@antv/l7-layers 2.21.8 → 2.21.9-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/citybuliding/models/build.d.ts +16 -0
- package/es/citybuliding/models/build.js +18 -20
- package/es/citybuliding/shaders/build_frag.glsl +6 -6
- package/es/citybuliding/shaders/build_vert.glsl +8 -14
- package/es/core/BaseLayer.js +9 -8
- package/es/core/BaseModel.d.ts +15 -2
- package/es/core/BaseModel.js +94 -62
- package/es/core/CommonStyleAttribute.d.ts +14 -18
- package/es/core/CommonStyleAttribute.js +23 -67
- package/es/core/triangulation.js +13 -39
- package/es/earth/models/atmosphere.d.ts +15 -0
- package/es/earth/models/atmosphere.js +30 -24
- package/es/earth/models/base.d.ts +15 -0
- package/es/earth/models/base.js +30 -24
- package/es/earth/models/bloomsphere.d.ts +15 -0
- package/es/earth/models/bloomsphere.js +30 -24
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +7 -5
- package/es/earth/shaders/base/base_vert.glsl +3 -3
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +5 -4
- package/es/geometry/models/billboard.d.ts +15 -0
- package/es/geometry/models/billboard.js +14 -8
- package/es/geometry/models/plane.d.ts +14 -0
- package/es/geometry/models/plane.js +10 -10
- package/es/geometry/models/sprite.js +3 -9
- package/es/geometry/shaders/billboard_vert.glsl +28 -25
- package/es/geometry/shaders/plane_vert.glsl +6 -6
- package/es/geometry/shaders/sprite_vert.glsl +7 -9
- package/es/heatmap/models/grid.d.ts +14 -0
- package/es/heatmap/models/grid.js +10 -3
- package/es/heatmap/models/grid3d.d.ts +16 -0
- package/es/heatmap/models/grid3d.js +14 -6
- package/es/heatmap/models/heatmap.d.ts +20 -1
- package/es/heatmap/models/heatmap.js +96 -83
- package/es/heatmap/models/hexagon.d.ts +14 -0
- package/es/heatmap/models/hexagon.js +9 -3
- package/es/heatmap/shaders/grid/grid_vert.glsl +30 -42
- package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +14 -26
- package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +19 -16
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +16 -22
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +3 -4
- package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +13 -23
- package/es/image/models/image.d.ts +14 -0
- package/es/image/models/image.js +11 -3
- package/es/image/shaders/image_vert.glsl +7 -6
- package/es/line/models/arc.d.ts +18 -0
- package/es/line/models/arc.js +57 -8
- package/es/line/models/arc_3d.d.ts +18 -0
- package/es/line/models/arc_3d.js +55 -7
- package/es/line/models/flow.d.ts +17 -0
- package/es/line/models/flow.js +35 -7
- package/es/line/models/great_circle.d.ts +17 -0
- package/es/line/models/great_circle.js +34 -6
- package/es/line/models/line.d.ts +17 -0
- package/es/line/models/line.js +17 -8
- package/es/line/models/simple_line.d.ts +14 -0
- package/es/line/models/simple_line.js +12 -47
- package/es/line/models/wall.d.ts +17 -0
- package/es/line/models/wall.js +22 -48
- package/es/line/shaders/arc/line_arc_vert.glsl +42 -48
- package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +15 -20
- package/es/line/shaders/flow/flow_line_vert.glsl +30 -48
- package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +56 -72
- package/es/line/shaders/line/line_vert.glsl +31 -48
- package/es/line/shaders/simple/simpleline_vert.glsl +18 -23
- package/es/line/shaders/wall/wall_vert.glsl +36 -45
- package/es/mask/models/fill.js +2 -1
- package/es/mask/shaders/mask_vert.glsl +2 -7
- package/es/plugins/DataMappingPlugin.d.ts +0 -1
- package/es/plugins/DataMappingPlugin.js +1 -24
- package/es/plugins/PixelPickingPlugin.js +2 -2
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -1
- package/es/plugins/RegisterStyleAttributePlugin.js +3 -25
- package/es/plugins/ShaderUniformPlugin.d.ts +0 -5
- package/es/plugins/ShaderUniformPlugin.js +2 -34
- package/es/point/models/billboard_point.d.ts +14 -0
- package/es/point/models/billboard_point.js +11 -3
- package/es/point/models/earthExtrude.d.ts +16 -0
- package/es/point/models/earthExtrude.js +15 -8
- package/es/point/models/earthFill.d.ts +16 -0
- package/es/point/models/earthFill.js +13 -5
- package/es/point/models/extrude.d.ts +16 -0
- package/es/point/models/extrude.js +19 -12
- package/es/point/models/fill.d.ts +16 -0
- package/es/point/models/fill.js +16 -5
- package/es/point/models/fillImage.d.ts +16 -0
- package/es/point/models/fillImage.js +16 -16
- package/es/point/models/image.d.ts +15 -0
- package/es/point/models/image.js +14 -4
- package/es/point/models/normal.d.ts +14 -0
- package/es/point/models/normal.js +11 -3
- package/es/point/models/radar.d.ts +15 -0
- package/es/point/models/radar.js +13 -4
- package/es/point/models/text.d.ts +16 -0
- package/es/point/models/text.js +18 -11
- package/es/point/shaders/billboard/billboard_point_vert.glsl +10 -13
- package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +15 -25
- package/es/point/shaders/earthFill/earthFill_vert.glsl +6 -6
- package/es/point/shaders/extrude/extrude_vert.glsl +35 -39
- package/es/point/shaders/fill/fill_vert.glsl +12 -14
- package/es/point/shaders/fillImage/fillImage_vert.glsl +16 -28
- package/es/point/shaders/image/image_vert.glsl +15 -12
- package/es/point/shaders/normal/normal_vert.glsl +7 -10
- package/es/point/shaders/radar/radar_vert.glsl +11 -11
- package/es/point/shaders/text/text_vert.glsl +10 -9
- package/es/polygon/models/extrude.d.ts +16 -0
- package/es/polygon/models/extrude.js +26 -26
- package/es/polygon/models/extrusion.d.ts +16 -0
- package/es/polygon/models/extrusion.js +34 -4
- package/es/polygon/models/fill.d.ts +14 -0
- package/es/polygon/models/fill.js +12 -4
- package/es/polygon/models/ocean.d.ts +14 -0
- package/es/polygon/models/ocean.js +11 -6
- package/es/polygon/models/water.d.ts +14 -0
- package/es/polygon/models/water.js +11 -6
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +22 -20
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
- package/es/polygon/shaders/fill/fill_linear_vert.glsl +7 -6
- package/es/polygon/shaders/fill/fill_vert.glsl +10 -12
- package/es/polygon/shaders/ocean/ocean_vert.glsl +3 -4
- package/es/polygon/shaders/water/polygon_water_vert.glsl +5 -5
- package/es/raster/index.d.ts +1 -1
- package/es/raster/index.js +1 -1
- package/es/raster/models/raster.d.ts +14 -0
- package/es/raster/models/raster.js +12 -3
- package/es/raster/models/rasterRgb.d.ts +14 -0
- package/es/raster/models/rasterRgb.js +12 -3
- package/es/raster/models/rasterTerrainRgb.d.ts +14 -0
- package/es/raster/models/rasterTerrainRgb.js +11 -3
- package/es/raster/shaders/raster/raster_2d_vert.glsl +6 -6
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
- package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
- package/es/tile/core/BaseLayer.js +0 -16
- package/es/utils/extrude_polyline.d.ts +0 -15
- package/es/utils/extrude_polyline.js +0 -217
- package/es/wind/models/wind.d.ts +14 -0
- package/es/wind/models/wind.js +9 -1
- package/es/wind/shaders/wind_vert.glsl +6 -5
- package/lib/citybuliding/models/build.d.ts +16 -0
- package/lib/citybuliding/models/build.js +18 -20
- package/lib/citybuliding/shaders/build_frag.glsl +6 -6
- package/lib/citybuliding/shaders/build_vert.glsl +8 -14
- package/lib/core/BaseLayer.js +9 -8
- package/lib/core/BaseModel.d.ts +15 -2
- package/lib/core/BaseModel.js +92 -60
- package/lib/core/CommonStyleAttribute.d.ts +14 -18
- package/lib/core/CommonStyleAttribute.js +23 -68
- package/lib/core/triangulation.js +13 -39
- package/lib/earth/models/atmosphere.d.ts +15 -0
- package/lib/earth/models/atmosphere.js +30 -24
- package/lib/earth/models/base.d.ts +15 -0
- package/lib/earth/models/base.js +30 -24
- package/lib/earth/models/bloomsphere.d.ts +15 -0
- package/lib/earth/models/bloomsphere.js +30 -24
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +7 -5
- package/lib/earth/shaders/base/base_vert.glsl +3 -3
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +5 -4
- package/lib/geometry/models/billboard.d.ts +15 -0
- package/lib/geometry/models/billboard.js +14 -8
- package/lib/geometry/models/plane.d.ts +14 -0
- package/lib/geometry/models/plane.js +10 -10
- package/lib/geometry/models/sprite.js +3 -9
- package/lib/geometry/shaders/billboard_vert.glsl +28 -25
- package/lib/geometry/shaders/plane_vert.glsl +6 -6
- package/lib/geometry/shaders/sprite_vert.glsl +7 -9
- package/lib/heatmap/models/grid.d.ts +14 -0
- package/lib/heatmap/models/grid.js +10 -3
- package/lib/heatmap/models/grid3d.d.ts +16 -0
- package/lib/heatmap/models/grid3d.js +14 -6
- package/lib/heatmap/models/heatmap.d.ts +20 -1
- package/lib/heatmap/models/heatmap.js +95 -82
- package/lib/heatmap/models/hexagon.d.ts +14 -0
- package/lib/heatmap/models/hexagon.js +9 -3
- package/lib/heatmap/shaders/grid/grid_vert.glsl +30 -42
- package/lib/heatmap/shaders/grid3d/grid_3d_vert.glsl +14 -26
- package/lib/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +19 -16
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +16 -22
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +3 -4
- package/lib/heatmap/shaders/hexagon/hexagon_vert.glsl +13 -23
- package/lib/image/models/image.d.ts +14 -0
- package/lib/image/models/image.js +11 -3
- package/lib/image/shaders/image_vert.glsl +7 -6
- package/lib/line/models/arc.d.ts +18 -0
- package/lib/line/models/arc.js +56 -7
- package/lib/line/models/arc_3d.d.ts +18 -0
- package/lib/line/models/arc_3d.js +55 -7
- package/lib/line/models/flow.d.ts +17 -0
- package/lib/line/models/flow.js +35 -7
- package/lib/line/models/great_circle.d.ts +17 -0
- package/lib/line/models/great_circle.js +33 -5
- package/lib/line/models/line.d.ts +17 -0
- package/lib/line/models/line.js +17 -8
- package/lib/line/models/simple_line.d.ts +14 -0
- package/lib/line/models/simple_line.js +12 -47
- package/lib/line/models/wall.d.ts +17 -0
- package/lib/line/models/wall.js +22 -48
- package/lib/line/shaders/arc/line_arc_vert.glsl +42 -48
- package/lib/line/shaders/arc3d/line_arc_3d_vert.glsl +15 -20
- package/lib/line/shaders/flow/flow_line_vert.glsl +30 -48
- package/lib/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +56 -72
- package/lib/line/shaders/line/line_vert.glsl +31 -48
- package/lib/line/shaders/simple/simpleline_vert.glsl +18 -23
- package/lib/line/shaders/wall/wall_vert.glsl +36 -45
- package/lib/mask/models/fill.js +2 -1
- package/lib/mask/shaders/mask_vert.glsl +2 -7
- package/lib/plugins/DataMappingPlugin.d.ts +0 -1
- package/lib/plugins/DataMappingPlugin.js +0 -23
- package/lib/plugins/PixelPickingPlugin.js +1 -1
- package/lib/plugins/RegisterStyleAttributePlugin.d.ts +0 -1
- package/lib/plugins/RegisterStyleAttributePlugin.js +2 -24
- package/lib/plugins/ShaderUniformPlugin.d.ts +0 -5
- package/lib/plugins/ShaderUniformPlugin.js +2 -34
- package/lib/point/models/billboard_point.d.ts +14 -0
- package/lib/point/models/billboard_point.js +11 -3
- package/lib/point/models/earthExtrude.d.ts +16 -0
- package/lib/point/models/earthExtrude.js +14 -7
- package/lib/point/models/earthFill.d.ts +16 -0
- package/lib/point/models/earthFill.js +13 -5
- package/lib/point/models/extrude.d.ts +16 -0
- package/lib/point/models/extrude.js +18 -11
- package/lib/point/models/fill.d.ts +16 -0
- package/lib/point/models/fill.js +16 -5
- package/lib/point/models/fillImage.d.ts +16 -0
- package/lib/point/models/fillImage.js +16 -16
- package/lib/point/models/image.d.ts +15 -0
- package/lib/point/models/image.js +14 -4
- package/lib/point/models/normal.d.ts +14 -0
- package/lib/point/models/normal.js +11 -3
- package/lib/point/models/radar.d.ts +15 -0
- package/lib/point/models/radar.js +13 -4
- package/lib/point/models/text.d.ts +16 -0
- package/lib/point/models/text.js +18 -11
- package/lib/point/shaders/billboard/billboard_point_vert.glsl +10 -13
- package/lib/point/shaders/earthExtrude/earthExtrude_vert.glsl +15 -25
- package/lib/point/shaders/earthFill/earthFill_vert.glsl +6 -6
- package/lib/point/shaders/extrude/extrude_vert.glsl +35 -39
- package/lib/point/shaders/fill/fill_vert.glsl +12 -14
- package/lib/point/shaders/fillImage/fillImage_vert.glsl +16 -28
- package/lib/point/shaders/image/image_vert.glsl +15 -12
- package/lib/point/shaders/normal/normal_vert.glsl +7 -10
- package/lib/point/shaders/radar/radar_vert.glsl +11 -11
- package/lib/point/shaders/text/text_vert.glsl +10 -9
- package/lib/polygon/models/extrude.d.ts +16 -0
- package/lib/polygon/models/extrude.js +25 -25
- package/lib/polygon/models/extrusion.d.ts +16 -0
- package/lib/polygon/models/extrusion.js +34 -4
- package/lib/polygon/models/fill.d.ts +14 -0
- package/lib/polygon/models/fill.js +12 -4
- package/lib/polygon/models/ocean.d.ts +14 -0
- package/lib/polygon/models/ocean.js +11 -6
- package/lib/polygon/models/water.d.ts +14 -0
- package/lib/polygon/models/water.js +11 -6
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +22 -20
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
- package/lib/polygon/shaders/fill/fill_linear_vert.glsl +7 -6
- package/lib/polygon/shaders/fill/fill_vert.glsl +10 -12
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +3 -4
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +5 -5
- package/lib/raster/index.d.ts +1 -1
- package/lib/raster/index.js +2 -2
- package/lib/raster/models/raster.d.ts +14 -0
- package/lib/raster/models/raster.js +12 -3
- package/lib/raster/models/rasterRgb.d.ts +14 -0
- package/lib/raster/models/rasterRgb.js +12 -3
- package/lib/raster/models/rasterTerrainRgb.d.ts +14 -0
- package/lib/raster/models/rasterTerrainRgb.js +11 -3
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +6 -6
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
- package/lib/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
- package/lib/tile/core/BaseLayer.js +0 -16
- package/lib/utils/extrude_polyline.d.ts +0 -15
- package/lib/utils/extrude_polyline.js +0 -217
- package/lib/wind/models/wind.d.ts +14 -0
- package/lib/wind/models/wind.js +9 -1
- package/lib/wind/shaders/wind_vert.glsl +6 -5
- package/package.json +6 -6
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import type { IModel } from '@antv/l7-core';
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import BaseModel from '../../core/BaseModel';
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export default class CityBuildModel extends BaseModel {
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protected get attributeLocation(): {
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readonly POSITION: 0;
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readonly POSITION_64LOW: 1;
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readonly COLOR: 2;
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readonly PICKING_COLOR: 3;
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readonly STROKE: 4;
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readonly OPACITY: 5;
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readonly OFFSETS: 6;
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readonly ROTATION: 7;
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readonly MAX: 8;
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} & Record<string, number> & {
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MAX: 8;
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SIZE: number;
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NORMAL: number;
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UV: number;
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};
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private cityCenter;
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private cityMinSize;
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protected getCommonUniformsInfo(): {
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import { AttributeType, gl } from '@antv/l7-core';
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import { rgb2arr } from '@antv/l7-utils';
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import BaseModel from "../../core/BaseModel";
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import { ShaderLocation } from "../../core/CommonStyleAttribute";
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import { PolygonExtrudeTriangulation } from "../../core/triangulation";
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/* babel-plugin-inline-import '../shaders/build_frag.glsl' */
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const buildFrag = "precision highp float;\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor
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const buildFrag = "precision highp float;\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor: [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor: [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor: [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near: 0;\n float u_far: 1;\n float u_time;\n};\nin vec4 v_Color;\nin vec2 v_texCoord;\nin float v_worldDis;\nout vec4 outputColor;\n\n#pragma include \"picking\"\n#pragma include \"scene_uniforms\"\n\nvec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {\n float s = step(hot, n);\n vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);\n\n return mix(darkColor, color, s);\n}\nfloat random (vec2 st) {\n return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);\n}\n\nfloat LinearizeDepth()\n{\n float z = gl_FragCoord.z * 2.0 - 1.0;\n return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));\n}\n\nvec3 fog(vec3 color, vec3 fogColor, float depth){\n float fogFactor=clamp(depth,0.0,1.0);\n vec3 output_color=mix(fogColor,color,fogFactor);\n return output_color;\n}\n\nfloat sdRect(vec2 p, vec2 sz) {\n vec2 d = abs(p) - sz;\n float outside = length(max(d, 0.));\n float inside = min(max(d.x, d.y), 0.);\n return outside + inside;\n}\n\nvoid main() {\n outputColor = v_Color;\n vec3 baseColor = u_baseColor.xyz;\n vec3 brightColor = u_brightColor.xyz;\n vec3 windowColor = u_windowColor.xyz;\n float targetColId = 5.;\n float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;\n vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);\n if(v_texCoord.x < 0.) { //\u9876\u90E8\u989C\u8272\n vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);\n outputColor = vec4( foggedColor, v_Color.w);\n }else { // \u4FA7\u9762\u989C\u8272\n vec2 st = v_texCoord;\n vec2 UvScale = v_texCoord;\n float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));\n float tStart = 0.25 * tStep;\n float tEnd = 0.75 * tStep;\n float u = mod(UvScale.x, tStep);\n float v = mod(UvScale.y, tStep);\n float ux = floor(UvScale.x/tStep);\n float uy = floor(UvScale.y/tStep);\n float n = random(vec2(ux,uy));\n float lightP = u_time;\n float head = 1.0- step(0.005,st.y);\n /*step3*/\n // \u5C06\u7A97\u6237\u989C\u8272\u548C\u5899\u9762\u989C\u8272\u533A\u522B\u5F00\u6765\n float sU = step(tStart, u) - step(tEnd, u);\n float sV = step(tStart, v) - step(tEnd, v);\n vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));\n float dist = sdRect(vec2(u,v), windowSize);\n float s = sU * sV;\n\n float curColId = floor(UvScale.x / tStep);\n float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);\n\n float mLightP = mod(lightP, 2.);\n float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);\n if(ux == targetColId){\n n =0.;\n }\n float timeP = min(0.75, abs ( sin(u_time/3.0) ) );\n float hot = smoothstep(1.0,0.0,timeP);\n vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);\n //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);\n float sFinal = s * sCol * sRow;\n color += mix(baseColor, brightColor, sFinal*n);\n if (st.y<0.01){\n color = baseColor;\n }\n if(head ==1.0) { // \u9876\u90E8\u4EAE\u7EBF\n color = brightColor;\n }\n color = color * v_Color.rgb;\n\n vec3 foggedColor = fog(color,fogColor,depth);\n\n outputColor = vec4(foggedColor,1.0);\n }\n\n\n if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {\n float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);\n outputColor.rgb += r * r * u_circleSweepColor.rgb;\n }\n\n outputColor.a *= u_opacity;\n outputColor = filterColor(outputColor);\n}\n";
|
|
10
9
|
/* babel-plugin-inline-import '../shaders/build_vert.glsl' */
|
|
11
|
-
const buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nlayout(location =
|
|
10
|
+
const buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nout vec2 v_texCoord;\nout vec4 v_Color;\nout float v_worldDis;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near : 0;\n float u_far : 1;\n float u_time;\n};\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n v_texCoord = a_Uv;\n\n if(u_circleSweep > 0.0) {\n vec2 lnglatscale = vec2(0.0);\n lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);\n v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
12
11
|
export default class CityBuildModel extends BaseModel {
|
|
13
12
|
constructor(...args) {
|
|
14
13
|
super(...args);
|
|
15
14
|
_defineProperty(this, "cityCenter", void 0);
|
|
16
15
|
_defineProperty(this, "cityMinSize", void 0);
|
|
17
16
|
}
|
|
17
|
+
get attributeLocation() {
|
|
18
|
+
return Object.assign(super.attributeLocation, {
|
|
19
|
+
MAX: super.attributeLocation.MAX,
|
|
20
|
+
SIZE: 9,
|
|
21
|
+
NORMAL: 10,
|
|
22
|
+
UV: 11
|
|
23
|
+
});
|
|
24
|
+
}
|
|
18
25
|
getCommonUniformsInfo() {
|
|
19
26
|
const {
|
|
20
27
|
opacity = 1,
|
|
@@ -50,20 +57,10 @@ export default class CityBuildModel extends BaseModel {
|
|
|
50
57
|
calCityGeo() {
|
|
51
58
|
// @ts-ignore
|
|
52
59
|
const [minLng, minLat, maxLng, maxLat] = this.layer.getSource().extent;
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
const l1 = this.mapService.lngLatToCoord([maxLng, maxLat]);
|
|
58
|
-
// @ts-ignore
|
|
59
|
-
const l2 = this.mapService.lngLatToCoord([minLng, minLat]);
|
|
60
|
-
this.cityMinSize = Math.sqrt(Math.pow(l1[0] - l2[0], 2) + Math.pow(l1[1] - l2[1], 2)) / 4;
|
|
61
|
-
} else {
|
|
62
|
-
const w = maxLng - minLng;
|
|
63
|
-
const h = maxLat - minLat;
|
|
64
|
-
this.cityCenter = [(maxLng + minLng) / 2, (maxLat + minLat) / 2];
|
|
65
|
-
this.cityMinSize = Math.sqrt(Math.pow(w, 2) + Math.pow(h, 2)) / 4;
|
|
66
|
-
}
|
|
60
|
+
const w = maxLng - minLng;
|
|
61
|
+
const h = maxLat - minLat;
|
|
62
|
+
this.cityCenter = [(maxLng + minLng) / 2, (maxLat + minLat) / 2];
|
|
63
|
+
this.cityMinSize = Math.sqrt(Math.pow(w, 2) + Math.pow(h, 2)) / 4;
|
|
67
64
|
}
|
|
68
65
|
initModels() {
|
|
69
66
|
var _this = this;
|
|
@@ -85,6 +82,7 @@ export default class CityBuildModel extends BaseModel {
|
|
|
85
82
|
depth: {
|
|
86
83
|
enable: true
|
|
87
84
|
},
|
|
85
|
+
defines: _this2.getDefines(),
|
|
88
86
|
inject: _this2.getInject(),
|
|
89
87
|
cull: {
|
|
90
88
|
enable: true,
|
|
@@ -101,7 +99,7 @@ export default class CityBuildModel extends BaseModel {
|
|
|
101
99
|
type: AttributeType.Attribute,
|
|
102
100
|
descriptor: {
|
|
103
101
|
name: 'a_Normal',
|
|
104
|
-
shaderLocation:
|
|
102
|
+
shaderLocation: this.attributeLocation.NORMAL,
|
|
105
103
|
buffer: {
|
|
106
104
|
// give the WebGL driver a hint that this buffer may change
|
|
107
105
|
usage: gl.STATIC_DRAW,
|
|
@@ -119,7 +117,7 @@ export default class CityBuildModel extends BaseModel {
|
|
|
119
117
|
type: AttributeType.Attribute,
|
|
120
118
|
descriptor: {
|
|
121
119
|
name: 'a_Size',
|
|
122
|
-
shaderLocation:
|
|
120
|
+
shaderLocation: this.attributeLocation.SIZE,
|
|
123
121
|
buffer: {
|
|
124
122
|
// give the WebGL driver a hint that this buffer may change
|
|
125
123
|
usage: gl.DYNAMIC_DRAW,
|
|
@@ -140,7 +138,7 @@ export default class CityBuildModel extends BaseModel {
|
|
|
140
138
|
type: AttributeType.Attribute,
|
|
141
139
|
descriptor: {
|
|
142
140
|
name: 'a_Uv',
|
|
143
|
-
shaderLocation:
|
|
141
|
+
shaderLocation: this.attributeLocation.UV,
|
|
144
142
|
buffer: {
|
|
145
143
|
// give the WebGL driver a hint that this buffer may change
|
|
146
144
|
usage: gl.DYNAMIC_DRAW,
|
|
@@ -1,16 +1,16 @@
|
|
|
1
1
|
precision highp float;
|
|
2
2
|
layout(std140) uniform commonUniforms {
|
|
3
|
-
vec4 u_baseColor
|
|
4
|
-
vec4 u_brightColor
|
|
5
|
-
vec4 u_windowColor
|
|
3
|
+
vec4 u_baseColor: [ 1.0, 0, 0, 1.0 ];
|
|
4
|
+
vec4 u_brightColor: [ 1.0, 0, 0, 1.0 ];
|
|
5
|
+
vec4 u_windowColor: [ 1.0, 0, 0, 1.0 ];
|
|
6
6
|
vec4 u_circleSweepColor;
|
|
7
7
|
vec2 u_cityCenter;
|
|
8
8
|
float u_circleSweep;
|
|
9
9
|
float u_cityMinSize;
|
|
10
10
|
float u_circleSweepSpeed;
|
|
11
11
|
float u_opacity: 1.0;
|
|
12
|
-
float u_near
|
|
13
|
-
float u_far
|
|
12
|
+
float u_near: 0;
|
|
13
|
+
float u_far: 1;
|
|
14
14
|
float u_time;
|
|
15
15
|
};
|
|
16
16
|
in vec4 v_Color;
|
|
@@ -114,7 +114,7 @@ void main() {
|
|
|
114
114
|
float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);
|
|
115
115
|
outputColor.rgb += r * r * u_circleSweepColor.rgb;
|
|
116
116
|
}
|
|
117
|
-
|
|
117
|
+
|
|
118
118
|
outputColor.a *= u_opacity;
|
|
119
119
|
outputColor = filterColor(outputColor);
|
|
120
120
|
}
|
|
@@ -4,11 +4,11 @@ precision highp float;
|
|
|
4
4
|
#define diffuseRatio 0.3
|
|
5
5
|
#define specularRatio 0.2
|
|
6
6
|
|
|
7
|
-
layout(location =
|
|
8
|
-
layout(location =
|
|
9
|
-
layout(location =
|
|
10
|
-
layout(location =
|
|
11
|
-
layout(location =
|
|
7
|
+
layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
|
|
8
|
+
layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
|
|
9
|
+
layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
|
|
10
|
+
layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
|
|
11
|
+
layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
|
|
12
12
|
|
|
13
13
|
out vec2 v_texCoord;
|
|
14
14
|
out vec4 v_Color;
|
|
@@ -41,17 +41,11 @@ void main() {
|
|
|
41
41
|
|
|
42
42
|
if(u_circleSweep > 0.0) {
|
|
43
43
|
vec2 lnglatscale = vec2(0.0);
|
|
44
|
-
|
|
45
|
-
lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);
|
|
46
|
-
}
|
|
44
|
+
lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);
|
|
47
45
|
v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);
|
|
48
46
|
}
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));
|
|
52
|
-
} else {
|
|
53
|
-
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
|
|
54
|
-
}
|
|
47
|
+
|
|
48
|
+
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
|
|
55
49
|
|
|
56
50
|
float lightWeight = calc_lighting(pos);
|
|
57
51
|
// v_Color = a_Color;
|
package/es/core/BaseLayer.js
CHANGED
|
@@ -3,7 +3,7 @@ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
|
|
|
3
3
|
import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
|
|
4
4
|
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
|
|
5
5
|
const _excluded = ["passes"],
|
|
6
|
-
_excluded2 = ["moduleName", "vertexShader", "fragmentShader", "inject", "triangulation", "styleOption", "pickingEnabled"];
|
|
6
|
+
_excluded2 = ["moduleName", "vertexShader", "fragmentShader", "defines", "inject", "triangulation", "styleOption", "pickingEnabled"];
|
|
7
7
|
// @ts-ignore
|
|
8
8
|
import { AsyncSeriesBailHook, AsyncWaterfallHook, SyncBailHook, SyncHook } from '@antv/async-hook';
|
|
9
9
|
import { BlendType, IDebugLog, ILayerStage, globalConfigService } from '@antv/l7-core';
|
|
@@ -58,7 +58,8 @@ export default class BaseLayer extends EventEmitter {
|
|
|
58
58
|
return this.container.interactionService;
|
|
59
59
|
}
|
|
60
60
|
get mapService() {
|
|
61
|
-
|
|
61
|
+
var _this$container;
|
|
62
|
+
return (_this$container = this.container) === null || _this$container === void 0 ? void 0 : _this$container.mapService;
|
|
62
63
|
}
|
|
63
64
|
get normalPassFactory() {
|
|
64
65
|
return this.container.normalPassFactory;
|
|
@@ -921,12 +922,8 @@ export default class BaseLayer extends EventEmitter {
|
|
|
921
922
|
type
|
|
922
923
|
}) => {
|
|
923
924
|
if (this.coordCenter === undefined) {
|
|
924
|
-
var _this$mapService;
|
|
925
925
|
const layerCenter = this.layerSource.center;
|
|
926
926
|
this.coordCenter = layerCenter;
|
|
927
|
-
if ((_this$mapService = this.mapService) !== null && _this$mapService !== void 0 && _this$mapService.setCoordCenter) {
|
|
928
|
-
this.mapService.setCoordCenter(layerCenter);
|
|
929
|
-
}
|
|
930
927
|
}
|
|
931
928
|
if (type === 'update') {
|
|
932
929
|
if (this.tileLayer) {
|
|
@@ -1020,6 +1017,7 @@ export default class BaseLayer extends EventEmitter {
|
|
|
1020
1017
|
moduleName,
|
|
1021
1018
|
vertexShader,
|
|
1022
1019
|
fragmentShader,
|
|
1020
|
+
defines,
|
|
1023
1021
|
inject,
|
|
1024
1022
|
triangulation,
|
|
1025
1023
|
styleOption,
|
|
@@ -1029,6 +1027,7 @@ export default class BaseLayer extends EventEmitter {
|
|
|
1029
1027
|
_this3.shaderModuleService.registerModule(moduleName, {
|
|
1030
1028
|
vs: vertexShader,
|
|
1031
1029
|
fs: fragmentShader,
|
|
1030
|
+
defines,
|
|
1032
1031
|
inject
|
|
1033
1032
|
});
|
|
1034
1033
|
const {
|
|
@@ -1045,7 +1044,9 @@ export default class BaseLayer extends EventEmitter {
|
|
|
1045
1044
|
elements,
|
|
1046
1045
|
count
|
|
1047
1046
|
} = _this3.styleAttributeService.createAttributesAndIndices(_this3.encodedData, triangulation, styleOption, _this3);
|
|
1048
|
-
const uniformBuffers = [..._this3.layerModel.uniformBuffers, ..._this3.rendererService.uniformBuffers,
|
|
1047
|
+
const uniformBuffers = [..._this3.layerModel.uniformBuffers, ..._this3.rendererService.uniformBuffers,
|
|
1048
|
+
// TODO: 目前未使用
|
|
1049
|
+
_this3.getLayerUniformBuffer()];
|
|
1049
1050
|
if (pickingEnabled) {
|
|
1050
1051
|
uniformBuffers.push(_this3.getPickingUniformBuffer());
|
|
1051
1052
|
}
|
|
@@ -1230,8 +1231,8 @@ export default class BaseLayer extends EventEmitter {
|
|
|
1230
1231
|
_this5.uniformBuffers = [];
|
|
1231
1232
|
// Layer Uniform
|
|
1232
1233
|
const layerUniforms = _this5.rendererService.createBuffer({
|
|
1234
|
+
// TODO: 不再需要,之前用于 amap2 u_Mvp
|
|
1233
1235
|
data: new Float32Array(16 + 4).fill(0),
|
|
1234
|
-
// u_Mvp
|
|
1235
1236
|
isUBO: true
|
|
1236
1237
|
});
|
|
1237
1238
|
_this5.uniformBuffers.push(layerUniforms);
|
package/es/core/BaseModel.d.ts
CHANGED
|
@@ -1,4 +1,5 @@
|
|
|
1
|
-
import type { IAnimateOption, IAttribute, IBlendOptions, IBuffer, ICameraService, IElements, IFontService, IGlobalConfigService, IIconService,
|
|
1
|
+
import type { IAnimateOption, IAttribute, IBlendOptions, IBuffer, ICameraService, IElements, IFontService, IGlobalConfigService, IIconService, ILayer, ILayerModel, ILayerService, IMapService, IModel, IModelUniform, IPickingService, IRenderOptions, IRendererService, IShaderModuleService, IStencilOptions, IStyleAttributeService, ITexture2D, ITexture2DInitializationOptions, ShaderDefine, ShaderInject, Triangulation } from '@antv/l7-core';
|
|
2
|
+
import { COMMON_ATTRIBUTE_LOCATION } from './CommonStyleAttribute';
|
|
2
3
|
export type styleSingle = number | string | [string, (single: any) => number] | [string, [number, number]];
|
|
3
4
|
export type styleOffset = string | [number, number] | [string, (single: any) => number];
|
|
4
5
|
export type styleColor = string | [string, (single: any) => string] | [string, [string, string]];
|
|
@@ -11,10 +12,15 @@ export interface ICellProperty {
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|
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11
12
|
attr: string;
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|
12
13
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count: number;
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13
14
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}
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15
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+
type AttributeLayoutLocationType = typeof COMMON_ATTRIBUTE_LOCATION & Record<string, number>;
|
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14
16
|
export default class BaseModel<ChildLayerStyleOptions = {}> implements ILayerModel {
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15
17
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triangulation: Triangulation;
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16
18
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uniformBuffers: IBuffer[];
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|
17
19
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textures: ITexture2D[];
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20
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+
/**
|
|
21
|
+
* Attribute Layout Location in Shader
|
|
22
|
+
*/
|
|
23
|
+
protected get attributeLocation(): AttributeLayoutLocationType;
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|
18
24
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createTexture2D: (options: ITexture2DInitializationOptions) => ITexture2D;
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19
25
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preStyleAttribute: Record<string, any>;
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20
26
|
protected encodeStyleAttribute: Record<string, boolean>;
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@@ -55,11 +61,17 @@ export default class BaseModel<ChildLayerStyleOptions = {}> implements ILayerMod
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|
|
55
61
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protected registerBuiltinAttributes(): void;
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|
56
62
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protected animateOption2Array(option: IAnimateOption): number[];
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|
57
63
|
protected startModelAnimate(): void;
|
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58
|
-
protected getInject():
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|
64
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+
protected getInject(): ShaderInject;
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65
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+
protected getDefines(): Record<string, ShaderDefine>;
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59
66
|
protected getStyleAttribute(): {
|
|
60
67
|
[key: string]: any;
|
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61
68
|
};
|
|
62
69
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protected registerStyleAttribute(): void;
|
|
70
|
+
/**
|
|
71
|
+
* 注册 Position 属性 64 位地位部分,当经纬度数据开启双精度浮点数使用,
|
|
72
|
+
* 避免大于 20层级以上出现数据偏移
|
|
73
|
+
*/
|
|
74
|
+
protected registerPosition64LowAttribute(enable64bitPosition?: boolean): void;
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|
63
75
|
updateEncodeAttribute(type: string, flag: boolean): void;
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|
64
76
|
initUniformsBuffer(): void;
|
|
65
77
|
protected getUniformsBufferInfo(uniformsOption: {
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@@ -80,3 +92,4 @@ export default class BaseModel<ChildLayerStyleOptions = {}> implements ILayerMod
|
|
|
80
92
|
};
|
|
81
93
|
updateStyleUnifoms(): void;
|
|
82
94
|
}
|
|
95
|
+
export {};
|
package/es/core/BaseModel.js
CHANGED
|
@@ -1,24 +1,27 @@
|
|
|
1
1
|
import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
|
|
2
2
|
import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
|
|
3
3
|
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
|
|
4
|
-
import { BlendType, MaskOperation, StencilType } from '@antv/l7-core';
|
|
5
|
-
import { rgb2arr } from '@antv/l7-utils';
|
|
4
|
+
import { AttributeType, BlendType, MaskOperation, StencilType, gl } from '@antv/l7-core';
|
|
5
|
+
import { fp64LowPart, rgb2arr } from '@antv/l7-utils';
|
|
6
6
|
import { BlendTypes } from "../utils/blend";
|
|
7
7
|
import { getStencil, getStencilMask } from "../utils/stencil";
|
|
8
|
-
import {
|
|
8
|
+
import { COMMON_ATTRIBUTE_LOCATION, getCommonStyleAttributeOptions } from "./CommonStyleAttribute";
|
|
9
9
|
import { DefaultUniformStyleType, DefaultUniformStyleValue } from "./constant";
|
|
10
10
|
import { MultipleOfFourNumber } from "./utils";
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
stroke: ShaderLocation.STROKE,
|
|
14
|
-
offsets: ShaderLocation.OFFSETS,
|
|
15
|
-
rotation: ShaderLocation.ROTATION,
|
|
16
|
-
extrusionBase: ShaderLocation.EXTRUSION_BASE,
|
|
17
|
-
thetaOffset: 15
|
|
18
|
-
};
|
|
11
|
+
// 属性索引宏定义前缀,使用命名空间避免 define 名称重复情况
|
|
12
|
+
const DEFINE_ATTRIBUTE_LOCATION_PREFIX = 'ATTRIBUTE_LOCATION_';
|
|
19
13
|
|
|
20
14
|
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
21
15
|
export default class BaseModel {
|
|
16
|
+
/**
|
|
17
|
+
* Attribute Layout Location in Shader
|
|
18
|
+
*/
|
|
19
|
+
get attributeLocation() {
|
|
20
|
+
return _objectSpread({}, COMMON_ATTRIBUTE_LOCATION);
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
// style texture data mapping
|
|
24
|
+
|
|
22
25
|
// 不支持数据映射的buffer
|
|
23
26
|
|
|
24
27
|
// style texture data mapping
|
|
@@ -27,7 +30,6 @@ export default class BaseModel {
|
|
|
27
30
|
_defineProperty(this, "triangulation", void 0);
|
|
28
31
|
_defineProperty(this, "uniformBuffers", []);
|
|
29
32
|
_defineProperty(this, "textures", []);
|
|
30
|
-
// style texture data mapping
|
|
31
33
|
_defineProperty(this, "createTexture2D", void 0);
|
|
32
34
|
_defineProperty(this, "preStyleAttribute", {});
|
|
33
35
|
_defineProperty(this, "encodeStyleAttribute", {});
|
|
@@ -178,55 +180,18 @@ export default class BaseModel {
|
|
|
178
180
|
this.layer.setAnimateStartTime();
|
|
179
181
|
}
|
|
180
182
|
}
|
|
181
|
-
|
|
182
|
-
// 动态注入参与数据映射的uniform
|
|
183
183
|
getInject() {
|
|
184
|
-
const
|
|
185
|
-
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
//
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
|
|
195
|
-
str += `#define USE_ATTRIBUTE_${key.toUpperCase()} 0.0; \n\n`;
|
|
196
|
-
} else {
|
|
197
|
-
uniforms.push(` ${DefaultUniformStyleType[key]} u_${key};`);
|
|
198
|
-
}
|
|
199
|
-
let location = shaderLocationMap[key];
|
|
200
|
-
if (!location && key === 'THETA_OFFSET') {
|
|
201
|
-
location = 15;
|
|
202
|
-
}
|
|
203
|
-
str += `
|
|
204
|
-
#ifdef USE_ATTRIBUTE_${key.toUpperCase()}
|
|
205
|
-
layout(location = ${shaderLocationMap[key]}) in ${DefaultUniformStyleType[key]} a_${key.charAt(0).toUpperCase() + key.slice(1)};
|
|
206
|
-
#endif\n
|
|
207
|
-
`;
|
|
208
|
-
});
|
|
209
|
-
const attributeUniforms = uniforms.length ? `
|
|
210
|
-
layout(std140) uniform AttributeUniforms {
|
|
211
|
-
${uniforms.join('\n')}
|
|
212
|
-
};
|
|
213
|
-
` : '';
|
|
214
|
-
str += attributeUniforms;
|
|
215
|
-
let innerStr = '';
|
|
216
|
-
this.layer.enableShaderEncodeStyles.forEach(key => {
|
|
217
|
-
innerStr += `\n
|
|
218
|
-
#ifdef USE_ATTRIBUTE_${key.toUpperCase()}
|
|
219
|
-
${DefaultUniformStyleType[key]} ${key} = a_${key.charAt(0).toUpperCase() + key.slice(1)};
|
|
220
|
-
#else
|
|
221
|
-
${DefaultUniformStyleType[key]} ${key} = u_${key};
|
|
222
|
-
#endif\n
|
|
223
|
-
`;
|
|
224
|
-
});
|
|
225
|
-
return {
|
|
226
|
-
'vs:#decl': str,
|
|
227
|
-
'fs:#decl': attributeUniforms,
|
|
228
|
-
'vs:#main-start': innerStr
|
|
229
|
-
};
|
|
184
|
+
const shaderInject = getDynamicStyleInject(this.layer.enableShaderEncodeStyles, this.layer.encodeStyleAttribute);
|
|
185
|
+
return shaderInject;
|
|
186
|
+
}
|
|
187
|
+
getDefines() {
|
|
188
|
+
// define atribute Layout Location
|
|
189
|
+
const atributeLocationDefines = Object.keys(this.attributeLocation).reduce((result, key) => {
|
|
190
|
+
const normalizedKey = DEFINE_ATTRIBUTE_LOCATION_PREFIX + key;
|
|
191
|
+
result[normalizedKey] = this.attributeLocation[key];
|
|
192
|
+
return result;
|
|
193
|
+
}, {});
|
|
194
|
+
return _objectSpread({}, atributeLocationDefines);
|
|
230
195
|
}
|
|
231
196
|
|
|
232
197
|
// 获取数据映射样式
|
|
@@ -247,14 +212,36 @@ ${uniforms.join('\n')}
|
|
|
247
212
|
});
|
|
248
213
|
return options;
|
|
249
214
|
}
|
|
215
|
+
|
|
250
216
|
// 注册数据映射样式
|
|
251
217
|
registerStyleAttribute() {
|
|
252
218
|
Object.keys(this.layer.encodeStyleAttribute).forEach(key => {
|
|
253
219
|
const options = getCommonStyleAttributeOptions(key);
|
|
254
220
|
if (options) {
|
|
255
221
|
this.styleAttributeService.registerStyleAttribute(options);
|
|
256
|
-
|
|
257
|
-
|
|
222
|
+
}
|
|
223
|
+
});
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
/**
|
|
227
|
+
* 注册 Position 属性 64 位地位部分,当经纬度数据开启双精度浮点数使用,
|
|
228
|
+
* 避免大于 20层级以上出现数据偏移
|
|
229
|
+
*/
|
|
230
|
+
registerPosition64LowAttribute(enable64bitPosition = true) {
|
|
231
|
+
// save low part for enabled double precision POSITION attribute
|
|
232
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
233
|
+
name: 'position64Low',
|
|
234
|
+
type: AttributeType.Attribute,
|
|
235
|
+
descriptor: {
|
|
236
|
+
name: 'a_Position64Low',
|
|
237
|
+
shaderLocation: this.attributeLocation.POSITION_64LOW,
|
|
238
|
+
buffer: {
|
|
239
|
+
data: [],
|
|
240
|
+
type: gl.FLOAT
|
|
241
|
+
},
|
|
242
|
+
size: 2,
|
|
243
|
+
update: (feature, featureIdx, vertex) => {
|
|
244
|
+
return enable64bitPosition ? [fp64LowPart(vertex[0]), fp64LowPart(vertex[1])] : [0, 0];
|
|
258
245
|
}
|
|
259
246
|
}
|
|
260
247
|
});
|
|
@@ -330,4 +317,49 @@ ${uniforms.join('\n')}
|
|
|
330
317
|
data: new Uint8Array(new Float32Array(commonUniformsArray).buffer)
|
|
331
318
|
});
|
|
332
319
|
}
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
/**
|
|
323
|
+
* 获取动态注入参与数据映射 uniform/attribute
|
|
324
|
+
*/
|
|
325
|
+
function getDynamicStyleInject(shaderEncodeStyles, styleAttribute) {
|
|
326
|
+
const uniforms = [];
|
|
327
|
+
let vsDeclInjection = '';
|
|
328
|
+
|
|
329
|
+
// 支持数据映射的类型
|
|
330
|
+
shaderEncodeStyles.forEach(key => {
|
|
331
|
+
const upperCaseKey = key.replace(/([a-z])([A-Z])/g, '$1_$2').toUpperCase();
|
|
332
|
+
const shaderDefineName = DEFINE_ATTRIBUTE_LOCATION_PREFIX + upperCaseKey;
|
|
333
|
+
if (styleAttribute[key]) {
|
|
334
|
+
// 配置了数据映射的类型
|
|
335
|
+
vsDeclInjection += `#define USE_ATTRIBUTE_${upperCaseKey} 0.0 \n`;
|
|
336
|
+
} else {
|
|
337
|
+
uniforms.push(` ${DefaultUniformStyleType[key]} u_${key};`);
|
|
338
|
+
}
|
|
339
|
+
vsDeclInjection += `
|
|
340
|
+
#ifdef USE_ATTRIBUTE_${upperCaseKey}
|
|
341
|
+
layout(location = ${shaderDefineName}) in ${DefaultUniformStyleType[key]} a_${key.charAt(0).toUpperCase() + key.slice(1)};
|
|
342
|
+
#endif \n`;
|
|
343
|
+
});
|
|
344
|
+
const fsDeclInjection = uniforms.length ? `
|
|
345
|
+
layout(std140) uniform AttributeUniforms {
|
|
346
|
+
${uniforms.join('\n')}
|
|
347
|
+
};\n` : '';
|
|
348
|
+
vsDeclInjection += fsDeclInjection;
|
|
349
|
+
let vsMainInjection = '';
|
|
350
|
+
shaderEncodeStyles.forEach(key => {
|
|
351
|
+
const upperCaseKey = key.replace(/([a-z])([A-Z])/g, '$1_$2').toUpperCase();
|
|
352
|
+
vsMainInjection += `
|
|
353
|
+
#ifdef USE_ATTRIBUTE_${upperCaseKey}
|
|
354
|
+
${DefaultUniformStyleType[key]} ${key} = a_${key.charAt(0).toUpperCase() + key.slice(1)};
|
|
355
|
+
#else
|
|
356
|
+
${DefaultUniformStyleType[key]} ${key} = u_${key};
|
|
357
|
+
#endif
|
|
358
|
+
`;
|
|
359
|
+
});
|
|
360
|
+
return {
|
|
361
|
+
'vs:#decl': vsDeclInjection,
|
|
362
|
+
'fs:#decl': fsDeclInjection,
|
|
363
|
+
'vs:#main-start': vsMainInjection
|
|
364
|
+
};
|
|
333
365
|
}
|
|
@@ -1,20 +1,16 @@
|
|
|
1
1
|
import type { IStyleAttribute } from '@antv/l7-core';
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
NORMAL = 13,
|
|
17
|
-
UV = 14,
|
|
18
|
-
LINEAR = 15
|
|
19
|
-
}
|
|
2
|
+
/**
|
|
3
|
+
* Attribute Layout Location in Shader
|
|
4
|
+
*/
|
|
5
|
+
export declare const COMMON_ATTRIBUTE_LOCATION: {
|
|
6
|
+
readonly POSITION: 0;
|
|
7
|
+
readonly POSITION_64LOW: 1;
|
|
8
|
+
readonly COLOR: 2;
|
|
9
|
+
readonly PICKING_COLOR: 3;
|
|
10
|
+
readonly STROKE: 4;
|
|
11
|
+
readonly OPACITY: 5;
|
|
12
|
+
readonly OFFSETS: 6;
|
|
13
|
+
readonly ROTATION: 7;
|
|
14
|
+
readonly MAX: 8;
|
|
15
|
+
};
|
|
20
16
|
export declare function getCommonStyleAttributeOptions(name: string): Partial<IStyleAttribute> | undefined;
|