@antv/l7-layers 2.20.20 → 2.21.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (138) hide show
  1. package/es/canvas/index.d.ts +13 -8
  2. package/es/canvas/index.js +63 -36
  3. package/es/canvas/models/canvas.d.ts +19 -14
  4. package/es/canvas/models/canvas.js +125 -139
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -5
  8. package/es/canvas/models/index.js +2 -5
  9. package/es/core/BaseLayer.d.ts +18 -19
  10. package/es/core/BaseLayer.js +134 -101
  11. package/es/core/BaseModel.js +15 -31
  12. package/es/core/LayerPickService.js +4 -6
  13. package/es/core/TextureService.js +1 -2
  14. package/es/core/interface.d.ts +31 -4
  15. package/es/core/shape/Path.js +1 -2
  16. package/es/core/shape/arrow.js +2 -6
  17. package/es/core/shape/extrude.js +0 -1
  18. package/es/core/triangulation.js +2 -2
  19. package/es/earth/models/base.js +0 -1
  20. package/es/heatmap/index.js +0 -1
  21. package/es/heatmap/models/heatmap.d.ts +0 -1
  22. package/es/heatmap/models/heatmap.js +2 -5
  23. package/es/index.d.ts +2 -1
  24. package/es/index.js +2 -89
  25. package/es/line/models/arc.js +5 -5
  26. package/es/line/models/arc_3d.js +4 -4
  27. package/es/line/models/great_circle.js +4 -4
  28. package/es/line/models/line.js +8 -12
  29. package/es/line/models/simple_line.js +1 -2
  30. package/es/line/models/wall.js +5 -4
  31. package/es/line/shaders/line/line_vert.glsl +0 -2
  32. package/es/line/shaders/wall/wall_vert.glsl +15 -0
  33. package/es/plugins/DataMappingPlugin.d.ts +4 -7
  34. package/es/plugins/DataMappingPlugin.js +8 -25
  35. package/es/plugins/DataSourcePlugin.d.ts +0 -1
  36. package/es/plugins/DataSourcePlugin.js +4 -7
  37. package/es/plugins/FeatureScalePlugin.d.ts +2 -5
  38. package/es/plugins/FeatureScalePlugin.js +5 -7
  39. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -1
  40. package/es/plugins/LayerAnimateStylePlugin.js +2 -5
  41. package/es/plugins/LayerMaskPlugin.d.ts +0 -1
  42. package/es/plugins/LayerMaskPlugin.js +2 -8
  43. package/es/plugins/LayerModelPlugin.d.ts +0 -1
  44. package/es/plugins/LayerModelPlugin.js +13 -18
  45. package/es/plugins/LayerStylePlugin.d.ts +0 -1
  46. package/es/plugins/LayerStylePlugin.js +2 -5
  47. package/es/plugins/LightingPlugin.d.ts +0 -1
  48. package/es/plugins/LightingPlugin.js +2 -5
  49. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -1
  50. package/es/plugins/MultiPassRendererPlugin.js +2 -5
  51. package/es/plugins/PixelPickingPlugin.d.ts +2 -6
  52. package/es/plugins/PixelPickingPlugin.js +6 -12
  53. package/es/plugins/RegisterStyleAttributePlugin.d.ts +2 -5
  54. package/es/plugins/RegisterStyleAttributePlugin.js +2 -5
  55. package/es/plugins/ShaderUniformPlugin.d.ts +7 -8
  56. package/es/plugins/ShaderUniformPlugin.js +17 -43
  57. package/es/plugins/UpdateModelPlugin.d.ts +0 -1
  58. package/es/plugins/UpdateModelPlugin.js +2 -5
  59. package/es/plugins/UpdateStyleAttributePlugin.d.ts +2 -5
  60. package/es/plugins/UpdateStyleAttributePlugin.js +2 -6
  61. package/es/plugins/index.d.ts +15 -0
  62. package/es/plugins/index.js +18 -0
  63. package/es/point/models/fill.d.ts +1 -1
  64. package/es/point/models/fill.js +7 -10
  65. package/es/point/models/fillImage.js +4 -3
  66. package/es/point/models/image.js +4 -3
  67. package/es/polygon/models/extrude.js +0 -1
  68. package/es/polygon/models/fill.js +2 -3
  69. package/es/polygon/models/index.js +0 -1
  70. package/es/polygon/models/ocean.js +1 -2
  71. package/es/polygon/models/water.js +0 -2
  72. package/es/tile/core/BaseLayer.js +4 -5
  73. package/es/tile/interaction/getRasterData.js +0 -3
  74. package/es/tile/service/TileLayerService.d.ts +0 -1
  75. package/es/tile/service/TileLayerService.js +0 -1
  76. package/es/tile/service/TilePickService.d.ts +1 -1
  77. package/es/tile/service/TilePickService.js +2 -3
  78. package/es/tile/tile/Tile.js +8 -6
  79. package/es/utils/blend.js +7 -8
  80. package/es/utils/polylineNormal.js +0 -1
  81. package/es/utils/rampcolor_legend.js +1 -2
  82. package/es/wind/index.js +0 -1
  83. package/lib/canvas/index.js +63 -37
  84. package/lib/canvas/models/canvas.js +125 -138
  85. package/lib/canvas/models/constants.js +12 -0
  86. package/lib/canvas/models/index.js +22 -7
  87. package/lib/core/BaseLayer.js +134 -101
  88. package/lib/core/BaseModel.js +14 -30
  89. package/lib/core/LayerPickService.js +4 -6
  90. package/lib/core/TextureService.js +1 -2
  91. package/lib/core/shape/Path.js +1 -2
  92. package/lib/core/shape/arrow.js +2 -6
  93. package/lib/core/shape/extrude.js +0 -1
  94. package/lib/core/triangulation.js +2 -2
  95. package/lib/earth/models/base.js +0 -1
  96. package/lib/heatmap/index.js +0 -1
  97. package/lib/heatmap/models/heatmap.js +2 -5
  98. package/lib/index.js +9 -90
  99. package/lib/line/models/arc.js +4 -4
  100. package/lib/line/models/arc_3d.js +4 -4
  101. package/lib/line/models/great_circle.js +4 -4
  102. package/lib/line/models/line.js +10 -12
  103. package/lib/line/models/simple_line.js +0 -1
  104. package/lib/line/models/wall.js +5 -4
  105. package/lib/line/shaders/line/line_vert.glsl +0 -2
  106. package/lib/line/shaders/wall/wall_vert.glsl +15 -0
  107. package/lib/plugins/DataMappingPlugin.js +7 -24
  108. package/lib/plugins/DataSourcePlugin.js +3 -6
  109. package/lib/plugins/FeatureScalePlugin.js +5 -7
  110. package/lib/plugins/LayerAnimateStylePlugin.js +2 -5
  111. package/lib/plugins/LayerMaskPlugin.js +2 -8
  112. package/lib/plugins/LayerModelPlugin.js +13 -18
  113. package/lib/plugins/LayerStylePlugin.js +2 -5
  114. package/lib/plugins/LightingPlugin.js +2 -5
  115. package/lib/plugins/MultiPassRendererPlugin.js +2 -5
  116. package/lib/plugins/PixelPickingPlugin.js +6 -12
  117. package/lib/plugins/RegisterStyleAttributePlugin.js +2 -5
  118. package/lib/plugins/ShaderUniformPlugin.js +16 -42
  119. package/lib/plugins/UpdateModelPlugin.js +2 -5
  120. package/lib/plugins/UpdateStyleAttributePlugin.js +2 -5
  121. package/lib/plugins/index.js +26 -0
  122. package/lib/point/models/fill.js +10 -13
  123. package/lib/point/models/fillImage.js +4 -3
  124. package/lib/point/models/image.js +4 -3
  125. package/lib/polygon/models/extrude.js +0 -1
  126. package/lib/polygon/models/fill.js +1 -2
  127. package/lib/polygon/models/ocean.js +0 -1
  128. package/lib/polygon/models/water.js +0 -2
  129. package/lib/tile/core/BaseLayer.js +4 -5
  130. package/lib/tile/interaction/getRasterData.js +0 -3
  131. package/lib/tile/service/TileLayerService.js +0 -1
  132. package/lib/tile/service/TilePickService.js +2 -3
  133. package/lib/tile/tile/Tile.js +8 -6
  134. package/lib/utils/blend.js +7 -8
  135. package/lib/utils/polylineNormal.js +0 -1
  136. package/lib/utils/rampcolor_legend.js +1 -2
  137. package/lib/wind/index.js +0 -1
  138. package/package.json +18 -20
@@ -25,7 +25,6 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
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  var ocean_frag = "\nlayout(std140) uniform commonUniforms {\n vec4 u_watercolor;\n vec4 u_watercolor2;\n float u_time;\n};\n\nin vec2 v_uv;\nin float v_opacity;\nout vec4 outputColor;\n\nfloat coast2water_fadedepth = 0.10;\nfloat large_waveheight = .750; // change to adjust the \"heavy\" waves\nfloat large_wavesize = 3.4; // factor to adjust the large wave size\nfloat small_waveheight = 0.6; // change to adjust the small random waves\nfloat small_wavesize = 0.5; // factor to ajust the small wave size\nfloat water_softlight_fact = 15.; // range [1..200] (should be << smaller than glossy-fact)\nfloat water_glossylight_fact= 120.; // range [1..200]\nfloat particle_amount = 70.;\n\nvec3 water_specularcolor = vec3(1.3, 1.3, 0.9); // specular Color (RGB) of the water-highlights\n#define light vec3(-0., sin(u_time*0.5)*.5 + .35, 2.8) // position of the sun\n\nuniform sampler2D u_texture1;\nuniform sampler2D u_texture2;\nuniform sampler2D u_texture3;\n\n \n\nfloat hash( float n ) {\n return fract(sin(n)*43758.5453123);\n}\n\n// 2d noise function\nfloat noise1( in vec2 x ) {\n vec2 p = floor(x);\n vec2 f = smoothstep(0.0, 1.0, fract(x));\n float n = p.x + p.y*57.0;\n return mix(mix( hash(n+ 0.0), hash(n+ 1.0),f.x),\n mix( hash(n+ 57.0), hash(n+ 58.0),f.x),f.y);\n}\n\nfloat noise(vec2 p) {\n return texture(SAMPLER_2D(u_texture2),p*vec2(1./256.)).x;\n}\n\nvec4 highness(vec2 p) {\n vec4 t = texture(SAMPLER_2D(u_texture1),fract(p));\n float clipped = -2.0-smoothstep(3.,10.,t.a)*6.9-smoothstep(10.,100.,t.a)*89.9-smoothstep(0.,10000.,t.a)*10000.0;\n return clamp(t, 0.0,3.0)+clamp(t/3.0-1.0, 0.0,1.0)+clamp(t/16.0-1.0, 0.0,1.0);\n}\n\nfloat height_map( vec2 p ) {\n vec4 height=highness(p);\n /*\n height = -0.5+\n 0.5*smoothstep(-100.,0.,-height)+\n 2.75*smoothstep(0.,2.,height)+\n 1.75*smoothstep(2.,4.,height)+\n 2.75*smoothstep(4.,16.,height)+\n 1.5*smoothstep(16.,1000.,height);\n */\n\n mat2 m = mat2( 0.9563*1.4, -0.2924*1.4, 0.2924*1.4, 0.9563*1.4 );\n //p = p*6.;\n float f = 0.6000*noise1( p ); p = m*p*1.1*6.;\n f += 0.2500*noise( p ); p = m*p*1.32;\n f += 0.1666*noise( p ); p = m*p*1.11;\n f += 0.0834*noise( p ); p = m*p*1.12;\n f += 0.0634*noise( p ); p = m*p*1.13;\n f += 0.0444*noise( p ); p = m*p*1.14;\n f += 0.0274*noise( p ); p = m*p*1.15;\n f += 0.0134*noise( p ); p = m*p*1.16;\n f += 0.0104*noise( p ); p = m*p*1.17;\n f += 0.0084*noise( p );\n f = .25*f+dot(height,vec4(-.03125,-.125,.25,.25))*.5;\n const float FLAT_LEVEL = 0.92525;\n //f = f*0.25+height*0.75;\n if (f<FLAT_LEVEL)\n f = f;\n else\n f = pow((f-FLAT_LEVEL)/(1.-FLAT_LEVEL), 2.)*(1.-FLAT_LEVEL)*2.0+FLAT_LEVEL; // makes a smooth coast-increase\n return clamp(f, 0., 10.);\n}\n\nvec3 plasma_quintic( float x ) {\n x = clamp( x, 0.0, 1.0);\n vec4 x1 = vec4( 1.0, x, x * x, x * x * x ); // 1 x x2 x3\n vec4 x2 = x1 * x1.w * x; // x4 x5 x6 x7\n return vec3(\n dot( x1.xyzw, vec4( +0.063861086, +1.992659096, -1.023901152, -0.490832805 ) ) + dot( x2.xy, vec2( +1.308442123, -0.914547012 ) ),\n dot( x1.xyzw, vec4( +0.049718590, -0.791144343, +2.892305078, +0.811726816 ) ) + dot( x2.xy, vec2( -4.686502417, +2.717794514 ) ),\n dot( x1.xyzw, vec4( +0.513275779, +1.580255060, -5.164414457, +4.559573646 ) ) + dot( x2.xy, vec2( -1.916810682, +0.570638854 ) ) );\n}\n\nvec4 color(vec2 p){\n vec4 c1 = vec4(1.7,1.6,.9,1);\n vec4 c2 = vec4(.2,.94,.1,1);\n vec4 c3 = vec4(.3,.2,.0,1);\n vec4 c4 = vec4(.99,.99,1.6,1);\n vec4 v = highness(p);\n float los = smoothstep(0.1,1.1,v.b);\n float his = smoothstep(3.5,6.5,v.b);\n float ces = smoothstep(1.,5.,v.a);\n vec4 lo = mix(c1,c2,los);\n vec4 hi = mix(c3,c4,his);\n vec4 ce = mix(lo,hi,ces);\n\n return vec4(plasma_quintic(ces),1).ragb;\n}\n\nvec3 terrain_map( vec2 p )\n{\n return color(p).rgb*0.75+0.25*vec3(0.7, .55, .4)+texture(SAMPLER_2D(u_texture3), fract(p*5.)).rgb*.5; // test-terrain is simply 'sandstone'\n}\n\nconst mat2 m = mat2( 0.72, -1.60, 1.60, 0.72 );\n\nfloat water_map( vec2 p, float height ) {\n vec2 p2 = p*large_wavesize;\n vec2 shift1 = 0.001*vec2( u_time*160.0*2.0, u_time*120.0*2.0 );\n vec2 shift2 = 0.001*vec2( u_time*190.0*2.0, -u_time*130.0*2.0 );\n\n // coarse crossing 'ocean' waves...\n float f = 0.6000*noise( p );\n f += 0.2500*noise( p*m );\n f += 0.1666*noise( p*m*m );\n float wave = sin(p2.x*0.622+p2.y*0.622+shift2.x*4.269)*large_waveheight*f*height*height ;\n\n p *= small_wavesize;\n f = 0.;\n float amp = 1.0, s = .5;\n for (int i=0; i<9; i++)\n { p = m*p*.947; f -= amp*abs(sin((noise( p+shift1*s )-.5)*2.)); amp = amp*.59; s*=-1.329; }\n \n return wave+f*small_waveheight;\n}\n\nfloat nautic(vec2 p) {\n p *= 18.;\n float f = 0.;\n float amp = 1.0, s = .5;\n for (int i=0; i<3; i++)\n { p = m*p*1.2; f += amp*abs(smoothstep(0., 1., noise( p+u_time*s ))-.5); amp = amp*.5; s*=-1.227; }\n return pow(1.-f, 5.);\n}\n\nfloat particles(vec2 p) {\n p *= 200.;\n float f = 0.;\n float amp = 1.0, s = 1.5;\n for (int i=0; i<3; i++)\n { p = m*p*1.2; f += amp*noise( p+u_time*s ); amp = amp*.5; s*=-1.227; }\n return pow(f*.35, 7.)*particle_amount;\n}\n\nfloat test_shadow( vec2 xy, float height) {\n vec3 r0 = vec3(xy, height);\n vec3 rd = normalize( light - r0 );\n \n float hit = 1.0;\n float t = 0.001;\n for (int j=1; j<25; j++)\n {\n vec3 p = r0 + t*rd;\n float h = height_map( p.xy );\n float height_diff = p.z - h;\n if (height_diff<0.0)\n {\n return 0.0;\n }\n t += 0.01+height_diff*.02;\n hit = min(hit, 2.*height_diff/t); // soft shaddow \n }\n return hit;\n}\n\nvec3 CalcTerrain(vec2 uv, float height) {\n vec3 col = terrain_map( uv );\n vec2 iResolution = vec2(512.);\n float h1 = height_map(uv-vec2(0., 0.5)/ iResolution.xy);\n float h2 = height_map(uv+vec2(0., 0.5)/ iResolution.xy);\n float h3 = height_map(uv-vec2(0.5, 0.)/ iResolution.xy);\n float h4 = height_map(uv+vec2(0.5, 0.)/ iResolution.xy);\n vec3 norm = normalize(vec3(h3-h4, h1-h2, 1.));\n vec3 r0 = vec3(uv, height);\n vec3 rd = normalize( light - r0 );\n float grad = dot(norm, rd);\n col *= grad+pow(grad, 8.);\n float terrainshade = test_shadow( uv, height );\n col = mix(col*.25, col, terrainshade);\n return col;\n}\n\n\nvoid main() {\n vec3 watercolor = u_watercolor.rgb;\n vec3 watercolor2 = u_watercolor2.rgb;\n vec2 uv = v_uv;\n float WATER_LEVEL = 0.84; // Water level (range: 0.0 - 2.0)\n float deepwater_fadedepth = 0.4 + coast2water_fadedepth;\n float height = height_map( uv );\n vec3 col;\n\n float waveheight = clamp(WATER_LEVEL*3.-1.5, 0., 1.);\n float level = WATER_LEVEL + .2*water_map(uv*15. + vec2(u_time*.1), waveheight);\n if (height > level)\n {\n col = CalcTerrain(uv, height);\n }\n if (height <= level)\n {\n vec2 dif = vec2(.0, .01);\n vec2 pos = uv*15. + vec2(u_time*.01);\n float h1 = water_map(pos-dif,waveheight);\n float h2 = water_map(pos+dif,waveheight);\n float h3 = water_map(pos-dif.yx,waveheight);\n float h4 = water_map(pos+dif.yx,waveheight);\n vec3 normwater = normalize(vec3(h3-h4, h1-h2, .125)); // norm-vector of the 'bumpy' water-plane\n uv += normwater.xy*.002*(level-height);\n \n col = CalcTerrain(uv, height);\n\n float coastfade = clamp((level-height)/coast2water_fadedepth, 0., 1.);\n float coastfade2= clamp((level-height)/deepwater_fadedepth, 0., 1.);\n float intensity = col.r*.2126+col.g*.7152+col.b*.0722;\n watercolor = mix(watercolor*intensity, watercolor2, smoothstep(0., 1., coastfade2));\n\n vec3 r0 = vec3(uv, WATER_LEVEL);\n vec3 rd = normalize( light - r0 ); // ray-direction to the light from water-position\n float grad = dot(normwater, rd); // dot-product of norm-vector and light-direction\n float specular = pow(grad, water_softlight_fact); // used for soft highlights \n float specular2= pow(grad, water_glossylight_fact); // used for glossy highlights\n float gradpos = dot(vec3(0., 0., 1.), rd);\n float specular1= smoothstep(0., 1., pow(gradpos, 5.)); // used for diffusity (some darker corona around light's specular reflections...) \n float watershade = test_shadow( uv, level );\n watercolor *= 2.2+watershade;\n watercolor += (.2+.8*watershade) * ((grad-1.0)*.5+specular) * .25;\n watercolor /= (1.+specular1*1.25);\n watercolor += watershade*specular2*water_specularcolor;\n watercolor += watershade*coastfade*(1.-coastfade2)*(vec3(.5, .6, .7)*nautic(uv)+vec3(1., 1., 1.)*particles(uv));\n \n col = mix(col, watercolor, coastfade);\n }\n \n outputColor = vec4(col, v_opacity); \n}\n";
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  /* babel-plugin-inline-import '../shaders/ocean/ocean_vert.glsl' */
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  var ocean_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_uv;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_watercolor;\n vec4 u_watercolor2;\n float u_time;\n};\n\n\nout vec2 v_uv;\nout float v_opacity;\n\n#pragma include \"projection\"\n\nvoid main() {\n v_uv = a_uv;\n v_opacity = opacity;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));\n}\n\n";
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- var isNumber = _l7Utils.lodashUtil.isNumber;
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  var OceanModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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  (0, _inherits2.default)(OceanModel, _BaseModel);
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  var _super = _createSuper(OceanModel);
@@ -15,7 +15,6 @@ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits
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  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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  var _l7Core = require("@antv/l7-core");
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- var _l7Utils = require("@antv/l7-utils");
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  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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  var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
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  var _triangulation = require("../../core/triangulation");
@@ -25,7 +24,6 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
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  var water_frag = "uniform sampler2D u_texture;\nlayout(std140) uniform commonUniforms {\n float u_speed;\n float u_time;\n};\n\nout vec4 outputColor;\n\n\nin vec4 v_Color;\nin vec2 v_uv;\n\nfloat rand(vec2 n) { return 0.5 + 0.5 * fract(sin(dot(n.xy, vec2(12.9898, 78.233)))* 43758.5453); }\n\nfloat water(vec3 p) {\n float t = u_time * u_speed;\n p.z += t * 2.; p.x += t * 2.;\n vec3 c1 = texture(SAMPLER_2D(u_texture), p.xz / 30.).xyz;\n p.z += t * 3.; p.x += t * 0.52;\n vec3 c2 = texture(SAMPLER_2D(u_texture), p.xz / 30.).xyz;\n p.z += t * 4.; p.x += t * 0.8;\n vec3 c3 = texture(SAMPLER_2D(u_texture), p.xz / 30.).xyz;\n c1 += c2 - c3;\n float z = (c1.x + c1.y + c1.z) / 3.;\n return p.y + z / 4.;\n}\n\nfloat map(vec3 p) {\n float d = 100.0;\n d = water(p);\n return d;\n}\n\nfloat intersect(vec3 ro, vec3 rd) {\n float d = 0.0;\n for (int i = 0; i <= 100; i++) {\n float h = map(ro + rd * d);\n if (h < 0.1) return d;\n d += h;\n }\n return 0.0;\n}\n\nvec3 norm(vec3 p) {\n float eps = .1;\n return normalize(vec3(\n map(p + vec3(eps, 0, 0)) - map(p + vec3(-eps, 0, 0)),\n map(p + vec3(0, eps, 0)) - map(p + vec3(0, -eps, 0)),\n map(p + vec3(0, 0, eps)) - map(p + vec3(0, 0, -eps))\n ));\n} \n\nfloat calSpc() {\n vec3 l1 = normalize(vec3(1, 1, 1));\n vec3 ro = vec3(-3, 20, -8);\n vec3 rc = vec3(0, 0, 0);\n vec3 ww = normalize(rc - ro);\n vec3 uu = normalize(cross(vec3(0,1,0), ww));\n vec3 vv = normalize(cross(rc - ro, uu));\n vec3 rd = normalize(uu * v_uv.x + vv * v_uv.y + ww);\n float d = intersect(ro, rd);\n vec3 p = ro + rd * d;\n vec3 n = norm(p);\n float spc = pow(max(0.0, dot(reflect(l1, n), rd)), 30.0);\n return spc;\n}\n\nvoid main() {\n\n outputColor = v_Color;\n float spc = calSpc();\n outputColor += spc * 0.4;\n}\n";
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  /* babel-plugin-inline-import '../shaders/water/polygon_water_vert.glsl' */
27
26
  var water_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 14) in vec2 a_uv;\nlayout(std140) uniform commonUniforms {\n float u_speed;\n float u_time;\n};\nout vec4 v_Color;\nout vec2 v_uv;\n\n\n#pragma include \"projection\"\n\nvoid main() {\n v_uv = a_uv;\n v_Color = a_Color;\n v_Color.a *= opacity;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xyz, 1.0));\n}\n\n";
28
- var isNumber = _l7Utils.lodashUtil.isNumber;
29
27
  var WaterModel = exports.default = /*#__PURE__*/function (_BaseModel) {
30
28
  (0, _inherits2.default)(WaterModel, _BaseModel);
31
29
  var _super = _createSuper(WaterModel);
@@ -10,7 +10,6 @@ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/
10
10
  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
11
  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
12
12
  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
13
- var _l7Core = require("@antv/l7-core");
14
13
  var _l7Utils = require("@antv/l7-utils");
15
14
  var _TileLayerService = require("../service/TileLayerService");
16
15
  var _TilePickService = require("../service/TilePickService");
@@ -62,10 +61,10 @@ var BaseTileLayer = exports.default = /*#__PURE__*/function () {
62
61
  (0, _defineProperty2.default)(this, "viewchange", debounce(this.mapchange, 24));
63
62
  this.parent = parent;
64
63
  var container = this.parent.getContainer();
65
- this.rendererService = container.get(_l7Core.TYPES.IRendererService);
66
- this.layerService = container.get(_l7Core.TYPES.ILayerService);
67
- this.mapService = container.get(_l7Core.TYPES.IMapService);
68
- this.pickingService = container.get(_l7Core.TYPES.IPickingService);
64
+ this.rendererService = container.rendererService;
65
+ this.layerService = container.layerService;
66
+ this.mapService = container.mapService;
67
+ this.pickingService = container.pickingService;
69
68
 
70
69
  // 初始化瓦片管理服务
71
70
  this.tileLayerService = new _TileLayerService.TileLayerService({
@@ -28,7 +28,6 @@ function readRasterValue(tile, mapService, x, y) {
28
28
  // x
29
29
  (y - tileMaxXY.y) / tilePixelHeight // y
30
30
  ];
31
-
32
31
  var tileWidth = (tile === null || tile === void 0 || (_tile$data = tile.data) === null || _tile$data === void 0 ? void 0 : _tile$data.width) || 1;
33
32
  var tileHeight = (tile === null || tile === void 0 || (_tile$data2 = tile.data) === null || _tile$data2 === void 0 ? void 0 : _tile$data2.height) || 1;
34
33
  var indexX = Math.floor(pos[0] * tileWidth);
@@ -45,8 +44,6 @@ function readPixel(x, y, rendererService) {
45
44
  var _getViewportSize = getViewportSize(),
46
45
  width = _getViewportSize.width,
47
46
  height = _getViewportSize.height;
48
- width *= _l7Utils.DOM.DPR;
49
- height *= _l7Utils.DOM.DPR;
50
47
  if (xInDevicePixel > width - 1 * _l7Utils.DOM.DPR || xInDevicePixel < 0 || yInDevicePixel > height - 1 * _l7Utils.DOM.DPR || yInDevicePixel < 0) {
51
48
  return false;
52
49
  }
@@ -11,7 +11,6 @@ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/
11
11
  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
12
12
  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
13
  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
14
- require("reflect-metadata");
15
14
  var TileLayerService = exports.TileLayerService = /*#__PURE__*/function () {
16
15
  function TileLayerService(_ref) {
17
16
  var rendererService = _ref.rendererService,
@@ -12,7 +12,6 @@ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/
12
12
  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
13
13
  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
14
14
  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
15
- var _l7Core = require("@antv/l7-core");
16
15
  var _l7Utils = require("@antv/l7-utils");
17
16
  var _TileSourceService = require("./TileSourceService");
18
17
  var SELECT = 'select';
@@ -49,7 +48,7 @@ var TilePickService = exports.TilePickService = /*#__PURE__*/function () {
49
48
  while (1) switch (_context.prev = _context.next) {
50
49
  case 0:
51
50
  container = this.parent.getContainer();
52
- pickingService = container.get(_l7Core.TYPES.IPickingService);
51
+ pickingService = container.pickingService;
53
52
  if (!(layer.type === 'RasterLayer')) {
54
53
  _context.next = 8;
55
54
  break;
@@ -177,7 +176,7 @@ var TilePickService = exports.TilePickService = /*#__PURE__*/function () {
177
176
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
178
177
  }, {
179
178
  key: "pickRasterLayer",
180
- value: function pickRasterLayer(layer, target, parent) {
179
+ value: function pickRasterLayer() {
181
180
  return false;
182
181
  }
183
182
  }]);
@@ -125,8 +125,8 @@ var Tile = exports.default = /*#__PURE__*/function (_EventEmitter) {
125
125
  }).shape('fill').color('#0f0').style({
126
126
  opacity: 0.5
127
127
  });
128
- container = (0, _l7Core.createLayerContainer)(this.parent.sceneContainer);
129
- mask.setContainer(container, this.parent.sceneContainer);
128
+ container = (0, _l7Core.createLayerContainer)(this.parent.container);
129
+ mask.setContainer(container);
130
130
  _context.next = 5;
131
131
  return mask.init();
132
132
  case 5:
@@ -155,8 +155,8 @@ var Tile = exports.default = /*#__PURE__*/function (_EventEmitter) {
155
155
  return _regenerator.default.wrap(function _callee2$(_context2) {
156
156
  while (1) switch (_context2.prev = _context2.next) {
157
157
  case 0:
158
- container = (0, _l7Core.createLayerContainer)(this.parent.sceneContainer);
159
- mask.setContainer(container, this.parent.sceneContainer);
158
+ container = (0, _l7Core.createLayerContainer)(this.parent.container);
159
+ mask.setContainer(container);
160
160
  _context2.next = 4;
161
161
  return mask.init();
162
162
  case 4:
@@ -183,8 +183,8 @@ var Tile = exports.default = /*#__PURE__*/function (_EventEmitter) {
183
183
  case 0:
184
184
  // set flag
185
185
  layer.isTileLayer = true;
186
- container = (0, _l7Core.createLayerContainer)(this.parent.sceneContainer);
187
- layer.setContainer(container, this.parent.sceneContainer);
186
+ container = (0, _l7Core.createLayerContainer)(this.parent.container);
187
+ layer.setContainer(container);
188
188
  this.layers.push(layer);
189
189
  _context3.next = 6;
190
190
  return layer.init();
@@ -221,6 +221,7 @@ var Tile = exports.default = /*#__PURE__*/function (_EventEmitter) {
221
221
  value: function getMainLayer() {
222
222
  return this.layers[0];
223
223
  }
224
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
224
225
  }, {
225
226
  key: "getFeatures",
226
227
  value: function getFeatures(sourceLayer) {
@@ -232,6 +233,7 @@ var Tile = exports.default = /*#__PURE__*/function (_EventEmitter) {
232
233
  * @param id
233
234
  * @returns
234
235
  */
236
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
235
237
  }, {
236
238
  key: "getFeatureById",
237
239
  value: function getFeatureById(id) {
@@ -7,8 +7,7 @@ Object.defineProperty(exports, "__esModule", {
7
7
  exports.BlendTypes = void 0;
8
8
  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
9
9
  var _l7Core = require("@antv/l7-core");
10
- var _BlendTypes;
11
- var BlendTypes = exports.BlendTypes = (_BlendTypes = {}, (0, _defineProperty2.default)(_BlendTypes, _l7Core.BlendType.additive, {
10
+ var BlendTypes = exports.BlendTypes = (0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)((0, _defineProperty2.default)({}, _l7Core.BlendType.additive, {
12
11
  enable: true,
13
12
  func: {
14
13
  srcRGB: _l7Core.gl.ONE,
@@ -16,9 +15,9 @@ var BlendTypes = exports.BlendTypes = (_BlendTypes = {}, (0, _defineProperty2.de
16
15
  srcAlpha: 1,
17
16
  dstAlpha: 1
18
17
  }
19
- }), (0, _defineProperty2.default)(_BlendTypes, _l7Core.BlendType.none, {
18
+ }), _l7Core.BlendType.none, {
20
19
  enable: false
21
- }), (0, _defineProperty2.default)(_BlendTypes, _l7Core.BlendType.normal, {
20
+ }), _l7Core.BlendType.normal, {
22
21
  enable: true,
23
22
  func: {
24
23
  srcRGB: _l7Core.gl.SRC_ALPHA,
@@ -26,7 +25,7 @@ var BlendTypes = exports.BlendTypes = (_BlendTypes = {}, (0, _defineProperty2.de
26
25
  srcAlpha: 1,
27
26
  dstAlpha: 1
28
27
  }
29
- }), (0, _defineProperty2.default)(_BlendTypes, _l7Core.BlendType.subtractive, {
28
+ }), _l7Core.BlendType.subtractive, {
30
29
  enable: true,
31
30
  func: {
32
31
  srcRGB: _l7Core.gl.ONE,
@@ -38,7 +37,7 @@ var BlendTypes = exports.BlendTypes = (_BlendTypes = {}, (0, _defineProperty2.de
38
37
  rgb: _l7Core.gl.FUNC_SUBTRACT,
39
38
  alpha: _l7Core.gl.FUNC_SUBTRACT
40
39
  }
41
- }), (0, _defineProperty2.default)(_BlendTypes, _l7Core.BlendType.max, {
40
+ }), _l7Core.BlendType.max, {
42
41
  enable: true,
43
42
  func: {
44
43
  srcRGB: _l7Core.gl.ONE,
@@ -47,7 +46,7 @@ var BlendTypes = exports.BlendTypes = (_BlendTypes = {}, (0, _defineProperty2.de
47
46
  equation: {
48
47
  rgb: _l7Core.gl.MAX_EXT
49
48
  }
50
- }), (0, _defineProperty2.default)(_BlendTypes, _l7Core.BlendType.min, {
49
+ }), _l7Core.BlendType.min, {
51
50
  enable: true,
52
51
  func: {
53
52
  srcRGB: _l7Core.gl.ONE,
@@ -56,4 +55,4 @@ var BlendTypes = exports.BlendTypes = (_BlendTypes = {}, (0, _defineProperty2.de
56
55
  equation: {
57
56
  rgb: _l7Core.gl.MIN_EXT
58
57
  }
59
- }), _BlendTypes);
58
+ });
@@ -185,7 +185,6 @@ function _default(points, closed, indexOffset) {
185
185
  miters[_i], totalDistance // dash
186
186
  );
187
187
  }
188
-
189
188
  return {
190
189
  normals: out,
191
190
  attrIndex: attrIndex,
@@ -11,8 +11,7 @@ function rampColor2legend(rampColors, name) {
11
11
  type: rampColors.type,
12
12
  field: 'value',
13
13
  items: rampColors.positions.map(function (value, index) {
14
- var _ref;
15
- return _ref = {}, (0, _defineProperty2.default)(_ref, name, index >= rampColors.colors.length ? null : rampColors.colors[index]), (0, _defineProperty2.default)(_ref, "value", value), _ref;
14
+ return (0, _defineProperty2.default)((0, _defineProperty2.default)({}, name, index >= rampColors.colors.length ? null : rampColors.colors[index]), "value", value);
16
15
  })
17
16
  };
18
17
  }
package/lib/wind/index.js CHANGED
@@ -61,7 +61,6 @@ var WindLayer = exports.default = /*#__PURE__*/function (_BaseLayer) {
61
61
  if (this.layerModel) {
62
62
  this.layerModel.render(options); // 独立的渲染流程
63
63
  }
64
-
65
64
  return this;
66
65
  }
67
66
  }, {
package/package.json CHANGED
@@ -1,13 +1,15 @@
1
1
  {
2
2
  "name": "@antv/l7-layers",
3
- "version": "2.20.20",
3
+ "version": "2.21.1",
4
4
  "description": "L7's collection of built-in layers",
5
- "main": "lib/index.js",
6
- "module": "es/index.js",
7
- "types": "es/index.d.ts",
5
+ "license": "ISC",
6
+ "author": "xiaoiver",
8
7
  "sideEffects": [
9
8
  "./es/index.js"
10
9
  ],
10
+ "main": "lib/index.js",
11
+ "module": "es/index.js",
12
+ "types": "es/index.d.ts",
11
13
  "files": [
12
14
  "dist",
13
15
  "lib",
@@ -15,22 +17,20 @@
15
17
  "README.md"
16
18
  ],
17
19
  "scripts": {
18
- "tsc": "tsc --project tsconfig.build.json",
19
- "clean": "rimraf dist; rimraf es; rimraf lib;",
20
20
  "build": "father build",
21
21
  "build:cjs": "BABEL_ENV=cjs babel src --root-mode upward --out-dir lib --source-maps --extensions .ts,.tsx --delete-dir-on-start --no-comments",
22
22
  "build:esm": "BABEL_ENV=esm babel src --root-mode upward --out-dir es --source-maps --extensions .ts,.tsx --delete-dir-on-start --no-comments",
23
- "watch": "BABEL_ENV=cjs babel src --watch --root-mode upward --out-dir lib --source-maps --extensions .ts,.tsx --delete-dir-on-start --no-comments",
24
- "sync": "tnpm sync"
23
+ "clean": "rimraf dist; rimraf es; rimraf lib;",
24
+ "sync": "tnpm sync",
25
+ "tsc": "tsc --project tsconfig.build.json",
26
+ "watch": "BABEL_ENV=cjs babel src --watch --root-mode upward --out-dir lib --source-maps --extensions .ts,.tsx --delete-dir-on-start --no-comments"
25
27
  },
26
- "author": "xiaoiver",
27
- "license": "ISC",
28
28
  "dependencies": {
29
29
  "@antv/async-hook": "^2.2.9",
30
- "@antv/l7-core": "2.20.20",
31
- "@antv/l7-maps": "2.20.20",
32
- "@antv/l7-source": "2.20.20",
33
- "@antv/l7-utils": "2.20.20",
30
+ "@antv/l7-core": "2.21.1",
31
+ "@antv/l7-maps": "2.21.1",
32
+ "@antv/l7-source": "2.21.1",
33
+ "@antv/l7-utils": "2.21.1",
34
34
  "@babel/runtime": "^7.7.7",
35
35
  "@mapbox/martini": "^0.2.0",
36
36
  "@turf/clone": "^6.5.0",
@@ -47,12 +47,10 @@
47
47
  "extrude-polyline": "^1.0.6",
48
48
  "gl-matrix": "^3.1.0",
49
49
  "gl-vec2": "^1.3.0",
50
- "inversify": "^5.0.1",
51
- "polyline-miter-util": "^1.0.1",
52
- "reflect-metadata": "^0.1.13"
50
+ "polyline-miter-util": "^1.0.1"
53
51
  },
54
52
  "devDependencies": {
55
- "@antv/l7-test-utils": "2.20.20",
53
+ "@antv/l7-test-utils": "2.21.1",
56
54
  "@types/d3-array": "^2.0.0",
57
55
  "@types/d3-color": "^1.2.2",
58
56
  "@types/d3-interpolate": "1.1.6",
@@ -61,8 +59,8 @@
61
59
  "@types/gl-matrix": "^2.4.5",
62
60
  "@types/lodash": "^4.14.138"
63
61
  },
64
- "gitHead": "1966dbadf9efee8d69d22beb4d89947c158da634",
65
62
  "publishConfig": {
66
63
  "access": "public"
67
- }
64
+ },
65
+ "gitHead": "1e0d2e5920f479f77095a2c5eddda8a8d7ac9e0f"
68
66
  }