@anov/3d-ability 0.0.142 → 0.0.144

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (257) hide show
  1. package/dist/business/Animation/motion/index.js +56 -35
  2. package/dist/business/Animation/motion/index.js.map +1 -1
  3. package/dist/business/Animation/type.js +2 -2
  4. package/dist/business/Area/Fence/FenceBase.js +187 -146
  5. package/dist/business/Area/Fence/FenceBase.js.map +1 -1
  6. package/dist/business/Area/Fence/fence_base_01.js +112 -120
  7. package/dist/business/Area/Fence/fence_base_01.js.map +1 -1
  8. package/dist/business/Area/Fence/fence_feeting_01.js +130 -218
  9. package/dist/business/Area/Fence/fence_feeting_01.js.map +1 -1
  10. package/dist/business/Area/Fence/fence_roll_01.js +130 -140
  11. package/dist/business/Area/Fence/fence_roll_01.js.map +1 -1
  12. package/dist/business/Area/FillArea/FillAreaBase.js +126 -87
  13. package/dist/business/Area/FillArea/FillAreaBase.js.map +1 -1
  14. package/dist/business/Area/FillArea/fillArea_face_01.js +98 -72
  15. package/dist/business/Area/FillArea/fillArea_face_01.js.map +1 -1
  16. package/dist/business/Area/FillArea/fillArea_line_01.js +94 -66
  17. package/dist/business/Area/FillArea/fillArea_line_01.js.map +1 -1
  18. package/dist/business/Area/index.js +483 -267
  19. package/dist/business/Area/index.js.map +1 -1
  20. package/dist/business/Area/tool.js +26 -14
  21. package/dist/business/Area/tool.js.map +1 -1
  22. package/dist/business/Base/ObjectLayer.js +46 -21
  23. package/dist/business/Base/ObjectLayer.js.map +1 -1
  24. package/dist/business/Batch/index.js +234 -189
  25. package/dist/business/Batch/index.js.map +1 -1
  26. package/dist/business/Box/index.js +81 -52
  27. package/dist/business/Box/index.js.map +1 -1
  28. package/dist/business/Cylinder/index.js +79 -51
  29. package/dist/business/Cylinder/index.js.map +1 -1
  30. package/dist/business/Flyline/bubble/CircleBubble.js +9 -1
  31. package/dist/business/Flyline/bubble/CircleBubble.js.map +1 -1
  32. package/dist/business/Flyline/bubble/index.js +21 -7
  33. package/dist/business/Flyline/bubble/index.js.map +1 -1
  34. package/dist/business/Flyline/index.js +162 -96
  35. package/dist/business/Flyline/index.js.map +1 -1
  36. package/dist/business/Flyline/line/ArcLine.js +291 -208
  37. package/dist/business/Flyline/line/ArcLine.js.map +1 -1
  38. package/dist/business/Flyline/line/index.js +22 -8
  39. package/dist/business/Flyline/line/index.js.map +1 -1
  40. package/dist/business/HeatMap/HeatMap.js +467 -380
  41. package/dist/business/HeatMap/HeatMap.js.map +1 -1
  42. package/dist/business/HeatMap/core.js +525 -405
  43. package/dist/business/HeatMap/core.js.map +1 -1
  44. package/dist/business/HeatMap/shader.js +3 -69
  45. package/dist/business/HeatMap/shader.js.map +1 -1
  46. package/dist/business/InfoPanel/index.js +242 -201
  47. package/dist/business/InfoPanel/index.js.map +1 -1
  48. package/dist/business/Line/index.js +88 -55
  49. package/dist/business/Line/index.js.map +1 -1
  50. package/dist/business/Mark/KeyframeAnimation.js +176 -145
  51. package/dist/business/Mark/KeyframeAnimation.js.map +1 -1
  52. package/dist/business/Mark/index.js +294 -196
  53. package/dist/business/Mark/index.js.map +1 -1
  54. package/dist/business/Mark/shader/tanhao.js +3 -36
  55. package/dist/business/Mark/shader/tanhao.js.map +1 -1
  56. package/dist/business/Mark/type.js +1 -1
  57. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js +551 -377
  58. package/dist/business/MaterialSwitch/MaterialSwitchSystem.js.map +1 -1
  59. package/dist/business/MaterialSwitch/inject.js +58 -92
  60. package/dist/business/MaterialSwitch/inject.js.map +1 -1
  61. package/dist/business/MaterialSwitch/shader/finalFade.js +2 -74
  62. package/dist/business/MaterialSwitch/shader/finalFade.js.map +1 -1
  63. package/dist/business/MaterialSwitch/shader/ground.js +16 -95
  64. package/dist/business/MaterialSwitch/shader/ground.js.map +1 -1
  65. package/dist/business/MaterialSwitch/shader/groundBase64.js +3 -9
  66. package/dist/business/MaterialSwitch/shader/groundBase64.js.map +1 -1
  67. package/dist/business/MaterialSwitch/shader/realFade.js +9 -48
  68. package/dist/business/MaterialSwitch/shader/realFade.js.map +1 -1
  69. package/dist/business/Plane/index.js +78 -51
  70. package/dist/business/Plane/index.js.map +1 -1
  71. package/dist/business/Poi/index.js +336 -248
  72. package/dist/business/Poi/index.js.map +1 -1
  73. package/dist/business/Poi/link/Cylinder.js +89 -56
  74. package/dist/business/Poi/link/Cylinder.js.map +1 -1
  75. package/dist/business/Poi/link/Pyramid.js +165 -104
  76. package/dist/business/Poi/link/Pyramid.js.map +1 -1
  77. package/dist/business/Poi/link/index.d.ts +1 -1
  78. package/dist/business/Poi/link/index.js +114 -54
  79. package/dist/business/Poi/link/index.js.map +1 -1
  80. package/dist/business/Poi/panel/index.js +373 -315
  81. package/dist/business/Poi/panel/index.js.map +1 -1
  82. package/dist/business/Poi/panel/utils.js +10 -5
  83. package/dist/business/Poi/panel/utils.js.map +1 -1
  84. package/dist/business/Poi/particle/DoubleCircle.js +107 -71
  85. package/dist/business/Poi/particle/DoubleCircle.js.map +1 -1
  86. package/dist/business/Poi/particle/DynamicCircle.js +111 -75
  87. package/dist/business/Poi/particle/DynamicCircle.js.map +1 -1
  88. package/dist/business/Poi/particle/SingleCircle.js +98 -62
  89. package/dist/business/Poi/particle/SingleCircle.js.map +1 -1
  90. package/dist/business/Poi/particle/index.js +117 -49
  91. package/dist/business/Poi/particle/index.js.map +1 -1
  92. package/dist/business/Poi/shader/circle.js +3 -31
  93. package/dist/business/Poi/shader/circle.js.map +1 -1
  94. package/dist/business/Poi/shader/cylinder.js +3 -37
  95. package/dist/business/Poi/shader/cylinder.js.map +1 -1
  96. package/dist/business/Poi/shader/doubleCircle.js +3 -55
  97. package/dist/business/Poi/shader/doubleCircle.js.map +1 -1
  98. package/dist/business/Poi/shader/dynamicCircle.js +3 -67
  99. package/dist/business/Poi/shader/dynamicCircle.js.map +1 -1
  100. package/dist/business/Poi/title/Border.js +27 -7
  101. package/dist/business/Poi/title/Border.js.map +1 -1
  102. package/dist/business/Poi/title/Ellipse.js +27 -7
  103. package/dist/business/Poi/title/Ellipse.js.map +1 -1
  104. package/dist/business/Poi/title/index.js +292 -208
  105. package/dist/business/Poi/title/index.js.map +1 -1
  106. package/dist/business/Poi/tools.js +17 -18
  107. package/dist/business/Poi/tools.js.map +1 -1
  108. package/dist/business/Sphere/index.js +72 -47
  109. package/dist/business/Sphere/index.js.map +1 -1
  110. package/dist/business/Spline/index.js +245 -190
  111. package/dist/business/Spline/index.js.map +1 -1
  112. package/dist/business/SplitBuilding/index.js +536 -327
  113. package/dist/business/SplitBuilding/index.js.map +1 -1
  114. package/dist/business/SplitBuilding/type.js +2 -2
  115. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js +275 -218
  116. package/dist/business/TrafficComponents/RealismTraffic/RealismTraffic.js.map +1 -1
  117. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js +177 -132
  118. package/dist/business/TrafficComponents/StreamerTraffic/StreamerTraffic.js.map +1 -1
  119. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js +1 -51
  120. package/dist/business/TrafficComponents/StreamerTraffic/fragmentShader.js.map +1 -1
  121. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js +1 -6
  122. package/dist/business/TrafficComponents/StreamerTraffic/vertexShader.js.map +1 -1
  123. package/dist/business/TrafficComponents/base.js +55 -32
  124. package/dist/business/TrafficComponents/base.js.map +1 -1
  125. package/dist/business/TrafficComponents/utils.js +24 -25
  126. package/dist/business/TrafficComponents/utils.js.map +1 -1
  127. package/dist/business/Utils/Curve.js +56 -40
  128. package/dist/business/Utils/Curve.js.map +1 -1
  129. package/dist/business/Utils/constant.js +1 -1
  130. package/dist/business/Utils/constant.js.map +1 -1
  131. package/dist/business/Utils/defineProps.js +14 -13
  132. package/dist/business/Utils/defineProps.js.map +1 -1
  133. package/dist/business/Utils/round-curve.js +153 -127
  134. package/dist/business/Utils/round-curve.js.map +1 -1
  135. package/dist/business/VideoPanel/index.js +319 -258
  136. package/dist/business/VideoPanel/index.js.map +1 -1
  137. package/dist/business/Water/index.js +108 -78
  138. package/dist/business/Water/index.js.map +1 -1
  139. package/dist/business/Water/types.js +1 -1
  140. package/dist/business/Water/types.js.map +1 -1
  141. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js +449 -383
  142. package/dist/core/Camera/PerspectiveCamera/CameraExpand.js.map +1 -1
  143. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js +142 -107
  144. package/dist/core/Camera/PerspectiveCamera/FollowOrbitControls.js.map +1 -1
  145. package/dist/core/Controls/FirstViewControl/index.js +96 -84
  146. package/dist/core/Controls/FirstViewControl/index.js.map +1 -1
  147. package/dist/core/Controls/ThirdViewControl/action/input.js +98 -77
  148. package/dist/core/Controls/ThirdViewControl/action/input.js.map +1 -1
  149. package/dist/core/Controls/ThirdViewControl/config/constants.js +1 -1
  150. package/dist/core/Controls/ThirdViewControl/config/constants.js.map +1 -1
  151. package/dist/core/Controls/ThirdViewControl/index.js +28 -19
  152. package/dist/core/Controls/ThirdViewControl/index.js.map +1 -1
  153. package/dist/core/Controls/ThirdViewControl/player/animation.js +155 -126
  154. package/dist/core/Controls/ThirdViewControl/player/animation.js.map +1 -1
  155. package/dist/core/Controls/ThirdViewControl/player/camera.js +63 -47
  156. package/dist/core/Controls/ThirdViewControl/player/camera.js.map +1 -1
  157. package/dist/core/Controls/ThirdViewControl/player/control.js +49 -39
  158. package/dist/core/Controls/ThirdViewControl/player/control.js.map +1 -1
  159. package/dist/core/Controls/ThirdViewControl/player.js +91 -66
  160. package/dist/core/Controls/ThirdViewControl/player.js.map +1 -1
  161. package/dist/core/Controls/base.js +30 -14
  162. package/dist/core/Controls/base.js.map +1 -1
  163. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js +131 -92
  164. package/dist/core/Curve/RoundedCornersCurve/RoundedCornersCurve.js.map +1 -1
  165. package/dist/core/Debug/PerformanceInfo/Performance.js +47 -22
  166. package/dist/core/Debug/PerformanceInfo/Performance.js.map +1 -1
  167. package/dist/core/Light/PointLight/PointLightExt.js +21 -4
  168. package/dist/core/Light/PointLight/PointLightExt.js.map +1 -1
  169. package/dist/core/Material/FinirMaterial/FinirMaterial.js +57 -37
  170. package/dist/core/Material/FinirMaterial/FinirMaterial.js.map +1 -1
  171. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js +153 -116
  172. package/dist/core/Material/PristineGridMaterial/PristineGridMaterial.js.map +1 -1
  173. package/dist/core/Material/PristineGridMaterial/shader/fragment.js +1 -95
  174. package/dist/core/Material/PristineGridMaterial/shader/fragment.js.map +1 -1
  175. package/dist/core/Material/PristineGridMaterial/shader/vertex.js +1 -26
  176. package/dist/core/Material/PristineGridMaterial/shader/vertex.js.map +1 -1
  177. package/dist/core/Material/SurfaceMaterial/index.js +172 -76
  178. package/dist/core/Material/SurfaceMaterial/index.js.map +1 -1
  179. package/dist/core/Material/decorators.js +11 -6
  180. package/dist/core/Material/decorators.js.map +1 -1
  181. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js +12 -16
  182. package/dist/core/PostEffects/addACESFilmicToneMappingPass.js.map +1 -1
  183. package/dist/core/PostEffects/addBrightnessContrastPass.js +13 -17
  184. package/dist/core/PostEffects/addBrightnessContrastPass.js.map +1 -1
  185. package/dist/core/PostEffects/bloomPass.js +10 -17
  186. package/dist/core/PostEffects/bloomPass.js.map +1 -1
  187. package/dist/core/PostEffects/bloomSelect.js +43 -60
  188. package/dist/core/PostEffects/bloomSelect.js.map +1 -1
  189. package/dist/core/PostEffects/colorifyPass.js +13 -17
  190. package/dist/core/PostEffects/colorifyPass.js.map +1 -1
  191. package/dist/core/PostEffects/index.js +22 -28
  192. package/dist/core/PostEffects/index.js.map +1 -1
  193. package/dist/core/PostEffects/outlinePass.js +50 -37
  194. package/dist/core/PostEffects/outlinePass.js.map +1 -1
  195. package/dist/core/PostEffects/postprocessing.js +12 -14
  196. package/dist/core/PostEffects/postprocessing.js.map +1 -1
  197. package/dist/core/PostEffects/saoPass.js +10 -15
  198. package/dist/core/PostEffects/saoPass.js.map +1 -1
  199. package/dist/core/PostEffects/shader/colorify.js +3 -22
  200. package/dist/core/PostEffects/shader/colorify.js.map +1 -1
  201. package/dist/core/PostEffects/shader/gammaCorrectionShader.js +3 -27
  202. package/dist/core/PostEffects/shader/gammaCorrectionShader.js.map +1 -1
  203. package/dist/core/PostEffects/shader/mapping.js +3 -66
  204. package/dist/core/PostEffects/shader/mapping.js.map +1 -1
  205. package/dist/core/PostEffects/shader/thermalMaging.js +3 -28
  206. package/dist/core/PostEffects/shader/thermalMaging.js.map +1 -1
  207. package/dist/core/SceneEffect/grow/grow.js +101 -85
  208. package/dist/core/SceneEffect/grow/grow.js.map +1 -1
  209. package/dist/core/SceneEffect/grow/style_down.js +77 -60
  210. package/dist/core/SceneEffect/grow/style_down.js.map +1 -1
  211. package/dist/core/SceneEffect/grow/style_up.js +81 -64
  212. package/dist/core/SceneEffect/grow/style_up.js.map +1 -1
  213. package/dist/core/SceneEffect/grow/type.js +2 -2
  214. package/dist/core/SceneEffect/grow/type.js.map +1 -1
  215. package/dist/core/WeatherSystem/DynamicWeatherSystem.js +76 -51
  216. package/dist/core/WeatherSystem/DynamicWeatherSystem.js.map +1 -1
  217. package/dist/core/WeatherSystem/hdr/index.js +105 -69
  218. package/dist/core/WeatherSystem/hdr/index.js.map +1 -1
  219. package/dist/core/WeatherSystem/index.js +124 -77
  220. package/dist/core/WeatherSystem/index.js.map +1 -1
  221. package/dist/core/WeatherSystem/objects/fog/index.js +80 -52
  222. package/dist/core/WeatherSystem/objects/fog/index.js.map +1 -1
  223. package/dist/core/WeatherSystem/objects/rain/index.js +84 -72
  224. package/dist/core/WeatherSystem/objects/rain/index.js.map +1 -1
  225. package/dist/core/WeatherSystem/objects/rain/lineRain.js +118 -88
  226. package/dist/core/WeatherSystem/objects/rain/lineRain.js.map +1 -1
  227. package/dist/core/WeatherSystem/objects/rain/plane.js +146 -116
  228. package/dist/core/WeatherSystem/objects/rain/plane.js.map +1 -1
  229. package/dist/core/WeatherSystem/objects/rain/point.js +148 -100
  230. package/dist/core/WeatherSystem/objects/rain/point.js.map +1 -1
  231. package/dist/core/WeatherSystem/objects/sky/cloud.js +104 -71
  232. package/dist/core/WeatherSystem/objects/sky/cloud.js.map +1 -1
  233. package/dist/core/WeatherSystem/objects/sky/index.js +84 -66
  234. package/dist/core/WeatherSystem/objects/sky/index.js.map +1 -1
  235. package/dist/core/WeatherSystem/objects/sky/outline.js +45 -25
  236. package/dist/core/WeatherSystem/objects/sky/outline.js.map +1 -1
  237. package/dist/core/WeatherSystem/shaders/cloud.js +3 -74
  238. package/dist/core/WeatherSystem/shaders/cloud.js.map +1 -1
  239. package/dist/core/WeatherSystem/shaders/fog.js +3 -103
  240. package/dist/core/WeatherSystem/shaders/fog.js.map +1 -1
  241. package/dist/core/WeatherSystem/shaders/rain.js +7 -206
  242. package/dist/core/WeatherSystem/shaders/rain.js.map +1 -1
  243. package/dist/core/WeatherSystem/shaders/sky.js +3 -87
  244. package/dist/core/WeatherSystem/shaders/sky.js.map +1 -1
  245. package/dist/core/WeatherSystem/sky/index.js +135 -104
  246. package/dist/core/WeatherSystem/sky/index.js.map +1 -1
  247. package/dist/core/WeatherSystem/utils/constant.js +38 -44
  248. package/dist/core/WeatherSystem/utils/constant.js.map +1 -1
  249. package/dist/core/WeatherSystem/utils/math.js +25 -18
  250. package/dist/core/WeatherSystem/utils/math.js.map +1 -1
  251. package/dist/core/WeatherSystem/utils/type.js +1 -1
  252. package/dist/core/WeatherSystem/utils/type.js.map +1 -1
  253. package/dist/core/WeatherSystem/weather/index.js +141 -96
  254. package/dist/core/WeatherSystem/weather/index.js.map +1 -1
  255. package/dist/utils/index.js +1 -1
  256. package/dist/utils/index.js.map +1 -1
  257. package/package.json +3 -3
@@ -1,13 +1,24 @@
1
+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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  function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
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  function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
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+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
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+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
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+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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+ function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
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+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
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  function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
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- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : String(i); }
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- function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
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+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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  import { Group, Mesh, MeshStandardMaterial, PlaneGeometry, TextureLoader, use } from '@anov/3d-core';
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  // import { Rain_Panel, Snow_panle } from '../../utils/constant'
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- const textureLoader = new TextureLoader();
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- const _defaultOption = {
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+ var textureLoader = new TextureLoader();
21
+ var _defaultOption = {
11
22
  // texture1: textureLoader.load(Snow_panle),
12
23
  // texture2rain: textureLoader.load(Rain_Panel),
13
24
  size: 5.0,
@@ -18,18 +29,20 @@ const _defaultOption = {
18
29
  rainSpeed: 3.0,
19
30
  rainAngle: 0.0
20
31
  };
21
- class LineRainMesh extends Mesh {
22
- constructor(option) {
23
- super();
24
- _defineProperty(this, "option", _defaultOption);
25
- _defineProperty(this, "uniforms", {});
26
- _defineProperty(this, "loaded", void 0);
27
- const group = new Group();
28
- const {
29
- width,
30
- height
31
- } = option;
32
- this.setUniforms(_objectSpread(_objectSpread({}, this.option), {}, {
32
+ var LineRainMesh = /*#__PURE__*/function (_Mesh) {
33
+ _inherits(LineRainMesh, _Mesh);
34
+ var _super = _createSuper(LineRainMesh);
35
+ function LineRainMesh(option) {
36
+ var _this;
37
+ _classCallCheck(this, LineRainMesh);
38
+ _this = _super.call(this);
39
+ _defineProperty(_assertThisInitialized(_this), "option", _defaultOption);
40
+ _defineProperty(_assertThisInitialized(_this), "uniforms", {});
41
+ _defineProperty(_assertThisInitialized(_this), "loaded", void 0);
42
+ var group = new Group();
43
+ var width = option.width,
44
+ height = option.height;
45
+ _this.setUniforms(_objectSpread(_objectSpread({}, _this.option), {}, {
33
46
  iTime: 0
34
47
  }));
35
48
 
@@ -108,81 +121,98 @@ class LineRainMesh extends Mesh {
108
121
  // const rain2d = new Mesh(rain2dGeometry, material2d)
109
122
  // rain2d.renderOrder = 10
110
123
 
111
- const rain2dGeometry = new PlaneGeometry(100, 100);
112
- const material2d = new MeshStandardMaterial({
124
+ var rain2dGeometry = new PlaneGeometry(100, 100);
125
+ var material2d = new MeshStandardMaterial({
113
126
  color: 0xff0000
114
127
  });
115
- const rain2d = new Mesh(rain2dGeometry, material2d);
128
+ var rain2d = new Mesh(rain2dGeometry, material2d);
116
129
  group.add(rain2d);
117
- this.add(group);
130
+ _this.add(group);
131
+ return _this;
118
132
  }
119
- setUniforms(option) {
120
- Object.assign(this.option, option);
121
- Object.keys(option).forEach(key => {
122
- this.uniforms[key] = {
123
- value: option[key]
124
- };
125
- });
126
- }
127
- setSize(size) {
128
- this.setUniforms({
129
- size
130
- });
131
- }
132
- setSpeed(speed) {
133
- this.setUniforms({
134
- snowSpeed: speed
135
- });
136
- }
137
- setRain(scale) {
138
- this.setUniforms({
139
- rainT1density: scale
140
- });
141
- }
142
- setSnow(scale) {
143
- this.setUniforms({
144
- snowT1density: scale
145
- });
146
- }
147
- setEffect(ops) {
148
- const {
149
- size,
150
- snowT1density,
151
- rainT1density,
152
- snowSpeed
153
- } = ops;
154
- Object.keys(ops).forEach(key => {
155
- switch (key) {
156
- case 'size':
157
- this.setSize(size);
158
- break;
159
- case 'snowT1density':
160
- this.setSpeed(snowSpeed);
161
- break;
162
- case 'rainT1density':
163
- this.setRain(rainT1density);
164
- break;
165
- case 'snowSpeed':
166
- this.setSnow(snowT1density);
167
- break;
168
- }
169
- });
170
- }
171
- update() {
172
- const {
173
- camera
174
- } = use.useScene();
175
- const {
176
- iTime,
177
- cameraPos
178
- } = this.uniforms;
179
- iTime.value += 0.1;
180
- cameraPos.value = [camera.position.x, camera.position.y, camera.position.z];
181
- }
182
- delete() {
183
- this.remove();
184
- this.removeFromParent();
185
- }
186
- }
133
+ _createClass(LineRainMesh, [{
134
+ key: "setUniforms",
135
+ value: function setUniforms(option) {
136
+ var _this2 = this;
137
+ Object.assign(this.option, option);
138
+ Object.keys(option).forEach(function (key) {
139
+ _this2.uniforms[key] = {
140
+ value: option[key]
141
+ };
142
+ });
143
+ }
144
+ }, {
145
+ key: "setSize",
146
+ value: function setSize(size) {
147
+ this.setUniforms({
148
+ size: size
149
+ });
150
+ }
151
+ }, {
152
+ key: "setSpeed",
153
+ value: function setSpeed(speed) {
154
+ this.setUniforms({
155
+ snowSpeed: speed
156
+ });
157
+ }
158
+ }, {
159
+ key: "setRain",
160
+ value: function setRain(scale) {
161
+ this.setUniforms({
162
+ rainT1density: scale
163
+ });
164
+ }
165
+ }, {
166
+ key: "setSnow",
167
+ value: function setSnow(scale) {
168
+ this.setUniforms({
169
+ snowT1density: scale
170
+ });
171
+ }
172
+ }, {
173
+ key: "setEffect",
174
+ value: function setEffect(ops) {
175
+ var _this3 = this;
176
+ var size = ops.size,
177
+ snowT1density = ops.snowT1density,
178
+ rainT1density = ops.rainT1density,
179
+ snowSpeed = ops.snowSpeed;
180
+ Object.keys(ops).forEach(function (key) {
181
+ switch (key) {
182
+ case 'size':
183
+ _this3.setSize(size);
184
+ break;
185
+ case 'snowT1density':
186
+ _this3.setSpeed(snowSpeed);
187
+ break;
188
+ case 'rainT1density':
189
+ _this3.setRain(rainT1density);
190
+ break;
191
+ case 'snowSpeed':
192
+ _this3.setSnow(snowT1density);
193
+ break;
194
+ }
195
+ });
196
+ }
197
+ }, {
198
+ key: "update",
199
+ value: function update() {
200
+ var _use$useScene = use.useScene(),
201
+ camera = _use$useScene.camera;
202
+ var _this$uniforms = this.uniforms,
203
+ iTime = _this$uniforms.iTime,
204
+ cameraPos = _this$uniforms.cameraPos;
205
+ iTime.value += 0.1;
206
+ cameraPos.value = [camera.position.x, camera.position.y, camera.position.z];
207
+ }
208
+ }, {
209
+ key: "delete",
210
+ value: function _delete() {
211
+ this.remove();
212
+ this.removeFromParent();
213
+ }
214
+ }]);
215
+ return LineRainMesh;
216
+ }(Mesh);
187
217
  export default LineRainMesh;
188
218
  //# sourceMappingURL=lineRain.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["Group","Mesh","MeshStandardMaterial","PlaneGeometry","TextureLoader","use","textureLoader","_defaultOption","size","snowT1density","rainT1density","snowSpeed","cameraPos","rainSpeed","rainAngle","LineRainMesh","constructor","option","_defineProperty","group","width","height","setUniforms","_objectSpread","iTime","rain2dGeometry","material2d","color","rain2d","add","Object","assign","keys","forEach","key","uniforms","value","setSize","setSpeed","speed","setRain","scale","setSnow","setEffect","ops","update","camera","useScene","position","x","y","z","delete","remove","removeFromParent"],"sources":["../../../../../src/core/WeatherSystem/objects/rain/lineRain.ts"],"sourcesContent":["import { Group, Mesh, MeshStandardMaterial, PlaneGeometry, RepeatWrapping, ShaderMaterial, TextureLoader, use } from '@anov/3d-core'\nimport RainShader from '../../shaders/rain'\nimport type { IRainOption } from '../../utils/constant'\n// import { Rain_Panel, Snow_panle } from '../../utils/constant'\n\nconst textureLoader = new TextureLoader()\n\nconst _defaultOption: IRainOption = {\n // texture1: textureLoader.load(Snow_panle),\n // texture2rain: textureLoader.load(Rain_Panel),\n size: 5.0,\n snowT1density: 0.1,\n rainT1density: 0.1,\n snowSpeed: 1.0,\n cameraPos: [0, 500.0, 0],\n rainSpeed: 3.0,\n rainAngle: 0.0,\n}\n\nclass LineRainMesh extends Mesh {\n option: IRainOption = _defaultOption\n uniforms: any = {}\n loaded!: Promise<Boolean>\n\n constructor(option: { width: number; height: number; segment: number }) {\n super()\n\n const group = new Group()\n const { width, height } = option\n\n this.setUniforms({\n ...this.option,\n iTime: 0,\n })\n\n // const createPlane = (x: number, y: number, z: number, rotationX: number, rotationY: number, rotationZ: number) => {\n // const suiji = Math.random() * (width / 3)\n // const geometry = new PlaneGeometry(width + suiji, height + suiji)\n // const material = new ShaderMaterial({\n // uniforms: this.uniforms,\n // vertexShader: RainShader.vertexShaderFar,\n // fragmentShader: RainShader.fragmentShaderFar,\n // side: 2,\n // blending: 2,\n // transparent: true,\n // depthWrite: false,\n // depthTest: true,\n // })\n\n // const plane = new Mesh(geometry, material)\n // plane.renderOrder = 10\n // plane.position.set(x, y, z)\n // plane.rotation.set(rotationX, rotationY, rotationZ)\n // return plane\n // }\n\n // const createNearPlane = (x: number, y: number, z: number, rotationX: number, rotationY: number, rotationZ: number) => {\n // const suiji = Math.random() * (width / 1)\n // const geometry = new PlaneGeometry(width / 2 + suiji, height / 2 + suiji)\n // const material = new ShaderMaterial({\n // uniforms: this.uniforms,\n // vertexShader: RainShader.vertexShaderNear,\n // fragmentShader: RainShader.fragmentShaderNear,\n // side: 2,\n // blending: 2,\n // transparent: true,\n // depthWrite: true,\n // depthTest: true,\n // })\n\n // const plane = new Mesh(geometry, material)\n // plane.renderOrder = 10\n // plane.position.set(x, y, z)\n // plane.rotation.set(rotationX, rotationY, rotationZ)\n // return plane\n // }\n\n // const count = 6\n // const distance = 150\n // for (let j = -count; j <= count; j++) {\n // const plane = createPlane(0, 0, j * distance, 0, 0, 0)\n // group.add(plane)\n // }\n // for (let j = -count; j <= count; j++) {\n // const plane = createPlane(j * distance, 0, 0, 0, Math.PI / 2, 0)\n // group.add(plane)\n // }\n\n // for (let j = -15; j <= 15; j++) {\n // const plane = createNearPlane(0, 0, j * j * j * 1, 0, 0, 0)\n // group.add(plane)\n // }\n // for (let j = -15; j <= 15; j++) {\n // const plane = createNearPlane(j * j * j * 1, 0, 0, 0, Math.PI / 2, 0)\n // group.add(plane)\n // }\n\n // const material2d = new ShaderMaterial({\n // uniforms: this.uniforms,\n // vertexShader: RainShader.vertexShader2d,\n // fragmentShader: RainShader.fragmentShader2d,\n // side: 2,\n // transparent: true,\n // depthWrite: false,\n // })\n\n // const rain2dGeometry = new PlaneGeometry(100, 100)\n // const rain2d = new Mesh(rain2dGeometry, material2d)\n // rain2d.renderOrder = 10\n \nconst rain2dGeometry = new PlaneGeometry(100, 100)\nconst material2d = new MeshStandardMaterial({color:0xff0000})\nconst rain2d = new Mesh(rain2dGeometry, material2d)\n \n\n group.add(rain2d)\n this.add(group)\n }\n\n private setUniforms(option: IRainOption) {\n Object.assign(this.option, option)\n\n Object.keys(option).forEach((key: string) => {\n this.uniforms[key] = { value: option[key] }\n })\n }\n\n public setSize(size: number) {\n this.setUniforms({ size })\n }\n\n public setSpeed(speed: number) {\n this.setUniforms({ snowSpeed: speed })\n }\n\n public setRain(scale: number) {\n this.setUniforms({ rainT1density: scale })\n }\n\n public setSnow(scale: number) {\n this.setUniforms({ snowT1density: scale })\n }\n\n public setEffect(ops: IRainOption) {\n const { size, snowT1density, rainT1density, snowSpeed } = ops\n Object.keys(ops).forEach((key: string) => {\n switch (key) {\n case 'size':\n this.setSize(size!)\n break\n case 'snowT1density':\n this.setSpeed(snowSpeed!)\n break\n case 'rainT1density':\n this.setRain(rainT1density!)\n break\n case 'snowSpeed':\n this.setSnow(snowT1density!)\n break\n }\n })\n }\n\n public update() {\n const { camera } = use.useScene()\n const { iTime, cameraPos } = this.uniforms\n iTime.value += 0.1\n cameraPos.value = [camera.position.x, camera.position.y, camera.position.z]\n }\n\n delete() {\n this.remove()\n this.removeFromParent()\n }\n}\n\nexport default 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1
+ {"version":3,"names":["Group","Mesh","MeshStandardMaterial","PlaneGeometry","TextureLoader","use","textureLoader","_defaultOption","size","snowT1density","rainT1density","snowSpeed","cameraPos","rainSpeed","rainAngle","LineRainMesh","_Mesh","_inherits","_super","_createSuper","option","_this","_classCallCheck","call","_defineProperty","_assertThisInitialized","group","width","height","setUniforms","_objectSpread","iTime","rain2dGeometry","material2d","color","rain2d","add","_createClass","key","value","_this2","Object","assign","keys","forEach","uniforms","setSize","setSpeed","speed","setRain","scale","setSnow","setEffect","ops","_this3","update","_use$useScene","useScene","camera","_this$uniforms","position","x","y","z","_delete","remove","removeFromParent"],"sources":["../../../../../src/core/WeatherSystem/objects/rain/lineRain.ts"],"sourcesContent":["import { Group, Mesh, MeshStandardMaterial, PlaneGeometry, RepeatWrapping, ShaderMaterial, TextureLoader, use } from '@anov/3d-core'\nimport RainShader from '../../shaders/rain'\nimport type { IRainOption } from '../../utils/constant'\n// import { Rain_Panel, Snow_panle } from '../../utils/constant'\n\nconst textureLoader = new TextureLoader()\n\nconst _defaultOption: IRainOption = {\n // texture1: textureLoader.load(Snow_panle),\n // texture2rain: textureLoader.load(Rain_Panel),\n size: 5.0,\n snowT1density: 0.1,\n rainT1density: 0.1,\n snowSpeed: 1.0,\n cameraPos: [0, 500.0, 0],\n rainSpeed: 3.0,\n rainAngle: 0.0,\n}\n\nclass LineRainMesh extends Mesh {\n option: IRainOption = _defaultOption\n uniforms: any = {}\n loaded!: Promise<Boolean>\n\n constructor(option: { width: number; height: number; segment: number }) {\n super()\n\n const group = new Group()\n const { width, height } = option\n\n this.setUniforms({\n ...this.option,\n iTime: 0,\n })\n\n // const createPlane = (x: number, y: number, z: number, rotationX: number, rotationY: number, rotationZ: number) => {\n // const suiji = Math.random() * (width / 3)\n // const geometry = new PlaneGeometry(width + suiji, height + suiji)\n // const material = new ShaderMaterial({\n // uniforms: this.uniforms,\n // vertexShader: RainShader.vertexShaderFar,\n // fragmentShader: RainShader.fragmentShaderFar,\n // side: 2,\n // blending: 2,\n // transparent: true,\n // depthWrite: false,\n // depthTest: true,\n // })\n\n // const plane = new Mesh(geometry, material)\n // plane.renderOrder = 10\n // plane.position.set(x, y, z)\n // plane.rotation.set(rotationX, rotationY, rotationZ)\n // return plane\n // }\n\n // const createNearPlane = (x: number, y: number, z: number, rotationX: number, rotationY: number, rotationZ: number) => {\n // const suiji = Math.random() * (width / 1)\n // const geometry = new PlaneGeometry(width / 2 + suiji, height / 2 + suiji)\n // const material = new ShaderMaterial({\n // uniforms: this.uniforms,\n // vertexShader: RainShader.vertexShaderNear,\n // fragmentShader: RainShader.fragmentShaderNear,\n // side: 2,\n // blending: 2,\n // transparent: true,\n // depthWrite: true,\n // depthTest: true,\n // })\n\n // const plane = new Mesh(geometry, material)\n // plane.renderOrder = 10\n // plane.position.set(x, y, z)\n // plane.rotation.set(rotationX, rotationY, rotationZ)\n // return plane\n // }\n\n // const count = 6\n // const distance = 150\n // for (let j = -count; j <= count; j++) {\n // const plane = createPlane(0, 0, j * distance, 0, 0, 0)\n // group.add(plane)\n // }\n // for (let j = -count; j <= count; j++) {\n // const plane = createPlane(j * distance, 0, 0, 0, Math.PI / 2, 0)\n // group.add(plane)\n // }\n\n // for (let j = -15; j <= 15; j++) {\n // const plane = createNearPlane(0, 0, j * j * j * 1, 0, 0, 0)\n // group.add(plane)\n // }\n // for (let j = -15; j <= 15; j++) {\n // const plane = createNearPlane(j * j * j * 1, 0, 0, 0, Math.PI / 2, 0)\n // group.add(plane)\n // }\n\n // const material2d = new ShaderMaterial({\n // uniforms: this.uniforms,\n // vertexShader: RainShader.vertexShader2d,\n // fragmentShader: RainShader.fragmentShader2d,\n // side: 2,\n // transparent: true,\n // depthWrite: false,\n // })\n\n // const rain2dGeometry = new PlaneGeometry(100, 100)\n // const rain2d = new Mesh(rain2dGeometry, material2d)\n // rain2d.renderOrder = 10\n \nconst rain2dGeometry = new PlaneGeometry(100, 100)\nconst material2d = new MeshStandardMaterial({color:0xff0000})\nconst rain2d = new Mesh(rain2dGeometry, material2d)\n \n\n group.add(rain2d)\n this.add(group)\n }\n\n private setUniforms(option: IRainOption) {\n Object.assign(this.option, option)\n\n Object.keys(option).forEach((key: string) => {\n this.uniforms[key] = { value: option[key] }\n })\n }\n\n public setSize(size: number) {\n this.setUniforms({ size })\n }\n\n public setSpeed(speed: number) {\n this.setUniforms({ snowSpeed: speed })\n }\n\n public setRain(scale: number) {\n this.setUniforms({ rainT1density: scale })\n }\n\n public setSnow(scale: number) {\n this.setUniforms({ snowT1density: scale })\n }\n\n public setEffect(ops: IRainOption) {\n const { size, snowT1density, rainT1density, snowSpeed } = ops\n Object.keys(ops).forEach((key: string) => {\n switch (key) {\n case 'size':\n this.setSize(size!)\n break\n case 'snowT1density':\n this.setSpeed(snowSpeed!)\n break\n case 'rainT1density':\n this.setRain(rainT1density!)\n break\n case 'snowSpeed':\n this.setSnow(snowT1density!)\n break\n }\n })\n }\n\n public update() {\n const { camera } = use.useScene()\n const { iTime, cameraPos } = this.uniforms\n iTime.value += 0.1\n cameraPos.value = [camera.position.x, camera.position.y, camera.position.z]\n }\n\n delete() {\n this.remove()\n this.removeFromParent()\n }\n}\n\nexport default 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@@ -1,13 +1,24 @@
1
+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
1
2
  function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
2
3
  function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
4
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
5
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
6
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
7
+ function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
8
+ function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
9
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
+ function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
11
+ function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
12
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
13
+ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
3
14
  function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
4
- function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : String(i); }
5
- function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
15
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
16
+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
6
17
  import { Group, Mesh, PlaneGeometry, RepeatWrapping, ShaderMaterial, TextureLoader, use } from '@anov/3d-core';
7
18
  import RainShader from "../../shaders/rain";
8
19
  import { Rain_Panel, Snow_panle } from "../../utils/constant";
9
- const textureLoader = new TextureLoader();
10
- const _defaultOption = {
20
+ var textureLoader = new TextureLoader();
21
+ var _defaultOption = {
11
22
  texture1: textureLoader.load(Snow_panle),
12
23
  texture2rain: textureLoader.load(Rain_Panel),
13
24
  size: 5.0,
@@ -18,27 +29,29 @@ const _defaultOption = {
18
29
  rainSpeed: 3.0,
19
30
  rainAngle: 0.0
20
31
  };
21
- class RainMesh extends Mesh {
22
- constructor(option) {
23
- super();
24
- _defineProperty(this, "option", _defaultOption);
25
- _defineProperty(this, "uniforms", {});
26
- _defineProperty(this, "loaded", void 0);
27
- const group = new Group();
28
- const {
29
- width,
30
- height
31
- } = option;
32
- if (this.option.texture1) this.option.texture1.wrapS = this.option.texture1.wrapT = RepeatWrapping;
33
- if (this.option.texture2rain) this.option.texture2rain.wrapS = this.option.texture2rain.wrapT = RepeatWrapping;
34
- this.setUniforms(_objectSpread(_objectSpread({}, this.option), {}, {
32
+ var RainMesh = /*#__PURE__*/function (_Mesh) {
33
+ _inherits(RainMesh, _Mesh);
34
+ var _super = _createSuper(RainMesh);
35
+ function RainMesh(option) {
36
+ var _this;
37
+ _classCallCheck(this, RainMesh);
38
+ _this = _super.call(this);
39
+ _defineProperty(_assertThisInitialized(_this), "option", _defaultOption);
40
+ _defineProperty(_assertThisInitialized(_this), "uniforms", {});
41
+ _defineProperty(_assertThisInitialized(_this), "loaded", void 0);
42
+ var group = new Group();
43
+ var width = option.width,
44
+ height = option.height;
45
+ if (_this.option.texture1) _this.option.texture1.wrapS = _this.option.texture1.wrapT = RepeatWrapping;
46
+ if (_this.option.texture2rain) _this.option.texture2rain.wrapS = _this.option.texture2rain.wrapT = RepeatWrapping;
47
+ _this.setUniforms(_objectSpread(_objectSpread({}, _this.option), {}, {
35
48
  iTime: 0
36
49
  }));
37
- const createPlane = (x, y, z, rotationX, rotationY, rotationZ) => {
38
- const suiji = Math.random() * (width / 3);
39
- const geometry = new PlaneGeometry(width + suiji, height + suiji);
40
- const material = new ShaderMaterial({
41
- uniforms: this.uniforms,
50
+ var createPlane = function createPlane(x, y, z, rotationX, rotationY, rotationZ) {
51
+ var suiji = Math.random() * (width / 3);
52
+ var geometry = new PlaneGeometry(width + suiji, height + suiji);
53
+ var material = new ShaderMaterial({
54
+ uniforms: _this.uniforms,
42
55
  vertexShader: RainShader.vertexShaderFar,
43
56
  fragmentShader: RainShader.fragmentShaderFar,
44
57
  side: 2,
@@ -47,17 +60,17 @@ class RainMesh extends Mesh {
47
60
  depthWrite: false,
48
61
  depthTest: true
49
62
  });
50
- const plane = new Mesh(geometry, material);
63
+ var plane = new Mesh(geometry, material);
51
64
  plane.renderOrder = 10;
52
65
  plane.position.set(x, y, z);
53
66
  plane.rotation.set(rotationX, rotationY, rotationZ);
54
67
  return plane;
55
68
  };
56
- const createNearPlane = (x, y, z, rotationX, rotationY, rotationZ) => {
57
- const suiji = Math.random() * (width / 1);
58
- const geometry = new PlaneGeometry(width / 2 + suiji, height / 2 + suiji);
59
- const material = new ShaderMaterial({
60
- uniforms: this.uniforms,
69
+ var createNearPlane = function createNearPlane(x, y, z, rotationX, rotationY, rotationZ) {
70
+ var suiji = Math.random() * (width / 1);
71
+ var geometry = new PlaneGeometry(width / 2 + suiji, height / 2 + suiji);
72
+ var material = new ShaderMaterial({
73
+ uniforms: _this.uniforms,
61
74
  vertexShader: RainShader.vertexShaderNear,
62
75
  fragmentShader: RainShader.fragmentShaderNear,
63
76
  side: 2,
@@ -66,111 +79,128 @@ class RainMesh extends Mesh {
66
79
  depthWrite: true,
67
80
  depthTest: true
68
81
  });
69
- const plane = new Mesh(geometry, material);
82
+ var plane = new Mesh(geometry, material);
70
83
  plane.renderOrder = 10;
71
84
  plane.position.set(x, y, z);
72
85
  plane.rotation.set(rotationX, rotationY, rotationZ);
73
86
  return plane;
74
87
  };
75
- const count = 6;
76
- const distance = 150;
77
- for (let j = -count; j <= count; j++) {
78
- const plane = createPlane(0, 0, j * distance, 0, 0, 0);
88
+ var count = 6;
89
+ var distance = 150;
90
+ for (var j = -count; j <= count; j++) {
91
+ var plane = createPlane(0, 0, j * distance, 0, 0, 0);
79
92
  group.add(plane);
80
93
  }
81
- for (let j = -count; j <= count; j++) {
82
- const plane = createPlane(j * distance, 0, 0, 0, Math.PI / 2, 0);
83
- group.add(plane);
94
+ for (var _j = -count; _j <= count; _j++) {
95
+ var _plane = createPlane(_j * distance, 0, 0, 0, Math.PI / 2, 0);
96
+ group.add(_plane);
84
97
  }
85
- for (let j = -15; j <= 15; j++) {
86
- const plane = createNearPlane(0, 0, j * j * j * 1, 0, 0, 0);
87
- group.add(plane);
98
+ for (var _j2 = -15; _j2 <= 15; _j2++) {
99
+ var _plane2 = createNearPlane(0, 0, _j2 * _j2 * _j2 * 1, 0, 0, 0);
100
+ group.add(_plane2);
88
101
  }
89
- for (let j = -15; j <= 15; j++) {
90
- const plane = createNearPlane(j * j * j * 1, 0, 0, 0, Math.PI / 2, 0);
91
- group.add(plane);
102
+ for (var _j3 = -15; _j3 <= 15; _j3++) {
103
+ var _plane3 = createNearPlane(_j3 * _j3 * _j3 * 1, 0, 0, 0, Math.PI / 2, 0);
104
+ group.add(_plane3);
92
105
  }
93
- const material2d = new ShaderMaterial({
94
- uniforms: this.uniforms,
106
+ var material2d = new ShaderMaterial({
107
+ uniforms: _this.uniforms,
95
108
  vertexShader: RainShader.vertexShader2d,
96
109
  fragmentShader: RainShader.fragmentShader2d,
97
110
  side: 2,
98
111
  transparent: true,
99
112
  depthWrite: false
100
113
  });
101
- const rain2dGeometry = new PlaneGeometry(100, 100);
102
- const rain2d = new Mesh(rain2dGeometry, material2d);
114
+ var rain2dGeometry = new PlaneGeometry(100, 100);
115
+ var rain2d = new Mesh(rain2dGeometry, material2d);
103
116
  rain2d.renderOrder = 10;
104
117
  group.add(rain2d);
105
- this.add(group);
106
- }
107
- setUniforms(option) {
108
- Object.assign(this.option, option);
109
- Object.keys(option).forEach(key => {
110
- this.uniforms[key] = {
111
- value: option[key]
112
- };
113
- });
114
- }
115
- setSize(size) {
116
- this.setUniforms({
117
- size
118
- });
119
- }
120
- setSpeed(speed) {
121
- this.setUniforms({
122
- snowSpeed: speed
123
- });
124
- }
125
- setRain(scale) {
126
- this.setUniforms({
127
- rainT1density: scale
128
- });
129
- }
130
- setSnow(scale) {
131
- this.setUniforms({
132
- snowT1density: scale
133
- });
134
- }
135
- setEffect(ops) {
136
- const {
137
- size,
138
- snowT1density,
139
- rainT1density,
140
- snowSpeed
141
- } = ops;
142
- Object.keys(ops).forEach(key => {
143
- switch (key) {
144
- case 'size':
145
- this.setSize(size);
146
- break;
147
- case 'snowT1density':
148
- this.setSpeed(snowSpeed);
149
- break;
150
- case 'rainT1density':
151
- this.setRain(rainT1density);
152
- break;
153
- case 'snowSpeed':
154
- this.setSnow(snowT1density);
155
- break;
156
- }
157
- });
158
- }
159
- update() {
160
- const {
161
- camera
162
- } = use.useScene();
163
- const {
164
- iTime,
165
- cameraPos
166
- } = this.uniforms;
167
- iTime.value += 0.1;
168
- cameraPos.value = [camera.position.x, camera.position.y, camera.position.z];
118
+ _this.add(group);
119
+ return _this;
169
120
  }
170
- delete() {
171
- this.remove();
172
- this.removeFromParent();
173
- }
174
- }
121
+ _createClass(RainMesh, [{
122
+ key: "setUniforms",
123
+ value: function setUniforms(option) {
124
+ var _this2 = this;
125
+ Object.assign(this.option, option);
126
+ Object.keys(option).forEach(function (key) {
127
+ _this2.uniforms[key] = {
128
+ value: option[key]
129
+ };
130
+ });
131
+ }
132
+ }, {
133
+ key: "setSize",
134
+ value: function setSize(size) {
135
+ this.setUniforms({
136
+ size: size
137
+ });
138
+ }
139
+ }, {
140
+ key: "setSpeed",
141
+ value: function setSpeed(speed) {
142
+ this.setUniforms({
143
+ snowSpeed: speed
144
+ });
145
+ }
146
+ }, {
147
+ key: "setRain",
148
+ value: function setRain(scale) {
149
+ this.setUniforms({
150
+ rainT1density: scale
151
+ });
152
+ }
153
+ }, {
154
+ key: "setSnow",
155
+ value: function setSnow(scale) {
156
+ this.setUniforms({
157
+ snowT1density: scale
158
+ });
159
+ }
160
+ }, {
161
+ key: "setEffect",
162
+ value: function setEffect(ops) {
163
+ var _this3 = this;
164
+ var size = ops.size,
165
+ snowT1density = ops.snowT1density,
166
+ rainT1density = ops.rainT1density,
167
+ snowSpeed = ops.snowSpeed;
168
+ Object.keys(ops).forEach(function (key) {
169
+ switch (key) {
170
+ case 'size':
171
+ _this3.setSize(size);
172
+ break;
173
+ case 'snowT1density':
174
+ _this3.setSpeed(snowSpeed);
175
+ break;
176
+ case 'rainT1density':
177
+ _this3.setRain(rainT1density);
178
+ break;
179
+ case 'snowSpeed':
180
+ _this3.setSnow(snowT1density);
181
+ break;
182
+ }
183
+ });
184
+ }
185
+ }, {
186
+ key: "update",
187
+ value: function update() {
188
+ var _use$useScene = use.useScene(),
189
+ camera = _use$useScene.camera;
190
+ var _this$uniforms = this.uniforms,
191
+ iTime = _this$uniforms.iTime,
192
+ cameraPos = _this$uniforms.cameraPos;
193
+ iTime.value += 0.1;
194
+ cameraPos.value = [camera.position.x, camera.position.y, camera.position.z];
195
+ }
196
+ }, {
197
+ key: "delete",
198
+ value: function _delete() {
199
+ this.remove();
200
+ this.removeFromParent();
201
+ }
202
+ }]);
203
+ return RainMesh;
204
+ }(Mesh);
175
205
  export default RainMesh;
176
206
  //# sourceMappingURL=plane.js.map