grid.d.ts +14 -0
- package/lib/heatmap/models/grid.js +10 -3
- package/lib/heatmap/models/grid3d.d.ts +16 -0
- package/lib/heatmap/models/grid3d.js +14 -6
- package/lib/heatmap/models/heatmap.d.ts +20 -1
- package/lib/heatmap/models/heatmap.js +95 -82
- package/lib/heatmap/models/hexagon.d.ts +14 -0
- package/lib/heatmap/models/hexagon.js +9 -3
- package/lib/heatmap/shaders/grid/grid_vert.glsl +30 -42
- package/lib/heatmap/shaders/grid3d/grid_3d_vert.glsl +14 -26
- package/lib/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +19 -16
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +16 -22
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +3 -4
- package/lib/heatmap/shaders/hexagon/hexagon_vert.glsl +13 -23
- package/lib/image/models/image.d.ts +14 -0
- package/lib/image/models/image.js +11 -7
- package/lib/image/shaders/image_vert.glsl +7 -6
- package/lib/line/models/arc.d.ts +18 -0
- package/lib/line/models/arc.js +56 -7
- package/lib/line/models/arc_3d.d.ts +18 -0
- package/lib/line/models/arc_3d.js +55 -7
- package/lib/line/models/flow.d.ts +17 -0
- package/lib/line/models/flow.js +35 -7
- package/lib/line/models/great_circle.d.ts +17 -0
- package/lib/line/models/great_circle.js +33 -5
- package/lib/line/models/line.d.ts +17 -0
- package/lib/line/models/line.js +17 -8
- package/lib/line/models/simple_line.d.ts +14 -0
- package/lib/line/models/simple_line.js +12 -47
- package/lib/line/models/wall.d.ts +17 -0
- package/lib/line/models/wall.js +22 -48
- package/lib/line/shaders/arc/line_arc_vert.glsl +44 -52
- package/lib/line/shaders/arc3d/line_arc_3d_vert.glsl +15 -20
- package/lib/line/shaders/flow/flow_line_vert.glsl +30 -48
- package/lib/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +53 -74
- package/lib/line/shaders/line/line_vert.glsl +31 -48
- package/lib/line/shaders/simple/simpleline_vert.glsl +18 -23
- package/lib/line/shaders/wall/wall_vert.glsl +36 -45
- package/lib/mask/models/fill.js +2 -1
- package/lib/mask/shaders/mask_vert.glsl +2 -7
- package/lib/plugins/DataMappingPlugin.d.ts +0 -1
- package/lib/plugins/DataMappingPlugin.js +0 -23
- package/lib/plugins/PixelPickingPlugin.js +1 -1
- package/lib/plugins/RegisterStyleAttributePlugin.d.ts +0 -1
- package/lib/plugins/RegisterStyleAttributePlugin.js +2 -24
- package/lib/plugins/ShaderUniformPlugin.d.ts +0 -5
- package/lib/plugins/ShaderUniformPlugin.js +4 -35
- package/lib/point/models/billboard_point.d.ts +14 -0
- package/lib/point/models/billboard_point.js +11 -3
- package/lib/point/models/earthExtrude.d.ts +16 -0
- package/lib/point/models/earthExtrude.js +14 -7
- package/lib/point/models/earthFill.d.ts +16 -0
- package/lib/point/models/earthFill.js +13 -5
- package/lib/point/models/extrude.d.ts +16 -0
- package/lib/point/models/extrude.js +18 -11
- package/lib/point/models/fill.d.ts +16 -0
- package/lib/point/models/fill.js +16 -5
- package/lib/point/models/fillImage.d.ts +16 -0
- package/lib/point/models/fillImage.js +16 -16
- package/lib/point/models/image.d.ts +15 -0
- package/lib/point/models/image.js +14 -4
- package/lib/point/models/normal.d.ts +14 -0
- package/lib/point/models/normal.js +11 -3
- package/lib/point/models/radar.d.ts +15 -0
- package/lib/point/models/radar.js +13 -4
- package/lib/point/models/text.d.ts +16 -0
- package/lib/point/models/text.js +18 -11
- package/lib/point/shaders/billboard/billboard_point_vert.glsl +10 -13
- package/lib/point/shaders/earthExtrude/earthExtrude_vert.glsl +15 -25
- package/lib/point/shaders/earthFill/earthFill_vert.glsl +6 -6
- package/lib/point/shaders/extrude/extrude_vert.glsl +35 -39
- package/lib/point/shaders/fill/fill_vert.glsl +12 -14
- package/lib/point/shaders/fillImage/fillImage_vert.glsl +16 -28
- package/lib/point/shaders/image/image_vert.glsl +15 -12
- package/lib/point/shaders/normal/normal_vert.glsl +7 -10
- package/lib/point/shaders/radar/radar_vert.glsl +11 -11
- package/lib/point/shaders/text/text_vert.glsl +10 -9
- package/lib/polygon/models/extrude.d.ts +16 -0
- package/lib/polygon/models/extrude.js +25 -25
- package/lib/polygon/models/extrusion.d.ts +16 -0
- package/lib/polygon/models/extrusion.js +34 -4
- package/lib/polygon/models/fill.d.ts +14 -0
- package/lib/polygon/models/fill.js +12 -4
- package/lib/polygon/models/ocean.d.ts +14 -0
- package/lib/polygon/models/ocean.js +11 -6
- package/lib/polygon/models/water.d.ts +14 -0
- package/lib/polygon/models/water.js +11 -6
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +22 -20
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
- package/lib/polygon/shaders/fill/fill_linear_vert.glsl +7 -6
- package/lib/polygon/shaders/fill/fill_vert.glsl +10 -12
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +3 -4
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +5 -5
- package/lib/raster/index.d.ts +1 -1
- package/lib/raster/index.js +2 -2
- package/lib/raster/models/raster.d.ts +14 -0
- package/lib/raster/models/raster.js +13 -3
- package/lib/raster/models/rasterRgb.d.ts +14 -0
- package/lib/raster/models/rasterRgb.js +12 -3
- package/lib/raster/models/rasterTerrainRgb.d.ts +14 -0
- package/lib/raster/models/rasterTerrainRgb.js +11 -3
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +6 -6
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
- package/lib/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
- package/lib/tile/core/BaseLayer.js +0 -16
- package/lib/utils/extrude_polyline.d.ts +0 -15
- package/lib/utils/extrude_polyline.js +0 -217
- package/lib/wind/models/wind.d.ts +14 -0
- package/lib/wind/models/wind.js +9 -1
- package/lib/wind/shaders/wind_vert.glsl +6 -5
- package/package.json +9 -9
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layout(location =
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layout(location =
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layout(location =
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layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
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layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
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layout(location = ATTRIBUTE_LOCATION_COLOR) in vec3 a_Color;
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layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
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v_clip = 1.0;
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layout(location =
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layout(location =
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layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
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layout(location = ATTRIBUTE_LOCATION_COLOR) in vec3 a_Color;
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#pragma include "projection"
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v_Color = a_Color.xyz;
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v_d = a_Position.z;
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gl_PointSize = pow((u_Zoom - 1.0), 2.0) * u_Scale;
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vec4 project_pos = project_position(vec4(a_Position, 1.0));
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gl_PointSize = pow(u_Zoom - 1.0, 2.0) * u_Scale;
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}
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@@ -1,6 +1,20 @@
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import type { IModel, IModelUniform } from '@antv/l7-core';
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import BaseModel from '../../core/BaseModel';
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export default class GridModel extends BaseModel {
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protected get attributeLocation(): {
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readonly POSITION: 0;
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readonly POSITION_64LOW: 1;
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readonly COLOR: 2;
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readonly PICKING_COLOR: 3;
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readonly STROKE: 4;
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readonly OPACITY: 5;
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readonly OFFSETS: 6;
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readonly ROTATION: 7;
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readonly MAX: 8;
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} & Record<string, number> & {
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MAX: 8;
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POS: number;
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};
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getUninforms(): IModelUniform;
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protected getCommonUniformsInfo(): {
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uniformsArray: number[];
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@@ -13,8 +13,14 @@ var _triangulation = require("../../core/triangulation");
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/* babel-plugin-inline-import '../shaders/grid/grid_frag.glsl' */
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const grid_frag = "in vec4 v_color;\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\nout vec4 outputColor;\nvoid main() {\n outputColor = v_color;\n outputColor = filterColor(outputColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/grid/grid_vert.glsl' */
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const grid_vert = "layout(location =
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const grid_vert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_POS) in vec3 a_Pos;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_radius;\n float u_opacity;\n float u_coverage;\n float u_angle;\n};\n\nout vec4 v_color;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nvoid main() {\n v_color = a_Color;\n v_color.a *= u_opacity;\n\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset = a_Position.xy * u_radius * rotationMatrix * u_coverage;\n\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\n vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n gl_Position = project_common_position_to_clipspace(project_pos);\n\n setPickingColor(a_PickingColor);\n}\n";
|
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class GridModel extends _BaseModel.default {
|
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get attributeLocation() {
|
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+
return Object.assign(super.attributeLocation, {
|
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|
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MAX: super.attributeLocation.MAX,
|
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POS: 9
|
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});
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}
|
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|
getUninforms() {
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|
const commoninfo = this.getCommonUniformsInfo();
|
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|
const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
|
|
@@ -50,6 +56,7 @@ class GridModel extends _BaseModel.default {
|
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moduleName: 'heatmapGrid',
|
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vertexShader: grid_vert,
|
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fragmentShader: grid_frag,
|
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+
defines: _this2.getDefines(),
|
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|
triangulation: _triangulation.HeatmapGridTriangulation,
|
|
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primitive: _l7Core.gl.TRIANGLES,
|
|
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depth: {
|
|
@@ -65,7 +72,7 @@ class GridModel extends _BaseModel.default {
|
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65
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|
// 顶点经纬度位置
|
|
66
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|
type: _l7Core.AttributeType.Attribute,
|
|
67
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|
descriptor: {
|
|
68
|
-
shaderLocation:
|
|
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|
+
shaderLocation: this.attributeLocation.POS,
|
|
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|
name: 'a_Pos',
|
|
70
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|
buffer: {
|
|
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|
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
@@ -74,7 +81,7 @@ class GridModel extends _BaseModel.default {
|
|
|
74
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|
},
|
|
75
82
|
size: 3,
|
|
76
83
|
update: feature => {
|
|
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|
-
const coordinates = feature.
|
|
84
|
+
const coordinates = feature.coordinates;
|
|
78
85
|
return [coordinates[0], coordinates[1], 0];
|
|
79
86
|
}
|
|
80
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|
}
|
|
@@ -1,6 +1,22 @@
|
|
|
1
1
|
import type { IModel, IModelUniform } from '@antv/l7-core';
|
|
2
2
|
import BaseModel from '../../core/BaseModel';
|
|
3
3
|
export default class Grid3DModel extends BaseModel {
|
|
4
|
+
protected get attributeLocation(): {
|
|
5
|
+
readonly POSITION: 0;
|
|
6
|
+
readonly POSITION_64LOW: 1;
|
|
7
|
+
readonly COLOR: 2;
|
|
8
|
+
readonly PICKING_COLOR: 3;
|
|
9
|
+
readonly STROKE: 4;
|
|
10
|
+
readonly OPACITY: 5;
|
|
11
|
+
readonly OFFSETS: 6;
|
|
12
|
+
readonly ROTATION: 7;
|
|
13
|
+
readonly MAX: 8;
|
|
14
|
+
} & Record<string, number> & {
|
|
15
|
+
MAX: 8;
|
|
16
|
+
SIZE: number;
|
|
17
|
+
POS: number;
|
|
18
|
+
NORMAL: number;
|
|
19
|
+
};
|
|
4
20
|
getUninforms(): IModelUniform;
|
|
5
21
|
protected getCommonUniformsInfo(): {
|
|
6
22
|
uniformsArray: number[];
|
|
@@ -9,13 +9,20 @@ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/
|
|
|
9
9
|
var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
|
|
10
10
|
var _l7Core = require("@antv/l7-core");
|
|
11
11
|
var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
|
|
12
|
-
var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
|
|
13
12
|
var _triangulation = require("../../core/triangulation");
|
|
14
13
|
/* babel-plugin-inline-import '../shaders/grid3d/grid_3d_frag.glsl' */
|
|
15
14
|
const grid_3d_frag = "in vec4 v_color;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_radius;\n float u_opacity;\n float u_coverage;\n float u_angle;\n};\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\n\nout vec4 outputColor;\nvoid main() {\n outputColor = v_color;\n outputColor = filterColor(outputColor);\n}\n";
|
|
16
15
|
/* babel-plugin-inline-import '../shaders/grid3d/grid_3d_vert.glsl' */
|
|
17
|
-
const grid_3d_vert = "layout(location =
|
|
16
|
+
const grid_3d_vert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_POS) in vec3 a_Pos;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_radius;\n float u_opacity;\n float u_coverage;\n float u_angle;\n};\n\nout vec4 v_color;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset = vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage);\n\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // \u5B9E\u9645\u7684\u7ECF\u7EAC\u5EA6\n vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));\n\n float lightWeight = calc_lighting(project_pos);\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n gl_Position = project_common_position_to_clipspace(project_pos);\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
18
17
|
class Grid3DModel extends _BaseModel.default {
|
|
18
|
+
get attributeLocation() {
|
|
19
|
+
return Object.assign(super.attributeLocation, {
|
|
20
|
+
MAX: super.attributeLocation.MAX,
|
|
21
|
+
SIZE: 9,
|
|
22
|
+
POS: 10,
|
|
23
|
+
NORMAL: 11
|
|
24
|
+
});
|
|
25
|
+
}
|
|
19
26
|
getUninforms() {
|
|
20
27
|
const commoninfo = this.getCommonUniformsInfo();
|
|
21
28
|
const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
|
|
@@ -51,6 +58,7 @@ class Grid3DModel extends _BaseModel.default {
|
|
|
51
58
|
moduleName: 'heatmapGrid3d',
|
|
52
59
|
vertexShader: grid_3d_vert,
|
|
53
60
|
fragmentShader: grid_3d_frag,
|
|
61
|
+
defines: _this2.getDefines(),
|
|
54
62
|
triangulation: _triangulation.PointExtrudeTriangulation,
|
|
55
63
|
primitive: _l7Core.gl.TRIANGLES,
|
|
56
64
|
depth: {
|
|
@@ -65,7 +73,7 @@ class Grid3DModel extends _BaseModel.default {
|
|
|
65
73
|
name: 'size',
|
|
66
74
|
type: _l7Core.AttributeType.Attribute,
|
|
67
75
|
descriptor: {
|
|
68
|
-
shaderLocation:
|
|
76
|
+
shaderLocation: this.attributeLocation.SIZE,
|
|
69
77
|
name: 'a_Size',
|
|
70
78
|
buffer: {
|
|
71
79
|
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
@@ -86,7 +94,7 @@ class Grid3DModel extends _BaseModel.default {
|
|
|
86
94
|
type: _l7Core.AttributeType.Attribute,
|
|
87
95
|
descriptor: {
|
|
88
96
|
name: 'a_Normal',
|
|
89
|
-
shaderLocation:
|
|
97
|
+
shaderLocation: this.attributeLocation.NORMAL,
|
|
90
98
|
buffer: {
|
|
91
99
|
usage: _l7Core.gl.STATIC_DRAW,
|
|
92
100
|
data: [],
|
|
@@ -104,7 +112,7 @@ class Grid3DModel extends _BaseModel.default {
|
|
|
104
112
|
type: _l7Core.AttributeType.Attribute,
|
|
105
113
|
descriptor: {
|
|
106
114
|
name: 'a_Pos',
|
|
107
|
-
shaderLocation:
|
|
115
|
+
shaderLocation: this.attributeLocation.POS,
|
|
108
116
|
buffer: {
|
|
109
117
|
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
110
118
|
data: [],
|
|
@@ -112,7 +120,7 @@ class Grid3DModel extends _BaseModel.default {
|
|
|
112
120
|
},
|
|
113
121
|
size: 3,
|
|
114
122
|
update: feature => {
|
|
115
|
-
const coordinates = feature.
|
|
123
|
+
const coordinates = feature.coordinates;
|
|
116
124
|
return [coordinates[0], coordinates[1], 0];
|
|
117
125
|
}
|
|
118
126
|
}
|
|
@@ -1,6 +1,22 @@
|
|
|
1
1
|
import type { IFramebuffer, IModel, IModelUniform, IRenderOptions, ITexture2D } from '@antv/l7-core';
|
|
2
2
|
import BaseModel from '../../core/BaseModel';
|
|
3
3
|
export default class HeatMapModel extends BaseModel {
|
|
4
|
+
protected get attributeLocation(): {
|
|
5
|
+
readonly POSITION: 0;
|
|
6
|
+
readonly POSITION_64LOW: 1;
|
|
7
|
+
readonly COLOR: 2;
|
|
8
|
+
readonly PICKING_COLOR: 3;
|
|
9
|
+
readonly STROKE: 4;
|
|
10
|
+
readonly OPACITY: 5;
|
|
11
|
+
readonly OFFSETS: 6;
|
|
12
|
+
readonly ROTATION: 7;
|
|
13
|
+
readonly MAX: 8;
|
|
14
|
+
} & Record<string, number> & {
|
|
15
|
+
MAX: 8;
|
|
16
|
+
SIZE: number;
|
|
17
|
+
UV: number;
|
|
18
|
+
DIR: number;
|
|
19
|
+
};
|
|
4
20
|
protected texture: ITexture2D;
|
|
5
21
|
protected colorTexture: ITexture2D;
|
|
6
22
|
protected heatmapFramerBuffer: IFramebuffer;
|
|
@@ -17,11 +33,14 @@ export default class HeatMapModel extends BaseModel {
|
|
|
17
33
|
initModels(): Promise<IModel[]>;
|
|
18
34
|
buildModels(): Promise<IModel[]>;
|
|
19
35
|
protected registerBuiltinAttributes(): void;
|
|
36
|
+
/**
|
|
37
|
+
* 热力图密度图
|
|
38
|
+
*/
|
|
20
39
|
private buildHeatMapIntensity;
|
|
21
40
|
private buildHeatmap;
|
|
41
|
+
private build3dHeatMap;
|
|
22
42
|
private drawIntensityMode;
|
|
23
43
|
private drawHeatMap;
|
|
24
44
|
private draw3DHeatMap;
|
|
25
|
-
private build3dHeatMap;
|
|
26
45
|
private updateColorTexture;
|
|
27
46
|
}
|
|
@@ -13,20 +13,19 @@ var _l7Utils = require("@antv/l7-utils");
|
|
|
13
13
|
var _glMatrix = require("gl-matrix");
|
|
14
14
|
var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
|
|
15
15
|
var _triangulation = require("../../core/triangulation");
|
|
16
|
-
var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
|
|
17
16
|
var _triangulation2 = require("../triangulation");
|
|
18
17
|
/* babel-plugin-inline-import '../shaders/heatmap/heatmap_3d_frag.glsl' */
|
|
19
18
|
const heatmap_3d_frag = "layout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nin vec2 v_texCoord;\nin float v_intensity;\nout vec4 outputColor;\n\nvoid main(){\n \n float intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n vec4 color = texture(SAMPLER_2D(u_colorTexture),vec2(intensity, 0));\n outputColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
|
|
20
19
|
/* babel-plugin-inline-import '../shaders/heatmap/heatmap_3d_vert.glsl' */
|
|
21
|
-
const heatmap_3d_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location =
|
|
20
|
+
const heatmap_3d_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 10) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nout vec2 v_texCoord;\nout float v_intensity;\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return P0 * one_minus_t2 * one_minus_t +\n P1 * 3.0 * t * one_minus_t2 +\n P2 * 3.0 * t2 * one_minus_t +\n P3 * t2 * t;\n}\nvec2 toBezier(float t, vec4 p) {\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n\n#pragma include \"projection\"\n#pragma include \"project\"\n\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n vec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n vec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n vec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n inverseP2 = inverseP2 / inverseP2.w;\n\n float zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n vec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b = vec4(0.5, 0.0, 1.0, 0.5);\n float fh;\n\n v_intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.0), 1.0);\n\n}\n"; // 绘制平面热力的 shader
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/* babel-plugin-inline-import '../shaders/heatmap/heatmap_frag.glsl' */
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const heatmap_frag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\nin vec2 v_texCoord;\nout vec4 outputColor;\n\n#pragma include \"scene_uniforms\"\n\nfloat getBlurIndusty() {\n float vW = 2.0/ u_ViewportSize.x;\n float vH = 2.0/ u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i12 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i13 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n float i21 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n float i22 = texture(SAMPLER_2D(u_texture), vec2( vUv.x , vUv.y) ).r;\n float i23 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n float i31 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n float i32 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n float i33 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture(SAMPLER_2D(u_colorTexture), vec2(intensity, 0.0));\n outputColor = color;\n outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
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/* babel-plugin-inline-import '../shaders/heatmap/heatmap_vert.glsl' */
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const heatmap_vert = "
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const heatmap_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 10) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nvoid main() {\n v_texCoord = a_Uv;\n #ifdef VIEWPORT_ORIGIN_TL\n v_texCoord.y = 1.0 - v_texCoord.y;\n #endif\n\n gl_Position = vec4(a_Position.xy, 0, 1.0);\n}\n";
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/* babel-plugin-inline-import '../shaders/heatmap/heatmap_framebuffer_frag.glsl' */
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const heatmap_framebuffer_frag = "layout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nin vec2 v_extrude;\nin float v_weight;\nout vec4 outputColor;\n#define GAUSS_COEF 0.3989422804014327\n\nvoid main(){\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n outputColor = vec4(val, 1., 1., 1.);\n}\n";
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/* babel-plugin-inline-import '../shaders/heatmap/heatmap_framebuffer_vert.glsl' */
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const heatmap_framebuffer_vert = "layout(location =
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const heatmap_framebuffer_vert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_DIR) in vec2 a_Dir;\n\nlayout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nout vec2 v_extrude;\nout float v_weight;\n\n#define GAUSS_COEF (0.3989422804014327)\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec3 picking_color_placeholder = u_PickingColor;\n\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 - 1.0;\n float extrude_y = a_Dir.y * 2.0 - 1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x, extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n}\n";
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} = _l7Utils.lodashUtil;
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(0, _defineProperty2.default)(this, "colorModelUniformBuffer", []);
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}
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get attributeLocation() {
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MAX: super.attributeLocation.MAX,
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SIZE: 9,
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}
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/**
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* 热力图密度图
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*/
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vertexShader: heatmap_framebuffer_vert,
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fragmentShader: heatmap_framebuffer_frag,
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triangulation: _triangulation.HeatmapTriangulation,
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width,
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});
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this.heat3DModelUniformBuffer = [this.rendererService.createBuffer({
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})];
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} = this.shaderModuleService.getModule('heatmap3dColor');
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}),
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size: 2
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},
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enable: true,
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func: {
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srcRGB: _l7Core.gl.SRC_ALPHA,
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srcAlpha: 1,
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}
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},
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elements: createElements({
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})
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});
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}
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// 绘制密度图
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drawIntensityMode() {
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var _this$intensityModel;
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});
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}
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build3dHeatMap() {
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const {
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} = this.rendererService;
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const {
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} = getViewportSize();
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const triangulation = (0, _triangulation2.heatMap3DTriangulation)(width / 4.0, height / 4.0);
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this.shaderModuleService.registerModule('heatmap3dColor', {
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vs: heatmap_3d_vert,
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fs: heatmap_3d_frag
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|
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});
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|
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this.heat3DModelUniformBuffer = [this.rendererService.createBuffer({
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// opacity
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data: new Float32Array(16 * 2 + 4).fill(0),
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// 长度需要大于等于 4
|
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isUBO: true
|
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|
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})];
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const {
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fs,
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|
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uniforms
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|
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} = this.shaderModuleService.getModule('heatmap3dColor');
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const {
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createElements,
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} = this.rendererService;
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|
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return createModel({
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attributes: {
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a_Position: createAttribute({
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shaderLocation: _CommonStyleAttribute.ShaderLocation.POSITION,
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buffer: createBuffer({
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|
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|
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}),
|
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|
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size: 3
|
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|
-
}),
|
|
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|
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a_Uv: createAttribute({
|
|
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|
-
shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
|
|
388
|
-
buffer: createBuffer({
|
|
389
|
-
data: triangulation.uvs,
|
|
390
|
-
type: _l7Core.gl.FLOAT
|
|
391
|
-
}),
|
|
392
|
-
size: 2
|
|
393
|
-
})
|
|
394
|
-
},
|
|
395
|
-
primitive: _l7Core.gl.TRIANGLES,
|
|
396
|
-
uniformBuffers: [...this.heat3DModelUniformBuffer, ...this.rendererService.uniformBuffers],
|
|
397
|
-
uniforms: (0, _objectSpread2.default)({}, uniforms),
|
|
398
|
-
depth: {
|
|
399
|
-
enable: true
|
|
400
|
-
},
|
|
401
|
-
blend: {
|
|
402
|
-
enable: true,
|
|
403
|
-
func: {
|
|
404
|
-
srcRGB: _l7Core.gl.SRC_ALPHA,
|
|
405
|
-
srcAlpha: 1,
|
|
406
|
-
dstRGB: _l7Core.gl.ONE_MINUS_SRC_ALPHA,
|
|
407
|
-
dstAlpha: 1
|
|
408
|
-
}
|
|
409
|
-
},
|
|
410
|
-
elements: createElements({
|
|
411
|
-
data: triangulation.indices,
|
|
412
|
-
type: _l7Core.gl.UNSIGNED_INT,
|
|
413
|
-
count: triangulation.indices.length
|
|
414
|
-
})
|
|
415
|
-
});
|
|
416
|
-
}
|
|
417
430
|
updateColorTexture() {
|
|
418
431
|
const {
|
|
419
432
|
createTexture2D
|
|
@@ -1,6 +1,20 @@
|
|
|
1
1
|
import type { IModel, IModelUniform } from '@antv/l7-core';
|
|
2
2
|
import BaseModel from '../../core/BaseModel';
|
|
3
3
|
export default class HexagonModel extends BaseModel {
|
|
4
|
+
protected get attributeLocation(): {
|
|
5
|
+
readonly POSITION: 0;
|
|
6
|
+
readonly POSITION_64LOW: 1;
|
|
7
|
+
readonly COLOR: 2;
|
|
8
|
+
readonly PICKING_COLOR: 3;
|
|
9
|
+
readonly STROKE: 4;
|
|
10
|
+
readonly OPACITY: 5;
|
|
11
|
+
readonly OFFSETS: 6;
|
|
12
|
+
readonly ROTATION: 7;
|
|
13
|
+
readonly MAX: 8;
|
|
14
|
+
} & Record<string, number> & {
|
|
15
|
+
MAX: 8;
|
|
16
|
+
POS: number;
|
|
17
|
+
};
|
|
4
18
|
getUninforms(): IModelUniform;
|
|
5
19
|
protected getCommonUniformsInfo(): {
|
|
6
20
|
uniformsArray: number[];
|