@antha/audio 0.0.1

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package/LICENSE-MIT ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 electrovir
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ copies or substantial portions of the Software.
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package/README.md ADDED
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+ # @antha/audio
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+
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+ A pre-built [Antha](https://www.npmjs.com/package/antha) mod for handling audio.
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+
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+ Demo: https://electrovir.github.io/antha/demo/audio
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+
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+ ## Install
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+
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+ ```sh
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+ npm i @antha/audio
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+ ```
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+ import { type PartialWithUndefined } from '@augment-vir/common';
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+ import { AudioPlayer, type AudioPlayerOptions } from './audio-player.js';
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+ /**
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+ * State for {@link createAnthaAudioMod}.
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+ *
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+ * @category Internal
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+ */
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+ export type AnthaAudioState = {
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+ audioPlayer: AudioPlayer;
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+ };
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+ /**
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+ * Options for {@link createAnthaAudioMod}.
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+ *
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+ * @category Internal
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+ */
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+ export type AnthaAudioModOptions = PartialWithUndefined<AudioPlayerOptions>;
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+ /**
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+ * A pre-built mod for playing audio files.
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+ *
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+ * @category Pre-Built Mods
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+ */
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+ export declare function createAnthaAudioMod(audioPlayerOptions?: Readonly<AnthaAudioModOptions>): import("@antha/engine").AnthaMod<NoInfer<AnthaAudioState>>;
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+ /**
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+ * The mod created by {@link createAnthaAudioMod}.
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+ *
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+ * @category Internal
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+ */
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+ export type AnthaAudioMod = ReturnType<typeof createAnthaAudioMod>;
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+ import { defineAnthaMod } from '@antha/engine';
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+ import { AudioPlayer } from './audio-player.js';
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+ /**
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+ * A pre-built mod for playing audio files.
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+ *
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+ * @category Pre-Built Mods
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+ */
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+ export function createAnthaAudioMod(audioPlayerOptions = {}) {
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+ return defineAnthaMod({
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+ modName: 'antha-audio',
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+ async cleanup({ state }) {
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+ await state.audioPlayer?.destroy();
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+ },
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+ execute({ state }) {
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+ if (!state.audioPlayer) {
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+ state.audioPlayer = new AudioPlayer(audioPlayerOptions);
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+ }
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+ },
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+ });
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+ }
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+ import { type PartialWithUndefined, type SelectFrom } from '@augment-vir/common';
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+ import { ListenTarget } from 'typed-event-target';
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+ import { type Codec } from './codecs.js';
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+ /**
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+ * Accepted types for the {@link AudioFile} source param `AudioFileParams.sources`).
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+ *
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+ * @category Internal
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+ */
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+ export type AudioFileSource =
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+ /** The URL of the audio file. The codec will be determined automatically by the file name. */
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+ string | {
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+ url: string;
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+ /** Force a specific codec for this file. */
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+ codec: Codec;
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+ };
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+ /**
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+ * Init params for {@link AudioFile}. When {@link AudioFile} instances are constructed internally by
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+ * `AudioPlayer`, only a subset of these parameters can be / must be manually provided.
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+ *
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+ * @category Internal
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+ */
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+ export type AudioFileParams = Readonly<{
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+ /**
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+ * An array of possible source file URLs. The first one that is supported by the current
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+ * browser will be used.
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+ */
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+ sources: ReadonlyArray<AudioFileSource> | AudioFileSource;
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+ } & PartialWithUndefined<{
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+ /**
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+ * Override the used `fetch` implementation.
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+ *
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+ * @default globalThis.fetch
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+ */
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+ fetch: (url: string) => Promise<Pick<Response, 'arrayBuffer'>>;
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+ /** A value between `0` and `1` to control volume. */
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+ volume: number;
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+ outputNode: AudioNode;
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+ audioContext: BaseAudioContext;
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+ audioCache: AudioFileCache;
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+ /**
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+ * Any audio nodes to chain together. They will automatically be connected together in
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+ * sequential order.
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+ */
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+ createEffects: (audioContext: BaseAudioContext) => ReadonlyArray<AudioNode> | undefined | void;
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+ }>>;
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+ /**
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+ * Create a key for a given audio file config as a cache key.
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+ *
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+ * @category Internal
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+ */
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+ export declare function createAudioSourceKey(params: Readonly<SelectFrom<AudioFileParams, {
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+ volume: true;
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+ sources: true;
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+ }>>): string;
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+ declare const AudioFilePlayEndEvent_base: (new (eventInitDict?: EventInit) => Event & import("typed-event-target").TypedEvent<"audio-file-play-end">) & Pick<{
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+ new (type: string, eventInitDict?: EventInit): Event;
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+ prototype: Event;
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+ readonly NONE: 0;
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+ readonly CAPTURING_PHASE: 1;
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+ readonly AT_TARGET: 2;
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+ readonly BUBBLING_PHASE: 3;
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+ }, "prototype" | "NONE" | "CAPTURING_PHASE" | "AT_TARGET" | "BUBBLING_PHASE"> & Pick<import("typed-event-target").TypedEvent<"audio-file-play-end">, "type">;
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+ /**
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+ * Emitted when an {@link AudioFile} finishes playing.
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+ *
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+ * @category Events
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+ */
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+ export declare class AudioFilePlayEndEvent extends AudioFilePlayEndEvent_base {
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+ }
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+ declare const AudioFilePlayStartEvent_base: (new (eventInitDict?: EventInit) => Event & import("typed-event-target").TypedEvent<"audio-file-play-start">) & Pick<{
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+ new (type: string, eventInitDict?: EventInit): Event;
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+ prototype: Event;
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+ readonly NONE: 0;
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+ readonly CAPTURING_PHASE: 1;
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+ readonly AT_TARGET: 2;
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+ readonly BUBBLING_PHASE: 3;
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+ }, "prototype" | "NONE" | "CAPTURING_PHASE" | "AT_TARGET" | "BUBBLING_PHASE"> & Pick<import("typed-event-target").TypedEvent<"audio-file-play-start">, "type">;
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+ /**
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+ * Emitted when an {@link AudioFile} starts playing.
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+ *
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+ * @category Events
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+ */
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+ export declare class AudioFilePlayStartEvent extends AudioFilePlayStartEvent_base {
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+ }
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+ declare const AudioFileDestroyedEvent_base: (new (eventInitDict?: EventInit) => Event & import("typed-event-target").TypedEvent<"audio-file-destroyed">) & Pick<{
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+ new (type: string, eventInitDict?: EventInit): Event;
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+ prototype: Event;
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+ readonly NONE: 0;
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+ readonly CAPTURING_PHASE: 1;
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+ readonly AT_TARGET: 2;
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+ readonly BUBBLING_PHASE: 3;
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+ }, "prototype" | "NONE" | "CAPTURING_PHASE" | "AT_TARGET" | "BUBBLING_PHASE"> & Pick<import("typed-event-target").TypedEvent<"audio-file-destroyed">, "type">;
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+ /**
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+ * Emitted when an {@link AudioFile} is destroyed.
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+ *
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+ * @category Events
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+ */
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+ export declare class AudioFileDestroyedEvent extends AudioFileDestroyedEvent_base {
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+ }
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+ declare const AudioFileLoadEvent_base: (new (eventInitDict?: EventInit) => Event & import("typed-event-target").TypedEvent<"audio-file-load">) & Pick<{
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+ new (type: string, eventInitDict?: EventInit): Event;
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+ prototype: Event;
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+ readonly NONE: 0;
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+ readonly CAPTURING_PHASE: 1;
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+ readonly AT_TARGET: 2;
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+ readonly BUBBLING_PHASE: 3;
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+ }, "prototype" | "NONE" | "CAPTURING_PHASE" | "AT_TARGET" | "BUBBLING_PHASE"> & Pick<import("typed-event-target").TypedEvent<"audio-file-load">, "type">;
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+ /**
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+ * Emitted when an {@link AudioFile} is loaded.
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+ *
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+ * @category Events
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+ */
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+ export declare class AudioFileLoadEvent extends AudioFileLoadEvent_base {
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+ }
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+ declare const AudioFileErrorEvent_base: (new (eventInitDict: {
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+ bubbles?: boolean;
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+ cancelable?: boolean;
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+ composed?: boolean;
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+ detail: Error;
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+ }) => import("typed-event-target").TypedCustomEvent<Error, "audio-file-error">) & Pick<{
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+ new (type: string, eventInitDict?: EventInit): Event;
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+ prototype: Event;
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+ readonly NONE: 0;
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+ readonly CAPTURING_PHASE: 1;
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+ readonly AT_TARGET: 2;
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+ readonly BUBBLING_PHASE: 3;
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+ }, "prototype" | "NONE" | "CAPTURING_PHASE" | "AT_TARGET" | "BUBBLING_PHASE"> & Pick<import("typed-event-target").TypedCustomEvent<Error, "audio-file-error">, "type">;
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+ /**
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+ * Emitted when an {@link AudioFile} encounters an error.
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+ *
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+ * @category Events
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+ */
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+ export declare class AudioFileErrorEvent extends AudioFileErrorEvent_base {
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+ }
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+ declare const PlayingEnabledEvent_base: (new (eventInitDict?: EventInit) => Event & import("typed-event-target").TypedEvent<"playing-enabled">) & Pick<{
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+ new (type: string, eventInitDict?: EventInit): Event;
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+ prototype: Event;
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+ readonly NONE: 0;
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+ readonly CAPTURING_PHASE: 1;
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+ readonly AT_TARGET: 2;
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+ readonly BUBBLING_PHASE: 3;
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+ }, "prototype" | "NONE" | "CAPTURING_PHASE" | "AT_TARGET" | "BUBBLING_PHASE"> & Pick<import("typed-event-target").TypedEvent<"playing-enabled">, "type">;
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+ /**
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+ * When this event is fired, it indicates that we've detected that playing sounds has now been
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+ * enabled in the current session.
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+ *
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+ * @category Events
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+ */
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+ export declare class PlayingEnabledEvent extends PlayingEnabledEvent_base {
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+ }
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+ /**
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+ * All events that can be emitted from an {@link AudioFile} instance.
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+ *
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+ * @category Internal
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+ */
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+ export type AllAudioFileEvents = AudioFilePlayEndEvent | AudioFilePlayStartEvent | AudioFileLoadEvent | AudioFileErrorEvent | PlayingEnabledEvent;
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+ /**
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+ * Type interface for the audio file cache.
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+ *
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+ * @category Internal
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+ */
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+ export type AudioFileCache = {
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+ [UrlOrBase64 in string]: Promise<{
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+ /** Current audio files that are using this url. */
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+ using: Set<AudioFile>;
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+ buffer: AudioBuffer;
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+ }>;
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+ };
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+ /**
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+ * Allows creating an array of `AudioNode` instances ("effects") by passing the given `AudioContext`
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+ * to `createEffects`. The effects created by `createEffects`, if any, are then sequentially
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+ * connected to each other and finally to the `originalOutputNode`. If effects are created, the
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+ * first one is returned as `outputNode` so all future playback can be routed through all the
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+ * effects. If no effects were created, `originalOutputNode` is returned as `outputNode`.
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+ *
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+ * Some possible connection chains:
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+ *
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+ * - 3 effects created: `effects[0]` (`outputNode`) -> `effects[1]` -> `effects[2]` ->
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+ * `originalOutputNode`
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+ * - 1 effect created: `effects[0]` (`outputNode`) -> `originalOutputNode`
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+ * - No effects created: `originalOutputNode` (`outputNode`)
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+ *
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+ * @category Internal
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+ */
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+ export declare function setupEffects(audioContext: Readonly<BaseAudioContext>, originalOutputNode: Readonly<AudioNode>, createEffects: AudioFileParams['createEffects']): {
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+ /** The node that all future playback should be connected to. */
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+ outputNode: AudioNode;
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+ };
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+ /**
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+ * An individual audio file.
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+ *
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+ * @category Internal
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+ */
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+ export declare class AudioFile extends ListenTarget<AllAudioFileEvents> {
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+ private readonly params;
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+ /**
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+ * The url or base64 string chosen from the originally provided list of sources that is most
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+ * compatible with the current browser. This is what will be played.
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+ */
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+ readonly urlOrBase64: string;
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+ /**
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+ * - `undefined` indicates that loading has not yet started (or has been unloaded).
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+ * - `Promise` means that loading has begun (and might be finished).
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+ */
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+ protected loadPromise: ReturnType<typeof this.load> | undefined;
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+ /**
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+ * The `AudioNode` that all playback should route to. If effects are provided, this will be the
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+ * first effect (because it'll sequentially route through all of the following effects,
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+ * eventually into the final volume `GainNode`). If no effects are provided, this will simply be
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+ * the internal volume `GainNode`.
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+ */
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+ protected readonly outputNode: AudioNode;
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+ /**
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+ * `AudioContext` for creating and playing audio nodes. This is automatically provided by a
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+ * parent `AudioPlayer`.
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+ */
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+ protected readonly audioContext: BaseAudioContext;
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+ /**
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+ * Cache of all loaded audio files. When an {@link AudioFile} instance is part of an
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+ * `AudioPlayer`, this cache will be provided by the parent `AudioPlayer` and shared between all
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+ * {@link AudioFile} instances.
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+ */
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+ protected readonly audioCache: AudioFileCache;
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+ /**
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+ * Internal fetch implementation to use. This can be overridden with `AudioFileParams.fetch`.
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+ *
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+ * @default globalThis.fetch
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+ */
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+ protected readonly fetch: NonNullable<AudioFileParams['fetch']>;
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+ /**
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+ * If `true`, indicates that this {@link AudioFile} instance (or another instance within the same
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+ * `AudioPlayer`) has detected that the current browser session is allowing audio playback. Most
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+ * browsers these days block audio on initial page load until the user has interacted with the
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+ * page.
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+ */
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+ readonly isAudioAllowed: boolean;
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+ /**
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+ * Indicates if the {@link AudioFile} has been destroyed. If it has, this file should not be
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+ * interacted with anymore. This is set by running {@link AudioFile.destroy}.
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+ */
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+ readonly isDestroyed: boolean;
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+ readonly gainNode: GainNode;
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+ readonly sourceKey: string;
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+ constructor(params: AudioFileParams);
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+ /**
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+ * Load the audio file so it's ready to play. This will automatically be called on the first
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+ * {@link AudioFile.play} call, but doing so will introduce latency to the first play.
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+ */
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+ load(): ReturnType<typeof this.loadAudioBuffer>;
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+ /**
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+ * Play the audio file. If the audio file has not been loaded yet, it will be loaded before
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+ * playing. If audio playing is disabled (which these days is often the case until the user
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+ * interacts with the page), the file will not play. This resolves when the audio file has
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+ * finished playing.
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+ *
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+ * @returns Whether or not the audio file was actually played. The audio file will not be played
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+ * if audio is currently disabled.
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+ */
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+ play(): Promise<boolean>;
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+ /** Destroys this audio file entirely; it cannot be used anymore. */
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+ destroy(): Promise<void>;
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+ /**
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+ * Load the audio file's `AudioBuffer` through one of the following:
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+ *
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+ * - Retrieving it from the cache (if it exists) using {@link AudioFile.urlOrBase64}
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+ * - Parsing the base64 encoded source string (if the source string is encoded base64)
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+ * - Fetching the file URL from the internet
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+ *
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+ * If a cache entry for this file does not already exist, this will create one.
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+ */
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+ protected loadAudioBuffer(): Promise<AudioBuffer>;
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+ /** Load the audio file's `ArrayBuffer` from its base64 encoded source string. */
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+ protected loadBase64(): ArrayBuffer;
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+ /** Load the audio file's `ArrayBuffer` from its source URL. */
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+ protected loadFromUrl(): Promise<ArrayBuffer>;
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+ }
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+ export {};