@antv/l7-layers 2.19.10 → 2.20.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/models/canvas.js +2 -2
- package/es/core/BaseLayer.d.ts +1 -1
- package/es/core/BaseLayer.js +22 -15
- package/es/core/BaseModel.d.ts +3 -1
- package/es/core/BaseModel.js +28 -4
- package/es/core/CommonStyleAttribute.d.ts +15 -0
- package/es/core/CommonStyleAttribute.js +21 -0
- package/es/core/TextureService.js +2 -2
- package/es/core/interface.d.ts +13 -9
- package/es/core/line_trangluation.d.ts +19 -0
- package/es/core/line_trangluation.js +91 -0
- package/es/core/shape/arrow.d.ts +25 -0
- package/es/core/shape/arrow.js +160 -0
- package/es/core/triangulation.d.ts +2 -8
- package/es/core/triangulation.js +6 -34
- package/es/earth/index.js +1 -1
- package/es/geometry/index.js +1 -1
- package/es/geometry/models/billboard.js +1 -1
- package/es/geometry/models/plane.js +2 -2
- package/es/geometry/models/sprite.js +2 -2
- package/es/heatmap/index.js +1 -1
- package/es/heatmap/models/heatmap.js +4 -4
- package/es/image/models/image.js +1 -1
- package/es/line/index.js +3 -2
- package/es/line/models/arc.js +6 -4
- package/es/line/models/arc_3d.js +4 -2
- package/es/line/models/earthArc_3d.js +4 -2
- package/es/line/models/flow.js +4 -5
- package/es/line/models/great_circle.js +1 -1
- package/es/line/models/line.js +3 -15
- package/es/line/models/linearline.js +1 -1
- package/es/line/models/wall.js +1 -1
- package/es/line/shaders/dash/arc_dash_vert.glsl +2 -5
- package/es/line/shaders/flow/flow_line_vert.glsl +36 -6
- package/es/line/shaders/linear/arc_linear_vert.glsl +2 -3
- package/es/plugins/DataMappingPlugin.js +3 -20
- package/es/plugins/PixelPickingPlugin.d.ts +4 -1
- package/es/plugins/PixelPickingPlugin.js +91 -22
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -1
- package/es/plugins/RegisterStyleAttributePlugin.js +4 -22
- package/es/plugins/ShaderUniformPlugin.d.ts +2 -0
- package/es/plugins/ShaderUniformPlugin.js +74 -6
- package/es/point/index.js +1 -1
- package/es/point/models/fill.js +31 -7
- package/es/point/models/fillmage.js +1 -1
- package/es/point/models/image.js +1 -1
- package/es/point/models/normal.js +30 -12
- package/es/point/models/text.js +1 -1
- package/es/point/shaders/fill_frag.glsl +20 -14
- package/es/point/shaders/fill_vert.glsl +19 -18
- package/es/point/shaders/normal_frag.glsl +4 -3
- package/es/point/shaders/normal_vert.glsl +12 -11
- package/es/polygon/index.js +1 -1
- package/es/polygon/models/extrude.js +1 -1
- package/es/polygon/models/extrusion.js +1 -1
- package/es/polygon/models/ocean.js +3 -3
- package/es/polygon/models/water.js +1 -1
- package/es/raster/models/raster.js +2 -2
- package/es/raster/models/rasterRgb.js +1 -1
- package/es/raster/models/rasterTerrainRgb.js +1 -1
- package/es/tile/core/BaseLayer.js +4 -4
- package/es/tile/interaction/getRasterData.js +4 -4
- package/es/tile/service/TileLayerService.js +4 -4
- package/es/tile/service/TilePickService.js +3 -3
- package/es/tile/tile/Tile.d.ts +3 -1
- package/es/tile/tile/Tile.js +2 -2
- package/es/wind/models/wind.js +5 -6
- package/lib/canvas/index.js +2 -3
- package/lib/canvas/models/canvas.js +4 -5
- package/lib/canvas/models/index.js +1 -2
- package/lib/citybuliding/building.js +2 -3
- package/lib/citybuliding/models/build.js +2 -3
- package/lib/core/BaseLayer.js +23 -17
- package/lib/core/BaseModel.js +30 -7
- package/lib/core/CommonStyleAttribute.js +22 -0
- package/lib/core/LayerPickService.js +2 -3
- package/lib/core/TextureService.js +4 -5
- package/lib/core/constant.js +3 -5
- package/lib/core/interface.js +6 -11
- package/lib/core/line_trangluation.js +99 -0
- package/lib/core/schema.js +2 -3
- package/lib/core/shape/Path.js +3 -6
- package/lib/core/shape/arrow.js +174 -0
- package/lib/core/triangulation.js +8 -37
- package/lib/earth/index.js +3 -4
- package/lib/earth/models/atmosphere.js +2 -3
- package/lib/earth/models/base.js +2 -3
- package/lib/earth/models/bloomsphere.js +2 -3
- package/lib/earth/utils.js +3 -6
- package/lib/geometry/index.js +3 -4
- package/lib/geometry/models/billboard.js +3 -4
- package/lib/geometry/models/index.js +1 -2
- package/lib/geometry/models/plane.js +4 -5
- package/lib/geometry/models/sprite.js +4 -5
- package/lib/heatmap/index.js +3 -4
- package/lib/heatmap/models/grid.js +2 -3
- package/lib/heatmap/models/grid3d.js +2 -3
- package/lib/heatmap/models/heatmap.js +6 -7
- package/lib/heatmap/models/hexagon.js +2 -3
- package/lib/heatmap/models/index.js +1 -2
- package/lib/image/index.js +2 -3
- package/lib/image/models/image.js +3 -4
- package/lib/image/models/index.js +1 -2
- package/lib/line/index.js +5 -5
- package/lib/line/models/arc.js +8 -7
- package/lib/line/models/arc_3d.js +6 -5
- package/lib/line/models/earthArc_3d.js +6 -5
- package/lib/line/models/flow.js +6 -8
- package/lib/line/models/great_circle.js +3 -4
- package/lib/line/models/index.js +1 -2
- package/lib/line/models/line.js +5 -18
- package/lib/line/models/linearline.js +3 -4
- package/lib/line/models/simpleLine.js +2 -3
- package/lib/line/models/wall.js +3 -4
- package/lib/line/shaders/dash/arc_dash_vert.glsl +2 -5
- package/lib/line/shaders/flow/flow_line_vert.glsl +36 -6
- package/lib/line/shaders/linear/arc_linear_vert.glsl +2 -3
- package/lib/mask/index.js +2 -3
- package/lib/mask/models/fill.js +2 -3
- package/lib/mask/models/index.js +1 -2
- package/lib/plugins/DataMappingPlugin.js +5 -23
- package/lib/plugins/DataSourcePlugin.js +2 -3
- package/lib/plugins/FeatureScalePlugin.js +4 -5
- package/lib/plugins/LayerAnimateStylePlugin.js +2 -3
- package/lib/plugins/LayerMaskPlugin.js +2 -3
- package/lib/plugins/LayerModelPlugin.js +2 -3
- package/lib/plugins/LayerStylePlugin.js +2 -3
- package/lib/plugins/LightingPlugin.js +2 -3
- package/lib/plugins/MultiPassRendererPlugin.js +2 -3
- package/lib/plugins/PixelPickingPlugin.js +93 -25
- package/lib/plugins/RegisterStyleAttributePlugin.js +6 -25
- package/lib/plugins/ShaderUniformPlugin.js +75 -8
- package/lib/plugins/UpdateModelPlugin.js +2 -3
- package/lib/plugins/UpdateStyleAttributePlugin.js +2 -3
- package/lib/point/index.js +3 -4
- package/lib/point/models/billboard_point.js +2 -3
- package/lib/point/models/earthExtrude.js +2 -3
- package/lib/point/models/earthFill.js +2 -3
- package/lib/point/models/extrude.js +2 -3
- package/lib/point/models/fill.js +33 -10
- package/lib/point/models/fillmage.js +3 -4
- package/lib/point/models/image.js +3 -4
- package/lib/point/models/index.js +1 -2
- package/lib/point/models/normal.js +32 -15
- package/lib/point/models/radar.js +2 -3
- package/lib/point/models/text.js +3 -4
- package/lib/point/shaders/fill_frag.glsl +20 -14
- package/lib/point/shaders/fill_vert.glsl +19 -18
- package/lib/point/shaders/normal_frag.glsl +4 -3
- package/lib/point/shaders/normal_vert.glsl +12 -11
- package/lib/polygon/index.js +3 -4
- package/lib/polygon/models/extrude.js +3 -4
- package/lib/polygon/models/extrusion.js +3 -4
- package/lib/polygon/models/fill.js +2 -3
- package/lib/polygon/models/index.js +1 -2
- package/lib/polygon/models/ocean.js +5 -6
- package/lib/polygon/models/water.js +3 -4
- package/lib/raster/index.js +2 -3
- package/lib/raster/models/index.js +1 -2
- package/lib/raster/models/raster.js +4 -5
- package/lib/raster/models/rasterRgb.js +3 -4
- package/lib/raster/models/rasterTerrainRgb.js +3 -4
- package/lib/tile/core/BaseLayer.js +6 -7
- package/lib/tile/core/TileDebugLayer.js +2 -3
- package/lib/tile/interaction/getRasterData.js +4 -4
- package/lib/tile/service/TileLayerService.js +6 -7
- package/lib/tile/service/TilePickService.js +5 -6
- package/lib/tile/service/TileSourceService.js +4 -5
- package/lib/tile/tile/DebugTile.js +2 -3
- package/lib/tile/tile/ImageTile.js +2 -3
- package/lib/tile/tile/MaskTile.js +2 -3
- package/lib/tile/tile/RasterRGBTile.js +2 -3
- package/lib/tile/tile/RasterTerrainRGBTile.js +2 -3
- package/lib/tile/tile/RasterTile.js +2 -3
- package/lib/tile/tile/Tile.js +4 -5
- package/lib/tile/tile/VectorTile.js +2 -3
- package/lib/tile/utils/constants.js +2 -3
- package/lib/tile/utils/utils.js +1 -2
- package/lib/utils/blend.js +2 -3
- package/lib/utils/collision-index.js +2 -3
- package/lib/utils/extrude_polyline.js +2 -3
- package/lib/utils/grid-index.js +1 -2
- package/lib/utils/simpleLine.js +2 -3
- package/lib/wind/index.js +2 -3
- package/lib/wind/models/index.js +1 -2
- package/lib/wind/models/wind.js +7 -9
- package/lib/wind/models/windRender.js +4 -5
- package/lib/wind/models/windShader.js +6 -12
- package/package.json +7 -7
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@@ -13,9 +13,6 @@ uniform vec4 u_dash_array: [10.0, 5., 0, 0];
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uniform float u_lineDir: 1.0;
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varying vec4 v_dash_array;
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varying float v_distance_ratio;
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uniform float u_thetaOffset: 0.314;
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#pragma include "projection"
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#pragma include "project"
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#pragma include "picking"
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v_distance_ratio = segmentIndex / segmentNumber;
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vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio,
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vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio,
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vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, thetaOffset), 0.0, 1.0));
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vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, thetaOffset), 0.0, 1.0));
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vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
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@@ -8,29 +8,59 @@ uniform mat4 u_ModelMatrix;
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#pragma include "projection"
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#pragma include "project"
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#pragma include "picking"
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varying vec4 v_color;
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uniform float u_gap_width: 1.0;
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uniform float u_stroke_width: 1.0;
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uniform float u_stroke_opacity: 1.0;
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vec2 project_pixel_offset(vec2 offsets) {
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vec2 data = project_pixel(offsets);
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if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
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// P20_2 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减3
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return data;
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}
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return vec2(data.x, -data.y);;
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}
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vec2 line_dir(vec2 target, vec2 source) {
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if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
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// P20_2 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减3
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return normalize(target - source);
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}
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return normalize(ProjectFlat(target) - ProjectFlat(source));
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}
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float flag_gap() {
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if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
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// P20_2 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减3
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return 1.;
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}
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return -1.;
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}
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void main() {
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// 透明度计算
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vec2 source = a_Instance.rg; // 起始点
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vec2 target = a_Instance.ba; // 终点
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vec2 flowlineDir =
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vec2 perpendicularDir = vec2(
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vec2 flowlineDir = line_dir(target,source);
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vec2 perpendicularDir = vec2(flowlineDir.y, flowlineDir.x); // mapbox || 高德
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vec2 position = mix(source, target, a_Position.x);
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float lengthCommon = length(project_position(vec4(target,0,1)) - project_position(vec4(source,0,1))); //
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vec2 offsetDistances = a_Size.x *
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vec2 offsetDistances = a_Size.x * project_pixel_offset(vec2(a_Position.y, a_Position.z)); // Mapbox || 高德
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vec2 limitedOffsetDistances = clamp(
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offsetDistances,
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project_pixel(-lengthCommon*.
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project_pixel(-lengthCommon*.2), project_pixel(lengthCommon*.2)
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);
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a_Position.x
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);
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vec2 normalsCommon = u_stroke_width *
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vec2 normalsCommon = u_stroke_width * project_pixel_offset(vec2(a_Normal.x, a_Normal.y)); // mapbox || 高德
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float gapCommon =
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float gapCommon = flag_gap() * project_pixel(u_gap_width);
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vec3 offsetCommon = vec3(
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flowlineDir * (limitedOffsetDistances[1] + normalsCommon.y + endpointOffset * 1.05) -
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perpendicularDir * (limitedOffsetDistances[0] + gapCommon + normalsCommon.x),
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uniform float u_lineDir: 1.0;
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uniform float u_thetaOffset: 0.314;
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uniform vec4 u_sourceColor;
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uniform vec4 u_targetColor;
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float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
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float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
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float d_distance_ratio;
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vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio,
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vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio,
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vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, thetaOffset), 0.0, 1.0));
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vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, thetaOffset), 0.0, 1.0));
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// v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
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key: "mapping",
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value: function mapping(layer, attributes, data, predata) {
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var _this3 = this;
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var _ref5 = layer.getLayerConfig(),
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_ref5$arrow = _ref5.arrow,
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arrow = _ref5$arrow === void 0 ? {
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enable: false
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} : _ref5$arrow;
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var usedAttributes = attributes.filter(function (attribute) {
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return attribute.scale !== undefined;
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}).filter(function (attribute) {
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encodeRecord.shape = _this3.fontService.getIconFontKey(encodeRecord[attribute.name]);
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}
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});
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if (arrow.enable && encodeRecord.shape === 'line') {
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var coords = encodeRecord.coordinates;
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if (layer.arrowInsertCount < layer.encodeDataLength) {
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// Tip: arrowInsert 的判断用于确保每一条线数据 arrow 的属性点只会被植入一次
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var arrowPoint = _this3.getArrowPoints(coords[0], coords[1]);
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encodeRecord.coordinates.splice(1, 0, arrowPoint, arrowPoint);
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}
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}
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return encodeRecord;
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});
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attributes.forEach(function (attribute) {
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if (!attribute.scale) {
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return [];
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}
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var scalers = (attribute === null || attribute === void 0
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var scalers = (attribute === null || attribute === void 0 || (_attribute$scale = attribute.scale) === null || _attribute$scale === void 0 ? void 0 : _attribute$scale.scalers) || [];
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var params = [];
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scalers.forEach(function (
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scalers.forEach(function (_ref5) {
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var _attribute$scale2;
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var field =
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var field = _ref5.field;
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if (record.hasOwnProperty(field) || ((_attribute$scale2 = attribute.scale) === null || _attribute$scale2 === void 0 ? void 0 : _attribute$scale2.type) === 'variable') {
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// TODO:多字段,常量
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params.push(record[field]);
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@@ -1,7 +1,10 @@
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1
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import { ILayer, ILayerPlugin, IRendererService, IStyleAttributeService } from '@antv/l7-core';
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import 'reflect-metadata';
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export default class PixelPickingPlugin implements ILayerPlugin {
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-
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+
private PickOption;
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private pickOption2Array;
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private updatePickOption;
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apply(layer: ILayer, { rendererService, styleAttributeService, }: {
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rendererService: IRendererService;
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styleAttributeService: IStyleAttributeService;
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}): void;
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@@ -1,10 +1,12 @@
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1
1
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import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
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2
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import _createClass from "@babel/runtime/helpers/esm/createClass";
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+
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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var _dec, _class;
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import { AttributeType, gl } from '@antv/l7-core';
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import { decodePickingColor, encodePickingColor, rgb2arr } from '@antv/l7-utils';
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import { injectable } from 'inversify';
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import 'reflect-metadata';
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9
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+
import { ShaderLocation } from "../core/CommonStyleAttribute";
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var PickingStage = {
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9
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NONE: 0.0,
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ENCODE: 1.0,
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@@ -13,11 +15,66 @@ var PickingStage = {
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var PixelPickingPlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/function () {
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function PixelPickingPlugin() {
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_classCallCheck(this, PixelPickingPlugin);
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+
_defineProperty(this, "PickOption", {
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+
u_HighlightColor: [1, 0, 0, 1],
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+
u_SelectColor: [1, 0, 0, 1],
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u_PickingColor: [0, 0, 0],
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+
u_PickingStage: 0,
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+
u_CurrentSelectedId: [0, 0, 0],
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+
u_PickingThreshold: 10,
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25
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+
u_PickingBuffer: 0,
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+
// TODO: 更新机制
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+
u_shaderPick: 0,
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+
u_EnableSelect: 0,
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u_activeMix: 0
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});
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}
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_createClass(PixelPickingPlugin, [{
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key: "pickOption2Array",
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+
value: function pickOption2Array() {
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return Object.values(this.PickOption).flat();
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}
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}, {
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key: "updatePickOption",
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value: function updatePickOption(option, rendererService) {
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var _this = this;
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+
Object.keys(option).forEach(function (key) {
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+
_this.PickOption[key] = option[key];
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+
});
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+
rendererService.uniformBuffers[1].subData({
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+
offset: 0,
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+
data: new Uint8Array(new Float32Array(this.pickOption2Array()))
|
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+
});
|
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48
|
+
}
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+
}, {
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key: "apply",
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value: function apply(layer, _ref) {
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-
var
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+
var _this2 = this;
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var rendererService = _ref.rendererService,
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+
styleAttributeService = _ref.styleAttributeService;
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+
if (!rendererService.uniformBuffers[1]) {
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+
// Create a Uniform Buffer Object(UBO).
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+
var uniformBuffer = rendererService.createBuffer({
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+
// vec4 u_HighlightColor;
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+
// vec4 u_SelectColor;
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|
+
// vec3 u_PickingColor;
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+
// float u_PickingStage;
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62
|
+
// vec3 u_CurrentSelectedId;
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+
// float u_PickingThreshold;
|
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64
|
+
// float u_PickingBuffer;
|
|
65
|
+
// float u_shaderPick;
|
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66
|
+
// float u_EnableSelect;
|
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67
|
+
// float u_activeMix;
|
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68
|
+
data: new Float32Array(this.pickOption2Array().length),
|
|
69
|
+
isUBO: true
|
|
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|
+
});
|
|
71
|
+
rendererService.uniformBuffers[1] = uniformBuffer;
|
|
72
|
+
this.updatePickOption({}, rendererService);
|
|
73
|
+
}
|
|
74
|
+
// u_PickingBuffer: layer.getLayerConfig().pickingBuffer || 0,
|
|
75
|
+
// // Tip: 当前地图是否在拖动
|
|
76
|
+
// u_shaderPick: Number(layer.getShaderPickStat()),
|
|
77
|
+
|
|
21
78
|
// TODO: 由于 Shader 目前无法根据是否开启拾取进行内容修改,因此即使不开启也需要生成 a_PickingColor
|
|
22
79
|
layer.hooks.init.tapPromise('PixelPickingPlugin', function () {
|
|
23
80
|
var _layer$getLayerConfig = layer.getLayerConfig(),
|
|
@@ -27,6 +84,7 @@ var PixelPickingPlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/functi
|
|
|
27
84
|
type: AttributeType.Attribute,
|
|
28
85
|
descriptor: {
|
|
29
86
|
name: 'a_PickingColor',
|
|
87
|
+
shaderLocation: ShaderLocation.PICKING_COLOR,
|
|
30
88
|
buffer: {
|
|
31
89
|
data: [],
|
|
32
90
|
type: gl.FLOAT
|
|
@@ -46,6 +104,9 @@ var PixelPickingPlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/functi
|
|
|
46
104
|
var _layer$getLayerConfig2 = layer.getLayerConfig(),
|
|
47
105
|
enablePicking = _layer$getLayerConfig2.enablePicking;
|
|
48
106
|
if (enablePicking && layer.isVisible()) {
|
|
107
|
+
_this2.updatePickOption({
|
|
108
|
+
u_PickingStage: PickingStage.ENCODE
|
|
109
|
+
}, rendererService);
|
|
49
110
|
layer.models.forEach(function (model) {
|
|
50
111
|
return model.addUniforms({
|
|
51
112
|
u_PickingStage: PickingStage.ENCODE
|
|
@@ -58,6 +119,9 @@ var PixelPickingPlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/functi
|
|
|
58
119
|
enablePicking = _layer$getLayerConfig3.enablePicking;
|
|
59
120
|
// 区分选中高亮 和滑过高亮
|
|
60
121
|
if (enablePicking && layer.isVisible()) {
|
|
122
|
+
_this2.updatePickOption({
|
|
123
|
+
u_PickingStage: PickingStage.HIGHLIGHT
|
|
124
|
+
}, rendererService);
|
|
61
125
|
layer.models.forEach(function (model) {
|
|
62
126
|
return model.addUniforms({
|
|
63
127
|
u_PickingStage: PickingStage.HIGHLIGHT
|
|
@@ -74,15 +138,17 @@ var PixelPickingPlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/functi
|
|
|
74
138
|
layer.updateLayerConfig({
|
|
75
139
|
pickedFeatureID: decodePickingColor(new Uint8Array(pickedColor))
|
|
76
140
|
});
|
|
141
|
+
var option = {
|
|
142
|
+
u_PickingStage: PickingStage.HIGHLIGHT,
|
|
143
|
+
u_PickingColor: pickedColor,
|
|
144
|
+
u_HighlightColor: highlightColorInArray.map(function (c) {
|
|
145
|
+
return c * 255;
|
|
146
|
+
}),
|
|
147
|
+
u_activeMix: activeMix
|
|
148
|
+
};
|
|
149
|
+
_this2.updatePickOption(option, rendererService);
|
|
77
150
|
layer.models.forEach(function (model) {
|
|
78
|
-
return model.addUniforms(
|
|
79
|
-
u_PickingStage: PickingStage.HIGHLIGHT,
|
|
80
|
-
u_PickingColor: pickedColor,
|
|
81
|
-
u_HighlightColor: highlightColorInArray.map(function (c) {
|
|
82
|
-
return c * 255;
|
|
83
|
-
}),
|
|
84
|
-
u_activeMix: activeMix
|
|
85
|
-
});
|
|
151
|
+
return model.addUniforms(option);
|
|
86
152
|
});
|
|
87
153
|
});
|
|
88
154
|
layer.hooks.beforeSelect.tap('PixelPickingPlugin', function (pickedColor) {
|
|
@@ -94,20 +160,23 @@ var PixelPickingPlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/functi
|
|
|
94
160
|
layer.updateLayerConfig({
|
|
95
161
|
pickedFeatureID: decodePickingColor(new Uint8Array(pickedColor))
|
|
96
162
|
});
|
|
163
|
+
var option = {
|
|
164
|
+
u_PickingStage: PickingStage.HIGHLIGHT,
|
|
165
|
+
u_PickingColor: pickedColor,
|
|
166
|
+
u_HighlightColor: highlightColorInArray.map(function (c) {
|
|
167
|
+
return c * 255;
|
|
168
|
+
}),
|
|
169
|
+
u_activeMix: selectMix,
|
|
170
|
+
u_CurrentSelectedId: pickedColor,
|
|
171
|
+
u_SelectColor: highlightColorInArray.map(function (c) {
|
|
172
|
+
return c * 255;
|
|
173
|
+
}),
|
|
174
|
+
u_EnableSelect: 1
|
|
175
|
+
};
|
|
176
|
+
console.log(option);
|
|
177
|
+
_this2.updatePickOption(option, rendererService);
|
|
97
178
|
layer.models.forEach(function (model) {
|
|
98
|
-
return model.addUniforms(
|
|
99
|
-
u_PickingStage: PickingStage.HIGHLIGHT,
|
|
100
|
-
u_PickingColor: pickedColor,
|
|
101
|
-
u_HighlightColor: highlightColorInArray.map(function (c) {
|
|
102
|
-
return c * 255;
|
|
103
|
-
}),
|
|
104
|
-
u_activeMix: selectMix,
|
|
105
|
-
u_CurrentSelectedId: pickedColor,
|
|
106
|
-
u_SelectColor: highlightColorInArray.map(function (c) {
|
|
107
|
-
return c * 255;
|
|
108
|
-
}),
|
|
109
|
-
u_EnableSelect: 1
|
|
110
|
-
});
|
|
179
|
+
return model.addUniforms(option);
|
|
111
180
|
});
|
|
112
181
|
});
|
|
113
182
|
}
|
|
@@ -9,7 +9,6 @@ export default class RegisterStyleAttributePlugin implements ILayerPlugin {
|
|
|
9
9
|
}): void;
|
|
10
10
|
private registerBuiltinAttributes;
|
|
11
11
|
private registerPositionAttribute;
|
|
12
|
-
private registerFilterAttribute;
|
|
13
12
|
private registerColorAttribute;
|
|
14
13
|
private registerVertexIdAttribute;
|
|
15
14
|
}
|
|
@@ -4,6 +4,7 @@ var _dec, _class;
|
|
|
4
4
|
import { AttributeType, gl } from '@antv/l7-core';
|
|
5
5
|
import { injectable } from 'inversify';
|
|
6
6
|
import 'reflect-metadata';
|
|
7
|
+
import { ShaderLocation } from "../core/CommonStyleAttribute";
|
|
7
8
|
import { isTileGroup } from "../tile/utils/utils";
|
|
8
9
|
|
|
9
10
|
/**
|
|
@@ -48,6 +49,7 @@ var RegisterStyleAttributePlugin = (_dec = injectable(), _dec(_class = /*#__PURE
|
|
|
48
49
|
type: AttributeType.Attribute,
|
|
49
50
|
descriptor: {
|
|
50
51
|
name: 'a_Position',
|
|
52
|
+
shaderLocation: ShaderLocation.POSITION,
|
|
51
53
|
buffer: {
|
|
52
54
|
data: [],
|
|
53
55
|
type: gl.FLOAT
|
|
@@ -59,28 +61,6 @@ var RegisterStyleAttributePlugin = (_dec = injectable(), _dec(_class = /*#__PURE
|
|
|
59
61
|
}
|
|
60
62
|
});
|
|
61
63
|
}
|
|
62
|
-
}, {
|
|
63
|
-
key: "registerFilterAttribute",
|
|
64
|
-
value: function registerFilterAttribute(styleAttributeService) {
|
|
65
|
-
styleAttributeService.registerStyleAttribute({
|
|
66
|
-
name: 'filter',
|
|
67
|
-
type: AttributeType.Attribute,
|
|
68
|
-
descriptor: {
|
|
69
|
-
name: 'filter',
|
|
70
|
-
buffer: {
|
|
71
|
-
// give the WebGL driver a hint that this buffer may change
|
|
72
|
-
usage: gl.DYNAMIC_DRAW,
|
|
73
|
-
data: [],
|
|
74
|
-
type: gl.FLOAT
|
|
75
|
-
},
|
|
76
|
-
size: 1,
|
|
77
|
-
update: function update(feature) {
|
|
78
|
-
var filter = feature.filter;
|
|
79
|
-
return filter ? [1] : [0];
|
|
80
|
-
}
|
|
81
|
-
}
|
|
82
|
-
});
|
|
83
|
-
}
|
|
84
64
|
}, {
|
|
85
65
|
key: "registerColorAttribute",
|
|
86
66
|
value: function registerColorAttribute(styleAttributeService) {
|
|
@@ -89,6 +69,7 @@ var RegisterStyleAttributePlugin = (_dec = injectable(), _dec(_class = /*#__PURE
|
|
|
89
69
|
type: AttributeType.Attribute,
|
|
90
70
|
descriptor: {
|
|
91
71
|
name: 'a_Color',
|
|
72
|
+
shaderLocation: ShaderLocation.COLOR,
|
|
92
73
|
buffer: {
|
|
93
74
|
// give the WebGL driver a hint that this buffer may change
|
|
94
75
|
usage: gl.DYNAMIC_DRAW,
|
|
@@ -112,6 +93,7 @@ var RegisterStyleAttributePlugin = (_dec = injectable(), _dec(_class = /*#__PURE
|
|
|
112
93
|
type: AttributeType.Attribute,
|
|
113
94
|
descriptor: {
|
|
114
95
|
name: 'a_vertexId',
|
|
96
|
+
shaderLocation: ShaderLocation.VERTEX_ID,
|
|
115
97
|
buffer: {
|
|
116
98
|
// give the WebGL driver a hint that this buffer may change
|
|
117
99
|
usage: gl.DYNAMIC_DRAW,
|
|
@@ -12,10 +12,12 @@ export default class ShaderUniformPlugin implements ILayerPlugin {
|
|
|
12
12
|
private readonly coordinateSystemService;
|
|
13
13
|
private readonly rendererService;
|
|
14
14
|
private readonly mapService;
|
|
15
|
+
private readonly layerService;
|
|
15
16
|
apply(layer: ILayer): void;
|
|
16
17
|
/**
|
|
17
18
|
* 对于每个 layer 都有不同的几何中心点,因此在绘制每个 layer 的时候都需要重新设置
|
|
18
19
|
* @param layer
|
|
19
20
|
*/
|
|
20
21
|
private setLayerCenter;
|
|
22
|
+
private generateUBO;
|
|
21
23
|
}
|
|
@@ -1,10 +1,12 @@
|
|
|
1
|
+
import _toConsumableArray from "@babel/runtime/helpers/esm/toConsumableArray";
|
|
2
|
+
import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
|
|
1
3
|
import _initializerDefineProperty from "@babel/runtime/helpers/esm/initializerDefineProperty";
|
|
2
4
|
import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
|
|
3
5
|
import _createClass from "@babel/runtime/helpers/esm/createClass";
|
|
4
6
|
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
|
|
5
7
|
import _applyDecoratedDescriptor from "@babel/runtime/helpers/esm/applyDecoratedDescriptor";
|
|
6
8
|
import _initializerWarningHelper from "@babel/runtime/helpers/esm/initializerWarningHelper";
|
|
7
|
-
var _dec, _dec2, _dec3, _dec4, _dec5, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4;
|
|
9
|
+
var _dec, _dec2, _dec3, _dec4, _dec5, _dec6, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4, _descriptor5;
|
|
8
10
|
import { CameraUniform, CoordinateUniform, TYPES } from '@antv/l7-core';
|
|
9
11
|
import { inject, injectable } from 'inversify';
|
|
10
12
|
import 'reflect-metadata';
|
|
@@ -16,13 +18,14 @@ import 'reflect-metadata';
|
|
|
16
18
|
* @see https://yuque.antfin-inc.com/yuqi.pyq/fgetpa/doml91
|
|
17
19
|
* 3. 当前 Layer 本身的样式属性
|
|
18
20
|
*/
|
|
19
|
-
var ShaderUniformPlugin = (_dec = injectable(), _dec2 = inject(TYPES.ICameraService), _dec3 = inject(TYPES.ICoordinateSystemService), _dec4 = inject(TYPES.IRendererService), _dec5 = inject(TYPES.IMapService), _dec(_class = (_class2 = /*#__PURE__*/function () {
|
|
21
|
+
var ShaderUniformPlugin = (_dec = injectable(), _dec2 = inject(TYPES.ICameraService), _dec3 = inject(TYPES.ICoordinateSystemService), _dec4 = inject(TYPES.IRendererService), _dec5 = inject(TYPES.IMapService), _dec6 = inject(TYPES.ILayerService), _dec(_class = (_class2 = /*#__PURE__*/function () {
|
|
20
22
|
function ShaderUniformPlugin() {
|
|
21
23
|
_classCallCheck(this, ShaderUniformPlugin);
|
|
22
24
|
_initializerDefineProperty(this, "cameraService", _descriptor, this);
|
|
23
25
|
_initializerDefineProperty(this, "coordinateSystemService", _descriptor2, this);
|
|
24
26
|
_initializerDefineProperty(this, "rendererService", _descriptor3, this);
|
|
25
27
|
_initializerDefineProperty(this, "mapService", _descriptor4, this);
|
|
28
|
+
_initializerDefineProperty(this, "layerService", _descriptor5, this);
|
|
26
29
|
}
|
|
27
30
|
_createClass(ShaderUniformPlugin, [{
|
|
28
31
|
key: "apply",
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@@ -31,6 +34,15 @@ var ShaderUniformPlugin = (_dec = injectable(), _dec2 = inject(TYPES.ICameraServ
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31
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var version = this.mapService.version;
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32
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var mvp = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]; // default matrix (for gaode2.x)
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33
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var sceneCenterMercator = [0, 0];
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37
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+
var uniformBuffer;
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38
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if (!this.rendererService.uniformBuffers[0]) {
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39
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// Create a Uniform Buffer Object(UBO).
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40
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uniformBuffer = this.rendererService.createBuffer({
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data: new Float32Array(16 * 5 + 4 * 6 + 4),
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isUBO: true
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});
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44
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this.rendererService.uniformBuffers[0] = uniformBuffer;
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}
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layer.hooks.beforeRender.tap('ShaderUniformPlugin', function () {
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// @ts-ignore
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var offset = layer.getLayerConfig().tileOrigin;
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@@ -47,12 +59,25 @@ var ShaderUniformPlugin = (_dec = injectable(), _dec2 = inject(TYPES.ICameraServ
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var _this$rendererService = _this.rendererService.getViewportSize(),
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width = _this$rendererService.width,
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height = _this$rendererService.height;
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var _this$generateUBO = _this.generateUBO(mvp, sceneCenterMercator, width, height),
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data = _this$generateUBO.data,
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uniforms = _this$generateUBO.uniforms;
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if (_this.layerService.alreadyInRendering && uniformBuffer) {
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// Update only once since all models can share one UBO.
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uniformBuffer.subData({
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offset: 0,
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data: data
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});
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}
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// For WebGL1. regl
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layer.models.forEach(function (model) {
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-
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-
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+
model.addUniforms(_objectSpread(_objectSpread({}, uniforms), {}, {
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75
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// TODO: move these 2 uniforms to PixelPickingPlugin
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u_PickingBuffer: layer.getLayerConfig().pickingBuffer || 0,
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// Tip: 当前地图是否在拖动
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u_shaderPick: Number(layer.getShaderPickStat())
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}));
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});
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54
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-
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55
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-
// TODO:脏检查,决定是否需要渲染
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});
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}
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@@ -70,6 +95,44 @@ var ShaderUniformPlugin = (_dec = injectable(), _dec2 = inject(TYPES.ICameraServ
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70
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this.mapService.setCoordCenter(layer.coordCenter);
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}
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}
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}, {
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key: "generateUBO",
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value: function generateUBO(u_Mvp, sceneCenterMercator, width, height) {
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var _uniforms;
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var u_ProjectionMatrix = this.cameraService.getProjectionMatrix();
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var u_ViewMatrix = this.cameraService.getViewMatrix();
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var u_ViewProjectionMatrix = this.cameraService.getViewProjectionMatrix();
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105
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var u_ModelMatrix = this.cameraService.getModelMatrix();
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var u_ViewportCenterProjection = this.coordinateSystemService.getViewportCenterProjection();
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var u_PixelsPerDegree = this.coordinateSystemService.getPixelsPerDegree();
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108
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var u_Zoom = this.cameraService.getZoom();
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var u_PixelsPerDegree2 = this.coordinateSystemService.getPixelsPerDegree2();
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var u_ZoomScale = this.cameraService.getZoomScale();
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var u_PixelsPerMeter = this.coordinateSystemService.getPixelsPerMeter();
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112
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var u_CoordinateSystem = this.coordinateSystemService.getCoordinateSystem();
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var u_CameraPosition = this.cameraService.getCameraPosition();
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var u_DevicePixelRatio = window.devicePixelRatio;
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var u_ViewportCenter = this.coordinateSystemService.getViewportCenter();
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var u_ViewportSize = [width, height];
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var u_FocalDistance = this.cameraService.getFocalDistance();
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var data = [].concat(_toConsumableArray(u_ViewMatrix), _toConsumableArray(u_ProjectionMatrix), _toConsumableArray(u_ViewProjectionMatrix), _toConsumableArray(u_ModelMatrix), _toConsumableArray(u_Mvp), _toConsumableArray(u_ViewportCenterProjection), _toConsumableArray(u_PixelsPerDegree), [
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119
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// 4
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u_Zoom], _toConsumableArray(u_PixelsPerDegree2), [
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121
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// 4
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u_ZoomScale], _toConsumableArray(u_PixelsPerMeter), [
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123
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// 4
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u_CoordinateSystem], _toConsumableArray(u_CameraPosition), [
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125
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// 4
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126
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u_DevicePixelRatio], _toConsumableArray(u_ViewportCenter), u_ViewportSize, _toConsumableArray(sceneCenterMercator), [
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127
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// 2
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128
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u_FocalDistance,
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129
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// 1
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130
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+
0]);
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131
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return {
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data: data,
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uniforms: (_uniforms = {}, _defineProperty(_uniforms, CameraUniform.ProjectionMatrix, u_ProjectionMatrix), _defineProperty(_uniforms, CameraUniform.ViewMatrix, u_ViewMatrix), _defineProperty(_uniforms, CameraUniform.ViewProjectionMatrix, u_ViewProjectionMatrix), _defineProperty(_uniforms, CameraUniform.Zoom, u_Zoom), _defineProperty(_uniforms, CameraUniform.ZoomScale, u_ZoomScale), _defineProperty(_uniforms, CameraUniform.FocalDistance, u_FocalDistance), _defineProperty(_uniforms, CameraUniform.CameraPosition, u_CameraPosition), _defineProperty(_uniforms, CoordinateUniform.CoordinateSystem, u_CoordinateSystem), _defineProperty(_uniforms, CoordinateUniform.ViewportCenter, u_ViewportCenter), _defineProperty(_uniforms, CoordinateUniform.ViewportCenterProjection, u_ViewportCenterProjection), _defineProperty(_uniforms, CoordinateUniform.PixelsPerDegree, u_PixelsPerDegree), _defineProperty(_uniforms, CoordinateUniform.PixelsPerDegree2, u_PixelsPerDegree2), _defineProperty(_uniforms, CoordinateUniform.PixelsPerMeter, u_PixelsPerMeter), _defineProperty(_uniforms, CoordinateUniform.Mvp, u_Mvp), _defineProperty(_uniforms, "u_sceneCenterMercator", sceneCenterMercator), _defineProperty(_uniforms, "u_ViewportSize", u_ViewportSize), _defineProperty(_uniforms, "u_ModelMatrix", u_ModelMatrix), _defineProperty(_uniforms, "u_DevicePixelRatio", u_DevicePixelRatio), _uniforms)
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134
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+
};
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135
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+
}
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73
136
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}]);
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74
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return ShaderUniformPlugin;
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75
138
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}(), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "cameraService", [_dec2], {
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@@ -92,5 +155,10 @@ var ShaderUniformPlugin = (_dec = injectable(), _dec2 = inject(TYPES.ICameraServ
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92
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enumerable: true,
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93
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writable: true,
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94
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initializer: null
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158
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+
}), _descriptor5 = _applyDecoratedDescriptor(_class2.prototype, "layerService", [_dec6], {
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159
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+
configurable: true,
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160
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+
enumerable: true,
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writable: true,
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initializer: null
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})), _class2)) || _class);
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96
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export { ShaderUniformPlugin as default };
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package/es/point/index.js
CHANGED
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@@ -25,7 +25,7 @@ var PointLayer = /*#__PURE__*/function (_BaseLayer) {
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25
25
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}
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26
26
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_this = _super.call.apply(_super, [this].concat(args));
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27
27
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_defineProperty(_assertThisInitialized(_this), "type", 'PointLayer');
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28
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-
_defineProperty(_assertThisInitialized(_this), "enableShaderEncodeStyles", ['
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28
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+
_defineProperty(_assertThisInitialized(_this), "enableShaderEncodeStyles", ['stroke', 'offsets', 'opacity', 'rotation']);
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29
29
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_defineProperty(_assertThisInitialized(_this), "enableDataEncodeStyles", ['textOffset', 'textAnchor']);
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30
30
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_defineProperty(_assertThisInitialized(_this), "defaultSourceConfig", {
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31
31
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data: [],
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