@anov/3d 0.0.76 → 0.0.78

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@@ -13,6 +13,7 @@ import { globalEvents } from "./globalData";
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  import { SceneStyle, SceneTag } from "./utils/constant";
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  import factoryGlobalObject from "./globalControl";
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  import createRiseLayer from "./unit/layer/rise";
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+ import { targetProgresspoints } from "./unit/inspection/lineData";
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  import frag from "./unit/glsl/heat/frag";
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  import vert from "./unit/glsl/heat/ver";
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  var vertexShader = "\n".concat(ShaderChunk.logdepthbuf_pars_vertex, "\nbool isPerspectiveMatrix(mat4) {\n return true;\n }\n varying vec2 vUv;\n varying vec3 vPosition;\n\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n vec4 worldPosition1 = modelMatrix * vec4(position, 1.0);\n vPosition = worldPosition1.xyz;\n ").concat(ShaderChunk.logdepthbuf_vertex, "\n }\n");
@@ -234,6 +235,9 @@ var Factory3D = /*#__PURE__*/function () {
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  _this2.techModel = group;
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  return gltf;
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  });
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+ var targerMeshName = Object.values(targetProgresspoints).map(function (v) {
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+ return v.lookAt;
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+ });
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  // thermaLimaging model
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  load.loadGLTF("".concat(this.usePath, "2222.glb"), false, true, './draco/', function (gltf) {
@@ -254,11 +258,12 @@ var Factory3D = /*#__PURE__*/function () {
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  uvScale: {
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  value: new Vector2(1, 1)
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  }
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- },
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- depthTest: false,
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- depthWrite: false
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+ }
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  });
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  child.layers.set(2);
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+ if (targerMeshName.includes(child.name))
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+ // @ts-ignore
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+ child.material.depthTest = false;
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  }
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  });
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  _this2.scene.add(group);
@@ -1 +1 @@
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- {"version":3,"names":["AdditiveBlending","Color","EquirectangularReflectionMapping","InteractionManager","LoadingManager","Mesh","ModelLoader","PlaneGeometry","RepeatWrapping","SRGBColorSpace","ShaderChunk","ShaderMaterial","TextureLoader","Vector2","Vector3","Vector4","lib","use","utils","Camera","finirMaterialV1","handleUnit","toggleTag","globalEvents","SceneStyle","SceneTag","factoryGlobalObject","createRiseLayer","frag","vert","vertexShader","logdepthbuf_pars_vertex","logdepthbuf_vertex","fragmentShader","logdepthbuf_pars_fragment","logdepthbuf_fragment","loadingManager","load","rgbeLoader","RGBELoader","emitter","resourcePath","resourcePath2","usePath","_Texture","_Texture2","_Texture3","wrapS","wrapT","repeat","set","uniforms","value","_Texture_ST","_Color","r","g","b","_ColorS","_TextureMask","_TexturePlane","_MaskUV","_ColorMask","_ColorMaskS","_Speed","_OP","_Time","material","transparent","Factory3D","option","overview","real","Map","globalEventsAgent","setFactory","scene","Promise","resolve","cameraUtil","camera","controls","control","layers","loadGLTF","gltf","realTreeModel","add","interactionManager","renderer","domElement","storeManagement","useframe","update","loadModel","onLoad","toneMappingExposure","visible","style","realModl","call","group","traverse","child","type","name","geometry","plane","rotation","x","Math","PI","position","renderOrder","scale","text","blending","opacity","depthTest","map","offset","tech","techModel","texture1","texture2","uvScale","depthWrite","thermaLimaging","pipeline","realGroundModel","setPath","texture","mapping","colorSpace","boxSkeyTexture","environment","background","params","tag","apply","forEach","eventKey","on","args","eventHandleFn","get","fn","cutoutCamera","inspection","minCamera","mainCamera","eventName","handleFn","push"],"sources":["../../src/factory/3d.ts"],"sourcesContent":["import type { DataTexture, Group, OrbitControls, SceneControl } from '@anov/3d-core'\nimport { AdditiveBlending, BoxGeometry, Color, EquirectangularReflectionMapping, InteractionManager, LoadingManager, Mesh, MeshBasicMaterial, ModelLoader, PlaneGeometry, RepeatWrapping, SRGBColorSpace, ShaderChunk, ShaderMaterial, TextureLoader, Vector2, Vector3, Vector4, lib, sRGBEncoding, use, utils } from '@anov/3d-core'\nimport { Camera, createBloomSelectedTool, initPostEffects } from '@anov/3d-ability'\nimport { finirMaterialV1 } from './utils/finirMaterial'\nimport handleUnit, { toggleTag } from './unit'\nimport type WallManage from './unit/wall'\nimport type LineManage from './unit/line'\nimport type CylinderManage from './unit/cylinder'\nimport type PoiManage from './unit/poi'\nimport type CircleManage from './unit/circle'\nimport type AreaBoundingBoxManage from './unit/areaBoundingBox'\nimport type Inspection from './unit/inspection'\nimport { globalEvents } from './globalData'\nimport { SceneStyle, SceneTag } from './utils/constant'\nimport switchMaterial from './utils/switchMaterial'\nimport factoryGlobalObject from './globalControl'\nimport { debounce } from './utils'\nimport createRiseLayer from './unit/layer/rise'\n\nimport frag from './unit/glsl/heat/frag'\nimport vert from './unit/glsl/heat/ver'\n\ntype factory3dOption = {\n model: string\n environment: string\n decoderPath?: string\n controls?: any\n}\n\nconst vertexShader = `\n${ShaderChunk.logdepthbuf_pars_vertex}\nbool isPerspectiveMatrix(mat4) {\n return true;\n }\n varying vec2 vUv;\n varying vec3 vPosition;\n\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n vec4 worldPosition1 = modelMatrix * vec4(position, 1.0);\n vPosition = worldPosition1.xyz;\n ${ShaderChunk.logdepthbuf_vertex}\n }\n`\n\n// Fragment shader\nconst fragmentShader = `\n ${ShaderChunk.logdepthbuf_pars_fragment} \n\n uniform sampler2D _Texture;\n uniform sampler2D _TexturePlane;\n //uniform vec4 _Texture_ST;\n uniform vec4 _Color;\n uniform float _ColorS;\n uniform sampler2D _TextureMask;\n uniform float _MaskUV;\n uniform vec4 _ColorMask;\n uniform float _ColorMaskS;\n //uniform vec4 _Speed;\n //uniform float _OP;\n uniform float _Time; \n varying vec2 vUv;\n varying vec3 vPosition;\n\n\n\n void main() {\n vec4 _ColorMask_ =vec4(0.,0.6,1.,1.);\n\n vec3 temp_cast_0 = vec3(0.2);\n vec4 o = vec4(temp_cast_0, 1.0);\n vec2 uv_Texture = vUv * 10.0;\n vec4 tex2DNode1 = texture2D(_Texture, uv_Texture);\n vec4 tex2DNode2 = texture2D(_TexturePlane, uv_Texture);\n vec2 temp_cast_1 = vec2(_MaskUV)* 3.0;\n vec2 uv_TexCoord7 = vUv * temp_cast_1;\n vec2 panner6 = (vec2(_Time,_Time)+ uv_TexCoord7);\n o.rgb = ((tex2DNode2*0.1)+(_Color * tex2DNode1.r * _ColorS) + (_ColorMask_ * (tex2DNode1.r * texture2D(_TextureMask, panner6).r) * _ColorMaskS*10.)).rgb;\n //o.a = _OP;\n gl_FragColor = o;\n gl_FragColor.a = 1.0;\n \n if(vPosition.x>-550.0 && vPosition.x<550.0 && vPosition.z>-300.0 && vPosition.z<270.0){\n gl_FragColor.a = 0.0;\n }else{\n gl_FragColor.a = .85;\n }\n\n ${ShaderChunk.logdepthbuf_fragment}\n }\n`\n\nexport const loadingManager = new LoadingManager()\nconst load = new ModelLoader(loadingManager)\nconst rgbeLoader = new lib.RGBELoader(loadingManager)\nconst { emitter } = utils\n\nconst resourcePath = './'\nconst resourcePath2 = 'http://172.16.223.163:9000/anov-prod/anov-3d/factory/example/'\n\nexport const usePath = process.env.ENV === 'dev' ? resourcePath : resourcePath2\n\nconst _Texture = new TextureLoader().load(`${usePath}demo03.jpg`)\nconst _Texture2 = new TextureLoader().load(`${usePath}demo04.jpg`)\nconst _Texture3 = new TextureLoader().load(`${usePath}test04.jpg`)\n\n_Texture.wrapS = RepeatWrapping\n_Texture.wrapT = RepeatWrapping\n\n_Texture2.wrapS = RepeatWrapping\n_Texture2.wrapT = RepeatWrapping\n\n_Texture3.wrapS = RepeatWrapping\n_Texture3.wrapT = RepeatWrapping\n\n_Texture.repeat.set(5000, 5000)\n_Texture2.repeat.set(10, 10)\n_Texture3.repeat.set(5000, 5000)\n\nconst uniforms = {\n _Texture: { value: _Texture },\n _Texture_ST: { value: new Vector4() },\n _Color: { value: new Vector4(new Color('#096ddb').r, new Color('#096ddb').g, new Color('#096ddb').b, 0.5) },\n _ColorS: { value: 1 },\n _TextureMask: { value: _Texture2 },\n _TexturePlane: { value: _Texture3 },\n _MaskUV: { value: 1 },\n _ColorMask: { value: new Vector4(new Color('#fff').r, new Color('#fff').g, new Color('#fff').b, 1) },\n _ColorMaskS: { value: 1 },\n _Speed: { value: new Vector4(0.0, 0.2, 0, 0) },\n _OP: { value: 1.0 },\n _Time: { value: 1.0 },\n}\n\nconst material = new ShaderMaterial({\n uniforms,\n vertexShader,\n fragmentShader,\n transparent: true,\n // depthTest: false,\n})\n\nclass Factory3D {\n position: Vector3 = new Vector3(0, 0, 0)\n scene: SceneControl\n control: OrbitControls\n cameraUtil: Camera\n\n public loadingManager = loadingManager\n public tag = SceneTag.overview\n public style: SceneStyle = SceneStyle.real\n private option: factory3dOption\n wall: WallManage\n line: LineManage\n cylinder: CylinderManage\n poi: PoiManage\n circle: CircleManage\n areaBoundingBox: AreaBoundingBoxManage\n inspection: Inspection\n\n usePath = usePath\n\n private pipeline: Group\n private realModl: Group\n private techModel: Group\n private realGroundModel: Group\n private realTreeModel: Group\n private thermaLimaging: Group\n private eventHandleFn: Map<string, ((args?: any) => void)[]> = new Map()\n private boxSkeyTexture: DataTexture\n\n interactionManager: InteractionManager\n\n constructor(option: factory3dOption) {\n this.option = option\n this.globalEventsAgent()\n factoryGlobalObject.setFactory(this)\n }\n\n /**\n * render factory 3d scene\n */\n renderScene(scene: SceneControl) {\n return new Promise((resolve) => {\n this.scene = scene\n\n this.cameraUtil = new Camera(scene.camera!, scene.controls!, scene)\n this.control = scene.controls!\n scene.camera.layers.set(0)\n\n load.loadGLTF(`${this.usePath}landScap3.glb`, false, true, './draco/', (gltf) => {\n this.realTreeModel = (gltf.scene) as Group\n\n // this.interactionManager.add(gltf.scene)\n\n // gltf.scene.addEventListener('click', (value) => {\n // console.log(value.point)\n // this.position = value.point\n // })\n scene.add(this.realTreeModel)\n\n return gltf\n })\n\n const interactionManager = new InteractionManager(\n this.scene.renderer,\n this.scene.camera,\n this.scene.renderer.domElement, // Modified By LM this.scene.cssRenderer.cssRenderer.domElement,\n )\n\n this.interactionManager = interactionManager\n\n utils.storeManagement.set('interactionManager', interactionManager)\n\n use.useframe(() => {\n interactionManager.update()\n })\n\n this.loadModel()\n\n loadingManager.onLoad = () => {\n resolve('success')\n }\n\n scene.renderer.toneMappingExposure = 0.4\n })\n }\n\n private loadModel() {\n // real model\n load.loadGLTF(`${this.usePath}222.glb`, false, true, './draco/', (gltf) => {\n this.scene.add(gltf.scene)\n\n gltf.scene.visible = SceneStyle.real === this.style\n\n this.realModl = gltf.scene as Group\n\n // this.interactionManager.add(gltf.scene)\n\n // gltf.scene.addEventListener('click', (value) => {\n // console.log(value.point)\n // this.position = value.point\n // })\n\n handleUnit.call(this)\n\n return gltf\n })\n\n // tech model\n load.loadGLTF(`${this.usePath}2222.glb`, false, true, './draco/', (gltf) => {\n const group = gltf.scene\n\n use.useframe(() => {\n if (uniforms._Time.value > 0.5)\n uniforms._Time.value = 0\n\n uniforms._Time.value += 0.0008\n })\n\n group.traverse((child) => {\n // @ts-ignore\n if (child.type === 'Mesh') {\n if (child.name === '柱体') {\n // @ts-ignore\n child.visible = false\n const geometry = new PlaneGeometry(3000, 2000)\n const plane = new Mesh(geometry, material)\n plane.rotation.x = -Math.PI / 2\n\n plane.position.set(0, -1.5, 0)\n plane.renderOrder = -1\n\n group.add(plane)\n }\n\n else {\n // @ts-ignore\n child.material = finirMaterialV1\n }\n }\n })\n\n load.loadGLTF(`${this.usePath}plane.glb`, false, true, './draco/', (gltf) => {\n gltf.scene.scale.set(0.5, 0.5, 0.5)\n\n const text = new TextureLoader().load(`${this.usePath}roll.png`)\n\n text.wrapS = RepeatWrapping\n text.wrapT = RepeatWrapping\n\n text.repeat.set(1, 1)\n\n gltf.scene.traverse((child) => {\n if (child.type === 'Mesh') {\n // @ts-ignore\n child.material.blending = AdditiveBlending\n // @ts-ignore\n child.material.transparent = true\n // @ts-ignore\n child.material.opacity = 1\n // @ts-ignore\n child.material.depthTest = true\n\n // @ts-ignore\n child.material.map = text\n }\n })\n\n use.useframe(() => {\n text.offset.x += 0.01\n })\n\n group.add(gltf.scene)\n\n return gltf\n })\n\n createRiseLayer()\n\n this.scene.add(group)\n\n group.visible = SceneStyle.tech === this.style\n this.techModel = group as Group\n\n return gltf\n })\n\n // thermaLimaging model\n load.loadGLTF(`${this.usePath}2222.glb`, false, true, './draco/', (gltf) => {\n const group = gltf.scene\n group.traverse((child) => {\n if (child.type === 'Mesh') {\n // @ts-ignore\n child.material = new ShaderMaterial({\n vertexShader: vert,\n fragmentShader: frag,\n uniforms: {\n texture1: { value: new TextureLoader(this.loadingManager).load(`${this.usePath}test01.jpg`) },\n texture2: { value: new TextureLoader(this.loadingManager).load(`${this.usePath}test02.jpg`) },\n uvScale: { value: new Vector2(1, 1) },\n },\n depthTest: false,\n depthWrite: false,\n })\n\n child.layers.set(2)\n }\n })\n\n this.scene.add(group)\n\n this.thermaLimaging = group as Group\n\n return gltf\n })\n\n load.loadGLTF(`${this.usePath}guandao.glb`, false, true, './draco/', (gltf) => {\n this.scene.add(gltf.scene)\n\n this.pipeline = gltf.scene as Group\n return gltf\n })\n\n // ground\n load.loadGLTF(`${this.usePath}landScap.glb`, false, true, './draco/', (gltf) => {\n this.scene.add(gltf.scene)\n\n // this.interactionManager.add(gltf.scene)\n\n // gltf.scene.addEventListener('click', (value) => {\n // console.log(value.point)\n // this.position = value.point\n // })\n\n this.realGroundModel = gltf.scene as Group\n return gltf\n })\n rgbeLoader.setPath(`${this.usePath}`).load('demo.hdr', (texture) => {\n texture.mapping = EquirectangularReflectionMapping\n\n texture.colorSpace = SRGBColorSpace\n this.boxSkeyTexture = texture\n this.scene.scene.environment = texture\n this.scene.scene.background = new Color('#ccc')\n })\n }\n\n /**\n * toggle SceneStyle\n * @param params\n */\n toggleSceneStyle(params: SceneStyle) {\n if (this.style === params)\n return\n\n this.style = params\n\n if (this.style === SceneStyle.tech) {\n this.pipeline.visible = false\n this.techModel.visible = true\n this.realModl.visible = false\n this.realTreeModel.visible = false\n this.scene.scene.background = null\n this.realGroundModel && (this.realGroundModel.visible = false)\n\n this.scene.renderer.toneMappingExposure = 0.6\n }\n\n if (params === SceneStyle.real) {\n this.pipeline.visible = true\n this.techModel.visible = false\n this.realModl.visible = true\n this.realGroundModel && (this.realGroundModel.visible = true)\n this.realTreeModel && (this.realTreeModel.visible = true)\n this.scene.scene.background = new Color('#ccc')\n this.scene.scene.environment = this.boxSkeyTexture\n\n this.scene.renderer.toneMappingExposure = 0.4\n }\n }\n\n public toggleTag(tag: SceneTag) {\n if (this.tag === tag)\n return\n toggleTag[tag].apply(this, [this])\n }\n\n private globalEventsAgent() {\n globalEvents.forEach((eventKey) => {\n emitter.on(eventKey, (args) => {\n this.eventHandleFn.get(eventKey)?.forEach((fn) => {\n fn(args)\n })\n })\n })\n }\n\n /**\n * toggle view\n */\n toggleView() {\n if (this.scene.cutoutCamera === this.inspection.minCamera) {\n const cutoutCamera = this.inspection.minCamera\n this.scene.cutoutCamera = this.scene.camera\n this.scene.camera = cutoutCamera\n // initPostEffects(this.scene.scene, this.scene.renderer, cutoutCamera, {\n // type: 'main',\n // })\n }\n else {\n const mainCamera = this.scene.cutoutCamera\n const cutoutCamera = this.inspection.minCamera\n\n this.scene.camera = mainCamera\n this.scene.cutoutCamera = cutoutCamera\n\n // initPostEffects(this.scene.scene, this.scene.renderer, cutoutCamera, {\n // type: 'sub',\n // })\n }\n }\n\n addEventListener(eventName: string, handleFn: (args?: any) => void) {\n if (this.eventHandleFn.get(eventName))\n this.eventHandleFn.get(eventName).push(handleFn)\n\n else\n this.eventHandleFn.set(eventName, [handleFn])\n }\n}\n\nexport default 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{"version":3,"names":["AdditiveBlending","Color","EquirectangularReflectionMapping","InteractionManager","LoadingManager","Mesh","ModelLoader","PlaneGeometry","RepeatWrapping","SRGBColorSpace","ShaderChunk","ShaderMaterial","TextureLoader","Vector2","Vector3","Vector4","lib","use","utils","Camera","finirMaterialV1","handleUnit","toggleTag","globalEvents","SceneStyle","SceneTag","factoryGlobalObject","createRiseLayer","targetProgresspoints","frag","vert","vertexShader","logdepthbuf_pars_vertex","logdepthbuf_vertex","fragmentShader","logdepthbuf_pars_fragment","logdepthbuf_fragment","loadingManager","load","rgbeLoader","RGBELoader","emitter","resourcePath","resourcePath2","usePath","_Texture","_Texture2","_Texture3","wrapS","wrapT","repeat","set","uniforms","value","_Texture_ST","_Color","r","g","b","_ColorS","_TextureMask","_TexturePlane","_MaskUV","_ColorMask","_ColorMaskS","_Speed","_OP","_Time","material","transparent","Factory3D","option","overview","real","Map","globalEventsAgent","setFactory","scene","Promise","resolve","cameraUtil","camera","controls","control","layers","loadGLTF","gltf","realTreeModel","add","interactionManager","renderer","domElement","storeManagement","useframe","update","loadModel","onLoad","toneMappingExposure","visible","style","realModl","call","group","traverse","child","type","name","geometry","plane","rotation","x","Math","PI","position","renderOrder","scale","text","blending","opacity","depthTest","map","offset","tech","techModel","targerMeshName","Object","values","v","lookAt","texture1","texture2","uvScale","includes","thermaLimaging","pipeline","realGroundModel","setPath","texture","mapping","colorSpace","boxSkeyTexture","environment","background","params","tag","apply","forEach","eventKey","on","args","eventHandleFn","get","fn","cutoutCamera","inspection","minCamera","mainCamera","eventName","handleFn","push"],"sources":["../../src/factory/3d.ts"],"sourcesContent":["import type { DataTexture, Group, OrbitControls, SceneControl } from '@anov/3d-core'\nimport { AdditiveBlending, BoxGeometry, Color, EquirectangularReflectionMapping, InteractionManager, LoadingManager, Mesh, MeshBasicMaterial, ModelLoader, PlaneGeometry, RepeatWrapping, SRGBColorSpace, ShaderChunk, ShaderMaterial, TextureLoader, Vector2, Vector3, Vector4, lib, sRGBEncoding, use, utils } from '@anov/3d-core'\nimport { Camera, createBloomSelectedTool, initPostEffects } from '@anov/3d-ability'\nimport { finirMaterialV1 } from './utils/finirMaterial'\nimport handleUnit, { toggleTag } from './unit'\nimport type WallManage from './unit/wall'\nimport type LineManage from './unit/line'\nimport type CylinderManage from './unit/cylinder'\nimport type PoiManage from './unit/poi'\nimport type CircleManage from './unit/circle'\nimport type AreaBoundingBoxManage from './unit/areaBoundingBox'\nimport type Inspection from './unit/inspection'\nimport { globalEvents } from './globalData'\nimport { SceneStyle, SceneTag } from './utils/constant'\nimport switchMaterial from './utils/switchMaterial'\nimport factoryGlobalObject from './globalControl'\nimport { debounce } from './utils'\nimport createRiseLayer from './unit/layer/rise'\nimport { targetProgresspoints } from './unit/inspection/lineData'\n\nimport frag from './unit/glsl/heat/frag'\nimport vert from './unit/glsl/heat/ver'\n\ntype factory3dOption = {\n model: string\n environment: string\n decoderPath?: string\n controls?: any\n}\n\nconst vertexShader = `\n${ShaderChunk.logdepthbuf_pars_vertex}\nbool isPerspectiveMatrix(mat4) {\n return true;\n }\n varying vec2 vUv;\n varying vec3 vPosition;\n\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n vec4 worldPosition1 = modelMatrix * vec4(position, 1.0);\n vPosition = worldPosition1.xyz;\n ${ShaderChunk.logdepthbuf_vertex}\n }\n`\n\n// Fragment shader\nconst fragmentShader = `\n ${ShaderChunk.logdepthbuf_pars_fragment} \n\n uniform sampler2D _Texture;\n uniform sampler2D _TexturePlane;\n //uniform vec4 _Texture_ST;\n uniform vec4 _Color;\n uniform float _ColorS;\n uniform sampler2D _TextureMask;\n uniform float _MaskUV;\n uniform vec4 _ColorMask;\n uniform float _ColorMaskS;\n //uniform vec4 _Speed;\n //uniform float _OP;\n uniform float _Time; \n varying vec2 vUv;\n varying vec3 vPosition;\n\n\n\n void main() {\n vec4 _ColorMask_ =vec4(0.,0.6,1.,1.);\n\n vec3 temp_cast_0 = vec3(0.2);\n vec4 o = vec4(temp_cast_0, 1.0);\n vec2 uv_Texture = vUv * 10.0;\n vec4 tex2DNode1 = texture2D(_Texture, uv_Texture);\n vec4 tex2DNode2 = texture2D(_TexturePlane, uv_Texture);\n vec2 temp_cast_1 = vec2(_MaskUV)* 3.0;\n vec2 uv_TexCoord7 = vUv * temp_cast_1;\n vec2 panner6 = (vec2(_Time,_Time)+ uv_TexCoord7);\n o.rgb = ((tex2DNode2*0.1)+(_Color * tex2DNode1.r * _ColorS) + (_ColorMask_ * (tex2DNode1.r * texture2D(_TextureMask, panner6).r) * _ColorMaskS*10.)).rgb;\n //o.a = _OP;\n gl_FragColor = o;\n gl_FragColor.a = 1.0;\n \n if(vPosition.x>-550.0 && vPosition.x<550.0 && vPosition.z>-300.0 && vPosition.z<270.0){\n gl_FragColor.a = 0.0;\n }else{\n gl_FragColor.a = .85;\n }\n\n ${ShaderChunk.logdepthbuf_fragment}\n }\n`\n\nexport const loadingManager = new LoadingManager()\nconst load = new ModelLoader(loadingManager)\nconst rgbeLoader = new lib.RGBELoader(loadingManager)\nconst { emitter } = utils\n\nconst resourcePath = './'\nconst resourcePath2 = 'http://172.16.223.163:9000/anov-prod/anov-3d/factory/example/'\n\nexport const usePath = process.env.ENV === 'dev' ? resourcePath : resourcePath2\n\nconst _Texture = new TextureLoader().load(`${usePath}demo03.jpg`)\nconst _Texture2 = new TextureLoader().load(`${usePath}demo04.jpg`)\nconst _Texture3 = new TextureLoader().load(`${usePath}test04.jpg`)\n\n_Texture.wrapS = RepeatWrapping\n_Texture.wrapT = RepeatWrapping\n\n_Texture2.wrapS = RepeatWrapping\n_Texture2.wrapT = RepeatWrapping\n\n_Texture3.wrapS = RepeatWrapping\n_Texture3.wrapT = RepeatWrapping\n\n_Texture.repeat.set(5000, 5000)\n_Texture2.repeat.set(10, 10)\n_Texture3.repeat.set(5000, 5000)\n\nconst uniforms = {\n _Texture: { value: _Texture },\n _Texture_ST: { value: new Vector4() },\n _Color: { value: new Vector4(new Color('#096ddb').r, new Color('#096ddb').g, new Color('#096ddb').b, 0.5) },\n _ColorS: { value: 1 },\n _TextureMask: { value: _Texture2 },\n _TexturePlane: { value: _Texture3 },\n _MaskUV: { value: 1 },\n _ColorMask: { value: new Vector4(new Color('#fff').r, new Color('#fff').g, new Color('#fff').b, 1) },\n _ColorMaskS: { value: 1 },\n _Speed: { value: new Vector4(0.0, 0.2, 0, 0) },\n _OP: { value: 1.0 },\n _Time: { value: 1.0 },\n}\n\nconst material = new ShaderMaterial({\n uniforms,\n vertexShader,\n fragmentShader,\n transparent: true,\n // depthTest: false,\n})\n\nclass Factory3D {\n position: Vector3 = new Vector3(0, 0, 0)\n scene: SceneControl\n control: OrbitControls\n cameraUtil: Camera\n\n public loadingManager = loadingManager\n public tag = SceneTag.overview\n public style: SceneStyle = SceneStyle.real\n private option: factory3dOption\n wall: WallManage\n line: LineManage\n cylinder: CylinderManage\n poi: PoiManage\n circle: CircleManage\n areaBoundingBox: AreaBoundingBoxManage\n inspection: Inspection\n\n usePath = usePath\n\n private pipeline: Group\n private realModl: Group\n private techModel: Group\n private realGroundModel: Group\n private realTreeModel: Group\n private thermaLimaging: Group\n private eventHandleFn: Map<string, ((args?: any) => void)[]> = new Map()\n private boxSkeyTexture: DataTexture\n\n interactionManager: InteractionManager\n\n constructor(option: factory3dOption) {\n this.option = option\n this.globalEventsAgent()\n factoryGlobalObject.setFactory(this)\n }\n\n /**\n * render factory 3d scene\n */\n renderScene(scene: SceneControl) {\n return new Promise((resolve) => {\n this.scene = scene\n\n this.cameraUtil = new Camera(scene.camera!, scene.controls!, scene)\n this.control = scene.controls!\n scene.camera.layers.set(0)\n\n load.loadGLTF(`${this.usePath}landScap3.glb`, false, true, './draco/', (gltf) => {\n this.realTreeModel = (gltf.scene) as Group\n\n // this.interactionManager.add(gltf.scene)\n\n // gltf.scene.addEventListener('click', (value) => {\n // console.log(value.point)\n // this.position = value.point\n // })\n scene.add(this.realTreeModel)\n\n return gltf\n })\n\n const interactionManager = new InteractionManager(\n this.scene.renderer,\n this.scene.camera,\n this.scene.renderer.domElement, // Modified By LM this.scene.cssRenderer.cssRenderer.domElement,\n )\n\n this.interactionManager = interactionManager\n\n utils.storeManagement.set('interactionManager', interactionManager)\n\n use.useframe(() => {\n interactionManager.update()\n })\n\n this.loadModel()\n\n loadingManager.onLoad = () => {\n resolve('success')\n }\n\n scene.renderer.toneMappingExposure = 0.4\n })\n }\n\n private loadModel() {\n // real model\n load.loadGLTF(`${this.usePath}222.glb`, false, true, './draco/', (gltf) => {\n this.scene.add(gltf.scene)\n\n gltf.scene.visible = SceneStyle.real === this.style\n\n this.realModl = gltf.scene as Group\n\n // this.interactionManager.add(gltf.scene)\n\n // gltf.scene.addEventListener('click', (value) => {\n // console.log(value.point)\n // this.position = value.point\n // })\n\n handleUnit.call(this)\n\n return gltf\n })\n\n // tech model\n load.loadGLTF(`${this.usePath}2222.glb`, false, true, './draco/', (gltf) => {\n const group = gltf.scene\n\n use.useframe(() => {\n if (uniforms._Time.value > 0.5)\n uniforms._Time.value = 0\n\n uniforms._Time.value += 0.0008\n })\n\n group.traverse((child) => {\n // @ts-ignore\n if (child.type === 'Mesh') {\n if (child.name === '柱体') {\n // @ts-ignore\n child.visible = false\n const geometry = new PlaneGeometry(3000, 2000)\n const plane = new Mesh(geometry, material)\n plane.rotation.x = -Math.PI / 2\n\n plane.position.set(0, -1.5, 0)\n plane.renderOrder = -1\n\n group.add(plane)\n }\n\n else {\n // @ts-ignore\n child.material = finirMaterialV1\n }\n }\n })\n\n load.loadGLTF(`${this.usePath}plane.glb`, false, true, './draco/', (gltf) => {\n gltf.scene.scale.set(0.5, 0.5, 0.5)\n\n const text = new TextureLoader().load(`${this.usePath}roll.png`)\n\n text.wrapS = RepeatWrapping\n text.wrapT = RepeatWrapping\n\n text.repeat.set(1, 1)\n\n gltf.scene.traverse((child) => {\n if (child.type === 'Mesh') {\n // @ts-ignore\n child.material.blending = AdditiveBlending\n // @ts-ignore\n child.material.transparent = true\n // @ts-ignore\n child.material.opacity = 1\n // @ts-ignore\n child.material.depthTest = true\n\n // @ts-ignore\n child.material.map = text\n }\n })\n\n use.useframe(() => {\n text.offset.x += 0.01\n })\n\n group.add(gltf.scene)\n\n return gltf\n })\n\n createRiseLayer()\n\n this.scene.add(group)\n\n group.visible = SceneStyle.tech === this.style\n this.techModel = group as Group\n\n return gltf\n })\n\n const targerMeshName = Object.values(targetProgresspoints).map(v => v.lookAt)\n\n // thermaLimaging model\n load.loadGLTF(`${this.usePath}2222.glb`, false, true, './draco/', (gltf) => {\n const group = gltf.scene\n group.traverse((child) => {\n if (child.type === 'Mesh') {\n // @ts-ignore\n child.material = new ShaderMaterial({\n vertexShader: vert,\n fragmentShader: frag,\n uniforms: {\n texture1: { value: new TextureLoader(this.loadingManager).load(`${this.usePath}test01.jpg`) },\n texture2: { value: new TextureLoader(this.loadingManager).load(`${this.usePath}test02.jpg`) },\n uvScale: { value: new Vector2(1, 1) },\n },\n })\n\n child.layers.set(2)\n\n if (targerMeshName.includes(child.name))\n // @ts-ignore\n child.material.depthTest = false\n }\n })\n\n this.scene.add(group)\n\n this.thermaLimaging = group as Group\n\n return gltf\n })\n\n load.loadGLTF(`${this.usePath}guandao.glb`, false, true, './draco/', (gltf) => {\n this.scene.add(gltf.scene)\n\n this.pipeline = gltf.scene as Group\n return gltf\n })\n\n // ground\n load.loadGLTF(`${this.usePath}landScap.glb`, false, true, './draco/', (gltf) => {\n this.scene.add(gltf.scene)\n\n // this.interactionManager.add(gltf.scene)\n\n // gltf.scene.addEventListener('click', (value) => {\n // console.log(value.point)\n // this.position = value.point\n // })\n\n this.realGroundModel = gltf.scene as Group\n return gltf\n })\n rgbeLoader.setPath(`${this.usePath}`).load('demo.hdr', (texture) => {\n texture.mapping = EquirectangularReflectionMapping\n\n texture.colorSpace = SRGBColorSpace\n this.boxSkeyTexture = texture\n this.scene.scene.environment = texture\n this.scene.scene.background = new Color('#ccc')\n })\n }\n\n /**\n * toggle SceneStyle\n * @param params\n */\n toggleSceneStyle(params: SceneStyle) {\n if (this.style === params)\n return\n\n this.style = params\n\n if (this.style === SceneStyle.tech) {\n this.pipeline.visible = false\n this.techModel.visible = true\n this.realModl.visible = false\n this.realTreeModel.visible = false\n this.scene.scene.background = null\n this.realGroundModel && (this.realGroundModel.visible = false)\n\n this.scene.renderer.toneMappingExposure = 0.6\n }\n\n if (params === SceneStyle.real) {\n this.pipeline.visible = true\n this.techModel.visible = false\n this.realModl.visible = true\n this.realGroundModel && (this.realGroundModel.visible = true)\n this.realTreeModel && (this.realTreeModel.visible = true)\n this.scene.scene.background = new Color('#ccc')\n this.scene.scene.environment = this.boxSkeyTexture\n\n this.scene.renderer.toneMappingExposure = 0.4\n }\n }\n\n public toggleTag(tag: SceneTag) {\n if (this.tag === tag)\n return\n toggleTag[tag].apply(this, [this])\n }\n\n private globalEventsAgent() {\n globalEvents.forEach((eventKey) => {\n emitter.on(eventKey, (args) => {\n this.eventHandleFn.get(eventKey)?.forEach((fn) => {\n fn(args)\n })\n })\n })\n }\n\n /**\n * toggle view\n */\n toggleView() {\n if (this.scene.cutoutCamera === this.inspection.minCamera) {\n const cutoutCamera = this.inspection.minCamera\n this.scene.cutoutCamera = this.scene.camera\n this.scene.camera = cutoutCamera\n // initPostEffects(this.scene.scene, this.scene.renderer, cutoutCamera, {\n // type: 'main',\n // })\n }\n else {\n const mainCamera = this.scene.cutoutCamera\n const cutoutCamera = this.inspection.minCamera\n\n this.scene.camera = mainCamera\n this.scene.cutoutCamera = cutoutCamera\n\n // initPostEffects(this.scene.scene, this.scene.renderer, cutoutCamera, {\n // type: 'sub',\n // })\n }\n }\n\n addEventListener(eventName: string, handleFn: (args?: any) => void) {\n if (this.eventHandleFn.get(eventName))\n this.eventHandleFn.get(eventName).push(handleFn)\n\n else\n this.eventHandleFn.set(eventName, [handleFn])\n }\n}\n\nexport default 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@@ -18,49 +18,49 @@ export var regionMap = {
18
18
  name: '耿笑',
19
19
  dep: '设备运维',
20
20
  online: true,
21
- position: [-352.00000000, 0.62500079, -177.20000000]
21
+ position: [-352.00000000, 0.0, -177.20000000]
22
22
  }, {
23
23
  id: '2',
24
24
  name: '李连贵',
25
25
  dep: '工艺操作',
26
26
  online: true,
27
- position: [-275.70000000, 0.62500079, -137.10000000]
27
+ position: [-275.70000000, 0.0, -137.10000000]
28
28
  }, {
29
29
  id: '8',
30
30
  name: '吕萌',
31
31
  dep: '质量检测',
32
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  online: true,
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- position: [-365.40000000, 0.62500079, -80.60000000]
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+ position: [-365.40000000, 0.0, -80.60000000]
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  }, {
35
35
  id: '1',
36
36
  name: '宋玉',
37
37
  dep: '质量检测',
38
38
  online: true,
39
- position: [-436.90000000, 0.62500079, -121.50000000]
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+ position: [-436.90000000, 0.0, -121.50000000]
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  }, {
41
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  id: '5',
42
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  name: '王小雨',
43
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  dep: '运输装卸',
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  online: true,
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- position: [-238.70000000, 0.62500079, -205.10000000]
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+ position: [-238.70000000, 0.0, -205.10000000]
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  }, {
47
47
  id: '6',
48
48
  name: '张建国',
49
49
  dep: '原料加工',
50
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  online: true,
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- position: [-436.50000000, 0.62500079, -182.30000000]
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+ position: [-436.50000000, 0.0, -182.30000000]
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  }, {
53
53
  id: '3',
54
54
  name: '张小萌',
55
55
  dep: '生产技术',
56
56
  online: true,
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- position: [-204.80000000, 0.62500079, -150.10000000]
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+ position: [-204.80000000, 0.0, -150.10000000]
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  }, {
59
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  id: '4',
60
60
  name: '朱正',
61
61
  dep: '设备运维',
62
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  online: true,
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- position: [-302.20000000, 0.62500079, -117.90000000]
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+ position: [-302.20000000, 0.0, -117.90000000]
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  }],
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@@ -82,43 +82,43 @@ export var regionMap = {
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  dep: '运输装卸',
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  online: true,
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- position: [26.50000000, 0.62500079, -155.00000000]
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+ position: [26.50000000, 0.0, -155.00000000]
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  }, {
87
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  id: '13',
88
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  name: '何超盈',
89
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  dep: '生产技术',
90
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  online: true,
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- position: [198.50000000, 0.62500079, -169.20000000]
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+ position: [198.50000000, 0.0, -169.20000000]
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  }, {
93
93
  id: '11',
94
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  name: '李大为',
95
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  dep: '质量检测',
96
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  online: true,
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- position: [-79.80000000, 0.62500079, -218.20000000]
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+ position: [-79.80000000, 0.0, -218.20000000]
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  }, {
99
99
  id: '15',
100
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  name: '孙建连',
101
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  dep: '工艺操作',
102
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  online: true,
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- position: [-19.50000000, 0.62500079, -174.60000000]
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+ position: [-19.50000000, 0.0, -174.60000000]
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  }, {
105
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  id: '9',
106
106
  name: '孙强',
107
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  dep: '工艺操作',
108
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  online: true,
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- position: [-114.10000000, 0.62500079, -114.60000000]
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+ position: [-114.10000000, 0.0, -114.60000000]
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  }, {
111
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  id: '10',
112
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  name: '佟丽英',
113
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  dep: '运输装卸',
114
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  online: true,
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- position: [26.10000000, 0.62500079, -202.30000000]
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+ position: [26.10000000, 0.0, -202.30000000]
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  }, {
117
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  id: '14',
118
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  name: '王超',
119
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  dep: '设备运维',
120
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  online: true,
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- position: [-14.90000000, 0.62500079, -116.90000000]
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+ position: [-14.90000000, 0.0, -116.90000000]
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  camera: {
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@@ -146,25 +146,25 @@ export var regionMap = {
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  name: '牛小灵',
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  dep: '生产技术',
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  online: true,
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- position: [404.70000000, 0.62500079, -190.30000000]
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+ position: [404.70000000, 0.0, -190.30000000]
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150
  }, {
151
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  id: '17',
152
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  name: '彭旭',
153
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  dep: '运输装卸',
154
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  online: true,
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- position: [294.10000000, 0.62500079, -125.90000000]
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+ position: [294.10000000, 0.0, -125.90000000]
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  }, {
157
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  id: '16',
158
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  name: '宋麒麟',
159
159
  dep: '设备运维',
160
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  online: true,
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- position: [445.70000000, 0.62500079, -119.20000000]
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+ position: [445.70000000, 0.0, -119.20000000]
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  }, {
163
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  id: '18',
164
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  name: '赵佳慧',
165
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  dep: '生产技术',
166
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  online: true,
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- position: [344.50000000, 0.62500079, -127.10000000]
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+ position: [344.50000000, 0.0, -127.10000000]
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  camera: {
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@@ -186,61 +186,61 @@ export var regionMap = {
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  dep: '运输装卸',
188
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  online: true,
189
- position: [-339.40000000, 0.62500079, -1.90000000]
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+ position: [-339.40000000, 0.0, -1.90000000]
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190
  }, {
191
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  id: '24',
192
192
  name: '李天一',
193
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  dep: '工艺操作',
194
194
  online: true,
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- position: [-394.80000000, 0.62500079, 16.80000000]
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+ position: [-394.80000000, 0.0, 16.80000000]
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  }, {
197
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  id: '26',
198
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  name: '吕方',
199
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  dep: '设备运维',
200
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  online: true,
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- position: [-363.10000000, 0.62500079, 73.30000000]
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+ position: [-363.10000000, 0.0, 73.30000000]
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  }, {
203
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  id: '29',
204
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  name: '路笑',
205
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  dep: '运输装卸',
206
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  online: true,
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- position: [-214.00000000, 0.62500079, 39.10000000]
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+ position: [-214.00000000, 0.0, 39.10000000]
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  }, {
209
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  id: '22',
210
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  name: '淼杉',
211
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  dep: '运输装卸',
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  online: true,
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- position: [-175.10000000, 0.62500079, -12.80000000]
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+ position: [-175.10000000, 0.0, -12.80000000]
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  }, {
215
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  id: '25',
216
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  name: '孙江',
217
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  dep: '运输装卸',
218
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  online: true,
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- position: [-175.80000000, 0.62500079, 8.90000000]
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+ position: [-175.80000000, 0.0, 8.90000000]
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  }, {
221
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  id: '27',
222
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  name: '王衣衣',
223
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  dep: '运输装卸',
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  online: true,
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- position: [-394.60000000, 0.62500079, -37.80000000]
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+ position: [-394.60000000, 0.0, -37.80000000]
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  }, {
227
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  id: '28',
228
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  name: '张含义',
229
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  dep: '质量检测',
230
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  online: true,
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- position: [-436.90000000, 0.62500079, 69.40000000]
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+ position: [-436.90000000, 0.0, 69.40000000]
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  }, {
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  id: '21',
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  name: '张山一',
235
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  dep: '生产技术',
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  online: true,
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- position: [-325.30000000, 0.62500079, 86.20000000]
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+ position: [-325.30000000, 0.0, 86.20000000]
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  }, {
239
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  id: '23',
240
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  name: '张时柳',
241
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  dep: '运输装卸',
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  online: true,
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- position: [-211.20000000, 0.62500079, 95.80000000]
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+ position: [-211.20000000, 0.0, 95.80000000]
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@@ -262,19 +262,19 @@ export var regionMap = {
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  dep: '生产技术',
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  online: true,
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- position: [-219.29636564, 0.62500079, 171.94423797]
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+ position: [-219.29636564, 0.0, 171.94423797]
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  }, {
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  id: '31',
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  name: '张连营',
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  dep: '运输装卸',
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  online: true,
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- position: [-393.97653099, 0.62500079, 145.08266863]
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+ position: [-393.97653099, 0.0, 145.08266863]
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  }, {
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  id: '32',
274
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  name: '张子成',
275
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  dep: '运输装卸',
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  online: true,
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- position: [-454.81735573, 0.62500079, 198.95572783]
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+ position: [-454.81735573, 0.0, 198.95572783]
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@@ -296,49 +296,49 @@ export var regionMap = {
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  dep: '工艺操作',
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  online: true,
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- position: [247.30000000, 0.62500079, 166.20000000]
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+ position: [247.30000000, 0.0, 166.20000000]
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  }, {
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  name: '何晴',
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  dep: '设备运维',
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  online: true,
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- position: [-83.70000000, 0.62500079, 177.50000000]
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+ position: [-83.70000000, 0.0, 177.50000000]
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  }, {
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  id: '33',
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  name: '杨东利',
309
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  dep: '工艺操作',
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  online: true,
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  }, {
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  id: '36',
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  name: '杨晓月',
315
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  dep: '质量检测',
316
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  online: true,
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- position: [258.00000000, 0.62500079, 99.00000000]
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+ position: [258.00000000, 0.0, 99.00000000]
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  }, {
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  name: '杨一真',
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  dep: '质量检测',
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  online: true,
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- position: [107.90000000, 0.62500079, 95.30000000]
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  name: '张飞',
327
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  dep: '运输装卸',
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  online: true,
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  }, {
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  name: '张一天',
333
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  dep: '运输装卸',
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  online: true,
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- position: [271.20000000, 0.62500079, 24.70000000]
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+ position: [271.20000000, 0.0, 24.70000000]
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  }, {
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  name: '张泽宇',
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  dep: '设备运维',
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  online: true,
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@@ -361,121 +361,121 @@ export var regionMap = {
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  online: true,
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  }, {
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  name: '陈红',
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  dep: '设备运维',
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  online: true,
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  dep: '质量检测',
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  online: true,
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- position: [352.40000000, 0.62500079, 138.30000000]
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  }, {
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  online: true,
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414
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  online: true,
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  name: '刘凤林',
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  online: true,
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  name: '苏丁',
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  dep: '质量检测',
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  online: true,
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  online: true,
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  online: true,
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  dep: '质量检测',
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  online: true,
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  }, {
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470
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  online: true,
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  }, {
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476
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