@anov/3d 0.0.133 → 0.0.136

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Files changed (62) hide show
  1. package/dist/anov3d.d.ts +2 -2
  2. package/dist/anov3d.js +57 -74
  3. package/dist/anov3d.js.map +1 -1
  4. package/dist/applicationApi.js +58 -21
  5. package/dist/applicationApi.js.map +1 -1
  6. package/dist/factory/3d.js +20 -4
  7. package/dist/factory/3d.js.map +1 -1
  8. package/dist/factory/unit/CameraPoi.js +17 -5
  9. package/dist/factory/unit/CameraPoi.js.map +1 -1
  10. package/dist/factory/unit/cylinder.js +17 -88
  11. package/dist/factory/unit/cylinder.js.map +1 -1
  12. package/dist/factory/unit/index.js +16 -5
  13. package/dist/factory/unit/index.js.map +1 -1
  14. package/dist/module/camera/index.js +15 -3
  15. package/dist/module/camera/index.js.map +1 -1
  16. package/dist/module/entity/dispose.d.ts +6 -0
  17. package/dist/module/entity/dispose.js +38 -0
  18. package/dist/module/entity/dispose.js.map +1 -0
  19. package/dist/module/entity/hybridList.d.ts +11 -0
  20. package/dist/module/entity/hybridList.js +68 -0
  21. package/dist/module/entity/hybridList.js.map +1 -0
  22. package/dist/module/entity/index.d.ts +68 -0
  23. package/dist/module/entity/index.js +389 -0
  24. package/dist/module/entity/index.js.map +1 -0
  25. package/dist/module/entity/poi/constant.d.ts +48 -0
  26. package/dist/module/entity/poi/constant.js +54 -0
  27. package/dist/module/entity/poi/constant.js.map +1 -0
  28. package/dist/module/entity/poi/index.d.ts +13 -0
  29. package/dist/module/entity/poi/index.js +50 -0
  30. package/dist/module/entity/poi/index.js.map +1 -0
  31. package/dist/module/entity/poi/label.d.ts +9 -0
  32. package/dist/module/entity/poi/label.js +46 -0
  33. package/dist/module/entity/poi/label.js.map +1 -0
  34. package/dist/module/entity/poi/resource.d.ts +4 -0
  35. package/dist/module/entity/poi/resource.js +5 -0
  36. package/dist/module/entity/poi/resource.js.map +1 -0
  37. package/dist/module/entity/poi/title.d.ts +77 -0
  38. package/dist/module/entity/poi/title.js +265 -0
  39. package/dist/module/entity/poi/title.js.map +1 -0
  40. package/dist/module/entity/poi/type.d.ts +88 -0
  41. package/dist/module/entity/poi/type.js +8 -0
  42. package/dist/module/entity/poi/type.js.map +1 -0
  43. package/dist/module/entity/strategy.d.ts +3 -0
  44. package/dist/module/entity/strategy.js +27 -0
  45. package/dist/module/entity/strategy.js.map +1 -0
  46. package/dist/module/entity/utils.d.ts +4 -0
  47. package/dist/module/entity/utils.js +5 -0
  48. package/dist/module/entity/utils.js.map +1 -0
  49. package/dist/module/eventBus/index.d.ts +6 -3
  50. package/dist/module/eventBus/index.js +10 -1
  51. package/dist/module/eventBus/index.js.map +1 -1
  52. package/dist/module/model/index.d.ts +1 -1
  53. package/dist/module/model/index.js +1 -1
  54. package/dist/module/model/index.js.map +1 -1
  55. package/dist/module/scene/index.js +25 -5
  56. package/dist/module/scene/index.js.map +1 -1
  57. package/dist/sdkEntry.js +4 -0
  58. package/dist/sdkEntry.js.map +1 -1
  59. package/dist/utils/messageFn.d.ts +8 -1
  60. package/dist/utils/messageFn.js +7 -2
  61. package/dist/utils/messageFn.js.map +1 -1
  62. package/package.json +5 -5
package/dist/anov3d.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- import { SceneControl } from '@anov/3d-core';
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+ import { InteractionManager, SceneControl } from '@anov/3d-core';
2
2
  import EventBus from './module/eventBus';
3
3
  import { EWeatherType } from './module/environment/weather/type';
4
4
  import type { InitOptions } from './applicationApi';
@@ -21,7 +21,7 @@ declare class Anov3D {
21
21
  eventBus: EventBus;
22
22
  EWeatherType: typeof EWeatherType;
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  model: Model;
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+ interactionManager: InteractionManager;
24
25
  constructor(opts: Anov3DOptions);
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- changeSceneEnvironment(openFlag?: boolean): void;
26
26
  }
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  export default Anov3D;
package/dist/anov3d.js CHANGED
@@ -1,91 +1,74 @@
1
1
  function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); }
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  function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }
3
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  function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { _defineProperty(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }
4
- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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  function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
6
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  function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
7
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  function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
8
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  function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return _typeof(key) === "symbol" ? key : String(key); }
9
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  function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (_typeof(res) !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); }
10
- import { PMREMGenerator, SceneControl, Vector3, lib, use, utils } from '@anov/3d-core';
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+ import { InteractionManager, SceneControl, Vector3, use, utils } from '@anov/3d-core';
11
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  import EventBus from "./module/eventBus";
12
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  import { EWeatherType } from "./module/environment/weather/type";
13
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  import { object2Vector3 } from "./utils/index";
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  import Model from "./module/model";
15
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  import { defaultCameraParams } from "./index";
16
- var RoomEnvironment = lib.RoomEnvironment;
17
- var Anov3D = /*#__PURE__*/function () {
18
- function Anov3D(opts) {
19
- var _camera$fov, _camera$near, _camera$far, _opts$size$width, _opts$size, _opts$size$height, _opts$size2, _opts$size$width2, _opts$size3, _opts$size$height2, _opts$size4, _scene$controls, _opts$camera;
20
- _classCallCheck(this, Anov3D);
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- _defineProperty(this, "zoomRatio", 1);
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- _defineProperty(this, "opts", void 0);
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- _defineProperty(this, "sceneControl", void 0);
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- _defineProperty(this, "eventBus", void 0);
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- _defineProperty(this, "EWeatherType", EWeatherType);
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- _defineProperty(this, "model", void 0);
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- this.opts = opts;
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- var _ref = opts || {},
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- _ref$camera = _ref.camera,
30
- camera = _ref$camera === void 0 ? {} : _ref$camera;
31
- var cameraParams = {
32
- fov: (_camera$fov = camera.fov) !== null && _camera$fov !== void 0 ? _camera$fov : defaultCameraParams.fov,
33
- near: (_camera$near = camera.near) !== null && _camera$near !== void 0 ? _camera$near : defaultCameraParams.near,
34
- far: (_camera$far = camera.far) !== null && _camera$far !== void 0 ? _camera$far : defaultCameraParams.far,
35
- position: camera.position ? new Vector3().fromArray(camera.position) : object2Vector3(defaultCameraParams.position)
36
- };
37
- var scene = new SceneControl({
38
- orbitControls: opts.controls || {
39
- use: true
40
- },
41
- defCameraOps: _objectSpread({
42
- aspect: ((_opts$size$width = opts === null || opts === void 0 ? void 0 : (_opts$size = opts.size) === null || _opts$size === void 0 ? void 0 : _opts$size.width) !== null && _opts$size$width !== void 0 ? _opts$size$width : opts.container.clientWidth) / ((_opts$size$height = opts === null || opts === void 0 ? void 0 : (_opts$size2 = opts.size) === null || _opts$size2 === void 0 ? void 0 : _opts$size2.height) !== null && _opts$size$height !== void 0 ? _opts$size$height : opts.container.clientHeight)
43
- }, cameraParams),
44
- rendererOps: {
45
- shadowMap: true,
46
- size: {
47
- width: (_opts$size$width2 = opts === null || opts === void 0 ? void 0 : (_opts$size3 = opts.size) === null || _opts$size3 === void 0 ? void 0 : _opts$size3.width) !== null && _opts$size$width2 !== void 0 ? _opts$size$width2 : opts.container.clientWidth,
48
- height: (_opts$size$height2 = opts === null || opts === void 0 ? void 0 : (_opts$size4 = opts.size) === null || _opts$size4 === void 0 ? void 0 : _opts$size4.height) !== null && _opts$size$height2 !== void 0 ? _opts$size$height2 : opts.container.clientHeight
49
- }
50
- },
51
- reset: true,
52
- css2DRenderer: true,
53
- ambientLight: true
54
- // fog: 'FogExp2' as any,
55
- });
56
-
57
- scene.render(opts.container);
58
- (_scene$controls = scene.controls) === null || _scene$controls === void 0 ? void 0 : _scene$controls.target.copy((_opts$camera = opts.camera) !== null && _opts$camera !== void 0 && _opts$camera.target ? new Vector3().fromArray(opts.camera.target) : object2Vector3(defaultCameraParams.lookAt));
59
- utils.emitter.emit('scene-completed', scene);
60
-
61
- // 不考虑 tree-shaking
62
- this.sceneControl = scene;
63
- this.eventBus = new EventBus();
64
- this.model = new Model();
65
- this.opts.model && this.model.load(this.opts.model);
66
- this.changeSceneEnvironment();
67
- utils.storeManagement.set('event-bus', this.eventBus);
68
- utils.emitter.emit('instantiation-completed', this);
69
- }
70
- _createClass(Anov3D, [{
71
- key: "changeSceneEnvironment",
72
- value: function changeSceneEnvironment() {
73
- var openFlag = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : true;
74
- var _use$useScene = use.useScene(),
75
- renderer = _use$useScene.renderer,
76
- scene = _use$useScene.scene;
77
- var pmremGenerator = new PMREMGenerator(renderer);
78
- pmremGenerator.compileEquirectangularShader();
79
- var roomEnvironment = new RoomEnvironment();
16
+ var Anov3D = /*#__PURE__*/_createClass(function Anov3D(opts) {
17
+ var _camera$fov, _camera$near, _camera$far, _opts$size$width, _opts$size, _opts$size$height, _opts$size2, _opts$size$width2, _opts$size3, _opts$size$height2, _opts$size4, _scene$controls, _opts$camera;
18
+ _classCallCheck(this, Anov3D);
19
+ _defineProperty(this, "zoomRatio", 1);
20
+ _defineProperty(this, "opts", void 0);
21
+ _defineProperty(this, "sceneControl", void 0);
22
+ _defineProperty(this, "eventBus", void 0);
23
+ _defineProperty(this, "EWeatherType", EWeatherType);
24
+ _defineProperty(this, "model", void 0);
25
+ _defineProperty(this, "interactionManager", void 0);
26
+ this.opts = opts;
27
+ var _ref = opts || {},
28
+ _ref$camera = _ref.camera,
29
+ camera = _ref$camera === void 0 ? {} : _ref$camera;
30
+ var cameraParams = {
31
+ fov: (_camera$fov = camera.fov) !== null && _camera$fov !== void 0 ? _camera$fov : defaultCameraParams.fov,
32
+ near: (_camera$near = camera.near) !== null && _camera$near !== void 0 ? _camera$near : defaultCameraParams.near,
33
+ far: (_camera$far = camera.far) !== null && _camera$far !== void 0 ? _camera$far : defaultCameraParams.far,
34
+ position: camera.position ? new Vector3().fromArray(camera.position) : object2Vector3(defaultCameraParams.position)
35
+ };
36
+ var scene = new SceneControl({
37
+ orbitControls: opts.controls || {
38
+ use: true
39
+ },
40
+ defCameraOps: _objectSpread({
41
+ aspect: ((_opts$size$width = opts === null || opts === void 0 ? void 0 : (_opts$size = opts.size) === null || _opts$size === void 0 ? void 0 : _opts$size.width) !== null && _opts$size$width !== void 0 ? _opts$size$width : opts.container.clientWidth) / ((_opts$size$height = opts === null || opts === void 0 ? void 0 : (_opts$size2 = opts.size) === null || _opts$size2 === void 0 ? void 0 : _opts$size2.height) !== null && _opts$size$height !== void 0 ? _opts$size$height : opts.container.clientHeight)
42
+ }, cameraParams),
43
+ rendererOps: {
44
+ shadowMap: true,
45
+ size: {
46
+ width: (_opts$size$width2 = opts === null || opts === void 0 ? void 0 : (_opts$size3 = opts.size) === null || _opts$size3 === void 0 ? void 0 : _opts$size3.width) !== null && _opts$size$width2 !== void 0 ? _opts$size$width2 : opts.container.clientWidth,
47
+ height: (_opts$size$height2 = opts === null || opts === void 0 ? void 0 : (_opts$size4 = opts.size) === null || _opts$size4 === void 0 ? void 0 : _opts$size4.height) !== null && _opts$size$height2 !== void 0 ? _opts$size$height2 : opts.container.clientHeight
48
+ }
49
+ },
50
+ reset: true,
51
+ css2DRenderer: true,
52
+ ambientLight: true
53
+ // fog: 'FogExp2' as any,
54
+ });
80
55
 
81
- // if (openFlag)
82
- // // scene!.environment = pmremGenerator.fromScene(roomEnvironment, 0.04).texture
56
+ scene.render(opts.container);
57
+ (_scene$controls = scene.controls) === null || _scene$controls === void 0 ? void 0 : _scene$controls.target.copy((_opts$camera = opts.camera) !== null && _opts$camera !== void 0 && _opts$camera.target ? new Vector3().fromArray(opts.camera.target) : object2Vector3(defaultCameraParams.lookAt));
58
+ utils.emitter.emit('scene-completed', scene);
59
+ var interactionManager = new InteractionManager(scene.renderer, scene.camera, scene.renderer.domElement);
60
+ this.interactionManager = interactionManager;
61
+ use.useframe(function () {
62
+ interactionManager.update();
63
+ });
83
64
 
84
- // else
85
- // scene!.environment = null
86
- }
87
- }]);
88
- return Anov3D;
89
- }();
65
+ // 不考虑 tree-shaking
66
+ this.sceneControl = scene;
67
+ this.eventBus = new EventBus(this);
68
+ this.model = new Model();
69
+ this.opts.model && this.model.load(this.opts.model);
70
+ utils.storeManagement.set('event-bus', this.eventBus);
71
+ utils.emitter.emit('instantiation-completed', this);
72
+ });
90
73
  export default Anov3D;
91
74
  //# sourceMappingURL=anov3d.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["PMREMGenerator","SceneControl","Vector3","lib","use","utils","EventBus","EWeatherType","object2Vector3","Model","defaultCameraParams","RoomEnvironment","Anov3D","opts","camera","cameraParams","fov","near","far","position","fromArray","scene","orbitControls","controls","defCameraOps","aspect","size","width","container","clientWidth","height","clientHeight","rendererOps","shadowMap","reset","css2DRenderer","ambientLight","render","target","copy","lookAt","emitter","emit","sceneControl","eventBus","model","load","changeSceneEnvironment","storeManagement","set","openFlag","useScene","renderer","pmremGenerator","compileEquirectangularShader","roomEnvironment"],"sources":["../src/anov3d.ts"],"sourcesContent":["import { PMREMGenerator, SceneControl, Vector3, lib, use, utils } from '@anov/3d-core'\nimport EventBus from './module/eventBus'\nimport { EWeatherType } from './module/environment/weather/type'\nimport type { InitOptions } from './applicationApi'\nimport { object2Vector3 } from './utils/index'\nimport Model from './module/model'\nimport { defaultCameraParams } from './index'\n\ntype Anov3DOptions = {\n container: HTMLElement\n size?: {\n width: number\n height: number\n }\n camera?: InitOptions['camera']\n environment?: InitOptions['environment']\n model?: InitOptions['model']\n controls?: InitOptions['controls']\n}\n\nconst { RoomEnvironment } = lib\n\nclass Anov3D {\n zoomRatio = 1\n opts: Anov3DOptions\n sceneControl: SceneControl\n eventBus: EventBus\n EWeatherType: typeof EWeatherType = EWeatherType\n model: Model\n\n constructor(opts: Anov3DOptions) {\n this.opts = opts\n const { camera = {} } = opts || {}\n\n const cameraParams = {\n fov: camera.fov ?? defaultCameraParams.fov,\n near: camera.near ?? defaultCameraParams.near,\n far: camera.far ?? defaultCameraParams.far,\n position: camera.position ? new Vector3().fromArray(camera.position) : object2Vector3(defaultCameraParams.position),\n }\n\n const scene = new SceneControl({\n orbitControls: opts.controls || { use: true },\n defCameraOps: {\n aspect: (opts?.size?.width ?? opts.container.clientWidth) / (opts?.size?.height ?? opts.container.clientHeight),\n ...cameraParams,\n },\n rendererOps: {\n shadowMap: true,\n size: {\n width: opts?.size?.width ?? opts.container.clientWidth,\n height: opts?.size?.height ?? opts.container.clientHeight,\n },\n },\n reset: true,\n css2DRenderer: true,\n ambientLight: true,\n // fog: 'FogExp2' as any,\n })\n\n scene.render(opts.container)\n\n scene.controls?.target.copy(opts.camera?.target ? new Vector3().fromArray(opts.camera.target) : object2Vector3(defaultCameraParams.lookAt))\n\n utils.emitter.emit('scene-completed', scene)\n\n // 不考虑 tree-shaking\n this.sceneControl = scene\n\n this.eventBus = new EventBus()\n this.model = new Model()\n this.opts.model && (this.model.load(this.opts.model))\n this.changeSceneEnvironment()\n utils.storeManagement.set('event-bus', this.eventBus)\n\n utils.emitter.emit('instantiation-completed', this)\n }\n\n changeSceneEnvironment(openFlag = true) {\n const { renderer, scene } = use.useScene()\n const pmremGenerator = new PMREMGenerator(renderer!)\n pmremGenerator.compileEquirectangularShader()\n const roomEnvironment = new (RoomEnvironment as any)()\n\n // if (openFlag)\n // // scene!.environment = pmremGenerator.fromScene(roomEnvironment, 0.04).texture\n\n // else\n // scene!.environment = null\n }\n}\n\nexport default Anov3D"],"mappings":";;;;;;;;;AAAA,SAASA,cAAc,EAAEC,YAAY,EAAEC,OAAO,EAAEC,GAAG,EAAEC,GAAG,EAAEC,KAAK,QAAQ,eAAe;AACtF,OAAOC,QAAQ;AACf,SAASC,YAAY;AAErB,SAASC,cAAc;AACvB,OAAOC,KAAK;AACZ,SAASC,mBAAmB;AAc5B,IAAQC,eAAe,GAAKR,GAAG,CAAvBQ,eAAe;AAAQ,IAEzBC,MAAM;EAQV,gBAAYC,IAAmB,EAAE;IAAA;IAAA;IAAA,mCAPrB,CAAC;IAAA;IAAA;IAAA;IAAA,sCAIuBN,YAAY;IAAA;IAI9C,IAAI,CAACM,IAAI,GAAGA,IAAI;IAChB,WAAwBA,IAAI,IAAI,CAAC,CAAC;MAAA,mBAA1BC,MAAM;MAANA,MAAM,4BAAG,CAAC,CAAC;IAEnB,IAAMC,YAAY,GAAG;MACnBC,GAAG,iBAAEF,MAAM,CAACE,GAAG,qDAAIN,mBAAmB,CAACM,GAAG;MAC1CC,IAAI,kBAAEH,MAAM,CAACG,IAAI,uDAAIP,mBAAmB,CAACO,IAAI;MAC7CC,GAAG,iBAAEJ,MAAM,CAACI,GAAG,qDAAIR,mBAAmB,CAACQ,GAAG;MAC1CC,QAAQ,EAAEL,MAAM,CAACK,QAAQ,GAAG,IAAIjB,OAAO,EAAE,CAACkB,SAAS,CAACN,MAAM,CAACK,QAAQ,CAAC,GAAGX,cAAc,CAACE,mBAAmB,CAACS,QAAQ;IACpH,CAAC;IAED,IAAME,KAAK,GAAG,IAAIpB,YAAY,CAAC;MAC7BqB,aAAa,EAAET,IAAI,CAACU,QAAQ,IAAI;QAAEnB,GAAG,EAAE;MAAK,CAAC;MAC7CoB,YAAY;QACVC,MAAM,EAAE,qBAACZ,IAAI,aAAJA,IAAI,qCAAJA,IAAI,CAAEa,IAAI,+CAAV,WAAYC,KAAK,+DAAId,IAAI,CAACe,SAAS,CAACC,WAAW,0BAAKhB,IAAI,aAAJA,IAAI,sCAAJA,IAAI,CAAEa,IAAI,gDAAV,YAAYI,MAAM,iEAAIjB,IAAI,CAACe,SAAS,CAACG,YAAY;MAAC,GAC5GhB,YAAY,CAChB;MACDiB,WAAW,EAAE;QACXC,SAAS,EAAE,IAAI;QACfP,IAAI,EAAE;UACJC,KAAK,uBAAEd,IAAI,aAAJA,IAAI,sCAAJA,IAAI,CAAEa,IAAI,gDAAV,YAAYC,KAAK,iEAAId,IAAI,CAACe,SAAS,CAACC,WAAW;UACtDC,MAAM,wBAAEjB,IAAI,aAAJA,IAAI,sCAAJA,IAAI,CAAEa,IAAI,gDAAV,YAAYI,MAAM,mEAAIjB,IAAI,CAACe,SAAS,CAACG;QAC/C;MACF,CAAC;MACDG,KAAK,EAAE,IAAI;MACXC,aAAa,EAAE,IAAI;MACnBC,YAAY,EAAE;MACd;IACF,CAAC,CAAC;;IAEFf,KAAK,CAACgB,MAAM,CAACxB,IAAI,CAACe,SAAS,CAAC;IAE5B,mBAAAP,KAAK,CAACE,QAAQ,oDAAd,gBAAgBe,MAAM,CAACC,IAAI,CAAC,gBAAA1B,IAAI,CAACC,MAAM,yCAAX,aAAawB,MAAM,GAAG,IAAIpC,OAAO,EAAE,CAACkB,SAAS,CAACP,IAAI,CAACC,MAAM,CAACwB,MAAM,CAAC,GAAG9B,cAAc,CAACE,mBAAmB,CAAC8B,MAAM,CAAC,CAAC;IAE3InC,KAAK,CAACoC,OAAO,CAACC,IAAI,CAAC,iBAAiB,EAAErB,KAAK,CAAC;;IAE5C;IACA,IAAI,CAACsB,YAAY,GAAGtB,KAAK;IAEzB,IAAI,CAACuB,QAAQ,GAAG,IAAItC,QAAQ,EAAE;IAC9B,IAAI,CAACuC,KAAK,GAAG,IAAIpC,KAAK,EAAE;IACxB,IAAI,CAACI,IAAI,CAACgC,KAAK,IAAK,IAAI,CAACA,KAAK,CAACC,IAAI,CAAC,IAAI,CAACjC,IAAI,CAACgC,KAAK,CAAE;IACrD,IAAI,CAACE,sBAAsB,EAAE;IAC7B1C,KAAK,CAAC2C,eAAe,CAACC,GAAG,CAAC,WAAW,EAAE,IAAI,CAACL,QAAQ,CAAC;IAErDvC,KAAK,CAACoC,OAAO,CAACC,IAAI,CAAC,yBAAyB,EAAE,IAAI,CAAC;EACrD;EAAC;IAAA;IAAA,OAED,kCAAwC;MAAA,IAAjBQ,QAAQ,uEAAG,IAAI;MACpC,oBAA4B9C,GAAG,CAAC+C,QAAQ,EAAE;QAAlCC,QAAQ,iBAARA,QAAQ;QAAE/B,KAAK,iBAALA,KAAK;MACvB,IAAMgC,cAAc,GAAG,IAAIrD,cAAc,CAACoD,QAAQ,CAAE;MACpDC,cAAc,CAACC,4BAA4B,EAAE;MAC7C,IAAMC,eAAe,GAAG,IAAK5C,eAAe,EAAU;;MAEtD;MACA;;MAEA;MACA;IACF;EAAC;EAAA;AAAA;AAGH,eAAeC,MAAM"}
1
+ {"version":3,"names":["InteractionManager","SceneControl","Vector3","use","utils","EventBus","EWeatherType","object2Vector3","Model","defaultCameraParams","Anov3D","opts","camera","cameraParams","fov","near","far","position","fromArray","scene","orbitControls","controls","defCameraOps","aspect","size","width","container","clientWidth","height","clientHeight","rendererOps","shadowMap","reset","css2DRenderer","ambientLight","render","target","copy","lookAt","emitter","emit","interactionManager","renderer","domElement","useframe","update","sceneControl","eventBus","model","load","storeManagement","set"],"sources":["../src/anov3d.ts"],"sourcesContent":["import { InteractionManager, SceneControl, Vector3, lib, use, utils } from '@anov/3d-core'\nimport EventBus from './module/eventBus'\nimport { EWeatherType } from './module/environment/weather/type'\nimport type { InitOptions } from './applicationApi'\nimport { object2Vector3 } from './utils/index'\nimport Model from './module/model'\nimport { defaultCameraParams } from './index'\n\ntype Anov3DOptions = {\n container: HTMLElement\n size?: {\n width: number\n height: number\n }\n camera?: InitOptions['camera']\n environment?: InitOptions['environment']\n model?: InitOptions['model']\n controls?: InitOptions['controls']\n}\n\nclass Anov3D {\n zoomRatio = 1\n opts: Anov3DOptions\n sceneControl: SceneControl\n eventBus: EventBus\n EWeatherType: typeof EWeatherType = EWeatherType\n model: Model\n interactionManager: InteractionManager\n\n constructor(opts: Anov3DOptions) {\n this.opts = opts\n const { camera = {} } = opts || {}\n\n const cameraParams = {\n fov: camera.fov ?? defaultCameraParams.fov,\n near: camera.near ?? defaultCameraParams.near,\n far: camera.far ?? defaultCameraParams.far,\n position: camera.position ? new Vector3().fromArray(camera.position) : object2Vector3(defaultCameraParams.position),\n }\n\n const scene = new SceneControl({\n orbitControls: opts.controls || { use: true },\n defCameraOps: {\n aspect: (opts?.size?.width ?? opts.container.clientWidth) / (opts?.size?.height ?? opts.container.clientHeight),\n ...cameraParams,\n },\n rendererOps: {\n shadowMap: true,\n size: {\n width: opts?.size?.width ?? opts.container.clientWidth,\n height: opts?.size?.height ?? opts.container.clientHeight,\n },\n },\n reset: true,\n css2DRenderer: true,\n ambientLight: true,\n // fog: 'FogExp2' as any,\n })\n\n scene.render(opts.container)\n\n scene.controls?.target.copy(opts.camera?.target ? new Vector3().fromArray(opts.camera.target) : object2Vector3(defaultCameraParams.lookAt))\n\n utils.emitter.emit('scene-completed', scene)\n\n const interactionManager = new InteractionManager(\n scene.renderer,\n scene.camera,\n scene.renderer.domElement,\n )\n\n this.interactionManager = interactionManager\n\n use.useframe(() => {\n interactionManager.update()\n })\n\n // 不考虑 tree-shaking\n this.sceneControl = scene\n\n this.eventBus = new EventBus(this)\n this.model = new Model()\n this.opts.model && (this.model.load(this.opts.model))\n\n utils.storeManagement.set('event-bus', this.eventBus)\n utils.emitter.emit('instantiation-completed', this)\n }\n}\n\nexport default Anov3D"],"mappings":";;;;;;;;;AAAA,SAASA,kBAAkB,EAAEC,YAAY,EAAEC,OAAO,EAAOC,GAAG,EAAEC,KAAK,QAAQ,eAAe;AAC1F,OAAOC,QAAQ;AACf,SAASC,YAAY;AAErB,SAASC,cAAc;AACvB,OAAOC,KAAK;AACZ,SAASC,mBAAmB;AAAiB,IAcvCC,MAAM,6BASV,gBAAYC,IAAmB,EAAE;EAAA;EAAA;EAAA,mCARrB,CAAC;EAAA;EAAA;EAAA;EAAA,sCAIuBL,YAAY;EAAA;EAAA;EAK9C,IAAI,CAACK,IAAI,GAAGA,IAAI;EAChB,WAAwBA,IAAI,IAAI,CAAC,CAAC;IAAA,mBAA1BC,MAAM;IAANA,MAAM,4BAAG,CAAC,CAAC;EAEnB,IAAMC,YAAY,GAAG;IACnBC,GAAG,iBAAEF,MAAM,CAACE,GAAG,qDAAIL,mBAAmB,CAACK,GAAG;IAC1CC,IAAI,kBAAEH,MAAM,CAACG,IAAI,uDAAIN,mBAAmB,CAACM,IAAI;IAC7CC,GAAG,iBAAEJ,MAAM,CAACI,GAAG,qDAAIP,mBAAmB,CAACO,GAAG;IAC1CC,QAAQ,EAAEL,MAAM,CAACK,QAAQ,GAAG,IAAIf,OAAO,EAAE,CAACgB,SAAS,CAACN,MAAM,CAACK,QAAQ,CAAC,GAAGV,cAAc,CAACE,mBAAmB,CAACQ,QAAQ;EACpH,CAAC;EAED,IAAME,KAAK,GAAG,IAAIlB,YAAY,CAAC;IAC7BmB,aAAa,EAAET,IAAI,CAACU,QAAQ,IAAI;MAAElB,GAAG,EAAE;IAAK,CAAC;IAC7CmB,YAAY;MACVC,MAAM,EAAE,qBAACZ,IAAI,aAAJA,IAAI,qCAAJA,IAAI,CAAEa,IAAI,+CAAV,WAAYC,KAAK,+DAAId,IAAI,CAACe,SAAS,CAACC,WAAW,0BAAKhB,IAAI,aAAJA,IAAI,sCAAJA,IAAI,CAAEa,IAAI,gDAAV,YAAYI,MAAM,iEAAIjB,IAAI,CAACe,SAAS,CAACG,YAAY;IAAC,GAC5GhB,YAAY,CAChB;IACDiB,WAAW,EAAE;MACXC,SAAS,EAAE,IAAI;MACfP,IAAI,EAAE;QACJC,KAAK,uBAAEd,IAAI,aAAJA,IAAI,sCAAJA,IAAI,CAAEa,IAAI,gDAAV,YAAYC,KAAK,iEAAId,IAAI,CAACe,SAAS,CAACC,WAAW;QACtDC,MAAM,wBAAEjB,IAAI,aAAJA,IAAI,sCAAJA,IAAI,CAAEa,IAAI,gDAAV,YAAYI,MAAM,mEAAIjB,IAAI,CAACe,SAAS,CAACG;MAC/C;IACF,CAAC;IACDG,KAAK,EAAE,IAAI;IACXC,aAAa,EAAE,IAAI;IACnBC,YAAY,EAAE;IACd;EACF,CAAC,CAAC;;EAEFf,KAAK,CAACgB,MAAM,CAACxB,IAAI,CAACe,SAAS,CAAC;EAE5B,mBAAAP,KAAK,CAACE,QAAQ,oDAAd,gBAAgBe,MAAM,CAACC,IAAI,CAAC,gBAAA1B,IAAI,CAACC,MAAM,yCAAX,aAAawB,MAAM,GAAG,IAAIlC,OAAO,EAAE,CAACgB,SAAS,CAACP,IAAI,CAACC,MAAM,CAACwB,MAAM,CAAC,GAAG7B,cAAc,CAACE,mBAAmB,CAAC6B,MAAM,CAAC,CAAC;EAE3IlC,KAAK,CAACmC,OAAO,CAACC,IAAI,CAAC,iBAAiB,EAAErB,KAAK,CAAC;EAE5C,IAAMsB,kBAAkB,GAAG,IAAIzC,kBAAkB,CAC/CmB,KAAK,CAACuB,QAAQ,EACdvB,KAAK,CAACP,MAAM,EACZO,KAAK,CAACuB,QAAQ,CAACC,UAAU,CAC1B;EAED,IAAI,CAACF,kBAAkB,GAAGA,kBAAkB;EAE5CtC,GAAG,CAACyC,QAAQ,CAAC,YAAM;IACjBH,kBAAkB,CAACI,MAAM,EAAE;EAC7B,CAAC,CAAC;;EAEF;EACA,IAAI,CAACC,YAAY,GAAG3B,KAAK;EAEzB,IAAI,CAAC4B,QAAQ,GAAG,IAAI1C,QAAQ,CAAC,IAAI,CAAC;EAClC,IAAI,CAAC2C,KAAK,GAAG,IAAIxC,KAAK,EAAE;EACxB,IAAI,CAACG,IAAI,CAACqC,KAAK,IAAK,IAAI,CAACA,KAAK,CAACC,IAAI,CAAC,IAAI,CAACtC,IAAI,CAACqC,KAAK,CAAE;EAErD5C,KAAK,CAAC8C,eAAe,CAACC,GAAG,CAAC,WAAW,EAAE,IAAI,CAACJ,QAAQ,CAAC;EACrD3C,KAAK,CAACmC,OAAO,CAACC,IAAI,CAAC,yBAAyB,EAAE,IAAI,CAAC;AACrD,CAAC;AAGH,eAAe9B,MAAM"}
@@ -23,7 +23,11 @@ var Application = /*#__PURE__*/function () {
23
23
  _defineProperty(this, "lastProgressCount", 0);
24
24
  this.container = opts.el;
25
25
  this.progressCb = progressCb;
26
- sendToMessage(MessageType.Api, 'engineReady', EMessageStatus.Success);
26
+ sendToMessage({
27
+ messageType: MessageType.Api,
28
+ messageName: 'engineReady',
29
+ status: EMessageStatus.Success
30
+ });
27
31
  }
28
32
  _createClass(Application, [{
29
33
  key: "init",
@@ -61,25 +65,48 @@ var Application = /*#__PURE__*/function () {
61
65
  this.iEngine.zoomRatio = (_set$zoomRatio = set === null || set === void 0 ? void 0 : set.zoomRatio) !== null && _set$zoomRatio !== void 0 ? _set$zoomRatio : 1;
62
66
  storeManagement.set('container', this.container);
63
67
  var caseInstance = this.loadCase(anov3D, params);
64
-
65
- // @ts-ignore
66
- this.iEngine.caseInstance = caseInstance;
67
- caseInstance.loadingManager.onLoad = function () {
68
- sendToMessage(MessageType.Api, 'core.init', EMessageStatus.Success, id);
69
- };
70
- caseInstance.loadingManager.onProgress = function (_, loaded, total) {
71
- var progress = loaded / total;
72
- if (_this.progressCb && _this.lastProgressCount <= progress) {
73
- _this.progressCb(progress);
74
- _this.lastProgressCount = progress;
75
- }
76
- if (progress >= 1) sendToMessage(MessageType.Api, 'core.init', EMessageStatus.Success, id);
77
- sendToMessage(MessageType.Event, 'onInitProgress', EMessageStatus.Success, undefined, {
78
- progress: progress
79
- });
80
- };
68
+ if (caseInstance) {
69
+ // @ts-ignore
70
+ this.iEngine.caseInstance = caseInstance;
71
+ caseInstance.loadingManager.onLoad = function () {
72
+ sendToMessage({
73
+ messageType: MessageType.Api,
74
+ messageName: 'core.init',
75
+ status: EMessageStatus.Success,
76
+ id: id
77
+ });
78
+ };
79
+ caseInstance.loadingManager.onProgress = function (_, loaded, total) {
80
+ var progress = loaded / total;
81
+ if (_this.progressCb && _this.lastProgressCount <= progress) {
82
+ _this.progressCb(progress);
83
+ _this.lastProgressCount = progress;
84
+ }
85
+ if (progress >= 1) {
86
+ sendToMessage({
87
+ messageType: MessageType.Api,
88
+ messageName: 'core.init',
89
+ status: EMessageStatus.Success,
90
+ id: id
91
+ });
92
+ }
93
+ sendToMessage({
94
+ messageType: MessageType.Event,
95
+ messageName: 'onInitProgress',
96
+ status: EMessageStatus.Success,
97
+ id: id
98
+ }, {
99
+ progress: progress
100
+ });
101
+ };
102
+ }
81
103
  } catch (error) {
82
- sendToMessage(MessageType.Api, 'core.init', EMessageStatus.EventHandleFailed);
104
+ sendToMessage({
105
+ messageType: MessageType.Api,
106
+ messageName: 'core.init',
107
+ status: EMessageStatus.EventHandleFailed,
108
+ id: id
109
+ });
83
110
  console.error(error);
84
111
  }
85
112
  }
@@ -95,10 +122,20 @@ var Application = /*#__PURE__*/function () {
95
122
  try {
96
123
  var res = fn(req.params);
97
124
  Promise.resolve(res).then(function (res) {
98
- sendToMessage(MessageType.Api, req.name, EMessageStatus.Success, req.id, res);
125
+ sendToMessage({
126
+ messageType: MessageType.Api,
127
+ messageName: req.name,
128
+ status: EMessageStatus.Success,
129
+ id: req.id
130
+ }, res);
99
131
  });
100
132
  } catch (error) {
101
- sendToMessage(MessageType.Api, req.name, EMessageStatus.EventHandleFailed, req.id, {
133
+ sendToMessage({
134
+ messageType: MessageType.Api,
135
+ messageName: req.name,
136
+ status: EMessageStatus.EventHandleFailed,
137
+ id: req.id
138
+ }, {
102
139
  failMessage: error.message
103
140
  });
104
141
  }
@@ -1 +1 @@
1
- {"version":3,"names":["utils","getFnByFnkey","MessageType","sendToMessage","EMessageStatus","Factory3D","Anov3D","defaultCameraParams","storeManagement","Application","opts","progressCb","container","el","Api","Success","params","id","camera","set","cameraParams","fov","near","far","position","target","anov3D","model","case","size","width","clientWidth","height","clientHeight","environment","weather","time","controls","iEngine","zoomRatio","caseInstance","loadCase","loadingManager","onLoad","onProgress","_","loaded","total","progress","lastProgressCount","Event","undefined","error","EventHandleFailed","console","req","name","init","Error","fn","res","Promise","resolve","then","failMessage","message","eventName","cb","option","factory","envMaps","imgBox","decoderPath","renderScene","sceneControl","createInstance"],"sources":["../src/applicationApi.ts"],"sourcesContent":["import { utils } from '@anov/3d-core'\nimport { getFnByFnkey } from './utils/index'\nimport { MessageType, sendToMessage } from './utils/messageFn'\nimport { EMessageStatus } from './messageStatus'\nimport Factory3D from './factory/3d'\nimport Anov3D, { defaultCameraParams } from './index'\n\nconst { storeManagement } = utils\n\ntype ApplicationOptions = {\n el: HTMLElement\n}\n\nexport type InitOptions = {\n case?: string // 案例名称,用于兼容init直接加载项目\n camera?: {\n fov?: number\n near?: number\n far?: number\n position?: [\n number,\n number,\n number,\n ]\n target?: [\n number,\n number,\n number,\n ]\n }\n model?: string\n decoderPath?: string // DRACO压缩 资源文件路径\n size?: {\n width: number\n height: number\n }\n environment?: {\n weather?: string\n time?: number\n }\n envMaps: {\n use?: boolean\n imgBox?: Array<string> | string\n }\n controls: {\n // 相机缩放范围\n minDistance?: number\n maxDistance?: number\n // 上下旋转范围\n minPolarAngle?: number// 默认值0\n maxPolarAngle?: number\n // 左右旋转范围\n minAzimuthAngle?: number\n maxAzimuthAngle?: number\n }\n set?: {\n zoomRatio?: number\n }\n}\n\nclass Application {\n container: HTMLElement\n iEngine: Anov3D | undefined\n private progressCb: (progress: number) => {}\n private lastProgressCount = 0\n\n constructor(opts: ApplicationOptions, progressCb: () => {}) {\n this.container = opts.el\n this.progressCb = progressCb\n\n sendToMessage(MessageType.Api, 'engineReady', EMessageStatus.Success)\n }\n\n private init(params: InitOptions, id: string) {\n try {\n const { camera = {}, set } = params || {}\n\n const cameraParams = {\n fov: camera.fov ?? defaultCameraParams.fov,\n near: camera.near ?? defaultCameraParams.near,\n far: camera.far ?? defaultCameraParams.far,\n position: camera.position,\n target: camera.target,\n }\n\n const anov3D = new Anov3D({\n container: this.container,\n model: params.case ? '' : params?.model, // temporary solution by LM\n size: {\n width: params?.size?.width ?? this.container.clientWidth,\n height: params?.size?.height ?? this.container.clientHeight,\n },\n camera: {\n ...cameraParams,\n },\n environment: {\n weather: params?.environment?.weather,\n time: params?.environment?.time,\n },\n controls: params.controls,\n })\n\n this.iEngine = anov3D\n this.iEngine.zoomRatio = set?.zoomRatio ?? 1\n\n storeManagement.set('container', this.container)\n const caseInstance = this.loadCase(anov3D, params)\n\n // @ts-ignore\n this.iEngine.caseInstance = caseInstance\n\n caseInstance.loadingManager.onLoad = () => {\n sendToMessage(MessageType.Api, 'core.init', EMessageStatus.Success, id)\n }\n\n caseInstance.loadingManager.onProgress = (_, loaded, total) => {\n const progress = loaded / total\n\n if (this.progressCb && this.lastProgressCount <= progress) {\n this.progressCb(progress)\n this.lastProgressCount = progress\n }\n\n if (progress >= 1)\n sendToMessage(MessageType.Api, 'core.init', EMessageStatus.Success, id)\n\n sendToMessage(MessageType.Event, 'onInitProgress', EMessageStatus.Success, undefined, {\n progress,\n })\n }\n }\n catch (error) {\n sendToMessage(MessageType.Api, 'core.init', EMessageStatus.EventHandleFailed)\n console.error(error)\n }\n }\n\n sendMessage(req: { name: string; id: string; params: any }) {\n if (req.name === 'Core.init' || req.name === 'core.init') {\n this.init(req.params, req.id)\n return\n }\n\n if (!this.iEngine)\n throw new Error('please init first!')\n\n const fn = getFnByFnkey(this.iEngine, req.name, req.id) as any\n\n try {\n const res = fn(req.params)\n\n Promise.resolve(res).then((res) => {\n sendToMessage(MessageType.Api, req.name, EMessageStatus.Success, req.id, res)\n })\n }\n catch (error: any) {\n sendToMessage(MessageType.Api, req.name, EMessageStatus.EventHandleFailed, req.id, {\n failMessage: error.message,\n })\n }\n }\n\n receiveMessage(eventName: string, cb: (params: any) => void) {\n utils.storeManagement.set(eventName, cb)\n }\n\n // 此方法 用于直接加载案例\n private loadCase(anov3D: Anov3D, option: InitOptions) {\n switch (option.case) {\n case 'factory':\n\n // eslint-disable-next-line no-case-declarations\n const factory = new Factory3D({ model: option.model, environment: option.envMaps.imgBox as string, decoderPath: option.decoderPath, controls: option.controls })\n factory.renderScene(anov3D.sceneControl)\n return factory\n }\n }\n}\n\n/**\n * createInstance\n * @returns\n */\nexport const createInstance = (opts: ApplicationOptions, progressCb: () => {}): Application => {\n return new Application(opts, 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+ {"version":3,"names":["utils","getFnByFnkey","MessageType","sendToMessage","EMessageStatus","Factory3D","Anov3D","defaultCameraParams","storeManagement","Application","opts","progressCb","container","el","messageType","Api","messageName","status","Success","params","id","camera","set","cameraParams","fov","near","far","position","target","anov3D","model","case","size","width","clientWidth","height","clientHeight","environment","weather","time","controls","iEngine","zoomRatio","caseInstance","loadCase","loadingManager","onLoad","onProgress","_","loaded","total","progress","lastProgressCount","Event","error","EventHandleFailed","console","req","name","init","Error","fn","res","Promise","resolve","then","failMessage","message","eventName","cb","option","factory","envMaps","imgBox","decoderPath","renderScene","sceneControl","createInstance"],"sources":["../src/applicationApi.ts"],"sourcesContent":["import { utils } from '@anov/3d-core'\nimport { getFnByFnkey } from './utils/index'\nimport { MessageType, sendToMessage } from './utils/messageFn'\nimport { EMessageStatus } from './messageStatus'\nimport Factory3D from './factory/3d'\nimport Anov3D, { defaultCameraParams } from './index'\n\nconst { storeManagement } = utils\n\ntype ApplicationOptions = {\n el: HTMLElement\n}\n\nexport type InitOptions = {\n case?: string // 案例名称,用于兼容init直接加载项目\n camera?: {\n fov?: number\n near?: number\n far?: number\n position?: [\n number,\n number,\n number,\n ]\n target?: [\n number,\n number,\n number,\n ]\n }\n model?: string\n decoderPath?: string // DRACO压缩 资源文件路径\n size?: {\n width: number\n height: number\n }\n environment?: {\n weather?: string\n time?: number\n }\n envMaps: {\n use?: boolean\n imgBox?: Array<string> | string\n }\n controls: {\n // 相机缩放范围\n minDistance?: number\n maxDistance?: number\n // 上下旋转范围\n minPolarAngle?: number// 默认值0\n maxPolarAngle?: number\n // 左右旋转范围\n minAzimuthAngle?: number\n maxAzimuthAngle?: number\n }\n set?: {\n zoomRatio?: number\n }\n}\n\nclass Application {\n container: HTMLElement\n iEngine: Anov3D | undefined\n private progressCb: (progress: number) => {}\n private lastProgressCount = 0\n\n constructor(opts: ApplicationOptions, progressCb: () => {}) {\n this.container = opts.el\n this.progressCb = progressCb\n\n sendToMessage({\n messageType: MessageType.Api,\n messageName: 'engineReady',\n status: EMessageStatus.Success,\n })\n }\n\n private init(params: InitOptions, id: string) {\n try {\n const { camera = {}, set } = params || {}\n\n const cameraParams = {\n fov: camera.fov ?? defaultCameraParams.fov,\n near: camera.near ?? defaultCameraParams.near,\n far: camera.far ?? defaultCameraParams.far,\n position: camera.position,\n target: camera.target,\n }\n\n const anov3D = new Anov3D({\n container: this.container,\n model: params.case ? '' : params?.model, // temporary solution by LM\n size: {\n width: params?.size?.width ?? this.container.clientWidth,\n height: params?.size?.height ?? this.container.clientHeight,\n },\n camera: {\n ...cameraParams,\n },\n environment: {\n weather: params?.environment?.weather,\n time: params?.environment?.time,\n },\n controls: params.controls,\n })\n\n this.iEngine = anov3D\n this.iEngine.zoomRatio = set?.zoomRatio ?? 1\n\n storeManagement.set('container', this.container)\n const caseInstance = this.loadCase(anov3D, params)\n\n if (caseInstance) {\n // @ts-ignore\n this.iEngine.caseInstance = caseInstance\n\n caseInstance.loadingManager.onLoad = () => {\n sendToMessage({\n messageType: MessageType.Api,\n messageName: 'core.init',\n status: EMessageStatus.Success,\n id,\n })\n }\n\n caseInstance.loadingManager.onProgress = (_, loaded, total) => {\n const progress = loaded / total\n\n if (this.progressCb && this.lastProgressCount <= progress) {\n this.progressCb(progress)\n this.lastProgressCount = progress\n }\n\n if (progress >= 1) {\n sendToMessage({\n messageType: MessageType.Api,\n messageName: 'core.init',\n status: EMessageStatus.Success,\n id,\n })\n }\n\n sendToMessage(\n {\n messageType: MessageType.Event,\n messageName: 'onInitProgress',\n status: EMessageStatus.Success,\n id,\n },\n {\n progress,\n })\n }\n }\n }\n catch (error) {\n sendToMessage({\n messageType: MessageType.Api,\n messageName: 'core.init',\n status: EMessageStatus.EventHandleFailed,\n id,\n })\n console.error(error)\n }\n }\n\n sendMessage(req: { name: string; id: string; params: any }) {\n if (req.name === 'Core.init' || req.name === 'core.init') {\n this.init(req.params, req.id)\n return\n }\n\n if (!this.iEngine)\n throw new Error('please init first!')\n\n const fn = getFnByFnkey(this.iEngine, req.name, req.id) as any\n\n try {\n const res = fn(req.params)\n\n Promise.resolve(res).then((res) => {\n sendToMessage({\n messageType: MessageType.Api,\n messageName: req.name,\n status: EMessageStatus.Success,\n id: req.id,\n }, res)\n })\n }\n catch (error: any) {\n sendToMessage({\n messageType: MessageType.Api,\n messageName: req.name,\n status: EMessageStatus.EventHandleFailed,\n id: req.id,\n }, {\n failMessage: error.message,\n })\n }\n }\n\n receiveMessage(eventName: string, cb: (params: any) => void) {\n utils.storeManagement.set(eventName, cb)\n }\n\n // 此方法 用于直接加载案例\n private loadCase(anov3D: Anov3D, option: InitOptions) {\n switch (option.case) {\n case 'factory':\n\n // eslint-disable-next-line no-case-declarations\n const factory = new Factory3D({ model: option.model, environment: option.envMaps.imgBox as string, decoderPath: option.decoderPath, controls: option.controls })\n factory.renderScene(anov3D.sceneControl)\n return factory\n }\n }\n}\n\n/**\n * createInstance\n * @returns\n */\nexport const createInstance = (opts: ApplicationOptions, progressCb: () => {}): Application => {\n return new Application(opts, 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@@ -468,7 +468,11 @@ var Factory3D = /*#__PURE__*/function () {
468
468
  this.scene.camera = cutoutCamera;
469
469
  utils.emitter.emit('play');
470
470
  utils.emitter.emit('toggleView', 'Drone');
471
- sendToMessage(MessageType.Event, 'onViewTypeChange', EMessageStatus.Success, undefined, {
471
+ sendToMessage({
472
+ messageType: MessageType.Event,
473
+ messageName: 'onViewTypeChange',
474
+ status: EMessageStatus.Success
475
+ }, {
472
476
  viewType: 'Drone'
473
477
  });
474
478
  }
@@ -483,7 +487,11 @@ var Factory3D = /*#__PURE__*/function () {
483
487
  utils.emitter.emit('toggleView', 'Global');
484
488
  this.inspection.minCamera.fov = 60;
485
489
  this.inspection.minCamera.updateProjectionMatrix();
486
- sendToMessage(MessageType.Event, 'onViewTypeChange', EMessageStatus.Success, undefined, {
490
+ sendToMessage({
491
+ messageType: MessageType.Event,
492
+ messageName: 'onViewTypeChange',
493
+ status: EMessageStatus.Success
494
+ }, {
487
495
  viewType: 'Global'
488
496
  });
489
497
  }
@@ -497,7 +505,11 @@ var Factory3D = /*#__PURE__*/function () {
497
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  this.scene.camera = _cutoutCamera2;
498
506
  utils.emitter.emit('play');
499
507
  utils.emitter.emit('toggleView', 'Drone');
500
- sendToMessage(MessageType.Event, 'onViewTypeChange', EMessageStatus.Success, undefined, {
508
+ sendToMessage({
509
+ messageType: MessageType.Event,
510
+ messageName: 'onViewTypeChange',
511
+ status: EMessageStatus.Success
512
+ }, {
501
513
  viewType: 'Drone'
502
514
  });
503
515
  } else {
@@ -510,7 +522,11 @@ var Factory3D = /*#__PURE__*/function () {
510
522
  utils.emitter.emit('toggleView', 'Global');
511
523
  this.inspection.minCamera.fov = 60;
512
524
  this.inspection.minCamera.updateProjectionMatrix();
513
- sendToMessage(MessageType.Event, 'onViewTypeChange', EMessageStatus.Success, undefined, {
525
+ sendToMessage({
526
+ messageType: MessageType.Event,
527
+ messageName: 'onViewTypeChange',
528
+ status: EMessageStatus.Success
529
+ }, {
514
530
  viewType: 'Global'
515
531
  });
516
532
  }