@anov/3d 0.0.79 → 0.0.81

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -16,6 +16,7 @@ declare class CameraPoi {
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  generateObject(): Promise<void>;
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  cameraEvent(sprite: Group, region: any): void;
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  probeEvent(sprite: SpritePoi, region: any): void;
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+ setMeshVisible(visible: any): void;
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  closeHotmap(): void;
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  togglePoi(visible?: boolean): void;
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  remove(): void;
@@ -30,7 +31,7 @@ declare class Dialog {
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  eventListener: Set<Function>;
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  eventList: Map<string, Function>;
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  constructor(cameraManage: any);
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- getMesh(position: any, cameraPosition: any): Promise<unknown>;
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+ getMesh(position: any, careraParams: any): Promise<unknown>;
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  getTarget(cameraPosition: any, rotation?: number[]): any;
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  getBoxSize(sprite: Sprite): {
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  width: number;
@@ -17,8 +17,248 @@ import { loadingManager, usePath } from "../3d";
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  // @ts-ignore
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- // @ts-ignore
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- import { regionMap } from "../regionData";
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+ var data = {
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+ camera: [{
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+ id: '1',
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+ name: '摄像头1',
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+ position: [-315, 30, -150],
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+ fovDefault: 60,
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+ fovRange: [30, 120],
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+ dialogCamera: {
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+ position: [-315, 30, -150],
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+ rotation: [30, 180, 0]
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+ }
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+ }, {
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+ id: '2',
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+ name: '摄像头2',
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+ position: [30, 30, -150],
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+ fovDefault: 60,
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+ fovRange: [30, 120],
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+ dialogCamera: {
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+ position: [30, 30, -150],
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+ rotation: [30, 180, 0]
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+ }
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+ }, {
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+ id: '3',
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+ name: '摄像头3',
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+ position: [360, 30, -150],
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+ fovDefault: 60,
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+ fovRange: [30, 120],
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+ dialogCamera: {
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+ position: [360, 30, -150],
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+ rotation: [30, 180, 0]
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+ }
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+ }, {
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+ id: '4',
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+ name: '摄像头4',
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+ position: [-320, 30, 32],
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+ dialogCamera: {
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+ position: [-320, 30, 32],
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+ rotation: [30, 180, 0]
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+ }
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+ }, {
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+ id: '5',
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+ name: '摄像头5',
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+ position: [-307, 30, 170],
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+ fovDefault: 60,
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+ fovRange: [30, 120],
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+ dialogCamera: {
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+ position: [-307, 30, 170],
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+ rotation: [30, 180, 0]
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+ }
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+ }, {
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+ id: '6',
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+ name: '摄像头6',
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+ position: [77, 30, 96],
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+ fovDefault: 60,
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+ fovRange: [30, 120],
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+ dialogCamera: {
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+ position: [77, 30, 96],
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+ rotation: [30, 180, 0]
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+ }
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+ }, {
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+ id: '7',
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+ name: '摄像头7',
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+ position: [404, 30, 85],
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+ fovDefault: 60,
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+ fovRange: [30, 120],
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+ dialogCamera: {
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+ position: [404, 30, 85],
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+ rotation: [30, 180, 0]
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+ }
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+ }],
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+ probePoint: [{
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+ id: '1',
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+ name: '异常监测点1',
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+ warn: true,
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+ position: [56, 21, 86],
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+ heat_map: {
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+ diameter: 10,
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+ intensity: 1,
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+ data: [{
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+ value: 1257.21,
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+ position: [-31.4, 0, 112.58]
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+ }, {
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+ value: 5188.86,
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+ position: [59.81, 0, 108.16]
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+ }, {
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+ value: 8233.59,
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+ position: [127.01, 0, 93.51]
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+ }, {
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+ value: 6160.32,
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+ position: [-23.39, 0, 109.85]
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+ }, {
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+ value: 2089.44,
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+ position: [86.24, 0, 98.25]
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+ }, {
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+ value: 7964.25,
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+ position: [142.08, 0, 91.55]
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+ }, {
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+ value: 2891.54,
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+ position: [-18.76, 0, 105.96]
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+ }, {
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+ value: 4016.91,
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+ position: [129.83, 0, 58.93]
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+ }, {
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+ value: 1658.48,
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+ position: [114.01, 0, 73.39]
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+ }, {
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+ value: 6015.75,
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+ position: [95.08, 0, 81.71]
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+ }, {
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+ value: 2645.72,
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+ position: [71.33, 0, 111.15]
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+ }, {
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+ value: 5328.71,
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+ position: [53.08, 0, 100.99]
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+ }, {
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+ value: 7860.39,
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+ position: [45.44, 0, 62.02]
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+ }, {
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+ value: 629.26,
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+ position: [66.18, 0, 68.98]
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+ }, {
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+ value: 7998.3,
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+ position: [66.91, 0, 61.18]
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+ }, {
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+ value: 1793.47,
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+ position: [96.94, 0, 82.64]
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+ }, {
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+ value: 8761.08,
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+ position: [79.27, 0, 98.97]
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+ }, {
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+ value: 171.17,
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+ position: [-8.36, 0, 106.03]
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+ }, {
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+ value: 7927.78,
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+ position: [19.1, 0, 68.98]
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+ }, {
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+ value: 1245.33,
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+ position: [-12.97, 0, 100.53]
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+ }, {
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+ value: 5776.97,
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+ position: [58.42, 0, 63.39]
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+ }, {
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+ value: 7995.19,
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+ position: [27.95, 0, 71.28]
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+ }, {
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+ value: 5594.95,
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+ position: [-40.68, 0, 113.13]
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+ }, {
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+ value: 1100.63,
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+ position: [-25.66, 0, 112.21]
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+ }, {
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+ value: 4414.18,
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+ position: [21.2, 0, 85.83]
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+ }, {
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+ value: 6992.41,
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+ position: [46.74, 0, 99.35]
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+ }, {
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+ value: 9635.05,
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+ position: [75.22, 0, 85.63]
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+ }, {
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+ value: 2605.65,
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+ position: [-8.83, 0, 98.76]
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+ }, {
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+ value: 4383.19,
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+ position: [71.33, 0, 99.15]
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+ }, {
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+ value: 8279.62,
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+ position: [11.94, 0, 106.16]
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+ }, {
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+ value: 1684.68,
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+ position: [92.12, 0, 88.78]
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+ }, {
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+ value: 9923.54,
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+ position: [80.71, 0, 62.07]
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+ }, {
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+ value: 7653.27,
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+ position: [148.54, 0, 60.52]
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+ }, {
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+ value: 5039.09,
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+ position: [62.98, 0, 59.55]
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+ }, {
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+ value: 551.79,
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+ position: [135.28, 0, 103.93]
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+ }, {
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+ value: 4524.42,
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+ position: [-4.12, 0, 67.67]
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+ }, {
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+ value: 2241.86,
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+ position: [101.14, 0, 101.28]
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+ }, {
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+ value: 3456.36,
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+ position: [116.45, 0, 93.74]
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+ }, {
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+ value: 4585.21,
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+ position: [43.88, 0, 86.63]
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+ }, {
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+ value: 4457.15,
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+ position: [124.61, 0, 70.21]
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+ }, {
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+ value: 2494.11,
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+ position: [29.21, 0, 104.71]
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+ }, {
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+ value: 1231.78,
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+ position: [97.08, 0, 69.05]
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+ }, {
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+ value: 6806.42,
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+ position: [4.42, 0, 102.62]
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+ }, {
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+ value: 603.51,
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+ position: [108.36, 0, 94.25]
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+ }, {
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+ value: 3680.9,
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+ position: [-35.15, 0, 99.69]
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+ }, {
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+ value: 6376.6,
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+ position: [61.69, 0, 102.39]
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+ }, {
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+ value: 4364.56,
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+ position: [43.58, 0, 112.51]
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+ }, {
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+ value: 7729.71,
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+ position: [-5.25, 0, 113.76]
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+ }, {
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+ value: 9914.23,
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+ position: [-13.56, 0, 84.21]
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+ }, {
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+ value: 5854.25,
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+ position: [50, 0, 83.54]
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+ }]
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+ }
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+ }, {
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+ id: '2',
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+ name: '甲烷监测点2',
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+ warn: false,
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+ position: [384, 21, 75]
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+ }, {
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+ id: '3',
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+ name: '甲烷监测点3',
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+ warn: false,
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+ position: [9, 21, -134]
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+ }]
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+ };
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  var load = new ModelLoader();
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  var CameraPoi = /*#__PURE__*/function () {
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  function CameraPoi(gobal) {
@@ -39,85 +279,69 @@ var CameraPoi = /*#__PURE__*/function () {
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  _createClass(CameraPoi, [{
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  key: "generateObject",
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  value: function () {
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- var _generateObject = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee2() {
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- var _this = this;
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- var model, rotatingRight, unFrame;
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- return _regeneratorRuntime().wrap(function _callee2$(_context2) {
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- while (1) switch (_context2.prev = _context2.next) {
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+ var _generateObject = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee() {
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+ var _this = this,
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+ _data$probePoint;
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+ var model, point, rotatingRight, unFrame;
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+ return _regeneratorRuntime().wrap(function _callee$(_context) {
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+ while (1) switch (_context.prev = _context.next) {
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  case 0:
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- _context2.next = 2;
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+ _context.next = 2;
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  return load.loadGLTF("".concat(usePath, "shexiang.glb"), false, true, './draco/', function (gltf) {
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  return gltf;
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  });
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  case 2:
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- model = _context2.sent;
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- Object.keys(regionMap).forEach( /*#__PURE__*/function () {
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- var _ref = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(key) {
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- var _region$probePoint;
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- var region, group, sprite, position, scan, point;
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- return _regeneratorRuntime().wrap(function _callee$(_context) {
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- while (1) switch (_context.prev = _context.next) {
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- case 0:
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- // 摄像机
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- region = regionMap[key];
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- group = new Group();
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- group.name = region.camera.id;
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- sprite = new SpritePoi("".concat(usePath, "camera.png"), {
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- scale: [14, 14, 1]
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- });
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- sprite.rotation.y = Math.PI;
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- position = new Vector3().fromArray(region.camera.position);
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- sprite.position.copy(position);
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- group.add(sprite);
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- scan = model.scene.clone();
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- scan.scale.addScalar(8);
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- scan.rotation.x = -Math.PI / 2 + 0.5;
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- scan.position.copy(position.clone().add(new Vector3(0, -2, 0)));
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- group.add(scan);
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- _this.cameraMesh.set(region.title, group);
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- _this.gobal.interactionManager.add(group);
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- _this.cameraEvent(group, region);
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- _this.gobal.scene.add(group);
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+ model = _context.sent;
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+ data.camera.forEach(function (region) {
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+ var group = new Group();
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+ group.name = region.id;
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+ var sprite = new SpritePoi("".concat(usePath, "camera.png"), {
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+ scale: [14, 14, 1]
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+ });
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+ sprite.rotation.y = Math.PI;
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+ var position = new Vector3().fromArray(region.position);
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+ sprite.position.copy(position);
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+ group.add(sprite);
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+ var scan = model.scene.clone();
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+ scan.scale.addScalar(8);
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+ scan.rotation.x = -Math.PI / 2 + 0.5;
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+ scan.position.copy(position.clone().add(new Vector3(0, -2, 0)));
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+ group.add(scan);
310
+ _this.cameraMesh.set(region.name, group);
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+ _this.gobal.interactionManager.add(group);
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+ _this.cameraEvent(group, region);
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+ _this.gobal.scene.add(group);
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+ });
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- // 甲烷检测点
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- point = new MethanePoint();
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- (_region$probePoint = region.probePoint) === null || _region$probePoint === void 0 ? void 0 : _region$probePoint.forEach(function (item) {
85
- var mesh;
86
- if (item.warn) {
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- mesh = new SpritePoi("".concat(usePath, "p4/warn.png"), {
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- scale: [16, 16, 1]
89
- });
90
- _this.gobal.interactionManager.add(mesh);
91
- _this.probeEvent(mesh, region);
92
- // 使用GSAP创建跳动动画
93
- gsap.to(mesh.position, {
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- y: '+=3',
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- // 上跳10个单位
96
- duration: 0.2,
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- // 动画持续时间
98
- ease: 'power1.inOut',
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- // 缓动函数
100
- yoyo: true,
101
- // 循环
102
- repeat: -1 // 无限重复
103
- });
104
- } else {
105
- mesh = point.create();
106
- }
107
- mesh.position.copy(new Vector3().fromArray(item.position));
108
- _this.warnMesh.set(region.title, mesh);
109
- _this.gobal.scene.add(mesh);
110
- });
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- case 19:
112
- case "end":
113
- return _context.stop();
114
- }
115
- }, _callee);
116
- }));
117
- return function (_x) {
118
- return _ref.apply(this, arguments);
119
- };
120
- }());
316
+ // 甲烷检测点
317
+ point = new MethanePoint();
318
+ (_data$probePoint = data.probePoint) === null || _data$probePoint === void 0 ? void 0 : _data$probePoint.forEach(function (item) {
319
+ var mesh;
320
+ if (item.warn) {
321
+ mesh = new SpritePoi("".concat(usePath, "p4/warn.png"), {
322
+ scale: [16, 16, 1]
323
+ });
324
+ _this.gobal.interactionManager.add(mesh);
325
+ _this.probeEvent(mesh, item);
326
+ // 使用GSAP创建跳动动画
327
+ gsap.to(mesh.position, {
328
+ y: '+=3',
329
+ // 上跳10个单位
330
+ duration: 0.2,
331
+ // 动画持续时间
332
+ ease: 'power1.inOut',
333
+ // 缓动函数
334
+ yoyo: true,
335
+ // 循环
336
+ repeat: -1 // 无限重复
337
+ });
338
+ } else {
339
+ mesh = point.create();
340
+ }
341
+ mesh.position.copy(new Vector3().fromArray(item.position));
342
+ _this.warnMesh.set(item.name, mesh);
343
+ _this.gobal.scene.add(mesh);
344
+ });
121
345
  // 设置左右旋转的标志位和旋转速度
122
346
  rotatingRight = true; // 是否正在向右转动
123
347
  unFrame = use.useframe(function () {
@@ -140,11 +364,11 @@ var CameraPoi = /*#__PURE__*/function () {
140
364
  });
141
365
  });
142
366
  this.eventListener.add(unFrame);
143
- case 7:
367
+ case 9:
144
368
  case "end":
145
- return _context2.stop();
369
+ return _context.stop();
146
370
  }
147
- }, _callee2, this);
371
+ }, _callee, this);
148
372
  }));
149
373
  function generateObject() {
150
374
  return _generateObject.apply(this, arguments);
@@ -156,24 +380,24 @@ var CameraPoi = /*#__PURE__*/function () {
156
380
  value: function cameraEvent(sprite, region) {
157
381
  var _this2 = this;
158
382
  var fn = /*#__PURE__*/function () {
159
- var _ref2 = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee3() {
383
+ var _ref = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee2() {
160
384
  var isClose, _use$useScene, camera, position, targetPosition, camaraPosition;
161
- return _regeneratorRuntime().wrap(function _callee3$(_context3) {
162
- while (1) switch (_context3.prev = _context3.next) {
385
+ return _regeneratorRuntime().wrap(function _callee2$(_context2) {
386
+ while (1) switch (_context2.prev = _context2.next) {
163
387
  case 0:
164
388
  if (!_this2.currentDialogMesh) {
165
- _context3.next = 7;
389
+ _context2.next = 7;
166
390
  break;
167
391
  }
168
- isClose = _this2.currentDialogMesh.name === region.camera.name;
392
+ isClose = _this2.currentDialogMesh.name === region.name;
169
393
  _this2.dialogManage.close();
170
394
  if (!isClose) {
171
- _context3.next = 5;
395
+ _context2.next = 5;
172
396
  break;
173
397
  }
174
- return _context3.abrupt("return");
398
+ return _context2.abrupt("return");
175
399
  case 5:
176
- _context3.next = 8;
400
+ _context2.next = 8;
177
401
  break;
178
402
  case 7:
179
403
  if (_this2.headMap && _this2.headMap.isShow) {
@@ -187,40 +411,45 @@ var CameraPoi = /*#__PURE__*/function () {
187
411
  }
188
412
  case 8:
189
413
  sendToMessage(MessageType.Event, 'onCameraStatus', EMessageStatus.Success, undefined, {
190
- id: region.camera.id
414
+ id: region.id
191
415
  });
192
- position = new Vector3().fromArray(region.camera.position);
416
+ position = new Vector3().fromArray(region.position);
193
417
  targetPosition = position.clone().toArray();
194
418
  camaraPosition = position.clone().add(new Vector3(0, 40, 80)).toArray();
195
419
  _this2.gobal.cameraUtil.set({
196
420
  position: camaraPosition,
197
421
  target: targetPosition
198
422
  });
199
- _context3.next = 15;
200
- return _this2.dialogManage.getMesh(position, position.clone().add(new Vector3(0, -20, 5)));
201
- case 15:
202
- _this2.currentDialogMesh = _context3.sent;
423
+ _this2.setMeshVisible(false);
424
+ _context2.next = 16;
425
+ return _this2.dialogManage.getMesh(position, region);
426
+ case 16:
427
+ _this2.currentDialogMesh = _context2.sent;
203
428
  _this2.dialogManage.addEventListener('close', function () {
204
429
  // 初始相机到原始位置
205
430
  _this2.gobal.cameraUtil.set({
206
431
  position: _this2.startPosition.toArray(),
207
432
  target: _this2.cameraLookAt.toArray()
208
433
  });
434
+ _this2.setMeshVisible(true);
209
435
  _this2.currentDialogMesh = null;
436
+ _this2.cameraMesh.forEach(function (mesh) {
437
+ mesh.visible = true;
438
+ });
210
439
  sendToMessage(MessageType.Event, 'onCancelCameraStatus', EMessageStatus.Success, undefined, {
211
- id: region.camera.id
440
+ id: region.id
212
441
  });
213
442
  });
214
- _this2.currentDialogMesh.name = region.camera.name;
443
+ _this2.currentDialogMesh.name = region.name;
215
444
  _this2.gobal.scene.add(_this2.currentDialogMesh);
216
- case 19:
445
+ case 20:
217
446
  case "end":
218
- return _context3.stop();
447
+ return _context2.stop();
219
448
  }
220
- }, _callee3);
449
+ }, _callee2);
221
450
  }));
222
451
  return function fn() {
223
- return _ref2.apply(this, arguments);
452
+ return _ref.apply(this, arguments);
224
453
  };
225
454
  }();
226
455
  sprite.addEventListener('click', fn);
@@ -235,23 +464,23 @@ var CameraPoi = /*#__PURE__*/function () {
235
464
  var _use$useScene2 = use.useScene(),
236
465
  camera = _use$useScene2.camera;
237
466
  this.headMap = new HeadMap();
238
- var unClick = sprite.addEventListener('click', /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee4() {
467
+ var unClick = sprite.addEventListener('click', /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee3() {
239
468
  var position, camaraPosition;
240
- return _regeneratorRuntime().wrap(function _callee4$(_context4) {
241
- while (1) switch (_context4.prev = _context4.next) {
469
+ return _regeneratorRuntime().wrap(function _callee3$(_context3) {
470
+ while (1) switch (_context3.prev = _context3.next) {
242
471
  case 0:
243
472
  if (sprite.visible) {
244
- _context4.next = 2;
473
+ _context3.next = 2;
245
474
  break;
246
475
  }
247
- return _context4.abrupt("return");
476
+ return _context3.abrupt("return");
248
477
  case 2:
249
478
  sprite.visible = false;
250
479
  sendToMessage(MessageType.Event, 'onGasMonitorStatus', EMessageStatus.Success, undefined, {
251
- id: region.probePoint[0].id
480
+ id: region.id
252
481
  });
253
482
  _this3.togglePoi(false);
254
- position = new Vector3().fromArray(region.probePoint[0].position);
483
+ position = new Vector3().fromArray(region.position);
255
484
  camaraPosition = position.clone().add(new Vector3(0, 30, 0));
256
485
  _this3.startPosition = camera.position.clone();
257
486
  // 获取相机朝向
@@ -282,12 +511,22 @@ var CameraPoi = /*#__PURE__*/function () {
282
511
  });
283
512
  case 11:
284
513
  case "end":
285
- return _context4.stop();
514
+ return _context3.stop();
286
515
  }
287
- }, _callee4);
516
+ }, _callee3);
288
517
  })));
289
518
  this.eventListener.add(unClick);
290
519
  }
520
+ }, {
521
+ key: "setMeshVisible",
522
+ value: function setMeshVisible(visible) {
523
+ this.cameraMesh.forEach(function (mesh) {
524
+ return mesh.visible = visible;
525
+ });
526
+ this.warnMesh.forEach(function (mesh) {
527
+ return mesh.visible = visible;
528
+ });
529
+ }
291
530
  }, {
292
531
  key: "closeHotmap",
293
532
  value: function closeHotmap() {
@@ -316,6 +555,7 @@ var CameraPoi = /*#__PURE__*/function () {
316
555
  }, {
317
556
  key: "remove",
318
557
  value: function remove() {
558
+ this.dialogManage.close();
319
559
  // 删除摄像机POI点
320
560
  this.cameraMesh.forEach(function (sprite) {
321
561
  sprite.removeFromParent();
@@ -338,7 +578,6 @@ var CameraPoi = /*#__PURE__*/function () {
338
578
  orbitControls.enabled = true;
339
579
  }
340
580
  this.eventListener.clear();
341
- this.dialogManage.close();
342
581
  }
343
582
  }]);
344
583
  return CameraPoi;
@@ -414,16 +653,16 @@ var Dialog = /*#__PURE__*/function () {
414
653
  _createClass(Dialog, [{
415
654
  key: "getMesh",
416
655
  value: function () {
417
- var _getMesh = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee5(position, cameraPosition) {
656
+ var _getMesh = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee4(position, careraParams) {
418
657
  var _this4 = this;
419
658
  var _this$manage$gobal$sc, texture, close, cuteSprite, unFrame;
420
- return _regeneratorRuntime().wrap(function _callee5$(_context5) {
421
- while (1) switch (_context5.prev = _context5.next) {
659
+ return _regeneratorRuntime().wrap(function _callee4$(_context4) {
660
+ while (1) switch (_context4.prev = _context4.next) {
422
661
  case 0:
423
662
  this.close();
424
- this.camera = new PerspectiveCamera(90, window.innerWidth / window.innerHeight, 0.1, 10000);
425
- this.camera.position.copy(cameraPosition);
426
- this.camera.rotation.set(-Math.PI / 6, Math.PI, 0);
663
+ this.camera = new PerspectiveCamera(careraParams.fovDefault || 60, window.innerWidth / window.innerHeight, 0.1, 10000);
664
+ this.camera.position.copy(new Vector3().fromArray(careraParams.position));
665
+ this.camera.rotation.set(Math.PI / 6, Math.PI, 0);
427
666
  _this$manage$gobal$sc = this.manage.gobal.scene.setCustomPerspective(this.camera), texture = _this$manage$gobal$sc.texture, close = _this$manage$gobal$sc.close;
428
667
  cuteSprite = new Sprite(new SpriteMaterial({
429
668
  map: texture,
@@ -437,7 +676,7 @@ var Dialog = /*#__PURE__*/function () {
437
676
  _this4.updateScale(cuteSprite);
438
677
  });
439
678
  this.eventListener.add(unFrame);
440
- return _context5.abrupt("return", new Promise(function (reslove) {
679
+ return _context4.abrupt("return", new Promise(function (reslove) {
441
680
  setTimeout(function () {
442
681
  var borderMesh = _this4.getBorderMesh(_this4.camera, cuteSprite);
443
682
  var group = new Group();
@@ -451,11 +690,11 @@ var Dialog = /*#__PURE__*/function () {
451
690
  }));
452
691
  case 12:
453
692
  case "end":
454
- return _context5.stop();
693
+ return _context4.stop();
455
694
  }
456
- }, _callee5, this);
695
+ }, _callee4, this);
457
696
  }));
458
- function getMesh(_x2, _x3) {
697
+ function getMesh(_x, _x2) {
459
698
  return _getMesh.apply(this, arguments);
460
699
  }
461
700
  return getMesh;
@@ -497,9 +736,9 @@ var Dialog = /*#__PURE__*/function () {
497
736
  // 将边界框的最小和最大顶点转换为屏幕坐标
498
737
  var min = bbox.min.project(camera);
499
738
  var max = bbox.max.project(camera);
500
- var _ref4 = [window.innerWidth, window.innerHeight],
501
- w = _ref4[0],
502
- h = _ref4[1];
739
+ var _ref3 = [window.innerWidth, window.innerHeight],
740
+ w = _ref3[0],
741
+ h = _ref3[1];
503
742
  var dom = document.querySelector('#app');
504
743
  if (dom) {
505
744
  w = dom.clientWidth;
@@ -652,7 +891,7 @@ var Dialog = /*#__PURE__*/function () {
652
891
  sliderBar.type = 'range';
653
892
  sliderBar.min = '30';
654
893
  sliderBar.max = '120';
655
- sliderBar.value = '90';
894
+ sliderBar.value = '60';
656
895
  sliderBar.className = 'dialog-slider';
657
896
  sliderBar.addEventListener('input', function () {
658
897
  camera.fov = sliderBar.value;