@anov/3d 0.0.15 → 0.0.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -52,7 +52,10 @@ var Application = /*#__PURE__*/function () {
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  controls: params.controls
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  });
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  this.iEngine = anov3D;
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- this.loadCase(anov3D, params);
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+ var caseInstance = this.loadCase(anov3D, params);
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+
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+ // @ts-ignore
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+ this.iEngine.caseInstance = caseInstance;
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  sendToMessage(MessageType.Api, 'core.init', EMessageStatus.Success, id);
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  } catch (error) {
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  sendToMessage(MessageType.Api, 'core.init', EMessageStatus.EventHandleFailed);
@@ -99,7 +102,7 @@ var Application = /*#__PURE__*/function () {
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  controls: option.controls
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  });
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  factory.renderScene(anov3D.sceneControl);
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- break;
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+ return factory;
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  }
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  }
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  }]);
@@ -1 +1 @@
1
- {"version":3,"names":["utils","getFnByFnkey","MessageType","sendToMessage","EMessageStatus","Factory3D","Anov3D","defaultCameraParams","Application","opts","container","el","Api","Success","params","id","camera","cameraParams","fov","near","far","position","target","anov3D","model","case","size","width","clientWidth","height","clientHeight","environment","weather","time","controls","iEngine","loadCase","error","EventHandleFailed","console","req","name","init","Error","fn","res","Promise","resolve","then","failMessage","message","eventName","cb","storeManagement","set","option","factory","envMaps","imgBox","decoderPath","renderScene","sceneControl","createInstance"],"sources":["../src/applicationApi.ts"],"sourcesContent":["import { utils } from '@anov/3d-core'\nimport { getFnByFnkey } from './utils/index'\nimport { MessageType, sendToMessage } from './utils/messageFn'\nimport { EMessageStatus } from './messageStatus'\nimport Factory3D from './factory/3d'\nimport Anov3D, { defaultCameraParams } from './index'\n\ntype ApplicationOptions = {\n el: HTMLElement\n}\n\nexport type InitOptions = {\n case?: string // 案例名称,用于兼容init直接加载项目\n camera?: {\n fov?: number\n near?: number\n far?: number\n position?: [\n number,\n number,\n number,\n ]\n target?: [\n number,\n number,\n number,\n ]\n }\n model?: string\n decoderPath?: string // DRACO压缩 资源文件路径\n size?: {\n width: number\n height: number\n }\n environment?: {\n weather?: string\n time?: number\n }\n envMaps: {\n use?: boolean\n imgBox?: Array<string> | string\n }\n controls: {\n // 相机缩放范围\n minDistance?: number\n maxDistance?: number\n // 上下旋转范围\n minPolarAngle?: number// 默认值0\n maxPolarAngle?: number\n // 左右旋转范围\n minAzimuthAngle?: number\n maxAzimuthAngle?: number\n }\n}\n\nclass Application {\n private container: HTMLElement\n iEngine: Anov3D | undefined\n\n constructor(opts: ApplicationOptions) {\n this.container = opts.el\n\n sendToMessage(MessageType.Api, 'engineReady', EMessageStatus.Success)\n }\n\n private init(params: InitOptions, id: string) {\n try {\n const { camera = {} } = params || {}\n\n const cameraParams = {\n fov: camera.fov ?? defaultCameraParams.fov,\n near: camera.near ?? defaultCameraParams.near,\n far: camera.far ?? defaultCameraParams.far,\n position: camera.position,\n target: camera.target,\n }\n\n const anov3D = new Anov3D({\n container: this.container,\n model: params.case ? '' : params?.model, // temporary solution by LM\n size: {\n width: params?.size?.width ?? this.container.clientWidth,\n height: params?.size?.height ?? this.container.clientHeight,\n },\n camera: {\n ...cameraParams,\n },\n environment: {\n weather: params?.environment?.weather,\n time: params?.environment?.time,\n },\n controls: params.controls,\n })\n this.iEngine = anov3D\n\n this.loadCase(anov3D, params)\n\n sendToMessage(MessageType.Api, 'core.init', EMessageStatus.Success, id)\n }\n catch (error) {\n sendToMessage(MessageType.Api, 'core.init', EMessageStatus.EventHandleFailed)\n console.error(error)\n }\n }\n\n sendMessage(req: { name: string; id: string; params: any }) {\n if (req.name === 'Core.init' || req.name === 'core.init') {\n this.init(req.params, req.id)\n return\n }\n\n if (!this.iEngine)\n throw new Error('please init first!')\n\n const fn = getFnByFnkey(this.iEngine, req.name, req.id) as any\n\n try {\n const res = fn(req.params)\n\n Promise.resolve(res).then((res) => {\n sendToMessage(MessageType.Api, req.name, EMessageStatus.Success, req.id, res)\n })\n }\n catch (error: any) {\n sendToMessage(MessageType.Api, req.name, EMessageStatus.EventHandleFailed, req.id, {\n failMessage: error.message,\n })\n }\n }\n\n receiveMessage(eventName: string, cb: (params: any) => void) {\n utils.storeManagement.set(eventName, cb)\n }\n\n // 此方法 用于直接加载案例\n private loadCase(anov3D: Anov3D, option: InitOptions) {\n switch (option.case) {\n case 'factory':\n // eslint-disable-next-line no-case-declarations\n const factory = new Factory3D({ model: option.model, environment: option.envMaps.imgBox as string, decoderPath: option.decoderPath, controls: option.controls })\n factory.renderScene(anov3D.sceneControl)\n break\n }\n }\n}\n\n/**\n * createInstance\n * @returns\n */\nexport const createInstance = (opts: ApplicationOptions): Application => {\n return new 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+ {"version":3,"names":["utils","getFnByFnkey","MessageType","sendToMessage","EMessageStatus","Factory3D","Anov3D","defaultCameraParams","Application","opts","container","el","Api","Success","params","id","camera","cameraParams","fov","near","far","position","target","anov3D","model","case","size","width","clientWidth","height","clientHeight","environment","weather","time","controls","iEngine","caseInstance","loadCase","error","EventHandleFailed","console","req","name","init","Error","fn","res","Promise","resolve","then","failMessage","message","eventName","cb","storeManagement","set","option","factory","envMaps","imgBox","decoderPath","renderScene","sceneControl","createInstance"],"sources":["../src/applicationApi.ts"],"sourcesContent":["import { utils } from '@anov/3d-core'\nimport { getFnByFnkey } from './utils/index'\nimport { MessageType, sendToMessage } from './utils/messageFn'\nimport { EMessageStatus } from './messageStatus'\nimport Factory3D from './factory/3d'\nimport Anov3D, { defaultCameraParams } from './index'\n\ntype ApplicationOptions = {\n el: HTMLElement\n}\n\nexport type InitOptions = {\n case?: string // 案例名称,用于兼容init直接加载项目\n camera?: {\n fov?: number\n near?: number\n far?: number\n position?: [\n number,\n number,\n number,\n ]\n target?: [\n number,\n number,\n number,\n ]\n }\n model?: string\n decoderPath?: string // DRACO压缩 资源文件路径\n size?: {\n width: number\n height: number\n }\n environment?: {\n weather?: string\n time?: number\n }\n envMaps: {\n use?: boolean\n imgBox?: Array<string> | string\n }\n controls: {\n // 相机缩放范围\n minDistance?: number\n maxDistance?: number\n // 上下旋转范围\n minPolarAngle?: number// 默认值0\n maxPolarAngle?: number\n // 左右旋转范围\n minAzimuthAngle?: number\n maxAzimuthAngle?: number\n }\n}\n\nclass Application {\n private container: HTMLElement\n iEngine: Anov3D | undefined\n\n constructor(opts: ApplicationOptions) {\n this.container = opts.el\n\n sendToMessage(MessageType.Api, 'engineReady', EMessageStatus.Success)\n }\n\n private init(params: InitOptions, id: string) {\n try {\n const { camera = {} } = params || {}\n\n const cameraParams = {\n fov: camera.fov ?? defaultCameraParams.fov,\n near: camera.near ?? defaultCameraParams.near,\n far: camera.far ?? defaultCameraParams.far,\n position: camera.position,\n target: camera.target,\n }\n\n const anov3D = new Anov3D({\n container: this.container,\n model: params.case ? '' : params?.model, // temporary solution by LM\n size: {\n width: params?.size?.width ?? this.container.clientWidth,\n height: params?.size?.height ?? this.container.clientHeight,\n },\n camera: {\n ...cameraParams,\n },\n environment: {\n weather: params?.environment?.weather,\n time: params?.environment?.time,\n },\n controls: params.controls,\n })\n\n this.iEngine = anov3D\n\n const caseInstance = this.loadCase(anov3D, params)\n\n // @ts-ignore\n this.iEngine.caseInstance = caseInstance\n\n sendToMessage(MessageType.Api, 'core.init', EMessageStatus.Success, id)\n }\n catch (error) {\n sendToMessage(MessageType.Api, 'core.init', EMessageStatus.EventHandleFailed)\n console.error(error)\n }\n }\n\n sendMessage(req: { name: string; id: string; params: any }) {\n if (req.name === 'Core.init' || req.name === 'core.init') {\n this.init(req.params, req.id)\n return\n }\n\n if (!this.iEngine)\n throw new Error('please init first!')\n\n const fn = getFnByFnkey(this.iEngine, req.name, req.id) as any\n\n try {\n const res = fn(req.params)\n\n Promise.resolve(res).then((res) => {\n sendToMessage(MessageType.Api, req.name, EMessageStatus.Success, req.id, res)\n })\n }\n catch (error: any) {\n sendToMessage(MessageType.Api, req.name, EMessageStatus.EventHandleFailed, req.id, {\n failMessage: error.message,\n })\n }\n }\n\n receiveMessage(eventName: string, cb: (params: any) => void) {\n utils.storeManagement.set(eventName, cb)\n }\n\n // 此方法 用于直接加载案例\n private loadCase(anov3D: Anov3D, option: InitOptions) {\n switch (option.case) {\n case 'factory':\n\n // eslint-disable-next-line no-case-declarations\n const factory = new Factory3D({ model: option.model, environment: option.envMaps.imgBox as string, decoderPath: option.decoderPath, controls: option.controls })\n factory.renderScene(anov3D.sceneControl)\n return factory\n }\n }\n}\n\n/**\n * createInstance\n * @returns\n */\nexport const createInstance = (opts: ApplicationOptions): Application => {\n return new 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@@ -13,7 +13,7 @@ declare type factory3dOption = {
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  model: string;
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  environment: string;
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  };
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- export declare const usePath = "http://172.16.223.163:9000/anov-prod/anov-3d/factory/example/";
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+ export declare const usePath = "./";
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  declare class Factory3D {
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  position: Vector3;
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  scene: SceneControl;
@@ -19,7 +19,7 @@ var rgbeLoader = new lib.RGBELoader();
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  var emitter = utils.emitter;
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  var resourcePath = './';
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  var resourcePath2 = 'http://172.16.223.163:9000/anov-prod/anov-3d/factory/example/';
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- export var usePath = resourcePath2;
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+ export var usePath = resourcePath;
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  var Factory3D = /*#__PURE__*/function () {
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  function Factory3D(option) {
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  _classCallCheck(this, Factory3D);
@@ -1 +1 @@
1
- {"version":3,"names":["Color","EquirectangularReflectionMapping","InteractionManager","ModelLoader","ShaderMaterial","TextureLoader","Vector2","Vector3","lib","use","utils","Camera","initPostEffects","finirMaterialV1","handleUnit","toggleTag","globalEvents","SceneStyle","SceneTag","factoryGlobalObject","frag","vert","load","rgbeLoader","RGBELoader","emitter","resourcePath","resourcePath2","usePath","Factory3D","option","overview","real","Map","globalEventsAgent","setFactory","scene","cameraUtil","camera","controls","control","layers","set","loadGLTF","gltf","realTreeModel","add","interactionManager","renderer","domElement","storeManagement","useframe","update","loadModel","toneMappingExposure","visible","style","realModl","call","group","traverse","child","type","material","tech","techModel","vertexShader","fragmentShader","uniforms","texture1","value","texture2","uvScale","depthTest","depthWrite","thermaLimaging","pipeline","realGroundModel","setPath","texture","mapping","boxSkeyTexture","environment","background","params","tag","apply","forEach","eventKey","on","args","eventHandleFn","get","fn","cutoutCamera","inspection","minCamera","mainCamera","eventName","handleFn","push"],"sources":["../../src/factory/3d.ts"],"sourcesContent":["import type { DataTexture, Group, OrbitControls, SceneControl } from '@anov/3d-core'\nimport { BoxGeometry, Color, EquirectangularReflectionMapping, InteractionManager, Mesh, MeshBasicMaterial, ModelLoader, ShaderMaterial, TextureLoader, Vector2, Vector3, lib, use, utils } from '@anov/3d-core'\nimport { Camera, initPostEffects } from '@anov/3d-ability'\nimport { finirMaterialV1 } from './utils/finirMaterial'\nimport handleUnit, { toggleTag } from './unit'\nimport type WallManage from './unit/wall'\nimport type LineManage from './unit/line'\nimport type CylinderManage from './unit/cylinder'\nimport type PoiManage from './unit/poi'\nimport type CircleManage from './unit/circle'\nimport type AreaBoundingBoxManage from './unit/areaBoundingBox'\nimport type Inspection from './unit/inspection'\nimport { globalEvents } from './globalData'\nimport { SceneStyle, SceneTag } from './utils/constant'\nimport switchMaterial from './utils/switchMaterial'\nimport factoryGlobalObject from './globalControl'\nimport { debounce } from './utils'\n\nimport frag from './unit/glsl/heat/frag'\nimport vert from './unit/glsl/heat/ver'\n\ntype factory3dOption = {\n model: string\n environment: string\n}\n\nconst load = new ModelLoader()\nconst rgbeLoader = new lib.RGBELoader()\nconst { emitter } = utils\n\nconst resourcePath = './'\nconst resourcePath2 = 'http://172.16.223.163:9000/anov-prod/anov-3d/factory/example/'\n\nexport const usePath = resourcePath2\n\nclass Factory3D {\n position: Vector3 = new Vector3(0, 0, 0)\n scene: SceneControl\n control: OrbitControls\n cameraUtil: Camera\n\n public tag = SceneTag.overview\n public style: SceneStyle = SceneStyle.real\n private option: factory3dOption\n wall: WallManage\n line: LineManage\n cylinder: CylinderManage\n poi: PoiManage\n circle: CircleManage\n areaBoundingBox: AreaBoundingBoxManage\n inspection: Inspection\n\n usePath = usePath\n\n private pipeline: Group\n private realModl: Group\n private techModel: Group\n private realGroundModel: Group\n private realTreeModel: Group\n private thermaLimaging: Group\n private eventHandleFn: Map<string, ((args?: any) => void)[]> = new Map()\n private boxSkeyTexture: DataTexture\n\n interactionManager: InteractionManager\n\n constructor(option: factory3dOption) {\n this.option = option\n this.globalEventsAgent()\n factoryGlobalObject.setFactory(this)\n }\n\n /**\n * render factory 3d scene\n */\n renderScene(scene: SceneControl) {\n this.scene = scene\n\n this.cameraUtil = new Camera(scene.camera!, scene.controls!, scene)\n this.control = scene.controls!\n scene.camera.layers.set(0)\n\n load.loadGLTF(`${this.usePath}landScap3.glb`, false, true, './draco/', (gltf) => {\n this.realTreeModel = (gltf.scene) as Group\n\n // this.interactionManager.add(gltf.scene)\n\n // gltf.scene.addEventListener('click', (value) => {\n // this.position = value.point\n // })\n scene.add(this.realTreeModel)\n\n return gltf\n })\n\n const interactionManager = new InteractionManager(\n this.scene.renderer,\n this.scene.camera,\n this.scene.renderer.domElement, // Modified By LM this.scene.cssRenderer.cssRenderer.domElement,\n )\n\n this.interactionManager = interactionManager\n\n utils.storeManagement.set('interactionManager', interactionManager)\n\n use.useframe(() => {\n interactionManager.update()\n })\n\n this.loadModel()\n scene.renderer.toneMappingExposure = 0.4\n }\n\n private loadModel() {\n // real model\n load.loadGLTF(`${this.usePath}222.glb`, false, true, './draco/', (gltf) => {\n this.scene.add(gltf.scene)\n\n gltf.scene.visible = SceneStyle.real === this.style\n\n this.realModl = gltf.scene as Group\n\n // this.interactionManager.add(gltf.scene)\n\n // gltf.scene.addEventListener('click', (value) => {\n // this.position = value.point\n // })\n\n handleUnit.call(this)\n return gltf\n })\n\n // tech model\n load.loadGLTF(`${this.usePath}2222.glb`, false, true, './draco/', (gltf) => {\n const group = gltf.scene\n group.traverse((child) => {\n // @ts-ignore\n if (child.type === 'Mesh') {\n // @ts-ignore\n child.material = finirMaterialV1\n }\n })\n\n this.scene.add(group)\n\n group.visible = SceneStyle.tech === this.style\n this.techModel = group as Group\n\n return gltf\n })\n\n // thermaLimaging model\n load.loadGLTF(`${this.usePath}2222.glb`, false, true, './draco/', (gltf) => {\n const group = gltf.scene\n group.traverse((child) => {\n if (child.type === 'Mesh') {\n // @ts-ignore\n child.material = new ShaderMaterial({\n vertexShader: vert,\n fragmentShader: frag,\n uniforms: {\n texture1: { value: new TextureLoader().load('./test01.jpg') },\n texture2: { value: new TextureLoader().load('./test02.jpg') },\n uvScale: { value: new Vector2(1, 1) },\n },\n depthTest: false,\n depthWrite: false,\n })\n\n child.layers.set(2)\n }\n })\n\n this.scene.add(group)\n\n this.thermaLimaging = group as Group\n\n return gltf\n })\n\n load.loadGLTF(`${this.usePath}guandao.glb`, false, true, './draco/', (gltf) => {\n this.scene.add(gltf.scene)\n\n this.pipeline = gltf.scene as Group\n return gltf\n })\n\n // ground\n load.loadGLTF(`${this.usePath}landScap.glb`, false, true, './draco/', (gltf) => {\n this.scene.add(gltf.scene)\n\n // this.interactionManager.add(gltf.scene)\n\n // gltf.scene.addEventListener('click', (value) => {\n // this.position = value.point\n // })\n\n this.realGroundModel = gltf.scene as Group\n return gltf\n })\n\n rgbeLoader.setPath(`${this.usePath}`).load('demo.hdr', (texture) => {\n texture.mapping = EquirectangularReflectionMapping\n\n this.boxSkeyTexture = texture\n this.scene.scene.environment = texture\n this.scene.scene.background = new Color('#ccc')\n })\n }\n\n /**\n * toggle SceneStyle\n * @param params\n */\n toggleSceneStyle(params: SceneStyle) {\n if (this.style === params)\n return\n\n this.style = params\n\n if (this.style === SceneStyle.tech) {\n this.pipeline.visible = false\n this.techModel.visible = true\n this.realModl.visible = false\n this.realTreeModel.visible = false\n this.scene.scene.background = null\n this.realGroundModel && (this.realGroundModel.visible = false)\n\n this.scene.renderer.toneMappingExposure = 0.6\n }\n\n if (params === SceneStyle.real) {\n this.pipeline.visible = true\n this.techModel.visible = false\n this.realModl.visible = true\n this.realGroundModel && (this.realGroundModel.visible = true)\n this.realTreeModel && (this.realTreeModel.visible = true)\n this.scene.scene.background = new Color('#ccc')\n this.scene.scene.environment = this.boxSkeyTexture\n\n this.scene.renderer.toneMappingExposure = 0.4\n }\n }\n\n public toggleTag(tag: SceneTag) {\n if (this.tag === tag)\n return\n toggleTag[tag].apply(this, [this])\n }\n\n private globalEventsAgent() {\n globalEvents.forEach((eventKey) => {\n emitter.on(eventKey, (args) => {\n this.eventHandleFn.get(eventKey)?.forEach((fn) => {\n fn(args)\n })\n })\n })\n }\n\n /**\n * toggle view\n */\n toggleView() {\n if (this.scene.cutoutCamera === this.inspection.minCamera) {\n const cutoutCamera = this.inspection.minCamera\n this.scene.cutoutCamera = this.scene.camera\n this.scene.camera = cutoutCamera\n initPostEffects(this.scene.scene, this.scene.renderer, cutoutCamera)\n }\n else {\n const mainCamera = this.scene.cutoutCamera\n const cutoutCamera = this.inspection.minCamera\n\n this.scene.camera = mainCamera\n this.scene.cutoutCamera = cutoutCamera\n\n initPostEffects(this.scene.scene, this.scene.renderer, cutoutCamera, {\n type: 'sub',\n })\n }\n }\n\n addEventListener(eventName: string, handleFn: (args?: any) => void) {\n if (this.eventHandleFn.get(eventName))\n this.eventHandleFn.get(eventName).push(handleFn)\n\n else\n this.eventHandleFn.set(eventName, [handleFn])\n }\n}\n\nexport default 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{"version":3,"names":["Color","EquirectangularReflectionMapping","InteractionManager","ModelLoader","ShaderMaterial","TextureLoader","Vector2","Vector3","lib","use","utils","Camera","initPostEffects","finirMaterialV1","handleUnit","toggleTag","globalEvents","SceneStyle","SceneTag","factoryGlobalObject","frag","vert","load","rgbeLoader","RGBELoader","emitter","resourcePath","resourcePath2","usePath","Factory3D","option","overview","real","Map","globalEventsAgent","setFactory","scene","cameraUtil","camera","controls","control","layers","set","loadGLTF","gltf","realTreeModel","add","interactionManager","renderer","domElement","storeManagement","useframe","update","loadModel","toneMappingExposure","visible","style","realModl","call","group","traverse","child","type","material","tech","techModel","vertexShader","fragmentShader","uniforms","texture1","value","texture2","uvScale","depthTest","depthWrite","thermaLimaging","pipeline","realGroundModel","setPath","texture","mapping","boxSkeyTexture","environment","background","params","tag","apply","forEach","eventKey","on","args","eventHandleFn","get","fn","cutoutCamera","inspection","minCamera","mainCamera","eventName","handleFn","push"],"sources":["../../src/factory/3d.ts"],"sourcesContent":["import type { DataTexture, Group, OrbitControls, SceneControl } from '@anov/3d-core'\nimport { BoxGeometry, Color, EquirectangularReflectionMapping, InteractionManager, Mesh, MeshBasicMaterial, ModelLoader, ShaderMaterial, TextureLoader, Vector2, Vector3, lib, use, utils } from '@anov/3d-core'\nimport { Camera, initPostEffects } from '@anov/3d-ability'\nimport { finirMaterialV1 } from './utils/finirMaterial'\nimport handleUnit, { toggleTag } from './unit'\nimport type WallManage from './unit/wall'\nimport type LineManage from './unit/line'\nimport type CylinderManage from './unit/cylinder'\nimport type PoiManage from './unit/poi'\nimport type CircleManage from './unit/circle'\nimport type AreaBoundingBoxManage from './unit/areaBoundingBox'\nimport type Inspection from './unit/inspection'\nimport { globalEvents } from './globalData'\nimport { SceneStyle, SceneTag } from './utils/constant'\nimport switchMaterial from './utils/switchMaterial'\nimport factoryGlobalObject from './globalControl'\nimport { debounce } from './utils'\n\nimport frag from './unit/glsl/heat/frag'\nimport vert from './unit/glsl/heat/ver'\n\ntype factory3dOption = {\n model: string\n environment: string\n}\n\nconst load = new ModelLoader()\nconst rgbeLoader = new lib.RGBELoader()\nconst { emitter } = utils\n\nconst resourcePath = './'\nconst resourcePath2 = 'http://172.16.223.163:9000/anov-prod/anov-3d/factory/example/'\n\nexport const usePath = resourcePath\n\nclass Factory3D {\n position: Vector3 = new Vector3(0, 0, 0)\n scene: SceneControl\n control: OrbitControls\n cameraUtil: Camera\n\n public tag = SceneTag.overview\n public style: SceneStyle = SceneStyle.real\n private option: factory3dOption\n wall: WallManage\n line: LineManage\n cylinder: CylinderManage\n poi: PoiManage\n circle: CircleManage\n areaBoundingBox: AreaBoundingBoxManage\n inspection: Inspection\n\n usePath = usePath\n\n private pipeline: Group\n private realModl: Group\n private techModel: Group\n private realGroundModel: Group\n private realTreeModel: Group\n private thermaLimaging: Group\n private eventHandleFn: Map<string, ((args?: any) => void)[]> = new Map()\n private boxSkeyTexture: DataTexture\n\n interactionManager: InteractionManager\n\n constructor(option: factory3dOption) {\n this.option = option\n this.globalEventsAgent()\n factoryGlobalObject.setFactory(this)\n }\n\n /**\n * render factory 3d scene\n */\n renderScene(scene: SceneControl) {\n this.scene = scene\n\n this.cameraUtil = new Camera(scene.camera!, scene.controls!, scene)\n this.control = scene.controls!\n scene.camera.layers.set(0)\n\n load.loadGLTF(`${this.usePath}landScap3.glb`, false, true, './draco/', (gltf) => {\n this.realTreeModel = (gltf.scene) as Group\n\n // this.interactionManager.add(gltf.scene)\n\n // gltf.scene.addEventListener('click', (value) => {\n // this.position = value.point\n // })\n scene.add(this.realTreeModel)\n\n return gltf\n })\n\n const interactionManager = new InteractionManager(\n this.scene.renderer,\n this.scene.camera,\n this.scene.renderer.domElement, // Modified By LM this.scene.cssRenderer.cssRenderer.domElement,\n )\n\n this.interactionManager = interactionManager\n\n utils.storeManagement.set('interactionManager', interactionManager)\n\n use.useframe(() => {\n interactionManager.update()\n })\n\n this.loadModel()\n scene.renderer.toneMappingExposure = 0.4\n }\n\n private loadModel() {\n // real model\n load.loadGLTF(`${this.usePath}222.glb`, false, true, './draco/', (gltf) => {\n this.scene.add(gltf.scene)\n\n gltf.scene.visible = SceneStyle.real === this.style\n\n this.realModl = gltf.scene as Group\n\n // this.interactionManager.add(gltf.scene)\n\n // gltf.scene.addEventListener('click', (value) => {\n // this.position = value.point\n // })\n\n handleUnit.call(this)\n return gltf\n })\n\n // tech model\n load.loadGLTF(`${this.usePath}2222.glb`, false, true, './draco/', (gltf) => {\n const group = gltf.scene\n group.traverse((child) => {\n // @ts-ignore\n if (child.type === 'Mesh') {\n // @ts-ignore\n child.material = finirMaterialV1\n }\n })\n\n this.scene.add(group)\n\n group.visible = SceneStyle.tech === this.style\n this.techModel = group as Group\n\n return gltf\n })\n\n // thermaLimaging model\n load.loadGLTF(`${this.usePath}2222.glb`, false, true, './draco/', (gltf) => {\n const group = gltf.scene\n group.traverse((child) => {\n if (child.type === 'Mesh') {\n // @ts-ignore\n child.material = new ShaderMaterial({\n vertexShader: vert,\n fragmentShader: frag,\n uniforms: {\n texture1: { value: new TextureLoader().load('./test01.jpg') },\n texture2: { value: new TextureLoader().load('./test02.jpg') },\n uvScale: { value: new Vector2(1, 1) },\n },\n depthTest: false,\n depthWrite: false,\n })\n\n child.layers.set(2)\n }\n })\n\n this.scene.add(group)\n\n this.thermaLimaging = group as Group\n\n return gltf\n })\n\n load.loadGLTF(`${this.usePath}guandao.glb`, false, true, './draco/', (gltf) => {\n this.scene.add(gltf.scene)\n\n this.pipeline = gltf.scene as Group\n return gltf\n })\n\n // ground\n load.loadGLTF(`${this.usePath}landScap.glb`, false, true, './draco/', (gltf) => {\n this.scene.add(gltf.scene)\n\n // this.interactionManager.add(gltf.scene)\n\n // gltf.scene.addEventListener('click', (value) => {\n // this.position = value.point\n // })\n\n this.realGroundModel = gltf.scene as Group\n return gltf\n })\n\n rgbeLoader.setPath(`${this.usePath}`).load('demo.hdr', (texture) => {\n texture.mapping = EquirectangularReflectionMapping\n\n this.boxSkeyTexture = texture\n this.scene.scene.environment = texture\n this.scene.scene.background = new Color('#ccc')\n })\n }\n\n /**\n * toggle SceneStyle\n * @param params\n */\n toggleSceneStyle(params: SceneStyle) {\n if (this.style === params)\n return\n\n this.style = params\n\n if (this.style === SceneStyle.tech) {\n this.pipeline.visible = false\n this.techModel.visible = true\n this.realModl.visible = false\n this.realTreeModel.visible = false\n this.scene.scene.background = null\n this.realGroundModel && (this.realGroundModel.visible = false)\n\n this.scene.renderer.toneMappingExposure = 0.6\n }\n\n if (params === SceneStyle.real) {\n this.pipeline.visible = true\n this.techModel.visible = false\n this.realModl.visible = true\n this.realGroundModel && (this.realGroundModel.visible = true)\n this.realTreeModel && (this.realTreeModel.visible = true)\n this.scene.scene.background = new Color('#ccc')\n this.scene.scene.environment = this.boxSkeyTexture\n\n this.scene.renderer.toneMappingExposure = 0.4\n }\n }\n\n public toggleTag(tag: SceneTag) {\n if (this.tag === tag)\n return\n toggleTag[tag].apply(this, [this])\n }\n\n private globalEventsAgent() {\n globalEvents.forEach((eventKey) => {\n emitter.on(eventKey, (args) => {\n this.eventHandleFn.get(eventKey)?.forEach((fn) => {\n fn(args)\n })\n })\n })\n }\n\n /**\n * toggle view\n */\n toggleView() {\n if (this.scene.cutoutCamera === this.inspection.minCamera) {\n const cutoutCamera = this.inspection.minCamera\n this.scene.cutoutCamera = this.scene.camera\n this.scene.camera = cutoutCamera\n initPostEffects(this.scene.scene, this.scene.renderer, cutoutCamera)\n }\n else {\n const mainCamera = this.scene.cutoutCamera\n const cutoutCamera = this.inspection.minCamera\n\n this.scene.camera = mainCamera\n this.scene.cutoutCamera = cutoutCamera\n\n initPostEffects(this.scene.scene, this.scene.renderer, cutoutCamera, {\n type: 'sub',\n })\n }\n }\n\n addEventListener(eventName: string, handleFn: (args?: any) => void) {\n if (this.eventHandleFn.get(eventName))\n this.eventHandleFn.get(eventName).push(handleFn)\n\n else\n this.eventHandleFn.set(eventName, [handleFn])\n }\n}\n\nexport default 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@@ -1,12 +1,30 @@
1
1
  import type Anov3D from '../../sdkEntry';
2
- declare class HandlerManage {
2
+ import type { BaseModule } from '../../utils/abstract';
3
+ export declare const map: {
4
+ HF: number;
5
+ HPU: number;
6
+ LLCV: number;
7
+ CMP1: number;
8
+ CMP2: number;
9
+ };
10
+ export declare const invertMap: {
11
+ 0.04: string;
12
+ 0.15: string;
13
+ 0.24: string;
14
+ 0.4: string;
15
+ 0.68: string;
16
+ };
17
+ declare class HandlerManage implements BaseModule {
3
18
  app: Anov3D;
4
19
  constructor(app: Anov3D);
5
20
  clickPerson(params: any): void;
6
21
  clickBar(params: any): void;
7
22
  clickCamera(params: any): void;
8
23
  click(name: any): void;
9
- setInspectTarget(): void;
24
+ setInspectTarget(params: {
25
+ target: string;
26
+ }): any;
27
+ stopInspect(): void;
10
28
  continueInspect(): void;
11
29
  }
12
30
  export default HandlerManage;
@@ -5,6 +5,20 @@ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _d
5
5
  function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
6
6
  function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return _typeof(key) === "symbol" ? key : String(key); }
7
7
  function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (_typeof(res) !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); }
8
+ export var map = {
9
+ HF: 0.04,
10
+ HPU: 0.15,
11
+ LLCV: 0.24,
12
+ CMP1: 0.40,
13
+ CMP2: 0.68
14
+ };
15
+ export var invertMap = {
16
+ 0.04: 'HF',
17
+ 0.15: 'HPU',
18
+ 0.24: 'LLCV',
19
+ 0.40: 'CMP1',
20
+ 0.68: 'CMP2'
21
+ };
8
22
  var HandlerManage = /*#__PURE__*/function () {
9
23
  function HandlerManage(app) {
10
24
  _classCallCheck(this, HandlerManage);
@@ -45,12 +59,24 @@ var HandlerManage = /*#__PURE__*/function () {
45
59
  }
46
60
  }, {
47
61
  key: "setInspectTarget",
48
- value: function setInspectTarget() {
49
- console.log();
62
+ value: function setInspectTarget(params) {
63
+ var target = params.target;
64
+
65
+ // @ts-ignore
66
+ return this.app.caseInstance.inspection.goToInspectionTarget(map[target]);
67
+ }
68
+ }, {
69
+ key: "stopInspect",
70
+ value: function stopInspect() {
71
+ // @ts-ignore
72
+ this.app.caseInstance.inspection.inspectionObject.stop();
50
73
  }
51
74
  }, {
52
75
  key: "continueInspect",
53
- value: function continueInspect() {}
76
+ value: function continueInspect() {
77
+ // @ts-ignore
78
+ this.app.caseInstance.inspection.inspectionObject.contineMove();
79
+ }
54
80
  }]);
55
81
  return HandlerManage;
56
82
  }();
@@ -1 +1 @@
1
- {"version":3,"names":["HandlerManage","app","params","click","id","title","name","object","sceneControl","scene","getObjectByName","console","log","dispatchEvent","type"],"sources":["../../../src/factory/unit/handle.ts"],"sourcesContent":["import { regionMap } from '../regionData'\nimport type Anov3D from '../../sdkEntry'\n\nclass HandlerManage {\n app: Anov3D\n constructor(app: Anov3D) {\n this.app = app\n }\n\n clickPerson(params: any) {\n this.click(params.id)\n }\n\n clickBar(params: any) {\n this.click(params.title)\n }\n\n clickCamera(params: any) {\n this.click(params.name)\n }\n\n click(name) {\n // 根据名称动态获取Mesh对象\n const object = this.app.sceneControl.scene!.getObjectByName(name)\n\n // 触发事件\n if (object) {\n console.log('Mesh对象已找到!')\n // 手动调用Mesh对象上的点击事件处理函数\n object.dispatchEvent({ type: 'click' })\n }\n else {\n console.log('未找到Mesh对象!')\n }\n }\n\n setInspectTarget() {\n console.log()\n }\n\n continueInspect() {}\n}\n\nexport default HandlerManage\n"],"mappings":";;;;;;;IAGMA,aAAa;EAEjB,uBAAYC,GAAW,EAAE;IAAA;IAAA;IACvB,IAAI,CAACA,GAAG,GAAGA,GAAG;EAChB;EAAC;IAAA;IAAA,OAED,qBAAYC,MAAW,EAAE;MACvB,IAAI,CAACC,KAAK,CAACD,MAAM,CAACE,EAAE,CAAC;IACvB;EAAC;IAAA;IAAA,OAED,kBAASF,MAAW,EAAE;MACpB,IAAI,CAACC,KAAK,CAACD,MAAM,CAACG,KAAK,CAAC;IAC1B;EAAC;IAAA;IAAA,OAED,qBAAYH,MAAW,EAAE;MACvB,IAAI,CAACC,KAAK,CAACD,MAAM,CAACI,IAAI,CAAC;IACzB;EAAC;IAAA;IAAA,OAED,eAAMA,IAAI,EAAE;MACV;MACA,IAAMC,MAAM,GAAG,IAAI,CAACN,GAAG,CAACO,YAAY,CAACC,KAAK,CAAEC,eAAe,CAACJ,IAAI,CAAC;;MAEjE;MACA,IAAIC,MAAM,EAAE;QACVI,OAAO,CAACC,GAAG,CAAC,YAAY,CAAC;QACzB;QACAL,MAAM,CAACM,aAAa,CAAC;UAAEC,IAAI,EAAE;QAAQ,CAAC,CAAC;MACzC,CAAC,MACI;QACHH,OAAO,CAACC,GAAG,CAAC,YAAY,CAAC;MAC3B;IACF;EAAC;IAAA;IAAA,OAED,4BAAmB;MACjBD,OAAO,CAACC,GAAG,EAAE;IACf;EAAC;IAAA;IAAA,OAED,2BAAkB,CAAC;EAAC;EAAA;AAAA;AAGtB,eAAeZ,aAAa"}
1
+ {"version":3,"names":["map","HF","HPU","LLCV","CMP1","CMP2","invertMap","HandlerManage","app","params","click","id","title","name","object","sceneControl","scene","getObjectByName","console","log","dispatchEvent","type","target","caseInstance","inspection","goToInspectionTarget","inspectionObject","stop","contineMove"],"sources":["../../../src/factory/unit/handle.ts"],"sourcesContent":["import { regionMap } from '../regionData'\nimport type Anov3D from '../../sdkEntry'\nimport type { BaseModule } from '../../utils/abstract'\n\nexport const map = {\n HF: 0.04,\n HPU: 0.15,\n LLCV: 0.24,\n CMP1: 0.40,\n CMP2: 0.68,\n}\n\nexport const invertMap = {\n 0.04: 'HF',\n 0.15: 'HPU',\n 0.24: 'LLCV',\n 0.40: 'CMP1',\n 0.68: 'CMP2',\n}\n\nclass HandlerManage implements BaseModule {\n app: Anov3D\n constructor(app: Anov3D) {\n this.app = app\n }\n\n clickPerson(params: any) {\n this.click(params.id)\n }\n\n clickBar(params: any) {\n this.click(params.title)\n }\n\n clickCamera(params: any) {\n this.click(params.name)\n }\n\n click(name) {\n // 根据名称动态获取Mesh对象\n const object = this.app.sceneControl.scene!.getObjectByName(name)\n\n // 触发事件\n if (object) {\n console.log('Mesh对象已找到!')\n // 手动调用Mesh对象上的点击事件处理函数\n object.dispatchEvent({ type: 'click' })\n }\n else {\n console.log('未找到Mesh对象!')\n }\n }\n\n setInspectTarget(params: { target: string }) {\n const { target } = params\n\n // @ts-ignore\n return this.app.caseInstance.inspection.goToInspectionTarget(map[target])\n }\n\n stopInspect() {\n // @ts-ignore\n this.app.caseInstance.inspection.inspectionObject.stop()\n }\n\n continueInspect() {\n // @ts-ignore\n this.app.caseInstance.inspection.inspectionObject.contineMove()\n }\n}\n\nexport default HandlerManage\n"],"mappings":";;;;;;;AAIA,OAAO,IAAMA,GAAG,GAAG;EACjBC,EAAE,EAAE,IAAI;EACRC,GAAG,EAAE,IAAI;EACTC,IAAI,EAAE,IAAI;EACVC,IAAI,EAAE,IAAI;EACVC,IAAI,EAAE;AACR,CAAC;AAED,OAAO,IAAMC,SAAS,GAAG;EACvB,IAAI,EAAE,IAAI;EACV,IAAI,EAAE,KAAK;EACX,IAAI,EAAE,MAAM;EACZ,IAAI,EAAE,MAAM;EACZ,IAAI,EAAE;AACR,CAAC;AAAA,IAEKC,aAAa;EAEjB,uBAAYC,GAAW,EAAE;IAAA;IAAA;IACvB,IAAI,CAACA,GAAG,GAAGA,GAAG;EAChB;EAAC;IAAA;IAAA,OAED,qBAAYC,MAAW,EAAE;MACvB,IAAI,CAACC,KAAK,CAACD,MAAM,CAACE,EAAE,CAAC;IACvB;EAAC;IAAA;IAAA,OAED,kBAASF,MAAW,EAAE;MACpB,IAAI,CAACC,KAAK,CAACD,MAAM,CAACG,KAAK,CAAC;IAC1B;EAAC;IAAA;IAAA,OAED,qBAAYH,MAAW,EAAE;MACvB,IAAI,CAACC,KAAK,CAACD,MAAM,CAACI,IAAI,CAAC;IACzB;EAAC;IAAA;IAAA,OAED,eAAMA,IAAI,EAAE;MACV;MACA,IAAMC,MAAM,GAAG,IAAI,CAACN,GAAG,CAACO,YAAY,CAACC,KAAK,CAAEC,eAAe,CAACJ,IAAI,CAAC;;MAEjE;MACA,IAAIC,MAAM,EAAE;QACVI,OAAO,CAACC,GAAG,CAAC,YAAY,CAAC;QACzB;QACAL,MAAM,CAACM,aAAa,CAAC;UAAEC,IAAI,EAAE;QAAQ,CAAC,CAAC;MACzC,CAAC,MACI;QACHH,OAAO,CAACC,GAAG,CAAC,YAAY,CAAC;MAC3B;IACF;EAAC;IAAA;IAAA,OAED,0BAAiBV,MAA0B,EAAE;MAC3C,IAAQa,MAAM,GAAKb,MAAM,CAAjBa,MAAM;;MAEd;MACA,OAAO,IAAI,CAACd,GAAG,CAACe,YAAY,CAACC,UAAU,CAACC,oBAAoB,CAACzB,GAAG,CAACsB,MAAM,CAAC,CAAC;IAC3E;EAAC;IAAA;IAAA,OAED,uBAAc;MACZ;MACA,IAAI,CAACd,GAAG,CAACe,YAAY,CAACC,UAAU,CAACE,gBAAgB,CAACC,IAAI,EAAE;IAC1D;EAAC;IAAA;IAAA,OAED,2BAAkB;MAChB;MACA,IAAI,CAACnB,GAAG,CAACe,YAAY,CAACC,UAAU,CAACE,gBAAgB,CAACE,WAAW,EAAE;IACjE;EAAC;EAAA;AAAA;AAGH,eAAerB,aAAa"}
@@ -13,6 +13,9 @@ import { Css2DPoi, SpritePoi } from '@anov/3d-ability';
13
13
  import { Tween } from '@tweenjs/tween.js';
14
14
  import { createFinirMaterial } from "../../utils/finirMaterial";
15
15
  import { usePath } from "../../3d";
16
+ import { MessageType, sendToMessage } from "../../../utils/messageFn";
17
+ import { EMessageStatus } from "../../../messageStatus";
18
+ import { invertMap } from "../handle";
16
19
  import { isCheck, targetProgresspoints } from "./lineData";
17
20
  var modelLoader = new ModelLoader();
18
21
  var InspectionObject = /*#__PURE__*/function () {
@@ -132,6 +135,7 @@ var InspectionObject = /*#__PURE__*/function () {
132
135
  key: "startMove",
133
136
  value: function () {
134
137
  var _startMove = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee2(curve) {
138
+ var _this2 = this;
135
139
  return _regeneratorRuntime().wrap(function _callee2$(_context2) {
136
140
  while (1) switch (_context2.prev = _context2.next) {
137
141
  case 0:
@@ -143,7 +147,12 @@ var InspectionObject = /*#__PURE__*/function () {
143
147
  return this.loadModel();
144
148
  case 3:
145
149
  this.control = utils.moveWithLine(this.model, curve, 10);
146
- case 4:
150
+ use.useframe(function () {
151
+ sendToMessage(MessageType.Event, 'onInspectProgress', EMessageStatus.Success, undefined, {
152
+ percentage: _this2.getSportsProgress
153
+ });
154
+ });
155
+ case 5:
147
156
  case "end":
148
157
  return _context2.stop();
149
158
  }
@@ -194,7 +203,7 @@ var InspectionObject = /*#__PURE__*/function () {
194
203
  }, {
195
204
  key: "checkAnimation",
196
205
  value: function checkAnimation(progress) {
197
- var _this2 = this;
206
+ var _this3 = this;
198
207
  this.isLock = true;
199
208
  this.isAnimation = true;
200
209
  var key = Object.keys(targetProgresspoints).find(function (p) {
@@ -208,35 +217,38 @@ var InspectionObject = /*#__PURE__*/function () {
208
217
  this.contineMove();
209
218
  this.isAnimation = false;
210
219
  setTimeout(function () {
211
- _this2.isLock = false;
220
+ _this3.isLock = false;
212
221
  }, 500);
213
222
  return;
214
223
  }
224
+ sendToMessage(MessageType.Event, 'onReachTarget', EMessageStatus.Success, undefined, {
225
+ target: invertMap[progress]
226
+ });
215
227
  setTimeout(function () {
216
228
  var rotationMatrix = new Matrix4();
217
229
  var targetQuaternion = new Quaternion();
218
- var startQuaternion = _this2.model.quaternion.clone();
219
- rotationMatrix.lookAt(targetMesh.position, _this2.model.position, _this2.model.up);
230
+ var startQuaternion = _this3.model.quaternion.clone();
231
+ rotationMatrix.lookAt(targetMesh.position, _this3.model.position, _this3.model.up);
220
232
  targetQuaternion.setFromRotationMatrix(rotationMatrix);
221
233
  var forwardTween = new Tween({
222
234
  t: 0
223
235
  }).to({
224
236
  t: 1
225
237
  }, 2000).onUpdate(function (obj) {
226
- _this2.model.quaternion.copy(startQuaternion).slerp(targetQuaternion, obj.t);
238
+ _this3.model.quaternion.copy(startQuaternion).slerp(targetQuaternion, obj.t);
227
239
  });
228
240
  var backwardTween = new Tween({
229
241
  t: 1
230
242
  }).to({
231
243
  t: 0
232
244
  }, 2000).onUpdate(function (obj) {
233
- _this2.model.quaternion.copy(startQuaternion).slerp(targetQuaternion, obj.t);
245
+ _this3.model.quaternion.copy(startQuaternion).slerp(targetQuaternion, obj.t);
234
246
  });
235
247
  forwardTween.onComplete(function () {
236
248
  var finirMesh = null;
237
- if (Number(key) === 0.04 || Number(key) === 0.68) _this2.inspection.minCamera.layers.set(2);
249
+ if (Number(key) === 0.04 || Number(key) === 0.68) _this3.inspection.minCamera.layers.set(2);
238
250
  if (Number(key) === 0.15 || Number(key) === 0.24 || Number(key) === 0.40) {
239
- _this2.inspection.minCamera.layers.enable(3);
251
+ _this3.inspection.minCamera.layers.enable(3);
240
252
  // @ts-ignore
241
253
  if (!targetMesh.finirMesh) {
242
254
  finirMesh = targetMesh.clone();
@@ -258,7 +270,7 @@ var InspectionObject = /*#__PURE__*/function () {
258
270
 
259
271
  // @ts-ignore
260
272
  targetMesh.finirMesh = finirMesh;
261
- _this2.inspection.gobal.scene.add(finirMesh);
273
+ _this3.inspection.gobal.scene.add(finirMesh);
262
274
  } else {
263
275
  // @ts-ignore
264
276
  finirMesh = targetMesh.finirMesh;
@@ -266,7 +278,7 @@ var InspectionObject = /*#__PURE__*/function () {
266
278
  }
267
279
  }
268
280
  setTimeout(function () {
269
- if (Number(key) === 0.04 || Number(key) === 0.68) _this2.inspection.minCamera.layers.set(0);
281
+ if (Number(key) === 0.04 || Number(key) === 0.68) _this3.inspection.minCamera.layers.set(0);
270
282
  if (Number(key) === 0.15 || Number(key) === 0.24 || Number(key) === 0.40) finirMesh.visible = false;
271
283
  backwardTween.start();
272
284
  }, 5000);
@@ -275,10 +287,10 @@ var InspectionObject = /*#__PURE__*/function () {
275
287
  forwardTween.start();
276
288
  }, 1000);
277
289
  backwardTween.onComplete(function () {
278
- _this2.isAnimation = false;
279
- _this2.contineMove();
290
+ _this3.isAnimation = false;
291
+ _this3.contineMove();
280
292
  setTimeout(function () {
281
- _this2.isLock = false;
293
+ _this3.isLock = false;
282
294
  }, 500);
283
295
  });
284
296
  }, 1000);
@@ -291,7 +303,7 @@ var InspectionObject = /*#__PURE__*/function () {
291
303
  }, {
292
304
  key: "gotoTarget",
293
305
  value: function gotoTarget(targetPosition, targetProgress) {
294
- var _this3 = this;
306
+ var _this4 = this;
295
307
  if (this.isAnimation) return;
296
308
  this.isAnimation = true;
297
309
  this.control.stop();
@@ -300,36 +312,36 @@ var InspectionObject = /*#__PURE__*/function () {
300
312
  rotationMatrix.lookAt(targetPosition, this.model.position, this.model.up);
301
313
  targetQuaternion.setFromRotationMatrix(rotationMatrix);
302
314
  this.startRotate(targetQuaternion, this.model, function () {
303
- var currentPosition = _this3.model.position;
315
+ var currentPosition = _this4.model.position;
304
316
  var upCurve = new LineCurve3(currentPosition, new Vector3(currentPosition.x, currentPosition.y + 100, currentPosition.z));
305
- var upControl = utils.moveWithLine(_this3.model, upCurve, 10, {
317
+ var upControl = utils.moveWithLine(_this4.model, upCurve, 10, {
306
318
  loop: false,
307
319
  lookat: targetPosition
308
320
  });
309
321
  upControl.addEventListener('end', function () {
310
- var tempCurve = _this3.generateTempPath(currentPosition, new Vector3(targetPosition.x, targetPosition.y + 100, targetPosition.z));
311
- var tempControl = utils.moveWithLine(_this3.model, tempCurve, 50, {
322
+ var tempCurve = _this4.generateTempPath(currentPosition, new Vector3(targetPosition.x, targetPosition.y + 100, targetPosition.z));
323
+ var tempControl = utils.moveWithLine(_this4.model, tempCurve, 50, {
312
324
  loop: false,
313
325
  lookat: false
314
326
  });
315
327
  tempControl.addEventListener('end', function () {
316
- var lastPosition = _this3.model.position;
328
+ var lastPosition = _this4.model.position;
317
329
  var downCurve = new LineCurve3(lastPosition, new Vector3(lastPosition.x, lastPosition.y - 100, lastPosition.z));
318
- var downControl = utils.moveWithLine(_this3.model, downCurve, 10, {
330
+ var downControl = utils.moveWithLine(_this4.model, downCurve, 10, {
319
331
  loop: false,
320
332
  lookat: false
321
333
  });
322
334
  downControl.addEventListener('end', function () {
323
335
  var rotationMatrix2 = new Matrix4();
324
336
  var targetQuaternion2 = new Quaternion();
325
- var targetPosition2 = _this3.inspection.curve.getPointAt((targetProgress + 0.01) % 1);
326
- rotationMatrix2.lookAt(targetPosition2, _this3.model.position, _this3.model.up);
337
+ var targetPosition2 = _this4.inspection.curve.getPointAt((targetProgress + 0.01) % 1);
338
+ rotationMatrix2.lookAt(targetPosition2, _this4.model.position, _this4.model.up);
327
339
  targetQuaternion2.setFromRotationMatrix(rotationMatrix2);
328
- _this3.startRotate(targetQuaternion2, _this3.model, function () {
340
+ _this4.startRotate(targetQuaternion2, _this4.model, function () {
329
341
  setTimeout(function () {
330
- _this3.isAnimation = false;
331
- _this3.control.setProgress(targetProgress);
332
- _this3.control.contine();
342
+ _this4.isAnimation = false;
343
+ _this4.control.setProgress(targetProgress);
344
+ _this4.control.contine();
333
345
  }, 500);
334
346
  });
335
347
  });
@@ -1 +1 @@
1
- {"version":3,"names":["Clock","EdgesGeometry","Group","LineBasicMaterial","LineCurve3","LineSegments","Matrix4","ModelLoader","Quaternion","Vector3","use","utils","Css2DPoi","SpritePoi","Tween","createFinirMaterial","usePath","isCheck","targetProgresspoints","modelLoader","InspectionObject","inspection","targetQuaternion","mesh","cb","clock","quaternion","equals","animation","useframe","delta","getDelta","step","rotateTowards","loadGLTF","glb","div","document","createElement","style","position","img","src","span","innerText","top","left","transform","color","fontSize","fontWeight","appendChild","poi","width","height","img2","css2d","set","visible","scale","fly1","scene","getObjectByName","fly2","fly3","fly4","copy","clone","add","rotation","z","getSportsProgress","isLock","stop","checkAnimation","group","minCamera","y","rotateY","Math","PI","model","traverse","child","layers","enable","gobal","curve","loadModel","control","moveWithLine","getProgress","targetMesh","updateMatrixWorld","localForward","worldForward","applyQuaternion","normalize","target","direction","sub","setFromUnitVectors","dotProduct","dot","angleRadians","acos","angleDegrees","flipQuaternion","setFromAxisAngle","multiply","lastFromPositin","currentPositin","targetPosition","vTo","vFrom","progress","isAnimation","key","Object","keys","find","p","num","parseFloat","targetMeshId","lookAt","pipeline","realModl","contineMove","setTimeout","rotationMatrix","startQuaternion","up","setFromRotationMatrix","forwardTween","t","to","onUpdate","obj","slerp","backwardTween","onComplete","finirMesh","Number","finirMaterialV2","type","material","lineSegments","geometry","start","currentPosition","targetProgress","startRotate","upCurve","x","upControl","loop","lookat","addEventListener","tempCurve","generateTempPath","tempControl","lastPosition","downCurve","downControl","rotationMatrix2","targetQuaternion2","targetPosition2","getPointAt","setProgress","contine","speed","setSpeed"],"sources":["../../../../src/factory/unit/inspection/InspectionObject.ts"],"sourcesContent":["import type { Camera, Mesh, ShaderMaterial } from '@anov/3d-core'\nimport { BoxGeometry, Clock, Color, EdgesGeometry, Group, LineBasicMaterial, LineCurve3, LineSegments, Matrix4, MeshBasicMaterial, ModelLoader, Quaternion, Vector3, use, utils } from '@anov/3d-core'\nimport { Css2DPoi, SpritePoi, addColorifyPass, createHighSelectedTool } from '@anov/3d-ability'\nimport { Tween } from '@tweenjs/tween.js'\nimport { createFinirMaterial } from '../../utils/finirMaterial'\nimport { usePath } from '../../3d'\nimport { isCheck, targetProgresspoints } from './lineData'\n\nconst modelLoader = new ModelLoader()\n\nclass InspectionObject {\n model\n private inspection\n private control\n private tempLine\n private isLock = false\n private isAnimation = false\n css2d: Css2DPoi\n\n constructor(inspection) {\n this.inspection = inspection\n }\n\n private async loadModel() {\n const glb = await (await modelLoader.loadGLTF(`${usePath}car.glb`, false, true, './draco/'))\n\n const div = document.createElement('div')\n div.style.position = 'relative'\n\n const img = document.createElement('img')\n img.src = `${usePath}aerialVehicle02.png`\n\n const span = document.createElement('span')\n span.innerText = '巡检无人机'\n span.style.position = 'absolute'\n span.style.top = '10px'\n span.style.left = '50%'\n span.style.transform = 'translateX(-30%)'\n\n span.style.color = 'white'\n span.style.fontSize = '20px'\n span.style.fontWeight = 'bold'\n\n div.appendChild(img)\n div.appendChild(span)\n\n const poi = new SpritePoi(div, {\n width: 100 * 2,\n height: 40 * 2,\n })\n\n const img2 = document.createElement('img')\n img2.src = `${usePath}aerialVehicle01.png`\n const css2d = new Css2DPoi(img2)\n\n css2d.position.set(0, 0, 0)\n css2d.visible = false\n\n poi.scale.set(100, 40, 1)\n\n const fly1 = glb.scene.getObjectByName('fly1')\n const fly2 = glb.scene.getObjectByName('fly1_1')\n const fly3 = glb.scene.getObjectByName('fly1_2')\n const fly4 = glb.scene.getObjectByName('fly1_3')\n\n use.useframe(() => {\n poi.position.copy(glb.scene.position.clone().add(new Vector3(0, 10, 0)))\n\n fly1.rotation.z += 1.3\n fly2.rotation.z += 1.3\n fly3.rotation.z += 1.3\n fly4.rotation.z += 1.3\n\n if (isCheck(this.getSportsProgress)\n && !this.isLock) {\n this.stop()\n this.checkAnimation(this.getSportsProgress)\n }\n })\n\n // const box = new Mesh(new BoxGeometry(10, 10, 10), new MeshBasicMaterial({ color: 0xFF0000 }))\n\n const group = new Group()\n group.add(glb.scene)\n group.add(poi)\n group.add(this.inspection.minCamera)\n\n // box.scale.set(0.1, 0.1, 0.1)\n\n this.inspection.minCamera.position.copy(glb.scene.position)\n this.inspection.minCamera.position.z -= 5\n this.inspection.minCamera.position.y += 5\n this.inspection.minCamera.rotateY(Math.PI)\n\n this.model = group\n\n glb.scene.scale.set(5, 5, 5)\n\n glb.scene.traverse((child) => {\n child.layers.enable(2)\n })\n\n this.inspection.gobal.scene.add(this.model)\n this.inspection.gobal.scene.add(css2d)\n }\n\n async startMove(curve) {\n if (!this.model)\n await this.loadModel()\n\n this.control = utils.moveWithLine(this.model, curve, 10)\n }\n\n get getSportsProgress() {\n if (!this.control)\n return 0\n\n return this.control.getProgress()\n }\n\n private getTargetQuaternion(targetMesh: Group) {\n targetMesh.updateMatrixWorld(true)\n const localForward = new Vector3(0, 0, -1)\n const worldForward = localForward.applyQuaternion(targetMesh.quaternion.clone()).normalize()\n\n const target = targetMesh.position.clone()\n const direction = target.sub(this.model.position).normalize()\n\n const targetQuaternion = new Quaternion().setFromUnitVectors(worldForward, direction)\n\n const dotProduct = worldForward.dot(direction)\n const angleRadians = Math.acos(dotProduct)\n const angleDegrees = angleRadians * (180 / Math.PI)\n\n // todo: some problem\n if (angleDegrees < 60) {\n const flipQuaternion = new Quaternion()\n flipQuaternion.setFromAxisAngle(new Vector3(0, 1, 0), Math.PI)\n targetQuaternion.multiply(flipQuaternion)\n }\n }\n\n private getTargetQuaternionV2(lastFromPositin: Vector3, currentPositin: Vector3, targetPosition: Vector3) {\n const vTo = targetPosition.clone().sub(currentPositin).normalize()\n const vFrom = currentPositin.clone().sub(lastFromPositin).normalize()\n\n const targetQuaternion = new Quaternion().setFromUnitVectors(vFrom, vTo)\n\n const flipQuaternion = new Quaternion()\n flipQuaternion.setFromAxisAngle(new Vector3(0, 1, 0), Math.PI)\n targetQuaternion.multiply(flipQuaternion)\n\n return targetQuaternion\n }\n\n private checkAnimation(progress: number) {\n this.isLock = true\n this.isAnimation = true\n\n const key = Object.keys(targetProgresspoints).find((p) => {\n const num = parseFloat(p)\n if (progress >= num && progress < num + 0.01)\n return true\n })\n\n const targetMeshId = targetProgresspoints[key].lookAt\n\n let targetMesh: Group | null = null\n\n if (targetMeshId === 'GY_GD_guandaofamen_5')\n targetMesh = this.inspection.gobal.pipeline.getObjectByName(targetMeshId) as Group\n\n else\n targetMesh = this.inspection.gobal.realModl.getObjectByName(targetMeshId) as Group\n\n if (!targetMesh) {\n this.contineMove()\n this.isAnimation = false\n setTimeout(() => {\n this.isLock = false\n }, 500)\n return\n }\n\n setTimeout(() => {\n const rotationMatrix = new Matrix4()\n\n const targetQuaternion = new Quaternion()\n const startQuaternion = this.model.quaternion.clone()\n\n rotationMatrix.lookAt(targetMesh.position, this.model.position, this.model.up)\n targetQuaternion.setFromRotationMatrix(rotationMatrix)\n\n const forwardTween = new Tween({ t: 0 })\n .to({ t: 1 }, 2000)\n .onUpdate((obj) => {\n this.model.quaternion.copy(startQuaternion).slerp(targetQuaternion, obj.t)\n })\n\n const backwardTween = new Tween({ t: 1 })\n .to({ t: 0 }, 2000)\n .onUpdate((obj) => {\n this.model.quaternion.copy(startQuaternion).slerp(targetQuaternion, obj.t)\n })\n\n forwardTween.onComplete(() => {\n let finirMesh: Group | null = null\n\n if (Number(key) === 0.04 || Number(key) === 0.68)\n (this.inspection.minCamera as Camera).layers.set(2)\n\n if (Number(key) === 0.15 || Number(key) === 0.24 || Number(key) === 0.40) {\n (this.inspection.minCamera as Camera).layers.enable(3)\n // @ts-ignore\n if (!targetMesh.finirMesh) {\n finirMesh = targetMesh.clone() as any as Group\n\n const finirMaterialV2 = createFinirMaterial('yellow', 5.3)\n\n finirMesh.traverse((child) => {\n child.layers.set(3)\n\n if (child.type === 'Mesh') {\n // @ts-ignore\n child.material = finirMaterialV2\n\n // @ts-ignore\n const lineSegments = new LineSegments(new EdgesGeometry(child.geometry as any), new LineBasicMaterial({ color: 'yellow' }))\n\n lineSegments.layers.set(3)\n finirMesh.add(lineSegments)\n }\n })\n\n // @ts-ignore\n targetMesh.finirMesh = finirMesh\n\n this.inspection.gobal.scene.add(finirMesh)\n }\n else {\n // @ts-ignore\n finirMesh = targetMesh.finirMesh\n\n finirMesh.visible = true\n }\n }\n\n setTimeout(() => {\n if (Number(key) === 0.04 || Number(key) === 0.68)\n (this.inspection.minCamera as Camera).layers.set(0)\n\n if (Number(key) === 0.15 || Number(key) === 0.24 || Number(key) === 0.40)\n\n finirMesh.visible = false\n\n backwardTween.start()\n }, 5000)\n })\n\n setTimeout(() => {\n forwardTween.start()\n }, 1000)\n\n backwardTween.onComplete(() => {\n this.isAnimation = false\n this.contineMove()\n\n setTimeout(() => {\n this.isLock = false\n }, 500)\n })\n }, 1000)\n }\n\n generateTempPath(currentPosition: Vector3, targetPosition: Vector3) {\n return new LineCurve3(currentPosition, targetPosition)\n }\n\n private startRotate = (targetQuaternion: Quaternion, mesh: Group, cb: () => void) => {\n const clock = new Clock()\n\n if (mesh.quaternion.equals(targetQuaternion))\n return cb()\n\n const animation = use.useframe(() => {\n const delta = clock.getDelta()\n if (!mesh.quaternion.equals(targetQuaternion)) {\n const step = 1 * delta\n mesh.quaternion.rotateTowards(targetQuaternion, step)\n }\n else {\n animation()\n cb()\n }\n },\n )\n }\n\n gotoTarget(targetPosition: Vector3, targetProgress: number) {\n if (this.isAnimation)\n return\n\n this.isAnimation = true\n\n this.control.stop()\n\n const rotationMatrix = new Matrix4()\n const targetQuaternion = new Quaternion()\n\n rotationMatrix.lookAt(targetPosition, this.model.position, this.model.up)\n targetQuaternion.setFromRotationMatrix(rotationMatrix)\n\n this.startRotate(targetQuaternion, this.model,\n () => {\n const currentPosition = this.model.position\n const upCurve = new LineCurve3(currentPosition, new Vector3(currentPosition.x, currentPosition.y + 100, currentPosition.z))\n const upControl = utils.moveWithLine(this.model, upCurve, 10, { loop: false, lookat: targetPosition })\n\n upControl.addEventListener('end', () => {\n const tempCurve = this.generateTempPath(currentPosition, new Vector3(targetPosition.x, targetPosition.y + 100, targetPosition.z))\n const tempControl = utils.moveWithLine(this.model, tempCurve, 50, { loop: false, lookat: false })\n\n tempControl.addEventListener('end', () => {\n const lastPosition = this.model.position\n const downCurve = new LineCurve3(lastPosition, new Vector3(lastPosition.x, lastPosition.y - 100, lastPosition.z))\n const downControl = utils.moveWithLine(this.model, downCurve, 10, { loop: false, lookat: false })\n\n downControl.addEventListener('end', () => {\n const rotationMatrix2 = new Matrix4()\n const targetQuaternion2 = new Quaternion()\n\n const targetPosition2 = this.inspection.curve.getPointAt((targetProgress + 0.01) % 1)\n\n rotationMatrix2.lookAt(targetPosition2, this.model.position, this.model.up)\n targetQuaternion2.setFromRotationMatrix(rotationMatrix2)\n\n this.startRotate(targetQuaternion2, this.model, () => {\n setTimeout(() => {\n this.isAnimation = false\n this.control.setProgress(targetProgress)\n this.control.contine()\n }, 500)\n })\n })\n })\n })\n })\n }\n\n setSpeed(speed: 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1
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{"version":3,"names":["Clock","EdgesGeometry","Group","LineBasicMaterial","LineCurve3","LineSegments","Matrix4","ModelLoader","Quaternion","Vector3","use","utils","Css2DPoi","SpritePoi","Tween","createFinirMaterial","usePath","MessageType","sendToMessage","EMessageStatus","invertMap","isCheck","targetProgresspoints","modelLoader","InspectionObject","inspection","targetQuaternion","mesh","cb","clock","quaternion","equals","animation","useframe","delta","getDelta","step","rotateTowards","loadGLTF","glb","div","document","createElement","style","position","img","src","span","innerText","top","left","transform","color","fontSize","fontWeight","appendChild","poi","width","height","img2","css2d","set","visible","scale","fly1","scene","getObjectByName","fly2","fly3","fly4","copy","clone","add","rotation","z","getSportsProgress","isLock","stop","checkAnimation","group","minCamera","y","rotateY","Math","PI","model","traverse","child","layers","enable","gobal","curve","loadModel","control","moveWithLine","Event","Success","undefined","percentage","getProgress","targetMesh","updateMatrixWorld","localForward","worldForward","applyQuaternion","normalize","target","direction","sub","setFromUnitVectors","dotProduct","dot","angleRadians","acos","angleDegrees","flipQuaternion","setFromAxisAngle","multiply","lastFromPositin","currentPositin","targetPosition","vTo","vFrom","progress","isAnimation","key","Object","keys","find","p","num","parseFloat","targetMeshId","lookAt","pipeline","realModl","contineMove","setTimeout","rotationMatrix","startQuaternion","up","setFromRotationMatrix","forwardTween","t","to","onUpdate","obj","slerp","backwardTween","onComplete","finirMesh","Number","finirMaterialV2","type","material","lineSegments","geometry","start","currentPosition","targetProgress","startRotate","upCurve","x","upControl","loop","lookat","addEventListener","tempCurve","generateTempPath","tempControl","lastPosition","downCurve","downControl","rotationMatrix2","targetQuaternion2","targetPosition2","getPointAt","setProgress","contine","speed","setSpeed"],"sources":["../../../../src/factory/unit/inspection/InspectionObject.ts"],"sourcesContent":["import type { Camera, Mesh, ShaderMaterial } from '@anov/3d-core'\nimport { BoxGeometry, Clock, Color, EdgesGeometry, Group, LineBasicMaterial, LineCurve3, LineSegments, Matrix4, MeshBasicMaterial, ModelLoader, Quaternion, Vector3, use, utils } from '@anov/3d-core'\nimport { Css2DPoi, SpritePoi, addColorifyPass, createHighSelectedTool } from '@anov/3d-ability'\nimport { Tween } from '@tweenjs/tween.js'\nimport { createFinirMaterial } from '../../utils/finirMaterial'\nimport { usePath } from '../../3d'\nimport { MessageType, sendToMessage } from '../../../utils/messageFn'\nimport { EMessageStatus } from '../../../messageStatus'\nimport { invertMap } from '../handle'\nimport { isCheck, targetProgresspoints } from './lineData'\n\nconst modelLoader = new ModelLoader()\n\nclass InspectionObject {\n model\n private inspection\n private control\n private tempLine\n private isLock = false\n private isAnimation = false\n css2d: Css2DPoi\n\n constructor(inspection) {\n this.inspection = inspection\n }\n\n private async loadModel() {\n const glb = await (await modelLoader.loadGLTF(`${usePath}car.glb`, false, true, './draco/'))\n\n const div = document.createElement('div')\n div.style.position = 'relative'\n\n const img = document.createElement('img')\n img.src = `${usePath}aerialVehicle02.png`\n\n const span = document.createElement('span')\n span.innerText = '巡检无人机'\n span.style.position = 'absolute'\n span.style.top = '10px'\n span.style.left = '50%'\n span.style.transform = 'translateX(-30%)'\n\n span.style.color = 'white'\n span.style.fontSize = '20px'\n span.style.fontWeight = 'bold'\n\n div.appendChild(img)\n div.appendChild(span)\n\n const poi = new SpritePoi(div, {\n width: 100 * 2,\n height: 40 * 2,\n })\n\n const img2 = document.createElement('img')\n img2.src = `${usePath}aerialVehicle01.png`\n const css2d = new Css2DPoi(img2)\n\n css2d.position.set(0, 0, 0)\n css2d.visible = false\n\n poi.scale.set(100, 40, 1)\n\n const fly1 = glb.scene.getObjectByName('fly1')\n const fly2 = glb.scene.getObjectByName('fly1_1')\n const fly3 = glb.scene.getObjectByName('fly1_2')\n const fly4 = glb.scene.getObjectByName('fly1_3')\n\n use.useframe(() => {\n poi.position.copy(glb.scene.position.clone().add(new Vector3(0, 10, 0)))\n\n fly1.rotation.z += 1.3\n fly2.rotation.z += 1.3\n fly3.rotation.z += 1.3\n fly4.rotation.z += 1.3\n\n if (isCheck(this.getSportsProgress)\n && !this.isLock) {\n this.stop()\n this.checkAnimation(this.getSportsProgress)\n }\n })\n\n // const box = new Mesh(new BoxGeometry(10, 10, 10), new MeshBasicMaterial({ color: 0xFF0000 }))\n\n const group = new Group()\n group.add(glb.scene)\n group.add(poi)\n group.add(this.inspection.minCamera)\n\n // box.scale.set(0.1, 0.1, 0.1)\n\n this.inspection.minCamera.position.copy(glb.scene.position)\n this.inspection.minCamera.position.z -= 5\n this.inspection.minCamera.position.y += 5\n this.inspection.minCamera.rotateY(Math.PI)\n\n this.model = group\n\n glb.scene.scale.set(5, 5, 5)\n\n glb.scene.traverse((child) => {\n child.layers.enable(2)\n })\n\n this.inspection.gobal.scene.add(this.model)\n this.inspection.gobal.scene.add(css2d)\n }\n\n async startMove(curve) {\n if (!this.model)\n await this.loadModel()\n\n this.control = utils.moveWithLine(this.model, curve, 10)\n\n use.useframe(() => {\n sendToMessage(MessageType.Event, 'onInspectProgress', EMessageStatus.Success, undefined, {\n percentage: this.getSportsProgress,\n })\n })\n }\n\n get getSportsProgress() {\n if (!this.control)\n return 0\n\n return this.control.getProgress()\n }\n\n private getTargetQuaternion(targetMesh: Group) {\n targetMesh.updateMatrixWorld(true)\n const localForward = new Vector3(0, 0, -1)\n const worldForward = localForward.applyQuaternion(targetMesh.quaternion.clone()).normalize()\n\n const target = targetMesh.position.clone()\n const direction = target.sub(this.model.position).normalize()\n\n const targetQuaternion = new Quaternion().setFromUnitVectors(worldForward, direction)\n\n const dotProduct = worldForward.dot(direction)\n const angleRadians = Math.acos(dotProduct)\n const angleDegrees = angleRadians * (180 / Math.PI)\n\n // todo: some problem\n if (angleDegrees < 60) {\n const flipQuaternion = new Quaternion()\n flipQuaternion.setFromAxisAngle(new Vector3(0, 1, 0), Math.PI)\n targetQuaternion.multiply(flipQuaternion)\n }\n }\n\n private getTargetQuaternionV2(lastFromPositin: Vector3, currentPositin: Vector3, targetPosition: Vector3) {\n const vTo = targetPosition.clone().sub(currentPositin).normalize()\n const vFrom = currentPositin.clone().sub(lastFromPositin).normalize()\n\n const targetQuaternion = new Quaternion().setFromUnitVectors(vFrom, vTo)\n\n const flipQuaternion = new Quaternion()\n flipQuaternion.setFromAxisAngle(new Vector3(0, 1, 0), Math.PI)\n targetQuaternion.multiply(flipQuaternion)\n\n return targetQuaternion\n }\n\n private checkAnimation(progress: number) {\n this.isLock = true\n this.isAnimation = true\n\n const key = Object.keys(targetProgresspoints).find((p) => {\n const num = parseFloat(p)\n if (progress >= num && progress < num + 0.01)\n return true\n })\n\n const targetMeshId = targetProgresspoints[key].lookAt\n\n let targetMesh: Group | null = null\n\n if (targetMeshId === 'GY_GD_guandaofamen_5')\n targetMesh = this.inspection.gobal.pipeline.getObjectByName(targetMeshId) as Group\n\n else\n targetMesh = this.inspection.gobal.realModl.getObjectByName(targetMeshId) as Group\n\n if (!targetMesh) {\n this.contineMove()\n this.isAnimation = false\n setTimeout(() => {\n this.isLock = false\n }, 500)\n return\n }\n\n sendToMessage(MessageType.Event, 'onReachTarget', EMessageStatus.Success, undefined, {\n target: invertMap[progress],\n })\n\n setTimeout(() => {\n const rotationMatrix = new Matrix4()\n\n const targetQuaternion = new Quaternion()\n const startQuaternion = this.model.quaternion.clone()\n\n rotationMatrix.lookAt(targetMesh.position, this.model.position, this.model.up)\n targetQuaternion.setFromRotationMatrix(rotationMatrix)\n\n const forwardTween = new Tween({ t: 0 })\n .to({ t: 1 }, 2000)\n .onUpdate((obj) => {\n this.model.quaternion.copy(startQuaternion).slerp(targetQuaternion, obj.t)\n })\n\n const backwardTween = new Tween({ t: 1 })\n .to({ t: 0 }, 2000)\n .onUpdate((obj) => {\n this.model.quaternion.copy(startQuaternion).slerp(targetQuaternion, obj.t)\n })\n\n forwardTween.onComplete(() => {\n let finirMesh: Group | null = null\n\n if (Number(key) === 0.04 || Number(key) === 0.68)\n (this.inspection.minCamera as Camera).layers.set(2)\n\n if (Number(key) === 0.15 || Number(key) === 0.24 || Number(key) === 0.40) {\n (this.inspection.minCamera as Camera).layers.enable(3)\n // @ts-ignore\n if (!targetMesh.finirMesh) {\n finirMesh = targetMesh.clone() as any as Group\n\n const finirMaterialV2 = createFinirMaterial('yellow', 5.3)\n\n finirMesh.traverse((child) => {\n child.layers.set(3)\n\n if (child.type === 'Mesh') {\n // @ts-ignore\n child.material = finirMaterialV2\n\n // @ts-ignore\n const lineSegments = new LineSegments(new EdgesGeometry(child.geometry as any), new LineBasicMaterial({ color: 'yellow' }))\n\n lineSegments.layers.set(3)\n finirMesh.add(lineSegments)\n }\n })\n\n // @ts-ignore\n targetMesh.finirMesh = finirMesh\n\n this.inspection.gobal.scene.add(finirMesh)\n }\n else {\n // @ts-ignore\n finirMesh = targetMesh.finirMesh\n\n finirMesh.visible = true\n }\n }\n\n setTimeout(() => {\n if (Number(key) === 0.04 || Number(key) === 0.68)\n (this.inspection.minCamera as Camera).layers.set(0)\n\n if (Number(key) === 0.15 || Number(key) === 0.24 || Number(key) === 0.40)\n\n finirMesh.visible = false\n\n backwardTween.start()\n }, 5000)\n })\n\n setTimeout(() => {\n forwardTween.start()\n }, 1000)\n\n backwardTween.onComplete(() => {\n this.isAnimation = false\n this.contineMove()\n\n setTimeout(() => {\n this.isLock = false\n }, 500)\n })\n }, 1000)\n }\n\n generateTempPath(currentPosition: Vector3, targetPosition: Vector3) {\n return new LineCurve3(currentPosition, targetPosition)\n }\n\n private startRotate = (targetQuaternion: Quaternion, mesh: Group, cb: () => void) => {\n const clock = new Clock()\n\n if (mesh.quaternion.equals(targetQuaternion))\n return cb()\n\n const animation = use.useframe(() => {\n const delta = clock.getDelta()\n if (!mesh.quaternion.equals(targetQuaternion)) {\n const step = 1 * delta\n mesh.quaternion.rotateTowards(targetQuaternion, step)\n }\n else {\n animation()\n cb()\n }\n },\n )\n }\n\n gotoTarget(targetPosition: Vector3, targetProgress: number) {\n if (this.isAnimation)\n return\n\n this.isAnimation = true\n\n this.control.stop()\n\n const rotationMatrix = new Matrix4()\n const targetQuaternion = new Quaternion()\n\n rotationMatrix.lookAt(targetPosition, this.model.position, this.model.up)\n targetQuaternion.setFromRotationMatrix(rotationMatrix)\n\n this.startRotate(targetQuaternion, this.model,\n () => {\n const currentPosition = this.model.position\n const upCurve = new LineCurve3(currentPosition, new Vector3(currentPosition.x, currentPosition.y + 100, currentPosition.z))\n const upControl = utils.moveWithLine(this.model, upCurve, 10, { loop: false, lookat: targetPosition })\n\n upControl.addEventListener('end', () => {\n const tempCurve = this.generateTempPath(currentPosition, new Vector3(targetPosition.x, targetPosition.y + 100, targetPosition.z))\n const tempControl = utils.moveWithLine(this.model, tempCurve, 50, { loop: false, lookat: false })\n\n tempControl.addEventListener('end', () => {\n const lastPosition = this.model.position\n const downCurve = new LineCurve3(lastPosition, new Vector3(lastPosition.x, lastPosition.y - 100, lastPosition.z))\n const downControl = utils.moveWithLine(this.model, downCurve, 10, { loop: false, lookat: false })\n\n downControl.addEventListener('end', () => {\n const rotationMatrix2 = new Matrix4()\n const targetQuaternion2 = new Quaternion()\n\n const targetPosition2 = this.inspection.curve.getPointAt((targetProgress + 0.01) % 1)\n\n rotationMatrix2.lookAt(targetPosition2, this.model.position, this.model.up)\n targetQuaternion2.setFromRotationMatrix(rotationMatrix2)\n\n this.startRotate(targetQuaternion2, this.model, () => {\n setTimeout(() => {\n this.isAnimation = false\n this.control.setProgress(targetProgress)\n this.control.contine()\n }, 500)\n })\n })\n })\n })\n })\n }\n\n setSpeed(speed: number) {\n if (this.control)\n this.control.setSpeed(speed)\n }\n\n stop() {\n if (this.control)\n this.control.stop()\n }\n\n contineMove() {\n if (this.control)\n this.control.contine()\n }\n\n dispose() { }\n}\n\nexport default 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@@ -3,7 +3,7 @@ import { PerspectiveCamera } from '@anov/3d-core';
3
3
  import type Factory3D from '../../3d';
4
4
  declare class Inspection {
5
5
  private gobal;
6
- private inspectionObject;
6
+ inspectionObject: any;
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7
  private curve;
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8
  private line;
9
9
  private viewElement;
@@ -1 +1 @@
1
- {"version":3,"names":["Group","Mesh","MeshBasicMaterial","MirroredRepeatWrapping","PerspectiveCamera","RepeatWrapping","TextureLoader","TubeGeometry","use","RoundLineGeometry","initPostEffects","usePath","flyLinePoints","groundLinePoints","InspectionObject","Inspection","gobal","generateInspectionPath","makeGroundRoad","setInspectionCamera","inspectionObject","startInspection","curve","hide","viewElement","document","createElement","style","position","width","height","top","cursor","addEventListener","toggleView","flyLine","radius","close","groundLine","texture","load","rotation","Math","PI","wrapS","wrapT","repeat","set","tube","mesh","side","map","transparent","mesh2","groundGroup","add","y","line","scene","useframe","offset","x","minCamera","window","innerWidth","innerHeight","cutoutCamera","cutoutArea","layers","renderer","type","getLength","startMove","targetProgress","targetPosition","getPointAt","gotoTarget","body","appendChild","cutout","visible","model","contains","removeChild","cutMain","check"],"sources":["../../../../src/factory/unit/inspection/index.ts"],"sourcesContent":["import type { Object3D, Vector3 } from '@anov/3d-core'\nimport { Color, Group, Mesh, MeshBasicMaterial, MirroredRepeatWrapping, PerspectiveCamera, RepeatWrapping, TextureLoader, TubeGeometry, use } from '@anov/3d-core'\nimport { RoundLineGeometry, addColorifyPass, createHighSelectedTool, initPostEffects } from '@anov/3d-ability'\nimport type Factory3D from '../../3d'\nimport { usePath } from '../../3d'\nimport { flyLinePoints, groundLinePoints } from './lineData'\nimport InspectionObject from './InspectionObject'\n\nclass Inspection {\n private gobal: Factory3D\n private inspectionObject\n private curve\n private line: Group\n\n private viewElement: HTMLDivElement\n\n minCamera: PerspectiveCamera\n InspectionPathObject: Object3D\n\n constructor(gobal: Factory3D) {\n this.gobal = gobal\n this.generateInspectionPath()\n this.makeGroundRoad()\n this.setInspectionCamera()\n\n this.inspectionObject = new InspectionObject(this)\n\n this.startInspection(this.curve)\n this.hide()\n\n const viewElement = document.createElement('div')\n\n viewElement.style.position = 'absolute'\n viewElement.style.width = '200px'\n viewElement.style.height = '200px'\n viewElement.style.top = '100px'\n viewElement.style.cursor = 'pointer'\n\n viewElement.addEventListener('click', () => {\n this.gobal.toggleView()\n })\n\n this.viewElement = viewElement\n }\n\n /**\n * generate inspection path\n * @param linePosition\n */\n private generateInspectionPath() {\n const flyLine = new RoundLineGeometry(flyLinePoints, {\n radius: 20,\n close: true,\n })\n\n this.curve = flyLine.curve\n }\n\n /**\n * make ground road\n */\n private makeGroundRoad() {\n const groundLine = new RoundLineGeometry(groundLinePoints, {\n radius: 20,\n close: true,\n })\n\n const texture = new TextureLoader().load(`${usePath}roll.png`)\n texture.rotation = Math.PI\n texture.wrapS = RepeatWrapping\n texture.wrapT = MirroredRepeatWrapping\n texture.repeat.set(1, 2)\n\n const tube = new TubeGeometry(groundLine.curve, 10000, 6, 2, false)\n const mesh = new Mesh(tube, new MeshBasicMaterial({ side: 2, map: texture, transparent: true }))\n const mesh2 = new Mesh(tube, new MeshBasicMaterial({ side: 2 }))\n\n const groundGroup = new Group()\n\n groundGroup.add(mesh2)\n groundGroup.add(mesh)\n groundGroup.position.y = 3\n\n this.line = groundGroup\n this.gobal.scene.add(groundGroup)\n\n use.useframe(() => {\n texture.offset.x -= -0.009\n })\n }\n\n private setInspectionCamera() {\n let minCamera\n\n if (this.minCamera) {\n minCamera = this.minCamera\n }\n else {\n minCamera = new PerspectiveCamera(90,\n window.innerWidth / window.innerHeight\n , 0.1, 1000)\n }\n\n this.gobal.scene.cutoutCamera = minCamera\n this.gobal.scene.cutoutArea = { x: 0, y: 0, width: 200, height: 200 }\n this.gobal.scene.add(minCamera)\n\n this.minCamera = minCamera\n\n this.minCamera.layers.set(0)\n\n initPostEffects(this.gobal.scene.scene, this.gobal.scene.renderer, this.gobal.scene.cutoutCamera, {\n type: 'sub',\n })\n }\n\n get getPathLength() {\n return this.curve.getLength()\n }\n\n startInspection(line) {\n this.setInspectionCamera()\n this.inspectionObject.startMove(line)\n }\n\n goToInspectionTarget(targetProgress: number) {\n const targetPosition = this.curve.getPointAt(targetProgress)\n this.inspectionObject.gotoTarget(targetPosition, targetProgress)\n }\n\n show() {\n document.body.appendChild(this.viewElement)\n this.gobal.scene.cutout = true\n this.line.visible = true\n this.inspectionObject.model && (this.inspectionObject.model.visible = true)\n }\n\n hide() {\n if (this.viewElement && document.body.contains(this.viewElement))\n document.body.removeChild(this.viewElement)\n\n this.gobal.scene.cutout = false\n this.gobal.scene.cutMain(this.gobal.scene.renderer)\n this.line.visible = false\n\n // this.addeHighSelected([])\n const check = use.useframe(() => {\n if (this.inspectionObject.model) {\n this.inspectionObject.model.visible = false\n check()\n }\n })\n }\n}\n\nexport default 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{"version":3,"names":["Group","Mesh","MeshBasicMaterial","MirroredRepeatWrapping","PerspectiveCamera","RepeatWrapping","TextureLoader","TubeGeometry","use","RoundLineGeometry","initPostEffects","usePath","flyLinePoints","groundLinePoints","InspectionObject","Inspection","gobal","generateInspectionPath","makeGroundRoad","setInspectionCamera","inspectionObject","startInspection","curve","hide","viewElement","document","createElement","style","position","width","height","top","cursor","addEventListener","toggleView","flyLine","radius","close","groundLine","texture","load","rotation","Math","PI","wrapS","wrapT","repeat","set","tube","mesh","side","map","transparent","mesh2","groundGroup","add","y","line","scene","useframe","offset","x","minCamera","window","innerWidth","innerHeight","cutoutCamera","cutoutArea","layers","renderer","type","getLength","startMove","targetProgress","targetPosition","getPointAt","gotoTarget","body","appendChild","cutout","visible","model","contains","removeChild","cutMain","check"],"sources":["../../../../src/factory/unit/inspection/index.ts"],"sourcesContent":["import type { Object3D, Vector3 } from '@anov/3d-core'\nimport { Color, Group, Mesh, MeshBasicMaterial, MirroredRepeatWrapping, PerspectiveCamera, RepeatWrapping, TextureLoader, TubeGeometry, use } from '@anov/3d-core'\nimport { RoundLineGeometry, addColorifyPass, createHighSelectedTool, initPostEffects } from '@anov/3d-ability'\nimport type Factory3D from '../../3d'\nimport { usePath } from '../../3d'\nimport { flyLinePoints, groundLinePoints } from './lineData'\nimport InspectionObject from './InspectionObject'\n\nclass Inspection {\n private gobal: Factory3D\n inspectionObject\n private curve\n private line: Group\n\n private viewElement: HTMLDivElement\n\n minCamera: PerspectiveCamera\n InspectionPathObject: Object3D\n\n constructor(gobal: Factory3D) {\n this.gobal = gobal\n this.generateInspectionPath()\n this.makeGroundRoad()\n this.setInspectionCamera()\n\n this.inspectionObject = new InspectionObject(this)\n\n this.startInspection(this.curve)\n this.hide()\n\n const viewElement = document.createElement('div')\n\n viewElement.style.position = 'absolute'\n viewElement.style.width = '200px'\n viewElement.style.height = '200px'\n viewElement.style.top = '100px'\n viewElement.style.cursor = 'pointer'\n\n viewElement.addEventListener('click', () => {\n this.gobal.toggleView()\n })\n\n this.viewElement = viewElement\n }\n\n /**\n * generate inspection path\n * @param linePosition\n */\n private generateInspectionPath() {\n const flyLine = new RoundLineGeometry(flyLinePoints, {\n radius: 20,\n close: true,\n })\n\n this.curve = flyLine.curve\n }\n\n /**\n * make ground road\n */\n private makeGroundRoad() {\n const groundLine = new RoundLineGeometry(groundLinePoints, {\n radius: 20,\n close: true,\n })\n\n const texture = new TextureLoader().load(`${usePath}roll.png`)\n texture.rotation = Math.PI\n texture.wrapS = RepeatWrapping\n texture.wrapT = MirroredRepeatWrapping\n texture.repeat.set(1, 2)\n\n const tube = new TubeGeometry(groundLine.curve, 10000, 6, 2, false)\n const mesh = new Mesh(tube, new MeshBasicMaterial({ side: 2, map: texture, transparent: true }))\n const mesh2 = new Mesh(tube, new MeshBasicMaterial({ side: 2 }))\n\n const groundGroup = new Group()\n\n groundGroup.add(mesh2)\n groundGroup.add(mesh)\n groundGroup.position.y = 3\n\n this.line = groundGroup\n this.gobal.scene.add(groundGroup)\n\n use.useframe(() => {\n texture.offset.x -= -0.009\n })\n }\n\n private setInspectionCamera() {\n let minCamera\n\n if (this.minCamera) {\n minCamera = this.minCamera\n }\n else {\n minCamera = new PerspectiveCamera(90,\n window.innerWidth / window.innerHeight\n , 0.1, 1000)\n }\n\n this.gobal.scene.cutoutCamera = minCamera\n this.gobal.scene.cutoutArea = { x: 0, y: 0, width: 200, height: 200 }\n this.gobal.scene.add(minCamera)\n\n this.minCamera = minCamera\n\n this.minCamera.layers.set(0)\n\n initPostEffects(this.gobal.scene.scene, this.gobal.scene.renderer, this.gobal.scene.cutoutCamera, {\n type: 'sub',\n })\n }\n\n get getPathLength() {\n return this.curve.getLength()\n }\n\n startInspection(line) {\n this.setInspectionCamera()\n this.inspectionObject.startMove(line)\n }\n\n goToInspectionTarget(targetProgress: number) {\n const targetPosition = this.curve.getPointAt(targetProgress)\n this.inspectionObject.gotoTarget(targetPosition, targetProgress)\n }\n\n show() {\n document.body.appendChild(this.viewElement)\n this.gobal.scene.cutout = true\n this.line.visible = true\n this.inspectionObject.model && (this.inspectionObject.model.visible = true)\n }\n\n hide() {\n if (this.viewElement && document.body.contains(this.viewElement))\n document.body.removeChild(this.viewElement)\n\n this.gobal.scene.cutout = false\n this.gobal.scene.cutMain(this.gobal.scene.renderer)\n this.line.visible = false\n\n // this.addeHighSelected([])\n const check = use.useframe(() => {\n if (this.inspectionObject.model) {\n this.inspectionObject.model.visible = false\n check()\n }\n })\n }\n}\n\nexport default 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@@ -10,6 +10,7 @@ export var provide = function provide(modules) {
10
10
  return function (targetClass) {
11
11
  utils.emitter.on('instantiation-completed', function (app) {
12
12
  modules.forEach(function (module) {
13
+ // eslint-disable-next-line new-cap
13
14
  targetClass.prototype[module.name] = new module.module(app);
14
15
  });
15
16
  });
@@ -1 +1 @@
1
- {"version":3,"names":["utils","provide","modules","targetClass","emitter","on","app","forEach","module","prototype","name","BaseModule"],"sources":["../../src/utils/abstract.ts"],"sourcesContent":["import { utils } from '@anov/3d-core'\nimport type Anov3D from '../sdkEntry'\n\nexport const provide = (modules: any): any => {\n return (targetClass: any) => {\n utils.emitter.on('instantiation-completed', (app) => {\n modules.forEach((module: any) => {\n targetClass.prototype[module.name] = new module.module(app)\n })\n })\n }\n}\n\nexport class BaseModule {\n app: Anov3D\n constructor(app: Anov3D) {\n this.app = app\n }\n}\n"],"mappings":";;;;;;;AAAA,SAASA,KAAK,QAAQ,eAAe;AAGrC,OAAO,IAAMC,OAAO,GAAG,SAAVA,OAAO,CAAIC,OAAY,EAAU;EAC5C,OAAO,UAACC,WAAgB,EAAK;IAC3BH,KAAK,CAACI,OAAO,CAACC,EAAE,CAAC,yBAAyB,EAAE,UAACC,GAAG,EAAK;MACnDJ,OAAO,CAACK,OAAO,CAAC,UAACC,MAAW,EAAK;QAC/BL,WAAW,CAACM,SAAS,CAACD,MAAM,CAACE,IAAI,CAAC,GAAG,IAAIF,MAAM,CAACA,MAAM,CAACF,GAAG,CAAC;MAC7D,CAAC,CAAC;IACJ,CAAC,CAAC;EACJ,CAAC;AACH,CAAC;AAED,WAAaK,UAAU,6BAErB,oBAAYL,GAAW,EAAE;EAAA;EAAA;EACvB,IAAI,CAACA,GAAG,GAAGA,GAAG;AAChB,CAAC"}
1
+ {"version":3,"names":["utils","provide","modules","targetClass","emitter","on","app","forEach","module","prototype","name","BaseModule"],"sources":["../../src/utils/abstract.ts"],"sourcesContent":["import { utils } from '@anov/3d-core'\nimport type Anov3D from '../sdkEntry'\n\nexport const provide = (modules: any): any => {\n return (targetClass: any) => {\n utils.emitter.on('instantiation-completed', (app) => {\n modules.forEach((module: any) => {\n // eslint-disable-next-line new-cap\n targetClass.prototype[module.name] = new module.module(app)\n })\n })\n }\n}\n\nexport class BaseModule {\n app: Anov3D\n constructor(app: Anov3D) {\n this.app = app\n }\n}\n"],"mappings":";;;;;;;AAAA,SAASA,KAAK,QAAQ,eAAe;AAGrC,OAAO,IAAMC,OAAO,GAAG,SAAVA,OAAO,CAAIC,OAAY,EAAU;EAC5C,OAAO,UAACC,WAAgB,EAAK;IAC3BH,KAAK,CAACI,OAAO,CAACC,EAAE,CAAC,yBAAyB,EAAE,UAACC,GAAG,EAAK;MACnDJ,OAAO,CAACK,OAAO,CAAC,UAACC,MAAW,EAAK;QAC/B;QACAL,WAAW,CAACM,SAAS,CAACD,MAAM,CAACE,IAAI,CAAC,GAAG,IAAIF,MAAM,CAACA,MAAM,CAACF,GAAG,CAAC;MAC7D,CAAC,CAAC;IACJ,CAAC,CAAC;EACJ,CAAC;AACH,CAAC;AAED,WAAaK,UAAU,6BAErB,oBAAYL,GAAW,EAAE;EAAA;EAAA;EACvB,IAAI,CAACA,GAAG,GAAGA,GAAG;AAChB,CAAC"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@anov/3d",
3
- "version": "0.0.15",
3
+ "version": "0.0.16",
4
4
  "description": "",
5
5
  "author": "",
6
6
  "license": "MIT",