@ansh-ui/vue 0.3.0 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-HIVA75XC.js → chunk-D3HH726R.js} +151 -143
- package/dist/chunk-D3HH726R.js.map +1 -0
- package/dist/{chunk-FK536ZUI.cjs → chunk-EDAF7RAN.cjs} +150 -142
- package/dist/chunk-EDAF7RAN.cjs.map +1 -0
- package/dist/{chunk-LRTNIUAG.js → chunk-G3EIU6VM.js} +13 -7
- package/dist/chunk-G3EIU6VM.js.map +1 -0
- package/dist/{chunk-J2LA4GRP.cjs → chunk-IO6WJEJI.cjs} +122 -120
- package/dist/chunk-IO6WJEJI.cjs.map +1 -0
- package/dist/{chunk-IK3E4MPB.cjs → chunk-JJBYF7AH.cjs} +13 -7
- package/dist/chunk-JJBYF7AH.cjs.map +1 -0
- package/dist/{chunk-Z7XOFKM4.cjs → chunk-KKCZ5RUE.cjs} +4 -2
- package/dist/chunk-KKCZ5RUE.cjs.map +1 -0
- package/dist/{chunk-6ABPGOJP.js → chunk-LFGAOD32.js} +4 -2
- package/dist/chunk-LFGAOD32.js.map +1 -0
- package/dist/{chunk-FVKLCGA4.js → chunk-NJMTWLT2.js} +123 -121
- package/dist/chunk-NJMTWLT2.js.map +1 -0
- package/dist/data.cjs +16 -16
- package/dist/data.d.cts +45 -44
- package/dist/data.d.ts +45 -44
- package/dist/data.js +1 -1
- package/dist/form.cjs +36 -36
- package/dist/form.d.cts +28 -21
- package/dist/form.d.ts +28 -21
- package/dist/form.js +1 -1
- package/dist/index.cjs +134 -134
- package/dist/index.js +8 -8
- package/dist/layout.d.cts +1 -1
- package/dist/layout.d.ts +1 -1
- package/dist/motion.cjs +11 -11
- package/dist/motion.d.cts +27 -24
- package/dist/motion.d.ts +27 -24
- package/dist/motion.js +1 -1
- package/dist/navigation.d.cts +1 -1
- package/dist/navigation.d.ts +1 -1
- package/dist/overlay.cjs +13 -13
- package/dist/overlay.d.cts +27 -25
- package/dist/overlay.d.ts +27 -25
- package/dist/overlay.js +1 -1
- package/package.json +3 -3
- package/dist/chunk-6ABPGOJP.js.map +0 -1
- package/dist/chunk-FK536ZUI.cjs.map +0 -1
- package/dist/chunk-FVKLCGA4.js.map +0 -1
- package/dist/chunk-HIVA75XC.js.map +0 -1
- package/dist/chunk-IK3E4MPB.cjs.map +0 -1
- package/dist/chunk-J2LA4GRP.cjs.map +0 -1
- package/dist/chunk-LRTNIUAG.js.map +0 -1
- package/dist/chunk-Z7XOFKM4.cjs.map +0 -1
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{\n type CSSProperties,\n type PropType,\n computed,\n defineComponent,\n h,\n onBeforeUnmount,\n onMounted,\n ref,\n} from 'vue'\nimport {\n type ColorInput,\n type EasingInput,\n type StaggerFrom,\n createGradient,\n getTicker,\n observeIntersection,\n prefersReducedMotion,\n resolveEasing,\n resolvePalette,\n stagger,\n} from '@ansh-ui/core'\n\n/**\n * Text components.\n *\n * Hand-written rather than factory-generated, because text animation has a requirement no generic\n * factory can meet: **the accessible text must never be the animated text.** Splitting a heading\n * into per-character spans is fine visually and an accessibility failure if that structure is what\n * a screen reader reads — some engines announce \"W. E. L. C. O. M. E.\" and you cannot rely on which.\n *\n * The pattern used here: the real string lives in a visually-hidden element that remains the\n * accessible representation, and the whole animated structure is `aria-hidden`.\n */\n\nconst VISUALLY_HIDDEN: CSSProperties = {\n position: 'absolute',\n width: '1px',\n height: '1px',\n padding: '0',\n margin: '-1px',\n overflow: 'hidden',\n clipPath: 'inset(50%)',\n whiteSpace: 'nowrap',\n borderWidth: '0',\n}\n\n// ---------------------------------------------------------------------------\n// GradientText\n// ---------------------------------------------------------------------------\n\n/**\n * Text filled with a perceptual gradient.\n *\n * The stops are generated through the OKLab interpolator rather than handed to CSS as two\n * endpoints. That is the entire point: a CSS `linear-gradient(#0275f4, #9f0550)` passes through a\n * desaturated grey-brown at its midpoint, and on text — where the gradient crosses a narrow band —\n * the midpoint is exactly where the eye lands.\n *\n * The optional animation is a CSS `background-position` shift rather than a JS loop, because for a\n * single non-interactive property the browser's compositor beats anything we could do on the main\n * thread.\n */\nexport const GradientText = defineComponent({\n name: 'AnshGradientText',\n props: {\n text: { type: String, default: '' },\n colors: {\n type: [Array, String] as PropType<readonly ColorInput[] | string>,\n default: undefined,\n },\n /** Gradient angle in degrees. */\n angle: { type: Number, default: 100 },\n /** Seconds per cycle. `0` holds a static gradient. */\n duration: { type: Number, default: 0 },\n /** Interpolated stops handed to CSS. More is smoother. */\n stops: { type: Number, default: 16 },\n as: { type: String, default: 'span' },\n },\n\n setup(props, { slots }) {\n const gradient = computed(() => {\n const palette = resolvePalette(props.colors as never)\n // Duplicated so an animated background-position shift wraps seamlessly rather than jumping.\n const looped = props.duration > 0 ? [...palette, ...palette] : palette\n return createGradient(looped, { space: 'oklab' }).toCss(`${props.angle}deg`, props.stops)\n })\n\n const animated = computed(() => props.duration > 0 && !prefersReducedMotion())\n\n return () =>\n h(\n props.as,\n {\n style: {\n backgroundImage: gradient.value,\n backgroundSize: animated.value ? '200% 100%' : '100% 100%',\n backgroundClip: 'text',\n WebkitBackgroundClip: 'text',\n color: 'transparent',\n WebkitTextFillColor: 'transparent',\n display: 'inline-block',\n ...(animated.value\n ? { animation: `ansh-gradient-shift ${props.duration}s linear infinite` }\n : {}),\n } as CSSProperties,\n },\n [\n slots.default?.() ?? props.text,\n // The keyframes are injected inline so `<GradientText :duration=\"6\" />` works with no\n // stylesheet import. Identical rules from multiple instances are deduplicated by the\n // browser, so this costs nothing at scale.\n animated.value\n ? h('style', {\n innerHTML:\n '@keyframes ansh-gradient-shift{from{background-position:0% 50%}' +\n 'to{background-position:200% 50%}}',\n })\n : null,\n ],\n )\n },\n})\n\n// ---------------------------------------------------------------------------\n// AnimatedText\n// ---------------------------------------------------------------------------\n\ninterface Unit {\n text: string\n /** Whitespace is rendered as a plain gap rather than an animated unit. */\n space: boolean\n}\n\n/**\n * Text that reveals unit by unit.\n *\n * The split happens during render, so the markup is server-rendered and the real text is present in\n * the HTML source for SEO and for readers without JavaScript. The animation runs on the shared\n * ticker, so a page full of these shares one clock and cannot drift apart.\n *\n * Under `prefers-reduced-motion` the text renders in its final state and never animates.\n */\nexport const AnimatedText = defineComponent({\n name: 'AnshAnimatedText',\n props: {\n text: { type: String, required: true },\n /** Split granularity. */\n by: { type: String as PropType<'chars' | 'words'>, default: 'chars' },\n /** Seconds per unit. */\n duration: { type: Number, default: 0.6 },\n /** Seconds between units. */\n each: { type: Number, default: 0.03 },\n /** Where the reveal wave begins. */\n from: { type: [String, Number] as PropType<StaggerFrom>, default: 'first' },\n easing: { type: [String, Function, Array] as PropType<EasingInput>, default: 'cinematic' },\n /** Distance each unit travels into place, in pixels. */\n distance: { type: Number, default: 18 },\n /** Starting blur in pixels — the \"focus in\" look. */\n blur: { type: Number, default: 0 },\n /** Starting rotation in degrees. */\n rotate: { type: Number, default: 0 },\n /** Clip each unit so it rises from behind a mask. */\n mask: { type: Boolean, default: false },\n /** Wait until scrolled into view. */\n whenInView: { type: Boolean, default: true },\n /** Replay every time it re-enters the viewport. */\n repeat: { type: Boolean, default: false },\n /** Seconds to wait before starting. */\n delay: { type: Number, default: 0 },\n as: { type: String, default: 'span' },\n },\n emits: ['complete'],\n\n setup(props, { emit }) {\n const host = ref<HTMLElement | null>(null)\n const unitNodes = ref<(HTMLElement | null)[]>([])\n\n const units = computed<Unit[]>(() => {\n if (props.by === 'words') {\n return props.text\n .split(/(\\s+)/)\n .filter((token) => token.length > 0)\n .map((token) => ({ text: token, space: /^\\s+$/.test(token) }))\n }\n\n // Grapheme-aware: `[...string]` splits by code point, which breaks emoji with modifiers and\n // combining accents into multiple \"characters\".\n const graphemes =\n typeof Intl !== 'undefined' && 'Segmenter' in Intl\n ? Array.from(\n new Intl.Segmenter(undefined, { granularity: 'grapheme' }).segment(props.text),\n (s) => s.segment,\n )\n : Array.from(props.text)\n\n return graphemes.map((character) => ({ text: character, space: /^\\s$/.test(character) }))\n })\n\n let stopTicker: (() => void) | null = null\n let stopObserver: (() => void) | null = null\n\n onMounted(() => {\n const element = host.value\n if (!element) return\n\n if (prefersReducedMotion()) {\n emit('complete')\n return\n }\n\n const ease = resolveEasing(props.easing)\n const animatedUnits = units.value.filter((u) => !u.space)\n const delayFor = stagger(animatedUnits.length, { each: props.each, from: props.from })\n\n const targets: { node: HTMLElement; delay: number }[] = []\n let animationIndex = 0\n units.value.forEach((unit, i) => {\n if (unit.space) return\n const node = unitNodes.value[i]\n if (node) targets.push({ node, delay: props.delay + delayFor(animationIndex) })\n animationIndex++\n })\n\n const apply = (node: HTMLElement, progress: number): void => {\n const eased = ease(progress)\n const inverse = 1 - eased\n node.style.opacity = String(eased)\n const parts = [`translate3d(0, ${(props.distance * inverse).toFixed(2)}px, 0)`]\n if (props.rotate !== 0) parts.push(`rotate(${(props.rotate * inverse).toFixed(2)}deg)`)\n node.style.transform = parts.join(' ')\n if (props.blur > 0) {\n const amount = props.blur * inverse\n node.style.filter = amount > 0.05 ? `blur(${amount.toFixed(2)}px)` : ''\n }\n }\n\n const settle = (node: HTMLElement): void => {\n node.style.opacity = ''\n node.style.transform = ''\n node.style.filter = ''\n // Drop the compositor promotion once at rest, so a page of these doesn't hold hundreds of\n // permanent layers.\n node.style.willChange = ''\n }\n\n const reset = (): void => {\n for (const { node } of targets) apply(node, 0)\n }\n\n let elapsed = 0\n let running = false\n\n const start = (): void => {\n if (running) return\n running = true\n elapsed = 0\n for (const { node } of targets) node.style.willChange = 'opacity, transform'\n reset()\n\n stopTicker = getTicker().add(\n ({ delta }) => {\n elapsed += delta\n let allDone = true\n\n for (const target of targets) {\n const local = elapsed - target.delay\n if (local < 0) {\n allDone = false\n continue\n }\n const progress = props.duration <= 0 ? 1 : local / props.duration\n if (progress >= 1) {\n settle(target.node)\n continue\n }\n apply(target.node, progress)\n allDone = false\n }\n\n if (allDone) {\n stopTicker?.()\n stopTicker = null\n running = false\n emit('complete')\n }\n },\n { phase: 'write', name: 'AnimatedText' },\n )\n }\n\n // Hide before the browser paints. `onMounted` in Vue runs after the DOM is inserted but\n // before paint, so unlike React's `useEffect` there is no flash to guard against here.\n reset()\n\n if (!props.whenInView) {\n start()\n return\n }\n\n stopObserver = observeIntersection(\n element,\n (entry) => {\n if (entry.isIntersecting) {\n start()\n } else if (props.repeat) {\n stopTicker?.()\n stopTicker = null\n running = false\n reset()\n }\n },\n { threshold: 0.2, rootMargin: '0px 0px -8% 0px' },\n )\n })\n\n onBeforeUnmount(() => {\n stopObserver?.()\n stopTicker?.()\n stopObserver = null\n stopTicker = null\n })\n\n return () =>\n h(props.as, { ref: host, style: { display: 'inline-block' } as CSSProperties }, [\n // The accessible representation: the real string, unfragmented.\n h('span', { style: VISUALLY_HIDDEN }, props.text),\n\n h(\n 'span',\n { 'aria-hidden': 'true' },\n units.value.map((unit, i) => {\n if (unit.space) return h('span', {}, unit.text)\n\n const inner = h(\n 'span',\n {\n ref: (node: unknown) => {\n unitNodes.value[i] = (node as HTMLElement | null) ?? null\n },\n style: { display: 'inline-block' } as CSSProperties,\n },\n unit.text,\n )\n\n return props.mask\n ? h(\n 'span',\n {\n style: {\n display: 'inline-block',\n overflow: 'hidden',\n // Without this, descenders (g, y, p) are clipped by the mask box.\n verticalAlign: 'top',\n } as CSSProperties,\n },\n [inner],\n )\n : inner\n }),\n ),\n ])\n },\n})\n","import {\n type ComputedRef,\n type InjectionKey,\n type PropType,\n computed,\n defineComponent,\n inject,\n onBeforeUnmount,\n provide,\n ref,\n watch,\n} from 'vue'\nimport {\n type ReducedMotionMode,\n attachLifecycle,\n getTicker,\n setReducedMotionMode,\n} from '@ansh-ui/core'\nimport { applyTheme, resolveTheme } from '@ansh-ui/tokens'\n\n/**\n * Application-level configuration providers — the Vue counterpart of `@ansh-ui/react`'s\n * `providers.tsx`. `provide`/`inject` replace React context; everything else about the two designs\n * is intentionally identical, because the underlying correctness constraints (no hydration\n * mismatch, no theme flash) don't change with the framework.\n */\n\n// ---------------------------------------------------------------------------\n// MotionConfig\n// ---------------------------------------------------------------------------\n\nexport interface MotionConfigValue {\n reducedMotion: ReducedMotionMode\n /** Global playback rate. `0.5` is slow motion across every animation on the page. */\n timeScale: number\n /** Pin adaptive quality, or `null` to let the frame budget decide. */\n quality: number | null\n}\n\nconst DEFAULT_MOTION_CONFIG: MotionConfigValue = {\n reducedMotion: 'auto',\n timeScale: 1,\n quality: null,\n}\n\nconst MotionConfigKey: InjectionKey<ComputedRef<MotionConfigValue>> = Symbol('ansh-motion-config')\n\n/**\n * Application-level motion configuration.\n *\n * Optional — every component works without it. Mount it once at the root when you need app-wide\n * control:\n *\n * ```vue\n * <MotionConfig :reduced-motion=\"userPrefersCalm ? 'always' : 'auto'\">\n * <App />\n * </MotionConfig>\n * ```\n *\n * `reducedMotion=\"always\"` is genuinely useful in production, as the backing for an in-app \"reduce\n * motion\" setting — many users who want calmer interfaces have never found the OS toggle.\n */\nexport const MotionConfig = defineComponent({\n name: 'AnshMotionConfig',\n props: {\n reducedMotion: { type: String as PropType<ReducedMotionMode>, default: 'auto' },\n timeScale: { type: Number, default: 1 },\n quality: { type: Number as PropType<number | null>, default: null },\n /**\n * Pause every animation while the document is hidden. Default `true`.\n *\n * Leave this on. Animating a background tab burns battery and spins fans for output nobody can\n * see, and it is the most common performance complaint about animation-heavy sites.\n */\n pauseWhenHidden: { type: Boolean, default: true },\n pauseWhenBlurred: { type: Boolean, default: false },\n respectBattery: { type: Boolean, default: true },\n },\n setup(props, { slots }) {\n watch(\n () => props.reducedMotion,\n (mode) => setReducedMotionMode(mode),\n { immediate: true },\n )\n watch(\n () => props.timeScale,\n (scale) => {\n getTicker().timeScale = scale\n },\n { immediate: true },\n )\n watch(\n () => props.quality,\n (quality) => {\n if (quality !== null) getTicker().lockQuality(quality)\n },\n { immediate: true },\n )\n\n let detach: (() => void) | null = null\n watch(\n () => [props.pauseWhenHidden, props.pauseWhenBlurred, props.respectBattery] as const,\n ([pauseWhenHidden, pauseWhenBlurred, respectBattery]) => {\n detach?.()\n detach = attachLifecycle(getTicker(), { pauseWhenHidden, pauseWhenBlurred, respectBattery })\n },\n { immediate: true },\n )\n onBeforeUnmount(() => detach?.())\n\n provide(\n MotionConfigKey,\n computed(() => ({\n reducedMotion: props.reducedMotion,\n timeScale: props.timeScale,\n quality: props.quality,\n })),\n )\n\n return () => slots.default?.()\n },\n})\n\n/** Read the nearest {@link MotionConfig}. Returns sensible defaults with no provider present. */\nexport function useMotionConfig(): ComputedRef<MotionConfigValue> {\n return inject(\n MotionConfigKey,\n computed(() => DEFAULT_MOTION_CONFIG),\n )\n}\n\n// ---------------------------------------------------------------------------\n// ThemeProvider\n// ---------------------------------------------------------------------------\n\nexport type ThemeSetting = 'light' | 'dark' | 'system'\n\nexport interface ThemeContextValue {\n /** What was requested, including `'system'`. */\n theme: ThemeSetting\n /** What is actually rendering. `'system'` is resolved to one or the other. */\n resolved: 'light' | 'dark'\n setTheme: (theme: ThemeSetting) => void\n}\n\nconst DEFAULT_THEME: ThemeContextValue = { theme: 'system', resolved: 'light', setTheme: () => {} }\n\nconst ThemeKey: InjectionKey<ComputedRef<ThemeContextValue>> = Symbol('ansh-theme')\n\n/**\n * Theme control over the `@ansh-ui/tokens` stylesheet.\n *\n * Sets `data-theme` on `<html>`, which the token stylesheet already understands. Two details that\n * are easy to get wrong and are handled here:\n *\n * **`'system'` removes the attribute rather than writing a resolved value.** The token stylesheet\n * guards its `prefers-color-scheme` rule with `:root:not([data-theme])`, so removing the attribute\n * hands control back to the OS — and, importantly, means the theme keeps following the OS if the\n * user changes it while the page is open.\n *\n * **The initial render always reports `'light'`.** Reading `localStorage` during setup would be a\n * hydration mismatch, since the server has no access to it. The stored value is applied `onMounted`.\n * To avoid a flash of the wrong theme, ship the small inline script from {@link themeScript} in your\n * document `<head>` — that is the only way to set the attribute before first paint. `@ansh-ui/nuxt`\n * does this automatically.\n */\nexport const ThemeProvider = defineComponent({\n name: 'AnshThemeProvider',\n props: {\n /** Initial setting. Default `'system'`. */\n defaultTheme: { type: String as PropType<ThemeSetting>, default: 'system' },\n /** Persist the choice under this `localStorage` key. Pass `null` to disable. */\n storageKey: { type: String as PropType<string | null>, default: 'ansh-theme' },\n },\n setup(props, { slots }) {\n const theme = ref<ThemeSetting>(props.defaultTheme)\n const resolved = ref<'light' | 'dark'>('light')\n\n const setTheme = (next: ThemeSetting): void => {\n theme.value = next\n }\n\n // Read the stored preference after mount, never during setup.\n let mediaQuery: MediaQueryList | null = null\n let onMediaChange: (() => void) | null = null\n\n const syncMedia = (): void => {\n mediaQuery?.removeEventListener('change', onMediaChange!)\n mediaQuery = null\n onMediaChange = null\n if (theme.value !== 'system' || typeof matchMedia !== 'function') return\n mediaQuery = matchMedia('(prefers-color-scheme: dark)')\n onMediaChange = () => {\n resolved.value = mediaQuery!.matches ? 'dark' : 'light'\n }\n mediaQuery.addEventListener('change', onMediaChange)\n }\n\n watch(\n theme,\n (next) => {\n applyTheme(next)\n resolved.value = resolveTheme()\n syncMedia()\n if (props.storageKey) {\n try {\n localStorage.setItem(props.storageKey, next)\n } catch {\n // Storage can throw in private browsing or with cookies disabled. A theme preference\n // is not worth breaking the page over.\n }\n }\n },\n { flush: 'post' },\n )\n\n // Runs once, after mount — the `watch` above has already applied `defaultTheme` by then, and\n // this only overrides it if something was actually stored.\n if (typeof document !== 'undefined') {\n queueMicrotask(() => {\n if (!props.storageKey) return\n try {\n const stored = localStorage.getItem(props.storageKey)\n if (stored === 'light' || stored === 'dark' || stored === 'system') theme.value = stored\n } catch {\n // As above.\n }\n })\n // Apply the default immediately too, so there is no gap before the microtask above runs.\n applyTheme(theme.value)\n resolved.value = resolveTheme()\n syncMedia()\n }\n\n onBeforeUnmount(() => mediaQuery?.removeEventListener('change', onMediaChange!))\n\n provide(\n ThemeKey,\n computed(() => ({ theme: theme.value, resolved: resolved.value, setTheme })),\n )\n\n return () => slots.default?.()\n },\n})\n\nexport function useTheme(): ComputedRef<ThemeContextValue> {\n return inject(\n ThemeKey,\n computed(() => DEFAULT_THEME),\n )\n}\n\n/**\n * The blocking script that prevents a theme flash.\n *\n * Inject this in `<head>`, before any stylesheet. It reads the stored preference and sets\n * `data-theme` synchronously, before the browser paints — the only point at which it can be done\n * without a visible flash. Deliberately tiny and dependency-free.\n *\n * `@ansh-ui/nuxt` injects this automatically; a bare Vue app should call it from `index.html`.\n */\nexport function themeScript(storageKey = 'ansh-theme'): string {\n return (\n `(function(){try{var t=localStorage.getItem(${JSON.stringify(storageKey)});` +\n `if(t==='light'||t==='dark'){document.documentElement.setAttribute('data-theme',t)}}` +\n `catch(e){}})()`\n )\n}\n","import {\n Comment,\n type PropType,\n Text,\n type VNode,\n cloneVNode,\n computed,\n defineComponent,\n h,\n onMounted,\n onScopeDispose,\n ref,\n watch,\n} from 'vue'\nimport {\n type AnimationOptions,\n type EasingInput,\n type SpringOptions,\n getTicker,\n prefersReducedMotion,\n springs,\n} from '@ansh-ui/core'\nimport { useAnimate } from '../composables/use-motion'\nimport { useInView } from '../composables/use-observers'\nimport { cx } from '../primitives/utils'\n\n/**\n * Declarative motion — the Vue counterpart of `@ansh-ui/react`'s `Motion`/`AnimatePresence`/\n * `Draggable`.\n *\n * A deliberately **small** subset of what a full motion library does: transform properties and\n * opacity, animated from `initial` to `animate`, plus hover and press states and an exit animation\n * when paired with `AnimatePresence`.\n *\n * That scope is a decision, not a gap. Layout animation (FLIP), shared-element transitions and\n * variant propagation each need machinery an order of magnitude larger than this file, and a\n * half-implementation of them is worse than none — it works in the demo and fails on the real page.\n * For those, use a dedicated library; for the 90% case of \"fade this in, slide that up, spring the\n * card on hover\", this costs a fraction of the bundle.\n *\n * Values are written straight to the element's `style` from the ticker's write phase, outside Vue's\n * reactivity — the same principle `useMotionStyle` documents in `composables/use-motion.ts`. `Motion`\n * and `Draggable` are built on `useAnimate()` (scope-bound imperative animation, auto-stopping the\n * previous run) and `useInView()` (the `whileInView` trigger) rather than calling the ticker\n * primitives from scratch, so cleanup and scope-disposal are inherited for free.\n */\n\nexport interface MotionValues {\n opacity?: number\n x?: number\n y?: number\n scale?: number\n scaleX?: number\n scaleY?: number\n rotate?: number\n /** Blur radius in px. */\n blur?: number\n}\n\nexport interface MotionTransition {\n /** Seconds. Ignored when `spring` is set. Default `0.4`. */\n duration?: number\n /** Seconds to wait. Default `0`. */\n delay?: number\n easing?: EasingInput\n /** Use a spring instead of a tween. `true` uses the `smooth` preset. */\n spring?: boolean | SpringOptions | keyof typeof springs\n}\n\nconst DEFAULTS: Required<MotionValues> = {\n opacity: 1,\n x: 0,\n y: 0,\n scale: 1,\n scaleX: 1,\n scaleY: 1,\n rotate: 0,\n blur: 0,\n}\n\n/** Compose the values into a transform string plus the properties that aren't transforms. */\nfunction applyValues(node: HTMLElement, values: Required<MotionValues>): void {\n const transform =\n `translate3d(${values.x}px, ${values.y}px, 0)` +\n ` scale(${values.scale * values.scaleX}, ${values.scale * values.scaleY})` +\n ` rotate(${values.rotate}deg)`\n\n node.style.transform = transform\n node.style.opacity = String(values.opacity)\n // Only written when non-zero: an always-present `filter` creates a containing block and a new\n // stacking context, which changes how `position: fixed` descendants resolve.\n node.style.filter = values.blur > 0 ? `blur(${values.blur}px)` : ''\n}\n\nfunction resolve(\n values: MotionValues | undefined,\n base: Required<MotionValues>,\n): Required<MotionValues> {\n return { ...base, ...values }\n}\n\n/** Drop whitespace-only text nodes and `v-if=\"false\"` comment placeholders from a slot's output. */\nfunction normalizeChildren(nodes: VNode[] | undefined): VNode[] {\n return (nodes ?? []).filter((node) => {\n if (node.type === Comment) return false\n if (node.type === Text && typeof node.children === 'string' && node.children.trim() === '') {\n return false\n }\n return true\n })\n}\n\n// --- Motion -----------------------------------------------------------------\n\n/**\n * An animated element.\n *\n * ```vue\n * <Motion :initial=\"{ opacity: 0, y: 24 }\" :animate=\"{ opacity: 1, y: 0 }\" while-in-view>\n * <Card />\n * </Motion>\n * ```\n */\nexport const Motion = defineComponent({\n name: 'AnshMotion',\n inheritAttrs: false,\n props: {\n as: { type: String, default: 'div' },\n /** Starting values. Applied before the first paint. */\n initial: { type: Object as PropType<MotionValues>, default: undefined },\n /** Target values. Changing these animates to the new target. */\n animate: { type: Object as PropType<MotionValues>, default: undefined },\n // Declared so it lands here rather than in `attrs`: `AnimatePresence` reads it off the vnode's\n // props when the child is removed and swaps it into `animate`. Left undeclared, it would reach\n // the DOM as an unknown `exit` attribute.\n exit: { type: Object as PropType<MotionValues>, default: undefined },\n transition: { type: Object as PropType<MotionTransition>, default: undefined },\n whileHover: { type: Object as PropType<MotionValues>, default: undefined },\n whileTap: { type: Object as PropType<MotionValues>, default: undefined },\n /** Animate to `animate` only once scrolled into view. */\n whileInView: { type: Boolean, default: false },\n /** Fraction visible before `whileInView` triggers. Default `0.2`. */\n inViewAmount: { type: Number, default: 0.2 },\n },\n setup(props, { attrs, slots, expose }) {\n const node = ref<HTMLElement | null>(null)\n // Plain closure state, deliberately outside Vue's reactivity — a value driven by the ticker\n // changes up to 60 times a second, and a `ref` here would flush a reactive effect on every one.\n let current = resolve(props.initial, DEFAULTS)\n const start = useAnimate()\n\n expose({\n get element() {\n return node.value\n },\n })\n\n // Applied in `onMounted`, not a plain function call during setup: the DOM node the template\n // `ref` points at only exists once Vue has patched it in, which — for the initial render — is\n // still before the browser's next paint. That ordering is what avoids the element flashing at\n // full opacity for one frame before the \"hidden\" `initial` state ever gets applied.\n //\n // The first run of the `animate` target is kicked off here too, rather than from the `watch`\n // below with `immediate: true`. Vue runs an immediate watcher's callback *synchronously during\n // `setup()`*, regardless of `flush` — `flush: 'post'` only defers a watcher's *subsequent*\n // re-runs, not its immediate one. `node.value` is still null at that point (the element hasn't\n // mounted yet), so `runTo` would silently no-op and the component would never animate to its\n // initial `animate` target. `onMounted` is the actual first point at which `node.value` exists.\n onMounted(() => {\n if (!node.value) return\n applyValues(node.value, current)\n if (inView.value) runTo(resolve(props.animate, DEFAULTS))\n })\n\n const runTo = (next: Required<MotionValues>, options?: MotionTransition): void => {\n const element = node.value\n if (!element) return\n\n const from = { ...current }\n const springOption = options?.spring ?? props.transition?.spring\n\n const animationOptions: AnimationOptions<number> = {\n ...((options?.delay ?? props.transition?.delay) !== undefined\n ? { delay: options?.delay ?? props.transition?.delay ?? 0 }\n : null),\n ...(springOption\n ? {\n spring:\n springOption === true\n ? springs.default\n : typeof springOption === 'string'\n ? springs[springOption]\n : springOption,\n }\n : {\n duration: options?.duration ?? props.transition?.duration ?? 0.4,\n ...((options?.easing ?? props.transition?.easing)\n ? { easing: (options?.easing ?? props.transition?.easing)! }\n : null),\n }),\n onUpdate: (t: number) => {\n // One scalar drives every property, so all of them stay in lockstep. Animating each\n // independently would need one ticker subscription per property and they would drift\n // apart under a spring, which is not time-based.\n const frame = {} as Required<MotionValues>\n for (const key of Object.keys(DEFAULTS) as Array<keyof MotionValues>) {\n frame[key] = from[key] + (next[key] - from[key]) * t\n }\n current = frame\n applyValues(element, frame)\n },\n onComplete: () => {\n current = next\n applyValues(element, next)\n },\n }\n\n // `useAnimate()` stops any in-flight run of its own before starting the next, and again on\n // scope disposal — the two cleanup spots the React version's `controlsRef` handles by hand.\n start(0, 1, animationOptions)\n }\n\n // `whileInView` gating, via the same observer composable `useElementSize`/`useScrollProgress`\n // are built on. Always attached (harmless when `whileInView` is false — the observer simply\n // goes unused) rather than conditionally, since `inViewAmount` and `whileInView` are expected\n // to be set once and not toggled.\n const inViewState = useInView(node, { threshold: props.inViewAmount, once: true })\n const inView = computed(() => !props.whileInView || inViewState.value)\n\n // Animate to the target whenever it changes after mount (or when it scrolls into view). The\n // *first* run is handled explicitly in `onMounted` above, not here — see the comment there.\n // No `immediate: true`: this only needs to react to changes from here on.\n watch(\n [() => JSON.stringify(props.animate ?? null), inView],\n ([, isInView]) => {\n if (!isInView) return\n runTo(resolve(props.animate, DEFAULTS))\n },\n { flush: 'post' },\n )\n\n return () => {\n const { class: attrClass, style: attrStyle, ...restAttrs } = attrs as Record<string, unknown>\n\n const interaction: Record<string, unknown> = {}\n if (props.whileHover) {\n interaction.onMouseenter = () =>\n runTo(resolve({ ...props.animate, ...props.whileHover }, DEFAULTS))\n interaction.onMouseleave = () => runTo(resolve(props.animate, DEFAULTS))\n }\n if (props.whileTap) {\n interaction.onPointerdown = () =>\n runTo(resolve({ ...props.animate, ...props.whileTap }, DEFAULTS), { duration: 0.12 })\n interaction.onPointerup = () =>\n runTo(resolve({ ...props.animate, ...props.whileHover }, DEFAULTS))\n }\n\n return h(\n props.as,\n {\n ref: node,\n class: attrClass,\n // `will-change` is set once, statically. Toggling it per animation causes the compositor\n // to create and destroy a layer on every interaction, which is more expensive than the\n // hint saves.\n style: [{ willChange: 'transform, opacity' }, attrStyle],\n ...interaction,\n ...restAttrs,\n },\n slots.default?.(),\n )\n }\n },\n})\n\n// --- AnimatePresence ----------------------------------------------------------\n\nexport interface AnimatePresenceProps {\n /** Seconds to keep a removed child mounted. Default `0.35`. */\n exitDuration?: number\n}\n\n/**\n * Keep removed children mounted long enough to animate out.\n *\n * Vue unmounts a `v-for`/`v-if` item the instant it disappears from its source array, so an exit\n * animation never gets a chance to run. This holds departing children in its own state, plays their\n * `exit` values (swapped into `animate` on a cloned vnode), then drops them.\n *\n * Children **must** have stable `:key`s — that is how removals are detected at all. Without keys,\n * Vue reuses vnode positions and this sees no removal to animate, same as the React version.\n *\n * Vue's own `<TransitionGroup>` was considered instead of this hand-rolled reconciliation, but it\n * drives *CSS* transition/animation classes on move — it has no hook for \"swap this prop and let the\n * child's own animation system take it from here,\" which is what `exit` needs to compose with\n * `Motion`. Cloning the departing vnode with its `animate` prop swapped to `exit` is the direct\n * Vue-side equivalent of the React version's `cloneElement`.\n */\nexport const AnimatePresence = defineComponent({\n name: 'AnshAnimatePresence',\n props: {\n exitDuration: { type: Number, default: 0.35 },\n },\n setup(props, { slots }) {\n // Reading `slots.default()` inside a `computed` tracks whatever reactive state the parent's\n // slot closure reads (e.g. `v-for=\"item in items\"`), the same way Vue's own `<Transition>` and\n // `<KeepAlive>` track slot content — dependency tracking isn't scoped to \"this component's own\n // state\", it follows whichever reactive effect is active when the read happens.\n const currentChildren = computed(() => normalizeChildren(slots.default?.()))\n const keyOf = (node: VNode): string => String(node.key)\n const keysSignature = computed(() => currentChildren.value.map(keyOf).join('|'))\n\n const rendered = ref<VNode[]>(currentChildren.value)\n const timers = new Map<string, ReturnType<typeof setTimeout>>()\n\n watch(\n [keysSignature, () => props.exitDuration],\n () => {\n const next = currentChildren.value\n const nextKeys = new Set(next.map(keyOf))\n const departing = rendered.value.filter((node) => !nextKeys.has(keyOf(node)))\n\n if (departing.length === 0) {\n // Straight replacement keeps updated props flowing to children that are still present.\n rendered.value = next\n return\n }\n\n // Keep the departing children in place, appended after the current set so they don't\n // reorder the survivors while they animate out.\n rendered.value = [...next, ...departing]\n\n const delay = prefersReducedMotion() ? 0 : props.exitDuration * 1000\n for (const node of departing) {\n const key = keyOf(node)\n const existing = timers.get(key)\n if (existing !== undefined) clearTimeout(existing)\n timers.set(\n key,\n setTimeout(() => {\n rendered.value = rendered.value.filter((entry) => keyOf(entry) !== key)\n timers.delete(key)\n }, delay),\n )\n }\n },\n { flush: 'post' },\n )\n\n onScopeDispose(() => {\n for (const timer of timers.values()) clearTimeout(timer)\n timers.clear()\n })\n\n return () => {\n const nextKeys = new Set(currentChildren.value.map(keyOf))\n\n return rendered.value.map((node) => {\n const leaving = !nextKeys.has(keyOf(node))\n if (!leaving) return node\n\n // A departing child animates to its `exit` values by having them swapped into `animate`.\n const nodeProps = (node.props ?? {}) as {\n exit?: MotionValues\n transition?: MotionTransition\n }\n return cloneVNode(node, {\n animate: nodeProps.exit ?? { opacity: 0, scale: 0.96 },\n transition: { duration: props.exitDuration, ...nodeProps.transition },\n })\n })\n }\n },\n})\n\n// --- Draggable ----------------------------------------------------------------\n\nexport interface DraggableProps {\n /** Constrain movement. */\n axis?: 'x' | 'y' | 'both'\n /** Bounds relative to the starting position, in px. */\n bounds?: { left?: number; right?: number; top?: number; bottom?: number }\n /** Spring back to the origin on release. */\n snapBack?: boolean\n /** Carry momentum after release. Default `true` when not snapping back. */\n momentum?: boolean\n}\n\n/**\n * A draggable surface with inertia.\n *\n * The momentum on release is what separates a drag that feels physical from one that stops dead.\n * Velocity is measured over the last few pointer samples rather than the last two — a single pair\n * of events is dominated by whatever jitter the final sample had, which produces a flick in the\n * wrong direction often enough to be noticeable.\n *\n * `onDragStart`/`onDragEnd` from the React version become `dragStart`/`dragEnd` emits — this\n * package's convention for event-callback props (see `Input`'s `change`/`clear` emits).\n */\nexport const Draggable = defineComponent({\n name: 'AnshDraggable',\n inheritAttrs: false,\n props: {\n axis: { type: String as PropType<'x' | 'y' | 'both'>, default: 'both' },\n bounds: {\n type: Object as PropType<{ left?: number; right?: number; top?: number; bottom?: number }>,\n default: undefined,\n },\n snapBack: { type: Boolean, default: false },\n momentum: { type: Boolean, default: undefined },\n },\n emits: ['dragStart', 'dragEnd'],\n setup(props, { attrs, slots, emit, expose }) {\n const node = ref<HTMLDivElement | null>(null)\n let offset = { x: 0, y: 0 }\n const dragging = ref(false)\n const runAnimation = useAnimate()\n\n let stopMomentum: (() => void) | null = null\n // Not a concern the React version handles — Vue's pervasive scope-disposal discipline makes it\n // cheap to add here: stop an in-flight momentum glide if the component unmounts mid-gesture,\n // rather than leaving a ticker subscription writing to a detached node.\n onScopeDispose(() => stopMomentum?.())\n\n expose({\n get element() {\n return node.value\n },\n get offset() {\n return offset\n },\n })\n\n const clamp = (value: { x: number; y: number }): { x: number; y: number } => ({\n x: Math.min(\n Math.max(value.x, props.bounds?.left ?? -Infinity),\n props.bounds?.right ?? 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{\n type ComputedRef,\n type InjectionKey,\n type PropType,\n type Ref,\n Teleport,\n computed,\n defineComponent,\n h,\n inject,\n onBeforeUnmount,\n provide,\n ref,\n} from 'vue'\nimport { type Placement } from '../../primitives/position'\nimport { cx, useId } from '../../primitives/utils'\nimport { useAnchoredPosition } from '../../primitives/use-anchored-position'\nimport { useControllableState } from '../../primitives/use-controllable-state'\nimport { useDismiss } from '../../primitives/use-dismiss'\nimport { useAutoFocus, useFocusRestore, useFocusTrap } from '../../primitives/focus'\nimport { usePresence } from '../../primitives/presence'\n\n/**\n * A popover — the Vue counterpart of `@ansh-ui/react`'s `Popover`, and the pattern every other\n * overlay in this package (`Tooltip`, `Dialog`, `Drawer`, `DropdownMenu`, `ContextMenu`) follows.\n *\n * The compound API (`Popover` / `PopoverTrigger` / `PopoverContent`) rather than a single component\n * with a `content` prop, because the trigger needs attributes that only the popover can supply —\n * `aria-expanded`, `aria-controls` — and a `content` prop can't put them anywhere. Context is\n * distributed with `provide`/`inject` in place of React context; `open` is a `ComputedRef` for the\n * same controlled/uncontrolled reason `useFieldControl` is (see `form/field.ts`).\n *\n * Focus moves into the content on open and returns to the trigger on close, and Tab is trapped\n * inside when `modal`. A popover containing a form that lets Tab wander onto the page behind it is a\n * popover keyboard users cannot fill in.\n *\n * ```vue\n * <Popover v-model:open=\"open\">\n * <PopoverTrigger>Open</PopoverTrigger>\n * <PopoverContent label=\"Settings\">…</PopoverContent>\n * </Popover>\n * ```\n */\n\ninterface PopoverContextValue {\n open: ComputedRef<boolean>\n setOpen: (open: boolean) => void\n triggerRef: Ref<HTMLElement | null>\n contentId: string\n placement: Placement\n offset: number\n modal: boolean\n}\n\nconst PopoverKey: InjectionKey<PopoverContextValue> = Symbol('ansh-popover')\n\nfunction usePopoverContext(component: string): PopoverContextValue {\n const context = inject(PopoverKey, null)\n if (!context) throw new Error(`<${component}> must be rendered inside <Popover>.`)\n return context\n}\n\nexport const Popover = defineComponent({\n name: 'AnshPopover',\n props: {\n open: { type: Boolean, default: undefined },\n defaultOpen: { type: Boolean, default: false },\n placement: { type: String as PropType<Placement>, default: 'bottom' },\n /** Gap from the trigger, in px. Default `8`. */\n offset: { type: Number, default: 8 },\n /** Trap focus and block interaction behind. Default `false` — most popovers are non-modal. */\n modal: { type: Boolean, default: false },\n },\n emits: ['update:open'],\n setup(props, { slots, emit }) {\n const [isOpen, setOpen] = useControllableState(\n () => props.open,\n props.defaultOpen,\n (next) => emit('update:open', next),\n )\n const triggerRef = ref<HTMLElement | null>(null)\n const contentId = useId('popover')\n\n provide(PopoverKey, {\n open: isOpen,\n setOpen,\n triggerRef,\n contentId,\n get placement() {\n return props.placement\n },\n get offset() {\n return props.offset\n },\n get modal() {\n return props.modal\n },\n })\n\n return () => slots.default?.()\n },\n})\n\nexport const PopoverTrigger = defineComponent({\n name: 'AnshPopoverTrigger',\n inheritAttrs: false,\n props: {\n /** Tag to render. Default `'button'`. */\n as: { type: String, default: 'button' },\n },\n setup(props, { slots, attrs }) {\n const ctx = usePopoverContext('PopoverTrigger')\n\n return () => {\n const { onClick, ...restAttrs } = attrs as Record<string, unknown>\n return h(\n props.as,\n {\n ref: ctx.triggerRef,\n ...(props.as === 'button' ? { type: 'button' } : null),\n 'aria-haspopup': 'dialog',\n 'aria-expanded': ctx.open.value,\n 'aria-controls': ctx.open.value ? ctx.contentId : undefined,\n ...restAttrs,\n onClick: (event: MouseEvent) => {\n ;(onClick as ((event: MouseEvent) => void) | undefined)?.(event)\n if (event.defaultPrevented) return\n ctx.setOpen(!ctx.open.value)\n },\n },\n slots.default?.(),\n )\n }\n },\n})\n\nexport const PopoverContent = defineComponent({\n name: 'AnshPopoverContent',\n inheritAttrs: false,\n props: {\n /** Draw an arrow pointing at the trigger. Default `false`. */\n arrow: { type: Boolean, default: false },\n /** Match the trigger's width — for a popover acting as a dropdown panel. */\n matchWidth: { type: Boolean, default: false },\n /** Accessible name. Required unless the content contains its own heading. */\n label: { type: String, default: undefined },\n },\n setup(props, { slots, attrs }) {\n const ctx = usePopoverContext('PopoverContent')\n const contentRef = ref<HTMLDivElement | null>(null)\n\n const { mounted, state } = usePresence(ctx.open, contentRef)\n\n const { position } = useAnchoredPosition(ctx.triggerRef, contentRef, mounted, {\n placement: ctx.placement,\n offset: ctx.offset,\n matchWidth: props.matchWidth,\n arrowSize: props.arrow ? 10 : 0,\n })\n\n useDismiss(contentRef, ctx.open, () => ctx.setOpen(false), { ignore: [ctx.triggerRef] })\n const trapActive = computed(() => ctx.open.value && ctx.modal)\n useFocusTrap(contentRef, trapActive)\n useAutoFocus(contentRef, ctx.open)\n useFocusRestore(ctx.open)\n\n return () => {\n if (!mounted.value) return null\n\n const { class: attrClass, style: attrStyle, ...restAttrs } = attrs as Record<string, unknown>\n\n return h(Teleport, { to: 'body' }, [\n h(\n 'div',\n {\n ref: contentRef,\n id: ctx.contentId,\n role: 'dialog',\n 'aria-modal': ctx.modal || undefined,\n ...(props.label ? { 'aria-label': props.label } : null),\n tabindex: '-1',\n 'data-state': state.value,\n 'data-side': position.value.side,\n class: cx('ansh-popover', attrClass as string),\n style: [position.value.style, attrStyle as Record<string, string>],\n ...restAttrs,\n },\n [\n slots.default?.(),\n props.arrow && position.value.arrowStyle\n ? h('span', {\n class: 'ansh-popover__arrow',\n style: position.value.arrowStyle,\n 'aria-hidden': 'true',\n })\n : null,\n ],\n ),\n ])\n }\n },\n})\n\n// --- HoverCard --------------------------------------------------------------\n\n/**\n * A rich preview shown on hover — a user card on an @mention, a link preview.\n *\n * Two delays, not one. The open delay stops cards firing as the pointer sweeps across a paragraph of\n * links. The close delay is what lets the pointer travel from the trigger to the card without it\n * vanishing en route, which is the failure that makes hover cards feel broken.\n *\n * Hover-only content is invisible to keyboard and touch users, so this also opens on focus. It is\n * strictly for *supplementary* information — anything essential belongs in a click-opened popover.\n *\n * The React version takes the card's body as a `content` prop; here it's the `#content` slot and\n * the trigger is the default slot — passing a render tree through a prop is idiomatic React and\n * awkward Vue, so this is one of the few places the two APIs deliberately differ:\n * ```vue\n * <HoverCard>\n * @user\n * <template #content>…</template>\n * </HoverCard>\n * ```\n */\nexport const HoverCard = defineComponent({\n name: 'AnshHoverCard',\n props: {\n /** Delay before opening, in ms. Default `500`. */\n openDelay: { type: Number, default: 500 },\n /** Delay before closing, in ms. Default `200`. */\n closeDelay: { type: Number, default: 200 },\n placement: { type: String as PropType<Placement>, default: 'bottom' },\n },\n setup(props, { slots, attrs }) {\n const open = ref(false)\n const triggerRef = ref<HTMLElement | null>(null)\n const cardRef = ref<HTMLDivElement | null>(null)\n const id = useId('hovercard')\n let timer: ReturnType<typeof setTimeout> | undefined\n\n const { mounted, state } = usePresence(open, cardRef)\n const { position } = useAnchoredPosition(triggerRef, cardRef, mounted, {\n placement: props.placement,\n offset: 8,\n })\n\n const schedule = (next: boolean): void => {\n clearTimeout(timer)\n timer = setTimeout(\n () => {\n open.value = next\n },\n next ? props.openDelay : props.closeDelay,\n )\n }\n\n onBeforeUnmount(() => clearTimeout(timer))\n\n return () =>\n h('span', { style: { display: 'contents' } }, [\n h(\n 'span',\n {\n ref: triggerRef,\n class: 'ansh-hovercard__trigger',\n // `aria-describedby` rather than `aria-details`: support for details is still patchy,\n // and a description is the honest relationship for supplementary content.\n 'aria-describedby': open.value ? id : undefined,\n onMouseenter: () => schedule(true),\n onMouseleave: () => schedule(false),\n onFocus: () => {\n open.value = true\n },\n onBlur: () => {\n open.value = false\n },\n },\n slots.default?.(),\n ),\n\n mounted.value\n ? h(Teleport, { to: 'body' }, [\n h(\n 'div',\n {\n ref: cardRef,\n id,\n role: 'tooltip',\n 'data-state': state.value,\n class: cx('ansh-hovercard', attrs.class as string),\n style: position.value.style,\n // Keeping the card open while the pointer is over it is what makes its contents\n // clickable at all.\n onMouseenter: () => schedule(true),\n onMouseleave: () => schedule(false),\n },\n slots.content?.(),\n ),\n ])\n : null,\n ])\n },\n})\n","import {\n type InjectionKey,\n type PropType,\n type Ref,\n Teleport,\n defineComponent,\n h,\n inject,\n onBeforeUnmount,\n provide,\n ref,\n} from 'vue'\nimport { type Placement } from '../../primitives/position'\nimport { type SlotContent, cx, resolveSlotContent, useId } from '../../primitives/utils'\nimport { useAnchoredPosition } from '../../primitives/use-anchored-position'\nimport { useDismiss } from '../../primitives/use-dismiss'\nimport { usePresence } from '../../primitives/presence'\n\n/**\n * Tooltips — the Vue counterpart of `@ansh-ui/react`'s `Tooltip`.\n *\n * The rules this follows, all from WCAG 1.4.13 (Content on Hover or Focus) and the ARIA practices:\n *\n * - **Focus shows it too.** A tooltip only on hover doesn't exist for keyboard users.\n * - **Escape dismisses it** without moving focus, for anyone whose magnifier it is covering.\n * - **It is a description, not a name.** Wired with `aria-describedby`, so the trigger keeps its\n * own label. Using it as the label means an icon button announces nothing until the tooltip\n * opens, which on touch is never.\n * - **It never contains interactive content.** There is no way to reach a button inside a tooltip\n * with a keyboard. That's what `HoverCard` and `Popover` are for.\n *\n * Never put essential information here: tooltips do not appear on touch devices at all.\n *\n * React merges the tooltip's handlers onto the trigger element itself via `Slot` (no wrapper node\n * reaches the DOM). There's no `asChild` equivalent here, so — matching `HoverCard`, the established\n * pattern for exactly this shape in this package — the trigger content is wrapped in a\n * `<span style=\"display:contents\">` that carries the ARIA and event wiring instead; the wrapper adds\n * no box of its own. Listeners bind to `focusin`/`focusout` rather than `focus`/`blur` (which do not\n * bubble) so a focusable element *nested inside* the wrapper — the common case, an icon button — still\n * opens the tooltip on Tab, not only a direct hit on the wrapper itself.\n */\n\ninterface TooltipGroupValue {\n /** Whether some tooltip in the group is already open — the next skips its delay. */\n active: Ref<boolean>\n setActive: (active: boolean) => void\n delay: number\n}\n\nconst TooltipGroupKey: InjectionKey<TooltipGroupValue> = Symbol('ansh-tooltip-group')\n\n/**\n * Share a delay across a set of tooltips.\n *\n * Once one is open, moving to a neighbour shows its tooltip immediately. Without this, scanning a\n * toolbar means waiting out the delay on every single button — the behaviour every desktop OS gets\n * right and most web implementations miss.\n *\n * ```vue\n * <TooltipProvider :delay=\"600\">\n * <Toolbar />\n * </TooltipProvider>\n * ```\n */\nexport const TooltipProvider = defineComponent({\n name: 'AnshTooltipProvider',\n props: {\n /** Delay before the first tooltip in a group opens, in ms. Default `600`. */\n delay: { type: Number, default: 600 },\n },\n setup(props, { slots }) {\n const active = ref(false)\n\n provide(TooltipGroupKey, {\n active,\n setActive: (next: boolean) => {\n active.value = next\n },\n get delay() {\n return props.delay\n },\n })\n\n return () => slots.default?.()\n },\n})\n\nexport const Tooltip = defineComponent({\n name: 'AnshTooltip',\n inheritAttrs: false,\n props: {\n /** The tooltip text. Keep it short — it is read as one description. */\n content: { type: [String, Object, Function] as PropType<SlotContent>, required: true },\n placement: { type: String as PropType<Placement>, default: 'top' },\n /** Override the group delay, in ms. */\n delay: { type: Number, default: undefined },\n /** Draw an arrow. Default `true`. */\n arrow: { type: Boolean, default: true },\n disabled: { type: Boolean, default: false },\n },\n setup(props, { slots, attrs }) {\n const group = inject(TooltipGroupKey, null)\n const open = ref(false)\n\n const triggerRef = ref<HTMLElement | null>(null)\n const tipRef = ref<HTMLDivElement | null>(null)\n let timer: ReturnType<typeof setTimeout> | undefined\n const id = useId('tooltip')\n\n const { mounted, state } = usePresence(open, tipRef)\n const { position } = useAnchoredPosition(triggerRef, tipRef, mounted, {\n placement: props.placement,\n offset: 6,\n arrowSize: props.arrow ? 8 : 0,\n })\n\n const effectiveDelay = (): number => props.delay ?? group?.delay ?? 600\n\n const show = (immediate = false): void => {\n if (props.disabled) return\n clearTimeout(timer)\n // Skip the delay when a sibling tooltip is already open, or on focus — a keyboard user has\n // already made a deliberate move and shouldn't be made to wait.\n if (immediate || group?.active.value) {\n open.value = true\n group?.setActive(true)\n return\n }\n timer = setTimeout(() => {\n open.value = true\n group?.setActive(true)\n }, effectiveDelay())\n }\n\n const hide = (): void => {\n clearTimeout(timer)\n open.value = false\n // Grace period before the group goes cold, so moving between adjacent triggers stays instant.\n timer = setTimeout(() => group?.setActive(false), 200)\n }\n\n onBeforeUnmount(() => clearTimeout(timer))\n\n // WCAG 1.4.13: dismissable without moving the pointer or focus. Routed through `useDismiss`\n // rather than a bare document listener so it composes with the layer stack — a tooltip nested\n // inside a dialog doesn't steal Escape from the dialog beneath it.\n useDismiss(\n tipRef,\n open,\n () => {\n open.value = false\n group?.setActive(false)\n },\n { outsidePress: false, escapeKey: true },\n )\n\n return () => {\n const { class: attrClass, ...restAttrs } = attrs as Record<string, unknown>\n\n return h(\n 'span',\n {\n // No box of its own — see the module comment on why this wrapper exists at all.\n style: { display: 'contents' },\n },\n [\n h(\n 'span',\n {\n ...restAttrs,\n ref: triggerRef,\n class: cx('ansh-tooltip-trigger', attrClass as string),\n 'aria-describedby': open.value ? id : undefined,\n onMouseenter: () => show(),\n onMouseleave: hide,\n onFocusin: () => show(true),\n onFocusout: hide,\n },\n slots.default?.(),\n ),\n\n mounted.value && !props.disabled\n ? h(Teleport, { to: 'body' }, [\n h(\n 'div',\n {\n ref: tipRef,\n id,\n role: 'tooltip',\n 'data-state': state.value,\n 'data-side': position.value.side,\n class: 'ansh-tooltip',\n style: position.value.style,\n },\n [\n resolveSlotContent(props.content),\n props.arrow && position.value.arrowStyle\n ? h('span', {\n class: 'ansh-tooltip__arrow',\n style: position.value.arrowStyle,\n 'aria-hidden': 'true',\n })\n : null,\n ],\n ),\n ])\n : null,\n ],\n )\n }\n },\n})\n","import { type PropType, type Ref, Teleport, defineComponent, h, ref } from 'vue'\nimport { type SlotContent, cx, resolveSlotContent, useId } from '../../primitives/utils'\nimport { useAutoFocus, useFocusRestore, useFocusTrap } from '../../primitives/focus'\nimport { usePresence } from '../../primitives/presence'\nimport { useDismiss, useScrollLock } from '../../primitives/use-dismiss'\nimport { useControllableState } from '../../primitives/use-controllable-state'\n\nexport type DialogSize = 'sm' | 'md' | 'lg' | 'xl' | 'full'\n\n/**\n * A modal dialog — the Vue counterpart of `@ansh-ui/react`'s `Dialog`.\n *\n * Not `<dialog showModal>`: the native element's top-layer behaviour is genuinely better, but its\n * backdrop cannot be animated consistently, `::backdrop` inherits nothing, and closing behaviour\n * differs enough across browsers to need working around anyway. The pieces the native element gives\n * for free — focus trap, scroll lock, inert background, focus restore — are all here explicitly, via\n * the same primitives `Popover` uses.\n *\n * `title` is a required prop rather than an optional slot. Every accessibility audit of a component\n * library turns up unnamed dialogs, and the reliable fix is to make the name impossible to omit.\n *\n * React takes the body as `children` and the actions row as a `footer` prop; here they're the\n * default slot and the `#footer` slot respectively — passing a render tree through a prop is\n * idiomatic React and awkward Vue.\n *\n * ```vue\n * <Dialog v-model:open=\"open\" title=\"Delete project\" description=\"This cannot be undone.\">\n * <p>Body</p>\n * <template #footer>\n * <button @click=\"open = false\">Cancel</button>\n * </template>\n * </Dialog>\n * ```\n */\nexport const Dialog = defineComponent({\n name: 'AnshDialog',\n inheritAttrs: false,\n props: {\n open: { type: Boolean, default: undefined },\n defaultOpen: { type: Boolean, default: false },\n /** The dialog's accessible name. Required — a dialog announced as just \"dialog\" is useless. */\n title: { type: [String, Object, Function] as PropType<SlotContent>, required: true },\n /** Supporting text, wired to `aria-describedby`. */\n description: { type: [String, Object, Function] as PropType<SlotContent>, default: undefined },\n size: { type: String as PropType<DialogSize>, default: 'md' },\n /** Show the close button. Default `true`. */\n showClose: { type: Boolean, default: true },\n /** Allow closing via scrim click and Escape. Default `true`. */\n dismissable: { type: Boolean, default: true },\n /** Element to focus on open. Defaults to the first tabbable one. */\n initialFocus: { type: Object as PropType<Ref<HTMLElement | null>>, default: undefined },\n },\n emits: ['update:open'],\n setup(props, { slots, attrs, emit }) {\n const [isOpen, setOpen] = useControllableState(\n () => props.open,\n props.defaultOpen,\n (next) => emit('update:open', next),\n )\n\n const panelRef = ref<HTMLDivElement | null>(null)\n const id = useId('dialog')\n const titleId = `${id}-title`\n const descriptionId = `${id}-description`\n\n const { mounted, state } = usePresence(isOpen, panelRef)\n\n const close = (): void => {\n if (props.dismissable) setOpen(false)\n }\n\n useDismiss(panelRef, isOpen, close, {\n outsidePress: props.dismissable,\n escapeKey: props.dismissable,\n })\n useFocusTrap(panelRef, isOpen)\n useAutoFocus(panelRef, isOpen, props.initialFocus)\n useFocusRestore(isOpen)\n useScrollLock(isOpen)\n\n return () => {\n if (!mounted.value) return null\n\n const { class: attrClass, ...restAttrs } = attrs as Record<string, unknown>\n\n return h(Teleport, { to: 'body' }, [\n h('div', { class: 'ansh-dialog__layer', 'data-state': state.value }, [\n // The scrim is not a button and takes no focus — it's decorative. Dismissal is handled\n // by `useDismiss` on a pointerdown outside the panel, which also covers the gap around\n // the panel that isn't the scrim element itself.\n h('div', {\n class: 'ansh-dialog__scrim',\n 'data-state': state.value,\n 'aria-hidden': 'true',\n }),\n\n h(\n 'div',\n {\n ref: panelRef,\n role: 'dialog',\n 'aria-modal': 'true',\n 'aria-labelledby': titleId,\n ...(props.description ? { 'aria-describedby': descriptionId } : null),\n tabindex: '-1',\n 'data-state': state.value,\n class: cx('ansh-dialog', `ansh-dialog--${props.size}`, attrClass as string),\n ...restAttrs,\n },\n [\n h('header', { class: 'ansh-dialog__header' }, [\n h('div', { class: 'ansh-dialog__heading' }, [\n h('h2', { class: 'ansh-dialog__title', id: titleId }, [\n resolveSlotContent(props.title),\n ]),\n props.description\n ? h('p', { class: 'ansh-dialog__description', id: descriptionId }, [\n resolveSlotContent(props.description),\n ])\n : null,\n ]),\n\n props.showClose\n ? h(\n 'button',\n {\n type: 'button',\n class: 'ansh-dialog__close ansh-focusable',\n 'aria-label': 'Close dialog',\n onClick: () => setOpen(false),\n },\n [\n h(\n 'svg',\n {\n viewBox: '0 0 16 16',\n width: '14',\n height: '14',\n 'aria-hidden': 'true',\n },\n [\n h('path', {\n d: 'M4 4l8 8M12 4l-8 8',\n stroke: 'currentColor',\n 'stroke-width': '1.75',\n 'stroke-linecap': 'round',\n fill: 'none',\n }),\n ],\n ),\n ],\n )\n : null,\n ]),\n\n slots.default ? h('div', { class: 'ansh-dialog__body' }, slots.default()) : null,\n slots.footer ? h('footer', { class: 'ansh-dialog__footer' }, slots.footer()) : null,\n ],\n ),\n ]),\n ])\n }\n },\n})\n\n/**\n * A confirmation dialog — the Vue counterpart of `@ansh-ui/react`'s `AlertDialog`.\n *\n * `role=\"alertdialog\"` and `aria-describedby` on the message, which makes a screen reader read the\n * consequence immediately on open rather than waiting for the user to navigate to it. That is the\n * entire difference from a regular dialog, and it matters precisely because these appear before\n * irreversible actions.\n *\n * It is deliberately **not** dismissable by clicking the scrim: an accidental click outside should\n * not silently cancel a decision the user was asked to make. Escape still works, because trapping\n * someone in a dialog is worse. Neither is configurable — unlike `Dialog`, there is no\n * `dismissable` prop, matching the React version exactly.\n *\n * Focus starts on **Cancel**, not Confirm. A keyboard user who hits Enter reflexively should not\n * delete their account.\n *\n * React takes `onConfirm`/`onCancel` as function props (`onConfirm` can return a `Promise`, awaited\n * by the caller before flipping `busy` back off). Function props aren't the Vue idiom for actions —\n * every other component in this package emits an event for them instead (see `emits:\n * ['update:modelValue', ...]` throughout `components/form`) — so this emits `confirm`/`cancel`\n * rather than accepting callback props. The caller drives `busy` themselves either way.\n */\nexport const AlertDialog = defineComponent({\n name: 'AnshAlertDialog',\n inheritAttrs: false,\n props: {\n open: { type: Boolean, default: undefined },\n defaultOpen: { type: Boolean, default: false },\n title: { type: [String, Object, Function] as PropType<SlotContent>, required: true },\n description: { type: [String, Object, Function] as PropType<SlotContent>, required: true },\n /** Confirm button text. Default `'Confirm'`. */\n confirmLabel: { type: String, default: 'Confirm' },\n cancelLabel: { type: String, default: 'Cancel' },\n /** Style the confirm action as destructive. */\n destructive: { type: Boolean, default: false },\n /** Disable the buttons while an async confirm runs. */\n busy: { type: Boolean, default: false },\n },\n emits: ['update:open', 'confirm', 'cancel'],\n setup(props, { attrs, emit }) {\n const [isOpen, setOpen] = useControllableState(\n () => props.open,\n props.defaultOpen,\n (next) => emit('update:open', next),\n )\n\n const panelRef = ref<HTMLDivElement | null>(null)\n const cancelRef = ref<HTMLButtonElement | null>(null)\n const id = useId('alertdialog')\n const titleId = `${id}-title`\n const descriptionId = `${id}-description`\n\n const { mounted, state } = usePresence(isOpen, panelRef)\n\n const cancel = (): void => {\n emit('cancel')\n setOpen(false)\n }\n\n useDismiss(panelRef, isOpen, cancel, { outsidePress: false, escapeKey: true })\n useFocusTrap(panelRef, isOpen)\n useAutoFocus(panelRef, isOpen, cancelRef)\n useFocusRestore(isOpen)\n useScrollLock(isOpen)\n\n return () => {\n if (!mounted.value) return null\n\n const { class: attrClass, ...restAttrs } = attrs as Record<string, unknown>\n\n return h(Teleport, { to: 'body' }, [\n h('div', { class: 'ansh-dialog__layer', 'data-state': state.value }, [\n h('div', {\n class: 'ansh-dialog__scrim',\n 'data-state': state.value,\n 'aria-hidden': 'true',\n }),\n\n h(\n 'div',\n {\n ref: panelRef,\n role: 'alertdialog',\n 'aria-modal': 'true',\n 'aria-labelledby': titleId,\n 'aria-describedby': descriptionId,\n tabindex: '-1',\n 'data-state': state.value,\n class: cx(\n 'ansh-dialog',\n 'ansh-dialog--sm',\n 'ansh-dialog--alert',\n attrClass as string,\n ),\n ...restAttrs,\n },\n [\n h('div', { class: 'ansh-dialog__body' }, [\n props.destructive\n ? h(\n 'span',\n {\n class: 'ansh-dialog__alert-icon ansh-dialog__alert-icon--danger',\n 'aria-hidden': 'true',\n },\n [\n h(\n 'svg',\n {\n viewBox: '0 0 24 24',\n width: '20',\n height: '20',\n fill: 'none',\n stroke: 'currentColor',\n 'stroke-width': '1.75',\n },\n [\n h('path', { d: 'M12 8v5', 'stroke-linecap': 'round' }),\n h('circle', {\n cx: '12',\n cy: '16.5',\n r: '1',\n fill: 'currentColor',\n stroke: 'none',\n }),\n h('path', {\n d: 'M10.3 3.9L2.6 17.4A2 2 0 004.3 20.4h15.4a2 2 0 001.7-3L13.7 3.9a2 2 0 00-3.4 0z',\n 'stroke-linejoin': 'round',\n }),\n ],\n ),\n ],\n )\n : null,\n\n h('h2', { class: 'ansh-dialog__title', id: titleId }, [\n resolveSlotContent(props.title),\n ]),\n h('p', { class: 'ansh-dialog__description', id: descriptionId }, [\n resolveSlotContent(props.description),\n ]),\n ]),\n\n h('footer', { class: 'ansh-dialog__footer' }, [\n h(\n 'button',\n {\n ref: cancelRef,\n type: 'button',\n class: 'ansh-btn ansh-btn--ghost ansh-btn--sm ansh-focusable',\n disabled: props.busy,\n onClick: cancel,\n },\n [props.cancelLabel],\n ),\n h(\n 'button',\n {\n type: 'button',\n class: cx(\n 'ansh-btn',\n 'ansh-btn--sm',\n props.destructive ? 'ansh-btn--danger' : 'ansh-btn--solid',\n 'ansh-focusable',\n ),\n disabled: props.busy,\n onClick: () => emit('confirm'),\n },\n [\n props.busy\n ? h('span', { class: 'ansh-spinner ansh-spinner--sm', 'aria-hidden': 'true' })\n : null,\n props.confirmLabel,\n ],\n ),\n ]),\n ],\n ),\n ]),\n ])\n }\n },\n})\n\n/** Layout helper for a dialog's action row. Right-aligned, reversed on narrow screens. */\nexport const DialogFooter = defineComponent({\n name: 'AnshDialogFooter',\n setup(_props, { slots, attrs }) {\n return () =>\n h('div', { class: cx('ansh-dialog__actions', attrs.class as string) }, slots.default?.())\n },\n})\n","import { type PropType, Teleport, computed, defineComponent, h, ref } from 'vue'\nimport { type SlotContent, cx, resolveSlotContent, useId } from '../../primitives/utils'\nimport { useAutoFocus, useFocusRestore, useFocusTrap } from '../../primitives/focus'\nimport { usePresence } from '../../primitives/presence'\nimport { useDismiss, useScrollLock } from '../../primitives/use-dismiss'\nimport { useControllableState } from '../../primitives/use-controllable-state'\n\nexport type DrawerSide = 'left' | 'right' | 'top' | 'bottom'\n\n/**\n * A panel that slides in from an edge — the Vue counterpart of `@ansh-ui/react`'s `Drawer`.\n *\n * Same accessibility contract as `Dialog` — it is a dialog, just positioned differently. The reason\n * it exists separately is that the *content* pattern differs: drawers hold navigation, filters and\n * detail views that stay open while the user works, so they support a non-modal mode where the page\n * behind stays usable.\n *\n * On a phone a bottom drawer is the right shape for what would be a dialog on a desktop; that's a\n * layout decision for the consumer, which is why `side` is a plain prop rather than a breakpoint\n * rule baked in here.\n *\n * ```vue\n * <Drawer v-model:open=\"open\" side=\"left\" title=\"Filters\">\n * …\n * </Drawer>\n * ```\n */\nexport const Drawer = defineComponent({\n name: 'AnshDrawer',\n inheritAttrs: false,\n props: {\n open: { type: Boolean, default: undefined },\n defaultOpen: { type: Boolean, default: false },\n /** Which edge it slides from. Default `'right'`. */\n side: { type: String as PropType<DrawerSide>, default: 'right' },\n title: { type: [String, Object, Function] as PropType<SlotContent>, required: true },\n description: { type: [String, Object, Function] as PropType<SlotContent>, default: undefined },\n /** Width for left/right, height for top/bottom. Default `'22rem'`. */\n size: { type: String, default: '22rem' },\n showClose: { type: Boolean, default: true },\n /** Block interaction behind and lock scroll. Default `true`. */\n modal: { type: Boolean, default: true },\n dismissable: { type: Boolean, default: true },\n },\n emits: ['update:open'],\n setup(props, { slots, attrs, emit }) {\n const [isOpen, setOpen] = useControllableState(\n () => props.open,\n props.defaultOpen,\n (next) => emit('update:open', next),\n )\n\n const panelRef = ref<HTMLDivElement | null>(null)\n const id = useId('drawer')\n const titleId = `${id}-title`\n const descriptionId = `${id}-description`\n\n const { mounted, state } = usePresence(isOpen, panelRef)\n\n const close = (): void => {\n if (props.dismissable) setOpen(false)\n }\n\n useDismiss(panelRef, isOpen, close, {\n outsidePress: props.dismissable && props.modal,\n escapeKey: props.dismissable,\n })\n const trapActive = computed(() => isOpen.value && props.modal)\n useFocusTrap(panelRef, trapActive)\n useAutoFocus(panelRef, isOpen)\n useFocusRestore(isOpen)\n const scrollLockActive = computed(() => isOpen.value && props.modal)\n useScrollLock(scrollLockActive)\n\n return () => {\n if (!mounted.value) return null\n\n const { class: attrClass, ...restAttrs } = attrs as Record<string, unknown>\n const horizontal = props.side === 'left' || props.side === 'right'\n\n return h(Teleport, { to: 'body' }, [\n h(\n 'div',\n {\n class: cx('ansh-drawer__layer', !props.modal && 'ansh-drawer__layer--inline'),\n 'data-state': state.value,\n },\n [\n props.modal\n ? h('div', {\n class: 'ansh-dialog__scrim',\n 'data-state': state.value,\n 'aria-hidden': 'true',\n })\n : null,\n\n h(\n 'div',\n {\n ref: panelRef,\n role: 'dialog',\n 'aria-modal': props.modal || undefined,\n 'aria-labelledby': titleId,\n ...(props.description ? { 'aria-describedby': descriptionId } : null),\n tabindex: '-1',\n 'data-state': state.value,\n 'data-side': props.side,\n class: cx('ansh-drawer', `ansh-drawer--${props.side}`, attrClass as string),\n // The size travels as a custom property so the closed-state transform can be\n // written in terms of it — `translateX(100%)` alone breaks when the panel has a\n // max-width.\n style: {\n [horizontal ? 'width' : 'height']: props.size,\n '--ansh-drawer-size': props.size,\n } as Record<string, string>,\n ...restAttrs,\n },\n [\n h('header', { class: 'ansh-drawer__header' }, [\n h('div', { class: 'ansh-dialog__heading' }, [\n h('h2', { class: 'ansh-dialog__title', id: titleId }, [\n resolveSlotContent(props.title),\n ]),\n props.description\n ? h('p', { class: 'ansh-dialog__description', id: descriptionId }, [\n resolveSlotContent(props.description),\n ])\n : null,\n ]),\n\n props.showClose\n ? h(\n 'button',\n {\n type: 'button',\n class: 'ansh-dialog__close ansh-focusable',\n 'aria-label': 'Close panel',\n onClick: () => setOpen(false),\n },\n [\n h(\n 'svg',\n {\n viewBox: '0 0 16 16',\n width: '14',\n height: '14',\n 'aria-hidden': 'true',\n },\n [\n h('path', {\n d: 'M4 4l8 8M12 4l-8 8',\n stroke: 'currentColor',\n 'stroke-width': '1.75',\n 'stroke-linecap': 'round',\n fill: 'none',\n }),\n ],\n ),\n ],\n )\n : null,\n ]),\n\n h('div', { class: 'ansh-drawer__body' }, slots.default?.()),\n slots.footer ? h('footer', { class: 'ansh-drawer__footer' }, slots.footer()) : null,\n ],\n ),\n ],\n ),\n ])\n }\n },\n})\n","import {\n type PropType,\n type Ref,\n type VNode,\n Teleport,\n computed,\n defineComponent,\n h,\n onBeforeUnmount,\n onMounted,\n ref,\n} from 'vue'\nimport { type Placement } from '../../primitives/position'\nimport { type SlotContent, cx, resolveSlotContent, useId } from '../../primitives/utils'\nimport { useAnchoredPosition } from '../../primitives/use-anchored-position'\nimport { useControllableState } from '../../primitives/use-controllable-state'\nimport { useDismiss } from '../../primitives/use-dismiss'\nimport { usePresence } from '../../primitives/presence'\n\n/**\n * Menus — dropdown and context. The Vue counterpart of `@ansh-ui/react`'s `DropdownMenu` /\n * `ContextMenu`.\n *\n * Data-driven (`:items=\"[…]\"`) rather than compound. Menus are almost always built from a\n * configuration array anyway — permissions filter entries, a selection decides what's enabled — and\n * expressing that as template children means `v-if` scattered through the tree, which breaks keyboard\n * navigation indices in ways that are painful to debug.\n *\n * Follows the ARIA menu pattern, where **DOM focus moves to the item** (unlike a listbox, which\n * keeps focus on the container). That's what makes Right/Left arrow submenu traversal work the way\n * it does in every desktop application.\n *\n * Keyboard navigation (`Home`/`End`/arrows/typeahead) is implemented directly rather than through\n * `useRovingFocus`: that primitive's arrow-key stepping doesn't skip disabled rows, while this menu's\n * navigation must — landing the roving tab stop on a disabled item is the one behaviour the ARIA menu\n * pattern explicitly forbids. The tabindex-per-row wiring below (`0` on the active row, `-1`\n * elsewhere) is the same roving-tabindex shape `useRovingFocus` implements, just with the\n * skip-disabled search this menu needs and the extra keys (`Enter`, `Escape`, `Tab`, typeahead,\n * `ArrowRight`/`ArrowLeft` for submenus) a generic composite widget hook doesn't know about — ported\n * directly from `@ansh-ui/react`'s own hand-rolled `move()`/`activate()`.\n */\n\ninterface MenuItemBase {\n id?: string\n disabled?: boolean\n}\n\nexport interface MenuAction extends MenuItemBase {\n type?: 'item'\n label: SlotContent\n icon?: SlotContent\n /** Display-only shortcut hint, e.g. `'⌘S'`. */\n shortcut?: string\n /** Style as destructive, and mark it in the accessible name. */\n danger?: boolean\n onSelect?: () => void\n}\n\nexport interface MenuCheckbox extends MenuItemBase {\n type: 'checkbox'\n label: SlotContent\n checked: boolean\n onChange: (checked: boolean) => void\n shortcut?: string\n}\n\nexport interface MenuRadioGroup {\n type: 'radio'\n value: string\n onChange: (value: string) => void\n options: ReadonlyArray<{ value: string; label: SlotContent; disabled?: boolean }>\n}\n\nexport interface MenuSubmenu extends MenuItemBase {\n type: 'submenu'\n label: SlotContent\n icon?: SlotContent\n items: readonly MenuEntry[]\n}\n\nexport type MenuEntry =\n | MenuAction\n | MenuCheckbox\n | MenuRadioGroup\n | MenuSubmenu\n | { type: 'separator' }\n | { type: 'label'; label: SlotContent }\n\n/** Flatten to the rows that can actually receive focus, for keyboard navigation. */\ninterface Focusable {\n entry: MenuEntry\n /** For radio groups, which option this row is. */\n optionIndex?: number\n disabled: boolean\n}\n\nfunction flatten(items: readonly MenuEntry[]): Focusable[] {\n const rows: Focusable[] = []\n for (const entry of items) {\n if ('type' in entry && (entry.type === 'separator' || entry.type === 'label')) continue\n if ('type' in entry && entry.type === 'radio') {\n entry.options.forEach((option, optionIndex) => {\n rows.push({ entry, optionIndex, disabled: option.disabled ?? false })\n })\n continue\n }\n rows.push({ entry, disabled: (entry as MenuItemBase).disabled ?? false })\n }\n return rows\n}\n\n/**\n * A dropdown menu.\n *\n * ```vue\n * <DropdownMenu :items=\"[\n * { label: 'Edit', shortcut: '⌘E', onSelect: edit },\n * { type: 'separator' },\n * { label: 'Delete', danger: true, onSelect: remove },\n * ]\">\n * <IconButton label=\"Actions\" />\n * </DropdownMenu>\n * ```\n */\nexport const DropdownMenu = defineComponent({\n name: 'AnshDropdownMenu',\n inheritAttrs: false,\n props: {\n items: { type: Array as PropType<readonly MenuEntry[]>, required: true },\n placement: { type: String as PropType<Placement>, default: 'bottom-start' },\n /** Accessible name for the menu itself. */\n label: { type: String, default: 'Menu' },\n open: { type: Boolean, default: undefined },\n defaultOpen: { type: Boolean, default: false },\n },\n emits: ['update:open'],\n setup(props, { slots, attrs, emit }) {\n const [isOpen, setOpen] = useControllableState(\n () => props.open,\n props.defaultOpen,\n (next) => emit('update:open', next),\n )\n\n const triggerRef = ref<HTMLElement | null>(null)\n const menuRef = ref<HTMLDivElement | null>(null)\n const menuId = useId('menu')\n\n const { mounted, state } = usePresence(isOpen, menuRef)\n const { position } = useAnchoredPosition(triggerRef, menuRef, mounted, {\n placement: props.placement,\n offset: 6,\n })\n useDismiss(menuRef, isOpen, () => setOpen(false), { ignore: [triggerRef] })\n\n return () => {\n const panelClass = attrs.class as string | undefined\n\n return h('span', { style: { display: 'contents' } }, [\n h(\n 'span',\n {\n ref: triggerRef,\n class: 'ansh-menu-trigger',\n 'aria-haspopup': 'menu',\n 'aria-expanded': isOpen.value,\n 'aria-controls': isOpen.value ? menuId : undefined,\n onClick: () => setOpen(!isOpen.value),\n onKeydown: (event: KeyboardEvent) => {\n // ArrowDown opens *and* lands on the first item, which is the single most-used path\n // into a menu for keyboard users.\n if (event.key === 'ArrowDown' || event.key === 'ArrowUp') {\n event.preventDefault()\n setOpen(true)\n }\n },\n },\n slots.default?.(),\n ),\n\n mounted.value\n ? h(Teleport, { to: 'body' }, [\n h(MenuSurface, {\n panelRef: menuRef,\n id: menuId,\n items: props.items,\n label: props.label,\n state: state.value,\n positionStyle: position.value.style,\n panelClass,\n onClose: () => {\n setOpen(false)\n triggerRef.value?.focus?.()\n },\n }),\n ])\n : null,\n ])\n }\n },\n})\n\n/**\n * A right-click menu.\n *\n * Also opens on the **context-menu key** and on Shift+F10, which is how keyboard users reach one —\n * a right-click-only implementation is inaccessible, and it is the most commonly missed keyboard\n * binding in the whole component set.\n *\n * Anchored to the pointer via a zero-size virtual rect, so the existing positioning code flips and\n * shifts it near the viewport edges without needing a separate path.\n */\nexport const ContextMenu = defineComponent({\n name: 'AnshContextMenu',\n inheritAttrs: false,\n props: {\n items: { type: Array as PropType<readonly MenuEntry[]>, required: true },\n label: { type: String, default: 'Context menu' },\n },\n setup(props, { slots, attrs }) {\n const point = ref<{ x: number; y: number } | null>(null)\n const menuRef = ref<HTMLDivElement | null>(null)\n const anchorRef = ref<HTMLSpanElement | null>(null)\n const menuId = useId('contextmenu')\n\n const open = computed(() => point.value !== null)\n const { mounted, state } = usePresence(open, menuRef)\n const { position } = useAnchoredPosition(anchorRef, menuRef, mounted, {\n placement: 'bottom-start',\n offset: 2,\n })\n\n useDismiss(menuRef, open, () => {\n point.value = null\n })\n\n return () => {\n const panelClass = attrs.class as string | undefined\n\n return h('span', { style: { display: 'contents' } }, [\n h(\n 'span',\n {\n class: 'ansh-contextmenu__area',\n onContextmenu: (event: MouseEvent) => {\n event.preventDefault()\n point.value = { x: event.clientX, y: event.clientY }\n },\n onKeydown: (event: KeyboardEvent) => {\n if (event.key === 'ContextMenu' || (event.shiftKey && event.key === 'F10')) {\n event.preventDefault()\n const rect = (event.currentTarget as HTMLElement).getBoundingClientRect()\n point.value = { x: rect.left + 8, y: rect.top + 8 }\n }\n },\n },\n slots.default?.(),\n ),\n\n // A zero-size anchor placed at the pointer. Cheaper than teaching the positioner about\n // virtual elements, and it inherits flip/shift behaviour for free.\n point.value\n ? h('span', {\n ref: anchorRef,\n 'aria-hidden': 'true',\n style: {\n position: 'fixed',\n left: `${point.value.x}px`,\n top: `${point.value.y}px`,\n width: '0px',\n height: '0px',\n },\n })\n : null,\n\n mounted.value\n ? h(Teleport, { to: 'body' }, [\n h(MenuSurface, {\n panelRef: menuRef,\n id: menuId,\n items: props.items,\n label: props.label,\n state: state.value,\n positionStyle: position.value.style,\n panelClass,\n onClose: () => {\n point.value = null\n },\n }),\n ])\n : null,\n ])\n }\n },\n})\n\n// --- The menu surface itself ---------------------------------------------\n//\n// Not exported — an internal implementation detail shared by `DropdownMenu`, `ContextMenu` and\n// `Submenu`, exactly like `@ansh-ui/react`'s own (also unexported) `MenuSurface`.\n\nconst MenuSurface = defineComponent({\n name: 'AnshMenuSurface',\n props: {\n panelRef: { type: Object as PropType<Ref<HTMLDivElement | null>>, required: true },\n id: { type: String, required: true },\n items: { type: Array as PropType<readonly MenuEntry[]>, required: true },\n label: { type: String, required: true },\n state: { type: String as PropType<'open' | 'closed'>, required: true },\n // Named `positionStyle`/`panelClass` rather than `style`/`class` — Vue merges those two\n // particular prop names onto a component's root element automatically regardless of whether\n // they're declared, which would double up the class list.\n positionStyle: { type: Object as PropType<Record<string, string>>, required: true },\n panelClass: { type: String, default: undefined },\n onClose: { type: Function as PropType<() => void>, required: true },\n },\n setup(props) {\n const rows = computed(() => flatten(props.items))\n const itemRefs = ref<Array<HTMLElement | null>>([])\n const active = ref(rows.value.findIndex((row) => !row.disabled))\n const openSubmenu = ref<number | null>(null)\n let typeaheadBuffer = ''\n let typeaheadTimer: ReturnType<typeof setTimeout> | undefined\n\n // Focus the first enabled item on open. The ARIA menu pattern puts DOM focus on the item, which\n // is what allows Right-arrow to hand focus to a submenu and Left-arrow to take it back.\n onMounted(() => {\n itemRefs.value[active.value]?.focus()\n })\n\n onBeforeUnmount(() => clearTimeout(typeaheadTimer))\n\n const move = (delta: number): void => {\n const list = rows.value\n if (list.length === 0) return\n let next = active.value\n for (let attempts = 0; attempts < list.length; attempts++) {\n next = (next + delta + list.length) % list.length\n if (!list[next]?.disabled) break\n }\n active.value = next\n itemRefs.value[next]?.focus()\n }\n\n const activate = (index: number): void => {\n const row = rows.value[index]\n if (!row || row.disabled) return\n const { entry } = row\n\n if ('type' in entry && entry.type === 'submenu') {\n openSubmenu.value = index\n return\n }\n if ('type' in entry && entry.type === 'checkbox') {\n entry.onChange(!entry.checked)\n // Checkbox items keep the menu open: toggling three view options should not require\n // reopening the menu twice.\n return\n }\n if ('type' in entry && entry.type === 'radio') {\n entry.onChange(entry.options[row.optionIndex!]!.value)\n props.onClose()\n return\n }\n ;(entry as MenuAction).onSelect?.()\n props.onClose()\n }\n\n const onKeydown = (event: KeyboardEvent): void => {\n switch (event.key) {\n case 'ArrowDown':\n event.preventDefault()\n move(1)\n break\n case 'ArrowUp':\n event.preventDefault()\n move(-1)\n break\n case 'Home':\n event.preventDefault()\n active.value = 0\n itemRefs.value[0]?.focus()\n break\n case 'End':\n event.preventDefault()\n active.value = rows.value.length - 1\n itemRefs.value[rows.value.length - 1]?.focus()\n break\n case 'Enter':\n case ' ':\n event.preventDefault()\n activate(active.value)\n break\n case 'ArrowRight': {\n const row = rows.value[active.value]\n if (row && 'type' in row.entry && row.entry.type === 'submenu') {\n event.preventDefault()\n openSubmenu.value = active.value\n }\n break\n }\n case 'Escape':\n event.preventDefault()\n props.onClose()\n break\n case 'Tab':\n // A menu is a single stop in the tab order; Tab closes it rather than walking the items.\n event.preventDefault()\n props.onClose()\n break\n default: {\n if (event.key.length !== 1) return\n clearTimeout(typeaheadTimer)\n typeaheadBuffer += event.key.toLowerCase()\n typeaheadTimer = setTimeout(() => {\n typeaheadBuffer = ''\n }, 600)\n\n const match = rows.value.findIndex((row, index) => {\n if (row.disabled || index === active.value) return false\n const text =\n typeof (row.entry as MenuAction).label === 'string'\n ? ((row.entry as MenuAction).label as string)\n : ''\n return text.toLowerCase().startsWith(typeaheadBuffer)\n })\n if (match >= 0) {\n active.value = match\n itemRefs.value[match]?.focus()\n }\n }\n }\n }\n\n return (): VNode => {\n let rowIndex = -1\n\n return h(\n 'div',\n {\n ref: props.panelRef,\n id: props.id,\n role: 'menu',\n 'aria-label': props.label,\n 'data-state': props.state,\n class: cx('ansh-menu', props.panelClass),\n style: props.positionStyle,\n onKeydown,\n },\n props.items.map((entry, entryIndex) => {\n if ('type' in entry && entry.type === 'separator') {\n return h('div', {\n key: `sep-${entryIndex}`,\n role: 'separator',\n class: 'ansh-menu__separator',\n })\n }\n\n if ('type' in entry && entry.type === 'label') {\n return h(\n 'div',\n { key: `label-${entryIndex}`, role: 'presentation', class: 'ansh-menu__label' },\n [resolveSlotContent(entry.label)],\n )\n }\n\n if ('type' in entry && entry.type === 'radio') {\n return h(\n 'div',\n { key: `radio-${entryIndex}`, role: 'group', class: 'ansh-menu__group' },\n entry.options.map((option) => {\n rowIndex++\n const index = rowIndex\n return h(\n 'div',\n {\n key: option.value,\n ref: (node) => {\n itemRefs.value[index] = node as HTMLElement | null\n },\n role: 'menuitemradio',\n 'aria-checked': entry.value === option.value,\n 'aria-disabled': option.disabled || undefined,\n tabindex: index === active.value ? '0' : '-1',\n class: cx('ansh-menu__item', option.disabled && 'ansh-menu__item--disabled'),\n onClick: () => activate(index),\n onMouseenter: () => {\n if (!option.disabled) active.value = index\n },\n },\n [\n h('span', {\n class: cx(\n 'ansh-menu__indicator',\n entry.value === option.value && 'ansh-menu__indicator--on',\n ),\n 'aria-hidden': 'true',\n }),\n h('span', { class: 'ansh-menu__text' }, [resolveSlotContent(option.label)]),\n ],\n )\n }),\n )\n }\n\n rowIndex++\n const index = rowIndex\n\n if ('type' in entry && entry.type === 'checkbox') {\n return h(\n 'div',\n {\n key: entry.id ?? `check-${entryIndex}`,\n ref: (node) => {\n itemRefs.value[index] = node as HTMLElement | null\n },\n role: 'menuitemcheckbox',\n 'aria-checked': entry.checked,\n 'aria-disabled': entry.disabled || undefined,\n tabindex: index === active.value ? '0' : '-1',\n class: cx('ansh-menu__item', entry.disabled && 'ansh-menu__item--disabled'),\n onClick: () => activate(index),\n onMouseenter: () => {\n if (!entry.disabled) active.value = index\n },\n },\n [\n h(\n 'span',\n {\n class: cx(\n 'ansh-menu__indicator',\n 'ansh-menu__indicator--check',\n entry.checked && 'ansh-menu__indicator--on',\n ),\n 'aria-hidden': 'true',\n },\n [\n h('svg', { viewBox: '0 0 14 14', width: '10', height: '10' }, [\n h('path', {\n d: 'M2.5 7.5l3 3 6-6.5',\n stroke: 'currentColor',\n 'stroke-width': '2',\n 'stroke-linecap': 'round',\n 'stroke-linejoin': 'round',\n fill: 'none',\n }),\n ]),\n ],\n ),\n h('span', { class: 'ansh-menu__text' }, [resolveSlotContent(entry.label)]),\n entry.shortcut ? h('kbd', { class: 'ansh-menu__shortcut' }, entry.shortcut) : null,\n ],\n )\n }\n\n if ('type' in entry && entry.type === 'submenu') {\n return h(Submenu, {\n key: entry.id ?? `sub-${entryIndex}`,\n entry,\n active: index === active.value,\n open: openSubmenu.value === index,\n onOpenChange: (next: boolean) => {\n openSubmenu.value = next ? index : null\n },\n onHover: () => {\n active.value = index\n },\n onCloseAll: () => props.onClose(),\n onItemRef: (node: HTMLElement | null) => {\n itemRefs.value[index] = node\n },\n })\n }\n\n const action = entry as MenuAction\n return h(\n 'div',\n {\n key: action.id ?? `item-${entryIndex}`,\n ref: (node) => {\n itemRefs.value[index] = node as HTMLElement | null\n },\n role: 'menuitem',\n 'aria-disabled': action.disabled || undefined,\n tabindex: index === active.value ? '0' : '-1',\n class: cx(\n 'ansh-menu__item',\n action.danger && 'ansh-menu__item--danger',\n action.disabled && 'ansh-menu__item--disabled',\n ),\n onClick: () => activate(index),\n onMouseenter: () => {\n if (!action.disabled) active.value = index\n },\n },\n [\n action.icon\n ? h('span', { class: 'ansh-menu__icon' }, [resolveSlotContent(action.icon)])\n : null,\n h('span', { class: 'ansh-menu__text' }, [resolveSlotContent(action.label)]),\n action.shortcut ? h('kbd', { class: 'ansh-menu__shortcut' }, action.shortcut) : null,\n ],\n )\n }),\n )\n }\n },\n})\n\nconst Submenu = defineComponent({\n name: 'AnshMenuSubmenu',\n props: {\n entry: { type: Object as PropType<MenuSubmenu>, required: true },\n active: { type: Boolean, required: true },\n open: { type: Boolean, required: true },\n onOpenChange: { type: Function as PropType<(open: boolean) => void>, required: true },\n onHover: { type: Function as PropType<() => void>, required: true },\n onCloseAll: { type: Function as PropType<() => void>, required: true },\n /** Reports this submenu's trigger element up so the parent's roving-focus array includes it. */\n onItemRef: { type: Function as PropType<(el: HTMLElement | null) => void>, required: true },\n },\n setup(props) {\n const triggerRef = ref<HTMLElement | null>(null)\n const panelRef = ref<HTMLDivElement | null>(null)\n let timer: ReturnType<typeof setTimeout> | undefined\n const id = useId('submenu')\n\n const openRef = computed(() => props.open)\n const { mounted, state } = usePresence(openRef, panelRef)\n const { position } = useAnchoredPosition(triggerRef, panelRef, mounted, {\n placement: 'right-start',\n offset: 2,\n })\n\n onBeforeUnmount(() => clearTimeout(timer))\n\n return (): VNode =>\n h('span', { style: { display: 'contents' } }, [\n h(\n 'div',\n {\n ref: (node) => {\n triggerRef.value = node as HTMLElement | null\n props.onItemRef(node as HTMLElement | null)\n },\n role: 'menuitem',\n 'aria-haspopup': 'menu',\n 'aria-expanded': props.open,\n 'aria-controls': props.open ? id : undefined,\n 'aria-disabled': props.entry.disabled || undefined,\n tabindex: props.active ? '0' : '-1',\n class: cx(\n 'ansh-menu__item',\n 'ansh-menu__item--submenu',\n props.entry.disabled && 'ansh-menu__item--disabled',\n ),\n onMouseenter: () => {\n props.onHover()\n // A short delay before opening on hover, so dragging the pointer diagonally across a\n // submenu trigger toward another item doesn't flash a panel open.\n clearTimeout(timer)\n timer = setTimeout(() => props.onOpenChange(true), 120)\n },\n onMouseleave: () => {\n clearTimeout(timer)\n timer = setTimeout(() => props.onOpenChange(false), 200)\n },\n onClick: () => props.onOpenChange(!props.open),\n },\n [\n props.entry.icon\n ? h('span', { class: 'ansh-menu__icon' }, [resolveSlotContent(props.entry.icon)])\n : null,\n h('span', { class: 'ansh-menu__text' }, [resolveSlotContent(props.entry.label)]),\n h('span', { class: 'ansh-menu__chevron', 'aria-hidden': 'true' }, [\n h('svg', { viewBox: '0 0 12 12', width: '12', height: '12' }, [\n h('path', {\n d: 'M4.5 2.5L8 6l-3.5 3.5',\n stroke: 'currentColor',\n 'stroke-width': '1.5',\n fill: 'none',\n 'stroke-linecap': 'round',\n 'stroke-linejoin': 'round',\n }),\n ]),\n ]),\n ],\n ),\n\n mounted.value\n ? h(Teleport, { to: 'body' }, [\n h(\n 'div',\n {\n onMouseenter: () => clearTimeout(timer),\n onMouseleave: () => {\n timer = setTimeout(() => props.onOpenChange(false), 200)\n },\n onKeydown: (event: KeyboardEvent) => {\n // Left arrow closes the submenu and returns focus to its trigger — the inverse\n // of the Right arrow that opened it.\n if (event.key === 'ArrowLeft') {\n event.preventDefault()\n event.stopPropagation()\n props.onOpenChange(false)\n triggerRef.value?.focus()\n }\n },\n },\n [\n h(MenuSurface, {\n panelRef,\n id,\n items: props.entry.items,\n label: typeof props.entry.label === 'string' ? props.entry.label : 'Submenu',\n state: state.value,\n positionStyle: position.value.style,\n onClose: props.onCloseAll,\n }),\n ],\n ),\n ])\n : null,\n ])\n },\n})\n"]}
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