@anov/3d-ability 0.0.6 → 0.0.7

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Files changed (51) hide show
  1. package/dist/camera/index.d.ts +11 -7
  2. package/dist/camera/index.js +48 -45
  3. package/dist/camera/index.js.map +1 -1
  4. package/dist/index.d.ts +7 -3
  5. package/dist/index.js +7 -3
  6. package/dist/index.js.map +1 -1
  7. package/dist/poi/2D/index.d.ts +1 -0
  8. package/dist/poi/2D/index.js +10 -0
  9. package/dist/poi/2D/index.js.map +1 -1
  10. package/dist/poi/3D/index.d.ts +12 -18
  11. package/dist/poi/3D/index.js +159 -123
  12. package/dist/poi/3D/index.js.map +1 -1
  13. package/dist/poi/3D/index1.d.ts +19 -0
  14. package/dist/poi/3D/index1.js +144 -0
  15. package/dist/poi/3D/index1.js.map +1 -0
  16. package/dist/poi/Sprite/index.js +44 -51
  17. package/dist/poi/Sprite/index.js.map +1 -1
  18. package/dist/poi/index.d.ts +2 -1
  19. package/dist/poi/index.js +2 -1
  20. package/dist/poi/index.js.map +1 -1
  21. package/dist/poi/utils/type.d.ts +4 -4
  22. package/dist/poi/utils/type.js +2 -1
  23. package/dist/poi/utils/type.js.map +1 -1
  24. package/dist/postEffects/addACESFilmicToneMappingPass.d.ts +4 -0
  25. package/dist/postEffects/addACESFilmicToneMappingPass.js +28 -0
  26. package/dist/postEffects/addACESFilmicToneMappingPass.js.map +1 -0
  27. package/dist/postEffects/addBrightnessContrastPass.d.ts +4 -0
  28. package/dist/postEffects/addBrightnessContrastPass.js +28 -0
  29. package/dist/postEffects/addBrightnessContrastPass.js.map +1 -0
  30. package/dist/postEffects/bloomPass.d.ts +2 -2
  31. package/dist/postEffects/bloomPass.js +14 -19
  32. package/dist/postEffects/bloomPass.js.map +1 -1
  33. package/dist/postEffects/colorifyPass.d.ts +6 -0
  34. package/dist/postEffects/colorifyPass.js +33 -0
  35. package/dist/postEffects/colorifyPass.js.map +1 -0
  36. package/dist/postEffects/index.d.ts +7 -1
  37. package/dist/postEffects/index.js +16 -5
  38. package/dist/postEffects/index.js.map +1 -1
  39. package/dist/postEffects/shader/colorify.d.ts +17 -0
  40. package/dist/postEffects/shader/colorify.js +19 -0
  41. package/dist/postEffects/shader/colorify.js.map +1 -0
  42. package/dist/postEffects/shader/gammaCorrectionShader.d.ts +15 -0
  43. package/dist/postEffects/shader/gammaCorrectionShader.js +18 -0
  44. package/dist/postEffects/shader/gammaCorrectionShader.js.map +1 -0
  45. package/dist/postEffects/shader/mapping.d.ts +19 -0
  46. package/dist/postEffects/shader/mapping.js +22 -0
  47. package/dist/postEffects/shader/mapping.js.map +1 -0
  48. package/dist/postEffects/shader/thermalMaging.d.ts +17 -0
  49. package/dist/postEffects/shader/thermalMaging.js +18 -0
  50. package/dist/postEffects/shader/thermalMaging.js.map +1 -0
  51. package/package.json +3 -3
@@ -1,5 +1,5 @@
1
- function _regeneratorRuntime() { "use strict"; /*! regenerator-runtime -- Copyright (c) 2014-present, Facebook, Inc. -- license (MIT): https://github.com/facebook/regenerator/blob/main/LICENSE */ _regeneratorRuntime = function _regeneratorRuntime() { return exports; }; var exports = {}, Op = Object.prototype, hasOwn = Op.hasOwnProperty, defineProperty = Object.defineProperty || function (obj, key, desc) { obj[key] = desc.value; }, $Symbol = "function" == typeof Symbol ? Symbol : {}, iteratorSymbol = $Symbol.iterator || "@@iterator", asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator", toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag"; function define(obj, key, value) { return Object.defineProperty(obj, key, { value: value, enumerable: !0, configurable: !0, writable: !0 }), obj[key]; } try { define({}, ""); } catch (err) { define = function define(obj, key, value) { return obj[key] = value; }; } function wrap(innerFn, outerFn, self, tryLocsList) { var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator, generator = Object.create(protoGenerator.prototype), context = new Context(tryLocsList || []); return defineProperty(generator, "_invoke", { value: makeInvokeMethod(innerFn, self, context) }), generator; } function tryCatch(fn, obj, arg) { try { return { type: "normal", arg: fn.call(obj, arg) }; } catch (err) { return { type: "throw", arg: err }; } } exports.wrap = wrap; var ContinueSentinel = {}; function Generator() {} function GeneratorFunction() {} function GeneratorFunctionPrototype() {} var IteratorPrototype = {}; define(IteratorPrototype, iteratorSymbol, function () { return this; }); var getProto = Object.getPrototypeOf, NativeIteratorPrototype = getProto && getProto(getProto(values([]))); NativeIteratorPrototype && NativeIteratorPrototype !== Op && hasOwn.call(NativeIteratorPrototype, iteratorSymbol) && (IteratorPrototype = NativeIteratorPrototype); var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype = Object.create(IteratorPrototype); function defineIteratorMethods(prototype) { ["next", "throw", "return"].forEach(function (method) { define(prototype, method, function (arg) { return this._invoke(method, arg); }); }); } function AsyncIterator(generator, PromiseImpl) { function invoke(method, arg, resolve, reject) { var record = tryCatch(generator[method], generator, arg); if ("throw" !== record.type) { var result = record.arg, value = result.value; return value && "object" == _typeof(value) && hasOwn.call(value, "__await") ? PromiseImpl.resolve(value.__await).then(function (value) { invoke("next", value, resolve, reject); }, function (err) { invoke("throw", err, resolve, reject); }) : PromiseImpl.resolve(value).then(function (unwrapped) { result.value = unwrapped, resolve(result); }, function (error) { return invoke("throw", error, resolve, reject); }); } reject(record.arg); } var previousPromise; defineProperty(this, "_invoke", { value: function value(method, arg) { function callInvokeWithMethodAndArg() { return new PromiseImpl(function (resolve, reject) { invoke(method, arg, resolve, reject); }); } return previousPromise = previousPromise ? previousPromise.then(callInvokeWithMethodAndArg, callInvokeWithMethodAndArg) : callInvokeWithMethodAndArg(); } }); } function makeInvokeMethod(innerFn, self, context) { var state = "suspendedStart"; return function (method, arg) { if ("executing" === state) throw new Error("Generator is already running"); if ("completed" === state) { if ("throw" === method) throw arg; return doneResult(); } for (context.method = method, context.arg = arg;;) { var delegate = context.delegate; if (delegate) { var delegateResult = maybeInvokeDelegate(delegate, context); if (delegateResult) { if (delegateResult === ContinueSentinel) continue; return delegateResult; } } if ("next" === context.method) context.sent = context._sent = context.arg;else if ("throw" === context.method) { if ("suspendedStart" === state) throw state = "completed", context.arg; context.dispatchException(context.arg); } else "return" === context.method && context.abrupt("return", context.arg); state = "executing"; var record = tryCatch(innerFn, self, context); if ("normal" === record.type) { if (state = context.done ? "completed" : "suspendedYield", record.arg === ContinueSentinel) continue; return { value: record.arg, done: context.done }; } "throw" === record.type && (state = "completed", context.method = "throw", context.arg = record.arg); } }; } function maybeInvokeDelegate(delegate, context) { var methodName = context.method, method = delegate.iterator[methodName]; if (undefined === method) return context.delegate = null, "throw" === methodName && delegate.iterator.return && (context.method = "return", context.arg = undefined, maybeInvokeDelegate(delegate, context), "throw" === context.method) || "return" !== methodName && (context.method = "throw", context.arg = new TypeError("The iterator does not provide a '" + methodName + "' method")), ContinueSentinel; var record = tryCatch(method, delegate.iterator, context.arg); if ("throw" === record.type) return context.method = "throw", context.arg = record.arg, context.delegate = null, ContinueSentinel; var info = record.arg; return info ? info.done ? (context[delegate.resultName] = info.value, context.next = delegate.nextLoc, "return" !== context.method && (context.method = "next", context.arg = undefined), context.delegate = null, ContinueSentinel) : info : (context.method = "throw", context.arg = new TypeError("iterator result is not an object"), context.delegate = null, ContinueSentinel); } function pushTryEntry(locs) { var entry = { tryLoc: locs[0] }; 1 in locs && (entry.catchLoc = locs[1]), 2 in locs && (entry.finallyLoc = locs[2], entry.afterLoc = locs[3]), this.tryEntries.push(entry); } function resetTryEntry(entry) { var record = entry.completion || {}; record.type = "normal", delete record.arg, entry.completion = record; } function Context(tryLocsList) { this.tryEntries = [{ tryLoc: "root" }], tryLocsList.forEach(pushTryEntry, this), this.reset(!0); } function values(iterable) { if (iterable) { var iteratorMethod = iterable[iteratorSymbol]; if (iteratorMethod) return iteratorMethod.call(iterable); if ("function" == typeof iterable.next) return iterable; if (!isNaN(iterable.length)) { var i = -1, next = function next() { for (; ++i < iterable.length;) if (hasOwn.call(iterable, i)) return next.value = iterable[i], next.done = !1, next; return next.value = undefined, next.done = !0, next; }; return next.next = next; } } return { next: doneResult }; } function doneResult() { return { value: undefined, done: !0 }; } return GeneratorFunction.prototype = GeneratorFunctionPrototype, defineProperty(Gp, "constructor", { value: GeneratorFunctionPrototype, configurable: !0 }), defineProperty(GeneratorFunctionPrototype, "constructor", { value: GeneratorFunction, configurable: !0 }), GeneratorFunction.displayName = define(GeneratorFunctionPrototype, toStringTagSymbol, "GeneratorFunction"), exports.isGeneratorFunction = function (genFun) { var ctor = "function" == typeof genFun && genFun.constructor; return !!ctor && (ctor === GeneratorFunction || "GeneratorFunction" === (ctor.displayName || ctor.name)); }, exports.mark = function (genFun) { return Object.setPrototypeOf ? Object.setPrototypeOf(genFun, GeneratorFunctionPrototype) : (genFun.__proto__ = GeneratorFunctionPrototype, define(genFun, toStringTagSymbol, "GeneratorFunction")), genFun.prototype = Object.create(Gp), genFun; }, exports.awrap = function (arg) { return { __await: arg }; }, defineIteratorMethods(AsyncIterator.prototype), define(AsyncIterator.prototype, asyncIteratorSymbol, function () { return this; }), exports.AsyncIterator = AsyncIterator, exports.async = function (innerFn, outerFn, self, tryLocsList, PromiseImpl) { void 0 === PromiseImpl && (PromiseImpl = Promise); var iter = new AsyncIterator(wrap(innerFn, outerFn, self, tryLocsList), PromiseImpl); return exports.isGeneratorFunction(outerFn) ? iter : iter.next().then(function (result) { return result.done ? result.value : iter.next(); }); }, defineIteratorMethods(Gp), define(Gp, toStringTagSymbol, "Generator"), define(Gp, iteratorSymbol, function () { return this; }), define(Gp, "toString", function () { return "[object Generator]"; }), exports.keys = function (val) { var object = Object(val), keys = []; for (var key in object) keys.push(key); return keys.reverse(), function next() { for (; keys.length;) { var key = keys.pop(); if (key in object) return next.value = key, next.done = !1, next; } return next.done = !0, next; }; }, exports.values = values, Context.prototype = { constructor: Context, reset: function reset(skipTempReset) { if (this.prev = 0, this.next = 0, this.sent = this._sent = undefined, this.done = !1, this.delegate = null, this.method = "next", this.arg = undefined, this.tryEntries.forEach(resetTryEntry), !skipTempReset) for (var name in this) "t" === name.charAt(0) && hasOwn.call(this, name) && !isNaN(+name.slice(1)) && (this[name] = undefined); }, stop: function stop() { this.done = !0; var rootRecord = this.tryEntries[0].completion; if ("throw" === rootRecord.type) throw rootRecord.arg; return this.rval; }, dispatchException: function dispatchException(exception) { if (this.done) throw exception; var context = this; function handle(loc, caught) { return record.type = "throw", record.arg = exception, context.next = loc, caught && (context.method = "next", context.arg = undefined), !!caught; } for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i], record = entry.completion; if ("root" === entry.tryLoc) return handle("end"); if (entry.tryLoc <= this.prev) { var hasCatch = hasOwn.call(entry, "catchLoc"), hasFinally = hasOwn.call(entry, "finallyLoc"); if (hasCatch && hasFinally) { if (this.prev < entry.catchLoc) return handle(entry.catchLoc, !0); if (this.prev < entry.finallyLoc) return handle(entry.finallyLoc); } else if (hasCatch) { if (this.prev < entry.catchLoc) return handle(entry.catchLoc, !0); } else { if (!hasFinally) throw new Error("try statement without catch or finally"); if (this.prev < entry.finallyLoc) return handle(entry.finallyLoc); } } } }, abrupt: function abrupt(type, arg) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc <= this.prev && hasOwn.call(entry, "finallyLoc") && this.prev < entry.finallyLoc) { var finallyEntry = entry; break; } } finallyEntry && ("break" === type || "continue" === type) && finallyEntry.tryLoc <= arg && arg <= finallyEntry.finallyLoc && (finallyEntry = null); var record = finallyEntry ? finallyEntry.completion : {}; return record.type = type, record.arg = arg, finallyEntry ? (this.method = "next", this.next = finallyEntry.finallyLoc, ContinueSentinel) : this.complete(record); }, complete: function complete(record, afterLoc) { if ("throw" === record.type) throw record.arg; return "break" === record.type || "continue" === record.type ? this.next = record.arg : "return" === record.type ? (this.rval = this.arg = record.arg, this.method = "return", this.next = "end") : "normal" === record.type && afterLoc && (this.next = afterLoc), ContinueSentinel; }, finish: function finish(finallyLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.finallyLoc === finallyLoc) return this.complete(entry.completion, entry.afterLoc), resetTryEntry(entry), ContinueSentinel; } }, catch: function _catch(tryLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc === tryLoc) { var record = entry.completion; if ("throw" === record.type) { var thrown = record.arg; resetTryEntry(entry); } return thrown; } } throw new Error("illegal catch attempt"); }, delegateYield: function delegateYield(iterable, resultName, nextLoc) { return this.delegate = { iterator: values(iterable), resultName: resultName, nextLoc: nextLoc }, "next" === this.method && (this.arg = undefined), ContinueSentinel; } }, exports; }
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  function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); }
2
+ function _regeneratorRuntime() { "use strict"; /*! regenerator-runtime -- Copyright (c) 2014-present, Facebook, Inc. -- license (MIT): https://github.com/facebook/regenerator/blob/main/LICENSE */ _regeneratorRuntime = function _regeneratorRuntime() { return exports; }; var exports = {}, Op = Object.prototype, hasOwn = Op.hasOwnProperty, defineProperty = Object.defineProperty || function (obj, key, desc) { obj[key] = desc.value; }, $Symbol = "function" == typeof Symbol ? Symbol : {}, iteratorSymbol = $Symbol.iterator || "@@iterator", asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator", toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag"; function define(obj, key, value) { return Object.defineProperty(obj, key, { value: value, enumerable: !0, configurable: !0, writable: !0 }), obj[key]; } try { define({}, ""); } catch (err) { define = function define(obj, key, value) { return obj[key] = value; }; } function wrap(innerFn, outerFn, self, tryLocsList) { var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator, generator = Object.create(protoGenerator.prototype), context = new Context(tryLocsList || []); return defineProperty(generator, "_invoke", { value: makeInvokeMethod(innerFn, self, context) }), generator; } function tryCatch(fn, obj, arg) { try { return { type: "normal", arg: fn.call(obj, arg) }; } catch (err) { return { type: "throw", arg: err }; } } exports.wrap = wrap; var ContinueSentinel = {}; function Generator() {} function GeneratorFunction() {} function GeneratorFunctionPrototype() {} var IteratorPrototype = {}; define(IteratorPrototype, iteratorSymbol, function () { return this; }); var getProto = Object.getPrototypeOf, NativeIteratorPrototype = getProto && getProto(getProto(values([]))); NativeIteratorPrototype && NativeIteratorPrototype !== Op && hasOwn.call(NativeIteratorPrototype, iteratorSymbol) && (IteratorPrototype = NativeIteratorPrototype); var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype = Object.create(IteratorPrototype); function defineIteratorMethods(prototype) { ["next", "throw", "return"].forEach(function (method) { define(prototype, method, function (arg) { return this._invoke(method, arg); }); }); } function AsyncIterator(generator, PromiseImpl) { function invoke(method, arg, resolve, reject) { var record = tryCatch(generator[method], generator, arg); if ("throw" !== record.type) { var result = record.arg, value = result.value; return value && "object" == _typeof(value) && hasOwn.call(value, "__await") ? PromiseImpl.resolve(value.__await).then(function (value) { invoke("next", value, resolve, reject); }, function (err) { invoke("throw", err, resolve, reject); }) : PromiseImpl.resolve(value).then(function (unwrapped) { result.value = unwrapped, resolve(result); }, function (error) { return invoke("throw", error, resolve, reject); }); } reject(record.arg); } var previousPromise; defineProperty(this, "_invoke", { value: function value(method, arg) { function callInvokeWithMethodAndArg() { return new PromiseImpl(function (resolve, reject) { invoke(method, arg, resolve, reject); }); } return previousPromise = previousPromise ? previousPromise.then(callInvokeWithMethodAndArg, callInvokeWithMethodAndArg) : callInvokeWithMethodAndArg(); } }); } function makeInvokeMethod(innerFn, self, context) { var state = "suspendedStart"; return function (method, arg) { if ("executing" === state) throw new Error("Generator is already running"); if ("completed" === state) { if ("throw" === method) throw arg; return doneResult(); } for (context.method = method, context.arg = arg;;) { var delegate = context.delegate; if (delegate) { var delegateResult = maybeInvokeDelegate(delegate, context); if (delegateResult) { if (delegateResult === ContinueSentinel) continue; return delegateResult; } } if ("next" === context.method) context.sent = context._sent = context.arg;else if ("throw" === context.method) { if ("suspendedStart" === state) throw state = "completed", context.arg; context.dispatchException(context.arg); } else "return" === context.method && context.abrupt("return", context.arg); state = "executing"; var record = tryCatch(innerFn, self, context); if ("normal" === record.type) { if (state = context.done ? "completed" : "suspendedYield", record.arg === ContinueSentinel) continue; return { value: record.arg, done: context.done }; } "throw" === record.type && (state = "completed", context.method = "throw", context.arg = record.arg); } }; } function maybeInvokeDelegate(delegate, context) { var methodName = context.method, method = delegate.iterator[methodName]; if (undefined === method) return context.delegate = null, "throw" === methodName && delegate.iterator.return && (context.method = "return", context.arg = undefined, maybeInvokeDelegate(delegate, context), "throw" === context.method) || "return" !== methodName && (context.method = "throw", context.arg = new TypeError("The iterator does not provide a '" + methodName + "' method")), ContinueSentinel; var record = tryCatch(method, delegate.iterator, context.arg); if ("throw" === record.type) return context.method = "throw", context.arg = record.arg, context.delegate = null, ContinueSentinel; var info = record.arg; return info ? info.done ? (context[delegate.resultName] = info.value, context.next = delegate.nextLoc, "return" !== context.method && (context.method = "next", context.arg = undefined), context.delegate = null, ContinueSentinel) : info : (context.method = "throw", context.arg = new TypeError("iterator result is not an object"), context.delegate = null, ContinueSentinel); } function pushTryEntry(locs) { var entry = { tryLoc: locs[0] }; 1 in locs && (entry.catchLoc = locs[1]), 2 in locs && (entry.finallyLoc = locs[2], entry.afterLoc = locs[3]), this.tryEntries.push(entry); } function resetTryEntry(entry) { var record = entry.completion || {}; record.type = "normal", delete record.arg, entry.completion = record; } function Context(tryLocsList) { this.tryEntries = [{ tryLoc: "root" }], tryLocsList.forEach(pushTryEntry, this), this.reset(!0); } function values(iterable) { if (iterable) { var iteratorMethod = iterable[iteratorSymbol]; if (iteratorMethod) return iteratorMethod.call(iterable); if ("function" == typeof iterable.next) return iterable; if (!isNaN(iterable.length)) { var i = -1, next = function next() { for (; ++i < iterable.length;) if (hasOwn.call(iterable, i)) return next.value = iterable[i], next.done = !1, next; return next.value = undefined, next.done = !0, next; }; return next.next = next; } } return { next: doneResult }; } function doneResult() { return { value: undefined, done: !0 }; } return GeneratorFunction.prototype = GeneratorFunctionPrototype, defineProperty(Gp, "constructor", { value: GeneratorFunctionPrototype, configurable: !0 }), defineProperty(GeneratorFunctionPrototype, "constructor", { value: GeneratorFunction, configurable: !0 }), GeneratorFunction.displayName = define(GeneratorFunctionPrototype, toStringTagSymbol, "GeneratorFunction"), exports.isGeneratorFunction = function (genFun) { var ctor = "function" == typeof genFun && genFun.constructor; return !!ctor && (ctor === GeneratorFunction || "GeneratorFunction" === (ctor.displayName || ctor.name)); }, exports.mark = function (genFun) { return Object.setPrototypeOf ? Object.setPrototypeOf(genFun, GeneratorFunctionPrototype) : (genFun.__proto__ = GeneratorFunctionPrototype, define(genFun, toStringTagSymbol, "GeneratorFunction")), genFun.prototype = Object.create(Gp), genFun; }, exports.awrap = function (arg) { return { __await: arg }; }, defineIteratorMethods(AsyncIterator.prototype), define(AsyncIterator.prototype, asyncIteratorSymbol, function () { return this; }), exports.AsyncIterator = AsyncIterator, exports.async = function (innerFn, outerFn, self, tryLocsList, PromiseImpl) { void 0 === PromiseImpl && (PromiseImpl = Promise); var iter = new AsyncIterator(wrap(innerFn, outerFn, self, tryLocsList), PromiseImpl); return exports.isGeneratorFunction(outerFn) ? iter : iter.next().then(function (result) { return result.done ? result.value : iter.next(); }); }, defineIteratorMethods(Gp), define(Gp, toStringTagSymbol, "Generator"), define(Gp, iteratorSymbol, function () { return this; }), define(Gp, "toString", function () { return "[object Generator]"; }), exports.keys = function (val) { var object = Object(val), keys = []; for (var key in object) keys.push(key); return keys.reverse(), function next() { for (; keys.length;) { var key = keys.pop(); if (key in object) return next.value = key, next.done = !1, next; } return next.done = !0, next; }; }, exports.values = values, Context.prototype = { constructor: Context, reset: function reset(skipTempReset) { if (this.prev = 0, this.next = 0, this.sent = this._sent = undefined, this.done = !1, this.delegate = null, this.method = "next", this.arg = undefined, this.tryEntries.forEach(resetTryEntry), !skipTempReset) for (var name in this) "t" === name.charAt(0) && hasOwn.call(this, name) && !isNaN(+name.slice(1)) && (this[name] = undefined); }, stop: function stop() { this.done = !0; var rootRecord = this.tryEntries[0].completion; if ("throw" === rootRecord.type) throw rootRecord.arg; return this.rval; }, dispatchException: function dispatchException(exception) { if (this.done) throw exception; var context = this; function handle(loc, caught) { return record.type = "throw", record.arg = exception, context.next = loc, caught && (context.method = "next", context.arg = undefined), !!caught; } for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i], record = entry.completion; if ("root" === entry.tryLoc) return handle("end"); if (entry.tryLoc <= this.prev) { var hasCatch = hasOwn.call(entry, "catchLoc"), hasFinally = hasOwn.call(entry, "finallyLoc"); if (hasCatch && hasFinally) { if (this.prev < entry.catchLoc) return handle(entry.catchLoc, !0); if (this.prev < entry.finallyLoc) return handle(entry.finallyLoc); } else if (hasCatch) { if (this.prev < entry.catchLoc) return handle(entry.catchLoc, !0); } else { if (!hasFinally) throw new Error("try statement without catch or finally"); if (this.prev < entry.finallyLoc) return handle(entry.finallyLoc); } } } }, abrupt: function abrupt(type, arg) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc <= this.prev && hasOwn.call(entry, "finallyLoc") && this.prev < entry.finallyLoc) { var finallyEntry = entry; break; } } finallyEntry && ("break" === type || "continue" === type) && finallyEntry.tryLoc <= arg && arg <= finallyEntry.finallyLoc && (finallyEntry = null); var record = finallyEntry ? finallyEntry.completion : {}; return record.type = type, record.arg = arg, finallyEntry ? (this.method = "next", this.next = finallyEntry.finallyLoc, ContinueSentinel) : this.complete(record); }, complete: function complete(record, afterLoc) { if ("throw" === record.type) throw record.arg; return "break" === record.type || "continue" === record.type ? this.next = record.arg : "return" === record.type ? (this.rval = this.arg = record.arg, this.method = "return", this.next = "end") : "normal" === record.type && afterLoc && (this.next = afterLoc), ContinueSentinel; }, finish: function finish(finallyLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.finallyLoc === finallyLoc) return this.complete(entry.completion, entry.afterLoc), resetTryEntry(entry), ContinueSentinel; } }, catch: function _catch(tryLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc === tryLoc) { var record = entry.completion; if ("throw" === record.type) { var thrown = record.arg; resetTryEntry(entry); } return thrown; } } throw new Error("illegal catch attempt"); }, delegateYield: function delegateYield(iterable, resultName, nextLoc) { return this.delegate = { iterator: values(iterable), resultName: resultName, nextLoc: nextLoc }, "next" === this.method && (this.arg = undefined), ContinueSentinel; } }, exports; }
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
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  function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
5
5
  function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }
@@ -19,13 +19,11 @@ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.g
19
19
  function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
20
20
  function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return _typeof(key) === "symbol" ? key : String(key); }
21
21
  function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (_typeof(res) !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); }
22
- import { BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute, Matrix4, SpriteMaterial, Triangle, Vector2, Vector3, utils } from '@anov/3d-core';
22
+ import { BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute, Matrix4, SpriteMaterial, TextureLoader, Triangle, Vector2, Vector3, utils } from '@anov/3d-core';
23
23
  import gsap from 'gsap';
24
24
  import { EAnimationType } from "../utils/type";
25
- import { createContentElement, createTitleElement } from "../utils/element";
26
25
  import Poi from "../Poi";
27
26
  var _default = {
28
- scale: 15,
29
27
  animation: {
30
28
  type: EAnimationType.grow,
31
29
  duration: 0.3
@@ -75,49 +73,50 @@ var SpritePoi = /*#__PURE__*/function (_Poi) {
75
73
  key: "setMaterial",
76
74
  value: function setMaterial() {
77
75
  var _this2 = this;
78
- var _this$option = this.option,
79
- animation = _this$option.animation,
80
- width = _this$option.width,
81
- height = _this$option.height;
76
+ var _ref = this.option,
77
+ animation = _ref.animation,
78
+ width = _ref.width,
79
+ height = _ref.height;
82
80
  // 精灵的锚点
83
81
  this.center = new Vector2(0.5, 0);
84
82
  this.visible = false;
85
83
  // 异步生成材质
86
84
  var initMaterial = /*#__PURE__*/function () {
87
- var _ref = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee() {
88
- var element, _this2$data, title, content, texture, isFadeOrAppearAnimation, opacity;
85
+ var _ref2 = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee() {
86
+ var texture, element, isFadeOrAppearAnimation, opacity;
89
87
  return _regeneratorRuntime().wrap(function _callee$(_context) {
90
88
  while (1) switch (_context.prev = _context.next) {
91
89
  case 0:
92
- // 生成精灵模型
93
-
94
- // 直接传递DOM元素
95
- if (_this2.data instanceof HTMLElement) {
96
- element = _this2.data;
97
- } else {
98
- if (typeof _this2.data === 'string') {
99
- element = createTitleElement(_this2.data, _this2.option);
100
- } else if (_typeof(_this2.data) === 'object') {
101
- _this2$data = _this2.data, title = _this2$data.title, content = _this2$data.content;
102
- if (title && content) element = createContentElement(_this2.data, _this2.option);else if (title) element = createTitleElement(title, _this2.option);
103
- }
90
+ if (!(_this2.data instanceof HTMLElement)) {
91
+ _context.next = 7;
92
+ break;
104
93
  }
105
- _context.next = 3;
94
+ element = _this2.data;
95
+ _context.next = 4;
106
96
  return createDomTexture(element, {
107
97
  width: width,
108
98
  height: height
109
99
  });
110
- case 3:
100
+ case 4:
111
101
  texture = _context.sent;
112
- // 判断条件
113
- isFadeOrAppearAnimation = (animation === null || animation === void 0 ? void 0 : animation.type) === EAnimationType.fadeIn || (animation === null || animation === void 0 ? void 0 : animation.type) === EAnimationType.appear; // 根据条件设置 opacity 的值
114
- opacity = isFadeOrAppearAnimation ? 0 : 1;
115
- texture.needsUpdate = true;
116
- _this2.material = new SpriteMaterial({
117
- map: texture,
118
- opacity: opacity
119
- });
120
- _this2.visible = true;
102
+ _context.next = 8;
103
+ break;
104
+ case 7:
105
+ if (typeof _this2.data === 'string') {
106
+ texture = new TextureLoader().load(_this2.data);
107
+ }
108
+ case 8:
109
+ if (texture) {
110
+ // 判断条件
111
+ isFadeOrAppearAnimation = animation.type === EAnimationType.fadeIn || (animation === null || animation === void 0 ? void 0 : animation.type) === EAnimationType.appear; // 根据条件设置 opacity 的值
112
+ opacity = isFadeOrAppearAnimation ? 0 : 1;
113
+ texture.needsUpdate = true;
114
+ _this2.material = new SpriteMaterial({
115
+ map: texture,
116
+ opacity: opacity
117
+ });
118
+ _this2.visible = true;
119
+ }
121
120
  case 9:
122
121
  case "end":
123
122
  return _context.stop();
@@ -125,7 +124,7 @@ var SpritePoi = /*#__PURE__*/function (_Poi) {
125
124
  }, _callee);
126
125
  }));
127
126
  return function initMaterial() {
128
- return _ref.apply(this, arguments);
127
+ return _ref2.apply(this, arguments);
129
128
  };
130
129
  }();
131
130
  initMaterial();
@@ -162,26 +161,20 @@ var SpritePoi = /*#__PURE__*/function (_Poi) {
162
161
  break;
163
162
  case EAnimationType.grow:
164
163
  isGrow = true;
165
- if (scale) {
166
- var tween = gsap.to({
167
- scale: 1
168
- }, _objectSpread(_objectSpread({
169
- scale: scale
170
- }, item), {}, {
171
- repeat: 0,
172
- ease: 'power2.out',
173
- onUpdateParams: ['x'],
174
- onUpdate: function onUpdate() {
175
- // 通过 tween 对象获取当前动画的进度
176
- var progress = tween.progress();
177
- _this3.scale.setScalar(progress * scale);
178
- }
179
- }));
180
- }
164
+ var initScale = scale ? new Vector3().fromArray(scale) : _this3.scale.clone();
165
+ _this3.scale.setScalar(0);
166
+ gsap.to(_this3.scale, _objectSpread(_objectSpread({
167
+ x: initScale.x,
168
+ y: initScale.y,
169
+ z: initScale.z
170
+ }, item), {}, {
171
+ repeat: 0,
172
+ ease: 'power2.out'
173
+ }));
181
174
  break;
182
175
  }
183
176
  });
184
- if (!isGrow && scale) _this3.scale.setScalar(scale);
177
+ if (!isGrow && scale) _this3.scale.copy(new Vector3().fromArray(scale));
185
178
  hasExecuted = true;
186
179
  };
187
180
  }
@@ -1 +1 @@
1
- {"version":3,"names":["BufferGeometry","InterleavedBuffer","InterleavedBufferAttribute","Matrix4","SpriteMaterial","Triangle","Vector2","Vector3","utils","gsap","EAnimationType","createContentElement","createTitleElement","Poi","_default","scale","animation","type","grow","duration","_viewWorldMatrix","createDomTexture","SpritePoi","data","option","isSprite","geometry","getGeometry","setMaterial","setAnimation","play","_geometry","float32Array","Float32Array","interleavedBuffer","setIndex","setAttribute","width","height","center","visible","initMaterial","HTMLElement","element","title","content","texture","isFadeOrAppearAnimation","fadeIn","appear","opacity","needsUpdate","material","map","Array","isArray","hasExecuted","isGrow","onAfterRender","forEach","item","to","repeat","ease","tween","onUpdateParams","onUpdate","progress","setScalar","cb","raycaster","intersects","camera","console","error","_worldScale","_mvPosition","setFromMatrixScale","matrixWorld","copy","modelViewMatrix","multiplyMatrices","matrixWorldInverse","setFromMatrixPosition","isPerspectiveCamera","sizeAttenuation","multiplyScalar","z","rotation","sin","cos","Math","_vA","_vB","_vC","_uvA","_uvB","_uvC","transformVertex","set","_intersectPoint","intersect","ray","intersectTriangle","distance","origin","distanceTo","near","far","push","point","clone","uv","getInterpolation","face","object","vertexPosition","mvPosition","_alignedPosition","_rotatedPosition","subVectors","x","y","addScalar","multiply","undefined","applyMatrix4"],"sources":["../../../src/poi/Sprite/index.ts"],"sourcesContent":["import type { Raycaster } from '@anov/3d-core'\nimport { BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute, Matrix4, SpriteMaterial, Triangle, Vector2, Vector3, utils } from '@anov/3d-core'\nimport gsap from 'gsap'\nimport { EAnimationType } from '../utils/type'\nimport type { IOption } from '../utils/type'\nimport { createContentElement, createTitleElement } from '../utils/element'\nimport Poi from '../Poi'\n\nconst _default = {\n scale: 15,\n animation: {\n type: EAnimationType.grow,\n duration: 0.3,\n },\n}\n\nconst _viewWorldMatrix = new Matrix4()\nconst { createDomTexture } = utils\n\nclass SpritePoi extends Poi {\n geometry!: BufferGeometry\n center!: Vector2\n material!: SpriteMaterial\n isSprite: boolean\n type: string\n\n data!: any\n option!: IOption\n animation: Array<any> = []\n\n constructor(data: any, option: IOption) {\n super(data, option)\n this.data = data\n this.option = { ..._default, ...option }\n\n this.isSprite = true\n this.type = 'Sprite'\n\n this.geometry = this.getGeometry()\n // 创建Sprite\n this.setMaterial()\n\n this.option.animation && this.setAnimation(this.option.animation)\n // 执行动画\n this.play()\n }\n\n private getGeometry() {\n const _geometry = new BufferGeometry()\n const float32Array = new Float32Array([\n -0.5, -0.5, 0, 0, 0,\n 0.5, -0.5, 0, 1, 0,\n 0.5, 0.5, 0, 1, 1,\n -0.5, 0.5, 0, 0, 1,\n ])\n\n const interleavedBuffer = new InterleavedBuffer(float32Array, 5)\n\n _geometry.setIndex([0, 1, 2, 0, 2, 3])\n _geometry.setAttribute('position', new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false))\n _geometry.setAttribute('uv', new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false))\n\n return _geometry\n }\n\n private setMaterial() {\n const { animation, width, height } = this.option\n // 精灵的锚点\n this.center = new Vector2(0.5, 0)\n\n this.visible = false\n // 异步生成材质\n const initMaterial = async () => {\n // 生成精灵模型\n let element!: HTMLElement\n // 直接传递DOM元素\n if (this.data instanceof HTMLElement) {\n element = this.data\n }\n else {\n if (typeof this.data === 'string') {\n element = createTitleElement(this.data, this.option)\n }\n else if (typeof this.data === 'object') {\n const { title, content } = this.data\n if (title && content)\n element = createContentElement(this.data, this.option)\n\n else if (title)\n element = createTitleElement(title, this.option)\n }\n }\n\n const texture = await createDomTexture(element, { width, height })\n // 判断条件\n const isFadeOrAppearAnimation = animation?.type === EAnimationType.fadeIn || animation?.type === EAnimationType.appear\n // 根据条件设置 opacity 的值\n const opacity = isFadeOrAppearAnimation ? 0 : 1\n\n texture.needsUpdate = true\n this.material = new SpriteMaterial({ map: texture, opacity })\n this.visible = true\n }\n initMaterial()\n }\n\n // 设置动画属性\n setAnimation(animation: object | Array<any>) {\n if (!animation)\n return\n if (Array.isArray(animation))\n this.animation = animation\n else\n this.animation = [animation]\n }\n\n // 播放动画\n play() {\n let hasExecuted = false\n let isGrow = false\n const { scale } = this.option\n // 执行渐显、打印内容等操作\n this.onAfterRender = () => {\n if (hasExecuted)\n return\n this.animation.forEach((item) => {\n switch (item.type) {\n case EAnimationType.fadeIn:\n gsap.to(this.material, {\n opacity: 1,\n ...item,\n repeat: 0,\n ease: 'none',\n })\n break\n case EAnimationType.grow:\n isGrow = true\n if (scale) {\n const tween = gsap.to({ scale: 1 }, {\n scale,\n ...item,\n repeat: 0,\n ease: 'power2.out',\n onUpdateParams: ['x'],\n onUpdate: () => {\n // 通过 tween 对象获取当前动画的进度\n const progress = tween.progress()\n this.scale.setScalar(progress * scale)\n },\n })\n }\n break\n }\n })\n if (!isGrow && scale)\n this.scale.setScalar(scale)\n\n hasExecuted = true\n }\n }\n\n addEventListener(type: string, cb: any) {\n super.addEventListener(type, cb)\n return () => super.removeEventListener(type, cb)\n }\n\n raycast(raycaster: Raycaster, intersects: any) {\n if (raycaster.camera === null)\n console.error('THREE.Sprite: \"Raycaster.camera\" needs to be set in order to raycast against sprites.')\n\n const _worldScale = /* @__PURE__ */ new Vector3()\n const _mvPosition = /* @__PURE__ */ new Vector3()\n _worldScale.setFromMatrixScale(this.matrixWorld)\n\n _viewWorldMatrix.copy(raycaster.camera.matrixWorld)\n this.modelViewMatrix.multiplyMatrices(raycaster.camera.matrixWorldInverse, this.matrixWorld)\n\n _mvPosition.setFromMatrixPosition(this.modelViewMatrix)\n\n if (raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false)\n\n _worldScale.multiplyScalar(-_mvPosition.z)\n\n const rotation = this.material.rotation\n let sin, cos\n\n if (rotation !== 0) {\n cos = Math.cos(rotation)\n sin = Math.sin(rotation)\n }\n\n const center = this.center\n const _vA = /* @__PURE__ */ new Vector3()\n const _vB = /* @__PURE__ */ new Vector3()\n const _vC = /* @__PURE__ */ new Vector3()\n\n const _uvA = /* @__PURE__ */ new Vector2()\n const _uvB = /* @__PURE__ */ new Vector2()\n const _uvC = /* @__PURE__ */ new Vector2()\n transformVertex(_vA.set(-0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos)\n transformVertex(_vB.set(0.5, -0.5, 0), _mvPosition, center, _worldScale, sin, cos)\n transformVertex(_vC.set(0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos)\n\n _uvA.set(0, 0)\n _uvB.set(1, 0)\n _uvC.set(1, 1)\n\n const _intersectPoint = /* @__PURE__ */ new Vector3()\n // check first triangle\n let intersect = raycaster.ray.intersectTriangle(_vA, _vB, _vC, false, _intersectPoint)\n\n if (intersect === null) {\n // check second triangle\n transformVertex(_vB.set(-0.5, 0.5, 0), _mvPosition, center, _worldScale, sin, cos)\n _uvB.set(0, 1)\n\n intersect = raycaster.ray.intersectTriangle(_vA, _vC, _vB, false, _intersectPoint)\n if (intersect === null)\n\n return\n }\n\n const distance = raycaster.ray.origin.distanceTo(_intersectPoint)\n\n if (distance < raycaster.near || distance > raycaster.far)\n return\n\n intersects.push({\n distance,\n point: _intersectPoint.clone(),\n uv: Triangle.getInterpolation(_intersectPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2()),\n face: null,\n object: this,\n\n })\n }\n}\n\nfunction transformVertex(vertexPosition: Vector3, mvPosition: Vector3, center: Vector2, scale: Vector3, sin: number | undefined, cos: number | undefined) {\n const _alignedPosition = /* @__PURE__ */ new Vector2()\n const _rotatedPosition = /* @__PURE__ */ new Vector2()\n // compute position in camera space\n _alignedPosition.subVectors(new Vector2(vertexPosition.x, vertexPosition.y), center).addScalar(0.5).multiply(new Vector2(scale.x, scale.y))\n\n // to check if rotation is not zero\n if (sin !== undefined && cos !== undefined) {\n _rotatedPosition.x = (cos * _alignedPosition.x) - (sin * _alignedPosition.y)\n _rotatedPosition.y = (sin * _alignedPosition.x) + (cos * _alignedPosition.y)\n }\n else {\n _rotatedPosition.copy(_alignedPosition)\n }\n\n vertexPosition.copy(mvPosition)\n vertexPosition.x += _rotatedPosition.x\n vertexPosition.y += _rotatedPosition.y\n\n // transform to world space\n vertexPosition.applyMatrix4(_viewWorldMatrix)\n}\n\nexport default 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{"version":3,"names":["BufferGeometry","InterleavedBuffer","InterleavedBufferAttribute","Matrix4","SpriteMaterial","TextureLoader","Triangle","Vector2","Vector3","utils","gsap","EAnimationType","Poi","_default","animation","type","grow","duration","_viewWorldMatrix","createDomTexture","SpritePoi","data","option","isSprite","geometry","getGeometry","setMaterial","setAnimation","play","_geometry","float32Array","Float32Array","interleavedBuffer","setIndex","setAttribute","width","height","center","visible","initMaterial","HTMLElement","element","texture","load","isFadeOrAppearAnimation","fadeIn","appear","opacity","needsUpdate","material","map","Array","isArray","hasExecuted","isGrow","scale","onAfterRender","forEach","item","to","repeat","ease","initScale","fromArray","clone","setScalar","x","y","z","copy","cb","raycaster","intersects","camera","console","error","_worldScale","_mvPosition","setFromMatrixScale","matrixWorld","modelViewMatrix","multiplyMatrices","matrixWorldInverse","setFromMatrixPosition","isPerspectiveCamera","sizeAttenuation","multiplyScalar","rotation","sin","cos","Math","_vA","_vB","_vC","_uvA","_uvB","_uvC","transformVertex","set","_intersectPoint","intersect","ray","intersectTriangle","distance","origin","distanceTo","near","far","push","point","uv","getInterpolation","face","object","vertexPosition","mvPosition","_alignedPosition","_rotatedPosition","subVectors","addScalar","multiply","undefined","applyMatrix4"],"sources":["../../../src/poi/Sprite/index.ts"],"sourcesContent":["import type { PerspectiveCamera, Raycaster } from '@anov/3d-core'\nimport { BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute, Matrix4, SpriteMaterial, TextureLoader, Triangle, Vector2, Vector3, utils } from '@anov/3d-core'\nimport gsap from 'gsap'\nimport { EAnimationType } from '../utils/type'\nimport type { IAnimation, IOption } from '../utils/type'\nimport { createContentElement, createTitleElement } from '../utils/element'\nimport Poi from '../Poi'\n\nconst _default = {\n animation: {\n type: EAnimationType.grow,\n duration: 0.3,\n },\n}\n\nconst _viewWorldMatrix = new Matrix4()\nconst { createDomTexture } = utils\n\nclass SpritePoi extends Poi {\n geometry!: BufferGeometry\n center!: Vector2\n material!: SpriteMaterial\n isSprite: boolean\n type: string\n\n data!: any\n option!: IOption\n animation: Array<any> = []\n\n constructor(data: any, option: IOption) {\n super(data, option)\n this.data = data\n this.option = { ..._default, ...option }\n\n this.isSprite = true\n this.type = 'Sprite'\n\n this.geometry = this.getGeometry()\n // 创建Sprite\n this.setMaterial()\n\n this.option.animation && this.setAnimation(this.option.animation)\n // 执行动画\n this.play()\n }\n\n private getGeometry() {\n const _geometry = new BufferGeometry()\n const float32Array = new Float32Array([\n -0.5, -0.5, 0, 0, 0,\n 0.5, -0.5, 0, 1, 0,\n 0.5, 0.5, 0, 1, 1,\n -0.5, 0.5, 0, 0, 1,\n ])\n\n const interleavedBuffer = new InterleavedBuffer(float32Array, 5)\n\n _geometry.setIndex([0, 1, 2, 0, 2, 3])\n _geometry.setAttribute('position', new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false))\n _geometry.setAttribute('uv', new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false))\n\n return _geometry\n }\n\n private setMaterial() {\n const { animation, width, height } = this.option as {\n animation: IAnimation\n width: number\n height: number\n }\n // 精灵的锚点\n this.center = new Vector2(0.5, 0)\n\n this.visible = false\n // 异步生成材质\n const initMaterial = async () => {\n let texture\n // 直接传递DOM元素\n if (this.data instanceof HTMLElement) {\n const element: HTMLElement = this.data\n texture = await createDomTexture(element, { width, height })\n }\n else if (typeof this.data === 'string') {\n texture = new TextureLoader().load(this.data)\n }\n\n if (texture) {\n // 判断条件\n const isFadeOrAppearAnimation = animation.type === EAnimationType.fadeIn || animation?.type === EAnimationType.appear\n // 根据条件设置 opacity 的值\n const opacity = isFadeOrAppearAnimation ? 0 : 1\n\n texture.needsUpdate = true\n this.material = new SpriteMaterial({ map: texture, opacity })\n this.visible = true\n }\n }\n initMaterial()\n }\n\n // 设置动画属性\n setAnimation(animation: object | Array<any>) {\n if (!animation)\n return\n if (Array.isArray(animation))\n this.animation = animation\n else\n this.animation = [animation]\n }\n\n // 播放动画\n play() {\n let hasExecuted = false\n let isGrow = false\n const { scale } = this.option\n // 执行渐显、打印内容等操作\n this.onAfterRender = () => {\n if 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@@ -1,4 +1,5 @@
1
1
  import Css2DPoi from './2D/index';
2
+ import Css3DPoi from './3D/index';
2
3
  import SpritePoi from './Sprite/index';
3
4
  import { EAnimationType } from './utils/type';
4
- export { Css2DPoi, SpritePoi, EAnimationType };
5
+ export { Css2DPoi, Css3DPoi, SpritePoi, EAnimationType };
package/dist/poi/index.js CHANGED
@@ -1,5 +1,6 @@
1
1
  import Css2DPoi from "./2D/index";
2
+ import Css3DPoi from "./3D/index";
2
3
  import SpritePoi from "./Sprite/index";
3
4
  import { EAnimationType } from "./utils/type";
4
- export { Css2DPoi, SpritePoi, EAnimationType };
5
+ export { Css2DPoi, Css3DPoi, SpritePoi, EAnimationType };
5
6
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["Css2DPoi","SpritePoi","EAnimationType"],"sources":["../../src/poi/index.ts"],"sourcesContent":["import Css2DPoi from './2D/index'\nimport SpritePoi from './Sprite/index'\nimport { EAnimationType } from './utils/type'\n\nexport { Css2DPoi, SpritePoi, EAnimationType }"],"mappings":"AAAA,OAAOA,QAAQ;AACf,OAAOC,SAAS;AAChB,SAASC,cAAc;AAEvB,SAASF,QAAQ,EAAEC,SAAS,EAAEC,cAAc"}
1
+ {"version":3,"names":["Css2DPoi","Css3DPoi","SpritePoi","EAnimationType"],"sources":["../../src/poi/index.ts"],"sourcesContent":["import Css2DPoi from './2D/index'\nimport Css3DPoi from './3D/index'\nimport SpritePoi from './Sprite/index'\nimport { EAnimationType } from './utils/type'\n\nexport { Css2DPoi, Css3DPoi, SpritePoi, EAnimationType }"],"mappings":"AAAA,OAAOA,QAAQ;AACf,OAAOC,QAAQ;AACf,OAAOC,SAAS;AAChB,SAASC,cAAc;AAEvB,SAASH,QAAQ,EAAEC,QAAQ,EAAEC,SAAS,EAAEC,cAAc"}
@@ -2,11 +2,11 @@ export interface IOption {
2
2
  width?: number;
3
3
  height?: number;
4
4
  img?: string;
5
- scale?: number;
5
+ scale?: number[];
6
6
  style?: object;
7
7
  animation?: IAnimation | Array<IAnimation>;
8
8
  }
9
- interface IAnimation {
9
+ export interface IAnimation {
10
10
  type?: EAnimationType;
11
11
  duration?: number;
12
12
  repeat?: number;
@@ -16,11 +16,11 @@ interface IAnimation {
16
16
  export declare enum EAnimationType {
17
17
  fadeIn = "fadeIn",
18
18
  grow = "grow",
19
- print = "print"
19
+ print = "print",
20
+ appear = "appear"
20
21
  }
21
22
  export declare type IEventType = {
22
23
  name: string;
23
24
  orbitControls: boolean;
24
25
  };
25
26
  export declare const EventType: Array<IEventType>;
26
- export {};
@@ -1,8 +1,9 @@
1
- export var EAnimationType; // 打印(用于文字)
1
+ export var EAnimationType;
2
2
  (function (EAnimationType) {
3
3
  EAnimationType["fadeIn"] = "fadeIn";
4
4
  EAnimationType["grow"] = "grow";
5
5
  EAnimationType["print"] = "print";
6
+ EAnimationType["appear"] = "appear";
6
7
  })(EAnimationType || (EAnimationType = {}));
7
8
  // 事件类型
8
9
  export var EventType = [{
@@ -1 +1 @@
1
- {"version":3,"names":["EAnimationType","EventType","name","orbitControls"],"sources":["../../../src/poi/utils/type.ts"],"sourcesContent":["export interface IOption {\n width?: number\n height?: number\n img?: string\n scale?: number\n style?: object // 支持所有CSS样式\n animation?: IAnimation | Array<IAnimation>\n}\ninterface IAnimation {\n type?: EAnimationType\n duration?: number\n repeat?: number\n ease?: string\n yoyo?: boolean\n}\n\nexport enum EAnimationType {\n fadeIn = 'fadeIn', // 渐显\n grow = 'grow', // 生长\n print = 'print', // 打印(用于文字)\n}\n\nexport type IEventType = {\n name: string\n orbitControls: boolean\n}\n\n// 事件类型\nexport const EventType: Array<IEventType> = [\n { name: 'click', orbitControls: false },\n { name: 'dbclick', orbitControls: true },\n { name: 'mouseover', orbitControls: false },\n { name: 'mouseout', orbitControls: true },\n { name: 'mouseup', orbitControls: true },\n { name: 'mousedown', orbitControls: false },\n]"],"mappings":"AAgBA,WAAYA,cAAc,EAGP;AAClB,WAJWA,cAAc;EAAdA,cAAc;EAAdA,cAAc;EAAdA,cAAc;AAAA,GAAdA,cAAc,KAAdA,cAAc;AAW1B;AACA,OAAO,IAAMC,SAA4B,GAAG,CAC1C;EAAEC,IAAI,EAAE,OAAO;EAAEC,aAAa,EAAE;AAAM,CAAC,EACvC;EAAED,IAAI,EAAE,SAAS;EAAEC,aAAa,EAAE;AAAK,CAAC,EACxC;EAAED,IAAI,EAAE,WAAW;EAAEC,aAAa,EAAE;AAAM,CAAC,EAC3C;EAAED,IAAI,EAAE,UAAU;EAAEC,aAAa,EAAE;AAAK,CAAC,EACzC;EAAED,IAAI,EAAE,SAAS;EAAEC,aAAa,EAAE;AAAK,CAAC,EACxC;EAAED,IAAI,EAAE,WAAW;EAAEC,aAAa,EAAE;AAAM,CAAC,CAC5C"}
1
+ {"version":3,"names":["EAnimationType","EventType","name","orbitControls"],"sources":["../../../src/poi/utils/type.ts"],"sourcesContent":["export interface IOption {\n width?: number\n height?: number\n img?: string\n scale?: number[]\n style?: object // 支持所有CSS样式\n animation?: IAnimation | Array<IAnimation>\n}\nexport interface IAnimation {\n type?: EAnimationType\n duration?: number\n repeat?: number\n ease?: string\n yoyo?: boolean\n}\n\nexport enum EAnimationType {\n fadeIn = 'fadeIn', // 渐显\n grow = 'grow', // 生长\n print = 'print', // 打印(用于文字)\n appear = 'appear',\n}\n\nexport type IEventType = {\n name: string\n orbitControls: boolean\n}\n\n// 事件类型\nexport const EventType: Array<IEventType> = [\n { name: 'click', orbitControls: false },\n { name: 'dbclick', orbitControls: true },\n { name: 'mouseover', orbitControls: false },\n { name: 'mouseout', orbitControls: true },\n { name: 'mouseup', orbitControls: true },\n { name: 'mousedown', orbitControls: false },\n]"],"mappings":"AAgBA,WAAYA,cAAc;AAKzB,WALWA,cAAc;EAAdA,cAAc;EAAdA,cAAc;EAAdA,cAAc;EAAdA,cAAc;AAAA,GAAdA,cAAc,KAAdA,cAAc;AAY1B;AACA,OAAO,IAAMC,SAA4B,GAAG,CAC1C;EAAEC,IAAI,EAAE,OAAO;EAAEC,aAAa,EAAE;AAAM,CAAC,EACvC;EAAED,IAAI,EAAE,SAAS;EAAEC,aAAa,EAAE;AAAK,CAAC,EACxC;EAAED,IAAI,EAAE,WAAW;EAAEC,aAAa,EAAE;AAAM,CAAC,EAC3C;EAAED,IAAI,EAAE,UAAU;EAAEC,aAAa,EAAE;AAAK,CAAC,EACzC;EAAED,IAAI,EAAE,SAAS;EAAEC,aAAa,EAAE;AAAK,CAAC,EACxC;EAAED,IAAI,EAAE,WAAW;EAAEC,aAAa,EAAE;AAAM,CAAC,CAC5C"}
@@ -0,0 +1,4 @@
1
+ declare const addmappingExposurePass: (exposure?: number) => {
2
+ clean: () => void;
3
+ };
4
+ export default addmappingExposurePass;
@@ -0,0 +1,28 @@
1
+ import { lib, use, utils } from '@anov/3d-core';
2
+ import ACESFilmicToneMappingShader from "./shader/mapping";
3
+ var storeManagement = utils.storeManagement;
4
+ var CopyShader = lib.CopyShader,
5
+ ShaderPass = lib.ShaderPass;
6
+ var addmappingExposurePass = function addmappingExposurePass() {
7
+ var exposure = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0.5;
8
+ var _use$useScene = use.useScene(),
9
+ scene = _use$useScene.scene,
10
+ camera = _use$useScene.camera;
11
+ var composer = storeManagement.get('composer');
12
+ if (!scene || !camera) throw new Error('scene or camera is not defined,');
13
+ if (!composer) throw new Error('composer is not defined, please initPostEffects first');
14
+ var effectCopy = new ShaderPass(CopyShader);
15
+ effectCopy.renderToScreen = true;
16
+ ACESFilmicToneMappingShader.uniforms.exposure.value = exposure;
17
+ var mappingExposurePass = new ShaderPass(ACESFilmicToneMappingShader);
18
+ composer.addPass(effectCopy);
19
+ composer.addPass(mappingExposurePass);
20
+ return {
21
+ clean: function clean() {
22
+ composer.removePass(effectCopy);
23
+ composer.removePass(mappingExposurePass);
24
+ }
25
+ };
26
+ };
27
+ export default addmappingExposurePass;
28
+ //# sourceMappingURL=addACESFilmicToneMappingPass.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"names":["lib","use","utils","ACESFilmicToneMappingShader","storeManagement","CopyShader","ShaderPass","addmappingExposurePass","exposure","useScene","scene","camera","composer","get","Error","effectCopy","renderToScreen","uniforms","value","mappingExposurePass","addPass","clean","removePass"],"sources":["../../src/postEffects/addACESFilmicToneMappingPass.ts"],"sourcesContent":["import { lib, use, utils } from '@anov/3d-core'\nimport ACESFilmicToneMappingShader from './shader/mapping'\n\nconst { storeManagement } = utils\nconst { CopyShader, ShaderPass } = lib\n\nconst addmappingExposurePass = (exposure = 0.5) => {\n const { scene, camera } = use.useScene()\n const composer = storeManagement.get('composer') as lib.EffectComposer | undefined\n\n if (!scene || !camera)\n throw new Error('scene or camera is not defined,')\n\n if (!composer)\n throw new Error('composer is not defined, please initPostEffects first')\n\n const effectCopy = new ShaderPass(CopyShader)\n effectCopy.renderToScreen = true\n\n ACESFilmicToneMappingShader.uniforms.exposure.value = exposure\n\n const mappingExposurePass = new ShaderPass(ACESFilmicToneMappingShader)\n\n composer.addPass(effectCopy)\n composer.addPass(mappingExposurePass)\n\n return {\n clean: () => {\n composer.removePass(effectCopy)\n composer.removePass(mappingExposurePass)\n },\n\n }\n}\n\nexport default addmappingExposurePass"],"mappings":"AAAA,SAASA,GAAG,EAAEC,GAAG,EAAEC,KAAK,QAAQ,eAAe;AAC/C,OAAOC,2BAA2B;AAElC,IAAQC,eAAe,GAAKF,KAAK,CAAzBE,eAAe;AACvB,IAAQC,UAAU,GAAiBL,GAAG,CAA9BK,UAAU;EAAEC,UAAU,GAAKN,GAAG,CAAlBM,UAAU;AAE9B,IAAMC,sBAAsB,GAAG,SAAzBA,sBAAsB,GAAuB;EAAA,IAAnBC,QAAQ,uEAAG,GAAG;EAC5C,oBAA0BP,GAAG,CAACQ,QAAQ,EAAE;IAAhCC,KAAK,iBAALA,KAAK;IAAEC,MAAM,iBAANA,MAAM;EACrB,IAAMC,QAAQ,GAAGR,eAAe,CAACS,GAAG,CAAC,UAAU,CAAmC;EAElF,IAAI,CAACH,KAAK,IAAI,CAACC,MAAM,EACnB,MAAM,IAAIG,KAAK,CAAC,iCAAiC,CAAC;EAEpD,IAAI,CAACF,QAAQ,EACX,MAAM,IAAIE,KAAK,CAAC,uDAAuD,CAAC;EAE1E,IAAMC,UAAU,GAAG,IAAIT,UAAU,CAACD,UAAU,CAAC;EAC7CU,UAAU,CAACC,cAAc,GAAG,IAAI;EAEhCb,2BAA2B,CAACc,QAAQ,CAACT,QAAQ,CAACU,KAAK,GAAGV,QAAQ;EAE9D,IAAMW,mBAAmB,GAAG,IAAIb,UAAU,CAACH,2BAA2B,CAAC;EAEvES,QAAQ,CAACQ,OAAO,CAACL,UAAU,CAAC;EAC5BH,QAAQ,CAACQ,OAAO,CAACD,mBAAmB,CAAC;EAErC,OAAO;IACLE,KAAK,EAAE,iBAAM;MACXT,QAAQ,CAACU,UAAU,CAACP,UAAU,CAAC;MAC/BH,QAAQ,CAACU,UAAU,CAACH,mBAAmB,CAAC;IAC1C;EAEF,CAAC;AACH,CAAC;AAED,eAAeZ,sBAAsB"}
@@ -0,0 +1,4 @@
1
+ declare const addBrightnessContrastPass: (brightness?: number) => {
2
+ clean: () => void;
3
+ };
4
+ export default addBrightnessContrastPass;
@@ -0,0 +1,28 @@
1
+ import { lib, use, utils } from '@anov/3d-core';
2
+ var storeManagement = utils.storeManagement;
3
+ var CopyShader = lib.CopyShader,
4
+ ShaderPass = lib.ShaderPass,
5
+ BrightnessContrastShader = lib.BrightnessContrastShader;
6
+ var addBrightnessContrastPass = function addBrightnessContrastPass() {
7
+ var brightness = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0.5;
8
+ var _use$useScene = use.useScene(),
9
+ scene = _use$useScene.scene,
10
+ camera = _use$useScene.camera;
11
+ var composer = storeManagement.get('composer');
12
+ if (!scene || !camera) throw new Error('scene or camera is not defined,');
13
+ if (!composer) throw new Error('composer is not defined, please initPostEffects first');
14
+ var effectCopy = new ShaderPass(CopyShader);
15
+ effectCopy.renderToScreen = true;
16
+ BrightnessContrastShader.uniforms.brightness.value = brightness;
17
+ var brightnessContrastPass = new ShaderPass(BrightnessContrastShader);
18
+ composer.addPass(effectCopy);
19
+ composer.addPass(brightnessContrastPass);
20
+ return {
21
+ clean: function clean() {
22
+ composer.removePass(effectCopy);
23
+ composer.removePass(brightnessContrastPass);
24
+ }
25
+ };
26
+ };
27
+ export default addBrightnessContrastPass;
28
+ //# sourceMappingURL=addBrightnessContrastPass.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"names":["lib","use","utils","storeManagement","CopyShader","ShaderPass","BrightnessContrastShader","addBrightnessContrastPass","brightness","useScene","scene","camera","composer","get","Error","effectCopy","renderToScreen","uniforms","value","brightnessContrastPass","addPass","clean","removePass"],"sources":["../../src/postEffects/addBrightnessContrastPass.ts"],"sourcesContent":["import { lib, use, utils } from '@anov/3d-core'\n\nconst { storeManagement } = utils\nconst { CopyShader, ShaderPass, BrightnessContrastShader } = lib\n\nconst addBrightnessContrastPass = (brightness = 0.5) => {\n const { scene, camera } = use.useScene()\n const composer = storeManagement.get('composer') as lib.EffectComposer | undefined\n\n if (!scene || !camera)\n throw new Error('scene or camera is not defined,')\n\n if (!composer)\n throw new Error('composer is not defined, please initPostEffects first')\n\n const effectCopy = new ShaderPass(CopyShader)\n effectCopy.renderToScreen = true\n\n BrightnessContrastShader.uniforms.brightness.value = brightness\n\n const brightnessContrastPass = new ShaderPass(BrightnessContrastShader)\n\n composer.addPass(effectCopy)\n composer.addPass(brightnessContrastPass)\n\n return {\n clean: () => {\n composer.removePass(effectCopy)\n composer.removePass(brightnessContrastPass)\n },\n\n }\n}\n\nexport default addBrightnessContrastPass"],"mappings":"AAAA,SAASA,GAAG,EAAEC,GAAG,EAAEC,KAAK,QAAQ,eAAe;AAE/C,IAAQC,eAAe,GAAKD,KAAK,CAAzBC,eAAe;AACvB,IAAQC,UAAU,GAA2CJ,GAAG,CAAxDI,UAAU;EAAEC,UAAU,GAA+BL,GAAG,CAA5CK,UAAU;EAAEC,wBAAwB,GAAKN,GAAG,CAAhCM,wBAAwB;AAExD,IAAMC,yBAAyB,GAAG,SAA5BA,yBAAyB,GAAyB;EAAA,IAArBC,UAAU,uEAAG,GAAG;EACjD,oBAA0BP,GAAG,CAACQ,QAAQ,EAAE;IAAhCC,KAAK,iBAALA,KAAK;IAAEC,MAAM,iBAANA,MAAM;EACrB,IAAMC,QAAQ,GAAGT,eAAe,CAACU,GAAG,CAAC,UAAU,CAAmC;EAElF,IAAI,CAACH,KAAK,IAAI,CAACC,MAAM,EACnB,MAAM,IAAIG,KAAK,CAAC,iCAAiC,CAAC;EAEpD,IAAI,CAACF,QAAQ,EACX,MAAM,IAAIE,KAAK,CAAC,uDAAuD,CAAC;EAE1E,IAAMC,UAAU,GAAG,IAAIV,UAAU,CAACD,UAAU,CAAC;EAC7CW,UAAU,CAACC,cAAc,GAAG,IAAI;EAEhCV,wBAAwB,CAACW,QAAQ,CAACT,UAAU,CAACU,KAAK,GAAGV,UAAU;EAE/D,IAAMW,sBAAsB,GAAG,IAAId,UAAU,CAACC,wBAAwB,CAAC;EAEvEM,QAAQ,CAACQ,OAAO,CAACL,UAAU,CAAC;EAC5BH,QAAQ,CAACQ,OAAO,CAACD,sBAAsB,CAAC;EAExC,OAAO;IACLE,KAAK,EAAE,iBAAM;MACXT,QAAQ,CAACU,UAAU,CAACP,UAAU,CAAC;MAC/BH,QAAQ,CAACU,UAAU,CAACH,sBAAsB,CAAC;IAC7C;EAEF,CAAC;AACH,CAAC;AAED,eAAeZ,yBAAyB"}
@@ -1,5 +1,5 @@
1
1
  /**
2
2
  * create bloom selected
3
3
  */
4
- declare const createBloomSelected: () => () => void;
5
- export default createBloomSelected;
4
+ declare const addBloomSelected: () => () => void;
5
+ export default addBloomSelected;
@@ -1,31 +1,26 @@
1
- import { Layers, use, utils } from '@anov/3d-core';
2
- import { BlendFunction, EffectPass, KernelSize, SelectiveBloomEffect } from 'postprocessing';
3
- var storeManagement = utils.storeManagement;
1
+ import { use } from '@anov/3d-core';
2
+ import { BloomEffect, EffectComposer, EffectPass, RenderPass } from 'postprocessing';
4
3
  var useScene = use.useScene;
5
4
 
6
5
  /**
7
6
  * create bloom selected
8
7
  */
9
- var createBloomSelected = function createBloomSelected() {
8
+ var addBloomSelected = function addBloomSelected() {
10
9
  var _useScene = useScene(),
11
10
  scene = _useScene.scene,
12
- camera = _useScene.camera;
13
- var composer = storeManagement.get('composer');
11
+ camera = _useScene.camera,
12
+ renderer = _useScene.renderer;
14
13
  if (!scene || !camera) throw new Error('scene or camera is not defined,');
15
- if (!composer) throw new Error('composer is not defined, please initPostEffects first');
16
- var bloomLayer = new Layers();
17
- bloomLayer.set(1);
18
- var bloomEffect = new SelectiveBloomEffect(scene, camera, {
19
- blendFunction: BlendFunction.COLOR_DODGE,
20
- kernelSize: KernelSize.SMALL,
21
- luminanceThreshold: 0.9,
22
- luminanceSmoothing: 0.0,
23
- height: 480
14
+ var composer = new EffectComposer(renderer);
15
+ composer.addPass(new RenderPass(scene, camera));
16
+ composer.addPass(new EffectPass(camera, new BloomEffect({
17
+ intensity: 1,
18
+ luminanceThreshold: 0
19
+ })));
20
+ use.useframeAfter(function () {
21
+ composer.render();
24
22
  });
25
- bloomEffect.inverted = true;
26
- var effectPass = new EffectPass(camera, bloomEffect);
27
- composer.addPass(effectPass);
28
23
  return function () {};
29
24
  };
30
- export default createBloomSelected;
25
+ export default addBloomSelected;
31
26
  //# sourceMappingURL=bloomPass.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["Layers","use","utils","BlendFunction","EffectPass","KernelSize","SelectiveBloomEffect","storeManagement","useScene","createBloomSelected","scene","camera","composer","get","Error","bloomLayer","set","bloomEffect","blendFunction","COLOR_DODGE","kernelSize","SMALL","luminanceThreshold","luminanceSmoothing","height","inverted","effectPass","addPass"],"sources":["../../src/postEffects/bloomPass.ts"],"sourcesContent":["import type { lib } from '@anov/3d-core'\nimport { Layers, use, utils } from '@anov/3d-core'\nimport { BlendFunction, EffectPass, KernelSize, SelectiveBloomEffect } from 'postprocessing'\n\nconst { storeManagement } = utils\nconst { useScene } = use\n\n/**\n * create bloom selected\n */\nconst createBloomSelected = () => {\n const { scene, camera } = useScene()\n const composer = storeManagement.get('composer') as lib.EffectComposer | undefined\n\n if (!scene || !camera)\n throw new Error('scene or camera is not defined,')\n\n if (!composer)\n throw new Error('composer is not defined, please initPostEffects first')\n\n const bloomLayer = new Layers()\n bloomLayer.set(1)\n\n const bloomEffect = new SelectiveBloomEffect(scene, camera, {\n blendFunction: BlendFunction.COLOR_DODGE,\n kernelSize: KernelSize.SMALL,\n luminanceThreshold: 0.9,\n luminanceSmoothing: 0.0,\n height: 480,\n })\n bloomEffect.inverted = true\n\n const effectPass = new EffectPass(camera, bloomEffect)\n composer.addPass(effectPass as any)\n\n return () => {\n\n }\n}\n\nexport default createBloomSelected"],"mappings":"AACA,SAASA,MAAM,EAAEC,GAAG,EAAEC,KAAK,QAAQ,eAAe;AAClD,SAASC,aAAa,EAAEC,UAAU,EAAEC,UAAU,EAAEC,oBAAoB,QAAQ,gBAAgB;AAE5F,IAAQC,eAAe,GAAKL,KAAK,CAAzBK,eAAe;AACvB,IAAQC,QAAQ,GAAKP,GAAG,CAAhBO,QAAQ;;AAEhB;AACA;AACA;AACA,IAAMC,mBAAmB,GAAG,SAAtBA,mBAAmB,GAAS;EAChC,gBAA0BD,QAAQ,EAAE;IAA5BE,KAAK,aAALA,KAAK;IAAEC,MAAM,aAANA,MAAM;EACrB,IAAMC,QAAQ,GAAGL,eAAe,CAACM,GAAG,CAAC,UAAU,CAAmC;EAElF,IAAI,CAACH,KAAK,IAAI,CAACC,MAAM,EACnB,MAAM,IAAIG,KAAK,CAAC,iCAAiC,CAAC;EAEpD,IAAI,CAACF,QAAQ,EACX,MAAM,IAAIE,KAAK,CAAC,uDAAuD,CAAC;EAE1E,IAAMC,UAAU,GAAG,IAAIf,MAAM,EAAE;EAC/Be,UAAU,CAACC,GAAG,CAAC,CAAC,CAAC;EAEjB,IAAMC,WAAW,GAAG,IAAIX,oBAAoB,CAACI,KAAK,EAAEC,MAAM,EAAE;IAC1DO,aAAa,EAAEf,aAAa,CAACgB,WAAW;IACxCC,UAAU,EAAEf,UAAU,CAACgB,KAAK;IAC5BC,kBAAkB,EAAE,GAAG;IACvBC,kBAAkB,EAAE,GAAG;IACvBC,MAAM,EAAE;EACV,CAAC,CAAC;EACFP,WAAW,CAACQ,QAAQ,GAAG,IAAI;EAE3B,IAAMC,UAAU,GAAG,IAAItB,UAAU,CAACO,MAAM,EAAEM,WAAW,CAAC;EACtDL,QAAQ,CAACe,OAAO,CAACD,UAAU,CAAQ;EAEnC,OAAO,YAAM,CAEb,CAAC;AACH,CAAC;AAED,eAAejB,mBAAmB"}
1
+ {"version":3,"names":["use","BloomEffect","EffectComposer","EffectPass","RenderPass","useScene","addBloomSelected","scene","camera","renderer","Error","composer","addPass","intensity","luminanceThreshold","useframeAfter","render"],"sources":["../../src/postEffects/bloomPass.ts"],"sourcesContent":["import { use } from '@anov/3d-core'\nimport { BlendFunction, BloomEffect, EffectComposer, EffectPass, RenderPass, SelectiveBloomEffect } from 'postprocessing'\n\nconst { useScene } = use\n\n/**\n * create bloom selected\n */\nconst addBloomSelected = () => {\n const { scene, camera, renderer } = useScene()\n\n if (!scene || !camera)\n throw new Error('scene or camera is not defined,')\n\n const composer = new EffectComposer(renderer!)\n\n composer.addPass(new RenderPass(scene, camera))\n composer.addPass(new EffectPass(camera, new BloomEffect({\n intensity: 1,\n luminanceThreshold: 0,\n })))\n\n use.useframeAfter(() => {\n composer.render()\n })\n\n return () => {\n\n }\n}\n\nexport default addBloomSelected"],"mappings":"AAAA,SAASA,GAAG,QAAQ,eAAe;AACnC,SAAwBC,WAAW,EAAEC,cAAc,EAAEC,UAAU,EAAEC,UAAU,QAA8B,gBAAgB;AAEzH,IAAQC,QAAQ,GAAKL,GAAG,CAAhBK,QAAQ;;AAEhB;AACA;AACA;AACA,IAAMC,gBAAgB,GAAG,SAAnBA,gBAAgB,GAAS;EAC7B,gBAAoCD,QAAQ,EAAE;IAAtCE,KAAK,aAALA,KAAK;IAAEC,MAAM,aAANA,MAAM;IAAEC,QAAQ,aAARA,QAAQ;EAE/B,IAAI,CAACF,KAAK,IAAI,CAACC,MAAM,EACnB,MAAM,IAAIE,KAAK,CAAC,iCAAiC,CAAC;EAEpD,IAAMC,QAAQ,GAAG,IAAIT,cAAc,CAACO,QAAQ,CAAE;EAE9CE,QAAQ,CAACC,OAAO,CAAC,IAAIR,UAAU,CAACG,KAAK,EAAEC,MAAM,CAAC,CAAC;EAC/CG,QAAQ,CAACC,OAAO,CAAC,IAAIT,UAAU,CAACK,MAAM,EAAE,IAAIP,WAAW,CAAC;IACtDY,SAAS,EAAE,CAAC;IACZC,kBAAkB,EAAE;EACtB,CAAC,CAAC,CAAC,CAAC;EAEJd,GAAG,CAACe,aAAa,CAAC,YAAM;IACtBJ,QAAQ,CAACK,MAAM,EAAE;EACnB,CAAC,CAAC;EAEF,OAAO,YAAM,CAEb,CAAC;AACH,CAAC;AAED,eAAeV,gBAAgB"}
@@ -0,0 +1,6 @@
1
+ import type { Color } from '@anov/3d-core';
2
+ declare const addColorifyPass: (color: Color, alpha?: number) => {
3
+ clean: () => void;
4
+ setColor: (color: Color) => void;
5
+ };
6
+ export default addColorifyPass;
@@ -0,0 +1,33 @@
1
+ import { lib, use, utils } from '@anov/3d-core';
2
+ import ColorifyShader from "./shader/colorify";
3
+ var storeManagement = utils.storeManagement;
4
+ var CopyShader = lib.CopyShader,
5
+ ShaderPass = lib.ShaderPass;
6
+ var addColorifyPass = function addColorifyPass(color) {
7
+ var alpha = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0.5;
8
+ var _use$useScene = use.useScene(),
9
+ scene = _use$useScene.scene,
10
+ camera = _use$useScene.camera;
11
+ var composer = storeManagement.get('composer');
12
+ if (!scene || !camera) throw new Error('scene or camera is not defined,');
13
+ if (!composer) throw new Error('composer is not defined, please initPostEffects first');
14
+ var effectCopy = new ShaderPass(CopyShader);
15
+ effectCopy.renderToScreen = true;
16
+ var colorify = new ShaderPass(ColorifyShader);
17
+ colorify.enabled = true;
18
+ colorify.uniforms.color.value = color;
19
+ colorify.uniforms.alpha.value = alpha;
20
+ composer.addPass(effectCopy);
21
+ composer.addPass(colorify);
22
+ return {
23
+ clean: function clean() {
24
+ composer.removePass(effectCopy);
25
+ composer.removePass(colorify);
26
+ },
27
+ setColor: function setColor(color) {
28
+ colorify.uniforms.color.value = color;
29
+ }
30
+ };
31
+ };
32
+ export default addColorifyPass;
33
+ //# sourceMappingURL=colorifyPass.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"names":["lib","use","utils","ColorifyShader","storeManagement","CopyShader","ShaderPass","addColorifyPass","color","alpha","useScene","scene","camera","composer","get","Error","effectCopy","renderToScreen","colorify","enabled","uniforms","value","addPass","clean","removePass","setColor"],"sources":["../../src/postEffects/colorifyPass.ts"],"sourcesContent":["import type { Color } from '@anov/3d-core'\nimport { lib, use, utils } from '@anov/3d-core'\nimport ColorifyShader from './shader/colorify'\n\nconst { storeManagement } = utils\nconst { CopyShader, ShaderPass } = lib\n\nconst addColorifyPass = (color: Color, alpha = 0.5) => {\n const { scene, camera } = use.useScene()\n const composer = storeManagement.get('composer') as lib.EffectComposer | undefined\n\n if (!scene || !camera)\n throw new Error('scene or camera is not defined,')\n\n if (!composer)\n throw new Error('composer is not defined, please initPostEffects first')\n\n const effectCopy = new ShaderPass(CopyShader)\n effectCopy.renderToScreen = true\n\n const colorify = new ShaderPass(ColorifyShader)\n colorify.enabled = true\n\n colorify.uniforms.color.value = color\n colorify.uniforms.alpha.value = alpha\n\n composer.addPass(effectCopy)\n composer.addPass(colorify)\n\n return {\n clean: () => {\n composer.removePass(effectCopy)\n composer.removePass(colorify)\n },\n setColor: (color: Color) => {\n colorify.uniforms.color.value = color\n },\n }\n}\n\nexport default addColorifyPass"],"mappings":"AACA,SAASA,GAAG,EAAEC,GAAG,EAAEC,KAAK,QAAQ,eAAe;AAC/C,OAAOC,cAAc;AAErB,IAAQC,eAAe,GAAKF,KAAK,CAAzBE,eAAe;AACvB,IAAQC,UAAU,GAAiBL,GAAG,CAA9BK,UAAU;EAAEC,UAAU,GAAKN,GAAG,CAAlBM,UAAU;AAE9B,IAAMC,eAAe,GAAG,SAAlBA,eAAe,CAAIC,KAAY,EAAkB;EAAA,IAAhBC,KAAK,uEAAG,GAAG;EAChD,oBAA0BR,GAAG,CAACS,QAAQ,EAAE;IAAhCC,KAAK,iBAALA,KAAK;IAAEC,MAAM,iBAANA,MAAM;EACrB,IAAMC,QAAQ,GAAGT,eAAe,CAACU,GAAG,CAAC,UAAU,CAAmC;EAElF,IAAI,CAACH,KAAK,IAAI,CAACC,MAAM,EACnB,MAAM,IAAIG,KAAK,CAAC,iCAAiC,CAAC;EAEpD,IAAI,CAACF,QAAQ,EACX,MAAM,IAAIE,KAAK,CAAC,uDAAuD,CAAC;EAE1E,IAAMC,UAAU,GAAG,IAAIV,UAAU,CAACD,UAAU,CAAC;EAC7CW,UAAU,CAACC,cAAc,GAAG,IAAI;EAEhC,IAAMC,QAAQ,GAAG,IAAIZ,UAAU,CAACH,cAAc,CAAC;EAC/Ce,QAAQ,CAACC,OAAO,GAAG,IAAI;EAEvBD,QAAQ,CAACE,QAAQ,CAACZ,KAAK,CAACa,KAAK,GAAGb,KAAK;EACrCU,QAAQ,CAACE,QAAQ,CAACX,KAAK,CAACY,KAAK,GAAGZ,KAAK;EAErCI,QAAQ,CAACS,OAAO,CAACN,UAAU,CAAC;EAC5BH,QAAQ,CAACS,OAAO,CAACJ,QAAQ,CAAC;EAE1B,OAAO;IACLK,KAAK,EAAE,iBAAM;MACXV,QAAQ,CAACW,UAAU,CAACR,UAAU,CAAC;MAC/BH,QAAQ,CAACW,UAAU,CAACN,QAAQ,CAAC;IAC/B,CAAC;IACDO,QAAQ,EAAE,kBAACjB,KAAY,EAAK;MAC1BU,QAAQ,CAACE,QAAQ,CAACZ,KAAK,CAACa,KAAK,GAAGb,KAAK;IACvC;EACF,CAAC;AACH,CAAC;AAED,eAAeD,eAAe"}
@@ -1,4 +1,9 @@
1
1
  import type { Camera, Scene, WebGLRenderer } from '@anov/3d-core';
2
+ declare type InitPostEffectsOptions = {
3
+ type: 'main' | 'sub';
4
+ beforehooks?: () => void;
5
+ afterhooks?: () => void;
6
+ };
2
7
  /**
3
8
  * init post effects
4
9
  * @param scene
@@ -8,4 +13,5 @@ import type { Camera, Scene, WebGLRenderer } from '@anov/3d-core';
8
13
  * @param afterhooks composer render after hook
9
14
  * @returns
10
15
  */
11
- export declare const initPostEffects: (scene: Scene, renderer: WebGLRenderer, camera: Camera, beforehooks?: () => void, afterhooks?: () => void) => () => void;
16
+ export declare const initPostEffects: (scene: Scene, renderer: WebGLRenderer, camera: Camera, options?: InitPostEffectsOptions) => () => void;
17
+ export {};