@anov/3d 0.0.176 → 0.0.184
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/anov3d.js +0 -2
- package/dist/anov3d.js.map +1 -1
- package/dist/applicationApi.js +38 -39
- package/dist/applicationApi.js.map +1 -1
- package/dist/module/camera/index.js +20 -17
- package/dist/module/camera/index.js.map +1 -1
- package/dist/module/entity/area/index.js +29 -0
- package/dist/module/entity/area/index.js.map +1 -0
- package/dist/module/{model/index.js → entity/area/style/area_01.js} +40 -79
- package/dist/module/entity/area/style/area_01.js.map +1 -0
- package/dist/module/entity/area/style/index.js +27 -0
- package/dist/module/entity/area/style/index.js.map +1 -0
- package/dist/module/entity/area/type.js.map +1 -0
- package/dist/module/entity/bar/index.js +29 -0
- package/dist/module/entity/bar/index.js.map +1 -0
- package/dist/{factory/unit/poi.js → module/entity/bar/style/bar_01.js} +36 -249
- package/dist/module/entity/bar/style/bar_01.js.map +1 -0
- package/dist/module/entity/bar/style/index.js +27 -0
- package/dist/module/entity/bar/style/index.js.map +1 -0
- package/dist/module/entity/bar/type.js +2 -0
- package/dist/module/entity/bar/type.js.map +1 -0
- package/dist/module/entity/index.js +5 -12
- package/dist/module/entity/index.js.map +1 -1
- package/dist/module/entity/model/index.js +9 -6
- package/dist/module/entity/model/index.js.map +1 -1
- package/dist/module/entity/model/load/loadFbx.js.map +1 -1
- package/dist/module/entity/model/load/loadGlb.js +7 -4
- package/dist/module/entity/model/load/loadGlb.js.map +1 -1
- package/dist/module/entity/poi/style/base.js.map +1 -1
- package/dist/module/entity/poi/type.js.map +1 -1
- package/dist/{factory/unit/districtLine.js → module/entity/realismTraffic/index.js} +91 -109
- package/dist/module/entity/realismTraffic/index.js.map +1 -0
- package/dist/module/entity/spline/style/index.js.map +1 -1
- package/dist/module/entity/spline/style/line_01.js +2 -2
- package/dist/module/entity/spline/style/line_01.js.map +1 -1
- package/dist/module/entity/spline/style/line_texture_01.js +6 -6
- package/dist/module/entity/spline/style/line_texture_01.js.map +1 -1
- package/dist/module/entity/spline/type.js.map +1 -1
- package/dist/module/entity/strategy.js +22 -0
- package/dist/module/entity/strategy.js.map +1 -1
- package/dist/module/entity/utils.js +17 -0
- package/dist/module/entity/utils.js.map +1 -1
- package/dist/module/environment/index.js +35 -113
- package/dist/module/environment/index.js.map +1 -1
- package/dist/module/scene/fileParse.js +232 -132
- package/dist/module/scene/fileParse.js.map +1 -1
- package/dist/module/scene/index.js +84 -137
- package/dist/module/scene/index.js.map +1 -1
- package/dist/{factory/globalControl.js → module/tool/index.js} +8 -16
- package/dist/module/tool/index.js.map +1 -0
- package/dist/sdkEntry.js +4 -9
- package/dist/sdkEntry.js.map +1 -1
- package/package.json +3 -3
- package/dist/factory/3d.js +0 -535
- package/dist/factory/3d.js.map +0 -1
- package/dist/factory/globalControl.js.map +0 -1
- package/dist/factory/globalData.js +0 -2
- package/dist/factory/globalData.js.map +0 -1
- package/dist/factory/regionData.js +0 -499
- package/dist/factory/regionData.js.map +0 -1
- package/dist/factory/type.js.map +0 -1
- package/dist/factory/unit/CameraPoi.js +0 -1047
- package/dist/factory/unit/CameraPoi.js.map +0 -1
- package/dist/factory/unit/areaBoundingBox.js +0 -28
- package/dist/factory/unit/areaBoundingBox.js.map +0 -1
- package/dist/factory/unit/circle.js +0 -225
- package/dist/factory/unit/circle.js.map +0 -1
- package/dist/factory/unit/cylinder.js +0 -269
- package/dist/factory/unit/cylinder.js.map +0 -1
- package/dist/factory/unit/districtLine.js.map +0 -1
- package/dist/factory/unit/glsl/heat/frag.glsl +0 -37
- package/dist/factory/unit/glsl/heat/frag.js +0 -4
- package/dist/factory/unit/glsl/heat/frag.js.map +0 -1
- package/dist/factory/unit/glsl/heat/ver.glsl +0 -15
- package/dist/factory/unit/glsl/heat/ver.js +0 -4
- package/dist/factory/unit/glsl/heat/ver.js.map +0 -1
- package/dist/factory/unit/glsl/highway/fragmentShader.js +0 -4
- package/dist/factory/unit/glsl/highway/fragmentShader.js.map +0 -1
- package/dist/factory/unit/glsl/highway/fragmentShader2.js +0 -4
- package/dist/factory/unit/glsl/highway/fragmentShader2.js.map +0 -1
- package/dist/factory/unit/glsl/highway/vertexShader.js +0 -4
- package/dist/factory/unit/glsl/highway/vertexShader.js.map +0 -1
- package/dist/factory/unit/glsl/point/fragment.glsl +0 -12
- package/dist/factory/unit/glsl/point/vertex.glsl +0 -7
- package/dist/factory/unit/glsl/wall/fragmentShader.glsl +0 -30
- package/dist/factory/unit/glsl/wall/vertexShader.glsl +0 -6
- package/dist/factory/unit/handle.js +0 -132
- package/dist/factory/unit/handle.js.map +0 -1
- package/dist/factory/unit/index.js +0 -264
- package/dist/factory/unit/index.js.map +0 -1
- package/dist/factory/unit/inspection/InspectionObject.js +0 -608
- package/dist/factory/unit/inspection/InspectionObject.js.map +0 -1
- package/dist/factory/unit/inspection/defaultFirstPerspectiveControls.js +0 -382
- package/dist/factory/unit/inspection/defaultFirstPerspectiveControls.js.map +0 -1
- package/dist/factory/unit/inspection/index.js +0 -379
- package/dist/factory/unit/inspection/index.js.map +0 -1
- package/dist/factory/unit/inspection/lineData.js +0 -44
- package/dist/factory/unit/inspection/lineData.js.map +0 -1
- package/dist/factory/unit/inspection/map.js +0 -67
- package/dist/factory/unit/inspection/map.js.map +0 -1
- package/dist/factory/unit/inspection/tubeGeometry.js +0 -152
- package/dist/factory/unit/inspection/tubeGeometry.js.map +0 -1
- package/dist/factory/unit/layer/rise.js +0 -142
- package/dist/factory/unit/layer/rise.js.map +0 -1
- package/dist/factory/unit/line.js +0 -96
- package/dist/factory/unit/line.js.map +0 -1
- package/dist/factory/unit/poi.js.map +0 -1
- package/dist/factory/unit/region.js +0 -72
- package/dist/factory/unit/region.js.map +0 -1
- package/dist/factory/unit/slice.js +0 -122
- package/dist/factory/unit/slice.js.map +0 -1
- package/dist/factory/unit/wall.js +0 -119
- package/dist/factory/unit/wall.js.map +0 -1
- package/dist/factory/utils/areaBoundingBox.js +0 -54
- package/dist/factory/utils/areaBoundingBox.js.map +0 -1
- package/dist/factory/utils/constant.js +0 -15
- package/dist/factory/utils/constant.js.map +0 -1
- package/dist/factory/utils/finirMaterial.js +0 -56
- package/dist/factory/utils/finirMaterial.js.map +0 -1
- package/dist/factory/utils/fontMesh.js +0 -49
- package/dist/factory/utils/fontMesh.js.map +0 -1
- package/dist/factory/utils/ground.js +0 -65
- package/dist/factory/utils/ground.js.map +0 -1
- package/dist/factory/utils/index.js +0 -24
- package/dist/factory/utils/index.js.map +0 -1
- package/dist/factory/utils/observe.js +0 -23
- package/dist/factory/utils/observe.js.map +0 -1
- package/dist/factory/utils/switchMaterial.js +0 -110
- package/dist/factory/utils/switchMaterial.js.map +0 -1
- package/dist/module/environment/time/index.js +0 -28
- package/dist/module/environment/time/index.js.map +0 -1
- package/dist/module/environment/weather/type.js +0 -28
- package/dist/module/environment/weather/type.js.map +0 -1
- package/dist/module/model/index.js.map +0 -1
- /package/dist/{factory → module/entity/area}/type.js +0 -0
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function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
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function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
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function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
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function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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import { Color, CylinderGeometry, Group, Mesh, MeshBasicMaterial, OrthographicCamera, PerspectiveCamera, ShaderMaterial, TubeGeometry, Vector4, use, utils } from '@anov/3d-core';
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import { RoundLineGeometry } from '@anov/3d-ability';
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import fragmentShader from "../glsl/highway/fragmentShader";
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import vertexShader from "../glsl/highway/vertexShader";
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import fragmentShader2 from "../glsl/highway/fragmentShader2";
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import { observe } from "../../utils/observe";
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import { flyLinePoints, groundLinePoints, targetProgresspoints } from "./lineData";
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import InspectionObject from "./InspectionObject";
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import DefaultFirstPerspectiveControls from "./defaultFirstPerspectiveControls";
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var storeManagement = utils.storeManagement;
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var viewInfoPro = {
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left: 90
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var viewInfoDev = {
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width: 300,
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};
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var viewInfo = false ? viewInfoDev : viewInfoPro;
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var Inspection = /*#__PURE__*/function () {
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function Inspection(gobal) {
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_classCallCheck(this, Inspection);
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_defineProperty(this, "inspectionObject", void 0);
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_defineProperty(this, "curve", void 0);
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_defineProperty(this, "groundCurve", void 0);
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_defineProperty(this, "line", void 0);
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_defineProperty(this, "viewElement", void 0);
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_defineProperty(this, "isHide", true);
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_defineProperty(this, "anchorObject", new Map());
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_defineProperty(this, "mapAnchorObject", new Map());
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_defineProperty(this, "anchorGroup", void 0);
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_defineProperty(this, "mapAnchorGroup", void 0);
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_defineProperty(this, "minCamera", void 0);
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_defineProperty(this, "InspectionPathObject", void 0);
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_defineProperty(this, "groundMaterial", void 0);
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_defineProperty(this, "mapMaterial", void 0);
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_defineProperty(this, "map", void 0);
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_defineProperty(this, "mapCamera", void 0);
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_defineProperty(this, "defaultFirstPerspectiveControls", void 0);
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this.gobal = gobal;
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this.generateInspectionPath();
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this.makeGroundRoad();
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this.setInspectionCamera();
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this.inspectionObject = new InspectionObject(this);
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this.startInspection(this.curve);
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_createClass(Inspection, [{
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_window,
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var scale = (_app$envServer$scaleR = (_window = window) === null || _window === void 0 || (_window = _window.app) === null || _window === void 0 || (_window = _window.envServer) === null || _window === void 0 ? void 0 : _window.scaleRatio) !== null && _app$envServer$scaleR !== void 0 ? _app$envServer$scaleR : 1;
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var _storeManagement$get$ = storeManagement.get('container').querySelector('canvas').getBoundingClientRect(),
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viewElement.style.position = 'absolute';
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viewElement.style.width = "".concat(viewInfo.width * scale, "px");
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viewElement.style.height = "".concat(viewInfo.height * scale, "px");
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viewElement.style.top = "".concat(viewInfo.top * scale + top, "px");
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viewElement.style.left = "".concat(viewInfo.left * scale + left, "px");
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var _app$envServer$scaleR2, _window2;
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var scale = (_app$envServer$scaleR2 = (_window2 = window) === null || _window2 === void 0 || (_window2 = _window2.app) === null || _window2 === void 0 || (_window2 = _window2.envServer) === null || _window2 === void 0 ? void 0 : _window2.scaleRatio) !== null && _app$envServer$scaleR2 !== void 0 ? _app$envServer$scaleR2 : 1;
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var _storeManagement$get$2 = storeManagement.get('container').querySelector('canvas').getBoundingClientRect(),
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top = _storeManagement$get$2.top;
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viewElement.style.width = "".concat(viewInfo.width * scale, "px");
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viewElement.style.height = "".concat(viewInfo.height * scale, "px");
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viewElement.style.top = "".concat(viewInfo.top * scale + top, "px");
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viewElement.style.left = "".concat(viewInfo.left * scale + left, "px");
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}, 500);
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document.querySelector('.cml-panel-container') && observe(document.querySelector('.cml-panel-container'), function () {
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handleObserve();
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});
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this.viewElement = viewElement;
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}
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/**
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}, {
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key: "generateInspectionPath",
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value: function generateInspectionPath() {
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var flyLine = new RoundLineGeometry(flyLinePoints, {
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close: true
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});
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this.curve = flyLine.curve;
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}
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}, {
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key: "onHandleToggleView",
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value: function onHandleToggleView() {
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var defaultFirstPerspectiveControls = new DefaultFirstPerspectiveControls(this.minCamera, this.gobal.scene.renderer.domElement);
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this.defaultFirstPerspectiveControls = defaultFirstPerspectiveControls;
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utils.emitter.on('toggleView', function (type) {
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color: new Color('#cdccca')
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color: new Color('#fff')
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}, {
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key: "makeGroundRoad",
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value: function makeGroundRoad() {
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close: true
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});
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// const demo = []
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// for (let i = 0; i < 1000; i++) {
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// x: groundLine.curve.getPointAt(i / 1000).x,
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// y: groundLine.curve.getPointAt(i / 1000).y,
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var mesh3 = new Mesh(tube, mapMaterial);
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var groundGroup = new Group();
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groundGroup.add(mesh3);
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groundGroup.add(mesh2);
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groundGroup.position.y = 3;
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fragmentShader: /* glsl */"\n uniform vec4 uColor;\n varying vec2 vUv;\n void main(){\n vec2 center = vec2(0.47, 0.47);\n float radius = 0.4;\n float border = 0.05;\n float dist = distance(vUv, center);\n\n if (dist < radius - border) {\n gl_FragColor = uColor;\n } else if (dist < radius + border) {\n gl_FragColor = vec4(0.6, 0.6, 0.6, 1.0); \n } else {\n gl_FragColor = vec4(.7, .7, .7, 1.0); \n }\n }\n ",
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}
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value: function startInspection(line) {
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this.setInspectionCamera();
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}
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}, {
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value: function goToInspectionTarget(targetProgress) {
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var targetPosition = this.curve.getPointAt(targetProgress);
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}
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}, {
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value: function show() {
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this.isHide = false;
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document.body.appendChild(this.viewElement);
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|
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|
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this.line.visible = true;
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|
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this.inspectionObject.model && (this.inspectionObject.model.visible = true);
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|
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}
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|
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}, {
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key: "hide",
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|
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value: function hide() {
|
|
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|
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var _this4 = this;
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|
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this.isHide = true;
|
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|
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if (this.viewElement && document.body.contains(this.viewElement)) document.body.removeChild(this.viewElement);
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|
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if (this.gobal.scene.camera === this.minCamera) {
|
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|
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this.gobal.scene.camera = this.gobal.scene.cutoutCamera;
|
|
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|
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this.gobal.scene.cutoutCamera = this.minCamera;
|
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|
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}
|
|
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|
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this.gobal.scene.cutout = false;
|
|
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|
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this.gobal.scene.cutMain(this.gobal.scene.renderer);
|
|
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|
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this.line.visible = false;
|
|
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|
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this.anchorGroup.visible = false;
|
|
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|
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|
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|
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// this.addeHighSelected([])
|
|
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|
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var check = use.useframe(function () {
|
|
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|
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if (_this4.inspectionObject.model) {
|
|
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|
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_this4.inspectionObject.model.visible = false;
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|
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|
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check();
|
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|
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}
|
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|
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});
|
|
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|
-
}
|
|
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|
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}]);
|
|
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|
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return Inspection;
|
|
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|
-
}();
|
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|
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export default Inspection;
|
|
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|
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//# sourceMappingURL=index.js.map
|
|
@@ -1 +0,0 @@
|
|
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1
|
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{"version":3,"names":["Color","CylinderGeometry","Group","Mesh","MeshBasicMaterial","OrthographicCamera","PerspectiveCamera","ShaderMaterial","TubeGeometry","Vector4","use","utils","RoundLineGeometry","fragmentShader","vertexShader","fragmentShader2","observe","flyLinePoints","groundLinePoints","targetProgresspoints","InspectionObject","DefaultFirstPerspectiveControls","storeManagement","viewInfoPro","width","height","top","left","viewInfoDev","viewInfo","Inspection","gobal","_classCallCheck","_defineProperty","Map","generateInspectionPath","makeGroundRoad","setInspectionCamera","inspectionObject","startInspection","curve","hide","createViewElement","onHandleToggleView","_createClass","key","value","_app$envServer$scaleR","_window","_this","scale","window","app","envServer","scaleRatio","_storeManagement$get$","get","querySelector","getBoundingClientRect","viewElement","document","createElement","style","position","concat","cursor","addEventListener","toggleView","handleObserve","setTimeout","_app$envServer$scaleR2","_window2","_storeManagement$get$2","flyLine","radius","close","defaultFirstPerspectiveControls","minCamera","scene","renderer","domElement","enabled","emitter","on","type","setSelectedAnchorObject","params","target","highlight","currentAnchor","anchorObject","traverse","child","name","material","color","groundLine","tube","groundMaterial","transparent","uniforms","u_time","alpha","centerColor","sideColor","otherColor","activeColor","activeSideColor","mesh2","mapMaterial","depthTest","depthWrite","u_color","u_active_color","mesh3","layers","set","groundGroup","add","y","groundCurve","line","anchorMesh","setMapViewAnchorPoint","_this2","anchorGroup","Object","keys","forEach","demoPoints","getPointAt","Number","singleAnchorGroup","cylinder","cylinder1","x","z","setMapView","k","s","camera","lookAt","mapCamera","_this3","mapViewAnchorPoint","uColor","mapAnchorObject","innerWidth","innerHeight","cutoutCamera","cutoutArea","getLength","startMove","goToInspectionTarget","targetProgress","targetPosition","gotoTarget","show","isHide","body","appendChild","cutout","visible","model","_this4","contains","removeChild","cutMain","check","useframe"],"sources":["../../../../src/factory/unit/inspection/index.ts"],"sourcesContent":["import type { Object3D } from '@anov/3d-core'\nimport { Color, CylinderGeometry, Group, Mesh, MeshBasicMaterial, NormalBlending, OrthographicCamera, PerspectiveCamera, ShaderMaterial, TubeGeometry, Vector4, use, utils } from '@anov/3d-core'\nimport { RoundLineGeometry } from '@anov/3d-ability'\nimport type Factory3D from '../../3d'\nimport fragmentShader from '../glsl/highway/fragmentShader'\nimport vertexShader from '../glsl/highway/vertexShader'\nimport fragmentShader2 from '../glsl/highway/fragmentShader2'\nimport { observe } from '../../utils/observe'\nimport { flyLinePoints, groundLinePoints, targetProgresspoints } from './lineData'\nimport InspectionObject from './InspectionObject'\nimport DefaultFirstPerspectiveControls from './defaultFirstPerspectiveControls'\n\nconst { storeManagement } = utils\n\nconst viewInfoPro = {\n width: 430,\n height: 210,\n top: 170,\n left: 90,\n}\n\nconst viewInfoDev = {\n width: 300,\n height: 200,\n top: 50,\n left: 0,\n}\n\nconst viewInfo = process.env.ENV === 'dev' ? viewInfoDev : viewInfoPro\n\nclass Inspection {\n gobal: Factory3D\n inspectionObject\n curve\n groundCurve\n line: Group\n viewElement: HTMLDivElement\n isHide = true\n anchorObject: Map<string, Group> = new Map()\n mapAnchorObject: Map<string, Mesh> = new Map()\n anchorGroup: Group\n mapAnchorGroup: Group\n minCamera: PerspectiveCamera\n InspectionPathObject: Object3D\n groundMaterial\n mapMaterial: any\n map\n mapCamera\n defaultFirstPerspectiveControls\n\n constructor(gobal: Factory3D) {\n this.gobal = gobal\n this.generateInspectionPath()\n this.makeGroundRoad()\n this.setInspectionCamera()\n\n this.inspectionObject = new InspectionObject(this)\n\n this.startInspection(this.curve)\n this.hide()\n this.createViewElement()\n this.onHandleToggleView()\n }\n\n /**\n * create view element, use to switch view [like a button]\n */\n private createViewElement() {\n const scale = (window as any)?.app?.envServer?.scaleRatio ?? 1\n const { left, top } = storeManagement.get<HTMLElement>('container').querySelector('canvas').getBoundingClientRect()\n\n const viewElement = document.createElement('div')\n viewElement.style.position = 'absolute'\n viewElement.style.width = `${viewInfo.width * scale}px`\n viewElement.style.height = `${viewInfo.height * scale}px`\n viewElement.style.cursor = 'pointer'\n viewElement.style.top = `${(viewInfo.top) * scale + top}px`\n viewElement.style.left = `${(viewInfo.left) * scale + left}px`\n\n viewElement.addEventListener('click', () => {\n this.gobal.toggleView()\n })\n\n const handleObserve = () => {\n setTimeout(() => {\n const scale = (window as any)?.app?.envServer?.scaleRatio ?? 1\n const { left, top } = storeManagement.get<HTMLElement>('container').querySelector('canvas').getBoundingClientRect()\n\n viewElement.style.width = `${viewInfo.width * scale}px`\n viewElement.style.height = `${viewInfo.height * scale}px`\n viewElement.style.top = `${(viewInfo.top) * scale + top}px`\n viewElement.style.left = `${(viewInfo.left) * scale + left}px`\n }, 500)\n }\n\n document.querySelector('.cml-panel-container') && observe(document.querySelector('.cml-panel-container'), () => {\n handleObserve()\n })\n\n this.viewElement = viewElement\n }\n\n /**\n * generate inspection path\n * @param linePosition\n */\n private generateInspectionPath() {\n const flyLine = new RoundLineGeometry(flyLinePoints, {\n radius: 20,\n close: true,\n })\n\n this.curve = flyLine.curve\n }\n\n private onHandleToggleView() {\n const defaultFirstPerspectiveControls = new DefaultFirstPerspectiveControls(\n this.minCamera,\n this.gobal.scene.renderer.domElement,\n )\n\n this.defaultFirstPerspectiveControls = defaultFirstPerspectiveControls\n\n defaultFirstPerspectiveControls.enabled = false\n\n utils.emitter.on('toggleView', (type: 'Drone' | 'Global') => {\n if (type === 'Drone')\n defaultFirstPerspectiveControls.enabled = true\n\n else\n defaultFirstPerspectiveControls.enabled = false\n })\n }\n\n setSelectedAnchorObject(params: { target: string; highlight: boolean }) {\n const { target, highlight } = params\n const currentAnchor = this.anchorObject.get(target) as any\n\n if (!currentAnchor)\n return\n\n if (highlight) {\n currentAnchor.traverse((child) => {\n if (child.name === 'cylinder')\n child.material = new MeshBasicMaterial({ color: new Color('yellow') })\n else\n child.material = new MeshBasicMaterial({ color: new Color('#facb2b') })\n })\n }\n else {\n currentAnchor.traverse((child) => {\n if (child.name === 'cylinder')\n child.material = new MeshBasicMaterial({ color: new Color('#cdccca') })\n else\n child.material = new MeshBasicMaterial({ color: new Color('#fff') })\n })\n }\n }\n\n /**\n * make ground road\n */\n private makeGroundRoad() {\n const groundLine = new RoundLineGeometry(groundLinePoints, {\n radius: 20,\n close: true,\n })\n\n // const demo = []\n // for (let i = 0; i < 1000; i++) {\n // demo.push({\n // x: groundLine.curve.getPointAt(i / 1000).x,\n // y: groundLine.curve.getPointAt(i / 1000).y,\n // z: groundLine.curve.getPointAt(i / 1000).z,\n // })\n // }\n\n // console.log(JSON.stringify(demo, null, 2))\n\n const tube = new TubeGeometry(groundLine.curve, 10000, 4, 2, false)\n const groundMaterial = new ShaderMaterial({\n transparent: true,\n uniforms: {\n u_time: {\n value: 0,\n },\n alpha: {\n value: 0.6,\n },\n centerColor: {\n value: new Color('#f3b360'),\n },\n sideColor: {\n value: new Color('yellow'),\n },\n otherColor: {\n value: new Color('#f3b360'),\n },\n activeColor: {\n value: new Color('#ffea71'),\n },\n activeSideColor: {\n value: new Color('#feffe0'),\n },\n },\n vertexShader,\n fragmentShader,\n })\n const mesh2 = new Mesh(tube, groundMaterial)\n\n const mapMaterial = new ShaderMaterial({\n transparent: true,\n depthTest: true,\n depthWrite: false,\n uniforms: {\n u_time: {\n value: 0,\n },\n u_color: {\n value: new Color('#f3b360'),\n },\n u_active_color: {\n value: new Color('#ffea71'),\n },\n },\n vertexShader,\n fragmentShader: fragmentShader2,\n })\n\n const mesh3 = new Mesh(tube, mapMaterial)\n\n mesh3.layers.set(5)\n\n const groundGroup = new Group()\n\n groundGroup.add(mesh3)\n groundGroup.add(mesh2)\n groundGroup.position.y = 3\n\n this.groundCurve = groundLine.curve\n\n this.line = groundGroup\n this.gobal.scene.add(groundGroup)\n\n this.groundMaterial = groundMaterial\n this.mapMaterial = mapMaterial\n\n this.anchorMesh()\n this.setMapViewAnchorPoint()\n }\n\n private anchorMesh() {\n const anchorGroup = new Group()\n\n Object.keys(targetProgresspoints).forEach((key) => {\n const demoPoints = this.groundCurve.getPointAt(Number(key))\n const singleAnchorGroup = new Group()\n\n const cylinder = new Mesh(new CylinderGeometry(10, 10, 2, 64), new MeshBasicMaterial({ color: new Color('#cdccca') }))\n const cylinder1 = new Mesh(new CylinderGeometry(5, 5, 1, 64), new MeshBasicMaterial({ color: new Color('#fff') }))\n cylinder1.position.y = 2\n\n cylinder.name = 'cylinder'\n cylinder1.name = 'cylinder1'\n\n singleAnchorGroup.add(cylinder, cylinder1)\n singleAnchorGroup.position.set(demoPoints.x, demoPoints.y + 5, demoPoints.z)\n\n this.anchorObject.set(targetProgresspoints[key].name, singleAnchorGroup)\n anchorGroup.add(singleAnchorGroup)\n })\n this.anchorGroup = anchorGroup\n this.gobal.scene.add(anchorGroup)\n }\n\n private setMapView() {\n const width = 1470\n const height = 800\n const k = width / height\n const s = 273\n\n const camera = new OrthographicCamera(-s * k + 5, s * k, s - 35, -s + 40, 1, 1000)\n\n camera.position.set(0, 400, 0)\n camera.lookAt(0, 0, 0)\n\n camera.layers.set(5)\n\n this.gobal.scene.add(camera)\n\n this.mapCamera = camera\n }\n\n private setMapViewAnchorPoint() {\n const anchorGroup = new Group()\n\n Object.keys(targetProgresspoints).forEach((key) => {\n const demoPoints = this.groundCurve.getPointAt(Number(key))\n const mapViewAnchorPoint = new Mesh(new CylinderGeometry(20, 20, 2, 64),\n new ShaderMaterial({\n uniforms: {\n uColor: {\n value: new Vector4(1, 1, 1, 1),\n },\n },\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n void main(){\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n `,\n fragmentShader: /* glsl */ `\n uniform vec4 uColor;\n varying vec2 vUv;\n void main(){\n vec2 center = vec2(0.47, 0.47);\n float radius = 0.4;\n float border = 0.05;\n float dist = distance(vUv, center);\n\n if (dist < radius - border) {\n gl_FragColor = uColor;\n } else if (dist < radius + border) {\n gl_FragColor = vec4(0.6, 0.6, 0.6, 1.0); \n } else {\n gl_FragColor = vec4(.7, .7, .7, 1.0); \n }\n }\n `,\n depthTest: true,\n depthWrite: false,\n transparent: true,\n }))\n\n mapViewAnchorPoint.layers.set(5)\n mapViewAnchorPoint.position.set(demoPoints.x, demoPoints.y + 30, demoPoints.z)\n mapViewAnchorPoint.scale.set(1.3, 1, 1)\n\n anchorGroup.add(mapViewAnchorPoint)\n this.mapAnchorObject.set(key, mapViewAnchorPoint)\n })\n\n this.gobal.scene.add(anchorGroup)\n }\n\n private setInspectionCamera() {\n let minCamera\n\n if (this.minCamera) {\n minCamera = this.minCamera\n }\n else {\n minCamera = new PerspectiveCamera(60,\n window.innerWidth / window.innerHeight\n , 0.1, 1000)\n }\n\n this.gobal.scene.cutoutCamera = minCamera\n\n this.gobal.scene.cutoutArea = { x: viewInfo.left, y: viewInfo.top, width: viewInfo.width, height: viewInfo.height }\n this.gobal.scene.add(minCamera)\n\n this.minCamera = minCamera\n this.minCamera.layers.set(0)\n\n this.setMapView()\n }\n\n get getPathLength() {\n return this.curve.getLength()\n }\n\n startInspection(line) {\n this.setInspectionCamera()\n this.inspectionObject.startMove(line)\n }\n\n goToInspectionTarget(targetProgress: number) {\n const targetPosition = this.curve.getPointAt(targetProgress)\n this.inspectionObject.gotoTarget(targetPosition, targetProgress)\n }\n\n show() {\n this.isHide = false\n\n document.body.appendChild(this.viewElement)\n this.gobal.scene.cutout = true\n this.anchorGroup.visible = true\n this.line.visible = true\n this.inspectionObject.model && (this.inspectionObject.model.visible = true)\n }\n\n hide() {\n this.isHide = true\n\n if (this.viewElement && document.body.contains(this.viewElement))\n document.body.removeChild(this.viewElement)\n\n if (this.gobal.scene.camera === this.minCamera) {\n this.gobal.scene.camera = this.gobal.scene.cutoutCamera\n this.gobal.scene.cutoutCamera = this.minCamera\n }\n\n this.gobal.scene.cutout = false\n this.gobal.scene.cutMain(this.gobal.scene.renderer)\n this.line.visible = false\n this.anchorGroup.visible = false\n\n // this.addeHighSelected([])\n const check = use.useframe(() => {\n if (this.inspectionObject.model) {\n this.inspectionObject.model.visible = false\n check()\n }\n })\n }\n}\n\nexport default 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1
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import { Vector3 } from '@anov/3d-core';
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2
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export var flyLinePoints = [[-491.52, -1.22, -52.05], [-143.69, -3.00, -52.05], [-143.69, -0.00, 121.29], [-319.85, 0.00, 121.29], [-319.85, -0.00, 224.78], [125.73, -0.84, 224.78], [125.73, 0.00, 39.61], [323.44, -0.00, 39.61], [323.44, 0.00, -48.50], [27.52, 3.00, -48.50], [22.62, -0.00, -220.87], [-491.52, -0.53, -220.87]].map(function (v) {
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return new Vector3(v[0], 40, v[2]);
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});
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5
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export var groundLinePoints = [[-491.52, -1.22, -52.05], [-143.69, -3.00, -52.05], [-143.69, -0.00, 121.29], [-319.85, 0.00, 121.29], [-319.85, -0.00, 224.78], [125.73, -0.84, 224.78], [125.73, 0.00, 39.61], [323.44, -0.00, 39.61], [323.44, 0.00, -48.50], [27.52, 3.00, -48.50], [22.62, -0.00, -220.87], [-491.52, -0.53, -220.87]].map(function (v) {
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return new Vector3(v[0], v[1], v[2]);
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});
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9
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// 0.048
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// 0.155
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// 0.247
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// 0.400
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// 0.682
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export var targetProgresspoints = {
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0.048: {
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lookAt: 'GY_ccg_chucunguan_02',
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name: 'HF'
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},
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0.155: {
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lookAt: 'GY_jx_daxingshebei_7',
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name: 'HPU'
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},
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0.247: {
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lookAt: 'GY_GD_guandaofamen_5',
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name: 'LLCV'
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},
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0.400: {
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lookAt: 'GY_jx_daxingshebei_3',
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name: 'CMP1'
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},
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0.682: {
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lookAt: 'GY_jx_daxingshebei_8',
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name: 'CMP2'
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}
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};
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export var isCheck = function isCheck(currentProgress) {
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var progress = Object.keys(targetProgresspoints);
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return progress.some(function (p) {
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var num = parseFloat(p);
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return currentProgress >= num && currentProgress < num + 0.001;
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});
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};
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//# sourceMappingURL=lineData.js.map
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@@ -1 +0,0 @@
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1
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{"version":3,"names":["Vector3","flyLinePoints","map","v","groundLinePoints","targetProgresspoints","lookAt","name","isCheck","currentProgress","progress","Object","keys","some","p","num","parseFloat"],"sources":["../../../../src/factory/unit/inspection/lineData.ts"],"sourcesContent":["import { Vector3 } from '@anov/3d-core'\n\nexport const flyLinePoints = [\n [-491.52, -1.22, -52.05],\n [-143.69, -3.00, -52.05],\n [-143.69, -0.00, 121.29],\n [-319.85, 0.00, 121.29],\n [-319.85, -0.00, 224.78],\n [125.73, -0.84, 224.78],\n [125.73, 0.00, 39.61],\n [323.44, -0.00, 39.61],\n [323.44, 0.00, -48.50],\n [27.52, 3.00, -48.50],\n [22.62, -0.00, -220.87],\n [-491.52, -0.53, -220.87],\n].map(v => new Vector3(v[0], 40, v[2]))\n\nexport const groundLinePoints = [\n [-491.52, -1.22, -52.05],\n [-143.69, -3.00, -52.05],\n [-143.69, -0.00, 121.29],\n [-319.85, 0.00, 121.29],\n [-319.85, -0.00, 224.78],\n [125.73, -0.84, 224.78],\n [125.73, 0.00, 39.61],\n [323.44, -0.00, 39.61],\n [323.44, 0.00, -48.50],\n [27.52, 3.00, -48.50],\n [22.62, -0.00, -220.87],\n [-491.52, -0.53, -220.87],\n].map(v => new Vector3(v[0], v[1], v[2]))\n\n// 0.048\n// 0.155\n// 0.247\n// 0.400\n// 0.682\n\nexport const targetProgresspoints = {\n 0.048: {\n lookAt: 'GY_ccg_chucunguan_02',\n name: 'HF',\n },\n 0.155: {\n lookAt: 'GY_jx_daxingshebei_7',\n name: 'HPU',\n },\n 0.247: {\n lookAt: 'GY_GD_guandaofamen_5',\n name: 'LLCV',\n },\n 0.400: {\n lookAt: 'GY_jx_daxingshebei_3',\n name: 'CMP1',\n },\n 0.682: {\n lookAt: 'GY_jx_daxingshebei_8',\n name: 'CMP2',\n },\n}\n\nexport const isCheck = (currentProgress) => {\n const progress = Object.keys(targetProgresspoints)\n\n return progress.some((p) => {\n const num = parseFloat(p)\n return currentProgress >= num && currentProgress < num + 0.001\n })\n}"],"mappings":"AAAA,SAASA,OAAO,QAAQ,eAAe;AAEvC,OAAO,IAAMC,aAAa,GAAG,CAC3B,CAAC,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,EACxB,CAAC,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,EACxB,CAAC,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EACxB,CAAC,CAAC,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC,EACvB,CAAC,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EACxB,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EACvB,CAAC,MAAM,EAAE,IAAI,EAAE,KAAK,CAAC,EACrB,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,KAAK,CAAC,EACtB,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,KAAK,CAAC,EACtB,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,KAAK,CAAC,EACrB,CAAC,KAAK,EAAE,CAAC,IAAI,EAAE,CAAC,MAAM,CAAC,EACvB,CAAC,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,MAAM,CAAC,CAC1B,CAACC,GAAG,CAAC,UAAAC,CAAC;EAAA,OAAI,IAAIH,OAAO,CAACG,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,EAAEA,CAAC,CAAC,CAAC,CAAC,CAAC;AAAA,EAAC;AAEvC,OAAO,IAAMC,gBAAgB,GAAG,CAC9B,CAAC,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,EACxB,CAAC,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,EACxB,CAAC,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EACxB,CAAC,CAAC,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC,EACvB,CAAC,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EACxB,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EACvB,CAAC,MAAM,EAAE,IAAI,EAAE,KAAK,CAAC,EACrB,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,KAAK,CAAC,EACtB,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,KAAK,CAAC,EACtB,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,KAAK,CAAC,EACrB,CAAC,KAAK,EAAE,CAAC,IAAI,EAAE,CAAC,MAAM,CAAC,EACvB,CAAC,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,MAAM,CAAC,CAC1B,CAACF,GAAG,CAAC,UAAAC,CAAC;EAAA,OAAI,IAAIH,OAAO,CAACG,CAAC,CAAC,CAAC,CAAC,EAAEA,CAAC,CAAC,CAAC,CAAC,EAAEA,CAAC,CAAC,CAAC,CAAC,CAAC;AAAA,EAAC;;AAEzC;AACA;AACA;AACA;AACA;;AAEA,OAAO,IAAME,oBAAoB,GAAG;EAClC,KAAK,EAAE;IACLC,MAAM,EAAE,sBAAsB;IAC9BC,IAAI,EAAE;EACR,CAAC;EACD,KAAK,EAAE;IACLD,MAAM,EAAE,sBAAsB;IAC9BC,IAAI,EAAE;EACR,CAAC;EACD,KAAK,EAAE;IACLD,MAAM,EAAE,sBAAsB;IAC9BC,IAAI,EAAE;EACR,CAAC;EACD,KAAK,EAAE;IACLD,MAAM,EAAE,sBAAsB;IAC9BC,IAAI,EAAE;EACR,CAAC;EACD,KAAK,EAAE;IACLD,MAAM,EAAE,sBAAsB;IAC9BC,IAAI,EAAE;EACR;AACF,CAAC;AAED,OAAO,IAAMC,OAAO,GAAG,SAAVA,OAAOA,CAAIC,eAAe,EAAK;EAC1C,IAAMC,QAAQ,GAAGC,MAAM,CAACC,IAAI,CAACP,oBAAoB,CAAC;EAElD,OAAOK,QAAQ,CAACG,IAAI,CAAC,UAACC,CAAC,EAAK;IAC1B,IAAMC,GAAG,GAAGC,UAAU,CAACF,CAAC,CAAC;IACzB,OAAOL,eAAe,IAAIM,GAAG,IAAIN,eAAe,GAAGM,GAAG,GAAG,KAAK;EAChE,CAAC,CAAC;AACJ,CAAC"}
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function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
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function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
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function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
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function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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import { Color, Group, Mesh, MeshBasicMaterial, PlaneGeometry, ShaderMaterial, TubeGeometry } from '@anov/3d-core';
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import vertexShader from "../glsl/highway/vertexShader";
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var InspectionMap = /*#__PURE__*/function () {
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function InspectionMap(inspection) {
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_classCallCheck(this, InspectionMap);
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var path = new Mesh(tube, groundMaterial);
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value: function generateMapPlane() {
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}));
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}]);
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}();
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//# sourceMappingURL=map.js.map
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{"version":3,"names":["Color","Group","Mesh","MeshBasicMaterial","PlaneGeometry","ShaderMaterial","TubeGeometry","fragmentShader","vertexShader","InspectionMap","inspection","_classCallCheck","_defineProperty","_createClass","key","value","generate","line","generateMapPlane","tube","groundMaterial","transparent","uniforms","u_time","alpha","centerColor","sideColor","otherColor","path","map","add","traverse","child","console","log","layers","set","gobal","scene","mapPlane","color"],"sources":["../../../../src/factory/unit/inspection/map.ts"],"sourcesContent":["import { Color, type Curve, Group, Mesh, MeshBasicMaterial, PlaneGeometry, ShaderMaterial, TubeGeometry, type Vector3 } from '@anov/3d-core'\nimport fragmentShader from '../glsl/highway/fragmentShader'\nimport vertexShader from '../glsl/highway/vertexShader'\nimport type Inspection from './'\n\nclass InspectionMap {\n map: Group = new Group()\n inspection: Inspection\n groundMaterial: ShaderMaterial\n\n constructor(inspection) {\n this.inspection = inspection\n }\n\n generate(line: Curve<Vector3>) {\n this.generateMapPlane()\n\n const tube = new TubeGeometry(line, 10000, 4, 2, false)\n const groundMaterial = new ShaderMaterial({\n transparent: true,\n uniforms: {\n u_time: {\n value: 0,\n },\n alpha: {\n value: 0.6,\n },\n centerColor: {\n value: new Color(0xFFFFFF),\n },\n sideColor: {\n value: new Color('#F75332'),\n },\n otherColor: {\n value: new Color('#D23F22'),\n },\n },\n vertexShader,\n fragmentShader,\n })\n const path = new Mesh(tube, groundMaterial)\n\n this.map.add(path)\n this.groundMaterial = groundMaterial\n\n this.map.traverse((child) => {\n console.log(child)\n child.layers.set(5)\n })\n this.inspection.gobal.scene.add(this.map)\n }\n\n private generateMapPlane() {\n const mapPlane = new Mesh(new PlaneGeometry(2000, 1500), new MeshBasicMaterial({ color: new Color('red') }))\n this.map.add(mapPlane)\n }\n}\n\nexport default InspectionMap"],"mappings":";;;;;;;AAAA,SAASA,KAAK,EAAcC,KAAK,EAAEC,IAAI,EAAEC,iBAAiB,EAAEC,aAAa,EAAEC,cAAc,EAAEC,YAAY,QAAsB,eAAe;AAC5I,OAAOC,cAAc;AACrB,OAAOC,YAAY;AAAoC,IAGjDC,aAAa;EAKjB,SAAAA,cAAYC,UAAU,EAAE;IAAAC,eAAA,OAAAF,aAAA;IAAAG,eAAA,cAJX,IAAIX,KAAK,CAAC,CAAC;IAAAW,eAAA;IAAAA,eAAA;IAKtB,IAAI,CAACF,UAAU,GAAGA,UAAU;EAC9B;EAACG,YAAA,CAAAJ,aAAA;IAAAK,GAAA;IAAAC,KAAA,EAED,SAAAC,SAASC,IAAoB,EAAE;MAC7B,IAAI,CAACC,gBAAgB,CAAC,CAAC;MAEvB,IAAMC,IAAI,GAAG,IAAIb,YAAY,CAACW,IAAI,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC;MACvD,IAAMG,cAAc,GAAG,IAAIf,cAAc,CAAC;QACxCgB,WAAW,EAAE,IAAI;QACjBC,QAAQ,EAAE;UACRC,MAAM,EAAE;YACNR,KAAK,EAAE;UACT,CAAC;UACDS,KAAK,EAAE;YACLT,KAAK,EAAE;UACT,CAAC;UACDU,WAAW,EAAE;YACXV,KAAK,EAAE,IAAIf,KAAK,CAAC,QAAQ;UAC3B,CAAC;UACD0B,SAAS,EAAE;YACTX,KAAK,EAAE,IAAIf,KAAK,CAAC,SAAS;UAC5B,CAAC;UACD2B,UAAU,EAAE;YACVZ,KAAK,EAAE,IAAIf,KAAK,CAAC,SAAS;UAC5B;QACF,CAAC;QACDQ,YAAY,EAAZA,YAAY;QACZD,cAAc,EAAdA;MACF,CAAC,CAAC;MACF,IAAMqB,IAAI,GAAG,IAAI1B,IAAI,CAACiB,IAAI,EAAEC,cAAc,CAAC;MAE3C,IAAI,CAACS,GAAG,CAACC,GAAG,CAACF,IAAI,CAAC;MAClB,IAAI,CAACR,cAAc,GAAGA,cAAc;MAEpC,IAAI,CAACS,GAAG,CAACE,QAAQ,CAAC,UAACC,KAAK,EAAK;QAC3BC,OAAO,CAACC,GAAG,CAACF,KAAK,CAAC;QAClBA,KAAK,CAACG,MAAM,CAACC,GAAG,CAAC,CAAC,CAAC;MACrB,CAAC,CAAC;MACF,IAAI,CAAC1B,UAAU,CAAC2B,KAAK,CAACC,KAAK,CAACR,GAAG,CAAC,IAAI,CAACD,GAAG,CAAC;IAC3C;EAAC;IAAAf,GAAA;IAAAC,KAAA,EAED,SAAAG,iBAAA,EAA2B;MACzB,IAAMqB,QAAQ,GAAG,IAAIrC,IAAI,CAAC,IAAIE,aAAa,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,IAAID,iBAAiB,CAAC;QAAEqC,KAAK,EAAE,IAAIxC,KAAK,CAAC,KAAK;MAAE,CAAC,CAAC,CAAC;MAC5G,IAAI,CAAC6B,GAAG,CAACC,GAAG,CAACS,QAAQ,CAAC;IACxB;EAAC;EAAA,OAAA9B,aAAA;AAAA;AAGH,eAAeA,aAAa"}
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