@antv/l7-layers 2.21.0 → 2.21.1

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Files changed (51) hide show
  1. package/es/core/BaseLayer.d.ts +1 -0
  2. package/es/core/BaseLayer.js +50 -43
  3. package/es/core/BaseModel.js +0 -2
  4. package/es/core/LayerPickService.js +0 -1
  5. package/es/core/shape/Path.js +1 -2
  6. package/es/core/shape/extrude.js +0 -1
  7. package/es/core/triangulation.js +2 -2
  8. package/es/earth/models/base.js +0 -1
  9. package/es/heatmap/index.js +0 -1
  10. package/es/line/models/arc_3d.js +0 -1
  11. package/es/line/models/line.js +3 -4
  12. package/es/line/models/wall.js +1 -1
  13. package/es/line/shaders/line/line_vert.glsl +0 -2
  14. package/es/line/shaders/wall/wall_vert.glsl +15 -0
  15. package/es/plugins/DataMappingPlugin.js +0 -2
  16. package/es/plugins/FeatureScalePlugin.js +1 -1
  17. package/es/plugins/PixelPickingPlugin.js +2 -3
  18. package/es/plugins/ShaderUniformPlugin.js +1 -1
  19. package/es/point/models/fill.js +1 -1
  20. package/es/polygon/models/fill.js +2 -3
  21. package/es/polygon/models/index.js +0 -1
  22. package/es/tile/interaction/getRasterData.js +0 -1
  23. package/es/utils/blend.js +7 -8
  24. package/es/utils/polylineNormal.js +0 -1
  25. package/es/utils/rampcolor_legend.js +1 -2
  26. package/es/wind/index.js +0 -1
  27. package/lib/core/BaseLayer.js +50 -43
  28. package/lib/core/BaseModel.js +0 -2
  29. package/lib/core/LayerPickService.js +0 -1
  30. package/lib/core/shape/Path.js +1 -2
  31. package/lib/core/shape/extrude.js +0 -1
  32. package/lib/core/triangulation.js +2 -2
  33. package/lib/earth/models/base.js +0 -1
  34. package/lib/heatmap/index.js +0 -1
  35. package/lib/line/models/arc_3d.js +0 -1
  36. package/lib/line/models/line.js +5 -4
  37. package/lib/line/models/wall.js +1 -1
  38. package/lib/line/shaders/line/line_vert.glsl +0 -2
  39. package/lib/line/shaders/wall/wall_vert.glsl +15 -0
  40. package/lib/plugins/DataMappingPlugin.js +0 -2
  41. package/lib/plugins/FeatureScalePlugin.js +1 -1
  42. package/lib/plugins/PixelPickingPlugin.js +2 -3
  43. package/lib/plugins/ShaderUniformPlugin.js +1 -1
  44. package/lib/point/models/fill.js +4 -4
  45. package/lib/polygon/models/fill.js +1 -2
  46. package/lib/tile/interaction/getRasterData.js +0 -1
  47. package/lib/utils/blend.js +7 -8
  48. package/lib/utils/polylineNormal.js +0 -1
  49. package/lib/utils/rampcolor_legend.js +1 -2
  50. package/lib/wind/index.js +0 -1
  51. package/package.json +7 -7
package/es/wind/index.js CHANGED
@@ -54,7 +54,6 @@ var WindLayer = /*#__PURE__*/function (_BaseLayer) {
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  if (this.layerModel) {
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  this.layerModel.render(options); // 独立的渲染流程
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  }
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-
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  return this;
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  }
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  }, {
@@ -564,29 +564,36 @@ var BaseLayer = exports.default = /*#__PURE__*/function (_ref) {
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  key: "setData",
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  value: function setData(data, options) {
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  var _this4 = this;
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- this.log(_l7Core.IDebugLog.SourceInitStart, _l7Core.ILayerStage.UPDATE);
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  if (this.inited) {
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+ this.dataUpdatelog();
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  this.layerSource.setData(data, options);
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  } else {
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  this.on('inited', function () {
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+ _this4.dataUpdatelog();
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  _this4.layerSource.setData(data, options);
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  });
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  }
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+ return this;
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+ }
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+ }, {
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+ key: "dataUpdatelog",
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+ value: function dataUpdatelog() {
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+ var _this5 = this;
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+ this.log(_l7Core.IDebugLog.SourceInitStart, _l7Core.ILayerStage.UPDATE);
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  this.layerSource.once('update', function () {
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- _this4.log(_l7Core.IDebugLog.SourceInitEnd, _l7Core.ILayerStage.UPDATE);
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+ _this5.log(_l7Core.IDebugLog.SourceInitEnd, _l7Core.ILayerStage.UPDATE);
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  });
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- return this;
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  }
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  }, {
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  key: "style",
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  value: function style(options) {
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- var _this5 = this;
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+ var _this6 = this;
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  var passes = options.passes,
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  rest = (0, _objectWithoutProperties2.default)(options, _excluded);
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  // passes 特殊处理
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  if (passes) {
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  (0, _multiPassRender.normalizePasses)(passes).forEach(function (pass) {
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- var postProcessingPass = _this5.multiPassRenderer.getPostProcessor().getPostProcessingPassByName(pass[0]);
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+ var postProcessingPass = _this6.multiPassRenderer.getPostProcessor().getPostProcessingPassByName(pass[0]);
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  if (postProcessingPass) {
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  postProcessingPass.updateOptions(pass[1]);
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  }
@@ -625,22 +632,22 @@ var BaseLayer = exports.default = /*#__PURE__*/function (_ref) {
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  }, {
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  key: "encodeStyle",
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  value: function encodeStyle(options) {
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- var _this6 = this;
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+ var _this7 = this;
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  Object.keys(options).forEach(function (key) {
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  if (
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  // 需要数据映射
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- [].concat((0, _toConsumableArray2.default)(_this6.enableShaderEncodeStyles), (0, _toConsumableArray2.default)(_this6.enableDataEncodeStyles)).includes(key) && isPlainObject(options[key]) && (options[key].field || options[key].value) && !isEqual(_this6.encodeStyleAttribute[key], options[key]) // 防止计算属性重复计算
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+ [].concat((0, _toConsumableArray2.default)(_this7.enableShaderEncodeStyles), (0, _toConsumableArray2.default)(_this7.enableDataEncodeStyles)).includes(key) && isPlainObject(options[key]) && (options[key].field || options[key].value) && !isEqual(_this7.encodeStyleAttribute[key], options[key]) // 防止计算属性重复计算
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  ) {
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- _this6.encodeStyleAttribute[key] = options[key];
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- _this6.updateStyleAttribute(key, options[key].field, options[key].value);
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- if (_this6.inited) {
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- _this6.dataState.dataMappingNeedUpdate = true;
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+ _this7.encodeStyleAttribute[key] = options[key];
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+ _this7.updateStyleAttribute(key, options[key].field, options[key].value);
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+ if (_this7.inited) {
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+ _this7.dataState.dataMappingNeedUpdate = true;
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  }
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  } else {
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  // 不需要数据映射
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- if (_this6.encodeStyleAttribute[key]) {
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- delete _this6.encodeStyleAttribute[key]; // 删除已经存在的属性
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- _this6.dataState.dataSourceNeedUpdate = true;
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+ if (_this7.encodeStyleAttribute[key]) {
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+ delete _this7.encodeStyleAttribute[key]; // 删除已经存在的属性
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+ _this7.dataState.dataSourceNeedUpdate = true;
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  }
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  }
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  });
@@ -697,7 +704,7 @@ var BaseLayer = exports.default = /*#__PURE__*/function (_ref) {
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  */
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  }, {
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  key: "renderMultiPass",
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- value: function () {
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+ value: (function () {
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  var _renderMultiPass = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
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  return _regenerator.default.wrap(function _callee2$(_context2) {
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  while (1) switch (_context2.prev = _context2.next) {
@@ -734,7 +741,7 @@ var BaseLayer = exports.default = /*#__PURE__*/function (_ref) {
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  return _renderMultiPass.apply(this, arguments);
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  }
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  return renderMultiPass;
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- }()
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+ }())
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  }, {
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  key: "active",
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  value: function active(options) {
@@ -757,7 +764,7 @@ var BaseLayer = exports.default = /*#__PURE__*/function (_ref) {
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  }, {
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  key: "setActive",
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  value: function setActive(id, options) {
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- var _this7 = this;
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+ var _this8 = this;
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  if (isObject(id)) {
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  var _id$x = id.x,
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  x = _id$x === void 0 ? 0 : _id$x,
@@ -781,7 +788,7 @@ var BaseLayer = exports.default = /*#__PURE__*/function (_ref) {
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  // @ts-ignore
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  .then(function () {
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  setTimeout(function () {
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- _this7.reRender();
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+ _this8.reRender();
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  }, 1);
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  });
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  }
@@ -808,7 +815,7 @@ var BaseLayer = exports.default = /*#__PURE__*/function (_ref) {
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  }, {
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  key: "setSelect",
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  value: function setSelect(id, options) {
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- var _this8 = this;
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+ var _this9 = this;
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  if (isObject(id)) {
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  var _id$x2 = id.x,
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  x = _id$x2 === void 0 ? 0 : _id$x2,
@@ -832,7 +839,7 @@ var BaseLayer = exports.default = /*#__PURE__*/function (_ref) {
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  // @ts-ignore
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  .then(function () {
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  setTimeout(function () {
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- _this8.reRender();
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+ _this9.reRender();
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  }, 1);
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  });
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  }
@@ -1085,7 +1092,7 @@ var BaseLayer = exports.default = /*#__PURE__*/function (_ref) {
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  }, {
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  key: "setSource",
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  value: function setSource(source) {
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- var _this9 = this;
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+ var _this10 = this;
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  // 解除原 sources 事件
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  if (this.layerSource) {
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  this.layerSource.off('update', this.sourceEvent);
@@ -1104,22 +1111,22 @@ var BaseLayer = exports.default = /*#__PURE__*/function (_ref) {
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  // this.layerSource.inited 为 true update 事件不会再触发
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  this.layerSource.on('update', function (_ref4) {
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  var type = _ref4.type;
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- if (_this9.coordCenter === undefined) {
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- var _this9$mapService;
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- var layerCenter = _this9.layerSource.center;
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- _this9.coordCenter = layerCenter;
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- if ((_this9$mapService = _this9.mapService) !== null && _this9$mapService !== void 0 && _this9$mapService.setCoordCenter) {
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- _this9.mapService.setCoordCenter(layerCenter);
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+ if (_this10.coordCenter === undefined) {
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+ var _this10$mapService;
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+ var layerCenter = _this10.layerSource.center;
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+ _this10.coordCenter = layerCenter;
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+ if ((_this10$mapService = _this10.mapService) !== null && _this10$mapService !== void 0 && _this10$mapService.setCoordCenter) {
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+ _this10.mapService.setCoordCenter(layerCenter);
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  }
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  }
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  if (type === 'update') {
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- if (_this9.tileLayer) {
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+ if (_this10.tileLayer) {
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  // 瓦片图层独立更新
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- _this9.tileLayer.reload();
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+ _this10.tileLayer.reload();
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  return;
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  }
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  // source 初始化不需要处理
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- _this9.sourceEvent();
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+ _this10.sourceEvent();
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  }
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  });
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  }
@@ -1217,7 +1224,7 @@ var BaseLayer = exports.default = /*#__PURE__*/function (_ref) {
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  key: "buildLayerModel",
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  value: function () {
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  var _buildLayerModel = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee3(options) {
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- var _this10 = this;
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+ var _this11 = this;
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  var moduleName, vertexShader, fragmentShader, inject, triangulation, styleOption, _options$pickingEnabl, pickingEnabled, rest, _this$shaderModuleSer, vs, fs, uniforms, createModel;
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  return _regenerator.default.wrap(function _callee3$(_context3) {
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  while (1) switch (_context3.prev = _context3.next) {
@@ -1231,13 +1238,13 @@ var BaseLayer = exports.default = /*#__PURE__*/function (_ref) {
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  _this$shaderModuleSer = this.shaderModuleService.getModule(moduleName), vs = _this$shaderModuleSer.vs, fs = _this$shaderModuleSer.fs, uniforms = _this$shaderModuleSer.uniforms;
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  createModel = this.rendererService.createModel;
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  return _context3.abrupt("return", new Promise(function (resolve) {
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- var _this10$styleAttribut = _this10.styleAttributeService.createAttributesAndIndices(_this10.encodedData, triangulation, styleOption, _this10),
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- attributes = _this10$styleAttribut.attributes,
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- elements = _this10$styleAttribut.elements,
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- count = _this10$styleAttribut.count;
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- var uniformBuffers = [].concat((0, _toConsumableArray2.default)(_this10.layerModel.uniformBuffers), (0, _toConsumableArray2.default)(_this10.rendererService.uniformBuffers), [_this10.getLayerUniformBuffer()]);
1241
+ var _this11$styleAttribut = _this11.styleAttributeService.createAttributesAndIndices(_this11.encodedData, triangulation, styleOption, _this11),
1242
+ attributes = _this11$styleAttribut.attributes,
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+ elements = _this11$styleAttribut.elements,
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+ count = _this11$styleAttribut.count;
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+ var uniformBuffers = [].concat((0, _toConsumableArray2.default)(_this11.layerModel.uniformBuffers), (0, _toConsumableArray2.default)(_this11.rendererService.uniformBuffers), [_this11.getLayerUniformBuffer()]);
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  if (pickingEnabled) {
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- uniformBuffers.push(_this10.getPickingUniformBuffer());
1247
+ uniformBuffers.push(_this11.getPickingUniformBuffer());
1241
1248
  }
1242
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  var modelOptions = (0, _objectSpread2.default)({
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  attributes: attributes,
@@ -1247,7 +1254,7 @@ var BaseLayer = exports.default = /*#__PURE__*/function (_ref) {
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  elements: elements,
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  blend: _blend.BlendTypes[_l7Core.BlendType.normal],
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  uniformBuffers: uniformBuffers,
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- textures: _this10.layerModel.textures
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+ textures: _this11.layerModel.textures
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  }, rest);
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  if (count) {
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  modelOptions.count = count;
@@ -1383,7 +1390,7 @@ var BaseLayer = exports.default = /*#__PURE__*/function (_ref) {
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  }, {
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  key: "renderModels",
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  value: function renderModels() {
1386
- var _this11 = this;
1393
+ var _this12 = this;
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  var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
1388
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  // TODO: this.getEncodedData().length > 0 这个判断是为了解决在 2.5.x 引入数据纹理后产生的 空数据渲染导致 texture 超出上限问题
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  if (this.encodeDataLength <= 0 && !this.forceRender) {
@@ -1394,10 +1401,10 @@ var BaseLayer = exports.default = /*#__PURE__*/function (_ref) {
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  this.hooks.beforeRender.call();
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  this.models.forEach(function (model) {
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  model.draw({
1397
- uniforms: _this11.layerModel.getUninforms(),
1398
- blend: _this11.layerModel.getBlend(),
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- stencil: _this11.layerModel.getStencil(options),
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- textures: _this11.layerModel.textures
1404
+ uniforms: _this12.layerModel.getUninforms(),
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+ blend: _this12.layerModel.getBlend(),
1406
+ stencil: _this12.layerModel.getStencil(options),
1407
+ textures: _this12.layerModel.textures
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  }, (options === null || options === void 0 ? void 0 : options.ispick) || false);
1402
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  });
1403
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  this.hooks.afterRender.call();
@@ -93,13 +93,11 @@ var BaseModel = exports.default = /*#__PURE__*/function () {
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  stencilType: _l7Core.StencilType.SINGLE
94
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  }); // 用于遮罩的stencil 参数
95
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  }
96
-
97
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  if (option.isStencil) {
98
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  return (0, _stencil.getStencilMask)((0, _objectSpread2.default)((0, _objectSpread2.default)({}, option), {}, {
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  maskOperation: maskOperation
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  })); // 用于遮罩的stencil 参数
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  }
102
-
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  var maskflag = mask ||
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  // mask 兼容历史写法
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  enableMask && this.layer.masks.length !== 0 ||
@@ -116,7 +116,6 @@ var BaseLayerPickService = exports.default = /*#__PURE__*/function () {
116
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  // x
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  (y - tileMaxXY.y) / tilePixelHeight // y
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  ];
119
-
120
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  var tileWidth = rasterData.width || 1;
121
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  var tileHeight = rasterData.height || 1;
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  var indexX = Math.floor(pos[0] * tileWidth);
@@ -13,7 +13,6 @@ exports.polygonPath = polygonPath;
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  exports.square = square;
14
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  exports.triangle = triangle;
15
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  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
16
- var _geometryShape;
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  var ShapeType3D = exports.ShapeType3D = /*#__PURE__*/function (ShapeType3D) {
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  ShapeType3D["CYLINDER"] = "cylinder";
19
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  ShapeType3D["SQUARECOLUMN"] = "squareColumn";
@@ -65,4 +64,4 @@ function hexagon() {
65
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  function pentagon() {
66
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  return polygonPath(5);
67
66
  }
68
- var geometryShape = exports.geometryShape = (_geometryShape = {}, (0, _defineProperty2.default)(_geometryShape, ShapeType2D.CIRCLE, circle), (0, _defineProperty2.default)(_geometryShape, ShapeType2D.HEXAGON, hexagon), (0, _defineProperty2.default)(_geometryShape, ShapeType2D.TRIANGLE, triangle), (0, _defineProperty2.default)(_geometryShape, ShapeType2D.SQUARE, square), (0, _defineProperty2.default)(_geometryShape, ShapeType2D.PENTAGON, pentagon), (0, _defineProperty2.default)(_geometryShape, ShapeType3D.CYLINDER, circle), (0, _defineProperty2.default)(_geometryShape, ShapeType3D.HEXAGONCOLUMN, hexagon), (0, _defineProperty2.default)(_geometryShape, ShapeType3D.TRIANGLECOLUMN, triangle), (0, _defineProperty2.default)(_geometryShape, ShapeType3D.SQUARECOLUMN, square), (0, _defineProperty2.default)(_geometryShape, ShapeType3D.PENTAGONCOLUMN, pentagon), _geometryShape);
67
+ var geometryShape = exports.geometryShape = (0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)({}, ShapeType2D.CIRCLE, circle), ShapeType2D.HEXAGON, hexagon), ShapeType2D.TRIANGLE, triangle), ShapeType2D.SQUARE, square), ShapeType2D.PENTAGON, pentagon), ShapeType3D.CYLINDER, circle), ShapeType3D.HEXAGONCOLUMN, hexagon), ShapeType3D.TRIANGLECOLUMN, triangle), ShapeType3D.SQUARECOLUMN, square), ShapeType3D.PENTAGONCOLUMN, pentagon);
@@ -92,7 +92,6 @@ function extrude_PolygonNormal(path) {
92
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  // 顶部uv
93
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  -1 // 顶部uv
94
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  );
95
-
96
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  normals.push(0, 0, 1);
97
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  }
98
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  var triangles = (0, _earcut.default)(flattengeo.vertices, flattengeo.holes, flattengeo.dimensions);
@@ -383,8 +383,8 @@ function HeatmapGridTriangulation(feature) {
383
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  function RasterImageTriangulation(feature) {
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  var coordinates = feature.coordinates;
385
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  // [ x, y, z. uv.x, uv.y]
386
- var positions = [].concat((0, _toConsumableArray2.default)(coordinates[0]), [0, 0, 1, coordinates[1][0], coordinates[0][1], 0, 1, 1], (0, _toConsumableArray2.default)(coordinates[1]), [0, 1, 0], (0, _toConsumableArray2.default)(coordinates[0]), [0, 0, 1], (0, _toConsumableArray2.default)(coordinates[1]), [0, 1, 0, coordinates[0][0], coordinates[1][1], 0, 0, 0]);
387
- var indexs = [0, 1, 2, 3, 4, 5];
386
+ var positions = [].concat((0, _toConsumableArray2.default)(coordinates[0]), [0, 0, 0], (0, _toConsumableArray2.default)(coordinates[1]), [0, 1, 0], (0, _toConsumableArray2.default)(coordinates[2]), [0, 1, 1], (0, _toConsumableArray2.default)(coordinates[3]), [0, 0, 1]);
387
+ var indexs = [0, 1, 2, 0, 2, 3];
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  return {
389
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  vertices: positions,
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  indices: indexs,
@@ -68,7 +68,6 @@ var BaseEarthModel = exports.default = /*#__PURE__*/function (_BaseModel) {
68
68
  u_specularRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.specularRatio) || 0.1 // 高光反射
69
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  // u_texture: this.texture,
70
70
  };
71
-
72
71
  this.textures = [this.texture];
73
72
  var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
74
73
  return commonBufferInfo;
@@ -76,7 +76,6 @@ var HeatMapLayer = exports.default = /*#__PURE__*/function (_BaseLayer) {
76
76
  if (this.layerModel) {
77
77
  this.layerModel.render(options); // 独立的渲染流程
78
78
  }
79
-
80
79
  return this;
81
80
  }
82
81
  if (this.encodeDataLength <= 0 && !this.forceRender) {
@@ -120,7 +120,6 @@ var Arc3DModel = exports.default = /*#__PURE__*/function (_BaseModel) {
120
120
  u_time: this.layer.getLayerAnimateTime() || 0,
121
121
  u_linearColor: useLinearColor //是否使用渐变色
122
122
  };
123
-
124
123
  var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
125
124
  return commonBufferInfo;
126
125
  }
@@ -19,13 +19,14 @@ var _l7Core = require("@antv/l7-core");
19
19
  var _l7Utils = require("@antv/l7-utils");
20
20
  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
21
21
  var _interface = require("../../core/interface");
22
+ var _triangulation = require("../../core/triangulation");
22
23
  var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
23
24
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
24
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } // import { LineTriangulation } from '../../core/triangulation';
25
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
25
26
  /* babel-plugin-inline-import '../shaders/line/line_frag.glsl' */
26
27
  var line_frag = "// #extension GL_OES_standard_derivatives : enable\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_blur;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed: 0.0;\n float u_vertexScale: 1.0;\n float u_raisingHeight: 0.0;\n float u_strokeWidth: 0.0;\n float u_textureBlend;\n float u_line_texture;\n float u_linearDir: 1.0;\n float u_linearColor: 0;\n float u_time;\n};\n\nin vec4 v_color;\nin vec4 v_stroke;\n// dash\nin vec4 v_dash_array;\nin float v_d_distance_ratio;\nin vec2 v_iconMapUV;\nin vec4 v_texture_data;\n\nout vec4 outputColor;\n#pragma include \"picking\"\n\n// [animate, duration, interval, trailLength],\nvoid main() {\n if(u_dash_array!=vec4(0.0)){\n float dashLength = mod(v_d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n }\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_texture_data.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n d_distance_ratio = v_texture_data.a;\n }\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n outputColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n outputColor.a *= v_color.a;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n outputColor = v_color;\n }\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n outputColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_texture_data.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_texture_data.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_texture_data.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture(SAMPLER_2D(u_texture), uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n outputColor += pattern;\n } else { // replace\n pattern.a *= v_color.a;\n if(outputColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n outputColor = pattern;\n }\n } \n\n float v = v_texture_data.a;\n float strokeWidth = min(0.5, u_strokeWidth);\n // \u7ED8\u5236 border\n if(strokeWidth > 0.01) {\n float borderOuterWidth = strokeWidth / 2.0;\n\n\n if(v >= 1.0 - strokeWidth || v <= strokeWidth) {\n if(v > strokeWidth) { // \u5916\u4FA7\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - strokeWidth))/strokeWidth);\n // float linear = step(0.0, (v - (1.0 - borderWidth))/borderWidth);\n outputColor.rgb = mix(outputColor.rgb, v_stroke.rgb, linear);\n } else if(v <= strokeWidth) {\n float linear = smoothstep(0.0, 1.0, v/strokeWidth);\n outputColor.rgb = mix(v_stroke.rgb, outputColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n outputColor.a = mix(0.0, outputColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n outputColor.a = mix(outputColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n // blur\n float blurV = v_texture_data.a;\n if(blurV < 0.5) {\n outputColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);\n } else {\n outputColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);\n }\n \n outputColor = filterColor(outputColor);\n}\n";
27
28
  /* babel-plugin-inline-import '../shaders/line/line_vert.glsl' */
28
- var line_vert = "\n#define Animate 0.0\n\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in vec2 a_Size;\nlayout(location = 10) in vec3 a_DistanceAndIndexAndMiter;\nlayout(location = 13) in vec4 a_Normal_Total_Distance;\nlayout(location = 14) in vec2 a_iconMapUV;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_blur;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed: 0.0;\n float u_vertexScale: 1.0;\n float u_raisingHeight: 0.0;\n float u_strokeWidth: 0.0;\n float u_textureBlend;\n float u_line_texture;\n float u_linearDir: 1.0;\n float u_linearColor: 0;\n float u_time;\n};\n\n\nout vec4 v_color;\nout vec4 v_stroke;\n//dash\nout vec4 v_dash_array;\nout float v_d_distance_ratio;\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nout vec2 v_iconMapUV;\nout vec4 v_texture_data;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec2 a_DistanceAndIndex = a_DistanceAndIndexAndMiter.xy;\n float a_Miter = a_DistanceAndIndexAndMiter.z;\n vec3 a_Normal = a_Normal_Total_Distance.xyz;\n float a_Total_Distance = a_Normal_Total_Distance.w;\n //dash\u8F93\u51FA\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_d_distance_ratio = a_DistanceAndIndex.x / a_Total_Distance;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n v_color.a *= opacity;\n v_stroke = stroke;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n \n v_texture_data = vec4(currentLinePointRatio, lineDistance, d_texPixelLen, texV);\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
29
+ var line_vert = "\n#define Animate 0.0\n\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in vec2 a_Size;\nlayout(location = 10) in vec3 a_DistanceAndIndexAndMiter;\nlayout(location = 13) in vec4 a_Normal_Total_Distance;\nlayout(location = 14) in vec2 a_iconMapUV;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array;\n vec4 u_blur;\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed: 0.0;\n float u_vertexScale: 1.0;\n float u_raisingHeight: 0.0;\n float u_strokeWidth: 0.0;\n float u_textureBlend;\n float u_line_texture;\n float u_linearDir: 1.0;\n float u_linearColor: 0;\n float u_time;\n};\n\n\nout vec4 v_color;\nout vec4 v_stroke;\n//dash\nout vec4 v_dash_array;\nout float v_d_distance_ratio;\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nout vec2 v_iconMapUV;\nout vec4 v_texture_data;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec2 a_DistanceAndIndex = a_DistanceAndIndexAndMiter.xy;\n float a_Miter = a_DistanceAndIndexAndMiter.z;\n vec3 a_Normal = a_Normal_Total_Distance.xyz;\n float a_Total_Distance = a_Normal_Total_Distance.w;\n //dash\u8F93\u51FA\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_d_distance_ratio = a_DistanceAndIndex.x / a_Total_Distance;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n v_color.a *= opacity;\n v_stroke = stroke;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n \n v_texture_data = vec4(currentLinePointRatio, lineDistance, d_texPixelLen, texV);\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
29
30
  var LineModel = exports.default = /*#__PURE__*/function (_BaseModel) {
30
31
  (0, _inherits2.default)(LineModel, _BaseModel);
31
32
  var _super = _createSuper(LineModel);
@@ -191,13 +192,13 @@ var LineModel = exports.default = /*#__PURE__*/function (_BaseModel) {
191
192
  case 0:
192
193
  _ref3 = this.layer.getLayerConfig(), _ref3$depth = _ref3.depth, depth = _ref3$depth === void 0 ? false : _ref3$depth;
193
194
  _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type;
194
- this.layer.triangulation = _l7Utils.LineTriangulation;
195
+ this.layer.triangulation = _triangulation.LineTriangulation;
195
196
  _context2.next = 5;
196
197
  return this.layer.buildLayerModel({
197
198
  moduleName: 'line' + type,
198
199
  vertexShader: vert,
199
200
  fragmentShader: frag,
200
- triangulation: _l7Utils.LineTriangulation,
201
+ triangulation: _triangulation.LineTriangulation,
201
202
  inject: this.getInject(),
202
203
  depth: {
203
204
  enable: depth
@@ -24,7 +24,7 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
24
24
  /* babel-plugin-inline-import '../shaders/wall/wall_frag.glsl' */
25
25
  var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\n\n// line texture\n\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed;\n float u_linearColor: 0;\n float u_line_texture;\n float u_textureBlend;\n float u_iconStepCount;\n float u_time;\n};\nin vec2 v_iconMapUV;\nin float v_blur;\nin float v_radio;\nin vec4 v_color;\nin vec4 v_dataset;\n\nout vec4 outputColor;\n#pragma include \"picking\"\n\nvoid main() {\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_dataset.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float v = v_dataset.a;\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n outputColor = mix(u_sourceColor, u_targetColor, v);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n outputColor = v_color;\n }\n\n outputColor.a *= v_color.a; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n outputColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_dataset.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_dataset.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_dataset.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 start\n float flag = 0.0;\n if(u > 1.0/u_iconStepCount) {\n flag = 1.0;\n }\n u = fract(u*u_iconStepCount);\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 end\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture(SAMPLER_2D(u_texture), uv);\n\n // Tip: \u5224\u65AD\u7EB9\u7406\u95F4\u9694\n if(flag > 0.0) {\n pattern = vec4(0.0);\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n outputColor = filterColor(outputColor + pattern);\n } else { // replace\n pattern.a *= v_color.a;\n if(outputColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n outputColor = filterColor(pattern);\n }\n }\n \n\n // blur - AA\n if(v < v_blur) {\n outputColor.a = mix(0.0, outputColor.a, v/v_blur);\n } else if(v > 1.0 - v_blur) {\n outputColor.a = mix(outputColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);\n }\n\n outputColor = filterColor(outputColor);\n}\n";
26
26
  /* babel-plugin-inline-import '../shaders/wall/wall_vert.glsl' */
27
- var line_vert = "#define Animate 0.0\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in vec2 a_Size;\nlayout(location = 10) in float a_Miter;\nlayout(location = 11) in float a_Total_Distance;\nlayout(location = 12) in vec4 a_Instance;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_iconMapUV;\nlayout(location = 15) in float a_Distance;\n\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed;\n float u_linearColor: 0;\n float u_line_texture;\n float u_textureBlend;\n float u_iconStepCount;\n float u_time;\n};\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nout vec2 v_iconMapUV;\nout vec4 v_color;\nout float v_blur;\nout float v_radio;\nout vec4 v_dataset;\n\nvoid main() {\n\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n d_texPixelLen = project_pixel(u_icon_step);\n } else {\n d_texPixelLen = u_icon_step;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n if(u_animate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n\n float miter = (a_Miter + 1.0)/2.0;\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n v_dataset[0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n v_dataset[1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n v_dataset[2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n v_dataset[3] = miter; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C 0 - 1\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float originSize = a_Size.x; // \u56FA\u5B9A\u9AD8\u5EA6\n if(u_heightfixed < 1.0) { \n originSize = project_float_meter(a_Size.x); // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n }\n\n\n float wallHeight = originSize * miter;\n float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));\n\n v_blur = min(project_float_pixel(2.0) / originSize, 0.05);\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
27
+ var line_vert = "#define Animate 0.0\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in vec2 a_Size;\nlayout(location = 10) in float a_Miter;\nlayout(location = 11) in float a_Total_Distance;\nlayout(location = 12) in vec4 a_Instance;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_iconMapUV;\nlayout(location = 15) in float a_Distance;\n\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float u_icon_step: 100;\n float u_heightfixed;\n float u_linearColor: 0;\n float u_line_texture;\n float u_textureBlend;\n float u_iconStepCount;\n float u_time;\n};\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nout vec2 v_iconMapUV;\nout vec4 v_color;\nout float v_blur;\nout float v_radio;\nout vec4 v_dataset;\n\nvoid main() {\n\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n d_texPixelLen = project_pixel(u_icon_step);\n } else {\n d_texPixelLen = u_icon_step;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n if(u_animate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n\n float miter = (a_Miter + 1.0)/2.0;\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n v_dataset[0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n v_dataset[1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n v_dataset[2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n v_dataset[3] = miter; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C 0 - 1\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float originSize = a_Size.x; // \u56FA\u5B9A\u9AD8\u5EA6\n if(u_heightfixed < 1.0) { \n originSize = project_float_meter(a_Size.x); // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n }\n\n\n float wallHeight = originSize * miter;\n float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));\n\n v_blur = min(project_float_pixel(2.0) / originSize, 0.05);\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));\n } else {\n// \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);\n if(u_heightfixed > 0.0) {\n wallHeight *= mapboxZoomScale;\n }\n \n } else {\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n wallHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
28
28
  var LineWallModel = exports.default = /*#__PURE__*/function (_BaseModel) {
29
29
  (0, _inherits2.default)(LineWallModel, _BaseModel);
30
30
  var _super = _createSuper(LineWallModel);
@@ -91,8 +91,6 @@ void main() {
91
91
  }
92
92
  gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));
93
93
  } else {
94
- // mapbox - amap
95
-
96
94
  // 兼容 mapbox 在线高度上的效果表现基本一致
97
95
  if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
98
96
  // mapbox
@@ -78,6 +78,21 @@ void main() {
78
78
  if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
79
79
  gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));
80
80
  } else {
81
+ // 兼容 mapbox 在线高度上的效果表现基本一致
82
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
83
+ // mapbox
84
+ // 保持高度相对不变
85
+ float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);
86
+ if(u_heightfixed > 0.0) {
87
+ wallHeight *= mapboxZoomScale;
88
+ }
89
+
90
+ } else {
91
+ // lineHeight 顶点偏移高度
92
+ if(u_heightfixed < 1.0) {
93
+ wallHeight *= pow(2.0, 20.0 - u_Zoom);
94
+ }
95
+ }
81
96
  gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));
82
97
  }
83
98
 
@@ -89,7 +89,6 @@ var DataMappingPlugin = exports.default = /*#__PURE__*/function () {
89
89
  return attribute.needRemapping;
90
90
  } // 如果filter变化
91
91
  );
92
-
93
92
  var filterData = dataArray;
94
93
  // 数据过滤完 再执行数据映射
95
94
  if (filter !== null && filter !== void 0 && filter.needRemapping && filter !== null && filter !== void 0 && filter.scale) {
@@ -101,7 +100,6 @@ var DataMappingPlugin = exports.default = /*#__PURE__*/function () {
101
100
  // 过滤数据
102
101
  var encodeData = _this.mapping(layer, attributesToRemapping, filterData, layer.getEncodedData() // TODO 优化
103
102
  );
104
-
105
103
  layer.setEncodedData(encodeData);
106
104
  }
107
105
 
@@ -25,7 +25,7 @@ var isNil = _l7Utils.lodashUtil.isNil,
25
25
  isString = _l7Utils.lodashUtil.isString,
26
26
  uniq = _l7Utils.lodashUtil.uniq;
27
27
  var dateRegex = /^(?:(?!0000)[0-9]{4}([-/.]+)(?:(?:0?[1-9]|1[0-2])\1(?:0?[1-9]|1[0-9]|2[0-8])|(?:0?[13-9]|1[0-2])\1(?:29|30)|(?:0?[13578]|1[02])\1(?:31))|(?:[0-9]{2}(?:0[48]|[2468][048]|[13579][26])|(?:0[48]|[2468][048]|[13579][26])00)([-/.]?)0?2\2(?:29))(\s+([01]|([01][0-9]|2[0-3])):([0-9]|[0-5][0-9]):([0-9]|[0-5][0-9]))?$/;
28
- var scaleMap = (_scaleMap = {}, (0, _defineProperty2.default)(_scaleMap, _l7Core.ScaleTypes.LINEAR, d3.scaleLinear), (0, _defineProperty2.default)(_scaleMap, _l7Core.ScaleTypes.POWER, d3.scalePow), (0, _defineProperty2.default)(_scaleMap, _l7Core.ScaleTypes.LOG, d3.scaleLog), (0, _defineProperty2.default)(_scaleMap, _l7Core.ScaleTypes.IDENTITY, _identityScale.default), (0, _defineProperty2.default)(_scaleMap, _l7Core.ScaleTypes.SEQUENTIAL, d3.scaleSequential), (0, _defineProperty2.default)(_scaleMap, _l7Core.ScaleTypes.TIME, d3.scaleTime), (0, _defineProperty2.default)(_scaleMap, _l7Core.ScaleTypes.QUANTILE, d3.scaleQuantile), (0, _defineProperty2.default)(_scaleMap, _l7Core.ScaleTypes.QUANTIZE, d3.scaleQuantize), (0, _defineProperty2.default)(_scaleMap, _l7Core.ScaleTypes.THRESHOLD, d3.scaleThreshold), (0, _defineProperty2.default)(_scaleMap, _l7Core.ScaleTypes.CAT, d3.scaleOrdinal), (0, _defineProperty2.default)(_scaleMap, _l7Core.ScaleTypes.DIVERGING, d3.scaleDiverging), _scaleMap);
28
+ var scaleMap = (_scaleMap = {}, (0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)(_scaleMap, _l7Core.ScaleTypes.LINEAR, d3.scaleLinear), _l7Core.ScaleTypes.POWER, d3.scalePow), _l7Core.ScaleTypes.LOG, d3.scaleLog), _l7Core.ScaleTypes.IDENTITY, _identityScale.default), _l7Core.ScaleTypes.SEQUENTIAL, d3.scaleSequential), _l7Core.ScaleTypes.TIME, d3.scaleTime), _l7Core.ScaleTypes.QUANTILE, d3.scaleQuantile), _l7Core.ScaleTypes.QUANTIZE, d3.scaleQuantize), _l7Core.ScaleTypes.THRESHOLD, d3.scaleThreshold), _l7Core.ScaleTypes.CAT, d3.scaleOrdinal), (0, _defineProperty2.default)(_scaleMap, _l7Core.ScaleTypes.DIVERGING, d3.scaleDiverging));
29
29
  /**
30
30
  * 根据 Source 原始数据为指定字段创建 Scale,保存在 StyleAttribute 上,供下游插件使用
31
31
  */
@@ -63,7 +63,7 @@ var PixelPickingPlugin = exports.default = /*#__PURE__*/function () {
63
63
  value: function apply(layer, _ref) {
64
64
  var _this2 = this;
65
65
  var styleAttributeService = _ref.styleAttributeService;
66
- this.pickingUniformMap = new Map([['u_HighlightColor', [1, 0, 0, 1]], ['u_SelectColor', [1, 0, 0, 1]], ['u_PickingColor', [0, 0, 0]], ['u_PickingStage', 0], ['u_CurrentSelectedId', [0, 0, 0]], ['u_PickingThreshold', 10], ['u_PickingBuffer', 0], ['u_shaderPick', 0], ['u_EnableSelect', 0], ['u_activeMix', 0]]);
66
+ this.pickingUniformMap = new Map([['u_HighlightColor', [1, 0, 0, 1]], ['u_SelectColor', [1, 0, 0, 1]], ['u_PickingColor', [0, 0, 0]], ['u_PickingStage', 0], ['u_CurrentSelectedId', [0, 0, 0]], ['u_PickingThreshold', 10], ['u_PickingBuffer', 0], ['u_shaderPick', 0], ['u_activeMix', 0]]);
67
67
 
68
68
  // TODO: 由于 Shader 目前无法根据是否开启拾取进行内容修改,因此即使不开启也需要生成 a_PickingColor
69
69
  layer.hooks.init.tapPromise('PixelPickingPlugin', function () {
@@ -160,8 +160,7 @@ var PixelPickingPlugin = exports.default = /*#__PURE__*/function () {
160
160
  u_CurrentSelectedId: pickedColor,
161
161
  u_SelectColor: highlightColorInArray.map(function (c) {
162
162
  return c * 255;
163
- }),
164
- u_EnableSelect: 1
163
+ })
165
164
  };
166
165
  _this2.updatePickOption(option, layer);
167
166
  layer.models.forEach(function (model) {
@@ -145,7 +145,7 @@ var ShaderUniformPlugin = exports.default = /*#__PURE__*/function () {
145
145
  0, 0, 0]);
146
146
  return {
147
147
  data: data,
148
- uniforms: (_uniforms = {}, (0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.ProjectionMatrix, u_ProjectionMatrix), (0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.ViewMatrix, u_ViewMatrix), (0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.ViewProjectionMatrix, u_ViewProjectionMatrix), (0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.Zoom, u_Zoom), (0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.ZoomScale, u_ZoomScale), (0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.FocalDistance, u_FocalDistance), (0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.CameraPosition, u_CameraPosition), (0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.CoordinateSystem, u_CoordinateSystem), (0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.ViewportCenter, u_ViewportCenter), (0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.ViewportCenterProjection, u_ViewportCenterProjection), (0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.PixelsPerDegree, u_PixelsPerDegree), (0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.PixelsPerDegree2, u_PixelsPerDegree2), (0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.PixelsPerMeter, u_PixelsPerMeter), (0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.Mvp, u_Mvp), (0, _defineProperty2.default)(_uniforms, "u_sceneCenterMercator", sceneCenterMercator), (0, _defineProperty2.default)(_uniforms, "u_ViewportSize", u_ViewportSize), (0, _defineProperty2.default)(_uniforms, "u_ModelMatrix", u_ModelMatrix), (0, _defineProperty2.default)(_uniforms, "u_DevicePixelRatio", u_DevicePixelRatio), _uniforms)
148
+ uniforms: (_uniforms = {}, (0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)(_uniforms, _l7Core.CameraUniform.ProjectionMatrix, u_ProjectionMatrix), _l7Core.CameraUniform.ViewMatrix, u_ViewMatrix), _l7Core.CameraUniform.ViewProjectionMatrix, u_ViewProjectionMatrix), _l7Core.CameraUniform.Zoom, u_Zoom), _l7Core.CameraUniform.ZoomScale, u_ZoomScale), _l7Core.CameraUniform.FocalDistance, u_FocalDistance), _l7Core.CameraUniform.CameraPosition, u_CameraPosition), _l7Core.CoordinateUniform.CoordinateSystem, u_CoordinateSystem), _l7Core.CoordinateUniform.ViewportCenter, u_ViewportCenter), _l7Core.CoordinateUniform.ViewportCenterProjection, u_ViewportCenterProjection), (0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)(_uniforms, _l7Core.CoordinateUniform.PixelsPerDegree, u_PixelsPerDegree), _l7Core.CoordinateUniform.PixelsPerDegree2, u_PixelsPerDegree2), _l7Core.CoordinateUniform.PixelsPerMeter, u_PixelsPerMeter), _l7Core.CoordinateUniform.Mvp, u_Mvp), "u_sceneCenterMercator", sceneCenterMercator), "u_ViewportSize", u_ViewportSize), "u_ModelMatrix", u_ModelMatrix), "u_DevicePixelRatio", u_DevicePixelRatio))
149
149
  };
150
150
  }
151
151
  }]);
@@ -13,7 +13,7 @@ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits
13
13
  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
14
14
  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
15
15
  var _l7Core = require("@antv/l7-core");
16
- var _l7Utils = require("@antv/l7-utils");
16
+ var _triangulation = require("../../core/triangulation");
17
17
  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
18
18
  var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
19
19
  var _interface = require("../../core/interface");
@@ -79,7 +79,7 @@ var FillModel = exports.default = /*#__PURE__*/function (_BaseModel) {
79
79
  }, {
80
80
  key: "getAttribute",
81
81
  value: function getAttribute() {
82
- return this.styleAttributeService.createAttributesAndIndices(this.layer.getEncodedData(), _l7Utils.PointFillTriangulation);
82
+ return this.styleAttributeService.createAttributesAndIndices(this.layer.getEncodedData(), _triangulation.PointFillTriangulation);
83
83
  }
84
84
  }, {
85
85
  key: "initModels",
@@ -109,7 +109,7 @@ var FillModel = exports.default = /*#__PURE__*/function (_BaseModel) {
109
109
  while (1) switch (_context2.prev = _context2.next) {
110
110
  case 0:
111
111
  _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type;
112
- this.layer.triangulation = _l7Utils.PointFillTriangulation;
112
+ this.layer.triangulation = _triangulation.PointFillTriangulation;
113
113
  this.initUniformsBuffer();
114
114
  _context2.next = 5;
115
115
  return this.layer.buildLayerModel({
@@ -117,7 +117,7 @@ var FillModel = exports.default = /*#__PURE__*/function (_BaseModel) {
117
117
  vertexShader: vert,
118
118
  fragmentShader: frag,
119
119
  inject: this.getInject(),
120
- triangulation: _l7Utils.PointFillTriangulation,
120
+ triangulation: _triangulation.PointFillTriangulation,
121
121
  depth: {
122
122
  enable: false
123
123
  }
@@ -14,7 +14,6 @@ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits
14
14
  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
15
15
  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
16
16
  var _l7Core = require("@antv/l7-core");
17
- var _l7Utils = require("@antv/l7-utils");
18
17
  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
19
18
  var _triangulation = require("../../core/triangulation");
20
19
  var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
@@ -168,7 +167,7 @@ var FillModel = exports.default = /*#__PURE__*/function (_BaseModel) {
168
167
  frag: polygon_frag,
169
168
  vert: polygon_vert,
170
169
  type: 'polygonFill',
171
- triangulation: _l7Utils.polygonFillTriangulation
170
+ triangulation: _triangulation.polygonTriangulation
172
171
  };
173
172
  }
174
173
  }
@@ -28,7 +28,6 @@ function readRasterValue(tile, mapService, x, y) {
28
28
  // x
29
29
  (y - tileMaxXY.y) / tilePixelHeight // y
30
30
  ];
31
-
32
31
  var tileWidth = (tile === null || tile === void 0 || (_tile$data = tile.data) === null || _tile$data === void 0 ? void 0 : _tile$data.width) || 1;
33
32
  var tileHeight = (tile === null || tile === void 0 || (_tile$data2 = tile.data) === null || _tile$data2 === void 0 ? void 0 : _tile$data2.height) || 1;
34
33
  var indexX = Math.floor(pos[0] * tileWidth);