@antv/l7-layers 2.21.7 → 2.21.9-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (279) hide show
  1. package/es/citybuliding/models/build.d.ts +16 -0
  2. package/es/citybuliding/models/build.js +18 -20
  3. package/es/citybuliding/shaders/build_frag.glsl +6 -6
  4. package/es/citybuliding/shaders/build_vert.glsl +8 -14
  5. package/es/core/BaseLayer.js +9 -8
  6. package/es/core/BaseModel.d.ts +15 -2
  7. package/es/core/BaseModel.js +94 -62
  8. package/es/core/CommonStyleAttribute.d.ts +14 -18
  9. package/es/core/CommonStyleAttribute.js +23 -67
  10. package/es/core/triangulation.js +13 -39
  11. package/es/earth/models/atmosphere.d.ts +15 -0
  12. package/es/earth/models/atmosphere.js +30 -24
  13. package/es/earth/models/base.d.ts +15 -0
  14. package/es/earth/models/base.js +30 -24
  15. package/es/earth/models/bloomsphere.d.ts +15 -0
  16. package/es/earth/models/bloomsphere.js +30 -24
  17. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +7 -5
  18. package/es/earth/shaders/base/base_vert.glsl +3 -3
  19. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +5 -4
  20. package/es/geometry/models/billboard.d.ts +15 -0
  21. package/es/geometry/models/billboard.js +14 -8
  22. package/es/geometry/models/plane.d.ts +14 -0
  23. package/es/geometry/models/plane.js +10 -10
  24. package/es/geometry/models/sprite.js +3 -9
  25. package/es/geometry/shaders/billboard_vert.glsl +28 -25
  26. package/es/geometry/shaders/plane_vert.glsl +6 -6
  27. package/es/geometry/shaders/sprite_vert.glsl +7 -9
  28. package/es/heatmap/models/grid.d.ts +14 -0
  29. package/es/heatmap/models/grid.js +10 -3
  30. package/es/heatmap/models/grid3d.d.ts +16 -0
  31. package/es/heatmap/models/grid3d.js +14 -6
  32. package/es/heatmap/models/heatmap.d.ts +20 -1
  33. package/es/heatmap/models/heatmap.js +96 -83
  34. package/es/heatmap/models/hexagon.d.ts +14 -0
  35. package/es/heatmap/models/hexagon.js +9 -3
  36. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -42
  37. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +14 -26
  38. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +19 -16
  39. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +16 -22
  40. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +3 -4
  41. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +13 -23
  42. package/es/image/models/image.d.ts +14 -0
  43. package/es/image/models/image.js +11 -3
  44. package/es/image/shaders/image_vert.glsl +7 -6
  45. package/es/line/models/arc.d.ts +18 -0
  46. package/es/line/models/arc.js +57 -8
  47. package/es/line/models/arc_3d.d.ts +18 -0
  48. package/es/line/models/arc_3d.js +55 -7
  49. package/es/line/models/flow.d.ts +17 -0
  50. package/es/line/models/flow.js +35 -7
  51. package/es/line/models/great_circle.d.ts +17 -0
  52. package/es/line/models/great_circle.js +34 -6
  53. package/es/line/models/line.d.ts +17 -0
  54. package/es/line/models/line.js +17 -8
  55. package/es/line/models/simple_line.d.ts +14 -0
  56. package/es/line/models/simple_line.js +12 -47
  57. package/es/line/models/wall.d.ts +17 -0
  58. package/es/line/models/wall.js +22 -48
  59. package/es/line/shaders/arc/line_arc_vert.glsl +42 -48
  60. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +15 -20
  61. package/es/line/shaders/flow/flow_line_vert.glsl +30 -48
  62. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +56 -72
  63. package/es/line/shaders/line/line_vert.glsl +31 -48
  64. package/es/line/shaders/simple/simpleline_vert.glsl +18 -23
  65. package/es/line/shaders/wall/wall_vert.glsl +36 -45
  66. package/es/mask/models/fill.js +2 -1
  67. package/es/mask/shaders/mask_vert.glsl +2 -7
  68. package/es/plugins/DataMappingPlugin.d.ts +0 -1
  69. package/es/plugins/DataMappingPlugin.js +1 -24
  70. package/es/plugins/PixelPickingPlugin.js +2 -2
  71. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -1
  72. package/es/plugins/RegisterStyleAttributePlugin.js +3 -25
  73. package/es/plugins/ShaderUniformPlugin.d.ts +0 -5
  74. package/es/plugins/ShaderUniformPlugin.js +2 -34
  75. package/es/point/models/billboard_point.d.ts +14 -0
  76. package/es/point/models/billboard_point.js +11 -3
  77. package/es/point/models/earthExtrude.d.ts +16 -0
  78. package/es/point/models/earthExtrude.js +15 -8
  79. package/es/point/models/earthFill.d.ts +16 -0
  80. package/es/point/models/earthFill.js +13 -5
  81. package/es/point/models/extrude.d.ts +16 -0
  82. package/es/point/models/extrude.js +19 -12
  83. package/es/point/models/fill.d.ts +16 -0
  84. package/es/point/models/fill.js +16 -5
  85. package/es/point/models/fillImage.d.ts +16 -0
  86. package/es/point/models/fillImage.js +16 -16
  87. package/es/point/models/image.d.ts +15 -0
  88. package/es/point/models/image.js +14 -4
  89. package/es/point/models/normal.d.ts +14 -0
  90. package/es/point/models/normal.js +11 -3
  91. package/es/point/models/radar.d.ts +15 -0
  92. package/es/point/models/radar.js +13 -4
  93. package/es/point/models/text.d.ts +16 -0
  94. package/es/point/models/text.js +18 -11
  95. package/es/point/shaders/billboard/billboard_point_vert.glsl +10 -13
  96. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +15 -25
  97. package/es/point/shaders/earthFill/earthFill_vert.glsl +6 -6
  98. package/es/point/shaders/extrude/extrude_vert.glsl +35 -39
  99. package/es/point/shaders/fill/fill_vert.glsl +12 -14
  100. package/es/point/shaders/fillImage/fillImage_vert.glsl +16 -28
  101. package/es/point/shaders/image/image_vert.glsl +15 -12
  102. package/es/point/shaders/normal/normal_vert.glsl +7 -10
  103. package/es/point/shaders/radar/radar_vert.glsl +11 -11
  104. package/es/point/shaders/text/text_vert.glsl +10 -9
  105. package/es/polygon/models/extrude.d.ts +16 -0
  106. package/es/polygon/models/extrude.js +26 -26
  107. package/es/polygon/models/extrusion.d.ts +16 -0
  108. package/es/polygon/models/extrusion.js +34 -4
  109. package/es/polygon/models/fill.d.ts +14 -0
  110. package/es/polygon/models/fill.js +12 -4
  111. package/es/polygon/models/ocean.d.ts +14 -0
  112. package/es/polygon/models/ocean.js +11 -6
  113. package/es/polygon/models/water.d.ts +14 -0
  114. package/es/polygon/models/water.js +11 -6
  115. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +17 -15
  116. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +22 -20
  117. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
  118. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
  119. package/es/polygon/shaders/fill/fill_linear_vert.glsl +7 -6
  120. package/es/polygon/shaders/fill/fill_vert.glsl +10 -12
  121. package/es/polygon/shaders/ocean/ocean_vert.glsl +3 -4
  122. package/es/polygon/shaders/water/polygon_water_vert.glsl +5 -5
  123. package/es/raster/index.d.ts +1 -1
  124. package/es/raster/index.js +1 -1
  125. package/es/raster/models/raster.d.ts +14 -0
  126. package/es/raster/models/raster.js +12 -3
  127. package/es/raster/models/rasterRgb.d.ts +14 -0
  128. package/es/raster/models/rasterRgb.js +12 -3
  129. package/es/raster/models/rasterTerrainRgb.d.ts +14 -0
  130. package/es/raster/models/rasterTerrainRgb.js +11 -3
  131. package/es/raster/shaders/raster/raster_2d_vert.glsl +6 -6
  132. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
  133. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
  134. package/es/tile/core/BaseLayer.js +0 -16
  135. package/es/utils/extrude_polyline.d.ts +0 -15
  136. package/es/utils/extrude_polyline.js +0 -217
  137. package/es/wind/models/wind.d.ts +14 -0
  138. package/es/wind/models/wind.js +9 -1
  139. package/es/wind/shaders/wind_vert.glsl +6 -5
  140. package/lib/citybuliding/models/build.d.ts +16 -0
  141. package/lib/citybuliding/models/build.js +18 -20
  142. package/lib/citybuliding/shaders/build_frag.glsl +6 -6
  143. package/lib/citybuliding/shaders/build_vert.glsl +8 -14
  144. package/lib/core/BaseLayer.js +9 -8
  145. package/lib/core/BaseModel.d.ts +15 -2
  146. package/lib/core/BaseModel.js +92 -60
  147. package/lib/core/CommonStyleAttribute.d.ts +14 -18
  148. package/lib/core/CommonStyleAttribute.js +23 -68
  149. package/lib/core/triangulation.js +13 -39
  150. package/lib/earth/models/atmosphere.d.ts +15 -0
  151. package/lib/earth/models/atmosphere.js +30 -24
  152. package/lib/earth/models/base.d.ts +15 -0
  153. package/lib/earth/models/base.js +30 -24
  154. package/lib/earth/models/bloomsphere.d.ts +15 -0
  155. package/lib/earth/models/bloomsphere.js +30 -24
  156. package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +7 -5
  157. package/lib/earth/shaders/base/base_vert.glsl +3 -3
  158. package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +5 -4
  159. package/lib/geometry/models/billboard.d.ts +15 -0
  160. package/lib/geometry/models/billboard.js +14 -8
  161. package/lib/geometry/models/plane.d.ts +14 -0
  162. package/lib/geometry/models/plane.js +10 -10
  163. package/lib/geometry/models/sprite.js +3 -9
  164. package/lib/geometry/shaders/billboard_vert.glsl +28 -25
  165. package/lib/geometry/shaders/plane_vert.glsl +6 -6
  166. package/lib/geometry/shaders/sprite_vert.glsl +7 -9
  167. package/lib/heatmap/models/grid.d.ts +14 -0
  168. package/lib/heatmap/models/grid.js +10 -3
  169. package/lib/heatmap/models/grid3d.d.ts +16 -0
  170. package/lib/heatmap/models/grid3d.js +14 -6
  171. package/lib/heatmap/models/heatmap.d.ts +20 -1
  172. package/lib/heatmap/models/heatmap.js +95 -82
  173. package/lib/heatmap/models/hexagon.d.ts +14 -0
  174. package/lib/heatmap/models/hexagon.js +9 -3
  175. package/lib/heatmap/shaders/grid/grid_vert.glsl +30 -42
  176. package/lib/heatmap/shaders/grid3d/grid_3d_vert.glsl +14 -26
  177. package/lib/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +19 -16
  178. package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +16 -22
  179. package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +3 -4
  180. package/lib/heatmap/shaders/hexagon/hexagon_vert.glsl +13 -23
  181. package/lib/image/models/image.d.ts +14 -0
  182. package/lib/image/models/image.js +11 -3
  183. package/lib/image/shaders/image_vert.glsl +7 -6
  184. package/lib/line/models/arc.d.ts +18 -0
  185. package/lib/line/models/arc.js +56 -7
  186. package/lib/line/models/arc_3d.d.ts +18 -0
  187. package/lib/line/models/arc_3d.js +55 -7
  188. package/lib/line/models/flow.d.ts +17 -0
  189. package/lib/line/models/flow.js +35 -7
  190. package/lib/line/models/great_circle.d.ts +17 -0
  191. package/lib/line/models/great_circle.js +33 -5
  192. package/lib/line/models/line.d.ts +17 -0
  193. package/lib/line/models/line.js +17 -8
  194. package/lib/line/models/simple_line.d.ts +14 -0
  195. package/lib/line/models/simple_line.js +12 -47
  196. package/lib/line/models/wall.d.ts +17 -0
  197. package/lib/line/models/wall.js +22 -48
  198. package/lib/line/shaders/arc/line_arc_vert.glsl +42 -48
  199. package/lib/line/shaders/arc3d/line_arc_3d_vert.glsl +15 -20
  200. package/lib/line/shaders/flow/flow_line_vert.glsl +30 -48
  201. package/lib/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +56 -72
  202. package/lib/line/shaders/line/line_vert.glsl +31 -48
  203. package/lib/line/shaders/simple/simpleline_vert.glsl +18 -23
  204. package/lib/line/shaders/wall/wall_vert.glsl +36 -45
  205. package/lib/mask/models/fill.js +2 -1
  206. package/lib/mask/shaders/mask_vert.glsl +2 -7
  207. package/lib/plugins/DataMappingPlugin.d.ts +0 -1
  208. package/lib/plugins/DataMappingPlugin.js +0 -23
  209. package/lib/plugins/PixelPickingPlugin.js +1 -1
  210. package/lib/plugins/RegisterStyleAttributePlugin.d.ts +0 -1
  211. package/lib/plugins/RegisterStyleAttributePlugin.js +2 -24
  212. package/lib/plugins/ShaderUniformPlugin.d.ts +0 -5
  213. package/lib/plugins/ShaderUniformPlugin.js +2 -34
  214. package/lib/point/models/billboard_point.d.ts +14 -0
  215. package/lib/point/models/billboard_point.js +11 -3
  216. package/lib/point/models/earthExtrude.d.ts +16 -0
  217. package/lib/point/models/earthExtrude.js +14 -7
  218. package/lib/point/models/earthFill.d.ts +16 -0
  219. package/lib/point/models/earthFill.js +13 -5
  220. package/lib/point/models/extrude.d.ts +16 -0
  221. package/lib/point/models/extrude.js +18 -11
  222. package/lib/point/models/fill.d.ts +16 -0
  223. package/lib/point/models/fill.js +16 -5
  224. package/lib/point/models/fillImage.d.ts +16 -0
  225. package/lib/point/models/fillImage.js +16 -16
  226. package/lib/point/models/image.d.ts +15 -0
  227. package/lib/point/models/image.js +14 -4
  228. package/lib/point/models/normal.d.ts +14 -0
  229. package/lib/point/models/normal.js +11 -3
  230. package/lib/point/models/radar.d.ts +15 -0
  231. package/lib/point/models/radar.js +13 -4
  232. package/lib/point/models/text.d.ts +16 -0
  233. package/lib/point/models/text.js +18 -11
  234. package/lib/point/shaders/billboard/billboard_point_vert.glsl +10 -13
  235. package/lib/point/shaders/earthExtrude/earthExtrude_vert.glsl +15 -25
  236. package/lib/point/shaders/earthFill/earthFill_vert.glsl +6 -6
  237. package/lib/point/shaders/extrude/extrude_vert.glsl +35 -39
  238. package/lib/point/shaders/fill/fill_vert.glsl +12 -14
  239. package/lib/point/shaders/fillImage/fillImage_vert.glsl +16 -28
  240. package/lib/point/shaders/image/image_vert.glsl +15 -12
  241. package/lib/point/shaders/normal/normal_vert.glsl +7 -10
  242. package/lib/point/shaders/radar/radar_vert.glsl +11 -11
  243. package/lib/point/shaders/text/text_vert.glsl +10 -9
  244. package/lib/polygon/models/extrude.d.ts +16 -0
  245. package/lib/polygon/models/extrude.js +25 -25
  246. package/lib/polygon/models/extrusion.d.ts +16 -0
  247. package/lib/polygon/models/extrusion.js +34 -4
  248. package/lib/polygon/models/fill.d.ts +14 -0
  249. package/lib/polygon/models/fill.js +12 -4
  250. package/lib/polygon/models/ocean.d.ts +14 -0
  251. package/lib/polygon/models/ocean.js +11 -6
  252. package/lib/polygon/models/water.d.ts +14 -0
  253. package/lib/polygon/models/water.js +11 -6
  254. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +17 -15
  255. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +22 -20
  256. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +17 -17
  257. package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +8 -8
  258. package/lib/polygon/shaders/fill/fill_linear_vert.glsl +7 -6
  259. package/lib/polygon/shaders/fill/fill_vert.glsl +10 -12
  260. package/lib/polygon/shaders/ocean/ocean_vert.glsl +3 -4
  261. package/lib/polygon/shaders/water/polygon_water_vert.glsl +5 -5
  262. package/lib/raster/index.d.ts +1 -1
  263. package/lib/raster/index.js +2 -2
  264. package/lib/raster/models/raster.d.ts +14 -0
  265. package/lib/raster/models/raster.js +12 -3
  266. package/lib/raster/models/rasterRgb.d.ts +14 -0
  267. package/lib/raster/models/rasterRgb.js +12 -3
  268. package/lib/raster/models/rasterTerrainRgb.d.ts +14 -0
  269. package/lib/raster/models/rasterTerrainRgb.js +11 -3
  270. package/lib/raster/shaders/raster/raster_2d_vert.glsl +6 -6
  271. package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +11 -11
  272. package/lib/raster/shaders/terrain/terrain_rgb_vert.glsl +11 -11
  273. package/lib/tile/core/BaseLayer.js +0 -16
  274. package/lib/utils/extrude_polyline.d.ts +0 -15
  275. package/lib/utils/extrude_polyline.js +0 -217
  276. package/lib/wind/models/wind.d.ts +14 -0
  277. package/lib/wind/models/wind.js +9 -1
  278. package/lib/wind/shaders/wind_vert.glsl +6 -5
  279. package/package.json +6 -6
@@ -10,13 +10,12 @@ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/de
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  var _l7Core = require("@antv/l7-core");
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  var _l7Utils = require("@antv/l7-utils");
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  var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
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- var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
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  var _triangulation = require("../../core/triangulation");
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  var _utils = require("../../earth/utils");
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  /* babel-plugin-inline-import '../shaders/earthExtrude/earthExtrude_frag.glsl' */
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  const pointExtrudeFrag = "precision highp float;\nin vec4 v_color;\n\n#pragma include \"picking\"\n\nlayout(std140) uniform commonUniform {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor: 0;\n float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_globel;\n float u_r;\n float u_pickLight: 0.0;\n float u_opacitylinear: 0.0;\n float u_opacitylinear_dir: 1.0;\n float u_lightEnable: 1.0;\n};\nin float v_lightWeight;\nin float v_barLinearZ;\nout vec4 outputColor;\nvoid main() {\n\n outputColor = v_color;\n\n // \u5F00\u542F\u900F\u660E\u5EA6\u6E10\u53D8\n if(u_opacitylinear > 0.0) {\n outputColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - v_barLinearZ): v_barLinearZ;\n }\n\n // picking\n if(u_pickLight > 0.0) {\n outputColor = filterColorAlpha(outputColor, v_lightWeight);\n } else {\n outputColor = filterColor(outputColor);\n }\n}\n";
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  /* babel-plugin-inline-import '../shaders/earthExtrude/earthExtrude_vert.glsl' */
19
- const pointExtrudeVert = "precision highp float;\n\n#define pi 3.1415926535\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\n\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in vec3 a_Size;\nlayout(location = 11) in vec3 a_Pos;\nlayout(location = 13) in vec3 a_Normal;\n\n\nlayout(std140) uniform commonUniform {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor: 0;\n float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_globel;\n float u_r;\n float u_pickLight: 0.0;\n float u_opacitylinear: 0.0;\n float u_opacitylinear_dir: 1.0;\n float u_lightEnable: 1.0;\n};\n\nout vec4 v_color;\nout float v_lightWeight;\nout float v_barLinearZ;\n// \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nfloat getYRadian(float x, float z) {\n if(x > 0.0 && z > 0.0) {\n return atan(x/z);\n } else if(x > 0.0 && z <= 0.0){\n return atan(-z/x) + pi/2.0;\n } else if(x <= 0.0 && z <= 0.0) {\n return pi + atan(x/z); //atan(x/z) + \n } else {\n return atan(z/-x) + pi*3.0/2.0;\n }\n}\n\nfloat getXRadian(float y, float r) {\n return atan(y/r);\n}\n\nvoid main() {\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec3 size = a_Size * a_Position;\n\n // a_Position.z \u662F\u5728\u6784\u5EFA\u7F51\u683C\u7684\u65F6\u5019\u4F20\u5165\u7684\u6807\u51C6\u503C 0 - 1\uFF0C\u5728\u63D2\u503C\u5668\u63D2\u503C\u53EF\u4EE5\u83B7\u53D6 0\uFF5E1 \u7EBF\u6027\u6E10\u53D8\u7684\u503C\n v_barLinearZ = a_Position.z;\n\n vec3 offset = size; // \u63A7\u5236\u5706\u67F1\u4F53\u7684\u5927\u5C0F - \u4ECE\u6807\u51C6\u5355\u4F4D\u5706\u67F1\u4F53\u8FDB\u884C\u504F\u79FB\n if(u_heightfixed < 1.0) { // \u5706\u67F1\u4F53\u4E0D\u56FA\u5B9A\u9AD8\u5EA6\n \n if (u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // P20 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF1\n offset = offset * pow(2.0, (19.0 - u_Zoom));\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // P20_2 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF3\n offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));\n }\n } else {// \u5706\u67F1\u4F53\u56FA\u5B9A\u9AD8\u5EA6 \uFF08 \u5904\u7406 mapbox \uFF09\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n offset *= 4.0/pow(2.0, 21.0 - u_Zoom);\n }\n }\n\n\n vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));\n\n // u_r \u63A7\u5236\u5706\u67F1\u7684\u751F\u957F\n vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);\n\n // \u5706\u67F1\u5149\u7167\u6548\u679C\n float lightWeight = 1.0;\n if(u_lightEnable > 0.0) { // \u53D6\u6D88\u4E09\u5143\u8868\u8FBE\u5F0F\uFF0C\u589E\u5F3A\u5065\u58EE\u6027\n lightWeight = calc_lighting(pos);\n }\n v_lightWeight = lightWeight;\n // \u8BBE\u7F6E\u5706\u67F1\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n v_color = mix(u_sourceColor, u_targetColor, v_barLinearZ);\n v_color.rgb *= lightWeight;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n v_color = a_Color;\n }\n v_color.a *= u_opacity;\n\n \n // \u5728\u5730\u7403\u6A21\u5F0F\u4E0B\uFF0C\u5C06\u539F\u672C\u5782\u76F4\u4E8E xy \u5E73\u9762\u7684\u5706\u67F1\u8C03\u6574\u59FF\u6001\u5230\u9002\u5E94\u5706\u7684\u89D2\u5EA6\n //\u65CB\u8F6C\u77E9\u9635mx\uFF0C\u521B\u5EFA\u7ED5x\u8F74\u65CB\u8F6C\u77E9\u9635\n float r = sqrt(a_Pos.z*a_Pos.z + a_Pos.x*a_Pos.x);\n float xRadian = getXRadian(a_Pos.y, r);\n float xcos = cos(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float xsin = sin(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 mx = mat4(\n 1,0,0,0, \n 0,xcos,-xsin,0, \n 0,xsin,xcos,0, \n 0,0,0,1);\n\n //\u65CB\u8F6C\u77E9\u9635my\uFF0C\u521B\u5EFA\u7ED5y\u8F74\u65CB\u8F6C\u77E9\u9635\n float yRadian = getYRadian(a_Pos.x, a_Pos.z);\n float ycos = cos(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float ysin = sin(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 my = mat4(\n ycos,0,-ysin,0, \n 0,1,0,0, \n ysin,0,ycos,0, \n 0,0,0,1);\n\n gl_Position = u_ViewProjectionMatrix * vec4(( my * mx * vec4(a_Position * a_Size, 1.0)).xyz + a_Pos, 1.0);\n \n\n setPickingColor(a_PickingColor);\n}\n";
18
+ const pointExtrudeVert = "precision highp float;\n\n#define pi 3.1415926535\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in vec3 a_Size;\nlayout(location = ATTRIBUTE_LOCATION_POS) in vec3 a_Pos;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\n\nlayout(std140) uniform commonUniform {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor: 0;\n float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_globel;\n float u_r;\n float u_pickLight: 0.0;\n float u_opacitylinear: 0.0;\n float u_opacitylinear_dir: 1.0;\n float u_lightEnable: 1.0;\n};\n\nout vec4 v_color;\nout float v_lightWeight;\nout float v_barLinearZ;\n// \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nfloat getYRadian(float x, float z) {\n if(x > 0.0 && z > 0.0) {\n return atan(x/z);\n } else if(x > 0.0 && z <= 0.0){\n return atan(-z/x) + pi/2.0;\n } else if(x <= 0.0 && z <= 0.0) {\n return pi + atan(x/z); //atan(x/z) +\n } else {\n return atan(z/-x) + pi*3.0/2.0;\n }\n}\n\nfloat getXRadian(float y, float r) {\n return atan(y/r);\n}\n\nvoid main() {\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec3 size = a_Size * a_Position;\n\n // a_Position.z \u662F\u5728\u6784\u5EFA\u7F51\u683C\u7684\u65F6\u5019\u4F20\u5165\u7684\u6807\u51C6\u503C 0 - 1\uFF0C\u5728\u63D2\u503C\u5668\u63D2\u503C\u53EF\u4EE5\u83B7\u53D6 0\uFF5E1 \u7EBF\u6027\u6E10\u53D8\u7684\u503C\n v_barLinearZ = a_Position.z;\n\n vec3 offset = size; // \u63A7\u5236\u5706\u67F1\u4F53\u7684\u5927\u5C0F - \u4ECE\u6807\u51C6\u5355\u4F4D\u5706\u67F1\u4F53\u8FDB\u884C\u504F\u79FB\n if(u_heightfixed < 1.0) { // \u5706\u67F1\u4F53\u4E0D\u56FA\u5B9A\u9AD8\u5EA6\n //\n } else {// \u5706\u67F1\u4F53\u56FA\u5B9A\u9AD8\u5EA6 \uFF08 \u5904\u7406 mapbox \uFF09\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n offset *= 4.0/pow(2.0, 21.0 - u_Zoom);\n }\n }\n\n\n vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));\n\n // u_r \u63A7\u5236\u5706\u67F1\u7684\u751F\u957F\n vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);\n\n // \u5706\u67F1\u5149\u7167\u6548\u679C\n float lightWeight = 1.0;\n if(u_lightEnable > 0.0) { // \u53D6\u6D88\u4E09\u5143\u8868\u8FBE\u5F0F\uFF0C\u589E\u5F3A\u5065\u58EE\u6027\n lightWeight = calc_lighting(pos);\n }\n v_lightWeight = lightWeight;\n // \u8BBE\u7F6E\u5706\u67F1\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n v_color = mix(u_sourceColor, u_targetColor, v_barLinearZ);\n v_color.rgb *= lightWeight;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n v_color = a_Color;\n }\n v_color.a *= u_opacity;\n\n\n // \u5728\u5730\u7403\u6A21\u5F0F\u4E0B\uFF0C\u5C06\u539F\u672C\u5782\u76F4\u4E8E xy \u5E73\u9762\u7684\u5706\u67F1\u8C03\u6574\u59FF\u6001\u5230\u9002\u5E94\u5706\u7684\u89D2\u5EA6\n //\u65CB\u8F6C\u77E9\u9635mx\uFF0C\u521B\u5EFA\u7ED5x\u8F74\u65CB\u8F6C\u77E9\u9635\n float r = sqrt(a_Pos.z*a_Pos.z + a_Pos.x*a_Pos.x);\n float xRadian = getXRadian(a_Pos.y, r);\n float xcos = cos(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float xsin = sin(xRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 mx = mat4(\n 1,0,0,0,\n 0,xcos,-xsin,0,\n 0,xsin,xcos,0,\n 0,0,0,1);\n\n //\u65CB\u8F6C\u77E9\u9635my\uFF0C\u521B\u5EFA\u7ED5y\u8F74\u65CB\u8F6C\u77E9\u9635\n float yRadian = getYRadian(a_Pos.x, a_Pos.z);\n float ycos = cos(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u4F59\u5F26\u503C\n float ysin = sin(yRadian);//\u6C42\u89E3\u65CB\u8F6C\u89D2\u5EA6\u6B63\u5F26\u503C\n mat4 my = mat4(\n ycos,0,-ysin,0,\n 0,1,0,0,\n ysin,0,ycos,0,\n 0,0,0,1);\n\n gl_Position = u_ViewProjectionMatrix * vec4(( my * mx * vec4(a_Position * a_Size, 1.0)).xyz + a_Pos, 1.0);\n\n\n setPickingColor(a_PickingColor);\n}\n";
20
19
  const {
21
20
  isNumber
22
21
  } = _l7Utils.lodashUtil;
@@ -26,6 +25,14 @@ class ExtrudeModel extends _BaseModel.default {
26
25
  (0, _defineProperty2.default)(this, "raiseCount", 0);
27
26
  (0, _defineProperty2.default)(this, "raiseRepeat", 0);
28
27
  }
28
+ get attributeLocation() {
29
+ return Object.assign(super.attributeLocation, {
30
+ MAX: super.attributeLocation.MAX,
31
+ SIZE: 9,
32
+ POS: 10,
33
+ NORMAL: 11
34
+ });
35
+ }
29
36
  getCommonUniformsInfo() {
30
37
  const {
31
38
  animateOption = {
@@ -100,7 +107,6 @@ class ExtrudeModel extends _BaseModel.default {
100
107
  buildModels() {
101
108
  var _this2 = this;
102
109
  return (0, _asyncToGenerator2.default)(function* () {
103
- // GAODE1.x GAODE2.x MAPBOX
104
110
  const {
105
111
  animateOption: {
106
112
  repeat = 1
@@ -115,10 +121,11 @@ class ExtrudeModel extends _BaseModel.default {
115
121
  depth: {
116
122
  enable: true
117
123
  },
124
+ defines: _this2.getDefines(),
118
125
  inject: _this2.getInject(),
119
126
  cull: {
120
127
  enable: true,
121
- face: (0, _l7Utils.getCullFace)(_this2.mapService.version)
128
+ face: _l7Core.gl.FRONT
122
129
  },
123
130
  blend: _this2.getBlend()
124
131
  });
@@ -131,7 +138,7 @@ class ExtrudeModel extends _BaseModel.default {
131
138
  type: _l7Core.AttributeType.Attribute,
132
139
  descriptor: {
133
140
  name: 'a_Size',
134
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
141
+ shaderLocation: this.attributeLocation.SIZE,
135
142
  buffer: {
136
143
  usage: _l7Core.gl.DYNAMIC_DRAW,
137
144
  data: [],
@@ -164,7 +171,7 @@ class ExtrudeModel extends _BaseModel.default {
164
171
  type: _l7Core.AttributeType.Attribute,
165
172
  descriptor: {
166
173
  name: 'a_Normal',
167
- shaderLocation: _CommonStyleAttribute.ShaderLocation.NORMAL,
174
+ shaderLocation: this.attributeLocation.NORMAL,
168
175
  buffer: {
169
176
  // give the WebGL driver a hint that this buffer may change
170
177
  usage: _l7Core.gl.STATIC_DRAW,
@@ -182,7 +189,7 @@ class ExtrudeModel extends _BaseModel.default {
182
189
  type: _l7Core.AttributeType.Attribute,
183
190
  descriptor: {
184
191
  name: 'a_Pos',
185
- shaderLocation: 15,
192
+ shaderLocation: this.attributeLocation.POS,
186
193
  buffer: {
187
194
  usage: _l7Core.gl.DYNAMIC_DRAW,
188
195
  data: [],
@@ -1,6 +1,22 @@
1
1
  import type { IAnimateOption, IModel } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class FillModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ SIZE: number;
17
+ SHAPE: number;
18
+ EXTRUDE: number;
19
+ };
4
20
  protected getCommonUniformsInfo(): {
5
21
  uniformsArray: number[];
6
22
  uniformsLength: number;
@@ -10,12 +10,19 @@ var _l7Core = require("@antv/l7-core");
10
10
  var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
11
11
  var _triangulation = require("../../core/triangulation");
12
12
  var _glMatrix = require("gl-matrix");
13
- var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
14
13
  /* babel-plugin-inline-import '../shaders/earthFill/earthFill_frag.glsl' */
15
14
  const pointFillFrag = "in vec4 v_data;\nin vec4 v_color;\nin float v_radius;\n\nlayout(std140) uniform commonUniform {\n float u_additive;\n float u_stroke_opacity : 1;\n float u_stroke_width : 2;\n float u_blur : 0.0;\n};\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nout vec4 outputColor;\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n vec4 strokeColor = u_stroke == vec4(0.0) ? v_color : u_stroke;\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + u_stroke_width);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n if(outer_df > antialiasblur + 0.018) discard;\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = u_stroke_width < 0.01 ? 0.0 : smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n\n if(u_stroke_width < 0.01) {\n outputColor = vec4(v_color.rgb, v_color.a * u_opacity);\n } else {\n outputColor = mix(vec4(v_color.rgb, v_color.a * u_opacity), strokeColor * u_stroke_opacity, color_t);\n }\n\n if(u_additive > 0.0) {\n outputColor *= opacity_t;\n outputColor = filterColorAlpha(outputColor, outputColor.a);\n } else {\n outputColor.a *= opacity_t;\n outputColor = filterColor(outputColor);\n }\n}\n";
16
15
  /* babel-plugin-inline-import '../shaders/earthFill/earthFill_vert.glsl' */
17
- const pointFillVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 10) in float a_Shape;\nlayout(location = 11) in vec3 a_Extrude;\n\nlayout(std140) uniform commonUniform {\n float u_additive;\n float u_stroke_opacity : 1;\n float u_stroke_width : 2;\n float u_blur : 0.0;\n};\nout vec4 v_data;\nout vec4 v_color;\nout float v_radius;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n */\n float newSize = setPickingSize(a_Size);\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur);\n\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n gl_Position = u_ViewProjectionMatrix * vec4(a_Position + extrude * newSize * 0.1 + vec3(u_offsets,0.0), 1.0);\n\n setPickingColor(a_PickingColor);\n}";
16
+ const pointFillVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_SHAPE) in float a_Shape;\nlayout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;\n\nlayout(std140) uniform commonUniform {\n float u_additive;\n float u_stroke_opacity : 1;\n float u_stroke_width : 2;\n float u_blur : 0.0;\n};\nout vec4 v_data;\nout vec4 v_color;\nout float v_radius;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n */\n float newSize = setPickingSize(a_Size);\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur);\n\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n gl_Position = u_ViewProjectionMatrix * vec4(a_Position + extrude * newSize * 0.1 + vec3(u_offsets,0.0), 1.0);\n\n setPickingColor(a_PickingColor);\n}\n";
18
17
  class FillModel extends _BaseModel.default {
18
+ get attributeLocation() {
19
+ return Object.assign(super.attributeLocation, {
20
+ MAX: super.attributeLocation.MAX,
21
+ SIZE: 9,
22
+ SHAPE: 10,
23
+ EXTRUDE: 11
24
+ });
25
+ }
19
26
  getCommonUniformsInfo() {
20
27
  const {
21
28
  strokeOpacity = 1,
@@ -50,6 +57,7 @@ class FillModel extends _BaseModel.default {
50
57
  vertexShader: pointFillVert,
51
58
  fragmentShader: pointFillFrag,
52
59
  triangulation: _triangulation.GlobelPointFillTriangulation,
60
+ defines: _this2.getDefines(),
53
61
  inject: _this2.getInject(),
54
62
  depth: {
55
63
  enable: true
@@ -70,7 +78,7 @@ class FillModel extends _BaseModel.default {
70
78
  type: _l7Core.AttributeType.Attribute,
71
79
  descriptor: {
72
80
  name: 'a_Extrude',
73
- shaderLocation: _CommonStyleAttribute.ShaderLocation.EXTRUDE,
81
+ shaderLocation: this.attributeLocation.EXTRUDE,
74
82
  buffer: {
75
83
  // give the WebGL driver a hint that this buffer may change
76
84
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -112,7 +120,7 @@ class FillModel extends _BaseModel.default {
112
120
  type: _l7Core.AttributeType.Attribute,
113
121
  descriptor: {
114
122
  name: 'a_Size',
115
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
123
+ shaderLocation: this.attributeLocation.SIZE,
116
124
  buffer: {
117
125
  // give the WebGL driver a hint that this buffer may change
118
126
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -135,7 +143,7 @@ class FillModel extends _BaseModel.default {
135
143
  type: _l7Core.AttributeType.Attribute,
136
144
  descriptor: {
137
145
  name: 'a_Shape',
138
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SHAPE,
146
+ shaderLocation: this.attributeLocation.SHAPE,
139
147
  buffer: {
140
148
  // give the WebGL driver a hint that this buffer may change
141
149
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -1,6 +1,22 @@
1
1
  import type { IModel } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class ExtrudeModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ SIZE: number;
17
+ EXTRUDE: number;
18
+ NORMAL: number;
19
+ };
4
20
  private raiseCount;
5
21
  private raiseRepeat;
6
22
  protected getCommonUniformsInfo(): {
@@ -10,18 +10,25 @@ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/de
10
10
  var _l7Core = require("@antv/l7-core");
11
11
  var _l7Utils = require("@antv/l7-utils");
12
12
  var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
13
- var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
14
13
  var _triangulation = require("../../core/triangulation");
15
14
  /* babel-plugin-inline-import '../shaders/extrude/extrude_frag.glsl' */
16
15
  const pointExtrudeFrag = "\nin vec4 v_color;\nin float v_lightWeight;\nout vec4 outputColor;\n\nlayout(std140) uniform commonUniforms {\n float u_pickLight;\n float u_heightfixed;\n float u_r;\n float u_linearColor;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_opacitylinear;\n float u_opacitylinear_dir;\n float u_lightEnable;\n};\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\n\nvoid main() {\n\n outputColor = v_color;\n // \u5F00\u542F\u900F\u660E\u5EA6\u6E10\u53D8\n // picking\n if(u_pickLight > 0.0) {\n outputColor = filterColorAlpha(outputColor, v_lightWeight);\n } else {\n outputColor = filterColor(outputColor);\n }\n}\n";
17
16
  /* babel-plugin-inline-import '../shaders/extrude/extrude_vert.glsl' */
18
- const pointExtrudeVert = "#define pi 3.1415926535\n\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in vec3 a_Size;\nlayout(location = 11) in vec3 a_Extrude;\nlayout(location = 13) in vec3 a_Normal;\n\nlayout(std140) uniform commonUniforms {\n float u_pickLight;\n float u_heightfixed;\n float u_r;\n float u_linearColor;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_opacitylinear;\n float u_opacitylinear_dir;\n float u_lightEnable;\n};\nout vec4 v_color;\nout float v_lightWeight;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nfloat getYRadian(float x, float z) {\n if(x > 0.0 && z > 0.0) {\n return atan(x/z);\n } else if(x > 0.0 && z <= 0.0){\n return atan(-z/x) + pi/2.0;\n } else if(x <= 0.0 && z <= 0.0) {\n return pi + atan(x/z); //atan(x/z) + \n } else {\n return atan(z/-x) + pi*3.0/2.0;\n }\n}\n\nfloat getXRadian(float y, float r) {\n return atan(y/r);\n}\n\nvoid main() {\n\n\n vec3 size = a_Size * a_Position;\n\n vec3 offset = size; // \u63A7\u5236\u5706\u67F1\u4F53\u7684\u5927\u5C0F - \u4ECE\u6807\u51C6\u5355\u4F4D\u5706\u67F1\u4F53\u8FDB\u884C\u504F\u79FB\n\n if(u_heightfixed < 1.0) { // \u5706\u67F1\u4F53\u4E0D\u56FA\u5B9A\u9AD8\u5EA6\n \n if (u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // P20 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF1\n offset = offset * pow(2.0, (19.0 - u_Zoom));\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // P20_2 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF3\n offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));\n }\n } else {// \u5706\u67F1\u4F53\u56FA\u5B9A\u9AD8\u5EA6 \uFF08 \u5904\u7406 mapbox \uFF09\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n offset *= 4.0/pow(2.0, 21.0 - u_Zoom);\n }\n }\n\n\n vec4 project_pos = project_position(vec4(a_Extrude.xy, 0., 1.0));\n\n // u_r \u63A7\u5236\u5706\u67F1\u7684\u751F\u957F\n vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);\n\n // // \u5706\u67F1\u5149\u7167\u6548\u679C\n float lightWeight = 1.0;\n\n if(u_lightEnable > 0.0) { // \u53D6\u6D88\u4E09\u5143\u8868\u8FBE\u5F0F\uFF0C\u589E\u5F3A\u5065\u58EE\u6027\n lightWeight = calc_lighting(pos);\n }\n\n v_lightWeight = lightWeight;\n\n v_color = a_Color;\n\n // \u8BBE\u7F6E\u5706\u67F1\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n v_color = mix(u_sourceColor, u_targetColor, a_Position.z);\n v_color.a = v_color.a * opacity;\n } else {\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);\n }\n\n if(u_opacitylinear > 0.0) {\n v_color.a *= u_opacitylinear_dir > 0.0 ? (1.0 - a_Position.z): a_Position.z;\n }\n\n\n gl_Position = project_common_position_to_clipspace_v2(pos);\n\n setPickingColor(a_PickingColor);\n}\n";
17
+ const pointExtrudeVert = "#define pi (3.1415926535)\n\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in vec3 a_Size;\nlayout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec4 a_Extrude;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\n\nlayout(std140) uniform commonUniforms {\n float u_pickLight;\n float u_heightfixed;\n float u_r;\n float u_linearColor;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_opacitylinear;\n float u_opacitylinear_dir;\n float u_lightEnable;\n};\nout vec4 v_color;\nout float v_lightWeight;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nfloat getYRadian(float x, float z) {\n if (x > 0.0 && z > 0.0) {\n return atan(x / z);\n } else if (x > 0.0 && z <= 0.0) {\n return atan(-z / x) + pi / 2.0;\n } else if (x <= 0.0 && z <= 0.0) {\n return pi + atan(x / z); //atan(x/z) +\n } else {\n return atan(z / -x) + pi * 3.0 / 2.0;\n }\n}\n\nfloat getXRadian(float y, float r) {\n return atan(y / r);\n}\n\nvoid main() {\n vec3 size = a_Size * a_Position;\n\n vec3 offset = size; // \u63A7\u5236\u5706\u67F1\u4F53\u7684\u5927\u5C0F - \u4ECE\u6807\u51C6\u5355\u4F4D\u5706\u67F1\u4F53\u8FDB\u884C\u504F\u79FB\n\n if (u_heightfixed < 1.0) {\n // \u5706\u67F1\u4F53\u4E0D\u56FA\u5B9A\u9AD8\u5EA6\n } else {\n // \u5706\u67F1\u4F53\u56FA\u5B9A\u9AD8\u5EA6 \uFF08 \u5904\u7406 mapbox \uFF09\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n offset *= 4.0 / pow(2.0, 21.0 - u_Zoom);\n }\n }\n\n vec2 positions = a_Extrude.xy;\n vec2 positions64Low = a_Extrude.zw;\n vec4 project_pos = project_position(vec4(positions, 0.0, 1.0), positions64Low);\n\n // u_r \u63A7\u5236\u5706\u67F1\u7684\u751F\u957F\n vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);\n\n // // \u5706\u67F1\u5149\u7167\u6548\u679C\n float lightWeight = 1.0;\n\n if (u_lightEnable > 0.0) {\n // \u53D6\u6D88\u4E09\u5143\u8868\u8FBE\u5F0F\uFF0C\u589E\u5F3A\u5065\u58EE\u6027\n lightWeight = calc_lighting(pos);\n }\n\n v_lightWeight = lightWeight;\n\n v_color = a_Color;\n\n // \u8BBE\u7F6E\u5706\u67F1\u7684\u5E95\u8272\n if (u_linearColor == 1.0) {\n // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n v_color = mix(u_sourceColor, u_targetColor, a_Position.z);\n v_color.a = v_color.a * opacity;\n } else {\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);\n }\n\n if (u_opacitylinear > 0.0) {\n v_color.a *= u_opacitylinear_dir > 0.0 ? 1.0 - a_Position.z : a_Position.z;\n }\n\n gl_Position = project_common_position_to_clipspace(pos);\n\n setPickingColor(a_PickingColor);\n}\n";
19
18
  class ExtrudeModel extends _BaseModel.default {
20
19
  constructor(...args) {
21
20
  super(...args);
22
21
  (0, _defineProperty2.default)(this, "raiseCount", 0);
23
22
  (0, _defineProperty2.default)(this, "raiseRepeat", 0);
24
23
  }
24
+ get attributeLocation() {
25
+ return Object.assign(super.attributeLocation, {
26
+ MAX: super.attributeLocation.MAX,
27
+ SIZE: 9,
28
+ EXTRUDE: 10,
29
+ NORMAL: 11
30
+ });
31
+ }
25
32
  getCommonUniformsInfo() {
26
33
  const {
27
34
  animateOption = {
@@ -93,7 +100,6 @@ class ExtrudeModel extends _BaseModel.default {
93
100
  buildModels() {
94
101
  var _this2 = this;
95
102
  return (0, _asyncToGenerator2.default)(function* () {
96
- // GAODE1.x GAODE2.x MAPBOX
97
103
  const {
98
104
  depth = true,
99
105
  animateOption: {
@@ -107,10 +113,11 @@ class ExtrudeModel extends _BaseModel.default {
107
113
  vertexShader: pointExtrudeVert,
108
114
  fragmentShader: pointExtrudeFrag,
109
115
  triangulation: _triangulation.PointExtrudeTriangulation,
116
+ defines: _this2.getDefines(),
110
117
  inject: _this2.getInject(),
111
118
  cull: {
112
119
  enable: true,
113
- face: (0, _l7Utils.getCullFace)(_this2.mapService.version)
120
+ face: _l7Core.gl.FRONT
114
121
  },
115
122
  depth: {
116
123
  enable: depth
@@ -126,7 +133,7 @@ class ExtrudeModel extends _BaseModel.default {
126
133
  type: _l7Core.AttributeType.Attribute,
127
134
  descriptor: {
128
135
  name: 'a_Size',
129
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
136
+ shaderLocation: this.attributeLocation.SIZE,
130
137
  buffer: {
131
138
  usage: _l7Core.gl.DYNAMIC_DRAW,
132
139
  data: [],
@@ -152,14 +159,12 @@ class ExtrudeModel extends _BaseModel.default {
152
159
  }
153
160
  }
154
161
  });
155
-
156
- // point layer size;
157
162
  this.styleAttributeService.registerStyleAttribute({
158
163
  name: 'normal',
159
164
  type: _l7Core.AttributeType.Attribute,
160
165
  descriptor: {
161
166
  name: 'a_Normal',
162
- shaderLocation: _CommonStyleAttribute.ShaderLocation.NORMAL,
167
+ shaderLocation: this.attributeLocation.NORMAL,
163
168
  buffer: {
164
169
  // give the WebGL driver a hint that this buffer may change
165
170
  usage: _l7Core.gl.STATIC_DRAW,
@@ -177,17 +182,19 @@ class ExtrudeModel extends _BaseModel.default {
177
182
  type: _l7Core.AttributeType.Attribute,
178
183
  descriptor: {
179
184
  name: 'a_Extrude',
180
- shaderLocation: _CommonStyleAttribute.ShaderLocation.EXTRUDE,
185
+ shaderLocation: this.attributeLocation.EXTRUDE,
181
186
  buffer: {
182
187
  // give the WebGL driver a hint that this buffer may change
183
188
  usage: _l7Core.gl.DYNAMIC_DRAW,
184
189
  data: [],
185
190
  type: _l7Core.gl.FLOAT
186
191
  },
187
- size: 3,
192
+ size: 4,
188
193
  update: feature => {
189
194
  const coordinates = (0, _l7Utils.calculateCentroid)(feature.coordinates);
190
- return [coordinates[0], coordinates[1], 0];
195
+ // [lng, lat, lowLng, lowLat]
196
+ // low part for enabled double precision
197
+ return [coordinates[0], coordinates[1], (0, _l7Utils.fp64LowPart)(coordinates[0]), (0, _l7Utils.fp64LowPart)(coordinates[1])];
191
198
  }
192
199
  }
193
200
  });
@@ -1,6 +1,22 @@
1
1
  import type { IAnimateOption, IAttribute, IElements, IModel, IModelUniform } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class FillModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ SIZE: number;
17
+ SHAPE: number;
18
+ EXTRUDE: number;
19
+ };
4
20
  protected getCommonUniformsInfo(): {
5
21
  uniformsArray: number[];
6
22
  uniformsLength: number;
@@ -8,14 +8,21 @@ exports.default = void 0;
8
8
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
9
  var _l7Core = require("@antv/l7-core");
10
10
  var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
11
- var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
12
11
  var _triangulation = require("../../core/triangulation");
13
12
  var _interface = require("../../core/interface");
14
13
  /* babel-plugin-inline-import '../shaders/fill/fill_frag.glsl' */
15
14
  const pointFillFrag = "\nlayout(std140) uniform commonUniforms {\n vec3 u_blur_height_fixed;\n float u_stroke_width;\n float u_additive;\n float u_stroke_opacity;\n float u_size_unit;\n float u_time;\n vec4 u_animate;\n};\n\nin vec4 v_color;\nin vec4 v_stroke;\nin vec4 v_data;\nin float v_radius;\n\n#pragma include \"scene_uniforms\"\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nout vec4 outputColor;\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + u_stroke_width);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = u_stroke_width < 0.01 ? 0.0 : smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n\n float PI = 3.14159;\n float N_RINGS = 3.0;\n float FREQ = 1.0;\n\n if(u_stroke_width < 0.01) {\n outputColor = v_color;\n } else {\n outputColor = mix(v_color, v_stroke * u_stroke_opacity, color_t);\n }\n float intensity = 1.0;\n if(u_time!=-1.0){\n //wave\u76F8\u5173\u903B\u8F91\n float d = length(v_data.xy);\n if(d > 0.5) {\n discard;\n }\n intensity = clamp(cos(d * PI), 0.0, 1.0) * clamp(cos(2.0 * PI * (d * 2.0 * u_animate.z - u_animate.y * u_time)), 0.0, 1.0);\n }\n\n if(u_additive > 0.0) {\n outputColor *= opacity_t;\n outputColor *= intensity;//wave\n outputColor = filterColorAlpha(outputColor, outputColor.a);\n } else {\n outputColor.a *= opacity_t;\n outputColor.a *= intensity;//wave \n outputColor = filterColor(outputColor);\n }\n // \u4F5C\u4E3A mask \u6A21\u677F\u65F6\u9700\u8981\u4E22\u5F03\u900F\u660E\u7684\u50CF\u7D20\n if(outputColor.a < 0.01) {\n discard;\n } \n}\n";
16
15
  /* babel-plugin-inline-import '../shaders/fill/fill_vert.glsl' */
17
- const pointFillVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 10) in float a_Shape;\nlayout(location = 11) in vec3 a_Extrude;\n\nlayout(std140) uniform commonUniforms {\n vec3 u_blur_height_fixed;\n float u_stroke_width;\n float u_additive;\n float u_stroke_opacity;\n float u_size_unit;\n float u_time;\n vec4 u_animate; \n};\n\nout vec4 v_color;\nout vec4 v_stroke;\nout vec4 v_data;\nout float v_radius;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\n\nvoid main() {\n // \u900F\u660E\u5EA6\u8BA1\u7B97\n v_stroke = stroke; \n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n * u_meter2coord \u5728\u7B49\u9762\u79EF\u5927\u5C0F\u7684\u65F6\u5019\u8BBE\u7F6E\u5355\u4F4D\n */\n float newSize = setPickingSize(a_Size);\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n\n\n // unpack color(vec2)\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n\n if(u_size_unit == 1.0) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n\n v_radius = newSize;\n\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur_height_fixed.x);\n\n vec2 offset = (extrude.xy * (newSize + u_stroke_width) + u_offsets);\n vec3 aPosition = a_Position;\n\n offset = project_pixel(offset);\n offset = rotate_matrix(offset,rotation);\n \n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n\n // vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n float raisingHeight = u_blur_height_fixed.y;\n\n if(u_blur_height_fixed.z < 1.0) { // false\n raisingHeight = project_pixel(u_blur_height_fixed.y);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_blur_height_fixed.y * mapboxZoomScale;\n }\n }\n \n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
16
+ const pointFillVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_SHAPE) in float a_Shape;\nlayout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;\n\nlayout(std140) uniform commonUniforms {\n vec3 u_blur_height_fixed;\n float u_stroke_width;\n float u_additive;\n float u_stroke_opacity;\n float u_size_unit;\n float u_time;\n vec4 u_animate;\n};\n\nout vec4 v_color;\nout vec4 v_stroke;\nout vec4 v_data;\nout float v_radius;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\n\nvoid main() {\n // \u900F\u660E\u5EA6\u8BA1\u7B97\n v_stroke = stroke;\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n * u_meter2coord \u5728\u7B49\u9762\u79EF\u5927\u5C0F\u7684\u65F6\u5019\u8BBE\u7F6E\u5355\u4F4D\n */\n float newSize = setPickingSize(a_Size);\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n\n\n // unpack color(vec2)\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n\n if(u_size_unit == 1.0) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n\n v_radius = newSize;\n\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur_height_fixed.x);\n\n vec2 offset = (extrude.xy * (newSize + u_stroke_width) + u_offsets);\n\n offset = project_pixel(offset);\n offset = rotate_matrix(offset,rotation);\n\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0), a_Position64Low);\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n float raisingHeight = u_blur_height_fixed.y;\n\n if(u_blur_height_fixed.z < 1.0) { // false\n raisingHeight = project_pixel(u_blur_height_fixed.y);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_blur_height_fixed.y * mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
18
17
  class FillModel extends _BaseModel.default {
18
+ get attributeLocation() {
19
+ return Object.assign(super.attributeLocation, {
20
+ MAX: super.attributeLocation.MAX,
21
+ SIZE: 9,
22
+ SHAPE: 10,
23
+ EXTRUDE: 11
24
+ });
25
+ }
19
26
  getCommonUniformsInfo() {
20
27
  const {
21
28
  strokeOpacity = 1,
@@ -76,6 +83,7 @@ class FillModel extends _BaseModel.default {
76
83
  moduleName: type,
77
84
  vertexShader: vert,
78
85
  fragmentShader: frag,
86
+ defines: _this2.getDefines(),
79
87
  inject: _this2.getInject(),
80
88
  triangulation: _triangulation.PointFillTriangulation,
81
89
  depth: {
@@ -105,12 +113,15 @@ class FillModel extends _BaseModel.default {
105
113
  registerBuiltinAttributes() {
106
114
  // 注册 Style 参与数据映射的内置属性
107
115
  const shape2d = this.layer.getLayerConfig().shape2d;
116
+
117
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
118
+ this.registerPosition64LowAttribute();
108
119
  this.styleAttributeService.registerStyleAttribute({
109
120
  name: 'extrude',
110
121
  type: _l7Core.AttributeType.Attribute,
111
122
  descriptor: {
112
123
  name: 'a_Extrude',
113
- shaderLocation: _CommonStyleAttribute.ShaderLocation.EXTRUDE,
124
+ shaderLocation: this.attributeLocation.EXTRUDE,
114
125
  buffer: {
115
126
  // give the WebGL driver a hint that this buffer may change
116
127
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -132,7 +143,7 @@ class FillModel extends _BaseModel.default {
132
143
  type: _l7Core.AttributeType.Attribute,
133
144
  descriptor: {
134
145
  name: 'a_Size',
135
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
146
+ shaderLocation: this.attributeLocation.SIZE,
136
147
  buffer: {
137
148
  // give the WebGL driver a hint that this buffer may change
138
149
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -155,7 +166,7 @@ class FillModel extends _BaseModel.default {
155
166
  type: _l7Core.AttributeType.Attribute,
156
167
  descriptor: {
157
168
  name: 'a_Shape',
158
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SHAPE,
169
+ shaderLocation: this.attributeLocation.SHAPE,
159
170
  buffer: {
160
171
  // give the WebGL driver a hint that this buffer may change
161
172
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -1,6 +1,22 @@
1
1
  import type { IAttribute, IElements, IModel } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class FillImageModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ SIZE: number;
17
+ EXTRUDE: number;
18
+ UV: number;
19
+ };
4
20
  private meter2coord;
5
21
  private texture;
6
22
  private isMeter;
@@ -8,16 +8,13 @@ exports.default = void 0;
8
8
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
9
  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
10
10
  var _l7Core = require("@antv/l7-core");
11
- var _l7Utils = require("@antv/l7-utils");
12
11
  var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
13
12
  var _interface = require("../../core/interface");
14
13
  var _triangulation = require("../../core/triangulation");
15
- var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
16
- // static pointLayer shader - not support animate
17
14
  /* babel-plugin-inline-import '../shaders/fillImage/fillImage_frag.glsl' */
18
15
  const pointFillFrag = "in vec2 v_uv;// \u672C\u8EAB\u7684 uv \u5750\u6807\nin vec2 v_Iconuv;\nin float v_opacity;\nout vec4 outputColor;\n\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniform {\n vec2 u_textSize;\n float u_heightfixed: 0.0;\n float u_raisingHeight: 0.0;\n float u_size_unit;\n};\n\n#pragma include \"scene_uniforms\"\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nvoid main() {\n vec2 pos = v_Iconuv / u_textSize + v_uv / u_textSize * 64.;\n outputColor = texture(SAMPLER_2D(u_texture), pos);\n outputColor.a *= v_opacity;\n outputColor = filterColor(outputColor);\n}\n";
19
16
  /* babel-plugin-inline-import '../shaders/fillImage/fillImage_vert.glsl' */
20
- const pointFillVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 11) in vec3 a_Extrude;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniform {\n vec2 u_textSize;\n float u_heightfixed: 0.0;\n float u_raisingHeight: 0.0;\n float u_size_unit;\n};\n\nout vec2 v_uv;\nout vec2 v_Iconuv;\nout float v_opacity;\n\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n v_uv = (a_Extrude.xy + 1.0)/2.0;\n v_uv.y = 1.0 - v_uv.y;\n v_Iconuv = a_Uv;\n v_opacity = opacity;\n float newSize = a_Size;\n if(u_size_unit == 1.0) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n \n // vec2 offset = (u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec2 offset = (extrude.xy * (newSize) + offsets);\n\n offset = rotate_matrix(offset,rotation);\n\n vec3 aPosition = a_Position;\n\n offset = project_pixel(offset);\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n float raisingHeight = u_raisingHeight;\n if(u_heightfixed < 1.0) { // height fixed\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
17
+ const pointFillVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniform {\n vec2 u_textSize;\n float u_heightfixed;\n float u_raisingHeight;\n float u_size_unit;\n};\n\nout vec2 v_uv;\nout vec2 v_Iconuv;\nout float v_opacity;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n v_uv = (a_Extrude.xy + 1.0) / 2.0;\n v_uv.y = 1.0 - v_uv.y;\n v_Iconuv = a_Uv;\n v_opacity = opacity;\n float newSize = a_Size;\n if (u_size_unit == 1.0) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n\n // vec2 offset = (u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec2 offset = extrude.xy * newSize + offsets;\n\n offset = rotate_matrix(offset, rotation);\n\n offset = project_pixel(offset);\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0), a_Position64Low);\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
21
18
  class FillImageModel extends _BaseModel.default {
22
19
  constructor(...args) {
23
20
  super(...args);
@@ -52,6 +49,14 @@ class FillImageModel extends _BaseModel.default {
52
49
  this.textures = [this.texture];
53
50
  });
54
51
  }
52
+ get attributeLocation() {
53
+ return Object.assign(super.attributeLocation, {
54
+ MAX: super.attributeLocation.MAX,
55
+ SIZE: 9,
56
+ EXTRUDE: 10,
57
+ UV: 11
58
+ });
59
+ }
55
60
  // 旋转的弧度
56
61
  getCommonUniformsInfo() {
57
62
  const {
@@ -63,14 +68,6 @@ class FillImageModel extends _BaseModel.default {
63
68
  var _this$texture;
64
69
  (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.bind();
65
70
  }
66
- /**
67
- * rotateFlag
68
- * DEFAULT 1
69
- * MAPBOX 1
70
- * GAODE2.x -1
71
- * GAODE1.x -1
72
- */
73
-
74
71
  const commonOptions = {
75
72
  u_textSize: [1024, this.iconService.canvasHeight || 128],
76
73
  u_heightfixed: Number(heightfixed),
@@ -103,10 +100,11 @@ class FillImageModel extends _BaseModel.default {
103
100
  depth: {
104
101
  enable: false
105
102
  },
103
+ defines: _this2.getDefines(),
106
104
  inject: _this2.getInject(),
107
105
  cull: {
108
106
  enable: true,
109
- face: (0, _l7Utils.getCullFace)(_this2.mapService.version)
107
+ face: _l7Core.gl.FRONT
110
108
  }
111
109
  });
112
110
  return [model];
@@ -120,12 +118,14 @@ class FillImageModel extends _BaseModel.default {
120
118
 
121
119
  // overwrite baseModel func
122
120
  registerBuiltinAttributes() {
121
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
122
+ this.registerPosition64LowAttribute();
123
123
  this.styleAttributeService.registerStyleAttribute({
124
124
  name: 'uv',
125
125
  type: _l7Core.AttributeType.Attribute,
126
126
  descriptor: {
127
127
  name: 'a_Uv',
128
- shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
128
+ shaderLocation: this.attributeLocation.UV,
129
129
  buffer: {
130
130
  // give the WebGL driver a hint that this buffer may change
131
131
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -154,7 +154,7 @@ class FillImageModel extends _BaseModel.default {
154
154
  type: _l7Core.AttributeType.Attribute,
155
155
  descriptor: {
156
156
  name: 'a_Extrude',
157
- shaderLocation: _CommonStyleAttribute.ShaderLocation.EXTRUDE,
157
+ shaderLocation: this.attributeLocation.EXTRUDE,
158
158
  buffer: {
159
159
  // give the WebGL driver a hint that this buffer may change
160
160
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -176,7 +176,7 @@ class FillImageModel extends _BaseModel.default {
176
176
  type: _l7Core.AttributeType.Attribute,
177
177
  descriptor: {
178
178
  name: 'a_Size',
179
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
179
+ shaderLocation: this.attributeLocation.SIZE,
180
180
  buffer: {
181
181
  // give the WebGL driver a hint that this buffer may change
182
182
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -1,6 +1,21 @@
1
1
  import type { IModel, IModelUniform } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class ImageModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ SIZE: number;
17
+ UV: number;
18
+ };
4
19
  private texture;
5
20
  getUninforms(): IModelUniform;
6
21
  protected getCommonUniformsInfo(): {
@@ -10,12 +10,11 @@ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/obje
10
10
  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
11
11
  var _l7Core = require("@antv/l7-core");
12
12
  var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
13
- var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
14
13
  var _triangulation = require("../../core/triangulation");
15
14
  /* babel-plugin-inline-import '../shaders/image/image_frag.glsl' */
16
15
  const pointImageFrag = "layout(std140) uniform commonUniforms {\n vec2 u_textSize;\n float u_raisingHeight;\n float u_heightfixed;\n};\n\nuniform sampler2D u_texture;\n\nin vec4 v_color;\nin vec2 v_uv;\nin float v_opacity;\n\n#pragma include \"picking\"\n\nout vec4 outputColor;\n\nvoid main(){\n vec2 pos = v_uv / u_textSize + gl_PointCoord / u_textSize * 64.;\n vec4 textureColor;\n\n // Y = 0.299R + 0.587G + 0.114B // \u4EAE\u5EA6\u63D0\u53D6\n \n textureColor = texture(SAMPLER_2D(u_texture), pos);\n\n // Tip: \u53BB\u9664\u8FB9\u7F18\u90E8\u5206 mipmap \u5BFC\u81F4\u7684\u6DF7\u5408\u53D8\u6697\n float fragmengTocenter = distance(vec2(0.5), gl_PointCoord);\n if(fragmengTocenter >= 0.5) {\n float luma = 0.299 * textureColor.r + 0.587 * textureColor.g + 0.114 * textureColor.b;\n textureColor.a *= luma;\n }\n \n if(all(lessThan(v_color, vec4(1.0+0.00001))) && all(greaterThan(v_color, vec4(1.0-0.00001))) || v_color==vec4(1.0)){\n outputColor= textureColor;\n }else {\n outputColor= step(0.01, textureColor.z) * v_color;\n }\n outputColor.a *= v_opacity;\n if (outputColor.a < 0.01) {\n discard;\n }\n outputColor = filterColor(outputColor);\n}\n";
17
16
  /* babel-plugin-inline-import '../shaders/image/image_vert.glsl' */
18
- const pointImageVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_textSize;\n float u_raisingHeight;\n float u_heightfixed;\n};\n\nout vec4 v_color;\nout vec2 v_uv;\nout float v_opacity;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n v_color = a_Color;\n v_opacity = opacity;\n v_uv = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n \n vec2 offset = project_pixel(offsets);\n\n float raisingHeight = u_raisingHeight;\n if(u_heightfixed < 1.0) { // false\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n setPickingColor(a_PickingColor);\n}\n";
17
+ const pointImageVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_textSize;\n float u_raisingHeight;\n float u_heightfixed;\n};\n\nout vec4 v_color;\nout vec2 v_uv;\nout float v_opacity;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n v_color = a_Color;\n v_opacity = opacity;\n v_uv = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);\n\n vec2 offset = project_pixel(offsets);\n\n float raisingHeight = u_raisingHeight;\n if (u_heightfixed < 1.0) {\n // false\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n setPickingColor(a_PickingColor);\n}\n";
19
18
  class ImageModel extends _BaseModel.default {
20
19
  constructor(...args) {
21
20
  super(...args);
@@ -50,6 +49,13 @@ class ImageModel extends _BaseModel.default {
50
49
  });
51
50
  });
52
51
  }
52
+ get attributeLocation() {
53
+ return Object.assign(super.attributeLocation, {
54
+ MAX: super.attributeLocation.MAX,
55
+ SIZE: 9,
56
+ UV: 10
57
+ });
58
+ }
53
59
  getUninforms() {
54
60
  // ThreeJS 图层兼容
55
61
  if (this.rendererService.getDirty()) {
@@ -98,6 +104,7 @@ class ImageModel extends _BaseModel.default {
98
104
  vertexShader: pointImageVert,
99
105
  fragmentShader: pointImageFrag,
100
106
  triangulation: _triangulation.PointImageTriangulation,
107
+ defines: _this2.getDefines(),
101
108
  inject: _this2.getInject(),
102
109
  depth: {
103
110
  enable: false
@@ -108,13 +115,16 @@ class ImageModel extends _BaseModel.default {
108
115
  })();
109
116
  }
110
117
  registerBuiltinAttributes() {
118
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
119
+ this.registerPosition64LowAttribute();
120
+
111
121
  // point layer size;
112
122
  this.styleAttributeService.registerStyleAttribute({
113
123
  name: 'size',
114
124
  type: _l7Core.AttributeType.Attribute,
115
125
  descriptor: {
116
126
  name: 'a_Size',
117
- shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
127
+ shaderLocation: this.attributeLocation.SIZE,
118
128
  buffer: {
119
129
  // give the WebGL driver a hint that this buffer may change
120
130
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -137,7 +147,7 @@ class ImageModel extends _BaseModel.default {
137
147
  type: _l7Core.AttributeType.Attribute,
138
148
  descriptor: {
139
149
  name: 'a_Uv',
140
- shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
150
+ shaderLocation: this.attributeLocation.UV,
141
151
  buffer: {
142
152
  // give the WebGL driver a hint that this buffer may change
143
153
  usage: _l7Core.gl.DYNAMIC_DRAW,