@anov/3d-ability 0.0.131 → 0.0.133

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -97,7 +97,7 @@ export var SkySystem = /*#__PURE__*/function (_Object3D) {
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  }, {
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  key: "createSun",
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  value: function createSun() {
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- var sunLight = new DirectionalLight('white', 0.5);
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+ var sunLight = new DirectionalLight('white', 1);
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  sunLight.name = 'SYS_SUN';
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  sunLight.castShadow = true;
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  this._sun = sunLight;
@@ -1 +1 @@
1
- {"version":3,"names":["DirectionalLight","MathUtils","Object3D","Vector3","lib","getSunPosition","Sky","effectController","turbidity","rayleigh","mieCoefficient","mieDirectionalG","elevation","azimuth","exposure","SkySystem","_Object3D","_inherits","_super","_createSuper","options","_this","_classCallCheck","call","_defineProperty","_assertThisInitialized","_effectController","_objectSpread","createSky","createSun","combination","_createClass","key","get","size","set","_size","_sky","scale","setScalar","_sunHeight","height","value","position","uniforms","material","phi","degToRad","theta","setFromSphericalCoords","sunPosition","copy","sunLight","name","castShadow","_sun","setTime","Date","add","setSunPositin","currentDate","_getSunPosition","_latitude","_longitude","altitude","Math","PI","scaledPosition","clone","multiplyScalar","updateSky","camera"],"sources":["../../../../src/core/WeatherSystem/sky/index.ts"],"sourcesContent":["import type { Light } from '@anov/3d-core'\nimport { AmbientLight, DirectionalLight, DirectionalLightHelper, MathUtils, Object3D, Vector3, lib } from '@anov/3d-core'\nimport { getSunPosition } from '../utils/math'\n\nconst { Sky } = lib\n\ntype SkySystemOption = {\n scalarCoefficient?: number\n turbidity?: number\n rayleigh?: number\n mieCoefficient?: number\n mieDirectionalG?: number\n elevation?: number\n azimuth?: number\n exposure?: number\n}\n\nconst effectController: SkySystemOption = {\n turbidity: 10,\n rayleigh: 3,\n mieCoefficient: 0.005,\n mieDirectionalG: 0.7,\n elevation: 2,\n azimuth: 180,\n exposure: 0.1,\n}\n\n/**\n * 天空——时间系统\n */\nexport class SkySystem extends Object3D {\n private _size = 450000\n private _sky: lib.Sky\n private _effectController: SkySystemOption = effectController\n private _latitude = 40\n private _longitude = 116\n private _sunHeight = 10000\n private _sun: Light\n\n public get size() {\n return this.size\n }\n\n public set size(size: number) {\n this._size = size\n this._sky.scale.setScalar(this._size)\n }\n\n public get sunHeight() {\n return this._sunHeight\n }\n\n public set sunHeight(height: number) {\n this._sunHeight = height\n }\n\n constructor(options?: SkySystemOption) {\n super()\n\n this._effectController = {\n ...effectController,\n ...options ?? {},\n }\n this.createSky()\n this.createSun()\n this.combination()\n }\n\n /**\n * create sky\n * @returns\n */\n private createSky() {\n this._sky = new Sky()\n this._sky.scale.setScalar(this._size)\n\n const position = new Vector3()\n const uniforms = (this._sky.material as any).uniforms\n const phi = MathUtils.degToRad(90 - this._effectController.elevation)\n const theta = MathUtils.degToRad(this._effectController.azimuth)\n\n uniforms.turbidity.value = this._effectController.turbidity\n uniforms.rayleigh.value = this._effectController.rayleigh\n uniforms.mieCoefficient.value = this._effectController.mieCoefficient\n uniforms.mieDirectionalG.value = this._effectController.mieDirectionalG\n\n position.setFromSphericalCoords(1, phi, theta)\n uniforms.sunPosition.value.copy(position)\n\n return this._sky\n }\n\n /**\n * create sun\n * @returns\n */\n private createSun() {\n const sunLight = new DirectionalLight('white', 0.5)\n sunLight.name = 'SYS_SUN'\n sunLight.castShadow = true\n this._sun = sunLight\n\n // 添加帮助\n // const helper = new DirectionalLightHelper(sunLight, 200)\n // this.add(helper)\n\n return sunLight\n }\n\n private combination() {\n this.setTime(new Date())\n this.add(this._sky)\n this.add(this._sun)\n }\n\n /**\n * 设置天空中的太阳位置\n * @param position\n */\n setSunPositin(position: Vector3) {\n const uniforms = (this._sky.material as any).uniforms\n uniforms.sunPosition.value.copy(position)\n }\n\n /**\n * 设置时间\n * @param currentDate\n */\n setTime(currentDate?: Date) {\n // 根据时间、经纬度获取太阳的高度角(altitude)、方位角(azimuth)\n const { altitude, azimuth } = getSunPosition(currentDate, this._latitude, this._longitude)\n const uniforms = (this._sky.material as any).uniforms\n\n // 转换为 Three.js setFromSphericalCoords 参数\n const phi = Math.PI / 2 - altitude // SunCalc的高度角转换为Three.js的phi\n const theta = azimuth + Math.PI // SunCalc的方位角转换为Three.js的theta\n const sunPosition = new Vector3().setFromSphericalCoords(1, phi, theta)\n uniforms.sunPosition.value.copy(sunPosition)\n\n // 缩放向量使光源足够远但不超出场景有效范围\n const scaledPosition = sunPosition.clone().multiplyScalar(this._sunHeight)\n this._sun.position.copy(scaledPosition)\n\n // uniforms.sunPosition.value.copy(new Vector3().setFromSphericalCoords(this._sunHeight, MathUtils.degToRad(90 - MathUtils.radToDeg(altitude)), azimuth))\n // const x = this._sunHeight * (Math.cos(altitude)) * (Math.cos(azimuth))\n // const z = this._sunHeight * (Math.cos(altitude)) * (Math.sin(azimuth))\n // const y = this._sunHeight * (Math.sin(altitude))\n // this._sun.position.copy(new Vector3(x, y, z))\n }\n\n public updateSky(camera) {\n if (this._sky)\n this._sky.position.copy(camera.position)\n }\n}"],"mappings":";;;;;;;;;;;;;;;;AACA,SAAuBA,gBAAgB,EAA0BC,SAAS,EAAEC,QAAQ,EAAEC,OAAO,EAAEC,GAAG,QAAQ,eAAe;AACzH,SAASC,cAAc;AAEvB,IAAQC,GAAG,GAAKF,GAAG,CAAXE,GAAG;AAaX,IAAMC,gBAAiC,GAAG;EACxCC,SAAS,EAAE,EAAE;EACbC,QAAQ,EAAE,CAAC;EACXC,cAAc,EAAE,KAAK;EACrBC,eAAe,EAAE,GAAG;EACpBC,SAAS,EAAE,CAAC;EACZC,OAAO,EAAE,GAAG;EACZC,QAAQ,EAAE;AACZ,CAAC;;AAED;AACA;AACA;AACA,WAAaC,SAAS,0BAAAC,SAAA;EAAAC,SAAA,CAAAF,SAAA,EAAAC,SAAA;EAAA,IAAAE,MAAA,GAAAC,YAAA,CAAAJ,SAAA;EA0BpB,SAAAA,UAAYK,OAAyB,EAAE;IAAA,IAAAC,KAAA;IAAAC,eAAA,OAAAP,SAAA;IACrCM,KAAA,GAAAH,MAAA,CAAAK,IAAA;IAAOC,eAAA,CAAAC,sBAAA,CAAAJ,KAAA,YA1BO,MAAM;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA,wBAEuBd,gBAAgB;IAAAiB,eAAA,CAAAC,sBAAA,CAAAJ,KAAA,gBACzC,EAAE;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA,iBACD,GAAG;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA,iBACH,KAAK;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA;IAuBxBA,KAAA,CAAKK,iBAAiB,GAAAC,aAAA,CAAAA,aAAA,KACjBpB,gBAAgB,GAChBa,OAAO,aAAPA,OAAO,cAAPA,OAAO,GAAI,CAAC,CAAC,CACjB;IACDC,KAAA,CAAKO,SAAS,CAAC,CAAC;IAChBP,KAAA,CAAKQ,SAAS,CAAC,CAAC;IAChBR,KAAA,CAAKS,WAAW,CAAC,CAAC;IAAA,OAAAT,KAAA;EACpB;;EAEA;AACF;AACA;AACA;EAHEU,YAAA,CAAAhB,SAAA;IAAAiB,GAAA;IAAAC,GAAA,EA7BA,SAAAA,IAAA,EAAkB;MAChB,OAAO,IAAI,CAACC,IAAI;IAClB,CAAC;IAAAC,GAAA,EAED,SAAAA,IAAgBD,IAAY,EAAE;MAC5B,IAAI,CAACE,KAAK,GAAGF,IAAI;MACjB,IAAI,CAACG,IAAI,CAACC,KAAK,CAACC,SAAS,CAAC,IAAI,CAACH,KAAK,CAAC;IACvC;EAAC;IAAAJ,GAAA;IAAAC,GAAA,EAED,SAAAA,IAAA,EAAuB;MACrB,OAAO,IAAI,CAACO,UAAU;IACxB,CAAC;IAAAL,GAAA,EAED,SAAAA,IAAqBM,MAAc,EAAE;MACnC,IAAI,CAACD,UAAU,GAAGC,MAAM;IAC1B;EAAC;IAAAT,GAAA;IAAAU,KAAA,EAkBD,SAAAd,UAAA,EAAoB;MAClB,IAAI,CAACS,IAAI,GAAG,IAAI/B,GAAG,CAAC,CAAC;MACrB,IAAI,CAAC+B,IAAI,CAACC,KAAK,CAACC,SAAS,CAAC,IAAI,CAACH,KAAK,CAAC;MAErC,IAAMO,QAAQ,GAAG,IAAIxC,OAAO,CAAC,CAAC;MAC9B,IAAMyC,QAAQ,GAAI,IAAI,CAACP,IAAI,CAACQ,QAAQ,CAASD,QAAQ;MACrD,IAAME,GAAG,GAAG7C,SAAS,CAAC8C,QAAQ,CAAC,EAAE,GAAG,IAAI,CAACrB,iBAAiB,CAACd,SAAS,CAAC;MACrE,IAAMoC,KAAK,GAAG/C,SAAS,CAAC8C,QAAQ,CAAC,IAAI,CAACrB,iBAAiB,CAACb,OAAO,CAAC;MAEhE+B,QAAQ,CAACpC,SAAS,CAACkC,KAAK,GAAG,IAAI,CAAChB,iBAAiB,CAAClB,SAAS;MAC3DoC,QAAQ,CAACnC,QAAQ,CAACiC,KAAK,GAAG,IAAI,CAAChB,iBAAiB,CAACjB,QAAQ;MACzDmC,QAAQ,CAAClC,cAAc,CAACgC,KAAK,GAAG,IAAI,CAAChB,iBAAiB,CAAChB,cAAc;MACrEkC,QAAQ,CAACjC,eAAe,CAAC+B,KAAK,GAAG,IAAI,CAAChB,iBAAiB,CAACf,eAAe;MAEvEgC,QAAQ,CAACM,sBAAsB,CAAC,CAAC,EAAEH,GAAG,EAAEE,KAAK,CAAC;MAC9CJ,QAAQ,CAACM,WAAW,CAACR,KAAK,CAACS,IAAI,CAACR,QAAQ,CAAC;MAEzC,OAAO,IAAI,CAACN,IAAI;IAClB;;IAEA;AACF;AACA;AACA;EAHE;IAAAL,GAAA;IAAAU,KAAA,EAIA,SAAAb,UAAA,EAAoB;MAClB,IAAMuB,QAAQ,GAAG,IAAIpD,gBAAgB,CAAC,OAAO,EAAE,GAAG,CAAC;MACnDoD,QAAQ,CAACC,IAAI,GAAG,SAAS;MACzBD,QAAQ,CAACE,UAAU,GAAG,IAAI;MAC1B,IAAI,CAACC,IAAI,GAAGH,QAAQ;;MAEpB;MACA;MACA;;MAEA,OAAOA,QAAQ;IACjB;EAAC;IAAApB,GAAA;IAAAU,KAAA,EAED,SAAAZ,YAAA,EAAsB;MACpB,IAAI,CAAC0B,OAAO,CAAC,IAAIC,IAAI,CAAC,CAAC,CAAC;MACxB,IAAI,CAACC,GAAG,CAAC,IAAI,CAACrB,IAAI,CAAC;MACnB,IAAI,CAACqB,GAAG,CAAC,IAAI,CAACH,IAAI,CAAC;IACrB;;IAEA;AACF;AACA;AACA;EAHE;IAAAvB,GAAA;IAAAU,KAAA,EAIA,SAAAiB,cAAchB,QAAiB,EAAE;MAC/B,IAAMC,QAAQ,GAAI,IAAI,CAACP,IAAI,CAACQ,QAAQ,CAASD,QAAQ;MACrDA,QAAQ,CAACM,WAAW,CAACR,KAAK,CAACS,IAAI,CAACR,QAAQ,CAAC;IAC3C;;IAEA;AACF;AACA;AACA;EAHE;IAAAX,GAAA;IAAAU,KAAA,EAIA,SAAAc,QAAQI,WAAkB,EAAE;MAC1B;MACA,IAAAC,eAAA,GAA8BxD,cAAc,CAACuD,WAAW,EAAE,IAAI,CAACE,SAAS,EAAE,IAAI,CAACC,UAAU,CAAC;QAAlFC,QAAQ,GAAAH,eAAA,CAARG,QAAQ;QAAEnD,OAAO,GAAAgD,eAAA,CAAPhD,OAAO;MACzB,IAAM+B,QAAQ,GAAI,IAAI,CAACP,IAAI,CAACQ,QAAQ,CAASD,QAAQ;;MAErD;MACA,IAAME,GAAG,GAAGmB,IAAI,CAACC,EAAE,GAAG,CAAC,GAAGF,QAAQ,EAAC;MACnC,IAAMhB,KAAK,GAAGnC,OAAO,GAAGoD,IAAI,CAACC,EAAE,EAAC;MAChC,IAAMhB,WAAW,GAAG,IAAI/C,OAAO,CAAC,CAAC,CAAC8C,sBAAsB,CAAC,CAAC,EAAEH,GAAG,EAAEE,KAAK,CAAC;MACvEJ,QAAQ,CAACM,WAAW,CAACR,KAAK,CAACS,IAAI,CAACD,WAAW,CAAC;;MAE5C;MACA,IAAMiB,cAAc,GAAGjB,WAAW,CAACkB,KAAK,CAAC,CAAC,CAACC,cAAc,CAAC,IAAI,CAAC7B,UAAU,CAAC;MAC1E,IAAI,CAACe,IAAI,CAACZ,QAAQ,CAACQ,IAAI,CAACgB,cAAc,CAAC;;MAEvC;MACA;MACA;MACA;MACA;IACF;EAAC;IAAAnC,GAAA;IAAAU,KAAA,EAED,SAAA4B,UAAiBC,MAAM,EAAE;MACvB,IAAI,IAAI,CAAClC,IAAI,EACX,IAAI,CAACA,IAAI,CAACM,QAAQ,CAACQ,IAAI,CAACoB,MAAM,CAAC5B,QAAQ,CAAC;IAC5C;EAAC;EAAA,OAAA5B,SAAA;AAAA,EA3H4Bb,QAAQ"}
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+ {"version":3,"names":["DirectionalLight","MathUtils","Object3D","Vector3","lib","getSunPosition","Sky","effectController","turbidity","rayleigh","mieCoefficient","mieDirectionalG","elevation","azimuth","exposure","SkySystem","_Object3D","_inherits","_super","_createSuper","options","_this","_classCallCheck","call","_defineProperty","_assertThisInitialized","_effectController","_objectSpread","createSky","createSun","combination","_createClass","key","get","size","set","_size","_sky","scale","setScalar","_sunHeight","height","value","position","uniforms","material","phi","degToRad","theta","setFromSphericalCoords","sunPosition","copy","sunLight","name","castShadow","_sun","setTime","Date","add","setSunPositin","currentDate","_getSunPosition","_latitude","_longitude","altitude","Math","PI","scaledPosition","clone","multiplyScalar","updateSky","camera"],"sources":["../../../../src/core/WeatherSystem/sky/index.ts"],"sourcesContent":["import type { Light } from '@anov/3d-core'\nimport { AmbientLight, DirectionalLight, DirectionalLightHelper, MathUtils, Object3D, Vector3, lib } from '@anov/3d-core'\nimport { getSunPosition } from '../utils/math'\n\nconst { Sky } = lib\n\ntype SkySystemOption = {\n scalarCoefficient?: number\n turbidity?: number\n rayleigh?: number\n mieCoefficient?: number\n mieDirectionalG?: number\n elevation?: number\n azimuth?: number\n exposure?: number\n}\n\nconst effectController: SkySystemOption = {\n turbidity: 10,\n rayleigh: 3,\n mieCoefficient: 0.005,\n mieDirectionalG: 0.7,\n elevation: 2,\n azimuth: 180,\n exposure: 0.1,\n}\n\n/**\n * 天空——时间系统\n */\nexport class SkySystem extends Object3D {\n private _size = 450000\n private _sky: lib.Sky\n private _effectController: SkySystemOption = effectController\n private _latitude = 40\n private _longitude = 116\n private _sunHeight = 10000\n private _sun: Light\n\n public get size() {\n return this.size\n }\n\n public set size(size: number) {\n this._size = size\n this._sky.scale.setScalar(this._size)\n }\n\n public get sunHeight() {\n return this._sunHeight\n }\n\n public set sunHeight(height: number) {\n this._sunHeight = height\n }\n\n constructor(options?: SkySystemOption) {\n super()\n\n this._effectController = {\n ...effectController,\n ...options ?? {},\n }\n this.createSky()\n this.createSun()\n this.combination()\n }\n\n /**\n * create sky\n * @returns\n */\n private createSky() {\n this._sky = new Sky()\n this._sky.scale.setScalar(this._size)\n\n const position = new Vector3()\n const uniforms = (this._sky.material as any).uniforms\n const phi = MathUtils.degToRad(90 - this._effectController.elevation)\n const theta = MathUtils.degToRad(this._effectController.azimuth)\n\n uniforms.turbidity.value = this._effectController.turbidity\n uniforms.rayleigh.value = this._effectController.rayleigh\n uniforms.mieCoefficient.value = this._effectController.mieCoefficient\n uniforms.mieDirectionalG.value = this._effectController.mieDirectionalG\n\n position.setFromSphericalCoords(1, phi, theta)\n uniforms.sunPosition.value.copy(position)\n\n return this._sky\n }\n\n /**\n * create sun\n * @returns\n */\n private createSun() {\n const sunLight = new DirectionalLight('white', 1)\n sunLight.name = 'SYS_SUN'\n sunLight.castShadow = true\n this._sun = sunLight\n\n // 添加帮助\n // const helper = new DirectionalLightHelper(sunLight, 200)\n // this.add(helper)\n\n return sunLight\n }\n\n private combination() {\n this.setTime(new Date())\n this.add(this._sky)\n this.add(this._sun)\n }\n\n /**\n * 设置天空中的太阳位置\n * @param position\n */\n setSunPositin(position: Vector3) {\n const uniforms = (this._sky.material as any).uniforms\n uniforms.sunPosition.value.copy(position)\n }\n\n /**\n * 设置时间\n * @param currentDate\n */\n setTime(currentDate?: Date) {\n // 根据时间、经纬度获取太阳的高度角(altitude)、方位角(azimuth)\n const { altitude, azimuth } = getSunPosition(currentDate, this._latitude, this._longitude)\n const uniforms = (this._sky.material as any).uniforms\n\n // 转换为 Three.js setFromSphericalCoords 参数\n const phi = Math.PI / 2 - altitude // SunCalc的高度角转换为Three.js的phi\n const theta = azimuth + Math.PI // SunCalc的方位角转换为Three.js的theta\n const sunPosition = new Vector3().setFromSphericalCoords(1, phi, theta)\n uniforms.sunPosition.value.copy(sunPosition)\n\n // 缩放向量使光源足够远但不超出场景有效范围\n const scaledPosition = sunPosition.clone().multiplyScalar(this._sunHeight)\n this._sun.position.copy(scaledPosition)\n\n // uniforms.sunPosition.value.copy(new Vector3().setFromSphericalCoords(this._sunHeight, MathUtils.degToRad(90 - MathUtils.radToDeg(altitude)), azimuth))\n // const x = this._sunHeight * (Math.cos(altitude)) * (Math.cos(azimuth))\n // const z = this._sunHeight * (Math.cos(altitude)) * (Math.sin(azimuth))\n // const y = this._sunHeight * (Math.sin(altitude))\n // this._sun.position.copy(new Vector3(x, y, z))\n }\n\n public updateSky(camera) {\n if (this._sky)\n this._sky.position.copy(camera.position)\n }\n}"],"mappings":";;;;;;;;;;;;;;;;AACA,SAAuBA,gBAAgB,EAA0BC,SAAS,EAAEC,QAAQ,EAAEC,OAAO,EAAEC,GAAG,QAAQ,eAAe;AACzH,SAASC,cAAc;AAEvB,IAAQC,GAAG,GAAKF,GAAG,CAAXE,GAAG;AAaX,IAAMC,gBAAiC,GAAG;EACxCC,SAAS,EAAE,EAAE;EACbC,QAAQ,EAAE,CAAC;EACXC,cAAc,EAAE,KAAK;EACrBC,eAAe,EAAE,GAAG;EACpBC,SAAS,EAAE,CAAC;EACZC,OAAO,EAAE,GAAG;EACZC,QAAQ,EAAE;AACZ,CAAC;;AAED;AACA;AACA;AACA,WAAaC,SAAS,0BAAAC,SAAA;EAAAC,SAAA,CAAAF,SAAA,EAAAC,SAAA;EAAA,IAAAE,MAAA,GAAAC,YAAA,CAAAJ,SAAA;EA0BpB,SAAAA,UAAYK,OAAyB,EAAE;IAAA,IAAAC,KAAA;IAAAC,eAAA,OAAAP,SAAA;IACrCM,KAAA,GAAAH,MAAA,CAAAK,IAAA;IAAOC,eAAA,CAAAC,sBAAA,CAAAJ,KAAA,YA1BO,MAAM;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA,wBAEuBd,gBAAgB;IAAAiB,eAAA,CAAAC,sBAAA,CAAAJ,KAAA,gBACzC,EAAE;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA,iBACD,GAAG;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA,iBACH,KAAK;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA;IAuBxBA,KAAA,CAAKK,iBAAiB,GAAAC,aAAA,CAAAA,aAAA,KACjBpB,gBAAgB,GAChBa,OAAO,aAAPA,OAAO,cAAPA,OAAO,GAAI,CAAC,CAAC,CACjB;IACDC,KAAA,CAAKO,SAAS,CAAC,CAAC;IAChBP,KAAA,CAAKQ,SAAS,CAAC,CAAC;IAChBR,KAAA,CAAKS,WAAW,CAAC,CAAC;IAAA,OAAAT,KAAA;EACpB;;EAEA;AACF;AACA;AACA;EAHEU,YAAA,CAAAhB,SAAA;IAAAiB,GAAA;IAAAC,GAAA,EA7BA,SAAAA,IAAA,EAAkB;MAChB,OAAO,IAAI,CAACC,IAAI;IAClB,CAAC;IAAAC,GAAA,EAED,SAAAA,IAAgBD,IAAY,EAAE;MAC5B,IAAI,CAACE,KAAK,GAAGF,IAAI;MACjB,IAAI,CAACG,IAAI,CAACC,KAAK,CAACC,SAAS,CAAC,IAAI,CAACH,KAAK,CAAC;IACvC;EAAC;IAAAJ,GAAA;IAAAC,GAAA,EAED,SAAAA,IAAA,EAAuB;MACrB,OAAO,IAAI,CAACO,UAAU;IACxB,CAAC;IAAAL,GAAA,EAED,SAAAA,IAAqBM,MAAc,EAAE;MACnC,IAAI,CAACD,UAAU,GAAGC,MAAM;IAC1B;EAAC;IAAAT,GAAA;IAAAU,KAAA,EAkBD,SAAAd,UAAA,EAAoB;MAClB,IAAI,CAACS,IAAI,GAAG,IAAI/B,GAAG,CAAC,CAAC;MACrB,IAAI,CAAC+B,IAAI,CAACC,KAAK,CAACC,SAAS,CAAC,IAAI,CAACH,KAAK,CAAC;MAErC,IAAMO,QAAQ,GAAG,IAAIxC,OAAO,CAAC,CAAC;MAC9B,IAAMyC,QAAQ,GAAI,IAAI,CAACP,IAAI,CAACQ,QAAQ,CAASD,QAAQ;MACrD,IAAME,GAAG,GAAG7C,SAAS,CAAC8C,QAAQ,CAAC,EAAE,GAAG,IAAI,CAACrB,iBAAiB,CAACd,SAAS,CAAC;MACrE,IAAMoC,KAAK,GAAG/C,SAAS,CAAC8C,QAAQ,CAAC,IAAI,CAACrB,iBAAiB,CAACb,OAAO,CAAC;MAEhE+B,QAAQ,CAACpC,SAAS,CAACkC,KAAK,GAAG,IAAI,CAAChB,iBAAiB,CAAClB,SAAS;MAC3DoC,QAAQ,CAACnC,QAAQ,CAACiC,KAAK,GAAG,IAAI,CAAChB,iBAAiB,CAACjB,QAAQ;MACzDmC,QAAQ,CAAClC,cAAc,CAACgC,KAAK,GAAG,IAAI,CAAChB,iBAAiB,CAAChB,cAAc;MACrEkC,QAAQ,CAACjC,eAAe,CAAC+B,KAAK,GAAG,IAAI,CAAChB,iBAAiB,CAACf,eAAe;MAEvEgC,QAAQ,CAACM,sBAAsB,CAAC,CAAC,EAAEH,GAAG,EAAEE,KAAK,CAAC;MAC9CJ,QAAQ,CAACM,WAAW,CAACR,KAAK,CAACS,IAAI,CAACR,QAAQ,CAAC;MAEzC,OAAO,IAAI,CAACN,IAAI;IAClB;;IAEA;AACF;AACA;AACA;EAHE;IAAAL,GAAA;IAAAU,KAAA,EAIA,SAAAb,UAAA,EAAoB;MAClB,IAAMuB,QAAQ,GAAG,IAAIpD,gBAAgB,CAAC,OAAO,EAAE,CAAC,CAAC;MACjDoD,QAAQ,CAACC,IAAI,GAAG,SAAS;MACzBD,QAAQ,CAACE,UAAU,GAAG,IAAI;MAC1B,IAAI,CAACC,IAAI,GAAGH,QAAQ;;MAEpB;MACA;MACA;;MAEA,OAAOA,QAAQ;IACjB;EAAC;IAAApB,GAAA;IAAAU,KAAA,EAED,SAAAZ,YAAA,EAAsB;MACpB,IAAI,CAAC0B,OAAO,CAAC,IAAIC,IAAI,CAAC,CAAC,CAAC;MACxB,IAAI,CAACC,GAAG,CAAC,IAAI,CAACrB,IAAI,CAAC;MACnB,IAAI,CAACqB,GAAG,CAAC,IAAI,CAACH,IAAI,CAAC;IACrB;;IAEA;AACF;AACA;AACA;EAHE;IAAAvB,GAAA;IAAAU,KAAA,EAIA,SAAAiB,cAAchB,QAAiB,EAAE;MAC/B,IAAMC,QAAQ,GAAI,IAAI,CAACP,IAAI,CAACQ,QAAQ,CAASD,QAAQ;MACrDA,QAAQ,CAACM,WAAW,CAACR,KAAK,CAACS,IAAI,CAACR,QAAQ,CAAC;IAC3C;;IAEA;AACF;AACA;AACA;EAHE;IAAAX,GAAA;IAAAU,KAAA,EAIA,SAAAc,QAAQI,WAAkB,EAAE;MAC1B;MACA,IAAAC,eAAA,GAA8BxD,cAAc,CAACuD,WAAW,EAAE,IAAI,CAACE,SAAS,EAAE,IAAI,CAACC,UAAU,CAAC;QAAlFC,QAAQ,GAAAH,eAAA,CAARG,QAAQ;QAAEnD,OAAO,GAAAgD,eAAA,CAAPhD,OAAO;MACzB,IAAM+B,QAAQ,GAAI,IAAI,CAACP,IAAI,CAACQ,QAAQ,CAASD,QAAQ;;MAErD;MACA,IAAME,GAAG,GAAGmB,IAAI,CAACC,EAAE,GAAG,CAAC,GAAGF,QAAQ,EAAC;MACnC,IAAMhB,KAAK,GAAGnC,OAAO,GAAGoD,IAAI,CAACC,EAAE,EAAC;MAChC,IAAMhB,WAAW,GAAG,IAAI/C,OAAO,CAAC,CAAC,CAAC8C,sBAAsB,CAAC,CAAC,EAAEH,GAAG,EAAEE,KAAK,CAAC;MACvEJ,QAAQ,CAACM,WAAW,CAACR,KAAK,CAACS,IAAI,CAACD,WAAW,CAAC;;MAE5C;MACA,IAAMiB,cAAc,GAAGjB,WAAW,CAACkB,KAAK,CAAC,CAAC,CAACC,cAAc,CAAC,IAAI,CAAC7B,UAAU,CAAC;MAC1E,IAAI,CAACe,IAAI,CAACZ,QAAQ,CAACQ,IAAI,CAACgB,cAAc,CAAC;;MAEvC;MACA;MACA;MACA;MACA;IACF;EAAC;IAAAnC,GAAA;IAAAU,KAAA,EAED,SAAA4B,UAAiBC,MAAM,EAAE;MACvB,IAAI,IAAI,CAAClC,IAAI,EACX,IAAI,CAACA,IAAI,CAACM,QAAQ,CAACQ,IAAI,CAACoB,MAAM,CAAC5B,QAAQ,CAAC;IAC5C;EAAC;EAAA,OAAA5B,SAAA;AAAA,EA3H4Bb,QAAQ"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@anov/3d-ability",
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- "version": "0.0.131",
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+ "version": "0.0.133",
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  "description": "",
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  "author": "",
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  "license": "MIT",
@@ -16,7 +16,7 @@
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  "package.json"
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  ],
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  "peerDependencies": {
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- "@anov/3d-core": "^0.0.75"
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+ "@anov/3d-core": "^0.0.77"
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  },
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  "dependencies": {
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  "@rengr/heatmap.js": "^2.0.10",
@@ -36,7 +36,7 @@
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  "@types/lodash": "^4.14.196",
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  "@types/suncalc": "^1.9.2",
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  "@types/supercluster": "^7.1.3",
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- "@anov/3d-core": "^0.0.75"
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+ "@anov/3d-core": "^0.0.77"
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  },
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  "scripts": {
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  "build": "father build",