@antha/multiplayer-p2p-lock-step 0.1.0 → 0.1.1
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- package/README.md +47 -1
- package/package.json +2 -2
package/README.md
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# @antha/multiplayer-p2p-lock-step
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This package provides a pre-built [Antha game engine](https://www.npmjs.com/package/@antha/engine) mod for peer-to-peer lock-step multiplayer state synchronization. Players submit actions, and the host distributes them as ordered frames so every client advances game state in the same order.
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## Install
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```sh
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npm i @antha/multiplayer-p2p-lock-step
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```
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## Usage
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<!-- example-link: src/readme-examples/creating-lock-step-game.example.ts -->
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```TypeScript
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import {AnthaEngine, defineAnthaMod} from '@antha/engine';
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import {
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type AnthaMultiplayerP2pLockStepState,
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createAnthaMultiplayerP2pLockStepMod,
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} from '@antha/multiplayer-p2p-lock-step';
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type GameState = AnthaMultiplayerP2pLockStepState<string>;
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const engine = new AnthaEngine<GameState>({
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mods: [
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createAnthaMultiplayerP2pLockStepMod<string>({
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gameId: 'my-game',
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}),
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defineAnthaMod<GameState>({
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modName: 'game-logic',
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execute({state}) {
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const controller = state.multiplayerP2pLockStep?.multiplayerController;
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if (!controller) {
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return;
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}
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if (!controller.isConnected()) {
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controller.startSingleplayer();
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controller.act('move-left');
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}
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return `Network FPS: ${controller.getFps()}`;
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},
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}),
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],
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});
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engine.startLoop();
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```
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package/package.json
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{
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"name": "@antha/multiplayer-p2p-lock-step",
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"version": "0.1.
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"version": "0.1.1",
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"description": "Multiplayer mod for the Antha engine.",
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"keywords": [
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"vir",
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"istanbul-smart-text-reporter": "^1.1.5"
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},
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"peerDependencies": {
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"@antha/multiplayer-core": "^0.1.
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"@antha/multiplayer-core": "^0.1.1"
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},
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"engines": {
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"node": ">=22"
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