@antha/entity-2d 0.0.1

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package/LICENSE-MIT ADDED
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+ MIT License
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+ Copyright (c) 2026 electrovir
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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package/README.md ADDED
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+ # @antha/entity-2d
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+
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+ A pre-built [Antha](https://www.npmjs.com/package/antha) mod for rendering and handling collision detection for 2D entities. This requires a mod that has setup PixiJS in a manner compatible with [@antha/graphics-2d](https://npmjs.com/package/@antha/graphics-2d)
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+
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+ Demo: https://electrovir.github.io/antha/demo/basic-entities
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+
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+ ## Install
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+
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+ ```sh
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+ npm i @antha/entity-2d
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+ ```
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+ import { type AnthaAssetModState } from '@antha/asset';
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+ import { type AnthaGraphics2dModState } from '@antha/graphics-2d';
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+ import { type AnyObject, type PartialWithUndefined } from '@augment-vir/common';
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+ import { type EntityStore2d, type EntityStore2dConstructorParams } from './entity.js';
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+ /**
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+ * State for {@link createAnthaEntityMod2d}.
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+ *
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+ * @category Internal
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+ */
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+ export type AnthaEntity2dModState<State extends AnyObject = any> = {
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+ entityStore: EntityStore2d<Partial<AnthaEntity2dModState<State>>>;
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+ /** If `true`, hit boxes are visually rendered for debugging purposes. */
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+ debugHitboxes: boolean;
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+ } & State & AnthaGraphics2dModState & AnthaAssetModState;
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+ /**
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+ * Options for {@link createAnthaEntityMod2d}.
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+ *
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+ * @category Internal
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+ */
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+ export type AnthaEntity2dModOptions = PartialWithUndefined<EntityStore2dConstructorParams & {
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+ debug: boolean;
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+ }>;
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+ /**
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+ * A mod for rendering entities and handling collisions between them.
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+ *
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+ * @category Pre-built Mods
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+ */
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+ export declare function createAnthaEntityMod2d<ExtraState extends AnyObject>(options?: Readonly<AnthaEntity2dModOptions>): {
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+ defineEntity: import("./entity-suite.js").DefineViewEntity2d<AnthaEntity2dModState<ExtraState>>;
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+ defineLogicEntity: import("./entity-suite.js").DefineLogicEntity2d<AnthaEntity2dModState<ExtraState>>;
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+ entityKeys: Set<string>;
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+ mod: import("@antha/engine").AnthaMod<any>;
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+ };
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+ import { anthaAssetModName, AssetLoader } from '@antha/asset';
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+ import { defineAnthaMod, SkipExecution } from '@antha/engine';
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+ import { mergeDefinedProperties, } from '@augment-vir/common';
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+ import { html } from 'element-vir';
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+ import { defineEntitySuite2d } from './entity-suite.js';
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+ /**
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+ * A mod for rendering entities and handling collisions between them.
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+ *
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+ * @category Pre-built Mods
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+ */
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+ export function createAnthaEntityMod2d(options = {}) {
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+ const { EntityStore, ...entitySuite } = defineEntitySuite2d();
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+ const mod = defineAnthaMod({
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+ modName: 'antha-entity-2d',
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+ initState: {
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+ debugHitboxes: !!options.debug,
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+ },
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+ cleanup({ state }) {
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+ state.entityStore?.destroy();
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+ },
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+ async execute({ state, engine, msSinceLastExecute }) {
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+ /**
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+ * If we don't have a mod that is expected to create the asset loader, then we create
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+ * one ourself.
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+ */
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+ if (!state.assetLoader &&
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+ !engine.currentMods.some((mod) => mod.modName === anthaAssetModName)) {
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+ state.assetLoader = new AssetLoader();
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+ }
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+ const pixiApplication = state.pixi?.pixiApplication;
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+ if (!pixiApplication) {
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+ return SkipExecution;
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+ }
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+ if (state.entityStore) {
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+ await state.entityStore.updateAllEntities({
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+ msSinceLastUpdate: msSinceLastExecute,
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+ });
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+ }
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+ else if (state.assetLoader) {
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+ state.entityStore = new EntityStore(mergeDefinedProperties({
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+ pixi: pixiApplication,
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+ state,
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+ assetLoader: state.assetLoader,
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+ }, options));
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+ }
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+ if (state.debugHitboxes) {
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+ return html `
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+ <canvas class="hitbox-debug-canvas"></canvas>
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+ `;
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+ }
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+ else {
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+ return undefined;
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+ }
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+ },
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+ });
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+ return {
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+ mod,
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+ ...entitySuite,
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+ };
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+ }
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+ import { type AnyObject } from '@augment-vir/common';
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+ import { type Shape } from 'object-shape-tester';
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+ import { type Constructor, type IsAny } from 'type-fest';
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+ import { BaseEntity2d, type BaseEntityAssetDefinitions, type Entity2dConstructorParams, EntityStore2d, type EntityStore2dConstructorParams, type MappedEntityAssets, type ParamsMap, type ReverseParamsMap, ViewEntity2d } from './entity.js';
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+ /**
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+ * Params for both {@link EntitySuite2d.defineEntity} and {@link EntitySuite2d.defineLogicEntity}.
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+ *
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+ * @category Internal
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+ */
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+ export type DefineEntity2dArgs<ParamsShape extends Shape<AnyObject> | undefined, EntityAssets extends BaseEntityAssetDefinitions | undefined> = {
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+ /**
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+ * This key is used for deserialization of entities to track which class needs to be
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+ * constructed. Do not use duplicate key strings across multiple entity classes.
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+ */
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+ key: string;
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+ /**
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+ * This should contain all parameters necessary to reconstruct this entity from scratch so it
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+ * can be serialized, sent across the network in JSON format, then reconstructed on another
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+ * device (for multiplayer support).
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+ *
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+ * Make sure to include {@link entityPositionParamsShape} as part of the shape if you want to
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+ * include entity position parameters.
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+ */
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+ paramsShape?: ParamsShape;
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+ /**
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+ * A mapping of the entity's params object (defined by {@link DefineEntity2dArgs.paramsShape})
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+ * keys to hitbox and/or view properties.
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+ *
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+ * Use `standardParamsMap` to automatically map the params `x` and `y` in `paramsShape` to both
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+ * the entity's hitbox x/y and the entity's view x/y.
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+ *
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+ * @example
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+ *
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+ * ```ts
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+ * const customMapping = {
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+ * paramsShape: defineShape({
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+ * left: -1,
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+ * top: -1,
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+ * }),
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+ * paramsMap: {
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+ * hitbox: {
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+ * x: 'left', // maps `left` from `paramsShape` to the entity's hitbox.x
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+ * y: 'top', // maps `top` from `paramsShape` to the entity's hitbox.y
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+ * },
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+ * view: {
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+ * x: 'left', // maps `left` from `paramsShape` to the entity's view.x
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+ * y: 'top', // maps `top` from `paramsShape` to the entity's view.y
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+ * },
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+ * },
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+ * };
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+ * ```
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+ *
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+ * @example
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+ *
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+ * ```ts
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+ * const standardMapping = {
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+ * paramsShape: defineShape({
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+ * left: -1,
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+ * top: -1,
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+ * }),
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+ * paramsMap: standardParamsMap, // use the standard x/y mapping
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+ * };
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+ * ```
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+ *
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+ * @example
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+ *
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+ * ```ts
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+ * const undefinedMapping = {
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+ * paramsShape: defineShape({
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+ * left: -1,
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+ * top: -1,
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+ * }),
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+ * paramsMap: undefined, // no mapping at all
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+ * };
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+ * ```
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+ *
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+ * @example
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+ *
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+ * ```ts
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+ * const omittedMapping = {
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+ * paramsShape: defineShape({
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+ * left: -1,
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+ * top: -1,
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+ * }),
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+ * // no mapping at all
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+ * };
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+ * ```
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+ *
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+ * @default undefined // no mapping
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+ */
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+ paramsMap?: ParamsMap<NoInfer<ParamsShape> extends Shape<AnyObject> ? NoInfer<ParamsShape>['runtimeType'] : undefined> | undefined;
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+ assets?: EntityAssets;
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+ };
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+ /**
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+ * Static members of both view and logic entity constructors.
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+ *
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+ * @category Internal
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+ */
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+ export type StaticEntity2dParts<State extends AnyObject = any, ParamsShape extends Shape<AnyObject> | undefined = any, EntityAssets extends BaseEntityAssetDefinitions | undefined = any> = {
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+ /**
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+ * This key is used for deserialization of entities to track which class needs to be
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+ * constructed. You cannot have duplicate keys loaded at the same time.
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+ *
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+ * This is used instead of inferring the entity key from the class name so that you can still
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+ * minify your class names without making debugging nigh impossible (you'll still know which
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+ * entities are being serialized and deserialized even if your class names are minified).
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+ */
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+ entityKey: string;
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+ /** Shape definition of this entity's parameters. */
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+ paramsShape: ParamsShape;
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+ /**
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+ * Defines which properties from {@link BaseEntity2d.params} will be mapped to hitbox and/or view
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+ * properties.
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+ */
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+ paramsMap: IsAny<ParamsShape> extends true ? any : ParamsMap<ParamsShape extends Shape<AnyObject> ? ParamsShape['runtimeType'] : undefined>;
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+ /** Parses the serialized params generated by {@link BaseEntity2d.serialize}. */
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+ deserialize(serialized: string | undefined): AnyObject | undefined;
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+ assets: MappedEntityAssets<EntityAssets>;
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+ ConstructorArgsType: Entity2dConstructorParams<State, ParamsShape extends Shape<AnyObject> ? ParamsShape['runtimeType'] : undefined>;
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+ };
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+ /**
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+ * ========================
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+ *
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+ * # View Entity
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+ *
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+ * Types for entity definitions that have a view.
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+ *
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+ * ========================
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+ */
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+ /**
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+ * The constructor output of {@link DefinedViewEntity2dConstructor}.
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+ *
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+ * @category Internal
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+ */
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+ export type DefinedViewEntity2dInstance<State extends AnyObject, ParamsShape extends Shape<Record<string, any>> | undefined, EntityAssets extends BaseEntityAssetDefinitions | undefined> = ViewEntity2d<State, ParamsShape extends Shape ? ParamsShape['runtimeType'] : undefined, EntityAssets>;
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+ /**
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+ * Output of {@link DefineViewEntity2d}.
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+ *
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+ * @category Internal
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+ */
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+ export type DefinedViewEntity2dConstructor<State extends AnyObject, ParamsShape extends Shape<AnyObject> | undefined, EntityAssets extends BaseEntityAssetDefinitions | undefined> = Constructor<DefinedViewEntity2dInstance<State, ParamsShape, EntityAssets>, ConstructorParameters<typeof ViewEntity2d<State, ParamsShape extends Shape<AnyObject> ? ParamsShape['runtimeType'] : undefined>>> & StaticEntity2dParts<State, ParamsShape>;
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+ /**
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+ * Type for {@link EntitySuite2d.defineEntity}.
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+ *
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+ * @category Internal
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+ */
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+ export type DefineViewEntity2d<State extends AnyObject> = <const ParamsShape extends Shape<AnyObject> | undefined, const EntityAssets extends BaseEntityAssetDefinitions | undefined>(params: DefineEntity2dArgs<ParamsShape, EntityAssets>) => DefinedViewEntity2dConstructor<State, NoInfer<ParamsShape>, NoInfer<EntityAssets>> & StaticEntity2dParts<NoInfer<State>, NoInfer<ParamsShape>>;
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+ /**
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+ * ========================
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+ *
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+ * # Logic Entity
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+ *
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+ * Types for entity definitions that don't have a view. The only difference between these types and
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+ * the view types are that this uses `BaseEntity2d` instead of `ViewEntity2d`.
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+ *
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+ * ========================
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+ */
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+ /**
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+ * The constructor output of {@link DefinedLogicEntity2dConstructor}.
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+ *
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+ * @category Internal
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+ */
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+ export type DefinedLogicEntity2dInstance<State extends AnyObject, ParamsShape extends Shape<AnyObject> | undefined> = BaseEntity2d<State, ParamsShape extends Shape<AnyObject> ? ParamsShape['runtimeType'] : undefined>;
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+ /**
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+ * Output of {@link DefineLogicEntity2d}.
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+ *
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+ * @category Internal
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+ */
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+ export type DefinedLogicEntity2dConstructor<State extends AnyObject, ParamsShape extends Shape<AnyObject> | undefined> = Constructor<DefinedLogicEntity2dInstance<State, ParamsShape>, ConstructorParameters<typeof BaseEntity2d<State, ParamsShape extends Shape<AnyObject> ? ParamsShape['runtimeType'] : undefined>>> & StaticEntity2dParts<State, ParamsShape>;
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+ /**
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+ * Type for `EntitySuite.defineEntity`.
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+ *
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+ * @category Internal
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+ */
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+ export type DefineLogicEntity2d<State extends AnyObject> = <const ParamsShape extends Shape<AnyObject> | undefined, const EntityAssets extends BaseEntityAssetDefinitions | undefined>(params: DefineEntity2dArgs<ParamsShape, EntityAssets>) => DefinedLogicEntity2dConstructor<NoInfer<State>, NoInfer<ParamsShape>>;
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+ /**
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+ * ========================
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+ *
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+ * # Entity Suite
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+ *
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+ * ========================
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+ */
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+ /**
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+ * Output of {@link defineEntitySuite2d}, used to defining and creating entities.
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+ *
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+ * @category Internal
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+ */
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+ export type EntitySuite2d<State extends AnyObject> = {
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+ /**
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+ * The suite's entity store constructor. Instantiate this and to add your first entities.
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+ *
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+ * All defined entities will also have a reference to this store so they can add additional
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+ * entities by themselves.
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+ */
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+ EntityStore: new (params: Readonly<EntityStore2dConstructorParams>) => EntityStore2d<State>;
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+ /**
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+ * Define a standard entity (with a view). This is intended to be extended from your entity
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+ * class.
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+ */
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+ defineEntity: DefineViewEntity2d<State>;
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+ /** Define an entity that doesn't have an attached view. These are likely to be rare. */
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+ defineLogicEntity: DefineLogicEntity2d<State>;
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+ /**
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+ * A set of entity keys used within this entity suite. This will only be populated by all
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+ * classes that are defined with `defineEntity` or `defineLogicEntity` (so this will miss any
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+ * not-yet-resolved dynamic imports). This will be populated even before the classes are ever
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+ * instantiated.
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+ */
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+ entityKeys: Set<string>;
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+ };
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+ /**
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+ * This is the starting point of the @game-vir/entity package. Call this to produce the function
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+ * needed to define new entities and the store needed to add entity instances.
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+ *
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+ * @category Main
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+ */
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+ export declare function defineEntitySuite2d<State extends AnyObject>(): EntitySuite2d<State>;
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+ /**
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+ * Converts {@link ParamsMap} to {@link ReverseParamsMap}.
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+ *
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+ * @category Internal
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+ */
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+ export declare function reverseParamsMap(paramsMap: ParamsMap | undefined): ReverseParamsMap | undefined;
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+ import { check } from '@augment-vir/assert';
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+ import { getObjectTypedEntries, getOrSet } from '@augment-vir/common';
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+ import { BaseEntity2d, EntityStore2d, ViewEntity2d, } from './entity.js';
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+ /**
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+ * This is the starting point of the @game-vir/entity package. Call this to produce the function
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+ * needed to define new entities and the store needed to add entity instances.
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+ *
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+ * @category Main
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+ */
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+ export function defineEntitySuite2d() {
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+ const entityKeys = new Set();
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+ function createDefiner(entityParent) {
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+ return (params) => {
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+ if (params.assets) {
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+ getObjectTypedEntries(params.assets).forEach(([key, rawAsset,]) => {
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+ rawAsset.name = [
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+ params.key,
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+ key,
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+ ].join(':');
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+ });
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+ }
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+ return defineEntity(entityParent, params);
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+ };
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+ }
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+ function defineEntity(entityParent, { key, paramsShape, paramsMap, assets }) {
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+ if (entityKeys.has(key)) {
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+ throw new Error(`Entity key '${key}' has already been attached to an entity class.`);
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+ }
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+ entityKeys.add(key);
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+ const classWrapper = {
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+ // @ts-expect-error: abstract methods are intentionally not implemented here
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+ [key]: class extends entityParent {
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+ static entityKey = key;
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+ static paramsShape = paramsShape;
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+ static assets = assets;
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+ static paramsMap = paramsMap;
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+ static reverseParamsMap = reverseParamsMap(paramsMap);
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+ },
39
+ };
40
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
41
+ return classWrapper[key];
42
+ }
43
+ return {
44
+ EntityStore: EntityStore2d,
45
+ defineEntity: createDefiner(ViewEntity2d),
46
+ defineLogicEntity: createDefiner(BaseEntity2d),
47
+ entityKeys,
48
+ };
49
+ }
50
+ /**
51
+ * Converts {@link ParamsMap} to {@link ReverseParamsMap}.
52
+ *
53
+ * @category Internal
54
+ */
55
+ export function reverseParamsMap(paramsMap) {
56
+ if (!paramsMap) {
57
+ return undefined;
58
+ }
59
+ const reverseParamsMap = {};
60
+ getObjectTypedEntries(paramsMap).forEach(([topKey, mappings,]) => {
61
+ getObjectTypedEntries(mappings).forEach(([mapToKey, mapFromKey,]) => {
62
+ if (!mapFromKey) {
63
+ return;
64
+ }
65
+ const paramMapping = getOrSet(reverseParamsMap, check.isString(mapFromKey) ? mapFromKey : mapToKey, () => {
66
+ return {};
67
+ });
68
+ const mapToArray = getOrSet(paramMapping, topKey, () => {
69
+ return [];
70
+ });
71
+ if (!mapToArray.includes(mapToKey)) {
72
+ mapToArray.push(mapToKey);
73
+ }
74
+ });
75
+ });
76
+ return reverseParamsMap;
77
+ }