@anov/3d 0.0.177 → 0.0.185

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (139) hide show
  1. package/dist/anov3d.js +0 -2
  2. package/dist/anov3d.js.map +1 -1
  3. package/dist/applicationApi.js +38 -39
  4. package/dist/applicationApi.js.map +1 -1
  5. package/dist/module/camera/index.js +20 -17
  6. package/dist/module/camera/index.js.map +1 -1
  7. package/dist/module/entity/area/index.js +29 -0
  8. package/dist/module/entity/area/index.js.map +1 -0
  9. package/dist/module/{model/index.js → entity/area/style/area_01.js} +40 -79
  10. package/dist/module/entity/area/style/area_01.js.map +1 -0
  11. package/dist/module/entity/area/style/index.js +27 -0
  12. package/dist/module/entity/area/style/index.js.map +1 -0
  13. package/dist/module/entity/area/type.js.map +1 -0
  14. package/dist/module/entity/bar/index.js +29 -0
  15. package/dist/module/entity/bar/index.js.map +1 -0
  16. package/dist/{factory/unit/poi.js → module/entity/bar/style/bar_01.js} +36 -249
  17. package/dist/module/entity/bar/style/bar_01.js.map +1 -0
  18. package/dist/module/entity/bar/style/index.js +27 -0
  19. package/dist/module/entity/bar/style/index.js.map +1 -0
  20. package/dist/module/entity/bar/type.js +2 -0
  21. package/dist/module/entity/bar/type.js.map +1 -0
  22. package/dist/module/entity/baseEntity.js +1 -1
  23. package/dist/module/entity/baseEntity.js.map +1 -1
  24. package/dist/module/entity/index.js +5 -12
  25. package/dist/module/entity/index.js.map +1 -1
  26. package/dist/module/entity/model/index.js +9 -6
  27. package/dist/module/entity/model/index.js.map +1 -1
  28. package/dist/module/entity/model/load/loadFbx.js.map +1 -1
  29. package/dist/module/entity/model/load/loadGlb.js +7 -4
  30. package/dist/module/entity/model/load/loadGlb.js.map +1 -1
  31. package/dist/module/entity/poi/style/base.js.map +1 -1
  32. package/dist/module/entity/poi/style/index.js +40 -0
  33. package/dist/module/entity/poi/style/index.js.map +1 -1
  34. package/dist/module/entity/poi/type.js.map +1 -1
  35. package/dist/{factory/unit/districtLine.js → module/entity/realismTraffic/index.js} +91 -109
  36. package/dist/module/entity/realismTraffic/index.js.map +1 -0
  37. package/dist/module/entity/spline/style/index.js.map +1 -1
  38. package/dist/module/entity/spline/style/line_01.js +2 -2
  39. package/dist/module/entity/spline/style/line_01.js.map +1 -1
  40. package/dist/module/entity/spline/style/line_texture_01.js +6 -6
  41. package/dist/module/entity/spline/style/line_texture_01.js.map +1 -1
  42. package/dist/module/entity/spline/type.js.map +1 -1
  43. package/dist/module/entity/strategy.js +22 -0
  44. package/dist/module/entity/strategy.js.map +1 -1
  45. package/dist/module/entity/utils.js +17 -0
  46. package/dist/module/entity/utils.js.map +1 -1
  47. package/dist/module/environment/index.js +35 -113
  48. package/dist/module/environment/index.js.map +1 -1
  49. package/dist/module/scene/fileParse.js +232 -132
  50. package/dist/module/scene/fileParse.js.map +1 -1
  51. package/dist/module/scene/index.js +84 -137
  52. package/dist/module/scene/index.js.map +1 -1
  53. package/dist/{factory/globalControl.js → module/tool/index.js} +8 -16
  54. package/dist/module/tool/index.js.map +1 -0
  55. package/dist/sdkEntry.js +4 -9
  56. package/dist/sdkEntry.js.map +1 -1
  57. package/package.json +3 -3
  58. package/dist/factory/3d.js +0 -535
  59. package/dist/factory/3d.js.map +0 -1
  60. package/dist/factory/globalControl.js.map +0 -1
  61. package/dist/factory/globalData.js +0 -2
  62. package/dist/factory/globalData.js.map +0 -1
  63. package/dist/factory/regionData.js +0 -499
  64. package/dist/factory/regionData.js.map +0 -1
  65. package/dist/factory/type.js.map +0 -1
  66. package/dist/factory/unit/CameraPoi.js +0 -1047
  67. package/dist/factory/unit/CameraPoi.js.map +0 -1
  68. package/dist/factory/unit/areaBoundingBox.js +0 -28
  69. package/dist/factory/unit/areaBoundingBox.js.map +0 -1
  70. package/dist/factory/unit/circle.js +0 -225
  71. package/dist/factory/unit/circle.js.map +0 -1
  72. package/dist/factory/unit/cylinder.js +0 -269
  73. package/dist/factory/unit/cylinder.js.map +0 -1
  74. package/dist/factory/unit/districtLine.js.map +0 -1
  75. package/dist/factory/unit/glsl/heat/frag.glsl +0 -37
  76. package/dist/factory/unit/glsl/heat/frag.js +0 -4
  77. package/dist/factory/unit/glsl/heat/frag.js.map +0 -1
  78. package/dist/factory/unit/glsl/heat/ver.glsl +0 -15
  79. package/dist/factory/unit/glsl/heat/ver.js +0 -4
  80. package/dist/factory/unit/glsl/heat/ver.js.map +0 -1
  81. package/dist/factory/unit/glsl/highway/fragmentShader.js +0 -4
  82. package/dist/factory/unit/glsl/highway/fragmentShader.js.map +0 -1
  83. package/dist/factory/unit/glsl/highway/fragmentShader2.js +0 -4
  84. package/dist/factory/unit/glsl/highway/fragmentShader2.js.map +0 -1
  85. package/dist/factory/unit/glsl/highway/vertexShader.js +0 -4
  86. package/dist/factory/unit/glsl/highway/vertexShader.js.map +0 -1
  87. package/dist/factory/unit/glsl/point/fragment.glsl +0 -12
  88. package/dist/factory/unit/glsl/point/vertex.glsl +0 -7
  89. package/dist/factory/unit/glsl/wall/fragmentShader.glsl +0 -30
  90. package/dist/factory/unit/glsl/wall/vertexShader.glsl +0 -6
  91. package/dist/factory/unit/handle.js +0 -132
  92. package/dist/factory/unit/handle.js.map +0 -1
  93. package/dist/factory/unit/index.js +0 -264
  94. package/dist/factory/unit/index.js.map +0 -1
  95. package/dist/factory/unit/inspection/InspectionObject.js +0 -608
  96. package/dist/factory/unit/inspection/InspectionObject.js.map +0 -1
  97. package/dist/factory/unit/inspection/defaultFirstPerspectiveControls.js +0 -382
  98. package/dist/factory/unit/inspection/defaultFirstPerspectiveControls.js.map +0 -1
  99. package/dist/factory/unit/inspection/index.js +0 -379
  100. package/dist/factory/unit/inspection/index.js.map +0 -1
  101. package/dist/factory/unit/inspection/lineData.js +0 -44
  102. package/dist/factory/unit/inspection/lineData.js.map +0 -1
  103. package/dist/factory/unit/inspection/map.js +0 -67
  104. package/dist/factory/unit/inspection/map.js.map +0 -1
  105. package/dist/factory/unit/inspection/tubeGeometry.js +0 -152
  106. package/dist/factory/unit/inspection/tubeGeometry.js.map +0 -1
  107. package/dist/factory/unit/layer/rise.js +0 -142
  108. package/dist/factory/unit/layer/rise.js.map +0 -1
  109. package/dist/factory/unit/line.js +0 -96
  110. package/dist/factory/unit/line.js.map +0 -1
  111. package/dist/factory/unit/poi.js.map +0 -1
  112. package/dist/factory/unit/region.js +0 -72
  113. package/dist/factory/unit/region.js.map +0 -1
  114. package/dist/factory/unit/slice.js +0 -122
  115. package/dist/factory/unit/slice.js.map +0 -1
  116. package/dist/factory/unit/wall.js +0 -119
  117. package/dist/factory/unit/wall.js.map +0 -1
  118. package/dist/factory/utils/areaBoundingBox.js +0 -54
  119. package/dist/factory/utils/areaBoundingBox.js.map +0 -1
  120. package/dist/factory/utils/constant.js +0 -15
  121. package/dist/factory/utils/constant.js.map +0 -1
  122. package/dist/factory/utils/finirMaterial.js +0 -56
  123. package/dist/factory/utils/finirMaterial.js.map +0 -1
  124. package/dist/factory/utils/fontMesh.js +0 -49
  125. package/dist/factory/utils/fontMesh.js.map +0 -1
  126. package/dist/factory/utils/ground.js +0 -65
  127. package/dist/factory/utils/ground.js.map +0 -1
  128. package/dist/factory/utils/index.js +0 -24
  129. package/dist/factory/utils/index.js.map +0 -1
  130. package/dist/factory/utils/observe.js +0 -23
  131. package/dist/factory/utils/observe.js.map +0 -1
  132. package/dist/factory/utils/switchMaterial.js +0 -110
  133. package/dist/factory/utils/switchMaterial.js.map +0 -1
  134. package/dist/module/environment/time/index.js +0 -28
  135. package/dist/module/environment/time/index.js.map +0 -1
  136. package/dist/module/environment/weather/type.js +0 -28
  137. package/dist/module/environment/weather/type.js.map +0 -1
  138. package/dist/module/model/index.js.map +0 -1
  139. /package/dist/{factory → module/entity/area}/type.js +0 -0
@@ -1,535 +0,0 @@
1
- function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
2
- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
3
- function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
4
- function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
5
- function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
6
- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
7
- function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
8
- import { AdditiveBlending, Color, LoadingManager, Mesh, MeshBasicMaterial, MeshLambertMaterial, ModelLoader, PlaneGeometry, RepeatWrapping, ShaderMaterial, TextureLoader, Vector2, Vector3, lib, use, utils } from '@anov/3d-core';
9
- import { Camera, SpritePoi } from '@anov/3d-ability';
10
- import { MessageType, sendToMessage } from "../utils/messageFn";
11
- import { EMessageStatus } from "../messageStatus";
12
- import { finirMaterialV1 } from "./utils/finirMaterial";
13
- import handleUnit, { toggleTag as _toggleTag } from "./unit";
14
- import { globalEvents } from "./globalData";
15
- import { SceneStyle, SceneTag } from "./utils/constant";
16
- import factoryGlobalObject from "./globalControl";
17
- import createRiseLayer from "./unit/layer/rise";
18
- import { targetProgresspoints } from "./unit/inspection/lineData";
19
- import { material, uniforms } from "./utils/ground";
20
- import frag from "./unit/glsl/heat/frag";
21
- import vert from "./unit/glsl/heat/ver";
22
- export var loadingManager = new LoadingManager();
23
- var load = new ModelLoader(loadingManager);
24
- var rgbeLoader = new lib.RGBELoader(loadingManager);
25
- var emitter = utils.emitter;
26
- var resourcePath = './';
27
- var resourcePath2 = 'http://172.16.223.163:9000/anov-prod/anov-3d/factory/example/';
28
- export var usePath = false ? resourcePath : resourcePath2;
29
- var Factory3D = /*#__PURE__*/function () {
30
- function Factory3D(option) {
31
- _classCallCheck(this, Factory3D);
32
- _defineProperty(this, "position", new Vector3(0, 0, 0));
33
- _defineProperty(this, "scene", void 0);
34
- _defineProperty(this, "control", void 0);
35
- _defineProperty(this, "cameraUtil", void 0);
36
- _defineProperty(this, "loadingManager", loadingManager);
37
- _defineProperty(this, "tag", SceneTag.overview);
38
- _defineProperty(this, "style", SceneStyle.real);
39
- _defineProperty(this, "option", void 0);
40
- _defineProperty(this, "wall", void 0);
41
- _defineProperty(this, "line", void 0);
42
- _defineProperty(this, "cylinder", void 0);
43
- _defineProperty(this, "poi", void 0);
44
- _defineProperty(this, "circle", void 0);
45
- _defineProperty(this, "areaBoundingBox", void 0);
46
- _defineProperty(this, "inspection", void 0);
47
- _defineProperty(this, "districtLine", void 0);
48
- _defineProperty(this, "usePath", usePath);
49
- _defineProperty(this, "pipeline", void 0);
50
- _defineProperty(this, "realModl", void 0);
51
- _defineProperty(this, "techModel", void 0);
52
- _defineProperty(this, "whiteModel", void 0);
53
- _defineProperty(this, "realGroundModel", void 0);
54
- _defineProperty(this, "thermaLimaging", void 0);
55
- _defineProperty(this, "eventHandleFn", new Map());
56
- _defineProperty(this, "boxSkeyTexture", void 0);
57
- _defineProperty(this, "treesMesh", []);
58
- _defineProperty(this, "grasslandMesh", []);
59
- _defineProperty(this, "massifMesh", []);
60
- _defineProperty(this, "isLoad", false);
61
- _defineProperty(this, "mainCamera", void 0);
62
- this.option = option;
63
- this.globalEventsAgent();
64
- factoryGlobalObject.setFactory(this);
65
- }
66
-
67
- /**
68
- * render factory 3d scene
69
- */
70
- _createClass(Factory3D, [{
71
- key: "renderScene",
72
- value: function renderScene(scene) {
73
- var _this = this;
74
- var loadCSS = function loadCSS(url, callback) {
75
- var xhr = new XMLHttpRequest();
76
- xhr.open('GET', url, true);
77
- xhr.onreadystatechange = function () {
78
- if (xhr.readyState === 4) {
79
- if (xhr.status >= 200 && xhr.status < 300) {
80
- var blob = new Blob([xhr.responseText], {
81
- type: 'text/css'
82
- });
83
- var blobURL = URL.createObjectURL(blob);
84
- var link = document.createElement('link');
85
- link.rel = 'stylesheet';
86
- link.href = blobURL;
87
- link.crossOrigin = 'anonymous';
88
- document.head.appendChild(link);
89
- if (typeof callback === 'function') callback();
90
- console.log("CSS \u52A0\u8F7D\u6210\u529F: ".concat(url));
91
- } else {
92
- console.error("Failed to load CSS: ".concat(url), xhr.statusText);
93
- }
94
- }
95
- };
96
- xhr.onerror = function (err) {
97
- console.error("Failed to load CSS: ".concat(url), err);
98
- };
99
- xhr.send();
100
- };
101
- return new Promise(function (resolve) {
102
- loadCSS("".concat(resourcePath2, "result.css"), function () {
103
- _this.scene = scene;
104
- _this.cameraUtil = new Camera(scene.camera, scene.controls, scene);
105
- _this.control = scene.controls;
106
- scene.camera.layers.set(0);
107
- load.loadGLTF("".concat(_this.usePath, "landScap2.glb"), false, true, './draco/', function (gltf) {
108
- _this.realGroundModel = gltf.scene;
109
-
110
- // this.interactionManager.add(gltf.scene)
111
-
112
- // gltf.scene.addEventListener('click', (value) => {
113
- // console.log(value.point)
114
- // this.position = value.point
115
- // })
116
-
117
- var mesh, material;
118
- gltf.scene.traverse(function (child) {
119
- child.layers.enable(5);
120
- if (child.type === 'Mesh') {
121
- child.castShadow = true;
122
- child.receiveShadow = true;
123
- mesh = child;
124
- material = mesh.material;
125
- // 记录树、草地、山体的Mesh对象,用于四季效果
126
- if (material.name === 'sss-1-2.001' || material.name === 'sss-1') _this.treesMesh.push(mesh);else if (material.name === 'Material #32') _this.grasslandMesh.push(mesh);else if (material.name === 'Material #33') _this.massifMesh.push(mesh);
127
- }
128
- });
129
- scene.add(_this.realGroundModel);
130
- return gltf;
131
- });
132
- load.loadGLTF("".concat(_this.usePath, "landScap3.glb"), false, true, './draco/', function (gltf) {
133
- // @ts-ignore
134
- _this.realTreeModel = gltf.scene;
135
-
136
- // this.interactionManager.add(gltf.scene)
137
-
138
- // gltf.scene.addEventListener('click', (value) => {
139
- // console.log(value.point)
140
- // this.position = value.point
141
- // })
142
-
143
- gltf.scene.traverse(function (child) {
144
- child.layers.enable(5);
145
- if (child.type === 'Mesh') {
146
- child.castShadow = true;
147
- child.receiveShadow = true;
148
- }
149
- });
150
-
151
- // scene.add(this.realTreeModel)
152
-
153
- return gltf;
154
- });
155
- _this.loadModel();
156
- loadingManager.onLoad = function () {
157
- resolve('success');
158
- };
159
-
160
- // initPostEffects(scene.scene, scene.renderer, scene.camera, { type: 'main' })
161
-
162
- scene.renderer.toneMappingExposure = 0.4;
163
- });
164
- });
165
- }
166
- }, {
167
- key: "loadModel",
168
- value: function loadModel() {
169
- var _this2 = this;
170
- // real model
171
- load.loadGLTF("".concat(this.usePath, "222.glb"), false, true, './draco/', function (gltf) {
172
- _this2.scene.add(gltf.scene);
173
- gltf.scene.visible = SceneStyle.real === _this2.style;
174
- _this2.realModl = gltf.scene;
175
-
176
- // this.interactionManager.add(gltf.scene)
177
-
178
- // gltf.scene.addEventListener('click', (value) => {
179
- // console.log(value.point)
180
- // this.position = value.point
181
- // })
182
-
183
- gltf.scene.traverse(function (child) {
184
- child.layers.enable(5);
185
- if (child.type === 'Mesh') {
186
- child.castShadow = true;
187
- child.receiveShadow = true;
188
- }
189
- });
190
- handleUnit.call(_this2);
191
- return gltf;
192
- });
193
-
194
- // tech model
195
- load.loadGLTF("".concat(this.usePath, "2222.glb"), false, true, './draco/', function (gltf) {
196
- var group = gltf.scene;
197
- use.useframe(function () {
198
- if (uniforms._Time.value > 0.5) uniforms._Time.value = 0;
199
- uniforms._Time.value += 0.0008;
200
- });
201
- group.traverse(function (child) {
202
- // @ts-ignore
203
- if (child.type === 'Mesh') {
204
- if (child.name === '柱体') {
205
- // @ts-ignore
206
- child.visible = false;
207
- var geometry = new PlaneGeometry(3000, 2000);
208
- var plane = new Mesh(geometry, material);
209
- plane.rotation.x = -Math.PI / 2;
210
- plane.position.set(0, -1.5, 0);
211
- plane.renderOrder = -1;
212
- group.add(plane);
213
- } else {
214
- // @ts-ignore
215
- child.material = finirMaterialV1;
216
- }
217
- }
218
- });
219
- load.loadGLTF("".concat(_this2.usePath, "plane.glb"), false, true, './draco/', function (gltf) {
220
- gltf.scene.scale.set(0.5, 0.5, 0.5);
221
- var text = new TextureLoader().load("".concat(_this2.usePath, "roll.png"));
222
- text.wrapS = RepeatWrapping;
223
- text.wrapT = RepeatWrapping;
224
- text.repeat.set(1, 1);
225
- gltf.scene.traverse(function (child) {
226
- if (child.type === 'Mesh') {
227
- // @ts-ignore
228
- child.material.blending = AdditiveBlending;
229
- // @ts-ignore
230
- child.material.transparent = true;
231
- // @ts-ignore
232
- child.material.opacity = 1;
233
- // @ts-ignore
234
- child.material.depthTest = true;
235
-
236
- // @ts-ignore
237
- child.material.map = text;
238
- }
239
- });
240
- use.useframe(function () {
241
- text.offset.x += 0.01;
242
- });
243
- group.add(gltf.scene);
244
- return gltf;
245
- });
246
- createRiseLayer();
247
- _this2.scene.add(group);
248
- group.visible = SceneStyle.tech === _this2.style;
249
- _this2.techModel = group;
250
- return gltf;
251
- });
252
-
253
- // white model
254
- load.loadGLTF("".concat(this.usePath, "2222.glb"), false, true, './draco/', function (gltf) {
255
- gltf.scene.traverse(function (child) {
256
- if (child.name === '柱体') child.material = new MeshBasicMaterial({
257
- color: new Color('#fff')
258
- });else if (child.type === 'Mesh') child.material = new MeshLambertMaterial({
259
- color: new Color('#aaa')
260
- });
261
- });
262
- _this2.scene.add(gltf.scene);
263
- gltf.scene.visible = SceneStyle.white === _this2.style;
264
- _this2.whiteModel = gltf.scene;
265
- return gltf;
266
- });
267
- var targerMeshName = Object.values(targetProgresspoints).map(function (v) {
268
- return v.lookAt;
269
- });
270
-
271
- // thermaLimaging model
272
- load.loadGLTF("".concat(this.usePath, "2222.glb"), false, true, './draco/', function (gltf) {
273
- var _app$envServer$scaleR, _window;
274
- var group = gltf.scene;
275
- group.traverse(function (child) {
276
- if (child.type === 'Mesh') {
277
- // @ts-ignore
278
- child.material = new ShaderMaterial({
279
- vertexShader: vert,
280
- fragmentShader: frag,
281
- uniforms: {
282
- texture1: {
283
- value: new TextureLoader(_this2.loadingManager).load("".concat(_this2.usePath, "test01.jpg"))
284
- },
285
- texture2: {
286
- value: new TextureLoader(_this2.loadingManager).load("".concat(_this2.usePath, "test02.jpg"))
287
- },
288
- uvScale: {
289
- value: new Vector2(1, 1)
290
- }
291
- }
292
- });
293
- child.layers.set(2);
294
- if (targerMeshName.includes(child.name))
295
- // @ts-ignore
296
- child.material.depthTest = false;
297
- }
298
- });
299
- var scale = (_app$envServer$scaleR = (_window = window) === null || _window === void 0 || (_window = _window.app) === null || _window === void 0 || (_window = _window.envServer) === null || _window === void 0 ? void 0 : _window.scaleRatio) !== null && _app$envServer$scaleR !== void 0 ? _app$envServer$scaleR : 1;
300
- var div = document.createElement('div');
301
- div.style.position = 'relative';
302
- var img = document.createElement('img');
303
- img.src = "".concat(usePath, "poi01.png");
304
- var span = document.createElement('span');
305
- span.innerText = '125.7°C';
306
- span.style.position = 'absolute';
307
- span.style.top = "".concat(19.5 * scale, "px");
308
- span.style.left = '40%';
309
- span.style.transform = 'translateX(-30%)';
310
- span.style.color = '#e47762';
311
- span.style.fontSize = '12px';
312
- span.style.fontWeight = 'bold';
313
- var span2 = document.createElement('span');
314
- span2.innerText = '点位2';
315
- span2.style.position = 'absolute';
316
- span2.style.top = "".concat(19.5 * scale, "px");
317
- span2.style.left = '10%';
318
- span2.style.transform = 'translateX(-30%)';
319
- span2.style.color = '#e47762';
320
- span2.style.fontSize = "".concat(12 * scale, "px");
321
- span2.style.fontWeight = 'bold';
322
- div.appendChild(img);
323
- div.appendChild(span);
324
- div.appendChild(span2);
325
- var poi01 = new SpritePoi(div, {
326
- width: 100 * 2,
327
- height: 40 * 2
328
- });
329
- poi01.scale.set(40, 18, 1);
330
- poi01.layers.set(2);
331
- poi01.position.set(-312.869, -5, -127.770);
332
- var div2 = document.createElement('div');
333
- div2.style.position = 'relative';
334
- var img2 = document.createElement('img');
335
- img2.src = "".concat(usePath, "poi02.png");
336
- var span3 = document.createElement('span');
337
- span3.innerText = '125.7°C';
338
- span3.style.position = 'absolute';
339
- span3.style.top = "".concat(5 * scale, "px");
340
- span3.style.left = '60%';
341
- span3.style.transform = 'translateX(30%)';
342
- span3.style.color = '#fdd85e';
343
- span3.style.fontSize = "".concat(12 * scale, "px");
344
- span3.style.fontWeight = 'bold';
345
- var span4 = document.createElement('span');
346
- span4.innerText = '点位1';
347
- span4.style.position = 'absolute';
348
- span4.style.top = "".concat(5 * scale, "px");
349
- span4.style.left = '34%';
350
- span4.style.transform = 'translateX(30%)';
351
- span4.style.color = '#fdd85e';
352
- span4.style.fontSize = "".concat(12 * scale, "px");
353
- span4.style.fontWeight = 'bold';
354
- div2.appendChild(img2);
355
- div2.appendChild(span3);
356
- div2.appendChild(span4);
357
- var poi02 = new SpritePoi(div2, {
358
- width: 100 * 2,
359
- height: 40 * 2
360
- });
361
- poi02.scale.set(50, 22, 1);
362
- poi02.layers.set(2);
363
- poi02.position.set(-240.869, 15, -127.770);
364
-
365
- // group.add(poi01)
366
- // group.add(poi02)
367
-
368
- var img3 = document.createElement('img');
369
- img3.src = "".concat(usePath, "demo.png");
370
- var poi03 = new SpritePoi(img3, {
371
- width: 100 * 2,
372
- height: 40 * 2
373
- });
374
- poi03.layers.set(2);
375
- group.add(poi03);
376
- poi03.scale.set(80, 40, 1);
377
- poi03.position.set(-290.869, 2, -127.770);
378
- _this2.scene.add(group);
379
- _this2.thermaLimaging = group;
380
- return gltf;
381
- });
382
- load.loadGLTF("".concat(this.usePath, "guandao.glb"), false, true, './draco/', function (gltf) {
383
- _this2.scene.add(gltf.scene);
384
- _this2.pipeline = gltf.scene;
385
- return gltf;
386
- });
387
- }
388
-
389
- /**
390
- * toggle SceneStyle
391
- * @param params
392
- */
393
- }, {
394
- key: "toggleSceneStyle",
395
- value: function toggleSceneStyle(params) {
396
- if (this.style === params) return;
397
- this.style = params;
398
- if (this.style === SceneStyle.tech) {
399
- this.pipeline.visible = false;
400
- this.techModel.visible = true;
401
- this.realModl.visible = false;
402
- this.whiteModel.visible = false;
403
- this.scene.scene.background = null;
404
- this.realGroundModel && (this.realGroundModel.visible = false);
405
- this.scene.renderer.toneMappingExposure = 0.6;
406
- }
407
- if (params === SceneStyle.real) {
408
- this.pipeline.visible = true;
409
- this.techModel.visible = false;
410
- this.whiteModel.visible = false;
411
- this.realModl.visible = true;
412
- this.realGroundModel && (this.realGroundModel.visible = true);
413
- this.scene.scene.background = new Color('#ccc');
414
- this.scene.renderer.toneMappingExposure = 0.4;
415
- }
416
- if (params === SceneStyle.white) {
417
- this.pipeline.visible = false;
418
- this.techModel.visible = false;
419
- this.realModl.visible = false;
420
- this.whiteModel.visible = true;
421
- this.scene.scene.background = null;
422
- this.realGroundModel && (this.realGroundModel.visible = false);
423
- this.scene.renderer.toneMappingExposure = 0.4;
424
- }
425
- }
426
- }, {
427
- key: "toggleTag",
428
- value: function toggleTag(tag) {
429
- if (this.tag === tag) return;
430
- _toggleTag[tag].apply(this, [this]);
431
- }
432
- }, {
433
- key: "globalEventsAgent",
434
- value: function globalEventsAgent() {
435
- var _this3 = this;
436
- globalEvents.forEach(function (eventKey) {
437
- emitter.on(eventKey, function (args) {
438
- var _this3$eventHandleFn$;
439
- (_this3$eventHandleFn$ = _this3.eventHandleFn.get(eventKey)) === null || _this3$eventHandleFn$ === void 0 || _this3$eventHandleFn$.forEach(function (fn) {
440
- fn(args);
441
- });
442
- });
443
- });
444
- }
445
-
446
- /**
447
- * toggle view
448
- */
449
- }, {
450
- key: "toggleView",
451
- value: function toggleView(viewType) {
452
- if (this.tag !== SceneTag['smart-inspection']) return;
453
- if (viewType) {
454
- if (viewType === 'Drone') {
455
- if (this.scene.cutoutCamera === this.inspection.minCamera) {
456
- var cutoutCamera = this.inspection.minCamera;
457
- this.scene.cutoutCamera = this.inspection.mapCamera;
458
- this.mainCamera = this.scene.camera;
459
- this.scene.camera = cutoutCamera;
460
- utils.emitter.emit('play');
461
- utils.emitter.emit('toggleView', 'Drone');
462
- sendToMessage({
463
- messageType: MessageType.Event,
464
- messageName: 'onViewTypeChange',
465
- status: EMessageStatus.Success
466
- }, {
467
- viewType: 'Drone'
468
- });
469
- }
470
- }
471
- if (viewType === 'Global') {
472
- if (this.scene.cutoutCamera !== this.inspection.minCamera) {
473
- var mainCamera = this.mainCamera;
474
- var _cutoutCamera = this.inspection.minCamera;
475
- this.scene.camera = mainCamera;
476
- this.scene.cutoutCamera = _cutoutCamera;
477
- utils.emitter.emit('stop');
478
- utils.emitter.emit('toggleView', 'Global');
479
- this.inspection.minCamera.fov = 60;
480
- this.inspection.minCamera.updateProjectionMatrix();
481
- sendToMessage({
482
- messageType: MessageType.Event,
483
- messageName: 'onViewTypeChange',
484
- status: EMessageStatus.Success
485
- }, {
486
- viewType: 'Global'
487
- });
488
- }
489
- }
490
- } else {
491
- // toggle to min camera
492
- if (this.scene.cutoutCamera === this.inspection.minCamera) {
493
- var _cutoutCamera2 = this.inspection.minCamera;
494
- this.scene.cutoutCamera = this.inspection.mapCamera;
495
- this.mainCamera = this.scene.camera;
496
- this.scene.camera = _cutoutCamera2;
497
- utils.emitter.emit('play');
498
- utils.emitter.emit('toggleView', 'Drone');
499
- sendToMessage({
500
- messageType: MessageType.Event,
501
- messageName: 'onViewTypeChange',
502
- status: EMessageStatus.Success
503
- }, {
504
- viewType: 'Drone'
505
- });
506
- } else {
507
- // toggle to main camera
508
- var _mainCamera = this.mainCamera;
509
- var _cutoutCamera3 = this.inspection.minCamera;
510
- this.scene.camera = _mainCamera;
511
- this.scene.cutoutCamera = _cutoutCamera3;
512
- utils.emitter.emit('stop');
513
- utils.emitter.emit('toggleView', 'Global');
514
- this.inspection.minCamera.fov = 60;
515
- this.inspection.minCamera.updateProjectionMatrix();
516
- sendToMessage({
517
- messageType: MessageType.Event,
518
- messageName: 'onViewTypeChange',
519
- status: EMessageStatus.Success
520
- }, {
521
- viewType: 'Global'
522
- });
523
- }
524
- }
525
- }
526
- }, {
527
- key: "addEventListener",
528
- value: function addEventListener(eventName, handleFn) {
529
- if (this.eventHandleFn.get(eventName)) this.eventHandleFn.get(eventName).push(handleFn);else this.eventHandleFn.set(eventName, [handleFn]);
530
- }
531
- }]);
532
- return Factory3D;
533
- }();
534
- export default Factory3D;
535
- //# sourceMappingURL=3d.js.map
@@ -1 +0,0 @@
1
- {"version":3,"names":["AdditiveBlending","Color","LoadingManager","Mesh","MeshBasicMaterial","MeshLambertMaterial","ModelLoader","PlaneGeometry","RepeatWrapping","ShaderMaterial","TextureLoader","Vector2","Vector3","lib","use","utils","Camera","SpritePoi","MessageType","sendToMessage","EMessageStatus","finirMaterialV1","handleUnit","toggleTag","globalEvents","SceneStyle","SceneTag","factoryGlobalObject","createRiseLayer","targetProgresspoints","material","uniforms","frag","vert","loadingManager","load","rgbeLoader","RGBELoader","emitter","resourcePath","resourcePath2","usePath","Factory3D","option","_classCallCheck","_defineProperty","overview","real","Map","globalEventsAgent","setFactory","_createClass","key","value","renderScene","scene","_this","loadCSS","url","callback","xhr","XMLHttpRequest","open","onreadystatechange","readyState","status","blob","Blob","responseText","type","blobURL","URL","createObjectURL","link","document","createElement","rel","href","crossOrigin","head","appendChild","console","log","concat","error","statusText","onerror","err","send","Promise","resolve","cameraUtil","camera","controls","control","layers","set","loadGLTF","gltf","realGroundModel","mesh","traverse","child","enable","castShadow","receiveShadow","name","treesMesh","push","grasslandMesh","massifMesh","add","realTreeModel","loadModel","onLoad","renderer","toneMappingExposure","_this2","visible","style","realModl","call","group","useframe","_Time","geometry","plane","rotation","x","Math","PI","position","renderOrder","scale","text","wrapS","wrapT","repeat","blending","transparent","opacity","depthTest","map","offset","tech","techModel","color","white","whiteModel","targerMeshName","Object","values","v","lookAt","_app$envServer$scaleR","_window","vertexShader","fragmentShader","texture1","texture2","uvScale","includes","window","app","envServer","scaleRatio","div","img","src","span","innerText","top","left","transform","fontSize","fontWeight","span2","poi01","width","height","div2","img2","span3","span4","poi02","img3","poi03","thermaLimaging","pipeline","toggleSceneStyle","params","background","tag","apply","_this3","forEach","eventKey","on","args","_this3$eventHandleFn$","eventHandleFn","get","fn","toggleView","viewType","cutoutCamera","inspection","minCamera","mapCamera","mainCamera","emit","messageType","Event","messageName","Success","fov","updateProjectionMatrix","addEventListener","eventName","handleFn"],"sources":["../../src/factory/3d.ts"],"sourcesContent":["import type { DataTexture, Group, Material, Object3D, OrbitControls, SceneControl } from '@anov/3d-core'\nimport { AdditiveBlending, BoxGeometry, Color, EquirectangularReflectionMapping, LoaderModule, LoadingManager, Mesh, MeshBasicMaterial, MeshLambertMaterial, ModelLoader, PlaneGeometry, RepeatWrapping, SRGBColorSpace, ShaderChunk, ShaderMaterial, Sprite, SpriteMaterial, TextureLoader, Vector2, Vector3, Vector4, lib, use, utils } from '@anov/3d-core'\nimport { Camera, SpritePoi, createBloomSelectedTool, initPostEffects } from '@anov/3d-ability'\nimport { MessageType, sendToMessage } from '../utils/messageFn'\nimport { EMessageStatus } from '../messageStatus'\nimport { finirMaterialV1 } from './utils/finirMaterial'\nimport handleUnit, { toggleTag } from './unit'\nimport type WallManage from './unit/wall'\nimport type LineManage from './unit/line'\nimport type CylinderManage from './unit/cylinder'\nimport type PoiManage from './unit/poi'\nimport type CircleManage from './unit/circle'\nimport type DistrictLineManage from './unit/districtLine'\nimport type AreaBoundingBoxManage from './unit/areaBoundingBox'\nimport type Inspection from './unit/inspection'\nimport { globalEvents } from './globalData'\nimport { SceneStyle, SceneTag } from './utils/constant'\nimport switchMaterial from './utils/switchMaterial'\nimport factoryGlobalObject from './globalControl'\nimport { debounce } from './utils'\nimport createRiseLayer from './unit/layer/rise'\nimport { targetProgresspoints } from './unit/inspection/lineData'\nimport { material, uniforms } from './utils/ground'\n\nimport frag from './unit/glsl/heat/frag'\nimport vert from './unit/glsl/heat/ver'\n\ntype factory3dOption = {\n model: string\n environment: string\n decoderPath?: string\n controls?: any\n}\n\nexport const loadingManager = new LoadingManager()\nconst load = new ModelLoader(loadingManager)\nconst rgbeLoader = new lib.RGBELoader(loadingManager)\nconst { emitter } = utils\n\nconst resourcePath = './'\nconst resourcePath2 = 'http://172.16.223.163:9000/anov-prod/anov-3d/factory/example/'\n\nexport const usePath = process.env.ENV === 'dev' ? resourcePath : resourcePath2\n\nclass Factory3D {\n position: Vector3 = new Vector3(0, 0, 0)\n scene: SceneControl\n control: OrbitControls\n cameraUtil: Camera\n\n public loadingManager = loadingManager\n public tag = SceneTag.overview\n public style: SceneStyle = SceneStyle.real\n private option: factory3dOption\n wall: WallManage\n line: LineManage\n cylinder: CylinderManage\n poi: PoiManage\n circle: CircleManage\n areaBoundingBox: AreaBoundingBoxManage\n inspection: Inspection\n districtLine: DistrictLineManage\n\n usePath = usePath\n\n private pipeline: Group\n private realModl: Group\n private techModel: Group\n private whiteModel: Group\n private realGroundModel: Group\n private thermaLimaging: Group\n private eventHandleFn: Map<string, ((args?: any) => void)[]> = new Map()\n private boxSkeyTexture: DataTexture\n private treesMesh: Array<Mesh> = []\n private grasslandMesh: Array<Mesh> = []\n private massifMesh: Array<Mesh> = []\n\n private isLoad = false\n\n mainCamera: any\n\n constructor(option: factory3dOption) {\n this.option = option\n this.globalEventsAgent()\n factoryGlobalObject.setFactory(this)\n }\n\n /**\n * render factory 3d scene\n */\n renderScene(scene: SceneControl) {\n const loadCSS = (url, callback) => {\n const xhr = new XMLHttpRequest()\n xhr.open('GET', url, true)\n xhr.onreadystatechange = function () {\n if (xhr.readyState === 4) {\n if (xhr.status >= 200 && xhr.status < 300) {\n const blob = new Blob([xhr.responseText], { type: 'text/css' })\n const blobURL = URL.createObjectURL(blob)\n\n const link = document.createElement('link')\n link.rel = 'stylesheet'\n link.href = blobURL\n link.crossOrigin = 'anonymous'\n document.head.appendChild(link)\n\n if (typeof callback === 'function')\n callback()\n\n console.log(`CSS 加载成功: ${url}`)\n }\n else {\n console.error(`Failed to load CSS: ${url}`, xhr.statusText)\n }\n }\n }\n xhr.onerror = function (err) {\n console.error(`Failed to load CSS: ${url}`, err)\n }\n xhr.send()\n }\n\n return new Promise((resolve) => {\n loadCSS(`${resourcePath2}result.css`, () => {\n this.scene = scene\n\n this.cameraUtil = new Camera(scene.camera!, scene.controls!, scene)\n this.control = scene.controls!\n scene.camera.layers.set(0)\n\n load.loadGLTF(`${this.usePath}landScap2.glb`, false, true, './draco/', (gltf) => {\n this.realGroundModel = (gltf.scene) as Group\n\n // this.interactionManager.add(gltf.scene)\n\n // gltf.scene.addEventListener('click', (value) => {\n // console.log(value.point)\n // this.position = value.point\n // })\n\n let mesh, material\n gltf.scene.traverse((child) => {\n child.layers.enable(5)\n\n if (child.type === 'Mesh') {\n child.castShadow = true\n child.receiveShadow = true\n\n mesh = child as Mesh\n material = mesh.material as Material\n // 记录树、草地、山体的Mesh对象,用于四季效果\n if (material.name === 'sss-1-2.001' || material.name === 'sss-1')\n this.treesMesh.push(mesh)\n else if (material.name === 'Material #32')\n this.grasslandMesh.push(mesh)\n else if (material.name === 'Material #33')\n this.massifMesh.push(mesh)\n }\n })\n scene.add(this.realGroundModel)\n\n return gltf\n })\n\n load.loadGLTF(`${this.usePath}landScap3.glb`, false, true, './draco/', (gltf) => {\n // @ts-ignore\n this.realTreeModel = (gltf.scene) as Group\n\n // this.interactionManager.add(gltf.scene)\n\n // gltf.scene.addEventListener('click', (value) => {\n // console.log(value.point)\n // this.position = value.point\n // })\n\n gltf.scene.traverse((child) => {\n child.layers.enable(5)\n\n if (child.type === 'Mesh') {\n child.castShadow = true\n child.receiveShadow = true\n }\n })\n\n // scene.add(this.realTreeModel)\n\n return gltf\n })\n\n this.loadModel()\n\n loadingManager.onLoad = () => {\n resolve('success')\n }\n\n // initPostEffects(scene.scene, scene.renderer, scene.camera, { type: 'main' })\n\n scene.renderer.toneMappingExposure = 0.4\n })\n })\n }\n\n private loadModel() {\n // real model\n load.loadGLTF(`${this.usePath}222.glb`, false, true, './draco/', (gltf) => {\n this.scene.add(gltf.scene)\n\n gltf.scene.visible = SceneStyle.real === this.style\n\n this.realModl = gltf.scene as Group\n\n // this.interactionManager.add(gltf.scene)\n\n // gltf.scene.addEventListener('click', (value) => {\n // console.log(value.point)\n // this.position = value.point\n // })\n\n gltf.scene.traverse((child) => {\n child.layers.enable(5)\n\n if (child.type === 'Mesh') {\n child.castShadow = true\n child.receiveShadow = true\n }\n })\n\n handleUnit.call(this)\n\n return gltf\n })\n\n // tech model\n load.loadGLTF(`${this.usePath}2222.glb`, false, true, './draco/', (gltf) => {\n const group = gltf.scene\n\n use.useframe(() => {\n if (uniforms._Time.value > 0.5)\n uniforms._Time.value = 0\n\n uniforms._Time.value += 0.0008\n })\n\n group.traverse((child) => {\n // @ts-ignore\n if (child.type === 'Mesh') {\n if (child.name === '柱体') {\n // @ts-ignore\n child.visible = false\n const geometry = new PlaneGeometry(3000, 2000)\n const plane = new Mesh(geometry, material)\n plane.rotation.x = -Math.PI / 2\n\n plane.position.set(0, -1.5, 0)\n plane.renderOrder = -1\n\n group.add(plane)\n }\n\n else {\n // @ts-ignore\n child.material = finirMaterialV1\n }\n }\n })\n\n load.loadGLTF(`${this.usePath}plane.glb`, false, true, './draco/', (gltf) => {\n gltf.scene.scale.set(0.5, 0.5, 0.5)\n\n const text = new TextureLoader().load(`${this.usePath}roll.png`)\n\n text.wrapS = RepeatWrapping\n text.wrapT = RepeatWrapping\n\n text.repeat.set(1, 1)\n\n gltf.scene.traverse((child) => {\n if (child.type === 'Mesh') {\n // @ts-ignore\n child.material.blending = AdditiveBlending\n // @ts-ignore\n child.material.transparent = true\n // @ts-ignore\n child.material.opacity = 1\n // @ts-ignore\n child.material.depthTest = true\n\n // @ts-ignore\n child.material.map = text\n }\n })\n\n use.useframe(() => {\n text.offset.x += 0.01\n })\n\n group.add(gltf.scene)\n\n return gltf\n })\n\n createRiseLayer()\n\n this.scene.add(group)\n\n group.visible = SceneStyle.tech === this.style\n this.techModel = group as Group\n\n return gltf\n })\n\n // white model\n load.loadGLTF(`${this.usePath}2222.glb`, false, true, './draco/', (gltf) => {\n gltf.scene.traverse((child) => {\n if (child.name === '柱体')\n (child as Mesh).material = new MeshBasicMaterial({ color: new Color('#fff') })\n else if (child.type === 'Mesh')\n (child as Mesh).material = new MeshLambertMaterial({ color: new Color('#aaa') })\n })\n\n this.scene.add(gltf.scene)\n\n gltf.scene.visible = SceneStyle.white === this.style\n this.whiteModel = gltf.scene as Group\n return gltf\n })\n\n const targerMeshName = Object.values(targetProgresspoints).map(v => v.lookAt)\n\n // thermaLimaging model\n load.loadGLTF(`${this.usePath}2222.glb`, false, true, './draco/', (gltf) => {\n const group = gltf.scene\n group.traverse((child) => {\n if (child.type === 'Mesh') {\n // @ts-ignore\n child.material = new ShaderMaterial({\n vertexShader: vert,\n fragmentShader: frag,\n uniforms: {\n texture1: { value: new TextureLoader(this.loadingManager).load(`${this.usePath}test01.jpg`) },\n texture2: { value: new TextureLoader(this.loadingManager).load(`${this.usePath}test02.jpg`) },\n uvScale: { value: new Vector2(1, 1) },\n },\n })\n\n child.layers.set(2)\n\n if (targerMeshName.includes(child.name))\n // @ts-ignore\n child.material.depthTest = false\n }\n })\n\n const scale = (window as any)?.app?.envServer?.scaleRatio ?? 1\n\n const div = document.createElement('div')\n div.style.position = 'relative'\n\n const img = document.createElement('img')\n img.src = `${usePath}poi01.png`\n\n const span = document.createElement('span')\n span.innerText = '125.7°C'\n span.style.position = 'absolute'\n span.style.top = `${19.5 * scale}px`\n span.style.left = '40%'\n span.style.transform = 'translateX(-30%)'\n\n span.style.color = '#e47762'\n span.style.fontSize = '12px'\n span.style.fontWeight = 'bold'\n\n const span2 = document.createElement('span')\n span2.innerText = '点位2'\n span2.style.position = 'absolute'\n span2.style.top = `${19.5 * scale}px`\n span2.style.left = '10%'\n span2.style.transform = 'translateX(-30%)'\n\n span2.style.color = '#e47762'\n span2.style.fontSize = `${12 * scale}px`\n span2.style.fontWeight = 'bold'\n\n div.appendChild(img)\n div.appendChild(span)\n div.appendChild(span2)\n\n const poi01 = new SpritePoi(div, {\n width: 100 * 2,\n height: 40 * 2,\n })\n\n poi01.scale.set(40, 18, 1)\n\n poi01.layers.set(2)\n poi01.position.set(-312.869, -5, -127.770)\n\n const div2 = document.createElement('div')\n div2.style.position = 'relative'\n\n const img2 = document.createElement('img')\n img2.src = `${usePath}poi02.png`\n\n const span3 = document.createElement('span')\n span3.innerText = '125.7°C'\n span3.style.position = 'absolute'\n span3.style.top = `${5 * scale}px`\n span3.style.left = '60%'\n span3.style.transform = 'translateX(30%)'\n\n span3.style.color = '#fdd85e'\n span3.style.fontSize = `${12 * scale}px`\n span3.style.fontWeight = 'bold'\n\n const span4 = document.createElement('span')\n span4.innerText = '点位1'\n span4.style.position = 'absolute'\n span4.style.top = `${5 * scale}px`\n span4.style.left = '34%'\n span4.style.transform = 'translateX(30%)'\n\n span4.style.color = '#fdd85e'\n span4.style.fontSize = `${12 * scale}px`\n span4.style.fontWeight = 'bold'\n\n div2.appendChild(img2)\n div2.appendChild(span3)\n div2.appendChild(span4)\n\n const poi02 = new SpritePoi(div2, {\n width: 100 * 2,\n height: 40 * 2,\n })\n\n poi02.scale.set(50, 22, 1)\n\n poi02.layers.set(2)\n poi02.position.set(-240.869, 15, -127.770)\n\n // group.add(poi01)\n // group.add(poi02)\n\n const img3 = document.createElement('img')\n img3.src = `${usePath}demo.png`\n\n const poi03 = new SpritePoi(img3, {\n width: 100 * 2,\n height: 40 * 2,\n })\n\n poi03.layers.set(2)\n group.add(poi03)\n poi03.scale.set(80, 40, 1)\n poi03.position.set(-290.869, 2, -127.770)\n\n this.scene.add(group)\n\n this.thermaLimaging = group as Group\n\n return gltf\n })\n\n load.loadGLTF(`${this.usePath}guandao.glb`, false, true, './draco/', (gltf) => {\n this.scene.add(gltf.scene)\n\n this.pipeline = gltf.scene as Group\n return gltf\n })\n }\n\n /**\n * toggle SceneStyle\n * @param params\n */\n toggleSceneStyle(params: SceneStyle) {\n if (this.style === params)\n return\n this.style = params\n\n if (this.style === SceneStyle.tech) {\n this.pipeline.visible = false\n this.techModel.visible = true\n this.realModl.visible = false\n this.whiteModel.visible = false\n this.scene.scene.background = null\n this.realGroundModel && (this.realGroundModel.visible = false)\n\n this.scene.renderer.toneMappingExposure = 0.6\n }\n\n if (params === SceneStyle.real) {\n this.pipeline.visible = true\n this.techModel.visible = false\n this.whiteModel.visible = false\n this.realModl.visible = true\n this.realGroundModel && (this.realGroundModel.visible = true)\n this.scene.scene.background = new Color('#ccc')\n this.scene.renderer.toneMappingExposure = 0.4\n }\n\n if (params === SceneStyle.white) {\n this.pipeline.visible = false\n this.techModel.visible = false\n this.realModl.visible = false\n this.whiteModel.visible = true\n this.scene.scene.background = null\n this.realGroundModel && (this.realGroundModel.visible = false)\n\n this.scene.renderer.toneMappingExposure = 0.4\n }\n }\n\n public toggleTag(tag: SceneTag) {\n if (this.tag === tag)\n return\n toggleTag[tag].apply(this, [this])\n }\n\n private globalEventsAgent() {\n globalEvents.forEach((eventKey) => {\n emitter.on(eventKey, (args) => {\n this.eventHandleFn.get(eventKey)?.forEach((fn) => {\n fn(args)\n })\n })\n })\n }\n\n /**\n * toggle view\n */\n toggleView(viewType?: string) {\n if (this.tag !== SceneTag['smart-inspection'])\n return\n\n if (viewType) {\n if (viewType === 'Drone') {\n if (this.scene.cutoutCamera === this.inspection.minCamera) {\n const cutoutCamera = this.inspection.minCamera\n\n this.scene.cutoutCamera = this.inspection.mapCamera\n this.mainCamera = this.scene.camera\n this.scene.camera = cutoutCamera\n\n utils.emitter.emit('play')\n utils.emitter.emit('toggleView', 'Drone')\n\n sendToMessage(\n {\n messageType: MessageType.Event,\n messageName: 'onViewTypeChange',\n status: EMessageStatus.Success,\n },\n {\n viewType: 'Drone',\n })\n }\n }\n\n if (viewType === 'Global') {\n if (this.scene.cutoutCamera !== this.inspection.minCamera) {\n const mainCamera = this.mainCamera\n const cutoutCamera = this.inspection.minCamera\n\n this.scene.camera = mainCamera\n this.scene.cutoutCamera = cutoutCamera\n\n utils.emitter.emit('stop')\n utils.emitter.emit('toggleView', 'Global')\n\n this.inspection.minCamera.fov = 60\n this.inspection.minCamera.updateProjectionMatrix()\n\n sendToMessage(\n {\n messageType: MessageType.Event,\n messageName: 'onViewTypeChange',\n status: EMessageStatus.Success,\n },\n {\n viewType: 'Global',\n })\n }\n }\n }\n else {\n // toggle to min camera\n if (this.scene.cutoutCamera === this.inspection.minCamera) {\n const cutoutCamera = this.inspection.minCamera\n\n this.scene.cutoutCamera = this.inspection.mapCamera\n\n this.mainCamera = this.scene.camera\n this.scene.camera = cutoutCamera\n\n utils.emitter.emit('play')\n utils.emitter.emit('toggleView', 'Drone')\n\n sendToMessage(\n {\n messageType: MessageType.Event,\n messageName: 'onViewTypeChange',\n status: EMessageStatus.Success,\n },\n {\n viewType: 'Drone',\n })\n }\n else {\n // toggle to main camera\n const mainCamera = this.mainCamera\n const cutoutCamera = this.inspection.minCamera\n\n this.scene.camera = mainCamera\n this.scene.cutoutCamera = cutoutCamera\n\n utils.emitter.emit('stop')\n utils.emitter.emit('toggleView', 'Global')\n\n this.inspection.minCamera.fov = 60\n this.inspection.minCamera.updateProjectionMatrix()\n\n sendToMessage(\n {\n messageType: 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@@ -1 +0,0 @@
1
- {"version":3,"names":["FactoryGlobalObject","_classCallCheck","_defineProperty","_createClass","key","value","setFactory","factory3D"],"sources":["../../src/factory/globalControl.ts"],"sourcesContent":["import type Factory3D from './3d'\n\nexport class FactoryGlobalObject {\n public factory3D!: Factory3D\n\n public setFactory(factory3D: Factory3D) {\n this.factory3D = factory3D\n }\n}\n\nexport default new FactoryGlobalObject()"],"mappings":";;;;;;;AAEA,WAAaA,mBAAmB;EAAA,SAAAA,oBAAA;IAAAC,eAAA,OAAAD,mBAAA;IAAAE,eAAA;EAAA;EAAAC,YAAA,CAAAH,mBAAA;IAAAI,GAAA;IAAAC,KAAA,EAG9B,SAAAC,WAAkBC,SAAoB,EAAE;MACtC,IAAI,CAACA,SAAS,GAAGA,SAAS;IAC5B;EAAC;EAAA,OAAAP,mBAAA;AAAA;AAGH,eAAe,IAAIA,mBAAmB,CAAC,CAAC"}
@@ -1,2 +0,0 @@
1
- export var globalEvents = ['peoplemanagement-camera-out', 'peoplemanagement-camera-enter'];
2
- //# sourceMappingURL=globalData.js.map
@@ -1 +0,0 @@
1
- {"version":3,"names":["globalEvents"],"sources":["../../src/factory/globalData.ts"],"sourcesContent":["export const globalEvents = [\n 'peoplemanagement-camera-out',\n 'peoplemanagement-camera-enter',\n]"],"mappings":"AAAA,OAAO,IAAMA,YAAY,GAAG,CAC1B,6BAA6B,EAC7B,+BAA+B,CAChC"}