@antha/multiplayer-core 0.0.3 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,7 +1,7 @@
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import { type JsonCompatibleValue, type MaybePromise, type PartialWithUndefined } from '@augment-vir/common';
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import { type FindPortOptions } from '@rest-vir/api';
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import { type AnyDuration } from 'date-vir';
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-
import { ListenTarget } from 'typed-event-target';
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import { ListenTarget, type RemoveListenerCallback } from 'typed-event-target';
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import { type ClientId, type RoomId } from '../multiplayer-id.js';
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import { type RoomInput } from '../webrtc/webrtc-multiplayer-controller.js';
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import { RoomRejectionError } from './errors.js';
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@@ -397,7 +397,9 @@ export declare class MultiplayerRoomController<Message extends JsonCompatibleVal
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*
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* If a callback is provided, it is called each time the room list is updated.
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*/
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-
startRoomUpdates(callback
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startRoomUpdates(callback: ControllerRoomListListener): RemoveListenerCallback;
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startRoomUpdates(callback?: undefined): undefined;
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startRoomUpdates(callback?: ControllerRoomListListener | undefined): RemoveListenerCallback | undefined;
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/** Turn off room list updates and remove callbacks added via `startRoomUpdates`. */
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stopRoomUpdates(): void;
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/** Send a generic message to the current room. */
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@@ -408,11 +410,7 @@ export declare class MultiplayerRoomController<Message extends JsonCompatibleVal
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isConnected(): boolean;
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/** Cleanup everything. */
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destroy(): void;
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/**
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* Join or create a room.
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*
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* @throws `Error` if this controller is already connected to a room.
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*/
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/** Join or create a room. */
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joinOrCreateRoom(room: Readonly<RoomInput>): Promise<void>;
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/** Leave the current room or single player connection. */
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leaveRoom(): void;
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@@ -1,7 +1,7 @@
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import { waitUntil } from '@augment-vir/assert';
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import { ensureError, makeWritable, } from '@augment-vir/common';
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import { convertDuration } from 'date-vir';
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import { defineTypedCustomEvent, ListenTarget } from 'typed-event-target';
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import { defineTypedCustomEvent, ListenTarget, } from 'typed-event-target';
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import { WebrtcMultiplayerConnectionUpdateEvent, WebrtcMultiplayerController, WebrtcMultiplayerMessageEvent, } from '../webrtc/webrtc-multiplayer-controller.js';
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import { RoomRejectionError } from './errors.js';
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import { multiplayerHealthEndpoint, multiplayerRoomsEndpoint, } from './multiplayer-api.js';
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@@ -178,17 +178,17 @@ export class MultiplayerRoomController extends ListenTarget {
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throw error;
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}
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}
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/**
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* Listen for room list updates, including while connected to a room.
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*
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* If a callback is provided, it is called each time the room list is updated.
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*/
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startRoomUpdates(callback) {
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this.isListeningToRoomUpdates = true;
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this.startRoomInterval();
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-
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if (callback) {
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return this.listen(ControllerRoomListEvent, async (event) => {
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await callback(event.detail);
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});
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}
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else {
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return undefined;
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}
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}
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/** Turn off room list updates and remove callbacks added via `startRoomUpdates`. */
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stopRoomUpdates() {
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@@ -220,21 +220,16 @@ export class MultiplayerRoomController extends ListenTarget {
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this.currentConnection?.destroy();
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this.stopRoomUpdates();
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}
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/**
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* Join or create a room.
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*
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* @throws `Error` if this controller is already connected to a room.
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*/
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/** Join or create a room. */
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async joinOrCreateRoom(room) {
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if (this.
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throw new Error('Cannot join room: connection already established.');
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}
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else if (!this.multiplayerApiClient || !this.multiplayerParams) {
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if (!this.multiplayerApiClient || !this.multiplayerParams) {
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throw new Error('Cannot join room. Please start this controller in multiplayer mode to join rooms.');
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}
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else if (this.rejectedRoomIds.has(room.roomId)) {
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throw new RoomRejectionError(room);
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}
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const previousConnection = this.currentConnection;
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const previousRoomId = this.roomId;
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this.updateConnectionState({
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room: MultiplayerConnectionState.Connecting,
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});
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@@ -243,7 +238,6 @@ export class MultiplayerRoomController extends ListenTarget {
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return this.params.acceptConnection?.(data.connectingClientId, this) ?? true;
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}
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: undefined);
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this.currentConnection = currentConnection;
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currentConnection.listen((WebrtcMultiplayerMessageEvent), (event) => {
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this.dispatch(new ControllerMessageEvent(event.sourceClientId, event.detail));
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});
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@@ -252,32 +246,47 @@ export class MultiplayerRoomController extends ListenTarget {
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detail: event.detail,
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}));
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});
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const
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if (connectionResult.connected) {
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makeWritable(this).roomId = room.roomId;
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this.stopRoomUpdates();
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this.updateConnectionState({
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room: MultiplayerConnectionState.Connected,
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try {
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await currentConnection.initConnection();
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const connectionResult = await waitUntil.isDefined(() => {
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const connected = currentConnection.isConnected();
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const destroyed = currentConnection.isDestroyed;
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return !connected && !destroyed
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? undefined
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: {
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connected,
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destroyed,
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};
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});
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if (connectionResult.connected) {
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this.currentConnection = currentConnection;
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previousConnection?.destroy();
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makeWritable(this).roomId = room.roomId;
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this.stopRoomUpdates();
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this.updateConnectionState({
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room: MultiplayerConnectionState.Connected,
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});
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}
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else {
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this.rejectedRoomIds.add(room.roomId);
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throw new RoomRejectionError(room);
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}
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}
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-
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catch (error) {
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currentConnection.destroy();
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-
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if (previousConnection) {
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this.currentConnection = previousConnection;
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makeWritable(this).roomId = previousRoomId;
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this.updateConnectionState({
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room: MultiplayerConnectionState.Connected,
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});
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}
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else {
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this.currentConnection = undefined;
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this.updateConnectionState({
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room: ensureError(error),
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});
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}
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throw error;
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}
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}
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