@anov/3d 0.0.4-alpha24 → 0.0.4-alpha26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/applicationApi.js +1 -1
- package/dist/applicationApi.js.map +1 -1
- package/dist/factory/3d.d.ts +51 -0
- package/dist/factory/3d.js +203 -0
- package/dist/factory/3d.js.map +1 -0
- package/dist/factory/globalData.d.ts +1 -0
- package/dist/factory/globalData.js +2 -0
- package/dist/factory/globalData.js.map +1 -0
- package/dist/factory/regionData.d.ts +28 -0
- package/dist/factory/regionData.js +447 -0
- package/dist/factory/regionData.js.map +1 -0
- package/dist/factory/unit/areaBoundingBox.d.ts +7 -0
- package/dist/factory/unit/areaBoundingBox.js +28 -0
- package/dist/factory/unit/areaBoundingBox.js.map +1 -0
- package/dist/factory/unit/circle.d.ts +15 -0
- package/dist/factory/unit/circle.js +88 -0
- package/dist/factory/unit/circle.js.map +1 -0
- package/dist/factory/unit/cylinder.d.ts +18 -0
- package/dist/factory/unit/cylinder.js +160 -0
- package/dist/factory/unit/cylinder.js.map +1 -0
- package/dist/factory/unit/glsl/wall/fragmentShader.glsl +30 -0
- package/dist/factory/unit/glsl/wall/vertexShader.glsl +6 -0
- package/dist/factory/unit/index.d.ts +2 -0
- package/dist/factory/unit/index.js +61 -0
- package/dist/factory/unit/index.js.map +1 -0
- package/dist/factory/unit/line.d.ts +13 -0
- package/dist/factory/unit/line.js +96 -0
- package/dist/factory/unit/line.js.map +1 -0
- package/dist/factory/unit/poi copy.d.ts +15 -0
- package/dist/factory/unit/poi copy.js +144 -0
- package/dist/factory/unit/poi copy.js.map +1 -0
- package/dist/factory/unit/poi.d.ts +15 -0
- package/dist/factory/unit/poi.js +140 -0
- package/dist/factory/unit/poi.js.map +1 -0
- package/dist/factory/unit/point.d.ts +10 -0
- package/dist/factory/unit/point.js +71 -0
- package/dist/factory/unit/point.js.map +1 -0
- package/dist/factory/unit/wall.d.ts +14 -0
- package/dist/factory/unit/wall.js +113 -0
- package/dist/factory/unit/wall.js.map +1 -0
- package/dist/factory/utils/areaBoundingBox.d.ts +14 -0
- package/dist/factory/utils/areaBoundingBox.js +39 -0
- package/dist/factory/utils/areaBoundingBox.js.map +1 -0
- package/dist/factory/utils/base64.d.ts +1 -0
- package/dist/factory/utils/base64.js +2 -0
- package/dist/factory/utils/base64.js.map +1 -0
- package/dist/factory/utils/finirMaterial.d.ts +3 -0
- package/dist/factory/utils/finirMaterial.js +39 -0
- package/dist/factory/utils/finirMaterial.js.map +1 -0
- package/dist/factory/utils/fontMesh.d.ts +10 -0
- package/dist/factory/utils/fontMesh.js +48 -0
- package/dist/factory/utils/fontMesh.js.map +1 -0
- package/dist/factory/utils/index.d.ts +2 -0
- package/dist/factory/utils/index.js +24 -0
- package/dist/factory/utils/index.js.map +1 -0
- package/dist/factory/utils/switchMaterial.d.ts +17 -0
- package/dist/factory/utils/switchMaterial.js +108 -0
- package/dist/factory/utils/switchMaterial.js.map +1 -0
- package/dist/module/environment/index.d.ts +4 -1
- package/dist/module/environment/index.js +7 -2
- package/dist/module/environment/index.js.map +1 -1
- package/dist/module/environment/time/index.d.ts +3 -1
- package/dist/module/environment/time/index.js.map +1 -1
- package/dist/module/model/index.js +6 -0
- package/dist/module/model/index.js.map +1 -1
- package/dist/module/scene/index.d.ts +7 -3
- package/dist/module/scene/index.js +66 -36
- package/dist/module/scene/index.js.map +1 -1
- package/dist/sdkEntry.d.ts +5 -2
- package/dist/sdkEntry.js +85 -65
- package/dist/sdkEntry.js.map +1 -1
- package/package.json +3 -3
package/dist/applicationApi.js
CHANGED
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@@ -33,7 +33,7 @@ var Application = /*#__PURE__*/function () {
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near: (_camera$near = camera.near) !== null && _camera$near !== void 0 ? _camera$near : defaultCameraParams.near,
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far: (_camera$far = camera.far) !== null && _camera$far !== void 0 ? _camera$far : defaultCameraParams.far,
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position: camera.position,
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-
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target: camera.target
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};
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var anov3D = new Anov3D({
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container: this.container,
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@@ -1 +1 @@
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1
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-
{"version":3,"names":["utils","getFnByFnkey","MessageType","sendToMessage","EMessageStatus","Anov3D","defaultCameraParams","Application","opts","container","el","Api","Success","params","id","camera","cameraParams","fov","near","far","position","
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{"version":3,"names":["utils","getFnByFnkey","MessageType","sendToMessage","EMessageStatus","Anov3D","defaultCameraParams","Application","opts","container","el","Api","Success","params","id","camera","cameraParams","fov","near","far","position","target","anov3D","model","size","width","clientWidth","height","clientHeight","environment","weather","time","iEngine","error","EventHandleFailed","console","req","name","init","Error","fn","res","Promise","resolve","then","failMessage","message","eventName","cb","storeManagement","set","createInstance"],"sources":["../src/applicationApi.ts"],"sourcesContent":["import { utils } from '@anov/3d-core'\nimport { getFnByFnkey } from './utils/index'\nimport { MessageType, sendToMessage } from './utils/messageFn'\nimport { EMessageStatus } from './messageStatus'\nimport Anov3D, { defaultCameraParams } from './index'\n\ntype ApplicationOptions = {\n el: HTMLElement\n}\n\nexport type InitOptions = {\n camera?: {\n fov?: number\n near?: number\n far?: number\n position?: [\n number,\n number,\n number,\n ]\n target?: [\n number,\n number,\n number,\n ]\n }\n model?: string\n size?: {\n width: number\n height: number\n }\n environment?: {\n weather?: string\n time?: number\n }\n}\n\nclass Application {\n private container: HTMLElement\n iEngine: Anov3D | undefined\n\n constructor(opts: ApplicationOptions) {\n this.container = opts.el\n\n sendToMessage(MessageType.Api, 'engineReady', EMessageStatus.Success)\n }\n\n private init(params: InitOptions, id: string) {\n try {\n const { camera = {} } = params || {}\n\n const cameraParams = {\n fov: camera.fov ?? defaultCameraParams.fov,\n near: camera.near ?? defaultCameraParams.near,\n far: camera.far ?? defaultCameraParams.far,\n position: camera.position,\n target: camera.target,\n }\n\n const anov3D = new Anov3D({\n container: this.container,\n model: params?.model,\n size: {\n width: params?.size?.width ?? this.container.clientWidth,\n height: params?.size?.height ?? this.container.clientHeight,\n },\n camera: {\n ...cameraParams,\n },\n environment: {\n weather: params?.environment?.weather,\n time: params?.environment?.time,\n },\n })\n this.iEngine = anov3D\n\n sendToMessage(MessageType.Api, 'core.init', EMessageStatus.Success, id)\n }\n catch (error) {\n sendToMessage(MessageType.Api, 'core.init', EMessageStatus.EventHandleFailed)\n console.error(error)\n }\n }\n\n sendMessage(req: { name: string; id: string; params: any }) {\n if (req.name === 'Core.init' || req.name === 'core.init') {\n this.init(req.params, req.id)\n return\n }\n\n if (!this.iEngine)\n throw new Error('please init first')\n\n const fn = getFnByFnkey(this.iEngine, req.name, req.id) as any\n\n try {\n const res = fn(req.params)\n\n Promise.resolve(res).then((res) => {\n sendToMessage(MessageType.Api, req.name, EMessageStatus.Success, req.id, res)\n })\n }\n catch (error: any) {\n sendToMessage(MessageType.Api, req.name, EMessageStatus.EventHandleFailed, req.id, {\n failMessage: error.message,\n })\n }\n }\n\n receiveMessage(eventName: string, cb: (params: any) => void) {\n utils.storeManagement.set(eventName, cb)\n }\n}\n\n/**\n * createInstance\n * @returns\n */\nexport const createInstance = (opts: ApplicationOptions): Application => {\n return new Application(opts)\n}\n"],"mappings":";;;;;;;;;AAAA,SAASA,KAAK,QAAQ,eAAe;AACrC,SAASC,YAAY;AACrB,SAASC,WAAW,EAAEC,aAAa;AACnC,SAASC,cAAc;AACvB,OAAOC,MAAM,IAAIC,mBAAmB;AAAiB,IAiC/CC,WAAW;EAIf,qBAAYC,IAAwB,EAAE;IAAA;IAAA;IAAA;IACpC,IAAI,CAACC,SAAS,GAAGD,IAAI,CAACE,EAAE;IAExBP,aAAa,CAACD,WAAW,CAACS,GAAG,EAAE,aAAa,EAAEP,cAAc,CAACQ,OAAO,CAAC;EACvE;EAAC;IAAA;IAAA,OAED,cAAaC,MAAmB,EAAEC,EAAU,EAAE;MAC5C,IAAI;QAAA;QACF,WAAwBD,MAAM,IAAI,CAAC,CAAC;UAAA,mBAA5BE,MAAM;UAANA,MAAM,4BAAG,CAAC,CAAC;QAEnB,IAAMC,YAAY,GAAG;UACnBC,GAAG,iBAAEF,MAAM,CAACE,GAAG,qDAAIX,mBAAmB,CAACW,GAAG;UAC1CC,IAAI,kBAAEH,MAAM,CAACG,IAAI,uDAAIZ,mBAAmB,CAACY,IAAI;UAC7CC,GAAG,iBAAEJ,MAAM,CAACI,GAAG,qDAAIb,mBAAmB,CAACa,GAAG;UAC1CC,QAAQ,EAAEL,MAAM,CAACK,QAAQ;UACzBC,MAAM,EAAEN,MAAM,CAACM;QACjB,CAAC;QAED,IAAMC,MAAM,GAAG,IAAIjB,MAAM,CAAC;UACxBI,SAAS,EAAE,IAAI,CAACA,SAAS;UACzBc,KAAK,EAAEV,MAAM,aAANA,MAAM,uBAANA,MAAM,CAAEU,KAAK;UACpBC,IAAI,EAAE;YACJC,KAAK,wBAAEZ,MAAM,aAANA,MAAM,uCAANA,MAAM,CAAEW,IAAI,iDAAZ,aAAcC,KAAK,mEAAI,IAAI,CAAChB,SAAS,CAACiB,WAAW;YACxDC,MAAM,yBAAEd,MAAM,aAANA,MAAM,wCAANA,MAAM,CAAEW,IAAI,kDAAZ,cAAcG,MAAM,qEAAI,IAAI,CAAClB,SAAS,CAACmB;UACjD,CAAC;UACDb,MAAM,oBACDC,YAAY,CAChB;UACDa,WAAW,EAAE;YACXC,OAAO,EAAEjB,MAAM,aAANA,MAAM,8CAANA,MAAM,CAAEgB,WAAW,wDAAnB,oBAAqBC,OAAO;YACrCC,IAAI,EAAElB,MAAM,aAANA,MAAM,+CAANA,MAAM,CAAEgB,WAAW,yDAAnB,qBAAqBE;UAC7B;QACF,CAAC,CAAC;QACF,IAAI,CAACC,OAAO,GAAGV,MAAM;QAErBnB,aAAa,CAACD,WAAW,CAACS,GAAG,EAAE,WAAW,EAAEP,cAAc,CAACQ,OAAO,EAAEE,EAAE,CAAC;MACzE,CAAC,CACD,OAAOmB,KAAK,EAAE;QACZ9B,aAAa,CAACD,WAAW,CAACS,GAAG,EAAE,WAAW,EAAEP,cAAc,CAAC8B,iBAAiB,CAAC;QAC7EC,OAAO,CAACF,KAAK,CAACA,KAAK,CAAC;MACtB;IACF;EAAC;IAAA;IAAA,OAED,qBAAYG,GAA8C,EAAE;MAC1D,IAAIA,GAAG,CAACC,IAAI,KAAK,WAAW,IAAID,GAAG,CAACC,IAAI,KAAK,WAAW,EAAE;QACxD,IAAI,CAACC,IAAI,CAACF,GAAG,CAACvB,MAAM,EAAEuB,GAAG,CAACtB,EAAE,CAAC;QAC7B;MACF;MAEA,IAAI,CAAC,IAAI,CAACkB,OAAO,EACf,MAAM,IAAIO,KAAK,CAAC,mBAAmB,CAAC;MAEtC,IAAMC,EAAE,GAAGvC,YAAY,CAAC,IAAI,CAAC+B,OAAO,EAAEI,GAAG,CAACC,IAAI,EAAED,GAAG,CAACtB,EAAE,CAAQ;MAE9D,IAAI;QACF,IAAM2B,GAAG,GAAGD,EAAE,CAACJ,GAAG,CAACvB,MAAM,CAAC;QAE1B6B,OAAO,CAACC,OAAO,CAACF,GAAG,CAAC,CAACG,IAAI,CAAC,UAACH,GAAG,EAAK;UACjCtC,aAAa,CAACD,WAAW,CAACS,GAAG,EAAEyB,GAAG,CAACC,IAAI,EAAEjC,cAAc,CAACQ,OAAO,EAAEwB,GAAG,CAACtB,EAAE,EAAE2B,GAAG,CAAC;QAC/E,CAAC,CAAC;MACJ,CAAC,CACD,OAAOR,KAAU,EAAE;QACjB9B,aAAa,CAACD,WAAW,CAACS,GAAG,EAAEyB,GAAG,CAACC,IAAI,EAAEjC,cAAc,CAAC8B,iBAAiB,EAAEE,GAAG,CAACtB,EAAE,EAAE;UACjF+B,WAAW,EAAEZ,KAAK,CAACa;QACrB,CAAC,CAAC;MACJ;IACF;EAAC;IAAA;IAAA,OAED,wBAAeC,SAAiB,EAAEC,EAAyB,EAAE;MAC3DhD,KAAK,CAACiD,eAAe,CAACC,GAAG,CAACH,SAAS,EAAEC,EAAE,CAAC;IAC1C;EAAC;EAAA;AAAA;AAGH;AACA;AACA;AACA;AACA,OAAO,IAAMG,cAAc,GAAG,SAAjBA,cAAc,CAAI3C,IAAwB,EAAkB;EACvE,OAAO,IAAID,WAAW,CAACC,IAAI,CAAC;AAC9B,CAAC"}
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@@ -0,0 +1,51 @@
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import type { OrbitControls, SceneControl } from '@anov/3d-core';
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import { InteractionManager, Vector3 } from '@anov/3d-core';
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import { Camera } from '@anov/3d-ability';
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import type AreaBoundingBoxManage from './unit/areaBoundingBox';
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declare type factory3dOption = {
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model?: string;
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environment: string;
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};
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export declare enum SceneStyle {
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'real' = 0,
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'tech' = 1
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}
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export declare enum SceneTag {
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'overview' = "Overview",
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'people-management' = "Person"
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}
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declare class Factory3D {
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position: Vector3;
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scene: SceneControl;
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control: OrbitControls;
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cameraUtil: Camera;
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tag: SceneTag;
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style: SceneStyle;
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private option;
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private wall;
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private line;
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private cylinder;
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private poi;
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private circle;
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areaBoundingBox: AreaBoundingBoxManage;
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private realModl;
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private techModel;
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private eventHandleFn;
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private toggleState;
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private boxSkeyTexture;
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interactionManager: InteractionManager;
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constructor(option: factory3dOption);
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/**
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* render factory 3d scene
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*/
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renderScene(scene: SceneControl): void;
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/**
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* toggle SceneStyle
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* @param params
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*/
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private toggleSceneStyle;
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toggleTag(tag: SceneTag): void;
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private globalEventsAgent;
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addEventListener(eventName: string, handleFn: (args?: any) => void): void;
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}
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export default Factory3D;
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function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); }
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
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function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
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function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return _typeof(key) === "symbol" ? key : String(key); }
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function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (_typeof(res) !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); }
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import { EquirectangularReflectionMapping, InteractionManager, ModelLoader, Vector3, lib, use, utils } from '@anov/3d-core';
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import { Camera } from '@anov/3d-ability';
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import { finirMaterialV1 } from "./utils/finirMaterial";
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import handleUnit from "./unit";
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import { globalEvents } from "./globalData";
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import switchMaterial from "./utils/switchMaterial";
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import { debounce } from "./utils";
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var load = new ModelLoader();
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var rgbeLoader = new lib.RGBELoader();
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var emitter = utils.emitter;
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export var SceneStyle;
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(function (SceneStyle) {
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SceneStyle[SceneStyle["real"] = 0] = "real";
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SceneStyle[SceneStyle["tech"] = 1] = "tech";
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})(SceneStyle || (SceneStyle = {}));
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export var SceneTag;
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(function (SceneTag) {
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SceneTag["overview"] = "Overview";
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SceneTag["people-management"] = "Person";
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})(SceneTag || (SceneTag = {}));
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var Factory3D = /*#__PURE__*/function () {
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function Factory3D(option) {
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_classCallCheck(this, Factory3D);
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_defineProperty(this, "position", new Vector3(0, 0, 0));
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_defineProperty(this, "scene", void 0);
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_defineProperty(this, "control", void 0);
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_defineProperty(this, "cameraUtil", void 0);
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_defineProperty(this, "tag", SceneTag.overview);
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_defineProperty(this, "style", SceneStyle.real);
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_defineProperty(this, "option", void 0);
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_defineProperty(this, "wall", void 0);
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_defineProperty(this, "line", void 0);
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_defineProperty(this, "cylinder", void 0);
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_defineProperty(this, "poi", void 0);
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_defineProperty(this, "circle", void 0);
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_defineProperty(this, "areaBoundingBox", void 0);
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_defineProperty(this, "realModl", void 0);
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_defineProperty(this, "techModel", void 0);
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_defineProperty(this, "eventHandleFn", new Map());
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_defineProperty(this, "toggleState", true);
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_defineProperty(this, "boxSkeyTexture", void 0);
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_defineProperty(this, "interactionManager", void 0);
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this.option = option;
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this.globalEventsAgent();
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}
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/**
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* render factory 3d scene
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*/
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_createClass(Factory3D, [{
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key: "renderScene",
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value: function renderScene(scene) {
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var _this = this;
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this.scene = scene;
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this.cameraUtil = new Camera(scene.camera, scene.controls);
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this.control = scene.controls;
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this.option.model && load.loadGLTF(this.option.model, false, true, './draco/', function (gltf) {
|
|
65
|
+
var group = gltf.scene.clone();
|
|
66
|
+
group.traverse(function (child) {
|
|
67
|
+
if (child.type === 'Mesh') {
|
|
68
|
+
// @ts-ignore
|
|
69
|
+
child.material = finirMaterialV1;
|
|
70
|
+
}
|
|
71
|
+
});
|
|
72
|
+
_this.scene.add(gltf.scene);
|
|
73
|
+
_this.scene.add(group);
|
|
74
|
+
gltf.scene.visible = SceneStyle.real === _this.style;
|
|
75
|
+
group.visible = SceneStyle.tech === _this.style;
|
|
76
|
+
_this.techModel = group;
|
|
77
|
+
_this.realModl = gltf.scene;
|
|
78
|
+
var interactionManager = new InteractionManager(_this.scene.renderer, _this.scene.camera, _this.scene.renderer.domElement) // Modified By LM this.scene.cssRenderer.cssRenderer.domElement,
|
|
79
|
+
;
|
|
80
|
+
|
|
81
|
+
_this.interactionManager = interactionManager;
|
|
82
|
+
utils.storeManagement.set('interactionManager', interactionManager);
|
|
83
|
+
use.useframe(function () {
|
|
84
|
+
interactionManager.update();
|
|
85
|
+
});
|
|
86
|
+
|
|
87
|
+
// interactionManager.add(gltf.scene)
|
|
88
|
+
|
|
89
|
+
gltf.scene.addEventListener('click', function (e) {
|
|
90
|
+
_this.position = e.point;
|
|
91
|
+
});
|
|
92
|
+
handleUnit.call(_this);
|
|
93
|
+
return gltf;
|
|
94
|
+
});
|
|
95
|
+
rgbeLoader.setPath('./').load('quarry_01_1k.hdr', function (texture) {
|
|
96
|
+
texture.mapping = EquirectangularReflectionMapping;
|
|
97
|
+
_this.boxSkeyTexture = texture;
|
|
98
|
+
_this.scene.scene.background = texture;
|
|
99
|
+
_this.scene.scene.environment = texture;
|
|
100
|
+
});
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
/**
|
|
104
|
+
* toggle SceneStyle
|
|
105
|
+
* @param params
|
|
106
|
+
*/
|
|
107
|
+
}, {
|
|
108
|
+
key: "toggleSceneStyle",
|
|
109
|
+
value: function toggleSceneStyle(params) {
|
|
110
|
+
var _this2 = this;
|
|
111
|
+
if (this.style === params) return;
|
|
112
|
+
if (params === SceneStyle.tech) this.toggleState = false;
|
|
113
|
+
this.style = params;
|
|
114
|
+
var endCallBack = debounce(function () {
|
|
115
|
+
_this2.realModl.visible = false;
|
|
116
|
+
_this2.toggleState = true;
|
|
117
|
+
});
|
|
118
|
+
if (this.style === SceneStyle.tech) {
|
|
119
|
+
this.realModl.traverse(function (child) {
|
|
120
|
+
if (child.type === 'Mesh') {
|
|
121
|
+
switchMaterial(child, finirMaterialV1, {
|
|
122
|
+
speed: 40,
|
|
123
|
+
start: -500,
|
|
124
|
+
end: 2000,
|
|
125
|
+
callback: endCallBack
|
|
126
|
+
});
|
|
127
|
+
}
|
|
128
|
+
});
|
|
129
|
+
}
|
|
130
|
+
if (params === SceneStyle.real) {
|
|
131
|
+
this.realModl.visible = SceneStyle.real === this.style;
|
|
132
|
+
this.scene.scene.background = this.boxSkeyTexture;
|
|
133
|
+
} else {
|
|
134
|
+
this.scene.scene.background = null;
|
|
135
|
+
}
|
|
136
|
+
this.techModel.visible = SceneStyle.tech === this.style;
|
|
137
|
+
}
|
|
138
|
+
}, {
|
|
139
|
+
key: "toggleTag",
|
|
140
|
+
value: function toggleTag(tag) {
|
|
141
|
+
if (this.toggleState === false) return;
|
|
142
|
+
switch (tag) {
|
|
143
|
+
case SceneTag.overview:
|
|
144
|
+
this.tag = SceneTag.overview;
|
|
145
|
+
this.toggleSceneStyle(SceneStyle.real);
|
|
146
|
+
this.wall.wallMesh.forEach(function (mesh) {
|
|
147
|
+
mesh.visible = true;
|
|
148
|
+
});
|
|
149
|
+
|
|
150
|
+
// this.line.lineMesh.forEach((mesh) => {
|
|
151
|
+
// mesh.visible = false
|
|
152
|
+
// })
|
|
153
|
+
|
|
154
|
+
this.cylinder.cylinderMesh.forEach(function (mesh) {
|
|
155
|
+
mesh.visible = false;
|
|
156
|
+
});
|
|
157
|
+
this.poi.reset();
|
|
158
|
+
this.circle.remove();
|
|
159
|
+
break;
|
|
160
|
+
case SceneTag['people-management']:
|
|
161
|
+
this.tag = SceneTag['people-management'];
|
|
162
|
+
this.toggleSceneStyle(SceneStyle.tech);
|
|
163
|
+
this.wall.wallMesh.forEach(function (mesh) {
|
|
164
|
+
mesh.visible = false;
|
|
165
|
+
});
|
|
166
|
+
this.poi.poiMesh.forEach(function (mesh) {
|
|
167
|
+
mesh.visible = false;
|
|
168
|
+
});
|
|
169
|
+
|
|
170
|
+
// this.line.lineMesh.forEach((mesh) => {
|
|
171
|
+
// mesh.visible = true
|
|
172
|
+
// })
|
|
173
|
+
|
|
174
|
+
this.cylinder.cylinderMesh.forEach(function (mesh) {
|
|
175
|
+
mesh.visible = true;
|
|
176
|
+
});
|
|
177
|
+
this.poi.setVisible(false);
|
|
178
|
+
break;
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
}, {
|
|
182
|
+
key: "globalEventsAgent",
|
|
183
|
+
value: function globalEventsAgent() {
|
|
184
|
+
var _this3 = this;
|
|
185
|
+
globalEvents.forEach(function (eventKey) {
|
|
186
|
+
emitter.on(eventKey, function (args) {
|
|
187
|
+
var _this3$eventHandleFn$;
|
|
188
|
+
(_this3$eventHandleFn$ = _this3.eventHandleFn.get(eventKey)) === null || _this3$eventHandleFn$ === void 0 ? void 0 : _this3$eventHandleFn$.forEach(function (fn) {
|
|
189
|
+
fn(args);
|
|
190
|
+
});
|
|
191
|
+
});
|
|
192
|
+
});
|
|
193
|
+
}
|
|
194
|
+
}, {
|
|
195
|
+
key: "addEventListener",
|
|
196
|
+
value: function addEventListener(eventName, handleFn) {
|
|
197
|
+
if (this.eventHandleFn.get(eventName)) this.eventHandleFn.get(eventName).push(handleFn);else this.eventHandleFn.set(eventName, [handleFn]);
|
|
198
|
+
}
|
|
199
|
+
}]);
|
|
200
|
+
return Factory3D;
|
|
201
|
+
}();
|
|
202
|
+
export default Factory3D;
|
|
203
|
+
//# sourceMappingURL=3d.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"names":["EquirectangularReflectionMapping","InteractionManager","ModelLoader","Vector3","lib","use","utils","Camera","finirMaterialV1","handleUnit","globalEvents","switchMaterial","debounce","load","rgbeLoader","RGBELoader","emitter","SceneStyle","SceneTag","Factory3D","option","overview","real","Map","globalEventsAgent","scene","cameraUtil","camera","controls","control","model","loadGLTF","gltf","group","clone","traverse","child","type","material","add","visible","style","tech","techModel","realModl","interactionManager","renderer","domElement","storeManagement","set","useframe","update","addEventListener","e","position","point","call","setPath","texture","mapping","boxSkeyTexture","background","environment","params","toggleState","endCallBack","speed","start","end","callback","tag","toggleSceneStyle","wall","wallMesh","forEach","mesh","cylinder","cylinderMesh","poi","reset","circle","remove","poiMesh","setVisible","eventKey","on","args","eventHandleFn","get","fn","eventName","handleFn","push"],"sources":["../../src/factory/3d.ts"],"sourcesContent":["import type { DataTexture, Group, Material, Object3D, OrbitControls, SceneControl } from '@anov/3d-core'\nimport { EquirectangularReflectionMapping, InteractionManager, ModelLoader, Vector3, lib, use, utils } from '@anov/3d-core'\nimport { Camera } from '@anov/3d-ability'\nimport { finirMaterialV1 } from './utils/finirMaterial'\nimport handleUnit from './unit'\nimport type WallManage from './unit/wall'\nimport type LineManage from './unit/line'\nimport type CylinderManage from './unit/cylinder'\nimport type PoiManage from './unit/poi'\nimport type CircleManage from './unit/circle'\nimport type AreaBoundingBoxManage from './unit/areaBoundingBox'\nimport { globalEvents } from './globalData'\nimport switchMaterial from './utils/switchMaterial'\nimport { debounce } from './utils'\n\ntype factory3dOption = {\n model?: string\n environment: string\n}\nconst load = new ModelLoader()\nconst rgbeLoader = new lib.RGBELoader()\nconst { emitter } = utils\n\nexport enum SceneStyle {\n 'real',\n 'tech',\n}\n\nexport enum SceneTag {\n 'overview' = 'Overview',\n 'people-management' = 'Person',\n}\n\nclass Factory3D {\n position: Vector3 = new Vector3(0, 0, 0)\n scene!: SceneControl\n control!: OrbitControls\n cameraUtil!: Camera\n\n public tag = SceneTag.overview\n public style: SceneStyle = SceneStyle.real\n private option: factory3dOption\n private wall!: WallManage\n private line!: LineManage\n private cylinder!: CylinderManage\n private poi!: PoiManage\n private circle!: CircleManage\n areaBoundingBox!: AreaBoundingBoxManage\n\n private realModl!: Group\n private techModel!: Group\n\n private eventHandleFn: Map<string, ((args?: any) => void)[]> = new Map()\n\n private toggleState = true\n private boxSkeyTexture!: DataTexture\n\n interactionManager!: InteractionManager\n\n constructor(option: factory3dOption) {\n this.option = option\n this.globalEventsAgent()\n }\n\n /**\n * render factory 3d scene\n */\n renderScene(scene: SceneControl) {\n this.scene = scene\n this.cameraUtil = new Camera(scene.camera!, scene.controls!)\n this.control = scene.controls!\n\n this.option.model && load.loadGLTF(this.option.model, false, true, './draco/', (gltf) => {\n const group = gltf.scene.clone()\n group.traverse((child) => {\n if (child.type === 'Mesh') {\n // @ts-ignore\n child.material = finirMaterialV1\n }\n })\n\n this.scene.add(gltf.scene)\n this.scene.add(group)\n\n gltf.scene.visible = SceneStyle.real === this.style\n group.visible = SceneStyle.tech === this.style\n\n this.techModel = group as Group\n this.realModl = gltf.scene as Group\n\n const interactionManager = new InteractionManager(\n this.scene.renderer,\n this.scene.camera,\n this.scene.renderer.domElement, // Modified By LM this.scene.cssRenderer.cssRenderer.domElement,\n )\n\n this.interactionManager = interactionManager\n\n utils.storeManagement.set('interactionManager', interactionManager)\n\n use.useframe(() => {\n interactionManager.update()\n })\n\n // interactionManager.add(gltf.scene)\n\n gltf.scene.addEventListener('click', (e) => {\n this.position = e.point\n })\n\n handleUnit.call(this)\n\n return gltf\n })\n\n rgbeLoader.setPath('./').load('quarry_01_1k.hdr', (texture) => {\n texture.mapping = EquirectangularReflectionMapping\n\n this.boxSkeyTexture = texture\n this.scene.scene.background = texture\n this.scene.scene.environment = texture\n })\n }\n\n /**\n * toggle SceneStyle\n * @param params\n */\n private toggleSceneStyle(params: SceneStyle) {\n if (this.style === params)\n return\n\n if (params === SceneStyle.tech)\n this.toggleState = false\n\n this.style = params\n\n const endCallBack = debounce(() => {\n this.realModl.visible = false\n this.toggleState = true\n })\n\n if (this.style === SceneStyle.tech) {\n this.realModl.traverse((child) => {\n if (child.type === 'Mesh') {\n switchMaterial(child as Object3D & { material: Material }, finirMaterialV1, {\n speed: 40,\n start: -500,\n end: 2000,\n callback: endCallBack,\n })\n }\n })\n }\n\n if (params === SceneStyle.real) {\n this.realModl.visible = SceneStyle.real === this.style\n this.scene.scene.background = this.boxSkeyTexture\n }\n else {\n this.scene.scene.background = null\n }\n\n this.techModel.visible = SceneStyle.tech === this.style\n }\n\n public toggleTag(tag: SceneTag) {\n if (this.toggleState === false)\n return\n switch (tag) {\n case SceneTag.overview:\n this.tag = SceneTag.overview\n this.toggleSceneStyle(SceneStyle.real)\n\n this.wall.wallMesh.forEach((mesh) => {\n mesh.visible = true\n })\n\n // this.line.lineMesh.forEach((mesh) => {\n // mesh.visible = false\n // })\n\n this.cylinder.cylinderMesh.forEach((mesh) => {\n mesh.visible = false\n })\n this.poi.reset()\n this.circle.remove()\n break\n case SceneTag['people-management']:\n this.tag = SceneTag['people-management']\n this.toggleSceneStyle(SceneStyle.tech)\n\n this.wall.wallMesh.forEach((mesh) => {\n mesh.visible = false\n })\n\n this.poi.poiMesh.forEach((mesh) => {\n mesh.visible = false\n })\n\n // this.line.lineMesh.forEach((mesh) => {\n // mesh.visible = true\n // })\n\n this.cylinder.cylinderMesh.forEach((mesh) => {\n mesh.visible = true\n })\n this.poi.setVisible(false)\n break\n }\n }\n\n private globalEventsAgent() {\n globalEvents.forEach((eventKey) => {\n emitter.on(eventKey, (args) => {\n this.eventHandleFn.get(eventKey)?.forEach((fn) => {\n fn(args)\n })\n })\n })\n }\n\n addEventListener(eventName: string, handleFn: (args?: any) => void) {\n if (this.eventHandleFn.get(eventName))\n this.eventHandleFn.get(eventName).push(handleFn)\n\n else\n this.eventHandleFn.set(eventName, [handleFn])\n }\n}\n\nexport default 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@@ -0,0 +1 @@
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|
1
|
+
export declare const globalEvents: string[];
|
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@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"names":["globalEvents"],"sources":["../../src/factory/globalData.ts"],"sourcesContent":["export const globalEvents = [\n 'peoplemanagement-camera-out',\n 'peoplemanagement-camera-enter',\n]"],"mappings":"AAAA,OAAO,IAAMA,YAAY,GAAG,CAC1B,6BAA6B,EAC7B,+BAA+B,CAChC"}
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@@ -0,0 +1,28 @@
|
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1
|
+
/**
|
|
2
|
+
* todo: 各个单元数据需要统一
|
|
3
|
+
* 当前demo area可以用直线绘制
|
|
4
|
+
*/
|
|
5
|
+
export interface IPeople {
|
|
6
|
+
id: string;
|
|
7
|
+
name: string;
|
|
8
|
+
dep?: string;
|
|
9
|
+
online?: boolean;
|
|
10
|
+
position: Array<number>;
|
|
11
|
+
}
|
|
12
|
+
export interface IPoi {
|
|
13
|
+
id: string;
|
|
14
|
+
position: Array<number>;
|
|
15
|
+
content?: string;
|
|
16
|
+
}
|
|
17
|
+
export declare type RegionMap = {
|
|
18
|
+
[k: string]: {
|
|
19
|
+
id: string;
|
|
20
|
+
title: string;
|
|
21
|
+
area: number[][];
|
|
22
|
+
maxHigh?: number;
|
|
23
|
+
poi?: IPoi;
|
|
24
|
+
people?: Array<IPeople>;
|
|
25
|
+
};
|
|
26
|
+
};
|
|
27
|
+
export declare const regionMap: RegionMap;
|
|
28
|
+
export default regionMap;
|