@anov/3d 0.0.4-alpha30 → 0.0.4-alpha31
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/factory/3d.d.ts +4 -0
- package/dist/factory/3d.js +40 -65
- package/dist/factory/3d.js.map +1 -1
- package/dist/factory/type.d.ts +10 -0
- package/dist/factory/type.js +2 -0
- package/dist/factory/type.js.map +1 -0
- package/dist/factory/unit/CameraPoi.d.ts +11 -0
- package/dist/factory/unit/CameraPoi.js +103 -0
- package/dist/factory/unit/CameraPoi.js.map +1 -0
- package/dist/factory/unit/areaBoundingBox.d.ts +1 -1
- package/dist/factory/unit/areaBoundingBox.js.map +1 -1
- package/dist/factory/unit/circle.d.ts +1 -0
- package/dist/factory/unit/circle.js +15 -11
- package/dist/factory/unit/circle.js.map +1 -1
- package/dist/factory/unit/cylinder.js +0 -14
- package/dist/factory/unit/cylinder.js.map +1 -1
- package/dist/factory/unit/glsl/point/fragment.glsl +12 -0
- package/dist/factory/unit/glsl/point/vertex.glsl +7 -0
- package/dist/factory/unit/index.d.ts +6 -0
- package/dist/factory/unit/index.js +102 -15
- package/dist/factory/unit/index.js.map +1 -1
- package/dist/factory/unit/inspection.d.ts +30 -0
- package/dist/factory/unit/inspection.js +220 -0
- package/dist/factory/unit/inspection.js.map +1 -0
- package/dist/factory/unit/poi.d.ts +2 -1
- package/dist/factory/unit/poi.js +31 -16
- package/dist/factory/unit/poi.js.map +1 -1
- package/dist/factory/unit/wall.js +4 -2
- package/dist/factory/unit/wall.js.map +1 -1
- package/dist/factory/utils/switchMaterial.js +7 -5
- package/dist/factory/utils/switchMaterial.js.map +1 -1
- package/package.json +3 -3
package/dist/factory/3d.d.ts
CHANGED
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@@ -46,6 +46,10 @@ declare class Factory3D {
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private toggleSceneStyle;
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toggleTag(tag: SceneTag): void;
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private globalEventsAgent;
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/**
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* toggle view
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*/
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toggleView(): void;
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addEventListener(eventName: string, handleFn: (args?: any) => void): void;
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}
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export default Factory3D;
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package/dist/factory/3d.js
CHANGED
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@@ -8,10 +8,9 @@ function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input ==
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import { EquirectangularReflectionMapping, InteractionManager, ModelLoader, Vector3, lib, use, utils } from '@anov/3d-core';
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import { Camera } from '@anov/3d-ability';
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import { finirMaterialV1 } from "./utils/finirMaterial";
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import handleUnit from "./unit";
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import handleUnit, { toggleTag as _toggleTag } from "./unit";
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import { globalEvents } from "./globalData";
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import switchMaterial from "./utils/switchMaterial";
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import { debounce } from "./utils";
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import factoryGlobalObject from "./globalControl";
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var load = new ModelLoader();
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var rgbeLoader = new lib.RGBELoader();
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@@ -108,91 +107,67 @@ var Factory3D = /*#__PURE__*/function () {
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*/
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}, {
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key: "toggleSceneStyle",
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value:
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value:
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/**
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* toggle SceneStyle
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* @param params
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*/
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function toggleSceneStyle(params) {
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if (this.style === params) return;
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if (params === SceneStyle.tech) this.toggleState = false;
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this.style = params;
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var endCallBack = debounce(function () {
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_this2.realModl.visible = false;
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_this2.toggleState = true;
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});
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if (this.style === SceneStyle.tech) {
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this.
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speed: 40,
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start: -500,
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end: 2000,
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callback: endCallBack
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});
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}
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});
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this.techModel.visible = true;
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this.realModl.visible = false;
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this.scene.scene.background = null;
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}
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// this.realModl.traverse((child) => {
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// if (child.type === 'Mesh') {
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// switchMaterial(child as Object3D & { material: Material }, finirMaterialV1, {
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// speed: 40,
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// start: -500,
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// end: 2000,
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// callback: endCallBack,
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// })
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// }
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// })
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if (params === SceneStyle.real) {
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this.
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this.techModel.visible = false;
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this.realModl.visible = true;
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this.scene.scene.background = this.boxSkeyTexture;
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} else {
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this.scene.scene.background = null;
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}
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this.techModel.visible = SceneStyle.tech === this.style;
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}
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}, {
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key: "toggleTag",
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value: function toggleTag(tag) {
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if (this.
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case SceneTag.overview:
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this.tag = SceneTag.overview;
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this.toggleSceneStyle(SceneStyle.real);
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this.wall.wallMesh.forEach(function (mesh) {
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mesh.visible = true;
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});
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// this.line.lineMesh.forEach((mesh) => {
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// mesh.visible = false
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// })
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this.cylinder.cylinderMesh.forEach(function (mesh) {
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mesh.visible = false;
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});
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this.poi.reset();
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this.circle.remove();
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break;
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case SceneTag['people-management']:
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this.tag = SceneTag['people-management'];
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this.toggleSceneStyle(SceneStyle.tech);
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this.wall.wallMesh.forEach(function (mesh) {
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mesh.visible = false;
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});
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this.poi.poiMesh.forEach(function (mesh) {
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mesh.visible = false;
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});
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// this.line.lineMesh.forEach((mesh) => {
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// mesh.visible = true
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// })
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this.cylinder.cylinderMesh.forEach(function (mesh) {
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mesh.visible = true;
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});
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this.poi.setVisible(false);
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break;
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}
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if (this.tag === tag) return;
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_toggleTag[tag].apply(this, [this]);
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}
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}, {
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key: "globalEventsAgent",
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value: function globalEventsAgent() {
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var
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var _this2 = this;
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globalEvents.forEach(function (eventKey) {
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emitter.on(eventKey, function (args) {
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var
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(
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var _this2$eventHandleFn$;
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(_this2$eventHandleFn$ = _this2.eventHandleFn.get(eventKey)) === null || _this2$eventHandleFn$ === void 0 ? void 0 : _this2$eventHandleFn$.forEach(function (fn) {
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fn(args);
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});
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});
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});
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}
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/**
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* toggle view
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*/
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}, {
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key: "toggleView",
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value: function toggleView() {
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var cutoutCamera = this.scene.cutoutCamera;
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this.scene.cutoutCamera = this.scene.camera;
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this.scene.setMainCamera(cutoutCamera);
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}
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}, {
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key: "addEventListener",
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value: function addEventListener(eventName, handleFn) {
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package/dist/factory/3d.js.map
CHANGED
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@@ -1 +1 @@
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{"version":3,"names":["EquirectangularReflectionMapping","InteractionManager","ModelLoader","Vector3","lib","use","utils","Camera","finirMaterialV1","handleUnit","globalEvents","switchMaterial","debounce","factoryGlobalObject","load","rgbeLoader","RGBELoader","emitter","SceneStyle","SceneTag","Factory3D","option","overview","real","Map","globalEventsAgent","setFactory","scene","cameraUtil","camera","controls","control","model","loadGLTF","gltf","group","clone","traverse","child","type","material","add","visible","style","tech","techModel","realModl","interactionManager","renderer","domElement","storeManagement","set","useframe","update","addEventListener","e","position","point","call","setPath","texture","mapping","boxSkeyTexture","background","environment","params","toggleState","endCallBack","speed","start","end","callback","tag","toggleSceneStyle","wall","wallMesh","forEach","mesh","cylinder","cylinderMesh","poi","reset","circle","remove","poiMesh","setVisible","eventKey","on","args","eventHandleFn","get","fn","eventName","handleFn","push"],"sources":["../../src/factory/3d.ts"],"sourcesContent":["import type { DataTexture, Group, Material, Object3D, OrbitControls, SceneControl } from '@anov/3d-core'\nimport { EquirectangularReflectionMapping, InteractionManager, ModelLoader, Vector3, lib, use, utils } from '@anov/3d-core'\nimport { Camera } from '@anov/3d-ability'\nimport { finirMaterialV1 } from './utils/finirMaterial'\nimport handleUnit from './unit'\nimport type WallManage from './unit/wall'\nimport type LineManage from './unit/line'\nimport type CylinderManage from './unit/cylinder'\nimport type PoiManage from './unit/poi'\nimport type CircleManage from './unit/circle'\nimport type AreaBoundingBoxManage from './unit/areaBoundingBox'\nimport { globalEvents } from './globalData'\nimport switchMaterial from './utils/switchMaterial'\nimport { debounce } from './utils'\nimport factoryGlobalObject from './globalControl'\n\ntype factory3dOption = {\n model?: string\n environment: string\n}\nconst load = new ModelLoader()\nconst rgbeLoader = new lib.RGBELoader()\nconst { emitter } = utils\n\nexport enum SceneStyle {\n 'real',\n 'tech',\n}\n\nexport enum SceneTag {\n 'overview' = 'Overview',\n 'people-management' = 'Person',\n}\n\nclass Factory3D {\n position: Vector3 = new Vector3(0, 0, 0)\n scene!: SceneControl\n control!: OrbitControls\n cameraUtil!: Camera\n\n public tag = SceneTag.overview\n public style: SceneStyle = SceneStyle.real\n private option: factory3dOption\n private wall!: WallManage\n private line!: LineManage\n private cylinder!: CylinderManage\n private poi!: PoiManage\n private circle!: CircleManage\n areaBoundingBox!: AreaBoundingBoxManage\n\n private realModl!: Group\n private techModel!: Group\n\n private eventHandleFn: Map<string, ((args?: any) => void)[]> = new Map()\n\n private toggleState = true\n private boxSkeyTexture!: DataTexture\n\n interactionManager!: InteractionManager\n\n constructor(option: factory3dOption) {\n this.option = option\n this.globalEventsAgent()\n factoryGlobalObject.setFactory(this)\n }\n\n /**\n * render factory 3d scene\n */\n renderScene(scene: SceneControl) {\n this.scene = scene\n this.cameraUtil = new Camera(scene.camera!, scene.controls!)\n this.control = scene.controls!\n\n this.option.model && load.loadGLTF(this.option.model, false, true, './draco/', (gltf) => {\n const group = gltf.scene.clone()\n group.traverse((child) => {\n if (child.type === 'Mesh') {\n // @ts-ignore\n child.material = finirMaterialV1\n }\n })\n\n this.scene.add(gltf.scene)\n this.scene.add(group)\n\n gltf.scene.visible = SceneStyle.real === this.style\n group.visible = SceneStyle.tech === this.style\n\n this.techModel = group as Group\n this.realModl = gltf.scene as Group\n\n const interactionManager = new InteractionManager(\n this.scene.renderer,\n this.scene.camera,\n this.scene.renderer.domElement, // Modified By LM this.scene.cssRenderer.cssRenderer.domElement,\n )\n\n this.interactionManager = interactionManager\n\n utils.storeManagement.set('interactionManager', interactionManager)\n\n use.useframe(() => {\n interactionManager.update()\n })\n\n // interactionManager.add(gltf.scene)\n\n gltf.scene.addEventListener('click', (e) => {\n this.position = e.point\n })\n\n handleUnit.call(this)\n\n return gltf\n })\n\n rgbeLoader.setPath('./').load('quarry_01_1k.hdr', (texture) => {\n texture.mapping = EquirectangularReflectionMapping\n\n this.boxSkeyTexture = texture\n this.scene.scene.background = texture\n this.scene.scene.environment = texture\n })\n }\n\n /**\n * toggle SceneStyle\n * @param params\n */\n private toggleSceneStyle(params: SceneStyle) {\n if (this.style === params)\n return\n\n if (params === SceneStyle.tech)\n this.toggleState = false\n\n this.style = params\n\n const endCallBack = debounce(() => {\n this.realModl.visible = false\n this.toggleState = true\n })\n\n if (this.style === SceneStyle.tech) {\n this.realModl.traverse((child) => {\n if (child.type === 'Mesh') {\n switchMaterial(child as Object3D & { material: Material }, finirMaterialV1, {\n speed: 40,\n start: -500,\n end: 2000,\n callback: endCallBack,\n })\n }\n })\n }\n\n if (params === SceneStyle.real) {\n this.realModl.visible = SceneStyle.real === this.style\n this.scene.scene.background = this.boxSkeyTexture\n }\n else {\n this.scene.scene.background = null\n }\n\n this.techModel.visible = SceneStyle.tech === this.style\n }\n\n public toggleTag(tag: SceneTag) {\n if (this.toggleState === false)\n return\n switch (tag) {\n case SceneTag.overview:\n this.tag = SceneTag.overview\n this.toggleSceneStyle(SceneStyle.real)\n\n this.wall.wallMesh.forEach((mesh) => {\n mesh.visible = true\n })\n\n // this.line.lineMesh.forEach((mesh) => {\n // mesh.visible = false\n // })\n\n this.cylinder.cylinderMesh.forEach((mesh) => {\n mesh.visible = false\n })\n this.poi.reset()\n this.circle.remove()\n break\n case SceneTag['people-management']:\n this.tag = SceneTag['people-management']\n this.toggleSceneStyle(SceneStyle.tech)\n\n this.wall.wallMesh.forEach((mesh) => {\n mesh.visible = false\n })\n\n this.poi.poiMesh.forEach((mesh) => {\n mesh.visible = false\n })\n\n // this.line.lineMesh.forEach((mesh) => {\n // mesh.visible = true\n // })\n\n this.cylinder.cylinderMesh.forEach((mesh) => {\n mesh.visible = true\n })\n this.poi.setVisible(false)\n break\n }\n }\n\n private globalEventsAgent() {\n globalEvents.forEach((eventKey) => {\n emitter.on(eventKey, (args) => {\n this.eventHandleFn.get(eventKey)?.forEach((fn) => {\n fn(args)\n })\n })\n })\n }\n\n addEventListener(eventName: string, handleFn: (args?: any) => void) {\n if (this.eventHandleFn.get(eventName))\n this.eventHandleFn.get(eventName).push(handleFn)\n\n else\n this.eventHandleFn.set(eventName, [handleFn])\n }\n}\n\nexport default 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{"version":3,"names":["EquirectangularReflectionMapping","InteractionManager","ModelLoader","Vector3","lib","use","utils","Camera","finirMaterialV1","handleUnit","toggleTag","globalEvents","switchMaterial","factoryGlobalObject","load","rgbeLoader","RGBELoader","emitter","SceneStyle","SceneTag","Factory3D","option","overview","real","Map","globalEventsAgent","setFactory","scene","cameraUtil","camera","controls","control","model","loadGLTF","gltf","group","clone","traverse","child","type","material","add","visible","style","tech","techModel","realModl","interactionManager","renderer","domElement","storeManagement","set","useframe","update","addEventListener","e","position","point","call","setPath","texture","mapping","boxSkeyTexture","background","environment","params","tag","apply","forEach","eventKey","on","args","eventHandleFn","get","fn","cutoutCamera","setMainCamera","eventName","handleFn","push"],"sources":["../../src/factory/3d.ts"],"sourcesContent":["import type { DataTexture, Group, Material, Object3D, OrbitControls, SceneControl } from '@anov/3d-core'\nimport { EquirectangularReflectionMapping, InteractionManager, ModelLoader, Vector3, lib, use, utils } from '@anov/3d-core'\nimport { Camera } from '@anov/3d-ability'\nimport { finirMaterialV1 } from './utils/finirMaterial'\nimport handleUnit, { toggleTag } from './unit'\nimport type WallManage from './unit/wall'\nimport type LineManage from './unit/line'\nimport type CylinderManage from './unit/cylinder'\nimport type PoiManage from './unit/poi'\nimport type CircleManage from './unit/circle'\nimport type AreaBoundingBoxManage from './unit/areaBoundingBox'\nimport { globalEvents } from './globalData'\nimport switchMaterial from './utils/switchMaterial'\nimport factoryGlobalObject from './globalControl'\n\ntype factory3dOption = {\n model?: string\n environment: string\n}\nconst load = new ModelLoader()\nconst rgbeLoader = new lib.RGBELoader()\nconst { emitter } = utils\n\nexport enum SceneStyle {\n 'real',\n 'tech',\n}\n\nexport enum SceneTag {\n 'overview' = 'Overview',\n 'people-management' = 'Person',\n}\n\nclass Factory3D {\n position: Vector3 = new Vector3(0, 0, 0)\n scene!: SceneControl\n control!: OrbitControls\n cameraUtil!: Camera\n\n public tag = SceneTag.overview\n public style: SceneStyle = SceneStyle.real\n private option: factory3dOption\n private wall!: WallManage\n private line!: LineManage\n private cylinder!: CylinderManage\n private poi!: PoiManage\n private circle!: CircleManage\n areaBoundingBox!: AreaBoundingBoxManage\n\n private realModl!: Group\n private techModel!: Group\n\n private eventHandleFn: Map<string, ((args?: any) => void)[]> = new Map()\n\n private toggleState = true\n private boxSkeyTexture!: DataTexture\n\n interactionManager!: InteractionManager\n\n constructor(option: factory3dOption) {\n this.option = option\n this.globalEventsAgent()\n factoryGlobalObject.setFactory(this)\n }\n\n /**\n * render factory 3d scene\n */\n renderScene(scene: SceneControl) {\n this.scene = scene\n this.cameraUtil = new Camera(scene.camera!, scene.controls!)\n this.control = scene.controls!\n\n this.option.model && load.loadGLTF(this.option.model, false, true, './draco/', (gltf) => {\n const group = gltf.scene.clone()\n group.traverse((child) => {\n if (child.type === 'Mesh') {\n // @ts-ignore\n child.material = finirMaterialV1\n }\n })\n\n this.scene.add(gltf.scene)\n this.scene.add(group)\n\n gltf.scene.visible = SceneStyle.real === this.style\n group.visible = SceneStyle.tech === this.style\n\n this.techModel = group as Group\n this.realModl = gltf.scene as Group\n\n const interactionManager = new InteractionManager(\n this.scene.renderer,\n this.scene.camera,\n this.scene.renderer.domElement, // Modified By LM this.scene.cssRenderer.cssRenderer.domElement,\n )\n\n this.interactionManager = interactionManager\n\n utils.storeManagement.set('interactionManager', interactionManager)\n\n use.useframe(() => {\n interactionManager.update()\n })\n\n // interactionManager.add(gltf.scene)\n\n gltf.scene.addEventListener('click', (e) => {\n this.position = e.point\n })\n\n handleUnit.call(this)\n\n return gltf\n })\n\n rgbeLoader.setPath('./').load('quarry_01_1k.hdr', (texture) => {\n texture.mapping = EquirectangularReflectionMapping\n\n this.boxSkeyTexture = texture\n this.scene.scene.background = texture\n this.scene.scene.environment = texture\n })\n }\n\n /**\n * toggle SceneStyle\n * @param params\n */\n private toggleSceneStyle(params: SceneStyle) {\n if (this.style === params)\n return\n\n if (params === SceneStyle.tech)\n this.toggleState = false\n\n this.style = params\n\n const endCallBack = () => {\n if (this.style === SceneStyle.tech) {\n this.realModl.visible = false\n this.toggleState = true\n }\n }\n\n if (this.style === SceneStyle.tech) {\n this.realModl.traverse((child) => {\n if (child.type === 'Mesh') {\n switchMaterial(child as Object3D & { material: Material }, finirMaterialV1, {\n speed: 40,\n start: -500,\n end: 2000,\n callback: endCallBack,\n })\n }\n })\n }\n\n if (params === SceneStyle.real) {\n this.realModl.visible = SceneStyle.real === this.style\n this.scene.scene.background = this.boxSkeyTexture\n }\n else {\n this.scene.scene.background = null\n }\n\n this.techModel.visible = SceneStyle.tech === this.style\n }\n\n /**\n * toggle SceneStyle\n * @param params\n */\n toggleSceneStyle(params: SceneStyle) {\n if (this.style === params)\n return\n\n this.style = params\n\n if (this.style === SceneStyle.tech) {\n this.techModel.visible = true\n this.realModl.visible = false\n this.scene.scene.background = null\n }\n\n // this.realModl.traverse((child) => {\n // if (child.type === 'Mesh') {\n // switchMaterial(child as Object3D & { material: Material }, finirMaterialV1, {\n // speed: 40,\n // start: -500,\n // end: 2000,\n // callback: endCallBack,\n // })\n // }\n // })\n\n if (params === SceneStyle.real) {\n this.techModel.visible = false\n this.realModl.visible = true\n this.scene.scene.background = this.boxSkeyTexture\n }\n }\n\n public toggleTag(tag: SceneTag) {\n if (this.tag === tag)\n return\n\n toggleTag[tag].apply(this, [this])\n }\n\n private globalEventsAgent() {\n globalEvents.forEach((eventKey) => {\n emitter.on(eventKey, (args) => {\n this.eventHandleFn.get(eventKey)?.forEach((fn) => {\n fn(args)\n })\n })\n })\n }\n\n /**\n * toggle view\n */\n toggleView() {\n const cutoutCamera = this.scene.cutoutCamera\n\n this.scene.cutoutCamera = this.scene.camera\n this.scene.setMainCamera(cutoutCamera)\n }\n\n addEventListener(eventName: string, handleFn: (args?: any) => void) {\n if (this.eventHandleFn.get(eventName))\n this.eventHandleFn.get(eventName).push(handleFn)\n\n else\n this.eventHandleFn.set(eventName, [handleFn])\n }\n}\n\nexport default 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@@ -0,0 +1 @@
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1
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+
{"version":3,"names":[],"sources":["../../src/factory/type.ts"],"sourcesContent":["import type { SceneTag } from './3d'\n\nexport interface ModuleBase {\n initObject3d(): void\n show(): void\n hide(): void\n destroy(): void\n}\n\nexport interface PageBase extends ModuleBase {\n sceneTag: SceneTag\n}"],"mappings":""}
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@@ -0,0 +1,11 @@
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1
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+
import { Sprite } from '@anov/3d-core';
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2
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+
import type Factory3D from '../3d';
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3
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declare class CameraPoi {
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4
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+
private gobal;
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5
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+
spriteCameraPoi: Map<string, Sprite>;
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+
constructor(gobal: Factory3D);
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7
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+
generateObject(): Promise<void>;
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8
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bindEvent(sprite: Sprite): void;
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9
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remove(): void;
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10
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+
}
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11
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+
export default CameraPoi;
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@@ -0,0 +1,103 @@
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1
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function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); }
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function _regeneratorRuntime() { "use strict"; /*! regenerator-runtime -- Copyright (c) 2014-present, Facebook, Inc. -- license (MIT): https://github.com/facebook/regenerator/blob/main/LICENSE */ _regeneratorRuntime = function _regeneratorRuntime() { return exports; }; var exports = {}, Op = Object.prototype, hasOwn = Op.hasOwnProperty, defineProperty = Object.defineProperty || function (obj, key, desc) { obj[key] = desc.value; }, $Symbol = "function" == typeof Symbol ? Symbol : {}, iteratorSymbol = $Symbol.iterator || "@@iterator", asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator", toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag"; function define(obj, key, value) { return Object.defineProperty(obj, key, { value: value, enumerable: !0, configurable: !0, writable: !0 }), obj[key]; } try { define({}, ""); } catch (err) { define = function define(obj, key, value) { return obj[key] = value; }; } function wrap(innerFn, outerFn, self, tryLocsList) { var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator, generator = Object.create(protoGenerator.prototype), context = new Context(tryLocsList || []); return defineProperty(generator, "_invoke", { value: makeInvokeMethod(innerFn, self, context) }), generator; } function tryCatch(fn, obj, arg) { try { return { type: "normal", arg: fn.call(obj, arg) }; } catch (err) { return { type: "throw", arg: err }; } } exports.wrap = wrap; var ContinueSentinel = {}; function Generator() {} function GeneratorFunction() {} function GeneratorFunctionPrototype() {} var IteratorPrototype = {}; define(IteratorPrototype, iteratorSymbol, function () { return this; }); var getProto = Object.getPrototypeOf, NativeIteratorPrototype = getProto && getProto(getProto(values([]))); NativeIteratorPrototype && NativeIteratorPrototype !== Op && hasOwn.call(NativeIteratorPrototype, iteratorSymbol) && (IteratorPrototype = NativeIteratorPrototype); var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype = Object.create(IteratorPrototype); function defineIteratorMethods(prototype) { ["next", "throw", "return"].forEach(function (method) { define(prototype, method, function (arg) { return this._invoke(method, arg); }); }); } function AsyncIterator(generator, PromiseImpl) { function invoke(method, arg, resolve, reject) { var record = tryCatch(generator[method], generator, arg); if ("throw" !== record.type) { var result = record.arg, value = result.value; return value && "object" == _typeof(value) && hasOwn.call(value, "__await") ? PromiseImpl.resolve(value.__await).then(function (value) { invoke("next", value, resolve, reject); }, function (err) { invoke("throw", err, resolve, reject); }) : PromiseImpl.resolve(value).then(function (unwrapped) { result.value = unwrapped, resolve(result); }, function (error) { return invoke("throw", error, resolve, reject); }); } reject(record.arg); } var previousPromise; defineProperty(this, "_invoke", { value: function value(method, arg) { function callInvokeWithMethodAndArg() { return new PromiseImpl(function (resolve, reject) { invoke(method, arg, resolve, reject); }); } return previousPromise = previousPromise ? previousPromise.then(callInvokeWithMethodAndArg, callInvokeWithMethodAndArg) : callInvokeWithMethodAndArg(); } }); } function makeInvokeMethod(innerFn, self, context) { var state = "suspendedStart"; return function (method, arg) { if ("executing" === state) throw new Error("Generator is already running"); if ("completed" === state) { if ("throw" === method) throw arg; return doneResult(); } for (context.method = method, context.arg = arg;;) { var delegate = context.delegate; if (delegate) { var delegateResult = maybeInvokeDelegate(delegate, context); if (delegateResult) { if (delegateResult === ContinueSentinel) continue; return delegateResult; } } if ("next" === context.method) context.sent = context._sent = context.arg;else if ("throw" === context.method) { if ("suspendedStart" === state) throw state = "completed", context.arg; context.dispatchException(context.arg); } else "return" === context.method && context.abrupt("return", context.arg); state = "executing"; var record = tryCatch(innerFn, self, context); if ("normal" === record.type) { if (state = context.done ? "completed" : "suspendedYield", record.arg === ContinueSentinel) continue; return { value: record.arg, done: context.done }; } "throw" === record.type && (state = "completed", context.method = "throw", context.arg = record.arg); } }; } function maybeInvokeDelegate(delegate, context) { var methodName = context.method, method = delegate.iterator[methodName]; if (undefined === method) return context.delegate = null, "throw" === methodName && delegate.iterator.return && (context.method = "return", context.arg = undefined, maybeInvokeDelegate(delegate, context), "throw" === context.method) || "return" !== methodName && (context.method = "throw", context.arg = new TypeError("The iterator does not provide a '" + methodName + "' method")), ContinueSentinel; var record = tryCatch(method, delegate.iterator, context.arg); if ("throw" === record.type) return context.method = "throw", context.arg = record.arg, context.delegate = null, ContinueSentinel; var info = record.arg; return info ? info.done ? (context[delegate.resultName] = info.value, context.next = delegate.nextLoc, "return" !== context.method && (context.method = "next", context.arg = undefined), context.delegate = null, ContinueSentinel) : info : (context.method = "throw", context.arg = new TypeError("iterator result is not an object"), context.delegate = null, ContinueSentinel); } function pushTryEntry(locs) { var entry = { tryLoc: locs[0] }; 1 in locs && (entry.catchLoc = locs[1]), 2 in locs && (entry.finallyLoc = locs[2], entry.afterLoc = locs[3]), this.tryEntries.push(entry); } function resetTryEntry(entry) { var record = entry.completion || {}; record.type = "normal", delete record.arg, entry.completion = record; } function Context(tryLocsList) { this.tryEntries = [{ tryLoc: "root" }], tryLocsList.forEach(pushTryEntry, this), this.reset(!0); } function values(iterable) { if (iterable) { var iteratorMethod = iterable[iteratorSymbol]; if (iteratorMethod) return iteratorMethod.call(iterable); if ("function" == typeof iterable.next) return iterable; if (!isNaN(iterable.length)) { var i = -1, next = function next() { for (; ++i < iterable.length;) if (hasOwn.call(iterable, i)) return next.value = iterable[i], next.done = !1, next; return next.value = undefined, next.done = !0, next; }; return next.next = next; } } return { next: doneResult }; } function doneResult() { return { value: undefined, done: !0 }; } return GeneratorFunction.prototype = GeneratorFunctionPrototype, defineProperty(Gp, "constructor", { value: GeneratorFunctionPrototype, configurable: !0 }), defineProperty(GeneratorFunctionPrototype, "constructor", { value: GeneratorFunction, configurable: !0 }), GeneratorFunction.displayName = define(GeneratorFunctionPrototype, toStringTagSymbol, "GeneratorFunction"), exports.isGeneratorFunction = function (genFun) { var ctor = "function" == typeof genFun && genFun.constructor; return !!ctor && (ctor === GeneratorFunction || "GeneratorFunction" === (ctor.displayName || ctor.name)); }, exports.mark = function (genFun) { return Object.setPrototypeOf ? Object.setPrototypeOf(genFun, GeneratorFunctionPrototype) : (genFun.__proto__ = GeneratorFunctionPrototype, define(genFun, toStringTagSymbol, "GeneratorFunction")), genFun.prototype = Object.create(Gp), genFun; }, exports.awrap = function (arg) { return { __await: arg }; }, defineIteratorMethods(AsyncIterator.prototype), define(AsyncIterator.prototype, asyncIteratorSymbol, function () { return this; }), exports.AsyncIterator = AsyncIterator, exports.async = function (innerFn, outerFn, self, tryLocsList, PromiseImpl) { void 0 === PromiseImpl && (PromiseImpl = Promise); var iter = new AsyncIterator(wrap(innerFn, outerFn, self, tryLocsList), PromiseImpl); return exports.isGeneratorFunction(outerFn) ? iter : iter.next().then(function (result) { return result.done ? result.value : iter.next(); }); }, defineIteratorMethods(Gp), define(Gp, toStringTagSymbol, "Generator"), define(Gp, iteratorSymbol, function () { return this; }), define(Gp, "toString", function () { return "[object Generator]"; }), exports.keys = function (val) { var object = Object(val), keys = []; for (var key in object) keys.push(key); return keys.reverse(), function next() { for (; keys.length;) { var key = keys.pop(); if (key in object) return next.value = key, next.done = !1, next; } return next.done = !0, next; }; }, exports.values = values, Context.prototype = { constructor: Context, reset: function reset(skipTempReset) { if (this.prev = 0, this.next = 0, this.sent = this._sent = undefined, this.done = !1, this.delegate = null, this.method = "next", this.arg = undefined, this.tryEntries.forEach(resetTryEntry), !skipTempReset) for (var name in this) "t" === name.charAt(0) && hasOwn.call(this, name) && !isNaN(+name.slice(1)) && (this[name] = undefined); }, stop: function stop() { this.done = !0; var rootRecord = this.tryEntries[0].completion; if ("throw" === rootRecord.type) throw rootRecord.arg; return this.rval; }, dispatchException: function dispatchException(exception) { if (this.done) throw exception; var context = this; function handle(loc, caught) { return record.type = "throw", record.arg = exception, context.next = loc, caught && (context.method = "next", context.arg = undefined), !!caught; } for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i], record = entry.completion; if ("root" === entry.tryLoc) return handle("end"); if (entry.tryLoc <= this.prev) { var hasCatch = hasOwn.call(entry, "catchLoc"), hasFinally = hasOwn.call(entry, "finallyLoc"); if (hasCatch && hasFinally) { if (this.prev < entry.catchLoc) return handle(entry.catchLoc, !0); if (this.prev < entry.finallyLoc) return handle(entry.finallyLoc); } else if (hasCatch) { if (this.prev < entry.catchLoc) return handle(entry.catchLoc, !0); } else { if (!hasFinally) throw new Error("try statement without catch or finally"); if (this.prev < entry.finallyLoc) return handle(entry.finallyLoc); } } } }, abrupt: function abrupt(type, arg) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc <= this.prev && hasOwn.call(entry, "finallyLoc") && this.prev < entry.finallyLoc) { var finallyEntry = entry; break; } } finallyEntry && ("break" === type || "continue" === type) && finallyEntry.tryLoc <= arg && arg <= finallyEntry.finallyLoc && (finallyEntry = null); var record = finallyEntry ? finallyEntry.completion : {}; return record.type = type, record.arg = arg, finallyEntry ? (this.method = "next", this.next = finallyEntry.finallyLoc, ContinueSentinel) : this.complete(record); }, complete: function complete(record, afterLoc) { if ("throw" === record.type) throw record.arg; return "break" === record.type || "continue" === record.type ? this.next = record.arg : "return" === record.type ? (this.rval = this.arg = record.arg, this.method = "return", this.next = "end") : "normal" === record.type && afterLoc && (this.next = afterLoc), ContinueSentinel; }, finish: function finish(finallyLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.finallyLoc === finallyLoc) return this.complete(entry.completion, entry.afterLoc), resetTryEntry(entry), ContinueSentinel; } }, catch: function _catch(tryLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc === tryLoc) { var record = entry.completion; if ("throw" === record.type) { var thrown = record.arg; resetTryEntry(entry); } return thrown; } } throw new Error("illegal catch attempt"); }, delegateYield: function delegateYield(iterable, resultName, nextLoc) { return this.delegate = { iterator: values(iterable), resultName: resultName, nextLoc: nextLoc }, "next" === this.method && (this.arg = undefined), ContinueSentinel; } }, exports; }
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3
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+
function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
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4
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function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
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+
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
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function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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8
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function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
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9
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function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return _typeof(key) === "symbol" ? key : String(key); }
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10
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function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (_typeof(res) !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); }
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import { PerspectiveCamera, Sprite, SpriteMaterial, utils } from '@anov/3d-core';
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var createDomTexture = utils.createDomTexture;
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var data = [{
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position: [386.24, 7.73, 143.96],
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name: '摄像1',
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type: 'camera'
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}];
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var dom = document.createElement('img');
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dom.src = './camera.png';
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var CameraPoi = /*#__PURE__*/function () {
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function CameraPoi(gobal) {
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_classCallCheck(this, CameraPoi);
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_defineProperty(this, "spriteCameraPoi", new Map());
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_createClass(CameraPoi, [{
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key: "generateObject",
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value: function () {
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var texture, baseSprite;
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case 0:
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_context.next = 2;
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return createDomTexture(dom, {
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width: 62,
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height: 62
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});
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case 2:
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texture = _context.sent;
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baseSprite = new Sprite(new SpriteMaterial({
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map: texture,
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depthTest: false,
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depthWrite: false
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}));
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baseSprite.scale.set(10, 10, 10);
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baseSprite.center.set(0.5, 0);
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data.forEach(function (poi) {
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var sprite = baseSprite.clone();
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sprite.position.fromArray(poi.position);
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_this.gobal.interactionManager.add(sprite);
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_this.bindEvent(sprite);
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_this.spriteCameraPoi.set(poi.name, sprite);
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_this.gobal.scene.add(sprite);
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});
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case "end":
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}
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}, _callee);
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}));
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function generateObject() {
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return _generateObject.apply(this, arguments);
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}
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return generateObject;
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}()
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}, {
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key: "bindEvent",
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value: function bindEvent(sprite) {
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var _this2 = this;
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sprite.addEventListener('click', function () {
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var camera = new PerspectiveCamera(90, window.innerWidth / window.innerHeight, 0.1, 100000000);
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camera.position.set(373.72, 7.73, 144.75);
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camera.lookAt(407.48, 0.03, 177.44);
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var _this2$gobal$scene$se = _this2.gobal.scene.setCustomPerspective(camera),
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texture = _this2$gobal$scene$se.texture;
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var baseSprite = new Sprite(new SpriteMaterial({
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map: texture,
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depthTest: false,
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depthWrite: false
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}));
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baseSprite.scale.set(70, 50, 50);
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baseSprite.center.set(0.5, 0);
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baseSprite.position.set(349.80, 0.00, 129.74);
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_this2.gobal.scene.add(baseSprite);
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});
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}
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}, {
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key: "remove",
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value: function remove() {
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this.spriteCameraPoi.forEach(function (sprite) {
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sprite.removeFromParent();
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});
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this.spriteCameraPoi.clear();
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}
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}]);
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return CameraPoi;
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}();
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export default CameraPoi;
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//# sourceMappingURL=CameraPoi.js.map
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@@ -0,0 +1 @@
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{"version":3,"names":["PerspectiveCamera","Sprite","SpriteMaterial","utils","createDomTexture","data","position","name","type","dom","document","createElement","src","CameraPoi","gobal","Map","generateObject","width","height","texture","baseSprite","map","depthTest","depthWrite","scale","set","center","forEach","poi","sprite","clone","fromArray","interactionManager","add","bindEvent","spriteCameraPoi","scene","addEventListener","camera","window","innerWidth","innerHeight","lookAt","setCustomPerspective","removeFromParent","clear"],"sources":["../../../src/factory/unit/CameraPoi.ts"],"sourcesContent":["import { PerspectiveCamera, Sprite, SpriteMaterial, utils } from '@anov/3d-core'\nimport type Factory3D from '../3d'\n\nconst { createDomTexture } = utils\n\nconst data = [{\n position: [386.24, 7.73, 143.96],\n name: '摄像1',\n type: 'camera',\n}]\n\nconst dom = document.createElement('img')\ndom.src = './camera.png'\n\nclass CameraPoi {\n private gobal: Factory3D\n spriteCameraPoi: Map<string, Sprite> = new Map()\n\n constructor(gobal: Factory3D) {\n this.gobal = gobal\n this.generateObject()\n }\n\n async generateObject() {\n const texture = await createDomTexture(dom, {\n width: 62,\n height: 62,\n })\n const baseSprite = new Sprite(new SpriteMaterial({ map: texture, depthTest: false, depthWrite: false }))\n\n baseSprite.scale.set(10, 10, 10)\n baseSprite.center.set(0.5, 0)\n\n data.forEach((poi) => {\n const sprite = baseSprite.clone()\n sprite.position.fromArray(poi.position)\n this.gobal.interactionManager.add(sprite)\n this.bindEvent(sprite)\n this.spriteCameraPoi.set(poi.name, sprite)\n this.gobal.scene.add(sprite)\n })\n }\n\n bindEvent(sprite: Sprite) {\n sprite.addEventListener('click', () => {\n const camera = new PerspectiveCamera(\n 90, window.innerWidth / window.innerHeight, 0.1, 100000000,\n )\n camera.position.set(373.72, 7.73, 144.75)\n camera.lookAt(407.48, 0.03, 177.44)\n\n const { texture } = this.gobal.scene.setCustomPerspective(camera)\n const baseSprite = new Sprite(new SpriteMaterial({ map: texture, depthTest: false, depthWrite: false }))\n\n baseSprite.scale.set(70, 50, 50)\n baseSprite.center.set(0.5, 0)\n baseSprite.position.set(349.80, 0.00, 129.74)\n\n this.gobal.scene.add(baseSprite)\n })\n }\n\n remove() {\n this.spriteCameraPoi.forEach((sprite) => {\n sprite.removeFromParent()\n })\n this.spriteCameraPoi.clear()\n }\n}\n\nexport default CameraPoi"],"mappings":";+CACA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AADA,SAASA,iBAAiB,EAAEC,MAAM,EAAEC,cAAc,EAAEC,KAAK,QAAQ,eAAe;AAGhF,IAAQC,gBAAgB,GAAKD,KAAK,CAA1BC,gBAAgB;AAExB,IAAMC,IAAI,GAAG,CAAC;EACZC,QAAQ,EAAE,CAAC,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC;EAChCC,IAAI,EAAE,KAAK;EACXC,IAAI,EAAE;AACR,CAAC,CAAC;AAEF,IAAMC,GAAG,GAAGC,QAAQ,CAACC,aAAa,CAAC,KAAK,CAAC;AACzCF,GAAG,CAACG,GAAG,GAAG,cAAc;AAAA,IAElBC,SAAS;EAIb,mBAAYC,KAAgB,EAAE;IAAA;IAAA;IAAA,yCAFS,IAAIC,GAAG,EAAE;IAG9C,IAAI,CAACD,KAAK,GAAGA,KAAK;IAClB,IAAI,CAACE,cAAc,EAAE;EACvB;EAAC;IAAA;IAAA;MAAA,iFAED;QAAA;QAAA;QAAA;UAAA;YAAA;cAAA;cAAA,OACwBZ,gBAAgB,CAACK,GAAG,EAAE;gBAC1CQ,KAAK,EAAE,EAAE;gBACTC,MAAM,EAAE;cACV,CAAC,CAAC;YAAA;cAHIC,OAAO;cAIPC,UAAU,GAAG,IAAInB,MAAM,CAAC,IAAIC,cAAc,CAAC;gBAAEmB,GAAG,EAAEF,OAAO;gBAAEG,SAAS,EAAE,KAAK;gBAAEC,UAAU,EAAE;cAAM,CAAC,CAAC,CAAC;cAExGH,UAAU,CAACI,KAAK,CAACC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;cAChCL,UAAU,CAACM,MAAM,CAACD,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;cAE7BpB,IAAI,CAACsB,OAAO,CAAC,UAACC,GAAG,EAAK;gBACpB,IAAMC,MAAM,GAAGT,UAAU,CAACU,KAAK,EAAE;gBACjCD,MAAM,CAACvB,QAAQ,CAACyB,SAAS,CAACH,GAAG,CAACtB,QAAQ,CAAC;gBACvC,KAAI,CAACQ,KAAK,CAACkB,kBAAkB,CAACC,GAAG,CAACJ,MAAM,CAAC;gBACzC,KAAI,CAACK,SAAS,CAACL,MAAM,CAAC;gBACtB,KAAI,CAACM,eAAe,CAACV,GAAG,CAACG,GAAG,CAACrB,IAAI,EAAEsB,MAAM,CAAC;gBAC1C,KAAI,CAACf,KAAK,CAACsB,KAAK,CAACH,GAAG,CAACJ,MAAM,CAAC;cAC9B,CAAC,CAAC;YAAA;YAAA;cAAA;UAAA;QAAA;MAAA,CACH;MAAA;QAAA;MAAA;MAAA;IAAA;EAAA;IAAA;IAAA,OAED,mBAAUA,MAAc,EAAE;MAAA;MACxBA,MAAM,CAACQ,gBAAgB,CAAC,OAAO,EAAE,YAAM;QACrC,IAAMC,MAAM,GAAG,IAAItC,iBAAiB,CAClC,EAAE,EAAEuC,MAAM,CAACC,UAAU,GAAGD,MAAM,CAACE,WAAW,EAAE,GAAG,EAAE,SAAS,CAC3D;QACDH,MAAM,CAAChC,QAAQ,CAACmB,GAAG,CAAC,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC;QACzCa,MAAM,CAACI,MAAM,CAAC,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC;QAEnC,4BAAoB,MAAI,CAAC5B,KAAK,CAACsB,KAAK,CAACO,oBAAoB,CAACL,MAAM,CAAC;UAAzDnB,OAAO,yBAAPA,OAAO;QACf,IAAMC,UAAU,GAAG,IAAInB,MAAM,CAAC,IAAIC,cAAc,CAAC;UAAEmB,GAAG,EAAEF,OAAO;UAAEG,SAAS,EAAE,KAAK;UAAEC,UAAU,EAAE;QAAM,CAAC,CAAC,CAAC;QAExGH,UAAU,CAACI,KAAK,CAACC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;QAChCL,UAAU,CAACM,MAAM,CAACD,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;QAC7BL,UAAU,CAACd,QAAQ,CAACmB,GAAG,CAAC,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC;QAE7C,MAAI,CAACX,KAAK,CAACsB,KAAK,CAACH,GAAG,CAACb,UAAU,CAAC;MAClC,CAAC,CAAC;IACJ;EAAC;IAAA;IAAA,OAED,kBAAS;MACP,IAAI,CAACe,eAAe,CAACR,OAAO,CAAC,UAACE,MAAM,EAAK;QACvCA,MAAM,CAACe,gBAAgB,EAAE;MAC3B,CAAC,CAAC;MACF,IAAI,CAACT,eAAe,CAACU,KAAK,EAAE;IAC9B;EAAC;EAAA;AAAA;AAGH,eAAehC,SAAS"}
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1
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-
{"version":3,"names":["createAreaBoundingBox","regionMap","AreaBoundingBoxManage","Map","key","currentArea","box","area","maxHigh","boundingBoxMap","set","id"],"sources":["../../../src/factory/unit/areaBoundingBox.ts"],"sourcesContent":["import type { Box3 } from '
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+
{"version":3,"names":["createAreaBoundingBox","regionMap","AreaBoundingBoxManage","Map","key","currentArea","box","area","maxHigh","boundingBoxMap","set","id"],"sources":["../../../src/factory/unit/areaBoundingBox.ts"],"sourcesContent":["import type { Box3 } from '@anov/3d-core'\nimport { createAreaBoundingBox } from '../utils/areaBoundingBox'\nimport regionMap from '../regionData'\n\nclass AreaBoundingBoxManage {\n readonly boundingBoxMap: Map<string, Box3> = new Map()\n constructor() {}\n\n generateBoundingBox() {\n for (const key in regionMap) {\n const currentArea = regionMap[key]\n\n const box = createAreaBoundingBox(currentArea.area, currentArea.maxHigh || 100)\n this.boundingBoxMap.set(currentArea.id, box)\n }\n }\n}\n\nexport default AreaBoundingBoxManage\n"],"mappings":";;;;;;;AACA,SAASA,qBAAqB;AAC9B,OAAOC,SAAS;AAAqB,IAE/BC,qBAAqB;EAEzB,iCAAc;IAAA;IAAA,wCAD+B,IAAIC,GAAG,EAAE;EACvC;EAAC;IAAA;IAAA,OAEhB,+BAAsB;MACpB,KAAK,IAAMC,GAAG,IAAIH,SAAS,EAAE;QAC3B,IAAMI,WAAW,GAAGJ,SAAS,CAACG,GAAG,CAAC;QAElC,IAAME,GAAG,GAAGN,qBAAqB,CAACK,WAAW,CAACE,IAAI,EAAEF,WAAW,CAACG,OAAO,IAAI,GAAG,CAAC;QAC/E,IAAI,CAACC,cAAc,CAACC,GAAG,CAACL,WAAW,CAACM,EAAE,EAAEL,GAAG,CAAC;MAC9C;IACF;EAAC;EAAA;AAAA;AAGH,eAAeJ,qBAAqB"}
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function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); }
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function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }
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function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { _defineProperty(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }
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function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
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function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
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function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return _typeof(key) === "symbol" ? key : String(key); }
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function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (_typeof(res) !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); }
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import { Mesh,
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import { Mesh, MeshPhysicalMaterial, SphereGeometry, Vector3, utils } from '@anov/3d-core';
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import { MessageType, sendToMessage } from "../../utils/messageFn";
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import { EMessageStatus } from "../../messageStatus";
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var material = new
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var skewing = new Vector3(0,
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var skewing = new Vector3(0, 3.5, -2.5); // 偏移量
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mesh.addEventListener('click', function () {
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_this2.gobal.cameraUtil.set({
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position: [data.position[0], data.position[1] + 10, data.position[2] + 30],
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target: [data.position[0], data.position[1], data.position[2]]
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});
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sendToMessage(MessageType.Event, 'onClick', EMessageStatus.Success, undefined, _objectSpread({
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{"version":3,"names":["Mesh","
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{"version":3,"names":["Mesh","MeshPhysicalMaterial","SphereGeometry","Vector3","utils","EPoiType","Poi","regionMap","CircleManage","gobal","Map","scene","interactionManager","storeManagement","get","belongTo","geometry","material","color","metalness","roughness","circle","data","getData","forEach","people","mesh","clone","position","fromArray","add","bindEvent","circleMesh","set","id","removeFromParent","clear","visible","poi","skewing","addEventListener","cameraUtil","target","then","peoplePoi","Base","create","name","copy","regionKey","Object","keys","find","key"],"sources":["../../../src/factory/unit/circle.ts"],"sourcesContent":["import { DoubleSide, Mesh, MeshBasicMaterial, MeshPhongMaterial, MeshPhysicalMaterial, SphereGeometry, Vector3, utils } from '@anov/3d-core'\nimport type { InteractionManager, Object3D, Scene } from '@anov/3d-core'\nimport { EPoiType, Poi } from '@anov/3d-ability'\nimport type Factory3D from '../3d'\nimport { regionMap } from '../regionData'\n\nclass CircleManage {\n private gobal: Factory3D\n private scene: Scene\n readonly circleMesh: Map<string, Object3D> = new Map()\n private interactionManager\n private peoplePoi: Object3D\n\n constructor(gobal: Factory3D) {\n this.gobal = gobal\n this.scene = gobal.scene.scene\n this.interactionManager = utils.storeManagement.get<InteractionManager>('interactionManager')\n }\n\n generateCircle(belongTo: string) {\n const geometry = new SphereGeometry(2, 32, 16)\n const material = new MeshPhysicalMaterial({ color: 0xFED602, metalness: 0.1, roughness: 0.5 })\n const circle = new Mesh(geometry, material)\n\n const data = this.getData(belongTo)\n data.forEach((people) => {\n const mesh = circle.clone()\n mesh.position.fromArray(people.position)\n this.scene.add(mesh)\n this.bindEvent(mesh, people)\n this.circleMesh.set(people.id, mesh)\n })\n }\n\n remove() {\n this.circleMesh.forEach((mesh) => {\n mesh.removeFromParent()\n })\n this.circleMesh.clear()\n }\n\n setVisible(visible = true) {\n // 控制CYCLE的隐藏、显示\n this.circleMesh.forEach((poi) => {\n poi.visible = visible\n })\n }\n\n private bindEvent(mesh: Mesh, data) {\n this.interactionManager.add(mesh)\n const skewing = new Vector3(0, 3.5, -2.5) // 偏移量\n\n mesh.addEventListener('click', () => {\n this.gobal.cameraUtil.set({\n position: [data.position[0], data.position[1] + 10, data.position[2] + 30],\n target: [data.position[0], data.position[1], data.position[2]],\n }).then(() => {\n })\n })\n mesh.addEventListener('mouseover', () => {\n if (this.peoplePoi)\n return\n const poi = new Poi(EPoiType.Base)\n this.peoplePoi = poi.create(data.name)\n\n this.peoplePoi.position.copy(mesh.position.clone().add(skewing))\n this.scene.add(this.peoplePoi)\n })\n mesh.addEventListener('mouseout', () => {\n if (this.peoplePoi) {\n this.peoplePoi.removeFromParent()\n this.peoplePoi = null\n }\n })\n }\n\n private getData(belongTo) {\n const regionKey = Object.keys(regionMap).find((key: any) => {\n return regionMap[key].id === belongTo\n })\n\n return regionMap[regionKey] && regionMap[regionKey].people\n }\n}\n\nexport default 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function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); }
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function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { _defineProperty(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }
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function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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