@anov/3d 0.0.4-alpha24 → 0.0.4-alpha26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (72) hide show
  1. package/dist/applicationApi.js +1 -1
  2. package/dist/applicationApi.js.map +1 -1
  3. package/dist/factory/3d.d.ts +51 -0
  4. package/dist/factory/3d.js +203 -0
  5. package/dist/factory/3d.js.map +1 -0
  6. package/dist/factory/globalData.d.ts +1 -0
  7. package/dist/factory/globalData.js +2 -0
  8. package/dist/factory/globalData.js.map +1 -0
  9. package/dist/factory/regionData.d.ts +28 -0
  10. package/dist/factory/regionData.js +447 -0
  11. package/dist/factory/regionData.js.map +1 -0
  12. package/dist/factory/unit/areaBoundingBox.d.ts +7 -0
  13. package/dist/factory/unit/areaBoundingBox.js +28 -0
  14. package/dist/factory/unit/areaBoundingBox.js.map +1 -0
  15. package/dist/factory/unit/circle.d.ts +15 -0
  16. package/dist/factory/unit/circle.js +88 -0
  17. package/dist/factory/unit/circle.js.map +1 -0
  18. package/dist/factory/unit/cylinder.d.ts +18 -0
  19. package/dist/factory/unit/cylinder.js +160 -0
  20. package/dist/factory/unit/cylinder.js.map +1 -0
  21. package/dist/factory/unit/glsl/wall/fragmentShader.glsl +30 -0
  22. package/dist/factory/unit/glsl/wall/vertexShader.glsl +6 -0
  23. package/dist/factory/unit/index.d.ts +2 -0
  24. package/dist/factory/unit/index.js +61 -0
  25. package/dist/factory/unit/index.js.map +1 -0
  26. package/dist/factory/unit/line.d.ts +13 -0
  27. package/dist/factory/unit/line.js +96 -0
  28. package/dist/factory/unit/line.js.map +1 -0
  29. package/dist/factory/unit/poi copy.d.ts +15 -0
  30. package/dist/factory/unit/poi copy.js +144 -0
  31. package/dist/factory/unit/poi copy.js.map +1 -0
  32. package/dist/factory/unit/poi.d.ts +15 -0
  33. package/dist/factory/unit/poi.js +140 -0
  34. package/dist/factory/unit/poi.js.map +1 -0
  35. package/dist/factory/unit/point.d.ts +10 -0
  36. package/dist/factory/unit/point.js +71 -0
  37. package/dist/factory/unit/point.js.map +1 -0
  38. package/dist/factory/unit/wall.d.ts +14 -0
  39. package/dist/factory/unit/wall.js +113 -0
  40. package/dist/factory/unit/wall.js.map +1 -0
  41. package/dist/factory/utils/areaBoundingBox.d.ts +14 -0
  42. package/dist/factory/utils/areaBoundingBox.js +39 -0
  43. package/dist/factory/utils/areaBoundingBox.js.map +1 -0
  44. package/dist/factory/utils/base64.d.ts +1 -0
  45. package/dist/factory/utils/base64.js +2 -0
  46. package/dist/factory/utils/base64.js.map +1 -0
  47. package/dist/factory/utils/finirMaterial.d.ts +3 -0
  48. package/dist/factory/utils/finirMaterial.js +39 -0
  49. package/dist/factory/utils/finirMaterial.js.map +1 -0
  50. package/dist/factory/utils/fontMesh.d.ts +10 -0
  51. package/dist/factory/utils/fontMesh.js +48 -0
  52. package/dist/factory/utils/fontMesh.js.map +1 -0
  53. package/dist/factory/utils/index.d.ts +2 -0
  54. package/dist/factory/utils/index.js +24 -0
  55. package/dist/factory/utils/index.js.map +1 -0
  56. package/dist/factory/utils/switchMaterial.d.ts +17 -0
  57. package/dist/factory/utils/switchMaterial.js +108 -0
  58. package/dist/factory/utils/switchMaterial.js.map +1 -0
  59. package/dist/module/environment/index.d.ts +4 -1
  60. package/dist/module/environment/index.js +7 -2
  61. package/dist/module/environment/index.js.map +1 -1
  62. package/dist/module/environment/time/index.d.ts +3 -1
  63. package/dist/module/environment/time/index.js.map +1 -1
  64. package/dist/module/model/index.js +6 -0
  65. package/dist/module/model/index.js.map +1 -1
  66. package/dist/module/scene/index.d.ts +7 -3
  67. package/dist/module/scene/index.js +66 -36
  68. package/dist/module/scene/index.js.map +1 -1
  69. package/dist/sdkEntry.d.ts +5 -2
  70. package/dist/sdkEntry.js +85 -65
  71. package/dist/sdkEntry.js.map +1 -1
  72. package/package.json +3 -3
@@ -33,7 +33,7 @@ var Application = /*#__PURE__*/function () {
33
33
  near: (_camera$near = camera.near) !== null && _camera$near !== void 0 ? _camera$near : defaultCameraParams.near,
34
34
  far: (_camera$far = camera.far) !== null && _camera$far !== void 0 ? _camera$far : defaultCameraParams.far,
35
35
  position: camera.position,
36
- lookAt: camera.target
36
+ target: camera.target
37
37
  };
38
38
  var anov3D = new Anov3D({
39
39
  container: this.container,
@@ -1 +1 @@
1
- {"version":3,"names":["utils","getFnByFnkey","MessageType","sendToMessage","EMessageStatus","Anov3D","defaultCameraParams","Application","opts","container","el","Api","Success","params","id","camera","cameraParams","fov","near","far","position","lookAt","target","anov3D","model","size","width","clientWidth","height","clientHeight","environment","weather","time","iEngine","error","EventHandleFailed","console","req","name","init","Error","fn","res","Promise","resolve","then","failMessage","message","eventName","cb","storeManagement","set","createInstance"],"sources":["../src/applicationApi.ts"],"sourcesContent":["import { utils } from '@anov/3d-core'\nimport { getFnByFnkey } from './utils/index'\nimport { MessageType, sendToMessage } from './utils/messageFn'\nimport { EMessageStatus } from './messageStatus'\nimport Anov3D, { defaultCameraParams } from './index'\n\ntype ApplicationOptions = {\n el: HTMLElement\n}\n\nexport type InitOptions = {\n camera?: {\n fov?: number\n near?: number\n far?: number\n position?: [\n number,\n number,\n number,\n ]\n target?: [\n number,\n number,\n number,\n ]\n }\n model?: string\n size?: {\n width: number\n height: number\n }\n environment?: {\n weather?: string\n time?: number\n }\n}\n\nclass Application {\n private container: HTMLElement\n iEngine: Anov3D | undefined\n\n constructor(opts: ApplicationOptions) {\n this.container = opts.el\n\n sendToMessage(MessageType.Api, 'engineReady', EMessageStatus.Success)\n }\n\n private init(params: InitOptions, id: string) {\n try {\n const { camera = {} } = params || {}\n\n const cameraParams = {\n fov: camera.fov ?? defaultCameraParams.fov,\n near: camera.near ?? defaultCameraParams.near,\n far: camera.far ?? defaultCameraParams.far,\n position: camera.position,\n lookAt: camera.target,\n }\n\n const anov3D = new Anov3D({\n container: this.container,\n model: params?.model,\n size: {\n width: params?.size?.width ?? this.container.clientWidth,\n height: params?.size?.height ?? this.container.clientHeight,\n },\n camera: {\n ...cameraParams,\n },\n environment: {\n weather: params?.environment?.weather,\n time: params?.environment?.time,\n },\n })\n this.iEngine = anov3D\n\n sendToMessage(MessageType.Api, 'core.init', EMessageStatus.Success, id)\n }\n catch (error) {\n sendToMessage(MessageType.Api, 'core.init', EMessageStatus.EventHandleFailed)\n console.error(error)\n }\n }\n\n sendMessage(req: { name: string; id: string; params: any }) {\n if (req.name === 'Core.init' || req.name === 'core.init') {\n this.init(req.params, req.id)\n return\n }\n\n if (!this.iEngine)\n throw new Error('please init first')\n\n const fn = getFnByFnkey(this.iEngine, req.name, req.id) as any\n\n try {\n const res = fn(req.params)\n\n Promise.resolve(res).then((res) => {\n sendToMessage(MessageType.Api, req.name, EMessageStatus.Success, req.id, res)\n })\n }\n catch (error: any) {\n sendToMessage(MessageType.Api, req.name, EMessageStatus.EventHandleFailed, req.id, {\n failMessage: error.message,\n })\n }\n }\n\n receiveMessage(eventName: string, cb: (params: any) => void) {\n utils.storeManagement.set(eventName, cb)\n }\n}\n\n/**\n * createInstance\n * @returns\n */\nexport const createInstance = (opts: ApplicationOptions): Application => {\n return new Application(opts)\n}\n"],"mappings":";;;;;;;;;AAAA,SAASA,KAAK,QAAQ,eAAe;AACrC,SAASC,YAAY;AACrB,SAASC,WAAW,EAAEC,aAAa;AACnC,SAASC,cAAc;AACvB,OAAOC,MAAM,IAAIC,mBAAmB;AAAiB,IAiC/CC,WAAW;EAIf,qBAAYC,IAAwB,EAAE;IAAA;IAAA;IAAA;IACpC,IAAI,CAACC,SAAS,GAAGD,IAAI,CAACE,EAAE;IAExBP,aAAa,CAACD,WAAW,CAACS,GAAG,EAAE,aAAa,EAAEP,cAAc,CAACQ,OAAO,CAAC;EACvE;EAAC;IAAA;IAAA,OAED,cAAaC,MAAmB,EAAEC,EAAU,EAAE;MAC5C,IAAI;QAAA;QACF,WAAwBD,MAAM,IAAI,CAAC,CAAC;UAAA,mBAA5BE,MAAM;UAANA,MAAM,4BAAG,CAAC,CAAC;QAEnB,IAAMC,YAAY,GAAG;UACnBC,GAAG,iBAAEF,MAAM,CAACE,GAAG,qDAAIX,mBAAmB,CAACW,GAAG;UAC1CC,IAAI,kBAAEH,MAAM,CAACG,IAAI,uDAAIZ,mBAAmB,CAACY,IAAI;UAC7CC,GAAG,iBAAEJ,MAAM,CAACI,GAAG,qDAAIb,mBAAmB,CAACa,GAAG;UAC1CC,QAAQ,EAAEL,MAAM,CAACK,QAAQ;UACzBC,MAAM,EAAEN,MAAM,CAACO;QACjB,CAAC;QAED,IAAMC,MAAM,GAAG,IAAIlB,MAAM,CAAC;UACxBI,SAAS,EAAE,IAAI,CAACA,SAAS;UACzBe,KAAK,EAAEX,MAAM,aAANA,MAAM,uBAANA,MAAM,CAAEW,KAAK;UACpBC,IAAI,EAAE;YACJC,KAAK,wBAAEb,MAAM,aAANA,MAAM,uCAANA,MAAM,CAAEY,IAAI,iDAAZ,aAAcC,KAAK,mEAAI,IAAI,CAACjB,SAAS,CAACkB,WAAW;YACxDC,MAAM,yBAAEf,MAAM,aAANA,MAAM,wCAANA,MAAM,CAAEY,IAAI,kDAAZ,cAAcG,MAAM,qEAAI,IAAI,CAACnB,SAAS,CAACoB;UACjD,CAAC;UACDd,MAAM,oBACDC,YAAY,CAChB;UACDc,WAAW,EAAE;YACXC,OAAO,EAAElB,MAAM,aAANA,MAAM,8CAANA,MAAM,CAAEiB,WAAW,wDAAnB,oBAAqBC,OAAO;YACrCC,IAAI,EAAEnB,MAAM,aAANA,MAAM,+CAANA,MAAM,CAAEiB,WAAW,yDAAnB,qBAAqBE;UAC7B;QACF,CAAC,CAAC;QACF,IAAI,CAACC,OAAO,GAAGV,MAAM;QAErBpB,aAAa,CAACD,WAAW,CAACS,GAAG,EAAE,WAAW,EAAEP,cAAc,CAACQ,OAAO,EAAEE,EAAE,CAAC;MACzE,CAAC,CACD,OAAOoB,KAAK,EAAE;QACZ/B,aAAa,CAACD,WAAW,CAACS,GAAG,EAAE,WAAW,EAAEP,cAAc,CAAC+B,iBAAiB,CAAC;QAC7EC,OAAO,CAACF,KAAK,CAACA,KAAK,CAAC;MACtB;IACF;EAAC;IAAA;IAAA,OAED,qBAAYG,GAA8C,EAAE;MAC1D,IAAIA,GAAG,CAACC,IAAI,KAAK,WAAW,IAAID,GAAG,CAACC,IAAI,KAAK,WAAW,EAAE;QACxD,IAAI,CAACC,IAAI,CAACF,GAAG,CAACxB,MAAM,EAAEwB,GAAG,CAACvB,EAAE,CAAC;QAC7B;MACF;MAEA,IAAI,CAAC,IAAI,CAACmB,OAAO,EACf,MAAM,IAAIO,KAAK,CAAC,mBAAmB,CAAC;MAEtC,IAAMC,EAAE,GAAGxC,YAAY,CAAC,IAAI,CAACgC,OAAO,EAAEI,GAAG,CAACC,IAAI,EAAED,GAAG,CAACvB,EAAE,CAAQ;MAE9D,IAAI;QACF,IAAM4B,GAAG,GAAGD,EAAE,CAACJ,GAAG,CAACxB,MAAM,CAAC;QAE1B8B,OAAO,CAACC,OAAO,CAACF,GAAG,CAAC,CAACG,IAAI,CAAC,UAACH,GAAG,EAAK;UACjCvC,aAAa,CAACD,WAAW,CAACS,GAAG,EAAE0B,GAAG,CAACC,IAAI,EAAElC,cAAc,CAACQ,OAAO,EAAEyB,GAAG,CAACvB,EAAE,EAAE4B,GAAG,CAAC;QAC/E,CAAC,CAAC;MACJ,CAAC,CACD,OAAOR,KAAU,EAAE;QACjB/B,aAAa,CAACD,WAAW,CAACS,GAAG,EAAE0B,GAAG,CAACC,IAAI,EAAElC,cAAc,CAAC+B,iBAAiB,EAAEE,GAAG,CAACvB,EAAE,EAAE;UACjFgC,WAAW,EAAEZ,KAAK,CAACa;QACrB,CAAC,CAAC;MACJ;IACF;EAAC;IAAA;IAAA,OAED,wBAAeC,SAAiB,EAAEC,EAAyB,EAAE;MAC3DjD,KAAK,CAACkD,eAAe,CAACC,GAAG,CAACH,SAAS,EAAEC,EAAE,CAAC;IAC1C;EAAC;EAAA;AAAA;AAGH;AACA;AACA;AACA;AACA,OAAO,IAAMG,cAAc,GAAG,SAAjBA,cAAc,CAAI5C,IAAwB,EAAkB;EACvE,OAAO,IAAID,WAAW,CAACC,IAAI,CAAC;AAC9B,CAAC"}
1
+ {"version":3,"names":["utils","getFnByFnkey","MessageType","sendToMessage","EMessageStatus","Anov3D","defaultCameraParams","Application","opts","container","el","Api","Success","params","id","camera","cameraParams","fov","near","far","position","target","anov3D","model","size","width","clientWidth","height","clientHeight","environment","weather","time","iEngine","error","EventHandleFailed","console","req","name","init","Error","fn","res","Promise","resolve","then","failMessage","message","eventName","cb","storeManagement","set","createInstance"],"sources":["../src/applicationApi.ts"],"sourcesContent":["import { utils } from '@anov/3d-core'\nimport { getFnByFnkey } from './utils/index'\nimport { MessageType, sendToMessage } from './utils/messageFn'\nimport { EMessageStatus } from './messageStatus'\nimport Anov3D, { defaultCameraParams } from './index'\n\ntype ApplicationOptions = {\n el: HTMLElement\n}\n\nexport type InitOptions = {\n camera?: {\n fov?: number\n near?: number\n far?: number\n position?: [\n number,\n number,\n number,\n ]\n target?: [\n number,\n number,\n number,\n ]\n }\n model?: string\n size?: {\n width: number\n height: number\n }\n environment?: {\n weather?: string\n time?: number\n }\n}\n\nclass Application {\n private container: HTMLElement\n iEngine: Anov3D | undefined\n\n constructor(opts: ApplicationOptions) {\n this.container = opts.el\n\n sendToMessage(MessageType.Api, 'engineReady', EMessageStatus.Success)\n }\n\n private init(params: InitOptions, id: string) {\n try {\n const { camera = {} } = params || {}\n\n const cameraParams = {\n fov: camera.fov ?? defaultCameraParams.fov,\n near: camera.near ?? defaultCameraParams.near,\n far: camera.far ?? defaultCameraParams.far,\n position: camera.position,\n target: camera.target,\n }\n\n const anov3D = new Anov3D({\n container: this.container,\n model: params?.model,\n size: {\n width: params?.size?.width ?? this.container.clientWidth,\n height: params?.size?.height ?? this.container.clientHeight,\n },\n camera: {\n ...cameraParams,\n },\n environment: {\n weather: params?.environment?.weather,\n time: params?.environment?.time,\n },\n })\n this.iEngine = anov3D\n\n sendToMessage(MessageType.Api, 'core.init', EMessageStatus.Success, id)\n }\n catch (error) {\n sendToMessage(MessageType.Api, 'core.init', EMessageStatus.EventHandleFailed)\n console.error(error)\n }\n }\n\n sendMessage(req: { name: string; id: string; params: any }) {\n if (req.name === 'Core.init' || req.name === 'core.init') {\n this.init(req.params, req.id)\n return\n }\n\n if (!this.iEngine)\n throw new Error('please init first')\n\n const fn = getFnByFnkey(this.iEngine, req.name, req.id) as any\n\n try {\n const res = fn(req.params)\n\n Promise.resolve(res).then((res) => {\n sendToMessage(MessageType.Api, req.name, EMessageStatus.Success, req.id, res)\n })\n }\n catch (error: any) {\n sendToMessage(MessageType.Api, req.name, EMessageStatus.EventHandleFailed, req.id, {\n failMessage: error.message,\n })\n }\n }\n\n receiveMessage(eventName: string, cb: (params: any) => void) {\n utils.storeManagement.set(eventName, cb)\n }\n}\n\n/**\n * createInstance\n * @returns\n */\nexport const createInstance = (opts: ApplicationOptions): Application => {\n return new Application(opts)\n}\n"],"mappings":";;;;;;;;;AAAA,SAASA,KAAK,QAAQ,eAAe;AACrC,SAASC,YAAY;AACrB,SAASC,WAAW,EAAEC,aAAa;AACnC,SAASC,cAAc;AACvB,OAAOC,MAAM,IAAIC,mBAAmB;AAAiB,IAiC/CC,WAAW;EAIf,qBAAYC,IAAwB,EAAE;IAAA;IAAA;IAAA;IACpC,IAAI,CAACC,SAAS,GAAGD,IAAI,CAACE,EAAE;IAExBP,aAAa,CAACD,WAAW,CAACS,GAAG,EAAE,aAAa,EAAEP,cAAc,CAACQ,OAAO,CAAC;EACvE;EAAC;IAAA;IAAA,OAED,cAAaC,MAAmB,EAAEC,EAAU,EAAE;MAC5C,IAAI;QAAA;QACF,WAAwBD,MAAM,IAAI,CAAC,CAAC;UAAA,mBAA5BE,MAAM;UAANA,MAAM,4BAAG,CAAC,CAAC;QAEnB,IAAMC,YAAY,GAAG;UACnBC,GAAG,iBAAEF,MAAM,CAACE,GAAG,qDAAIX,mBAAmB,CAACW,GAAG;UAC1CC,IAAI,kBAAEH,MAAM,CAACG,IAAI,uDAAIZ,mBAAmB,CAACY,IAAI;UAC7CC,GAAG,iBAAEJ,MAAM,CAACI,GAAG,qDAAIb,mBAAmB,CAACa,GAAG;UAC1CC,QAAQ,EAAEL,MAAM,CAACK,QAAQ;UACzBC,MAAM,EAAEN,MAAM,CAACM;QACjB,CAAC;QAED,IAAMC,MAAM,GAAG,IAAIjB,MAAM,CAAC;UACxBI,SAAS,EAAE,IAAI,CAACA,SAAS;UACzBc,KAAK,EAAEV,MAAM,aAANA,MAAM,uBAANA,MAAM,CAAEU,KAAK;UACpBC,IAAI,EAAE;YACJC,KAAK,wBAAEZ,MAAM,aAANA,MAAM,uCAANA,MAAM,CAAEW,IAAI,iDAAZ,aAAcC,KAAK,mEAAI,IAAI,CAAChB,SAAS,CAACiB,WAAW;YACxDC,MAAM,yBAAEd,MAAM,aAANA,MAAM,wCAANA,MAAM,CAAEW,IAAI,kDAAZ,cAAcG,MAAM,qEAAI,IAAI,CAAClB,SAAS,CAACmB;UACjD,CAAC;UACDb,MAAM,oBACDC,YAAY,CAChB;UACDa,WAAW,EAAE;YACXC,OAAO,EAAEjB,MAAM,aAANA,MAAM,8CAANA,MAAM,CAAEgB,WAAW,wDAAnB,oBAAqBC,OAAO;YACrCC,IAAI,EAAElB,MAAM,aAANA,MAAM,+CAANA,MAAM,CAAEgB,WAAW,yDAAnB,qBAAqBE;UAC7B;QACF,CAAC,CAAC;QACF,IAAI,CAACC,OAAO,GAAGV,MAAM;QAErBnB,aAAa,CAACD,WAAW,CAACS,GAAG,EAAE,WAAW,EAAEP,cAAc,CAACQ,OAAO,EAAEE,EAAE,CAAC;MACzE,CAAC,CACD,OAAOmB,KAAK,EAAE;QACZ9B,aAAa,CAACD,WAAW,CAACS,GAAG,EAAE,WAAW,EAAEP,cAAc,CAAC8B,iBAAiB,CAAC;QAC7EC,OAAO,CAACF,KAAK,CAACA,KAAK,CAAC;MACtB;IACF;EAAC;IAAA;IAAA,OAED,qBAAYG,GAA8C,EAAE;MAC1D,IAAIA,GAAG,CAACC,IAAI,KAAK,WAAW,IAAID,GAAG,CAACC,IAAI,KAAK,WAAW,EAAE;QACxD,IAAI,CAACC,IAAI,CAACF,GAAG,CAACvB,MAAM,EAAEuB,GAAG,CAACtB,EAAE,CAAC;QAC7B;MACF;MAEA,IAAI,CAAC,IAAI,CAACkB,OAAO,EACf,MAAM,IAAIO,KAAK,CAAC,mBAAmB,CAAC;MAEtC,IAAMC,EAAE,GAAGvC,YAAY,CAAC,IAAI,CAAC+B,OAAO,EAAEI,GAAG,CAACC,IAAI,EAAED,GAAG,CAACtB,EAAE,CAAQ;MAE9D,IAAI;QACF,IAAM2B,GAAG,GAAGD,EAAE,CAACJ,GAAG,CAACvB,MAAM,CAAC;QAE1B6B,OAAO,CAACC,OAAO,CAACF,GAAG,CAAC,CAACG,IAAI,CAAC,UAACH,GAAG,EAAK;UACjCtC,aAAa,CAACD,WAAW,CAACS,GAAG,EAAEyB,GAAG,CAACC,IAAI,EAAEjC,cAAc,CAACQ,OAAO,EAAEwB,GAAG,CAACtB,EAAE,EAAE2B,GAAG,CAAC;QAC/E,CAAC,CAAC;MACJ,CAAC,CACD,OAAOR,KAAU,EAAE;QACjB9B,aAAa,CAACD,WAAW,CAACS,GAAG,EAAEyB,GAAG,CAACC,IAAI,EAAEjC,cAAc,CAAC8B,iBAAiB,EAAEE,GAAG,CAACtB,EAAE,EAAE;UACjF+B,WAAW,EAAEZ,KAAK,CAACa;QACrB,CAAC,CAAC;MACJ;IACF;EAAC;IAAA;IAAA,OAED,wBAAeC,SAAiB,EAAEC,EAAyB,EAAE;MAC3DhD,KAAK,CAACiD,eAAe,CAACC,GAAG,CAACH,SAAS,EAAEC,EAAE,CAAC;IAC1C;EAAC;EAAA;AAAA;AAGH;AACA;AACA;AACA;AACA,OAAO,IAAMG,cAAc,GAAG,SAAjBA,cAAc,CAAI3C,IAAwB,EAAkB;EACvE,OAAO,IAAID,WAAW,CAACC,IAAI,CAAC;AAC9B,CAAC"}
@@ -0,0 +1,51 @@
1
+ import type { OrbitControls, SceneControl } from '@anov/3d-core';
2
+ import { InteractionManager, Vector3 } from '@anov/3d-core';
3
+ import { Camera } from '@anov/3d-ability';
4
+ import type AreaBoundingBoxManage from './unit/areaBoundingBox';
5
+ declare type factory3dOption = {
6
+ model?: string;
7
+ environment: string;
8
+ };
9
+ export declare enum SceneStyle {
10
+ 'real' = 0,
11
+ 'tech' = 1
12
+ }
13
+ export declare enum SceneTag {
14
+ 'overview' = "Overview",
15
+ 'people-management' = "Person"
16
+ }
17
+ declare class Factory3D {
18
+ position: Vector3;
19
+ scene: SceneControl;
20
+ control: OrbitControls;
21
+ cameraUtil: Camera;
22
+ tag: SceneTag;
23
+ style: SceneStyle;
24
+ private option;
25
+ private wall;
26
+ private line;
27
+ private cylinder;
28
+ private poi;
29
+ private circle;
30
+ areaBoundingBox: AreaBoundingBoxManage;
31
+ private realModl;
32
+ private techModel;
33
+ private eventHandleFn;
34
+ private toggleState;
35
+ private boxSkeyTexture;
36
+ interactionManager: InteractionManager;
37
+ constructor(option: factory3dOption);
38
+ /**
39
+ * render factory 3d scene
40
+ */
41
+ renderScene(scene: SceneControl): void;
42
+ /**
43
+ * toggle SceneStyle
44
+ * @param params
45
+ */
46
+ private toggleSceneStyle;
47
+ toggleTag(tag: SceneTag): void;
48
+ private globalEventsAgent;
49
+ addEventListener(eventName: string, handleFn: (args?: any) => void): void;
50
+ }
51
+ export default Factory3D;
@@ -0,0 +1,203 @@
1
+ function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); }
2
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
3
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
4
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
5
+ function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
6
+ function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return _typeof(key) === "symbol" ? key : String(key); }
7
+ function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (_typeof(res) !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); }
8
+ import { EquirectangularReflectionMapping, InteractionManager, ModelLoader, Vector3, lib, use, utils } from '@anov/3d-core';
9
+ import { Camera } from '@anov/3d-ability';
10
+ import { finirMaterialV1 } from "./utils/finirMaterial";
11
+ import handleUnit from "./unit";
12
+ import { globalEvents } from "./globalData";
13
+ import switchMaterial from "./utils/switchMaterial";
14
+ import { debounce } from "./utils";
15
+ var load = new ModelLoader();
16
+ var rgbeLoader = new lib.RGBELoader();
17
+ var emitter = utils.emitter;
18
+ export var SceneStyle;
19
+ (function (SceneStyle) {
20
+ SceneStyle[SceneStyle["real"] = 0] = "real";
21
+ SceneStyle[SceneStyle["tech"] = 1] = "tech";
22
+ })(SceneStyle || (SceneStyle = {}));
23
+ export var SceneTag;
24
+ (function (SceneTag) {
25
+ SceneTag["overview"] = "Overview";
26
+ SceneTag["people-management"] = "Person";
27
+ })(SceneTag || (SceneTag = {}));
28
+ var Factory3D = /*#__PURE__*/function () {
29
+ function Factory3D(option) {
30
+ _classCallCheck(this, Factory3D);
31
+ _defineProperty(this, "position", new Vector3(0, 0, 0));
32
+ _defineProperty(this, "scene", void 0);
33
+ _defineProperty(this, "control", void 0);
34
+ _defineProperty(this, "cameraUtil", void 0);
35
+ _defineProperty(this, "tag", SceneTag.overview);
36
+ _defineProperty(this, "style", SceneStyle.real);
37
+ _defineProperty(this, "option", void 0);
38
+ _defineProperty(this, "wall", void 0);
39
+ _defineProperty(this, "line", void 0);
40
+ _defineProperty(this, "cylinder", void 0);
41
+ _defineProperty(this, "poi", void 0);
42
+ _defineProperty(this, "circle", void 0);
43
+ _defineProperty(this, "areaBoundingBox", void 0);
44
+ _defineProperty(this, "realModl", void 0);
45
+ _defineProperty(this, "techModel", void 0);
46
+ _defineProperty(this, "eventHandleFn", new Map());
47
+ _defineProperty(this, "toggleState", true);
48
+ _defineProperty(this, "boxSkeyTexture", void 0);
49
+ _defineProperty(this, "interactionManager", void 0);
50
+ this.option = option;
51
+ this.globalEventsAgent();
52
+ }
53
+
54
+ /**
55
+ * render factory 3d scene
56
+ */
57
+ _createClass(Factory3D, [{
58
+ key: "renderScene",
59
+ value: function renderScene(scene) {
60
+ var _this = this;
61
+ this.scene = scene;
62
+ this.cameraUtil = new Camera(scene.camera, scene.controls);
63
+ this.control = scene.controls;
64
+ this.option.model && load.loadGLTF(this.option.model, false, true, './draco/', function (gltf) {
65
+ var group = gltf.scene.clone();
66
+ group.traverse(function (child) {
67
+ if (child.type === 'Mesh') {
68
+ // @ts-ignore
69
+ child.material = finirMaterialV1;
70
+ }
71
+ });
72
+ _this.scene.add(gltf.scene);
73
+ _this.scene.add(group);
74
+ gltf.scene.visible = SceneStyle.real === _this.style;
75
+ group.visible = SceneStyle.tech === _this.style;
76
+ _this.techModel = group;
77
+ _this.realModl = gltf.scene;
78
+ var interactionManager = new InteractionManager(_this.scene.renderer, _this.scene.camera, _this.scene.renderer.domElement) // Modified By LM this.scene.cssRenderer.cssRenderer.domElement,
79
+ ;
80
+
81
+ _this.interactionManager = interactionManager;
82
+ utils.storeManagement.set('interactionManager', interactionManager);
83
+ use.useframe(function () {
84
+ interactionManager.update();
85
+ });
86
+
87
+ // interactionManager.add(gltf.scene)
88
+
89
+ gltf.scene.addEventListener('click', function (e) {
90
+ _this.position = e.point;
91
+ });
92
+ handleUnit.call(_this);
93
+ return gltf;
94
+ });
95
+ rgbeLoader.setPath('./').load('quarry_01_1k.hdr', function (texture) {
96
+ texture.mapping = EquirectangularReflectionMapping;
97
+ _this.boxSkeyTexture = texture;
98
+ _this.scene.scene.background = texture;
99
+ _this.scene.scene.environment = texture;
100
+ });
101
+ }
102
+
103
+ /**
104
+ * toggle SceneStyle
105
+ * @param params
106
+ */
107
+ }, {
108
+ key: "toggleSceneStyle",
109
+ value: function toggleSceneStyle(params) {
110
+ var _this2 = this;
111
+ if (this.style === params) return;
112
+ if (params === SceneStyle.tech) this.toggleState = false;
113
+ this.style = params;
114
+ var endCallBack = debounce(function () {
115
+ _this2.realModl.visible = false;
116
+ _this2.toggleState = true;
117
+ });
118
+ if (this.style === SceneStyle.tech) {
119
+ this.realModl.traverse(function (child) {
120
+ if (child.type === 'Mesh') {
121
+ switchMaterial(child, finirMaterialV1, {
122
+ speed: 40,
123
+ start: -500,
124
+ end: 2000,
125
+ callback: endCallBack
126
+ });
127
+ }
128
+ });
129
+ }
130
+ if (params === SceneStyle.real) {
131
+ this.realModl.visible = SceneStyle.real === this.style;
132
+ this.scene.scene.background = this.boxSkeyTexture;
133
+ } else {
134
+ this.scene.scene.background = null;
135
+ }
136
+ this.techModel.visible = SceneStyle.tech === this.style;
137
+ }
138
+ }, {
139
+ key: "toggleTag",
140
+ value: function toggleTag(tag) {
141
+ if (this.toggleState === false) return;
142
+ switch (tag) {
143
+ case SceneTag.overview:
144
+ this.tag = SceneTag.overview;
145
+ this.toggleSceneStyle(SceneStyle.real);
146
+ this.wall.wallMesh.forEach(function (mesh) {
147
+ mesh.visible = true;
148
+ });
149
+
150
+ // this.line.lineMesh.forEach((mesh) => {
151
+ // mesh.visible = false
152
+ // })
153
+
154
+ this.cylinder.cylinderMesh.forEach(function (mesh) {
155
+ mesh.visible = false;
156
+ });
157
+ this.poi.reset();
158
+ this.circle.remove();
159
+ break;
160
+ case SceneTag['people-management']:
161
+ this.tag = SceneTag['people-management'];
162
+ this.toggleSceneStyle(SceneStyle.tech);
163
+ this.wall.wallMesh.forEach(function (mesh) {
164
+ mesh.visible = false;
165
+ });
166
+ this.poi.poiMesh.forEach(function (mesh) {
167
+ mesh.visible = false;
168
+ });
169
+
170
+ // this.line.lineMesh.forEach((mesh) => {
171
+ // mesh.visible = true
172
+ // })
173
+
174
+ this.cylinder.cylinderMesh.forEach(function (mesh) {
175
+ mesh.visible = true;
176
+ });
177
+ this.poi.setVisible(false);
178
+ break;
179
+ }
180
+ }
181
+ }, {
182
+ key: "globalEventsAgent",
183
+ value: function globalEventsAgent() {
184
+ var _this3 = this;
185
+ globalEvents.forEach(function (eventKey) {
186
+ emitter.on(eventKey, function (args) {
187
+ var _this3$eventHandleFn$;
188
+ (_this3$eventHandleFn$ = _this3.eventHandleFn.get(eventKey)) === null || _this3$eventHandleFn$ === void 0 ? void 0 : _this3$eventHandleFn$.forEach(function (fn) {
189
+ fn(args);
190
+ });
191
+ });
192
+ });
193
+ }
194
+ }, {
195
+ key: "addEventListener",
196
+ value: function addEventListener(eventName, handleFn) {
197
+ if (this.eventHandleFn.get(eventName)) this.eventHandleFn.get(eventName).push(handleFn);else this.eventHandleFn.set(eventName, [handleFn]);
198
+ }
199
+ }]);
200
+ return Factory3D;
201
+ }();
202
+ export default Factory3D;
203
+ //# sourceMappingURL=3d.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"names":["EquirectangularReflectionMapping","InteractionManager","ModelLoader","Vector3","lib","use","utils","Camera","finirMaterialV1","handleUnit","globalEvents","switchMaterial","debounce","load","rgbeLoader","RGBELoader","emitter","SceneStyle","SceneTag","Factory3D","option","overview","real","Map","globalEventsAgent","scene","cameraUtil","camera","controls","control","model","loadGLTF","gltf","group","clone","traverse","child","type","material","add","visible","style","tech","techModel","realModl","interactionManager","renderer","domElement","storeManagement","set","useframe","update","addEventListener","e","position","point","call","setPath","texture","mapping","boxSkeyTexture","background","environment","params","toggleState","endCallBack","speed","start","end","callback","tag","toggleSceneStyle","wall","wallMesh","forEach","mesh","cylinder","cylinderMesh","poi","reset","circle","remove","poiMesh","setVisible","eventKey","on","args","eventHandleFn","get","fn","eventName","handleFn","push"],"sources":["../../src/factory/3d.ts"],"sourcesContent":["import type { DataTexture, Group, Material, Object3D, OrbitControls, SceneControl } from '@anov/3d-core'\nimport { EquirectangularReflectionMapping, InteractionManager, ModelLoader, Vector3, lib, use, utils } from '@anov/3d-core'\nimport { Camera } from '@anov/3d-ability'\nimport { finirMaterialV1 } from './utils/finirMaterial'\nimport handleUnit from './unit'\nimport type WallManage from './unit/wall'\nimport type LineManage from './unit/line'\nimport type CylinderManage from './unit/cylinder'\nimport type PoiManage from './unit/poi'\nimport type CircleManage from './unit/circle'\nimport type AreaBoundingBoxManage from './unit/areaBoundingBox'\nimport { globalEvents } from './globalData'\nimport switchMaterial from './utils/switchMaterial'\nimport { debounce } from './utils'\n\ntype factory3dOption = {\n model?: string\n environment: string\n}\nconst load = new ModelLoader()\nconst rgbeLoader = new lib.RGBELoader()\nconst { emitter } = utils\n\nexport enum SceneStyle {\n 'real',\n 'tech',\n}\n\nexport enum SceneTag {\n 'overview' = 'Overview',\n 'people-management' = 'Person',\n}\n\nclass Factory3D {\n position: Vector3 = new Vector3(0, 0, 0)\n scene!: SceneControl\n control!: OrbitControls\n cameraUtil!: Camera\n\n public tag = SceneTag.overview\n public style: SceneStyle = SceneStyle.real\n private option: factory3dOption\n private wall!: WallManage\n private line!: LineManage\n private cylinder!: CylinderManage\n private poi!: PoiManage\n private circle!: CircleManage\n areaBoundingBox!: AreaBoundingBoxManage\n\n private realModl!: Group\n private techModel!: Group\n\n private eventHandleFn: Map<string, ((args?: any) => void)[]> = new Map()\n\n private toggleState = true\n private boxSkeyTexture!: DataTexture\n\n interactionManager!: InteractionManager\n\n constructor(option: factory3dOption) {\n this.option = option\n this.globalEventsAgent()\n }\n\n /**\n * render factory 3d scene\n */\n renderScene(scene: SceneControl) {\n this.scene = scene\n this.cameraUtil = new Camera(scene.camera!, scene.controls!)\n this.control = scene.controls!\n\n this.option.model && load.loadGLTF(this.option.model, false, true, './draco/', (gltf) => {\n const group = gltf.scene.clone()\n group.traverse((child) => {\n if (child.type === 'Mesh') {\n // @ts-ignore\n child.material = finirMaterialV1\n }\n })\n\n this.scene.add(gltf.scene)\n this.scene.add(group)\n\n gltf.scene.visible = SceneStyle.real === this.style\n group.visible = SceneStyle.tech === this.style\n\n this.techModel = group as Group\n this.realModl = gltf.scene as Group\n\n const interactionManager = new InteractionManager(\n this.scene.renderer,\n this.scene.camera,\n this.scene.renderer.domElement, // Modified By LM this.scene.cssRenderer.cssRenderer.domElement,\n )\n\n this.interactionManager = interactionManager\n\n utils.storeManagement.set('interactionManager', interactionManager)\n\n use.useframe(() => {\n interactionManager.update()\n })\n\n // interactionManager.add(gltf.scene)\n\n gltf.scene.addEventListener('click', (e) => {\n this.position = e.point\n })\n\n handleUnit.call(this)\n\n return gltf\n })\n\n rgbeLoader.setPath('./').load('quarry_01_1k.hdr', (texture) => {\n texture.mapping = EquirectangularReflectionMapping\n\n this.boxSkeyTexture = texture\n this.scene.scene.background = texture\n this.scene.scene.environment = texture\n })\n }\n\n /**\n * toggle SceneStyle\n * @param params\n */\n private toggleSceneStyle(params: SceneStyle) {\n if (this.style === params)\n return\n\n if (params === SceneStyle.tech)\n this.toggleState = false\n\n this.style = params\n\n const endCallBack = debounce(() => {\n this.realModl.visible = false\n this.toggleState = true\n })\n\n if (this.style === SceneStyle.tech) {\n this.realModl.traverse((child) => {\n if (child.type === 'Mesh') {\n switchMaterial(child as Object3D & { material: Material }, finirMaterialV1, {\n speed: 40,\n start: -500,\n end: 2000,\n callback: endCallBack,\n })\n }\n })\n }\n\n if (params === SceneStyle.real) {\n this.realModl.visible = SceneStyle.real === this.style\n this.scene.scene.background = this.boxSkeyTexture\n }\n else {\n this.scene.scene.background = null\n }\n\n this.techModel.visible = SceneStyle.tech === this.style\n }\n\n public toggleTag(tag: SceneTag) {\n if (this.toggleState === false)\n return\n switch (tag) {\n case SceneTag.overview:\n this.tag = SceneTag.overview\n this.toggleSceneStyle(SceneStyle.real)\n\n this.wall.wallMesh.forEach((mesh) => {\n mesh.visible = true\n })\n\n // this.line.lineMesh.forEach((mesh) => {\n // mesh.visible = false\n // })\n\n this.cylinder.cylinderMesh.forEach((mesh) => {\n mesh.visible = false\n })\n this.poi.reset()\n this.circle.remove()\n break\n case SceneTag['people-management']:\n this.tag = SceneTag['people-management']\n this.toggleSceneStyle(SceneStyle.tech)\n\n this.wall.wallMesh.forEach((mesh) => {\n mesh.visible = false\n })\n\n this.poi.poiMesh.forEach((mesh) => {\n mesh.visible = false\n })\n\n // this.line.lineMesh.forEach((mesh) => {\n // mesh.visible = true\n // })\n\n this.cylinder.cylinderMesh.forEach((mesh) => {\n mesh.visible = true\n })\n this.poi.setVisible(false)\n break\n }\n }\n\n private globalEventsAgent() {\n globalEvents.forEach((eventKey) => {\n emitter.on(eventKey, (args) => {\n this.eventHandleFn.get(eventKey)?.forEach((fn) => {\n fn(args)\n })\n })\n })\n }\n\n addEventListener(eventName: string, handleFn: (args?: any) => void) {\n if (this.eventHandleFn.get(eventName))\n this.eventHandleFn.get(eventName).push(handleFn)\n\n else\n this.eventHandleFn.set(eventName, [handleFn])\n }\n}\n\nexport default Factory3D"],"mappings":";;;;;;;AACA,SAASA,gCAAgC,EAAEC,kBAAkB,EAAEC,WAAW,EAAEC,OAAO,EAAEC,GAAG,EAAEC,GAAG,EAAEC,KAAK,QAAQ,eAAe;AAC3H,SAASC,MAAM,QAAQ,kBAAkB;AACzC,SAASC,eAAe;AACxB,OAAOC,UAAU;AAOjB,SAASC,YAAY;AACrB,OAAOC,cAAc;AACrB,SAASC,QAAQ;AAMjB,IAAMC,IAAI,GAAG,IAAIX,WAAW,EAAE;AAC9B,IAAMY,UAAU,GAAG,IAAIV,GAAG,CAACW,UAAU,EAAE;AACvC,IAAQC,OAAO,GAAKV,KAAK,CAAjBU,OAAO;AAEf,WAAYC,UAAU;AAGrB,WAHWA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;AAAA,GAAVA,UAAU,KAAVA,UAAU;AAKtB,WAAYC,QAAQ;AAGnB,WAHWA,QAAQ;EAARA,QAAQ;EAARA,QAAQ;AAAA,GAARA,QAAQ,KAARA,QAAQ;AAAA,IAKdC,SAAS;EA0Bb,mBAAYC,MAAuB,EAAE;IAAA;IAAA,kCAzBjB,IAAIjB,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IAAA;IAAA;IAAA;IAAA,6BAK3Be,QAAQ,CAACG,QAAQ;IAAA,+BACHJ,UAAU,CAACK,IAAI;IAAA;IAAA;IAAA;IAAA;IAAA;IAAA;IAAA;IAAA;IAAA;IAAA,uCAYqB,IAAIC,GAAG,EAAE;IAAA,qCAElD,IAAI;IAAA;IAAA;IAMxB,IAAI,CAACH,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACI,iBAAiB,EAAE;EAC1B;;EAEA;AACF;AACA;EAFE;IAAA;IAAA,OAGA,qBAAYC,KAAmB,EAAE;MAAA;MAC/B,IAAI,CAACA,KAAK,GAAGA,KAAK;MAClB,IAAI,CAACC,UAAU,GAAG,IAAInB,MAAM,CAACkB,KAAK,CAACE,MAAM,EAAGF,KAAK,CAACG,QAAQ,CAAE;MAC5D,IAAI,CAACC,OAAO,GAAGJ,KAAK,CAACG,QAAS;MAE9B,IAAI,CAACR,MAAM,CAACU,KAAK,IAAIjB,IAAI,CAACkB,QAAQ,CAAC,IAAI,CAACX,MAAM,CAACU,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,UAACE,IAAI,EAAK;QACvF,IAAMC,KAAK,GAAGD,IAAI,CAACP,KAAK,CAACS,KAAK,EAAE;QAChCD,KAAK,CAACE,QAAQ,CAAC,UAACC,KAAK,EAAK;UACxB,IAAIA,KAAK,CAACC,IAAI,KAAK,MAAM,EAAE;YACzB;YACAD,KAAK,CAACE,QAAQ,GAAG9B,eAAe;UAClC;QACF,CAAC,CAAC;QAEF,KAAI,CAACiB,KAAK,CAACc,GAAG,CAACP,IAAI,CAACP,KAAK,CAAC;QAC1B,KAAI,CAACA,KAAK,CAACc,GAAG,CAACN,KAAK,CAAC;QAErBD,IAAI,CAACP,KAAK,CAACe,OAAO,GAAGvB,UAAU,CAACK,IAAI,KAAK,KAAI,CAACmB,KAAK;QACnDR,KAAK,CAACO,OAAO,GAAGvB,UAAU,CAACyB,IAAI,KAAK,KAAI,CAACD,KAAK;QAE9C,KAAI,CAACE,SAAS,GAAGV,KAAc;QAC/B,KAAI,CAACW,QAAQ,GAAGZ,IAAI,CAACP,KAAc;QAEnC,IAAMoB,kBAAkB,GAAG,IAAI5C,kBAAkB,CAC/C,KAAI,CAACwB,KAAK,CAACqB,QAAQ,EACnB,KAAI,CAACrB,KAAK,CAACE,MAAM,EACjB,KAAI,CAACF,KAAK,CAACqB,QAAQ,CAACC,UAAU,CAC/B,CADiC;QACjC;;QAED,KAAI,CAACF,kBAAkB,GAAGA,kBAAkB;QAE5CvC,KAAK,CAAC0C,eAAe,CAACC,GAAG,CAAC,oBAAoB,EAAEJ,kBAAkB,CAAC;QAEnExC,GAAG,CAAC6C,QAAQ,CAAC,YAAM;UACjBL,kBAAkB,CAACM,MAAM,EAAE;QAC7B,CAAC,CAAC;;QAEF;;QAEAnB,IAAI,CAACP,KAAK,CAAC2B,gBAAgB,CAAC,OAAO,EAAE,UAACC,CAAC,EAAK;UAC1C,KAAI,CAACC,QAAQ,GAAGD,CAAC,CAACE,KAAK;QACzB,CAAC,CAAC;QAEF9C,UAAU,CAAC+C,IAAI,CAAC,KAAI,CAAC;QAErB,OAAOxB,IAAI;MACb,CAAC,CAAC;MAEFlB,UAAU,CAAC2C,OAAO,CAAC,IAAI,CAAC,CAAC5C,IAAI,CAAC,kBAAkB,EAAE,UAAC6C,OAAO,EAAK;QAC7DA,OAAO,CAACC,OAAO,GAAG3D,gCAAgC;QAElD,KAAI,CAAC4D,cAAc,GAAGF,OAAO;QAC7B,KAAI,CAACjC,KAAK,CAACA,KAAK,CAACoC,UAAU,GAAGH,OAAO;QACrC,KAAI,CAACjC,KAAK,CAACA,KAAK,CAACqC,WAAW,GAAGJ,OAAO;MACxC,CAAC,CAAC;IACJ;;IAEA;AACF;AACA;AACA;EAHE;IAAA;IAAA,OAIA,0BAAyBK,MAAkB,EAAE;MAAA;MAC3C,IAAI,IAAI,CAACtB,KAAK,KAAKsB,MAAM,EACvB;MAEF,IAAIA,MAAM,KAAK9C,UAAU,CAACyB,IAAI,EAC5B,IAAI,CAACsB,WAAW,GAAG,KAAK;MAE1B,IAAI,CAACvB,KAAK,GAAGsB,MAAM;MAEnB,IAAME,WAAW,GAAGrD,QAAQ,CAAC,YAAM;QACjC,MAAI,CAACgC,QAAQ,CAACJ,OAAO,GAAG,KAAK;QAC7B,MAAI,CAACwB,WAAW,GAAG,IAAI;MACzB,CAAC,CAAC;MAEF,IAAI,IAAI,CAACvB,KAAK,KAAKxB,UAAU,CAACyB,IAAI,EAAE;QAClC,IAAI,CAACE,QAAQ,CAACT,QAAQ,CAAC,UAACC,KAAK,EAAK;UAChC,IAAIA,KAAK,CAACC,IAAI,KAAK,MAAM,EAAE;YACzB1B,cAAc,CAACyB,KAAK,EAAuC5B,eAAe,EAAE;cAC1E0D,KAAK,EAAE,EAAE;cACTC,KAAK,EAAE,CAAC,GAAG;cACXC,GAAG,EAAE,IAAI;cACTC,QAAQ,EAAEJ;YACZ,CAAC,CAAC;UACJ;QACF,CAAC,CAAC;MACJ;MAEA,IAAIF,MAAM,KAAK9C,UAAU,CAACK,IAAI,EAAE;QAC9B,IAAI,CAACsB,QAAQ,CAACJ,OAAO,GAAGvB,UAAU,CAACK,IAAI,KAAK,IAAI,CAACmB,KAAK;QACtD,IAAI,CAAChB,KAAK,CAACA,KAAK,CAACoC,UAAU,GAAG,IAAI,CAACD,cAAc;MACnD,CAAC,MACI;QACH,IAAI,CAACnC,KAAK,CAACA,KAAK,CAACoC,UAAU,GAAG,IAAI;MACpC;MAEA,IAAI,CAAClB,SAAS,CAACH,OAAO,GAAGvB,UAAU,CAACyB,IAAI,KAAK,IAAI,CAACD,KAAK;IACzD;EAAC;IAAA;IAAA,OAED,mBAAiB6B,GAAa,EAAE;MAC9B,IAAI,IAAI,CAACN,WAAW,KAAK,KAAK,EAC5B;MACF,QAAQM,GAAG;QACT,KAAKpD,QAAQ,CAACG,QAAQ;UACpB,IAAI,CAACiD,GAAG,GAAGpD,QAAQ,CAACG,QAAQ;UAC5B,IAAI,CAACkD,gBAAgB,CAACtD,UAAU,CAACK,IAAI,CAAC;UAEtC,IAAI,CAACkD,IAAI,CAACC,QAAQ,CAACC,OAAO,CAAC,UAACC,IAAI,EAAK;YACnCA,IAAI,CAACnC,OAAO,GAAG,IAAI;UACrB,CAAC,CAAC;;UAEF;UACA;UACA;;UAEA,IAAI,CAACoC,QAAQ,CAACC,YAAY,CAACH,OAAO,CAAC,UAACC,IAAI,EAAK;YAC3CA,IAAI,CAACnC,OAAO,GAAG,KAAK;UACtB,CAAC,CAAC;UACF,IAAI,CAACsC,GAAG,CAACC,KAAK,EAAE;UAChB,IAAI,CAACC,MAAM,CAACC,MAAM,EAAE;UACpB;QACF,KAAK/D,QAAQ,CAAC,mBAAmB,CAAC;UAChC,IAAI,CAACoD,GAAG,GAAGpD,QAAQ,CAAC,mBAAmB,CAAC;UACxC,IAAI,CAACqD,gBAAgB,CAACtD,UAAU,CAACyB,IAAI,CAAC;UAEtC,IAAI,CAAC8B,IAAI,CAACC,QAAQ,CAACC,OAAO,CAAC,UAACC,IAAI,EAAK;YACnCA,IAAI,CAACnC,OAAO,GAAG,KAAK;UACtB,CAAC,CAAC;UAEF,IAAI,CAACsC,GAAG,CAACI,OAAO,CAACR,OAAO,CAAC,UAACC,IAAI,EAAK;YACjCA,IAAI,CAACnC,OAAO,GAAG,KAAK;UACtB,CAAC,CAAC;;UAEF;UACA;UACA;;UAEA,IAAI,CAACoC,QAAQ,CAACC,YAAY,CAACH,OAAO,CAAC,UAACC,IAAI,EAAK;YAC3CA,IAAI,CAACnC,OAAO,GAAG,IAAI;UACrB,CAAC,CAAC;UACF,IAAI,CAACsC,GAAG,CAACK,UAAU,CAAC,KAAK,CAAC;UAC1B;MAAK;IAEX;EAAC;IAAA;IAAA,OAED,6BAA4B;MAAA;MAC1BzE,YAAY,CAACgE,OAAO,CAAC,UAACU,QAAQ,EAAK;QACjCpE,OAAO,CAACqE,EAAE,CAACD,QAAQ,EAAE,UAACE,IAAI,EAAK;UAAA;UAC7B,+BAAI,CAACC,aAAa,CAACC,GAAG,CAACJ,QAAQ,CAAC,0DAAhC,sBAAkCV,OAAO,CAAC,UAACe,EAAE,EAAK;YAChDA,EAAE,CAACH,IAAI,CAAC;UACV,CAAC,CAAC;QACJ,CAAC,CAAC;MACJ,CAAC,CAAC;IACJ;EAAC;IAAA;IAAA,OAED,0BAAiBI,SAAiB,EAAEC,QAA8B,EAAE;MAClE,IAAI,IAAI,CAACJ,aAAa,CAACC,GAAG,CAACE,SAAS,CAAC,EACnC,IAAI,CAACH,aAAa,CAACC,GAAG,CAACE,SAAS,CAAC,CAACE,IAAI,CAACD,QAAQ,CAAC,MAGhD,IAAI,CAACJ,aAAa,CAACtC,GAAG,CAACyC,SAAS,EAAE,CAACC,QAAQ,CAAC,CAAC;IACjD;EAAC;EAAA;AAAA;AAGH,eAAexE,SAAS"}
@@ -0,0 +1 @@
1
+ export declare const globalEvents: string[];
@@ -0,0 +1,2 @@
1
+ export var globalEvents = ['peoplemanagement-camera-out', 'peoplemanagement-camera-enter'];
2
+ //# sourceMappingURL=globalData.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"names":["globalEvents"],"sources":["../../src/factory/globalData.ts"],"sourcesContent":["export const globalEvents = [\n 'peoplemanagement-camera-out',\n 'peoplemanagement-camera-enter',\n]"],"mappings":"AAAA,OAAO,IAAMA,YAAY,GAAG,CAC1B,6BAA6B,EAC7B,+BAA+B,CAChC"}
@@ -0,0 +1,28 @@
1
+ /**
2
+ * todo: 各个单元数据需要统一
3
+ * 当前demo area可以用直线绘制
4
+ */
5
+ export interface IPeople {
6
+ id: string;
7
+ name: string;
8
+ dep?: string;
9
+ online?: boolean;
10
+ position: Array<number>;
11
+ }
12
+ export interface IPoi {
13
+ id: string;
14
+ position: Array<number>;
15
+ content?: string;
16
+ }
17
+ export declare type RegionMap = {
18
+ [k: string]: {
19
+ id: string;
20
+ title: string;
21
+ area: number[][];
22
+ maxHigh?: number;
23
+ poi?: IPoi;
24
+ people?: Array<IPeople>;
25
+ };
26
+ };
27
+ export declare const regionMap: RegionMap;
28
+ export default regionMap;