@anov/3d 0.0.137 → 0.0.139

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/dist/anov3d.js +10 -10
  2. package/dist/anov3d.js.map +1 -1
  3. package/dist/applicationApi.js +17 -9
  4. package/dist/applicationApi.js.map +1 -1
  5. package/dist/factory/3d.js +6 -7
  6. package/dist/factory/3d.js.map +1 -1
  7. package/dist/factory/globalControl.js +3 -3
  8. package/dist/factory/globalControl.js.map +1 -1
  9. package/dist/factory/unit/CameraPoi.js +5 -6
  10. package/dist/factory/unit/CameraPoi.js.map +1 -1
  11. package/dist/factory/unit/areaBoundingBox.js +3 -3
  12. package/dist/factory/unit/areaBoundingBox.js.map +1 -1
  13. package/dist/factory/unit/circle.js +4 -4
  14. package/dist/factory/unit/circle.js.map +1 -1
  15. package/dist/factory/unit/cylinder.js +5 -5
  16. package/dist/factory/unit/cylinder.js.map +1 -1
  17. package/dist/factory/unit/districtLine.js +4 -4
  18. package/dist/factory/unit/districtLine.js.map +1 -1
  19. package/dist/factory/unit/glsl/heat/frag.js.map +1 -1
  20. package/dist/factory/unit/glsl/heat/ver.js.map +1 -1
  21. package/dist/factory/unit/glsl/highway/fragmentShader.js.map +1 -1
  22. package/dist/factory/unit/glsl/highway/fragmentShader2.js.map +1 -1
  23. package/dist/factory/unit/glsl/highway/vertexShader.js.map +1 -1
  24. package/dist/factory/unit/handle.js +3 -3
  25. package/dist/factory/unit/handle.js.map +1 -1
  26. package/dist/factory/unit/index.js +13 -14
  27. package/dist/factory/unit/index.js.map +1 -1
  28. package/dist/factory/unit/inspection/InspectionObject.js +4 -4
  29. package/dist/factory/unit/inspection/InspectionObject.js.map +1 -1
  30. package/dist/factory/unit/inspection/defaultFirstPerspectiveControls.js +3 -3
  31. package/dist/factory/unit/inspection/defaultFirstPerspectiveControls.js.map +1 -1
  32. package/dist/factory/unit/inspection/index.js +6 -8
  33. package/dist/factory/unit/inspection/index.js.map +1 -1
  34. package/dist/factory/unit/inspection/lineData.js.map +1 -1
  35. package/dist/factory/unit/inspection/map.js +3 -3
  36. package/dist/factory/unit/inspection/map.js.map +1 -1
  37. package/dist/factory/unit/inspection/tubeGeometry.js +3 -3
  38. package/dist/factory/unit/inspection/tubeGeometry.js.map +1 -1
  39. package/dist/factory/unit/layer/rise.js.map +1 -1
  40. package/dist/factory/unit/line.js +3 -3
  41. package/dist/factory/unit/line.js.map +1 -1
  42. package/dist/factory/unit/poi.js +5 -5
  43. package/dist/factory/unit/poi.js.map +1 -1
  44. package/dist/factory/unit/region.js +3 -3
  45. package/dist/factory/unit/region.js.map +1 -1
  46. package/dist/factory/unit/slice.js +3 -3
  47. package/dist/factory/unit/slice.js.map +1 -1
  48. package/dist/factory/unit/wall.js +3 -3
  49. package/dist/factory/unit/wall.js.map +1 -1
  50. package/dist/factory/utils/areaBoundingBox.js.map +1 -1
  51. package/dist/factory/utils/constant.js +6 -6
  52. package/dist/factory/utils/constant.js.map +1 -1
  53. package/dist/factory/utils/finirMaterial.js +0 -1
  54. package/dist/factory/utils/finirMaterial.js.map +1 -1
  55. package/dist/factory/utils/fontMesh.js +3 -3
  56. package/dist/factory/utils/fontMesh.js.map +1 -1
  57. package/dist/factory/utils/ground.js.map +1 -1
  58. package/dist/factory/utils/index.js.map +1 -1
  59. package/dist/factory/utils/observe.js +1 -1
  60. package/dist/factory/utils/observe.js.map +1 -1
  61. package/dist/factory/utils/switchMaterial.js.map +1 -1
  62. package/dist/hooksManager.js +1 -1
  63. package/dist/hooksManager.js.map +1 -1
  64. package/dist/index.js.map +1 -1
  65. package/dist/messageStatus.js +3 -3
  66. package/dist/messageStatus.js.map +1 -1
  67. package/dist/module/camera/index.js +3 -3
  68. package/dist/module/camera/index.js.map +1 -1
  69. package/dist/module/develop/index.js +3 -3
  70. package/dist/module/develop/index.js.map +1 -1
  71. package/dist/module/entity/baseEntity.js +146 -0
  72. package/dist/module/entity/baseEntity.js.map +1 -0
  73. package/dist/module/entity/dispose.js.map +1 -1
  74. package/dist/module/entity/hybridList.js +3 -3
  75. package/dist/module/entity/hybridList.js.map +1 -1
  76. package/dist/module/entity/index.js +149 -150
  77. package/dist/module/entity/index.js.map +1 -1
  78. package/dist/module/entity/model/index.js +116 -0
  79. package/dist/module/entity/model/index.js.map +1 -0
  80. package/dist/module/entity/model/load/loadGlb.js +19 -0
  81. package/dist/module/entity/model/load/loadGlb.js.map +1 -0
  82. package/dist/module/entity/model/load.js +47 -0
  83. package/dist/module/entity/model/load.js.map +1 -0
  84. package/dist/module/entity/poi/index.js +22 -43
  85. package/dist/module/entity/poi/index.js.map +1 -1
  86. package/dist/module/entity/poi/style/base.js +104 -0
  87. package/dist/module/entity/poi/style/base.js.map +1 -0
  88. package/dist/module/entity/poi/style/index.js +67 -0
  89. package/dist/module/entity/poi/style/index.js.map +1 -0
  90. package/dist/module/entity/poi/style/title_01.js +62 -0
  91. package/dist/module/entity/poi/style/title_01.js.map +1 -0
  92. package/dist/module/entity/poi/style/title_pin_01.js +68 -0
  93. package/dist/module/entity/poi/style/title_pin_01.js.map +1 -0
  94. package/dist/module/entity/poi/style/title_pin_02.js +70 -0
  95. package/dist/module/entity/poi/style/title_pin_02.js.map +1 -0
  96. package/dist/module/entity/poi/type.js.map +1 -1
  97. package/dist/module/entity/spline/index.js +29 -0
  98. package/dist/module/entity/spline/index.js.map +1 -0
  99. package/dist/module/entity/spline/resource.js +2 -0
  100. package/dist/module/entity/spline/resource.js.map +1 -0
  101. package/dist/module/entity/spline/style/index.js +47 -0
  102. package/dist/module/entity/spline/style/index.js.map +1 -0
  103. package/dist/module/entity/spline/style/line_01.js +67 -0
  104. package/dist/module/entity/spline/style/line_01.js.map +1 -0
  105. package/dist/module/entity/spline/style/line_texture_01.js +85 -0
  106. package/dist/module/entity/spline/style/line_texture_01.js.map +1 -0
  107. package/dist/module/entity/spline/type.js +2 -0
  108. package/dist/module/entity/spline/type.js.map +1 -0
  109. package/dist/module/entity/strategy.js +45 -2
  110. package/dist/module/entity/strategy.js.map +1 -1
  111. package/dist/module/entity/type.js +2 -0
  112. package/dist/module/entity/type.js.map +1 -0
  113. package/dist/module/entity/utils.js +14 -0
  114. package/dist/module/entity/utils.js.map +1 -1
  115. package/dist/module/environment/index.js +6 -6
  116. package/dist/module/environment/index.js.map +1 -1
  117. package/dist/module/environment/season/index.js +6 -8
  118. package/dist/module/environment/season/index.js.map +1 -1
  119. package/dist/module/environment/time/index.js.map +1 -1
  120. package/dist/module/eventBus/index.js +3 -3
  121. package/dist/module/eventBus/index.js.map +1 -1
  122. package/dist/module/model/index.js +6 -6
  123. package/dist/module/model/index.js.map +1 -1
  124. package/dist/module/scene/index.js +3 -3
  125. package/dist/module/scene/index.js.map +1 -1
  126. package/dist/sdkEntry.js +3 -3
  127. package/dist/sdkEntry.js.map +1 -1
  128. package/dist/utils/abstract.js +3 -3
  129. package/dist/utils/abstract.js.map +1 -1
  130. package/dist/utils/index.js +1 -1
  131. package/dist/utils/index.js.map +1 -1
  132. package/dist/utils/messageFn.js +8 -8
  133. package/dist/utils/messageFn.js.map +1 -1
  134. package/package.json +5 -4
  135. package/dist/anov3d.d.ts +0 -27
  136. package/dist/applicationApi.d.ts +0 -68
  137. package/dist/factory/3d.d.ts +0 -72
  138. package/dist/factory/globalControl.d.ts +0 -7
  139. package/dist/factory/globalData.d.ts +0 -1
  140. package/dist/factory/regionData.d.ts +0 -36
  141. package/dist/factory/type.d.ts +0 -10
  142. package/dist/factory/unit/CameraPoi.d.ts +0 -66
  143. package/dist/factory/unit/areaBoundingBox.d.ts +0 -7
  144. package/dist/factory/unit/circle.d.ts +0 -22
  145. package/dist/factory/unit/cylinder.d.ts +0 -24
  146. package/dist/factory/unit/districtLine.d.ts +0 -22
  147. package/dist/factory/unit/glsl/heat/frag.d.ts +0 -2
  148. package/dist/factory/unit/glsl/heat/ver.d.ts +0 -2
  149. package/dist/factory/unit/glsl/highway/fragmentShader.d.ts +0 -2
  150. package/dist/factory/unit/glsl/highway/fragmentShader2.d.ts +0 -2
  151. package/dist/factory/unit/glsl/highway/vertexShader.d.ts +0 -2
  152. package/dist/factory/unit/handle.d.ts +0 -42
  153. package/dist/factory/unit/index.d.ts +0 -9
  154. package/dist/factory/unit/inspection/InspectionObject.d.ts +0 -49
  155. package/dist/factory/unit/inspection/defaultFirstPerspectiveControls.d.ts +0 -6
  156. package/dist/factory/unit/inspection/index.d.ts +0 -52
  157. package/dist/factory/unit/inspection/lineData.d.ts +0 -26
  158. package/dist/factory/unit/inspection/map.d.ts +0 -11
  159. package/dist/factory/unit/inspection/tubeGeometry.d.ts +0 -16
  160. package/dist/factory/unit/layer/rise.d.ts +0 -6
  161. package/dist/factory/unit/line.d.ts +0 -13
  162. package/dist/factory/unit/poi.d.ts +0 -21
  163. package/dist/factory/unit/region.d.ts +0 -12
  164. package/dist/factory/unit/slice.d.ts +0 -12
  165. package/dist/factory/unit/wall.d.ts +0 -16
  166. package/dist/factory/utils/areaBoundingBox.d.ts +0 -14
  167. package/dist/factory/utils/constant.d.ts +0 -12
  168. package/dist/factory/utils/finirMaterial.d.ts +0 -4
  169. package/dist/factory/utils/fontMesh.d.ts +0 -10
  170. package/dist/factory/utils/ground.d.ts +0 -40
  171. package/dist/factory/utils/index.d.ts +0 -2
  172. package/dist/factory/utils/observe.d.ts +0 -3
  173. package/dist/factory/utils/switchMaterial.d.ts +0 -17
  174. package/dist/hooksManager.d.ts +0 -2
  175. package/dist/index.d.ts +0 -18
  176. package/dist/messageStatus.d.ts +0 -52
  177. package/dist/module/camera/index.d.ts +0 -74
  178. package/dist/module/develop/index.d.ts +0 -19
  179. package/dist/module/entity/dispose.d.ts +0 -6
  180. package/dist/module/entity/hybridList.d.ts +0 -11
  181. package/dist/module/entity/index.d.ts +0 -68
  182. package/dist/module/entity/poi/constant.d.ts +0 -48
  183. package/dist/module/entity/poi/constant.js +0 -54
  184. package/dist/module/entity/poi/constant.js.map +0 -1
  185. package/dist/module/entity/poi/index.d.ts +0 -13
  186. package/dist/module/entity/poi/label.d.ts +0 -9
  187. package/dist/module/entity/poi/label.js +0 -46
  188. package/dist/module/entity/poi/label.js.map +0 -1
  189. package/dist/module/entity/poi/resource.d.ts +0 -4
  190. package/dist/module/entity/poi/title.d.ts +0 -77
  191. package/dist/module/entity/poi/title.js +0 -265
  192. package/dist/module/entity/poi/title.js.map +0 -1
  193. package/dist/module/entity/poi/type.d.ts +0 -88
  194. package/dist/module/entity/strategy.d.ts +0 -3
  195. package/dist/module/entity/utils.d.ts +0 -4
  196. package/dist/module/environment/index.d.ts +0 -50
  197. package/dist/module/environment/season/index.d.ts +0 -22
  198. package/dist/module/environment/time/index.d.ts +0 -10
  199. package/dist/module/environment/weather/type.d.ts +0 -15
  200. package/dist/module/eventBus/index.d.ts +0 -27
  201. package/dist/module/model/index.d.ts +0 -15
  202. package/dist/module/scene/index.d.ts +0 -16
  203. package/dist/sdkEntry.d.ts +0 -5
  204. package/dist/utils/abstract.d.ts +0 -6
  205. package/dist/utils/index.d.ts +0 -30
  206. package/dist/utils/messageFn.d.ts +0 -19
@@ -1,7 +0,0 @@
1
- import type { Box3 } from '@anov/3d-core';
2
- declare class AreaBoundingBoxManage {
3
- readonly boundingBoxMap: Map<string, Box3>;
4
- constructor();
5
- generateBoundingBox(): void;
6
- }
7
- export default AreaBoundingBoxManage;
@@ -1,22 +0,0 @@
1
- import type { Object3D } from '@anov/3d-core';
2
- import { SpritePoi } from '@anov/3d-ability';
3
- import type Factory3D from '../3d';
4
- declare class CircleManage {
5
- private gobal;
6
- private scene;
7
- readonly circleMesh: Map<string, Object3D>;
8
- private interactionManager;
9
- private peoplePoi;
10
- private clickPoi;
11
- eventListener: Set<Function>;
12
- poiRemoveEventListener: Function;
13
- constructor(gobal: Factory3D);
14
- generateCircle(belongTo: string): void;
15
- remove(): void;
16
- setVisible(visible?: boolean): void;
17
- private bindEvent;
18
- updateScale(poi: SpritePoi, ratio?: number): void;
19
- private getCameraPosition;
20
- private getData;
21
- }
22
- export default CircleManage;
@@ -1,24 +0,0 @@
1
- import type { Object3D } from '@anov/3d-core';
2
- import { Mesh } from '@anov/3d-core';
3
- import type Factory3D from '../3d';
4
- declare type CylinderManageOption = {
5
- visible?: boolean;
6
- };
7
- declare class CylinderManage {
8
- private scene;
9
- readonly cylinderMesh: Map<string, Object3D>;
10
- private option;
11
- private gobal;
12
- private currentoperate;
13
- private highLightAreaId;
14
- private hoverAreaId;
15
- constructor(gobal: Factory3D, options?: CylinderManageOption);
16
- generateCylinder(): void;
17
- setVisible(visible?: boolean): void;
18
- getMesh(data: any): Mesh;
19
- private cameraListenerHandle;
20
- private cameraAddListener;
21
- private controlAddListener;
22
- private cameraRemoveListener;
23
- }
24
- export default CylinderManage;
@@ -1,22 +0,0 @@
1
- import { Mesh } from '@anov/3d-core';
2
- import type { Object3D } from '@anov/3d-core';
3
- import type { createBloomSelectedTool } from '@anov/3d-ability';
4
- import type Factory3D from '../3d';
5
- declare class DistrictLineManage {
6
- private gobal;
7
- private scene;
8
- readonly lineMesh: Map<string, Object3D>;
9
- activeLine: Mesh;
10
- color: string;
11
- bloomSelected: ReturnType<typeof createBloomSelectedTool>['bloomSelected'];
12
- isShow: boolean;
13
- constructor(gobal: Factory3D);
14
- generateLine(): void;
15
- setHighLightLine(id: any): void;
16
- setMeshMaterial(mesh: any, color?: string): void;
17
- removeHighLightLine(id: any): void;
18
- show(): void;
19
- hide(): void;
20
- remove(): void;
21
- }
22
- export default DistrictLineManage;
@@ -1,2 +0,0 @@
1
- declare const frag: string;
2
- export default frag;
@@ -1,2 +0,0 @@
1
- declare const ver: string;
2
- export default ver;
@@ -1,2 +0,0 @@
1
- declare const fragmentShader: string;
2
- export default fragmentShader;
@@ -1,2 +0,0 @@
1
- declare const fragmentShader: string;
2
- export default fragmentShader;
@@ -1,2 +0,0 @@
1
- declare const vertexShader: string;
2
- export default vertexShader;
@@ -1,42 +0,0 @@
1
- import type Anov3D from '../../sdkEntry';
2
- import type { BaseModule } from '../../utils/abstract';
3
- export declare const map: {
4
- HF: number;
5
- HPU: number;
6
- LLCV: number;
7
- CMP1: number;
8
- CMP2: number;
9
- };
10
- export declare const invertMap: {
11
- 0.048: string;
12
- 0.155: string;
13
- 0.247: string;
14
- 0.4: string;
15
- 0.682: string;
16
- };
17
- declare class HandlerManage implements BaseModule {
18
- app: Anov3D;
19
- constructor(app: Anov3D);
20
- clickPerson(params: any): void;
21
- clickBar(params: any): void;
22
- clickCamera(params: any): void;
23
- clickGasCancel(): void;
24
- releaseBar(): void;
25
- click(name: any): void;
26
- setInspectTarget(params: {
27
- target: string;
28
- }): any;
29
- stopInspect(): void;
30
- continueInspect(): void;
31
- highlightInspectTarget(params: {
32
- target: string;
33
- highlight: boolean;
34
- }): void;
35
- setViewType(params: {
36
- viewType: string;
37
- }): void;
38
- setFOV(params: {
39
- fov: number;
40
- }): void;
41
- }
42
- export default HandlerManage;
@@ -1,9 +0,0 @@
1
- export declare const toggleTag: {
2
- Overview(): void;
3
- Person(): void;
4
- Inspection(): void;
5
- Maintenance(): void;
6
- StandBy(): void;
7
- };
8
- declare const handleUnit: () => void;
9
- export default handleUnit;
@@ -1,49 +0,0 @@
1
- import { LineCurve3, Vector3 } from '@anov/3d-core';
2
- import type { Css2DPoi } from '@anov/3d-ability';
3
- declare class InspectionObject {
4
- model: any;
5
- private inspection;
6
- private control;
7
- private isLock;
8
- private isAnimation;
9
- walkCurveMesh: any;
10
- tempPathMesh: any;
11
- css2d: Css2DPoi;
12
- temp: any;
13
- tempDemo: any;
14
- isStartUp: boolean;
15
- initialMinCameraQuaternion: any;
16
- contineCount: number;
17
- compassInfo: {
18
- verticalSpeed: number;
19
- horizontalSpeed: number;
20
- height: number;
21
- };
22
- constructor(inspection: any);
23
- private loadModel;
24
- private breathinglamp;
25
- private loadPosAudio;
26
- startMove(curve: any): Promise<void>;
27
- /**
28
- * send compass info
29
- * not use useframe, because useframe will be lose some frame
30
- */
31
- private sendCompassInfo;
32
- get getSportsProgress(): any;
33
- subscription(): Promise<unknown>;
34
- private checkAnimation;
35
- generateTempPath(currentPosition: Vector3, targetPosition: Vector3): LineCurve3;
36
- private startRotate;
37
- private generateTempPathMesh;
38
- private cleanTempPathMesh;
39
- private takeOffAnimation;
40
- gotoTarget(targetPosition: Vector3, targetProgress: number): void;
41
- setSpeed(speed: number): void;
42
- stop(): void;
43
- contineMove(): void;
44
- /**
45
- * todo: now temporarily not implemented
46
- */
47
- dispose(): void;
48
- }
49
- export default InspectionObject;
@@ -1,6 +0,0 @@
1
- import { EventDispatcher } from '@anov/3d-core';
2
- declare class defaultFirstPerspectiveControls extends EventDispatcher {
3
- enabled: boolean;
4
- constructor(object: any, domElement: any);
5
- }
6
- export default defaultFirstPerspectiveControls;
@@ -1,52 +0,0 @@
1
- import type { Object3D } from '@anov/3d-core';
2
- import { Group, Mesh, PerspectiveCamera } from '@anov/3d-core';
3
- import type Factory3D from '../../3d';
4
- declare class Inspection {
5
- gobal: Factory3D;
6
- inspectionObject: any;
7
- curve: any;
8
- groundCurve: any;
9
- line: Group;
10
- viewElement: HTMLDivElement;
11
- isHide: boolean;
12
- anchorObject: Map<string, Group>;
13
- mapAnchorObject: Map<string, Mesh>;
14
- anchorGroup: Group;
15
- mapAnchorGroup: Group;
16
- minCamera: PerspectiveCamera;
17
- InspectionPathObject: Object3D;
18
- groundMaterial: any;
19
- mapMaterial: any;
20
- map: any;
21
- mapCamera: any;
22
- defaultFirstPerspectiveControls: any;
23
- constructor(gobal: Factory3D);
24
- /**
25
- * create view element, use to switch view [like a button]
26
- */
27
- private createViewElement;
28
- /**
29
- * generate inspection path
30
- * @param linePosition
31
- */
32
- private generateInspectionPath;
33
- private onHandleToggleView;
34
- setSelectedAnchorObject(params: {
35
- target: string;
36
- highlight: boolean;
37
- }): void;
38
- /**
39
- * make ground road
40
- */
41
- private makeGroundRoad;
42
- private anchorMesh;
43
- private setMapView;
44
- private setMapViewAnchorPoint;
45
- private setInspectionCamera;
46
- get getPathLength(): any;
47
- startInspection(line: any): void;
48
- goToInspectionTarget(targetProgress: number): void;
49
- show(): void;
50
- hide(): void;
51
- }
52
- export default Inspection;
@@ -1,26 +0,0 @@
1
- import { Vector3 } from '@anov/3d-core';
2
- export declare const flyLinePoints: Vector3[];
3
- export declare const groundLinePoints: Vector3[];
4
- export declare const targetProgresspoints: {
5
- 0.048: {
6
- lookAt: string;
7
- name: string;
8
- };
9
- 0.155: {
10
- lookAt: string;
11
- name: string;
12
- };
13
- 0.247: {
14
- lookAt: string;
15
- name: string;
16
- };
17
- 0.4: {
18
- lookAt: string;
19
- name: string;
20
- };
21
- 0.682: {
22
- lookAt: string;
23
- name: string;
24
- };
25
- };
26
- export declare const isCheck: (currentProgress: any) => boolean;
@@ -1,11 +0,0 @@
1
- import { type Curve, Group, ShaderMaterial, type Vector3 } from '@anov/3d-core';
2
- import type Inspection from './';
3
- declare class InspectionMap {
4
- map: Group;
5
- inspection: Inspection;
6
- groundMaterial: ShaderMaterial;
7
- constructor(inspection: any);
8
- generate(line: Curve<Vector3>): void;
9
- private generateMapPlane;
10
- }
11
- export default InspectionMap;
@@ -1,16 +0,0 @@
1
- import { BufferGeometry, QuadraticBezierCurve3, Vector3 } from '@anov/3d-core';
2
- declare class TubeGeometry extends BufferGeometry {
3
- type: string;
4
- parameters: {
5
- path: QuadraticBezierCurve3;
6
- tubularSegments: number;
7
- radius: number;
8
- radialSegments: number;
9
- closed: boolean;
10
- };
11
- tangents: Vector3[];
12
- normals: Vector3[];
13
- binormals: Vector3[];
14
- constructor(path?: QuadraticBezierCurve3, tubularSegments?: number, radius?: number, radialSegments?: number, closed?: boolean);
15
- }
16
- export default TubeGeometry;
@@ -1,6 +0,0 @@
1
- /**
2
- * todo: other page remove animation
3
- * @param riseLayer
4
- */
5
- declare const createRiseLayer: (riseLayer?: number) => void;
6
- export default createRiseLayer;
@@ -1,13 +0,0 @@
1
- import type { Object3D } from '@anov/3d-core';
2
- import type Factory3D from '../3d';
3
- declare type LineManageOption = {
4
- visible?: boolean;
5
- };
6
- declare class LineManage {
7
- private scene;
8
- readonly lineMesh: Map<string, Object3D>;
9
- private option;
10
- constructor(gobal: Factory3D, options?: LineManageOption);
11
- generateLine(): void;
12
- }
13
- export default LineManage;
@@ -1,21 +0,0 @@
1
- import type { Object3D } from '@anov/3d-core';
2
- import { SpritePoi } from '@anov/3d-ability';
3
- declare class PoiManage {
4
- private gobal;
5
- private scene;
6
- private dialogPoi;
7
- readonly poiMesh: Map<string, Object3D>;
8
- readonly poiEventListener: Set<Function>;
9
- private wallManage;
10
- private interactionManager;
11
- private poiWidth;
12
- private poiHeight;
13
- constructor(gobal: any);
14
- generatePoi(): Promise<void>;
15
- updateScale(poi: SpritePoi, ratio: number, hratio: any): void;
16
- getDom(data: any): HTMLDivElement;
17
- remove(): void;
18
- reset(): void;
19
- private addDialogPanel;
20
- }
21
- export default PoiManage;
@@ -1,12 +0,0 @@
1
- import type { Object3D } from '@anov/3d-core';
2
- import { BufferGeometry } from '@anov/3d-core';
3
- import type Factory3D from '../3d';
4
- declare class RegionPlane {
5
- private scene;
6
- readonly planeMesh: Map<string, Object3D>;
7
- constructor(gobal: Factory3D);
8
- generatePlane(): void;
9
- createFaceGeometry(point1: any, point2: any, point3: any, point4: any): BufferGeometry<import("@anov/3d-core").NormalBufferAttributes>;
10
- remove(): void;
11
- }
12
- export default RegionPlane;
@@ -1,12 +0,0 @@
1
- import { Group, ShaderMaterial } from '@anov/3d-core';
2
- import type Factory3D from '../3d';
3
- declare class SliceManage {
4
- private gobal;
5
- private scene;
6
- mesh: Group;
7
- private pointCount;
8
- constructor(gobal: Factory3D);
9
- generateSlice(): void;
10
- createRandomPlane(material: ShaderMaterial): Group;
11
- }
12
- export default SliceManage;
@@ -1,16 +0,0 @@
1
- import type { Object3D } from '@anov/3d-core';
2
- import { ShaderMaterial } from '@anov/3d-core';
3
- import type Factory3D from '../3d';
4
- export declare const walllMaterial: ShaderMaterial;
5
- declare type WallManageOption = {
6
- visible?: boolean;
7
- };
8
- declare class WallManage {
9
- private scene;
10
- readonly wallMesh: Map<string, Object3D>;
11
- private option;
12
- private time;
13
- constructor(gobal: Factory3D, options?: WallManageOption);
14
- generateWall(): void;
15
- }
16
- export default WallManage;
@@ -1,14 +0,0 @@
1
- import { Box3, Vector3 } from '@anov/3d-core';
2
- /**
3
- * create areaBounding box
4
- * @param points
5
- * @param height
6
- */
7
- export declare const createAreaBoundingBox: (points: number[][], height: number) => Box3;
8
- /**
9
- * collisionDetection
10
- * @param box
11
- * @param position
12
- * @returns
13
- */
14
- export declare const collisionDetection: (box: Box3, position: Vector3) => boolean;
@@ -1,12 +0,0 @@
1
- export declare enum SceneStyle {
2
- 'real' = 0,
3
- 'tech' = 1,
4
- 'white' = 2
5
- }
6
- export declare enum SceneTag {
7
- 'overview' = "Overview",
8
- 'people-management' = "Person",
9
- 'smart-inspection' = "Inspection",
10
- 'security-operation' = "Maintenance",
11
- 'standBy' = "StandBy"
12
- }
@@ -1,4 +0,0 @@
1
- import { MeshStandardMaterial, ShaderMaterial } from '@anov/3d-core';
2
- export declare const finirMaterialV2: ShaderMaterial;
3
- export declare const finirMaterialV1: MeshStandardMaterial;
4
- export declare const createFinirMaterial: (rimColor: string, rimPower: number) => MeshStandardMaterial;
@@ -1,10 +0,0 @@
1
- import type { Vector3 } from '@anov/3d-core';
2
- import { Color, Mesh } from '@anov/3d-core';
3
- declare type FontMeshOption = {
4
- position: Vector3;
5
- color?: Color;
6
- size?: number;
7
- rotate?: number;
8
- };
9
- declare const createFontMesh: (text: string, options: FontMeshOption) => Promise<Mesh>;
10
- export default createFontMesh;
@@ -1,40 +0,0 @@
1
- import { ShaderMaterial, Vector4 } from '@anov/3d-core';
2
- export declare const uniforms: {
3
- _Texture: {
4
- value: import("@anov/3d-core").Texture;
5
- };
6
- _Texture_ST: {
7
- value: Vector4;
8
- };
9
- _Color: {
10
- value: Vector4;
11
- };
12
- _ColorS: {
13
- value: number;
14
- };
15
- _TextureMask: {
16
- value: import("@anov/3d-core").Texture;
17
- };
18
- _TexturePlane: {
19
- value: import("@anov/3d-core").Texture;
20
- };
21
- _MaskUV: {
22
- value: number;
23
- };
24
- _ColorMask: {
25
- value: Vector4;
26
- };
27
- _ColorMaskS: {
28
- value: number;
29
- };
30
- _Speed: {
31
- value: Vector4;
32
- };
33
- _OP: {
34
- value: number;
35
- };
36
- _Time: {
37
- value: number;
38
- };
39
- };
40
- export declare const material: ShaderMaterial;
@@ -1,2 +0,0 @@
1
- export declare const debounce: (fn: Function, delay?: number) => (this: any, ...args: any[]) => void;
2
- export declare const lookAtOnYAxis: (mesh: any, targetPosition: any) => void;
@@ -1,3 +0,0 @@
1
- export declare type ResizeListener = (element: Element) => void;
2
- export declare function observe(element: Element, callback: ResizeListener): void;
3
- export declare function unobserve(element: Element, callback: ResizeListener): void;
@@ -1,17 +0,0 @@
1
- import type { Material, Object3D } from '@anov/3d-core';
2
- declare type SwitchMaterialOptions = {
3
- speed?: number;
4
- start?: number;
5
- end?: number;
6
- callback?: () => void;
7
- };
8
- /**
9
- * todo 代码合并
10
- * @param mesh
11
- * @param material
12
- * @param options
13
- */
14
- declare const switchMaterialV2: (mesh: Object3D<import("@anov/3d-core").Event> & {
15
- material: Material;
16
- }, material: Material, options?: SwitchMaterialOptions) => void;
17
- export default switchMaterialV2;
@@ -1,2 +0,0 @@
1
- declare const registerHooks: () => void;
2
- export default registerHooks;
package/dist/index.d.ts DELETED
@@ -1,18 +0,0 @@
1
- import Anov3D from './sdkEntry';
2
- export declare const defaultCameraParams: {
3
- fov: number;
4
- near: number;
5
- far: number;
6
- position: {
7
- x: number;
8
- y: number;
9
- z: number;
10
- };
11
- lookAt: {
12
- x: number;
13
- y: number;
14
- z: number;
15
- };
16
- };
17
- export { createInstance } from './applicationApi';
18
- export default Anov3D;
@@ -1,52 +0,0 @@
1
- export declare const messageStatus: {
2
- Success: {
3
- code: number;
4
- msg: string;
5
- };
6
- SerializeFailed: {
7
- code: number;
8
- msg: string;
9
- };
10
- NameNotFound: {
11
- code: number;
12
- msg: string;
13
- };
14
- IDNotFound: {
15
- code: number;
16
- msg: string;
17
- };
18
- ParamsNotFound: {
19
- code: number;
20
- msg: string;
21
- };
22
- MissingKeyField: {
23
- code: number;
24
- msg: string;
25
- };
26
- EventNotRegister: {
27
- code: number;
28
- msg: string;
29
- };
30
- ModuleNotRegister: {
31
- code: number;
32
- msg: string;
33
- };
34
- EventHandleFailed: {
35
- code: number;
36
- msg: string;
37
- };
38
- };
39
- export declare enum EMessageStatus {
40
- Success = 200,
41
- SerializeFailed = 500,
42
- NameNotFound = 400,
43
- IDNotFound = 400,
44
- ParamsNotFound = 400,
45
- MissingKeyField = 400,
46
- EventNotRegister = 400,
47
- ModuleNotRegister = 404,
48
- EventHandleFailed = 422
49
- }
50
- export declare const codeMessageMap: {
51
- 200: string;
52
- };