@anov/3d 0.0.42 → 0.0.44

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -5,19 +5,20 @@ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _d
5
5
  function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
6
6
  function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return _typeof(key) === "symbol" ? key : String(key); }
7
7
  function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (_typeof(res) !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); }
8
- import { Color, EquirectangularReflectionMapping, InteractionManager, LoadingManager, ModelLoader, RepeatWrapping, SRGBColorSpace, ShaderChunk, ShaderMaterial, TextureLoader, Vector2, Vector3, Vector4, lib, use, utils } from '@anov/3d-core';
8
+ import { Color, EquirectangularReflectionMapping, InteractionManager, LoadingManager, ModelLoader, RepeatWrapping, SRGBColorSpace, ShaderChunk, ShaderMaterial, TextureLoader, Vector2, Vector3, lib, use, utils } from '@anov/3d-core';
9
9
  import { Camera } from '@anov/3d-ability';
10
10
  import { finirMaterialV1 } from "./utils/finirMaterial";
11
11
  import handleUnit, { toggleTag as _toggleTag } from "./unit";
12
12
  import { globalEvents } from "./globalData";
13
13
  import { SceneStyle, SceneTag } from "./utils/constant";
14
14
  import factoryGlobalObject from "./globalControl";
15
+ import createRiseLayer from "./unit/layer/rise";
15
16
  import frag from "./unit/glsl/heat/frag";
16
17
  import vert from "./unit/glsl/heat/ver";
17
- var vertexShader = "\n".concat(ShaderChunk.logdepthbuf_pars_vertex, "\nbool isPerspectiveMatrix(mat4) {\n return true;\n }\n varying vec2 vUv;\n varying vec3 vPosition;\n\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n vec4 worldPosition1 = modelMatrix * vec4(position, 1.0);\n vPosition = worldPosition1.xyz;\n ").concat(ShaderChunk.logdepthbuf_vertex, "\n }\n");
18
+ var vertexShader = "\n".concat(ShaderChunk.logdepthbuf_pars_vertex, "\nbool isPerspectiveMatrix(mat4) {\n return true;\n }\n varying vec2 vUv;\n varying vec3 vPosition;\n\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n vec4 worldPosition1 = modelMatrix * vec4(position, 1.0);\n vPosition = worldPosition1.xyz;\n ").concat(ShaderChunk.logdepthbuf_vertex, "\n }\n");
18
19
 
19
20
  // Fragment shader
20
- var fragmentShader = "\n ".concat(ShaderChunk.logdepthbuf_pars_fragment, " \n uniform sampler2D _Texture;\n uniform vec4 _Texture_ST;\n uniform vec4 _Color;\n uniform float _ColorS;\n uniform sampler2D _TextureMask;\n uniform float _MaskUV;\n uniform vec4 _ColorMask;\n uniform float _ColorMaskS;\n uniform vec4 _Speed;\n uniform float _OP;\n uniform float _Time;\n\n varying vec3 vPosition;\n varying vec2 vUv;\n\n void main() {\n vec3 temp_cast_0 = vec3(0.2);\n vec4 o = vec4(temp_cast_0, 1.0);\n vec2 uv_Texture = vUv * 8.0;\n vec4 tex2DNode1 = texture2D(_Texture, uv_Texture);\n vec2 temp_cast_1 = vec2(_MaskUV);\n vec2 uv_TexCoord7 = vUv * temp_cast_1;\n\n vec2 panner6 = (vec2(1.0) * _Time * _Speed.xy + uv_TexCoord7);\n\n o.rgb = ((_Color * tex2DNode1.r * _ColorS) + (_ColorMask * (tex2DNode1.r * texture2D(_TextureMask, panner6).r) * _ColorMaskS)).rgb;\n o.a = _OP;\n gl_FragColor = o;\n\n if(vPosition.x>-550.0 && vPosition.x<550.0 && vPosition.z>-300.0 && vPosition.z<270.0){\n gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);\n }\n\n ").concat(ShaderChunk.logdepthbuf_fragment, "\n }\n");
21
+ var fragmentShader = "\n ".concat(ShaderChunk.logdepthbuf_pars_fragment, " \n\n varying vec3 vPosition;\n varying vec2 vUv;\n\n void main() {\n \n if(vPosition.x>-550.0 && vPosition.x<550.0 && vPosition.z>-300.0 && vPosition.z<270.0){\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }else{\n gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);\n }\n\n ").concat(ShaderChunk.logdepthbuf_fragment, "\n }\n");
21
22
  export var loadingManager = new LoadingManager();
22
23
  var load = new ModelLoader(loadingManager);
23
24
  var rgbeLoader = new lib.RGBELoader(loadingManager);
@@ -28,45 +29,7 @@ export var usePath = resourcePath;
28
29
  var _Texture = new TextureLoader().load("".concat(usePath, "demo03.jpg"));
29
30
  _Texture.wrapS = RepeatWrapping;
30
31
  _Texture.wrapT = RepeatWrapping;
31
- var uniforms = {
32
- _Texture: {
33
- value: _Texture
34
- },
35
- _Texture_ST: {
36
- value: new Vector4()
37
- },
38
- _Color: {
39
- value: new Vector4(new Color('#red').r, new Color('#fff').g, new Color('#fff').b, 0.1)
40
- },
41
- _ColorS: {
42
- value: 1
43
- },
44
- _TextureMask: {
45
- value: new TextureLoader().load("".concat(usePath, "demo04.jpg"))
46
- },
47
- _MaskUV: {
48
- value: 1
49
- },
50
- _ColorMask: {
51
- value: new Vector4(new Color('#fff').r, new Color('#fff').g, new Color('#fff').b, 0.1)
52
- },
53
- _ColorMaskS: {
54
- value: 1
55
- },
56
- _Speed: {
57
- value: new Vector4(0.0, 1.2, 0, 0)
58
- },
59
- _OP: {
60
- value: 1.0
61
- },
62
- _Time: {
63
- value: 1.0
64
- }
65
- };
66
- use.useframe(function () {
67
- if (uniforms._Time.value > 0.3) uniforms._Time.value = 0;
68
- uniforms._Time.value += 0.001;
69
- });
32
+ var uniforms = {};
70
33
  var material = new ShaderMaterial({
71
34
  uniforms: uniforms,
72
35
  vertexShader: vertexShader,
@@ -124,6 +87,7 @@ var Factory3D = /*#__PURE__*/function () {
124
87
  // this.interactionManager.add(gltf.scene)
125
88
 
126
89
  // gltf.scene.addEventListener('click', (value) => {
90
+ // console.log(value.point)
127
91
  // this.position = value.point
128
92
  // })
129
93
  scene.add(_this.realTreeModel);
@@ -157,6 +121,7 @@ var Factory3D = /*#__PURE__*/function () {
157
121
  // this.interactionManager.add(gltf.scene)
158
122
 
159
123
  // gltf.scene.addEventListener('click', (value) => {
124
+ // console.log(value.point)
160
125
  // this.position = value.point
161
126
  // })
162
127
 
@@ -171,15 +136,40 @@ var Factory3D = /*#__PURE__*/function () {
171
136
  // @ts-ignore
172
137
  if (child.type === 'Mesh') {
173
138
  if (child.name === '柱体') {
174
- // @ts-ignore
175
- child.material = material;
176
- child.renderOrder = -1;
139
+ child.visible = false;
177
140
  } else {
178
141
  // @ts-ignore
179
142
  child.material = finirMaterialV1;
180
143
  }
181
144
  }
182
145
  });
146
+ load.loadGLTF("".concat(_this2.usePath, "plane.glb"), false, true, './draco/', function (gltf) {
147
+ gltf.scene.scale.set(0.5, 0.5, 0.5);
148
+ var text = new TextureLoader().load("".concat(_this2.usePath, "roll.png"));
149
+ text.wrapS = RepeatWrapping;
150
+ text.wrapT = RepeatWrapping;
151
+ text.repeat.set(1, 1);
152
+ gltf.scene.traverse(function (child) {
153
+ if (child.type === 'Mesh') {
154
+ // @ts-ignore
155
+ child.material.transparent = true;
156
+ // @ts-ignore
157
+ child.material.opacity = 1;
158
+ child.renderOrder = -1;
159
+ // @ts-ignore
160
+ child.material.depthTest = false;
161
+
162
+ // @ts-ignore
163
+ child.material.map = text;
164
+ }
165
+ });
166
+ use.useframe(function () {
167
+ text.offset.x += 0.01;
168
+ });
169
+ group.add(gltf.scene);
170
+ return gltf;
171
+ });
172
+ createRiseLayer();
183
173
  _this2.scene.add(group);
184
174
  group.visible = SceneStyle.tech === _this2.style;
185
175
  _this2.techModel = group;
@@ -229,6 +219,7 @@ var Factory3D = /*#__PURE__*/function () {
229
219
  // this.interactionManager.add(gltf.scene)
230
220
 
231
221
  // gltf.scene.addEventListener('click', (value) => {
222
+ // console.log(value.point)
232
223
  // this.position = value.point
233
224
  // })
234
225
 
@@ -1 +1 @@
1
- {"version":3,"names":["Color","EquirectangularReflectionMapping","InteractionManager","LoadingManager","ModelLoader","RepeatWrapping","SRGBColorSpace","ShaderChunk","ShaderMaterial","TextureLoader","Vector2","Vector3","Vector4","lib","use","utils","Camera","finirMaterialV1","handleUnit","toggleTag","globalEvents","SceneStyle","SceneTag","factoryGlobalObject","frag","vert","vertexShader","logdepthbuf_pars_vertex","logdepthbuf_vertex","fragmentShader","logdepthbuf_pars_fragment","logdepthbuf_fragment","loadingManager","load","rgbeLoader","RGBELoader","emitter","resourcePath","resourcePath2","usePath","_Texture","wrapS","wrapT","uniforms","value","_Texture_ST","_Color","r","g","b","_ColorS","_TextureMask","_MaskUV","_ColorMask","_ColorMaskS","_Speed","_OP","_Time","useframe","material","transparent","Factory3D","option","overview","real","Map","globalEventsAgent","setFactory","scene","Promise","resolve","cameraUtil","camera","controls","control","layers","set","loadGLTF","gltf","realTreeModel","add","interactionManager","renderer","domElement","storeManagement","update","loadModel","onLoad","toneMappingExposure","visible","style","realModl","call","group","traverse","child","type","name","renderOrder","tech","techModel","texture1","texture2","uvScale","depthTest","depthWrite","thermaLimaging","pipeline","realGroundModel","setPath","texture","mapping","colorSpace","boxSkeyTexture","environment","background","params","tag","apply","forEach","eventKey","on","args","eventHandleFn","get","fn","cutoutCamera","inspection","minCamera","mainCamera","eventName","handleFn","push"],"sources":["../../src/factory/3d.ts"],"sourcesContent":["import type { DataTexture, Group, OrbitControls, SceneControl } from '@anov/3d-core'\nimport { BoxGeometry, Color, EquirectangularReflectionMapping, InteractionManager, LoadingManager, Mesh, MeshBasicMaterial, ModelLoader, RepeatWrapping, SRGBColorSpace, ShaderChunk, ShaderMaterial, TextureLoader, Vector2, Vector3, Vector4, lib, sRGBEncoding, use, utils } from '@anov/3d-core'\nimport { Camera, createBloomSelectedTool, initPostEffects } from '@anov/3d-ability'\nimport { finirMaterialV1 } from './utils/finirMaterial'\nimport handleUnit, { toggleTag } from './unit'\nimport type WallManage from './unit/wall'\nimport type LineManage from './unit/line'\nimport type CylinderManage from './unit/cylinder'\nimport type PoiManage from './unit/poi'\nimport type CircleManage from './unit/circle'\nimport type AreaBoundingBoxManage from './unit/areaBoundingBox'\nimport type Inspection from './unit/inspection'\nimport { globalEvents } from './globalData'\nimport { SceneStyle, SceneTag } from './utils/constant'\nimport switchMaterial from './utils/switchMaterial'\nimport factoryGlobalObject from './globalControl'\nimport { debounce } from './utils'\n\nimport frag from './unit/glsl/heat/frag'\nimport vert from './unit/glsl/heat/ver'\n\ntype factory3dOption = {\n model: string\n environment: string\n decoderPath?: string\n controls?: any\n}\n\nconst vertexShader = `\n${ShaderChunk.logdepthbuf_pars_vertex}\nbool isPerspectiveMatrix(mat4) {\n return true;\n }\n varying vec2 vUv;\n varying vec3 vPosition;\n\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n vec4 worldPosition1 = modelMatrix * vec4(position, 1.0);\n vPosition = worldPosition1.xyz;\n ${ShaderChunk.logdepthbuf_vertex}\n }\n`\n\n// Fragment shader\nconst fragmentShader = `\n ${ShaderChunk.logdepthbuf_pars_fragment} \n uniform sampler2D _Texture;\n uniform vec4 _Texture_ST;\n uniform vec4 _Color;\n uniform float _ColorS;\n uniform sampler2D _TextureMask;\n uniform float _MaskUV;\n uniform vec4 _ColorMask;\n uniform float _ColorMaskS;\n uniform vec4 _Speed;\n uniform float _OP;\n uniform float _Time;\n\n varying vec3 vPosition;\n varying vec2 vUv;\n\n void main() {\n vec3 temp_cast_0 = vec3(0.2);\n vec4 o = vec4(temp_cast_0, 1.0);\n vec2 uv_Texture = vUv * 8.0;\n vec4 tex2DNode1 = texture2D(_Texture, uv_Texture);\n vec2 temp_cast_1 = vec2(_MaskUV);\n vec2 uv_TexCoord7 = vUv * temp_cast_1;\n\n vec2 panner6 = (vec2(1.0) * _Time * _Speed.xy + uv_TexCoord7);\n\n o.rgb = ((_Color * tex2DNode1.r * _ColorS) + (_ColorMask * (tex2DNode1.r * texture2D(_TextureMask, panner6).r) * _ColorMaskS)).rgb;\n o.a = _OP;\n gl_FragColor = o;\n\n if(vPosition.x>-550.0 && vPosition.x<550.0 && vPosition.z>-300.0 && vPosition.z<270.0){\n gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);\n }\n\n ${ShaderChunk.logdepthbuf_fragment}\n }\n`\n\nexport const loadingManager = new LoadingManager()\nconst load = new ModelLoader(loadingManager)\nconst rgbeLoader = new lib.RGBELoader(loadingManager)\nconst { emitter } = utils\n\nconst resourcePath = './'\nconst resourcePath2 = 'http://172.16.223.163:9000/anov-prod/anov-3d/factory/example/'\n\nexport const usePath = resourcePath\n\nconst _Texture = new TextureLoader().load(`${usePath}demo03.jpg`)\n\n_Texture.wrapS = RepeatWrapping\n_Texture.wrapT = RepeatWrapping\n\nconst uniforms = {\n _Texture: { value: _Texture },\n _Texture_ST: { value: new Vector4() },\n _Color: { value: new Vector4(new Color('#red').r, new Color('#fff').g, new Color('#fff').b, 0.1) },\n _ColorS: { value: 1 },\n _TextureMask: { value: new TextureLoader().load(`${usePath}demo04.jpg`) },\n _MaskUV: { value: 1 },\n _ColorMask: { value: new Vector4(new Color('#fff').r, new Color('#fff').g, new Color('#fff').b, 0.1) },\n _ColorMaskS: { value: 1 },\n _Speed: { value: new Vector4(0.0, 1.2, 0, 0) },\n _OP: { value: 1.0 },\n _Time: { value: 1.0 },\n}\n\nuse.useframe(() => {\n if (uniforms._Time.value > 0.3)\n uniforms._Time.value = 0\n\n uniforms._Time.value += 0.001\n})\n\nconst material = new ShaderMaterial({\n uniforms,\n vertexShader,\n fragmentShader,\n transparent: true,\n})\n\nclass Factory3D {\n position: Vector3 = new Vector3(0, 0, 0)\n scene: SceneControl\n control: OrbitControls\n cameraUtil: Camera\n\n public loadingManager = loadingManager\n public tag = SceneTag.overview\n public style: SceneStyle = SceneStyle.real\n private option: factory3dOption\n wall: WallManage\n line: LineManage\n cylinder: CylinderManage\n poi: PoiManage\n circle: CircleManage\n areaBoundingBox: AreaBoundingBoxManage\n inspection: Inspection\n\n usePath = usePath\n\n private pipeline: Group\n private realModl: Group\n private techModel: Group\n private realGroundModel: Group\n private realTreeModel: Group\n private thermaLimaging: Group\n private eventHandleFn: Map<string, ((args?: any) => void)[]> = new Map()\n private boxSkeyTexture: DataTexture\n\n interactionManager: InteractionManager\n\n constructor(option: factory3dOption) {\n this.option = option\n this.globalEventsAgent()\n factoryGlobalObject.setFactory(this)\n }\n\n /**\n * render factory 3d scene\n */\n renderScene(scene: SceneControl) {\n return new Promise((resolve) => {\n this.scene = scene\n\n this.cameraUtil = new Camera(scene.camera!, scene.controls!, scene)\n this.control = scene.controls!\n scene.camera.layers.set(0)\n\n load.loadGLTF(`${this.usePath}landScap3.glb`, false, true, './draco/', (gltf) => {\n this.realTreeModel = (gltf.scene) as Group\n\n // this.interactionManager.add(gltf.scene)\n\n // gltf.scene.addEventListener('click', (value) => {\n // this.position = value.point\n // })\n scene.add(this.realTreeModel)\n\n return gltf\n })\n\n const interactionManager = new InteractionManager(\n this.scene.renderer,\n this.scene.camera,\n this.scene.renderer.domElement, // Modified By LM this.scene.cssRenderer.cssRenderer.domElement,\n )\n\n this.interactionManager = interactionManager\n\n utils.storeManagement.set('interactionManager', interactionManager)\n\n use.useframe(() => {\n interactionManager.update()\n })\n\n this.loadModel()\n\n loadingManager.onLoad = () => {\n resolve('success')\n }\n\n scene.renderer.toneMappingExposure = 0.4\n })\n }\n\n private loadModel() {\n // real model\n load.loadGLTF(`${this.usePath}222.glb`, false, true, './draco/', (gltf) => {\n this.scene.add(gltf.scene)\n\n gltf.scene.visible = SceneStyle.real === this.style\n\n this.realModl = gltf.scene as Group\n\n // this.interactionManager.add(gltf.scene)\n\n // gltf.scene.addEventListener('click', (value) => {\n // this.position = value.point\n // })\n\n handleUnit.call(this)\n\n return gltf\n })\n\n // tech model\n load.loadGLTF(`${this.usePath}2222.glb`, false, true, './draco/', (gltf) => {\n const group = gltf.scene\n group.traverse((child) => {\n // @ts-ignore\n if (child.type === 'Mesh') {\n if (child.name === '柱体') {\n // @ts-ignore\n child.material = material\n child.renderOrder = -1\n }\n\n else {\n // @ts-ignore\n child.material = finirMaterialV1\n }\n }\n })\n\n this.scene.add(group)\n\n group.visible = SceneStyle.tech === this.style\n this.techModel = group as Group\n\n return gltf\n })\n\n // thermaLimaging model\n load.loadGLTF(`${this.usePath}2222.glb`, false, true, './draco/', (gltf) => {\n const group = gltf.scene\n group.traverse((child) => {\n if (child.type === 'Mesh') {\n // @ts-ignore\n child.material = new ShaderMaterial({\n vertexShader: vert,\n fragmentShader: frag,\n uniforms: {\n texture1: { value: new TextureLoader(this.loadingManager).load(`${this.usePath}test01.jpg`) },\n texture2: { value: new TextureLoader(this.loadingManager).load(`${this.usePath}test02.jpg`) },\n uvScale: { value: new Vector2(1, 1) },\n },\n depthTest: false,\n depthWrite: false,\n })\n\n child.layers.set(2)\n }\n })\n\n this.scene.add(group)\n\n this.thermaLimaging = group as Group\n\n return gltf\n })\n\n load.loadGLTF(`${this.usePath}guandao.glb`, false, true, './draco/', (gltf) => {\n this.scene.add(gltf.scene)\n\n this.pipeline = gltf.scene as Group\n return gltf\n })\n\n // ground\n load.loadGLTF(`${this.usePath}landScap.glb`, false, true, './draco/', (gltf) => {\n this.scene.add(gltf.scene)\n\n // this.interactionManager.add(gltf.scene)\n\n // gltf.scene.addEventListener('click', (value) => {\n // this.position = value.point\n // })\n\n this.realGroundModel = gltf.scene as Group\n return gltf\n })\n rgbeLoader.setPath(`${this.usePath}`).load('demo.hdr', (texture) => {\n texture.mapping = EquirectangularReflectionMapping\n\n texture.colorSpace = SRGBColorSpace\n this.boxSkeyTexture = texture\n this.scene.scene.environment = texture\n this.scene.scene.background = new Color('#ccc')\n })\n }\n\n /**\n * toggle SceneStyle\n * @param params\n */\n toggleSceneStyle(params: SceneStyle) {\n if (this.style === params)\n return\n\n this.style = params\n\n if (this.style === SceneStyle.tech) {\n this.pipeline.visible = false\n this.techModel.visible = true\n this.realModl.visible = false\n this.realTreeModel.visible = false\n this.scene.scene.background = null\n this.realGroundModel && (this.realGroundModel.visible = false)\n\n this.scene.renderer.toneMappingExposure = 0.6\n }\n\n if (params === SceneStyle.real) {\n this.pipeline.visible = true\n this.techModel.visible = false\n this.realModl.visible = true\n this.realGroundModel && (this.realGroundModel.visible = true)\n this.realTreeModel && (this.realTreeModel.visible = true)\n this.scene.scene.background = new Color('#ccc')\n this.scene.scene.environment = this.boxSkeyTexture\n\n this.scene.renderer.toneMappingExposure = 0.4\n }\n }\n\n public toggleTag(tag: SceneTag) {\n if (this.tag === tag)\n return\n toggleTag[tag].apply(this, [this])\n }\n\n private globalEventsAgent() {\n globalEvents.forEach((eventKey) => {\n emitter.on(eventKey, (args) => {\n this.eventHandleFn.get(eventKey)?.forEach((fn) => {\n fn(args)\n })\n })\n })\n }\n\n /**\n * toggle view\n */\n toggleView() {\n if (this.scene.cutoutCamera === this.inspection.minCamera) {\n const cutoutCamera = this.inspection.minCamera\n this.scene.cutoutCamera = this.scene.camera\n this.scene.camera = cutoutCamera\n // initPostEffects(this.scene.scene, this.scene.renderer, cutoutCamera, {\n // type: 'main',\n // })\n }\n else {\n const mainCamera = this.scene.cutoutCamera\n const cutoutCamera = this.inspection.minCamera\n\n this.scene.camera = mainCamera\n this.scene.cutoutCamera = cutoutCamera\n\n // initPostEffects(this.scene.scene, this.scene.renderer, cutoutCamera, {\n // type: 'sub',\n // })\n }\n }\n\n addEventListener(eventName: string, handleFn: (args?: any) => void) {\n if (this.eventHandleFn.get(eventName))\n this.eventHandleFn.get(eventName).push(handleFn)\n\n else\n this.eventHandleFn.set(eventName, [handleFn])\n }\n}\n\nexport default Factory3D"],"mappings":";;;;;;;AACA,SAAsBA,KAAK,EAAEC,gCAAgC,EAAEC,kBAAkB,EAAEC,cAAc,EAA2BC,WAAW,EAAEC,cAAc,EAAEC,cAAc,EAAEC,WAAW,EAAEC,cAAc,EAAEC,aAAa,EAAEC,OAAO,EAAEC,OAAO,EAAEC,OAAO,EAAEC,GAAG,EAAgBC,GAAG,EAAEC,KAAK,QAAQ,eAAe;AACpS,SAASC,MAAM,QAAkD,kBAAkB;AACnF,SAASC,eAAe;AACxB,OAAOC,UAAU,IAAIC,SAAS,IAATA,UAAS;AAQ9B,SAASC,YAAY;AACrB,SAASC,UAAU,EAAEC,QAAQ;AAE7B,OAAOC,mBAAmB;AAG1B,OAAOC,IAAI;AACX,OAAOC,IAAI;AASX,IAAMC,YAAY,eAChBnB,WAAW,CAACoB,uBAAuB,0WAY1BpB,WAAW,CAACqB,kBAAkB,cAExC;;AAED;AACA,IAAMC,cAAc,iBAChBtB,WAAW,CAACuB,yBAAyB,+lCAkC/BvB,WAAW,CAACwB,oBAAoB,cAEzC;AAED,OAAO,IAAMC,cAAc,GAAG,IAAI7B,cAAc,EAAE;AAClD,IAAM8B,IAAI,GAAG,IAAI7B,WAAW,CAAC4B,cAAc,CAAC;AAC5C,IAAME,UAAU,GAAG,IAAIrB,GAAG,CAACsB,UAAU,CAACH,cAAc,CAAC;AACrD,IAAQI,OAAO,GAAKrB,KAAK,CAAjBqB,OAAO;AAEf,IAAMC,YAAY,GAAG,IAAI;AACzB,IAAMC,aAAa,GAAG,+DAA+D;AAErF,OAAO,IAAMC,OAAO,GAAGF,YAAY;AAEnC,IAAMG,QAAQ,GAAG,IAAI/B,aAAa,EAAE,CAACwB,IAAI,WAAIM,OAAO,gBAAa;AAEjEC,QAAQ,CAACC,KAAK,GAAGpC,cAAc;AAC/BmC,QAAQ,CAACE,KAAK,GAAGrC,cAAc;AAE/B,IAAMsC,QAAQ,GAAG;EACfH,QAAQ,EAAE;IAAEI,KAAK,EAAEJ;EAAS,CAAC;EAC7BK,WAAW,EAAE;IAAED,KAAK,EAAE,IAAIhC,OAAO;EAAG,CAAC;EACrCkC,MAAM,EAAE;IAAEF,KAAK,EAAE,IAAIhC,OAAO,CAAC,IAAIZ,KAAK,CAAC,MAAM,CAAC,CAAC+C,CAAC,EAAE,IAAI/C,KAAK,CAAC,MAAM,CAAC,CAACgD,CAAC,EAAE,IAAIhD,KAAK,CAAC,MAAM,CAAC,CAACiD,CAAC,EAAE,GAAG;EAAE,CAAC;EAClGC,OAAO,EAAE;IAAEN,KAAK,EAAE;EAAE,CAAC;EACrBO,YAAY,EAAE;IAAEP,KAAK,EAAE,IAAInC,aAAa,EAAE,CAACwB,IAAI,WAAIM,OAAO;EAAc,CAAC;EACzEa,OAAO,EAAE;IAAER,KAAK,EAAE;EAAE,CAAC;EACrBS,UAAU,EAAE;IAAET,KAAK,EAAE,IAAIhC,OAAO,CAAC,IAAIZ,KAAK,CAAC,MAAM,CAAC,CAAC+C,CAAC,EAAE,IAAI/C,KAAK,CAAC,MAAM,CAAC,CAACgD,CAAC,EAAE,IAAIhD,KAAK,CAAC,MAAM,CAAC,CAACiD,CAAC,EAAE,GAAG;EAAE,CAAC;EACtGK,WAAW,EAAE;IAAEV,KAAK,EAAE;EAAE,CAAC;EACzBW,MAAM,EAAE;IAAEX,KAAK,EAAE,IAAIhC,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;EAAE,CAAC;EAC9C4C,GAAG,EAAE;IAAEZ,KAAK,EAAE;EAAI,CAAC;EACnBa,KAAK,EAAE;IAAEb,KAAK,EAAE;EAAI;AACtB,CAAC;AAED9B,GAAG,CAAC4C,QAAQ,CAAC,YAAM;EACjB,IAAIf,QAAQ,CAACc,KAAK,CAACb,KAAK,GAAG,GAAG,EAC5BD,QAAQ,CAACc,KAAK,CAACb,KAAK,GAAG,CAAC;EAE1BD,QAAQ,CAACc,KAAK,CAACb,KAAK,IAAI,KAAK;AAC/B,CAAC,CAAC;AAEF,IAAMe,QAAQ,GAAG,IAAInD,cAAc,CAAC;EAClCmC,QAAQ,EAARA,QAAQ;EACRjB,YAAY,EAAZA,YAAY;EACZG,cAAc,EAAdA,cAAc;EACd+B,WAAW,EAAE;AACf,CAAC,CAAC;AAAA,IAEIC,SAAS;EA+Bb,mBAAYC,MAAuB,EAAE;IAAA;IAAA,kCA9BjB,IAAInD,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IAAA;IAAA;IAAA;IAAA,wCAKhBqB,cAAc;IAAA,6BACzBV,QAAQ,CAACyC,QAAQ;IAAA,+BACH1C,UAAU,CAAC2C,IAAI;IAAA;IAAA;IAAA;IAAA;IAAA;IAAA;IAAA;IAAA;IAAA,iCAUhCzB,OAAO;IAAA;IAAA;IAAA;IAAA;IAAA;IAAA;IAAA,uCAQ8C,IAAI0B,GAAG,EAAE;IAAA;IAAA;IAMtE,IAAI,CAACH,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACI,iBAAiB,EAAE;IACxB3C,mBAAmB,CAAC4C,UAAU,CAAC,IAAI,CAAC;EACtC;;EAEA;AACF;AACA;EAFE;IAAA;IAAA,OAGA,qBAAYC,KAAmB,EAAE;MAAA;MAC/B,OAAO,IAAIC,OAAO,CAAC,UAACC,OAAO,EAAK;QAC9B,KAAI,CAACF,KAAK,GAAGA,KAAK;QAElB,KAAI,CAACG,UAAU,GAAG,IAAIvD,MAAM,CAACoD,KAAK,CAACI,MAAM,EAAGJ,KAAK,CAACK,QAAQ,EAAGL,KAAK,CAAC;QACnE,KAAI,CAACM,OAAO,GAAGN,KAAK,CAACK,QAAS;QAC9BL,KAAK,CAACI,MAAM,CAACG,MAAM,CAACC,GAAG,CAAC,CAAC,CAAC;QAE1B3C,IAAI,CAAC4C,QAAQ,WAAI,KAAI,CAACtC,OAAO,oBAAiB,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,UAACuC,IAAI,EAAK;UAC/E,KAAI,CAACC,aAAa,GAAID,IAAI,CAACV,KAAe;;UAE1C;;UAEA;UACA;UACA;UACAA,KAAK,CAACY,GAAG,CAAC,KAAI,CAACD,aAAa,CAAC;UAE7B,OAAOD,IAAI;QACb,CAAC,CAAC;QAEF,IAAMG,kBAAkB,GAAG,IAAI/E,kBAAkB,CAC/C,KAAI,CAACkE,KAAK,CAACc,QAAQ,EACnB,KAAI,CAACd,KAAK,CAACI,MAAM,EACjB,KAAI,CAACJ,KAAK,CAACc,QAAQ,CAACC,UAAU,CAC/B,CADiC;QACjC;;QAED,KAAI,CAACF,kBAAkB,GAAGA,kBAAkB;QAE5ClE,KAAK,CAACqE,eAAe,CAACR,GAAG,CAAC,oBAAoB,EAAEK,kBAAkB,CAAC;QAEnEnE,GAAG,CAAC4C,QAAQ,CAAC,YAAM;UACjBuB,kBAAkB,CAACI,MAAM,EAAE;QAC7B,CAAC,CAAC;QAEF,KAAI,CAACC,SAAS,EAAE;QAEhBtD,cAAc,CAACuD,MAAM,GAAG,YAAM;UAC5BjB,OAAO,CAAC,SAAS,CAAC;QACpB,CAAC;QAEDF,KAAK,CAACc,QAAQ,CAACM,mBAAmB,GAAG,GAAG;MAC1C,CAAC,CAAC;IACJ;EAAC;IAAA;IAAA,OAED,qBAAoB;MAAA;MAClB;MACAvD,IAAI,CAAC4C,QAAQ,WAAI,IAAI,CAACtC,OAAO,cAAW,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,UAACuC,IAAI,EAAK;QACzE,MAAI,CAACV,KAAK,CAACY,GAAG,CAACF,IAAI,CAACV,KAAK,CAAC;QAE1BU,IAAI,CAACV,KAAK,CAACqB,OAAO,GAAGpE,UAAU,CAAC2C,IAAI,KAAK,MAAI,CAAC0B,KAAK;QAEnD,MAAI,CAACC,QAAQ,GAAGb,IAAI,CAACV,KAAc;;QAEnC;;QAEA;QACA;QACA;;QAEAlD,UAAU,CAAC0E,IAAI,CAAC,MAAI,CAAC;QAErB,OAAOd,IAAI;MACb,CAAC,CAAC;;MAEF;MACA7C,IAAI,CAAC4C,QAAQ,WAAI,IAAI,CAACtC,OAAO,eAAY,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,UAACuC,IAAI,EAAK;QAC1E,IAAMe,KAAK,GAAGf,IAAI,CAACV,KAAK;QACxByB,KAAK,CAACC,QAAQ,CAAC,UAACC,KAAK,EAAK;UACxB;UACA,IAAIA,KAAK,CAACC,IAAI,KAAK,MAAM,EAAE;YACzB,IAAID,KAAK,CAACE,IAAI,KAAK,IAAI,EAAE;cACvB;cACAF,KAAK,CAACpC,QAAQ,GAAGA,QAAQ;cACzBoC,KAAK,CAACG,WAAW,GAAG,CAAC,CAAC;YACxB,CAAC,MAEI;cACH;cACAH,KAAK,CAACpC,QAAQ,GAAG1C,eAAe;YAClC;UACF;QACF,CAAC,CAAC;QAEF,MAAI,CAACmD,KAAK,CAACY,GAAG,CAACa,KAAK,CAAC;QAErBA,KAAK,CAACJ,OAAO,GAAGpE,UAAU,CAAC8E,IAAI,KAAK,MAAI,CAACT,KAAK;QAC9C,MAAI,CAACU,SAAS,GAAGP,KAAc;QAE/B,OAAOf,IAAI;MACb,CAAC,CAAC;;MAEF;MACA7C,IAAI,CAAC4C,QAAQ,WAAI,IAAI,CAACtC,OAAO,eAAY,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,UAACuC,IAAI,EAAK;QAC1E,IAAMe,KAAK,GAAGf,IAAI,CAACV,KAAK;QACxByB,KAAK,CAACC,QAAQ,CAAC,UAACC,KAAK,EAAK;UACxB,IAAIA,KAAK,CAACC,IAAI,KAAK,MAAM,EAAE;YACzB;YACAD,KAAK,CAACpC,QAAQ,GAAG,IAAInD,cAAc,CAAC;cAClCkB,YAAY,EAAED,IAAI;cAClBI,cAAc,EAAEL,IAAI;cACpBmB,QAAQ,EAAE;gBACR0D,QAAQ,EAAE;kBAAEzD,KAAK,EAAE,IAAInC,aAAa,CAAC,MAAI,CAACuB,cAAc,CAAC,CAACC,IAAI,WAAI,MAAI,CAACM,OAAO;gBAAc,CAAC;gBAC7F+D,QAAQ,EAAE;kBAAE1D,KAAK,EAAE,IAAInC,aAAa,CAAC,MAAI,CAACuB,cAAc,CAAC,CAACC,IAAI,WAAI,MAAI,CAACM,OAAO;gBAAc,CAAC;gBAC7FgE,OAAO,EAAE;kBAAE3D,KAAK,EAAE,IAAIlC,OAAO,CAAC,CAAC,EAAE,CAAC;gBAAE;cACtC,CAAC;cACD8F,SAAS,EAAE,KAAK;cAChBC,UAAU,EAAE;YACd,CAAC,CAAC;YAEFV,KAAK,CAACpB,MAAM,CAACC,GAAG,CAAC,CAAC,CAAC;UACrB;QACF,CAAC,CAAC;QAEF,MAAI,CAACR,KAAK,CAACY,GAAG,CAACa,KAAK,CAAC;QAErB,MAAI,CAACa,cAAc,GAAGb,KAAc;QAEpC,OAAOf,IAAI;MACb,CAAC,CAAC;MAEF7C,IAAI,CAAC4C,QAAQ,WAAI,IAAI,CAACtC,OAAO,kBAAe,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,UAACuC,IAAI,EAAK;QAC7E,MAAI,CAACV,KAAK,CAACY,GAAG,CAACF,IAAI,CAACV,KAAK,CAAC;QAE1B,MAAI,CAACuC,QAAQ,GAAG7B,IAAI,CAACV,KAAc;QACnC,OAAOU,IAAI;MACb,CAAC,CAAC;;MAEF;MACA7C,IAAI,CAAC4C,QAAQ,WAAI,IAAI,CAACtC,OAAO,mBAAgB,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,UAACuC,IAAI,EAAK;QAC9E,MAAI,CAACV,KAAK,CAACY,GAAG,CAACF,IAAI,CAACV,KAAK,CAAC;;QAE1B;;QAEA;QACA;QACA;;QAEA,MAAI,CAACwC,eAAe,GAAG9B,IAAI,CAACV,KAAc;QAC1C,OAAOU,IAAI;MACb,CAAC,CAAC;MACF5C,UAAU,CAAC2E,OAAO,WAAI,IAAI,CAACtE,OAAO,EAAG,CAACN,IAAI,CAAC,UAAU,EAAE,UAAC6E,OAAO,EAAK;QAClEA,OAAO,CAACC,OAAO,GAAG9G,gCAAgC;QAElD6G,OAAO,CAACE,UAAU,GAAG1G,cAAc;QACnC,MAAI,CAAC2G,cAAc,GAAGH,OAAO;QAC7B,MAAI,CAAC1C,KAAK,CAACA,KAAK,CAAC8C,WAAW,GAAGJ,OAAO;QACtC,MAAI,CAAC1C,KAAK,CAACA,KAAK,CAAC+C,UAAU,GAAG,IAAInH,KAAK,CAAC,MAAM,CAAC;MACjD,CAAC,CAAC;IACJ;;IAEA;AACF;AACA;AACA;EAHE;IAAA;IAAA,OAIA,0BAAiBoH,MAAkB,EAAE;MACnC,IAAI,IAAI,CAAC1B,KAAK,KAAK0B,MAAM,EACvB;MAEF,IAAI,CAAC1B,KAAK,GAAG0B,MAAM;MAEnB,IAAI,IAAI,CAAC1B,KAAK,KAAKrE,UAAU,CAAC8E,IAAI,EAAE;QAClC,IAAI,CAACQ,QAAQ,CAAClB,OAAO,GAAG,KAAK;QAC7B,IAAI,CAACW,SAAS,CAACX,OAAO,GAAG,IAAI;QAC7B,IAAI,CAACE,QAAQ,CAACF,OAAO,GAAG,KAAK;QAC7B,IAAI,CAACV,aAAa,CAACU,OAAO,GAAG,KAAK;QAClC,IAAI,CAACrB,KAAK,CAACA,KAAK,CAAC+C,UAAU,GAAG,IAAI;QAClC,IAAI,CAACP,eAAe,KAAK,IAAI,CAACA,eAAe,CAACnB,OAAO,GAAG,KAAK,CAAC;QAE9D,IAAI,CAACrB,KAAK,CAACc,QAAQ,CAACM,mBAAmB,GAAG,GAAG;MAC/C;MAEA,IAAI4B,MAAM,KAAK/F,UAAU,CAAC2C,IAAI,EAAE;QAC9B,IAAI,CAAC2C,QAAQ,CAAClB,OAAO,GAAG,IAAI;QAC5B,IAAI,CAACW,SAAS,CAACX,OAAO,GAAG,KAAK;QAC9B,IAAI,CAACE,QAAQ,CAACF,OAAO,GAAG,IAAI;QAC5B,IAAI,CAACmB,eAAe,KAAK,IAAI,CAACA,eAAe,CAACnB,OAAO,GAAG,IAAI,CAAC;QAC7D,IAAI,CAACV,aAAa,KAAK,IAAI,CAACA,aAAa,CAACU,OAAO,GAAG,IAAI,CAAC;QACzD,IAAI,CAACrB,KAAK,CAACA,KAAK,CAAC+C,UAAU,GAAG,IAAInH,KAAK,CAAC,MAAM,CAAC;QAC/C,IAAI,CAACoE,KAAK,CAACA,KAAK,CAAC8C,WAAW,GAAG,IAAI,CAACD,cAAc;QAElD,IAAI,CAAC7C,KAAK,CAACc,QAAQ,CAACM,mBAAmB,GAAG,GAAG;MAC/C;IACF;EAAC;IAAA;IAAA,OAED,mBAAiB6B,GAAa,EAAE;MAC9B,IAAI,IAAI,CAACA,GAAG,KAAKA,GAAG,EAClB;MACFlG,UAAS,CAACkG,GAAG,CAAC,CAACC,KAAK,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC;IACpC;EAAC;IAAA;IAAA,OAED,6BAA4B;MAAA;MAC1BlG,YAAY,CAACmG,OAAO,CAAC,UAACC,QAAQ,EAAK;QACjCpF,OAAO,CAACqF,EAAE,CAACD,QAAQ,EAAE,UAACE,IAAI,EAAK;UAAA;UAC7B,+BAAI,CAACC,aAAa,CAACC,GAAG,CAACJ,QAAQ,CAAC,0DAAhC,sBAAkCD,OAAO,CAAC,UAACM,EAAE,EAAK;YAChDA,EAAE,CAACH,IAAI,CAAC;UACV,CAAC,CAAC;QACJ,CAAC,CAAC;MACJ,CAAC,CAAC;IACJ;;IAEA;AACF;AACA;EAFE;IAAA;IAAA,OAGA,sBAAa;MACX,IAAI,IAAI,CAACtD,KAAK,CAAC0D,YAAY,KAAK,IAAI,CAACC,UAAU,CAACC,SAAS,EAAE;QACzD,IAAMF,YAAY,GAAG,IAAI,CAACC,UAAU,CAACC,SAAS;QAC9C,IAAI,CAAC5D,KAAK,CAAC0D,YAAY,GAAG,IAAI,CAAC1D,KAAK,CAACI,MAAM;QAC3C,IAAI,CAACJ,KAAK,CAACI,MAAM,GAAGsD,YAAY;QAChC;QACA;QACA;MACF,CAAC,MACI;QACH,IAAMG,UAAU,GAAG,IAAI,CAAC7D,KAAK,CAAC0D,YAAY;QAC1C,IAAMA,aAAY,GAAG,IAAI,CAACC,UAAU,CAACC,SAAS;QAE9C,IAAI,CAAC5D,KAAK,CAACI,MAAM,GAAGyD,UAAU;QAC9B,IAAI,CAAC7D,KAAK,CAAC0D,YAAY,GAAGA,aAAY;;QAEtC;QACA;QACA;MACF;IACF;EAAC;IAAA;IAAA,OAED,0BAAiBI,SAAiB,EAAEC,QAA8B,EAAE;MAClE,IAAI,IAAI,CAACR,aAAa,CAACC,GAAG,CAACM,SAAS,CAAC,EACnC,IAAI,CAACP,aAAa,CAACC,GAAG,CAACM,SAAS,CAAC,CAACE,IAAI,CAACD,QAAQ,CAAC,MAGhD,IAAI,CAACR,aAAa,CAAC/C,GAAG,CAACsD,SAAS,EAAE,CAACC,QAAQ,CAAC,CAAC;IACjD;EAAC;EAAA;AAAA;AAGH,eAAetE,SAAS"}
1
+ {"version":3,"names":["Color","EquirectangularReflectionMapping","InteractionManager","LoadingManager","ModelLoader","RepeatWrapping","SRGBColorSpace","ShaderChunk","ShaderMaterial","TextureLoader","Vector2","Vector3","lib","use","utils","Camera","finirMaterialV1","handleUnit","toggleTag","globalEvents","SceneStyle","SceneTag","factoryGlobalObject","createRiseLayer","frag","vert","vertexShader","logdepthbuf_pars_vertex","logdepthbuf_vertex","fragmentShader","logdepthbuf_pars_fragment","logdepthbuf_fragment","loadingManager","load","rgbeLoader","RGBELoader","emitter","resourcePath","resourcePath2","usePath","_Texture","wrapS","wrapT","uniforms","material","transparent","Factory3D","option","overview","real","Map","globalEventsAgent","setFactory","scene","Promise","resolve","cameraUtil","camera","controls","control","layers","set","loadGLTF","gltf","realTreeModel","add","interactionManager","renderer","domElement","storeManagement","useframe","update","loadModel","onLoad","toneMappingExposure","visible","style","realModl","call","group","traverse","child","type","name","scale","text","repeat","opacity","renderOrder","depthTest","map","offset","x","tech","techModel","texture1","value","texture2","uvScale","depthWrite","thermaLimaging","pipeline","realGroundModel","setPath","texture","mapping","colorSpace","boxSkeyTexture","environment","background","params","tag","apply","forEach","eventKey","on","args","eventHandleFn","get","fn","cutoutCamera","inspection","minCamera","mainCamera","eventName","handleFn","push"],"sources":["../../src/factory/3d.ts"],"sourcesContent":["import type { DataTexture, Group, OrbitControls, SceneControl } from '@anov/3d-core'\nimport { BoxGeometry, Color, EquirectangularReflectionMapping, InteractionManager, LoadingManager, Mesh, MeshBasicMaterial, ModelLoader, PlaneGeometry, RepeatWrapping, SRGBColorSpace, ShaderChunk, ShaderMaterial, TextureLoader, Vector2, Vector3, Vector4, lib, sRGBEncoding, use, utils } from '@anov/3d-core'\nimport { Camera, createBloomSelectedTool, initPostEffects } from '@anov/3d-ability'\nimport { finirMaterialV1 } from './utils/finirMaterial'\nimport handleUnit, { toggleTag } from './unit'\nimport type WallManage from './unit/wall'\nimport type LineManage from './unit/line'\nimport type CylinderManage from './unit/cylinder'\nimport type PoiManage from './unit/poi'\nimport type CircleManage from './unit/circle'\nimport type AreaBoundingBoxManage from './unit/areaBoundingBox'\nimport type Inspection from './unit/inspection'\nimport { globalEvents } from './globalData'\nimport { SceneStyle, SceneTag } from './utils/constant'\nimport switchMaterial from './utils/switchMaterial'\nimport factoryGlobalObject from './globalControl'\nimport { debounce } from './utils'\nimport createRiseLayer from './unit/layer/rise'\n\nimport frag from './unit/glsl/heat/frag'\nimport vert from './unit/glsl/heat/ver'\n\ntype factory3dOption = {\n model: string\n environment: string\n decoderPath?: string\n controls?: any\n}\n\nconst vertexShader = `\n${ShaderChunk.logdepthbuf_pars_vertex}\nbool isPerspectiveMatrix(mat4) {\n return true;\n }\n varying vec2 vUv;\n varying vec3 vPosition;\n\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n vec4 worldPosition1 = modelMatrix * vec4(position, 1.0);\n vPosition = worldPosition1.xyz;\n ${ShaderChunk.logdepthbuf_vertex}\n }\n`\n\n// Fragment shader\nconst fragmentShader = `\n ${ShaderChunk.logdepthbuf_pars_fragment} \n\n varying vec3 vPosition;\n varying vec2 vUv;\n\n void main() {\n \n if(vPosition.x>-550.0 && vPosition.x<550.0 && vPosition.z>-300.0 && vPosition.z<270.0){\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }else{\n gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);\n }\n\n ${ShaderChunk.logdepthbuf_fragment}\n }\n`\n\nexport const loadingManager = new LoadingManager()\nconst load = new ModelLoader(loadingManager)\nconst rgbeLoader = new lib.RGBELoader(loadingManager)\nconst { emitter } = utils\n\nconst resourcePath = './'\nconst resourcePath2 = 'http://172.16.223.163:9000/anov-prod/anov-3d/factory/example/'\n\nexport const usePath = resourcePath\n\nconst _Texture = new TextureLoader().load(`${usePath}demo03.jpg`)\n\n_Texture.wrapS = RepeatWrapping\n_Texture.wrapT = RepeatWrapping\n\nconst uniforms = {\n\n}\n\nconst material = new ShaderMaterial({\n uniforms,\n vertexShader,\n fragmentShader,\n transparent: true,\n})\n\nclass Factory3D {\n position: Vector3 = new Vector3(0, 0, 0)\n scene: SceneControl\n control: OrbitControls\n cameraUtil: Camera\n\n public loadingManager = loadingManager\n public tag = SceneTag.overview\n public style: SceneStyle = SceneStyle.real\n private option: factory3dOption\n wall: WallManage\n line: LineManage\n cylinder: CylinderManage\n poi: PoiManage\n circle: CircleManage\n areaBoundingBox: AreaBoundingBoxManage\n inspection: Inspection\n\n usePath = usePath\n\n private pipeline: Group\n private realModl: Group\n private techModel: Group\n private realGroundModel: Group\n private realTreeModel: Group\n private thermaLimaging: Group\n private eventHandleFn: Map<string, ((args?: any) => void)[]> = new Map()\n private boxSkeyTexture: DataTexture\n\n interactionManager: InteractionManager\n\n constructor(option: factory3dOption) {\n this.option = option\n this.globalEventsAgent()\n factoryGlobalObject.setFactory(this)\n }\n\n /**\n * render factory 3d scene\n */\n renderScene(scene: SceneControl) {\n return new Promise((resolve) => {\n this.scene = scene\n\n this.cameraUtil = new Camera(scene.camera!, scene.controls!, scene)\n this.control = scene.controls!\n scene.camera.layers.set(0)\n\n load.loadGLTF(`${this.usePath}landScap3.glb`, false, true, './draco/', (gltf) => {\n this.realTreeModel = (gltf.scene) as Group\n\n // this.interactionManager.add(gltf.scene)\n\n // gltf.scene.addEventListener('click', (value) => {\n // console.log(value.point)\n // this.position = value.point\n // })\n scene.add(this.realTreeModel)\n\n return gltf\n })\n\n const interactionManager = new InteractionManager(\n this.scene.renderer,\n this.scene.camera,\n this.scene.renderer.domElement, // Modified By LM this.scene.cssRenderer.cssRenderer.domElement,\n )\n\n this.interactionManager = interactionManager\n\n utils.storeManagement.set('interactionManager', interactionManager)\n\n use.useframe(() => {\n interactionManager.update()\n })\n\n this.loadModel()\n\n loadingManager.onLoad = () => {\n resolve('success')\n }\n\n scene.renderer.toneMappingExposure = 0.4\n })\n }\n\n private loadModel() {\n // real model\n load.loadGLTF(`${this.usePath}222.glb`, false, true, './draco/', (gltf) => {\n this.scene.add(gltf.scene)\n\n gltf.scene.visible = SceneStyle.real === this.style\n\n this.realModl = gltf.scene as Group\n\n // this.interactionManager.add(gltf.scene)\n\n // gltf.scene.addEventListener('click', (value) => {\n // console.log(value.point)\n // this.position = value.point\n // })\n\n handleUnit.call(this)\n\n return gltf\n })\n\n // tech model\n load.loadGLTF(`${this.usePath}2222.glb`, false, true, './draco/', (gltf) => {\n const group = gltf.scene\n group.traverse((child) => {\n // @ts-ignore\n if (child.type === 'Mesh') {\n if (child.name === '柱体') {\n child.visible = false\n }\n\n else {\n // @ts-ignore\n child.material = finirMaterialV1\n }\n }\n })\n\n load.loadGLTF(`${this.usePath}plane.glb`, false, true, './draco/', (gltf) => {\n gltf.scene.scale.set(0.5, 0.5, 0.5)\n\n const text = new TextureLoader().load(`${this.usePath}roll.png`)\n\n text.wrapS = RepeatWrapping\n text.wrapT = RepeatWrapping\n\n text.repeat.set(1, 1)\n\n gltf.scene.traverse((child) => {\n if (child.type === 'Mesh') {\n // @ts-ignore\n child.material.transparent = true\n // @ts-ignore\n child.material.opacity = 1\n child.renderOrder = -1\n // @ts-ignore\n child.material.depthTest = false\n\n // @ts-ignore\n child.material.map = text\n }\n })\n\n use.useframe(() => {\n text.offset.x += 0.01\n })\n\n group.add(gltf.scene)\n\n return gltf\n })\n\n createRiseLayer()\n\n this.scene.add(group)\n\n group.visible = SceneStyle.tech === this.style\n this.techModel = group as Group\n\n return gltf\n })\n\n // thermaLimaging model\n load.loadGLTF(`${this.usePath}2222.glb`, false, true, './draco/', (gltf) => {\n const group = gltf.scene\n group.traverse((child) => {\n if (child.type === 'Mesh') {\n // @ts-ignore\n child.material = new ShaderMaterial({\n vertexShader: vert,\n fragmentShader: frag,\n uniforms: {\n texture1: { value: new TextureLoader(this.loadingManager).load(`${this.usePath}test01.jpg`) },\n texture2: { value: new TextureLoader(this.loadingManager).load(`${this.usePath}test02.jpg`) },\n uvScale: { value: new Vector2(1, 1) },\n },\n depthTest: false,\n depthWrite: false,\n })\n\n child.layers.set(2)\n }\n })\n\n this.scene.add(group)\n\n this.thermaLimaging = group as Group\n\n return gltf\n })\n\n load.loadGLTF(`${this.usePath}guandao.glb`, false, true, './draco/', (gltf) => {\n this.scene.add(gltf.scene)\n\n this.pipeline = gltf.scene as Group\n return gltf\n })\n\n // ground\n load.loadGLTF(`${this.usePath}landScap.glb`, false, true, './draco/', (gltf) => {\n this.scene.add(gltf.scene)\n\n // this.interactionManager.add(gltf.scene)\n\n // gltf.scene.addEventListener('click', (value) => {\n // console.log(value.point)\n // this.position = value.point\n // })\n\n this.realGroundModel = gltf.scene as Group\n return gltf\n })\n rgbeLoader.setPath(`${this.usePath}`).load('demo.hdr', (texture) => {\n texture.mapping = EquirectangularReflectionMapping\n\n texture.colorSpace = SRGBColorSpace\n this.boxSkeyTexture = texture\n this.scene.scene.environment = texture\n this.scene.scene.background = new Color('#ccc')\n })\n }\n\n /**\n * toggle SceneStyle\n * @param params\n */\n toggleSceneStyle(params: SceneStyle) {\n if (this.style === params)\n return\n\n this.style = params\n\n if (this.style === SceneStyle.tech) {\n this.pipeline.visible = false\n this.techModel.visible = true\n this.realModl.visible = false\n this.realTreeModel.visible = false\n this.scene.scene.background = null\n this.realGroundModel && (this.realGroundModel.visible = false)\n\n this.scene.renderer.toneMappingExposure = 0.6\n }\n\n if (params === SceneStyle.real) {\n this.pipeline.visible = true\n this.techModel.visible = false\n this.realModl.visible = true\n this.realGroundModel && (this.realGroundModel.visible = true)\n this.realTreeModel && (this.realTreeModel.visible = true)\n this.scene.scene.background = new Color('#ccc')\n this.scene.scene.environment = this.boxSkeyTexture\n\n this.scene.renderer.toneMappingExposure = 0.4\n }\n }\n\n public toggleTag(tag: SceneTag) {\n if (this.tag === tag)\n return\n toggleTag[tag].apply(this, [this])\n }\n\n private globalEventsAgent() {\n globalEvents.forEach((eventKey) => {\n emitter.on(eventKey, (args) => {\n this.eventHandleFn.get(eventKey)?.forEach((fn) => {\n fn(args)\n })\n })\n })\n }\n\n /**\n * toggle view\n */\n toggleView() {\n if (this.scene.cutoutCamera === this.inspection.minCamera) {\n const cutoutCamera = this.inspection.minCamera\n this.scene.cutoutCamera = this.scene.camera\n this.scene.camera = cutoutCamera\n // initPostEffects(this.scene.scene, this.scene.renderer, cutoutCamera, {\n // type: 'main',\n // })\n }\n else {\n const mainCamera = this.scene.cutoutCamera\n const cutoutCamera = this.inspection.minCamera\n\n this.scene.camera = mainCamera\n this.scene.cutoutCamera = cutoutCamera\n\n // initPostEffects(this.scene.scene, this.scene.renderer, cutoutCamera, {\n // type: 'sub',\n // })\n }\n }\n\n addEventListener(eventName: string, handleFn: (args?: any) => void) {\n if (this.eventHandleFn.get(eventName))\n this.eventHandleFn.get(eventName).push(handleFn)\n\n else\n this.eventHandleFn.set(eventName, [handleFn])\n }\n}\n\nexport default Factory3D"],"mappings":";;;;;;;AACA,SAAsBA,KAAK,EAAEC,gCAAgC,EAAEC,kBAAkB,EAAEC,cAAc,EAA2BC,WAAW,EAAiBC,cAAc,EAAEC,cAAc,EAAEC,WAAW,EAAEC,cAAc,EAAEC,aAAa,EAAEC,OAAO,EAAEC,OAAO,EAAWC,GAAG,EAAgBC,GAAG,EAAEC,KAAK,QAAQ,eAAe;AACnT,SAASC,MAAM,QAAkD,kBAAkB;AACnF,SAASC,eAAe;AACxB,OAAOC,UAAU,IAAIC,SAAS,IAATA,UAAS;AAQ9B,SAASC,YAAY;AACrB,SAASC,UAAU,EAAEC,QAAQ;AAE7B,OAAOC,mBAAmB;AAE1B,OAAOC,eAAe;AAEtB,OAAOC,IAAI;AACX,OAAOC,IAAI;AASX,IAAMC,YAAY,eAChBnB,WAAW,CAACoB,uBAAuB,yWAY3BpB,WAAW,CAACqB,kBAAkB,cAEvC;;AAED;AACA,IAAMC,cAAc,iBAChBtB,WAAW,CAACuB,yBAAyB,oVAa/BvB,WAAW,CAACwB,oBAAoB,cAEzC;AAED,OAAO,IAAMC,cAAc,GAAG,IAAI7B,cAAc,EAAE;AAClD,IAAM8B,IAAI,GAAG,IAAI7B,WAAW,CAAC4B,cAAc,CAAC;AAC5C,IAAME,UAAU,GAAG,IAAItB,GAAG,CAACuB,UAAU,CAACH,cAAc,CAAC;AACrD,IAAQI,OAAO,GAAKtB,KAAK,CAAjBsB,OAAO;AAEf,IAAMC,YAAY,GAAG,IAAI;AACzB,IAAMC,aAAa,GAAG,+DAA+D;AAErF,OAAO,IAAMC,OAAO,GAAGF,YAAY;AAEnC,IAAMG,QAAQ,GAAG,IAAI/B,aAAa,EAAE,CAACwB,IAAI,WAAIM,OAAO,gBAAa;AAEjEC,QAAQ,CAACC,KAAK,GAAGpC,cAAc;AAC/BmC,QAAQ,CAACE,KAAK,GAAGrC,cAAc;AAE/B,IAAMsC,QAAQ,GAAG,CAEjB,CAAC;AAED,IAAMC,QAAQ,GAAG,IAAIpC,cAAc,CAAC;EAClCmC,QAAQ,EAARA,QAAQ;EACRjB,YAAY,EAAZA,YAAY;EACZG,cAAc,EAAdA,cAAc;EACdgB,WAAW,EAAE;AACf,CAAC,CAAC;AAAA,IAEIC,SAAS;EA+Bb,mBAAYC,MAAuB,EAAE;IAAA;IAAA,kCA9BjB,IAAIpC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IAAA;IAAA;IAAA;IAAA,wCAKhBqB,cAAc;IAAA,6BACzBX,QAAQ,CAAC2B,QAAQ;IAAA,+BACH5B,UAAU,CAAC6B,IAAI;IAAA;IAAA;IAAA;IAAA;IAAA;IAAA;IAAA;IAAA;IAAA,iCAUhCV,OAAO;IAAA;IAAA;IAAA;IAAA;IAAA;IAAA;IAAA,uCAQ8C,IAAIW,GAAG,EAAE;IAAA;IAAA;IAMtE,IAAI,CAACH,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACI,iBAAiB,EAAE;IACxB7B,mBAAmB,CAAC8B,UAAU,CAAC,IAAI,CAAC;EACtC;;EAEA;AACF;AACA;EAFE;IAAA;IAAA,OAGA,qBAAYC,KAAmB,EAAE;MAAA;MAC/B,OAAO,IAAIC,OAAO,CAAC,UAACC,OAAO,EAAK;QAC9B,KAAI,CAACF,KAAK,GAAGA,KAAK;QAElB,KAAI,CAACG,UAAU,GAAG,IAAIzC,MAAM,CAACsC,KAAK,CAACI,MAAM,EAAGJ,KAAK,CAACK,QAAQ,EAAGL,KAAK,CAAC;QACnE,KAAI,CAACM,OAAO,GAAGN,KAAK,CAACK,QAAS;QAC9BL,KAAK,CAACI,MAAM,CAACG,MAAM,CAACC,GAAG,CAAC,CAAC,CAAC;QAE1B5B,IAAI,CAAC6B,QAAQ,WAAI,KAAI,CAACvB,OAAO,oBAAiB,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,UAACwB,IAAI,EAAK;UAC/E,KAAI,CAACC,aAAa,GAAID,IAAI,CAACV,KAAe;;UAE1C;;UAEA;UACA;UACA;UACA;UACAA,KAAK,CAACY,GAAG,CAAC,KAAI,CAACD,aAAa,CAAC;UAE7B,OAAOD,IAAI;QACb,CAAC,CAAC;QAEF,IAAMG,kBAAkB,GAAG,IAAIhE,kBAAkB,CAC/C,KAAI,CAACmD,KAAK,CAACc,QAAQ,EACnB,KAAI,CAACd,KAAK,CAACI,MAAM,EACjB,KAAI,CAACJ,KAAK,CAACc,QAAQ,CAACC,UAAU,CAC/B,CADiC;QACjC;;QAED,KAAI,CAACF,kBAAkB,GAAGA,kBAAkB;QAE5CpD,KAAK,CAACuD,eAAe,CAACR,GAAG,CAAC,oBAAoB,EAAEK,kBAAkB,CAAC;QAEnErD,GAAG,CAACyD,QAAQ,CAAC,YAAM;UACjBJ,kBAAkB,CAACK,MAAM,EAAE;QAC7B,CAAC,CAAC;QAEF,KAAI,CAACC,SAAS,EAAE;QAEhBxC,cAAc,CAACyC,MAAM,GAAG,YAAM;UAC5BlB,OAAO,CAAC,SAAS,CAAC;QACpB,CAAC;QAEDF,KAAK,CAACc,QAAQ,CAACO,mBAAmB,GAAG,GAAG;MAC1C,CAAC,CAAC;IACJ;EAAC;IAAA;IAAA,OAED,qBAAoB;MAAA;MAClB;MACAzC,IAAI,CAAC6B,QAAQ,WAAI,IAAI,CAACvB,OAAO,cAAW,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,UAACwB,IAAI,EAAK;QACzE,MAAI,CAACV,KAAK,CAACY,GAAG,CAACF,IAAI,CAACV,KAAK,CAAC;QAE1BU,IAAI,CAACV,KAAK,CAACsB,OAAO,GAAGvD,UAAU,CAAC6B,IAAI,KAAK,MAAI,CAAC2B,KAAK;QAEnD,MAAI,CAACC,QAAQ,GAAGd,IAAI,CAACV,KAAc;;QAEnC;;QAEA;QACA;QACA;QACA;;QAEApC,UAAU,CAAC6D,IAAI,CAAC,MAAI,CAAC;QAErB,OAAOf,IAAI;MACb,CAAC,CAAC;;MAEF;MACA9B,IAAI,CAAC6B,QAAQ,WAAI,IAAI,CAACvB,OAAO,eAAY,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,UAACwB,IAAI,EAAK;QAC1E,IAAMgB,KAAK,GAAGhB,IAAI,CAACV,KAAK;QACxB0B,KAAK,CAACC,QAAQ,CAAC,UAACC,KAAK,EAAK;UACxB;UACA,IAAIA,KAAK,CAACC,IAAI,KAAK,MAAM,EAAE;YACzB,IAAID,KAAK,CAACE,IAAI,KAAK,IAAI,EAAE;cACvBF,KAAK,CAACN,OAAO,GAAG,KAAK;YACvB,CAAC,MAEI;cACH;cACAM,KAAK,CAACrC,QAAQ,GAAG5B,eAAe;YAClC;UACF;QACF,CAAC,CAAC;QAEFiB,IAAI,CAAC6B,QAAQ,WAAI,MAAI,CAACvB,OAAO,gBAAa,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,UAACwB,IAAI,EAAK;UAC3EA,IAAI,CAACV,KAAK,CAAC+B,KAAK,CAACvB,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;UAEnC,IAAMwB,IAAI,GAAG,IAAI5E,aAAa,EAAE,CAACwB,IAAI,WAAI,MAAI,CAACM,OAAO,cAAW;UAEhE8C,IAAI,CAAC5C,KAAK,GAAGpC,cAAc;UAC3BgF,IAAI,CAAC3C,KAAK,GAAGrC,cAAc;UAE3BgF,IAAI,CAACC,MAAM,CAACzB,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC;UAErBE,IAAI,CAACV,KAAK,CAAC2B,QAAQ,CAAC,UAACC,KAAK,EAAK;YAC7B,IAAIA,KAAK,CAACC,IAAI,KAAK,MAAM,EAAE;cACzB;cACAD,KAAK,CAACrC,QAAQ,CAACC,WAAW,GAAG,IAAI;cACjC;cACAoC,KAAK,CAACrC,QAAQ,CAAC2C,OAAO,GAAG,CAAC;cAC1BN,KAAK,CAACO,WAAW,GAAG,CAAC,CAAC;cACtB;cACAP,KAAK,CAACrC,QAAQ,CAAC6C,SAAS,GAAG,KAAK;;cAEhC;cACAR,KAAK,CAACrC,QAAQ,CAAC8C,GAAG,GAAGL,IAAI;YAC3B;UACF,CAAC,CAAC;UAEFxE,GAAG,CAACyD,QAAQ,CAAC,YAAM;YACjBe,IAAI,CAACM,MAAM,CAACC,CAAC,IAAI,IAAI;UACvB,CAAC,CAAC;UAEFb,KAAK,CAACd,GAAG,CAACF,IAAI,CAACV,KAAK,CAAC;UAErB,OAAOU,IAAI;QACb,CAAC,CAAC;QAEFxC,eAAe,EAAE;QAEjB,MAAI,CAAC8B,KAAK,CAACY,GAAG,CAACc,KAAK,CAAC;QAErBA,KAAK,CAACJ,OAAO,GAAGvD,UAAU,CAACyE,IAAI,KAAK,MAAI,CAACjB,KAAK;QAC9C,MAAI,CAACkB,SAAS,GAAGf,KAAc;QAE/B,OAAOhB,IAAI;MACb,CAAC,CAAC;;MAEF;MACA9B,IAAI,CAAC6B,QAAQ,WAAI,IAAI,CAACvB,OAAO,eAAY,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,UAACwB,IAAI,EAAK;QAC1E,IAAMgB,KAAK,GAAGhB,IAAI,CAACV,KAAK;QACxB0B,KAAK,CAACC,QAAQ,CAAC,UAACC,KAAK,EAAK;UACxB,IAAIA,KAAK,CAACC,IAAI,KAAK,MAAM,EAAE;YACzB;YACAD,KAAK,CAACrC,QAAQ,GAAG,IAAIpC,cAAc,CAAC;cAClCkB,YAAY,EAAED,IAAI;cAClBI,cAAc,EAAEL,IAAI;cACpBmB,QAAQ,EAAE;gBACRoD,QAAQ,EAAE;kBAAEC,KAAK,EAAE,IAAIvF,aAAa,CAAC,MAAI,CAACuB,cAAc,CAAC,CAACC,IAAI,WAAI,MAAI,CAACM,OAAO;gBAAc,CAAC;gBAC7F0D,QAAQ,EAAE;kBAAED,KAAK,EAAE,IAAIvF,aAAa,CAAC,MAAI,CAACuB,cAAc,CAAC,CAACC,IAAI,WAAI,MAAI,CAACM,OAAO;gBAAc,CAAC;gBAC7F2D,OAAO,EAAE;kBAAEF,KAAK,EAAE,IAAItF,OAAO,CAAC,CAAC,EAAE,CAAC;gBAAE;cACtC,CAAC;cACD+E,SAAS,EAAE,KAAK;cAChBU,UAAU,EAAE;YACd,CAAC,CAAC;YAEFlB,KAAK,CAACrB,MAAM,CAACC,GAAG,CAAC,CAAC,CAAC;UACrB;QACF,CAAC,CAAC;QAEF,MAAI,CAACR,KAAK,CAACY,GAAG,CAACc,KAAK,CAAC;QAErB,MAAI,CAACqB,cAAc,GAAGrB,KAAc;QAEpC,OAAOhB,IAAI;MACb,CAAC,CAAC;MAEF9B,IAAI,CAAC6B,QAAQ,WAAI,IAAI,CAACvB,OAAO,kBAAe,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,UAACwB,IAAI,EAAK;QAC7E,MAAI,CAACV,KAAK,CAACY,GAAG,CAACF,IAAI,CAACV,KAAK,CAAC;QAE1B,MAAI,CAACgD,QAAQ,GAAGtC,IAAI,CAACV,KAAc;QACnC,OAAOU,IAAI;MACb,CAAC,CAAC;;MAEF;MACA9B,IAAI,CAAC6B,QAAQ,WAAI,IAAI,CAACvB,OAAO,mBAAgB,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,UAACwB,IAAI,EAAK;QAC9E,MAAI,CAACV,KAAK,CAACY,GAAG,CAACF,IAAI,CAACV,KAAK,CAAC;;QAE1B;;QAEA;QACA;QACA;QACA;;QAEA,MAAI,CAACiD,eAAe,GAAGvC,IAAI,CAACV,KAAc;QAC1C,OAAOU,IAAI;MACb,CAAC,CAAC;MACF7B,UAAU,CAACqE,OAAO,WAAI,IAAI,CAAChE,OAAO,EAAG,CAACN,IAAI,CAAC,UAAU,EAAE,UAACuE,OAAO,EAAK;QAClEA,OAAO,CAACC,OAAO,GAAGxG,gCAAgC;QAElDuG,OAAO,CAACE,UAAU,GAAGpG,cAAc;QACnC,MAAI,CAACqG,cAAc,GAAGH,OAAO;QAC7B,MAAI,CAACnD,KAAK,CAACA,KAAK,CAACuD,WAAW,GAAGJ,OAAO;QACtC,MAAI,CAACnD,KAAK,CAACA,KAAK,CAACwD,UAAU,GAAG,IAAI7G,KAAK,CAAC,MAAM,CAAC;MACjD,CAAC,CAAC;IACJ;;IAEA;AACF;AACA;AACA;EAHE;IAAA;IAAA,OAIA,0BAAiB8G,MAAkB,EAAE;MACnC,IAAI,IAAI,CAAClC,KAAK,KAAKkC,MAAM,EACvB;MAEF,IAAI,CAAClC,KAAK,GAAGkC,MAAM;MAEnB,IAAI,IAAI,CAAClC,KAAK,KAAKxD,UAAU,CAACyE,IAAI,EAAE;QAClC,IAAI,CAACQ,QAAQ,CAAC1B,OAAO,GAAG,KAAK;QAC7B,IAAI,CAACmB,SAAS,CAACnB,OAAO,GAAG,IAAI;QAC7B,IAAI,CAACE,QAAQ,CAACF,OAAO,GAAG,KAAK;QAC7B,IAAI,CAACX,aAAa,CAACW,OAAO,GAAG,KAAK;QAClC,IAAI,CAACtB,KAAK,CAACA,KAAK,CAACwD,UAAU,GAAG,IAAI;QAClC,IAAI,CAACP,eAAe,KAAK,IAAI,CAACA,eAAe,CAAC3B,OAAO,GAAG,KAAK,CAAC;QAE9D,IAAI,CAACtB,KAAK,CAACc,QAAQ,CAACO,mBAAmB,GAAG,GAAG;MAC/C;MAEA,IAAIoC,MAAM,KAAK1F,UAAU,CAAC6B,IAAI,EAAE;QAC9B,IAAI,CAACoD,QAAQ,CAAC1B,OAAO,GAAG,IAAI;QAC5B,IAAI,CAACmB,SAAS,CAACnB,OAAO,GAAG,KAAK;QAC9B,IAAI,CAACE,QAAQ,CAACF,OAAO,GAAG,IAAI;QAC5B,IAAI,CAAC2B,eAAe,KAAK,IAAI,CAACA,eAAe,CAAC3B,OAAO,GAAG,IAAI,CAAC;QAC7D,IAAI,CAACX,aAAa,KAAK,IAAI,CAACA,aAAa,CAACW,OAAO,GAAG,IAAI,CAAC;QACzD,IAAI,CAACtB,KAAK,CAACA,KAAK,CAACwD,UAAU,GAAG,IAAI7G,KAAK,CAAC,MAAM,CAAC;QAC/C,IAAI,CAACqD,KAAK,CAACA,KAAK,CAACuD,WAAW,GAAG,IAAI,CAACD,cAAc;QAElD,IAAI,CAACtD,KAAK,CAACc,QAAQ,CAACO,mBAAmB,GAAG,GAAG;MAC/C;IACF;EAAC;IAAA;IAAA,OAED,mBAAiBqC,GAAa,EAAE;MAC9B,IAAI,IAAI,CAACA,GAAG,KAAKA,GAAG,EAClB;MACF7F,UAAS,CAAC6F,GAAG,CAAC,CAACC,KAAK,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,CAAC;IACpC;EAAC;IAAA;IAAA,OAED,6BAA4B;MAAA;MAC1B7F,YAAY,CAAC8F,OAAO,CAAC,UAACC,QAAQ,EAAK;QACjC9E,OAAO,CAAC+E,EAAE,CAACD,QAAQ,EAAE,UAACE,IAAI,EAAK;UAAA;UAC7B,+BAAI,CAACC,aAAa,CAACC,GAAG,CAACJ,QAAQ,CAAC,0DAAhC,sBAAkCD,OAAO,CAAC,UAACM,EAAE,EAAK;YAChDA,EAAE,CAACH,IAAI,CAAC;UACV,CAAC,CAAC;QACJ,CAAC,CAAC;MACJ,CAAC,CAAC;IACJ;;IAEA;AACF;AACA;EAFE;IAAA;IAAA,OAGA,sBAAa;MACX,IAAI,IAAI,CAAC/D,KAAK,CAACmE,YAAY,KAAK,IAAI,CAACC,UAAU,CAACC,SAAS,EAAE;QACzD,IAAMF,YAAY,GAAG,IAAI,CAACC,UAAU,CAACC,SAAS;QAC9C,IAAI,CAACrE,KAAK,CAACmE,YAAY,GAAG,IAAI,CAACnE,KAAK,CAACI,MAAM;QAC3C,IAAI,CAACJ,KAAK,CAACI,MAAM,GAAG+D,YAAY;QAChC;QACA;QACA;MACF,CAAC,MACI;QACH,IAAMG,UAAU,GAAG,IAAI,CAACtE,KAAK,CAACmE,YAAY;QAC1C,IAAMA,aAAY,GAAG,IAAI,CAACC,UAAU,CAACC,SAAS;QAE9C,IAAI,CAACrE,KAAK,CAACI,MAAM,GAAGkE,UAAU;QAC9B,IAAI,CAACtE,KAAK,CAACmE,YAAY,GAAGA,aAAY;;QAEtC;QACA;QACA;MACF;IACF;EAAC;IAAA;IAAA,OAED,0BAAiBI,SAAiB,EAAEC,QAA8B,EAAE;MAClE,IAAI,IAAI,CAACR,aAAa,CAACC,GAAG,CAACM,SAAS,CAAC,EACnC,IAAI,CAACP,aAAa,CAACC,GAAG,CAACM,SAAS,CAAC,CAACE,IAAI,CAACD,QAAQ,CAAC,MAGhD,IAAI,CAACR,aAAa,CAACxD,GAAG,CAAC+D,SAAS,EAAE,CAACC,QAAQ,CAAC,CAAC;IACjD;EAAC;EAAA;AAAA;AAGH,eAAe/E,SAAS"}
@@ -58,24 +58,28 @@ var showCameraPoiInspection = function showCameraPoiInspection() {
58
58
  (_this$cameraPoi2 = this.cameraPoi) === null || _this$cameraPoi2 === void 0 ? void 0 : _this$cameraPoi2.generateObject();
59
59
  };
60
60
  var toggleOverview = function toggleOverview() {
61
+ this.scene.camera.layers.disable(28);
61
62
  showOverview.apply(this);
62
63
  closePeopleManagemen.apply(this);
63
64
  closeSmartInspection.apply(this);
64
65
  closeCameraPoiInspection.apply(this);
65
66
  };
66
67
  var togglePeopleManagemen = function togglePeopleManagemen() {
68
+ this.scene.camera.layers.enable(28);
67
69
  showPeopleManagemen.apply(this);
68
70
  closeOverview.apply(this);
69
71
  closeSmartInspection.apply(this);
70
72
  closeCameraPoiInspection.apply(this);
71
73
  };
72
74
  var toggleSmartInspection = function toggleSmartInspection() {
75
+ this.scene.camera.layers.disable(28);
73
76
  showSmartInspection.apply(this);
74
77
  closeOverview.apply(this);
75
78
  closePeopleManagemen.apply(this);
76
79
  closeCameraPoiInspection.apply(this);
77
80
  };
78
81
  var toggleSecurityOperation = function toggleSecurityOperation() {
82
+ this.scene.camera.layers.disable(28);
79
83
  showCameraPoiInspection.apply(this);
80
84
  closeOverview.apply(this);
81
85
  closePeopleManagemen.apply(this);
@@ -1 +1 @@
1
- {"version":3,"names":["utils","SceneStyle","SceneTag","MessageType","sendToMessage","EMessageStatus","WallManage","CylinderManage","PoiManage","CircleManage","AreaBoundingBoxManage","Inspection","CameraPoi","DistrictLineManage","emitter","showOverview","poi","generatePoi","closeOverview","wall","wallMesh","forEach","mesh","visible","remove","showPeopleManagemen","cylinder","cylinderMesh","districtLine","generateLine","closePeopleManagemen","circle","showSmartInspection","inspection","show","closeSmartInspection","hide","closeCameraPoiInspection","cameraPoi","showCameraPoiInspection","generateObject","toggleOverview","apply","togglePeopleManagemen","toggleSmartInspection","toggleSecurityOperation","toggleTag","overview","tag","toggleSceneStyle","real","tech","handleUnit","generateWall","generateCylinder","on","data","Event","Success","undefined","type","generateCircle","belongTo","areaBoundingBox","generateBoundingBox","addEventListener","args","item"],"sources":["../../../src/factory/unit/index.ts"],"sourcesContent":["import { utils } from '@anov/3d-core'\nimport { SceneStyle, SceneTag } from '../utils/constant'\n\nimport { MessageType, sendToMessage } from '../../utils/messageFn'\nimport { EMessageStatus } from '../../messageStatus'\nimport WallManage from './wall'\nimport CylinderManage from './cylinder'\nimport PoiManage from './poi'\nimport CircleManage from './circle'\nimport AreaBoundingBoxManage from './areaBoundingBox'\nimport Inspection from './inspection'\nimport CameraPoi from './CameraPoi'\nimport DistrictLineManage from './districtLine'\n\nconst { emitter } = utils\n\n// 临时优化\n\nconst showOverview = function () {\n this.poi.generatePoi()\n}\n\nconst closeOverview = function () {\n this.wall.wallMesh.forEach((mesh) => {\n mesh.visible = false\n })\n\n this.poi.remove()\n}\n\nconst showPeopleManagemen = function () {\n this.cylinder.cylinderMesh.forEach((mesh) => {\n mesh.visible = true\n })\n this.districtLine.generateLine()\n}\n\nconst closePeopleManagemen = function () {\n this.cylinder.cylinderMesh.forEach((mesh) => {\n mesh.visible = false\n })\n this.districtLine.remove()\n this.circle.remove()\n}\n\nconst showSmartInspection = function () {\n this.inspection.show()\n}\n\nconst closeSmartInspection = function () {\n this.inspection.hide()\n}\n\nconst closeCameraPoiInspection = function () {\n this.cameraPoi?.remove()\n}\nconst showCameraPoiInspection = function () {\n this.cameraPoi?.generateObject()\n}\n\nconst toggleOverview = function () {\n showOverview.apply(this)\n closePeopleManagemen.apply(this)\n closeSmartInspection.apply(this)\n closeCameraPoiInspection.apply(this)\n}\n\nconst togglePeopleManagemen = function () {\n showPeopleManagemen.apply(this)\n closeOverview.apply(this)\n closeSmartInspection.apply(this)\n closeCameraPoiInspection.apply(this)\n}\n\nconst toggleSmartInspection = function () {\n showSmartInspection.apply(this)\n closeOverview.apply(this)\n closePeopleManagemen.apply(this)\n closeCameraPoiInspection.apply(this)\n}\n\nconst toggleSecurityOperation = function () {\n showCameraPoiInspection.apply(this)\n closeOverview.apply(this)\n closePeopleManagemen.apply(this)\n closeSmartInspection.apply(this)\n}\n\nexport const toggleTag = {\n [SceneTag.overview]() {\n this.tag = SceneTag.overview\n this.toggleSceneStyle(SceneStyle.real)\n\n toggleOverview.apply(this)\n },\n [SceneTag['people-management']]() {\n this.tag = SceneTag['people-management']\n this.toggleSceneStyle(SceneStyle.tech)\n\n togglePeopleManagemen.apply(this)\n },\n [SceneTag['smart-inspection']]() {\n this.tag = SceneTag['smart-inspection']\n this.toggleSceneStyle(SceneStyle.real)\n\n toggleSmartInspection.apply(this)\n },\n [SceneTag['security-operation']]() {\n this.tag = SceneTag['security-operation']\n this.toggleSceneStyle(SceneStyle.real)\n\n toggleSecurityOperation.apply(this)\n },\n}\n\nconst handleUnit = function () {\n // 围栏\n const wall = new WallManage(this, { visible: false })\n wall.generateWall()\n this.wall = wall\n\n // 圆柱\n const cylinder = new CylinderManage(this, {\n visible: false,\n })\n cylinder.generateCylinder()\n\n this.cylinder = cylinder\n\n // POI\n const poi = new PoiManage(this)\n poi.generatePoi()\n this.poi = poi\n\n // people\n const circle = new CircleManage(this)\n this.circle = circle\n\n const districtLine = new DistrictLineManage(this)\n this.districtLine = districtLine\n\n emitter.on('peoplemanagement-camera-enter', (data: any) => {\n sendToMessage(MessageType.Event, 'onClick', EMessageStatus.Success, undefined, {\n type: 'Bar',\n ...data,\n })\n this.circle.generateCircle(data?.belongTo)\n })\n\n emitter.on('peoplemanagement-person-click', (data: any) => {\n sendToMessage(MessageType.Event, 'onClick', EMessageStatus.Success, undefined, {\n type: 'POI',\n ...data,\n })\n })\n\n // boundingBox\n const areaBoundingBox = new AreaBoundingBoxManage()\n areaBoundingBox.generateBoundingBox()\n this.areaBoundingBox = areaBoundingBox\n\n const inspection = new Inspection(this)\n this.inspection = inspection\n\n const cameraPoi = new CameraPoi(this)\n this.cameraPoi = cameraPoi\n\n // some global events handle\n this.addEventListener('peoplemanagement-camera-out', (args) => {\n if (this.tag !== SceneTag['people-management'])\n return\n cylinder.cylinderMesh.forEach((item) => {\n item.visible = true\n })\n this.circle.remove()\n })\n\n emitter.on('peoplemanagement-control-maxDistance', () => {\n sendToMessage(MessageType.Event, 'onCancel', EMessageStatus.Success, undefined, { })\n })\n}\n\nexport default handleUnit\n"],"mappings":";;;;;;;AAAA,SAASA,KAAK,QAAQ,eAAe;AACrC,SAASC,UAAU,EAAEC,QAAQ;AAE7B,SAASC,WAAW,EAAEC,aAAa;AACnC,SAASC,cAAc;AACvB,OAAOC,UAAU;AACjB,OAAOC,cAAc;AACrB,OAAOC,SAAS;AAChB,OAAOC,YAAY;AACnB,OAAOC,qBAAqB;AAC5B,OAAOC,UAAU;AACjB,OAAOC,SAAS;AAChB,OAAOC,kBAAkB;AAEzB,IAAQC,OAAO,GAAKd,KAAK,CAAjBc,OAAO;;AAEf;;AAEA,IAAMC,YAAY,GAAG,SAAfA,YAAY,GAAe;EAC/B,IAAI,CAACC,GAAG,CAACC,WAAW,EAAE;AACxB,CAAC;AAED,IAAMC,aAAa,GAAG,SAAhBA,aAAa,GAAe;EAChC,IAAI,CAACC,IAAI,CAACC,QAAQ,CAACC,OAAO,CAAC,UAACC,IAAI,EAAK;IACnCA,IAAI,CAACC,OAAO,GAAG,KAAK;EACtB,CAAC,CAAC;EAEF,IAAI,CAACP,GAAG,CAACQ,MAAM,EAAE;AACnB,CAAC;AAED,IAAMC,mBAAmB,GAAG,SAAtBA,mBAAmB,GAAe;EACtC,IAAI,CAACC,QAAQ,CAACC,YAAY,CAACN,OAAO,CAAC,UAACC,IAAI,EAAK;IAC3CA,IAAI,CAACC,OAAO,GAAG,IAAI;EACrB,CAAC,CAAC;EACF,IAAI,CAACK,YAAY,CAACC,YAAY,EAAE;AAClC,CAAC;AAED,IAAMC,oBAAoB,GAAG,SAAvBA,oBAAoB,GAAe;EACvC,IAAI,CAACJ,QAAQ,CAACC,YAAY,CAACN,OAAO,CAAC,UAACC,IAAI,EAAK;IAC3CA,IAAI,CAACC,OAAO,GAAG,KAAK;EACtB,CAAC,CAAC;EACF,IAAI,CAACK,YAAY,CAACJ,MAAM,EAAE;EAC1B,IAAI,CAACO,MAAM,CAACP,MAAM,EAAE;AACtB,CAAC;AAED,IAAMQ,mBAAmB,GAAG,SAAtBA,mBAAmB,GAAe;EACtC,IAAI,CAACC,UAAU,CAACC,IAAI,EAAE;AACxB,CAAC;AAED,IAAMC,oBAAoB,GAAG,SAAvBA,oBAAoB,GAAe;EACvC,IAAI,CAACF,UAAU,CAACG,IAAI,EAAE;AACxB,CAAC;AAED,IAAMC,wBAAwB,GAAG,SAA3BA,wBAAwB,GAAe;EAAA;EAC3C,uBAAI,CAACC,SAAS,oDAAd,gBAAgBd,MAAM,EAAE;AAC1B,CAAC;AACD,IAAMe,uBAAuB,GAAG,SAA1BA,uBAAuB,GAAe;EAAA;EAC1C,wBAAI,CAACD,SAAS,qDAAd,iBAAgBE,cAAc,EAAE;AAClC,CAAC;AAED,IAAMC,cAAc,GAAG,SAAjBA,cAAc,GAAe;EACjC1B,YAAY,CAAC2B,KAAK,CAAC,IAAI,CAAC;EACxBZ,oBAAoB,CAACY,KAAK,CAAC,IAAI,CAAC;EAChCP,oBAAoB,CAACO,KAAK,CAAC,IAAI,CAAC;EAChCL,wBAAwB,CAACK,KAAK,CAAC,IAAI,CAAC;AACtC,CAAC;AAED,IAAMC,qBAAqB,GAAG,SAAxBA,qBAAqB,GAAe;EACxClB,mBAAmB,CAACiB,KAAK,CAAC,IAAI,CAAC;EAC/BxB,aAAa,CAACwB,KAAK,CAAC,IAAI,CAAC;EACzBP,oBAAoB,CAACO,KAAK,CAAC,IAAI,CAAC;EAChCL,wBAAwB,CAACK,KAAK,CAAC,IAAI,CAAC;AACtC,CAAC;AAED,IAAME,qBAAqB,GAAG,SAAxBA,qBAAqB,GAAe;EACxCZ,mBAAmB,CAACU,KAAK,CAAC,IAAI,CAAC;EAC/BxB,aAAa,CAACwB,KAAK,CAAC,IAAI,CAAC;EACzBZ,oBAAoB,CAACY,KAAK,CAAC,IAAI,CAAC;EAChCL,wBAAwB,CAACK,KAAK,CAAC,IAAI,CAAC;AACtC,CAAC;AAED,IAAMG,uBAAuB,GAAG,SAA1BA,uBAAuB,GAAe;EAC1CN,uBAAuB,CAACG,KAAK,CAAC,IAAI,CAAC;EACnCxB,aAAa,CAACwB,KAAK,CAAC,IAAI,CAAC;EACzBZ,oBAAoB,CAACY,KAAK,CAAC,IAAI,CAAC;EAChCP,oBAAoB,CAACO,KAAK,CAAC,IAAI,CAAC;AAClC,CAAC;AAED,OAAO,IAAMI,SAAS,iDACnB5C,QAAQ,CAAC6C,QAAQ,cAAI;EACpB,IAAI,CAACC,GAAG,GAAG9C,QAAQ,CAAC6C,QAAQ;EAC5B,IAAI,CAACE,gBAAgB,CAAChD,UAAU,CAACiD,IAAI,CAAC;EAEtCT,cAAc,CAACC,KAAK,CAAC,IAAI,CAAC;AAC5B,CAAC,+BACAxC,QAAQ,CAAC,mBAAmB,CAAC,cAAI;EAChC,IAAI,CAAC8C,GAAG,GAAG9C,QAAQ,CAAC,mBAAmB,CAAC;EACxC,IAAI,CAAC+C,gBAAgB,CAAChD,UAAU,CAACkD,IAAI,CAAC;EAEtCR,qBAAqB,CAACD,KAAK,CAAC,IAAI,CAAC;AACnC,CAAC,+BACAxC,QAAQ,CAAC,kBAAkB,CAAC,cAAI;EAC/B,IAAI,CAAC8C,GAAG,GAAG9C,QAAQ,CAAC,kBAAkB,CAAC;EACvC,IAAI,CAAC+C,gBAAgB,CAAChD,UAAU,CAACiD,IAAI,CAAC;EAEtCN,qBAAqB,CAACF,KAAK,CAAC,IAAI,CAAC;AACnC,CAAC,+BACAxC,QAAQ,CAAC,oBAAoB,CAAC,cAAI;EACjC,IAAI,CAAC8C,GAAG,GAAG9C,QAAQ,CAAC,oBAAoB,CAAC;EACzC,IAAI,CAAC+C,gBAAgB,CAAChD,UAAU,CAACiD,IAAI,CAAC;EAEtCL,uBAAuB,CAACH,KAAK,CAAC,IAAI,CAAC;AACrC,CAAC,cACF;AAED,IAAMU,UAAU,GAAG,SAAbA,UAAU,GAAe;EAAA;EAC7B;EACA,IAAMjC,IAAI,GAAG,IAAIb,UAAU,CAAC,IAAI,EAAE;IAAEiB,OAAO,EAAE;EAAM,CAAC,CAAC;EACrDJ,IAAI,CAACkC,YAAY,EAAE;EACnB,IAAI,CAAClC,IAAI,GAAGA,IAAI;;EAEhB;EACA,IAAMO,QAAQ,GAAG,IAAInB,cAAc,CAAC,IAAI,EAAE;IACxCgB,OAAO,EAAE;EACX,CAAC,CAAC;EACFG,QAAQ,CAAC4B,gBAAgB,EAAE;EAE3B,IAAI,CAAC5B,QAAQ,GAAGA,QAAQ;;EAExB;EACA,IAAMV,GAAG,GAAG,IAAIR,SAAS,CAAC,IAAI,CAAC;EAC/BQ,GAAG,CAACC,WAAW,EAAE;EACjB,IAAI,CAACD,GAAG,GAAGA,GAAG;;EAEd;EACA,IAAMe,MAAM,GAAG,IAAItB,YAAY,CAAC,IAAI,CAAC;EACrC,IAAI,CAACsB,MAAM,GAAGA,MAAM;EAEpB,IAAMH,YAAY,GAAG,IAAIf,kBAAkB,CAAC,IAAI,CAAC;EACjD,IAAI,CAACe,YAAY,GAAGA,YAAY;EAEhCd,OAAO,CAACyC,EAAE,CAAC,+BAA+B,EAAE,UAACC,IAAS,EAAK;IACzDpD,aAAa,CAACD,WAAW,CAACsD,KAAK,EAAE,SAAS,EAAEpD,cAAc,CAACqD,OAAO,EAAEC,SAAS;MAC3EC,IAAI,EAAE;IAAK,GACRJ,IAAI,EACP;IACF,KAAI,CAACzB,MAAM,CAAC8B,cAAc,CAACL,IAAI,aAAJA,IAAI,uBAAJA,IAAI,CAAEM,QAAQ,CAAC;EAC5C,CAAC,CAAC;EAEFhD,OAAO,CAACyC,EAAE,CAAC,+BAA+B,EAAE,UAACC,IAAS,EAAK;IACzDpD,aAAa,CAACD,WAAW,CAACsD,KAAK,EAAE,SAAS,EAAEpD,cAAc,CAACqD,OAAO,EAAEC,SAAS;MAC3EC,IAAI,EAAE;IAAK,GACRJ,IAAI,EACP;EACJ,CAAC,CAAC;;EAEF;EACA,IAAMO,eAAe,GAAG,IAAIrD,qBAAqB,EAAE;EACnDqD,eAAe,CAACC,mBAAmB,EAAE;EACrC,IAAI,CAACD,eAAe,GAAGA,eAAe;EAEtC,IAAM9B,UAAU,GAAG,IAAItB,UAAU,CAAC,IAAI,CAAC;EACvC,IAAI,CAACsB,UAAU,GAAGA,UAAU;EAE5B,IAAMK,SAAS,GAAG,IAAI1B,SAAS,CAAC,IAAI,CAAC;EACrC,IAAI,CAAC0B,SAAS,GAAGA,SAAS;;EAE1B;EACA,IAAI,CAAC2B,gBAAgB,CAAC,6BAA6B,EAAE,UAACC,IAAI,EAAK;IAC7D,IAAI,KAAI,CAAClB,GAAG,KAAK9C,QAAQ,CAAC,mBAAmB,CAAC,EAC5C;IACFwB,QAAQ,CAACC,YAAY,CAACN,OAAO,CAAC,UAAC8C,IAAI,EAAK;MACtCA,IAAI,CAAC5C,OAAO,GAAG,IAAI;IACrB,CAAC,CAAC;IACF,KAAI,CAACQ,MAAM,CAACP,MAAM,EAAE;EACtB,CAAC,CAAC;EAEFV,OAAO,CAACyC,EAAE,CAAC,sCAAsC,EAAE,YAAM;IACvDnD,aAAa,CAACD,WAAW,CAACsD,KAAK,EAAE,UAAU,EAAEpD,cAAc,CAACqD,OAAO,EAAEC,SAAS,EAAE,CAAE,CAAC,CAAC;EACtF,CAAC,CAAC;AACJ,CAAC;AAED,eAAeP,UAAU"}
1
+ {"version":3,"names":["utils","SceneStyle","SceneTag","MessageType","sendToMessage","EMessageStatus","WallManage","CylinderManage","PoiManage","CircleManage","AreaBoundingBoxManage","Inspection","CameraPoi","DistrictLineManage","emitter","showOverview","poi","generatePoi","closeOverview","wall","wallMesh","forEach","mesh","visible","remove","showPeopleManagemen","cylinder","cylinderMesh","districtLine","generateLine","closePeopleManagemen","circle","showSmartInspection","inspection","show","closeSmartInspection","hide","closeCameraPoiInspection","cameraPoi","showCameraPoiInspection","generateObject","toggleOverview","scene","camera","layers","disable","apply","togglePeopleManagemen","enable","toggleSmartInspection","toggleSecurityOperation","toggleTag","overview","tag","toggleSceneStyle","real","tech","handleUnit","generateWall","generateCylinder","on","data","Event","Success","undefined","type","generateCircle","belongTo","areaBoundingBox","generateBoundingBox","addEventListener","args","item"],"sources":["../../../src/factory/unit/index.ts"],"sourcesContent":["import { Layers, utils } from '@anov/3d-core'\nimport { SceneStyle, SceneTag } from '../utils/constant'\n\nimport { MessageType, sendToMessage } from '../../utils/messageFn'\nimport { EMessageStatus } from '../../messageStatus'\nimport WallManage from './wall'\nimport CylinderManage from './cylinder'\nimport PoiManage from './poi'\nimport CircleManage from './circle'\nimport AreaBoundingBoxManage from './areaBoundingBox'\nimport Inspection from './inspection'\nimport CameraPoi from './CameraPoi'\nimport DistrictLineManage from './districtLine'\n\nconst { emitter } = utils\n\n// 临时优化\n\nconst showOverview = function () {\n this.poi.generatePoi()\n}\n\nconst closeOverview = function () {\n this.wall.wallMesh.forEach((mesh) => {\n mesh.visible = false\n })\n\n this.poi.remove()\n}\n\nconst showPeopleManagemen = function () {\n this.cylinder.cylinderMesh.forEach((mesh) => {\n mesh.visible = true\n })\n this.districtLine.generateLine()\n}\n\nconst closePeopleManagemen = function () {\n this.cylinder.cylinderMesh.forEach((mesh) => {\n mesh.visible = false\n })\n this.districtLine.remove()\n this.circle.remove()\n}\n\nconst showSmartInspection = function () {\n this.inspection.show()\n}\n\nconst closeSmartInspection = function () {\n this.inspection.hide()\n}\n\nconst closeCameraPoiInspection = function () {\n this.cameraPoi?.remove()\n}\nconst showCameraPoiInspection = function () {\n this.cameraPoi?.generateObject()\n}\n\nconst toggleOverview = function () {\n this.scene.camera.layers.disable(28)\n showOverview.apply(this)\n closePeopleManagemen.apply(this)\n closeSmartInspection.apply(this)\n closeCameraPoiInspection.apply(this)\n}\n\nconst togglePeopleManagemen = function () {\n this.scene.camera.layers.enable(28)\n showPeopleManagemen.apply(this)\n closeOverview.apply(this)\n closeSmartInspection.apply(this)\n closeCameraPoiInspection.apply(this)\n}\n\nconst toggleSmartInspection = function () {\n this.scene.camera.layers.disable(28)\n showSmartInspection.apply(this)\n closeOverview.apply(this)\n closePeopleManagemen.apply(this)\n closeCameraPoiInspection.apply(this)\n}\n\nconst toggleSecurityOperation = function () {\n this.scene.camera.layers.disable(28)\n showCameraPoiInspection.apply(this)\n closeOverview.apply(this)\n closePeopleManagemen.apply(this)\n closeSmartInspection.apply(this)\n}\n\nexport const toggleTag = {\n [SceneTag.overview]() {\n this.tag = SceneTag.overview\n this.toggleSceneStyle(SceneStyle.real)\n\n toggleOverview.apply(this)\n },\n [SceneTag['people-management']]() {\n this.tag = SceneTag['people-management']\n this.toggleSceneStyle(SceneStyle.tech)\n\n togglePeopleManagemen.apply(this)\n },\n [SceneTag['smart-inspection']]() {\n this.tag = SceneTag['smart-inspection']\n this.toggleSceneStyle(SceneStyle.real)\n\n toggleSmartInspection.apply(this)\n },\n [SceneTag['security-operation']]() {\n this.tag = SceneTag['security-operation']\n this.toggleSceneStyle(SceneStyle.real)\n\n toggleSecurityOperation.apply(this)\n },\n}\n\nconst handleUnit = function () {\n // 围栏\n const wall = new WallManage(this, { visible: false })\n wall.generateWall()\n this.wall = wall\n\n // 圆柱\n const cylinder = new CylinderManage(this, {\n visible: false,\n })\n cylinder.generateCylinder()\n\n this.cylinder = cylinder\n\n // POI\n const poi = new PoiManage(this)\n poi.generatePoi()\n this.poi = poi\n\n // people\n const circle = new CircleManage(this)\n this.circle = circle\n\n const districtLine = new DistrictLineManage(this)\n this.districtLine = districtLine\n\n emitter.on('peoplemanagement-camera-enter', (data: any) => {\n sendToMessage(MessageType.Event, 'onClick', EMessageStatus.Success, undefined, {\n type: 'Bar',\n ...data,\n })\n this.circle.generateCircle(data?.belongTo)\n })\n\n emitter.on('peoplemanagement-person-click', (data: any) => {\n sendToMessage(MessageType.Event, 'onClick', EMessageStatus.Success, undefined, {\n type: 'POI',\n ...data,\n })\n })\n\n // boundingBox\n const areaBoundingBox = new AreaBoundingBoxManage()\n areaBoundingBox.generateBoundingBox()\n this.areaBoundingBox = areaBoundingBox\n\n const inspection = new Inspection(this)\n this.inspection = inspection\n\n const cameraPoi = new CameraPoi(this)\n this.cameraPoi = cameraPoi\n\n // some global events handle\n this.addEventListener('peoplemanagement-camera-out', (args) => {\n if (this.tag !== SceneTag['people-management'])\n return\n cylinder.cylinderMesh.forEach((item) => {\n item.visible = true\n })\n this.circle.remove()\n })\n\n emitter.on('peoplemanagement-control-maxDistance', () => {\n sendToMessage(MessageType.Event, 'onCancel', EMessageStatus.Success, undefined, { })\n })\n}\n\nexport default handleUnit\n"],"mappings":";;;;;;;AAAA,SAAiBA,KAAK,QAAQ,eAAe;AAC7C,SAASC,UAAU,EAAEC,QAAQ;AAE7B,SAASC,WAAW,EAAEC,aAAa;AACnC,SAASC,cAAc;AACvB,OAAOC,UAAU;AACjB,OAAOC,cAAc;AACrB,OAAOC,SAAS;AAChB,OAAOC,YAAY;AACnB,OAAOC,qBAAqB;AAC5B,OAAOC,UAAU;AACjB,OAAOC,SAAS;AAChB,OAAOC,kBAAkB;AAEzB,IAAQC,OAAO,GAAKd,KAAK,CAAjBc,OAAO;;AAEf;;AAEA,IAAMC,YAAY,GAAG,SAAfA,YAAY,GAAe;EAC/B,IAAI,CAACC,GAAG,CAACC,WAAW,EAAE;AACxB,CAAC;AAED,IAAMC,aAAa,GAAG,SAAhBA,aAAa,GAAe;EAChC,IAAI,CAACC,IAAI,CAACC,QAAQ,CAACC,OAAO,CAAC,UAACC,IAAI,EAAK;IACnCA,IAAI,CAACC,OAAO,GAAG,KAAK;EACtB,CAAC,CAAC;EAEF,IAAI,CAACP,GAAG,CAACQ,MAAM,EAAE;AACnB,CAAC;AAED,IAAMC,mBAAmB,GAAG,SAAtBA,mBAAmB,GAAe;EACtC,IAAI,CAACC,QAAQ,CAACC,YAAY,CAACN,OAAO,CAAC,UAACC,IAAI,EAAK;IAC3CA,IAAI,CAACC,OAAO,GAAG,IAAI;EACrB,CAAC,CAAC;EACF,IAAI,CAACK,YAAY,CAACC,YAAY,EAAE;AAClC,CAAC;AAED,IAAMC,oBAAoB,GAAG,SAAvBA,oBAAoB,GAAe;EACvC,IAAI,CAACJ,QAAQ,CAACC,YAAY,CAACN,OAAO,CAAC,UAACC,IAAI,EAAK;IAC3CA,IAAI,CAACC,OAAO,GAAG,KAAK;EACtB,CAAC,CAAC;EACF,IAAI,CAACK,YAAY,CAACJ,MAAM,EAAE;EAC1B,IAAI,CAACO,MAAM,CAACP,MAAM,EAAE;AACtB,CAAC;AAED,IAAMQ,mBAAmB,GAAG,SAAtBA,mBAAmB,GAAe;EACtC,IAAI,CAACC,UAAU,CAACC,IAAI,EAAE;AACxB,CAAC;AAED,IAAMC,oBAAoB,GAAG,SAAvBA,oBAAoB,GAAe;EACvC,IAAI,CAACF,UAAU,CAACG,IAAI,EAAE;AACxB,CAAC;AAED,IAAMC,wBAAwB,GAAG,SAA3BA,wBAAwB,GAAe;EAAA;EAC3C,uBAAI,CAACC,SAAS,oDAAd,gBAAgBd,MAAM,EAAE;AAC1B,CAAC;AACD,IAAMe,uBAAuB,GAAG,SAA1BA,uBAAuB,GAAe;EAAA;EAC1C,wBAAI,CAACD,SAAS,qDAAd,iBAAgBE,cAAc,EAAE;AAClC,CAAC;AAED,IAAMC,cAAc,GAAG,SAAjBA,cAAc,GAAe;EACjC,IAAI,CAACC,KAAK,CAACC,MAAM,CAACC,MAAM,CAACC,OAAO,CAAC,EAAE,CAAC;EACpC9B,YAAY,CAAC+B,KAAK,CAAC,IAAI,CAAC;EACxBhB,oBAAoB,CAACgB,KAAK,CAAC,IAAI,CAAC;EAChCX,oBAAoB,CAACW,KAAK,CAAC,IAAI,CAAC;EAChCT,wBAAwB,CAACS,KAAK,CAAC,IAAI,CAAC;AACtC,CAAC;AAED,IAAMC,qBAAqB,GAAG,SAAxBA,qBAAqB,GAAe;EACxC,IAAI,CAACL,KAAK,CAACC,MAAM,CAACC,MAAM,CAACI,MAAM,CAAC,EAAE,CAAC;EACnCvB,mBAAmB,CAACqB,KAAK,CAAC,IAAI,CAAC;EAC/B5B,aAAa,CAAC4B,KAAK,CAAC,IAAI,CAAC;EACzBX,oBAAoB,CAACW,KAAK,CAAC,IAAI,CAAC;EAChCT,wBAAwB,CAACS,KAAK,CAAC,IAAI,CAAC;AACtC,CAAC;AAED,IAAMG,qBAAqB,GAAG,SAAxBA,qBAAqB,GAAe;EACxC,IAAI,CAACP,KAAK,CAACC,MAAM,CAACC,MAAM,CAACC,OAAO,CAAC,EAAE,CAAC;EACpCb,mBAAmB,CAACc,KAAK,CAAC,IAAI,CAAC;EAC/B5B,aAAa,CAAC4B,KAAK,CAAC,IAAI,CAAC;EACzBhB,oBAAoB,CAACgB,KAAK,CAAC,IAAI,CAAC;EAChCT,wBAAwB,CAACS,KAAK,CAAC,IAAI,CAAC;AACtC,CAAC;AAED,IAAMI,uBAAuB,GAAG,SAA1BA,uBAAuB,GAAe;EAC1C,IAAI,CAACR,KAAK,CAACC,MAAM,CAACC,MAAM,CAACC,OAAO,CAAC,EAAE,CAAC;EACpCN,uBAAuB,CAACO,KAAK,CAAC,IAAI,CAAC;EACnC5B,aAAa,CAAC4B,KAAK,CAAC,IAAI,CAAC;EACzBhB,oBAAoB,CAACgB,KAAK,CAAC,IAAI,CAAC;EAChCX,oBAAoB,CAACW,KAAK,CAAC,IAAI,CAAC;AAClC,CAAC;AAED,OAAO,IAAMK,SAAS,iDACnBjD,QAAQ,CAACkD,QAAQ,cAAI;EACpB,IAAI,CAACC,GAAG,GAAGnD,QAAQ,CAACkD,QAAQ;EAC5B,IAAI,CAACE,gBAAgB,CAACrD,UAAU,CAACsD,IAAI,CAAC;EAEtCd,cAAc,CAACK,KAAK,CAAC,IAAI,CAAC;AAC5B,CAAC,+BACA5C,QAAQ,CAAC,mBAAmB,CAAC,cAAI;EAChC,IAAI,CAACmD,GAAG,GAAGnD,QAAQ,CAAC,mBAAmB,CAAC;EACxC,IAAI,CAACoD,gBAAgB,CAACrD,UAAU,CAACuD,IAAI,CAAC;EAEtCT,qBAAqB,CAACD,KAAK,CAAC,IAAI,CAAC;AACnC,CAAC,+BACA5C,QAAQ,CAAC,kBAAkB,CAAC,cAAI;EAC/B,IAAI,CAACmD,GAAG,GAAGnD,QAAQ,CAAC,kBAAkB,CAAC;EACvC,IAAI,CAACoD,gBAAgB,CAACrD,UAAU,CAACsD,IAAI,CAAC;EAEtCN,qBAAqB,CAACH,KAAK,CAAC,IAAI,CAAC;AACnC,CAAC,+BACA5C,QAAQ,CAAC,oBAAoB,CAAC,cAAI;EACjC,IAAI,CAACmD,GAAG,GAAGnD,QAAQ,CAAC,oBAAoB,CAAC;EACzC,IAAI,CAACoD,gBAAgB,CAACrD,UAAU,CAACsD,IAAI,CAAC;EAEtCL,uBAAuB,CAACJ,KAAK,CAAC,IAAI,CAAC;AACrC,CAAC,cACF;AAED,IAAMW,UAAU,GAAG,SAAbA,UAAU,GAAe;EAAA;EAC7B;EACA,IAAMtC,IAAI,GAAG,IAAIb,UAAU,CAAC,IAAI,EAAE;IAAEiB,OAAO,EAAE;EAAM,CAAC,CAAC;EACrDJ,IAAI,CAACuC,YAAY,EAAE;EACnB,IAAI,CAACvC,IAAI,GAAGA,IAAI;;EAEhB;EACA,IAAMO,QAAQ,GAAG,IAAInB,cAAc,CAAC,IAAI,EAAE;IACxCgB,OAAO,EAAE;EACX,CAAC,CAAC;EACFG,QAAQ,CAACiC,gBAAgB,EAAE;EAE3B,IAAI,CAACjC,QAAQ,GAAGA,QAAQ;;EAExB;EACA,IAAMV,GAAG,GAAG,IAAIR,SAAS,CAAC,IAAI,CAAC;EAC/BQ,GAAG,CAACC,WAAW,EAAE;EACjB,IAAI,CAACD,GAAG,GAAGA,GAAG;;EAEd;EACA,IAAMe,MAAM,GAAG,IAAItB,YAAY,CAAC,IAAI,CAAC;EACrC,IAAI,CAACsB,MAAM,GAAGA,MAAM;EAEpB,IAAMH,YAAY,GAAG,IAAIf,kBAAkB,CAAC,IAAI,CAAC;EACjD,IAAI,CAACe,YAAY,GAAGA,YAAY;EAEhCd,OAAO,CAAC8C,EAAE,CAAC,+BAA+B,EAAE,UAACC,IAAS,EAAK;IACzDzD,aAAa,CAACD,WAAW,CAAC2D,KAAK,EAAE,SAAS,EAAEzD,cAAc,CAAC0D,OAAO,EAAEC,SAAS;MAC3EC,IAAI,EAAE;IAAK,GACRJ,IAAI,EACP;IACF,KAAI,CAAC9B,MAAM,CAACmC,cAAc,CAACL,IAAI,aAAJA,IAAI,uBAAJA,IAAI,CAAEM,QAAQ,CAAC;EAC5C,CAAC,CAAC;EAEFrD,OAAO,CAAC8C,EAAE,CAAC,+BAA+B,EAAE,UAACC,IAAS,EAAK;IACzDzD,aAAa,CAACD,WAAW,CAAC2D,KAAK,EAAE,SAAS,EAAEzD,cAAc,CAAC0D,OAAO,EAAEC,SAAS;MAC3EC,IAAI,EAAE;IAAK,GACRJ,IAAI,EACP;EACJ,CAAC,CAAC;;EAEF;EACA,IAAMO,eAAe,GAAG,IAAI1D,qBAAqB,EAAE;EACnD0D,eAAe,CAACC,mBAAmB,EAAE;EACrC,IAAI,CAACD,eAAe,GAAGA,eAAe;EAEtC,IAAMnC,UAAU,GAAG,IAAItB,UAAU,CAAC,IAAI,CAAC;EACvC,IAAI,CAACsB,UAAU,GAAGA,UAAU;EAE5B,IAAMK,SAAS,GAAG,IAAI1B,SAAS,CAAC,IAAI,CAAC;EACrC,IAAI,CAAC0B,SAAS,GAAGA,SAAS;;EAE1B;EACA,IAAI,CAACgC,gBAAgB,CAAC,6BAA6B,EAAE,UAACC,IAAI,EAAK;IAC7D,IAAI,KAAI,CAAClB,GAAG,KAAKnD,QAAQ,CAAC,mBAAmB,CAAC,EAC5C;IACFwB,QAAQ,CAACC,YAAY,CAACN,OAAO,CAAC,UAACmD,IAAI,EAAK;MACtCA,IAAI,CAACjD,OAAO,GAAG,IAAI;IACrB,CAAC,CAAC;IACF,KAAI,CAACQ,MAAM,CAACP,MAAM,EAAE;EACtB,CAAC,CAAC;EAEFV,OAAO,CAAC8C,EAAE,CAAC,sCAAsC,EAAE,YAAM;IACvDxD,aAAa,CAACD,WAAW,CAAC2D,KAAK,EAAE,UAAU,EAAEzD,cAAc,CAAC0D,OAAO,EAAEC,SAAS,EAAE,CAAE,CAAC,CAAC;EACtF,CAAC,CAAC;AACJ,CAAC;AAED,eAAeP,UAAU"}
@@ -0,0 +1,6 @@
1
+ /**
2
+ * todo: other page remove animation
3
+ * @param riseLayer
4
+ */
5
+ declare const createRiseLayer: (riseLayer?: number) => void;
6
+ export default createRiseLayer;
@@ -0,0 +1,141 @@
1
+ import { ShaderMaterial, Sprite, TextureLoader, Vector3, Vector4, use } from '@anov/3d-core';
2
+ var riseSpriteMaterial = new ShaderMaterial({
3
+ uniforms: {
4
+ _TintColor: {
5
+ value: new Vector4(1, 1, 1, 1)
6
+ },
7
+ _MainTex: {
8
+ value: new TextureLoader().load('./test03.png')
9
+ },
10
+ _InvFade: {
11
+ value: 0.5
12
+ }
13
+ },
14
+ depthTest: false,
15
+ transparent: true,
16
+ vertexShader: /* glsl */"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n ",
17
+ fragmentShader: /* glsl */"\nuniform vec3 _TintColor;\nuniform sampler2D _MainTex;\nuniform float _InvFade;\n\nvarying vec2 vUv;\n\nvoid main() {\n #ifdef USE_SOFTPARTICLES\n float sceneZ = texture2DProj(_CameraDepthTexture, vec4(vUv, 0.0, 1.0)).r;\n float partZ = gl_FragCoord.z / gl_FragCoord.w;\n float fade = clamp(_InvFade * (sceneZ - partZ), 0.0, 1.0);\n gl_FragColor = vec4(texture2D(_MainTex, vUv).rgb * _TintColor.rgb * 2.0 * fade, texture2D(_MainTex, vUv).a);\n #else\n gl_FragColor = vec4(texture2D(_MainTex, vUv).rgb * _TintColor.rgb * 2.0, texture2D(_MainTex, vUv).a);\n #endif\n\n \n}\n "
18
+ });
19
+ var lookAtOnYAxis = function lookAtOnYAxis(mesh, targetPosition) {
20
+ var direction = new Vector3().subVectors(targetPosition, mesh.position);
21
+ direction.y = 0;
22
+ direction.normalize();
23
+ var rotationY = Math.atan2(-direction.z, direction.x);
24
+ rotationY -= Math.PI / 2;
25
+ mesh.rotation.y = rotationY + Math.PI;
26
+ };
27
+ var position = [{
28
+ x: -498.20348353985537,
29
+ y: 1.724138326633124,
30
+ z: -281.23472454616785
31
+ }, {
32
+ x: -563.1644534597008,
33
+ y: -7.638570902979723,
34
+ z: -149.5955833695798
35
+ }, {
36
+ x: -539.9109368199106,
37
+ y: -0.7796363631222221,
38
+ z: 4.303779590985869
39
+ }, {
40
+ x: -534.3300967431978,
41
+ y: -1.9484837019957695,
42
+ z: 207.03842215576515
43
+ }, {
44
+ x: -442.78992295689204,
45
+ y: -0.9124291814532626,
46
+ z: 284.6781114942187
47
+ }, {
48
+ x: -283.09754160435295,
49
+ y: -0.8067932128907387,
50
+ z: 284.7632588661927
51
+ }, {
52
+ x: -17.793886943446523,
53
+ y: -0.8170822284307633,
54
+ z: 278.6614163511422
55
+ }, {
56
+ x: 179.67836454455573,
57
+ y: -0.7142971925655957,
58
+ z: 277.5182969378766
59
+ }, {
60
+ x: 508.9391424549631,
61
+ y: -0.06078556583531736,
62
+ z: 270.6384956562051
63
+ }, {
64
+ x: 533.1529366899049,
65
+ y: -0.3130418997158131,
66
+ z: 175.59337885556306
67
+ }, {
68
+ x: 533.9192918796916,
69
+ y: -0.595400047193607,
70
+ z: 70.85117576185621
71
+ }, {
72
+ x: 558.8072691291136,
73
+ y: 5.982457089229797,
74
+ z: -47.46377685009156
75
+ }, {
76
+ x: 536.4516296924203,
77
+ y: 1.629037413908577,
78
+ z: -152.78540121590413
79
+ }, {
80
+ x: 555.1397274226065,
81
+ y: 0.23968594510984076,
82
+ z: -307.35056881373566
83
+ }, {
84
+ x: 476.2494806852892,
85
+ y: -0.8084288516456581,
86
+ z: -345.36949523013845
87
+ }, {
88
+ x: 216.87888929400197,
89
+ y: -0.5794669817644262,
90
+ z: -332.7211786339103
91
+ }, {
92
+ x: 175.22031507466454,
93
+ y: -0.5724182128905113,
94
+ z: -341.87163811528535
95
+ }, {
96
+ x: -35.18223117258549,
97
+ y: -0.6265496863107956,
98
+ z: -379.64710400924196
99
+ }, {
100
+ x: -356.44488560882746,
101
+ y: -0.8819180034963665,
102
+ z: -351.6907599590395
103
+ }, {
104
+ x: -237.58163560440826,
105
+ y: 1.1368683772161603e-13,
106
+ z: -128.96463232189376
107
+ }, {
108
+ x: 196.42648060764338,
109
+ y: 1.1368683772161603e-13,
110
+ z: 55.58793681693976
111
+ }, {
112
+ x: -235.24785890696023,
113
+ y: 0,
114
+ z: 187.57190736438497
115
+ }];
116
+
117
+ /**
118
+ * todo: other page remove animation
119
+ * @param riseLayer
120
+ */
121
+ var createRiseLayer = function createRiseLayer(riseLayer) {
122
+ var _use$useScene = use.useScene(),
123
+ scene = _use$useScene.scene,
124
+ camera = _use$useScene.camera;
125
+ var RiseLayer = riseLayer !== null && riseLayer !== void 0 ? riseLayer : 28;
126
+ position.forEach(function (item) {
127
+ var sprite = new Sprite(riseSpriteMaterial);
128
+ sprite.scale.set(30, 30, 1);
129
+ sprite.rotateZ(-Math.PI / 2);
130
+ sprite.position.set(item.x, item.y + Math.random() * 300, item.z);
131
+ sprite.layers.set(RiseLayer);
132
+ use.useframe(function () {
133
+ lookAtOnYAxis(sprite, camera.position);
134
+ if (sprite.position.y > 300) sprite.position.y = 0;
135
+ sprite.position.y += 1.5;
136
+ });
137
+ scene.add(sprite);
138
+ });
139
+ };
140
+ export default createRiseLayer;
141
+ //# sourceMappingURL=rise.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"names":["ShaderMaterial","Sprite","TextureLoader","Vector3","Vector4","use","riseSpriteMaterial","uniforms","_TintColor","value","_MainTex","load","_InvFade","depthTest","transparent","vertexShader","fragmentShader","lookAtOnYAxis","mesh","targetPosition","direction","subVectors","position","y","normalize","rotationY","Math","atan2","z","x","PI","rotation","createRiseLayer","riseLayer","useScene","scene","camera","RiseLayer","forEach","item","sprite","scale","set","rotateZ","random","layers","useframe","add"],"sources":["../../../../src/factory/unit/layer/rise.ts"],"sourcesContent":["import { ShaderMaterial, Sprite, TextureLoader, Vector3, Vector4, lib, use } from '@anov/3d-core'\n\nconst riseSpriteMaterial = new ShaderMaterial(\n {\n uniforms: {\n _TintColor: {\n value: new Vector4(1, 1, 1, 1),\n },\n _MainTex: {\n value: new TextureLoader().load('./test03.png'),\n },\n _InvFade: {\n value: 0.5,\n },\n },\n depthTest: false,\n transparent: true,\n vertexShader: /* glsl */`\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n `,\n fragmentShader: /* glsl */`\nuniform vec3 _TintColor;\nuniform sampler2D _MainTex;\nuniform float _InvFade;\n\nvarying vec2 vUv;\n\nvoid main() {\n #ifdef USE_SOFTPARTICLES\n float sceneZ = texture2DProj(_CameraDepthTexture, vec4(vUv, 0.0, 1.0)).r;\n float partZ = gl_FragCoord.z / gl_FragCoord.w;\n float fade = clamp(_InvFade * (sceneZ - partZ), 0.0, 1.0);\n gl_FragColor = vec4(texture2D(_MainTex, vUv).rgb * _TintColor.rgb * 2.0 * fade, texture2D(_MainTex, vUv).a);\n #else\n gl_FragColor = vec4(texture2D(_MainTex, vUv).rgb * _TintColor.rgb * 2.0, texture2D(_MainTex, vUv).a);\n #endif\n\n \n}\n `,\n\n },\n)\n\nconst lookAtOnYAxis = (mesh, targetPosition) => {\n const direction = new Vector3().subVectors(targetPosition, mesh.position)\n direction.y = 0\n direction.normalize()\n\n let rotationY = Math.atan2(-direction.z, direction.x)\n\n rotationY -= Math.PI / 2\n\n mesh.rotation.y = rotationY + Math.PI\n}\n\nconst position = [{ x: -498.20348353985537, y: 1.724138326633124, z: -281.23472454616785 },\n { x: -563.1644534597008, y: -7.638570902979723, z: -149.5955833695798 },\n { x: -539.9109368199106, y: -0.7796363631222221, z: 4.303779590985869 },\n { x: -534.3300967431978, y: -1.9484837019957695, z: 207.03842215576515 },\n { x: -442.78992295689204, y: -0.9124291814532626, z: 284.6781114942187 },\n { x: -283.09754160435295, y: -0.8067932128907387, z: 284.7632588661927 },\n { x: -17.793886943446523, y: -0.8170822284307633, z: 278.6614163511422 },\n { x: 179.67836454455573, y: -0.7142971925655957, z: 277.5182969378766 },\n { x: 508.9391424549631, y: -0.06078556583531736, z: 270.6384956562051 },\n { x: 533.1529366899049, y: -0.3130418997158131, z: 175.59337885556306 },\n { x: 533.9192918796916, y: -0.595400047193607, z: 70.85117576185621 },\n { x: 558.8072691291136, y: 5.982457089229797, z: -47.46377685009156 },\n { x: 536.4516296924203, y: 1.629037413908577, z: -152.78540121590413 },\n { x: 555.1397274226065, y: 0.23968594510984076, z: -307.35056881373566 },\n { x: 476.2494806852892, y: -0.8084288516456581, z: -345.36949523013845 },\n { x: 216.87888929400197, y: -0.5794669817644262, z: -332.7211786339103 },\n { x: 175.22031507466454, y: -0.5724182128905113, z: -341.87163811528535 },\n { x: -35.18223117258549, y: -0.6265496863107956, z: -379.64710400924196 },\n { x: -356.44488560882746, y: -0.8819180034963665, z: -351.6907599590395 },\n { x: -237.58163560440826, y: 1.1368683772161603e-13, z: -128.96463232189376 },\n { x: 196.42648060764338, y: 1.1368683772161603e-13, z: 55.58793681693976 },\n { x: -235.24785890696023, y: 0, z: 187.57190736438497 },\n\n]\n\n/**\n * todo: other page remove animation\n * @param riseLayer\n */\nconst createRiseLayer = (riseLayer?: number) => {\n const { scene, camera } = use.useScene()\n const RiseLayer = riseLayer ?? 28\n\n position.forEach((item) => {\n const sprite = new Sprite(\n riseSpriteMaterial as any,\n )\n\n sprite.scale.set(30, 30, 1)\n sprite.rotateZ(-Math.PI / 2)\n\n sprite.position.set(item.x, item.y + Math.random() * 300, item.z)\n sprite.layers.set(RiseLayer)\n\n use.useframe(() => {\n lookAtOnYAxis(sprite, camera.position)\n\n if (sprite.position.y > 300)\n sprite.position.y = 0\n\n sprite.position.y += 1.5\n })\n\n scene.add(sprite)\n })\n}\n\nexport default createRiseLayer"],"mappings":"AAAA,SAASA,cAAc,EAAEC,MAAM,EAAEC,aAAa,EAAEC,OAAO,EAAEC,OAAO,EAAOC,GAAG,QAAQ,eAAe;AAEjG,IAAMC,kBAAkB,GAAG,IAAIN,cAAc,CAC3C;EACEO,QAAQ,EAAE;IACRC,UAAU,EAAE;MACVC,KAAK,EAAE,IAAIL,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IAC/B,CAAC;IACDM,QAAQ,EAAE;MACRD,KAAK,EAAE,IAAIP,aAAa,EAAE,CAACS,IAAI,CAAC,cAAc;IAChD,CAAC;IACDC,QAAQ,EAAE;MACRH,KAAK,EAAE;IACT;EACF,CAAC;EACDI,SAAS,EAAE,KAAK;EAChBC,WAAW,EAAE,IAAI;EACjBC,YAAY,EAAE,uKAMb;EACDC,cAAc,EAAE;AAqBlB,CAAC,CACF;AAED,IAAMC,aAAa,GAAG,SAAhBA,aAAa,CAAIC,IAAI,EAAEC,cAAc,EAAK;EAC9C,IAAMC,SAAS,GAAG,IAAIjB,OAAO,EAAE,CAACkB,UAAU,CAACF,cAAc,EAAED,IAAI,CAACI,QAAQ,CAAC;EACzEF,SAAS,CAACG,CAAC,GAAG,CAAC;EACfH,SAAS,CAACI,SAAS,EAAE;EAErB,IAAIC,SAAS,GAAGC,IAAI,CAACC,KAAK,CAAC,CAACP,SAAS,CAACQ,CAAC,EAAER,SAAS,CAACS,CAAC,CAAC;EAErDJ,SAAS,IAAIC,IAAI,CAACI,EAAE,GAAG,CAAC;EAExBZ,IAAI,CAACa,QAAQ,CAACR,CAAC,GAAGE,SAAS,GAAGC,IAAI,CAACI,EAAE;AACvC,CAAC;AAED,IAAMR,QAAQ,GAAG,CAAC;EAAEO,CAAC,EAAE,CAAC,kBAAkB;EAAEN,CAAC,EAAE,iBAAiB;EAAEK,CAAC,EAAE,CAAC;AAAmB,CAAC,EACxF;EAAEC,CAAC,EAAE,CAAC,iBAAiB;EAAEN,CAAC,EAAE,CAAC,iBAAiB;EAAEK,CAAC,EAAE,CAAC;AAAkB,CAAC,EACvE;EAAEC,CAAC,EAAE,CAAC,iBAAiB;EAAEN,CAAC,EAAE,CAAC,kBAAkB;EAAEK,CAAC,EAAE;AAAkB,CAAC,EACvE;EAAEC,CAAC,EAAE,CAAC,iBAAiB;EAAEN,CAAC,EAAE,CAAC,kBAAkB;EAAEK,CAAC,EAAE;AAAmB,CAAC,EACxE;EAAEC,CAAC,EAAE,CAAC,kBAAkB;EAAEN,CAAC,EAAE,CAAC,kBAAkB;EAAEK,CAAC,EAAE;AAAkB,CAAC,EACxE;EAAEC,CAAC,EAAE,CAAC,kBAAkB;EAAEN,CAAC,EAAE,CAAC,kBAAkB;EAAEK,CAAC,EAAE;AAAkB,CAAC,EACxE;EAAEC,CAAC,EAAE,CAAC,kBAAkB;EAAEN,CAAC,EAAE,CAAC,kBAAkB;EAAEK,CAAC,EAAE;AAAkB,CAAC,EACxE;EAAEC,CAAC,EAAE,kBAAkB;EAAEN,CAAC,EAAE,CAAC,kBAAkB;EAAEK,CAAC,EAAE;AAAkB,CAAC,EACvE;EAAEC,CAAC,EAAE,iBAAiB;EAAEN,CAAC,EAAE,CAAC,mBAAmB;EAAEK,CAAC,EAAE;AAAkB,CAAC,EACvE;EAAEC,CAAC,EAAE,iBAAiB;EAAEN,CAAC,EAAE,CAAC,kBAAkB;EAAEK,CAAC,EAAE;AAAmB,CAAC,EACvE;EAAEC,CAAC,EAAE,iBAAiB;EAAEN,CAAC,EAAE,CAAC,iBAAiB;EAAEK,CAAC,EAAE;AAAkB,CAAC,EACrE;EAAEC,CAAC,EAAE,iBAAiB;EAAEN,CAAC,EAAE,iBAAiB;EAAEK,CAAC,EAAE,CAAC;AAAkB,CAAC,EACrE;EAAEC,CAAC,EAAE,iBAAiB;EAAEN,CAAC,EAAE,iBAAiB;EAAEK,CAAC,EAAE,CAAC;AAAmB,CAAC,EACtE;EAAEC,CAAC,EAAE,iBAAiB;EAAEN,CAAC,EAAE,mBAAmB;EAAEK,CAAC,EAAE,CAAC;AAAmB,CAAC,EACxE;EAAEC,CAAC,EAAE,iBAAiB;EAAEN,CAAC,EAAE,CAAC,kBAAkB;EAAEK,CAAC,EAAE,CAAC;AAAmB,CAAC,EACxE;EAAEC,CAAC,EAAE,kBAAkB;EAAEN,CAAC,EAAE,CAAC,kBAAkB;EAAEK,CAAC,EAAE,CAAC;AAAkB,CAAC,EACxE;EAAEC,CAAC,EAAE,kBAAkB;EAAEN,CAAC,EAAE,CAAC,kBAAkB;EAAEK,CAAC,EAAE,CAAC;AAAmB,CAAC,EACzE;EAAEC,CAAC,EAAE,CAAC,iBAAiB;EAAEN,CAAC,EAAE,CAAC,kBAAkB;EAAEK,CAAC,EAAE,CAAC;AAAmB,CAAC,EACzE;EAAEC,CAAC,EAAE,CAAC,kBAAkB;EAAEN,CAAC,EAAE,CAAC,kBAAkB;EAAEK,CAAC,EAAE,CAAC;AAAkB,CAAC,EACzE;EAAEC,CAAC,EAAE,CAAC,kBAAkB;EAAEN,CAAC,EAAE,sBAAsB;EAAEK,CAAC,EAAE,CAAC;AAAmB,CAAC,EAC7E;EAAEC,CAAC,EAAE,kBAAkB;EAAEN,CAAC,EAAE,sBAAsB;EAAEK,CAAC,EAAE;AAAkB,CAAC,EAC1E;EAAEC,CAAC,EAAE,CAAC,kBAAkB;EAAEN,CAAC,EAAE,CAAC;EAAEK,CAAC,EAAE;AAAmB,CAAC,CAExD;;AAED;AACA;AACA;AACA;AACA,IAAMI,eAAe,GAAG,SAAlBA,eAAe,CAAIC,SAAkB,EAAK;EAC9C,oBAA0B5B,GAAG,CAAC6B,QAAQ,EAAE;IAAhCC,KAAK,iBAALA,KAAK;IAAEC,MAAM,iBAANA,MAAM;EACrB,IAAMC,SAAS,GAAGJ,SAAS,aAATA,SAAS,cAATA,SAAS,GAAI,EAAE;EAEjCX,QAAQ,CAACgB,OAAO,CAAC,UAACC,IAAI,EAAK;IACzB,IAAMC,MAAM,GAAG,IAAIvC,MAAM,CACvBK,kBAAkB,CACnB;IAEDkC,MAAM,CAACC,KAAK,CAACC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IAC3BF,MAAM,CAACG,OAAO,CAAC,CAACjB,IAAI,CAACI,EAAE,GAAG,CAAC,CAAC;IAE5BU,MAAM,CAAClB,QAAQ,CAACoB,GAAG,CAACH,IAAI,CAACV,CAAC,EAAEU,IAAI,CAAChB,CAAC,GAAGG,IAAI,CAACkB,MAAM,EAAE,GAAG,GAAG,EAAEL,IAAI,CAACX,CAAC,CAAC;IACjEY,MAAM,CAACK,MAAM,CAACH,GAAG,CAACL,SAAS,CAAC;IAE5BhC,GAAG,CAACyC,QAAQ,CAAC,YAAM;MACjB7B,aAAa,CAACuB,MAAM,EAAEJ,MAAM,CAACd,QAAQ,CAAC;MAEtC,IAAIkB,MAAM,CAAClB,QAAQ,CAACC,CAAC,GAAG,GAAG,EACzBiB,MAAM,CAAClB,QAAQ,CAACC,CAAC,GAAG,CAAC;MAEvBiB,MAAM,CAAClB,QAAQ,CAACC,CAAC,IAAI,GAAG;IAC1B,CAAC,CAAC;IAEFY,KAAK,CAACY,GAAG,CAACP,MAAM,CAAC;EACnB,CAAC,CAAC;AACJ,CAAC;AAED,eAAeR,eAAe"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@anov/3d",
3
- "version": "0.0.42",
3
+ "version": "0.0.44",
4
4
  "description": "",
5
5
  "author": "",
6
6
  "license": "MIT",