@anov/3d 0.0.176 → 0.0.184

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (135) hide show
  1. package/dist/anov3d.js +0 -2
  2. package/dist/anov3d.js.map +1 -1
  3. package/dist/applicationApi.js +38 -39
  4. package/dist/applicationApi.js.map +1 -1
  5. package/dist/module/camera/index.js +20 -17
  6. package/dist/module/camera/index.js.map +1 -1
  7. package/dist/module/entity/area/index.js +29 -0
  8. package/dist/module/entity/area/index.js.map +1 -0
  9. package/dist/module/{model/index.js → entity/area/style/area_01.js} +40 -79
  10. package/dist/module/entity/area/style/area_01.js.map +1 -0
  11. package/dist/module/entity/area/style/index.js +27 -0
  12. package/dist/module/entity/area/style/index.js.map +1 -0
  13. package/dist/module/entity/area/type.js.map +1 -0
  14. package/dist/module/entity/bar/index.js +29 -0
  15. package/dist/module/entity/bar/index.js.map +1 -0
  16. package/dist/{factory/unit/poi.js → module/entity/bar/style/bar_01.js} +36 -249
  17. package/dist/module/entity/bar/style/bar_01.js.map +1 -0
  18. package/dist/module/entity/bar/style/index.js +27 -0
  19. package/dist/module/entity/bar/style/index.js.map +1 -0
  20. package/dist/module/entity/bar/type.js +2 -0
  21. package/dist/module/entity/bar/type.js.map +1 -0
  22. package/dist/module/entity/index.js +5 -12
  23. package/dist/module/entity/index.js.map +1 -1
  24. package/dist/module/entity/model/index.js +9 -6
  25. package/dist/module/entity/model/index.js.map +1 -1
  26. package/dist/module/entity/model/load/loadFbx.js.map +1 -1
  27. package/dist/module/entity/model/load/loadGlb.js +7 -4
  28. package/dist/module/entity/model/load/loadGlb.js.map +1 -1
  29. package/dist/module/entity/poi/style/base.js.map +1 -1
  30. package/dist/module/entity/poi/type.js.map +1 -1
  31. package/dist/{factory/unit/districtLine.js → module/entity/realismTraffic/index.js} +91 -109
  32. package/dist/module/entity/realismTraffic/index.js.map +1 -0
  33. package/dist/module/entity/spline/style/index.js.map +1 -1
  34. package/dist/module/entity/spline/style/line_01.js +2 -2
  35. package/dist/module/entity/spline/style/line_01.js.map +1 -1
  36. package/dist/module/entity/spline/style/line_texture_01.js +6 -6
  37. package/dist/module/entity/spline/style/line_texture_01.js.map +1 -1
  38. package/dist/module/entity/spline/type.js.map +1 -1
  39. package/dist/module/entity/strategy.js +22 -0
  40. package/dist/module/entity/strategy.js.map +1 -1
  41. package/dist/module/entity/utils.js +17 -0
  42. package/dist/module/entity/utils.js.map +1 -1
  43. package/dist/module/environment/index.js +35 -113
  44. package/dist/module/environment/index.js.map +1 -1
  45. package/dist/module/scene/fileParse.js +232 -132
  46. package/dist/module/scene/fileParse.js.map +1 -1
  47. package/dist/module/scene/index.js +84 -137
  48. package/dist/module/scene/index.js.map +1 -1
  49. package/dist/{factory/globalControl.js → module/tool/index.js} +8 -16
  50. package/dist/module/tool/index.js.map +1 -0
  51. package/dist/sdkEntry.js +4 -9
  52. package/dist/sdkEntry.js.map +1 -1
  53. package/package.json +3 -3
  54. package/dist/factory/3d.js +0 -535
  55. package/dist/factory/3d.js.map +0 -1
  56. package/dist/factory/globalControl.js.map +0 -1
  57. package/dist/factory/globalData.js +0 -2
  58. package/dist/factory/globalData.js.map +0 -1
  59. package/dist/factory/regionData.js +0 -499
  60. package/dist/factory/regionData.js.map +0 -1
  61. package/dist/factory/type.js.map +0 -1
  62. package/dist/factory/unit/CameraPoi.js +0 -1047
  63. package/dist/factory/unit/CameraPoi.js.map +0 -1
  64. package/dist/factory/unit/areaBoundingBox.js +0 -28
  65. package/dist/factory/unit/areaBoundingBox.js.map +0 -1
  66. package/dist/factory/unit/circle.js +0 -225
  67. package/dist/factory/unit/circle.js.map +0 -1
  68. package/dist/factory/unit/cylinder.js +0 -269
  69. package/dist/factory/unit/cylinder.js.map +0 -1
  70. package/dist/factory/unit/districtLine.js.map +0 -1
  71. package/dist/factory/unit/glsl/heat/frag.glsl +0 -37
  72. package/dist/factory/unit/glsl/heat/frag.js +0 -4
  73. package/dist/factory/unit/glsl/heat/frag.js.map +0 -1
  74. package/dist/factory/unit/glsl/heat/ver.glsl +0 -15
  75. package/dist/factory/unit/glsl/heat/ver.js +0 -4
  76. package/dist/factory/unit/glsl/heat/ver.js.map +0 -1
  77. package/dist/factory/unit/glsl/highway/fragmentShader.js +0 -4
  78. package/dist/factory/unit/glsl/highway/fragmentShader.js.map +0 -1
  79. package/dist/factory/unit/glsl/highway/fragmentShader2.js +0 -4
  80. package/dist/factory/unit/glsl/highway/fragmentShader2.js.map +0 -1
  81. package/dist/factory/unit/glsl/highway/vertexShader.js +0 -4
  82. package/dist/factory/unit/glsl/highway/vertexShader.js.map +0 -1
  83. package/dist/factory/unit/glsl/point/fragment.glsl +0 -12
  84. package/dist/factory/unit/glsl/point/vertex.glsl +0 -7
  85. package/dist/factory/unit/glsl/wall/fragmentShader.glsl +0 -30
  86. package/dist/factory/unit/glsl/wall/vertexShader.glsl +0 -6
  87. package/dist/factory/unit/handle.js +0 -132
  88. package/dist/factory/unit/handle.js.map +0 -1
  89. package/dist/factory/unit/index.js +0 -264
  90. package/dist/factory/unit/index.js.map +0 -1
  91. package/dist/factory/unit/inspection/InspectionObject.js +0 -608
  92. package/dist/factory/unit/inspection/InspectionObject.js.map +0 -1
  93. package/dist/factory/unit/inspection/defaultFirstPerspectiveControls.js +0 -382
  94. package/dist/factory/unit/inspection/defaultFirstPerspectiveControls.js.map +0 -1
  95. package/dist/factory/unit/inspection/index.js +0 -379
  96. package/dist/factory/unit/inspection/index.js.map +0 -1
  97. package/dist/factory/unit/inspection/lineData.js +0 -44
  98. package/dist/factory/unit/inspection/lineData.js.map +0 -1
  99. package/dist/factory/unit/inspection/map.js +0 -67
  100. package/dist/factory/unit/inspection/map.js.map +0 -1
  101. package/dist/factory/unit/inspection/tubeGeometry.js +0 -152
  102. package/dist/factory/unit/inspection/tubeGeometry.js.map +0 -1
  103. package/dist/factory/unit/layer/rise.js +0 -142
  104. package/dist/factory/unit/layer/rise.js.map +0 -1
  105. package/dist/factory/unit/line.js +0 -96
  106. package/dist/factory/unit/line.js.map +0 -1
  107. package/dist/factory/unit/poi.js.map +0 -1
  108. package/dist/factory/unit/region.js +0 -72
  109. package/dist/factory/unit/region.js.map +0 -1
  110. package/dist/factory/unit/slice.js +0 -122
  111. package/dist/factory/unit/slice.js.map +0 -1
  112. package/dist/factory/unit/wall.js +0 -119
  113. package/dist/factory/unit/wall.js.map +0 -1
  114. package/dist/factory/utils/areaBoundingBox.js +0 -54
  115. package/dist/factory/utils/areaBoundingBox.js.map +0 -1
  116. package/dist/factory/utils/constant.js +0 -15
  117. package/dist/factory/utils/constant.js.map +0 -1
  118. package/dist/factory/utils/finirMaterial.js +0 -56
  119. package/dist/factory/utils/finirMaterial.js.map +0 -1
  120. package/dist/factory/utils/fontMesh.js +0 -49
  121. package/dist/factory/utils/fontMesh.js.map +0 -1
  122. package/dist/factory/utils/ground.js +0 -65
  123. package/dist/factory/utils/ground.js.map +0 -1
  124. package/dist/factory/utils/index.js +0 -24
  125. package/dist/factory/utils/index.js.map +0 -1
  126. package/dist/factory/utils/observe.js +0 -23
  127. package/dist/factory/utils/observe.js.map +0 -1
  128. package/dist/factory/utils/switchMaterial.js +0 -110
  129. package/dist/factory/utils/switchMaterial.js.map +0 -1
  130. package/dist/module/environment/time/index.js +0 -28
  131. package/dist/module/environment/time/index.js.map +0 -1
  132. package/dist/module/environment/weather/type.js +0 -28
  133. package/dist/module/environment/weather/type.js.map +0 -1
  134. package/dist/module/model/index.js.map +0 -1
  135. /package/dist/{factory → module/entity/area}/type.js +0 -0
@@ -1,379 +0,0 @@
1
- function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
2
- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
3
- function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
4
- function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
5
- function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
6
- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
7
- function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
8
- import { Color, CylinderGeometry, Group, Mesh, MeshBasicMaterial, OrthographicCamera, PerspectiveCamera, ShaderMaterial, TubeGeometry, Vector4, use, utils } from '@anov/3d-core';
9
- import { RoundLineGeometry } from '@anov/3d-ability';
10
- import fragmentShader from "../glsl/highway/fragmentShader";
11
- import vertexShader from "../glsl/highway/vertexShader";
12
- import fragmentShader2 from "../glsl/highway/fragmentShader2";
13
- import { observe } from "../../utils/observe";
14
- import { flyLinePoints, groundLinePoints, targetProgresspoints } from "./lineData";
15
- import InspectionObject from "./InspectionObject";
16
- import DefaultFirstPerspectiveControls from "./defaultFirstPerspectiveControls";
17
- var storeManagement = utils.storeManagement;
18
- var viewInfoPro = {
19
- width: 430,
20
- height: 210,
21
- top: 170,
22
- left: 90
23
- };
24
- var viewInfoDev = {
25
- width: 300,
26
- height: 200,
27
- top: 50,
28
- left: 0
29
- };
30
- var viewInfo = false ? viewInfoDev : viewInfoPro;
31
- var Inspection = /*#__PURE__*/function () {
32
- function Inspection(gobal) {
33
- _classCallCheck(this, Inspection);
34
- _defineProperty(this, "gobal", void 0);
35
- _defineProperty(this, "inspectionObject", void 0);
36
- _defineProperty(this, "curve", void 0);
37
- _defineProperty(this, "groundCurve", void 0);
38
- _defineProperty(this, "line", void 0);
39
- _defineProperty(this, "viewElement", void 0);
40
- _defineProperty(this, "isHide", true);
41
- _defineProperty(this, "anchorObject", new Map());
42
- _defineProperty(this, "mapAnchorObject", new Map());
43
- _defineProperty(this, "anchorGroup", void 0);
44
- _defineProperty(this, "mapAnchorGroup", void 0);
45
- _defineProperty(this, "minCamera", void 0);
46
- _defineProperty(this, "InspectionPathObject", void 0);
47
- _defineProperty(this, "groundMaterial", void 0);
48
- _defineProperty(this, "mapMaterial", void 0);
49
- _defineProperty(this, "map", void 0);
50
- _defineProperty(this, "mapCamera", void 0);
51
- _defineProperty(this, "defaultFirstPerspectiveControls", void 0);
52
- this.gobal = gobal;
53
- this.generateInspectionPath();
54
- this.makeGroundRoad();
55
- this.setInspectionCamera();
56
- this.inspectionObject = new InspectionObject(this);
57
- this.startInspection(this.curve);
58
- this.hide();
59
- this.createViewElement();
60
- this.onHandleToggleView();
61
- }
62
-
63
- /**
64
- * create view element, use to switch view [like a button]
65
- */
66
- _createClass(Inspection, [{
67
- key: "createViewElement",
68
- value: function createViewElement() {
69
- var _app$envServer$scaleR,
70
- _window,
71
- _this = this;
72
- var scale = (_app$envServer$scaleR = (_window = window) === null || _window === void 0 || (_window = _window.app) === null || _window === void 0 || (_window = _window.envServer) === null || _window === void 0 ? void 0 : _window.scaleRatio) !== null && _app$envServer$scaleR !== void 0 ? _app$envServer$scaleR : 1;
73
- var _storeManagement$get$ = storeManagement.get('container').querySelector('canvas').getBoundingClientRect(),
74
- left = _storeManagement$get$.left,
75
- top = _storeManagement$get$.top;
76
- var viewElement = document.createElement('div');
77
- viewElement.style.position = 'absolute';
78
- viewElement.style.width = "".concat(viewInfo.width * scale, "px");
79
- viewElement.style.height = "".concat(viewInfo.height * scale, "px");
80
- viewElement.style.cursor = 'pointer';
81
- viewElement.style.top = "".concat(viewInfo.top * scale + top, "px");
82
- viewElement.style.left = "".concat(viewInfo.left * scale + left, "px");
83
- viewElement.addEventListener('click', function () {
84
- _this.gobal.toggleView();
85
- });
86
- var handleObserve = function handleObserve() {
87
- setTimeout(function () {
88
- var _app$envServer$scaleR2, _window2;
89
- var scale = (_app$envServer$scaleR2 = (_window2 = window) === null || _window2 === void 0 || (_window2 = _window2.app) === null || _window2 === void 0 || (_window2 = _window2.envServer) === null || _window2 === void 0 ? void 0 : _window2.scaleRatio) !== null && _app$envServer$scaleR2 !== void 0 ? _app$envServer$scaleR2 : 1;
90
- var _storeManagement$get$2 = storeManagement.get('container').querySelector('canvas').getBoundingClientRect(),
91
- left = _storeManagement$get$2.left,
92
- top = _storeManagement$get$2.top;
93
- viewElement.style.width = "".concat(viewInfo.width * scale, "px");
94
- viewElement.style.height = "".concat(viewInfo.height * scale, "px");
95
- viewElement.style.top = "".concat(viewInfo.top * scale + top, "px");
96
- viewElement.style.left = "".concat(viewInfo.left * scale + left, "px");
97
- }, 500);
98
- };
99
- document.querySelector('.cml-panel-container') && observe(document.querySelector('.cml-panel-container'), function () {
100
- handleObserve();
101
- });
102
- this.viewElement = viewElement;
103
- }
104
-
105
- /**
106
- * generate inspection path
107
- * @param linePosition
108
- */
109
- }, {
110
- key: "generateInspectionPath",
111
- value: function generateInspectionPath() {
112
- var flyLine = new RoundLineGeometry(flyLinePoints, {
113
- radius: 20,
114
- close: true
115
- });
116
- this.curve = flyLine.curve;
117
- }
118
- }, {
119
- key: "onHandleToggleView",
120
- value: function onHandleToggleView() {
121
- var defaultFirstPerspectiveControls = new DefaultFirstPerspectiveControls(this.minCamera, this.gobal.scene.renderer.domElement);
122
- this.defaultFirstPerspectiveControls = defaultFirstPerspectiveControls;
123
- defaultFirstPerspectiveControls.enabled = false;
124
- utils.emitter.on('toggleView', function (type) {
125
- if (type === 'Drone') defaultFirstPerspectiveControls.enabled = true;else defaultFirstPerspectiveControls.enabled = false;
126
- });
127
- }
128
- }, {
129
- key: "setSelectedAnchorObject",
130
- value: function setSelectedAnchorObject(params) {
131
- var target = params.target,
132
- highlight = params.highlight;
133
- var currentAnchor = this.anchorObject.get(target);
134
- if (!currentAnchor) return;
135
- if (highlight) {
136
- currentAnchor.traverse(function (child) {
137
- if (child.name === 'cylinder') child.material = new MeshBasicMaterial({
138
- color: new Color('yellow')
139
- });else child.material = new MeshBasicMaterial({
140
- color: new Color('#facb2b')
141
- });
142
- });
143
- } else {
144
- currentAnchor.traverse(function (child) {
145
- if (child.name === 'cylinder') child.material = new MeshBasicMaterial({
146
- color: new Color('#cdccca')
147
- });else child.material = new MeshBasicMaterial({
148
- color: new Color('#fff')
149
- });
150
- });
151
- }
152
- }
153
-
154
- /**
155
- * make ground road
156
- */
157
- }, {
158
- key: "makeGroundRoad",
159
- value: function makeGroundRoad() {
160
- var groundLine = new RoundLineGeometry(groundLinePoints, {
161
- radius: 20,
162
- close: true
163
- });
164
-
165
- // const demo = []
166
- // for (let i = 0; i < 1000; i++) {
167
- // demo.push({
168
- // x: groundLine.curve.getPointAt(i / 1000).x,
169
- // y: groundLine.curve.getPointAt(i / 1000).y,
170
- // z: groundLine.curve.getPointAt(i / 1000).z,
171
- // })
172
- // }
173
-
174
- // console.log(JSON.stringify(demo, null, 2))
175
-
176
- var tube = new TubeGeometry(groundLine.curve, 10000, 4, 2, false);
177
- var groundMaterial = new ShaderMaterial({
178
- transparent: true,
179
- uniforms: {
180
- u_time: {
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- value: 0
182
- },
183
- alpha: {
184
- value: 0.6
185
- },
186
- centerColor: {
187
- value: new Color('#f3b360')
188
- },
189
- sideColor: {
190
- value: new Color('yellow')
191
- },
192
- otherColor: {
193
- value: new Color('#f3b360')
194
- },
195
- activeColor: {
196
- value: new Color('#ffea71')
197
- },
198
- activeSideColor: {
199
- value: new Color('#feffe0')
200
- }
201
- },
202
- vertexShader: vertexShader,
203
- fragmentShader: fragmentShader
204
- });
205
- var mesh2 = new Mesh(tube, groundMaterial);
206
- var mapMaterial = new ShaderMaterial({
207
- transparent: true,
208
- depthTest: true,
209
- depthWrite: false,
210
- uniforms: {
211
- u_time: {
212
- value: 0
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- },
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- u_color: {
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- value: new Color('#f3b360')
216
- },
217
- u_active_color: {
218
- value: new Color('#ffea71')
219
- }
220
- },
221
- vertexShader: vertexShader,
222
- fragmentShader: fragmentShader2
223
- });
224
- var mesh3 = new Mesh(tube, mapMaterial);
225
- mesh3.layers.set(5);
226
- var groundGroup = new Group();
227
- groundGroup.add(mesh3);
228
- groundGroup.add(mesh2);
229
- groundGroup.position.y = 3;
230
- this.groundCurve = groundLine.curve;
231
- this.line = groundGroup;
232
- this.gobal.scene.add(groundGroup);
233
- this.groundMaterial = groundMaterial;
234
- this.mapMaterial = mapMaterial;
235
- this.anchorMesh();
236
- this.setMapViewAnchorPoint();
237
- }
238
- }, {
239
- key: "anchorMesh",
240
- value: function anchorMesh() {
241
- var _this2 = this;
242
- var anchorGroup = new Group();
243
- Object.keys(targetProgresspoints).forEach(function (key) {
244
- var demoPoints = _this2.groundCurve.getPointAt(Number(key));
245
- var singleAnchorGroup = new Group();
246
- var cylinder = new Mesh(new CylinderGeometry(10, 10, 2, 64), new MeshBasicMaterial({
247
- color: new Color('#cdccca')
248
- }));
249
- var cylinder1 = new Mesh(new CylinderGeometry(5, 5, 1, 64), new MeshBasicMaterial({
250
- color: new Color('#fff')
251
- }));
252
- cylinder1.position.y = 2;
253
- cylinder.name = 'cylinder';
254
- cylinder1.name = 'cylinder1';
255
- singleAnchorGroup.add(cylinder, cylinder1);
256
- singleAnchorGroup.position.set(demoPoints.x, demoPoints.y + 5, demoPoints.z);
257
- _this2.anchorObject.set(targetProgresspoints[key].name, singleAnchorGroup);
258
- anchorGroup.add(singleAnchorGroup);
259
- });
260
- this.anchorGroup = anchorGroup;
261
- this.gobal.scene.add(anchorGroup);
262
- }
263
- }, {
264
- key: "setMapView",
265
- value: function setMapView() {
266
- var width = 1470;
267
- var height = 800;
268
- var k = width / height;
269
- var s = 273;
270
- var camera = new OrthographicCamera(-s * k + 5, s * k, s - 35, -s + 40, 1, 1000);
271
- camera.position.set(0, 400, 0);
272
- camera.lookAt(0, 0, 0);
273
- camera.layers.set(5);
274
- this.gobal.scene.add(camera);
275
- this.mapCamera = camera;
276
- }
277
- }, {
278
- key: "setMapViewAnchorPoint",
279
- value: function setMapViewAnchorPoint() {
280
- var _this3 = this;
281
- var anchorGroup = new Group();
282
- Object.keys(targetProgresspoints).forEach(function (key) {
283
- var demoPoints = _this3.groundCurve.getPointAt(Number(key));
284
- var mapViewAnchorPoint = new Mesh(new CylinderGeometry(20, 20, 2, 64), new ShaderMaterial({
285
- uniforms: {
286
- uColor: {
287
- value: new Vector4(1, 1, 1, 1)
288
- }
289
- },
290
- vertexShader: /* glsl */"\n varying vec2 vUv;\n void main(){\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n ",
291
- fragmentShader: /* glsl */"\n uniform vec4 uColor;\n varying vec2 vUv;\n void main(){\n vec2 center = vec2(0.47, 0.47);\n float radius = 0.4;\n float border = 0.05;\n float dist = distance(vUv, center);\n\n if (dist < radius - border) {\n gl_FragColor = uColor;\n } else if (dist < radius + border) {\n gl_FragColor = vec4(0.6, 0.6, 0.6, 1.0); \n } else {\n gl_FragColor = vec4(.7, .7, .7, 1.0); \n }\n }\n ",
292
- depthTest: true,
293
- depthWrite: false,
294
- transparent: true
295
- }));
296
- mapViewAnchorPoint.layers.set(5);
297
- mapViewAnchorPoint.position.set(demoPoints.x, demoPoints.y + 30, demoPoints.z);
298
- mapViewAnchorPoint.scale.set(1.3, 1, 1);
299
- anchorGroup.add(mapViewAnchorPoint);
300
- _this3.mapAnchorObject.set(key, mapViewAnchorPoint);
301
- });
302
- this.gobal.scene.add(anchorGroup);
303
- }
304
- }, {
305
- key: "setInspectionCamera",
306
- value: function setInspectionCamera() {
307
- var minCamera;
308
- if (this.minCamera) {
309
- minCamera = this.minCamera;
310
- } else {
311
- minCamera = new PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
312
- }
313
- this.gobal.scene.cutoutCamera = minCamera;
314
- this.gobal.scene.cutoutArea = {
315
- x: viewInfo.left,
316
- y: viewInfo.top,
317
- width: viewInfo.width,
318
- height: viewInfo.height
319
- };
320
- this.gobal.scene.add(minCamera);
321
- this.minCamera = minCamera;
322
- this.minCamera.layers.set(0);
323
- this.setMapView();
324
- }
325
- }, {
326
- key: "getPathLength",
327
- get: function get() {
328
- return this.curve.getLength();
329
- }
330
- }, {
331
- key: "startInspection",
332
- value: function startInspection(line) {
333
- this.setInspectionCamera();
334
- this.inspectionObject.startMove(line);
335
- }
336
- }, {
337
- key: "goToInspectionTarget",
338
- value: function goToInspectionTarget(targetProgress) {
339
- var targetPosition = this.curve.getPointAt(targetProgress);
340
- this.inspectionObject.gotoTarget(targetPosition, targetProgress);
341
- }
342
- }, {
343
- key: "show",
344
- value: function show() {
345
- this.isHide = false;
346
- document.body.appendChild(this.viewElement);
347
- this.gobal.scene.cutout = true;
348
- this.anchorGroup.visible = true;
349
- this.line.visible = true;
350
- this.inspectionObject.model && (this.inspectionObject.model.visible = true);
351
- }
352
- }, {
353
- key: "hide",
354
- value: function hide() {
355
- var _this4 = this;
356
- this.isHide = true;
357
- if (this.viewElement && document.body.contains(this.viewElement)) document.body.removeChild(this.viewElement);
358
- if (this.gobal.scene.camera === this.minCamera) {
359
- this.gobal.scene.camera = this.gobal.scene.cutoutCamera;
360
- this.gobal.scene.cutoutCamera = this.minCamera;
361
- }
362
- this.gobal.scene.cutout = false;
363
- this.gobal.scene.cutMain(this.gobal.scene.renderer);
364
- this.line.visible = false;
365
- this.anchorGroup.visible = false;
366
-
367
- // this.addeHighSelected([])
368
- var check = use.useframe(function () {
369
- if (_this4.inspectionObject.model) {
370
- _this4.inspectionObject.model.visible = false;
371
- check();
372
- }
373
- });
374
- }
375
- }]);
376
- return Inspection;
377
- }();
378
- export default Inspection;
379
- //# sourceMappingURL=index.js.map
@@ -1 +0,0 @@
1
- {"version":3,"names":["Color","CylinderGeometry","Group","Mesh","MeshBasicMaterial","OrthographicCamera","PerspectiveCamera","ShaderMaterial","TubeGeometry","Vector4","use","utils","RoundLineGeometry","fragmentShader","vertexShader","fragmentShader2","observe","flyLinePoints","groundLinePoints","targetProgresspoints","InspectionObject","DefaultFirstPerspectiveControls","storeManagement","viewInfoPro","width","height","top","left","viewInfoDev","viewInfo","Inspection","gobal","_classCallCheck","_defineProperty","Map","generateInspectionPath","makeGroundRoad","setInspectionCamera","inspectionObject","startInspection","curve","hide","createViewElement","onHandleToggleView","_createClass","key","value","_app$envServer$scaleR","_window","_this","scale","window","app","envServer","scaleRatio","_storeManagement$get$","get","querySelector","getBoundingClientRect","viewElement","document","createElement","style","position","concat","cursor","addEventListener","toggleView","handleObserve","setTimeout","_app$envServer$scaleR2","_window2","_storeManagement$get$2","flyLine","radius","close","defaultFirstPerspectiveControls","minCamera","scene","renderer","domElement","enabled","emitter","on","type","setSelectedAnchorObject","params","target","highlight","currentAnchor","anchorObject","traverse","child","name","material","color","groundLine","tube","groundMaterial","transparent","uniforms","u_time","alpha","centerColor","sideColor","otherColor","activeColor","activeSideColor","mesh2","mapMaterial","depthTest","depthWrite","u_color","u_active_color","mesh3","layers","set","groundGroup","add","y","groundCurve","line","anchorMesh","setMapViewAnchorPoint","_this2","anchorGroup","Object","keys","forEach","demoPoints","getPointAt","Number","singleAnchorGroup","cylinder","cylinder1","x","z","setMapView","k","s","camera","lookAt","mapCamera","_this3","mapViewAnchorPoint","uColor","mapAnchorObject","innerWidth","innerHeight","cutoutCamera","cutoutArea","getLength","startMove","goToInspectionTarget","targetProgress","targetPosition","gotoTarget","show","isHide","body","appendChild","cutout","visible","model","_this4","contains","removeChild","cutMain","check","useframe"],"sources":["../../../../src/factory/unit/inspection/index.ts"],"sourcesContent":["import type { Object3D } from '@anov/3d-core'\nimport { Color, CylinderGeometry, Group, Mesh, MeshBasicMaterial, NormalBlending, OrthographicCamera, PerspectiveCamera, ShaderMaterial, TubeGeometry, Vector4, use, utils } from '@anov/3d-core'\nimport { RoundLineGeometry } from '@anov/3d-ability'\nimport type Factory3D from '../../3d'\nimport fragmentShader from '../glsl/highway/fragmentShader'\nimport vertexShader from '../glsl/highway/vertexShader'\nimport fragmentShader2 from '../glsl/highway/fragmentShader2'\nimport { observe } from '../../utils/observe'\nimport { flyLinePoints, groundLinePoints, targetProgresspoints } from './lineData'\nimport InspectionObject from './InspectionObject'\nimport DefaultFirstPerspectiveControls from './defaultFirstPerspectiveControls'\n\nconst { storeManagement } = utils\n\nconst viewInfoPro = {\n width: 430,\n height: 210,\n top: 170,\n left: 90,\n}\n\nconst viewInfoDev = {\n width: 300,\n height: 200,\n top: 50,\n left: 0,\n}\n\nconst viewInfo = process.env.ENV === 'dev' ? viewInfoDev : viewInfoPro\n\nclass Inspection {\n gobal: Factory3D\n inspectionObject\n curve\n groundCurve\n line: Group\n viewElement: HTMLDivElement\n isHide = true\n anchorObject: Map<string, Group> = new Map()\n mapAnchorObject: Map<string, Mesh> = new Map()\n anchorGroup: Group\n mapAnchorGroup: Group\n minCamera: PerspectiveCamera\n InspectionPathObject: Object3D\n groundMaterial\n mapMaterial: any\n map\n mapCamera\n defaultFirstPerspectiveControls\n\n constructor(gobal: Factory3D) {\n this.gobal = gobal\n this.generateInspectionPath()\n this.makeGroundRoad()\n this.setInspectionCamera()\n\n this.inspectionObject = new InspectionObject(this)\n\n this.startInspection(this.curve)\n this.hide()\n this.createViewElement()\n this.onHandleToggleView()\n }\n\n /**\n * create view element, use to switch view [like a button]\n */\n private createViewElement() {\n const scale = (window as any)?.app?.envServer?.scaleRatio ?? 1\n const { left, top } = storeManagement.get<HTMLElement>('container').querySelector('canvas').getBoundingClientRect()\n\n const viewElement = document.createElement('div')\n viewElement.style.position = 'absolute'\n viewElement.style.width = `${viewInfo.width * scale}px`\n viewElement.style.height = `${viewInfo.height * scale}px`\n viewElement.style.cursor = 'pointer'\n viewElement.style.top = `${(viewInfo.top) * scale + top}px`\n viewElement.style.left = `${(viewInfo.left) * scale + left}px`\n\n viewElement.addEventListener('click', () => {\n this.gobal.toggleView()\n })\n\n const handleObserve = () => {\n setTimeout(() => {\n const scale = (window as any)?.app?.envServer?.scaleRatio ?? 1\n const { left, top } = storeManagement.get<HTMLElement>('container').querySelector('canvas').getBoundingClientRect()\n\n viewElement.style.width = `${viewInfo.width * scale}px`\n viewElement.style.height = `${viewInfo.height * scale}px`\n viewElement.style.top = `${(viewInfo.top) * scale + top}px`\n viewElement.style.left = `${(viewInfo.left) * scale + left}px`\n }, 500)\n }\n\n document.querySelector('.cml-panel-container') && observe(document.querySelector('.cml-panel-container'), () => {\n handleObserve()\n })\n\n this.viewElement = viewElement\n }\n\n /**\n * generate inspection path\n * @param linePosition\n */\n private generateInspectionPath() {\n const flyLine = new RoundLineGeometry(flyLinePoints, {\n radius: 20,\n close: true,\n })\n\n this.curve = flyLine.curve\n }\n\n private onHandleToggleView() {\n const defaultFirstPerspectiveControls = new DefaultFirstPerspectiveControls(\n this.minCamera,\n this.gobal.scene.renderer.domElement,\n )\n\n this.defaultFirstPerspectiveControls = defaultFirstPerspectiveControls\n\n defaultFirstPerspectiveControls.enabled = false\n\n utils.emitter.on('toggleView', (type: 'Drone' | 'Global') => {\n if (type === 'Drone')\n defaultFirstPerspectiveControls.enabled = true\n\n else\n defaultFirstPerspectiveControls.enabled = false\n })\n }\n\n setSelectedAnchorObject(params: { target: string; highlight: boolean }) {\n const { target, highlight } = params\n const currentAnchor = this.anchorObject.get(target) as any\n\n if (!currentAnchor)\n return\n\n if (highlight) {\n currentAnchor.traverse((child) => {\n if (child.name === 'cylinder')\n child.material = new MeshBasicMaterial({ color: new Color('yellow') })\n else\n child.material = new MeshBasicMaterial({ color: new Color('#facb2b') })\n })\n }\n else {\n currentAnchor.traverse((child) => {\n if (child.name === 'cylinder')\n child.material = new MeshBasicMaterial({ color: new Color('#cdccca') })\n else\n child.material = new MeshBasicMaterial({ color: new Color('#fff') })\n })\n }\n }\n\n /**\n * make ground road\n */\n private makeGroundRoad() {\n const groundLine = new RoundLineGeometry(groundLinePoints, {\n radius: 20,\n close: true,\n })\n\n // const demo = []\n // for (let i = 0; i < 1000; i++) {\n // demo.push({\n // x: groundLine.curve.getPointAt(i / 1000).x,\n // y: groundLine.curve.getPointAt(i / 1000).y,\n // z: groundLine.curve.getPointAt(i / 1000).z,\n // })\n // }\n\n // console.log(JSON.stringify(demo, null, 2))\n\n const tube = new TubeGeometry(groundLine.curve, 10000, 4, 2, false)\n const groundMaterial = new ShaderMaterial({\n transparent: true,\n uniforms: {\n u_time: {\n value: 0,\n },\n alpha: {\n value: 0.6,\n },\n centerColor: {\n value: new Color('#f3b360'),\n },\n sideColor: {\n value: new Color('yellow'),\n },\n otherColor: {\n value: new Color('#f3b360'),\n },\n activeColor: {\n value: new Color('#ffea71'),\n },\n activeSideColor: {\n value: new Color('#feffe0'),\n },\n },\n vertexShader,\n fragmentShader,\n })\n const mesh2 = new Mesh(tube, groundMaterial)\n\n const mapMaterial = new ShaderMaterial({\n transparent: true,\n depthTest: true,\n depthWrite: false,\n uniforms: {\n u_time: {\n value: 0,\n },\n u_color: {\n value: new Color('#f3b360'),\n },\n u_active_color: {\n value: new Color('#ffea71'),\n },\n },\n vertexShader,\n fragmentShader: fragmentShader2,\n })\n\n const mesh3 = new Mesh(tube, mapMaterial)\n\n mesh3.layers.set(5)\n\n const groundGroup = new Group()\n\n groundGroup.add(mesh3)\n groundGroup.add(mesh2)\n groundGroup.position.y = 3\n\n this.groundCurve = groundLine.curve\n\n this.line = groundGroup\n this.gobal.scene.add(groundGroup)\n\n this.groundMaterial = groundMaterial\n this.mapMaterial = mapMaterial\n\n this.anchorMesh()\n this.setMapViewAnchorPoint()\n }\n\n private anchorMesh() {\n const anchorGroup = new Group()\n\n Object.keys(targetProgresspoints).forEach((key) => {\n const demoPoints = this.groundCurve.getPointAt(Number(key))\n const singleAnchorGroup = new Group()\n\n const cylinder = new Mesh(new CylinderGeometry(10, 10, 2, 64), new MeshBasicMaterial({ color: new Color('#cdccca') }))\n const cylinder1 = new Mesh(new CylinderGeometry(5, 5, 1, 64), new MeshBasicMaterial({ color: new Color('#fff') }))\n cylinder1.position.y = 2\n\n cylinder.name = 'cylinder'\n cylinder1.name = 'cylinder1'\n\n singleAnchorGroup.add(cylinder, cylinder1)\n singleAnchorGroup.position.set(demoPoints.x, demoPoints.y + 5, demoPoints.z)\n\n this.anchorObject.set(targetProgresspoints[key].name, singleAnchorGroup)\n anchorGroup.add(singleAnchorGroup)\n })\n this.anchorGroup = anchorGroup\n this.gobal.scene.add(anchorGroup)\n }\n\n private setMapView() {\n const width = 1470\n const height = 800\n const k = width / height\n const s = 273\n\n const camera = new OrthographicCamera(-s * k + 5, s * k, s - 35, -s + 40, 1, 1000)\n\n camera.position.set(0, 400, 0)\n camera.lookAt(0, 0, 0)\n\n camera.layers.set(5)\n\n this.gobal.scene.add(camera)\n\n this.mapCamera = camera\n }\n\n private setMapViewAnchorPoint() {\n const anchorGroup = new Group()\n\n Object.keys(targetProgresspoints).forEach((key) => {\n const demoPoints = this.groundCurve.getPointAt(Number(key))\n const mapViewAnchorPoint = new Mesh(new CylinderGeometry(20, 20, 2, 64),\n new ShaderMaterial({\n uniforms: {\n uColor: {\n value: new Vector4(1, 1, 1, 1),\n },\n },\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n void main(){\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n `,\n fragmentShader: /* glsl */ `\n uniform vec4 uColor;\n varying vec2 vUv;\n void main(){\n vec2 center = vec2(0.47, 0.47);\n float radius = 0.4;\n float border = 0.05;\n float dist = distance(vUv, center);\n\n if (dist < radius - border) {\n gl_FragColor = uColor;\n } else if (dist < radius + border) {\n gl_FragColor = vec4(0.6, 0.6, 0.6, 1.0); \n } else {\n gl_FragColor = vec4(.7, .7, .7, 1.0); \n }\n }\n `,\n depthTest: true,\n depthWrite: false,\n transparent: true,\n }))\n\n mapViewAnchorPoint.layers.set(5)\n mapViewAnchorPoint.position.set(demoPoints.x, demoPoints.y + 30, demoPoints.z)\n mapViewAnchorPoint.scale.set(1.3, 1, 1)\n\n anchorGroup.add(mapViewAnchorPoint)\n this.mapAnchorObject.set(key, mapViewAnchorPoint)\n })\n\n this.gobal.scene.add(anchorGroup)\n }\n\n private setInspectionCamera() {\n let minCamera\n\n if (this.minCamera) {\n minCamera = this.minCamera\n }\n else {\n minCamera = new PerspectiveCamera(60,\n window.innerWidth / window.innerHeight\n , 0.1, 1000)\n }\n\n this.gobal.scene.cutoutCamera = minCamera\n\n this.gobal.scene.cutoutArea = { x: viewInfo.left, y: viewInfo.top, width: viewInfo.width, height: viewInfo.height }\n this.gobal.scene.add(minCamera)\n\n this.minCamera = minCamera\n this.minCamera.layers.set(0)\n\n this.setMapView()\n }\n\n get getPathLength() {\n return this.curve.getLength()\n }\n\n startInspection(line) {\n this.setInspectionCamera()\n this.inspectionObject.startMove(line)\n }\n\n goToInspectionTarget(targetProgress: number) {\n const targetPosition = this.curve.getPointAt(targetProgress)\n this.inspectionObject.gotoTarget(targetPosition, targetProgress)\n }\n\n show() {\n this.isHide = false\n\n document.body.appendChild(this.viewElement)\n this.gobal.scene.cutout = true\n this.anchorGroup.visible = true\n this.line.visible = true\n this.inspectionObject.model && (this.inspectionObject.model.visible = true)\n }\n\n hide() {\n this.isHide = true\n\n if (this.viewElement && document.body.contains(this.viewElement))\n document.body.removeChild(this.viewElement)\n\n if (this.gobal.scene.camera === this.minCamera) {\n this.gobal.scene.camera = this.gobal.scene.cutoutCamera\n this.gobal.scene.cutoutCamera = this.minCamera\n }\n\n this.gobal.scene.cutout = false\n this.gobal.scene.cutMain(this.gobal.scene.renderer)\n this.line.visible = false\n this.anchorGroup.visible = false\n\n // this.addeHighSelected([])\n const check = use.useframe(() => {\n if (this.inspectionObject.model) {\n this.inspectionObject.model.visible = false\n check()\n }\n })\n }\n}\n\nexport default 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@@ -1,44 +0,0 @@
1
- import { Vector3 } from '@anov/3d-core';
2
- export var flyLinePoints = [[-491.52, -1.22, -52.05], [-143.69, -3.00, -52.05], [-143.69, -0.00, 121.29], [-319.85, 0.00, 121.29], [-319.85, -0.00, 224.78], [125.73, -0.84, 224.78], [125.73, 0.00, 39.61], [323.44, -0.00, 39.61], [323.44, 0.00, -48.50], [27.52, 3.00, -48.50], [22.62, -0.00, -220.87], [-491.52, -0.53, -220.87]].map(function (v) {
3
- return new Vector3(v[0], 40, v[2]);
4
- });
5
- export var groundLinePoints = [[-491.52, -1.22, -52.05], [-143.69, -3.00, -52.05], [-143.69, -0.00, 121.29], [-319.85, 0.00, 121.29], [-319.85, -0.00, 224.78], [125.73, -0.84, 224.78], [125.73, 0.00, 39.61], [323.44, -0.00, 39.61], [323.44, 0.00, -48.50], [27.52, 3.00, -48.50], [22.62, -0.00, -220.87], [-491.52, -0.53, -220.87]].map(function (v) {
6
- return new Vector3(v[0], v[1], v[2]);
7
- });
8
-
9
- // 0.048
10
- // 0.155
11
- // 0.247
12
- // 0.400
13
- // 0.682
14
-
15
- export var targetProgresspoints = {
16
- 0.048: {
17
- lookAt: 'GY_ccg_chucunguan_02',
18
- name: 'HF'
19
- },
20
- 0.155: {
21
- lookAt: 'GY_jx_daxingshebei_7',
22
- name: 'HPU'
23
- },
24
- 0.247: {
25
- lookAt: 'GY_GD_guandaofamen_5',
26
- name: 'LLCV'
27
- },
28
- 0.400: {
29
- lookAt: 'GY_jx_daxingshebei_3',
30
- name: 'CMP1'
31
- },
32
- 0.682: {
33
- lookAt: 'GY_jx_daxingshebei_8',
34
- name: 'CMP2'
35
- }
36
- };
37
- export var isCheck = function isCheck(currentProgress) {
38
- var progress = Object.keys(targetProgresspoints);
39
- return progress.some(function (p) {
40
- var num = parseFloat(p);
41
- return currentProgress >= num && currentProgress < num + 0.001;
42
- });
43
- };
44
- //# sourceMappingURL=lineData.js.map
@@ -1 +0,0 @@
1
- {"version":3,"names":["Vector3","flyLinePoints","map","v","groundLinePoints","targetProgresspoints","lookAt","name","isCheck","currentProgress","progress","Object","keys","some","p","num","parseFloat"],"sources":["../../../../src/factory/unit/inspection/lineData.ts"],"sourcesContent":["import { Vector3 } from '@anov/3d-core'\n\nexport const flyLinePoints = [\n [-491.52, -1.22, -52.05],\n [-143.69, -3.00, -52.05],\n [-143.69, -0.00, 121.29],\n [-319.85, 0.00, 121.29],\n [-319.85, -0.00, 224.78],\n [125.73, -0.84, 224.78],\n [125.73, 0.00, 39.61],\n [323.44, -0.00, 39.61],\n [323.44, 0.00, -48.50],\n [27.52, 3.00, -48.50],\n [22.62, -0.00, -220.87],\n [-491.52, -0.53, -220.87],\n].map(v => new Vector3(v[0], 40, v[2]))\n\nexport const groundLinePoints = [\n [-491.52, -1.22, -52.05],\n [-143.69, -3.00, -52.05],\n [-143.69, -0.00, 121.29],\n [-319.85, 0.00, 121.29],\n [-319.85, -0.00, 224.78],\n [125.73, -0.84, 224.78],\n [125.73, 0.00, 39.61],\n [323.44, -0.00, 39.61],\n [323.44, 0.00, -48.50],\n [27.52, 3.00, -48.50],\n [22.62, -0.00, -220.87],\n [-491.52, -0.53, -220.87],\n].map(v => new Vector3(v[0], v[1], v[2]))\n\n// 0.048\n// 0.155\n// 0.247\n// 0.400\n// 0.682\n\nexport const targetProgresspoints = {\n 0.048: {\n lookAt: 'GY_ccg_chucunguan_02',\n name: 'HF',\n },\n 0.155: {\n lookAt: 'GY_jx_daxingshebei_7',\n name: 'HPU',\n },\n 0.247: {\n lookAt: 'GY_GD_guandaofamen_5',\n name: 'LLCV',\n },\n 0.400: {\n lookAt: 'GY_jx_daxingshebei_3',\n name: 'CMP1',\n },\n 0.682: {\n lookAt: 'GY_jx_daxingshebei_8',\n name: 'CMP2',\n },\n}\n\nexport const isCheck = (currentProgress) => {\n const progress = Object.keys(targetProgresspoints)\n\n return progress.some((p) => {\n const num = parseFloat(p)\n return currentProgress >= num && currentProgress < num + 0.001\n })\n}"],"mappings":"AAAA,SAASA,OAAO,QAAQ,eAAe;AAEvC,OAAO,IAAMC,aAAa,GAAG,CAC3B,CAAC,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,EACxB,CAAC,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,EACxB,CAAC,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EACxB,CAAC,CAAC,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC,EACvB,CAAC,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EACxB,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EACvB,CAAC,MAAM,EAAE,IAAI,EAAE,KAAK,CAAC,EACrB,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,KAAK,CAAC,EACtB,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,KAAK,CAAC,EACtB,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,KAAK,CAAC,EACrB,CAAC,KAAK,EAAE,CAAC,IAAI,EAAE,CAAC,MAAM,CAAC,EACvB,CAAC,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,MAAM,CAAC,CAC1B,CAACC,GAAG,CAAC,UAAAC,CAAC;EAAA,OAAI,IAAIH,OAAO,CAACG,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,EAAEA,CAAC,CAAC,CAAC,CAAC,CAAC;AAAA,EAAC;AAEvC,OAAO,IAAMC,gBAAgB,GAAG,CAC9B,CAAC,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,EACxB,CAAC,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,EACxB,CAAC,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EACxB,CAAC,CAAC,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC,EACvB,CAAC,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EACxB,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,MAAM,CAAC,EACvB,CAAC,MAAM,EAAE,IAAI,EAAE,KAAK,CAAC,EACrB,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,KAAK,CAAC,EACtB,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,KAAK,CAAC,EACtB,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,KAAK,CAAC,EACrB,CAAC,KAAK,EAAE,CAAC,IAAI,EAAE,CAAC,MAAM,CAAC,EACvB,CAAC,CAAC,MAAM,EAAE,CAAC,IAAI,EAAE,CAAC,MAAM,CAAC,CAC1B,CAACF,GAAG,CAAC,UAAAC,CAAC;EAAA,OAAI,IAAIH,OAAO,CAACG,CAAC,CAAC,CAAC,CAAC,EAAEA,CAAC,CAAC,CAAC,CAAC,EAAEA,CAAC,CAAC,CAAC,CAAC,CAAC;AAAA,EAAC;;AAEzC;AACA;AACA;AACA;AACA;;AAEA,OAAO,IAAME,oBAAoB,GAAG;EAClC,KAAK,EAAE;IACLC,MAAM,EAAE,sBAAsB;IAC9BC,IAAI,EAAE;EACR,CAAC;EACD,KAAK,EAAE;IACLD,MAAM,EAAE,sBAAsB;IAC9BC,IAAI,EAAE;EACR,CAAC;EACD,KAAK,EAAE;IACLD,MAAM,EAAE,sBAAsB;IAC9BC,IAAI,EAAE;EACR,CAAC;EACD,KAAK,EAAE;IACLD,MAAM,EAAE,sBAAsB;IAC9BC,IAAI,EAAE;EACR,CAAC;EACD,KAAK,EAAE;IACLD,MAAM,EAAE,sBAAsB;IAC9BC,IAAI,EAAE;EACR;AACF,CAAC;AAED,OAAO,IAAMC,OAAO,GAAG,SAAVA,OAAOA,CAAIC,eAAe,EAAK;EAC1C,IAAMC,QAAQ,GAAGC,MAAM,CAACC,IAAI,CAACP,oBAAoB,CAAC;EAElD,OAAOK,QAAQ,CAACG,IAAI,CAAC,UAACC,CAAC,EAAK;IAC1B,IAAMC,GAAG,GAAGC,UAAU,CAACF,CAAC,CAAC;IACzB,OAAOL,eAAe,IAAIM,GAAG,IAAIN,eAAe,GAAGM,GAAG,GAAG,KAAK;EAChE,CAAC,CAAC;AACJ,CAAC"}
@@ -1,67 +0,0 @@
1
- function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
2
- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
3
- function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
4
- function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
5
- function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
6
- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
7
- function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
8
- import { Color, Group, Mesh, MeshBasicMaterial, PlaneGeometry, ShaderMaterial, TubeGeometry } from '@anov/3d-core';
9
- import fragmentShader from "../glsl/highway/fragmentShader";
10
- import vertexShader from "../glsl/highway/vertexShader";
11
- var InspectionMap = /*#__PURE__*/function () {
12
- function InspectionMap(inspection) {
13
- _classCallCheck(this, InspectionMap);
14
- _defineProperty(this, "map", new Group());
15
- _defineProperty(this, "inspection", void 0);
16
- _defineProperty(this, "groundMaterial", void 0);
17
- this.inspection = inspection;
18
- }
19
- _createClass(InspectionMap, [{
20
- key: "generate",
21
- value: function generate(line) {
22
- this.generateMapPlane();
23
- var tube = new TubeGeometry(line, 10000, 4, 2, false);
24
- var groundMaterial = new ShaderMaterial({
25
- transparent: true,
26
- uniforms: {
27
- u_time: {
28
- value: 0
29
- },
30
- alpha: {
31
- value: 0.6
32
- },
33
- centerColor: {
34
- value: new Color(0xFFFFFF)
35
- },
36
- sideColor: {
37
- value: new Color('#F75332')
38
- },
39
- otherColor: {
40
- value: new Color('#D23F22')
41
- }
42
- },
43
- vertexShader: vertexShader,
44
- fragmentShader: fragmentShader
45
- });
46
- var path = new Mesh(tube, groundMaterial);
47
- this.map.add(path);
48
- this.groundMaterial = groundMaterial;
49
- this.map.traverse(function (child) {
50
- console.log(child);
51
- child.layers.set(5);
52
- });
53
- this.inspection.gobal.scene.add(this.map);
54
- }
55
- }, {
56
- key: "generateMapPlane",
57
- value: function generateMapPlane() {
58
- var mapPlane = new Mesh(new PlaneGeometry(2000, 1500), new MeshBasicMaterial({
59
- color: new Color('red')
60
- }));
61
- this.map.add(mapPlane);
62
- }
63
- }]);
64
- return InspectionMap;
65
- }();
66
- export default InspectionMap;
67
- //# sourceMappingURL=map.js.map
@@ -1 +0,0 @@
1
- {"version":3,"names":["Color","Group","Mesh","MeshBasicMaterial","PlaneGeometry","ShaderMaterial","TubeGeometry","fragmentShader","vertexShader","InspectionMap","inspection","_classCallCheck","_defineProperty","_createClass","key","value","generate","line","generateMapPlane","tube","groundMaterial","transparent","uniforms","u_time","alpha","centerColor","sideColor","otherColor","path","map","add","traverse","child","console","log","layers","set","gobal","scene","mapPlane","color"],"sources":["../../../../src/factory/unit/inspection/map.ts"],"sourcesContent":["import { Color, type Curve, Group, Mesh, MeshBasicMaterial, PlaneGeometry, ShaderMaterial, TubeGeometry, type Vector3 } from '@anov/3d-core'\nimport fragmentShader from '../glsl/highway/fragmentShader'\nimport vertexShader from '../glsl/highway/vertexShader'\nimport type Inspection from './'\n\nclass InspectionMap {\n map: Group = new Group()\n inspection: Inspection\n groundMaterial: ShaderMaterial\n\n constructor(inspection) {\n this.inspection = inspection\n }\n\n generate(line: Curve<Vector3>) {\n this.generateMapPlane()\n\n const tube = new TubeGeometry(line, 10000, 4, 2, false)\n const groundMaterial = new ShaderMaterial({\n transparent: true,\n uniforms: {\n u_time: {\n value: 0,\n },\n alpha: {\n value: 0.6,\n },\n centerColor: {\n value: new Color(0xFFFFFF),\n },\n sideColor: {\n value: new Color('#F75332'),\n },\n otherColor: {\n value: new Color('#D23F22'),\n },\n },\n vertexShader,\n fragmentShader,\n })\n const path = new Mesh(tube, groundMaterial)\n\n this.map.add(path)\n this.groundMaterial = groundMaterial\n\n this.map.traverse((child) => {\n console.log(child)\n child.layers.set(5)\n })\n this.inspection.gobal.scene.add(this.map)\n }\n\n private generateMapPlane() {\n const mapPlane = new Mesh(new PlaneGeometry(2000, 1500), new MeshBasicMaterial({ color: new Color('red') }))\n this.map.add(mapPlane)\n }\n}\n\nexport default InspectionMap"],"mappings":";;;;;;;AAAA,SAASA,KAAK,EAAcC,KAAK,EAAEC,IAAI,EAAEC,iBAAiB,EAAEC,aAAa,EAAEC,cAAc,EAAEC,YAAY,QAAsB,eAAe;AAC5I,OAAOC,cAAc;AACrB,OAAOC,YAAY;AAAoC,IAGjDC,aAAa;EAKjB,SAAAA,cAAYC,UAAU,EAAE;IAAAC,eAAA,OAAAF,aAAA;IAAAG,eAAA,cAJX,IAAIX,KAAK,CAAC,CAAC;IAAAW,eAAA;IAAAA,eAAA;IAKtB,IAAI,CAACF,UAAU,GAAGA,UAAU;EAC9B;EAACG,YAAA,CAAAJ,aAAA;IAAAK,GAAA;IAAAC,KAAA,EAED,SAAAC,SAASC,IAAoB,EAAE;MAC7B,IAAI,CAACC,gBAAgB,CAAC,CAAC;MAEvB,IAAMC,IAAI,GAAG,IAAIb,YAAY,CAACW,IAAI,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC;MACvD,IAAMG,cAAc,GAAG,IAAIf,cAAc,CAAC;QACxCgB,WAAW,EAAE,IAAI;QACjBC,QAAQ,EAAE;UACRC,MAAM,EAAE;YACNR,KAAK,EAAE;UACT,CAAC;UACDS,KAAK,EAAE;YACLT,KAAK,EAAE;UACT,CAAC;UACDU,WAAW,EAAE;YACXV,KAAK,EAAE,IAAIf,KAAK,CAAC,QAAQ;UAC3B,CAAC;UACD0B,SAAS,EAAE;YACTX,KAAK,EAAE,IAAIf,KAAK,CAAC,SAAS;UAC5B,CAAC;UACD2B,UAAU,EAAE;YACVZ,KAAK,EAAE,IAAIf,KAAK,CAAC,SAAS;UAC5B;QACF,CAAC;QACDQ,YAAY,EAAZA,YAAY;QACZD,cAAc,EAAdA;MACF,CAAC,CAAC;MACF,IAAMqB,IAAI,GAAG,IAAI1B,IAAI,CAACiB,IAAI,EAAEC,cAAc,CAAC;MAE3C,IAAI,CAACS,GAAG,CAACC,GAAG,CAACF,IAAI,CAAC;MAClB,IAAI,CAACR,cAAc,GAAGA,cAAc;MAEpC,IAAI,CAACS,GAAG,CAACE,QAAQ,CAAC,UAACC,KAAK,EAAK;QAC3BC,OAAO,CAACC,GAAG,CAACF,KAAK,CAAC;QAClBA,KAAK,CAACG,MAAM,CAACC,GAAG,CAAC,CAAC,CAAC;MACrB,CAAC,CAAC;MACF,IAAI,CAAC1B,UAAU,CAAC2B,KAAK,CAACC,KAAK,CAACR,GAAG,CAAC,IAAI,CAACD,GAAG,CAAC;IAC3C;EAAC;IAAAf,GAAA;IAAAC,KAAA,EAED,SAAAG,iBAAA,EAA2B;MACzB,IAAMqB,QAAQ,GAAG,IAAIrC,IAAI,CAAC,IAAIE,aAAa,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,IAAID,iBAAiB,CAAC;QAAEqC,KAAK,EAAE,IAAIxC,KAAK,CAAC,KAAK;MAAE,CAAC,CAAC,CAAC;MAC5G,IAAI,CAAC6B,GAAG,CAACC,GAAG,CAACS,QAAQ,CAAC;IACxB;EAAC;EAAA,OAAA9B,aAAA;AAAA;AAGH,eAAeA,aAAa"}