@anov/3d 0.0.136 → 0.0.139
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/anov3d.js +10 -10
- package/dist/anov3d.js.map +1 -1
- package/dist/applicationApi.js +17 -9
- package/dist/applicationApi.js.map +1 -1
- package/dist/factory/3d.js +6 -7
- package/dist/factory/3d.js.map +1 -1
- package/dist/factory/globalControl.js +3 -3
- package/dist/factory/globalControl.js.map +1 -1
- package/dist/factory/unit/CameraPoi.js +5 -6
- package/dist/factory/unit/CameraPoi.js.map +1 -1
- package/dist/factory/unit/areaBoundingBox.js +3 -3
- package/dist/factory/unit/areaBoundingBox.js.map +1 -1
- package/dist/factory/unit/circle.js +4 -4
- package/dist/factory/unit/circle.js.map +1 -1
- package/dist/factory/unit/cylinder.js +5 -5
- package/dist/factory/unit/cylinder.js.map +1 -1
- package/dist/factory/unit/districtLine.js +4 -4
- package/dist/factory/unit/districtLine.js.map +1 -1
- package/dist/factory/unit/glsl/heat/frag.js.map +1 -1
- package/dist/factory/unit/glsl/heat/ver.js.map +1 -1
- package/dist/factory/unit/glsl/highway/fragmentShader.js.map +1 -1
- package/dist/factory/unit/glsl/highway/fragmentShader2.js.map +1 -1
- package/dist/factory/unit/glsl/highway/vertexShader.js.map +1 -1
- package/dist/factory/unit/handle.js +3 -3
- package/dist/factory/unit/handle.js.map +1 -1
- package/dist/factory/unit/index.js +13 -14
- package/dist/factory/unit/index.js.map +1 -1
- package/dist/factory/unit/inspection/InspectionObject.js +4 -4
- package/dist/factory/unit/inspection/InspectionObject.js.map +1 -1
- package/dist/factory/unit/inspection/defaultFirstPerspectiveControls.js +3 -3
- package/dist/factory/unit/inspection/defaultFirstPerspectiveControls.js.map +1 -1
- package/dist/factory/unit/inspection/index.js +6 -8
- package/dist/factory/unit/inspection/index.js.map +1 -1
- package/dist/factory/unit/inspection/lineData.js.map +1 -1
- package/dist/factory/unit/inspection/map.js +3 -3
- package/dist/factory/unit/inspection/map.js.map +1 -1
- package/dist/factory/unit/inspection/tubeGeometry.js +3 -3
- package/dist/factory/unit/inspection/tubeGeometry.js.map +1 -1
- package/dist/factory/unit/layer/rise.js.map +1 -1
- package/dist/factory/unit/line.js +3 -3
- package/dist/factory/unit/line.js.map +1 -1
- package/dist/factory/unit/poi.js +5 -5
- package/dist/factory/unit/poi.js.map +1 -1
- package/dist/factory/unit/region.js +3 -3
- package/dist/factory/unit/region.js.map +1 -1
- package/dist/factory/unit/slice.js +3 -3
- package/dist/factory/unit/slice.js.map +1 -1
- package/dist/factory/unit/wall.js +3 -3
- package/dist/factory/unit/wall.js.map +1 -1
- package/dist/factory/utils/areaBoundingBox.js.map +1 -1
- package/dist/factory/utils/constant.js +6 -6
- package/dist/factory/utils/constant.js.map +1 -1
- package/dist/factory/utils/finirMaterial.js +0 -1
- package/dist/factory/utils/finirMaterial.js.map +1 -1
- package/dist/factory/utils/fontMesh.js +3 -3
- package/dist/factory/utils/fontMesh.js.map +1 -1
- package/dist/factory/utils/ground.js.map +1 -1
- package/dist/factory/utils/index.js.map +1 -1
- package/dist/factory/utils/observe.js +1 -1
- package/dist/factory/utils/observe.js.map +1 -1
- package/dist/factory/utils/switchMaterial.js.map +1 -1
- package/dist/hooksManager.js +1 -1
- package/dist/hooksManager.js.map +1 -1
- package/dist/index.js.map +1 -1
- package/dist/messageStatus.js +3 -3
- package/dist/messageStatus.js.map +1 -1
- package/dist/module/camera/index.js +3 -3
- package/dist/module/camera/index.js.map +1 -1
- package/dist/module/develop/index.js +3 -3
- package/dist/module/develop/index.js.map +1 -1
- package/dist/module/entity/baseEntity.js +146 -0
- package/dist/module/entity/baseEntity.js.map +1 -0
- package/dist/module/entity/dispose.js.map +1 -1
- package/dist/module/entity/hybridList.js +3 -3
- package/dist/module/entity/hybridList.js.map +1 -1
- package/dist/module/entity/index.js +149 -150
- package/dist/module/entity/index.js.map +1 -1
- package/dist/module/entity/model/index.js +116 -0
- package/dist/module/entity/model/index.js.map +1 -0
- package/dist/module/entity/model/load/loadGlb.js +19 -0
- package/dist/module/entity/model/load/loadGlb.js.map +1 -0
- package/dist/module/entity/model/load.js +47 -0
- package/dist/module/entity/model/load.js.map +1 -0
- package/dist/module/entity/poi/index.js +22 -43
- package/dist/module/entity/poi/index.js.map +1 -1
- package/dist/module/entity/poi/style/base.js +104 -0
- package/dist/module/entity/poi/style/base.js.map +1 -0
- package/dist/module/entity/poi/style/index.js +67 -0
- package/dist/module/entity/poi/style/index.js.map +1 -0
- package/dist/module/entity/poi/style/title_01.js +62 -0
- package/dist/module/entity/poi/style/title_01.js.map +1 -0
- package/dist/module/entity/poi/style/title_pin_01.js +68 -0
- package/dist/module/entity/poi/style/title_pin_01.js.map +1 -0
- package/dist/module/entity/poi/style/title_pin_02.js +70 -0
- package/dist/module/entity/poi/style/title_pin_02.js.map +1 -0
- package/dist/module/entity/poi/type.js.map +1 -1
- package/dist/module/entity/spline/index.js +29 -0
- package/dist/module/entity/spline/index.js.map +1 -0
- package/dist/module/entity/spline/resource.js +2 -0
- package/dist/module/entity/spline/resource.js.map +1 -0
- package/dist/module/entity/spline/style/index.js +47 -0
- package/dist/module/entity/spline/style/index.js.map +1 -0
- package/dist/module/entity/spline/style/line_01.js +67 -0
- package/dist/module/entity/spline/style/line_01.js.map +1 -0
- package/dist/module/entity/spline/style/line_texture_01.js +85 -0
- package/dist/module/entity/spline/style/line_texture_01.js.map +1 -0
- package/dist/module/entity/spline/type.js +2 -0
- package/dist/module/entity/spline/type.js.map +1 -0
- package/dist/module/entity/strategy.js +45 -2
- package/dist/module/entity/strategy.js.map +1 -1
- package/dist/module/entity/type.js +2 -0
- package/dist/module/entity/type.js.map +1 -0
- package/dist/module/entity/utils.js +15 -1
- package/dist/module/entity/utils.js.map +1 -1
- package/dist/module/environment/index.js +6 -6
- package/dist/module/environment/index.js.map +1 -1
- package/dist/module/environment/season/index.js +6 -8
- package/dist/module/environment/season/index.js.map +1 -1
- package/dist/module/environment/time/index.js.map +1 -1
- package/dist/module/eventBus/index.js +3 -3
- package/dist/module/eventBus/index.js.map +1 -1
- package/dist/module/model/index.js +6 -6
- package/dist/module/model/index.js.map +1 -1
- package/dist/module/scene/index.js +3 -3
- package/dist/module/scene/index.js.map +1 -1
- package/dist/sdkEntry.js +3 -3
- package/dist/sdkEntry.js.map +1 -1
- package/dist/utils/abstract.js +3 -3
- package/dist/utils/abstract.js.map +1 -1
- package/dist/utils/index.js +1 -1
- package/dist/utils/index.js.map +1 -1
- package/dist/utils/messageFn.js +8 -8
- package/dist/utils/messageFn.js.map +1 -1
- package/package.json +5 -4
- package/dist/anov3d.d.ts +0 -27
- package/dist/applicationApi.d.ts +0 -68
- package/dist/factory/3d.d.ts +0 -72
- package/dist/factory/globalControl.d.ts +0 -7
- package/dist/factory/globalData.d.ts +0 -1
- package/dist/factory/regionData.d.ts +0 -36
- package/dist/factory/type.d.ts +0 -10
- package/dist/factory/unit/CameraPoi.d.ts +0 -66
- package/dist/factory/unit/areaBoundingBox.d.ts +0 -7
- package/dist/factory/unit/circle.d.ts +0 -22
- package/dist/factory/unit/cylinder.d.ts +0 -24
- package/dist/factory/unit/districtLine.d.ts +0 -22
- package/dist/factory/unit/glsl/heat/frag.d.ts +0 -2
- package/dist/factory/unit/glsl/heat/ver.d.ts +0 -2
- package/dist/factory/unit/glsl/highway/fragmentShader.d.ts +0 -2
- package/dist/factory/unit/glsl/highway/fragmentShader2.d.ts +0 -2
- package/dist/factory/unit/glsl/highway/vertexShader.d.ts +0 -2
- package/dist/factory/unit/handle.d.ts +0 -42
- package/dist/factory/unit/index.d.ts +0 -9
- package/dist/factory/unit/inspection/InspectionObject.d.ts +0 -49
- package/dist/factory/unit/inspection/defaultFirstPerspectiveControls.d.ts +0 -6
- package/dist/factory/unit/inspection/index.d.ts +0 -52
- package/dist/factory/unit/inspection/lineData.d.ts +0 -26
- package/dist/factory/unit/inspection/map.d.ts +0 -11
- package/dist/factory/unit/inspection/tubeGeometry.d.ts +0 -16
- package/dist/factory/unit/layer/rise.d.ts +0 -6
- package/dist/factory/unit/line.d.ts +0 -13
- package/dist/factory/unit/poi.d.ts +0 -21
- package/dist/factory/unit/region.d.ts +0 -12
- package/dist/factory/unit/slice.d.ts +0 -12
- package/dist/factory/unit/wall.d.ts +0 -16
- package/dist/factory/utils/areaBoundingBox.d.ts +0 -14
- package/dist/factory/utils/constant.d.ts +0 -12
- package/dist/factory/utils/finirMaterial.d.ts +0 -4
- package/dist/factory/utils/fontMesh.d.ts +0 -10
- package/dist/factory/utils/ground.d.ts +0 -40
- package/dist/factory/utils/index.d.ts +0 -2
- package/dist/factory/utils/observe.d.ts +0 -3
- package/dist/factory/utils/switchMaterial.d.ts +0 -17
- package/dist/hooksManager.d.ts +0 -2
- package/dist/index.d.ts +0 -18
- package/dist/messageStatus.d.ts +0 -52
- package/dist/module/camera/index.d.ts +0 -74
- package/dist/module/develop/index.d.ts +0 -19
- package/dist/module/entity/dispose.d.ts +0 -6
- package/dist/module/entity/hybridList.d.ts +0 -11
- package/dist/module/entity/index.d.ts +0 -68
- package/dist/module/entity/poi/constant.d.ts +0 -48
- package/dist/module/entity/poi/constant.js +0 -54
- package/dist/module/entity/poi/constant.js.map +0 -1
- package/dist/module/entity/poi/index.d.ts +0 -13
- package/dist/module/entity/poi/label.d.ts +0 -9
- package/dist/module/entity/poi/label.js +0 -46
- package/dist/module/entity/poi/label.js.map +0 -1
- package/dist/module/entity/poi/resource.d.ts +0 -4
- package/dist/module/entity/poi/title.d.ts +0 -77
- package/dist/module/entity/poi/title.js +0 -265
- package/dist/module/entity/poi/title.js.map +0 -1
- package/dist/module/entity/poi/type.d.ts +0 -88
- package/dist/module/entity/strategy.d.ts +0 -3
- package/dist/module/entity/utils.d.ts +0 -4
- package/dist/module/environment/index.d.ts +0 -50
- package/dist/module/environment/season/index.d.ts +0 -22
- package/dist/module/environment/time/index.d.ts +0 -10
- package/dist/module/environment/weather/type.d.ts +0 -15
- package/dist/module/eventBus/index.d.ts +0 -27
- package/dist/module/model/index.d.ts +0 -15
- package/dist/module/scene/index.d.ts +0 -16
- package/dist/sdkEntry.d.ts +0 -5
- package/dist/utils/abstract.d.ts +0 -6
- package/dist/utils/index.d.ts +0 -30
- package/dist/utils/messageFn.d.ts +0 -19
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(this.method = "next", this.next = finallyEntry.finallyLoc, ContinueSentinel) : this.complete(record); }, complete: function complete(record, afterLoc) { if ("throw" === record.type) throw record.arg; return "break" === record.type || "continue" === record.type ? this.next = record.arg : "return" === record.type ? (this.rval = this.arg = record.arg, this.method = "return", this.next = "end") : "normal" === record.type && afterLoc && (this.next = afterLoc), ContinueSentinel; }, finish: function finish(finallyLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.finallyLoc === finallyLoc) return this.complete(entry.completion, entry.afterLoc), resetTryEntry(entry), ContinueSentinel; } }, catch: function _catch(tryLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc === tryLoc) { var record = entry.completion; if ("throw" === record.type) { var thrown = record.arg; resetTryEntry(entry); } return thrown; } } throw new Error("illegal catch attempt"); }, delegateYield: function delegateYield(iterable, resultName, nextLoc) { return this.delegate = { iterator: values(iterable), resultName: resultName, nextLoc: nextLoc }, "next" === this.method && (this.arg = undefined), ContinueSentinel; } }, exports; }
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function _regeneratorRuntime() { "use strict"; /*! regenerator-runtime -- Copyright (c) 2014-present, Facebook, Inc. -- license (MIT): https://github.com/facebook/regenerator/blob/main/LICENSE */ _regeneratorRuntime = function _regeneratorRuntime() { return e; }; var t, e = {}, r = Object.prototype, n = r.hasOwnProperty, o = Object.defineProperty || function (t, e, r) { t[e] = r.value; }, i = "function" == typeof Symbol ? Symbol : {}, a = i.iterator || "@@iterator", c = i.asyncIterator || "@@asyncIterator", u = i.toStringTag || "@@toStringTag"; function define(t, e, r) { return Object.defineProperty(t, e, { value: r, enumerable: !0, configurable: !0, writable: !0 }), t[e]; } try { define({}, ""); } catch (t) { define = function define(t, e, r) { return t[e] = r; }; } function wrap(t, e, r, n) { var i = e && e.prototype instanceof Generator ? e : Generator, a = Object.create(i.prototype), c = new Context(n || []); return o(a, "_invoke", { value: makeInvokeMethod(t, r, c) }), a; } function tryCatch(t, e, r) { try { return { type: "normal", arg: t.call(e, r) }; } catch (t) { return { type: "throw", arg: t }; } } e.wrap = wrap; var h = "suspendedStart", l = "suspendedYield", f = "executing", s = "completed", y = {}; function Generator() {} function GeneratorFunction() {} function GeneratorFunctionPrototype() {} var p = {}; define(p, a, function () { return this; }); var d = Object.getPrototypeOf, v = d && d(d(values([]))); v && v !== r && n.call(v, a) && (p = v); var g = GeneratorFunctionPrototype.prototype = Generator.prototype = Object.create(p); function defineIteratorMethods(t) { ["next", "throw", "return"].forEach(function (e) { define(t, e, function (t) { return this._invoke(e, t); }); }); } function AsyncIterator(t, e) { function invoke(r, o, i, a) { var c = tryCatch(t[r], t, o); if ("throw" !== c.type) { var u = c.arg, h = u.value; return h && "object" == _typeof(h) && n.call(h, "__await") ? e.resolve(h.__await).then(function (t) { invoke("next", t, i, a); }, function (t) { invoke("throw", t, i, a); }) : e.resolve(h).then(function (t) { u.value = t, i(u); }, function (t) { return invoke("throw", t, i, a); }); } a(c.arg); } var r; o(this, "_invoke", { value: function value(t, n) { function callInvokeWithMethodAndArg() { return new e(function (e, r) { invoke(t, n, e, r); }); } return r = r ? r.then(callInvokeWithMethodAndArg, callInvokeWithMethodAndArg) : callInvokeWithMethodAndArg(); } }); } function makeInvokeMethod(e, r, n) { var o = h; return function (i, a) { if (o === f) throw new Error("Generator is already running"); if (o === s) { if ("throw" === i) throw a; return { value: t, done: !0 }; } for (n.method = i, n.arg = a;;) { var c = n.delegate; if (c) { var u = maybeInvokeDelegate(c, n); if (u) { if (u === y) continue; return u; } } if ("next" === n.method) n.sent = n._sent = n.arg;else if ("throw" === n.method) { if (o === h) throw o = s, n.arg; n.dispatchException(n.arg); } else "return" === n.method && n.abrupt("return", n.arg); o = f; var p = tryCatch(e, r, n); if ("normal" === p.type) { if (o = n.done ? s : l, p.arg === y) continue; return { value: p.arg, done: n.done }; } "throw" === p.type && (o = s, n.method = "throw", n.arg = p.arg); } }; } function maybeInvokeDelegate(e, r) { var n = r.method, o = e.iterator[n]; if (o === t) return r.delegate = null, "throw" === n && e.iterator.return && (r.method = "return", r.arg = t, maybeInvokeDelegate(e, r), "throw" === r.method) || "return" !== n && (r.method = "throw", r.arg = new TypeError("The iterator does not provide a '" + n + "' method")), y; var i = tryCatch(o, e.iterator, r.arg); if ("throw" === i.type) return r.method = "throw", r.arg = i.arg, r.delegate = null, y; var a = i.arg; return a ? a.done ? 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(this.method = "next", this.next = i.finallyLoc, y) : this.complete(a); }, complete: function complete(t, e) { if ("throw" === t.type) throw t.arg; return "break" === t.type || "continue" === t.type ? this.next = t.arg : "return" === t.type ? 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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
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function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
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export var entityStrategy = {
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@@ -22,6 +22,49 @@ export var entityStrategy = {
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return _poi.apply(this, arguments);
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}
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return poi;
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}(),
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spline: function () {
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var _spline = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee2() {
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return _regeneratorRuntime().wrap(function _callee2$(_context2) {
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while (1) switch (_context2.prev = _context2.next) {
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case 0:
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_context2.next = 2;
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return import("./spline");
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case 2:
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return _context2.abrupt("return", _context2.sent.default);
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case 3:
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case "end":
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return _context2.stop();
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}
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}, _callee2);
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}));
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function spline() {
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return _spline.apply(this, arguments);
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}
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return spline;
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}(),
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model: function () {
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var _model = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee3() {
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return _regeneratorRuntime().wrap(function _callee3$(_context3) {
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while (1) switch (_context3.prev = _context3.next) {
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case 0:
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_context3.next = 2;
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return import("./model");
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case 2:
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return _context3.abrupt("return", _context3.sent.default);
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case 3:
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case "end":
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return _context3.stop();
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}
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}, _callee3);
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}));
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function model() {
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return _model.apply(this, arguments);
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}
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return model;
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}()
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};
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// event need to penetrate
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export var eventPenetrateType = ['layer', 'group'];
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//# sourceMappingURL=strategy.js.map
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@@ -1 +1 @@
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1
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-
{"version":3,"names":["entityStrategy","poi","default"],"sources":["../../../src/module/entity/strategy.ts"],"sourcesContent":["export const entityStrategy = {\n poi: async () => (await import('./poi')).default,\n}\n"],"mappings":";+CACA;AAAA;AAAA;AADA,OAAO,IAAMA,cAAc,GAAG;EAC5BC,GAAG;IAAA,sEAAE;MAAA;QAAA;UAAA;YAAA;YAAA,OAAmB,MAAM,SAAS;UAAA;YAAA,+CAAEC,OAAO;UAAA;UAAA;YAAA;QAAA;MAAA;IAAA;IAAA;MAAA;IAAA;IAAA;EAAA;AAClD,CAAC"}
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1
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+
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const entityStrategy = {\n poi: async () => (await import('./poi')).default,\n spline: async () => (await import('./spline')).default,\n model: async () => (await import('./model')).default,\n}\n\n// event need to penetrate\nexport const eventPenetrateType = ['layer', 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@@ -0,0 +1 @@
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1
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{"version":3,"names":[],"sources":["../../../src/module/entity/type.ts"],"sourcesContent":["export type Enhance = {\n [k in string]: any\n}\n\nexport type Opts = {\n id: string | number\n} & Enhance\n\nexport type RegisterEvents = {\n eventName: string\n id: string\n}\n\nexport type Triple = [number, number, number]\n\nexport type Option = Partial<{\n name: string,\n visible: boolean, // 可选,可见性,默认 true\n position: Triple, // 可选,默认为 [0,0,0] 即项目原点\n scale: Triple, // 可选,默认 1\n rotation: Triple, // 可选,默认为 [0, 0, 0]\n style: string,\n}> & {\n id: string\n type: string\n} & Enhance"],"mappings":""}
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@@ -1,5 +1,19 @@
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1
1
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/**
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2
2
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* todo: convert return entity
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3
3
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*/
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4
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-
var convertReturn = function convertReturn() {};
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4
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+
export var convertReturn = function convertReturn() {};
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5
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+
export var getMinimumEntity = function getMinimumEntity(node, cutoffNode) {
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6
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+
var currentNode = node;
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7
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+
if (node.tag === 'entity') return currentNode;
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8
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var minimumEntity = null;
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9
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currentNode = currentNode.parent;
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10
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+
while (currentNode !== cutoffNode.parent) {
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11
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+
if (currentNode.tag === 'entity') {
|
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12
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+
minimumEntity = currentNode;
|
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13
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+
break;
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14
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+
}
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15
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+
currentNode = currentNode.parent;
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16
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+
}
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17
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return minimumEntity;
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18
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};
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//# sourceMappingURL=utils.js.map
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@@ -1 +1 @@
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1
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-
{"version":3,"names":["convertReturn"],"sources":["../../../src/module/entity/utils.ts"],"sourcesContent":["/**\n * todo: convert return entity\n */\
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1
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{"version":3,"names":["convertReturn","getMinimumEntity","node","cutoffNode","currentNode","tag","minimumEntity","parent"],"sources":["../../../src/module/entity/utils.ts"],"sourcesContent":["import type { Object3D } from '@anov/3d-core'\n\n/**\n * todo: convert return entity\n */\nexport const convertReturn = () => {}\n\ntype NodeEntity = Object3D & {\n tag: string | undefined\n}\n\nexport const getMinimumEntity = (node: NodeEntity, cutoffNode: NodeEntity) => {\n let currentNode = node\n\n if (node.tag === 'entity')\n return currentNode\n\n let minimumEntity = null\n currentNode = currentNode.parent as NodeEntity\n\n while (currentNode !== cutoffNode.parent) {\n if (currentNode.tag === 'entity') {\n minimumEntity = currentNode\n break\n }\n currentNode = currentNode.parent as NodeEntity\n }\n\n return minimumEntity\n}\n"],"mappings":"AAEA;AACA;AACA;AACA,OAAO,IAAMA,aAAa,GAAG,SAAhBA,aAAaA,CAAA,EAAS,CAAC,CAAC;AAMrC,OAAO,IAAMC,gBAAgB,GAAG,SAAnBA,gBAAgBA,CAAIC,IAAgB,EAAEC,UAAsB,EAAK;EAC5E,IAAIC,WAAW,GAAGF,IAAI;EAEtB,IAAIA,IAAI,CAACG,GAAG,KAAK,QAAQ,EACvB,OAAOD,WAAW;EAEpB,IAAIE,aAAa,GAAG,IAAI;EACxBF,WAAW,GAAGA,WAAW,CAACG,MAAoB;EAE9C,OAAOH,WAAW,KAAKD,UAAU,CAACI,MAAM,EAAE;IACxC,IAAIH,WAAW,CAACC,GAAG,KAAK,QAAQ,EAAE;MAChCC,aAAa,GAAGF,WAAW;MAC3B;IACF;IACAA,WAAW,GAAGA,WAAW,CAACG,MAAoB;EAChD;EAEA,OAAOD,aAAa;AACtB,CAAC"}
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@@ -1,16 +1,16 @@
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1
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-
function _typeof(
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1
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function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); }
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function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
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4
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function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
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function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; }
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6
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function _iterableToArrayLimit(
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6
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+
function _iterableToArrayLimit(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) return; f = !1; } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0); } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t.return && (u = t.return(), Object(u) !== u)) return; } finally { if (o) throw n; } } return a; } }
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function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
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function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
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function _toPropertyKey(
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function _toPrimitive(
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function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
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function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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import { use } from '@anov/3d-core';
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import { createRain, createSkyCloud, createSnow } from '@anov/3d-ability';
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import createTimeSkySystem from "./time";
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@@ -56,8 +56,8 @@ var Environment = /*#__PURE__*/function () {
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56
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},
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57
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Clear_Skies: function Clear_Skies() {
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(_this$snow = _this.snow) === null || _this$snow === void 0
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-
(_this$rain = _this.rain) === null || _this$rain === void 0
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(_this$snow = _this.snow) === null || _this$snow === void 0 || _this$snow[1]();
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{"version":3,"names":["use","createRain","createSkyCloud","createSnow","createTimeSkySystem","SeasonSystem","Environment","app","Snow","snow","x","y","z","renderer","toneMappingExposure","Rain","rain","Cloudy","cloudReturn","Clear_Skies","_","clear","Date","setDate","sun","sky","skyControl","useScene","sunPosition","position","opts","environment","initConfigSet","weather","time","setWeather","weatherType","duration","setTime","params","undefined","Error","date","setHours","getTime","Math","floor","newTime","setWeatherStrategy","
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{"version":3,"names":["use","createRain","createSkyCloud","createSnow","createTimeSkySystem","SeasonSystem","Environment","app","_this","_app$opts$environment","_classCallCheck","_defineProperty","Snow","snow","x","y","z","renderer","toneMappingExposure","Rain","rain","Cloudy","cloudReturn","Clear_Skies","_this$snow","_this$rain","_this$cloudReturn","_slicedToArray","_","clear","_createTimeSkySystem","Date","setDate","sun","sky","skyControl","useScene","sunPosition","position","opts","environment","initConfigSet","_createClass","key","value","_ref","weather","time","setWeather","weatherType","duration","setTime","params","undefined","Error","date","setHours","getTime","Math","floor","newTime","setWeatherStrategy","setSeason","seasonSystem","season"],"sources":["../../../src/module/environment/index.ts"],"sourcesContent":["import type { Vector3, WebGLRenderer, lib } from '@anov/3d-core'\nimport { use } from '@anov/3d-core'\nimport { createRain, createSkyCloud, createSnow } from '@anov/3d-ability'\nimport type { BaseModule } from '../../utils/abstract'\nimport type Anov3D from '../../sdkEntry'\nimport createTimeSkySystem from './time'\nimport SeasonSystem from './season/index'\n\ntype EnvironmentOptions = {\n weather?: string\n time?: number\n}\n\nclass Environment implements BaseModule {\n app: Anov3D\n private opts?: EnvironmentOptions\n private setDate: (currentDate?: Date | undefined) => Vector3\n private snow: any = null\n private rain: any = null\n private cloudReturn: ReturnType<typeof createSkyCloud> | null = null\n private sky: lib.Sky\n private renderer: WebGLRenderer\n private seasonSystem: SeasonSystem\n\n sunPosition: Vector3\n\n sun: ReturnType<typeof createTimeSkySystem>['sun']\n skyControl: ReturnType<typeof createTimeSkySystem>['skyControl']\n\n constructor(app: Anov3D) {\n this.app = app\n\n const { setDate, sun, sky, skyControl } = createTimeSkySystem(new Date(), 40, 116, 100)\n\n this.renderer = use.useScene().renderer!\n this.sunPosition = sun.position\n\n this.setDate = setDate as any\n this.sky = sky\n this.sun = sun\n this.skyControl = skyControl\n\n this.opts = app.opts.environment ?? {}\n this.initConfigSet()\n }\n\n private initConfigSet() {\n const { weather, time } = this.opts as Required<EnvironmentOptions>\n\n if (!weather)\n return\n this.setWeather({ weatherType: weather ?? 'Snow', duration: 0 })\n this.setTime({ time: time ?? 1700, duration: 0 })\n }\n\n private setWeatherStrategy = {\n Snow: () => {\n !this.snow && (this.snow = createSnow(15, 10000, { x: 0, y: 3, z: 0 }, 0.5, 50000))\n this.snow[0]()\n this.renderer.toneMappingExposure = 0.3\n },\n Rain: () => {\n !this.rain && (this.rain = createRain(4, 10000, { x: 0, y: 10, z: 0 }, 0.8, 100000))\n this.rain[0]()\n this.renderer.toneMappingExposure = 0.3\n },\n Cloudy: () => {\n !this.cloudReturn && (this.cloudReturn = createSkyCloud())\n },\n Clear_Skies: () => {\n this.snow?.[1]()\n this.rain?.[1]()\n this.renderer.toneMappingExposure = 0.6\n\n if (this.cloudReturn) {\n const [_, clear] = this.cloudReturn\n clear()\n this.cloudReturn = null\n }\n },\n }\n\n /**\n * setTime\n * @param newTime\n * @param changeTime\n */\n setTime(params: { time: number; duration?: number }) {\n if (params.time === undefined || (params.time > 2400 && params.time < 0))\n throw new Error('time must be between 0 and 2400')\n\n const date = new Date()\n date.setHours(0, 0, 0, 0)\n date.setTime(date.getTime() + Math.floor(86400000 * params.time / 2400))\n this.setDate(date)\n\n return {\n newTime: params.time,\n }\n }\n\n /**\n * setWeather\n * @param type\n * @param changeTime\n */\n setWeather(params: { weatherType: string; duration?: number }) {\n // @ts-ignore\n this.setWeatherStrategy[params.weatherType]()\n\n return {\n weatherType: params.weatherType,\n }\n }\n\n setSeason(params: { season: string; duration?: number }) {\n if (!this.seasonSystem)\n this.seasonSystem = new SeasonSystem(this.app)\n\n this.seasonSystem.setSeason(params.season)\n return {\n season: params.season,\n }\n }\n}\n\nexport default Environment"],"mappings":";;;;;;;;;;;;;AACA,SAASA,GAAG,QAAQ,eAAe;AACnC,SAASC,UAAU,EAAEC,cAAc,EAAEC,UAAU,QAAQ,kBAAkB;AAGzE,OAAOC,mBAAmB;AAC1B,OAAOC,YAAY;AAAsB,IAOnCC,WAAW;EAgBf,SAAAA,YAAYC,GAAW,EAAE;IAAA,IAAAC,KAAA;MAAAC,qBAAA;IAAAC,eAAA,OAAAJ,WAAA;IAAAK,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA,eAZL,IAAI;IAAAA,eAAA,eACJ,IAAI;IAAAA,eAAA,sBACwC,IAAI;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA,6BAoCvC;MAC3BC,IAAI,EAAE,SAAAA,KAAA,EAAM;QACV,CAACJ,KAAI,CAACK,IAAI,KAAKL,KAAI,CAACK,IAAI,GAAGV,UAAU,CAAC,EAAE,EAAE,KAAK,EAAE;UAAEW,CAAC,EAAE,CAAC;UAAEC,CAAC,EAAE,CAAC;UAAEC,CAAC,EAAE;QAAE,CAAC,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;QACnFR,KAAI,CAACK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QACdL,KAAI,CAACS,QAAQ,CAACC,mBAAmB,GAAG,GAAG;MACzC,CAAC;MACDC,IAAI,EAAE,SAAAA,KAAA,EAAM;QACV,CAACX,KAAI,CAACY,IAAI,KAAKZ,KAAI,CAACY,IAAI,GAAGnB,UAAU,CAAC,CAAC,EAAE,KAAK,EAAE;UAAEa,CAAC,EAAE,CAAC;UAAEC,CAAC,EAAE,EAAE;UAAEC,CAAC,EAAE;QAAE,CAAC,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC;QACpFR,KAAI,CAACY,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QACdZ,KAAI,CAACS,QAAQ,CAACC,mBAAmB,GAAG,GAAG;MACzC,CAAC;MACDG,MAAM,EAAE,SAAAA,OAAA,EAAM;QACZ,CAACb,KAAI,CAACc,WAAW,KAAKd,KAAI,CAACc,WAAW,GAAGpB,cAAc,CAAC,CAAC,CAAC;MAC5D,CAAC;MACDqB,WAAW,EAAE,SAAAA,YAAA,EAAM;QAAA,IAAAC,UAAA,EAAAC,UAAA;QACjB,CAAAD,UAAA,GAAAhB,KAAI,CAACK,IAAI,cAAAW,UAAA,eAATA,UAAA,CAAY,CAAC,CAAC,CAAC,CAAC;QAChB,CAAAC,UAAA,GAAAjB,KAAI,CAACY,IAAI,cAAAK,UAAA,eAATA,UAAA,CAAY,CAAC,CAAC,CAAC,CAAC;QAChBjB,KAAI,CAACS,QAAQ,CAACC,mBAAmB,GAAG,GAAG;QAEvC,IAAIV,KAAI,CAACc,WAAW,EAAE;UACpB,IAAAI,iBAAA,GAAAC,cAAA,CAAmBnB,KAAI,CAACc,WAAW;YAA5BM,CAAC,GAAAF,iBAAA;YAAEG,KAAK,GAAAH,iBAAA;UACfG,KAAK,CAAC,CAAC;UACPrB,KAAI,CAACc,WAAW,GAAG,IAAI;QACzB;MACF;IACF,CAAC;IAlDC,IAAI,CAACf,GAAG,GAAGA,GAAG;IAEd,IAAAuB,oBAAA,GAA0C1B,mBAAmB,CAAC,IAAI2B,IAAI,CAAC,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,CAAC;MAA/EC,OAAO,GAAAF,oBAAA,CAAPE,OAAO;MAAEC,GAAG,GAAAH,oBAAA,CAAHG,GAAG;MAAEC,GAAG,GAAAJ,oBAAA,CAAHI,GAAG;MAAEC,UAAU,GAAAL,oBAAA,CAAVK,UAAU;IAErC,IAAI,CAAClB,QAAQ,GAAGjB,GAAG,CAACoC,QAAQ,CAAC,CAAC,CAACnB,QAAS;IACxC,IAAI,CAACoB,WAAW,GAAGJ,GAAG,CAACK,QAAQ;IAE/B,IAAI,CAACN,OAAO,GAAGA,OAAc;IAC7B,IAAI,CAACE,GAAG,GAAGA,GAAG;IACd,IAAI,CAACD,GAAG,GAAGA,GAAG;IACd,IAAI,CAACE,UAAU,GAAGA,UAAU;IAE5B,IAAI,CAACI,IAAI,IAAA9B,qBAAA,GAAGF,GAAG,CAACgC,IAAI,CAACC,WAAW,cAAA/B,qBAAA,cAAAA,qBAAA,GAAI,CAAC,CAAC;IACtC,IAAI,CAACgC,aAAa,CAAC,CAAC;EACtB;EAACC,YAAA,CAAApC,WAAA;IAAAqC,GAAA;IAAAC,KAAA,EAED,SAAAH,cAAA,EAAwB;MACtB,IAAAI,IAAA,GAA0B,IAAI,CAACN,IAAI;QAA3BO,OAAO,GAAAD,IAAA,CAAPC,OAAO;QAAEC,IAAI,GAAAF,IAAA,CAAJE,IAAI;MAErB,IAAI,CAACD,OAAO,EACV;MACF,IAAI,CAACE,UAAU,CAAC;QAAEC,WAAW,EAAEH,OAAO,aAAPA,OAAO,cAAPA,OAAO,GAAI,MAAM;QAAEI,QAAQ,EAAE;MAAE,CAAC,CAAC;MAChE,IAAI,CAACC,OAAO,CAAC;QAAEJ,IAAI,EAAEA,IAAI,aAAJA,IAAI,cAAJA,IAAI,GAAI,IAAI;QAAEG,QAAQ,EAAE;MAAE,CAAC,CAAC;IACnD;EAAC;IAAAP,GAAA;IAAAC,KAAA;IA6BD;AACF;AACA;AACA;AACA;IACE,SAAAO,QAAQC,MAA2C,EAAE;MACnD,IAAIA,MAAM,CAACL,IAAI,KAAKM,SAAS,IAAKD,MAAM,CAACL,IAAI,GAAG,IAAI,IAAIK,MAAM,CAACL,IAAI,GAAG,CAAE,EACtE,MAAM,IAAIO,KAAK,CAAC,iCAAiC,CAAC;MAEpD,IAAMC,IAAI,GAAG,IAAIxB,IAAI,CAAC,CAAC;MACvBwB,IAAI,CAACC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;MACzBD,IAAI,CAACJ,OAAO,CAACI,IAAI,CAACE,OAAO,CAAC,CAAC,GAAGC,IAAI,CAACC,KAAK,CAAC,QAAQ,GAAGP,MAAM,CAACL,IAAI,GAAG,IAAI,CAAC,CAAC;MACxE,IAAI,CAACf,OAAO,CAACuB,IAAI,CAAC;MAElB,OAAO;QACLK,OAAO,EAAER,MAAM,CAACL;MAClB,CAAC;IACH;;IAEA;AACF;AACA;AACA;AACA;EAJE;IAAAJ,GAAA;IAAAC,KAAA,EAKA,SAAAI,WAAWI,MAAkD,EAAE;MAC7D;MACA,IAAI,CAACS,kBAAkB,CAACT,MAAM,CAACH,WAAW,CAAC,CAAC,CAAC;MAE7C,OAAO;QACLA,WAAW,EAAEG,MAAM,CAACH;MACtB,CAAC;IACH;EAAC;IAAAN,GAAA;IAAAC,KAAA,EAED,SAAAkB,UAAUV,MAA6C,EAAE;MACvD,IAAI,CAAC,IAAI,CAACW,YAAY,EACpB,IAAI,CAACA,YAAY,GAAG,IAAI1D,YAAY,CAAC,IAAI,CAACE,GAAG,CAAC;MAEhD,IAAI,CAACwD,YAAY,CAACD,SAAS,CAACV,MAAM,CAACY,MAAM,CAAC;MAC1C,OAAO;QACLA,MAAM,EAAEZ,MAAM,CAACY;MACjB,CAAC;IACH;EAAC;EAAA,OAAA1D,WAAA;AAAA;AAGH,eAAeA,WAAW"}
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function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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{"version":3,"names":["DoubleSide","MeshPhysicalMaterial","RepeatWrapping","TextureLoader","sRGBEncoding","use","SeasonEnum","PresetValue","Spring","treeSize","landSnowSize","noGran","treeColor1","targetColor","changeColor","Summer","Autumn","Winter","Snow","Season","app","init","path","caseInstance","usePath","textureLoader","textureLeaf","load","encoding","textureNoise","textureBole","uniforms","time","value","texture1","texture2","wrapS","wrapT","type","duration","haveSetMaterial","setLeafMaterial","setLandMaterial","setMassifMaterial","useframe","Object","keys","forEach","key","leafMaterial","map","alphaTest","roughness","metalness","emissive","side","transparent","depthWrite","onBeforeCompile","shader","renderer","vertexShader","replace","fragmentShader","treesMesh","object","material","landMaterial","envMapIntensity","textureLand","grasslandMesh","massifMaterial","textureMassif","massifMesh"],"sources":["../../../../src/module/environment/season/index.ts"],"sourcesContent":["import type { Material, Texture } from '@anov/3d-core'\nimport { DoubleSide, MeshPhysicalMaterial, RepeatWrapping, TextureLoader, sRGBEncoding, use } from '@anov/3d-core'\nimport type Anov3D from '../../../sdkEntry'\n\nenum SeasonEnum {\n Spring = 'Spring', // 春\n Summer = 'Summer', // 夏\n Autumn = 'Autumn', // 秋\n Winter = 'Winter', // 冬\n}\n\nconst PresetValue = {\n Spring: {\n treeSize: 1.0, landSnowSize: 0.0, noGran: 0.9, treeColor1: [0, 1, 0.1647], targetColor: [0.0, 0.58, 0.0], changeColor: [0.7059, 0.9686, 0.5294],\n },\n Summer: {\n treeSize: 0.2, landSnowSize: 0.0, noGran: 0.9, treeColor1: [0.4314, 0.8588, 0.0], targetColor: [0.0, 0.58, 0.0], changeColor: [0.4314, 0.8588, 0.0],\n },\n Autumn: {\n treeSize: 0.1, landSnowSize: 0.0, noGran: 0.9, treeColor1: [0.8784, 0.5255, 0.1216], targetColor: [0.0, 0.58, 0.0], changeColor: [0.8667, 0.8784, 0.0],\n },\n Winter: {\n treeSize: 4.0, landSnowSize: 4.0, noGran: 0.9, treeColor1: [0.8784, 0.5255, 0.1216], targetColor: [0.0, 0.58, 0.0], changeColor: [0.996, 0.960, 0.764],\n },\n Snow: {\n treeSize: 1.3, landSnowSize: 8.8, noGran: 0.9, treeColor1: [0.8784, 0.5255, 0.1216], targetColor: [0.0, 0.58, 0.0], changeColor: [0.996, 0.960, 0.764],\n },\n}\n\nclass Season {\n app: Anov3D\n textureLeaf: Texture\n textureBole: Texture\n textureLand: Texture\n textureMassif: Texture\n textureNoise: Texture\n uniforms: any\n leafMaterial: Material\n landMaterial: Material\n massifMaterial: Material\n haveSetMaterial = false\n\n constructor(app: Anov3D) {\n this.app = app\n this.init()\n }\n\n init() {\n const path = this.app.caseInstance.usePath\n const textureLoader = new TextureLoader()\n this.textureLeaf = textureLoader.load(`${path}season/Image_tree2.png`)\n this.textureLeaf.encoding = sRGBEncoding\n this.textureNoise = textureLoader.load(`${path}season/T_TileNoise.png`)\n this.textureNoise.encoding = sRGBEncoding\n this.textureBole = textureLoader.load(`${path}season/Image_tree3.png`)\n this.textureBole.encoding = sRGBEncoding\n\n this.uniforms = {\n time: { value: 1.0 },\n treeSize: { value: 0.3 },\n noGran: { value: 0.9 },\n landSnowSize: { value: 0.0 },\n treeColor1: { value: [0.0, 0.58, 0.0] },\n targetColor: { value: [0.0, 0.58, 0.0] },\n changeColor: { value: [0.5, 0.58, 0.5] },\n texture1: { value: this.textureLeaf },\n texture2: { value: this.textureNoise },\n }\n this.uniforms.texture1.value.wrapS = this.uniforms.texture1.value.wrapT = RepeatWrapping\n this.uniforms.texture2.value.wrapS = this.uniforms.texture2.value.wrapT = RepeatWrapping\n }\n\n setSeason(type, duration = 2.0) {\n if (!this.haveSetMaterial) {\n this.haveSetMaterial = true\n this.setLeafMaterial()\n this.setLandMaterial()\n this.setMassifMaterial()\n\n use.useframe(() => {\n this.uniforms.time.value += 0.2\n })\n }\n\n PresetValue[type] && Object.keys(PresetValue[type]).forEach((key) => {\n this.uniforms[key].value = PresetValue[type][key]\n })\n }\n\n setLeafMaterial() {\n this.leafMaterial = new MeshPhysicalMaterial(\n {\n map: this.textureBole,\n alphaTest: 0.2,\n roughness: 1,\n metalness: 0,\n emissive: 0,\n side: DoubleSide,\n transparent: true,\n depthWrite: true,\n })\n this.leafMaterial.onBeforeCompile = (shader, renderer) => {\n shader.vertexShader = `\n \n uniform float time;\n varying vec3 vWorldPosition;\n varying vec2 vUv;\n \n float hash( vec2 p ) {\n return fract( sin( dot( p, vec2( 127.1, 311.7 ) ) ) * 43758.5453123 );\n }\n \n float noise( vec2 p ) {\n vec2 i = floor( p );\n vec2 f = fract( p );\n vec2 u = f * f * ( 3.0 - 2.0 * f );\n \n return mix( mix( hash( i + vec2( 0.0, 0.0 ) ), \n hash( i + vec2( 1.0, 0.0 ) ), u.x),\n mix( hash( i + vec2( 0.0, 1.0 ) ), \n hash( i + vec2( 1.0, 1.0 ) ), u.x), u.y);\n }\n \n ${shader.vertexShader}`\n\n shader.vertexShader = shader.vertexShader.replace(\n '#include <begin_vertex>',\n `#include <begin_vertex>\n vUv = uv;\n vNormal = normalize(normal);\n vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;\n \n vec3 wind = vec3(\n noise(position.xy * 0.5 + time * 0.1),\n noise(position.yz * 0.5 + time * 0.1),\n noise(position.zx * 0.5 + time * 0.1)\n );\n float strength = 0.5; // Adjust the strength of the wind effect\n vec3 displacedPosition = position + wind * strength;\n transformed = displacedPosition;\n `,\n )\n shader.fragmentShader = `\n uniform sampler2D texture1;\n uniform sampler2D texture2;\n uniform float treeSize;\n uniform vec3 treeColor1;\n uniform float landSnowSize;\n varying vec3 vWorldPosition;\n varying vec2 vUv;\n \n vec4 T3dPoi (sampler2D T,vec3 Position,vec3 normal, float loop){\n vec2 xy = vec2(Position.x,Position.y);\n vec2 xz = vec2(Position.x,Position.z);\n vec2 yz = vec2(Position.y,Position.z);\n float ix =clamp((abs(normal.x)-0.4)*2.,0.,1.);\n float iy =clamp((abs(normal.y)-0.4)*2.,0.,1.);\n return mix((mix(texture2D( T, xy*loop),texture2D( T, yz*loop),ix)),texture2D( T, xz*loop),iy);\n }\n ${shader.fragmentShader}\n `\n shader.fragmentShader = shader.fragmentShader.replace(\n '#include <map_fragment>',\n ` \n #include <map_fragment> \n vec4 T1 = texture2D(texture1, vUv)*vec4(treeColor1,1.);\n vec4 nT = texture2D(texture2, vUv);\n \n vec4 noiseT=T3dPoi(texture2,vWorldPosition,vNormal,0.02);\n \n diffuseColor = mix(diffuseColor, T1,pow(nT.r,treeSize) ); // 叠加效果,调整混合方式\n float Si= clamp(pow(noiseT.r,(10.-landSnowSize))*landSnowSize*0.1,0.,1.);\n diffuseColor = mix(diffuseColor,vec4(1.,1.,1.,diffuseColor.a), Si);\n \n \n // diffuseColor =vec4(Si,Si,Si,1.) ;\n \n `,\n )\n\n shader.uniforms.time = this.uniforms.time\n shader.uniforms.texture1 = { value: this.textureLeaf }\n shader.uniforms.texture2 = { value: this.textureNoise }\n shader.uniforms.treeSize = this.uniforms.treeSize\n shader.uniforms.treeColor1 = this.uniforms.treeColor1\n shader.uniforms.landSnowSize = this.uniforms.landSnowSize\n\n // material.userData.shader = shader;\n }\n this.app.caseInstance.treesMesh.forEach((object) => {\n object.material = this.leafMaterial\n })\n }\n\n setLandMaterial() {\n this.landMaterial = new MeshPhysicalMaterial(\n {\n // alphaTest: 0.2,\n roughness: 1,\n metalness: 0,\n emissive: 0,\n envMapIntensity: 0.2,\n side: DoubleSide,\n // transparent: true,\n depthWrite: false,\n })\n this.landMaterial.onBeforeCompile = (shader, renderer) => {\n shader.vertexShader = ` \n varying vec3 vWorldPosition;\n varying vec2 vUv;\n ${shader.vertexShader}`\n\n shader.vertexShader = shader.vertexShader.replace(\n '#include <begin_vertex>',\n `#include <begin_vertex>\n vUv = uv;\n vNormal = normalize(normal);\n vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;\n `,\n )\n shader.fragmentShader = `\n uniform sampler2D texture1;\n uniform sampler2D texture2;\n uniform float treeSize;\n uniform float noGran;\n uniform vec3 treeColor1;\n uniform vec3 targetColor;\n uniform vec3 changeColor;\n uniform float landSnowSize;\n varying vec3 vWorldPosition;\n varying vec2 vUv;\n //varying vec2 vUv;\n vec4 T3dPoi (sampler2D T,vec3 Position,vec3 normal, float loop){\n vec2 xy = vec2(Position.x,Position.y);\n vec2 xz = vec2(Position.x,Position.z);\n vec2 yz = vec2(Position.y,Position.z);\n float ix =clamp((abs(normal.x)-0.4)*2.,0.,1.);\n float iy =clamp((abs(normal.y)-0.4)*2.,0.,1.);\n return mix((mix(texture2D( T, xy*loop),texture2D( T, yz*loop),ix)),texture2D( T, xz*loop),iy);\n }\n \n ${shader.fragmentShader}\n `\n shader.fragmentShader = shader.fragmentShader.replace(\n '#include <map_fragment>',\n ` \n #include <map_fragment> \n vec4 T1 = texture2D(texture1, vUv);\n \n float d = distance(T1.rgb, targetColor);\n float factor = smoothstep(0.4, 0.6, d);\n // T1.rgb = mix(treeColor1, T1.rgb, factor);\n \n float gray = dot(T1.rgb, vec3(0.299, 0.587, 0.114));\n vec4 T1_gray =vec4(vec3(gray)*changeColor,1.);\n \n T1.rgb = mix(T1_gray.rgb, T1.rgb, factor);\n \n \n vec4 nT = texture2D(texture2, vUv);\n \n vec4 noiseT2d=pow(texture2D(texture2, vWorldPosition.xz*0.002),vec4(10.-landSnowSize));\n \n diffuseColor = mix(diffuseColor, T1,pow(nT.r,treeSize) ); // 叠加效果,调整混合方式\n diffuseColor=T1;\n \n vec3 upDirection = vec3(0.0, 1.0, 0.0);\n float dotProduct = dot(vNormal, upDirection);\n float snowAmount = smoothstep(0.5, 1.0, dotProduct);\n diffuseColor = mix(diffuseColor, vec4(1.0, 1., 1.,1.), snowAmount*landSnowSize*noiseT2d*0.1);\n \n \n `,\n )\n\n shader.uniforms.time = this.uniforms.time\n // shader.uniforms.texture1 = { value: matLandT0 };\n shader.uniforms.texture1 = { value: this.textureLand }\n shader.uniforms.texture2 = { value: this.textureNoise }\n shader.uniforms.treeSize = this.uniforms.treeSize\n shader.uniforms.noGran = this.uniforms.noGran\n shader.uniforms.treeColor1 = this.uniforms.treeColor1\n shader.uniforms.targetColor = this.uniforms.targetColor\n shader.uniforms.changeColor = this.uniforms.changeColor\n shader.uniforms.landSnowSize = this.uniforms.landSnowSize\n }\n this.app.caseInstance.grasslandMesh.forEach((object) => {\n this.textureLand = object.material.map\n object.material = this.landMaterial\n })\n }\n\n setMassifMaterial() {\n this.massifMaterial = new MeshPhysicalMaterial(\n {\n alphaTest: 0.2,\n roughness: 1,\n metalness: 0,\n emissive: 0,\n envMapIntensity: 0.2,\n side: DoubleSide,\n transparent: true,\n depthWrite: false,\n })\n\n this.massifMaterial.onBeforeCompile = (shader, renderer) => {\n // console.log(shader.vertexShader);\n shader.vertexShader = ` \n varying vec3 vWorldPosition;\n varying vec2 vUv;\n ${shader.vertexShader}`\n\n shader.vertexShader = shader.vertexShader.replace(\n '#include <begin_vertex>',\n `#include <begin_vertex>\n vUv = uv;\n \n vNormal = normalize(normal);\n vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;\n `,\n )\n shader.fragmentShader = `\n uniform sampler2D texture1;\n uniform sampler2D texture2;\n uniform float treeSize;\n uniform float noGran;\n uniform vec3 treeColor1;\n uniform vec3 targetColor;\n uniform vec3 changeColor;\n uniform float landSnowSize;\n varying vec3 vWorldPosition;\n varying vec2 vUv;\n \n vec4 T3dPoi (sampler2D T,vec3 Position,vec3 normal, float loop){\n vec2 xy = vec2(Position.x,Position.y);\n vec2 xz = vec2(Position.x,Position.z);\n vec2 yz = vec2(Position.y,Position.z);\n float ix =clamp((abs(normal.x)-0.4)*2.,0.,1.);\n float iy =clamp((abs(normal.y)-0.4)*2.,0.,1.);\n return mix((mix(texture2D( T, xy*loop),texture2D( T, yz*loop),ix)),texture2D( T, xz*loop),iy);\n }\n \n ${shader.fragmentShader}\n `\n shader.fragmentShader = shader.fragmentShader.replace(\n '#include <map_fragment>',\n ` \n #include <map_fragment> \n vec4 T1 = texture2D(texture1, vUv);\n \n float d = distance(T1.rgb, targetColor);\n float factor = smoothstep(0.4, 0.6, d);\n // T1.rgb = mix(treeColor1, T1.rgb, factor);\n \n float gray = dot(T1.rgb, vec3(0.299, 0.587, 0.114));\n vec4 T1_gray =vec4(vec3(gray)*changeColor,1.);\n \n T1.rgb = mix(T1_gray.rgb, T1.rgb, factor);\n \n diffuseColor=T1;\n vec4 nT = texture2D(texture2, vUv);\n \n float noiseT=pow( clamp(texture2D(texture2, vWorldPosition.xz*0.002).r,0.,1.),(10.0-landSnowSize));\n vec4 noiseT2d=pow(texture2D(texture2, vWorldPosition.xz*0.002),vec4(10.0-landSnowSize));\n \n //diffuseColor = mix(diffuseColor, T1,pow(nT.r,1.) ); // 叠加效果,调整混合方式\n \n \n vec3 upDirection = vec3(0.0, 1.0, 0.0);\n float dotProduct = dot(vNormal, upDirection);\n float snowAmount = smoothstep(0.5, 1.0, dotProduct);\n diffuseColor = mix(diffuseColor, vec4(5.0, 5., 5.,5.),snowAmount* noiseT*0.5*landSnowSize);\n //diffuseColor=nT;\n \n `,\n )\n\n shader.uniforms.time = this.uniforms.time\n // shader.uniforms.texture1 = { value: matLandT0 };\n shader.uniforms.texture1 = { value: this.textureMassif }\n shader.uniforms.texture2 = { value: this.textureNoise }\n shader.uniforms.treeSize = this.uniforms.treeSize\n shader.uniforms.noGran = this.uniforms.noGran\n shader.uniforms.treeColor1 = this.uniforms.treeColor1\n shader.uniforms.targetColor = this.uniforms.targetColor\n shader.uniforms.changeColor = this.uniforms.changeColor\n shader.uniforms.landSnowSize = this.uniforms.landSnowSize\n\n // material.userData.shader = shader;\n }\n\n this.app.caseInstance.massifMesh.forEach((object) => {\n this.textureMassif = object.material.map\n object.material = this.massifMaterial\n })\n }\n}\n\nexport default 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{"version":3,"names":["DoubleSide","MeshPhysicalMaterial","RepeatWrapping","TextureLoader","sRGBEncoding","use","SeasonEnum","PresetValue","Spring","treeSize","landSnowSize","noGran","treeColor1","targetColor","changeColor","Summer","Autumn","Winter","Snow","Season","app","_classCallCheck","_defineProperty","init","_createClass","key","value","path","caseInstance","usePath","textureLoader","textureLeaf","load","concat","encoding","textureNoise","textureBole","uniforms","time","texture1","texture2","wrapS","wrapT","setSeason","type","_this","duration","arguments","length","undefined","haveSetMaterial","setLeafMaterial","setLandMaterial","setMassifMaterial","useframe","Object","keys","forEach","_this2","leafMaterial","map","alphaTest","roughness","metalness","emissive","side","transparent","depthWrite","onBeforeCompile","shader","renderer","vertexShader","replace","fragmentShader","treesMesh","object","material","_this3","landMaterial","envMapIntensity","textureLand","grasslandMesh","_this4","massifMaterial","textureMassif","massifMesh"],"sources":["../../../../src/module/environment/season/index.ts"],"sourcesContent":["import type { Material, Texture } from '@anov/3d-core'\nimport { DoubleSide, MeshPhysicalMaterial, RepeatWrapping, TextureLoader, sRGBEncoding, use } from '@anov/3d-core'\nimport type Anov3D from '../../../sdkEntry'\n\nenum SeasonEnum {\n Spring = 'Spring', // 春\n Summer = 'Summer', // 夏\n Autumn = 'Autumn', // 秋\n Winter = 'Winter', // 冬\n}\n\nconst PresetValue = {\n Spring: {\n treeSize: 1.0, landSnowSize: 0.0, noGran: 0.9, treeColor1: [0, 1, 0.1647], targetColor: [0.0, 0.58, 0.0], changeColor: [0.7059, 0.9686, 0.5294],\n },\n Summer: {\n treeSize: 0.2, landSnowSize: 0.0, noGran: 0.9, treeColor1: [0.4314, 0.8588, 0.0], targetColor: [0.0, 0.58, 0.0], changeColor: [0.4314, 0.8588, 0.0],\n },\n Autumn: {\n treeSize: 0.1, landSnowSize: 0.0, noGran: 0.9, treeColor1: [0.8784, 0.5255, 0.1216], targetColor: [0.0, 0.58, 0.0], changeColor: [0.8667, 0.8784, 0.0],\n },\n Winter: {\n treeSize: 4.0, landSnowSize: 4.0, noGran: 0.9, treeColor1: [0.8784, 0.5255, 0.1216], targetColor: [0.0, 0.58, 0.0], changeColor: [0.996, 0.960, 0.764],\n },\n Snow: {\n treeSize: 1.3, landSnowSize: 8.8, noGran: 0.9, treeColor1: [0.8784, 0.5255, 0.1216], targetColor: [0.0, 0.58, 0.0], changeColor: [0.996, 0.960, 0.764],\n },\n}\n\nclass Season {\n app: Anov3D\n textureLeaf: Texture\n textureBole: Texture\n textureLand: Texture\n textureMassif: Texture\n textureNoise: Texture\n uniforms: any\n leafMaterial: Material\n landMaterial: Material\n massifMaterial: Material\n haveSetMaterial = false\n\n constructor(app: Anov3D) {\n this.app = app\n this.init()\n }\n\n init() {\n const path = this.app.caseInstance.usePath\n const textureLoader = new TextureLoader()\n this.textureLeaf = textureLoader.load(`${path}season/Image_tree2.png`)\n this.textureLeaf.encoding = sRGBEncoding\n this.textureNoise = textureLoader.load(`${path}season/T_TileNoise.png`)\n this.textureNoise.encoding = sRGBEncoding\n this.textureBole = textureLoader.load(`${path}season/Image_tree3.png`)\n this.textureBole.encoding = sRGBEncoding\n\n this.uniforms = {\n time: { value: 1.0 },\n treeSize: { value: 0.3 },\n noGran: { value: 0.9 },\n landSnowSize: { value: 0.0 },\n treeColor1: { value: [0.0, 0.58, 0.0] },\n targetColor: { value: [0.0, 0.58, 0.0] },\n changeColor: { value: [0.5, 0.58, 0.5] },\n texture1: { value: this.textureLeaf },\n texture2: { value: this.textureNoise },\n }\n this.uniforms.texture1.value.wrapS = this.uniforms.texture1.value.wrapT = RepeatWrapping\n this.uniforms.texture2.value.wrapS = this.uniforms.texture2.value.wrapT = RepeatWrapping\n }\n\n setSeason(type, duration = 2.0) {\n if (!this.haveSetMaterial) {\n this.haveSetMaterial = true\n this.setLeafMaterial()\n this.setLandMaterial()\n this.setMassifMaterial()\n\n use.useframe(() => {\n this.uniforms.time.value += 0.2\n })\n }\n\n PresetValue[type] && Object.keys(PresetValue[type]).forEach((key) => {\n this.uniforms[key].value = PresetValue[type][key]\n })\n }\n\n setLeafMaterial() {\n this.leafMaterial = new MeshPhysicalMaterial(\n {\n map: this.textureBole,\n alphaTest: 0.2,\n roughness: 1,\n metalness: 0,\n emissive: 0,\n side: DoubleSide,\n transparent: true,\n depthWrite: true,\n })\n this.leafMaterial.onBeforeCompile = (shader, renderer) => {\n shader.vertexShader = `\n \n uniform float time;\n varying vec3 vWorldPosition;\n varying vec2 vUv;\n \n float hash( vec2 p ) {\n return fract( sin( dot( p, vec2( 127.1, 311.7 ) ) ) * 43758.5453123 );\n }\n \n float noise( vec2 p ) {\n vec2 i = floor( p );\n vec2 f = fract( p );\n vec2 u = f * f * ( 3.0 - 2.0 * f );\n \n return mix( mix( hash( i + vec2( 0.0, 0.0 ) ), \n hash( i + vec2( 1.0, 0.0 ) ), u.x),\n mix( hash( i + vec2( 0.0, 1.0 ) ), \n hash( i + vec2( 1.0, 1.0 ) ), u.x), u.y);\n }\n \n ${shader.vertexShader}`\n\n shader.vertexShader = shader.vertexShader.replace(\n '#include <begin_vertex>',\n `#include <begin_vertex>\n vUv = uv;\n vNormal = normalize(normal);\n vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;\n \n vec3 wind = vec3(\n noise(position.xy * 0.5 + time * 0.1),\n noise(position.yz * 0.5 + time * 0.1),\n noise(position.zx * 0.5 + time * 0.1)\n );\n float strength = 0.5; // Adjust the strength of the wind effect\n vec3 displacedPosition = position + wind * strength;\n transformed = displacedPosition;\n `,\n )\n shader.fragmentShader = `\n uniform sampler2D texture1;\n uniform sampler2D texture2;\n uniform float treeSize;\n uniform vec3 treeColor1;\n uniform float landSnowSize;\n varying vec3 vWorldPosition;\n varying vec2 vUv;\n \n vec4 T3dPoi (sampler2D T,vec3 Position,vec3 normal, float loop){\n vec2 xy = vec2(Position.x,Position.y);\n vec2 xz = vec2(Position.x,Position.z);\n vec2 yz = vec2(Position.y,Position.z);\n float ix =clamp((abs(normal.x)-0.4)*2.,0.,1.);\n float iy =clamp((abs(normal.y)-0.4)*2.,0.,1.);\n return mix((mix(texture2D( T, xy*loop),texture2D( T, yz*loop),ix)),texture2D( T, xz*loop),iy);\n }\n ${shader.fragmentShader}\n `\n shader.fragmentShader = shader.fragmentShader.replace(\n '#include <map_fragment>',\n ` \n #include <map_fragment> \n vec4 T1 = texture2D(texture1, vUv)*vec4(treeColor1,1.);\n vec4 nT = texture2D(texture2, vUv);\n \n vec4 noiseT=T3dPoi(texture2,vWorldPosition,vNormal,0.02);\n \n diffuseColor = mix(diffuseColor, T1,pow(nT.r,treeSize) ); // 叠加效果,调整混合方式\n float Si= clamp(pow(noiseT.r,(10.-landSnowSize))*landSnowSize*0.1,0.,1.);\n diffuseColor = mix(diffuseColor,vec4(1.,1.,1.,diffuseColor.a), Si);\n \n \n // diffuseColor =vec4(Si,Si,Si,1.) ;\n \n `,\n )\n\n shader.uniforms.time = this.uniforms.time\n shader.uniforms.texture1 = { value: this.textureLeaf }\n shader.uniforms.texture2 = { value: this.textureNoise }\n shader.uniforms.treeSize = this.uniforms.treeSize\n shader.uniforms.treeColor1 = this.uniforms.treeColor1\n shader.uniforms.landSnowSize = this.uniforms.landSnowSize\n\n // material.userData.shader = shader;\n }\n this.app.caseInstance.treesMesh.forEach((object) => {\n object.material = this.leafMaterial\n })\n }\n\n setLandMaterial() {\n this.landMaterial = new MeshPhysicalMaterial(\n {\n // alphaTest: 0.2,\n roughness: 1,\n metalness: 0,\n emissive: 0,\n envMapIntensity: 0.2,\n side: DoubleSide,\n // transparent: true,\n depthWrite: false,\n })\n this.landMaterial.onBeforeCompile = (shader, renderer) => {\n shader.vertexShader = ` \n varying vec3 vWorldPosition;\n varying vec2 vUv;\n ${shader.vertexShader}`\n\n shader.vertexShader = shader.vertexShader.replace(\n '#include <begin_vertex>',\n `#include <begin_vertex>\n vUv = uv;\n vNormal = normalize(normal);\n vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;\n `,\n )\n shader.fragmentShader = `\n uniform sampler2D texture1;\n uniform sampler2D texture2;\n uniform float treeSize;\n uniform float noGran;\n uniform vec3 treeColor1;\n uniform vec3 targetColor;\n uniform vec3 changeColor;\n uniform float landSnowSize;\n varying vec3 vWorldPosition;\n varying vec2 vUv;\n //varying vec2 vUv;\n vec4 T3dPoi (sampler2D T,vec3 Position,vec3 normal, float loop){\n vec2 xy = vec2(Position.x,Position.y);\n vec2 xz = vec2(Position.x,Position.z);\n vec2 yz = vec2(Position.y,Position.z);\n float ix =clamp((abs(normal.x)-0.4)*2.,0.,1.);\n float iy =clamp((abs(normal.y)-0.4)*2.,0.,1.);\n return mix((mix(texture2D( T, xy*loop),texture2D( T, yz*loop),ix)),texture2D( T, xz*loop),iy);\n }\n \n ${shader.fragmentShader}\n `\n shader.fragmentShader = shader.fragmentShader.replace(\n '#include <map_fragment>',\n ` \n #include <map_fragment> \n vec4 T1 = texture2D(texture1, vUv);\n \n float d = distance(T1.rgb, targetColor);\n float factor = smoothstep(0.4, 0.6, d);\n // T1.rgb = mix(treeColor1, T1.rgb, factor);\n \n float gray = dot(T1.rgb, vec3(0.299, 0.587, 0.114));\n vec4 T1_gray =vec4(vec3(gray)*changeColor,1.);\n \n T1.rgb = mix(T1_gray.rgb, T1.rgb, factor);\n \n \n vec4 nT = texture2D(texture2, vUv);\n \n vec4 noiseT2d=pow(texture2D(texture2, vWorldPosition.xz*0.002),vec4(10.-landSnowSize));\n \n diffuseColor = mix(diffuseColor, T1,pow(nT.r,treeSize) ); // 叠加效果,调整混合方式\n diffuseColor=T1;\n \n vec3 upDirection = vec3(0.0, 1.0, 0.0);\n float dotProduct = dot(vNormal, upDirection);\n float snowAmount = smoothstep(0.5, 1.0, dotProduct);\n diffuseColor = mix(diffuseColor, vec4(1.0, 1., 1.,1.), snowAmount*landSnowSize*noiseT2d*0.1);\n \n \n `,\n )\n\n shader.uniforms.time = this.uniforms.time\n // shader.uniforms.texture1 = { value: matLandT0 };\n shader.uniforms.texture1 = { value: this.textureLand }\n shader.uniforms.texture2 = { value: this.textureNoise }\n shader.uniforms.treeSize = this.uniforms.treeSize\n shader.uniforms.noGran = this.uniforms.noGran\n shader.uniforms.treeColor1 = this.uniforms.treeColor1\n shader.uniforms.targetColor = this.uniforms.targetColor\n shader.uniforms.changeColor = this.uniforms.changeColor\n shader.uniforms.landSnowSize = this.uniforms.landSnowSize\n }\n this.app.caseInstance.grasslandMesh.forEach((object) => {\n this.textureLand = object.material.map\n object.material = this.landMaterial\n })\n }\n\n setMassifMaterial() {\n this.massifMaterial = new MeshPhysicalMaterial(\n {\n alphaTest: 0.2,\n roughness: 1,\n metalness: 0,\n emissive: 0,\n envMapIntensity: 0.2,\n side: DoubleSide,\n transparent: true,\n depthWrite: false,\n })\n\n this.massifMaterial.onBeforeCompile = (shader, renderer) => {\n // console.log(shader.vertexShader);\n shader.vertexShader = ` \n varying vec3 vWorldPosition;\n varying vec2 vUv;\n ${shader.vertexShader}`\n\n shader.vertexShader = shader.vertexShader.replace(\n '#include <begin_vertex>',\n `#include <begin_vertex>\n vUv = uv;\n \n vNormal = normalize(normal);\n vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;\n `,\n )\n shader.fragmentShader = `\n uniform sampler2D texture1;\n uniform sampler2D texture2;\n uniform float treeSize;\n uniform float noGran;\n uniform vec3 treeColor1;\n uniform vec3 targetColor;\n uniform vec3 changeColor;\n uniform float landSnowSize;\n varying vec3 vWorldPosition;\n varying vec2 vUv;\n \n vec4 T3dPoi (sampler2D T,vec3 Position,vec3 normal, float loop){\n vec2 xy = vec2(Position.x,Position.y);\n vec2 xz = vec2(Position.x,Position.z);\n vec2 yz = vec2(Position.y,Position.z);\n float ix =clamp((abs(normal.x)-0.4)*2.,0.,1.);\n float iy =clamp((abs(normal.y)-0.4)*2.,0.,1.);\n return mix((mix(texture2D( T, xy*loop),texture2D( T, yz*loop),ix)),texture2D( T, xz*loop),iy);\n }\n \n ${shader.fragmentShader}\n `\n shader.fragmentShader = shader.fragmentShader.replace(\n '#include <map_fragment>',\n ` \n #include <map_fragment> \n vec4 T1 = texture2D(texture1, vUv);\n \n float d = distance(T1.rgb, targetColor);\n float factor = smoothstep(0.4, 0.6, d);\n // T1.rgb = mix(treeColor1, T1.rgb, factor);\n \n float gray = dot(T1.rgb, vec3(0.299, 0.587, 0.114));\n vec4 T1_gray =vec4(vec3(gray)*changeColor,1.);\n \n T1.rgb = mix(T1_gray.rgb, T1.rgb, factor);\n \n diffuseColor=T1;\n vec4 nT = texture2D(texture2, vUv);\n \n float noiseT=pow( clamp(texture2D(texture2, vWorldPosition.xz*0.002).r,0.,1.),(10.0-landSnowSize));\n vec4 noiseT2d=pow(texture2D(texture2, vWorldPosition.xz*0.002),vec4(10.0-landSnowSize));\n \n //diffuseColor = mix(diffuseColor, T1,pow(nT.r,1.) ); // 叠加效果,调整混合方式\n \n \n vec3 upDirection = vec3(0.0, 1.0, 0.0);\n float dotProduct = dot(vNormal, upDirection);\n float snowAmount = smoothstep(0.5, 1.0, dotProduct);\n diffuseColor = mix(diffuseColor, vec4(5.0, 5., 5.,5.),snowAmount* noiseT*0.5*landSnowSize);\n //diffuseColor=nT;\n \n `,\n )\n\n shader.uniforms.time = this.uniforms.time\n // shader.uniforms.texture1 = { value: matLandT0 };\n shader.uniforms.texture1 = { value: this.textureMassif }\n shader.uniforms.texture2 = { value: this.textureNoise }\n shader.uniforms.treeSize = this.uniforms.treeSize\n shader.uniforms.noGran = this.uniforms.noGran\n shader.uniforms.treeColor1 = this.uniforms.treeColor1\n shader.uniforms.targetColor = this.uniforms.targetColor\n shader.uniforms.changeColor = this.uniforms.changeColor\n shader.uniforms.landSnowSize = this.uniforms.landSnowSize\n\n // material.userData.shader = shader;\n }\n\n this.app.caseInstance.massifMesh.forEach((object) => {\n this.textureMassif = object.material.map\n object.material = this.massifMaterial\n })\n }\n}\n\nexport default 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@@ -1 +1 @@
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1
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-
{"version":3,"names":["createSkySystem","createTimeSkySystem","date","latitude","longitude","sunRadius","setDate","sun","skyGroup","sky","skyControl"],"sources":["../../../../src/module/environment/time/index.ts"],"sourcesContent":["import { createSkySystem } from '@anov/3d-ability'\n\n/**\n * create time sky system\n * @param date\n * @param latitude\n * @param longitude\n * @param sunRadius\n * @returns\n */\nconst createTimeSkySystem = (date: Date, latitude = 40, longitude = 116, sunRadius = 100) => {\n const {\n setDate, skyGroup: sun, sky, skyControl,\n } = createSkySystem(date, latitude, longitude, sunRadius)\n\n return {\n setDate,\n sun,\n sky,\n skyControl,\n } as ReturnType<typeof createTimeSkySystem>\n}\n\nexport default createTimeSkySystem"],"mappings":"AAAA,SAASA,eAAe,QAAQ,kBAAkB;;AAElD;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,IAAMC,mBAAmB,GAAG,SAAtBA,
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1
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+
{"version":3,"names":["createSkySystem","createTimeSkySystem","date","latitude","arguments","length","undefined","longitude","sunRadius","_createSkySystem","setDate","sun","skyGroup","sky","skyControl"],"sources":["../../../../src/module/environment/time/index.ts"],"sourcesContent":["import { createSkySystem } from '@anov/3d-ability'\n\n/**\n * create time sky system\n * @param date\n * @param latitude\n * @param longitude\n * @param sunRadius\n * @returns\n */\nconst createTimeSkySystem = (date: Date, latitude = 40, longitude = 116, sunRadius = 100) => {\n const {\n setDate, skyGroup: sun, sky, skyControl,\n } = createSkySystem(date, latitude, longitude, sunRadius)\n\n return {\n setDate,\n sun,\n sky,\n skyControl,\n } as ReturnType<typeof createTimeSkySystem>\n}\n\nexport default createTimeSkySystem"],"mappings":"AAAA,SAASA,eAAe,QAAQ,kBAAkB;;AAElD;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,IAAMC,mBAAmB,GAAG,SAAtBA,mBAAmBA,CAAIC,IAAU,EAAsD;EAAA,IAApDC,QAAQ,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,EAAE;EAAA,IAAEG,SAAS,GAAAH,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,GAAG;EAAA,IAAEI,SAAS,GAAAJ,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,GAAG;EACtF,IAAAK,gBAAA,GAEIT,eAAe,CAACE,IAAI,EAAEC,QAAQ,EAAEI,SAAS,EAAEC,SAAS,CAAC;IADvDE,OAAO,GAAAD,gBAAA,CAAPC,OAAO;IAAYC,GAAG,GAAAF,gBAAA,CAAbG,QAAQ;IAAOC,GAAG,GAAAJ,gBAAA,CAAHI,GAAG;IAAEC,UAAU,GAAAL,gBAAA,CAAVK,UAAU;EAGzC,OAAO;IACLJ,OAAO,EAAPA,OAAO;IACPC,GAAG,EAAHA,GAAG;IACHE,GAAG,EAAHA,GAAG;IACHC,UAAU,EAAVA;EACF,CAAC;AACH,CAAC;AAED,eAAeb,mBAAmB"}
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@@ -1,10 +1,10 @@
|
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1
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-
function _typeof(
|
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1
|
+
function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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2
2
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
|
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3
3
|
function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
|
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4
4
|
function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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5
5
|
function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
|
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6
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-
function _toPropertyKey(
|
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7
|
-
function _toPrimitive(
|
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6
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+
function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
|
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7
|
+
function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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8
8
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/**
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9
9
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* notes: 区别于前端概念,3端统一API特定
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10
10
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*/
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@@ -1 +1 @@
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1
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-
{"version":3,"names":["EventBus","app","Map","params","eventMap","set","eventName","id","entity","registerEvents"],"sources":["../../../src/module/eventBus/index.ts"],"sourcesContent":["import type { BaseModule } from '../../utils/abstract'\nimport type Anov3D from '../../sdkEntry'\n\n/**\n * notes: 区别于前端概念,3端统一API特定\n */\n\nclass EventBus implements BaseModule {\n eventMap: Map<string, boolean> = new Map()\n app: Anov3D\n\n constructor(app: Anov3D) {\n this.app = app\n }\n\n /**\n * open event\n * @param params\n */\n on(params: { eventName: string; id?: string }) {\n this.eventMap.set(`${params.eventName}`, true)\n\n if (params.id && params.eventName === 'click') {\n // @ts-ignore\n this.app.entity.registerEvents({\n eventName: params.eventName,\n id: params.id,\n })\n }\n\n return {\n eventName: params.eventName,\n }\n }\n\n off(params: { eventName: string; entityId?: string }) {\n this.eventMap.set(`${params.eventName}`, false)\n\n return {\n eventName: params.eventName,\n }\n }\n}\n\nexport default EventBus"],"mappings":";;;;;;;AAGA;AACA;AACA;AAFA,IAIMA,QAAQ;EAIZ,
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1
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{"version":3,"names":["EventBus","app","_classCallCheck","_defineProperty","Map","_createClass","key","value","on","params","eventMap","set","concat","eventName","id","entity","registerEvents","off"],"sources":["../../../src/module/eventBus/index.ts"],"sourcesContent":["import type { BaseModule } from '../../utils/abstract'\nimport type Anov3D from '../../sdkEntry'\n\n/**\n * notes: 区别于前端概念,3端统一API特定\n */\n\nclass EventBus implements BaseModule {\n eventMap: Map<string, boolean> = new Map()\n app: Anov3D\n\n constructor(app: Anov3D) {\n this.app = app\n }\n\n /**\n * open event\n * @param params\n */\n on(params: { eventName: string; id?: string }) {\n this.eventMap.set(`${params.eventName}`, true)\n\n if (params.id && params.eventName === 'click') {\n // @ts-ignore\n this.app.entity.registerEvents({\n eventName: params.eventName,\n id: params.id,\n })\n }\n\n return {\n eventName: params.eventName,\n }\n }\n\n off(params: { eventName: string; entityId?: string }) {\n this.eventMap.set(`${params.eventName}`, false)\n\n return {\n eventName: params.eventName,\n }\n }\n}\n\nexport default EventBus"],"mappings":";;;;;;;AAGA;AACA;AACA;AAFA,IAIMA,QAAQ;EAIZ,SAAAA,SAAYC,GAAW,EAAE;IAAAC,eAAA,OAAAF,QAAA;IAAAG,eAAA,mBAHQ,IAAIC,GAAG,CAAC,CAAC;IAAAD,eAAA;IAIxC,IAAI,CAACF,GAAG,GAAGA,GAAG;EAChB;;EAEA;AACF;AACA;AACA;EAHEI,YAAA,CAAAL,QAAA;IAAAM,GAAA;IAAAC,KAAA,EAIA,SAAAC,GAAGC,MAA0C,EAAE;MAC7C,IAAI,CAACC,QAAQ,CAACC,GAAG,IAAAC,MAAA,CAAIH,MAAM,CAACI,SAAS,GAAI,IAAI,CAAC;MAE9C,IAAIJ,MAAM,CAACK,EAAE,IAAIL,MAAM,CAACI,SAAS,KAAK,OAAO,EAAE;QAC7C;QACA,IAAI,CAACZ,GAAG,CAACc,MAAM,CAACC,cAAc,CAAC;UAC7BH,SAAS,EAAEJ,MAAM,CAACI,SAAS;UAC3BC,EAAE,EAAEL,MAAM,CAACK;QACb,CAAC,CAAC;MACJ;MAEA,OAAO;QACLD,SAAS,EAAEJ,MAAM,CAACI;MACpB,CAAC;IACH;EAAC;IAAAP,GAAA;IAAAC,KAAA,EAED,SAAAU,IAAIR,MAAgD,EAAE;MACpD,IAAI,CAACC,QAAQ,CAACC,GAAG,IAAAC,MAAA,CAAIH,MAAM,CAACI,SAAS,GAAI,KAAK,CAAC;MAE/C,OAAO;QACLA,SAAS,EAAEJ,MAAM,CAACI;MACpB,CAAC;IACH;EAAC;EAAA,OAAAb,QAAA;AAAA;AAGH,eAAeA,QAAQ"}
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function _typeof(
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function _regeneratorRuntime() { "use strict"; /*! regenerator-runtime -- Copyright (c) 2014-present, Facebook, Inc. -- license (MIT): https://github.com/facebook/regenerator/blob/main/LICENSE */ _regeneratorRuntime = function _regeneratorRuntime() { return exports; }; var exports = {}, Op = Object.prototype, hasOwn = Op.hasOwnProperty, defineProperty = Object.defineProperty || function (obj, key, desc) { obj[key] = desc.value; }, $Symbol = "function" == typeof Symbol ? Symbol : {}, iteratorSymbol = $Symbol.iterator || "@@iterator", asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator", toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag"; function define(obj, key, value) { return Object.defineProperty(obj, key, { value: value, enumerable: !0, configurable: !0, writable: !0 }), obj[key]; } try { define({}, ""); } catch (err) { define = function define(obj, key, value) { return obj[key] = value; }; } function wrap(innerFn, outerFn, self, tryLocsList) { var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator, generator = Object.create(protoGenerator.prototype), context = new Context(tryLocsList || []); return defineProperty(generator, "_invoke", { value: makeInvokeMethod(innerFn, self, context) }), generator; } function tryCatch(fn, obj, arg) { try { return { type: "normal", arg: fn.call(obj, arg) }; } catch (err) { return { type: "throw", arg: err }; } } exports.wrap = wrap; var ContinueSentinel = {}; function Generator() {} function GeneratorFunction() {} function GeneratorFunctionPrototype() {} var IteratorPrototype = {}; define(IteratorPrototype, iteratorSymbol, function () { return this; }); var getProto = Object.getPrototypeOf, NativeIteratorPrototype = getProto && getProto(getProto(values([]))); NativeIteratorPrototype && NativeIteratorPrototype !== Op && hasOwn.call(NativeIteratorPrototype, iteratorSymbol) && (IteratorPrototype = NativeIteratorPrototype); var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype = Object.create(IteratorPrototype); function defineIteratorMethods(prototype) { ["next", "throw", "return"].forEach(function (method) { define(prototype, method, function (arg) { return this._invoke(method, arg); }); }); } function AsyncIterator(generator, PromiseImpl) { function invoke(method, arg, resolve, reject) { var record = tryCatch(generator[method], generator, arg); if ("throw" !== record.type) { var result = record.arg, value = result.value; return value && "object" == _typeof(value) && hasOwn.call(value, "__await") ? PromiseImpl.resolve(value.__await).then(function (value) { invoke("next", value, resolve, reject); }, function (err) { invoke("throw", err, resolve, reject); }) : PromiseImpl.resolve(value).then(function (unwrapped) { result.value = unwrapped, resolve(result); }, function (error) { return invoke("throw", error, resolve, reject); }); } reject(record.arg); } var previousPromise; defineProperty(this, "_invoke", { value: function value(method, arg) { function callInvokeWithMethodAndArg() { return new PromiseImpl(function (resolve, reject) { invoke(method, arg, resolve, reject); }); } return previousPromise = previousPromise ? previousPromise.then(callInvokeWithMethodAndArg, callInvokeWithMethodAndArg) : callInvokeWithMethodAndArg(); } }); } function makeInvokeMethod(innerFn, self, context) { var state = "suspendedStart"; return function (method, arg) { if ("executing" === state) throw new Error("Generator is already running"); if ("completed" === state) { if ("throw" === method) throw arg; return doneResult(); } for (context.method = method, context.arg = arg;;) { var delegate = context.delegate; if (delegate) { var delegateResult = maybeInvokeDelegate(delegate, context); if (delegateResult) { if (delegateResult === ContinueSentinel) continue; return delegateResult; } } if ("next" === context.method) context.sent = context._sent = context.arg;else if ("throw" === context.method) { if ("suspendedStart" === state) throw state = "completed", context.arg; context.dispatchException(context.arg); } else "return" === context.method && context.abrupt("return", context.arg); state = "executing"; var record = tryCatch(innerFn, self, context); if ("normal" === record.type) { if (state = context.done ? "completed" : "suspendedYield", record.arg === ContinueSentinel) continue; return { value: record.arg, done: context.done }; } "throw" === record.type && (state = "completed", context.method = "throw", context.arg = record.arg); } }; } function maybeInvokeDelegate(delegate, context) { var methodName = context.method, method = delegate.iterator[methodName]; if (undefined === method) return context.delegate = null, "throw" === methodName && delegate.iterator.return && (context.method = "return", context.arg = undefined, maybeInvokeDelegate(delegate, context), "throw" === context.method) || "return" !== methodName && (context.method = "throw", context.arg = new TypeError("The iterator does not provide a '" + methodName + "' method")), ContinueSentinel; var record = tryCatch(method, delegate.iterator, context.arg); if ("throw" === record.type) return context.method = "throw", context.arg = record.arg, context.delegate = null, ContinueSentinel; var info = record.arg; return info ? info.done ? (context[delegate.resultName] = info.value, context.next = delegate.nextLoc, "return" !== context.method && (context.method = "next", context.arg = undefined), context.delegate = null, ContinueSentinel) : info : (context.method = "throw", context.arg = new TypeError("iterator result is not an object"), context.delegate = null, ContinueSentinel); } function pushTryEntry(locs) { var entry = { tryLoc: locs[0] }; 1 in locs && (entry.catchLoc = locs[1]), 2 in locs && (entry.finallyLoc = locs[2], entry.afterLoc = locs[3]), this.tryEntries.push(entry); } function resetTryEntry(entry) { var record = entry.completion || {}; record.type = "normal", delete record.arg, entry.completion = record; } function Context(tryLocsList) { this.tryEntries = [{ tryLoc: "root" }], tryLocsList.forEach(pushTryEntry, this), this.reset(!0); } function values(iterable) { if (iterable) { var iteratorMethod = iterable[iteratorSymbol]; if (iteratorMethod) return iteratorMethod.call(iterable); if ("function" == typeof iterable.next) return iterable; if (!isNaN(iterable.length)) { var i = -1, next = function next() { for (; ++i < iterable.length;) if (hasOwn.call(iterable, i)) return next.value = iterable[i], next.done = !1, next; return next.value = undefined, next.done = !0, next; }; return next.next = next; } } return { next: doneResult }; } function doneResult() { return { value: undefined, done: !0 }; } return GeneratorFunction.prototype = GeneratorFunctionPrototype, defineProperty(Gp, "constructor", { value: GeneratorFunctionPrototype, configurable: !0 }), defineProperty(GeneratorFunctionPrototype, "constructor", { value: GeneratorFunction, configurable: !0 }), GeneratorFunction.displayName = define(GeneratorFunctionPrototype, toStringTagSymbol, "GeneratorFunction"), exports.isGeneratorFunction = function (genFun) { var ctor = "function" == typeof genFun && genFun.constructor; return !!ctor && (ctor === GeneratorFunction || "GeneratorFunction" === (ctor.displayName || ctor.name)); }, exports.mark = function (genFun) { return Object.setPrototypeOf ? Object.setPrototypeOf(genFun, GeneratorFunctionPrototype) : (genFun.__proto__ = GeneratorFunctionPrototype, define(genFun, toStringTagSymbol, "GeneratorFunction")), genFun.prototype = Object.create(Gp), genFun; }, exports.awrap = function (arg) { return { __await: arg }; }, defineIteratorMethods(AsyncIterator.prototype), define(AsyncIterator.prototype, asyncIteratorSymbol, function () { return this; }), exports.AsyncIterator = AsyncIterator, exports.async = function (innerFn, outerFn, self, tryLocsList, PromiseImpl) { void 0 === PromiseImpl && (PromiseImpl = Promise); var iter = new AsyncIterator(wrap(innerFn, outerFn, self, tryLocsList), PromiseImpl); return exports.isGeneratorFunction(outerFn) ? iter : iter.next().then(function (result) { return result.done ? result.value : iter.next(); }); }, defineIteratorMethods(Gp), define(Gp, toStringTagSymbol, "Generator"), define(Gp, iteratorSymbol, function () { return this; }), define(Gp, "toString", function () { return "[object Generator]"; }), exports.keys = function (val) { var object = Object(val), keys = []; for (var key in object) keys.push(key); return keys.reverse(), function next() { for (; keys.length;) { var key = keys.pop(); if (key in object) return next.value = key, next.done = !1, next; } return next.done = !0, next; }; }, exports.values = values, Context.prototype = { constructor: Context, reset: function reset(skipTempReset) { if (this.prev = 0, this.next = 0, this.sent = this._sent = undefined, this.done = !1, this.delegate = null, this.method = "next", this.arg = undefined, this.tryEntries.forEach(resetTryEntry), !skipTempReset) for (var name in this) "t" === name.charAt(0) && hasOwn.call(this, name) && !isNaN(+name.slice(1)) && (this[name] = undefined); }, stop: function stop() { this.done = !0; var rootRecord = this.tryEntries[0].completion; if ("throw" === rootRecord.type) throw rootRecord.arg; return this.rval; }, dispatchException: function dispatchException(exception) { if (this.done) throw exception; var context = this; function handle(loc, caught) { return record.type = "throw", record.arg = exception, context.next = loc, caught && (context.method = "next", context.arg = undefined), !!caught; } for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i], record = entry.completion; if ("root" === entry.tryLoc) return handle("end"); if (entry.tryLoc <= this.prev) { var hasCatch = hasOwn.call(entry, "catchLoc"), hasFinally = hasOwn.call(entry, "finallyLoc"); if (hasCatch && hasFinally) { if (this.prev < entry.catchLoc) return handle(entry.catchLoc, !0); if (this.prev < entry.finallyLoc) return handle(entry.finallyLoc); } else if (hasCatch) { if (this.prev < entry.catchLoc) return handle(entry.catchLoc, !0); } else { if (!hasFinally) throw new Error("try statement without catch or finally"); if (this.prev < entry.finallyLoc) return handle(entry.finallyLoc); } } } }, abrupt: function abrupt(type, arg) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc <= this.prev && hasOwn.call(entry, "finallyLoc") && this.prev < entry.finallyLoc) { var finallyEntry = entry; break; } } finallyEntry && ("break" === type || "continue" === type) && finallyEntry.tryLoc <= arg && arg <= finallyEntry.finallyLoc && (finallyEntry = null); var record = finallyEntry ? finallyEntry.completion : {}; return record.type = type, record.arg = arg, finallyEntry ? (this.method = "next", this.next = finallyEntry.finallyLoc, ContinueSentinel) : this.complete(record); }, complete: function complete(record, afterLoc) { if ("throw" === record.type) throw record.arg; return "break" === record.type || "continue" === record.type ? this.next = record.arg : "return" === record.type ? (this.rval = this.arg = record.arg, this.method = "return", this.next = "end") : "normal" === record.type && afterLoc && (this.next = afterLoc), ContinueSentinel; }, finish: function finish(finallyLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.finallyLoc === finallyLoc) return this.complete(entry.completion, entry.afterLoc), resetTryEntry(entry), ContinueSentinel; } }, catch: function _catch(tryLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc === tryLoc) { var record = entry.completion; if ("throw" === record.type) { var thrown = record.arg; resetTryEntry(entry); } return thrown; } } throw new Error("illegal catch attempt"); }, delegateYield: function delegateYield(iterable, resultName, nextLoc) { return this.delegate = { iterator: values(iterable), resultName: resultName, nextLoc: nextLoc }, "next" === this.method && (this.arg = undefined), ContinueSentinel; } }, exports; }
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function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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function _regeneratorRuntime() { "use strict"; /*! regenerator-runtime -- Copyright (c) 2014-present, Facebook, Inc. -- license (MIT): https://github.com/facebook/regenerator/blob/main/LICENSE */ _regeneratorRuntime = function _regeneratorRuntime() { return e; }; var t, e = {}, r = Object.prototype, n = r.hasOwnProperty, o = Object.defineProperty || function (t, e, r) { t[e] = r.value; }, i = "function" == typeof Symbol ? Symbol : {}, a = i.iterator || "@@iterator", c = i.asyncIterator || "@@asyncIterator", u = i.toStringTag || "@@toStringTag"; function define(t, e, r) { return Object.defineProperty(t, e, { value: r, enumerable: !0, configurable: !0, writable: !0 }), t[e]; } try { define({}, ""); } catch (t) { define = function define(t, e, r) { return t[e] = r; }; } function wrap(t, e, r, n) { var i = e && e.prototype instanceof Generator ? e : Generator, a = Object.create(i.prototype), c = new Context(n || []); return o(a, "_invoke", { value: makeInvokeMethod(t, r, c) }), a; } function tryCatch(t, e, r) { try { return { type: "normal", arg: t.call(e, r) }; } catch (t) { return { type: "throw", arg: t }; } } e.wrap = wrap; var h = "suspendedStart", l = "suspendedYield", f = "executing", s = "completed", y = {}; function Generator() {} function GeneratorFunction() {} function GeneratorFunctionPrototype() {} var p = {}; define(p, a, function () { return this; }); var d = Object.getPrototypeOf, v = d && d(d(values([]))); v && v !== r && n.call(v, a) && (p = v); var g = GeneratorFunctionPrototype.prototype = Generator.prototype = Object.create(p); function defineIteratorMethods(t) { ["next", "throw", "return"].forEach(function (e) { define(t, e, function (t) { return this._invoke(e, t); }); }); } function AsyncIterator(t, e) { function invoke(r, o, i, a) { var c = tryCatch(t[r], t, o); if ("throw" !== c.type) { var u = c.arg, h = u.value; return h && "object" == _typeof(h) && n.call(h, "__await") ? e.resolve(h.__await).then(function (t) { invoke("next", t, i, a); }, function (t) { invoke("throw", t, i, a); }) : e.resolve(h).then(function (t) { u.value = t, i(u); }, function (t) { return invoke("throw", t, i, a); }); } a(c.arg); } var r; o(this, "_invoke", { value: function value(t, n) { function callInvokeWithMethodAndArg() { return new e(function (e, r) { invoke(t, n, e, r); }); } return r = r ? r.then(callInvokeWithMethodAndArg, callInvokeWithMethodAndArg) : callInvokeWithMethodAndArg(); } }); } function makeInvokeMethod(e, r, n) { var o = h; return function (i, a) { if (o === f) throw new Error("Generator is already running"); if (o === s) { if ("throw" === i) throw a; return { value: t, done: !0 }; } for (n.method = i, n.arg = a;;) { var c = n.delegate; if (c) { var u = maybeInvokeDelegate(c, n); if (u) { if (u === y) continue; return u; } } if ("next" === n.method) n.sent = n._sent = n.arg;else if ("throw" === n.method) { if (o === h) throw o = s, n.arg; n.dispatchException(n.arg); } else "return" === n.method && n.abrupt("return", n.arg); o = f; var p = tryCatch(e, r, n); if ("normal" === p.type) { if (o = n.done ? s : l, p.arg === y) continue; return { value: p.arg, done: n.done }; } "throw" === p.type && (o = s, n.method = "throw", n.arg = p.arg); } }; } function maybeInvokeDelegate(e, r) { var n = r.method, o = e.iterator[n]; if (o === t) return r.delegate = null, "throw" === n && e.iterator.return && (r.method = "return", r.arg = t, maybeInvokeDelegate(e, r), "throw" === r.method) || "return" !== n && (r.method = "throw", r.arg = new TypeError("The iterator does not provide a '" + n + "' method")), y; var i = tryCatch(o, e.iterator, r.arg); if ("throw" === i.type) return r.method = "throw", r.arg = i.arg, r.delegate = null, y; var a = i.arg; return a ? a.done ? (r[e.resultName] = a.value, r.next = e.nextLoc, "return" !== r.method && (r.method = "next", r.arg = t), r.delegate = null, y) : a : (r.method = "throw", r.arg = new TypeError("iterator result is not an object"), r.delegate = null, y); } function pushTryEntry(t) { var e = { tryLoc: t[0] }; 1 in t && (e.catchLoc = t[1]), 2 in t && (e.finallyLoc = t[2], e.afterLoc = t[3]), this.tryEntries.push(e); } function resetTryEntry(t) { var e = t.completion || {}; e.type = "normal", delete e.arg, t.completion = e; } function Context(t) { this.tryEntries = [{ tryLoc: "root" }], t.forEach(pushTryEntry, this), this.reset(!0); } function values(e) { if (e || "" === e) { var r = e[a]; if (r) return r.call(e); if ("function" == typeof e.next) return e; if (!isNaN(e.length)) { var o = -1, i = function next() { for (; ++o < e.length;) if (n.call(e, o)) return next.value = e[o], next.done = !1, next; return next.value = t, next.done = !0, next; }; return i.next = i; } } throw new TypeError(_typeof(e) + " is not iterable"); } return GeneratorFunction.prototype = GeneratorFunctionPrototype, o(g, "constructor", { value: GeneratorFunctionPrototype, configurable: !0 }), o(GeneratorFunctionPrototype, "constructor", { value: GeneratorFunction, configurable: !0 }), GeneratorFunction.displayName = define(GeneratorFunctionPrototype, u, "GeneratorFunction"), e.isGeneratorFunction = function (t) { var e = "function" == typeof t && t.constructor; return !!e && (e === GeneratorFunction || "GeneratorFunction" === (e.displayName || e.name)); }, e.mark = function (t) { return Object.setPrototypeOf ? Object.setPrototypeOf(t, GeneratorFunctionPrototype) : (t.__proto__ = GeneratorFunctionPrototype, define(t, u, "GeneratorFunction")), t.prototype = Object.create(g), t; }, e.awrap = function (t) { return { __await: t }; }, defineIteratorMethods(AsyncIterator.prototype), define(AsyncIterator.prototype, c, function () { return this; }), e.AsyncIterator = AsyncIterator, e.async = function (t, r, n, o, i) { void 0 === i && (i = Promise); var a = new AsyncIterator(wrap(t, r, n, o), i); return e.isGeneratorFunction(r) ? a : a.next().then(function (t) { return t.done ? t.value : a.next(); }); }, defineIteratorMethods(g), define(g, u, "Generator"), define(g, a, function () { return this; }), define(g, "toString", function () { return "[object Generator]"; }), e.keys = function (t) { var e = Object(t), r = []; for (var n in e) r.push(n); return r.reverse(), function next() { for (; r.length;) { var t = r.pop(); if (t in e) return next.value = t, next.done = !1, next; } return next.done = !0, next; }; }, e.values = values, Context.prototype = { constructor: Context, reset: function reset(e) { if (this.prev = 0, this.next = 0, this.sent = this._sent = t, this.done = !1, this.delegate = null, this.method = "next", this.arg = t, this.tryEntries.forEach(resetTryEntry), !e) for (var r in this) "t" === r.charAt(0) && n.call(this, r) && !isNaN(+r.slice(1)) && (this[r] = t); }, stop: function stop() { this.done = !0; var t = this.tryEntries[0].completion; if ("throw" === t.type) throw t.arg; return this.rval; }, dispatchException: function dispatchException(e) { if (this.done) throw e; var r = this; function handle(n, o) { return a.type = "throw", a.arg = e, r.next = n, o && (r.method = "next", r.arg = t), !!o; } for (var o = this.tryEntries.length - 1; o >= 0; --o) { var i = this.tryEntries[o], a = i.completion; if ("root" === i.tryLoc) return handle("end"); if (i.tryLoc <= this.prev) { var c = n.call(i, "catchLoc"), u = n.call(i, "finallyLoc"); if (c && u) { if (this.prev < i.catchLoc) return handle(i.catchLoc, !0); if (this.prev < i.finallyLoc) return handle(i.finallyLoc); } else if (c) { if (this.prev < i.catchLoc) return handle(i.catchLoc, !0); } else { if (!u) throw new Error("try statement without catch or finally"); if (this.prev < i.finallyLoc) return handle(i.finallyLoc); } } } }, abrupt: function abrupt(t, e) { for (var r = this.tryEntries.length - 1; r >= 0; --r) { var o = this.tryEntries[r]; if (o.tryLoc <= this.prev && n.call(o, "finallyLoc") && this.prev < o.finallyLoc) { var i = o; break; } } i && ("break" === t || "continue" === t) && i.tryLoc <= e && e <= i.finallyLoc && (i = null); var a = i ? i.completion : {}; return a.type = t, a.arg = e, i ? (this.method = "next", this.next = i.finallyLoc, y) : this.complete(a); }, complete: function complete(t, e) { if ("throw" === t.type) throw t.arg; return "break" === t.type || "continue" === t.type ? this.next = t.arg : "return" === t.type ? (this.rval = this.arg = t.arg, this.method = "return", this.next = "end") : "normal" === t.type && e && (this.next = e), y; }, finish: function finish(t) { for (var e = this.tryEntries.length - 1; e >= 0; --e) { var r = this.tryEntries[e]; if (r.finallyLoc === t) return this.complete(r.completion, r.afterLoc), resetTryEntry(r), y; } }, catch: function _catch(t) { for (var e = this.tryEntries.length - 1; e >= 0; --e) { var r = this.tryEntries[e]; if (r.tryLoc === t) { var n = r.completion; if ("throw" === n.type) { var o = n.arg; resetTryEntry(r); } return o; } } throw new Error("illegal catch attempt"); }, delegateYield: function delegateYield(e, r, n) { return this.delegate = { iterator: values(e), resultName: r, nextLoc: n }, "next" === this.method && (this.arg = t), y; } }, e; }
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
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function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
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function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
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function _toPropertyKey(
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10
|
-
function _toPrimitive(
|
|
9
|
+
function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
|
|
10
|
+
function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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|
11
11
|
import { ModelLoader, Vector3, use } from '@anov/3d-core';
|
|
12
12
|
import localforage from 'localforage';
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|
13
13
|
var modelLoader = new ModelLoader();
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@@ -31,7 +31,7 @@ var Model = /*#__PURE__*/function () {
|
|
|
31
31
|
*/
|
|
32
32
|
_createClass(Model, [{
|
|
33
33
|
key: "load",
|
|
34
|
-
value: function () {
|
|
34
|
+
value: (function () {
|
|
35
35
|
var _load = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(source) {
|
|
36
36
|
var _this = this;
|
|
37
37
|
var isCache,
|
|
@@ -92,7 +92,7 @@ var Model = /*#__PURE__*/function () {
|
|
|
92
92
|
return _load.apply(this, arguments);
|
|
93
93
|
}
|
|
94
94
|
return load;
|
|
95
|
-
}()
|
|
95
|
+
}())
|
|
96
96
|
}]);
|
|
97
97
|
return Model;
|
|
98
98
|
}();
|