@antv/l7-layers 2.21.9-beta.0 → 2.21.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/citybuliding/models/build.d.ts +0 -16
- package/es/citybuliding/models/build.js +20 -18
- package/es/citybuliding/shaders/build_frag.glsl +6 -6
- package/es/citybuliding/shaders/build_vert.glsl +14 -8
- package/es/core/BaseLayer.js +8 -12
- package/es/core/BaseModel.d.ts +2 -15
- package/es/core/BaseModel.js +62 -94
- package/es/core/CommonStyleAttribute.d.ts +18 -14
- package/es/core/CommonStyleAttribute.js +67 -23
- package/es/core/triangulation.js +39 -13
- package/es/earth/models/atmosphere.d.ts +0 -15
- package/es/earth/models/atmosphere.js +24 -30
- package/es/earth/models/base.d.ts +0 -15
- package/es/earth/models/base.js +24 -30
- package/es/earth/models/bloomsphere.d.ts +0 -15
- package/es/earth/models/bloomsphere.js +24 -30
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +5 -7
- package/es/earth/shaders/base/base_vert.glsl +3 -3
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +4 -5
- package/es/geometry/models/billboard.d.ts +0 -15
- package/es/geometry/models/billboard.js +8 -14
- package/es/geometry/models/plane.d.ts +0 -14
- package/es/geometry/models/plane.js +10 -10
- package/es/geometry/models/sprite.js +9 -3
- package/es/geometry/shaders/billboard_vert.glsl +25 -28
- package/es/geometry/shaders/plane_vert.glsl +6 -6
- package/es/geometry/shaders/sprite_vert.glsl +9 -7
- package/es/heatmap/models/grid.d.ts +0 -14
- package/es/heatmap/models/grid.js +3 -10
- package/es/heatmap/models/grid3d.d.ts +0 -16
- package/es/heatmap/models/grid3d.js +6 -14
- package/es/heatmap/models/heatmap.d.ts +1 -20
- package/es/heatmap/models/heatmap.js +83 -96
- package/es/heatmap/models/hexagon.d.ts +0 -14
- package/es/heatmap/models/hexagon.js +3 -9
- package/es/heatmap/shaders/grid/grid_vert.glsl +42 -30
- package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +26 -14
- package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +16 -19
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +22 -16
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +4 -3
- package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +23 -13
- package/es/image/models/image.d.ts +0 -14
- package/es/image/models/image.js +3 -11
- package/es/image/shaders/image_vert.glsl +6 -7
- package/es/line/models/arc.d.ts +0 -18
- package/es/line/models/arc.js +8 -57
- package/es/line/models/arc_3d.d.ts +0 -18
- package/es/line/models/arc_3d.js +7 -55
- package/es/line/models/flow.d.ts +0 -17
- package/es/line/models/flow.js +7 -35
- package/es/line/models/great_circle.d.ts +0 -17
- package/es/line/models/great_circle.js +6 -34
- package/es/line/models/line.d.ts +0 -17
- package/es/line/models/line.js +8 -17
- package/es/line/models/simple_line.d.ts +0 -14
- package/es/line/models/simple_line.js +47 -12
- package/es/line/models/wall.d.ts +0 -17
- package/es/line/models/wall.js +48 -22
- package/es/line/shaders/arc/line_arc_vert.glsl +48 -42
- package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +20 -15
- package/es/line/shaders/flow/flow_line_vert.glsl +48 -30
- package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +72 -56
- package/es/line/shaders/line/line_vert.glsl +48 -31
- package/es/line/shaders/simple/simpleline_vert.glsl +23 -18
- package/es/line/shaders/wall/wall_vert.glsl +45 -36
- package/es/mask/models/fill.js +1 -2
- package/es/mask/shaders/mask_vert.glsl +7 -2
- package/es/plugins/DataMappingPlugin.d.ts +1 -0
- package/es/plugins/DataMappingPlugin.js +24 -1
- package/es/plugins/PixelPickingPlugin.js +2 -2
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -0
- package/es/plugins/RegisterStyleAttributePlugin.js +25 -3
- package/es/plugins/ShaderUniformPlugin.d.ts +5 -0
- package/es/plugins/ShaderUniformPlugin.js +34 -2
- package/es/point/models/billboard_point.d.ts +0 -14
- package/es/point/models/billboard_point.js +3 -11
- package/es/point/models/earthExtrude.d.ts +0 -16
- package/es/point/models/earthExtrude.js +8 -15
- package/es/point/models/earthFill.d.ts +0 -16
- package/es/point/models/earthFill.js +5 -13
- package/es/point/models/extrude.d.ts +0 -16
- package/es/point/models/extrude.js +12 -19
- package/es/point/models/fill.d.ts +0 -16
- package/es/point/models/fill.js +5 -16
- package/es/point/models/fillImage.d.ts +0 -16
- package/es/point/models/fillImage.js +16 -16
- package/es/point/models/image.d.ts +0 -15
- package/es/point/models/image.js +4 -14
- package/es/point/models/normal.d.ts +0 -14
- package/es/point/models/normal.js +3 -11
- package/es/point/models/radar.d.ts +0 -15
- package/es/point/models/radar.js +4 -13
- package/es/point/models/text.d.ts +0 -16
- package/es/point/models/text.js +11 -18
- package/es/point/shaders/billboard/billboard_point_vert.glsl +13 -10
- package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +25 -15
- package/es/point/shaders/earthFill/earthFill_vert.glsl +6 -6
- package/es/point/shaders/extrude/extrude_vert.glsl +39 -35
- package/es/point/shaders/fill/fill_vert.glsl +14 -12
- package/es/point/shaders/fillImage/fillImage_vert.glsl +28 -16
- package/es/point/shaders/image/image_vert.glsl +12 -15
- package/es/point/shaders/normal/normal_vert.glsl +10 -7
- package/es/point/shaders/radar/radar_vert.glsl +11 -11
- package/es/point/shaders/text/text_vert.glsl +9 -10
- package/es/polygon/models/extrude.d.ts +0 -16
- package/es/polygon/models/extrude.js +26 -26
- package/es/polygon/models/extrusion.d.ts +0 -16
- package/es/polygon/models/extrusion.js +4 -34
- package/es/polygon/models/fill.d.ts +0 -14
- package/es/polygon/models/fill.js +4 -12
- package/es/polygon/models/ocean.d.ts +0 -14
- package/es/polygon/models/ocean.js +6 -11
- package/es/polygon/models/water.d.ts +0 -14
- package/es/polygon/models/water.js +6 -11
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +15 -17
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +20 -22
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
- package/es/polygon/shaders/fill/fill_linear_vert.glsl +6 -7
- package/es/polygon/shaders/fill/fill_vert.glsl +12 -10
- package/es/polygon/shaders/ocean/ocean_vert.glsl +4 -3
- package/es/polygon/shaders/water/polygon_water_vert.glsl +5 -5
- package/es/raster/index.d.ts +1 -1
- package/es/raster/index.js +1 -1
- package/es/raster/models/raster.d.ts +0 -14
- package/es/raster/models/raster.js +3 -12
- package/es/raster/models/rasterRgb.d.ts +0 -14
- package/es/raster/models/rasterRgb.js +3 -12
- package/es/raster/models/rasterTerrainRgb.d.ts +0 -14
- package/es/raster/models/rasterTerrainRgb.js +3 -11
- package/es/raster/shaders/raster/raster_2d_vert.glsl +6 -6
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
- package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
- package/es/tile/core/BaseLayer.js +16 -0
- package/es/tile/tile/Tile.d.ts +0 -2
- package/es/utils/extrude_polyline.d.ts +15 -0
- package/es/utils/extrude_polyline.js +217 -0
- package/es/utils/multiPassRender.js +2 -10
- package/es/wind/models/wind.d.ts +0 -14
- package/es/wind/models/wind.js +1 -9
- package/es/wind/shaders/wind_vert.glsl +5 -6
- package/lib/citybuliding/models/build.d.ts +0 -16
- package/lib/citybuliding/models/build.js +20 -18
- package/lib/citybuliding/shaders/build_frag.glsl +6 -6
- package/lib/citybuliding/shaders/build_vert.glsl +14 -8
- package/lib/core/BaseLayer.js +8 -12
- package/lib/core/BaseModel.d.ts +2 -15
- package/lib/core/BaseModel.js +60 -92
- package/lib/core/CommonStyleAttribute.d.ts +18 -14
- package/lib/core/CommonStyleAttribute.js +68 -23
- package/lib/core/triangulation.js +39 -13
- package/lib/earth/models/atmosphere.d.ts +0 -15
- package/lib/earth/models/atmosphere.js +24 -30
- package/lib/earth/models/base.d.ts +0 -15
- package/lib/earth/models/base.js +24 -30
- package/lib/earth/models/bloomsphere.d.ts +0 -15
- package/lib/earth/models/bloomsphere.js +24 -30
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +5 -7
- package/lib/earth/shaders/base/base_vert.glsl +3 -3
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +4 -5
- package/lib/geometry/models/billboard.d.ts +0 -15
- package/lib/geometry/models/billboard.js +8 -14
- package/lib/geometry/models/plane.d.ts +0 -14
- package/lib/geometry/models/plane.js +10 -10
- package/lib/geometry/models/sprite.js +9 -3
- package/lib/geometry/shaders/billboard_vert.glsl +25 -28
- package/lib/geometry/shaders/plane_vert.glsl +6 -6
- package/lib/geometry/shaders/sprite_vert.glsl +9 -7
- package/lib/heatmap/models/grid.d.ts +0 -14
- package/lib/heatmap/models/grid.js +3 -10
- package/lib/heatmap/models/grid3d.d.ts +0 -16
- package/lib/heatmap/models/grid3d.js +6 -14
- package/lib/heatmap/models/heatmap.d.ts +1 -20
- package/lib/heatmap/models/heatmap.js +82 -95
- package/lib/heatmap/models/hexagon.d.ts +0 -14
- package/lib/heatmap/models/hexagon.js +3 -9
- package/lib/heatmap/shaders/grid/grid_vert.glsl +42 -30
- package/lib/heatmap/shaders/grid3d/grid_3d_vert.glsl +26 -14
- package/lib/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +16 -19
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +22 -16
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +4 -3
- package/lib/heatmap/shaders/hexagon/hexagon_vert.glsl +23 -13
- package/lib/image/models/image.d.ts +0 -14
- package/lib/image/models/image.js +3 -11
- package/lib/image/shaders/image_vert.glsl +6 -7
- package/lib/line/models/arc.d.ts +0 -18
- package/lib/line/models/arc.js +7 -56
- package/lib/line/models/arc_3d.d.ts +0 -18
- package/lib/line/models/arc_3d.js +7 -55
- package/lib/line/models/flow.d.ts +0 -17
- package/lib/line/models/flow.js +7 -35
- package/lib/line/models/great_circle.d.ts +0 -17
- package/lib/line/models/great_circle.js +5 -33
- package/lib/line/models/line.d.ts +0 -17
- package/lib/line/models/line.js +8 -17
- package/lib/line/models/simple_line.d.ts +0 -14
- package/lib/line/models/simple_line.js +47 -12
- package/lib/line/models/wall.d.ts +0 -17
- package/lib/line/models/wall.js +48 -22
- package/lib/line/shaders/arc/line_arc_vert.glsl +48 -42
- package/lib/line/shaders/arc3d/line_arc_3d_vert.glsl +20 -15
- package/lib/line/shaders/flow/flow_line_vert.glsl +48 -30
- package/lib/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +72 -56
- package/lib/line/shaders/line/line_vert.glsl +48 -31
- package/lib/line/shaders/simple/simpleline_vert.glsl +23 -18
- package/lib/line/shaders/wall/wall_vert.glsl +45 -36
- package/lib/mask/models/fill.js +1 -2
- package/lib/mask/shaders/mask_vert.glsl +7 -2
- package/lib/plugins/DataMappingPlugin.d.ts +1 -0
- package/lib/plugins/DataMappingPlugin.js +23 -0
- package/lib/plugins/PixelPickingPlugin.js +1 -1
- package/lib/plugins/RegisterStyleAttributePlugin.d.ts +1 -0
- package/lib/plugins/RegisterStyleAttributePlugin.js +24 -2
- package/lib/plugins/ShaderUniformPlugin.d.ts +5 -0
- package/lib/plugins/ShaderUniformPlugin.js +34 -2
- package/lib/point/models/billboard_point.d.ts +0 -14
- package/lib/point/models/billboard_point.js +3 -11
- package/lib/point/models/earthExtrude.d.ts +0 -16
- package/lib/point/models/earthExtrude.js +7 -14
- package/lib/point/models/earthFill.d.ts +0 -16
- package/lib/point/models/earthFill.js +5 -13
- package/lib/point/models/extrude.d.ts +0 -16
- package/lib/point/models/extrude.js +11 -18
- package/lib/point/models/fill.d.ts +0 -16
- package/lib/point/models/fill.js +5 -16
- package/lib/point/models/fillImage.d.ts +0 -16
- package/lib/point/models/fillImage.js +16 -16
- package/lib/point/models/image.d.ts +0 -15
- package/lib/point/models/image.js +4 -14
- package/lib/point/models/normal.d.ts +0 -14
- package/lib/point/models/normal.js +3 -11
- package/lib/point/models/radar.d.ts +0 -15
- package/lib/point/models/radar.js +4 -13
- package/lib/point/models/text.d.ts +0 -16
- package/lib/point/models/text.js +11 -18
- package/lib/point/shaders/billboard/billboard_point_vert.glsl +13 -10
- package/lib/point/shaders/earthExtrude/earthExtrude_vert.glsl +25 -15
- package/lib/point/shaders/earthFill/earthFill_vert.glsl +6 -6
- package/lib/point/shaders/extrude/extrude_vert.glsl +39 -35
- package/lib/point/shaders/fill/fill_vert.glsl +14 -12
- package/lib/point/shaders/fillImage/fillImage_vert.glsl +28 -16
- package/lib/point/shaders/image/image_vert.glsl +12 -15
- package/lib/point/shaders/normal/normal_vert.glsl +10 -7
- package/lib/point/shaders/radar/radar_vert.glsl +11 -11
- package/lib/point/shaders/text/text_vert.glsl +9 -10
- package/lib/polygon/models/extrude.d.ts +0 -16
- package/lib/polygon/models/extrude.js +25 -25
- package/lib/polygon/models/extrusion.d.ts +0 -16
- package/lib/polygon/models/extrusion.js +4 -34
- package/lib/polygon/models/fill.d.ts +0 -14
- package/lib/polygon/models/fill.js +4 -12
- package/lib/polygon/models/ocean.d.ts +0 -14
- package/lib/polygon/models/ocean.js +6 -11
- package/lib/polygon/models/water.d.ts +0 -14
- package/lib/polygon/models/water.js +6 -11
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +15 -17
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +20 -22
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
- package/lib/polygon/shaders/fill/fill_linear_vert.glsl +6 -7
- package/lib/polygon/shaders/fill/fill_vert.glsl +12 -10
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +4 -3
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +5 -5
- package/lib/raster/index.d.ts +1 -1
- package/lib/raster/index.js +2 -2
- package/lib/raster/models/raster.d.ts +0 -14
- package/lib/raster/models/raster.js +3 -12
- package/lib/raster/models/rasterRgb.d.ts +0 -14
- package/lib/raster/models/rasterRgb.js +3 -12
- package/lib/raster/models/rasterTerrainRgb.d.ts +0 -14
- package/lib/raster/models/rasterTerrainRgb.js +3 -11
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +6 -6
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
- package/lib/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
- package/lib/tile/core/BaseLayer.js +16 -0
- package/lib/tile/tile/Tile.d.ts +0 -2
- package/lib/utils/extrude_polyline.d.ts +15 -0
- package/lib/utils/extrude_polyline.js +217 -0
- package/lib/utils/multiPassRender.js +2 -10
- package/lib/wind/models/wind.d.ts +0 -14
- package/lib/wind/models/wind.js +1 -9
- package/lib/wind/shaders/wind_vert.glsl +5 -6
- package/package.json +9 -9
package/es/point/models/image.js
CHANGED
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@@ -3,11 +3,12 @@ import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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import { AttributeType, gl } from '@antv/l7-core';
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import BaseModel from "../../core/BaseModel";
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import { ShaderLocation } from "../../core/CommonStyleAttribute";
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import { PointImageTriangulation } from "../../core/triangulation";
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/* babel-plugin-inline-import '../shaders/image/image_frag.glsl' */
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const pointImageFrag = "layout(std140) uniform commonUniforms {\n vec2 u_textSize;\n float u_raisingHeight;\n float u_heightfixed;\n};\n\nuniform sampler2D u_texture;\n\nin vec4 v_color;\nin vec2 v_uv;\nin float v_opacity;\n\n#pragma include \"picking\"\n\nout vec4 outputColor;\n\nvoid main(){\n vec2 pos = v_uv / u_textSize + gl_PointCoord / u_textSize * 64.;\n vec4 textureColor;\n\n // Y = 0.299R + 0.587G + 0.114B // \u4EAE\u5EA6\u63D0\u53D6\n \n textureColor = texture(SAMPLER_2D(u_texture), pos);\n\n // Tip: \u53BB\u9664\u8FB9\u7F18\u90E8\u5206 mipmap \u5BFC\u81F4\u7684\u6DF7\u5408\u53D8\u6697\n float fragmengTocenter = distance(vec2(0.5), gl_PointCoord);\n if(fragmengTocenter >= 0.5) {\n float luma = 0.299 * textureColor.r + 0.587 * textureColor.g + 0.114 * textureColor.b;\n textureColor.a *= luma;\n }\n \n if(all(lessThan(v_color, vec4(1.0+0.00001))) && all(greaterThan(v_color, vec4(1.0-0.00001))) || v_color==vec4(1.0)){\n outputColor= textureColor;\n }else {\n outputColor= step(0.01, textureColor.z) * v_color;\n }\n outputColor.a *= v_opacity;\n if (outputColor.a < 0.01) {\n discard;\n }\n outputColor = filterColor(outputColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/image/image_vert.glsl' */
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const pointImageVert = "layout(location =
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const pointImageVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_textSize;\n float u_raisingHeight;\n float u_heightfixed;\n};\n\nout vec4 v_color;\nout vec2 v_uv;\nout float v_opacity;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n v_color = a_Color;\n v_opacity = opacity;\n v_uv = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n \n vec2 offset = project_pixel(offsets);\n\n float raisingHeight = u_raisingHeight;\n if(u_heightfixed < 1.0) { // false\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n setPickingColor(a_PickingColor);\n}\n";
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export default class ImageModel extends BaseModel {
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constructor(...args) {
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});
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});
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}
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get attributeLocation() {
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return Object.assign(super.attributeLocation, {
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MAX: super.attributeLocation.MAX,
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SIZE: 9,
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UV: 10
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});
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}
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getUninforms() {
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// ThreeJS 图层兼容
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if (this.rendererService.getDirty()) {
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@@ -97,7 +91,6 @@ export default class ImageModel extends BaseModel {
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vertexShader: pointImageVert,
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fragmentShader: pointImageFrag,
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triangulation: PointImageTriangulation,
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defines: _this2.getDefines(),
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depth: {
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enable: false
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@@ -108,16 +101,13 @@ export default class ImageModel extends BaseModel {
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})();
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}
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registerBuiltinAttributes() {
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-
// 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
|
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-
this.registerPosition64LowAttribute();
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-
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// point layer size;
|
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this.styleAttributeService.registerStyleAttribute({
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name: 'size',
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Size',
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shaderLocation:
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shaderLocation: ShaderLocation.SIZE,
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: gl.DYNAMIC_DRAW,
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@@ -140,7 +130,7 @@ export default class ImageModel extends BaseModel {
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Uv',
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shaderLocation:
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shaderLocation: ShaderLocation.UV,
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: gl.DYNAMIC_DRAW,
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@@ -7,20 +7,6 @@ export declare function PointTriangulation(feature: IEncodeFeature): {
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|
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7
7
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size: number;
|
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8
8
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};
|
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export default class NormalModel extends BaseModel {
|
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protected get attributeLocation(): {
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|
-
readonly POSITION: 0;
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readonly POSITION_64LOW: 1;
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readonly COLOR: 2;
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-
readonly PICKING_COLOR: 3;
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-
readonly STROKE: 4;
|
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readonly OPACITY: 5;
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readonly OFFSETS: 6;
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readonly ROTATION: 7;
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readonly MAX: 8;
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-
} & Record<string, number> & {
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MAX: 8;
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SIZE: number;
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-
};
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getDefaultStyle(): Partial<IPointLayerStyleOptions>;
|
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|
protected getCommonUniformsInfo(): {
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uniformsArray: number[];
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|
@@ -1,10 +1,11 @@
|
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1
1
|
import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
|
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2
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|
import { AttributeType, gl } from '@antv/l7-core';
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3
3
|
import BaseModel from "../../core/BaseModel";
|
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4
|
+
import { ShaderLocation } from "../../core/CommonStyleAttribute";
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5
|
/* babel-plugin-inline-import '../shaders/normal/normal_frag.glsl' */
|
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const normalFrag = "in vec4 v_color;\nout vec4 outputColor;\nvoid main() {\n outputColor = v_color;\n}";
|
|
6
7
|
/* babel-plugin-inline-import '../shaders/normal/normal_vert.glsl' */
|
|
7
|
-
const normalVert = "layout(location =
|
|
8
|
+
const normalVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\n\nlayout(std140) uniform u_Common {\n float u_size_scale;\n};\n\nout vec4 v_color;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n\nvoid main() {\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n\n if (u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(a_Position, 1.0);\n } else {\n vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2., -a_Size /2., 0., 0.);\n gl_Position = project_common_position_to_clipspace(project_pos);\n }\n\n gl_PointSize = a_Size * u_size_scale * 2.0 * u_DevicePixelRatio;\n}\n";
|
|
8
9
|
export function PointTriangulation(feature) {
|
|
9
10
|
const coordinates = feature.coordinates;
|
|
10
11
|
return {
|
|
@@ -14,12 +15,6 @@ export function PointTriangulation(feature) {
|
|
|
14
15
|
};
|
|
15
16
|
}
|
|
16
17
|
export default class NormalModel extends BaseModel {
|
|
17
|
-
get attributeLocation() {
|
|
18
|
-
return Object.assign(super.attributeLocation, {
|
|
19
|
-
MAX: super.attributeLocation.MAX,
|
|
20
|
-
SIZE: 9
|
|
21
|
-
});
|
|
22
|
-
}
|
|
23
18
|
getDefaultStyle() {
|
|
24
19
|
return {
|
|
25
20
|
blend: 'additive'
|
|
@@ -48,7 +43,6 @@ export default class NormalModel extends BaseModel {
|
|
|
48
43
|
vertexShader: normalVert,
|
|
49
44
|
fragmentShader: normalFrag,
|
|
50
45
|
triangulation: PointTriangulation,
|
|
51
|
-
defines: _this2.getDefines(),
|
|
52
46
|
inject: _this2.getInject(),
|
|
53
47
|
depth: {
|
|
54
48
|
enable: false
|
|
@@ -63,14 +57,12 @@ export default class NormalModel extends BaseModel {
|
|
|
63
57
|
return;
|
|
64
58
|
}
|
|
65
59
|
registerBuiltinAttributes() {
|
|
66
|
-
// 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
|
|
67
|
-
this.registerPosition64LowAttribute();
|
|
68
60
|
this.styleAttributeService.registerStyleAttribute({
|
|
69
61
|
name: 'size',
|
|
70
62
|
type: AttributeType.Attribute,
|
|
71
63
|
descriptor: {
|
|
72
64
|
name: 'a_Size',
|
|
73
|
-
shaderLocation:
|
|
65
|
+
shaderLocation: ShaderLocation.SIZE,
|
|
74
66
|
buffer: {
|
|
75
67
|
usage: gl.DYNAMIC_DRAW,
|
|
76
68
|
data: [],
|
|
@@ -1,21 +1,6 @@
|
|
|
1
1
|
import type { IAnimateOption, IAttribute, IElements, IModel, IModelUniform } from '@antv/l7-core';
|
|
2
2
|
import BaseModel from '../../core/BaseModel';
|
|
3
3
|
export default class RadarModel extends BaseModel {
|
|
4
|
-
protected get attributeLocation(): {
|
|
5
|
-
readonly POSITION: 0;
|
|
6
|
-
readonly POSITION_64LOW: 1;
|
|
7
|
-
readonly COLOR: 2;
|
|
8
|
-
readonly PICKING_COLOR: 3;
|
|
9
|
-
readonly STROKE: 4;
|
|
10
|
-
readonly OPACITY: 5;
|
|
11
|
-
readonly OFFSETS: 6;
|
|
12
|
-
readonly ROTATION: 7;
|
|
13
|
-
readonly MAX: 8;
|
|
14
|
-
} & Record<string, number> & {
|
|
15
|
-
MAX: 8;
|
|
16
|
-
SIZE: number;
|
|
17
|
-
EXTRUDE: number;
|
|
18
|
-
};
|
|
19
4
|
protected getCommonUniformsInfo(): {
|
|
20
5
|
uniformsArray: number[];
|
|
21
6
|
uniformsLength: number;
|
package/es/point/models/radar.js
CHANGED
|
@@ -3,18 +3,12 @@ import { AttributeType, gl } from '@antv/l7-core';
|
|
|
3
3
|
import BaseModel from "../../core/BaseModel";
|
|
4
4
|
import { SizeUnitType } from "../../core/interface";
|
|
5
5
|
import { PointFillTriangulation } from "../../core/triangulation";
|
|
6
|
+
import { ShaderLocation } from "../../core/CommonStyleAttribute";
|
|
6
7
|
/* babel-plugin-inline-import '../shaders/radar/radar_frag.glsl' */
|
|
7
8
|
const pointFillFrag = "\nlayout(std140) uniform commonUniorm{\n float u_additive;\n float u_size_unit;\n float u_speed: 1.0;\n float u_time;\n};\nin vec4 v_data;\nin vec4 v_color;\nin float v_radius;\nin vec2 v_extrude;\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nout vec4 outputColor;\n\nvoid main() {\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius);\n\n float outer_df = sdCircle(v_data.xy, 1.0);\n float inner_df = sdCircle(v_data.xy, r);\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n outputColor = vec4(v_color.rgb, v_color.a);\n\n if(u_additive > 0.0) {\n outputColor *= opacity_t;\n } else {\n outputColor.a *= opacity_t;\n }\n\n if(outputColor.a > 0.0) {\n outputColor = filterColor(outputColor);\n }\n\n vec2 extrude = v_extrude;\n vec2 dir = normalize(extrude);\n vec2 baseDir = vec2(1.0, 0.0);\n float pi = 3.14159265359;\n float flag = sign(dir.y);\n float rades = dot(dir, baseDir);\n float radar_v = (flag - 1.0) * -0.5 * acos(rades)/pi;\n // simple AA\n if(radar_v > 0.99) {\n radar_v = 1.0 - (radar_v - 0.99)/0.01;\n }\n\n outputColor.a *= radar_v;\n}\n";
|
|
8
9
|
/* babel-plugin-inline-import '../shaders/radar/radar_vert.glsl' */
|
|
9
|
-
const pointFillVert = "layout(location =
|
|
10
|
+
const pointFillVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 11) in vec3 a_Extrude;\n\nlayout(std140) uniform commonUniorm {\n float u_additive;\n float u_size_unit;\n float u_speed: 1.0;\n float u_time;\n};\n\nout vec4 v_data;\nout vec4 v_color;\nout float v_radius;\nout vec2 v_extrude;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n float newSize = setPickingSize(a_Size);\n\n float time = u_time * u_speed;\n mat2 rotateMatrix = mat2( \n cos(time), sin(time), \n -sin(time), cos(time)\n );\n v_extrude = rotateMatrix * a_Extrude.xy;\n\n v_color = a_Color;\n v_color.a *= opacity;\n\n float blur = 0.0;\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, blur);\n\n if(u_size_unit == 1.) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n v_radius = newSize;\n\n vec2 offset = (a_Extrude.xy * (newSize));\n vec3 aPosition = a_Position;\n \n offset = project_pixel(offset);\n \n v_data = vec4(a_Extrude.x, a_Extrude.y, antialiasblur, -1.0);\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
10
11
|
export default class RadarModel extends BaseModel {
|
|
11
|
-
get attributeLocation() {
|
|
12
|
-
return Object.assign(super.attributeLocation, {
|
|
13
|
-
MAX: super.attributeLocation.MAX,
|
|
14
|
-
SIZE: 9,
|
|
15
|
-
EXTRUDE: 10
|
|
16
|
-
});
|
|
17
|
-
}
|
|
18
12
|
getCommonUniformsInfo() {
|
|
19
13
|
const {
|
|
20
14
|
blend,
|
|
@@ -51,7 +45,6 @@ export default class RadarModel extends BaseModel {
|
|
|
51
45
|
vertexShader: pointFillVert,
|
|
52
46
|
fragmentShader: pointFillFrag,
|
|
53
47
|
triangulation: PointFillTriangulation,
|
|
54
|
-
defines: _this2.getDefines(),
|
|
55
48
|
inject: _this2.getInject(),
|
|
56
49
|
depth: {
|
|
57
50
|
enable: false
|
|
@@ -66,14 +59,12 @@ export default class RadarModel extends BaseModel {
|
|
|
66
59
|
return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];
|
|
67
60
|
}
|
|
68
61
|
registerBuiltinAttributes() {
|
|
69
|
-
// 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
|
|
70
|
-
this.registerPosition64LowAttribute();
|
|
71
62
|
this.styleAttributeService.registerStyleAttribute({
|
|
72
63
|
name: 'extrude',
|
|
73
64
|
type: AttributeType.Attribute,
|
|
74
65
|
descriptor: {
|
|
75
66
|
name: 'a_Extrude',
|
|
76
|
-
shaderLocation:
|
|
67
|
+
shaderLocation: ShaderLocation.EXTRUDE,
|
|
77
68
|
buffer: {
|
|
78
69
|
// give the WebGL driver a hint that this buffer may change
|
|
79
70
|
usage: gl.DYNAMIC_DRAW,
|
|
@@ -94,7 +85,7 @@ export default class RadarModel extends BaseModel {
|
|
|
94
85
|
name: 'size',
|
|
95
86
|
type: AttributeType.Attribute,
|
|
96
87
|
descriptor: {
|
|
97
|
-
shaderLocation:
|
|
88
|
+
shaderLocation: ShaderLocation.SIZE,
|
|
98
89
|
name: 'a_Size',
|
|
99
90
|
buffer: {
|
|
100
91
|
// give the WebGL driver a hint that this buffer may change
|
|
@@ -7,22 +7,6 @@ export declare function TextTrianglation(feature: IEncodeFeature): {
|
|
|
7
7
|
size: number;
|
|
8
8
|
};
|
|
9
9
|
export default class TextModel extends BaseModel {
|
|
10
|
-
protected get attributeLocation(): {
|
|
11
|
-
readonly POSITION: 0;
|
|
12
|
-
readonly POSITION_64LOW: 1;
|
|
13
|
-
readonly COLOR: 2;
|
|
14
|
-
readonly PICKING_COLOR: 3;
|
|
15
|
-
readonly STROKE: 4;
|
|
16
|
-
readonly OPACITY: 5;
|
|
17
|
-
readonly OFFSETS: 6;
|
|
18
|
-
readonly ROTATION: 7;
|
|
19
|
-
readonly MAX: 8;
|
|
20
|
-
} & Record<string, number> & {
|
|
21
|
-
MAX: 8;
|
|
22
|
-
SIZE: number;
|
|
23
|
-
TEXT_OFFSETS: number;
|
|
24
|
-
UV: number;
|
|
25
|
-
};
|
|
26
10
|
glyphInfo: IEncodeFeature[];
|
|
27
11
|
glyphInfoMap: {
|
|
28
12
|
[key: string]: {
|
package/es/point/models/text.js
CHANGED
|
@@ -4,12 +4,13 @@ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
|
|
|
4
4
|
import { AttributeType, gl } from '@antv/l7-core';
|
|
5
5
|
import { boundsContains, calculateCentroid, lodashUtil, padBounds, rgb2arr } from '@antv/l7-utils';
|
|
6
6
|
import BaseModel from "../../core/BaseModel";
|
|
7
|
+
import { ShaderLocation } from "../../core/CommonStyleAttribute";
|
|
7
8
|
import CollisionIndex from "../../utils/collision-index";
|
|
8
9
|
import { getGlyphQuads, shapeText } from "../../utils/symbol-layout";
|
|
9
10
|
/* babel-plugin-inline-import '../shaders/text/text_frag.glsl' */
|
|
10
11
|
const textFrag = "#define SDF_PX 8.0\n#define EDGE_GAMMA 0.105\n#define FONT_SIZE 48.0\n\nuniform sampler2D u_sdf_map;\nlayout(std140) uniform commonUniforms {\n vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\n vec2 u_sdf_map_size;\n float u_raisingHeight: 0.0;\n float u_stroke_width : 2;\n float u_gamma_scale : 0.5;\n float u_halo_blur : 0.5;\n};\n\nin vec2 v_uv;\nin float v_gamma_scale;\nin vec4 v_color;\nin vec4 v_stroke_color;\nin float v_fontScale;\n\nout vec4 outputColor;\n\n#pragma include \"picking\"\nvoid main() {\n // get style data mapping\n\n // get sdf from atlas\n float dist = texture(SAMPLER_2D(u_sdf_map), v_uv).a;\n\n lowp float buff = (6.0 - u_stroke_width / v_fontScale) / SDF_PX;\n highp float gamma = (u_halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (v_fontScale * u_gamma_scale) / 1.0;\n\n highp float gamma_scaled = gamma * v_gamma_scale;\n\n highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist);\n\n outputColor = mix(v_color, v_stroke_color, smoothstep(0., 0.5, 1.- dist));\n\n outputColor.a *= alpha;\n // \u4F5C\u4E3A mask \u6A21\u677F\u65F6\u9700\u8981\u4E22\u5F03\u900F\u660E\u7684\u50CF\u7D20\n if (outputColor.a < 0.01) {\n discard;\n }\n outputColor = filterColor(outputColor);\n}\n";
|
|
11
12
|
/* babel-plugin-inline-import '../shaders/text/text_vert.glsl' */
|
|
12
|
-
const textVert = "#define SDF_PX 8.0\n#define EDGE_GAMMA 0.105\n#define FONT_SIZE 24.0\n\nlayout(location =
|
|
13
|
+
const textVert = "#define SDF_PX 8.0\n#define EDGE_GAMMA 0.105\n#define FONT_SIZE 24.0\n\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 10) in vec2 a_textOffsets;\nlayout(location = 14) in vec2 a_tex;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\n vec2 u_sdf_map_size;\n float u_raisingHeight: 0.0;\n float u_stroke_width : 2;\n float u_gamma_scale : 0.5;\n float u_halo_blur : 0.5;\n};\n\nout vec2 v_uv;\nout float v_gamma_scale;\nout vec4 v_color;\nout vec4 v_stroke_color;\nout float v_fontScale;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n \n v_uv = a_tex / u_sdf_map_size;\n\n\n\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n v_stroke_color = vec4(u_stroke_color.xyz, u_stroke_color.w * opacity);\n\n // \u6587\u672C\u7F29\u653E\u6BD4\u4F8B\n float fontScale = a_Size / FONT_SIZE;\n v_fontScale = fontScale;\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // vec4 projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n vec2 offset = rotate_matrix(a_textOffsets,rotation);\n \n // gl_Position = vec4(projected_position.xy / projected_position.w + rotation_matrix * a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);\n\n float raiseHeight = u_raisingHeight;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raiseHeight = u_raisingHeight * mapboxZoomScale;\n }\n\n vec4 projected_position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz + vec3(0.0, 0.0, raiseHeight), 1.0));\n\n gl_Position = vec4(\n projected_position.xy / projected_position.w + offset * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);\n v_gamma_scale = gl_Position.w;\n setPickingColor(a_PickingColor);\n\n}\n";
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const {
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isEqual
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} = lodashUtil;
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@@ -60,14 +61,6 @@ export default class TextModel extends BaseModel {
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yield _this.reBuildModel();
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}));
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}
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get attributeLocation() {
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return Object.assign(super.attributeLocation, {
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MAX: super.attributeLocation.MAX,
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SIZE: 9,
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TEXT_OFFSETS: 10,
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UV: 11
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});
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}
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getUninforms() {
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const commoninfo = this.getCommonUniformsInfo();
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const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
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@@ -131,7 +124,6 @@ export default class TextModel extends BaseModel {
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moduleName: 'pointText',
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vertexShader: textVert,
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fragmentShader: textFrag,
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defines: _this3.getDefines(),
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inject: _this3.getInject(),
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triangulation: TextTrianglation.bind(_this3),
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depth: {
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@@ -187,13 +179,11 @@ export default class TextModel extends BaseModel {
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this.layer.off('remapping', this.mapping);
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}
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registerBuiltinAttributes() {
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-
// 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
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-
this.registerPosition64LowAttribute();
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this.styleAttributeService.registerStyleAttribute({
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name: 'textOffsets',
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type: AttributeType.Attribute,
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descriptor: {
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shaderLocation:
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+
shaderLocation: 10,
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name: 'a_textOffsets',
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// 文字偏移量
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buffer: {
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@@ -213,7 +203,7 @@ export default class TextModel extends BaseModel {
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_tex',
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shaderLocation:
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+
shaderLocation: ShaderLocation.UV,
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buffer: {
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usage: gl.DYNAMIC_DRAW,
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data: [],
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@@ -225,14 +215,13 @@ export default class TextModel extends BaseModel {
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}
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}
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});
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-
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// point layer size;
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this.styleAttributeService.registerStyleAttribute({
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name: 'size',
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Size',
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shaderLocation:
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+
shaderLocation: ShaderLocation.SIZE,
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: gl.DYNAMIC_DRAW,
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@@ -372,6 +361,9 @@ export default class TextModel extends BaseModel {
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// feature.centroid = calculteCentroid(coordinates);
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feature.centroid = calculateCentroid(feature.coordinates);
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+
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+
// 此时地图高德2.0 originCentroid == centroid
|
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|
+
feature.originCentroid = feature.version === 'GAODE2.x' ? calculateCentroid(feature.originCoordinates) : feature.originCentroid = feature.centroid;
|
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this.glyphInfoMap[id] = {
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shaping,
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glyphQuads,
|
|
@@ -421,7 +413,9 @@ export default class TextModel extends BaseModel {
|
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shaping,
|
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id = 0
|
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} = feature;
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|
-
const centroid = feature.centroid;
|
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|
+
// const centroid = feature.centroid as [number, number];
|
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|
+
// const centroid = feature.originCentroid as [number, number];
|
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|
+
const centroid = feature.version === 'GAODE2.x' ? feature.originCentroid : feature.centroid;
|
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|
const size = feature.size;
|
|
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|
const fontScale = size / 16;
|
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|
const pixels = this.mapService.lngLatToContainer(centroid);
|
|
@@ -490,7 +484,6 @@ export default class TextModel extends BaseModel {
|
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|
vertexShader: textVert,
|
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|
fragmentShader: textFrag,
|
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|
triangulation: TextTrianglation.bind(_this5),
|
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|
-
defines: _this5.getDefines(),
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inject: _this5.getInject(),
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depth: {
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enable: false
|
|
@@ -1,8 +1,7 @@
|
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1
1
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2
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-
layout(location =
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3
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-
layout(location =
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4
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-
layout(location =
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5
|
-
layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
|
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2
|
+
layout(location = 0) in vec3 a_Position;
|
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3
|
+
layout(location = 1) in vec4 a_Color;
|
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4
|
+
layout(location = 9) in float a_Size;
|
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6
5
|
|
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7
6
|
layout(std140) uniform commonUniorm {
|
|
8
7
|
vec4 u_stroke_color;
|
|
@@ -20,14 +19,18 @@ out float v_innerRadius;
|
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|
#pragma include "project"
|
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|
void main() {
|
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|
v_color = vec4(a_Color.xyz, a_Color.w * opacity);
|
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|
-
v_blur = 1.0 - max(2.0
|
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|
+
v_blur = 1.0 - max(2.0/a_Size, 0.05);
|
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24
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|
v_innerRadius = max((a_Size - u_stroke_width) / a_Size, 0.0);
|
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-
|
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24
|
+
|
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|
vec2 offset = project_pixel(u_offsets);
|
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|
-
|
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28
|
-
|
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29
|
-
|
|
30
|
-
|
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26
|
+
|
|
27
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
28
|
+
gl_Position = u_Mvp * vec4(a_Position.xy + offset, a_Position.z, 1.0);
|
|
29
|
+
} else { // else
|
|
30
|
+
vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);
|
|
31
|
+
gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));
|
|
32
|
+
}
|
|
33
|
+
|
|
31
34
|
gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;
|
|
32
35
|
setPickingColor(a_PickingColor);
|
|
33
36
|
}
|
|
@@ -5,11 +5,13 @@ precision highp float;
|
|
|
5
5
|
#define diffuseRatio 0.3
|
|
6
6
|
#define specularRatio 0.2
|
|
7
7
|
|
|
8
|
-
|
|
9
|
-
layout(location =
|
|
10
|
-
layout(location =
|
|
11
|
-
layout(location =
|
|
12
|
-
layout(location =
|
|
8
|
+
|
|
9
|
+
layout(location = 0) in vec3 a_Position;
|
|
10
|
+
layout(location = 1) in vec4 a_Color;
|
|
11
|
+
layout(location = 9) in vec3 a_Size;
|
|
12
|
+
layout(location = 11) in vec3 a_Pos;
|
|
13
|
+
layout(location = 13) in vec3 a_Normal;
|
|
14
|
+
|
|
13
15
|
|
|
14
16
|
layout(std140) uniform commonUniform {
|
|
15
17
|
vec4 u_sourceColor;
|
|
@@ -40,7 +42,7 @@ float getYRadian(float x, float z) {
|
|
|
40
42
|
} else if(x > 0.0 && z <= 0.0){
|
|
41
43
|
return atan(-z/x) + pi/2.0;
|
|
42
44
|
} else if(x <= 0.0 && z <= 0.0) {
|
|
43
|
-
return pi + atan(x/z); //atan(x/z) +
|
|
45
|
+
return pi + atan(x/z); //atan(x/z) +
|
|
44
46
|
} else {
|
|
45
47
|
return atan(z/-x) + pi*3.0/2.0;
|
|
46
48
|
}
|
|
@@ -60,7 +62,15 @@ void main() {
|
|
|
60
62
|
|
|
61
63
|
vec3 offset = size; // 控制圆柱体的大小 - 从标准单位圆柱体进行偏移
|
|
62
64
|
if(u_heightfixed < 1.0) { // 圆柱体不固定高度
|
|
63
|
-
|
|
65
|
+
|
|
66
|
+
if (u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {
|
|
67
|
+
// P20 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减1
|
|
68
|
+
offset = offset * pow(2.0, (19.0 - u_Zoom));
|
|
69
|
+
}
|
|
70
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
|
|
71
|
+
// P20_2 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减3
|
|
72
|
+
offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));
|
|
73
|
+
}
|
|
64
74
|
} else {// 圆柱体固定高度 ( 处理 mapbox )
|
|
65
75
|
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
66
76
|
offset *= 4.0/pow(2.0, 21.0 - u_Zoom);
|
|
@@ -88,7 +98,7 @@ void main() {
|
|
|
88
98
|
}
|
|
89
99
|
v_color.a *= u_opacity;
|
|
90
100
|
|
|
91
|
-
|
|
101
|
+
|
|
92
102
|
// 在地球模式下,将原本垂直于 xy 平面的圆柱调整姿态到适应圆的角度
|
|
93
103
|
//旋转矩阵mx,创建绕x轴旋转矩阵
|
|
94
104
|
float r = sqrt(a_Pos.z*a_Pos.z + a_Pos.x*a_Pos.x);
|
|
@@ -96,9 +106,9 @@ void main() {
|
|
|
96
106
|
float xcos = cos(xRadian);//求解旋转角度余弦值
|
|
97
107
|
float xsin = sin(xRadian);//求解旋转角度正弦值
|
|
98
108
|
mat4 mx = mat4(
|
|
99
|
-
1,0,0,0,
|
|
100
|
-
0,xcos,-xsin,0,
|
|
101
|
-
0,xsin,xcos,0,
|
|
109
|
+
1,0,0,0,
|
|
110
|
+
0,xcos,-xsin,0,
|
|
111
|
+
0,xsin,xcos,0,
|
|
102
112
|
0,0,0,1);
|
|
103
113
|
|
|
104
114
|
//旋转矩阵my,创建绕y轴旋转矩阵
|
|
@@ -106,13 +116,13 @@ void main() {
|
|
|
106
116
|
float ycos = cos(yRadian);//求解旋转角度余弦值
|
|
107
117
|
float ysin = sin(yRadian);//求解旋转角度正弦值
|
|
108
118
|
mat4 my = mat4(
|
|
109
|
-
ycos,0,-ysin,0,
|
|
110
|
-
0,1,0,0,
|
|
111
|
-
ysin,0,ycos,0,
|
|
119
|
+
ycos,0,-ysin,0,
|
|
120
|
+
0,1,0,0,
|
|
121
|
+
ysin,0,ycos,0,
|
|
112
122
|
0,0,0,1);
|
|
113
123
|
|
|
114
124
|
gl_Position = u_ViewProjectionMatrix * vec4(( my * mx * vec4(a_Position * a_Size, 1.0)).xyz + a_Pos, 1.0);
|
|
115
|
-
|
|
125
|
+
|
|
116
126
|
|
|
117
127
|
setPickingColor(a_PickingColor);
|
|
118
128
|
}
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
layout(location =
|
|
2
|
-
layout(location =
|
|
3
|
-
layout(location =
|
|
4
|
-
layout(location =
|
|
5
|
-
layout(location =
|
|
1
|
+
layout(location = 0) in vec3 a_Position;
|
|
2
|
+
layout(location = 1) in vec4 a_Color;
|
|
3
|
+
layout(location = 9) in float a_Size;
|
|
4
|
+
layout(location = 10) in float a_Shape;
|
|
5
|
+
layout(location = 11) in vec3 a_Extrude;
|
|
6
6
|
|
|
7
7
|
layout(std140) uniform commonUniform {
|
|
8
8
|
float u_additive;
|
|
@@ -43,4 +43,4 @@ void main() {
|
|
|
43
43
|
gl_Position = u_ViewProjectionMatrix * vec4(a_Position + extrude * newSize * 0.1 + vec3(u_offsets,0.0), 1.0);
|
|
44
44
|
|
|
45
45
|
setPickingColor(a_PickingColor);
|
|
46
|
-
}
|
|
46
|
+
}
|
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
#define pi
|
|
1
|
+
#define pi 3.1415926535
|
|
2
2
|
|
|
3
|
-
layout(location =
|
|
4
|
-
layout(location =
|
|
5
|
-
layout(location =
|
|
6
|
-
layout(location =
|
|
7
|
-
layout(location =
|
|
3
|
+
layout(location = 0) in vec3 a_Position;
|
|
4
|
+
layout(location = 1) in vec4 a_Color;
|
|
5
|
+
layout(location = 9) in vec3 a_Size;
|
|
6
|
+
layout(location = 11) in vec3 a_Extrude;
|
|
7
|
+
layout(location = 13) in vec3 a_Normal;
|
|
8
8
|
|
|
9
9
|
layout(std140) uniform commonUniforms {
|
|
10
10
|
float u_pickLight;
|
|
@@ -25,41 +25,46 @@ out float v_lightWeight;
|
|
|
25
25
|
#pragma include "picking"
|
|
26
26
|
|
|
27
27
|
float getYRadian(float x, float z) {
|
|
28
|
-
if
|
|
29
|
-
return atan(x
|
|
30
|
-
} else if
|
|
31
|
-
return atan(-z
|
|
32
|
-
} else if
|
|
33
|
-
return
|
|
28
|
+
if(x > 0.0 && z > 0.0) {
|
|
29
|
+
return atan(x/z);
|
|
30
|
+
} else if(x > 0.0 && z <= 0.0){
|
|
31
|
+
return atan(-z/x) + pi/2.0;
|
|
32
|
+
} else if(x <= 0.0 && z <= 0.0) {
|
|
33
|
+
return pi + atan(x/z); //atan(x/z) +
|
|
34
34
|
} else {
|
|
35
|
-
return atan(z
|
|
35
|
+
return atan(z/-x) + pi*3.0/2.0;
|
|
36
36
|
}
|
|
37
37
|
}
|
|
38
38
|
|
|
39
39
|
float getXRadian(float y, float r) {
|
|
40
|
-
return atan(y
|
|
40
|
+
return atan(y/r);
|
|
41
41
|
}
|
|
42
42
|
|
|
43
43
|
void main() {
|
|
44
|
+
|
|
45
|
+
|
|
44
46
|
vec3 size = a_Size * a_Position;
|
|
45
47
|
|
|
46
48
|
vec3 offset = size; // 控制圆柱体的大小 - 从标准单位圆柱体进行偏移
|
|
47
49
|
|
|
48
|
-
if
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
offset
|
|
50
|
+
if(u_heightfixed < 1.0) { // 圆柱体不固定高度
|
|
51
|
+
|
|
52
|
+
if (u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {
|
|
53
|
+
// P20 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减1
|
|
54
|
+
offset = offset * pow(2.0, (19.0 - u_Zoom));
|
|
55
|
+
}
|
|
56
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
|
|
57
|
+
// P20_2 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减3
|
|
58
|
+
offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));
|
|
59
|
+
}
|
|
60
|
+
} else {// 圆柱体固定高度 ( 处理 mapbox )
|
|
61
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
62
|
+
offset *= 4.0/pow(2.0, 21.0 - u_Zoom);
|
|
57
63
|
}
|
|
58
64
|
}
|
|
59
65
|
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
vec4 project_pos = project_position(vec4(positions, 0.0, 1.0), positions64Low);
|
|
66
|
+
|
|
67
|
+
vec4 project_pos = project_position(vec4(a_Extrude.xy, 0., 1.0));
|
|
63
68
|
|
|
64
69
|
// u_r 控制圆柱的生长
|
|
65
70
|
vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);
|
|
@@ -67,8 +72,7 @@ void main() {
|
|
|
67
72
|
// // 圆柱光照效果
|
|
68
73
|
float lightWeight = 1.0;
|
|
69
74
|
|
|
70
|
-
if
|
|
71
|
-
// 取消三元表达式,增强健壮性
|
|
75
|
+
if(u_lightEnable > 0.0) { // 取消三元表达式,增强健壮性
|
|
72
76
|
lightWeight = calc_lighting(pos);
|
|
73
77
|
}
|
|
74
78
|
|
|
@@ -76,20 +80,20 @@ void main() {
|
|
|
76
80
|
|
|
77
81
|
v_color = a_Color;
|
|
78
82
|
|
|
79
|
-
|
|
80
|
-
if
|
|
81
|
-
// 使用渐变颜色
|
|
83
|
+
// 设置圆柱的底色
|
|
84
|
+
if(u_linearColor == 1.0) { // 使用渐变颜色
|
|
82
85
|
v_color = mix(u_sourceColor, u_targetColor, a_Position.z);
|
|
83
|
-
v_color.a =
|
|
86
|
+
v_color.a = v_color.a * opacity;
|
|
84
87
|
} else {
|
|
85
88
|
v_color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);
|
|
86
89
|
}
|
|
87
90
|
|
|
88
|
-
|
|
89
|
-
v_color.a *= u_opacitylinear_dir > 0.0 ? 1.0 - a_Position.z
|
|
91
|
+
if(u_opacitylinear > 0.0) {
|
|
92
|
+
v_color.a *= u_opacitylinear_dir > 0.0 ? (1.0 - a_Position.z): a_Position.z;
|
|
90
93
|
}
|
|
91
94
|
|
|
92
|
-
|
|
95
|
+
|
|
96
|
+
gl_Position = project_common_position_to_clipspace_v2(pos);
|
|
93
97
|
|
|
94
98
|
setPickingColor(a_PickingColor);
|
|
95
99
|
}
|