@anov/3d 0.0.72 → 0.0.73
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
|
@@ -8,7 +8,7 @@ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _d
|
|
|
8
8
|
function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
|
|
9
9
|
function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return _typeof(key) === "symbol" ? key : String(key); }
|
|
10
10
|
function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (_typeof(res) !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); }
|
|
11
|
-
import { AdditiveBlending, Box3, CircleGeometry, Color, DoubleSide, Group, MathUtils, Matrix4, Mesh, MeshBasicMaterial, ModelLoader, PerspectiveCamera, PlaneGeometry, ShaderMaterial, Sprite, SpriteMaterial, Texture, TextureLoader, Vector3, gsap, use } from '@anov/3d-core';
|
|
11
|
+
import { AdditiveBlending, Box3, CircleGeometry, Clock, Color, DoubleSide, Group, MathUtils, Matrix4, Mesh, MeshBasicMaterial, ModelLoader, PerspectiveCamera, PlaneGeometry, ShaderMaterial, Sprite, SpriteMaterial, Texture, TextureLoader, Vector3, gsap, use } from '@anov/3d-core';
|
|
12
12
|
import { Css2DPoi, SpritePoi } from '@anov/3d-ability';
|
|
13
13
|
import heatMap from 'anov-heat-map';
|
|
14
14
|
import { MessageType, sendToMessage } from "../../utils/messageFn";
|
|
@@ -584,7 +584,7 @@ var Dialog = /*#__PURE__*/function () {
|
|
|
584
584
|
opList.forEach(function (key) {
|
|
585
585
|
var btnSpan = document.createElement('span');
|
|
586
586
|
btnSpan.className = "dialog-operate-btn dialog-operate-".concat(key);
|
|
587
|
-
|
|
587
|
+
var handleClick = function handleClick() {
|
|
588
588
|
switch (key) {
|
|
589
589
|
case 'top':
|
|
590
590
|
camera.rotation.x -= 0.01;
|
|
@@ -610,7 +610,24 @@ var Dialog = /*#__PURE__*/function () {
|
|
|
610
610
|
setTimeout(function () {
|
|
611
611
|
return close();
|
|
612
612
|
}, 800);
|
|
613
|
+
};
|
|
614
|
+
var clock;
|
|
615
|
+
var longPress;
|
|
616
|
+
var time;
|
|
617
|
+
btnSpan.addEventListener('mousedown', function () {
|
|
618
|
+
clock = new Clock();
|
|
619
|
+
clock.getDelta();
|
|
620
|
+
time = setTimeout(function () {
|
|
621
|
+
longPress = use.useframe(handleClick);
|
|
622
|
+
}, 500);
|
|
623
|
+
});
|
|
624
|
+
btnSpan.addEventListener('mouseup', function () {
|
|
625
|
+
if (clock.getDelta() < 0.5) handleClick();
|
|
626
|
+
clearTimeout(time);
|
|
627
|
+
longPress && longPress();
|
|
613
628
|
});
|
|
629
|
+
|
|
630
|
+
// btnSpan.addEventListener('click', handleClick)
|
|
614
631
|
op.appendChild(btnSpan);
|
|
615
632
|
});
|
|
616
633
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"names":["AdditiveBlending","Box3","CircleGeometry","Color","DoubleSide","Group","MathUtils","Matrix4","Mesh","MeshBasicMaterial","ModelLoader","PerspectiveCamera","PlaneGeometry","ShaderMaterial","Sprite","SpriteMaterial","Texture","TextureLoader","Vector3","gsap","use","Css2DPoi","SpritePoi","heatMap","MessageType","sendToMessage","EMessageStatus","loadingManager","usePath","regionMap","load","CameraPoi","gobal","Map","Set","dialogManage","Dialog","addStyle","loadGLTF","gltf","model","Object","keys","forEach","key","region","group","name","camera","id","sprite","scale","rotation","y","Math","PI","position","fromArray","copy","add","scan","scene","clone","addScalar","x","cameraMesh","set","title","interactionManager","cameraEvent","point","MethanePoint","probePoint","item","mesh","warn","probeEvent","to","duration","ease","yoyo","repeat","create","warnMesh","rotatingRight","unFrame","useframe","children","z","abs","eventListener","useScene","fn","currentDialogMesh","close","Event","Success","undefined","targetPosition","toArray","camaraPosition","startPosition","cameraLookAt","getWorldDirection","cameraUtil","target","getMesh","addEventListener","removeEventListener","unClick","visible","togglePoi","then","headMap","HeadMap","distanceTo","orbitControls","enabled","closeHotmap","remove","removeFromParent","clear","geometry","texture","circle","map","side","transparent","rotateX","material","vertexShader","fragmentShader","blending","depthTest","color","numPoints","i","random","cameraManage","manage","cameraPosition","window","innerWidth","innerHeight","setCustomPerspective","cuteSprite","depthWrite","center","renderOrder","updateScale","Promise","reslove","setTimeout","borderMesh","getBorderMesh","cuteSprites","push","angleX","degToRad","angleY","angleZ","rotationMatrix","makeRotationX","multiply","makeRotationY","makeRotationZ","cameraDirection","targetDirection","applyMatrix4","devicePixelRatio","bbox","setFromObject","min","project","max","w","h","dom","document","querySelector","clientWidth","clientHeight","ratio","fov","width","height","scaleFactor","minDistance","maxDistance","objectPosition","distance","clampedDistance","eventName","eventList","has","getBoxSize","dialogDiv","createElement","assign","style","maskingDiv","className","appendChild","closeSpan","hLine","vLine","op","opList","btnSpan","sliderDiv","sliderBar","type","value","updateProjectionMatrix","css","styleElement","createTextNode","head","length","get","heatmap","container","createDom","gradient","TemperatureColorStops","len","points","val","floor","setData","data","greymap","heatMapMaterial","uniforms","greyMap","Zscale","u_color","u_opacity","_renderer","canvas","needsUpdate","greyTexture","tan","aspect","heatMapGeometry","heatMapPlane","backEle","innerHTML","body","zIndex","canvasList"],"sources":["../../../src/factory/unit/CameraPoi.ts"],"sourcesContent":["import type { Object3D } from '@anov/3d-core'\nimport { AdditiveBlending, Box3, CircleGeometry, Color, DoubleSide, Euler, Group, MathUtils, Matrix4, Mesh, MeshBasicMaterial, ModelLoader, PerspectiveCamera, PlaneGeometry, ShaderMaterial, Sprite, SpriteMaterial, Texture, TextureLoader, Vector3, WebGLRenderTarget, gsap, use, utils } from '@anov/3d-core'\nimport { Css2DPoi, SpritePoi } from '@anov/3d-ability'\nimport heatMap from 'anov-heat-map'\nimport { MessageType, sendToMessage } from '../../utils/messageFn'\nimport { EMessageStatus } from '../../messageStatus'\nimport { loadingManager, usePath } from '../3d'\n\n// @ts-ignore\nimport type Factory3D from '../3d'\n\n// @ts-ignore\nimport { regionMap } from '../regionData'\n\nconst load = new ModelLoader()\nclass CameraPoi {\n gobal: Factory3D\n cameraMesh: Map<string, Group> = new Map()\n warnMesh: Map<string, SpritePoi> = new Map()\n headMap: HeadMap\n dialogManage: Dialog\n eventListener: Set<Function> = new Set()\n\n currentDialogMesh: Group\n startPosition: Vector3\n cameraLookAt: Vector3\n\n constructor(gobal: Factory3D) {\n this.gobal = gobal\n this.dialogManage = new Dialog(this)\n this.dialogManage.addStyle()\n }\n\n async generateObject() {\n const model = await load.loadGLTF(`${usePath}shexiang.glb`, false, true, './draco/', (gltf) => {\n return gltf\n })\n\n Object.keys(regionMap).forEach(async (key: string) => {\n // 摄像机\n const region = regionMap[key]\n const group = new Group()\n group.name = region.camera.id\n const sprite = new SpritePoi(`${usePath}camera.png`, { scale: [14, 14, 1] })\n sprite.rotation.y = Math.PI\n const position = new Vector3().fromArray(region.camera.position)\n sprite.position.copy(position)\n group.add(sprite)\n\n const scan = model.scene.clone()\n scan.scale.addScalar(8)\n scan.rotation.x = (-Math.PI / 2) + 0.5\n scan.position.copy(position.clone().add(new Vector3(0, -2, 0)))\n group.add(scan)\n\n this.cameraMesh.set(region.title, group)\n this.gobal.interactionManager.add(group)\n this.cameraEvent(group, region)\n this.gobal.scene.add(group)\n\n // 甲烷检测点\n const point = new MethanePoint()\n region.probePoint?.forEach((item) => {\n let mesh\n if (item.warn) {\n mesh = new SpritePoi(`${usePath}p4/warn.png`, { scale: [16, 16, 1] })\n this.gobal.interactionManager.add(mesh)\n this.probeEvent(mesh, region)\n // 使用GSAP创建跳动动画\n gsap.to(mesh.position, {\n y: '+=3', // 上跳10个单位\n duration: 0.2, // 动画持续时间\n ease: 'power1.inOut', // 缓动函数\n yoyo: true, // 循环\n repeat: -1, // 无限重复\n })\n }\n else {\n mesh = point.create()\n }\n mesh.position.copy(new Vector3().fromArray(item.position))\n this.warnMesh.set(region.title, mesh)\n\n this.gobal.scene.add(mesh)\n })\n })\n // 设置左右旋转的标志位和旋转速度\n let rotatingRight = true // 是否正在向右转动\n\n const unFrame = use.useframe(() => {\n this.cameraMesh.forEach((group) => {\n const scan = group.children[1]\n // 更新相机的旋转角度\n if (rotatingRight) {\n // 向右旋转\n scan.rotation.z += 0.005\n }\n else {\n // 向左旋转\n scan.rotation.z -= 0.005\n }\n\n // 检查是否达到目标旋转角度\n if (Math.abs(scan.rotation.z) >= Math.abs(Math.PI / 4)) {\n // 到达目标角度,切换旋转方向并更新目标角度\n rotatingRight = !rotatingRight\n }\n })\n })\n this.eventListener.add(unFrame)\n }\n\n cameraEvent(sprite: Group, region: any) {\n const { camera } = use.useScene()\n const fn = async () => {\n if (this.currentDialogMesh && this.currentDialogMesh.name === region.camera.name) {\n this.dialogManage.close()\n return\n }\n\n sendToMessage(MessageType.Event, 'onCameraStatus', EMessageStatus.Success, undefined, { id: region.camera.id })\n\n const position = new Vector3().fromArray(region.camera.position)\n const targetPosition: [number, number, number] = position.clone().toArray()\n const camaraPosition: [number, number, number] = position.clone().add(new Vector3(0, 40, 80)).toArray()\n\n const startPosition = camera.position.clone()\n // 获取相机朝向\n const cameraLookAt = new Vector3() // 创建一个向量来存储相机朝向\n camera.getWorldDirection(cameraLookAt) // 获取相机朝向并存储在向量中\n this.gobal.cameraUtil.set({\n position: camaraPosition,\n target: targetPosition,\n })\n\n this.currentDialogMesh = await this.dialogManage.getMesh(position, position.clone().add(new Vector3(0, -20, 5))) as Group\n this.dialogManage.addEventListener('close', () => {\n // 初始相机到原始位置\n this.gobal.cameraUtil.set({\n position: startPosition.toArray(),\n target: cameraLookAt.toArray(),\n })\n this.currentDialogMesh = null\n sendToMessage(MessageType.Event, 'onCancelCameraStatus', EMessageStatus.Success, undefined, { id: region.camera.id })\n })\n this.currentDialogMesh.name = region.camera.name\n this.gobal.scene.add(this.currentDialogMesh)\n }\n\n sprite.addEventListener('click', fn)\n this.eventListener.add(() => sprite.removeEventListener('click', fn))\n }\n\n probeEvent(sprite: SpritePoi, region) {\n const { camera } = use.useScene()\n const unClick = sprite.addEventListener('click', async () => {\n if (!sprite.visible)\n return\n sprite.visible = false\n sendToMessage(MessageType.Event, 'onGasMonitorStatus', EMessageStatus.Success, undefined, { id: region.probePoint[0].id })\n this.togglePoi(false)\n const position = new Vector3().fromArray(region.probePoint[0].position)\n const camaraPosition = position.clone().add(new Vector3(0, 30, 0))\n\n this.startPosition = camera.position.clone()\n // 获取相机朝向\n this.cameraLookAt = new Vector3() // 创建一个向量来存储相机朝向\n camera.getWorldDirection(this.cameraLookAt) // 获取相机朝向并存储在向量中\n this.gobal.cameraUtil.set({\n position: camaraPosition.toArray(),\n target: position.clone().toArray(),\n }).then(() => {\n this.headMap = new HeadMap()\n const mesh = this.headMap.create(camaraPosition.distanceTo(position))\n mesh.position.copy(sprite.position)\n mesh.position.y = 0.5\n this.gobal.scene.add(mesh)\n\n const { orbitControls } = use.useScene()\n orbitControls.enabled = false\n\n // this.headMap.addBack()\n this.headMap.addEventListener('close', () => {\n this.closeHotmap()\n // this.togglePoi(true)\n\n // this.gobal.cameraUtil.set({\n // position: this.startPosition.toArray(),\n // target: this.cameraLookAt.toArray(),\n // })\n })\n })\n })\n this.eventListener.add(unClick)\n }\n\n closeHotmap() {\n this.headMap.remove()\n this.togglePoi(true)\n\n this.gobal.cameraUtil.set({\n position: this.startPosition.toArray(),\n target: this.cameraLookAt.toArray(),\n })\n const { orbitControls } = use.useScene()\n orbitControls.enabled = true\n }\n\n togglePoi(visible = true) {\n this.warnMesh.forEach((sprite) => {\n sprite.visible = visible\n })\n this.cameraMesh.forEach((sprite) => {\n sprite.visible = visible\n })\n }\n\n remove() {\n // 删除摄像机POI点\n this.cameraMesh.forEach((sprite) => {\n sprite.removeFromParent()\n sprite.remove()\n })\n this.cameraMesh.clear()\n this.warnMesh.forEach((sprite) => {\n sprite.removeFromParent()\n sprite.remove()\n })\n this.warnMesh.clear()\n this.eventListener.forEach((fn) => {\n fn()\n })\n // 热力图\n if (this.headMap) {\n this.headMap.remove()\n const { orbitControls } = use.useScene()\n orbitControls.enabled = true\n }\n this.eventListener.clear()\n\n this.dialogManage.close()\n }\n}\n\nexport default CameraPoi\n\nclass MethanePoint {\n constructor() {\n\n }\n\n create() {\n // 定义Shader的uniform变量\n\n const geometry = new PlaneGeometry(10, 10)\n const texture = new TextureLoader(loadingManager).load(`${usePath}p4/monitor.png`)\n const circle = new Mesh(geometry, new MeshBasicMaterial({\n map: texture,\n side: DoubleSide,\n transparent: true,\n }))\n circle.rotateX(-Math.PI / 3)\n return circle\n }\n\n // 随机多点的方案\n createBack() {\n // 定义Shader的uniform变量\n\n const group = new Group()\n const geometry = new CircleGeometry(2, 32)\n // 创建自定义着色器材质\n const material = new ShaderMaterial({\n vertexShader: `\n void main() {\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n gl_PointSize = 20.0; // 设置点的大小\n }\n `,\n fragmentShader: `\n void main() {\n vec2 center = vec2(0.5, 0.5); // 圆心坐标\n vec2 toCenter = gl_PointCoord - center; // 计算点到圆心的向量\n float distance = length(toCenter); // 计算点到圆心的距离\n if (distance > 0.5) discard; // 超出半径范围的点直接丢弃\n vec3 innerColor = vec3(1.0, .8, 0.0); // 内圈颜色为黄色\n vec3 outerColor = vec3(0.8, 0.4, 0.0); // 外圈颜色为深橘色\n \n vec3 finalColor = mix(innerColor, outerColor, smoothstep(0.1, 0.23, distance)); // 根据距离混合颜色\n if(distance>0.3) finalColor = mix(finalColor, vec3(0.75, 0.4, 0.0), smoothstep(0.25, 0.3, distance)); // 根据距离混合颜色\n gl_FragColor = vec4(finalColor, 1.0); // 设置片段颜色\n }\n `,\n blending: AdditiveBlending,\n depthTest: false,\n transparent: true,\n side: DoubleSide,\n })\n const circle = new Mesh(geometry, new MeshBasicMaterial({ color: '#f7a157' }))\n const numPoints = 100 // 点的数量\n\n for (let i = 0; i < numPoints; i++) {\n const x = Math.random() * 700 - 322 // 随机生成 x 坐标\n const z = Math.random() * 340 - 144 // 随机生成 z 坐标\n const point = circle.clone()\n point.position.copy(new Vector3(x, 20.55, z))\n point.rotateX(-Math.PI / 2)\n group.add(point)\n }\n\n return group\n }\n}\n\nclass Dialog {\n manage: CameraPoi\n\n camera: PerspectiveCamera\n cameraPosition: Vector3\n cameraTargetPosition: Vector3\n\n cuteSprites: Array<Object3D> = []\n eventListener: Set<Function> = new Set()\n eventList: Map<string, Function> = new Map()\n\n constructor(cameraManage) {\n this.manage = cameraManage\n }\n\n async getMesh(position, cameraPosition) {\n this.close()\n this.camera = new PerspectiveCamera(\n 90, window.innerWidth / window.innerHeight, 0.1, 10000,\n )\n this.camera.position.copy(cameraPosition)\n this.camera.rotation.set(-Math.PI / 6, Math.PI, 0)\n\n const { texture, close } = this.manage.gobal.scene.setCustomPerspective(this.camera)\n\n const cuteSprite = new Sprite(new SpriteMaterial({ map: texture, depthTest: false, depthWrite: false }))\n cuteSprite.center.set(0.5, 0.5)\n cuteSprite.renderOrder = 5\n cuteSprite.position.copy(position)\n\n const unFrame = use.useframe(() => {\n this.updateScale(cuteSprite)\n })\n this.eventListener.add(unFrame)\n\n return new Promise((reslove) => {\n setTimeout(() => {\n const borderMesh = this.getBorderMesh(this.camera, cuteSprite)\n const group = new Group()\n group.add(borderMesh)\n group.add(cuteSprite)\n this.cuteSprites.push(borderMesh)\n this.cuteSprites.push(cuteSprite)\n close()\n reslove(group)\n }, 1000)\n })\n }\n\n getTarget(cameraPosition, rotation = [0, 30, 0]) {\n // 将旋转角度转换为弧度\n const angleX = MathUtils.degToRad(rotation[0])\n const angleY = MathUtils.degToRad(rotation[1])\n const angleZ = MathUtils.degToRad(rotation[2])\n\n // 创建旋转矩阵\n const rotationMatrix = new Matrix4()\n rotationMatrix.makeRotationX(angleX)\n rotationMatrix.multiply(new Matrix4().makeRotationY(angleY))\n rotationMatrix.multiply(new Matrix4().makeRotationZ(angleZ))\n\n // 定义相机的方向向量(例如,相机的方向默认为(0, 0, -1))\n const cameraDirection = new Vector3(0, 0, 1)\n\n // 将相机的方向向量乘以旋转矩阵,得到相机目标位置的向量\n const targetDirection = cameraDirection.clone().applyMatrix4(rotationMatrix)\n\n // 计算相机的目标位置\n return cameraPosition.clone().add(targetDirection)\n }\n\n getBoxSize(sprite: Sprite) {\n const { camera } = use.useScene()\n\n // 获取设备像素比\n const devicePixelRatio = window.devicePixelRatio || 1\n // 获取精灵对象的边界框\n const bbox = new Box3().setFromObject(sprite)\n // 将边界框的最小和最大顶点转换为屏幕坐标\n const min = bbox.min.project(camera)\n const max = bbox.max.project(camera)\n\n let [w, h] = [window.innerWidth, window.innerHeight]\n const dom = document.querySelector('#app')\n if (dom) {\n w = dom.clientWidth\n h = dom.clientHeight\n }\n let ratio = 0\n if (camera.fov >= 60)\n ratio = -0.05 * (camera.fov - 60) / 30\n else\n ratio = 0.02 * (60 - camera.fov) / 30\n\n // 计算精灵在屏幕中的宽度和高度像素值\n let width = (max.x - min.x) * w / devicePixelRatio * (0.97 + ratio)\n let height = (max.y - min.y) * h / devicePixelRatio * (1.089 + ratio)\n\n const scaleFactor = devicePixelRatio * 0.5\n // 应用缩放系数\n width *= scaleFactor\n height *= scaleFactor\n\n return { width, height }\n }\n\n updateScale(sprite: Sprite) {\n const { camera } = use.useScene()\n const ratio = 60 / camera.fov\n // 距离限制范围的值,用于计算缩放比例\n const minDistance = 0.1\n const maxDistance = 1000000\n // 获取相机和物体的世界坐标位置\n const cameraPosition = camera?.position\n const objectPosition = sprite.position\n\n // 计算相机和物体之间的距离\n const distance = cameraPosition?.distanceTo(objectPosition) || 0.1\n\n // 使用 Math.min() 和 Math.max() 方法限制 resultDistance 的范围\n const clampedDistance = Math.max(minDistance, Math.min(maxDistance, distance))\n // console.log('clampedDistance:',clampedDistance)\n // 按照缩放系数和距离进行缩放,缩放系数应该约定好一个固定值\n sprite.scale.copy(new Vector3(clampedDistance * (1.3281 / ratio), (0.8316 / ratio) * clampedDistance, 1))\n }\n\n addEventListener(eventName, fn) {\n if (this.eventList.has(eventName))\n this.eventList[eventName] = fn\n else\n this.eventList.set(eventName, fn)\n }\n\n getBorderMesh(camera, sprite: Sprite) {\n let { width, height } = this.getBoxSize(sprite)\n\n // 弹窗容器\n const dialogDiv = document.createElement('div')\n width += 10\n height += 10\n Object.assign(dialogDiv.style, {\n 'width': `${width}px`,\n 'height': `${height}px`,\n 'z-index': '3 !important',\n 'backgroundImage': `url(${usePath}p4/border.png)`,\n 'backgroundSize': '100% 100%',\n 'backgroundRepeat': 'no-repeat',\n 'position': 'relative',\n\n // left: `${(window.innerWidth - width) / 2}px`,\n // top: `${(window.innerHeight - height) / 2}px`,\n })\n\n const maskingDiv = document.createElement('div')\n maskingDiv.className = 'dialog-mask'\n dialogDiv.appendChild(maskingDiv)\n\n // 关闭按钮\n const closeSpan = document.createElement('span')\n closeSpan.className = 'dialog-close'\n closeSpan.addEventListener('click', () => {\n this.close()\n })\n const hLine = document.createElement('span')\n hLine.className = 'dialog-close-line dialog-close-h-line'\n closeSpan.appendChild(hLine)\n const vLine = document.createElement('span')\n vLine.className = 'dialog-close-line dialog-close-v-line'\n closeSpan.appendChild(vLine)\n dialogDiv.appendChild(closeSpan)\n\n // 操作按钮\n const op = document.createElement('div')\n op.className = 'dialog-operate'\n dialogDiv.appendChild(op)\n const opList = ['left', 'right', 'top', 'bottom']\n opList.forEach((key) => {\n const btnSpan = document.createElement('span')\n btnSpan.className = `dialog-operate-btn dialog-operate-${key}`\n btnSpan.addEventListener('click', () => {\n switch (key) {\n case 'top':\n camera.rotation.x -= 0.01\n break\n case 'bottom':\n camera.rotation.x += 0.01\n break\n case 'left':\n camera.rotation.y -= 0.01\n break\n case 'right':\n camera.rotation.y += 0.01\n break\n }\n const { texture, close } = this.manage.gobal.scene.setCustomPerspective(camera)\n sprite.material = new SpriteMaterial({ map: texture, depthTest: false, depthWrite: false })\n setTimeout(() => close(), 800)\n })\n op.appendChild(btnSpan)\n })\n\n // 滑动条\n const sliderDiv = document.createElement('div')\n sliderDiv.className = 'dialog-slider-container'\n const sliderBar = document.createElement('input')\n sliderBar.type = 'range'\n sliderBar.min = '30'\n sliderBar.max = '120'\n sliderBar.value = '90'\n sliderBar.className = 'dialog-slider'\n sliderBar.addEventListener('input', () => {\n camera.fov = sliderBar.value\n camera.updateProjectionMatrix()\n const { texture, close } = this.manage.gobal.scene.setCustomPerspective(camera)\n sprite.material = new SpriteMaterial({ map: texture, depthTest: false, depthWrite: false })\n setTimeout(() => close(), 800)\n })\n sliderDiv.appendChild(sliderBar)\n dialogDiv.appendChild(sliderDiv)\n\n const borderMesh = new Css2DPoi(dialogDiv)\n borderMesh.position.copy(sprite.position)\n return borderMesh\n }\n\n addStyle() {\n // 设置 CSS 规则\n const css = `\n .page-mask{\n position: fixed;\n top: 0;\n left: 0;\n bottom:0;\n right:0;\n //width: 100%;\n //height: 100%;\n background-color: rgba(0, 0, 0, 0.5); /* 半透明背景 */\n //filter: blur(10px); /* 模糊效果 */\n z-index: 1 !important; /* 确保蒙版位于其他元素之上 */\n }\n .dialog-mask{\n position: absolute;\n top: 8px;\n left: 6px;\n width: calc(100% - 12px);\n height: calc(100% - 16px);\n background: linear-gradient(90deg, rgba(0, 0, 0,.4) 0%,rgba(0, 0, 0,.2) 10%, rgba(0, 0, 0,0) 20%, rgba(0,0,0, 0) 50%, rgba(0, 0, 0,0) 80%, rgba(0, 0, 0,0.2) 90%, rgba(0, 0, 0,.4) 100%);\n pointer-events: auto;\n opacity: 1;\n transform: perspective(100px) rotateX(0deg) rotateY(0deg) rotateZ(0deg);\n transform-origin: center center;\n }\n .hot-back{\n width: 70px;\n height: 25px;\n border-radius: 2px;\n color: #fff;\n font-weight: bold;\n font-size: 14px;\n border:1px solid #d1ae6d;\n background-color: #c8ab75;\n cursor: pointer; /* 鼠标指针样式 */\n display: flex;\n justify-content: center;\n align-items: center;\n position: absolute;\n left: 30px;\n top: 30px;\n pointer-events: auto;\n }\n .hot-back:hover{\n background-color:#c8a158;\n }\n .dialog-close{\n width: 36px;\n height: 36px;\n border-radius: 2px;\n color: #fff;\n background-color: #c8ab75;\n cursor: pointer; /* 鼠标指针样式 */\n display: flex;\n justify-content: center;\n align-items: center;\n position: absolute;\n right: 28px;\n top: 28px;\n pointer-events: auto;\n }\n\n .dialog-close:hover{\n background-color:#c8a158;\n }\n\n .dialog-close-line{\n width: 20px;\n height: 2px;\n background-color: #fff;\n position: absolute;\n top: 17px;\n display: block;\n }\n\n .dialog-close-h-line{\n transform: rotate(-45deg);\n }\n\n .dialog-close-v-line{\n transform: rotate(45deg);\n }\n\n .dialog-operate{\n width: 152px;\n height: 152px;\n background-image: url(${usePath}p4/operate.png);\n background-size: 100% 100%;\n background-repeat: no-repeat;\n position: absolute;\n right: 20px;\n bottom: 20px;\n pointer-events: auto;\n }\n\n .dialog-operate-btn{\n width: 0;\n height: 0;\n position: absolute;\n cursor: pointer;\n pointer-events: auto;\n }\n\n .dialog-operate-top{\n border-left: 10px solid transparent; /* 左边透明 */\n border-right: 10px solid transparent; /* 右边透明 */\n border-bottom: 10px solid #f2c67d; /* 底边实心 */\n left: calc(50% - 13px);\n top: 25px;\n }\n .dialog-operate-top:hover{\n border-bottom-color:#fff2dd;\n }\n\n .dialog-operate-bottom{\n border-left: 10px solid transparent; /* 左边透明 */\n border-right: 10px solid transparent; /* 右边透明 */\n border-top: 10px solid #f2c67d; /* 底边实心 */\n left: calc(50% - 13px);\n bottom: 25px;\n }\n\n .dialog-operate-bottom:hover{\n border-top-color:#fff2dd;\n }\n\n .dialog-operate-left{\n border-top: 10px solid transparent; /* 左边透明 */\n border-bottom: 10px solid transparent; /* 右边透明 */\n border-right: 10px solid #f2c67d; /* 底边实心 */\n top: calc(50% - 13px);\n left: 25px;\n }\n .dialog-operate-left:hover{\n border-right-color:#fff2dd;\n }\n\n .dialog-operate-right{\n border-top: 10px solid transparent; /* 左边透明 */\n border-bottom: 10px solid transparent; /* 右边透明 */\n border-left: 10px solid #f2c67d; /* 底边实心 */\n top: calc(50% - 13px);\n right: 25px;\n }\n\n .dialog-operate-right:hover{\n border-left-color:#fff2dd;\n }\n \n .dialog-slider-container {\n width: 17px;\n height: 420px;\n background: url(${usePath}p4/slider.png);\n background-size: 100% 100%;\n position:absolute;\n right:36px;\n top:120px;\n }\n\n .dialog-slider {\n -webkit-appearance: none;\n width: 420px;\n height: 17px;\n background: transparent;\n outline: none;\n opacity: 0.7;\n -webkit-transition: .2s;\n transition: opacity .2s;\n transform: rotate(-90deg);\n margin-left: -202px;\n margin-top: 200px;\n pointer-events: auto;\n }\n\n .dialog-slider::-webkit-slider-thumb {\n -webkit-appearance: none;\n appearance: none;\n width: 9px;\n height: 36px;\n background: #eebe76;\n cursor: pointer;\n border-radius: 5px;\n }\n\n .dialog-slider::-moz-range-thumb {\n width: 9px;\n height: 36px;\n background: #eebe76;\n cursor: pointer;\n border-radius: 5px;\n }\n`\n // 创建一个 <style> 元素\n const styleElement = document.createElement('style')\n styleElement.appendChild(document.createTextNode(css))\n // 将 <style> 元素添加到 <head> 中\n document.head.appendChild(styleElement)\n }\n\n close() {\n if (this.cuteSprites) {\n this.cuteSprites.forEach((mesh) => {\n mesh.remove()\n mesh.removeFromParent()\n })\n this.cuteSprites.length = 0\n }\n this.eventList.has('close') && this.eventList.get('close')()\n // 移除事件监听\n this.eventListener.forEach((fn) => {\n fn()\n })\n this.eventListener.clear()\n this.eventList.clear()\n }\n}\n\nclass HeadMap {\n TemperatureColorStops = {\n 1.0: '#f00',\n 0.9: '#e2fa00',\n 0.6: '#33f900',\n 0.3: '#0349df',\n 0.0: '#0f00ff',\n }\n\n eventList: Map<string, Function> = new Map()\n backEle: HTMLElement\n heatMapPlane: Mesh\n canvasList = []\n\n constructor() {\n\n }\n\n // 热力图\n create(distance) {\n const heatmap = heatMap.create({\n container: this.createDom(),\n gradient: this.TemperatureColorStops,\n })\n let len = 1200\n const width = window.innerWidth\n const height = window.innerHeight\n const points = []\n let max = 0\n while (len--) {\n const val = Math.floor(Math.random() * 10)\n max = Math.max(max, val)\n const point = {\n x: Math.floor(Math.random() * width),\n y: Math.floor(Math.random() * height),\n value: val,\n }\n points.push(point)\n }\n heatmap.setData({\n max,\n data: points,\n })\n\n // 灰度图\n const greymap = heatMap.create({\n container: this.createDom(),\n gradient: {\n '0': 'black',\n '1.0': 'white',\n },\n })\n\n greymap.setData({\n max,\n data: points,\n })\n const heatMapMaterial = new ShaderMaterial({\n transparent: true,\n depthTest: false,\n side: DoubleSide,\n vertexShader: `varying vec2 vUv;\n uniform float Zscale;\n uniform sampler2D greyMap;\n void main() {\n vUv = uv;\n vec4 frgColor = texture2D(greyMap, uv);//获取灰度图点位信息\n float height = Zscale * frgColor.a;//通过灰度图的rgb*需要设置的高度计算出热力图每个点位最终在z轴高度\n vec3 transformed = vec3( position.x, position.y, height);//重新组装点坐标\n gl_Position = projectionMatrix * modelViewMatrix * vec4(transformed, 1.0);//渲染点位\n \n }\n `,\n fragmentShader: `varying vec2 vUv;\n uniform sampler2D heatMap;//热力图\n uniform vec3 u_color;//基础颜色\n uniform float u_opacity; // 透明度\n void main() {\n //vec4 alphaColor = texture2D(heatMap, vUv);\n // gl_FragColor = alphaColor;\n gl_FragColor = vec4(u_color, u_opacity) * texture2D(heatMap, vUv);//把热力图颜色和透明度进行渲染\n }`,\n uniforms: {\n heatMap: {\n value: { value: undefined },\n },\n greyMap: {\n value: { value: undefined },\n },\n Zscale: { value: 0 }, // 高度参数\n u_color: {\n value: new Color('rgb(255, 255, 255)'),\n },\n u_opacity: {\n value: 0.8,\n },\n },\n })\n\n const texture = new Texture(heatmap._renderer.canvas)\n texture.needsUpdate = true\n const greyTexture = new Texture(greymap._renderer.canvas)\n greyTexture.needsUpdate = true\n\n heatMapMaterial.uniforms.heatMap.value = texture\n heatMapMaterial.uniforms.greyMap.value = greyTexture\n\n const { camera } = use.useScene()\n // 计算平面的尺寸\n const h = 2 * Math.tan(camera.fov * Math.PI / 360) * distance * 2 * 0.85\n const w = h * camera.aspect\n\n const heatMapGeometry = new PlaneGeometry(w, h, 100, 100) // 3d热力图大小,及分块数量\n const heatMapPlane = new Mesh(heatMapGeometry, heatMapMaterial)\n heatMapPlane.rotation.set(-Math.PI / 2, 0, 0)\n\n this.heatMapPlane = heatMapPlane\n return heatMapPlane\n }\n\n addEventListener(eventName, fn) {\n if (this.eventList.has(eventName))\n this.eventList[eventName] = fn\n else\n this.eventList.set(eventName, fn)\n }\n\n addBack() {\n this.backEle = document.createElement('div')\n this.backEle.className = 'hot-back'\n this.backEle.innerHTML = '返回'\n document.body.appendChild(this.backEle)\n this.backEle.addEventListener('click', () => {\n this.eventList.has('close') && this.eventList.get('close')()\n // this.remove()\n })\n }\n\n createDom() {\n // 创建一个新的 canvas 元素\n const canvas = document.createElement('canvas')\n canvas.style.zIndex = '-1'\n // 设置 canvas 元素的宽度和高度\n canvas.width = window.innerWidth\n canvas.height = window.innerHeight\n document.body.appendChild(canvas)\n this.canvasList.push(canvas)\n return canvas\n }\n\n remove() {\n this.canvasList.forEach((canvas) => {\n canvas.remove()\n })\n // this.eventList.has('close') && this.eventList.get('close')()\n this.canvasList.length = 0\n this.backEle && this.backEle.remove()\n this.heatMapPlane.removeFromParent()\n this.heatMapPlane.remove()\n }\n}\n"],"mappings":";+CACA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAASA,gBAAgB,EAAEC,IAAI,EAAEC,cAAc,EAAEC,KAAK,EAAEC,UAAU,EAASC,KAAK,EAAEC,SAAS,EAAEC,OAAO,EAAEC,IAAI,EAAEC,iBAAiB,EAAEC,WAAW,EAAEC,iBAAiB,EAAEC,aAAa,EAAEC,cAAc,EAAEC,MAAM,EAAEC,cAAc,EAAEC,OAAO,EAAEC,aAAa,EAAEC,OAAO,EAAqBC,IAAI,EAAEC,GAAG,QAAe,eAAe;AACjT,SAASC,QAAQ,EAAEC,SAAS,QAAQ,kBAAkB;AACtD,OAAOC,OAAO,MAAM,eAAe;AACnC,SAASC,WAAW,EAAEC,aAAa;AACnC,SAASC,cAAc;AACvB,SAASC,cAAc,EAAEC,OAAO;;AAEhC;;AAGA;AACA,SAASC,SAAS;AAElB,IAAMC,IAAI,GAAG,IAAIpB,WAAW,EAAE;AAAA,IACxBqB,SAAS;EAYb,mBAAYC,KAAgB,EAAE;IAAA;IAAA;IAAA,oCAVG,IAAIC,GAAG,EAAE;IAAA,kCACP,IAAIA,GAAG,EAAE;IAAA;IAAA;IAAA,uCAGb,IAAIC,GAAG,EAAE;IAAA;IAAA;IAAA;IAOtC,IAAI,CAACF,KAAK,GAAGA,KAAK;IAClB,IAAI,CAACG,YAAY,GAAG,IAAIC,MAAM,CAAC,IAAI,CAAC;IACpC,IAAI,CAACD,YAAY,CAACE,QAAQ,EAAE;EAC9B;EAAC;IAAA;IAAA;MAAA,iFAED;QAAA;QAAA;QAAA;UAAA;YAAA;cAAA;cAAA,OACsBP,IAAI,CAACQ,QAAQ,WAAIV,OAAO,mBAAgB,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,UAACW,IAAI,EAAK;gBAC7F,OAAOA,IAAI;cACb,CAAC,CAAC;YAAA;cAFIC,KAAK;cAIXC,MAAM,CAACC,IAAI,CAACb,SAAS,CAAC,CAACc,OAAO;gBAAA,sEAAC,iBAAOC,GAAW;kBAAA;kBAAA;kBAAA;oBAAA;sBAAA;wBAC/C;wBACMC,MAAM,GAAGhB,SAAS,CAACe,GAAG,CAAC;wBACvBE,KAAK,GAAG,IAAIzC,KAAK,EAAE;wBACzByC,KAAK,CAACC,IAAI,GAAGF,MAAM,CAACG,MAAM,CAACC,EAAE;wBACvBC,MAAM,GAAG,IAAI5B,SAAS,WAAIM,OAAO,iBAAc;0BAAEuB,KAAK,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC;wBAAE,CAAC,CAAC;wBAC5ED,MAAM,CAACE,QAAQ,CAACC,CAAC,GAAGC,IAAI,CAACC,EAAE;wBACrBC,QAAQ,GAAG,IAAItC,OAAO,EAAE,CAACuC,SAAS,CAACZ,MAAM,CAACG,MAAM,CAACQ,QAAQ,CAAC;wBAChEN,MAAM,CAACM,QAAQ,CAACE,IAAI,CAACF,QAAQ,CAAC;wBAC9BV,KAAK,CAACa,GAAG,CAACT,MAAM,CAAC;wBAEXU,IAAI,GAAGpB,KAAK,CAACqB,KAAK,CAACC,KAAK,EAAE;wBAChCF,IAAI,CAACT,KAAK,CAACY,SAAS,CAAC,CAAC,CAAC;wBACvBH,IAAI,CAACR,QAAQ,CAACY,CAAC,GAAI,CAACV,IAAI,CAACC,EAAE,GAAG,CAAC,GAAI,GAAG;wBACtCK,IAAI,CAACJ,QAAQ,CAACE,IAAI,CAACF,QAAQ,CAACM,KAAK,EAAE,CAACH,GAAG,CAAC,IAAIzC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;wBAC/D4B,KAAK,CAACa,GAAG,CAACC,IAAI,CAAC;wBAEf,KAAI,CAACK,UAAU,CAACC,GAAG,CAACrB,MAAM,CAACsB,KAAK,EAAErB,KAAK,CAAC;wBACxC,KAAI,CAACd,KAAK,CAACoC,kBAAkB,CAACT,GAAG,CAACb,KAAK,CAAC;wBACxC,KAAI,CAACuB,WAAW,CAACvB,KAAK,EAAED,MAAM,CAAC;wBAC/B,KAAI,CAACb,KAAK,CAAC6B,KAAK,CAACF,GAAG,CAACb,KAAK,CAAC;;wBAE3B;wBACMwB,KAAK,GAAG,IAAIC,YAAY,EAAE;wBAChC,sBAAA1B,MAAM,CAAC2B,UAAU,uDAAjB,mBAAmB7B,OAAO,CAAC,UAAC8B,IAAI,EAAK;0BACnC,IAAIC,IAAI;0BACR,IAAID,IAAI,CAACE,IAAI,EAAE;4BACbD,IAAI,GAAG,IAAIpD,SAAS,WAAIM,OAAO,kBAAe;8BAAEuB,KAAK,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC;4BAAE,CAAC,CAAC;4BACrE,KAAI,CAACnB,KAAK,CAACoC,kBAAkB,CAACT,GAAG,CAACe,IAAI,CAAC;4BACvC,KAAI,CAACE,UAAU,CAACF,IAAI,EAAE7B,MAAM,CAAC;4BAC7B;4BACA1B,IAAI,CAAC0D,EAAE,CAACH,IAAI,CAAClB,QAAQ,EAAE;8BACrBH,CAAC,EAAE,KAAK;8BAAE;8BACVyB,QAAQ,EAAE,GAAG;8BAAE;8BACfC,IAAI,EAAE,cAAc;8BAAE;8BACtBC,IAAI,EAAE,IAAI;8BAAE;8BACZC,MAAM,EAAE,CAAC,CAAC,CAAE;4BACd,CAAC,CAAC;0BACJ,CAAC,MACI;4BACHP,IAAI,GAAGJ,KAAK,CAACY,MAAM,EAAE;0BACvB;0BACAR,IAAI,CAAClB,QAAQ,CAACE,IAAI,CAAC,IAAIxC,OAAO,EAAE,CAACuC,SAAS,CAACgB,IAAI,CAACjB,QAAQ,CAAC,CAAC;0BAC1D,KAAI,CAAC2B,QAAQ,CAACjB,GAAG,CAACrB,MAAM,CAACsB,KAAK,EAAEO,IAAI,CAAC;0BAErC,KAAI,CAAC1C,KAAK,CAAC6B,KAAK,CAACF,GAAG,CAACe,IAAI,CAAC;wBAC5B,CAAC,CAAC;sBAAA;sBAAA;wBAAA;oBAAA;kBAAA;gBAAA,CACH;gBAAA;kBAAA;gBAAA;cAAA,IAAC;cACF;cACIU,aAAa,GAAG,IAAI,EAAC;cAEnBC,OAAO,GAAGjE,GAAG,CAACkE,QAAQ,CAAC,YAAM;gBACjC,KAAI,CAACrB,UAAU,CAACtB,OAAO,CAAC,UAACG,KAAK,EAAK;kBACjC,IAAMc,IAAI,GAAGd,KAAK,CAACyC,QAAQ,CAAC,CAAC,CAAC;kBAC9B;kBACA,IAAIH,aAAa,EAAE;oBACjB;oBACAxB,IAAI,CAACR,QAAQ,CAACoC,CAAC,IAAI,KAAK;kBAC1B,CAAC,MACI;oBACH;oBACA5B,IAAI,CAACR,QAAQ,CAACoC,CAAC,IAAI,KAAK;kBAC1B;;kBAEA;kBACA,IAAIlC,IAAI,CAACmC,GAAG,CAAC7B,IAAI,CAACR,QAAQ,CAACoC,CAAC,CAAC,IAAIlC,IAAI,CAACmC,GAAG,CAACnC,IAAI,CAACC,EAAE,GAAG,CAAC,CAAC,EAAE;oBACtD;oBACA6B,aAAa,GAAG,CAACA,aAAa;kBAChC;gBACF,CAAC,CAAC;cACJ,CAAC,CAAC;cACF,IAAI,CAACM,aAAa,CAAC/B,GAAG,CAAC0B,OAAO,CAAC;YAAA;YAAA;cAAA;UAAA;QAAA;MAAA,CAChC;MAAA;QAAA;MAAA;MAAA;IAAA;EAAA;IAAA;IAAA,OAED,qBAAYnC,MAAa,EAAEL,MAAW,EAAE;MAAA;MACtC,oBAAmBzB,GAAG,CAACuE,QAAQ,EAAE;QAAzB3C,MAAM,iBAANA,MAAM;MACd,IAAM4C,EAAE;QAAA,uEAAG;UAAA;UAAA;YAAA;cAAA;gBAAA,MACL,MAAI,CAACC,iBAAiB,IAAI,MAAI,CAACA,iBAAiB,CAAC9C,IAAI,KAAKF,MAAM,CAACG,MAAM,CAACD,IAAI;kBAAA;kBAAA;gBAAA;gBAC9E,MAAI,CAACZ,YAAY,CAAC2D,KAAK,EAAE;gBAAA;cAAA;gBAI3BrE,aAAa,CAACD,WAAW,CAACuE,KAAK,EAAE,gBAAgB,EAAErE,cAAc,CAACsE,OAAO,EAAEC,SAAS,EAAE;kBAAEhD,EAAE,EAAEJ,MAAM,CAACG,MAAM,CAACC;gBAAG,CAAC,CAAC;gBAEzGO,QAAQ,GAAG,IAAItC,OAAO,EAAE,CAACuC,SAAS,CAACZ,MAAM,CAACG,MAAM,CAACQ,QAAQ,CAAC;gBAC1D0C,cAAwC,GAAG1C,QAAQ,CAACM,KAAK,EAAE,CAACqC,OAAO,EAAE;gBACrEC,cAAwC,GAAG5C,QAAQ,CAACM,KAAK,EAAE,CAACH,GAAG,CAAC,IAAIzC,OAAO,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAACiF,OAAO,EAAE;gBAEjGE,aAAa,GAAGrD,MAAM,CAACQ,QAAQ,CAACM,KAAK,EAAE,EAC7C;gBACMwC,YAAY,GAAG,IAAIpF,OAAO,EAAE,EAAC;gBACnC8B,MAAM,CAACuD,iBAAiB,CAACD,YAAY,CAAC,EAAC;gBACvC,MAAI,CAACtE,KAAK,CAACwE,UAAU,CAACtC,GAAG,CAAC;kBACxBV,QAAQ,EAAE4C,cAAc;kBACxBK,MAAM,EAAEP;gBACV,CAAC,CAAC;gBAAA;gBAAA,OAE6B,MAAI,CAAC/D,YAAY,CAACuE,OAAO,CAAClD,QAAQ,EAAEA,QAAQ,CAACM,KAAK,EAAE,CAACH,GAAG,CAAC,IAAIzC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;cAAA;gBAAhH,MAAI,CAAC2E,iBAAiB;gBACtB,MAAI,CAAC1D,YAAY,CAACwE,gBAAgB,CAAC,OAAO,EAAE,YAAM;kBAChD;kBACA,MAAI,CAAC3E,KAAK,CAACwE,UAAU,CAACtC,GAAG,CAAC;oBACxBV,QAAQ,EAAE6C,aAAa,CAACF,OAAO,EAAE;oBACjCM,MAAM,EAAEH,YAAY,CAACH,OAAO;kBAC9B,CAAC,CAAC;kBACF,MAAI,CAACN,iBAAiB,GAAG,IAAI;kBAC7BpE,aAAa,CAACD,WAAW,CAACuE,KAAK,EAAE,sBAAsB,EAAErE,cAAc,CAACsE,OAAO,EAAEC,SAAS,EAAE;oBAAEhD,EAAE,EAAEJ,MAAM,CAACG,MAAM,CAACC;kBAAG,CAAC,CAAC;gBACvH,CAAC,CAAC;gBACF,MAAI,CAAC4C,iBAAiB,CAAC9C,IAAI,GAAGF,MAAM,CAACG,MAAM,CAACD,IAAI;gBAChD,MAAI,CAACf,KAAK,CAAC6B,KAAK,CAACF,GAAG,CAAC,MAAI,CAACkC,iBAAiB,CAAC;cAAA;cAAA;gBAAA;YAAA;UAAA;QAAA,CAC7C;QAAA,gBAjCKD,EAAE;UAAA;QAAA;MAAA,GAiCP;MAED1C,MAAM,CAACyD,gBAAgB,CAAC,OAAO,EAAEf,EAAE,CAAC;MACpC,IAAI,CAACF,aAAa,CAAC/B,GAAG,CAAC;QAAA,OAAMT,MAAM,CAAC0D,mBAAmB,CAAC,OAAO,EAAEhB,EAAE,CAAC;MAAA,EAAC;IACvE;EAAC;IAAA;IAAA,OAED,oBAAW1C,MAAiB,EAAEL,MAAM,EAAE;MAAA;MACpC,qBAAmBzB,GAAG,CAACuE,QAAQ,EAAE;QAAzB3C,MAAM,kBAANA,MAAM;MACd,IAAM6D,OAAO,GAAG3D,MAAM,CAACyD,gBAAgB,CAAC,OAAO,0EAAE;QAAA;QAAA;UAAA;YAAA;cAAA,IAC1CzD,MAAM,CAAC4D,OAAO;gBAAA;gBAAA;cAAA;cAAA;YAAA;cAEnB5D,MAAM,CAAC4D,OAAO,GAAG,KAAK;cACtBrF,aAAa,CAACD,WAAW,CAACuE,KAAK,EAAE,oBAAoB,EAAErE,cAAc,CAACsE,OAAO,EAAEC,SAAS,EAAE;gBAAEhD,EAAE,EAAEJ,MAAM,CAAC2B,UAAU,CAAC,CAAC,CAAC,CAACvB;cAAG,CAAC,CAAC;cAC1H,MAAI,CAAC8D,SAAS,CAAC,KAAK,CAAC;cACfvD,QAAQ,GAAG,IAAItC,OAAO,EAAE,CAACuC,SAAS,CAACZ,MAAM,CAAC2B,UAAU,CAAC,CAAC,CAAC,CAAChB,QAAQ,CAAC;cACjE4C,cAAc,GAAG5C,QAAQ,CAACM,KAAK,EAAE,CAACH,GAAG,CAAC,IAAIzC,OAAO,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;cAElE,MAAI,CAACmF,aAAa,GAAGrD,MAAM,CAACQ,QAAQ,CAACM,KAAK,EAAE;cAC5C;cACA,MAAI,CAACwC,YAAY,GAAG,IAAIpF,OAAO,EAAE,EAAC;cAClC8B,MAAM,CAACuD,iBAAiB,CAAC,MAAI,CAACD,YAAY,CAAC,EAAC;cAC5C,MAAI,CAACtE,KAAK,CAACwE,UAAU,CAACtC,GAAG,CAAC;gBACxBV,QAAQ,EAAE4C,cAAc,CAACD,OAAO,EAAE;gBAClCM,MAAM,EAAEjD,QAAQ,CAACM,KAAK,EAAE,CAACqC,OAAO;cAClC,CAAC,CAAC,CAACa,IAAI,CAAC,YAAM;gBACZ,MAAI,CAACC,OAAO,GAAG,IAAIC,OAAO,EAAE;gBAC5B,IAAMxC,IAAI,GAAG,MAAI,CAACuC,OAAO,CAAC/B,MAAM,CAACkB,cAAc,CAACe,UAAU,CAAC3D,QAAQ,CAAC,CAAC;gBACrEkB,IAAI,CAAClB,QAAQ,CAACE,IAAI,CAACR,MAAM,CAACM,QAAQ,CAAC;gBACnCkB,IAAI,CAAClB,QAAQ,CAACH,CAAC,GAAG,GAAG;gBACrB,MAAI,CAACrB,KAAK,CAAC6B,KAAK,CAACF,GAAG,CAACe,IAAI,CAAC;gBAE1B,qBAA0BtD,GAAG,CAACuE,QAAQ,EAAE;kBAAhCyB,aAAa,kBAAbA,aAAa;gBACrBA,aAAa,CAACC,OAAO,GAAG,KAAK;;gBAE7B;gBACA,MAAI,CAACJ,OAAO,CAACN,gBAAgB,CAAC,OAAO,EAAE,YAAM;kBAC3C,MAAI,CAACW,WAAW,EAAE;kBAClB;;kBAEA;kBACA;kBACA;kBACA;gBACF,CAAC,CAAC;cACJ,CAAC,CAAC;YAAA;YAAA;cAAA;UAAA;QAAA;MAAA,CACH,GAAC;MACF,IAAI,CAAC5B,aAAa,CAAC/B,GAAG,CAACkD,OAAO,CAAC;IACjC;EAAC;IAAA;IAAA,OAED,uBAAc;MACZ,IAAI,CAACI,OAAO,CAACM,MAAM,EAAE;MACrB,IAAI,CAACR,SAAS,CAAC,IAAI,CAAC;MAEpB,IAAI,CAAC/E,KAAK,CAACwE,UAAU,CAACtC,GAAG,CAAC;QACxBV,QAAQ,EAAE,IAAI,CAAC6C,aAAa,CAACF,OAAO,EAAE;QACtCM,MAAM,EAAE,IAAI,CAACH,YAAY,CAACH,OAAO;MACnC,CAAC,CAAC;MACF,qBAA0B/E,GAAG,CAACuE,QAAQ,EAAE;QAAhCyB,aAAa,kBAAbA,aAAa;MACrBA,aAAa,CAACC,OAAO,GAAG,IAAI;IAC9B;EAAC;IAAA;IAAA,OAED,qBAA0B;MAAA,IAAhBP,OAAO,uEAAG,IAAI;MACtB,IAAI,CAAC3B,QAAQ,CAACxC,OAAO,CAAC,UAACO,MAAM,EAAK;QAChCA,MAAM,CAAC4D,OAAO,GAAGA,OAAO;MAC1B,CAAC,CAAC;MACF,IAAI,CAAC7C,UAAU,CAACtB,OAAO,CAAC,UAACO,MAAM,EAAK;QAClCA,MAAM,CAAC4D,OAAO,GAAGA,OAAO;MAC1B,CAAC,CAAC;IACJ;EAAC;IAAA;IAAA,OAED,kBAAS;MACP;MACA,IAAI,CAAC7C,UAAU,CAACtB,OAAO,CAAC,UAACO,MAAM,EAAK;QAClCA,MAAM,CAACsE,gBAAgB,EAAE;QACzBtE,MAAM,CAACqE,MAAM,EAAE;MACjB,CAAC,CAAC;MACF,IAAI,CAACtD,UAAU,CAACwD,KAAK,EAAE;MACvB,IAAI,CAACtC,QAAQ,CAACxC,OAAO,CAAC,UAACO,MAAM,EAAK;QAChCA,MAAM,CAACsE,gBAAgB,EAAE;QACzBtE,MAAM,CAACqE,MAAM,EAAE;MACjB,CAAC,CAAC;MACF,IAAI,CAACpC,QAAQ,CAACsC,KAAK,EAAE;MACrB,IAAI,CAAC/B,aAAa,CAAC/C,OAAO,CAAC,UAACiD,EAAE,EAAK;QACjCA,EAAE,EAAE;MACN,CAAC,CAAC;MACF;MACA,IAAI,IAAI,CAACqB,OAAO,EAAE;QAChB,IAAI,CAACA,OAAO,CAACM,MAAM,EAAE;QACrB,qBAA0BnG,GAAG,CAACuE,QAAQ,EAAE;UAAhCyB,aAAa,kBAAbA,aAAa;QACrBA,aAAa,CAACC,OAAO,GAAG,IAAI;MAC9B;MACA,IAAI,CAAC3B,aAAa,CAAC+B,KAAK,EAAE;MAE1B,IAAI,CAACtF,YAAY,CAAC2D,KAAK,EAAE;IAC3B;EAAC;EAAA;AAAA;AAGH,eAAe/D,SAAS;AAAA,IAElBwC,YAAY;EAChB,wBAAc;IAAA;EAEd;EAAC;IAAA;IAAA,OAED,kBAAS;MACP;;MAEA,IAAMmD,QAAQ,GAAG,IAAI9G,aAAa,CAAC,EAAE,EAAE,EAAE,CAAC;MAC1C,IAAM+G,OAAO,GAAG,IAAI1G,aAAa,CAACU,cAAc,CAAC,CAACG,IAAI,WAAIF,OAAO,oBAAiB;MAClF,IAAMgG,MAAM,GAAG,IAAIpH,IAAI,CAACkH,QAAQ,EAAE,IAAIjH,iBAAiB,CAAC;QACtDoH,GAAG,EAAEF,OAAO;QACZG,IAAI,EAAE1H,UAAU;QAChB2H,WAAW,EAAE;MACf,CAAC,CAAC,CAAC;MACHH,MAAM,CAACI,OAAO,CAAC,CAAC1E,IAAI,CAACC,EAAE,GAAG,CAAC,CAAC;MAC5B,OAAOqE,MAAM;IACf;;IAEA;EAAA;IAAA;IAAA,OACA,sBAAa;MACX;;MAEA,IAAM9E,KAAK,GAAG,IAAIzC,KAAK,EAAE;MACzB,IAAMqH,QAAQ,GAAG,IAAIxH,cAAc,CAAC,CAAC,EAAE,EAAE,CAAC;MAC1C;MACA,IAAM+H,QAAQ,GAAG,IAAIpH,cAAc,CAAC;QAClCqH,YAAY,qNAKX;QACDC,cAAc,4jCAab;QACDC,QAAQ,EAAEpI,gBAAgB;QAC1BqI,SAAS,EAAE,KAAK;QAChBN,WAAW,EAAE,IAAI;QACjBD,IAAI,EAAE1H;MACR,CAAC,CAAC;MACF,IAAMwH,MAAM,GAAG,IAAIpH,IAAI,CAACkH,QAAQ,EAAE,IAAIjH,iBAAiB,CAAC;QAAE6H,KAAK,EAAE;MAAU,CAAC,CAAC,CAAC;MAC9E,IAAMC,SAAS,GAAG,GAAG,EAAC;;MAEtB,KAAK,IAAIC,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGD,SAAS,EAAEC,CAAC,EAAE,EAAE;QAClC,IAAMxE,CAAC,GAAGV,IAAI,CAACmF,MAAM,EAAE,GAAG,GAAG,GAAG,GAAG,EAAC;QACpC,IAAMjD,CAAC,GAAGlC,IAAI,CAACmF,MAAM,EAAE,GAAG,GAAG,GAAG,GAAG,EAAC;QACpC,IAAMnE,KAAK,GAAGsD,MAAM,CAAC9D,KAAK,EAAE;QAC5BQ,KAAK,CAACd,QAAQ,CAACE,IAAI,CAAC,IAAIxC,OAAO,CAAC8C,CAAC,EAAE,KAAK,EAAEwB,CAAC,CAAC,CAAC;QAC7ClB,KAAK,CAAC0D,OAAO,CAAC,CAAC1E,IAAI,CAACC,EAAE,GAAG,CAAC,CAAC;QAC3BT,KAAK,CAACa,GAAG,CAACW,KAAK,CAAC;MAClB;MAEA,OAAOxB,KAAK;IACd;EAAC;EAAA;AAAA;AAAA,IAGGV,MAAM;EAWV,gBAAYsG,YAAY,EAAE;IAAA;IAAA;IAAA;IAAA;IAAA;IAAA,qCAJK,EAAE;IAAA,uCACF,IAAIxG,GAAG,EAAE;IAAA,mCACL,IAAID,GAAG,EAAE;IAG1C,IAAI,CAAC0G,MAAM,GAAGD,YAAY;EAC5B;EAAC;IAAA;IAAA;MAAA,0EAED,kBAAclF,QAAQ,EAAEoF,cAAc;QAAA;QAAA;QAAA;UAAA;YAAA;cACpC,IAAI,CAAC9C,KAAK,EAAE;cACZ,IAAI,CAAC9C,MAAM,GAAG,IAAIrC,iBAAiB,CACjC,EAAE,EAAEkI,MAAM,CAACC,UAAU,GAAGD,MAAM,CAACE,WAAW,EAAE,GAAG,EAAE,KAAK,CACvD;cACD,IAAI,CAAC/F,MAAM,CAACQ,QAAQ,CAACE,IAAI,CAACkF,cAAc,CAAC;cACzC,IAAI,CAAC5F,MAAM,CAACI,QAAQ,CAACc,GAAG,CAAC,CAACZ,IAAI,CAACC,EAAE,GAAG,CAAC,EAAED,IAAI,CAACC,EAAE,EAAE,CAAC,CAAC;cAAA,wBAEvB,IAAI,CAACoF,MAAM,CAAC3G,KAAK,CAAC6B,KAAK,CAACmF,oBAAoB,CAAC,IAAI,CAAChG,MAAM,CAAC,EAA5E2E,OAAO,yBAAPA,OAAO,EAAE7B,KAAK,yBAALA,KAAK;cAEhBmD,UAAU,GAAG,IAAInI,MAAM,CAAC,IAAIC,cAAc,CAAC;gBAAE8G,GAAG,EAAEF,OAAO;gBAAEU,SAAS,EAAE,KAAK;gBAAEa,UAAU,EAAE;cAAM,CAAC,CAAC,CAAC;cACxGD,UAAU,CAACE,MAAM,CAACjF,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC;cAC/B+E,UAAU,CAACG,WAAW,GAAG,CAAC;cAC1BH,UAAU,CAACzF,QAAQ,CAACE,IAAI,CAACF,QAAQ,CAAC;cAE5B6B,OAAO,GAAGjE,GAAG,CAACkE,QAAQ,CAAC,YAAM;gBACjC,MAAI,CAAC+D,WAAW,CAACJ,UAAU,CAAC;cAC9B,CAAC,CAAC;cACF,IAAI,CAACvD,aAAa,CAAC/B,GAAG,CAAC0B,OAAO,CAAC;cAAA,kCAExB,IAAIiE,OAAO,CAAC,UAACC,OAAO,EAAK;gBAC9BC,UAAU,CAAC,YAAM;kBACf,IAAMC,UAAU,GAAG,MAAI,CAACC,aAAa,CAAC,MAAI,CAAC1G,MAAM,EAAEiG,UAAU,CAAC;kBAC9D,IAAMnG,KAAK,GAAG,IAAIzC,KAAK,EAAE;kBACzByC,KAAK,CAACa,GAAG,CAAC8F,UAAU,CAAC;kBACrB3G,KAAK,CAACa,GAAG,CAACsF,UAAU,CAAC;kBACrB,MAAI,CAACU,WAAW,CAACC,IAAI,CAACH,UAAU,CAAC;kBACjC,MAAI,CAACE,WAAW,CAACC,IAAI,CAACX,UAAU,CAAC;kBACjCnD,KAAK,EAAE;kBACPyD,OAAO,CAACzG,KAAK,CAAC;gBAChB,CAAC,EAAE,IAAI,CAAC;cACV,CAAC,CAAC;YAAA;YAAA;cAAA;UAAA;QAAA;MAAA,CACH;MAAA;QAAA;MAAA;MAAA;IAAA;EAAA;IAAA;IAAA,OAED,mBAAU8F,cAAc,EAAyB;MAAA,IAAvBxF,QAAQ,uEAAG,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;MAC7C;MACA,IAAMyG,MAAM,GAAGvJ,SAAS,CAACwJ,QAAQ,CAAC1G,QAAQ,CAAC,CAAC,CAAC,CAAC;MAC9C,IAAM2G,MAAM,GAAGzJ,SAAS,CAACwJ,QAAQ,CAAC1G,QAAQ,CAAC,CAAC,CAAC,CAAC;MAC9C,IAAM4G,MAAM,GAAG1J,SAAS,CAACwJ,QAAQ,CAAC1G,QAAQ,CAAC,CAAC,CAAC,CAAC;;MAE9C;MACA,IAAM6G,cAAc,GAAG,IAAI1J,OAAO,EAAE;MACpC0J,cAAc,CAACC,aAAa,CAACL,MAAM,CAAC;MACpCI,cAAc,CAACE,QAAQ,CAAC,IAAI5J,OAAO,EAAE,CAAC6J,aAAa,CAACL,MAAM,CAAC,CAAC;MAC5DE,cAAc,CAACE,QAAQ,CAAC,IAAI5J,OAAO,EAAE,CAAC8J,aAAa,CAACL,MAAM,CAAC,CAAC;;MAE5D;MACA,IAAMM,eAAe,GAAG,IAAIpJ,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;;MAE5C;MACA,IAAMqJ,eAAe,GAAGD,eAAe,CAACxG,KAAK,EAAE,CAAC0G,YAAY,CAACP,cAAc,CAAC;;MAE5E;MACA,OAAOrB,cAAc,CAAC9E,KAAK,EAAE,CAACH,GAAG,CAAC4G,eAAe,CAAC;IACpD;EAAC;IAAA;IAAA,OAED,oBAAWrH,MAAc,EAAE;MACzB,qBAAmB9B,GAAG,CAACuE,QAAQ,EAAE;QAAzB3C,MAAM,kBAANA,MAAM;;MAEd;MACA,IAAMyH,gBAAgB,GAAG5B,MAAM,CAAC4B,gBAAgB,IAAI,CAAC;MACrD;MACA,IAAMC,IAAI,GAAG,IAAIzK,IAAI,EAAE,CAAC0K,aAAa,CAACzH,MAAM,CAAC;MAC7C;MACA,IAAM0H,GAAG,GAAGF,IAAI,CAACE,GAAG,CAACC,OAAO,CAAC7H,MAAM,CAAC;MACpC,IAAM8H,GAAG,GAAGJ,IAAI,CAACI,GAAG,CAACD,OAAO,CAAC7H,MAAM,CAAC;MAEpC,YAAa,CAAC6F,MAAM,CAACC,UAAU,EAAED,MAAM,CAACE,WAAW,CAAC;QAA/CgC,CAAC;QAAEC,CAAC;MACT,IAAMC,GAAG,GAAGC,QAAQ,CAACC,aAAa,CAAC,MAAM,CAAC;MAC1C,IAAIF,GAAG,EAAE;QACPF,CAAC,GAAGE,GAAG,CAACG,WAAW;QACnBJ,CAAC,GAAGC,GAAG,CAACI,YAAY;MACtB;MACA,IAAIC,KAAK,GAAG,CAAC;MACb,IAAItI,MAAM,CAACuI,GAAG,IAAI,EAAE,EAClBD,KAAK,GAAG,CAAC,IAAI,IAAItI,MAAM,CAACuI,GAAG,GAAG,EAAE,CAAC,GAAG,EAAE,MAEtCD,KAAK,GAAG,IAAI,IAAI,EAAE,GAAGtI,MAAM,CAACuI,GAAG,CAAC,GAAG,EAAE;;MAEvC;MACA,IAAIC,KAAK,GAAG,CAACV,GAAG,CAAC9G,CAAC,GAAG4G,GAAG,CAAC5G,CAAC,IAAI+G,CAAC,GAAGN,gBAAgB,IAAI,IAAI,GAAGa,KAAK,CAAC;MACnE,IAAIG,MAAM,GAAG,CAACX,GAAG,CAACzH,CAAC,GAAGuH,GAAG,CAACvH,CAAC,IAAI2H,CAAC,GAAGP,gBAAgB,IAAI,KAAK,GAAGa,KAAK,CAAC;MAErE,IAAMI,WAAW,GAAGjB,gBAAgB,GAAG,GAAG;MAC1C;MACAe,KAAK,IAAIE,WAAW;MACpBD,MAAM,IAAIC,WAAW;MAErB,OAAO;QAAEF,KAAK,EAALA,KAAK;QAAEC,MAAM,EAANA;MAAO,CAAC;IAC1B;EAAC;IAAA;IAAA,OAED,qBAAYvI,MAAc,EAAE;MAC1B,qBAAmB9B,GAAG,CAACuE,QAAQ,EAAE;QAAzB3C,MAAM,kBAANA,MAAM;MACd,IAAMsI,KAAK,GAAG,EAAE,GAAGtI,MAAM,CAACuI,GAAG;MAC7B;MACA,IAAMI,WAAW,GAAG,GAAG;MACvB,IAAMC,WAAW,GAAG,OAAO;MAC3B;MACA,IAAMhD,cAAc,GAAG5F,MAAM,aAANA,MAAM,uBAANA,MAAM,CAAEQ,QAAQ;MACvC,IAAMqI,cAAc,GAAG3I,MAAM,CAACM,QAAQ;;MAEtC;MACA,IAAMsI,QAAQ,GAAG,CAAAlD,cAAc,aAAdA,cAAc,uBAAdA,cAAc,CAAEzB,UAAU,CAAC0E,cAAc,CAAC,KAAI,GAAG;;MAElE;MACA,IAAME,eAAe,GAAGzI,IAAI,CAACwH,GAAG,CAACa,WAAW,EAAErI,IAAI,CAACsH,GAAG,CAACgB,WAAW,EAAEE,QAAQ,CAAC,CAAC;MAC9E;MACA;MACA5I,MAAM,CAACC,KAAK,CAACO,IAAI,CAAC,IAAIxC,OAAO,CAAC6K,eAAe,IAAI,MAAM,GAAGT,KAAK,CAAC,EAAG,MAAM,GAAGA,KAAK,GAAIS,eAAe,EAAE,CAAC,CAAC,CAAC;IAC3G;EAAC;IAAA;IAAA,OAED,0BAAiBC,SAAS,EAAEpG,EAAE,EAAE;MAC9B,IAAI,IAAI,CAACqG,SAAS,CAACC,GAAG,CAACF,SAAS,CAAC,EAC/B,IAAI,CAACC,SAAS,CAACD,SAAS,CAAC,GAAGpG,EAAE,MAE9B,IAAI,CAACqG,SAAS,CAAC/H,GAAG,CAAC8H,SAAS,EAAEpG,EAAE,CAAC;IACrC;EAAC;IAAA;IAAA,OAED,uBAAc5C,MAAM,EAAEE,MAAc,EAAE;MAAA;MACpC,uBAAwB,IAAI,CAACiJ,UAAU,CAACjJ,MAAM,CAAC;QAAzCsI,KAAK,oBAALA,KAAK;QAAEC,MAAM,oBAANA,MAAM;;MAEnB;MACA,IAAMW,SAAS,GAAGlB,QAAQ,CAACmB,aAAa,CAAC,KAAK,CAAC;MAC/Cb,KAAK,IAAI,EAAE;MACXC,MAAM,IAAI,EAAE;MACZhJ,MAAM,CAAC6J,MAAM,CAACF,SAAS,CAACG,KAAK,EAAE;QAC7B,OAAO,YAAKf,KAAK,OAAI;QACrB,QAAQ,YAAKC,MAAM,OAAI;QACvB,SAAS,EAAE,cAAc;QACzB,iBAAiB,gBAAS7J,OAAO,mBAAgB;QACjD,gBAAgB,EAAE,WAAW;QAC7B,kBAAkB,EAAE,WAAW;QAC/B,UAAU,EAAE;;QAEd;QACA;MACA,CAAC,CAAC;;MAEF,IAAM4K,UAAU,GAAGtB,QAAQ,CAACmB,aAAa,CAAC,KAAK,CAAC;MAChDG,UAAU,CAACC,SAAS,GAAG,aAAa;MACpCL,SAAS,CAACM,WAAW,CAACF,UAAU,CAAC;;MAEjC;MACA,IAAMG,SAAS,GAAGzB,QAAQ,CAACmB,aAAa,CAAC,MAAM,CAAC;MAChDM,SAAS,CAACF,SAAS,GAAG,cAAc;MACpCE,SAAS,CAAChG,gBAAgB,CAAC,OAAO,EAAE,YAAM;QACxC,MAAI,CAACb,KAAK,EAAE;MACd,CAAC,CAAC;MACF,IAAM8G,KAAK,GAAG1B,QAAQ,CAACmB,aAAa,CAAC,MAAM,CAAC;MAC5CO,KAAK,CAACH,SAAS,GAAG,uCAAuC;MACzDE,SAAS,CAACD,WAAW,CAACE,KAAK,CAAC;MAC5B,IAAMC,KAAK,GAAG3B,QAAQ,CAACmB,aAAa,CAAC,MAAM,CAAC;MAC5CQ,KAAK,CAACJ,SAAS,GAAG,uCAAuC;MACzDE,SAAS,CAACD,WAAW,CAACG,KAAK,CAAC;MAC5BT,SAAS,CAACM,WAAW,CAACC,SAAS,CAAC;;MAEhC;MACA,IAAMG,EAAE,GAAG5B,QAAQ,CAACmB,aAAa,CAAC,KAAK,CAAC;MACxCS,EAAE,CAACL,SAAS,GAAG,gBAAgB;MAC/BL,SAAS,CAACM,WAAW,CAACI,EAAE,CAAC;MACzB,IAAMC,MAAM,GAAG,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,QAAQ,CAAC;MACjDA,MAAM,CAACpK,OAAO,CAAC,UAACC,GAAG,EAAK;QACtB,IAAMoK,OAAO,GAAG9B,QAAQ,CAACmB,aAAa,CAAC,MAAM,CAAC;QAC9CW,OAAO,CAACP,SAAS,+CAAwC7J,GAAG,CAAE;QAC9DoK,OAAO,CAACrG,gBAAgB,CAAC,OAAO,EAAE,YAAM;UACtC,QAAQ/D,GAAG;YACT,KAAK,KAAK;cACRI,MAAM,CAACI,QAAQ,CAACY,CAAC,IAAI,IAAI;cACzB;YACF,KAAK,QAAQ;cACXhB,MAAM,CAACI,QAAQ,CAACY,CAAC,IAAI,IAAI;cACzB;YACF,KAAK,MAAM;cACThB,MAAM,CAACI,QAAQ,CAACC,CAAC,IAAI,IAAI;cACzB;YACF,KAAK,OAAO;cACVL,MAAM,CAACI,QAAQ,CAACC,CAAC,IAAI,IAAI;cACzB;UAAK;UAET,4BAA2B,MAAI,CAACsF,MAAM,CAAC3G,KAAK,CAAC6B,KAAK,CAACmF,oBAAoB,CAAChG,MAAM,CAAC;YAAvE2E,OAAO,yBAAPA,OAAO;YAAE7B,KAAK,yBAALA,KAAK;UACtB5C,MAAM,CAAC+E,QAAQ,GAAG,IAAIlH,cAAc,CAAC;YAAE8G,GAAG,EAAEF,OAAO;YAAEU,SAAS,EAAE,KAAK;YAAEa,UAAU,EAAE;UAAM,CAAC,CAAC;UAC3FM,UAAU,CAAC;YAAA,OAAM1D,KAAK,EAAE;UAAA,GAAE,GAAG,CAAC;QAChC,CAAC,CAAC;QACFgH,EAAE,CAACJ,WAAW,CAACM,OAAO,CAAC;MACzB,CAAC,CAAC;;MAEF;MACA,IAAMC,SAAS,GAAG/B,QAAQ,CAACmB,aAAa,CAAC,KAAK,CAAC;MAC/CY,SAAS,CAACR,SAAS,GAAG,yBAAyB;MAC/C,IAAMS,SAAS,GAAGhC,QAAQ,CAACmB,aAAa,CAAC,OAAO,CAAC;MACjDa,SAAS,CAACC,IAAI,GAAG,OAAO;MACxBD,SAAS,CAACtC,GAAG,GAAG,IAAI;MACpBsC,SAAS,CAACpC,GAAG,GAAG,KAAK;MACrBoC,SAAS,CAACE,KAAK,GAAG,IAAI;MACtBF,SAAS,CAACT,SAAS,GAAG,eAAe;MACrCS,SAAS,CAACvG,gBAAgB,CAAC,OAAO,EAAE,YAAM;QACxC3D,MAAM,CAACuI,GAAG,GAAG2B,SAAS,CAACE,KAAK;QAC5BpK,MAAM,CAACqK,sBAAsB,EAAE;QAC/B,6BAA2B,MAAI,CAAC1E,MAAM,CAAC3G,KAAK,CAAC6B,KAAK,CAACmF,oBAAoB,CAAChG,MAAM,CAAC;UAAvE2E,OAAO,0BAAPA,OAAO;UAAE7B,KAAK,0BAALA,KAAK;QACtB5C,MAAM,CAAC+E,QAAQ,GAAG,IAAIlH,cAAc,CAAC;UAAE8G,GAAG,EAAEF,OAAO;UAAEU,SAAS,EAAE,KAAK;UAAEa,UAAU,EAAE;QAAM,CAAC,CAAC;QAC3FM,UAAU,CAAC;UAAA,OAAM1D,KAAK,EAAE;QAAA,GAAE,GAAG,CAAC;MAChC,CAAC,CAAC;MACFmH,SAAS,CAACP,WAAW,CAACQ,SAAS,CAAC;MAChCd,SAAS,CAACM,WAAW,CAACO,SAAS,CAAC;MAEhC,IAAMxD,UAAU,GAAG,IAAIpI,QAAQ,CAAC+K,SAAS,CAAC;MAC1C3C,UAAU,CAACjG,QAAQ,CAACE,IAAI,CAACR,MAAM,CAACM,QAAQ,CAAC;MACzC,OAAOiG,UAAU;IACnB;EAAC;IAAA;IAAA,OAED,oBAAW;MACX;MACE,IAAM6D,GAAG,izEAsFiB1L,OAAO,u9DAkEbA,OAAO,y2BAuC9B;MACG;MACA,IAAM2L,YAAY,GAAGrC,QAAQ,CAACmB,aAAa,CAAC,OAAO,CAAC;MACpDkB,YAAY,CAACb,WAAW,CAACxB,QAAQ,CAACsC,cAAc,CAACF,GAAG,CAAC,CAAC;MACtD;MACApC,QAAQ,CAACuC,IAAI,CAACf,WAAW,CAACa,YAAY,CAAC;IACzC;EAAC;IAAA;IAAA,OAED,iBAAQ;MACN,IAAI,IAAI,CAAC5D,WAAW,EAAE;QACpB,IAAI,CAACA,WAAW,CAAChH,OAAO,CAAC,UAAC+B,IAAI,EAAK;UACjCA,IAAI,CAAC6C,MAAM,EAAE;UACb7C,IAAI,CAAC8C,gBAAgB,EAAE;QACzB,CAAC,CAAC;QACF,IAAI,CAACmC,WAAW,CAAC+D,MAAM,GAAG,CAAC;MAC7B;MACA,IAAI,CAACzB,SAAS,CAACC,GAAG,CAAC,OAAO,CAAC,IAAI,IAAI,CAACD,SAAS,CAAC0B,GAAG,CAAC,OAAO,CAAC,EAAE;MAC5D;MACA,IAAI,CAACjI,aAAa,CAAC/C,OAAO,CAAC,UAACiD,EAAE,EAAK;QACjCA,EAAE,EAAE;MACN,CAAC,CAAC;MACF,IAAI,CAACF,aAAa,CAAC+B,KAAK,EAAE;MAC1B,IAAI,CAACwE,SAAS,CAACxE,KAAK,EAAE;IACxB;EAAC;EAAA;AAAA;AAAA,IAGGP,OAAO;EAcX,mBAAc;IAAA;IAAA,+CAbU;MACtB,GAAG,EAAE,MAAM;MACX,GAAG,EAAE,SAAS;MACd,GAAG,EAAE,SAAS;MACd,GAAG,EAAE,SAAS;MACd,GAAG,EAAE;IACP,CAAC;IAAA,mCAEkC,IAAIjF,GAAG,EAAE;IAAA;IAAA;IAAA,oCAG/B,EAAE;EAIf;;EAEA;EAAA;IAAA;IAAA,OACA,gBAAO6J,QAAQ,EAAE;MACf,IAAM8B,OAAO,GAAGrM,OAAO,CAAC2D,MAAM,CAAC;QAC7B2I,SAAS,EAAE,IAAI,CAACC,SAAS,EAAE;QAC3BC,QAAQ,EAAE,IAAI,CAACC;MACjB,CAAC,CAAC;MACF,IAAIC,GAAG,GAAG,IAAI;MACd,IAAMzC,KAAK,GAAG3C,MAAM,CAACC,UAAU;MAC/B,IAAM2C,MAAM,GAAG5C,MAAM,CAACE,WAAW;MACjC,IAAMmF,MAAM,GAAG,EAAE;MACjB,IAAIpD,GAAG,GAAG,CAAC;MACX,OAAOmD,GAAG,EAAE,EAAE;QACZ,IAAME,GAAG,GAAG7K,IAAI,CAAC8K,KAAK,CAAC9K,IAAI,CAACmF,MAAM,EAAE,GAAG,EAAE,CAAC;QAC1CqC,GAAG,GAAGxH,IAAI,CAACwH,GAAG,CAACA,GAAG,EAAEqD,GAAG,CAAC;QACxB,IAAM7J,KAAK,GAAG;UACZN,CAAC,EAAEV,IAAI,CAAC8K,KAAK,CAAC9K,IAAI,CAACmF,MAAM,EAAE,GAAG+C,KAAK,CAAC;UACpCnI,CAAC,EAAEC,IAAI,CAAC8K,KAAK,CAAC9K,IAAI,CAACmF,MAAM,EAAE,GAAGgD,MAAM,CAAC;UACrC2B,KAAK,EAAEe;QACT,CAAC;QACDD,MAAM,CAACtE,IAAI,CAACtF,KAAK,CAAC;MACpB;MACAsJ,OAAO,CAACS,OAAO,CAAC;QACdvD,GAAG,EAAHA,GAAG;QACHwD,IAAI,EAAEJ;MACR,CAAC,CAAC;;MAEF;MACA,IAAMK,OAAO,GAAGhN,OAAO,CAAC2D,MAAM,CAAC;QAC7B2I,SAAS,EAAE,IAAI,CAACC,SAAS,EAAE;QAC3BC,QAAQ,EAAE;UACR,GAAG,EAAE,OAAO;UACZ,KAAK,EAAE;QACT;MACF,CAAC,CAAC;MAEFQ,OAAO,CAACF,OAAO,CAAC;QACdvD,GAAG,EAAHA,GAAG;QACHwD,IAAI,EAAEJ;MACR,CAAC,CAAC;MACF,IAAMM,eAAe,GAAG,IAAI3N,cAAc,CAAC;QACzCkH,WAAW,EAAE,IAAI;QACjBM,SAAS,EAAE,KAAK;QAChBP,IAAI,EAAE1H,UAAU;QAChB8H,YAAY,usBAWX;QACDC,cAAc,seAQV;QACJsG,QAAQ,EAAE;UACRlN,OAAO,EAAE;YACP6L,KAAK,EAAE;cAAEA,KAAK,EAAEnH;YAAU;UAC5B,CAAC;UACDyI,OAAO,EAAE;YACPtB,KAAK,EAAE;cAAEA,KAAK,EAAEnH;YAAU;UAC5B,CAAC;UACD0I,MAAM,EAAE;YAAEvB,KAAK,EAAE;UAAE,CAAC;UAAE;UACtBwB,OAAO,EAAE;YACPxB,KAAK,EAAE,IAAIjN,KAAK,CAAC,oBAAoB;UACvC,CAAC;UACD0O,SAAS,EAAE;YACTzB,KAAK,EAAE;UACT;QACF;MACF,CAAC,CAAC;MAEF,IAAMzF,OAAO,GAAG,IAAI3G,OAAO,CAAC4M,OAAO,CAACkB,SAAS,CAACC,MAAM,CAAC;MACrDpH,OAAO,CAACqH,WAAW,GAAG,IAAI;MAC1B,IAAMC,WAAW,GAAG,IAAIjO,OAAO,CAACuN,OAAO,CAACO,SAAS,CAACC,MAAM,CAAC;MACzDE,WAAW,CAACD,WAAW,GAAG,IAAI;MAE9BR,eAAe,CAACC,QAAQ,CAAClN,OAAO,CAAC6L,KAAK,GAAGzF,OAAO;MAChD6G,eAAe,CAACC,QAAQ,CAACC,OAAO,CAACtB,KAAK,GAAG6B,WAAW;MAEpD,qBAAmB7N,GAAG,CAACuE,QAAQ,EAAE;QAAzB3C,MAAM,kBAANA,MAAM;MACd;MACA,IAAMgI,CAAC,GAAG,CAAC,GAAG1H,IAAI,CAAC4L,GAAG,CAAClM,MAAM,CAACuI,GAAG,GAAGjI,IAAI,CAACC,EAAE,GAAG,GAAG,CAAC,GAAGuI,QAAQ,GAAG,CAAC,GAAG,IAAI;MACxE,IAAMf,CAAC,GAAGC,CAAC,GAAGhI,MAAM,CAACmM,MAAM;MAE3B,IAAMC,eAAe,GAAG,IAAIxO,aAAa,CAACmK,CAAC,EAAEC,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,EAAC;MAC1D,IAAMqE,YAAY,GAAG,IAAI7O,IAAI,CAAC4O,eAAe,EAAEZ,eAAe,CAAC;MAC/Da,YAAY,CAACjM,QAAQ,CAACc,GAAG,CAAC,CAACZ,IAAI,CAACC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;MAE7C,IAAI,CAAC8L,YAAY,GAAGA,YAAY;MAChC,OAAOA,YAAY;IACrB;EAAC;IAAA;IAAA,OAED,0BAAiBrD,SAAS,EAAEpG,EAAE,EAAE;MAC9B,IAAI,IAAI,CAACqG,SAAS,CAACC,GAAG,CAACF,SAAS,CAAC,EAC/B,IAAI,CAACC,SAAS,CAACD,SAAS,CAAC,GAAGpG,EAAE,MAE9B,IAAI,CAACqG,SAAS,CAAC/H,GAAG,CAAC8H,SAAS,EAAEpG,EAAE,CAAC;IACrC;EAAC;IAAA;IAAA,OAED,mBAAU;MAAA;MACR,IAAI,CAAC0J,OAAO,GAAGpE,QAAQ,CAACmB,aAAa,CAAC,KAAK,CAAC;MAC5C,IAAI,CAACiD,OAAO,CAAC7C,SAAS,GAAG,UAAU;MACnC,IAAI,CAAC6C,OAAO,CAACC,SAAS,GAAG,IAAI;MAC7BrE,QAAQ,CAACsE,IAAI,CAAC9C,WAAW,CAAC,IAAI,CAAC4C,OAAO,CAAC;MACvC,IAAI,CAACA,OAAO,CAAC3I,gBAAgB,CAAC,OAAO,EAAE,YAAM;QAC3C,MAAI,CAACsF,SAAS,CAACC,GAAG,CAAC,OAAO,CAAC,IAAI,MAAI,CAACD,SAAS,CAAC0B,GAAG,CAAC,OAAO,CAAC,EAAE;QAC5D;MACF,CAAC,CAAC;IACJ;EAAC;IAAA;IAAA,OAED,qBAAY;MACV;MACA,IAAMoB,MAAM,GAAG7D,QAAQ,CAACmB,aAAa,CAAC,QAAQ,CAAC;MAC/C0C,MAAM,CAACxC,KAAK,CAACkD,MAAM,GAAG,IAAI;MAC1B;MACAV,MAAM,CAACvD,KAAK,GAAG3C,MAAM,CAACC,UAAU;MAChCiG,MAAM,CAACtD,MAAM,GAAG5C,MAAM,CAACE,WAAW;MAClCmC,QAAQ,CAACsE,IAAI,CAAC9C,WAAW,CAACqC,MAAM,CAAC;MACjC,IAAI,CAACW,UAAU,CAAC9F,IAAI,CAACmF,MAAM,CAAC;MAC5B,OAAOA,MAAM;IACf;EAAC;IAAA;IAAA,OAED,kBAAS;MACP,IAAI,CAACW,UAAU,CAAC/M,OAAO,CAAC,UAACoM,MAAM,EAAK;QAClCA,MAAM,CAACxH,MAAM,EAAE;MACjB,CAAC,CAAC;MACF;MACA,IAAI,CAACmI,UAAU,CAAChC,MAAM,GAAG,CAAC;MAC1B,IAAI,CAAC4B,OAAO,IAAI,IAAI,CAACA,OAAO,CAAC/H,MAAM,EAAE;MACrC,IAAI,CAAC8H,YAAY,CAAC7H,gBAAgB,EAAE;MACpC,IAAI,CAAC6H,YAAY,CAAC9H,MAAM,EAAE;IAC5B;EAAC;EAAA;AAAA"}
|
|
1
|
+
{"version":3,"names":["AdditiveBlending","Box3","CircleGeometry","Clock","Color","DoubleSide","Group","MathUtils","Matrix4","Mesh","MeshBasicMaterial","ModelLoader","PerspectiveCamera","PlaneGeometry","ShaderMaterial","Sprite","SpriteMaterial","Texture","TextureLoader","Vector3","gsap","use","Css2DPoi","SpritePoi","heatMap","MessageType","sendToMessage","EMessageStatus","loadingManager","usePath","regionMap","load","CameraPoi","gobal","Map","Set","dialogManage","Dialog","addStyle","loadGLTF","gltf","model","Object","keys","forEach","key","region","group","name","camera","id","sprite","scale","rotation","y","Math","PI","position","fromArray","copy","add","scan","scene","clone","addScalar","x","cameraMesh","set","title","interactionManager","cameraEvent","point","MethanePoint","probePoint","item","mesh","warn","probeEvent","to","duration","ease","yoyo","repeat","create","warnMesh","rotatingRight","unFrame","useframe","children","z","abs","eventListener","useScene","fn","currentDialogMesh","close","Event","Success","undefined","targetPosition","toArray","camaraPosition","startPosition","cameraLookAt","getWorldDirection","cameraUtil","target","getMesh","addEventListener","removeEventListener","unClick","visible","togglePoi","then","headMap","HeadMap","distanceTo","orbitControls","enabled","closeHotmap","remove","removeFromParent","clear","geometry","texture","circle","map","side","transparent","rotateX","material","vertexShader","fragmentShader","blending","depthTest","color","numPoints","i","random","cameraManage","manage","cameraPosition","window","innerWidth","innerHeight","setCustomPerspective","cuteSprite","depthWrite","center","renderOrder","updateScale","Promise","reslove","setTimeout","borderMesh","getBorderMesh","cuteSprites","push","angleX","degToRad","angleY","angleZ","rotationMatrix","makeRotationX","multiply","makeRotationY","makeRotationZ","cameraDirection","targetDirection","applyMatrix4","devicePixelRatio","bbox","setFromObject","min","project","max","w","h","dom","document","querySelector","clientWidth","clientHeight","ratio","fov","width","height","scaleFactor","minDistance","maxDistance","objectPosition","distance","clampedDistance","eventName","eventList","has","getBoxSize","dialogDiv","createElement","assign","style","maskingDiv","className","appendChild","closeSpan","hLine","vLine","op","opList","btnSpan","handleClick","clock","longPress","time","getDelta","clearTimeout","sliderDiv","sliderBar","type","value","updateProjectionMatrix","css","styleElement","createTextNode","head","length","get","heatmap","container","createDom","gradient","TemperatureColorStops","len","points","val","floor","setData","data","greymap","heatMapMaterial","uniforms","greyMap","Zscale","u_color","u_opacity","_renderer","canvas","needsUpdate","greyTexture","tan","aspect","heatMapGeometry","heatMapPlane","backEle","innerHTML","body","zIndex","canvasList"],"sources":["../../../src/factory/unit/CameraPoi.ts"],"sourcesContent":["import type { Object3D } from '@anov/3d-core'\nimport { AdditiveBlending, Box3, CircleGeometry, Clock, Color, DoubleSide, Euler, Group, MathUtils, Matrix4, Mesh, MeshBasicMaterial, ModelLoader, PerspectiveCamera, PlaneGeometry, ShaderMaterial, Sprite, SpriteMaterial, Texture, TextureLoader, Vector3, WebGLRenderTarget, gsap, use, utils } from '@anov/3d-core'\nimport { Css2DPoi, SpritePoi } from '@anov/3d-ability'\nimport heatMap from 'anov-heat-map'\nimport { MessageType, sendToMessage } from '../../utils/messageFn'\nimport { EMessageStatus } from '../../messageStatus'\nimport { loadingManager, usePath } from '../3d'\n\n// @ts-ignore\nimport type Factory3D from '../3d'\n\n// @ts-ignore\nimport { regionMap } from '../regionData'\n\nconst load = new ModelLoader()\nclass CameraPoi {\n gobal: Factory3D\n cameraMesh: Map<string, Group> = new Map()\n warnMesh: Map<string, SpritePoi> = new Map()\n headMap: HeadMap\n dialogManage: Dialog\n eventListener: Set<Function> = new Set()\n\n currentDialogMesh: Group\n startPosition: Vector3\n cameraLookAt: Vector3\n\n constructor(gobal: Factory3D) {\n this.gobal = gobal\n this.dialogManage = new Dialog(this)\n this.dialogManage.addStyle()\n }\n\n async generateObject() {\n const model = await load.loadGLTF(`${usePath}shexiang.glb`, false, true, './draco/', (gltf) => {\n return gltf\n })\n\n Object.keys(regionMap).forEach(async (key: string) => {\n // 摄像机\n const region = regionMap[key]\n const group = new Group()\n group.name = region.camera.id\n const sprite = new SpritePoi(`${usePath}camera.png`, { scale: [14, 14, 1] })\n sprite.rotation.y = Math.PI\n const position = new Vector3().fromArray(region.camera.position)\n sprite.position.copy(position)\n group.add(sprite)\n\n const scan = model.scene.clone()\n scan.scale.addScalar(8)\n scan.rotation.x = (-Math.PI / 2) + 0.5\n scan.position.copy(position.clone().add(new Vector3(0, -2, 0)))\n group.add(scan)\n\n this.cameraMesh.set(region.title, group)\n this.gobal.interactionManager.add(group)\n this.cameraEvent(group, region)\n this.gobal.scene.add(group)\n\n // 甲烷检测点\n const point = new MethanePoint()\n region.probePoint?.forEach((item) => {\n let mesh\n if (item.warn) {\n mesh = new SpritePoi(`${usePath}p4/warn.png`, { scale: [16, 16, 1] })\n this.gobal.interactionManager.add(mesh)\n this.probeEvent(mesh, region)\n // 使用GSAP创建跳动动画\n gsap.to(mesh.position, {\n y: '+=3', // 上跳10个单位\n duration: 0.2, // 动画持续时间\n ease: 'power1.inOut', // 缓动函数\n yoyo: true, // 循环\n repeat: -1, // 无限重复\n })\n }\n else {\n mesh = point.create()\n }\n mesh.position.copy(new Vector3().fromArray(item.position))\n this.warnMesh.set(region.title, mesh)\n\n this.gobal.scene.add(mesh)\n })\n })\n // 设置左右旋转的标志位和旋转速度\n let rotatingRight = true // 是否正在向右转动\n\n const unFrame = use.useframe(() => {\n this.cameraMesh.forEach((group) => {\n const scan = group.children[1]\n // 更新相机的旋转角度\n if (rotatingRight) {\n // 向右旋转\n scan.rotation.z += 0.005\n }\n else {\n // 向左旋转\n scan.rotation.z -= 0.005\n }\n\n // 检查是否达到目标旋转角度\n if (Math.abs(scan.rotation.z) >= Math.abs(Math.PI / 4)) {\n // 到达目标角度,切换旋转方向并更新目标角度\n rotatingRight = !rotatingRight\n }\n })\n })\n this.eventListener.add(unFrame)\n }\n\n cameraEvent(sprite: Group, region: any) {\n const { camera } = use.useScene()\n const fn = async () => {\n if (this.currentDialogMesh && this.currentDialogMesh.name === region.camera.name) {\n this.dialogManage.close()\n return\n }\n\n sendToMessage(MessageType.Event, 'onCameraStatus', EMessageStatus.Success, undefined, { id: region.camera.id })\n\n const position = new Vector3().fromArray(region.camera.position)\n const targetPosition: [number, number, number] = position.clone().toArray()\n const camaraPosition: [number, number, number] = position.clone().add(new Vector3(0, 40, 80)).toArray()\n\n const startPosition = camera.position.clone()\n // 获取相机朝向\n const cameraLookAt = new Vector3() // 创建一个向量来存储相机朝向\n camera.getWorldDirection(cameraLookAt) // 获取相机朝向并存储在向量中\n this.gobal.cameraUtil.set({\n position: camaraPosition,\n target: targetPosition,\n })\n\n this.currentDialogMesh = await this.dialogManage.getMesh(position, position.clone().add(new Vector3(0, -20, 5))) as Group\n this.dialogManage.addEventListener('close', () => {\n // 初始相机到原始位置\n this.gobal.cameraUtil.set({\n position: startPosition.toArray(),\n target: cameraLookAt.toArray(),\n })\n this.currentDialogMesh = null\n sendToMessage(MessageType.Event, 'onCancelCameraStatus', EMessageStatus.Success, undefined, { id: region.camera.id })\n })\n this.currentDialogMesh.name = region.camera.name\n this.gobal.scene.add(this.currentDialogMesh)\n }\n\n sprite.addEventListener('click', fn)\n this.eventListener.add(() => sprite.removeEventListener('click', fn))\n }\n\n probeEvent(sprite: SpritePoi, region) {\n const { camera } = use.useScene()\n const unClick = sprite.addEventListener('click', async () => {\n if (!sprite.visible)\n return\n sprite.visible = false\n sendToMessage(MessageType.Event, 'onGasMonitorStatus', EMessageStatus.Success, undefined, { id: region.probePoint[0].id })\n this.togglePoi(false)\n const position = new Vector3().fromArray(region.probePoint[0].position)\n const camaraPosition = position.clone().add(new Vector3(0, 30, 0))\n\n this.startPosition = camera.position.clone()\n // 获取相机朝向\n this.cameraLookAt = new Vector3() // 创建一个向量来存储相机朝向\n camera.getWorldDirection(this.cameraLookAt) // 获取相机朝向并存储在向量中\n this.gobal.cameraUtil.set({\n position: camaraPosition.toArray(),\n target: position.clone().toArray(),\n }).then(() => {\n this.headMap = new HeadMap()\n const mesh = this.headMap.create(camaraPosition.distanceTo(position))\n mesh.position.copy(sprite.position)\n mesh.position.y = 0.5\n this.gobal.scene.add(mesh)\n\n const { orbitControls } = use.useScene()\n orbitControls.enabled = false\n\n // this.headMap.addBack()\n this.headMap.addEventListener('close', () => {\n this.closeHotmap()\n // this.togglePoi(true)\n\n // this.gobal.cameraUtil.set({\n // position: this.startPosition.toArray(),\n // target: this.cameraLookAt.toArray(),\n // })\n })\n })\n })\n this.eventListener.add(unClick)\n }\n\n closeHotmap() {\n this.headMap.remove()\n this.togglePoi(true)\n\n this.gobal.cameraUtil.set({\n position: this.startPosition.toArray(),\n target: this.cameraLookAt.toArray(),\n })\n const { orbitControls } = use.useScene()\n orbitControls.enabled = true\n }\n\n togglePoi(visible = true) {\n this.warnMesh.forEach((sprite) => {\n sprite.visible = visible\n })\n this.cameraMesh.forEach((sprite) => {\n sprite.visible = visible\n })\n }\n\n remove() {\n // 删除摄像机POI点\n this.cameraMesh.forEach((sprite) => {\n sprite.removeFromParent()\n sprite.remove()\n })\n this.cameraMesh.clear()\n this.warnMesh.forEach((sprite) => {\n sprite.removeFromParent()\n sprite.remove()\n })\n this.warnMesh.clear()\n this.eventListener.forEach((fn) => {\n fn()\n })\n // 热力图\n if (this.headMap) {\n this.headMap.remove()\n const { orbitControls } = use.useScene()\n orbitControls.enabled = true\n }\n this.eventListener.clear()\n\n this.dialogManage.close()\n }\n}\n\nexport default CameraPoi\n\nclass MethanePoint {\n constructor() {\n\n }\n\n create() {\n // 定义Shader的uniform变量\n\n const geometry = new PlaneGeometry(10, 10)\n const texture = new TextureLoader(loadingManager).load(`${usePath}p4/monitor.png`)\n const circle = new Mesh(geometry, new MeshBasicMaterial({\n map: texture,\n side: DoubleSide,\n transparent: true,\n }))\n circle.rotateX(-Math.PI / 3)\n return circle\n }\n\n // 随机多点的方案\n createBack() {\n // 定义Shader的uniform变量\n\n const group = new Group()\n const geometry = new CircleGeometry(2, 32)\n // 创建自定义着色器材质\n const material = new ShaderMaterial({\n vertexShader: `\n void main() {\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n gl_PointSize = 20.0; // 设置点的大小\n }\n `,\n fragmentShader: `\n void main() {\n vec2 center = vec2(0.5, 0.5); // 圆心坐标\n vec2 toCenter = gl_PointCoord - center; // 计算点到圆心的向量\n float distance = length(toCenter); // 计算点到圆心的距离\n if (distance > 0.5) discard; // 超出半径范围的点直接丢弃\n vec3 innerColor = vec3(1.0, .8, 0.0); // 内圈颜色为黄色\n vec3 outerColor = vec3(0.8, 0.4, 0.0); // 外圈颜色为深橘色\n \n vec3 finalColor = mix(innerColor, outerColor, smoothstep(0.1, 0.23, distance)); // 根据距离混合颜色\n if(distance>0.3) finalColor = mix(finalColor, vec3(0.75, 0.4, 0.0), smoothstep(0.25, 0.3, distance)); // 根据距离混合颜色\n gl_FragColor = vec4(finalColor, 1.0); // 设置片段颜色\n }\n `,\n blending: AdditiveBlending,\n depthTest: false,\n transparent: true,\n side: DoubleSide,\n })\n const circle = new Mesh(geometry, new MeshBasicMaterial({ color: '#f7a157' }))\n const numPoints = 100 // 点的数量\n\n for (let i = 0; i < numPoints; i++) {\n const x = Math.random() * 700 - 322 // 随机生成 x 坐标\n const z = Math.random() * 340 - 144 // 随机生成 z 坐标\n const point = circle.clone()\n point.position.copy(new Vector3(x, 20.55, z))\n point.rotateX(-Math.PI / 2)\n group.add(point)\n }\n\n return group\n }\n}\n\nclass Dialog {\n manage: CameraPoi\n\n camera: PerspectiveCamera\n cameraPosition: Vector3\n cameraTargetPosition: Vector3\n\n cuteSprites: Array<Object3D> = []\n eventListener: Set<Function> = new Set()\n eventList: Map<string, Function> = new Map()\n\n constructor(cameraManage) {\n this.manage = cameraManage\n }\n\n async getMesh(position, cameraPosition) {\n this.close()\n this.camera = new PerspectiveCamera(\n 90, window.innerWidth / window.innerHeight, 0.1, 10000,\n )\n this.camera.position.copy(cameraPosition)\n this.camera.rotation.set(-Math.PI / 6, Math.PI, 0)\n\n const { texture, close } = this.manage.gobal.scene.setCustomPerspective(this.camera)\n\n const cuteSprite = new Sprite(new SpriteMaterial({ map: texture, depthTest: false, depthWrite: false }))\n cuteSprite.center.set(0.5, 0.5)\n cuteSprite.renderOrder = 5\n cuteSprite.position.copy(position)\n\n const unFrame = use.useframe(() => {\n this.updateScale(cuteSprite)\n })\n this.eventListener.add(unFrame)\n\n return new Promise((reslove) => {\n setTimeout(() => {\n const borderMesh = this.getBorderMesh(this.camera, cuteSprite)\n const group = new Group()\n group.add(borderMesh)\n group.add(cuteSprite)\n this.cuteSprites.push(borderMesh)\n this.cuteSprites.push(cuteSprite)\n close()\n reslove(group)\n }, 1000)\n })\n }\n\n getTarget(cameraPosition, rotation = [0, 30, 0]) {\n // 将旋转角度转换为弧度\n const angleX = MathUtils.degToRad(rotation[0])\n const angleY = MathUtils.degToRad(rotation[1])\n const angleZ = MathUtils.degToRad(rotation[2])\n\n // 创建旋转矩阵\n const rotationMatrix = new Matrix4()\n rotationMatrix.makeRotationX(angleX)\n rotationMatrix.multiply(new Matrix4().makeRotationY(angleY))\n rotationMatrix.multiply(new Matrix4().makeRotationZ(angleZ))\n\n // 定义相机的方向向量(例如,相机的方向默认为(0, 0, -1))\n const cameraDirection = new Vector3(0, 0, 1)\n\n // 将相机的方向向量乘以旋转矩阵,得到相机目标位置的向量\n const targetDirection = cameraDirection.clone().applyMatrix4(rotationMatrix)\n\n // 计算相机的目标位置\n return cameraPosition.clone().add(targetDirection)\n }\n\n getBoxSize(sprite: Sprite) {\n const { camera } = use.useScene()\n\n // 获取设备像素比\n const devicePixelRatio = window.devicePixelRatio || 1\n // 获取精灵对象的边界框\n const bbox = new Box3().setFromObject(sprite)\n // 将边界框的最小和最大顶点转换为屏幕坐标\n const min = bbox.min.project(camera)\n const max = bbox.max.project(camera)\n\n let [w, h] = [window.innerWidth, window.innerHeight]\n const dom = document.querySelector('#app')\n if (dom) {\n w = dom.clientWidth\n h = dom.clientHeight\n }\n let ratio = 0\n if (camera.fov >= 60)\n ratio = -0.05 * (camera.fov - 60) / 30\n else\n ratio = 0.02 * (60 - camera.fov) / 30\n\n // 计算精灵在屏幕中的宽度和高度像素值\n let width = (max.x - min.x) * w / devicePixelRatio * (0.97 + ratio)\n let height = (max.y - min.y) * h / devicePixelRatio * (1.089 + ratio)\n\n const scaleFactor = devicePixelRatio * 0.5\n // 应用缩放系数\n width *= scaleFactor\n height *= scaleFactor\n\n return { width, height }\n }\n\n updateScale(sprite: Sprite) {\n const { camera } = use.useScene()\n const ratio = 60 / camera.fov\n // 距离限制范围的值,用于计算缩放比例\n const minDistance = 0.1\n const maxDistance = 1000000\n // 获取相机和物体的世界坐标位置\n const cameraPosition = camera?.position\n const objectPosition = sprite.position\n\n // 计算相机和物体之间的距离\n const distance = cameraPosition?.distanceTo(objectPosition) || 0.1\n\n // 使用 Math.min() 和 Math.max() 方法限制 resultDistance 的范围\n const clampedDistance = Math.max(minDistance, Math.min(maxDistance, distance))\n // console.log('clampedDistance:',clampedDistance)\n // 按照缩放系数和距离进行缩放,缩放系数应该约定好一个固定值\n sprite.scale.copy(new Vector3(clampedDistance * (1.3281 / ratio), (0.8316 / ratio) * clampedDistance, 1))\n }\n\n addEventListener(eventName, fn) {\n if (this.eventList.has(eventName))\n this.eventList[eventName] = fn\n else\n this.eventList.set(eventName, fn)\n }\n\n getBorderMesh(camera, sprite: Sprite) {\n let { width, height } = this.getBoxSize(sprite)\n\n // 弹窗容器\n const dialogDiv = document.createElement('div')\n width += 10\n height += 10\n Object.assign(dialogDiv.style, {\n 'width': `${width}px`,\n 'height': `${height}px`,\n 'z-index': '3 !important',\n 'backgroundImage': `url(${usePath}p4/border.png)`,\n 'backgroundSize': '100% 100%',\n 'backgroundRepeat': 'no-repeat',\n 'position': 'relative',\n\n // left: `${(window.innerWidth - width) / 2}px`,\n // top: `${(window.innerHeight - height) / 2}px`,\n })\n\n const maskingDiv = document.createElement('div')\n maskingDiv.className = 'dialog-mask'\n dialogDiv.appendChild(maskingDiv)\n\n // 关闭按钮\n const closeSpan = document.createElement('span')\n closeSpan.className = 'dialog-close'\n closeSpan.addEventListener('click', () => {\n this.close()\n })\n const hLine = document.createElement('span')\n hLine.className = 'dialog-close-line dialog-close-h-line'\n closeSpan.appendChild(hLine)\n const vLine = document.createElement('span')\n vLine.className = 'dialog-close-line dialog-close-v-line'\n closeSpan.appendChild(vLine)\n dialogDiv.appendChild(closeSpan)\n\n // 操作按钮\n const op = document.createElement('div')\n op.className = 'dialog-operate'\n dialogDiv.appendChild(op)\n const opList = ['left', 'right', 'top', 'bottom']\n opList.forEach((key) => {\n const btnSpan = document.createElement('span')\n btnSpan.className = `dialog-operate-btn dialog-operate-${key}`\n\n const handleClick = () => {\n switch (key) {\n case 'top':\n camera.rotation.x -= 0.01\n break\n case 'bottom':\n camera.rotation.x += 0.01\n break\n case 'left':\n camera.rotation.y -= 0.01\n break\n case 'right':\n camera.rotation.y += 0.01\n break\n }\n const { texture, close } = this.manage.gobal.scene.setCustomPerspective(camera)\n sprite.material = new SpriteMaterial({ map: texture, depthTest: false, depthWrite: false })\n setTimeout(() => close(), 800)\n }\n\n let clock\n let longPress\n let time\n\n btnSpan.addEventListener('mousedown', () => {\n clock = new Clock()\n clock.getDelta()\n\n time = setTimeout(() => {\n longPress = use.useframe(handleClick)\n }, 500)\n })\n\n btnSpan.addEventListener('mouseup', () => {\n if (clock.getDelta() < 0.5)\n handleClick()\n\n clearTimeout(time)\n longPress && longPress()\n })\n\n // btnSpan.addEventListener('click', handleClick)\n op.appendChild(btnSpan)\n })\n\n // 滑动条\n const sliderDiv = document.createElement('div')\n sliderDiv.className = 'dialog-slider-container'\n const sliderBar = document.createElement('input')\n sliderBar.type = 'range'\n sliderBar.min = '30'\n sliderBar.max = '120'\n sliderBar.value = '90'\n sliderBar.className = 'dialog-slider'\n sliderBar.addEventListener('input', () => {\n camera.fov = sliderBar.value\n camera.updateProjectionMatrix()\n const { texture, close } = this.manage.gobal.scene.setCustomPerspective(camera)\n sprite.material = new SpriteMaterial({ map: texture, depthTest: false, depthWrite: false })\n setTimeout(() => close(), 800)\n })\n sliderDiv.appendChild(sliderBar)\n dialogDiv.appendChild(sliderDiv)\n\n const borderMesh = new Css2DPoi(dialogDiv)\n borderMesh.position.copy(sprite.position)\n return borderMesh\n }\n\n addStyle() {\n // 设置 CSS 规则\n const css = `\n .page-mask{\n position: fixed;\n top: 0;\n left: 0;\n bottom:0;\n right:0;\n //width: 100%;\n //height: 100%;\n background-color: rgba(0, 0, 0, 0.5); /* 半透明背景 */\n //filter: blur(10px); /* 模糊效果 */\n z-index: 1 !important; /* 确保蒙版位于其他元素之上 */\n }\n .dialog-mask{\n position: absolute;\n top: 8px;\n left: 6px;\n width: calc(100% - 12px);\n height: calc(100% - 16px);\n background: linear-gradient(90deg, rgba(0, 0, 0,.4) 0%,rgba(0, 0, 0,.2) 10%, rgba(0, 0, 0,0) 20%, rgba(0,0,0, 0) 50%, rgba(0, 0, 0,0) 80%, rgba(0, 0, 0,0.2) 90%, rgba(0, 0, 0,.4) 100%);\n pointer-events: auto;\n opacity: 1;\n transform: perspective(100px) rotateX(0deg) rotateY(0deg) rotateZ(0deg);\n transform-origin: center center;\n }\n .hot-back{\n width: 70px;\n height: 25px;\n border-radius: 2px;\n color: #fff;\n font-weight: bold;\n font-size: 14px;\n border:1px solid #d1ae6d;\n background-color: #c8ab75;\n cursor: pointer; /* 鼠标指针样式 */\n display: flex;\n justify-content: center;\n align-items: center;\n position: absolute;\n left: 30px;\n top: 30px;\n pointer-events: auto;\n }\n .hot-back:hover{\n background-color:#c8a158;\n }\n .dialog-close{\n width: 36px;\n height: 36px;\n border-radius: 2px;\n color: #fff;\n background-color: #c8ab75;\n cursor: pointer; /* 鼠标指针样式 */\n display: flex;\n justify-content: center;\n align-items: center;\n position: absolute;\n right: 28px;\n top: 28px;\n pointer-events: auto;\n }\n\n .dialog-close:hover{\n background-color:#c8a158;\n }\n\n .dialog-close-line{\n width: 20px;\n height: 2px;\n background-color: #fff;\n position: absolute;\n top: 17px;\n display: block;\n }\n\n .dialog-close-h-line{\n transform: rotate(-45deg);\n }\n\n .dialog-close-v-line{\n transform: rotate(45deg);\n }\n\n .dialog-operate{\n width: 152px;\n height: 152px;\n background-image: url(${usePath}p4/operate.png);\n background-size: 100% 100%;\n background-repeat: no-repeat;\n position: absolute;\n right: 20px;\n bottom: 20px;\n pointer-events: auto;\n }\n\n .dialog-operate-btn{\n width: 0;\n height: 0;\n position: absolute;\n cursor: pointer;\n pointer-events: auto;\n }\n\n .dialog-operate-top{\n border-left: 10px solid transparent; /* 左边透明 */\n border-right: 10px solid transparent; /* 右边透明 */\n border-bottom: 10px solid #f2c67d; /* 底边实心 */\n left: calc(50% - 13px);\n top: 25px;\n }\n .dialog-operate-top:hover{\n border-bottom-color:#fff2dd;\n }\n\n .dialog-operate-bottom{\n border-left: 10px solid transparent; /* 左边透明 */\n border-right: 10px solid transparent; /* 右边透明 */\n border-top: 10px solid #f2c67d; /* 底边实心 */\n left: calc(50% - 13px);\n bottom: 25px;\n }\n\n .dialog-operate-bottom:hover{\n border-top-color:#fff2dd;\n }\n\n .dialog-operate-left{\n border-top: 10px solid transparent; /* 左边透明 */\n border-bottom: 10px solid transparent; /* 右边透明 */\n border-right: 10px solid #f2c67d; /* 底边实心 */\n top: calc(50% - 13px);\n left: 25px;\n }\n .dialog-operate-left:hover{\n border-right-color:#fff2dd;\n }\n\n .dialog-operate-right{\n border-top: 10px solid transparent; /* 左边透明 */\n border-bottom: 10px solid transparent; /* 右边透明 */\n border-left: 10px solid #f2c67d; /* 底边实心 */\n top: calc(50% - 13px);\n right: 25px;\n }\n\n .dialog-operate-right:hover{\n border-left-color:#fff2dd;\n }\n \n .dialog-slider-container {\n width: 17px;\n height: 420px;\n background: url(${usePath}p4/slider.png);\n background-size: 100% 100%;\n position:absolute;\n right:36px;\n top:120px;\n }\n\n .dialog-slider {\n -webkit-appearance: none;\n width: 420px;\n height: 17px;\n background: transparent;\n outline: none;\n opacity: 0.7;\n -webkit-transition: .2s;\n transition: opacity .2s;\n transform: rotate(-90deg);\n margin-left: -202px;\n margin-top: 200px;\n pointer-events: auto;\n }\n\n .dialog-slider::-webkit-slider-thumb {\n -webkit-appearance: none;\n appearance: none;\n width: 9px;\n height: 36px;\n background: #eebe76;\n cursor: pointer;\n border-radius: 5px;\n }\n\n .dialog-slider::-moz-range-thumb {\n width: 9px;\n height: 36px;\n background: #eebe76;\n cursor: pointer;\n border-radius: 5px;\n }\n`\n // 创建一个 <style> 元素\n const styleElement = document.createElement('style')\n styleElement.appendChild(document.createTextNode(css))\n // 将 <style> 元素添加到 <head> 中\n document.head.appendChild(styleElement)\n }\n\n close() {\n if (this.cuteSprites) {\n this.cuteSprites.forEach((mesh) => {\n mesh.remove()\n mesh.removeFromParent()\n })\n this.cuteSprites.length = 0\n }\n this.eventList.has('close') && this.eventList.get('close')()\n // 移除事件监听\n this.eventListener.forEach((fn) => {\n fn()\n })\n this.eventListener.clear()\n this.eventList.clear()\n }\n}\n\nclass HeadMap {\n TemperatureColorStops = {\n 1.0: '#f00',\n 0.9: '#e2fa00',\n 0.6: '#33f900',\n 0.3: '#0349df',\n 0.0: '#0f00ff',\n }\n\n eventList: Map<string, Function> = new Map()\n backEle: HTMLElement\n heatMapPlane: Mesh\n canvasList = []\n\n constructor() {\n\n }\n\n // 热力图\n create(distance) {\n const heatmap = heatMap.create({\n container: this.createDom(),\n gradient: this.TemperatureColorStops,\n })\n let len = 1200\n const width = window.innerWidth\n const height = window.innerHeight\n const points = []\n let max = 0\n while (len--) {\n const val = Math.floor(Math.random() * 10)\n max = Math.max(max, val)\n const point = {\n x: Math.floor(Math.random() * width),\n y: Math.floor(Math.random() * height),\n value: val,\n }\n points.push(point)\n }\n heatmap.setData({\n max,\n data: points,\n })\n\n // 灰度图\n const greymap = heatMap.create({\n container: this.createDom(),\n gradient: {\n '0': 'black',\n '1.0': 'white',\n },\n })\n\n greymap.setData({\n max,\n data: points,\n })\n const heatMapMaterial = new ShaderMaterial({\n transparent: true,\n depthTest: false,\n side: DoubleSide,\n vertexShader: `varying vec2 vUv;\n uniform float Zscale;\n uniform sampler2D greyMap;\n void main() {\n vUv = uv;\n vec4 frgColor = texture2D(greyMap, uv);//获取灰度图点位信息\n float height = Zscale * frgColor.a;//通过灰度图的rgb*需要设置的高度计算出热力图每个点位最终在z轴高度\n vec3 transformed = vec3( position.x, position.y, height);//重新组装点坐标\n gl_Position = projectionMatrix * modelViewMatrix * vec4(transformed, 1.0);//渲染点位\n \n }\n `,\n fragmentShader: `varying vec2 vUv;\n uniform sampler2D heatMap;//热力图\n uniform vec3 u_color;//基础颜色\n uniform float u_opacity; // 透明度\n void main() {\n //vec4 alphaColor = texture2D(heatMap, vUv);\n // gl_FragColor = alphaColor;\n gl_FragColor = vec4(u_color, u_opacity) * texture2D(heatMap, vUv);//把热力图颜色和透明度进行渲染\n }`,\n uniforms: {\n heatMap: {\n value: { value: undefined },\n },\n greyMap: {\n value: { value: undefined },\n },\n Zscale: { value: 0 }, // 高度参数\n u_color: {\n value: new Color('rgb(255, 255, 255)'),\n },\n u_opacity: {\n value: 0.8,\n },\n },\n })\n\n const texture = new Texture(heatmap._renderer.canvas)\n texture.needsUpdate = true\n const greyTexture = new Texture(greymap._renderer.canvas)\n greyTexture.needsUpdate = true\n\n heatMapMaterial.uniforms.heatMap.value = texture\n heatMapMaterial.uniforms.greyMap.value = greyTexture\n\n const { camera } = use.useScene()\n // 计算平面的尺寸\n const h = 2 * Math.tan(camera.fov * Math.PI / 360) * distance * 2 * 0.85\n const w = h * camera.aspect\n\n const heatMapGeometry = new PlaneGeometry(w, h, 100, 100) // 3d热力图大小,及分块数量\n const heatMapPlane = new Mesh(heatMapGeometry, heatMapMaterial)\n heatMapPlane.rotation.set(-Math.PI / 2, 0, 0)\n\n this.heatMapPlane = heatMapPlane\n return heatMapPlane\n }\n\n addEventListener(eventName, fn) {\n if (this.eventList.has(eventName))\n this.eventList[eventName] = fn\n else\n this.eventList.set(eventName, fn)\n }\n\n addBack() {\n this.backEle = document.createElement('div')\n this.backEle.className = 'hot-back'\n this.backEle.innerHTML = '返回'\n document.body.appendChild(this.backEle)\n this.backEle.addEventListener('click', () => {\n this.eventList.has('close') && this.eventList.get('close')()\n // this.remove()\n })\n }\n\n createDom() {\n // 创建一个新的 canvas 元素\n const canvas = document.createElement('canvas')\n canvas.style.zIndex = '-1'\n // 设置 canvas 元素的宽度和高度\n canvas.width = window.innerWidth\n canvas.height = window.innerHeight\n document.body.appendChild(canvas)\n this.canvasList.push(canvas)\n return canvas\n }\n\n remove() {\n this.canvasList.forEach((canvas) => {\n canvas.remove()\n })\n // this.eventList.has('close') && this.eventList.get('close')()\n this.canvasList.length = 0\n this.backEle && this.backEle.remove()\n this.heatMapPlane.removeFromParent()\n this.heatMapPlane.remove()\n }\n}\n"],"mappings":";+CACA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAASA,gBAAgB,EAAEC,IAAI,EAAEC,cAAc,EAAEC,KAAK,EAAEC,KAAK,EAAEC,UAAU,EAASC,KAAK,EAAEC,SAAS,EAAEC,OAAO,EAAEC,IAAI,EAAEC,iBAAiB,EAAEC,WAAW,EAAEC,iBAAiB,EAAEC,aAAa,EAAEC,cAAc,EAAEC,MAAM,EAAEC,cAAc,EAAEC,OAAO,EAAEC,aAAa,EAAEC,OAAO,EAAqBC,IAAI,EAAEC,GAAG,QAAe,eAAe;AACxT,SAASC,QAAQ,EAAEC,SAAS,QAAQ,kBAAkB;AACtD,OAAOC,OAAO,MAAM,eAAe;AACnC,SAASC,WAAW,EAAEC,aAAa;AACnC,SAASC,cAAc;AACvB,SAASC,cAAc,EAAEC,OAAO;;AAEhC;;AAGA;AACA,SAASC,SAAS;AAElB,IAAMC,IAAI,GAAG,IAAIpB,WAAW,EAAE;AAAA,IACxBqB,SAAS;EAYb,mBAAYC,KAAgB,EAAE;IAAA;IAAA;IAAA,oCAVG,IAAIC,GAAG,EAAE;IAAA,kCACP,IAAIA,GAAG,EAAE;IAAA;IAAA;IAAA,uCAGb,IAAIC,GAAG,EAAE;IAAA;IAAA;IAAA;IAOtC,IAAI,CAACF,KAAK,GAAGA,KAAK;IAClB,IAAI,CAACG,YAAY,GAAG,IAAIC,MAAM,CAAC,IAAI,CAAC;IACpC,IAAI,CAACD,YAAY,CAACE,QAAQ,EAAE;EAC9B;EAAC;IAAA;IAAA;MAAA,iFAED;QAAA;QAAA;QAAA;UAAA;YAAA;cAAA;cAAA,OACsBP,IAAI,CAACQ,QAAQ,WAAIV,OAAO,mBAAgB,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,UAACW,IAAI,EAAK;gBAC7F,OAAOA,IAAI;cACb,CAAC,CAAC;YAAA;cAFIC,KAAK;cAIXC,MAAM,CAACC,IAAI,CAACb,SAAS,CAAC,CAACc,OAAO;gBAAA,sEAAC,iBAAOC,GAAW;kBAAA;kBAAA;kBAAA;oBAAA;sBAAA;wBAC/C;wBACMC,MAAM,GAAGhB,SAAS,CAACe,GAAG,CAAC;wBACvBE,KAAK,GAAG,IAAIzC,KAAK,EAAE;wBACzByC,KAAK,CAACC,IAAI,GAAGF,MAAM,CAACG,MAAM,CAACC,EAAE;wBACvBC,MAAM,GAAG,IAAI5B,SAAS,WAAIM,OAAO,iBAAc;0BAAEuB,KAAK,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC;wBAAE,CAAC,CAAC;wBAC5ED,MAAM,CAACE,QAAQ,CAACC,CAAC,GAAGC,IAAI,CAACC,EAAE;wBACrBC,QAAQ,GAAG,IAAItC,OAAO,EAAE,CAACuC,SAAS,CAACZ,MAAM,CAACG,MAAM,CAACQ,QAAQ,CAAC;wBAChEN,MAAM,CAACM,QAAQ,CAACE,IAAI,CAACF,QAAQ,CAAC;wBAC9BV,KAAK,CAACa,GAAG,CAACT,MAAM,CAAC;wBAEXU,IAAI,GAAGpB,KAAK,CAACqB,KAAK,CAACC,KAAK,EAAE;wBAChCF,IAAI,CAACT,KAAK,CAACY,SAAS,CAAC,CAAC,CAAC;wBACvBH,IAAI,CAACR,QAAQ,CAACY,CAAC,GAAI,CAACV,IAAI,CAACC,EAAE,GAAG,CAAC,GAAI,GAAG;wBACtCK,IAAI,CAACJ,QAAQ,CAACE,IAAI,CAACF,QAAQ,CAACM,KAAK,EAAE,CAACH,GAAG,CAAC,IAAIzC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;wBAC/D4B,KAAK,CAACa,GAAG,CAACC,IAAI,CAAC;wBAEf,KAAI,CAACK,UAAU,CAACC,GAAG,CAACrB,MAAM,CAACsB,KAAK,EAAErB,KAAK,CAAC;wBACxC,KAAI,CAACd,KAAK,CAACoC,kBAAkB,CAACT,GAAG,CAACb,KAAK,CAAC;wBACxC,KAAI,CAACuB,WAAW,CAACvB,KAAK,EAAED,MAAM,CAAC;wBAC/B,KAAI,CAACb,KAAK,CAAC6B,KAAK,CAACF,GAAG,CAACb,KAAK,CAAC;;wBAE3B;wBACMwB,KAAK,GAAG,IAAIC,YAAY,EAAE;wBAChC,sBAAA1B,MAAM,CAAC2B,UAAU,uDAAjB,mBAAmB7B,OAAO,CAAC,UAAC8B,IAAI,EAAK;0BACnC,IAAIC,IAAI;0BACR,IAAID,IAAI,CAACE,IAAI,EAAE;4BACbD,IAAI,GAAG,IAAIpD,SAAS,WAAIM,OAAO,kBAAe;8BAAEuB,KAAK,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC;4BAAE,CAAC,CAAC;4BACrE,KAAI,CAACnB,KAAK,CAACoC,kBAAkB,CAACT,GAAG,CAACe,IAAI,CAAC;4BACvC,KAAI,CAACE,UAAU,CAACF,IAAI,EAAE7B,MAAM,CAAC;4BAC7B;4BACA1B,IAAI,CAAC0D,EAAE,CAACH,IAAI,CAAClB,QAAQ,EAAE;8BACrBH,CAAC,EAAE,KAAK;8BAAE;8BACVyB,QAAQ,EAAE,GAAG;8BAAE;8BACfC,IAAI,EAAE,cAAc;8BAAE;8BACtBC,IAAI,EAAE,IAAI;8BAAE;8BACZC,MAAM,EAAE,CAAC,CAAC,CAAE;4BACd,CAAC,CAAC;0BACJ,CAAC,MACI;4BACHP,IAAI,GAAGJ,KAAK,CAACY,MAAM,EAAE;0BACvB;0BACAR,IAAI,CAAClB,QAAQ,CAACE,IAAI,CAAC,IAAIxC,OAAO,EAAE,CAACuC,SAAS,CAACgB,IAAI,CAACjB,QAAQ,CAAC,CAAC;0BAC1D,KAAI,CAAC2B,QAAQ,CAACjB,GAAG,CAACrB,MAAM,CAACsB,KAAK,EAAEO,IAAI,CAAC;0BAErC,KAAI,CAAC1C,KAAK,CAAC6B,KAAK,CAACF,GAAG,CAACe,IAAI,CAAC;wBAC5B,CAAC,CAAC;sBAAA;sBAAA;wBAAA;oBAAA;kBAAA;gBAAA,CACH;gBAAA;kBAAA;gBAAA;cAAA,IAAC;cACF;cACIU,aAAa,GAAG,IAAI,EAAC;cAEnBC,OAAO,GAAGjE,GAAG,CAACkE,QAAQ,CAAC,YAAM;gBACjC,KAAI,CAACrB,UAAU,CAACtB,OAAO,CAAC,UAACG,KAAK,EAAK;kBACjC,IAAMc,IAAI,GAAGd,KAAK,CAACyC,QAAQ,CAAC,CAAC,CAAC;kBAC9B;kBACA,IAAIH,aAAa,EAAE;oBACjB;oBACAxB,IAAI,CAACR,QAAQ,CAACoC,CAAC,IAAI,KAAK;kBAC1B,CAAC,MACI;oBACH;oBACA5B,IAAI,CAACR,QAAQ,CAACoC,CAAC,IAAI,KAAK;kBAC1B;;kBAEA;kBACA,IAAIlC,IAAI,CAACmC,GAAG,CAAC7B,IAAI,CAACR,QAAQ,CAACoC,CAAC,CAAC,IAAIlC,IAAI,CAACmC,GAAG,CAACnC,IAAI,CAACC,EAAE,GAAG,CAAC,CAAC,EAAE;oBACtD;oBACA6B,aAAa,GAAG,CAACA,aAAa;kBAChC;gBACF,CAAC,CAAC;cACJ,CAAC,CAAC;cACF,IAAI,CAACM,aAAa,CAAC/B,GAAG,CAAC0B,OAAO,CAAC;YAAA;YAAA;cAAA;UAAA;QAAA;MAAA,CAChC;MAAA;QAAA;MAAA;MAAA;IAAA;EAAA;IAAA;IAAA,OAED,qBAAYnC,MAAa,EAAEL,MAAW,EAAE;MAAA;MACtC,oBAAmBzB,GAAG,CAACuE,QAAQ,EAAE;QAAzB3C,MAAM,iBAANA,MAAM;MACd,IAAM4C,EAAE;QAAA,uEAAG;UAAA;UAAA;YAAA;cAAA;gBAAA,MACL,MAAI,CAACC,iBAAiB,IAAI,MAAI,CAACA,iBAAiB,CAAC9C,IAAI,KAAKF,MAAM,CAACG,MAAM,CAACD,IAAI;kBAAA;kBAAA;gBAAA;gBAC9E,MAAI,CAACZ,YAAY,CAAC2D,KAAK,EAAE;gBAAA;cAAA;gBAI3BrE,aAAa,CAACD,WAAW,CAACuE,KAAK,EAAE,gBAAgB,EAAErE,cAAc,CAACsE,OAAO,EAAEC,SAAS,EAAE;kBAAEhD,EAAE,EAAEJ,MAAM,CAACG,MAAM,CAACC;gBAAG,CAAC,CAAC;gBAEzGO,QAAQ,GAAG,IAAItC,OAAO,EAAE,CAACuC,SAAS,CAACZ,MAAM,CAACG,MAAM,CAACQ,QAAQ,CAAC;gBAC1D0C,cAAwC,GAAG1C,QAAQ,CAACM,KAAK,EAAE,CAACqC,OAAO,EAAE;gBACrEC,cAAwC,GAAG5C,QAAQ,CAACM,KAAK,EAAE,CAACH,GAAG,CAAC,IAAIzC,OAAO,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAACiF,OAAO,EAAE;gBAEjGE,aAAa,GAAGrD,MAAM,CAACQ,QAAQ,CAACM,KAAK,EAAE,EAC7C;gBACMwC,YAAY,GAAG,IAAIpF,OAAO,EAAE,EAAC;gBACnC8B,MAAM,CAACuD,iBAAiB,CAACD,YAAY,CAAC,EAAC;gBACvC,MAAI,CAACtE,KAAK,CAACwE,UAAU,CAACtC,GAAG,CAAC;kBACxBV,QAAQ,EAAE4C,cAAc;kBACxBK,MAAM,EAAEP;gBACV,CAAC,CAAC;gBAAA;gBAAA,OAE6B,MAAI,CAAC/D,YAAY,CAACuE,OAAO,CAAClD,QAAQ,EAAEA,QAAQ,CAACM,KAAK,EAAE,CAACH,GAAG,CAAC,IAAIzC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;cAAA;gBAAhH,MAAI,CAAC2E,iBAAiB;gBACtB,MAAI,CAAC1D,YAAY,CAACwE,gBAAgB,CAAC,OAAO,EAAE,YAAM;kBAChD;kBACA,MAAI,CAAC3E,KAAK,CAACwE,UAAU,CAACtC,GAAG,CAAC;oBACxBV,QAAQ,EAAE6C,aAAa,CAACF,OAAO,EAAE;oBACjCM,MAAM,EAAEH,YAAY,CAACH,OAAO;kBAC9B,CAAC,CAAC;kBACF,MAAI,CAACN,iBAAiB,GAAG,IAAI;kBAC7BpE,aAAa,CAACD,WAAW,CAACuE,KAAK,EAAE,sBAAsB,EAAErE,cAAc,CAACsE,OAAO,EAAEC,SAAS,EAAE;oBAAEhD,EAAE,EAAEJ,MAAM,CAACG,MAAM,CAACC;kBAAG,CAAC,CAAC;gBACvH,CAAC,CAAC;gBACF,MAAI,CAAC4C,iBAAiB,CAAC9C,IAAI,GAAGF,MAAM,CAACG,MAAM,CAACD,IAAI;gBAChD,MAAI,CAACf,KAAK,CAAC6B,KAAK,CAACF,GAAG,CAAC,MAAI,CAACkC,iBAAiB,CAAC;cAAA;cAAA;gBAAA;YAAA;UAAA;QAAA,CAC7C;QAAA,gBAjCKD,EAAE;UAAA;QAAA;MAAA,GAiCP;MAED1C,MAAM,CAACyD,gBAAgB,CAAC,OAAO,EAAEf,EAAE,CAAC;MACpC,IAAI,CAACF,aAAa,CAAC/B,GAAG,CAAC;QAAA,OAAMT,MAAM,CAAC0D,mBAAmB,CAAC,OAAO,EAAEhB,EAAE,CAAC;MAAA,EAAC;IACvE;EAAC;IAAA;IAAA,OAED,oBAAW1C,MAAiB,EAAEL,MAAM,EAAE;MAAA;MACpC,qBAAmBzB,GAAG,CAACuE,QAAQ,EAAE;QAAzB3C,MAAM,kBAANA,MAAM;MACd,IAAM6D,OAAO,GAAG3D,MAAM,CAACyD,gBAAgB,CAAC,OAAO,0EAAE;QAAA;QAAA;UAAA;YAAA;cAAA,IAC1CzD,MAAM,CAAC4D,OAAO;gBAAA;gBAAA;cAAA;cAAA;YAAA;cAEnB5D,MAAM,CAAC4D,OAAO,GAAG,KAAK;cACtBrF,aAAa,CAACD,WAAW,CAACuE,KAAK,EAAE,oBAAoB,EAAErE,cAAc,CAACsE,OAAO,EAAEC,SAAS,EAAE;gBAAEhD,EAAE,EAAEJ,MAAM,CAAC2B,UAAU,CAAC,CAAC,CAAC,CAACvB;cAAG,CAAC,CAAC;cAC1H,MAAI,CAAC8D,SAAS,CAAC,KAAK,CAAC;cACfvD,QAAQ,GAAG,IAAItC,OAAO,EAAE,CAACuC,SAAS,CAACZ,MAAM,CAAC2B,UAAU,CAAC,CAAC,CAAC,CAAChB,QAAQ,CAAC;cACjE4C,cAAc,GAAG5C,QAAQ,CAACM,KAAK,EAAE,CAACH,GAAG,CAAC,IAAIzC,OAAO,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;cAElE,MAAI,CAACmF,aAAa,GAAGrD,MAAM,CAACQ,QAAQ,CAACM,KAAK,EAAE;cAC5C;cACA,MAAI,CAACwC,YAAY,GAAG,IAAIpF,OAAO,EAAE,EAAC;cAClC8B,MAAM,CAACuD,iBAAiB,CAAC,MAAI,CAACD,YAAY,CAAC,EAAC;cAC5C,MAAI,CAACtE,KAAK,CAACwE,UAAU,CAACtC,GAAG,CAAC;gBACxBV,QAAQ,EAAE4C,cAAc,CAACD,OAAO,EAAE;gBAClCM,MAAM,EAAEjD,QAAQ,CAACM,KAAK,EAAE,CAACqC,OAAO;cAClC,CAAC,CAAC,CAACa,IAAI,CAAC,YAAM;gBACZ,MAAI,CAACC,OAAO,GAAG,IAAIC,OAAO,EAAE;gBAC5B,IAAMxC,IAAI,GAAG,MAAI,CAACuC,OAAO,CAAC/B,MAAM,CAACkB,cAAc,CAACe,UAAU,CAAC3D,QAAQ,CAAC,CAAC;gBACrEkB,IAAI,CAAClB,QAAQ,CAACE,IAAI,CAACR,MAAM,CAACM,QAAQ,CAAC;gBACnCkB,IAAI,CAAClB,QAAQ,CAACH,CAAC,GAAG,GAAG;gBACrB,MAAI,CAACrB,KAAK,CAAC6B,KAAK,CAACF,GAAG,CAACe,IAAI,CAAC;gBAE1B,qBAA0BtD,GAAG,CAACuE,QAAQ,EAAE;kBAAhCyB,aAAa,kBAAbA,aAAa;gBACrBA,aAAa,CAACC,OAAO,GAAG,KAAK;;gBAE7B;gBACA,MAAI,CAACJ,OAAO,CAACN,gBAAgB,CAAC,OAAO,EAAE,YAAM;kBAC3C,MAAI,CAACW,WAAW,EAAE;kBAClB;;kBAEA;kBACA;kBACA;kBACA;gBACF,CAAC,CAAC;cACJ,CAAC,CAAC;YAAA;YAAA;cAAA;UAAA;QAAA;MAAA,CACH,GAAC;MACF,IAAI,CAAC5B,aAAa,CAAC/B,GAAG,CAACkD,OAAO,CAAC;IACjC;EAAC;IAAA;IAAA,OAED,uBAAc;MACZ,IAAI,CAACI,OAAO,CAACM,MAAM,EAAE;MACrB,IAAI,CAACR,SAAS,CAAC,IAAI,CAAC;MAEpB,IAAI,CAAC/E,KAAK,CAACwE,UAAU,CAACtC,GAAG,CAAC;QACxBV,QAAQ,EAAE,IAAI,CAAC6C,aAAa,CAACF,OAAO,EAAE;QACtCM,MAAM,EAAE,IAAI,CAACH,YAAY,CAACH,OAAO;MACnC,CAAC,CAAC;MACF,qBAA0B/E,GAAG,CAACuE,QAAQ,EAAE;QAAhCyB,aAAa,kBAAbA,aAAa;MACrBA,aAAa,CAACC,OAAO,GAAG,IAAI;IAC9B;EAAC;IAAA;IAAA,OAED,qBAA0B;MAAA,IAAhBP,OAAO,uEAAG,IAAI;MACtB,IAAI,CAAC3B,QAAQ,CAACxC,OAAO,CAAC,UAACO,MAAM,EAAK;QAChCA,MAAM,CAAC4D,OAAO,GAAGA,OAAO;MAC1B,CAAC,CAAC;MACF,IAAI,CAAC7C,UAAU,CAACtB,OAAO,CAAC,UAACO,MAAM,EAAK;QAClCA,MAAM,CAAC4D,OAAO,GAAGA,OAAO;MAC1B,CAAC,CAAC;IACJ;EAAC;IAAA;IAAA,OAED,kBAAS;MACP;MACA,IAAI,CAAC7C,UAAU,CAACtB,OAAO,CAAC,UAACO,MAAM,EAAK;QAClCA,MAAM,CAACsE,gBAAgB,EAAE;QACzBtE,MAAM,CAACqE,MAAM,EAAE;MACjB,CAAC,CAAC;MACF,IAAI,CAACtD,UAAU,CAACwD,KAAK,EAAE;MACvB,IAAI,CAACtC,QAAQ,CAACxC,OAAO,CAAC,UAACO,MAAM,EAAK;QAChCA,MAAM,CAACsE,gBAAgB,EAAE;QACzBtE,MAAM,CAACqE,MAAM,EAAE;MACjB,CAAC,CAAC;MACF,IAAI,CAACpC,QAAQ,CAACsC,KAAK,EAAE;MACrB,IAAI,CAAC/B,aAAa,CAAC/C,OAAO,CAAC,UAACiD,EAAE,EAAK;QACjCA,EAAE,EAAE;MACN,CAAC,CAAC;MACF;MACA,IAAI,IAAI,CAACqB,OAAO,EAAE;QAChB,IAAI,CAACA,OAAO,CAACM,MAAM,EAAE;QACrB,qBAA0BnG,GAAG,CAACuE,QAAQ,EAAE;UAAhCyB,aAAa,kBAAbA,aAAa;QACrBA,aAAa,CAACC,OAAO,GAAG,IAAI;MAC9B;MACA,IAAI,CAAC3B,aAAa,CAAC+B,KAAK,EAAE;MAE1B,IAAI,CAACtF,YAAY,CAAC2D,KAAK,EAAE;IAC3B;EAAC;EAAA;AAAA;AAGH,eAAe/D,SAAS;AAAA,IAElBwC,YAAY;EAChB,wBAAc;IAAA;EAEd;EAAC;IAAA;IAAA,OAED,kBAAS;MACP;;MAEA,IAAMmD,QAAQ,GAAG,IAAI9G,aAAa,CAAC,EAAE,EAAE,EAAE,CAAC;MAC1C,IAAM+G,OAAO,GAAG,IAAI1G,aAAa,CAACU,cAAc,CAAC,CAACG,IAAI,WAAIF,OAAO,oBAAiB;MAClF,IAAMgG,MAAM,GAAG,IAAIpH,IAAI,CAACkH,QAAQ,EAAE,IAAIjH,iBAAiB,CAAC;QACtDoH,GAAG,EAAEF,OAAO;QACZG,IAAI,EAAE1H,UAAU;QAChB2H,WAAW,EAAE;MACf,CAAC,CAAC,CAAC;MACHH,MAAM,CAACI,OAAO,CAAC,CAAC1E,IAAI,CAACC,EAAE,GAAG,CAAC,CAAC;MAC5B,OAAOqE,MAAM;IACf;;IAEA;EAAA;IAAA;IAAA,OACA,sBAAa;MACX;;MAEA,IAAM9E,KAAK,GAAG,IAAIzC,KAAK,EAAE;MACzB,IAAMqH,QAAQ,GAAG,IAAIzH,cAAc,CAAC,CAAC,EAAE,EAAE,CAAC;MAC1C;MACA,IAAMgI,QAAQ,GAAG,IAAIpH,cAAc,CAAC;QAClCqH,YAAY,qNAKX;QACDC,cAAc,4jCAab;QACDC,QAAQ,EAAErI,gBAAgB;QAC1BsI,SAAS,EAAE,KAAK;QAChBN,WAAW,EAAE,IAAI;QACjBD,IAAI,EAAE1H;MACR,CAAC,CAAC;MACF,IAAMwH,MAAM,GAAG,IAAIpH,IAAI,CAACkH,QAAQ,EAAE,IAAIjH,iBAAiB,CAAC;QAAE6H,KAAK,EAAE;MAAU,CAAC,CAAC,CAAC;MAC9E,IAAMC,SAAS,GAAG,GAAG,EAAC;;MAEtB,KAAK,IAAIC,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGD,SAAS,EAAEC,CAAC,EAAE,EAAE;QAClC,IAAMxE,CAAC,GAAGV,IAAI,CAACmF,MAAM,EAAE,GAAG,GAAG,GAAG,GAAG,EAAC;QACpC,IAAMjD,CAAC,GAAGlC,IAAI,CAACmF,MAAM,EAAE,GAAG,GAAG,GAAG,GAAG,EAAC;QACpC,IAAMnE,KAAK,GAAGsD,MAAM,CAAC9D,KAAK,EAAE;QAC5BQ,KAAK,CAACd,QAAQ,CAACE,IAAI,CAAC,IAAIxC,OAAO,CAAC8C,CAAC,EAAE,KAAK,EAAEwB,CAAC,CAAC,CAAC;QAC7ClB,KAAK,CAAC0D,OAAO,CAAC,CAAC1E,IAAI,CAACC,EAAE,GAAG,CAAC,CAAC;QAC3BT,KAAK,CAACa,GAAG,CAACW,KAAK,CAAC;MAClB;MAEA,OAAOxB,KAAK;IACd;EAAC;EAAA;AAAA;AAAA,IAGGV,MAAM;EAWV,gBAAYsG,YAAY,EAAE;IAAA;IAAA;IAAA;IAAA;IAAA;IAAA,qCAJK,EAAE;IAAA,uCACF,IAAIxG,GAAG,EAAE;IAAA,mCACL,IAAID,GAAG,EAAE;IAG1C,IAAI,CAAC0G,MAAM,GAAGD,YAAY;EAC5B;EAAC;IAAA;IAAA;MAAA,0EAED,kBAAclF,QAAQ,EAAEoF,cAAc;QAAA;QAAA;QAAA;UAAA;YAAA;cACpC,IAAI,CAAC9C,KAAK,EAAE;cACZ,IAAI,CAAC9C,MAAM,GAAG,IAAIrC,iBAAiB,CACjC,EAAE,EAAEkI,MAAM,CAACC,UAAU,GAAGD,MAAM,CAACE,WAAW,EAAE,GAAG,EAAE,KAAK,CACvD;cACD,IAAI,CAAC/F,MAAM,CAACQ,QAAQ,CAACE,IAAI,CAACkF,cAAc,CAAC;cACzC,IAAI,CAAC5F,MAAM,CAACI,QAAQ,CAACc,GAAG,CAAC,CAACZ,IAAI,CAACC,EAAE,GAAG,CAAC,EAAED,IAAI,CAACC,EAAE,EAAE,CAAC,CAAC;cAAA,wBAEvB,IAAI,CAACoF,MAAM,CAAC3G,KAAK,CAAC6B,KAAK,CAACmF,oBAAoB,CAAC,IAAI,CAAChG,MAAM,CAAC,EAA5E2E,OAAO,yBAAPA,OAAO,EAAE7B,KAAK,yBAALA,KAAK;cAEhBmD,UAAU,GAAG,IAAInI,MAAM,CAAC,IAAIC,cAAc,CAAC;gBAAE8G,GAAG,EAAEF,OAAO;gBAAEU,SAAS,EAAE,KAAK;gBAAEa,UAAU,EAAE;cAAM,CAAC,CAAC,CAAC;cACxGD,UAAU,CAACE,MAAM,CAACjF,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC;cAC/B+E,UAAU,CAACG,WAAW,GAAG,CAAC;cAC1BH,UAAU,CAACzF,QAAQ,CAACE,IAAI,CAACF,QAAQ,CAAC;cAE5B6B,OAAO,GAAGjE,GAAG,CAACkE,QAAQ,CAAC,YAAM;gBACjC,MAAI,CAAC+D,WAAW,CAACJ,UAAU,CAAC;cAC9B,CAAC,CAAC;cACF,IAAI,CAACvD,aAAa,CAAC/B,GAAG,CAAC0B,OAAO,CAAC;cAAA,kCAExB,IAAIiE,OAAO,CAAC,UAACC,OAAO,EAAK;gBAC9BC,UAAU,CAAC,YAAM;kBACf,IAAMC,UAAU,GAAG,MAAI,CAACC,aAAa,CAAC,MAAI,CAAC1G,MAAM,EAAEiG,UAAU,CAAC;kBAC9D,IAAMnG,KAAK,GAAG,IAAIzC,KAAK,EAAE;kBACzByC,KAAK,CAACa,GAAG,CAAC8F,UAAU,CAAC;kBACrB3G,KAAK,CAACa,GAAG,CAACsF,UAAU,CAAC;kBACrB,MAAI,CAACU,WAAW,CAACC,IAAI,CAACH,UAAU,CAAC;kBACjC,MAAI,CAACE,WAAW,CAACC,IAAI,CAACX,UAAU,CAAC;kBACjCnD,KAAK,EAAE;kBACPyD,OAAO,CAACzG,KAAK,CAAC;gBAChB,CAAC,EAAE,IAAI,CAAC;cACV,CAAC,CAAC;YAAA;YAAA;cAAA;UAAA;QAAA;MAAA,CACH;MAAA;QAAA;MAAA;MAAA;IAAA;EAAA;IAAA;IAAA,OAED,mBAAU8F,cAAc,EAAyB;MAAA,IAAvBxF,QAAQ,uEAAG,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;MAC7C;MACA,IAAMyG,MAAM,GAAGvJ,SAAS,CAACwJ,QAAQ,CAAC1G,QAAQ,CAAC,CAAC,CAAC,CAAC;MAC9C,IAAM2G,MAAM,GAAGzJ,SAAS,CAACwJ,QAAQ,CAAC1G,QAAQ,CAAC,CAAC,CAAC,CAAC;MAC9C,IAAM4G,MAAM,GAAG1J,SAAS,CAACwJ,QAAQ,CAAC1G,QAAQ,CAAC,CAAC,CAAC,CAAC;;MAE9C;MACA,IAAM6G,cAAc,GAAG,IAAI1J,OAAO,EAAE;MACpC0J,cAAc,CAACC,aAAa,CAACL,MAAM,CAAC;MACpCI,cAAc,CAACE,QAAQ,CAAC,IAAI5J,OAAO,EAAE,CAAC6J,aAAa,CAACL,MAAM,CAAC,CAAC;MAC5DE,cAAc,CAACE,QAAQ,CAAC,IAAI5J,OAAO,EAAE,CAAC8J,aAAa,CAACL,MAAM,CAAC,CAAC;;MAE5D;MACA,IAAMM,eAAe,GAAG,IAAIpJ,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;;MAE5C;MACA,IAAMqJ,eAAe,GAAGD,eAAe,CAACxG,KAAK,EAAE,CAAC0G,YAAY,CAACP,cAAc,CAAC;;MAE5E;MACA,OAAOrB,cAAc,CAAC9E,KAAK,EAAE,CAACH,GAAG,CAAC4G,eAAe,CAAC;IACpD;EAAC;IAAA;IAAA,OAED,oBAAWrH,MAAc,EAAE;MACzB,qBAAmB9B,GAAG,CAACuE,QAAQ,EAAE;QAAzB3C,MAAM,kBAANA,MAAM;;MAEd;MACA,IAAMyH,gBAAgB,GAAG5B,MAAM,CAAC4B,gBAAgB,IAAI,CAAC;MACrD;MACA,IAAMC,IAAI,GAAG,IAAI1K,IAAI,EAAE,CAAC2K,aAAa,CAACzH,MAAM,CAAC;MAC7C;MACA,IAAM0H,GAAG,GAAGF,IAAI,CAACE,GAAG,CAACC,OAAO,CAAC7H,MAAM,CAAC;MACpC,IAAM8H,GAAG,GAAGJ,IAAI,CAACI,GAAG,CAACD,OAAO,CAAC7H,MAAM,CAAC;MAEpC,YAAa,CAAC6F,MAAM,CAACC,UAAU,EAAED,MAAM,CAACE,WAAW,CAAC;QAA/CgC,CAAC;QAAEC,CAAC;MACT,IAAMC,GAAG,GAAGC,QAAQ,CAACC,aAAa,CAAC,MAAM,CAAC;MAC1C,IAAIF,GAAG,EAAE;QACPF,CAAC,GAAGE,GAAG,CAACG,WAAW;QACnBJ,CAAC,GAAGC,GAAG,CAACI,YAAY;MACtB;MACA,IAAIC,KAAK,GAAG,CAAC;MACb,IAAItI,MAAM,CAACuI,GAAG,IAAI,EAAE,EAClBD,KAAK,GAAG,CAAC,IAAI,IAAItI,MAAM,CAACuI,GAAG,GAAG,EAAE,CAAC,GAAG,EAAE,MAEtCD,KAAK,GAAG,IAAI,IAAI,EAAE,GAAGtI,MAAM,CAACuI,GAAG,CAAC,GAAG,EAAE;;MAEvC;MACA,IAAIC,KAAK,GAAG,CAACV,GAAG,CAAC9G,CAAC,GAAG4G,GAAG,CAAC5G,CAAC,IAAI+G,CAAC,GAAGN,gBAAgB,IAAI,IAAI,GAAGa,KAAK,CAAC;MACnE,IAAIG,MAAM,GAAG,CAACX,GAAG,CAACzH,CAAC,GAAGuH,GAAG,CAACvH,CAAC,IAAI2H,CAAC,GAAGP,gBAAgB,IAAI,KAAK,GAAGa,KAAK,CAAC;MAErE,IAAMI,WAAW,GAAGjB,gBAAgB,GAAG,GAAG;MAC1C;MACAe,KAAK,IAAIE,WAAW;MACpBD,MAAM,IAAIC,WAAW;MAErB,OAAO;QAAEF,KAAK,EAALA,KAAK;QAAEC,MAAM,EAANA;MAAO,CAAC;IAC1B;EAAC;IAAA;IAAA,OAED,qBAAYvI,MAAc,EAAE;MAC1B,qBAAmB9B,GAAG,CAACuE,QAAQ,EAAE;QAAzB3C,MAAM,kBAANA,MAAM;MACd,IAAMsI,KAAK,GAAG,EAAE,GAAGtI,MAAM,CAACuI,GAAG;MAC7B;MACA,IAAMI,WAAW,GAAG,GAAG;MACvB,IAAMC,WAAW,GAAG,OAAO;MAC3B;MACA,IAAMhD,cAAc,GAAG5F,MAAM,aAANA,MAAM,uBAANA,MAAM,CAAEQ,QAAQ;MACvC,IAAMqI,cAAc,GAAG3I,MAAM,CAACM,QAAQ;;MAEtC;MACA,IAAMsI,QAAQ,GAAG,CAAAlD,cAAc,aAAdA,cAAc,uBAAdA,cAAc,CAAEzB,UAAU,CAAC0E,cAAc,CAAC,KAAI,GAAG;;MAElE;MACA,IAAME,eAAe,GAAGzI,IAAI,CAACwH,GAAG,CAACa,WAAW,EAAErI,IAAI,CAACsH,GAAG,CAACgB,WAAW,EAAEE,QAAQ,CAAC,CAAC;MAC9E;MACA;MACA5I,MAAM,CAACC,KAAK,CAACO,IAAI,CAAC,IAAIxC,OAAO,CAAC6K,eAAe,IAAI,MAAM,GAAGT,KAAK,CAAC,EAAG,MAAM,GAAGA,KAAK,GAAIS,eAAe,EAAE,CAAC,CAAC,CAAC;IAC3G;EAAC;IAAA;IAAA,OAED,0BAAiBC,SAAS,EAAEpG,EAAE,EAAE;MAC9B,IAAI,IAAI,CAACqG,SAAS,CAACC,GAAG,CAACF,SAAS,CAAC,EAC/B,IAAI,CAACC,SAAS,CAACD,SAAS,CAAC,GAAGpG,EAAE,MAE9B,IAAI,CAACqG,SAAS,CAAC/H,GAAG,CAAC8H,SAAS,EAAEpG,EAAE,CAAC;IACrC;EAAC;IAAA;IAAA,OAED,uBAAc5C,MAAM,EAAEE,MAAc,EAAE;MAAA;MACpC,uBAAwB,IAAI,CAACiJ,UAAU,CAACjJ,MAAM,CAAC;QAAzCsI,KAAK,oBAALA,KAAK;QAAEC,MAAM,oBAANA,MAAM;;MAEnB;MACA,IAAMW,SAAS,GAAGlB,QAAQ,CAACmB,aAAa,CAAC,KAAK,CAAC;MAC/Cb,KAAK,IAAI,EAAE;MACXC,MAAM,IAAI,EAAE;MACZhJ,MAAM,CAAC6J,MAAM,CAACF,SAAS,CAACG,KAAK,EAAE;QAC7B,OAAO,YAAKf,KAAK,OAAI;QACrB,QAAQ,YAAKC,MAAM,OAAI;QACvB,SAAS,EAAE,cAAc;QACzB,iBAAiB,gBAAS7J,OAAO,mBAAgB;QACjD,gBAAgB,EAAE,WAAW;QAC7B,kBAAkB,EAAE,WAAW;QAC/B,UAAU,EAAE;;QAEd;QACA;MACA,CAAC,CAAC;;MAEF,IAAM4K,UAAU,GAAGtB,QAAQ,CAACmB,aAAa,CAAC,KAAK,CAAC;MAChDG,UAAU,CAACC,SAAS,GAAG,aAAa;MACpCL,SAAS,CAACM,WAAW,CAACF,UAAU,CAAC;;MAEjC;MACA,IAAMG,SAAS,GAAGzB,QAAQ,CAACmB,aAAa,CAAC,MAAM,CAAC;MAChDM,SAAS,CAACF,SAAS,GAAG,cAAc;MACpCE,SAAS,CAAChG,gBAAgB,CAAC,OAAO,EAAE,YAAM;QACxC,MAAI,CAACb,KAAK,EAAE;MACd,CAAC,CAAC;MACF,IAAM8G,KAAK,GAAG1B,QAAQ,CAACmB,aAAa,CAAC,MAAM,CAAC;MAC5CO,KAAK,CAACH,SAAS,GAAG,uCAAuC;MACzDE,SAAS,CAACD,WAAW,CAACE,KAAK,CAAC;MAC5B,IAAMC,KAAK,GAAG3B,QAAQ,CAACmB,aAAa,CAAC,MAAM,CAAC;MAC5CQ,KAAK,CAACJ,SAAS,GAAG,uCAAuC;MACzDE,SAAS,CAACD,WAAW,CAACG,KAAK,CAAC;MAC5BT,SAAS,CAACM,WAAW,CAACC,SAAS,CAAC;;MAEhC;MACA,IAAMG,EAAE,GAAG5B,QAAQ,CAACmB,aAAa,CAAC,KAAK,CAAC;MACxCS,EAAE,CAACL,SAAS,GAAG,gBAAgB;MAC/BL,SAAS,CAACM,WAAW,CAACI,EAAE,CAAC;MACzB,IAAMC,MAAM,GAAG,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,QAAQ,CAAC;MACjDA,MAAM,CAACpK,OAAO,CAAC,UAACC,GAAG,EAAK;QACtB,IAAMoK,OAAO,GAAG9B,QAAQ,CAACmB,aAAa,CAAC,MAAM,CAAC;QAC9CW,OAAO,CAACP,SAAS,+CAAwC7J,GAAG,CAAE;QAE9D,IAAMqK,WAAW,GAAG,SAAdA,WAAW,GAAS;UACxB,QAAQrK,GAAG;YACT,KAAK,KAAK;cACRI,MAAM,CAACI,QAAQ,CAACY,CAAC,IAAI,IAAI;cACzB;YACF,KAAK,QAAQ;cACXhB,MAAM,CAACI,QAAQ,CAACY,CAAC,IAAI,IAAI;cACzB;YACF,KAAK,MAAM;cACThB,MAAM,CAACI,QAAQ,CAACC,CAAC,IAAI,IAAI;cACzB;YACF,KAAK,OAAO;cACVL,MAAM,CAACI,QAAQ,CAACC,CAAC,IAAI,IAAI;cACzB;UAAK;UAET,4BAA2B,MAAI,CAACsF,MAAM,CAAC3G,KAAK,CAAC6B,KAAK,CAACmF,oBAAoB,CAAChG,MAAM,CAAC;YAAvE2E,OAAO,yBAAPA,OAAO;YAAE7B,KAAK,yBAALA,KAAK;UACtB5C,MAAM,CAAC+E,QAAQ,GAAG,IAAIlH,cAAc,CAAC;YAAE8G,GAAG,EAAEF,OAAO;YAAEU,SAAS,EAAE,KAAK;YAAEa,UAAU,EAAE;UAAM,CAAC,CAAC;UAC3FM,UAAU,CAAC;YAAA,OAAM1D,KAAK,EAAE;UAAA,GAAE,GAAG,CAAC;QAChC,CAAC;QAED,IAAIoH,KAAK;QACT,IAAIC,SAAS;QACb,IAAIC,IAAI;QAERJ,OAAO,CAACrG,gBAAgB,CAAC,WAAW,EAAE,YAAM;UAC1CuG,KAAK,GAAG,IAAIhN,KAAK,EAAE;UACnBgN,KAAK,CAACG,QAAQ,EAAE;UAEhBD,IAAI,GAAG5D,UAAU,CAAC,YAAM;YACtB2D,SAAS,GAAG/L,GAAG,CAACkE,QAAQ,CAAC2H,WAAW,CAAC;UACvC,CAAC,EAAE,GAAG,CAAC;QACT,CAAC,CAAC;QAEFD,OAAO,CAACrG,gBAAgB,CAAC,SAAS,EAAE,YAAM;UACxC,IAAIuG,KAAK,CAACG,QAAQ,EAAE,GAAG,GAAG,EACxBJ,WAAW,EAAE;UAEfK,YAAY,CAACF,IAAI,CAAC;UAClBD,SAAS,IAAIA,SAAS,EAAE;QAC1B,CAAC,CAAC;;QAEF;QACAL,EAAE,CAACJ,WAAW,CAACM,OAAO,CAAC;MACzB,CAAC,CAAC;;MAEF;MACA,IAAMO,SAAS,GAAGrC,QAAQ,CAACmB,aAAa,CAAC,KAAK,CAAC;MAC/CkB,SAAS,CAACd,SAAS,GAAG,yBAAyB;MAC/C,IAAMe,SAAS,GAAGtC,QAAQ,CAACmB,aAAa,CAAC,OAAO,CAAC;MACjDmB,SAAS,CAACC,IAAI,GAAG,OAAO;MACxBD,SAAS,CAAC5C,GAAG,GAAG,IAAI;MACpB4C,SAAS,CAAC1C,GAAG,GAAG,KAAK;MACrB0C,SAAS,CAACE,KAAK,GAAG,IAAI;MACtBF,SAAS,CAACf,SAAS,GAAG,eAAe;MACrCe,SAAS,CAAC7G,gBAAgB,CAAC,OAAO,EAAE,YAAM;QACxC3D,MAAM,CAACuI,GAAG,GAAGiC,SAAS,CAACE,KAAK;QAC5B1K,MAAM,CAAC2K,sBAAsB,EAAE;QAC/B,6BAA2B,MAAI,CAAChF,MAAM,CAAC3G,KAAK,CAAC6B,KAAK,CAACmF,oBAAoB,CAAChG,MAAM,CAAC;UAAvE2E,OAAO,0BAAPA,OAAO;UAAE7B,KAAK,0BAALA,KAAK;QACtB5C,MAAM,CAAC+E,QAAQ,GAAG,IAAIlH,cAAc,CAAC;UAAE8G,GAAG,EAAEF,OAAO;UAAEU,SAAS,EAAE,KAAK;UAAEa,UAAU,EAAE;QAAM,CAAC,CAAC;QAC3FM,UAAU,CAAC;UAAA,OAAM1D,KAAK,EAAE;QAAA,GAAE,GAAG,CAAC;MAChC,CAAC,CAAC;MACFyH,SAAS,CAACb,WAAW,CAACc,SAAS,CAAC;MAChCpB,SAAS,CAACM,WAAW,CAACa,SAAS,CAAC;MAEhC,IAAM9D,UAAU,GAAG,IAAIpI,QAAQ,CAAC+K,SAAS,CAAC;MAC1C3C,UAAU,CAACjG,QAAQ,CAACE,IAAI,CAACR,MAAM,CAACM,QAAQ,CAAC;MACzC,OAAOiG,UAAU;IACnB;EAAC;IAAA;IAAA,OAED,oBAAW;MACX;MACE,IAAMmE,GAAG,izEAsFiBhM,OAAO,u9DAkEbA,OAAO,y2BAuC9B;MACG;MACA,IAAMiM,YAAY,GAAG3C,QAAQ,CAACmB,aAAa,CAAC,OAAO,CAAC;MACpDwB,YAAY,CAACnB,WAAW,CAACxB,QAAQ,CAAC4C,cAAc,CAACF,GAAG,CAAC,CAAC;MACtD;MACA1C,QAAQ,CAAC6C,IAAI,CAACrB,WAAW,CAACmB,YAAY,CAAC;IACzC;EAAC;IAAA;IAAA,OAED,iBAAQ;MACN,IAAI,IAAI,CAAClE,WAAW,EAAE;QACpB,IAAI,CAACA,WAAW,CAAChH,OAAO,CAAC,UAAC+B,IAAI,EAAK;UACjCA,IAAI,CAAC6C,MAAM,EAAE;UACb7C,IAAI,CAAC8C,gBAAgB,EAAE;QACzB,CAAC,CAAC;QACF,IAAI,CAACmC,WAAW,CAACqE,MAAM,GAAG,CAAC;MAC7B;MACA,IAAI,CAAC/B,SAAS,CAACC,GAAG,CAAC,OAAO,CAAC,IAAI,IAAI,CAACD,SAAS,CAACgC,GAAG,CAAC,OAAO,CAAC,EAAE;MAC5D;MACA,IAAI,CAACvI,aAAa,CAAC/C,OAAO,CAAC,UAACiD,EAAE,EAAK;QACjCA,EAAE,EAAE;MACN,CAAC,CAAC;MACF,IAAI,CAACF,aAAa,CAAC+B,KAAK,EAAE;MAC1B,IAAI,CAACwE,SAAS,CAACxE,KAAK,EAAE;IACxB;EAAC;EAAA;AAAA;AAAA,IAGGP,OAAO;EAcX,mBAAc;IAAA;IAAA,+CAbU;MACtB,GAAG,EAAE,MAAM;MACX,GAAG,EAAE,SAAS;MACd,GAAG,EAAE,SAAS;MACd,GAAG,EAAE,SAAS;MACd,GAAG,EAAE;IACP,CAAC;IAAA,mCAEkC,IAAIjF,GAAG,EAAE;IAAA;IAAA;IAAA,oCAG/B,EAAE;EAIf;;EAEA;EAAA;IAAA;IAAA,OACA,gBAAO6J,QAAQ,EAAE;MACf,IAAMoC,OAAO,GAAG3M,OAAO,CAAC2D,MAAM,CAAC;QAC7BiJ,SAAS,EAAE,IAAI,CAACC,SAAS,EAAE;QAC3BC,QAAQ,EAAE,IAAI,CAACC;MACjB,CAAC,CAAC;MACF,IAAIC,GAAG,GAAG,IAAI;MACd,IAAM/C,KAAK,GAAG3C,MAAM,CAACC,UAAU;MAC/B,IAAM2C,MAAM,GAAG5C,MAAM,CAACE,WAAW;MACjC,IAAMyF,MAAM,GAAG,EAAE;MACjB,IAAI1D,GAAG,GAAG,CAAC;MACX,OAAOyD,GAAG,EAAE,EAAE;QACZ,IAAME,GAAG,GAAGnL,IAAI,CAACoL,KAAK,CAACpL,IAAI,CAACmF,MAAM,EAAE,GAAG,EAAE,CAAC;QAC1CqC,GAAG,GAAGxH,IAAI,CAACwH,GAAG,CAACA,GAAG,EAAE2D,GAAG,CAAC;QACxB,IAAMnK,KAAK,GAAG;UACZN,CAAC,EAAEV,IAAI,CAACoL,KAAK,CAACpL,IAAI,CAACmF,MAAM,EAAE,GAAG+C,KAAK,CAAC;UACpCnI,CAAC,EAAEC,IAAI,CAACoL,KAAK,CAACpL,IAAI,CAACmF,MAAM,EAAE,GAAGgD,MAAM,CAAC;UACrCiC,KAAK,EAAEe;QACT,CAAC;QACDD,MAAM,CAAC5E,IAAI,CAACtF,KAAK,CAAC;MACpB;MACA4J,OAAO,CAACS,OAAO,CAAC;QACd7D,GAAG,EAAHA,GAAG;QACH8D,IAAI,EAAEJ;MACR,CAAC,CAAC;;MAEF;MACA,IAAMK,OAAO,GAAGtN,OAAO,CAAC2D,MAAM,CAAC;QAC7BiJ,SAAS,EAAE,IAAI,CAACC,SAAS,EAAE;QAC3BC,QAAQ,EAAE;UACR,GAAG,EAAE,OAAO;UACZ,KAAK,EAAE;QACT;MACF,CAAC,CAAC;MAEFQ,OAAO,CAACF,OAAO,CAAC;QACd7D,GAAG,EAAHA,GAAG;QACH8D,IAAI,EAAEJ;MACR,CAAC,CAAC;MACF,IAAMM,eAAe,GAAG,IAAIjO,cAAc,CAAC;QACzCkH,WAAW,EAAE,IAAI;QACjBM,SAAS,EAAE,KAAK;QAChBP,IAAI,EAAE1H,UAAU;QAChB8H,YAAY,usBAWX;QACDC,cAAc,seAQV;QACJ4G,QAAQ,EAAE;UACRxN,OAAO,EAAE;YACPmM,KAAK,EAAE;cAAEA,KAAK,EAAEzH;YAAU;UAC5B,CAAC;UACD+I,OAAO,EAAE;YACPtB,KAAK,EAAE;cAAEA,KAAK,EAAEzH;YAAU;UAC5B,CAAC;UACDgJ,MAAM,EAAE;YAAEvB,KAAK,EAAE;UAAE,CAAC;UAAE;UACtBwB,OAAO,EAAE;YACPxB,KAAK,EAAE,IAAIvN,KAAK,CAAC,oBAAoB;UACvC,CAAC;UACDgP,SAAS,EAAE;YACTzB,KAAK,EAAE;UACT;QACF;MACF,CAAC,CAAC;MAEF,IAAM/F,OAAO,GAAG,IAAI3G,OAAO,CAACkN,OAAO,CAACkB,SAAS,CAACC,MAAM,CAAC;MACrD1H,OAAO,CAAC2H,WAAW,GAAG,IAAI;MAC1B,IAAMC,WAAW,GAAG,IAAIvO,OAAO,CAAC6N,OAAO,CAACO,SAAS,CAACC,MAAM,CAAC;MACzDE,WAAW,CAACD,WAAW,GAAG,IAAI;MAE9BR,eAAe,CAACC,QAAQ,CAACxN,OAAO,CAACmM,KAAK,GAAG/F,OAAO;MAChDmH,eAAe,CAACC,QAAQ,CAACC,OAAO,CAACtB,KAAK,GAAG6B,WAAW;MAEpD,qBAAmBnO,GAAG,CAACuE,QAAQ,EAAE;QAAzB3C,MAAM,kBAANA,MAAM;MACd;MACA,IAAMgI,CAAC,GAAG,CAAC,GAAG1H,IAAI,CAACkM,GAAG,CAACxM,MAAM,CAACuI,GAAG,GAAGjI,IAAI,CAACC,EAAE,GAAG,GAAG,CAAC,GAAGuI,QAAQ,GAAG,CAAC,GAAG,IAAI;MACxE,IAAMf,CAAC,GAAGC,CAAC,GAAGhI,MAAM,CAACyM,MAAM;MAE3B,IAAMC,eAAe,GAAG,IAAI9O,aAAa,CAACmK,CAAC,EAAEC,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,EAAC;MAC1D,IAAM2E,YAAY,GAAG,IAAInP,IAAI,CAACkP,eAAe,EAAEZ,eAAe,CAAC;MAC/Da,YAAY,CAACvM,QAAQ,CAACc,GAAG,CAAC,CAACZ,IAAI,CAACC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;MAE7C,IAAI,CAACoM,YAAY,GAAGA,YAAY;MAChC,OAAOA,YAAY;IACrB;EAAC;IAAA;IAAA,OAED,0BAAiB3D,SAAS,EAAEpG,EAAE,EAAE;MAC9B,IAAI,IAAI,CAACqG,SAAS,CAACC,GAAG,CAACF,SAAS,CAAC,EAC/B,IAAI,CAACC,SAAS,CAACD,SAAS,CAAC,GAAGpG,EAAE,MAE9B,IAAI,CAACqG,SAAS,CAAC/H,GAAG,CAAC8H,SAAS,EAAEpG,EAAE,CAAC;IACrC;EAAC;IAAA;IAAA,OAED,mBAAU;MAAA;MACR,IAAI,CAACgK,OAAO,GAAG1E,QAAQ,CAACmB,aAAa,CAAC,KAAK,CAAC;MAC5C,IAAI,CAACuD,OAAO,CAACnD,SAAS,GAAG,UAAU;MACnC,IAAI,CAACmD,OAAO,CAACC,SAAS,GAAG,IAAI;MAC7B3E,QAAQ,CAAC4E,IAAI,CAACpD,WAAW,CAAC,IAAI,CAACkD,OAAO,CAAC;MACvC,IAAI,CAACA,OAAO,CAACjJ,gBAAgB,CAAC,OAAO,EAAE,YAAM;QAC3C,MAAI,CAACsF,SAAS,CAACC,GAAG,CAAC,OAAO,CAAC,IAAI,MAAI,CAACD,SAAS,CAACgC,GAAG,CAAC,OAAO,CAAC,EAAE;QAC5D;MACF,CAAC,CAAC;IACJ;EAAC;IAAA;IAAA,OAED,qBAAY;MACV;MACA,IAAMoB,MAAM,GAAGnE,QAAQ,CAACmB,aAAa,CAAC,QAAQ,CAAC;MAC/CgD,MAAM,CAAC9C,KAAK,CAACwD,MAAM,GAAG,IAAI;MAC1B;MACAV,MAAM,CAAC7D,KAAK,GAAG3C,MAAM,CAACC,UAAU;MAChCuG,MAAM,CAAC5D,MAAM,GAAG5C,MAAM,CAACE,WAAW;MAClCmC,QAAQ,CAAC4E,IAAI,CAACpD,WAAW,CAAC2C,MAAM,CAAC;MACjC,IAAI,CAACW,UAAU,CAACpG,IAAI,CAACyF,MAAM,CAAC;MAC5B,OAAOA,MAAM;IACf;EAAC;IAAA;IAAA,OAED,kBAAS;MACP,IAAI,CAACW,UAAU,CAACrN,OAAO,CAAC,UAAC0M,MAAM,EAAK;QAClCA,MAAM,CAAC9H,MAAM,EAAE;MACjB,CAAC,CAAC;MACF;MACA,IAAI,CAACyI,UAAU,CAAChC,MAAM,GAAG,CAAC;MAC1B,IAAI,CAAC4B,OAAO,IAAI,IAAI,CAACA,OAAO,CAACrI,MAAM,EAAE;MACrC,IAAI,CAACoI,YAAY,CAACnI,gBAAgB,EAAE;MACpC,IAAI,CAACmI,YAAY,CAACpI,MAAM,EAAE;IAC5B;EAAC;EAAA;AAAA"}
|
|
@@ -9,6 +9,6 @@ export var SceneTag;
|
|
|
9
9
|
SceneTag["people-management"] = "Person";
|
|
10
10
|
SceneTag["smart-inspection"] = "Inspection";
|
|
11
11
|
SceneTag["security-operation"] = "Maintenance";
|
|
12
|
-
SceneTag["standBy"] = "
|
|
12
|
+
SceneTag["standBy"] = "StandBy";
|
|
13
13
|
})(SceneTag || (SceneTag = {}));
|
|
14
14
|
//# sourceMappingURL=constant.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"names":["SceneStyle","SceneTag"],"sources":["../../../src/factory/utils/constant.ts"],"sourcesContent":["export enum SceneStyle {\n 'real',\n 'tech',\n}\n\nexport enum SceneTag {\n 'overview' = 'Overview',\n 'people-management' = 'Person',\n 'smart-inspection' = 'Inspection',\n 'security-operation' = 'Maintenance',\n 'standBy' = '
|
|
1
|
+
{"version":3,"names":["SceneStyle","SceneTag"],"sources":["../../../src/factory/utils/constant.ts"],"sourcesContent":["export enum SceneStyle {\n 'real',\n 'tech',\n}\n\nexport enum SceneTag {\n 'overview' = 'Overview',\n 'people-management' = 'Person',\n 'smart-inspection' = 'Inspection',\n 'security-operation' = 'Maintenance',\n 'standBy' = 'StandBy',\n}"],"mappings":"AAAA,WAAYA,UAAU;AAGrB,WAHWA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;AAAA,GAAVA,UAAU,KAAVA,UAAU;AAKtB,WAAYC,QAAQ;AAMnB,WANWA,QAAQ;EAARA,QAAQ;EAARA,QAAQ;EAARA,QAAQ;EAARA,QAAQ;EAARA,QAAQ;AAAA,GAARA,QAAQ,KAARA,QAAQ"}
|