@ansh-ui/react 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (72) hide show
  1. package/dist/{chunk-RHTLNSVW.cjs → chunk-3SWO2M33.cjs} +7 -7
  2. package/dist/chunk-3SWO2M33.cjs.map +1 -0
  3. package/dist/{chunk-HO2YSF5O.js → chunk-742E5FQS.js} +3 -3
  4. package/dist/chunk-742E5FQS.js.map +1 -0
  5. package/dist/{chunk-EGG4CP7C.js → chunk-BQJ6H3HC.js} +3 -2
  6. package/dist/chunk-BQJ6H3HC.js.map +1 -0
  7. package/dist/{chunk-LDCZQP3R.js → chunk-CWYBOVCZ.js} +3 -3
  8. package/dist/{chunk-LDCZQP3R.js.map → chunk-CWYBOVCZ.js.map} +1 -1
  9. package/dist/{chunk-AVPEA5PB.cjs → chunk-IZ6T7LO3.cjs} +4 -4
  10. package/dist/{chunk-AVPEA5PB.cjs.map → chunk-IZ6T7LO3.cjs.map} +1 -1
  11. package/dist/{chunk-C32LKF23.cjs → chunk-KTLTYHAT.cjs} +3 -3
  12. package/dist/chunk-KTLTYHAT.cjs.map +1 -0
  13. package/dist/{chunk-IBXLC5IE.js → chunk-P5MRISBP.js} +19 -3
  14. package/dist/chunk-P5MRISBP.js.map +1 -0
  15. package/dist/{chunk-WGYNCSTP.cjs → chunk-PUW6BTPQ.cjs} +3 -2
  16. package/dist/chunk-PUW6BTPQ.cjs.map +1 -0
  17. package/dist/{chunk-T4AK2KLM.js → chunk-PVDQPVYF.js} +3 -3
  18. package/dist/{chunk-T4AK2KLM.js.map → chunk-PVDQPVYF.js.map} +1 -1
  19. package/dist/{chunk-6VRF7X5C.cjs → chunk-TEPQGFR4.cjs} +19 -2
  20. package/dist/chunk-TEPQGFR4.cjs.map +1 -0
  21. package/dist/{chunk-QO3E7TJS.js → chunk-WNWGYXJY.js} +4 -4
  22. package/dist/chunk-WNWGYXJY.js.map +1 -0
  23. package/dist/{chunk-C5JG6TMM.cjs → chunk-YACOHFYJ.cjs} +27 -27
  24. package/dist/{chunk-C5JG6TMM.cjs.map → chunk-YACOHFYJ.cjs.map} +1 -1
  25. package/dist/data.d.cts +2 -1
  26. package/dist/data.d.ts +2 -1
  27. package/dist/form.cjs +37 -37
  28. package/dist/form.d.cts +2 -1
  29. package/dist/form.d.ts +2 -1
  30. package/dist/form.js +2 -2
  31. package/dist/index.cjs +641 -110
  32. package/dist/index.cjs.map +1 -1
  33. package/dist/index.d.cts +220 -7
  34. package/dist/index.d.ts +220 -7
  35. package/dist/index.js +526 -11
  36. package/dist/index.js.map +1 -1
  37. package/dist/layout.cjs +13 -13
  38. package/dist/layout.d.cts +11 -2
  39. package/dist/layout.d.ts +11 -2
  40. package/dist/layout.js +1 -1
  41. package/dist/{motion-CQmCq6_k.d.ts → motion-DoT_sTl1.d.ts} +3 -2
  42. package/dist/{motion-CSX4g2N8.d.cts → motion-DsQPOsTT.d.cts} +3 -2
  43. package/dist/motion.cjs +19 -19
  44. package/dist/motion.d.cts +2 -2
  45. package/dist/motion.d.ts +2 -2
  46. package/dist/motion.js +2 -2
  47. package/dist/navigation.d.cts +3 -2
  48. package/dist/navigation.d.ts +3 -2
  49. package/dist/overlay.cjs +16 -16
  50. package/dist/overlay.d.cts +3 -2
  51. package/dist/overlay.d.ts +3 -2
  52. package/dist/overlay.js +2 -2
  53. package/dist/{position-DVScKcaa.d.cts → position-CW6cGpSF.d.cts} +2 -1
  54. package/dist/{position-DVScKcaa.d.ts → position-CW6cGpSF.d.ts} +2 -1
  55. package/dist/primitives.cjs +25 -21
  56. package/dist/primitives.d.cts +5 -4
  57. package/dist/primitives.d.ts +5 -4
  58. package/dist/primitives.js +2 -2
  59. package/dist/{sidebar-D-PafAXw.d.cts → sidebar-Dyt67t2z.d.cts} +2 -1
  60. package/dist/{sidebar-D-PafAXw.d.ts → sidebar-Dyt67t2z.d.ts} +2 -1
  61. package/dist/styles.css +464 -0
  62. package/dist/{use-observers-B9qtimrk.d.cts → use-observers-DvA7hSz4.d.cts} +10 -1
  63. package/dist/{use-observers-B9qtimrk.d.ts → use-observers-DvA7hSz4.d.ts} +10 -1
  64. package/package.json +3 -3
  65. package/dist/chunk-6VRF7X5C.cjs.map +0 -1
  66. package/dist/chunk-C32LKF23.cjs.map +0 -1
  67. package/dist/chunk-EGG4CP7C.js.map +0 -1
  68. package/dist/chunk-HO2YSF5O.js.map +0 -1
  69. package/dist/chunk-IBXLC5IE.js.map +0 -1
  70. package/dist/chunk-QO3E7TJS.js.map +0 -1
  71. package/dist/chunk-RHTLNSVW.cjs.map +0 -1
  72. package/dist/chunk-WGYNCSTP.cjs.map +0 -1
@@ -93,7 +93,16 @@ declare function useReducedMotion(): boolean;
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  * ship in production render paths; the `enabled` flag exists so it can be gated on `NODE_ENV`.
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  */
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  declare function useFrameBudget(enabled?: boolean): BudgetReport | null;
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+ /**
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+ * Live count of components currently subscribed to the shared ticker.
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+ *
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+ * Intended for a devtools-style overlay, alongside `useFrameBudget` — the ticker only exposes
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+ * `subscriberCount` as a getter with no change event, so this piggybacks on `onBudget`'s existing
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+ * ~4 Hz sample instead of opening a second interval or rAF loop just to poll one number.
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+ */
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+ declare function useTickerSubscriberCount(enabled?: boolean): number;
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  /** Merge several refs into one callback ref, for components that both forward and use a ref. */
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  declare function useMergedRef<T>(...refs: Array<React.Ref<T> | undefined | null>): (node: T | null) => void;
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- export { type InViewOptions as I, useFrameBudget as a, useInView as b, useMergedRef as c, usePointer as d, useReducedMotion as e, useScrollProgress as f, useTicker as g, useWindowScroll as h, useElementSize as u };
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+ export { useFrameBudget as a, useInView as b, useMergedRef as c, usePointer as d, useReducedMotion as e, useScrollProgress as f, useTicker as g, useTickerSubscriberCount as h, useWindowScroll as i, useElementSize as u };
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+ export type { InViewOptions as I };
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@ansh-ui/react",
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- "version": "0.2.0",
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+ "version": "0.3.0",
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  "description": "Ansh for React and Next.js — premium animated components and motion hooks.",
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  "license": "MIT",
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  "type": "module",
@@ -74,8 +74,8 @@
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  "./package.json": "./package.json"
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  },
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  "dependencies": {
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- "@ansh-ui/tokens": "0.2.0",
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- "@ansh-ui/core": "0.2.0"
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+ "@ansh-ui/core": "0.3.0",
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+ "@ansh-ui/tokens": "0.3.0"
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  },
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  "peerDependencies": {
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  "react": "^18.2.0 || ^19.0.0",
@@ -1 +0,0 @@
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- 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{ type RefObject, useCallback, useEffect, useRef, useState } from 'react'\nimport {\n type BudgetReport,\n type FrameState,\n type PointerState,\n type ScrollProgress,\n type ScrollTrackOptions,\n getTicker,\n observeIntersection,\n observeResize,\n onReducedMotionChange,\n trackContainerScroll,\n trackPointer,\n trackScroll,\n} from '@ansh-ui/core'\n\n/**\n * Subscribe to the shared ticker.\n *\n * The callback is held in a ref and never re-subscribes, so a component that closes over changing\n * props doesn't tear down and rebuild its subscription on every render. That matters: resubscribing\n * changes execution order within the phase, which can visibly reorder dependent animations.\n */\nexport function useTicker(\n callback: (state: FrameState) => void,\n options: {\n phase?: 'read' | 'compute' | 'write' | 'post'\n priority?: number\n enabled?: boolean\n } = {},\n): void {\n const callbackRef = useRef(callback)\n callbackRef.current = callback\n\n const { phase = 'write', priority = 0, enabled = true } = options\n\n useEffect(() => {\n if (!enabled) return\n const ticker = getTicker()\n return ticker.add((state) => callbackRef.current(state), { phase, priority, name: 'useTicker' })\n }, [phase, priority, enabled])\n}\n\nexport interface InViewOptions {\n /** Fraction visible before triggering, in `[0, 1]`. Default `0`. */\n threshold?: number\n /** Extra margin around the root. Default `'0px'`. */\n rootMargin?: string\n /** Stop observing after the first intersection. Default `false`. */\n once?: boolean\n root?: Element | null\n}\n\n/**\n * Is the element in the viewport?\n *\n * Uses the pooled observer, so a page with 200 scroll-revealed elements creates one\n * `IntersectionObserver` rather than 200.\n */\nexport function useInView<El extends Element = HTMLDivElement>(\n options: InViewOptions = {},\n): [RefObject<El | null>, boolean] {\n const ref = useRef<El | null>(null)\n const [inView, setInView] = useState(false)\n\n const { threshold = 0, rootMargin = '0px', once = false, root = null } = options\n\n useEffect(() => {\n const element = ref.current\n if (!element) return\n\n let released = false\n const stop = observeIntersection(\n element,\n (entry) => {\n setInView(entry.isIntersecting)\n if (entry.isIntersecting && once && !released) {\n released = true\n // Release inside a microtask: unsubscribing from within the observer callback would\n // mutate the pool's callback set while it is being iterated.\n queueMicrotask(() => stop())\n }\n },\n { threshold, rootMargin, root },\n )\n\n return () => {\n released = true\n stop()\n }\n }, [threshold, rootMargin, once, root])\n\n return [ref, inView]\n}\n\n/**\n * Track an element's size.\n *\n * Returns state rather than a MotionValue because size changes at interaction rate, not frame\n * rate, so a re-render per change is appropriate and far more ergonomic.\n */\nexport function useElementSize<El extends Element = HTMLDivElement>(): [\n RefObject<El | null>,\n { width: number; height: number },\n] {\n const ref = useRef<El | null>(null)\n const [size, setSize] = useState({ width: 0, height: 0 })\n\n useEffect(() => {\n const element = ref.current\n if (!element) return\n return observeResize(element, ({ width, height }) => {\n // Guard against redundant renders: ResizeObserver fires on sub-pixel changes during\n // animation, and setting identical state still costs a render pass in React 18.\n setSize((previous) =>\n previous.width === width && previous.height === height ? previous : { width, height },\n )\n })\n }, [])\n\n return [ref, size]\n}\n\n/**\n * Track an element's scroll progress through the viewport.\n *\n * The returned progress is a **ref**, not state, deliberately — scroll progress changes every\n * frame, and rendering on each change would make scrolling janky. Read `progress.current` inside a\n * `useTicker` callback, or pass the `onChange` callback and write to the DOM directly.\n */\nexport function useScrollProgress<El extends HTMLElement = HTMLDivElement>(\n options: ScrollTrackOptions & { onChange?: (progress: ScrollProgress) => void } = {},\n): [RefObject<El | null>, RefObject<ScrollProgress>] {\n const ref = useRef<El | null>(null)\n const progressRef = useRef<ScrollProgress>({\n progress: 0,\n velocity: 0,\n scroll: 0,\n direction: 0,\n inView: false,\n })\n\n const onChangeRef = useRef(options.onChange)\n onChangeRef.current = options.onChange\n\n const { axis = 'y', container = null } = options\n const offsetKey = JSON.stringify(options.offset ?? null)\n\n useEffect(() => {\n const element = ref.current\n if (!element) return\n\n return trackScroll(\n element,\n (progress) => {\n progressRef.current = progress\n onChangeRef.current?.(progress)\n },\n {\n axis,\n container,\n ...(options.offset ? { offset: options.offset } : {}),\n },\n )\n // `offsetKey` stands in for the offset object, which is usually an inline literal and would\n // otherwise change identity on every render.\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [axis, container, offsetKey])\n\n return [ref, progressRef]\n}\n\n/** Track the window's (or a container's) overall scroll progress. */\nexport function useWindowScroll(\n onChange?: (info: { progress: number; scroll: number; velocity: number; max: number }) => void,\n options: { axis?: 'y' | 'x'; container?: HTMLElement | null } = {},\n): RefObject<{ progress: number; scroll: number; velocity: number; max: number }> {\n const stateRef = useRef({ progress: 0, scroll: 0, velocity: 0, max: 1 })\n const onChangeRef = useRef(onChange)\n onChangeRef.current = onChange\n\n const { axis = 'y', container = null } = options\n\n useEffect(\n () =>\n trackContainerScroll(\n (info) => {\n stateRef.current = info\n onChangeRef.current?.(info)\n },\n { axis, container },\n ),\n [axis, container],\n )\n\n return stateRef\n}\n\n/**\n * Track pointer position over an element.\n *\n * Returns a ref to the live state object, which is mutated in place by the tracker. 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@@ -1 +0,0 @@
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{\n Children,\n type ReactElement,\n type ReactNode,\n cloneElement,\n forwardRef,\n isValidElement,\n} from 'react'\nimport { mergeProps, mergeRefs } from './compose'\n\nexport interface SlotProps {\n children?: ReactNode\n [key: string]: unknown\n}\n\n/**\n * Render into the child element instead of rendering a wrapper.\n *\n * This is what powers `asChild`. Without it, a `<Tooltip.Trigger>` wrapping a `<Button>` emits a\n * `<span>` around the button — which breaks flex layouts, adds a node that inherits nothing, and\n * puts the trigger's ARIA attributes on the wrong element for assistive technology.\n *\n * ```tsx\n * <Tooltip.Trigger asChild>\n * <Button>Save</Button>\n * </Tooltip.Trigger>\n * ```\n *\n * The button *is* the trigger: it carries `aria-describedby` and the handlers, and no extra DOM\n * node exists.\n */\nexport const Slot = forwardRef<HTMLElement, SlotProps>(function Slot(\n { children, ...slotProps },\n forwardedRef,\n) {\n if (!isValidElement(children)) {\n // A `Slot` with no element child renders nothing rather than throwing. 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Required by WCAG 2.4.3 for modals.\n * 3. **Restoring.** Focus must return to the trigger on close, or a keyboard user is dumped at the\n * top of the document and has to navigate all the way back.\n */\n\nconst FOCUSABLE_SELECTOR = [\n 'a[href]',\n 'button:not([disabled])',\n 'input:not([disabled]):not([type=\"hidden\"])',\n 'select:not([disabled])',\n 'textarea:not([disabled])',\n 'audio[controls]',\n 'video[controls]',\n '[contenteditable]:not([contenteditable=\"false\"])',\n '[tabindex]:not([tabindex=\"-1\"])',\n].join(',')\n\n/** Is this element rendered and interactive right now? */\nfunction isVisible(element: HTMLElement): boolean {\n // `offsetParent === null` catches `display: none` on the element or any ancestor, cheaply.\n // `position: fixed` elements legitimately have a null offsetParent, so they are checked against\n // their box instead.\n if (element.hasAttribute('inert')) return false\n if (element.offsetParent !== null) return true\n const rect = element.getBoundingClientRect()\n return rect.width > 0 || rect.height > 0\n}\n\n/** Every tabbable descendant, in tab order. */\nexport function getTabbable(container: HTMLElement | null): HTMLElement[] {\n if (!container) return []\n const nodes = Array.from(container.querySelectorAll<HTMLElement>(FOCUSABLE_SELECTOR))\n return nodes.filter((node) => {\n if (node.getAttribute('aria-hidden') === 'true') return false\n if (node.closest('[inert]')) return false\n return isVisible(node)\n })\n}\n\n/**\n * Trap Tab within a container while `active`.\n *\n * Implemented on `keydown` at the container rather than with sentinel elements at either end. The\n * sentinel approach adds two focusable nodes to the accessibility tree that screen readers can\n * land on and announce as blank; intercepting the key does not.\n */\nexport function useFocusTrap(ref: RefObject<HTMLElement | null>, active: boolean): void {\n useEffect(() => {\n if (!active) return\n const container = ref.current\n if (!container) return\n\n const onKeyDown = (event: KeyboardEvent) => {\n if (event.key !== 'Tab') return\n\n const tabbable = getTabbable(container)\n if (tabbable.length === 0) {\n // Nothing to move to — keep focus on the surface rather than letting it escape.\n event.preventDefault()\n return\n }\n\n const first = tabbable[0]!\n const last = tabbable[tabbable.length - 1]!\n const activeElement = document.activeElement as HTMLElement | null\n\n // Focus may sit on the container itself (given `tabIndex={-1}` for the initial focus), in\n // which case neither branch below matches and the default Tab lands on `first` naturally.\n if (event.shiftKey && (activeElement === first || activeElement === container)) {\n event.preventDefault()\n last.focus()\n } else if (!event.shiftKey && activeElement === last) {\n event.preventDefault()\n first.focus()\n }\n }\n\n container.addEventListener('keydown', onKeyDown)\n return () => container.removeEventListener('keydown', onKeyDown)\n }, [ref, active])\n}\n\n/**\n * Restore focus to whatever was focused before `active` became true.\n *\n * The element is captured on activation, not on mount, because a component can be mounted long\n * before it opens.\n */\nexport function useFocusRestore(active: boolean): void {\n const previousRef = useRef<HTMLElement | null>(null)\n\n useEffect(() => {\n if (!active) return\n previousRef.current = document.activeElement as HTMLElement | null\n\n return () => {\n const previous = previousRef.current\n // Guard against restoring to a node that has since been removed from the document —\n // focusing a detached element silently moves focus to `<body>`, losing the user's place.\n if (previous && previous.isConnected) previous.focus?.({ preventScroll: true })\n }\n }, [active])\n}\n\n/**\n * Move focus into a surface when it opens.\n *\n * Prefers an explicitly marked element, then the first tabbable one, then the container itself.\n * The container fallback matters for a dialog whose only content is text: focus must land inside\n * it so a screen reader announces the dialog rather than continuing from the page behind.\n */\nexport function useAutoFocus(\n ref: RefObject<HTMLElement | null>,\n active: boolean,\n initialFocus?: RefObject<HTMLElement | null>,\n): void {\n useEffect(() => {\n if (!active) return\n const container = ref.current\n if (!container) return\n\n // After paint: the surface may still be animating in, and focusing a node with\n // `visibility: hidden` is a no-op that silently leaves focus on the body.\n const frame = requestAnimationFrame(() => {\n const explicit = initialFocus?.current\n if (explicit?.isConnected) {\n explicit.focus({ preventScroll: true })\n return\n }\n const target = getTabbable(container)[0] ?? container\n target.focus({ preventScroll: true })\n })\n\n return () => cancelAnimationFrame(frame)\n }, [ref, active, initialFocus])\n}\n\n/**\n * Roving tabindex for a composite widget (toolbar, tab list, menu).\n *\n * The ARIA authoring practice: a composite has exactly **one** tab stop, and arrow keys move\n * within it. 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The fix is to keep rendering it and unmount when the exit animation\n * actually finishes.\n *\n * Finishing is detected from `animationend`/`transitionend` rather than a duration prop. A duration\n * prop has to be kept in sync with the CSS by hand, and it drifts the moment someone retimes the\n * animation in the stylesheet — leaving either a flash (unmount too early) or a surface that lingers\n * invisibly and swallows clicks (too late). The timeout below is only a safety net for the case\n * where no animation is declared at all and no event ever fires.\n */\nexport function usePresence(\n open: boolean,\n ref: RefObject<HTMLElement | null>,\n): { mounted: boolean; state: 'open' | 'closed' } {\n const [mounted, setMounted] = useState(open)\n const [state, setState] = useState<'open' | 'closed'>(open ? 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{\n type CSSProperties,\n type ElementType,\n type ForwardedRef,\n type HTMLAttributes,\n type ReactNode,\n forwardRef,\n} from 'react'\nimport { cx } from '../../primitives/compose'\n\n/**\n * Layout primitives.\n *\n * These exist because every application rebuilds them, badly. The rebuilt versions hardcode gaps in\n * pixels, so they don't respond to a density setting; they use margins, so they collapse\n * unpredictably; and they don't handle the RTL case.\n *\n * Everything here takes a **token key**, not a raw value: `gap={4}` means `--ansh-space-4`, so a\n * layout is guaranteed to sit on the spacing scale. Passing an arbitrary string is still possible\n * for the genuine one-off, but the type nudges toward the scale first.\n */\n\n/** A key into the spacing scale, or a raw CSS length for the rare exception. */\nexport type SpaceToken =\n 0 | 0.5 | 1 | 1.5 | 2 | 3 | 4 | 5 | 6 | 8 | 10 | 12 | 16 | 20 | 24 | (string & {})\n\nfunction space(value: SpaceToken | undefined): string | undefined {\n if (value === undefined) return undefined\n if (typeof value === 'string') return value\n return `var(--ansh-space-${value})`\n}\n\ninterface BaseProps extends HTMLAttributes<HTMLElement> {\n as?: ElementType\n children?: ReactNode\n}\n\n// --- Stack ----------------------------------------------------------------\n\nexport interface StackProps extends BaseProps {\n /** Default `'vertical'` — the direction that needs a helper more often. */\n direction?: 'horizontal' | 'vertical'\n gap?: SpaceToken\n align?: CSSProperties['alignItems']\n justify?: CSSProperties['justifyContent']\n wrap?: boolean\n /** Grow to fill the cross axis. */\n stretch?: boolean\n /** Insert a hairline divider between children. */\n divide?: boolean\n}\n\n/**\n * One-dimensional flex layout.\n *\n * ```tsx\n * <Stack direction=\"horizontal\" gap={3} align=\"center\">\n * <Avatar src={user.avatar} name={user.name} />\n * <Stack gap={0.5}>\n * <strong>{user.name}</strong>\n * <Text tone=\"secondary\">{user.email}</Text>\n * </Stack>\n * </Stack>\n * ```\n */\nexport const Stack = forwardRef(function Stack(\n {\n as: Component = 'div',\n direction = 'vertical',\n gap = 4,\n align,\n justify,\n wrap = false,\n stretch = false,\n divide = false,\n className,\n style,\n ...rest\n }: StackProps,\n ref: ForwardedRef<HTMLElement>,\n) {\n return (\n <Component\n ref={ref}\n className={cx('ansh-stack', divide && 'ansh-stack--divide', className)}\n data-direction={direction}\n style={{\n display: 'flex',\n flexDirection: direction === 'horizontal' ? 'row' : 'column',\n gap: space(gap),\n alignItems: align ?? (stretch ? 'stretch' : undefined),\n justifyContent: justify,\n flexWrap: wrap ? 'wrap' : undefined,\n ...style,\n }}\n {...rest}\n />\n )\n})\n\n/** Horizontal `Stack`, for readability at call sites. */\nexport const HStack = forwardRef(function HStack(\n props: Omit<StackProps, 'direction'>,\n ref: ForwardedRef<HTMLElement>,\n) {\n return <Stack ref={ref} direction=\"horizontal\" {...props} />\n})\n\n/** Vertical `Stack`, for symmetry with `HStack`. */\nexport const VStack = forwardRef(function VStack(\n props: Omit<StackProps, 'direction'>,\n ref: ForwardedRef<HTMLElement>,\n) {\n return <Stack ref={ref} direction=\"vertical\" {...props} />\n})\n\n// --- Grid -----------------------------------------------------------------\n\nexport interface GridProps extends BaseProps {\n /** Fixed column count, or `'auto'` for a responsive `auto-fill` track. */\n columns?: number | 'auto'\n /** Minimum column width when `columns=\"auto\"`. Default `'16rem'`. */\n minColumnWidth?: string\n gap?: SpaceToken\n /** Row gap, when it should differ from the column gap. */\n rowGap?: SpaceToken\n align?: CSSProperties['alignItems']\n}\n\n/**\n * Two-dimensional layout.\n *\n * `columns=\"auto\"` uses `repeat(auto-fill, minmax(min(N, 100%), 1fr))`. The inner `min()` is what\n * stops the grid overflowing on a phone: without it, a 16rem minimum on a 15rem-wide viewport\n * produces a track wider than the screen and a horizontal scrollbar.\n */\nexport const Grid = forwardRef(function Grid(\n {\n as: Component = 'div',\n columns = 'auto',\n minColumnWidth = '16rem',\n gap = 4,\n rowGap,\n align,\n className,\n style,\n ...rest\n }: GridProps,\n ref: ForwardedRef<HTMLElement>,\n) {\n return (\n <Component\n ref={ref}\n className={cx('ansh-grid', className)}\n style={{\n display: 'grid',\n gridTemplateColumns:\n columns === 'auto'\n ? `repeat(auto-fill, minmax(min(${minColumnWidth}, 100%), 1fr))`\n : `repeat(${columns}, minmax(0, 1fr))`,\n gap: space(gap),\n rowGap: space(rowGap),\n alignItems: align,\n ...style,\n }}\n {...rest}\n />\n )\n})\n\nexport interface GridItemProps extends BaseProps {\n /** Columns to span. `'full'` spans the whole row. */\n span?: number | 'full'\n rowSpan?: number\n}\n\nexport const GridItem = forwardRef(function GridItem(\n { as: Component = 'div', span, rowSpan, className, style, ...rest }: GridItemProps,\n ref: ForwardedRef<HTMLElement>,\n) {\n return (\n <Component\n ref={ref}\n className={className}\n style={{\n gridColumn: span === 'full' ? 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Default `true`. */\n fade?: boolean\n}\n\n/**\n * A scroll container with styled scrollbars and edge fades.\n *\n * The native scrollbar is kept — a JavaScript-rendered one breaks keyboard scrolling, mobile\n * momentum, and the OS \"scroll bar is always visible\" accessibility setting. It is only *styled*,\n * via `scrollbar-width`/`scrollbar-color` with a `::-webkit-scrollbar` fallback.\n *\n * The edge fade is a mask that appears only when there is more content in that direction. 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'hidden' : 'auto',\n ...style,\n }}\n {...rest}\n />\n )\n})\n","import { type ReactNode, useCallback, useEffect, useRef, useState } from 'react'\nimport { cx } from '../../primitives/compose'\nimport { useControllableState } from '../../primitives/use-controllable-state'\n\nexport interface ResizableProps {\n /** Exactly two children: the two panes. */\n children: [ReactNode, ReactNode]\n direction?: 'horizontal' | 'vertical'\n /** First pane's size as a percentage, `0`–`100`. Default `50`. */\n defaultSize?: number\n size?: number\n onSizeChange?: (size: number) => void\n /** Clamp, as percentages. Defaults `10` and `90`. */\n minSize?: number\n maxSize?: number\n /** Snap points in percent, e.g. `[25, 50, 75]`. 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(moveEvent.clientX - rect.left) / rect.width\n : (moveEvent.clientY - rect.top) / rect.height\n\n latest = clamp(fraction * 100)\n // Written straight to the DOM. React state is updated once, on release.\n container.style.setProperty('--ansh-split', `${latest}%`)\n }\n\n const onUp = () => {\n setDragging(false)\n setValue(latest)\n window.removeEventListener('pointermove', onMove)\n window.removeEventListener('pointerup', onUp)\n window.removeEventListener('pointercancel', onUp)\n }\n\n window.addEventListener('pointermove', onMove)\n window.addEventListener('pointerup', onUp)\n window.addEventListener('pointercancel', onUp)\n }\n\n const onKeyDown = (event: React.KeyboardEvent) => {\n const step = event.shiftKey ? 10 : 2\n const forward = direction === 'horizontal' ? 'ArrowRight' : 'ArrowDown'\n const backward = direction === 'horizontal' ? 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Undocumented in the UI but universally expected, and\n // harmless to discover by accident.\n onDoubleClick={() => setValue(50)}\n >\n <span className=\"ansh-split__grip\" aria-hidden=\"true\" />\n </div>\n\n <div className=\"ansh-split__pane\">{children[1]}</div>\n </div>\n )\n}\n"]}
@@ -1 +0,0 @@
1
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{\n Children,\n type ReactElement,\n type ReactNode,\n cloneElement,\n forwardRef,\n isValidElement,\n} from 'react'\nimport { mergeProps, mergeRefs } from './compose'\n\nexport interface SlotProps {\n children?: ReactNode\n [key: string]: unknown\n}\n\n/**\n * Render into the child element instead of rendering a wrapper.\n *\n * This is what powers `asChild`. Without it, a `<Tooltip.Trigger>` wrapping a `<Button>` emits a\n * `<span>` around the button — which breaks flex layouts, adds a node that inherits nothing, and\n * puts the trigger's ARIA attributes on the wrong element for assistive technology.\n *\n * ```tsx\n * <Tooltip.Trigger asChild>\n * <Button>Save</Button>\n * </Tooltip.Trigger>\n * ```\n *\n * The button *is* the trigger: it carries `aria-describedby` and the handlers, and no extra DOM\n * node exists.\n */\nexport const Slot = forwardRef<HTMLElement, SlotProps>(function Slot(\n { children, ...slotProps },\n forwardedRef,\n) {\n if (!isValidElement(children)) {\n // A `Slot` with no element child renders nothing rather than throwing. Throwing here would\n // turn a conditional child (`{loading ? null : <Button/>}`) into a crash.\n return null\n }\n\n const child = children as ReactElement<Record<string, unknown>> & { ref?: React.Ref<HTMLElement> }\n\n // React 19 exposes `ref` as a normal prop; React 18 keeps it on the element. 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(Slot as unknown as React.ElementType) : fallback\n}\n\n/** Count element children, ignoring `null`/`false` from conditional rendering. */\nexport function countElements(children: ReactNode): number {\n return Children.toArray(children).filter(isValidElement).length\n}\n","import { type RefObject, useEffect, useRef } from 'react'\n\n/**\n * Focus management for overlay surfaces.\n *\n * Three separate concerns that are usually conflated:\n *\n * 1. **Finding what can be focused.** Harder than it looks — `disabled`, `hidden`, `inert`,\n * zero-size elements and negative tabindex all disqualify a node, and CSS-hidden ancestors\n * disqualify their whole subtree.\n * 2. **Trapping.** Tab must cycle within the surface. Required by WCAG 2.4.3 for modals.\n * 3. **Restoring.** Focus must return to the trigger on close, or a keyboard user is dumped at the\n * top of the document and has to navigate all the way back.\n */\n\nconst FOCUSABLE_SELECTOR = [\n 'a[href]',\n 'button:not([disabled])',\n 'input:not([disabled]):not([type=\"hidden\"])',\n 'select:not([disabled])',\n 'textarea:not([disabled])',\n 'audio[controls]',\n 'video[controls]',\n '[contenteditable]:not([contenteditable=\"false\"])',\n '[tabindex]:not([tabindex=\"-1\"])',\n].join(',')\n\n/** Is this element rendered and interactive right now? */\nfunction isVisible(element: HTMLElement): boolean {\n // `offsetParent === null` catches `display: none` on the element or any ancestor, cheaply.\n // `position: fixed` elements legitimately have a null offsetParent, so they are checked against\n // their box instead.\n if (element.hasAttribute('inert')) return false\n if (element.offsetParent !== null) return true\n const rect = element.getBoundingClientRect()\n return rect.width > 0 || rect.height > 0\n}\n\n/** Every tabbable descendant, in tab order. */\nexport function getTabbable(container: HTMLElement | null): HTMLElement[] {\n if (!container) return []\n const nodes = Array.from(container.querySelectorAll<HTMLElement>(FOCUSABLE_SELECTOR))\n return nodes.filter((node) => {\n if (node.getAttribute('aria-hidden') === 'true') return false\n if (node.closest('[inert]')) return false\n return isVisible(node)\n })\n}\n\n/**\n * Trap Tab within a container while `active`.\n *\n * Implemented on `keydown` at the container rather than with sentinel elements at either end. The\n * sentinel approach adds two focusable nodes to the accessibility tree that screen readers can\n * land on and announce as blank; intercepting the key does not.\n */\nexport function useFocusTrap(ref: RefObject<HTMLElement | null>, active: boolean): void {\n useEffect(() => {\n if (!active) return\n const container = ref.current\n if (!container) return\n\n const onKeyDown = (event: KeyboardEvent) => {\n if (event.key !== 'Tab') return\n\n const tabbable = getTabbable(container)\n if (tabbable.length === 0) {\n // Nothing to move to — keep focus on the surface rather than letting it escape.\n event.preventDefault()\n return\n }\n\n const first = tabbable[0]!\n const last = tabbable[tabbable.length - 1]!\n const activeElement = document.activeElement as HTMLElement | null\n\n // Focus may sit on the container itself (given `tabIndex={-1}` for the initial focus), in\n // which case neither branch below matches and the default Tab lands on `first` naturally.\n if (event.shiftKey && (activeElement === first || activeElement === container)) {\n event.preventDefault()\n last.focus()\n } else if (!event.shiftKey && activeElement === last) {\n event.preventDefault()\n first.focus()\n }\n }\n\n container.addEventListener('keydown', onKeyDown)\n return () => container.removeEventListener('keydown', onKeyDown)\n }, [ref, active])\n}\n\n/**\n * Restore focus to whatever was focused before `active` became true.\n *\n * The element is captured on activation, not on mount, because a component can be mounted long\n * before it opens.\n */\nexport function useFocusRestore(active: boolean): void {\n const previousRef = useRef<HTMLElement | null>(null)\n\n useEffect(() => {\n if (!active) return\n previousRef.current = document.activeElement as HTMLElement | null\n\n return () => {\n const previous = previousRef.current\n // Guard against restoring to a node that has since been removed from the document —\n // focusing a detached element silently moves focus to `<body>`, losing the user's place.\n if (previous && previous.isConnected) previous.focus?.({ preventScroll: true })\n }\n }, [active])\n}\n\n/**\n * Move focus into a surface when it opens.\n *\n * Prefers an explicitly marked element, then the first tabbable one, then the container itself.\n * The container fallback matters for a dialog whose only content is text: focus must land inside\n * it so a screen reader announces the dialog rather than continuing from the page behind.\n */\nexport function useAutoFocus(\n ref: RefObject<HTMLElement | null>,\n active: boolean,\n initialFocus?: RefObject<HTMLElement | null>,\n): void {\n useEffect(() => {\n if (!active) return\n const container = ref.current\n if (!container) return\n\n // After paint: the surface may still be animating in, and focusing a node with\n // `visibility: hidden` is a no-op that silently leaves focus on the body.\n const frame = requestAnimationFrame(() => {\n const explicit = initialFocus?.current\n if (explicit?.isConnected) {\n explicit.focus({ preventScroll: true })\n return\n }\n const target = getTabbable(container)[0] ?? container\n target.focus({ preventScroll: true })\n })\n\n return () => cancelAnimationFrame(frame)\n }, [ref, active, initialFocus])\n}\n\n/**\n * Roving tabindex for a composite widget (toolbar, tab list, menu).\n *\n * The ARIA authoring practice: a composite has exactly **one** tab stop, and arrow keys move\n * within it. Ten tabs that are each a tab stop means a keyboard user presses Tab ten times to get\n * past the tab bar — technically operable, practically hostile.\n */\nexport function useRovingFocus(options: {\n /** Items in DOM order. */\n itemsRef: RefObject<Array<HTMLElement | null>>\n /** Index that currently owns the tab stop. */\n active: number\n onActiveChange: (index: number) => void\n orientation?: 'horizontal' | 'vertical' | 'both'\n loop?: boolean\n}): (event: React.KeyboardEvent) => void {\n const { itemsRef, active, onActiveChange, orientation = 'horizontal', loop = true } = options\n\n return (event: React.KeyboardEvent) => {\n const items = (itemsRef.current ?? []).filter((item): item is HTMLElement => item !== null)\n if (items.length === 0) return\n\n const horizontal = orientation === 'horizontal' || orientation === 'both'\n const vertical = orientation === 'vertical' || orientation === 'both'\n\n let next = active\n switch (event.key) {\n case 'ArrowRight':\n if (!horizontal) return\n next = active + 1\n break\n case 'ArrowLeft':\n if (!horizontal) return\n next = active - 1\n break\n case 'ArrowDown':\n if (!vertical) return\n next = active + 1\n break\n case 'ArrowUp':\n if (!vertical) return\n next = active - 1\n break\n case 'Home':\n next = 0\n break\n case 'End':\n next = items.length - 1\n break\n default:\n return\n }\n\n event.preventDefault()\n\n if (next < 0) next = loop ? items.length - 1 : 0\n if (next >= items.length) next = loop ? 0 : items.length - 1\n\n onActiveChange(next)\n items[next]?.focus()\n }\n}\n","import { type ReactNode, type RefObject, useEffect, useRef, useState } from 'react'\nimport { prefersReducedMotion } from '@ansh-ui/core'\n\n/**\n * Keep an element mounted while it animates out.\n *\n * The problem: `{open && <Dialog />}` cannot animate on close, because React removes the node the\n * instant `open` flips. The fix is to keep rendering it and unmount when the exit animation\n * actually finishes.\n *\n * Finishing is detected from `animationend`/`transitionend` rather than a duration prop. A duration\n * prop has to be kept in sync with the CSS by hand, and it drifts the moment someone retimes the\n * animation in the stylesheet — leaving either a flash (unmount too early) or a surface that lingers\n * invisibly and swallows clicks (too late). The timeout below is only a safety net for the case\n * where no animation is declared at all and no event ever fires.\n */\nexport function usePresence(\n open: boolean,\n ref: RefObject<HTMLElement | null>,\n): { mounted: boolean; state: 'open' | 'closed' } {\n const [mounted, setMounted] = useState(open)\n const [state, setState] = useState<'open' | 'closed'>(open ? 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A child's animation ending would unmount the\n // surface while it is still fading.\n const onEnd = (event: AnimationEvent | TransitionEvent) => {\n if (event.target !== node) return\n setMounted(false)\n }\n\n node.addEventListener('animationend', onEnd)\n node.addEventListener('transitionend', onEnd)\n\n // Safety net: if no animation is declared, neither event ever fires and the surface would\n // stay mounted forever, invisible and intercepting pointer events.\n timeoutRef.current = setTimeout(() => setMounted(false), 400)\n\n return () => {\n node.removeEventListener('animationend', onEnd)\n node.removeEventListener('transitionend', onEnd)\n clearTimeout(timeoutRef.current)\n }\n }, [open, mounted, ref])\n\n return { mounted, state }\n}\n\nexport interface PresenceProps {\n open: boolean\n children: (props: { ref: RefObject<HTMLElement | null>; state: 'open' | 'closed' }) => ReactNode\n}\n\n/**\n * Render-prop form of `usePresence`, for callers that would otherwise need to hoist a ref.\n *\n * ```tsx\n * <Presence open={open}>\n * {({ ref, state }) => <div ref={ref} data-state={state} className=\"fade\" />}\n * </Presence>\n * ```\n */\nexport function Presence({ open, children }: PresenceProps) {\n const ref = useRef<HTMLElement | null>(null)\n const { mounted, state } = usePresence(open, ref)\n if (!mounted) return null\n return <>{children({ ref, state })}</>\n}\n"]}
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{ type RefObject, useCallback, useEffect, useRef, useState } from 'react'\nimport {\n type BudgetReport,\n type FrameState,\n type PointerState,\n type ScrollProgress,\n type ScrollTrackOptions,\n getTicker,\n observeIntersection,\n observeResize,\n onReducedMotionChange,\n trackContainerScroll,\n trackPointer,\n trackScroll,\n} from '@ansh-ui/core'\n\n/**\n * Subscribe to the shared ticker.\n *\n * The callback is held in a ref and never re-subscribes, so a component that closes over changing\n * props doesn't tear down and rebuild its subscription on every render. That matters: resubscribing\n * changes execution order within the phase, which can visibly reorder dependent animations.\n */\nexport function useTicker(\n callback: (state: FrameState) => void,\n options: {\n phase?: 'read' | 'compute' | 'write' | 'post'\n priority?: number\n enabled?: boolean\n } = {},\n): void {\n const callbackRef = useRef(callback)\n callbackRef.current = callback\n\n const { phase = 'write', priority = 0, enabled = true } = options\n\n useEffect(() => {\n if (!enabled) return\n const ticker = getTicker()\n return ticker.add((state) => callbackRef.current(state), { phase, priority, name: 'useTicker' })\n }, [phase, priority, enabled])\n}\n\nexport interface InViewOptions {\n /** Fraction visible before triggering, in `[0, 1]`. Default `0`. */\n threshold?: number\n /** Extra margin around the root. Default `'0px'`. */\n rootMargin?: string\n /** Stop observing after the first intersection. Default `false`. */\n once?: boolean\n root?: Element | null\n}\n\n/**\n * Is the element in the viewport?\n *\n * Uses the pooled observer, so a page with 200 scroll-revealed elements creates one\n * `IntersectionObserver` rather than 200.\n */\nexport function useInView<El extends Element = HTMLDivElement>(\n options: InViewOptions = {},\n): [RefObject<El | null>, boolean] {\n const ref = useRef<El | null>(null)\n const [inView, setInView] = useState(false)\n\n const { threshold = 0, rootMargin = '0px', once = false, root = null } = options\n\n useEffect(() => {\n const element = ref.current\n if (!element) return\n\n let released = false\n const stop = observeIntersection(\n element,\n (entry) => {\n setInView(entry.isIntersecting)\n if (entry.isIntersecting && once && !released) {\n released = true\n // Release inside a microtask: unsubscribing from within the observer callback would\n // mutate the pool's callback set while it is being iterated.\n queueMicrotask(() => stop())\n }\n },\n { threshold, rootMargin, root },\n )\n\n return () => {\n released = true\n stop()\n }\n }, [threshold, rootMargin, once, root])\n\n return [ref, inView]\n}\n\n/**\n * Track an element's size.\n *\n * Returns state rather than a MotionValue because size changes at interaction rate, not frame\n * rate, so a re-render per change is appropriate and far more ergonomic.\n */\nexport function useElementSize<El extends Element = HTMLDivElement>(): [\n RefObject<El | null>,\n { width: number; height: number },\n] {\n const ref = useRef<El | null>(null)\n const [size, setSize] = useState({ width: 0, height: 0 })\n\n useEffect(() => {\n const element = ref.current\n if (!element) return\n return observeResize(element, ({ width, height }) => {\n // Guard against redundant renders: ResizeObserver fires on sub-pixel changes during\n // animation, and setting identical state still costs a render pass in React 18.\n setSize((previous) =>\n previous.width === width && previous.height === height ? previous : { width, height },\n )\n })\n }, [])\n\n return [ref, size]\n}\n\n/**\n * Track an element's scroll progress through the viewport.\n *\n * The returned progress is a **ref**, not state, deliberately — scroll progress changes every\n * frame, and rendering on each change would make scrolling janky. Read `progress.current` inside a\n * `useTicker` callback, or pass the `onChange` callback and write to the DOM directly.\n */\nexport function useScrollProgress<El extends HTMLElement = HTMLDivElement>(\n options: ScrollTrackOptions & { onChange?: (progress: ScrollProgress) => void } = {},\n): [RefObject<El | null>, RefObject<ScrollProgress>] {\n const ref = useRef<El | null>(null)\n const progressRef = useRef<ScrollProgress>({\n progress: 0,\n velocity: 0,\n scroll: 0,\n direction: 0,\n inView: false,\n })\n\n const onChangeRef = useRef(options.onChange)\n onChangeRef.current = options.onChange\n\n const { axis = 'y', container = null } = options\n const offsetKey = JSON.stringify(options.offset ?? null)\n\n useEffect(() => {\n const element = ref.current\n if (!element) return\n\n return trackScroll(\n element,\n (progress) => {\n progressRef.current = progress\n onChangeRef.current?.(progress)\n },\n {\n axis,\n container,\n ...(options.offset ? { offset: options.offset } : {}),\n },\n )\n // `offsetKey` stands in for the offset object, which is usually an inline literal and would\n // otherwise change identity on every render.\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [axis, container, offsetKey])\n\n return [ref, progressRef]\n}\n\n/** Track the window's (or a container's) overall scroll progress. */\nexport function useWindowScroll(\n onChange?: (info: { progress: number; scroll: number; velocity: number; max: number }) => void,\n options: { axis?: 'y' | 'x'; container?: HTMLElement | null } = {},\n): RefObject<{ progress: number; scroll: number; velocity: number; max: number }> {\n const stateRef = useRef({ progress: 0, scroll: 0, velocity: 0, max: 1 })\n const onChangeRef = useRef(onChange)\n onChangeRef.current = onChange\n\n const { axis = 'y', container = null } = options\n\n useEffect(\n () =>\n trackContainerScroll(\n (info) => {\n stateRef.current = info\n onChangeRef.current?.(info)\n },\n { axis, container },\n ),\n [axis, container],\n )\n\n return stateRef\n}\n\n/**\n * Track pointer position over an element.\n *\n * Returns a ref to the live state object, which is mutated in place by the tracker. Reading it\n * inside a `useTicker` callback is the intended use; it deliberately does not trigger renders.\n */\nexport function usePointer<El extends HTMLElement = HTMLDivElement>(\n options: { smoothing?: number; trackOutside?: boolean; enabled?: boolean } = {},\n): [RefObject<El | null>, RefObject<Readonly<PointerState> | null>] {\n const ref = useRef<El | null>(null)\n const stateRef = useRef<Readonly<PointerState> | null>(null)\n\n const { smoothing, trackOutside = false, enabled = true } = options\n\n useEffect(() => {\n const element = ref.current\n if (!element || !enabled) return\n\n const tracker = trackPointer(element, {\n ...(smoothing !== undefined ? { smoothing } : {}),\n trackOutside,\n })\n stateRef.current = tracker.state\n\n return () => {\n tracker.destroy()\n stateRef.current = null\n }\n }, [smoothing, trackOutside, enabled])\n\n return [ref, stateRef]\n}\n\n/**\n * Does the user prefer reduced motion?\n *\n * Returns `false` during SSR and on the first client render, then updates. That ordering is\n * deliberate: returning the real value during SSR is impossible (the server cannot know), and\n * returning it on the first client render would be a hydration mismatch.\n */\nexport function useReducedMotion(): boolean {\n const [reduced, setReduced] = useState(false)\n useEffect(() => onReducedMotionChange(setReduced), [])\n return reduced\n}\n\n/**\n * Live frame-budget telemetry — FPS, frame cost percentiles, and the adaptive quality scalar.\n *\n * Intended for a development overlay. Subscribing causes a re-render every frame, so this must not\n * ship in production render paths; the `enabled` flag exists so it can be gated on `NODE_ENV`.\n */\nexport function useFrameBudget(enabled = true): BudgetReport | null {\n const [report, setReport] = useState<BudgetReport | null>(null)\n\n useEffect(() => {\n if (!enabled) return\n const ticker = getTicker()\n // Sample at ~4 Hz rather than per frame. A number that changes 60 times a second is\n // unreadable, and rendering it 60 times a second distorts the very measurement being shown.\n let last = 0\n return ticker.onBudget((next) => {\n const now = performance.now()\n if (now - last < 250) return\n last = now\n setReport(next)\n })\n }, [enabled])\n\n return report\n}\n\n/** Merge several refs into one callback ref, for components that both forward and use a ref. */\nexport function useMergedRef<T>(\n ...refs: Array<React.Ref<T> | undefined | null>\n): (node: T | null) => void {\n return useCallback((node: T | null) => {\n for (const ref of refs) {\n if (!ref) continue\n if (typeof ref === 'function') ref(node)\n else (ref as React.MutableRefObject<T | null>).current = node\n }\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, refs)\n}\n"]}