@antha/multiplayer-core 0.0.1

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package/LICENSE-MIT ADDED
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+ MIT License
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+ Copyright (c) 2026 electrovir
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package/README.md ADDED
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+ # @antha/multiplayer-core
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+
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+ Core multiplayer room, API, and WebRTC utilities for Antha.
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+ export * from './multiplayer-api/errors.js';
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+ export * from './multiplayer-api/multiplayer-api.js';
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+ export * from './multiplayer-api/multiplayer-client.js';
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+ export * from './multiplayer-api/multiplayer-controller.js';
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+ export * from './multiplayer-api/multiplayer-socket-messages.js';
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+ export * from './multiplayer-id.js';
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+ export * from './room-handler-server/mock-room-handler-server-api-client.js';
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+ export * from './room-handler-server/multiplayer-room-handler.js';
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+ export * from './webrtc/web-rtc-communication.js';
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+ export * from './webrtc/webrtc-controller.js';
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+ export * from './webrtc/webrtc-multiplayer-controller.js';
package/dist/index.js ADDED
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+ export * from './multiplayer-api/errors.js';
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+ export * from './multiplayer-api/multiplayer-api.js';
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+ export * from './multiplayer-api/multiplayer-client.js';
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+ export * from './multiplayer-api/multiplayer-controller.js';
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+ export * from './multiplayer-api/multiplayer-socket-messages.js';
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+ export * from './multiplayer-id.js';
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+ export * from './room-handler-server/mock-room-handler-server-api-client.js';
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+ export * from './room-handler-server/multiplayer-room-handler.js';
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+ export * from './webrtc/web-rtc-communication.js';
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+ export * from './webrtc/webrtc-controller.js';
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+ export * from './webrtc/webrtc-multiplayer-controller.js';
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+ import { type SetOptionalAndNullable } from '@augment-vir/common';
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+ import { type RoomInput } from '../webrtc/webrtc-multiplayer-controller.js';
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+ /**
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+ * This error is thrown when a multiplayer room connection is established but then intentionally
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+ * rejected by the host client.
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+ *
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+ * @category Error
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+ */
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+ export declare class RoomRejectionError extends Error {
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+ readonly name = "RoomRejectionError";
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+ readonly room: Readonly<Omit<RoomInput, 'roomPassword'>>;
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+ constructor(room: Readonly<SetOptionalAndNullable<RoomInput, 'roomPassword'>>);
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+ }
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+ import { omitObjectKeys } from '@augment-vir/common';
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+ /**
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+ * This error is thrown when a multiplayer room connection is established but then intentionally
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+ * rejected by the host client.
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+ *
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+ * @category Error
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+ */
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+ export class RoomRejectionError extends Error {
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+ name = 'RoomRejectionError';
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+ room;
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+ constructor(room) {
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+ super('Room connection rejected');
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+ this.room = omitObjectKeys(room, ['roomPassword']);
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+ }
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+ }
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+ import { type WebSocketClientMessageType, type WebSocketHostMessageType } from '@rest-vir/api';
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+ /**
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+ * Shape definition for {@link MultiplayerClientRoom}.
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+ *
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+ * @category Internal
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+ */
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+ export declare const multiplayerClientRoomShape: import("object-shape-tester").Shape<{
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+ roomName: string;
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+ roomId: import("object-shape-tester").Shape<import("@sinclair/typebox").TUnsafe<import("../multiplayer-id.js").RoomId>>;
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+ clientCount: number;
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+ hasRoomPassword: boolean;
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+ }>;
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+ /**
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+ * Room stats presented to clients when they fetch the current list of rooms.
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+ *
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+ * @category Internal
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+ */
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+ export type MultiplayerClientRoom = typeof multiplayerClientRoomShape.runtimeType;
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+ /**
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+ * Shape definition for {@link MultiplayerClientRooms}.
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+ *
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+ * @category Internal
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+ */
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+ export declare const multiplayerClientRoomsShape: import("object-shape-tester").Shape<import("object-shape-tester").Shape<import("@sinclair/typebox").TUnsafe<Partial<Record<import("../multiplayer-id.js").RoomId, {
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+ roomId: import("../multiplayer-id.js").RoomId;
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+ roomName: string;
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+ clientCount: number;
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+ hasRoomPassword: boolean;
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+ }>>>>>;
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+ /**
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+ * A collection of {@link MultiplayerClientRoom} instances.
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+ *
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+ * @category Internal
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+ */
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+ export type MultiplayerClientRooms = typeof multiplayerClientRoomsShape.runtimeType;
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+ /**
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+ * The default, or starting, port for the multiplayer API.
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+ *
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+ * @category Internal
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+ */
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+ export declare const defaultMultiplayerApiPort = 9348;
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+ /**
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+ * The default multiplayer API origin.
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+ *
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+ * @category Internal
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+ */
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+ export declare const defaultMultiplayerApiOrigin: string;
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+ /**
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+ * Multiplayer API root endpoint.
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+ *
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+ * @category Internal
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+ */
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+ export declare const multiplayerRootEndpoint: Readonly<{
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+ path: "/";
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+ requests: {
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+ readonly GET: {
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+ readonly responses: {
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+ readonly 200: {
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+ readonly responseData: import("object-shape-tester").Shape<import("@sinclair/typebox").TUnsafe<"ok">>;
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+ };
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+ };
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+ };
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+ };
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+ }>;
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+ /**
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+ * Multiplayer API health endpoint.
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+ *
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+ * @category Internal
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+ */
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+ export declare const multiplayerHealthEndpoint: Readonly<{
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+ path: "/health";
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+ requests: {
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+ readonly GET: {
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+ readonly responses: {
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+ readonly 200: {
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+ readonly responseData: import("object-shape-tester").Shape<import("@sinclair/typebox").TUnsafe<"ok">>;
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+ };
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+ };
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+ };
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+ };
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+ }>;
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+ /**
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+ * Multiplayer room listing endpoint.
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+ *
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+ * @category Internal
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+ */
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+ export declare const multiplayerRoomsEndpoint: Readonly<{
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+ path: "/rooms";
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+ requests: {
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+ readonly GET: {
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+ readonly responses: {
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+ readonly 200: {
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+ readonly responseData: import("object-shape-tester").Shape<import("object-shape-tester").Shape<import("@sinclair/typebox").TUnsafe<Partial<Record<import("../multiplayer-id.js").RoomId, {
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+ roomId: import("../multiplayer-id.js").RoomId;
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+ roomName: string;
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+ clientCount: number;
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+ hasRoomPassword: boolean;
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+ }>>>>>;
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+ };
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+ };
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+ readonly searchParams: {
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+ readonly gameId: import("object-shape-tester").Shape<import("@sinclair/typebox").TTuple<[import("@sinclair/typebox").TString]>>;
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+ };
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+ };
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+ };
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+ }>;
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+ /**
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+ * Multiplayer signaling WebSocket.
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+ *
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+ * @category Internal
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+ */
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+ export declare const multiplayerConnectWebSocket: Readonly<{
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+ path: "/connect";
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+ clientMessage: import("object-shape-tester").Shape<import("@sinclair/typebox").TUnion<(import("@sinclair/typebox").TUnsafe<{
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+ clientId: import("../multiplayer-id.js").ClientId;
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+ roomId: import("../multiplayer-id.js").RoomId;
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+ roomName: string;
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+ } & {
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+ messageId: import("../multiplayer-id.js").SocketMessageId;
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+ } & {
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+ type: import("../index.js").MultiplayerWebSocketMessageType.Answer;
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+ data: {
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+ type: import("../index.js").MultiplayerWebSocketMessageType.Answer;
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+ sdp: string;
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+ } | {
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+ rejected: true;
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+ };
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+ }> | import("@sinclair/typebox").TUnsafe<{
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+ clientId: import("../multiplayer-id.js").ClientId;
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+ roomId: import("../multiplayer-id.js").RoomId;
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+ roomName: string;
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+ } & {
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+ messageId: import("../multiplayer-id.js").SocketMessageId;
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+ } & {
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+ type: import("../index.js").MultiplayerWebSocketMessageType.HostPing;
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+ clientSecret: string;
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+ clientCount: number;
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+ roomPassword: string;
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+ }> | import("@sinclair/typebox").TUnsafe<{
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+ messageId: import("../multiplayer-id.js").SocketMessageId;
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+ } & {
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+ clientId: import("../multiplayer-id.js").ClientId;
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+ roomId: import("../multiplayer-id.js").RoomId;
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+ roomName: string;
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+ } & {
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+ type: import("../index.js").MultiplayerWebSocketMessageType.Offer;
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+ data: {
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+ type: import("../index.js").MultiplayerWebSocketMessageType.Offer;
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+ sdp: string;
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+ };
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+ } & {
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+ clientSecret: string;
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+ roomPassword: string;
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+ }>)[]>>;
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+ hostMessage: import("object-shape-tester").Shape<import("@sinclair/typebox").TUnion<(import("@sinclair/typebox").TUnsafe<{
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+ clientId: import("../multiplayer-id.js").ClientId;
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+ roomId: import("../multiplayer-id.js").RoomId;
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+ roomName: string;
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+ } & {
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+ messageId: import("../multiplayer-id.js").SocketMessageId;
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+ } & {
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+ type: import("../index.js").MultiplayerWebSocketMessageType.Answer;
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+ data: {
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+ type: import("../index.js").MultiplayerWebSocketMessageType.Answer;
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+ sdp: string;
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+ } | {
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+ rejected: true;
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+ };
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+ }> | import("@sinclair/typebox").TUnsafe<{
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+ clientId: import("../multiplayer-id.js").ClientId;
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+ roomId: import("../multiplayer-id.js").RoomId;
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+ roomName: string;
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+ } & {
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+ messageId: import("../multiplayer-id.js").SocketMessageId;
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+ } & {
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+ type: import("../index.js").MultiplayerWebSocketMessageType.Offer;
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+ data: {
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+ type: import("../index.js").MultiplayerWebSocketMessageType.Offer;
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+ sdp: string;
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+ };
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+ }> | import("@sinclair/typebox").TUnsafe<{
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+ messageId: import("../multiplayer-id.js").SocketMessageId;
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+ } & {
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+ type: import("../index.js").MultiplayerWebSocketMessageType.OfferResult;
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+ hostClientId: import("../multiplayer-id.js").ClientId;
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+ }> | import("@sinclair/typebox").TUnsafe<{
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+ messageId: import("../multiplayer-id.js").SocketMessageId;
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+ } & {
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+ type: import("../index.js").MultiplayerWebSocketMessageType.Error;
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+ errorMessage: string;
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+ }>)[]>>;
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+ searchParams: {
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+ readonly gameId: import("object-shape-tester").Shape<import("@sinclair/typebox").TTuple<[import("@sinclair/typebox").TString]>>;
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+ };
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+ }>;
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+ /**
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+ * Message sent from a multiplayer WebSocket client.
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+ *
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+ * @category Internal
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+ */
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+ export type MultiplayerConnectClientMessage = WebSocketClientMessageType<typeof multiplayerConnectWebSocket>;
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+ /**
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+ * Message sent from the multiplayer WebSocket host.
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+ *
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+ * @category Internal
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+ */
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+ export type MultiplayerConnectHostMessage = WebSocketHostMessageType<typeof multiplayerConnectWebSocket>;
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+ /**
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+ * The multiplayer API definition.
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+ *
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+ * @category Internal
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+ */
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+ export declare const multiplayerApi: import("@rest-vir/api").ApiDefinition<"/" | "/health" | "/rooms", "/connect">;
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+ /** @category Internal */
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+ export type MultiplayerApi = typeof multiplayerApi;
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+ import { defineApi, defineEndpoint, defineWebSocket, HttpMethod, HttpStatus, } from '@rest-vir/api';
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+ import { defineShape, exactShape, recordShape, tupleShape, unionShape } from 'object-shape-tester';
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+ import { buildUrl } from 'url-vir';
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+ import { multiplayerIdShapes } from '../multiplayer-id.js';
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+ import { answerMessageShape, errorMessageShape, forwardedOfferMessageShape, hostPingMessageShape, offerMessageShape, offerResultShape, } from './multiplayer-socket-messages.js';
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+ /**
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+ * Shape definition for {@link MultiplayerClientRoom}.
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+ *
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+ * @category Internal
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+ */
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+ export const multiplayerClientRoomShape = defineShape({
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+ roomName: '',
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+ roomId: multiplayerIdShapes.room(),
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+ clientCount: -1,
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+ hasRoomPassword: false,
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+ });
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+ /**
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+ * Shape definition for {@link MultiplayerClientRooms}.
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+ *
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+ * @category Internal
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+ */
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+ export const multiplayerClientRoomsShape = defineShape(recordShape({
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+ keys: multiplayerIdShapes.room(),
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+ values: multiplayerClientRoomShape,
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+ partial: true,
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+ }));
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+ /**
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+ * The default, or starting, port for the multiplayer API.
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+ *
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+ * @category Internal
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+ */
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+ export const defaultMultiplayerApiPort = 9348;
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+ /**
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+ * The default multiplayer API origin.
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+ *
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+ * @category Internal
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+ */
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+ export const defaultMultiplayerApiOrigin = buildUrl('http://localhost', {
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+ port: defaultMultiplayerApiPort,
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+ }).origin;
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+ /**
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+ * Multiplayer API root endpoint.
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+ *
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+ * @category Internal
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+ */
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+ export const multiplayerRootEndpoint = defineEndpoint({
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+ path: '/',
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+ requests: {
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+ [HttpMethod.Get]: {
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+ responses: {
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+ [HttpStatus.Ok]: {
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+ responseData: exactShape('ok'),
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+ },
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+ },
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+ },
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+ },
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+ });
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+ /**
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+ * Multiplayer API health endpoint.
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+ *
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+ * @category Internal
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+ */
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+ export const multiplayerHealthEndpoint = defineEndpoint({
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+ path: '/health',
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+ requests: {
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+ [HttpMethod.Get]: {
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+ responses: {
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+ [HttpStatus.Ok]: {
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+ responseData: exactShape('ok'),
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+ },
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+ },
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+ },
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+ },
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+ });
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+ /**
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+ * Multiplayer room listing endpoint.
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+ *
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+ * @category Internal
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+ */
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+ export const multiplayerRoomsEndpoint = defineEndpoint({
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+ path: '/rooms',
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+ requests: {
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+ [HttpMethod.Get]: {
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+ responses: {
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+ [HttpStatus.Ok]: {
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+ responseData: multiplayerClientRoomsShape,
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+ },
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+ },
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+ searchParams: {
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+ gameId: tupleShape(''),
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+ },
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+ },
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+ },
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+ });
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+ /**
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+ * Multiplayer signaling WebSocket.
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+ *
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+ * @category Internal
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+ */
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+ export const multiplayerConnectWebSocket = defineWebSocket({
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+ path: '/connect',
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+ clientMessage: unionShape(answerMessageShape, offerMessageShape, hostPingMessageShape),
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+ hostMessage: unionShape(answerMessageShape, forwardedOfferMessageShape, offerResultShape, errorMessageShape),
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+ searchParams: {
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+ gameId: tupleShape(''),
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+ },
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+ });
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+ /**
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+ * The multiplayer API definition.
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+ *
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+ * @category Internal
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+ */
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+ export const multiplayerApi = defineApi({
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+ apiName: 'multiplayer-api',
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+ endpoints: [
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+ multiplayerRootEndpoint,
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+ multiplayerHealthEndpoint,
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+ multiplayerRoomsEndpoint,
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+ ],
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+ webSockets: [
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+ multiplayerConnectWebSocket,
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+ ],
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+ });
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+ import { RestVirClient, type FindPortOptions } from '@rest-vir/api';
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+ /**
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+ * The output from {@link createMultiplayerApiClient}, regardless of what the given `serverOrigin`
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+ * is.
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+ *
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+ * @category Main
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+ */
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+ export type MultiplayerApiClient = Awaited<ReturnType<typeof createMultiplayerApiClient>>;
9
+ /**
10
+ * Creates an API client for accessing the multiplayer server at the given origin.
11
+ *
12
+ * @category Main
13
+ */
14
+ export declare function createMultiplayerApiClient({ backendOrigin, portScanOptions, }: {
15
+ backendOrigin?: string | undefined;
16
+ /**
17
+ * Set to `undefined` or `false` to disable port scanning. Set to `true` to enable port
18
+ * scanning. Set to an options object to configure port scanning.
19
+ */
20
+ portScanOptions: undefined | Omit<FindPortOptions, 'startOrigin'> | boolean;
21
+ }): Promise<RestVirClient<{
22
+ apiName: string;
23
+ endpoints: Readonly<Record<"/" | "/health" | "/rooms", Readonly<import("@rest-vir/api").EndpointDefinition>>>;
24
+ webSockets: Readonly<Record<"/connect", Readonly<import("@rest-vir/api").WebSocketDefinition>>>;
25
+ }>>;
@@ -0,0 +1,18 @@
1
+ import { check } from '@augment-vir/assert';
2
+ import { findDevServerPort, RestVirClient } from '@rest-vir/api';
3
+ import { defaultMultiplayerApiOrigin, multiplayerApi } from './multiplayer-api.js';
4
+ /**
5
+ * Creates an API client for accessing the multiplayer server at the given origin.
6
+ *
7
+ * @category Main
8
+ */
9
+ export async function createMultiplayerApiClient({ backendOrigin, portScanOptions, }) {
10
+ const initialOrigin = backendOrigin || defaultMultiplayerApiOrigin;
11
+ const foundPort = portScanOptions
12
+ ? await findDevServerPort(multiplayerApi, {
13
+ startOrigin: initialOrigin,
14
+ ...(!check.isBoolean(portScanOptions) && portScanOptions),
15
+ })
16
+ : undefined;
17
+ return new RestVirClient(multiplayerApi, foundPort?.origin || initialOrigin);
18
+ }