@antv/l7-layers 2.10.2 → 2.10.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (372) hide show
  1. package/es/Geometry/index.d.ts +3 -2
  2. package/es/Geometry/index.js +24 -34
  3. package/es/Geometry/models/billboard.d.ts +2 -2
  4. package/es/Geometry/models/billboard.js +45 -85
  5. package/es/Geometry/models/plane.d.ts +2 -2
  6. package/es/Geometry/models/plane.js +49 -89
  7. package/es/Geometry/models/sprite.d.ts +2 -2
  8. package/es/Geometry/models/sprite.js +54 -92
  9. package/es/canvas/index.d.ts +3 -2
  10. package/es/canvas/index.js +26 -36
  11. package/es/canvas/models/canvas.d.ts +2 -2
  12. package/es/canvas/models/canvas.js +23 -62
  13. package/es/citybuliding/building.d.ts +3 -2
  14. package/es/citybuliding/building.js +24 -33
  15. package/es/citybuliding/models/build.d.ts +2 -2
  16. package/es/citybuliding/models/build.js +31 -76
  17. package/es/core/BaseLayer.d.ts +18 -21
  18. package/es/core/BaseLayer.js +273 -393
  19. package/es/core/BaseModel.d.ts +2 -2
  20. package/es/core/BaseModel.js +13 -54
  21. package/es/core/shape/Path.js +1 -1
  22. package/es/core/shape/extrude.js +1 -1
  23. package/es/core/triangulation.js +3 -10
  24. package/es/earth/index.d.ts +2 -2
  25. package/es/earth/index.js +16 -35
  26. package/es/earth/models/atmosphere.d.ts +2 -2
  27. package/es/earth/models/atmosphere.js +27 -72
  28. package/es/earth/models/base.d.ts +2 -2
  29. package/es/earth/models/base.js +50 -96
  30. package/es/earth/models/bloomsphere.d.ts +2 -2
  31. package/es/earth/models/bloomsphere.js +27 -72
  32. package/es/earth/utils.js +1 -1
  33. package/es/heatmap/index.d.ts +3 -2
  34. package/es/heatmap/index.js +29 -40
  35. package/es/heatmap/models/grid.d.ts +2 -2
  36. package/es/heatmap/models/grid.js +32 -73
  37. package/es/heatmap/models/grid3d.d.ts +2 -2
  38. package/es/heatmap/models/grid3d.js +33 -74
  39. package/es/heatmap/models/heatmap.d.ts +2 -2
  40. package/es/heatmap/models/heatmap.js +22 -48
  41. package/es/heatmap/models/hexagon.d.ts +2 -2
  42. package/es/heatmap/models/hexagon.js +33 -74
  43. package/es/image/index.d.ts +3 -2
  44. package/es/image/index.js +24 -34
  45. package/es/image/models/dataImage.d.ts +2 -2
  46. package/es/image/models/dataImage.js +59 -98
  47. package/es/image/models/image.d.ts +2 -2
  48. package/es/image/models/image.js +72 -113
  49. package/es/image/models/tileDataImage.d.ts +2 -2
  50. package/es/image/models/tileDataImage.js +48 -89
  51. package/es/index.d.ts +2 -2
  52. package/es/index.js +2 -2
  53. package/es/line/index.d.ts +4 -5
  54. package/es/line/index.js +32 -58
  55. package/es/line/models/arc.d.ts +2 -2
  56. package/es/line/models/arc.js +45 -80
  57. package/es/line/models/arc_3d.d.ts +2 -2
  58. package/es/line/models/arc_3d.js +41 -76
  59. package/es/line/models/earthArc_3d.d.ts +2 -2
  60. package/es/line/models/earthArc_3d.js +44 -79
  61. package/es/line/models/great_circle.d.ts +2 -2
  62. package/es/line/models/great_circle.js +36 -77
  63. package/es/line/models/half.d.ts +2 -2
  64. package/es/line/models/half.js +23 -46
  65. package/es/line/models/index.d.ts +1 -1
  66. package/es/line/models/index.js +2 -0
  67. package/es/line/models/line.d.ts +2 -2
  68. package/es/line/models/line.js +54 -86
  69. package/es/line/models/linearline.d.ts +2 -2
  70. package/es/line/models/linearline.js +38 -77
  71. package/es/line/models/simpleLine.d.ts +2 -2
  72. package/es/line/models/simpleLine.js +39 -76
  73. package/es/line/models/simpleTileLine.d.ts +2 -2
  74. package/es/line/models/simpleTileLine.js +35 -75
  75. package/es/line/models/tile.d.ts +2 -2
  76. package/es/line/models/tile.js +23 -46
  77. package/es/line/models/wall.d.ts +2 -2
  78. package/es/line/models/wall.js +29 -74
  79. package/es/mask/index.d.ts +4 -2
  80. package/es/mask/index.js +104 -34
  81. package/es/mask/models/fill.d.ts +2 -2
  82. package/es/mask/models/fill.js +22 -46
  83. package/es/mask/models/index.d.ts +1 -1
  84. package/es/mask/models/index.js +3 -1
  85. package/es/plugins/DataMappingPlugin.js +72 -83
  86. package/es/plugins/DataSourcePlugin.js +32 -68
  87. package/es/plugins/FeatureScalePlugin.js +48 -88
  88. package/es/plugins/LayerAnimateStylePlugin.js +3 -3
  89. package/es/plugins/LayerModelPlugin.d.ts +2 -2
  90. package/es/plugins/LayerModelPlugin.js +39 -126
  91. package/es/plugins/LayerStylePlugin.js +8 -3
  92. package/es/plugins/LightingPlugin.js +4 -4
  93. package/es/plugins/MultiPassRendererPlugin.js +3 -3
  94. package/es/plugins/PixelPickingPlugin.js +3 -3
  95. package/es/plugins/RegisterStyleAttributePlugin.js +18 -3
  96. package/es/plugins/ShaderUniformPlugin.js +6 -6
  97. package/es/plugins/UpdateModelPlugin.js +2 -2
  98. package/es/plugins/UpdateStyleAttributePlugin.js +5 -6
  99. package/es/point/index.d.ts +4 -4
  100. package/es/point/index.js +30 -62
  101. package/es/point/models/earthExtrude.d.ts +2 -2
  102. package/es/point/models/earthExtrude.js +37 -80
  103. package/es/point/models/earthFill.d.ts +2 -2
  104. package/es/point/models/earthFill.js +28 -73
  105. package/es/point/models/extrude.d.ts +2 -2
  106. package/es/point/models/extrude.js +25 -48
  107. package/es/point/models/fill.d.ts +2 -2
  108. package/es/point/models/fill.js +28 -51
  109. package/es/point/models/fillmage.d.ts +2 -2
  110. package/es/point/models/fillmage.js +51 -90
  111. package/es/point/models/image.d.ts +2 -2
  112. package/es/point/models/image.js +38 -79
  113. package/es/point/models/index.d.ts +1 -1
  114. package/es/point/models/index.js +2 -0
  115. package/es/point/models/normal.d.ts +2 -2
  116. package/es/point/models/normal.js +36 -77
  117. package/es/point/models/radar.d.ts +2 -2
  118. package/es/point/models/radar.js +43 -83
  119. package/es/point/models/simplePoint.d.ts +2 -2
  120. package/es/point/models/simplePoint.js +35 -76
  121. package/es/point/models/text.d.ts +2 -3
  122. package/es/point/models/text.js +116 -173
  123. package/es/point/models/tile.d.ts +2 -2
  124. package/es/point/models/tile.js +40 -82
  125. package/es/point/models/tileText.d.ts +2 -2
  126. package/es/point/models/tileText.js +125 -160
  127. package/es/point/shape/extrude.js +1 -1
  128. package/es/polygon/index.d.ts +3 -2
  129. package/es/polygon/index.js +31 -34
  130. package/es/polygon/models/extrude.d.ts +2 -2
  131. package/es/polygon/models/extrude.js +38 -75
  132. package/es/polygon/models/fill.d.ts +2 -2
  133. package/es/polygon/models/fill.js +48 -81
  134. package/es/polygon/models/index.d.ts +1 -1
  135. package/es/polygon/models/index.js +2 -0
  136. package/es/polygon/models/ocean.d.ts +2 -2
  137. package/es/polygon/models/ocean.js +34 -75
  138. package/es/polygon/models/tile.d.ts +2 -2
  139. package/es/polygon/models/tile.js +35 -75
  140. package/es/polygon/models/water.d.ts +2 -2
  141. package/es/polygon/models/water.js +34 -75
  142. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +2 -1
  143. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +2 -1
  144. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +2 -1
  145. package/es/raster/index.d.ts +4 -3
  146. package/es/raster/index.js +29 -35
  147. package/es/raster/models/index.d.ts +1 -1
  148. package/es/raster/models/index.js +3 -1
  149. package/es/raster/models/raster.d.ts +2 -2
  150. package/es/raster/models/raster.js +19 -42
  151. package/es/raster/models/rasterRgb.d.ts +2 -2
  152. package/es/raster/models/rasterRgb.js +21 -44
  153. package/es/raster/models/rasterTile.d.ts +2 -2
  154. package/es/raster/models/rasterTile.js +41 -82
  155. package/es/raster/raster.d.ts +1 -1
  156. package/es/raster/raster.js +31 -51
  157. package/es/tile/interaction/TilePickService.d.ts +16 -0
  158. package/es/tile/interaction/TilePickService.js +129 -0
  159. package/es/tile/interaction/getRasterData.d.ts +2 -2
  160. package/es/tile/interaction/getRasterData.js +1 -1
  161. package/es/tile/interaction/utils.js +12 -4
  162. package/es/tile/interface.d.ts +4 -5
  163. package/es/tile/manager/base.d.ts +12 -17
  164. package/es/tile/manager/base.js +51 -216
  165. package/es/tile/manager/layerManager.d.ts +19 -0
  166. package/es/tile/manager/layerManager.js +254 -0
  167. package/es/tile/manager/mapLayerManager.d.ts +7 -0
  168. package/es/tile/manager/mapLayerManager.js +119 -0
  169. package/es/tile/models/tileModel.d.ts +10 -0
  170. package/es/tile/models/tileModel.js +81 -0
  171. package/es/tile/render/TileRenderService.d.ts +10 -0
  172. package/es/tile/render/TileRenderService.js +68 -0
  173. package/es/tile/style/TileStyleService.d.ts +17 -0
  174. package/es/tile/style/TileStyleService.js +118 -0
  175. package/es/tile/style/constants.d.ts +13 -1
  176. package/es/tile/style/constants.js +15 -6
  177. package/es/tile/style/utils.d.ts +8 -1
  178. package/es/tile/style/utils.js +127 -1
  179. package/es/tile/tileFactory/base.d.ts +45 -0
  180. package/es/tile/tileFactory/base.js +403 -0
  181. package/es/tile/tileFactory/index.d.ts +4 -10
  182. package/es/tile/tileFactory/index.js +23 -30
  183. package/es/tile/tileFactory/layers/{RasterDataLayer.d.ts → rasterDataLayer.d.ts} +3 -3
  184. package/es/tile/tileFactory/layers/{RasterDataLayer.js → rasterDataLayer.js} +28 -40
  185. package/es/tile/tileFactory/layers/{TileDebugLayer.d.ts → tileTest.d.ts} +2 -2
  186. package/es/tile/tileFactory/layers/{TileDebugLayer.js → tileTest.js} +17 -30
  187. package/es/tile/tileFactory/layers/vectorLayer.d.ts +30 -0
  188. package/es/tile/tileFactory/layers/vectorLayer.js +253 -0
  189. package/es/tile/tileFactory/line.d.ts +12 -0
  190. package/es/tile/tileFactory/line.js +59 -0
  191. package/es/tile/tileFactory/mask.d.ts +12 -0
  192. package/es/tile/tileFactory/mask.js +60 -0
  193. package/es/tile/tileFactory/point.d.ts +12 -0
  194. package/es/tile/tileFactory/point.js +60 -0
  195. package/es/tile/tileFactory/polygon.d.ts +12 -0
  196. package/es/tile/tileFactory/polygon.js +59 -0
  197. package/es/tile/tileFactory/raster.d.ts +12 -0
  198. package/es/tile/tileFactory/raster.js +55 -0
  199. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  200. package/es/tile/tileFactory/rasterData.js +81 -0
  201. package/es/tile/tileFactory/test.d.ts +12 -0
  202. package/es/tile/tileFactory/test.js +94 -0
  203. package/es/tile/tileLayer/MapTileLayer.d.ts +6 -0
  204. package/es/tile/tileLayer/MapTileLayer.js +48 -0
  205. package/es/tile/tileLayer/TileLayer.d.ts +22 -0
  206. package/es/tile/tileLayer/TileLayer.js +198 -0
  207. package/es/tile/tileLayer/base.d.ts +33 -0
  208. package/es/tile/tileLayer/base.js +212 -0
  209. package/es/tile/utils.d.ts +11 -1
  210. package/es/tile/utils.js +129 -0
  211. package/es/utils/blend.js +1 -1
  212. package/es/utils/collision-index.js +4 -4
  213. package/es/utils/dataMappingStyle.d.ts +4 -4
  214. package/es/utils/dataMappingStyle.js +18 -16
  215. package/es/utils/extrude_polyline.js +5 -5
  216. package/es/utils/grid-index.js +3 -3
  217. package/es/utils/layerData.js +11 -5
  218. package/es/utils/multiPassRender.js +1 -1
  219. package/es/utils/polylineNormal.js +1 -1
  220. package/es/utils/simpleLine.js +3 -3
  221. package/es/wind/index.d.ts +3 -2
  222. package/es/wind/index.js +24 -34
  223. package/es/wind/models/wind.d.ts +2 -2
  224. package/es/wind/models/wind.js +111 -127
  225. package/es/wind/models/windRender.js +3 -3
  226. package/lib/Geometry/index.js +17 -29
  227. package/lib/Geometry/models/billboard.js +37 -79
  228. package/lib/Geometry/models/plane.js +40 -82
  229. package/lib/Geometry/models/sprite.js +45 -85
  230. package/lib/canvas/index.js +19 -31
  231. package/lib/canvas/models/canvas.js +15 -56
  232. package/lib/citybuliding/building.js +17 -28
  233. package/lib/citybuliding/models/build.js +25 -72
  234. package/lib/core/BaseLayer.js +256 -381
  235. package/lib/core/BaseModel.js +6 -48
  236. package/lib/core/triangulation.js +1 -8
  237. package/lib/earth/index.js +9 -30
  238. package/lib/earth/models/atmosphere.js +22 -69
  239. package/lib/earth/models/base.js +42 -90
  240. package/lib/earth/models/bloomsphere.js +22 -69
  241. package/lib/heatmap/index.js +22 -35
  242. package/lib/heatmap/models/grid.js +27 -70
  243. package/lib/heatmap/models/grid3d.js +28 -71
  244. package/lib/heatmap/models/heatmap.js +14 -40
  245. package/lib/heatmap/models/hexagon.js +28 -71
  246. package/lib/image/index.js +17 -29
  247. package/lib/image/models/dataImage.js +54 -95
  248. package/lib/image/models/image.js +67 -110
  249. package/lib/image/models/tileDataImage.js +43 -86
  250. package/lib/index.js +5 -5
  251. package/lib/line/index.js +26 -53
  252. package/lib/line/models/arc.js +38 -75
  253. package/lib/line/models/arc_3d.js +34 -71
  254. package/lib/line/models/earthArc_3d.js +37 -74
  255. package/lib/line/models/great_circle.js +29 -72
  256. package/lib/line/models/half.js +17 -40
  257. package/lib/line/models/index.js +3 -0
  258. package/lib/line/models/line.js +47 -81
  259. package/lib/line/models/linearline.js +31 -72
  260. package/lib/line/models/simpleLine.js +34 -73
  261. package/lib/line/models/simpleTileLine.js +30 -72
  262. package/lib/line/models/tile.js +17 -40
  263. package/lib/line/models/wall.js +22 -69
  264. package/lib/mask/index.js +99 -28
  265. package/lib/mask/models/fill.js +16 -40
  266. package/lib/mask/models/index.js +4 -1
  267. package/lib/plugins/DataMappingPlugin.js +64 -77
  268. package/lib/plugins/DataSourcePlugin.js +30 -68
  269. package/lib/plugins/FeatureScalePlugin.js +44 -86
  270. package/lib/plugins/LayerModelPlugin.js +41 -131
  271. package/lib/plugins/LayerStylePlugin.js +6 -1
  272. package/lib/plugins/MultiPassRendererPlugin.js +1 -1
  273. package/lib/plugins/PixelPickingPlugin.js +1 -1
  274. package/lib/plugins/RegisterStyleAttributePlugin.js +16 -1
  275. package/lib/plugins/UpdateStyleAttributePlugin.js +3 -4
  276. package/lib/point/index.js +24 -56
  277. package/lib/point/models/earthExtrude.js +30 -75
  278. package/lib/point/models/earthFill.js +21 -68
  279. package/lib/point/models/extrude.js +17 -40
  280. package/lib/point/models/fill.js +21 -44
  281. package/lib/point/models/fillmage.js +43 -84
  282. package/lib/point/models/image.js +31 -74
  283. package/lib/point/models/index.js +3 -0
  284. package/lib/point/models/normal.js +30 -73
  285. package/lib/point/models/radar.js +35 -77
  286. package/lib/point/models/simplePoint.js +29 -72
  287. package/lib/point/models/text.js +106 -164
  288. package/lib/point/models/tile.js +35 -79
  289. package/lib/point/models/tileText.js +115 -151
  290. package/lib/polygon/index.js +25 -29
  291. package/lib/polygon/models/extrude.js +32 -71
  292. package/lib/polygon/models/fill.js +43 -78
  293. package/lib/polygon/models/index.js +3 -0
  294. package/lib/polygon/models/ocean.js +28 -71
  295. package/lib/polygon/models/tile.js +30 -72
  296. package/lib/polygon/models/water.js +28 -71
  297. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +2 -1
  298. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +2 -1
  299. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +2 -1
  300. package/lib/raster/index.js +22 -30
  301. package/lib/raster/models/index.js +4 -1
  302. package/lib/raster/models/raster.js +13 -36
  303. package/lib/raster/models/rasterRgb.js +13 -36
  304. package/lib/raster/models/rasterTile.js +36 -79
  305. package/lib/raster/raster.js +22 -44
  306. package/lib/tile/interaction/TilePickService.js +143 -0
  307. package/lib/tile/interaction/utils.js +11 -3
  308. package/lib/tile/manager/base.js +47 -213
  309. package/lib/tile/manager/layerManager.js +275 -0
  310. package/lib/tile/manager/mapLayerManager.js +134 -0
  311. package/lib/tile/models/tileModel.js +94 -0
  312. package/lib/tile/render/TileRenderService.js +78 -0
  313. package/lib/tile/style/TileStyleService.js +133 -0
  314. package/lib/tile/style/constants.js +19 -8
  315. package/lib/tile/style/utils.js +140 -0
  316. package/lib/tile/tileFactory/base.js +427 -0
  317. package/lib/tile/tileFactory/index.js +24 -42
  318. package/lib/tile/tileFactory/layers/{RasterDataLayer.js → rasterDataLayer.js} +21 -35
  319. package/lib/tile/tileFactory/layers/{TileDebugLayer.js → tileTest.js} +11 -24
  320. package/lib/tile/tileFactory/layers/vectorLayer.js +268 -0
  321. package/lib/tile/tileFactory/line.js +70 -0
  322. package/lib/tile/tileFactory/mask.js +71 -0
  323. package/lib/tile/tileFactory/point.js +71 -0
  324. package/lib/tile/tileFactory/polygon.js +70 -0
  325. package/lib/tile/tileFactory/raster.js +68 -0
  326. package/lib/tile/tileFactory/rasterData.js +93 -0
  327. package/lib/tile/tileFactory/test.js +106 -0
  328. package/lib/tile/tileLayer/MapTileLayer.js +63 -0
  329. package/lib/tile/tileLayer/TileLayer.js +215 -0
  330. package/lib/tile/tileLayer/base.js +225 -0
  331. package/lib/tile/utils.js +148 -0
  332. package/lib/utils/dataMappingStyle.js +20 -18
  333. package/lib/utils/layerData.js +10 -4
  334. package/lib/wind/index.js +17 -29
  335. package/lib/wind/models/wind.js +104 -122
  336. package/package.json +7 -7
  337. package/es/core/LayerPickService.d.ts +0 -9
  338. package/es/core/LayerPickService.js +0 -85
  339. package/es/tile/service/TileLayerService.d.ts +0 -33
  340. package/es/tile/service/TileLayerService.js +0 -172
  341. package/es/tile/service/TilePickService.d.ts +0 -22
  342. package/es/tile/service/TilePickService.js +0 -124
  343. package/es/tile/tileFactory/DebugTile.d.ts +0 -16
  344. package/es/tile/tileFactory/DebugTile.js +0 -100
  345. package/es/tile/tileFactory/ImageTile.d.ts +0 -14
  346. package/es/tile/tileFactory/ImageTile.js +0 -89
  347. package/es/tile/tileFactory/MaskTile.d.ts +0 -17
  348. package/es/tile/tileFactory/MaskTile.js +0 -98
  349. package/es/tile/tileFactory/RasterRGBTile.d.ts +0 -16
  350. package/es/tile/tileFactory/RasterRGBTile.js +0 -91
  351. package/es/tile/tileFactory/RasterTile.d.ts +0 -27
  352. package/es/tile/tileFactory/RasterTile.js +0 -186
  353. package/es/tile/tileFactory/Tile.d.ts +0 -23
  354. package/es/tile/tileFactory/Tile.js +0 -136
  355. package/es/tile/tileFactory/VectorTile.d.ts +0 -20
  356. package/es/tile/tileFactory/VectorTile.js +0 -158
  357. package/es/tile/tileFactory/util.d.ts +0 -6
  358. package/es/tile/tileFactory/util.js +0 -33
  359. package/es/tile/tileLayer/BaseLayer.d.ts +0 -46
  360. package/es/tile/tileLayer/BaseLayer.js +0 -358
  361. package/lib/core/LayerPickService.js +0 -96
  362. package/lib/tile/service/TileLayerService.js +0 -185
  363. package/lib/tile/service/TilePickService.js +0 -136
  364. package/lib/tile/tileFactory/DebugTile.js +0 -115
  365. package/lib/tile/tileFactory/ImageTile.js +0 -104
  366. package/lib/tile/tileFactory/MaskTile.js +0 -113
  367. package/lib/tile/tileFactory/RasterRGBTile.js +0 -106
  368. package/lib/tile/tileFactory/RasterTile.js +0 -205
  369. package/lib/tile/tileFactory/Tile.js +0 -146
  370. package/lib/tile/tileFactory/VectorTile.js +0 -173
  371. package/lib/tile/tileFactory/util.js +0 -48
  372. package/lib/tile/tileLayer/BaseLayer.js +0 -373
@@ -1,11 +1,9 @@
1
- import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
2
- import _asyncToGenerator from "@babel/runtime/helpers/asyncToGenerator";
3
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
4
- import _createClass from "@babel/runtime/helpers/createClass";
5
- import _inherits from "@babel/runtime/helpers/inherits";
6
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
7
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
8
- import _regeneratorRuntime from "@babel/runtime/regenerator";
1
+ import _slicedToArray from "@babel/runtime/helpers/esm/slicedToArray";
2
+ import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
3
+ import _createClass from "@babel/runtime/helpers/esm/createClass";
4
+ import _inherits from "@babel/runtime/helpers/esm/inherits";
5
+ import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
6
+ import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
9
7
 
10
8
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
9
 
@@ -18,19 +16,19 @@ import BaseModel from "../../core/BaseModel";
18
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  import { PolygonExtrudeTriangulation } from "../../core/triangulation";
19
17
 
20
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  /* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_frag.glsl' */
21
- var polygonExtrudeFrag = "uniform float u_opacity: 1.0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_linearColor: 0;\n\nuniform float u_topsurface: 1.0;\nuniform float u_sidesurface: 1.0;\n\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0]; \n float isSide = styleMappingMat[0][3];\n float sidey = styleMappingMat[3][0];\n float lightWeight = styleMappingMat[3][1];\n\n if(isSide < 1.0) {\n // side face\n if(u_sidesurface < 1.0) {\n discard;\n }\n\n if(u_linearColor == 1.0) {\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n gl_FragColor = linearColor;\n } else {\n gl_FragColor = v_Color;\n }\n\n } else {\n // top face\n if(u_topsurface < 1.0) {\n discard;\n }\n\n gl_FragColor = v_Color;\n }\n\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n"; // extrude
19
+ var polygonExtrudeFrag = "uniform float u_opacity: 1.0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_linearColor: 0;\n\nuniform float u_topsurface: 1.0;\nuniform float u_sidesurface: 1.0;\n\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0]; \n float isSide = styleMappingMat[0][3];\n float sidey = styleMappingMat[3][0];\n float lightWeight = styleMappingMat[3][1];\n\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if(isSide < 0.999) {\n // side face\n if(u_sidesurface < 1.0) {\n discard;\n }\n\n if(u_linearColor == 1.0) {\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n gl_FragColor = linearColor;\n } else {\n gl_FragColor = v_Color;\n }\n\n } else {\n // top face\n if(u_topsurface < 1.0) {\n discard;\n }\n\n gl_FragColor = v_Color;\n }\n\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n"; // extrude
22
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23
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  /* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_vert.glsl' */
24
22
  var polygonExtrudeVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nattribute vec3 a_uvs;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_raisingHeight: 0.0;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - isSide\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // sidey\n );\n styleMappingMat[0][3] = a_Position.z;\n styleMappingMat[3][0] = a_uvs[2];\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n // project_pos.z += 500000.0; // amap1\n\n // project_pos.z += (500000.0 * 4.0)/pow(2.0, 21.0 - u_Zoom); // mapbox\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n styleMappingMat[3][1] = lightWeight;\n\n setPickingColor(a_PickingColor);\n}\n";
25
23
 
26
24
  /* babel-plugin-inline-import '../shaders/extrude/polygon_extrudetex_frag.glsl' */
27
- var polygonExtrudeTexFrag = "uniform sampler2D u_texture;\nuniform float u_opacity: 1.0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_linearColor: 0;\n\nuniform float u_topsurface: 1.0;\nuniform float u_sidesurface: 1.0;\n\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float isSide = styleMappingMat[0][3];\n float lightWeight = styleMappingMat[3][1];\n float topU = styleMappingMat[2][2];\n float topV = styleMappingMat[2][3];\n\n float sidey = styleMappingMat[3][0];\n if(isSide < 1.0) {\n // side face\n if(u_sidesurface < 1.0) {\n discard;\n }\n\n if(u_linearColor == 1.0) {\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n gl_FragColor = linearColor;\n } else {\n gl_FragColor = v_Color;\n }\n } else {\n\n // top face\n if(u_topsurface < 1.0) {\n discard;\n }\n\n gl_FragColor = texture2D(u_texture, vec2(topU, topV));\n }\n \n\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n"; // texture
25
+ var polygonExtrudeTexFrag = "uniform sampler2D u_texture;\nuniform float u_opacity: 1.0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_linearColor: 0;\n\nuniform float u_topsurface: 1.0;\nuniform float u_sidesurface: 1.0;\n\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float isSide = styleMappingMat[0][3];\n float lightWeight = styleMappingMat[3][1];\n float topU = styleMappingMat[2][2];\n float topV = styleMappingMat[2][3];\n\n float sidey = styleMappingMat[3][0];\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if(isSide < 0.999) {\n // side face\n if(u_sidesurface < 1.0) {\n discard;\n }\n\n if(u_linearColor == 1.0) {\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n gl_FragColor = linearColor;\n } else {\n gl_FragColor = v_Color;\n }\n } else {\n\n // top face\n if(u_topsurface < 1.0) {\n discard;\n }\n\n gl_FragColor = texture2D(u_texture, vec2(topU, topV));\n }\n \n\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n"; // texture
28
26
 
29
27
  /* babel-plugin-inline-import '../shaders/extrude/polygon_extrudetex_vert.glsl' */
30
28
  var polygonExtrudeTexVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nattribute vec3 a_uvs;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_raisingHeight: 0.0;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n v_Color = a_Color;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - a_Position.z(judge side by a_Position.z)\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - u - v\n 0.0, 0.0, 0.0, 0.0 // sidey\n );\n \n styleMappingMat[0][3] = a_Position.z;\n styleMappingMat[2][2] = a_uvs[0];\n styleMappingMat[2][3] = 1.0 - a_uvs[1];\n styleMappingMat[3][0] = a_uvs[2];\n\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n // project_pos.z += 500000.0; // amap1\n\n // project_pos.z += (500000.0 * 4.0)/pow(2.0, 21.0 - u_Zoom); // mapbox\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n styleMappingMat[3][1] = lightWeight;\n\n setPickingColor(a_PickingColor);\n}\n"; // extrude picking
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32
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  /* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_picklight_frag.glsl' */
33
- var polygonExtrudePickLightFrag = "uniform float u_opacity: 1.0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_linearColor: 0;\n\nuniform float u_topsurface: 1.0;\nuniform float u_sidesurface: 1.0;\n\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float isSide = styleMappingMat[0][3];\n float sidey = styleMappingMat[3][0];\n float lightWeight = styleMappingMat[3][1];\n\n if(isSide < 1.0) {\n // side face\n if(u_sidesurface < 1.0) {\n discard;\n }\n \n if( u_linearColor == 1.0) {\n // side use linear\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n gl_FragColor = linearColor;\n } else {\n // side notuse linear\n gl_FragColor = v_Color;\n }\n } else {\n // top face\n if(u_topsurface < 1.0) {\n discard;\n }\n gl_FragColor = v_Color;\n }\n\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColorAlpha(gl_FragColor, lightWeight);\n}\n";
31
+ var polygonExtrudePickLightFrag = "uniform float u_opacity: 1.0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_linearColor: 0;\n\nuniform float u_topsurface: 1.0;\nuniform float u_sidesurface: 1.0;\n\nvarying vec4 v_Color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float isSide = styleMappingMat[0][3];\n float sidey = styleMappingMat[3][0];\n float lightWeight = styleMappingMat[3][1];\n\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if(isSide < 0.999) {\n // side face\n if(u_sidesurface < 1.0) {\n discard;\n }\n \n if( u_linearColor == 1.0) {\n // side use linear\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n gl_FragColor = linearColor;\n } else {\n // side notuse linear\n gl_FragColor = v_Color;\n }\n } else {\n // top face\n if(u_topsurface < 1.0) {\n discard;\n }\n gl_FragColor = v_Color;\n }\n\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColorAlpha(gl_FragColor, lightWeight);\n}\n";
34
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35
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  /* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_picklight_vert.glsl' */
36
34
  var polygonExtrudePickLightVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nattribute vec3 a_uvs;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_raisingHeight: 0.0;\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - isSide\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // sidey\n );\n styleMappingMat[0][3] = a_Position.z;\n styleMappingMat[3][0] = a_uvs[2];\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n styleMappingMat[3][1] = lightWeight;\n\n setPickingColor(a_PickingColor);\n}\n";
@@ -126,72 +124,37 @@ var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
126
124
  }
127
125
  }, {
128
126
  key: "initModels",
129
- value: function () {
130
- var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
131
- return _regeneratorRuntime.wrap(function _callee$(_context) {
132
- while (1) {
133
- switch (_context.prev = _context.next) {
134
- case 0:
135
- this.loadTexture();
136
- _context.next = 3;
137
- return this.buildModels();
138
-
139
- case 3:
140
- return _context.abrupt("return", _context.sent);
141
-
142
- case 4:
143
- case "end":
144
- return _context.stop();
145
- }
146
- }
147
- }, _callee, this);
148
- }));
149
-
150
- function initModels() {
151
- return _initModels.apply(this, arguments);
152
- }
153
-
154
- return initModels;
155
- }()
127
+ value: function initModels(callbackModel) {
128
+ this.loadTexture();
129
+ this.buildModels(callbackModel);
130
+ }
156
131
  }, {
157
132
  key: "buildModels",
158
- value: function () {
159
- var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
160
- var _ref2, _ref2$mask, mask, _ref2$maskInside, maskInside, _this$getShaders, frag, vert, type, model;
161
-
162
- return _regeneratorRuntime.wrap(function _callee2$(_context2) {
163
- while (1) {
164
- switch (_context2.prev = _context2.next) {
165
- case 0:
166
- _ref2 = this.layer.getLayerConfig(), _ref2$mask = _ref2.mask, mask = _ref2$mask === void 0 ? false : _ref2$mask, _ref2$maskInside = _ref2.maskInside, maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
167
- _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type;
168
- _context2.next = 4;
169
- return this.layer.buildLayerModel({
170
- moduleName: type,
171
- vertexShader: vert,
172
- fragmentShader: frag,
173
- triangulation: PolygonExtrudeTriangulation,
174
- stencil: getMask(mask, maskInside)
175
- });
176
-
177
- case 4:
178
- model = _context2.sent;
179
- return _context2.abrupt("return", [model]);
180
-
181
- case 6:
182
- case "end":
183
- return _context2.stop();
184
- }
185
- }
186
- }, _callee2, this);
187
- }));
188
-
189
- function buildModels() {
190
- return _buildModels.apply(this, arguments);
191
- }
192
-
193
- return buildModels;
194
- }()
133
+ value: function buildModels(callbackModel) {
134
+ var _ref2 = this.layer.getLayerConfig(),
135
+ _ref2$mask = _ref2.mask,
136
+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
137
+ _ref2$maskInside = _ref2.maskInside,
138
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
139
+
140
+ var _this$getShaders = this.getShaders(),
141
+ frag = _this$getShaders.frag,
142
+ vert = _this$getShaders.vert,
143
+ type = _this$getShaders.type;
144
+
145
+ this.layer.buildLayerModel({
146
+ moduleName: type,
147
+ vertexShader: vert,
148
+ fragmentShader: frag,
149
+ triangulation: PolygonExtrudeTriangulation,
150
+ stencil: getMask(mask, maskInside)
151
+ }).then(function (model) {
152
+ callbackModel([model]);
153
+ }).catch(function (err) {
154
+ console.warn(err);
155
+ callbackModel([]);
156
+ });
157
+ }
195
158
  }, {
196
159
  key: "getShaders",
197
160
  value: function getShaders() {
@@ -9,8 +9,8 @@ export default class FillModel extends BaseModel {
9
9
  u_opacitylinear: number;
10
10
  u_dir: number;
11
11
  };
12
- initModels(): Promise<IModel[]>;
13
- buildModels(): Promise<IModel[]>;
12
+ initModels(callbackModel: (models: IModel[]) => void): void;
13
+ buildModels(callbackModel: (models: IModel[]) => void): void;
14
14
  clearModels(): void;
15
15
  protected registerBuiltinAttributes(): void;
16
16
  private getModelParams;
@@ -1,10 +1,8 @@
1
- import _asyncToGenerator from "@babel/runtime/helpers/asyncToGenerator";
2
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
3
- import _createClass from "@babel/runtime/helpers/createClass";
4
- import _inherits from "@babel/runtime/helpers/inherits";
5
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
- import _regeneratorRuntime from "@babel/runtime/regenerator";
1
+ import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/esm/createClass";
3
+ import _inherits from "@babel/runtime/helpers/esm/inherits";
4
+ import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
5
+ import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
8
6
 
9
7
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
8
 
@@ -97,82 +95,51 @@ var FillModel = /*#__PURE__*/function (_BaseModel) {
97
95
  }
98
96
  }, {
99
97
  key: "initModels",
100
- value: function () {
101
- var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
102
- return _regeneratorRuntime.wrap(function _callee$(_context) {
103
- while (1) {
104
- switch (_context.prev = _context.next) {
105
- case 0:
106
- _context.next = 2;
107
- return this.buildModels();
108
-
109
- case 2:
110
- return _context.abrupt("return", _context.sent);
111
-
112
- case 3:
113
- case "end":
114
- return _context.stop();
115
- }
116
- }
117
- }, _callee, this);
118
- }));
119
-
120
- function initModels() {
121
- return _initModels.apply(this, arguments);
122
- }
123
-
124
- return initModels;
125
- }()
98
+ value: function initModels(callbackModel) {
99
+ this.buildModels(callbackModel);
100
+ }
126
101
  }, {
127
102
  key: "buildModels",
128
- value: function () {
129
- var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
130
- var _this$getModelParams, frag, vert, triangulation, type, _ref2, _ref2$mask, mask, _ref2$maskInside, maskInside, _ref2$workerEnabled, workerEnabled, enablePicking, model;
131
-
132
- return _regeneratorRuntime.wrap(function _callee2$(_context2) {
133
- while (1) {
134
- switch (_context2.prev = _context2.next) {
135
- case 0:
136
- _this$getModelParams = this.getModelParams(), frag = _this$getModelParams.frag, vert = _this$getModelParams.vert, triangulation = _this$getModelParams.triangulation, type = _this$getModelParams.type;
137
- _ref2 = this.layer.getLayerConfig(), _ref2$mask = _ref2.mask, mask = _ref2$mask === void 0 ? false : _ref2$mask, _ref2$maskInside = _ref2.maskInside, maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside, _ref2$workerEnabled = _ref2.workerEnabled, workerEnabled = _ref2$workerEnabled === void 0 ? false : _ref2$workerEnabled, enablePicking = _ref2.enablePicking;
138
- this.layer.triangulation = triangulation;
139
- _context2.next = 5;
140
- return this.layer.buildLayerModel({
141
- moduleName: type,
142
- vertexShader: vert,
143
- fragmentShader: frag,
144
- triangulation: triangulation,
145
- primitive: gl.TRIANGLES,
146
- depth: {
147
- enable: false
148
- },
149
- blend: this.getBlend(),
150
- stencil: getMask(mask, maskInside),
151
- workerEnabled: workerEnabled,
152
- workerOptions: {
153
- modelType: type,
154
- enablePicking: enablePicking
155
- }
156
- });
157
-
158
- case 5:
159
- model = _context2.sent;
160
- return _context2.abrupt("return", [model]);
161
-
162
- case 7:
163
- case "end":
164
- return _context2.stop();
165
- }
166
- }
167
- }, _callee2, this);
168
- }));
169
-
170
- function buildModels() {
171
- return _buildModels.apply(this, arguments);
172
- }
173
-
174
- return buildModels;
175
- }()
103
+ value: function buildModels(callbackModel) {
104
+ var _this$getModelParams = this.getModelParams(),
105
+ frag = _this$getModelParams.frag,
106
+ vert = _this$getModelParams.vert,
107
+ triangulation = _this$getModelParams.triangulation,
108
+ type = _this$getModelParams.type;
109
+
110
+ var _ref2 = this.layer.getLayerConfig(),
111
+ _ref2$mask = _ref2.mask,
112
+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
113
+ _ref2$maskInside = _ref2.maskInside,
114
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside,
115
+ _ref2$workerEnabled = _ref2.workerEnabled,
116
+ workerEnabled = _ref2$workerEnabled === void 0 ? false : _ref2$workerEnabled,
117
+ enablePicking = _ref2.enablePicking;
118
+
119
+ this.layer.triangulation = triangulation;
120
+ this.layer.buildLayerModel({
121
+ moduleName: type,
122
+ vertexShader: vert,
123
+ fragmentShader: frag,
124
+ triangulation: triangulation,
125
+ primitive: gl.TRIANGLES,
126
+ depth: {
127
+ enable: false
128
+ },
129
+ blend: this.getBlend(),
130
+ stencil: getMask(mask, maskInside),
131
+ workerEnabled: workerEnabled,
132
+ workerOptions: {
133
+ modelType: type,
134
+ enablePicking: enablePicking
135
+ }
136
+ }).then(function (model) {
137
+ callbackModel([model]);
138
+ }).catch(function (err) {
139
+ console.warn(err);
140
+ callbackModel([]);
141
+ });
142
+ }
176
143
  }, {
177
144
  key: "clearModels",
178
145
  value: function clearModels() {
@@ -1,4 +1,4 @@
1
- export declare type PolygonModelType = 'fill' | 'extrude' | 'line' | 'point_fill' | 'point_image' | 'point_normal' | 'point_extrude' | 'text' | 'water' | 'ocean' | 'tile';
1
+ export declare type PolygonModelType = 'fill' | 'extrude' | 'line' | 'point_fill' | 'point_image' | 'point_normal' | 'point_extrude' | 'text' | 'water' | 'ocean' | 'vectorpolygon' | 'tile';
2
2
  declare const PolygonModels: {
3
3
  [key in PolygonModelType]: any;
4
4
  };
@@ -4,6 +4,7 @@ import PointFillModel from "../../point/models/fill";
4
4
  import IMageModel from "../../point/models/image";
5
5
  import NormalModel from "../../point/models/normal";
6
6
  import TextModel from "../../point/models/text";
7
+ import PolygonTileModel from "../../tile/models/tileModel";
7
8
  import ExtrudeModel from "./extrude";
8
9
  import FillModel from "./fill";
9
10
  import Ocean from "./ocean";
@@ -21,6 +22,7 @@ var PolygonModels = {
21
22
  water: Water,
22
23
  ocean: Ocean,
23
24
  // point_fill: PointModels.fill,
25
+ vectorpolygon: PolygonTileModel,
24
26
  tile: TilePolygonModel
25
27
  };
26
28
  export default PolygonModels;
@@ -13,8 +13,8 @@ export default class OceanModel extends BaseModel {
13
13
  u_opacity: number;
14
14
  };
15
15
  getAnimateUniforms(): IModelUniform;
16
- initModels(): Promise<IModel[]>;
17
- buildModels(): Promise<IModel[]>;
16
+ initModels(callbackModel: (models: IModel[]) => void): void;
17
+ buildModels(callbackModel: (models: IModel[]) => void): void;
18
18
  clearModels(): void;
19
19
  protected registerBuiltinAttributes(): void;
20
20
  private loadTexture;
@@ -1,11 +1,9 @@
1
- import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
2
- import _asyncToGenerator from "@babel/runtime/helpers/asyncToGenerator";
3
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
4
- import _createClass from "@babel/runtime/helpers/createClass";
5
- import _inherits from "@babel/runtime/helpers/inherits";
6
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
7
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
8
- import _regeneratorRuntime from "@babel/runtime/regenerator";
1
+ import _slicedToArray from "@babel/runtime/helpers/esm/slicedToArray";
2
+ import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
3
+ import _createClass from "@babel/runtime/helpers/esm/createClass";
4
+ import _inherits from "@babel/runtime/helpers/esm/inherits";
5
+ import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
6
+ import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
9
7
 
10
8
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
9
 
@@ -64,75 +62,36 @@ var OceanModel = /*#__PURE__*/function (_BaseModel) {
64
62
  }
65
63
  }, {
66
64
  key: "initModels",
67
- value: function () {
68
- var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
69
- return _regeneratorRuntime.wrap(function _callee$(_context) {
70
- while (1) {
71
- switch (_context.prev = _context.next) {
72
- case 0:
73
- this.loadTexture();
74
- _context.next = 3;
75
- return this.buildModels();
76
-
77
- case 3:
78
- return _context.abrupt("return", _context.sent);
79
-
80
- case 4:
81
- case "end":
82
- return _context.stop();
83
- }
84
- }
85
- }, _callee, this);
86
- }));
87
-
88
- function initModels() {
89
- return _initModels.apply(this, arguments);
90
- }
91
-
92
- return initModels;
93
- }()
65
+ value: function initModels(callbackModel) {
66
+ this.loadTexture();
67
+ this.buildModels(callbackModel);
68
+ }
94
69
  }, {
95
70
  key: "buildModels",
96
- value: function () {
97
- var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
98
- var _ref2, _ref2$mask, mask, _ref2$maskInside, maskInside, model;
99
-
100
- return _regeneratorRuntime.wrap(function _callee2$(_context2) {
101
- while (1) {
102
- switch (_context2.prev = _context2.next) {
103
- case 0:
104
- _ref2 = this.layer.getLayerConfig(), _ref2$mask = _ref2.mask, mask = _ref2$mask === void 0 ? false : _ref2$mask, _ref2$maskInside = _ref2.maskInside, maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
105
- _context2.next = 3;
106
- return this.layer.buildLayerModel({
107
- moduleName: 'polygonOcean',
108
- vertexShader: ocean_vert,
109
- fragmentShader: ocean_frag,
110
- triangulation: polygonTriangulation,
111
- primitive: gl.TRIANGLES,
112
- depth: {
113
- enable: false
114
- },
115
- stencil: getMask(mask, maskInside)
116
- });
117
-
118
- case 3:
119
- model = _context2.sent;
120
- return _context2.abrupt("return", [model]);
121
-
122
- case 5:
123
- case "end":
124
- return _context2.stop();
125
- }
126
- }
127
- }, _callee2, this);
128
- }));
129
-
130
- function buildModels() {
131
- return _buildModels.apply(this, arguments);
132
- }
133
-
134
- return buildModels;
135
- }()
71
+ value: function buildModels(callbackModel) {
72
+ var _ref2 = this.layer.getLayerConfig(),
73
+ _ref2$mask = _ref2.mask,
74
+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
75
+ _ref2$maskInside = _ref2.maskInside,
76
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
77
+
78
+ this.layer.buildLayerModel({
79
+ moduleName: 'polygonOcean',
80
+ vertexShader: ocean_vert,
81
+ fragmentShader: ocean_frag,
82
+ triangulation: polygonTriangulation,
83
+ primitive: gl.TRIANGLES,
84
+ depth: {
85
+ enable: false
86
+ },
87
+ stencil: getMask(mask, maskInside)
88
+ }).then(function (model) {
89
+ callbackModel([model]);
90
+ }).catch(function (err) {
91
+ console.warn(err);
92
+ callbackModel([]);
93
+ });
94
+ }
136
95
  }, {
137
96
  key: "clearModels",
138
97
  value: function clearModels() {
@@ -5,8 +5,8 @@ export default class FillModel extends BaseModel {
5
5
  u_opacity: number;
6
6
  u_color: number[];
7
7
  };
8
- initModels(): Promise<IModel[]>;
9
- buildModels(): Promise<IModel[]>;
8
+ initModels(callbackModel: (models: IModel[]) => void): void;
9
+ buildModels(callbackModel: (models: IModel[]) => void): void;
10
10
  clearModels(): void;
11
11
  protected registerBuiltinAttributes(): void;
12
12
  }
@@ -1,10 +1,8 @@
1
- import _asyncToGenerator from "@babel/runtime/helpers/asyncToGenerator";
2
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
3
- import _createClass from "@babel/runtime/helpers/createClass";
4
- import _inherits from "@babel/runtime/helpers/inherits";
5
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
- import _regeneratorRuntime from "@babel/runtime/regenerator";
1
+ import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/esm/createClass";
3
+ import _inherits from "@babel/runtime/helpers/esm/inherits";
4
+ import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
5
+ import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
8
6
 
9
7
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
8
 
@@ -56,76 +54,38 @@ var FillModel = /*#__PURE__*/function (_BaseModel) {
56
54
  }
57
55
  }, {
58
56
  key: "initModels",
59
- value: function () {
60
- var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
61
- return _regeneratorRuntime.wrap(function _callee$(_context) {
62
- while (1) {
63
- switch (_context.prev = _context.next) {
64
- case 0:
65
- _context.next = 2;
66
- return this.buildModels();
67
-
68
- case 2:
69
- return _context.abrupt("return", _context.sent);
70
-
71
- case 3:
72
- case "end":
73
- return _context.stop();
74
- }
75
- }
76
- }, _callee, this);
77
- }));
78
-
79
- function initModels() {
80
- return _initModels.apply(this, arguments);
81
- }
82
-
83
- return initModels;
84
- }()
57
+ value: function initModels(callbackModel) {
58
+ this.buildModels(callbackModel);
59
+ }
85
60
  }, {
86
61
  key: "buildModels",
87
- value: function () {
88
- var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
89
- var _ref2, _ref2$mask, mask, _ref2$maskInside, maskInside, usage, model;
90
-
91
- return _regeneratorRuntime.wrap(function _callee2$(_context2) {
92
- while (1) {
93
- switch (_context2.prev = _context2.next) {
94
- case 0:
95
- _ref2 = this.layer.getLayerConfig(), _ref2$mask = _ref2.mask, mask = _ref2$mask === void 0 ? false : _ref2$mask, _ref2$maskInside = _ref2.maskInside, maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside, usage = _ref2.usage;
96
- this.layer.triangulation = polygonTriangulation;
97
- _context2.next = 4;
98
- return this.layer.buildLayerModel({
99
- moduleName: 'polygonTile_' + usage,
100
- vertexShader: usage === 'basemap' ? polygon_tile_map_vert : polygon_tile_vert,
101
- fragmentShader: usage === 'basemap' ? polygon_tile_map_frag : polygon_tile_frag,
102
- triangulation: polygonTriangulation,
103
- depth: {
104
- enable: false
105
- },
106
- blend: this.getBlend(),
107
- stencil: getMask(mask, maskInside),
108
- pick: usage !== 'basemap'
109
- });
110
-
111
- case 4:
112
- model = _context2.sent;
113
- return _context2.abrupt("return", [model]);
114
-
115
- case 6:
116
- case "end":
117
- return _context2.stop();
118
- }
119
- }
120
- }, _callee2, this);
121
- }));
122
-
123
- function buildModels() {
124
- return _buildModels.apply(this, arguments);
125
- }
126
-
127
- return buildModels;
128
- }()
62
+ value: function buildModels(callbackModel) {
63
+ var _ref2 = this.layer.getLayerConfig(),
64
+ _ref2$mask = _ref2.mask,
65
+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
66
+ _ref2$maskInside = _ref2.maskInside,
67
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside,
68
+ usage = _ref2.usage;
69
+
70
+ this.layer.triangulation = polygonTriangulation;
71
+ this.layer.buildLayerModel({
72
+ moduleName: 'polygonTile_' + usage,
73
+ vertexShader: usage === 'basemap' ? polygon_tile_map_vert : polygon_tile_vert,
74
+ fragmentShader: usage === 'basemap' ? polygon_tile_map_frag : polygon_tile_frag,
75
+ triangulation: polygonTriangulation,
76
+ depth: {
77
+ enable: false
78
+ },
79
+ blend: this.getBlend(),
80
+ stencil: getMask(mask, maskInside),
81
+ pick: usage !== 'basemap'
82
+ }).then(function (model) {
83
+ callbackModel([model]);
84
+ }).catch(function (err) {
85
+ console.warn(err);
86
+ callbackModel([]);
87
+ });
88
+ }
129
89
  }, {
130
90
  key: "clearModels",
131
91
  value: function clearModels() {}