@antha/asset 0.0.1
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- package/LICENSE-CC0 +121 -0
- package/LICENSE-MIT +21 -0
- package/README.md +9 -0
- package/dist/antha-asset.mod.d.ts +83 -0
- package/dist/antha-asset.mod.js +175 -0
- package/dist/asset-loader.d.ts +171 -0
- package/dist/asset-loader.js +172 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.js +2 -0
- package/package.json +59 -0
package/LICENSE-CC0
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CC0 1.0 Universal
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Creative Commons Legal Code
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LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
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ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
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INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
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REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
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PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
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THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
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d. Affirmer understands and acknowledges that Creative Commons is not a
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party to this document and has no duty or obligation with respect to
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this CC0 or use of the Work.
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package/LICENSE-MIT
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MIT License
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Copyright (c) 2026 electrovir
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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import { type PartialWithUndefined } from '@augment-vir/common';
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import { AssetLoader } from './asset-loader.js';
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/**
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* Engine state for the Antha asset mod loading screen.
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*
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* @category Internal
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*/
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export type AnthaAssetModLoadingScreenState = {
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/** The total number to load. Once `current` reaches this, loading is considered complete. */
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total: number;
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/**
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* The current number of loaded assets. Once this reaches `total`, the loading is considered
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* complete.
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*/
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current: number;
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currentResourceName?: string | undefined;
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completedAt: DOMHighResTimeStamp | undefined;
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};
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/**
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* State for {@link AnthaAssetMod}.
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*
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* @category Internal
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*/
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export type AnthaAssetModState = {
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assetLoader: AssetLoader;
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isShowingLoadingScreen: boolean;
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loadingScreenState: AnthaAssetModLoadingScreenState | undefined;
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};
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/**
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* Configuration options for {@link createAnthaAssetMod}.
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*
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* @category Internal
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*/
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export type AnthaAssetModOptions = PartialWithUndefined<{
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/**
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* If set to `true`, the default loading screen is not rendered. You should probably make your
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* own loading screen in that case.
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*
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* @default false
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*/
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hideLoadingScreen: boolean;
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}>;
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/**
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* Duration in milliseconds for the loading screen fade-out animation.
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*
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* @category Internal
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*/
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export declare const loadingScreenFadeMs = 1000;
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/**
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* Duration in milliseconds for the progress bar grow transition.
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*
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* @category Internal
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*/
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export declare const loadingScreenProgressGrowMs = 200;
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/**
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* Default loading screen element rendered by the Antha asset mod while assets are being loaded.
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*
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* @category Internal
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*/
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export declare const AnthaAssetLoadingScreen: import("element-vir").DeclarativeElementDefinition<"antha-asset-loading-screen", {
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progressPercent: number;
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dotCount: number;
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completed: boolean;
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currentResourceName: string | undefined;
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}, {}, {}, "antha-asset-loading-screen-completed", "antha-asset-loading-screen-", readonly [], readonly []>;
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/**
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* The Antha Asset mod, created by {@link createAnthaAssetMod}.
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*
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* @category Pre-Built Mods
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*/
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export type AnthaAssetMod = ReturnType<typeof createAnthaAssetMod>;
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/**
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* Name for the mod {@link AnthaAssetMod}.
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*
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* @category Internal
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*/
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export declare const anthaAssetModName = "antha-asset";
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/**
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* Creates the Antha asset mod which manages asset loading and an optional loading screen overlay.
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*
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* @category Pre-Built Mods
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*/
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export declare function createAnthaAssetMod(options?: Readonly<AnthaAssetModOptions>): import("@antha/engine").AnthaMod<NoInfer<AnthaAssetModState>>;
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import { defineAnthaMod } from '@antha/engine';
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import { css, defineElement, html } from 'element-vir';
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import { AssetLoader, AssetLoaderProgressUpdateEvent } from './asset-loader.js';
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/**
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* Duration in milliseconds for the loading screen fade-out animation.
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*
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* @category Internal
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*/
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export const loadingScreenFadeMs = 1000;
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/**
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* Duration in milliseconds for the progress bar grow transition.
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*
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* @category Internal
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*/
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export const loadingScreenProgressGrowMs = 200;
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/**
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* Default loading screen element rendered by the Antha asset mod while assets are being loaded.
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*
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* @category Internal
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*/
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export const AnthaAssetLoadingScreen = defineElement()({
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tagName: 'antha-asset-loading-screen',
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hostClasses: {
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'antha-asset-loading-screen-completed': ({ inputs }) => inputs.completed,
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},
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styles: ({ hostClasses }) => css `
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:host {
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position: fixed;
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inset: 0;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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background-color: black;
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color: white;
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z-index: 9999;
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gap: 24px;
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opacity: 1;
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transition: opacity ${loadingScreenFadeMs}ms ease-in;
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}
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.loading-text {
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font-size: 24px;
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position: relative;
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}
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.dots {
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font-family: monospace;
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position: absolute;
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left: 100%;
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bottom: 0;
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}
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.progress-track {
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width: 300px;
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height: 1em;
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overflow: hidden;
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border: 4px solid white;
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}
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.current-resource-name {
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font-size: 14px;
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opacity: 0.7;
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}
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.progress-fill {
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height: 100%;
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background-color: white;
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transition: width ${loadingScreenProgressGrowMs}ms ease-in;
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}
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${hostClasses['antha-asset-loading-screen-completed'].selector} {
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opacity: 0;
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}
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`,
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render({ inputs }) {
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const dotCount = inputs.dotCount % 4;
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const dots = '.'.repeat(dotCount) + '\u00A0'.repeat(3 - dotCount);
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return html `
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<span class="loading-text">
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Loading
|
|
82
|
+
<span class="dots">${dots}</span>
|
|
83
|
+
</span>
|
|
84
|
+
<div>
|
|
85
|
+
<span class="current-resource-name">
|
|
86
|
+
${inputs.currentResourceName ||
|
|
87
|
+
html `
|
|
88
|
+
|
|
89
|
+
`}
|
|
90
|
+
</span>
|
|
91
|
+
<div class="progress-track">
|
|
92
|
+
<div
|
|
93
|
+
class="progress-fill"
|
|
94
|
+
style=${css `
|
|
95
|
+
width: ${inputs.progressPercent}%;
|
|
96
|
+
`}
|
|
97
|
+
></div>
|
|
98
|
+
</div>
|
|
99
|
+
</div>
|
|
100
|
+
`;
|
|
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|
+
},
|
|
102
|
+
});
|
|
103
|
+
/**
|
|
104
|
+
* Name for the mod {@link AnthaAssetMod}.
|
|
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|
+
*
|
|
106
|
+
* @category Internal
|
|
107
|
+
*/
|
|
108
|
+
export const anthaAssetModName = 'antha-asset';
|
|
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|
+
/**
|
|
110
|
+
* Creates the Antha asset mod which manages asset loading and an optional loading screen overlay.
|
|
111
|
+
*
|
|
112
|
+
* @category Pre-Built Mods
|
|
113
|
+
*/
|
|
114
|
+
export function createAnthaAssetMod(options = {}) {
|
|
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|
+
return defineAnthaMod({
|
|
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|
+
modName: anthaAssetModName,
|
|
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|
+
async cleanup({ state }) {
|
|
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|
+
await state.assetLoader?.destroy();
|
|
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|
+
state.loadingScreenState = undefined;
|
|
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|
+
state.isShowingLoadingScreen = false;
|
|
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|
+
},
|
|
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|
+
execute({ state, engine }) {
|
|
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|
+
if (!state.assetLoader) {
|
|
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|
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state.assetLoader = new AssetLoader({
|
|
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|
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logger: engine.log,
|
|
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|
+
});
|
|
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|
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if (!options.hideLoadingScreen) {
|
|
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|
+
state.assetLoader.listen(AssetLoaderProgressUpdateEvent, (event) => {
|
|
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|
+
if (event.detail.complete) {
|
|
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|
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state.loadingScreenState = {
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|
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|
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current: 1,
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|
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|
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total: 1,
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|
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|
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currentResourceName: event.detail.currentResourceName ||
|
|
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|
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state.loadingScreenState?.currentResourceName,
|
|
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|
+
completedAt: engine.totalMs,
|
|
136
|
+
};
|
|
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|
+
state.isShowingLoadingScreen = false;
|
|
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|
+
}
|
|
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|
+
else {
|
|
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|
+
state.isShowingLoadingScreen = true;
|
|
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|
+
state.loadingScreenState = {
|
|
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|
+
current: event.detail.current,
|
|
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|
+
total: event.detail.total,
|
|
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|
+
currentResourceName: event.detail.currentResourceName,
|
|
145
|
+
completedAt: undefined,
|
|
146
|
+
};
|
|
147
|
+
}
|
|
148
|
+
});
|
|
149
|
+
}
|
|
150
|
+
}
|
|
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|
+
if (options.hideLoadingScreen) {
|
|
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|
+
return;
|
|
153
|
+
}
|
|
154
|
+
const shouldShowLoadingScreen = state.loadingScreenState?.completedAt
|
|
155
|
+
? engine.totalMs <= state.loadingScreenState.completedAt + loadingScreenFadeMs
|
|
156
|
+
: true;
|
|
157
|
+
if (state.loadingScreenState && shouldShowLoadingScreen) {
|
|
158
|
+
const progressPercent = state.loadingScreenState.total > 0
|
|
159
|
+
? (state.loadingScreenState.current / state.loadingScreenState.total) * 100
|
|
160
|
+
: 0;
|
|
161
|
+
return html `
|
|
162
|
+
<${AnthaAssetLoadingScreen.assign({
|
|
163
|
+
progressPercent,
|
|
164
|
+
dotCount: Math.floor(engine.totalMs / 500) % 4,
|
|
165
|
+
completed: !!state.loadingScreenState.completedAt,
|
|
166
|
+
currentResourceName: state.loadingScreenState.currentResourceName,
|
|
167
|
+
})}></${AnthaAssetLoadingScreen}>
|
|
168
|
+
`;
|
|
169
|
+
}
|
|
170
|
+
else {
|
|
171
|
+
return undefined;
|
|
172
|
+
}
|
|
173
|
+
},
|
|
174
|
+
});
|
|
175
|
+
}
|
|
@@ -0,0 +1,171 @@
|
|
|
1
|
+
import { type AnthaLogger } from '@antha/engine';
|
|
2
|
+
import { type MaybePromise, type PartialWithUndefined } from '@augment-vir/common';
|
|
3
|
+
import { ListenTarget } from 'typed-event-target';
|
|
4
|
+
/**
|
|
5
|
+
* Call this to increment the loading progress of this asset. It is expected that this gets called
|
|
6
|
+
* enough times to increment the progress count until the asset's `maxProgress` is reached.
|
|
7
|
+
*
|
|
8
|
+
* @category Internal
|
|
9
|
+
*/
|
|
10
|
+
export type AssetIncrementProgressCallback = (
|
|
11
|
+
/** The amount that the progress should be incremented with this call. */
|
|
12
|
+
amount?: number | undefined) => void;
|
|
13
|
+
/**
|
|
14
|
+
* A callback for loading / creating an {@link Asset} value.
|
|
15
|
+
*
|
|
16
|
+
* @category Internal
|
|
17
|
+
*/
|
|
18
|
+
export type AssetLoaderCallback<AssetValue> = (params: Readonly<{
|
|
19
|
+
/**
|
|
20
|
+
* Call this to increment the loading progress of this asset. It is expected that this gets
|
|
21
|
+
* called enough times to increment the progress count until the asset's `maxProgress` is
|
|
22
|
+
* reached.
|
|
23
|
+
*/
|
|
24
|
+
incrementProgressCallback: AssetIncrementProgressCallback;
|
|
25
|
+
}>) => MaybePromise<AssetLoaderResult<AssetValue>>;
|
|
26
|
+
/**
|
|
27
|
+
* A loaded {@link Asset} result, returned from {@link AssetLoaderCallback}
|
|
28
|
+
*
|
|
29
|
+
* @category Internal
|
|
30
|
+
*/
|
|
31
|
+
export type AssetLoaderResult<AssetValue = any> = {
|
|
32
|
+
value: AssetValue;
|
|
33
|
+
cleanup?: undefined | AssetCleanupCallback;
|
|
34
|
+
};
|
|
35
|
+
/**
|
|
36
|
+
* Cleanup callback for {@link Asset}.
|
|
37
|
+
*
|
|
38
|
+
* @category Internal
|
|
39
|
+
*/
|
|
40
|
+
export type AssetCleanupCallback = () => MaybePromise<void>;
|
|
41
|
+
/**
|
|
42
|
+
* Extracts the loaded value type from an {@link Asset}.
|
|
43
|
+
*
|
|
44
|
+
* @category Internal
|
|
45
|
+
*/
|
|
46
|
+
export type AssetValue<SpecificAsset extends Pick<Asset, 'load'>> = Awaited<ReturnType<SpecificAsset['load']>>['value'];
|
|
47
|
+
/**
|
|
48
|
+
* Defines a loadable asset.
|
|
49
|
+
*
|
|
50
|
+
* @category Asset
|
|
51
|
+
*/
|
|
52
|
+
export type Asset<AssetValue = any> = {
|
|
53
|
+
name: string;
|
|
54
|
+
maxProgress: number;
|
|
55
|
+
load: AssetLoaderCallback<AssetValue>;
|
|
56
|
+
};
|
|
57
|
+
/**
|
|
58
|
+
* A helper for defining and inferring the value type of an {@link Asset}.
|
|
59
|
+
*
|
|
60
|
+
* @category Asset
|
|
61
|
+
*/
|
|
62
|
+
export declare function defineAsset<AssetValue>(asset: Asset<AssetValue>): Asset<NoInfer<AssetValue>>;
|
|
63
|
+
/**
|
|
64
|
+
* Options for {@link AssetLoader.bulkLoadAssets}.
|
|
65
|
+
*
|
|
66
|
+
* @category Internal
|
|
67
|
+
*/
|
|
68
|
+
export type AssetBulkLoaderLoadOptions = PartialWithUndefined<{
|
|
69
|
+
/**
|
|
70
|
+
* How many assets can be loaded in parallel at once.
|
|
71
|
+
*
|
|
72
|
+
* @default Infinity // no limit
|
|
73
|
+
*/
|
|
74
|
+
maxParallelism: number;
|
|
75
|
+
/**
|
|
76
|
+
* If `true`, previous assets will not be unloaded. By default, when loading new bulk assets,
|
|
77
|
+
* all previous assets that are not included in the new asset list will be cleaned up.
|
|
78
|
+
*
|
|
79
|
+
* @default false
|
|
80
|
+
*/
|
|
81
|
+
doNotUnload: boolean;
|
|
82
|
+
/**
|
|
83
|
+
* If `true`, the loading screen events will not be emitted.
|
|
84
|
+
*
|
|
85
|
+
* @default false
|
|
86
|
+
*/
|
|
87
|
+
hideLoadingScreen: boolean;
|
|
88
|
+
}>;
|
|
89
|
+
/**
|
|
90
|
+
* Options for {@link AssetLoader}.
|
|
91
|
+
*
|
|
92
|
+
* @category Internal
|
|
93
|
+
*/
|
|
94
|
+
export type AssetLoaderOptions = PartialWithUndefined<{
|
|
95
|
+
/**
|
|
96
|
+
* A custom logger to handle mod and engine logs. By default, this merely logs to the browser
|
|
97
|
+
* console.
|
|
98
|
+
*/
|
|
99
|
+
logger: AnthaLogger;
|
|
100
|
+
}>;
|
|
101
|
+
declare const AssetLoaderProgressUpdateEvent_base: (new (eventInitDict: {
|
|
102
|
+
bubbles?: boolean;
|
|
103
|
+
cancelable?: boolean;
|
|
104
|
+
composed?: boolean;
|
|
105
|
+
detail: {
|
|
106
|
+
current: number;
|
|
107
|
+
total: number;
|
|
108
|
+
currentResourceName?: string | undefined;
|
|
109
|
+
/**
|
|
110
|
+
* Always check this complete field first, as any misconfigured assets ma not correctly
|
|
111
|
+
* increment `total` but complete will always reliably mark the end of loading.
|
|
112
|
+
*/
|
|
113
|
+
complete: boolean;
|
|
114
|
+
};
|
|
115
|
+
}) => import("typed-event-target").TypedCustomEvent<{
|
|
116
|
+
current: number;
|
|
117
|
+
total: number;
|
|
118
|
+
currentResourceName?: string | undefined;
|
|
119
|
+
/**
|
|
120
|
+
* Always check this complete field first, as any misconfigured assets ma not correctly
|
|
121
|
+
* increment `total` but complete will always reliably mark the end of loading.
|
|
122
|
+
*/
|
|
123
|
+
complete: boolean;
|
|
124
|
+
}, "antha-asset-loader-progress-update-event">) & Pick<{
|
|
125
|
+
new (type: string, eventInitDict?: EventInit): Event;
|
|
126
|
+
prototype: Event;
|
|
127
|
+
readonly NONE: 0;
|
|
128
|
+
readonly CAPTURING_PHASE: 1;
|
|
129
|
+
readonly AT_TARGET: 2;
|
|
130
|
+
readonly BUBBLING_PHASE: 3;
|
|
131
|
+
}, "prototype" | "NONE" | "CAPTURING_PHASE" | "AT_TARGET" | "BUBBLING_PHASE"> & Pick<import("typed-event-target").TypedCustomEvent<{
|
|
132
|
+
current: number;
|
|
133
|
+
total: number;
|
|
134
|
+
currentResourceName?: string | undefined;
|
|
135
|
+
/**
|
|
136
|
+
* Always check this complete field first, as any misconfigured assets ma not correctly
|
|
137
|
+
* increment `total` but complete will always reliably mark the end of loading.
|
|
138
|
+
*/
|
|
139
|
+
complete: boolean;
|
|
140
|
+
}, "antha-asset-loader-progress-update-event">, "type">;
|
|
141
|
+
/**
|
|
142
|
+
* Custom event dispatched by {@link AssetLoader} whenever bulk loading progress changes. Used for
|
|
143
|
+
* loading screen progression.
|
|
144
|
+
*
|
|
145
|
+
* @category Internal
|
|
146
|
+
*/
|
|
147
|
+
export declare class AssetLoaderProgressUpdateEvent extends AssetLoaderProgressUpdateEvent_base {
|
|
148
|
+
}
|
|
149
|
+
/**
|
|
150
|
+
* Manages loading, caching, and cleanup of game assets with progress tracking.
|
|
151
|
+
*
|
|
152
|
+
* @category Asset
|
|
153
|
+
*/
|
|
154
|
+
export declare class AssetLoader extends ListenTarget<AssetLoaderProgressUpdateEvent> {
|
|
155
|
+
constructor(options?: Readonly<AssetLoaderOptions>);
|
|
156
|
+
/** Logs data. This will use the user's provided logger or default to browser logs. */
|
|
157
|
+
protected readonly log: AnthaLogger;
|
|
158
|
+
protected readonly assetCache: Map<Readonly<Asset<any>>, Promise<AssetLoaderResult<any>>>;
|
|
159
|
+
/** Loads a single asset, returning its cached value if already loaded. */
|
|
160
|
+
loadIndividualAsset<ThisAsset extends Asset>({ asset, incrementProgressCallback, }: Readonly<{
|
|
161
|
+
asset: Readonly<ThisAsset>;
|
|
162
|
+
incrementProgressCallback?: AssetIncrementProgressCallback | undefined;
|
|
163
|
+
}>): Promise<AssetValue<ThisAsset>>;
|
|
164
|
+
/** Runs cleanup callbacks for the given assets and removes them from the cache. */
|
|
165
|
+
unloadAssets(assets: ReadonlyArray<Asset>): Promise<void>;
|
|
166
|
+
destroy(): Promise<void>;
|
|
167
|
+
/** Loads multiple assets. */
|
|
168
|
+
bulkLoadAssets(assets: ReadonlyArray<Readonly<Asset>>, options?: Readonly<AssetBulkLoaderLoadOptions>): Promise<ReadonlyArray<unknown>>;
|
|
169
|
+
private dispatchProgressUpdate;
|
|
170
|
+
}
|
|
171
|
+
export {};
|
|
@@ -0,0 +1,172 @@
|
|
|
1
|
+
import { browserAnthaLogger } from '@antha/engine';
|
|
2
|
+
import { awaitedBlockingMap, awaitedForEach, chunkArray, DeferredPromise, ensureErrorAndPrependMessage, } from '@augment-vir/common';
|
|
3
|
+
import { defineTypedCustomEvent, ListenTarget } from 'typed-event-target';
|
|
4
|
+
/**
|
|
5
|
+
* A helper for defining and inferring the value type of an {@link Asset}.
|
|
6
|
+
*
|
|
7
|
+
* @category Asset
|
|
8
|
+
*/
|
|
9
|
+
export function defineAsset(asset) {
|
|
10
|
+
return asset;
|
|
11
|
+
}
|
|
12
|
+
/**
|
|
13
|
+
* Custom event dispatched by {@link AssetLoader} whenever bulk loading progress changes. Used for
|
|
14
|
+
* loading screen progression.
|
|
15
|
+
*
|
|
16
|
+
* @category Internal
|
|
17
|
+
*/
|
|
18
|
+
export class AssetLoaderProgressUpdateEvent extends defineTypedCustomEvent()('antha-asset-loader-progress-update-event') {
|
|
19
|
+
}
|
|
20
|
+
/**
|
|
21
|
+
* Manages loading, caching, and cleanup of game assets with progress tracking.
|
|
22
|
+
*
|
|
23
|
+
* @category Asset
|
|
24
|
+
*/
|
|
25
|
+
export class AssetLoader extends ListenTarget {
|
|
26
|
+
constructor(options = {}) {
|
|
27
|
+
super();
|
|
28
|
+
this.log = options.logger || browserAnthaLogger;
|
|
29
|
+
}
|
|
30
|
+
/** Logs data. This will use the user's provided logger or default to browser logs. */
|
|
31
|
+
log;
|
|
32
|
+
assetCache = new Map();
|
|
33
|
+
/** Loads a single asset, returning its cached value if already loaded. */
|
|
34
|
+
async loadIndividualAsset({ asset, incrementProgressCallback, }) {
|
|
35
|
+
const cached = this.assetCache.get(asset);
|
|
36
|
+
if (cached) {
|
|
37
|
+
const assetResult = await cached;
|
|
38
|
+
return assetResult.value;
|
|
39
|
+
}
|
|
40
|
+
const deferredLoadPromise = new DeferredPromise();
|
|
41
|
+
this.assetCache.set(asset, deferredLoadPromise.promise);
|
|
42
|
+
const loadedAsset = await asset.load({
|
|
43
|
+
incrementProgressCallback(progressParams) {
|
|
44
|
+
incrementProgressCallback?.(progressParams);
|
|
45
|
+
},
|
|
46
|
+
});
|
|
47
|
+
deferredLoadPromise.resolve(loadedAsset);
|
|
48
|
+
return loadedAsset.value;
|
|
49
|
+
}
|
|
50
|
+
/** Runs cleanup callbacks for the given assets and removes them from the cache. */
|
|
51
|
+
async unloadAssets(assets) {
|
|
52
|
+
await awaitedForEach(assets, async (asset) => {
|
|
53
|
+
const entry = await this.assetCache.get(asset);
|
|
54
|
+
if (entry?.cleanup) {
|
|
55
|
+
try {
|
|
56
|
+
await entry.cleanup();
|
|
57
|
+
}
|
|
58
|
+
catch (error) {
|
|
59
|
+
this.log.error(ensureErrorAndPrependMessage(error, `Failed to cleanup asset: ${asset.name}`));
|
|
60
|
+
}
|
|
61
|
+
}
|
|
62
|
+
this.assetCache.delete(asset);
|
|
63
|
+
});
|
|
64
|
+
}
|
|
65
|
+
async destroy() {
|
|
66
|
+
super.destroy();
|
|
67
|
+
const entries = Array.from(this.assetCache.entries());
|
|
68
|
+
await awaitedForEach(entries, async ([asset, result,]) => {
|
|
69
|
+
await (await result).cleanup?.();
|
|
70
|
+
this.assetCache.delete(asset);
|
|
71
|
+
});
|
|
72
|
+
}
|
|
73
|
+
/** Loads multiple assets. */
|
|
74
|
+
async bulkLoadAssets(assets, options = {}) {
|
|
75
|
+
const assetsToCleanup = options.doNotUnload
|
|
76
|
+
? []
|
|
77
|
+
: Array.from(this.assetCache.keys()).filter((asset) => {
|
|
78
|
+
return !assets.includes(asset);
|
|
79
|
+
});
|
|
80
|
+
const assetsToLoad = assets.filter((asset) => {
|
|
81
|
+
return !this.assetCache.has(asset);
|
|
82
|
+
});
|
|
83
|
+
const cleanupCount = assetsToCleanup.length ? 1 : 0;
|
|
84
|
+
const maxProgress = assetsToLoad.reduce((count, asset) => {
|
|
85
|
+
return count + asset.maxProgress;
|
|
86
|
+
}, 0) + cleanupCount;
|
|
87
|
+
let currentProgress = 0;
|
|
88
|
+
if (!options.hideLoadingScreen && assetsToLoad.length) {
|
|
89
|
+
this.dispatchProgressUpdate({
|
|
90
|
+
current: currentProgress,
|
|
91
|
+
total: maxProgress,
|
|
92
|
+
currentResourceName: assetsToLoad[0]?.name,
|
|
93
|
+
complete: false,
|
|
94
|
+
});
|
|
95
|
+
}
|
|
96
|
+
await this.unloadAssets(assetsToCleanup);
|
|
97
|
+
if (!assetsToLoad.length) {
|
|
98
|
+
return assets.map((asset) => this.assetCache.get(asset));
|
|
99
|
+
}
|
|
100
|
+
currentProgress += cleanupCount;
|
|
101
|
+
if (!options.hideLoadingScreen) {
|
|
102
|
+
this.dispatchProgressUpdate({
|
|
103
|
+
current: currentProgress,
|
|
104
|
+
total: maxProgress,
|
|
105
|
+
currentResourceName: assetsToLoad[0]?.name,
|
|
106
|
+
complete: false,
|
|
107
|
+
});
|
|
108
|
+
}
|
|
109
|
+
const chunkedAssets = options.maxParallelism
|
|
110
|
+
? chunkArray(assets, {
|
|
111
|
+
chunkSize: options.maxParallelism,
|
|
112
|
+
})
|
|
113
|
+
: [[...assets]];
|
|
114
|
+
const createIncrementProgressCallback = (asset) => (amount) => {
|
|
115
|
+
currentProgress += amount ?? 1;
|
|
116
|
+
if (!options.hideLoadingScreen) {
|
|
117
|
+
this.dispatchProgressUpdate({
|
|
118
|
+
current: currentProgress,
|
|
119
|
+
total: maxProgress,
|
|
120
|
+
currentResourceName: asset.name,
|
|
121
|
+
complete: false,
|
|
122
|
+
});
|
|
123
|
+
}
|
|
124
|
+
};
|
|
125
|
+
const results = (await awaitedBlockingMap(chunkedAssets, async (assetChunk) => {
|
|
126
|
+
return await Promise.all(assetChunk.map(async (asset) => {
|
|
127
|
+
if (this.assetCache.has(asset)) {
|
|
128
|
+
return (await this.assetCache.get(asset))?.value;
|
|
129
|
+
}
|
|
130
|
+
if (!options.hideLoadingScreen) {
|
|
131
|
+
this.dispatchProgressUpdate({
|
|
132
|
+
current: currentProgress,
|
|
133
|
+
total: maxProgress,
|
|
134
|
+
currentResourceName: asset.name,
|
|
135
|
+
complete: false,
|
|
136
|
+
});
|
|
137
|
+
}
|
|
138
|
+
return await this.loadIndividualAsset({
|
|
139
|
+
incrementProgressCallback: createIncrementProgressCallback(asset),
|
|
140
|
+
asset,
|
|
141
|
+
});
|
|
142
|
+
}));
|
|
143
|
+
})).flat();
|
|
144
|
+
if (currentProgress !== maxProgress) {
|
|
145
|
+
this.log.error(new Error('Finished loading assets but did not reach max loading progress.'), {
|
|
146
|
+
context: {
|
|
147
|
+
currentProgress,
|
|
148
|
+
maxProgress,
|
|
149
|
+
assetCount: assetsToLoad.length,
|
|
150
|
+
assetNames: assetsToLoad.map((entry) => entry.name).filter(Boolean),
|
|
151
|
+
},
|
|
152
|
+
tags: {
|
|
153
|
+
mod: '@antha/asset',
|
|
154
|
+
},
|
|
155
|
+
});
|
|
156
|
+
}
|
|
157
|
+
if (!options.hideLoadingScreen) {
|
|
158
|
+
this.dispatchProgressUpdate({
|
|
159
|
+
current: maxProgress,
|
|
160
|
+
total: maxProgress,
|
|
161
|
+
currentResourceName: assetsToLoad[assetsToLoad.length - 1]?.name,
|
|
162
|
+
complete: true,
|
|
163
|
+
});
|
|
164
|
+
}
|
|
165
|
+
return results;
|
|
166
|
+
}
|
|
167
|
+
dispatchProgressUpdate(detail) {
|
|
168
|
+
this.dispatch(new AssetLoaderProgressUpdateEvent({
|
|
169
|
+
detail,
|
|
170
|
+
}));
|
|
171
|
+
}
|
|
172
|
+
}
|
package/dist/index.d.ts
ADDED
package/dist/index.js
ADDED
package/package.json
ADDED
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "@antha/asset",
|
|
3
|
+
"version": "0.0.1",
|
|
4
|
+
"description": "An Antha mod for handling asset loading.",
|
|
5
|
+
"keywords": [
|
|
6
|
+
"vir",
|
|
7
|
+
"antha",
|
|
8
|
+
"asset",
|
|
9
|
+
"loading"
|
|
10
|
+
],
|
|
11
|
+
"homepage": "https://github.com/electrovir/antha",
|
|
12
|
+
"bugs": {
|
|
13
|
+
"url": "https://github.com/electrovir/antha/issues"
|
|
14
|
+
},
|
|
15
|
+
"repository": {
|
|
16
|
+
"type": "git",
|
|
17
|
+
"url": "git+https://github.com/electrovir/antha.git"
|
|
18
|
+
},
|
|
19
|
+
"license": "(MIT OR CC0-1.0)",
|
|
20
|
+
"author": {
|
|
21
|
+
"name": "electrovir",
|
|
22
|
+
"url": "https://github.com/electrovir"
|
|
23
|
+
},
|
|
24
|
+
"sideEffects": false,
|
|
25
|
+
"type": "module",
|
|
26
|
+
"main": "dist/index.js",
|
|
27
|
+
"module": "dist/index.js",
|
|
28
|
+
"types": "dist/index.d.ts",
|
|
29
|
+
"scripts": {
|
|
30
|
+
"compile": "virmator compile",
|
|
31
|
+
"docs": "virmator docs",
|
|
32
|
+
"test": "virmator test web",
|
|
33
|
+
"test:coverage": "npm test coverage",
|
|
34
|
+
"test:docs": "virmator docs check"
|
|
35
|
+
},
|
|
36
|
+
"dependencies": {
|
|
37
|
+
"@augment-vir/assert": "^31.73.1",
|
|
38
|
+
"@augment-vir/common": "^31.73.1",
|
|
39
|
+
"typed-event-target": "^4.3.1"
|
|
40
|
+
},
|
|
41
|
+
"devDependencies": {
|
|
42
|
+
"@augment-vir/test": "^31.73.1",
|
|
43
|
+
"@web/dev-server-esbuild": "^1.0.5",
|
|
44
|
+
"@web/test-runner": "^0.20.2",
|
|
45
|
+
"@web/test-runner-playwright": "^0.11.1",
|
|
46
|
+
"istanbul-smart-text-reporter": "^1.1.5",
|
|
47
|
+
"pixi.js": "^8.19.0"
|
|
48
|
+
},
|
|
49
|
+
"peerDependencies": {
|
|
50
|
+
"@antha/engine": "*",
|
|
51
|
+
"element-vir": ">=26"
|
|
52
|
+
},
|
|
53
|
+
"engines": {
|
|
54
|
+
"node": ">=22"
|
|
55
|
+
},
|
|
56
|
+
"publishConfig": {
|
|
57
|
+
"access": "public"
|
|
58
|
+
}
|
|
59
|
+
}
|