@anov/3d-ability 0.0.130 → 0.0.131

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -12,7 +12,7 @@ function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.g
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  function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
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  function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
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  function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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- import { Object3D, use, Vector3 } from '@anov/3d-core';
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+ import { Object3D, Vector3, use } from '@anov/3d-core';
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  import { EWeatherType } from "./utils/type";
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  import { SkySystem } from "./sky";
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  import { WeatherSystem as WeatherLayer } from "./weather";
@@ -50,7 +50,7 @@ export var DynamicWeatherSystem = /*#__PURE__*/function (_Object3D) {
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  var minDistance = 10; // 太近不显示
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  var maxDistance = 8500; // 太远不显示
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- _this.skyLayer.updateSky(camera);
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+ // this.skyLayer.updateSky(camera)
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  // 根据距离决定显示
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  if (distance > maxDistance) {
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  _this._weatherRoot.position.lerp(camera.position, 0.3);
@@ -1 +1 @@
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- {"version":3,"names":["Object3D","use","Vector3","EWeatherType","SkySystem","WeatherSystem","WeatherLayer","handleTimeString","DynamicWeatherSystem","_Object3D","_inherits","_super","_createSuper","_this","_classCallCheck","call","_defineProperty","_assertThisInitialized","skyLayer","weatherLayer","add","setTime","_time","setWeather","Sunny","split","map","Number","useframe","_use$useScene","useScene","camera","skyCenter","distance","position","distanceTo","minDistance","maxDistance","updateSky","_weatherRoot","lerp","scale","setScalar","_createClass","key","get","set","time","_weather","weather","value"],"sources":["../../../src/core/WeatherSystem/DynamicWeatherSystem.ts"],"sourcesContent":["import { Object3D, use, Vector3, MathUtils } from '@anov/3d-core'\nimport { EWeatherType } from './utils/type'\nimport { SkySystem } from './sky'\nimport { WeatherSystem as WeatherLayer } from './weather'\nimport { handleTimeString } from './utils/math'\n\n/**\n * 天气时间系统\n * base version\n */\nexport class DynamicWeatherSystem extends Object3D{\n private _time = '08:00'\n private _weather: string\n\n public skyLayer: SkySystem\n public weatherLayer: WeatherLayer\n private _weatherRoot: Object3D = new Object3D()\n\n public get time() {\n return this._time\n }\n\n public set time(time: string) {\n this.setTime(time)\n }\n\n public get weather() {\n return this._weather\n }\n\n public set weather(weather: string) {\n this.setWeather(weather)\n }\n constructor() {\n super()\n \n this.skyLayer = new SkySystem()\n this.weatherLayer = new WeatherLayer()\n\n this.add(this.skyLayer)\n this.add(this.weatherLayer)\n\n this.skyLayer.setTime(handleTimeString(this._time))\n this.weatherLayer.setWeather(EWeatherType.Sunny, this._time.split(':').map(Number)[0])\n use.useframe(() => {\n const {camera} = use.useScene()\n\n // 假设天空中心在 (0,0,0),你可以改成其他场景中心点\n const skyCenter = new Vector3(0, 0, 0)\n const distance = camera.position.distanceTo(skyCenter)\n\n const minDistance = 10 // 太近不显示\n const maxDistance = 8500 // 太远不显示\n\n this.skyLayer.updateSky(camera)\n // 根据距离决定显示\n if (distance > maxDistance) {\n this._weatherRoot.position.lerp(camera.position, 0.3)\n const scale = distance * 0.000135\n this.weatherLayer.scale.setScalar(scale)\n } else {\n this.weatherLayer.scale.setScalar(1)\n this.skyLayer.scale.setScalar(1)\n }\n })\n }\n\n setTime(time: string) {\n this._time = time\n\n this.skyLayer.setTime(handleTimeString(time))\n this.weatherLayer.setTime(time.split(':').map(Number)[0])\n }\n\n setWeather(weather: string) {\n this._weather = weather\n this.weatherLayer.setWeather(weather, this._time.split(':').map(Number)[0])\n 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+ {"version":3,"names":["Object3D","Vector3","use","EWeatherType","SkySystem","WeatherSystem","WeatherLayer","handleTimeString","DynamicWeatherSystem","_Object3D","_inherits","_super","_createSuper","_this","_classCallCheck","call","_defineProperty","_assertThisInitialized","skyLayer","weatherLayer","add","setTime","_time","setWeather","Sunny","split","map","Number","useframe","_use$useScene","useScene","camera","skyCenter","distance","position","distanceTo","minDistance","maxDistance","_weatherRoot","lerp","scale","setScalar","_createClass","key","get","set","time","_weather","weather","value"],"sources":["../../../src/core/WeatherSystem/DynamicWeatherSystem.ts"],"sourcesContent":["import { MathUtils, Object3D, Vector3, use } from '@anov/3d-core'\nimport { EWeatherType } from './utils/type'\nimport { SkySystem } from './sky'\nimport { WeatherSystem as WeatherLayer } from './weather'\nimport { handleTimeString } from './utils/math'\n\n/**\n * 天气时间系统\n * base version\n */\nexport class DynamicWeatherSystem extends Object3D {\n private _time = '08:00'\n private _weather: string\n\n public skyLayer: SkySystem\n public weatherLayer: WeatherLayer\n private _weatherRoot: Object3D = new Object3D()\n\n public get time() {\n return this._time\n }\n\n public set time(time: string) {\n this.setTime(time)\n }\n\n public get weather() {\n return this._weather\n }\n\n public set weather(weather: string) {\n this.setWeather(weather)\n }\n\n constructor() {\n super()\n\n this.skyLayer = new SkySystem()\n this.weatherLayer = new WeatherLayer()\n\n this.add(this.skyLayer)\n this.add(this.weatherLayer)\n\n this.skyLayer.setTime(handleTimeString(this._time))\n this.weatherLayer.setWeather(EWeatherType.Sunny, this._time.split(':').map(Number)[0])\n use.useframe(() => {\n const { camera } = use.useScene()\n\n // 假设天空中心在 (0,0,0),你可以改成其他场景中心点\n const skyCenter = new Vector3(0, 0, 0)\n const distance = camera.position.distanceTo(skyCenter)\n\n const minDistance = 10 // 太近不显示\n const maxDistance = 8500 // 太远不显示\n\n // this.skyLayer.updateSky(camera)\n // 根据距离决定显示\n if (distance > maxDistance) {\n this._weatherRoot.position.lerp(camera.position, 0.3)\n const scale = distance * 0.000135\n this.weatherLayer.scale.setScalar(scale)\n }\n else {\n this.weatherLayer.scale.setScalar(1)\n this.skyLayer.scale.setScalar(1)\n }\n })\n }\n\n setTime(time: string) {\n this._time = time\n\n this.skyLayer.setTime(handleTimeString(time))\n this.weatherLayer.setTime(time.split(':').map(Number)[0])\n }\n\n setWeather(weather: string) {\n this._weather = weather\n this.weatherLayer.setWeather(weather, this._time.split(':').map(Number)[0])\n 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@@ -42,7 +42,7 @@ export var SkySystem = /*#__PURE__*/function (_Object3D) {
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  _defineProperty(_assertThisInitialized(_this), "_effectController", effectController);
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  _defineProperty(_assertThisInitialized(_this), "_latitude", 40);
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  _defineProperty(_assertThisInitialized(_this), "_longitude", 116);
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- _defineProperty(_assertThisInitialized(_this), "_sunHeight", 500);
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+ _defineProperty(_assertThisInitialized(_this), "_sunHeight", 10000);
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  _defineProperty(_assertThisInitialized(_this), "_sun", void 0);
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  _this._effectController = _objectSpread(_objectSpread({}, effectController), options !== null && options !== void 0 ? options : {});
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  _this.createSky();
@@ -97,7 +97,7 @@ export var SkySystem = /*#__PURE__*/function (_Object3D) {
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  }, {
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  key: "createSun",
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  value: function createSun() {
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- var sunLight = new DirectionalLight('white', 1);
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+ var sunLight = new DirectionalLight('white', 0.5);
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  sunLight.name = 'SYS_SUN';
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  sunLight.castShadow = true;
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  this._sun = sunLight;
@@ -1 +1 @@
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- {"version":3,"names":["DirectionalLight","MathUtils","Object3D","Vector3","lib","getSunPosition","Sky","effectController","turbidity","rayleigh","mieCoefficient","mieDirectionalG","elevation","azimuth","exposure","SkySystem","_Object3D","_inherits","_super","_createSuper","options","_this","_classCallCheck","call","_defineProperty","_assertThisInitialized","_effectController","_objectSpread","createSky","createSun","combination","_createClass","key","get","size","set","_size","_sky","scale","setScalar","_sunHeight","height","value","position","uniforms","material","phi","degToRad","theta","setFromSphericalCoords","sunPosition","copy","sunLight","name","castShadow","_sun","setTime","Date","add","setSunPositin","currentDate","_getSunPosition","_latitude","_longitude","altitude","Math","PI","scaledPosition","clone","multiplyScalar","updateSky","camera"],"sources":["../../../../src/core/WeatherSystem/sky/index.ts"],"sourcesContent":["import type { Light } from '@anov/3d-core'\nimport { AmbientLight, DirectionalLight, DirectionalLightHelper, MathUtils, Object3D, Vector3, lib } from '@anov/3d-core'\nimport { getSunPosition } from '../utils/math'\n\nconst { Sky } = lib\n\ntype SkySystemOption = {\n scalarCoefficient?: number\n turbidity?: number\n rayleigh?: number\n mieCoefficient?: number\n mieDirectionalG?: number\n elevation?: number\n azimuth?: number\n exposure?: number\n}\n\nconst effectController: SkySystemOption = {\n turbidity: 10,\n rayleigh: 3,\n mieCoefficient: 0.005,\n mieDirectionalG: 0.7,\n elevation: 2,\n azimuth: 180,\n exposure: 0.1,\n}\n\n/**\n * 天空——时间系统\n */\nexport class SkySystem extends Object3D {\n private _size = 450000\n private _sky: lib.Sky\n private _effectController: SkySystemOption = effectController\n private _latitude = 40\n private _longitude = 116\n private _sunHeight = 500\n private _sun: Light\n\n public get size() {\n return this.size\n }\n\n public set size(size: number) {\n this._size = size\n this._sky.scale.setScalar(this._size)\n }\n\n public get sunHeight() {\n return this._sunHeight\n }\n\n public set sunHeight(height: number) {\n this._sunHeight = height\n }\n\n constructor(options?: SkySystemOption) {\n super()\n\n this._effectController = {\n ...effectController,\n ...options ?? {},\n }\n this.createSky()\n this.createSun()\n this.combination()\n }\n\n /**\n * create sky\n * @returns\n */\n private createSky() {\n this._sky = new Sky()\n this._sky.scale.setScalar(this._size)\n\n const position = new Vector3()\n const uniforms = (this._sky.material as any).uniforms\n const phi = MathUtils.degToRad(90 - this._effectController.elevation)\n const theta = MathUtils.degToRad(this._effectController.azimuth)\n\n uniforms.turbidity.value = this._effectController.turbidity\n uniforms.rayleigh.value = this._effectController.rayleigh\n uniforms.mieCoefficient.value = this._effectController.mieCoefficient\n uniforms.mieDirectionalG.value = this._effectController.mieDirectionalG\n\n position.setFromSphericalCoords(1, phi, theta)\n uniforms.sunPosition.value.copy(position)\n\n return this._sky\n }\n\n /**\n * create sun\n * @returns\n */\n private createSun() {\n const sunLight = new DirectionalLight('white', 1)\n sunLight.name = 'SYS_SUN'\n sunLight.castShadow = true\n this._sun = sunLight\n\n // 添加帮助\n // const helper = new DirectionalLightHelper(sunLight, 200)\n // this.add(helper)\n\n return sunLight\n }\n\n private combination() {\n this.setTime(new Date())\n this.add(this._sky)\n this.add(this._sun)\n }\n\n /**\n * 设置天空中的太阳位置\n * @param position\n */\n setSunPositin(position: Vector3) {\n const uniforms = (this._sky.material as any).uniforms\n uniforms.sunPosition.value.copy(position)\n }\n\n /**\n * 设置时间\n * @param currentDate\n */\n setTime(currentDate?: Date) {\n // 根据时间、经纬度获取太阳的高度角(altitude)、方位角(azimuth)\n const { altitude, azimuth } = getSunPosition(currentDate, this._latitude, this._longitude)\n const uniforms = (this._sky.material as any).uniforms\n\n // 转换为 Three.js setFromSphericalCoords 参数\n const phi = Math.PI / 2 - altitude // SunCalc的高度角转换为Three.js的phi\n const theta = azimuth + Math.PI // SunCalc的方位角转换为Three.js的theta\n const sunPosition = new Vector3().setFromSphericalCoords(1, phi, theta)\n uniforms.sunPosition.value.copy(sunPosition)\n\n // 缩放向量使光源足够远但不超出场景有效范围\n const scaledPosition = sunPosition.clone().multiplyScalar(this._sunHeight)\n this._sun.position.copy(scaledPosition)\n\n // uniforms.sunPosition.value.copy(new Vector3().setFromSphericalCoords(this._sunHeight, MathUtils.degToRad(90 - MathUtils.radToDeg(altitude)), azimuth))\n // const x = this._sunHeight * (Math.cos(altitude)) * (Math.cos(azimuth))\n // const z = this._sunHeight * (Math.cos(altitude)) * (Math.sin(azimuth))\n // const y = this._sunHeight * (Math.sin(altitude))\n // this._sun.position.copy(new Vector3(x, y, z))\n }\n\n public updateSky(camera) {\n if (this._sky)\n this._sky.position.copy(camera.position)\n }\n}"],"mappings":";;;;;;;;;;;;;;;;AACA,SAAuBA,gBAAgB,EAA0BC,SAAS,EAAEC,QAAQ,EAAEC,OAAO,EAAEC,GAAG,QAAQ,eAAe;AACzH,SAASC,cAAc;AAEvB,IAAQC,GAAG,GAAKF,GAAG,CAAXE,GAAG;AAaX,IAAMC,gBAAiC,GAAG;EACxCC,SAAS,EAAE,EAAE;EACbC,QAAQ,EAAE,CAAC;EACXC,cAAc,EAAE,KAAK;EACrBC,eAAe,EAAE,GAAG;EACpBC,SAAS,EAAE,CAAC;EACZC,OAAO,EAAE,GAAG;EACZC,QAAQ,EAAE;AACZ,CAAC;;AAED;AACA;AACA;AACA,WAAaC,SAAS,0BAAAC,SAAA;EAAAC,SAAA,CAAAF,SAAA,EAAAC,SAAA;EAAA,IAAAE,MAAA,GAAAC,YAAA,CAAAJ,SAAA;EA0BpB,SAAAA,UAAYK,OAAyB,EAAE;IAAA,IAAAC,KAAA;IAAAC,eAAA,OAAAP,SAAA;IACrCM,KAAA,GAAAH,MAAA,CAAAK,IAAA;IAAOC,eAAA,CAAAC,sBAAA,CAAAJ,KAAA,YA1BO,MAAM;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA,wBAEuBd,gBAAgB;IAAAiB,eAAA,CAAAC,sBAAA,CAAAJ,KAAA,gBACzC,EAAE;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA,iBACD,GAAG;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA,iBACH,GAAG;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA;IAuBtBA,KAAA,CAAKK,iBAAiB,GAAAC,aAAA,CAAAA,aAAA,KACjBpB,gBAAgB,GAChBa,OAAO,aAAPA,OAAO,cAAPA,OAAO,GAAI,CAAC,CAAC,CACjB;IACDC,KAAA,CAAKO,SAAS,CAAC,CAAC;IAChBP,KAAA,CAAKQ,SAAS,CAAC,CAAC;IAChBR,KAAA,CAAKS,WAAW,CAAC,CAAC;IAAA,OAAAT,KAAA;EACpB;;EAEA;AACF;AACA;AACA;EAHEU,YAAA,CAAAhB,SAAA;IAAAiB,GAAA;IAAAC,GAAA,EA7BA,SAAAA,IAAA,EAAkB;MAChB,OAAO,IAAI,CAACC,IAAI;IAClB,CAAC;IAAAC,GAAA,EAED,SAAAA,IAAgBD,IAAY,EAAE;MAC5B,IAAI,CAACE,KAAK,GAAGF,IAAI;MACjB,IAAI,CAACG,IAAI,CAACC,KAAK,CAACC,SAAS,CAAC,IAAI,CAACH,KAAK,CAAC;IACvC;EAAC;IAAAJ,GAAA;IAAAC,GAAA,EAED,SAAAA,IAAA,EAAuB;MACrB,OAAO,IAAI,CAACO,UAAU;IACxB,CAAC;IAAAL,GAAA,EAED,SAAAA,IAAqBM,MAAc,EAAE;MACnC,IAAI,CAACD,UAAU,GAAGC,MAAM;IAC1B;EAAC;IAAAT,GAAA;IAAAU,KAAA,EAkBD,SAAAd,UAAA,EAAoB;MAClB,IAAI,CAACS,IAAI,GAAG,IAAI/B,GAAG,CAAC,CAAC;MACrB,IAAI,CAAC+B,IAAI,CAACC,KAAK,CAACC,SAAS,CAAC,IAAI,CAACH,KAAK,CAAC;MAErC,IAAMO,QAAQ,GAAG,IAAIxC,OAAO,CAAC,CAAC;MAC9B,IAAMyC,QAAQ,GAAI,IAAI,CAACP,IAAI,CAACQ,QAAQ,CAASD,QAAQ;MACrD,IAAME,GAAG,GAAG7C,SAAS,CAAC8C,QAAQ,CAAC,EAAE,GAAG,IAAI,CAACrB,iBAAiB,CAACd,SAAS,CAAC;MACrE,IAAMoC,KAAK,GAAG/C,SAAS,CAAC8C,QAAQ,CAAC,IAAI,CAACrB,iBAAiB,CAACb,OAAO,CAAC;MAEhE+B,QAAQ,CAACpC,SAAS,CAACkC,KAAK,GAAG,IAAI,CAAChB,iBAAiB,CAAClB,SAAS;MAC3DoC,QAAQ,CAACnC,QAAQ,CAACiC,KAAK,GAAG,IAAI,CAAChB,iBAAiB,CAACjB,QAAQ;MACzDmC,QAAQ,CAAClC,cAAc,CAACgC,KAAK,GAAG,IAAI,CAAChB,iBAAiB,CAAChB,cAAc;MACrEkC,QAAQ,CAACjC,eAAe,CAAC+B,KAAK,GAAG,IAAI,CAAChB,iBAAiB,CAACf,eAAe;MAEvEgC,QAAQ,CAACM,sBAAsB,CAAC,CAAC,EAAEH,GAAG,EAAEE,KAAK,CAAC;MAC9CJ,QAAQ,CAACM,WAAW,CAACR,KAAK,CAACS,IAAI,CAACR,QAAQ,CAAC;MAEzC,OAAO,IAAI,CAACN,IAAI;IAClB;;IAEA;AACF;AACA;AACA;EAHE;IAAAL,GAAA;IAAAU,KAAA,EAIA,SAAAb,UAAA,EAAoB;MAClB,IAAMuB,QAAQ,GAAG,IAAIpD,gBAAgB,CAAC,OAAO,EAAE,CAAC,CAAC;MACjDoD,QAAQ,CAACC,IAAI,GAAG,SAAS;MACzBD,QAAQ,CAACE,UAAU,GAAG,IAAI;MAC1B,IAAI,CAACC,IAAI,GAAGH,QAAQ;;MAEpB;MACA;MACA;;MAEA,OAAOA,QAAQ;IACjB;EAAC;IAAApB,GAAA;IAAAU,KAAA,EAED,SAAAZ,YAAA,EAAsB;MACpB,IAAI,CAAC0B,OAAO,CAAC,IAAIC,IAAI,CAAC,CAAC,CAAC;MACxB,IAAI,CAACC,GAAG,CAAC,IAAI,CAACrB,IAAI,CAAC;MACnB,IAAI,CAACqB,GAAG,CAAC,IAAI,CAACH,IAAI,CAAC;IACrB;;IAEA;AACF;AACA;AACA;EAHE;IAAAvB,GAAA;IAAAU,KAAA,EAIA,SAAAiB,cAAchB,QAAiB,EAAE;MAC/B,IAAMC,QAAQ,GAAI,IAAI,CAACP,IAAI,CAACQ,QAAQ,CAASD,QAAQ;MACrDA,QAAQ,CAACM,WAAW,CAACR,KAAK,CAACS,IAAI,CAACR,QAAQ,CAAC;IAC3C;;IAEA;AACF;AACA;AACA;EAHE;IAAAX,GAAA;IAAAU,KAAA,EAIA,SAAAc,QAAQI,WAAkB,EAAE;MAC1B;MACA,IAAAC,eAAA,GAA8BxD,cAAc,CAACuD,WAAW,EAAE,IAAI,CAACE,SAAS,EAAE,IAAI,CAACC,UAAU,CAAC;QAAlFC,QAAQ,GAAAH,eAAA,CAARG,QAAQ;QAAEnD,OAAO,GAAAgD,eAAA,CAAPhD,OAAO;MACzB,IAAM+B,QAAQ,GAAI,IAAI,CAACP,IAAI,CAACQ,QAAQ,CAASD,QAAQ;;MAErD;MACA,IAAME,GAAG,GAAGmB,IAAI,CAACC,EAAE,GAAG,CAAC,GAAGF,QAAQ,EAAC;MACnC,IAAMhB,KAAK,GAAGnC,OAAO,GAAGoD,IAAI,CAACC,EAAE,EAAC;MAChC,IAAMhB,WAAW,GAAG,IAAI/C,OAAO,CAAC,CAAC,CAAC8C,sBAAsB,CAAC,CAAC,EAAEH,GAAG,EAAEE,KAAK,CAAC;MACvEJ,QAAQ,CAACM,WAAW,CAACR,KAAK,CAACS,IAAI,CAACD,WAAW,CAAC;;MAE5C;MACA,IAAMiB,cAAc,GAAGjB,WAAW,CAACkB,KAAK,CAAC,CAAC,CAACC,cAAc,CAAC,IAAI,CAAC7B,UAAU,CAAC;MAC1E,IAAI,CAACe,IAAI,CAACZ,QAAQ,CAACQ,IAAI,CAACgB,cAAc,CAAC;;MAEvC;MACA;MACA;MACA;MACA;IACF;EAAC;IAAAnC,GAAA;IAAAU,KAAA,EAED,SAAA4B,UAAiBC,MAAM,EAAE;MACvB,IAAI,IAAI,CAAClC,IAAI,EACX,IAAI,CAACA,IAAI,CAACM,QAAQ,CAACQ,IAAI,CAACoB,MAAM,CAAC5B,QAAQ,CAAC;IAC5C;EAAC;EAAA,OAAA5B,SAAA;AAAA,EA3H4Bb,QAAQ"}
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+ {"version":3,"names":["DirectionalLight","MathUtils","Object3D","Vector3","lib","getSunPosition","Sky","effectController","turbidity","rayleigh","mieCoefficient","mieDirectionalG","elevation","azimuth","exposure","SkySystem","_Object3D","_inherits","_super","_createSuper","options","_this","_classCallCheck","call","_defineProperty","_assertThisInitialized","_effectController","_objectSpread","createSky","createSun","combination","_createClass","key","get","size","set","_size","_sky","scale","setScalar","_sunHeight","height","value","position","uniforms","material","phi","degToRad","theta","setFromSphericalCoords","sunPosition","copy","sunLight","name","castShadow","_sun","setTime","Date","add","setSunPositin","currentDate","_getSunPosition","_latitude","_longitude","altitude","Math","PI","scaledPosition","clone","multiplyScalar","updateSky","camera"],"sources":["../../../../src/core/WeatherSystem/sky/index.ts"],"sourcesContent":["import type { Light } from '@anov/3d-core'\nimport { AmbientLight, DirectionalLight, DirectionalLightHelper, MathUtils, Object3D, Vector3, lib } from '@anov/3d-core'\nimport { getSunPosition } from '../utils/math'\n\nconst { Sky } = lib\n\ntype SkySystemOption = {\n scalarCoefficient?: number\n turbidity?: number\n rayleigh?: number\n mieCoefficient?: number\n mieDirectionalG?: number\n elevation?: number\n azimuth?: number\n exposure?: number\n}\n\nconst effectController: SkySystemOption = {\n turbidity: 10,\n rayleigh: 3,\n mieCoefficient: 0.005,\n mieDirectionalG: 0.7,\n elevation: 2,\n azimuth: 180,\n exposure: 0.1,\n}\n\n/**\n * 天空——时间系统\n */\nexport class SkySystem extends Object3D {\n private _size = 450000\n private _sky: lib.Sky\n private _effectController: SkySystemOption = effectController\n private _latitude = 40\n private _longitude = 116\n private _sunHeight = 10000\n private _sun: Light\n\n public get size() {\n return this.size\n }\n\n public set size(size: number) {\n this._size = size\n this._sky.scale.setScalar(this._size)\n }\n\n public get sunHeight() {\n return this._sunHeight\n }\n\n public set sunHeight(height: number) {\n this._sunHeight = height\n }\n\n constructor(options?: SkySystemOption) {\n super()\n\n this._effectController = {\n ...effectController,\n ...options ?? {},\n }\n this.createSky()\n this.createSun()\n this.combination()\n }\n\n /**\n * create sky\n * @returns\n */\n private createSky() {\n this._sky = new Sky()\n this._sky.scale.setScalar(this._size)\n\n const position = new Vector3()\n const uniforms = (this._sky.material as any).uniforms\n const phi = MathUtils.degToRad(90 - this._effectController.elevation)\n const theta = MathUtils.degToRad(this._effectController.azimuth)\n\n uniforms.turbidity.value = this._effectController.turbidity\n uniforms.rayleigh.value = this._effectController.rayleigh\n uniforms.mieCoefficient.value = this._effectController.mieCoefficient\n uniforms.mieDirectionalG.value = this._effectController.mieDirectionalG\n\n position.setFromSphericalCoords(1, phi, theta)\n uniforms.sunPosition.value.copy(position)\n\n return this._sky\n }\n\n /**\n * create sun\n * @returns\n */\n private createSun() {\n const sunLight = new DirectionalLight('white', 0.5)\n sunLight.name = 'SYS_SUN'\n sunLight.castShadow = true\n this._sun = sunLight\n\n // 添加帮助\n // const helper = new DirectionalLightHelper(sunLight, 200)\n // this.add(helper)\n\n return sunLight\n }\n\n private combination() {\n this.setTime(new Date())\n this.add(this._sky)\n this.add(this._sun)\n }\n\n /**\n * 设置天空中的太阳位置\n * @param position\n */\n setSunPositin(position: Vector3) {\n const uniforms = (this._sky.material as any).uniforms\n uniforms.sunPosition.value.copy(position)\n }\n\n /**\n * 设置时间\n * @param currentDate\n */\n setTime(currentDate?: Date) {\n // 根据时间、经纬度获取太阳的高度角(altitude)、方位角(azimuth)\n const { altitude, azimuth } = getSunPosition(currentDate, this._latitude, this._longitude)\n const uniforms = (this._sky.material as any).uniforms\n\n // 转换为 Three.js setFromSphericalCoords 参数\n const phi = Math.PI / 2 - altitude // SunCalc的高度角转换为Three.js的phi\n const theta = azimuth + Math.PI // SunCalc的方位角转换为Three.js的theta\n const sunPosition = new Vector3().setFromSphericalCoords(1, phi, theta)\n uniforms.sunPosition.value.copy(sunPosition)\n\n // 缩放向量使光源足够远但不超出场景有效范围\n const scaledPosition = sunPosition.clone().multiplyScalar(this._sunHeight)\n this._sun.position.copy(scaledPosition)\n\n // uniforms.sunPosition.value.copy(new Vector3().setFromSphericalCoords(this._sunHeight, MathUtils.degToRad(90 - MathUtils.radToDeg(altitude)), azimuth))\n // const x = this._sunHeight * (Math.cos(altitude)) * (Math.cos(azimuth))\n // const z = this._sunHeight * (Math.cos(altitude)) * (Math.sin(azimuth))\n // const y = this._sunHeight * (Math.sin(altitude))\n // this._sun.position.copy(new Vector3(x, y, z))\n }\n\n public updateSky(camera) {\n if (this._sky)\n this._sky.position.copy(camera.position)\n }\n}"],"mappings":";;;;;;;;;;;;;;;;AACA,SAAuBA,gBAAgB,EAA0BC,SAAS,EAAEC,QAAQ,EAAEC,OAAO,EAAEC,GAAG,QAAQ,eAAe;AACzH,SAASC,cAAc;AAEvB,IAAQC,GAAG,GAAKF,GAAG,CAAXE,GAAG;AAaX,IAAMC,gBAAiC,GAAG;EACxCC,SAAS,EAAE,EAAE;EACbC,QAAQ,EAAE,CAAC;EACXC,cAAc,EAAE,KAAK;EACrBC,eAAe,EAAE,GAAG;EACpBC,SAAS,EAAE,CAAC;EACZC,OAAO,EAAE,GAAG;EACZC,QAAQ,EAAE;AACZ,CAAC;;AAED;AACA;AACA;AACA,WAAaC,SAAS,0BAAAC,SAAA;EAAAC,SAAA,CAAAF,SAAA,EAAAC,SAAA;EAAA,IAAAE,MAAA,GAAAC,YAAA,CAAAJ,SAAA;EA0BpB,SAAAA,UAAYK,OAAyB,EAAE;IAAA,IAAAC,KAAA;IAAAC,eAAA,OAAAP,SAAA;IACrCM,KAAA,GAAAH,MAAA,CAAAK,IAAA;IAAOC,eAAA,CAAAC,sBAAA,CAAAJ,KAAA,YA1BO,MAAM;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA,wBAEuBd,gBAAgB;IAAAiB,eAAA,CAAAC,sBAAA,CAAAJ,KAAA,gBACzC,EAAE;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA,iBACD,GAAG;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA,iBACH,KAAK;IAAAG,eAAA,CAAAC,sBAAA,CAAAJ,KAAA;IAuBxBA,KAAA,CAAKK,iBAAiB,GAAAC,aAAA,CAAAA,aAAA,KACjBpB,gBAAgB,GAChBa,OAAO,aAAPA,OAAO,cAAPA,OAAO,GAAI,CAAC,CAAC,CACjB;IACDC,KAAA,CAAKO,SAAS,CAAC,CAAC;IAChBP,KAAA,CAAKQ,SAAS,CAAC,CAAC;IAChBR,KAAA,CAAKS,WAAW,CAAC,CAAC;IAAA,OAAAT,KAAA;EACpB;;EAEA;AACF;AACA;AACA;EAHEU,YAAA,CAAAhB,SAAA;IAAAiB,GAAA;IAAAC,GAAA,EA7BA,SAAAA,IAAA,EAAkB;MAChB,OAAO,IAAI,CAACC,IAAI;IAClB,CAAC;IAAAC,GAAA,EAED,SAAAA,IAAgBD,IAAY,EAAE;MAC5B,IAAI,CAACE,KAAK,GAAGF,IAAI;MACjB,IAAI,CAACG,IAAI,CAACC,KAAK,CAACC,SAAS,CAAC,IAAI,CAACH,KAAK,CAAC;IACvC;EAAC;IAAAJ,GAAA;IAAAC,GAAA,EAED,SAAAA,IAAA,EAAuB;MACrB,OAAO,IAAI,CAACO,UAAU;IACxB,CAAC;IAAAL,GAAA,EAED,SAAAA,IAAqBM,MAAc,EAAE;MACnC,IAAI,CAACD,UAAU,GAAGC,MAAM;IAC1B;EAAC;IAAAT,GAAA;IAAAU,KAAA,EAkBD,SAAAd,UAAA,EAAoB;MAClB,IAAI,CAACS,IAAI,GAAG,IAAI/B,GAAG,CAAC,CAAC;MACrB,IAAI,CAAC+B,IAAI,CAACC,KAAK,CAACC,SAAS,CAAC,IAAI,CAACH,KAAK,CAAC;MAErC,IAAMO,QAAQ,GAAG,IAAIxC,OAAO,CAAC,CAAC;MAC9B,IAAMyC,QAAQ,GAAI,IAAI,CAACP,IAAI,CAACQ,QAAQ,CAASD,QAAQ;MACrD,IAAME,GAAG,GAAG7C,SAAS,CAAC8C,QAAQ,CAAC,EAAE,GAAG,IAAI,CAACrB,iBAAiB,CAACd,SAAS,CAAC;MACrE,IAAMoC,KAAK,GAAG/C,SAAS,CAAC8C,QAAQ,CAAC,IAAI,CAACrB,iBAAiB,CAACb,OAAO,CAAC;MAEhE+B,QAAQ,CAACpC,SAAS,CAACkC,KAAK,GAAG,IAAI,CAAChB,iBAAiB,CAAClB,SAAS;MAC3DoC,QAAQ,CAACnC,QAAQ,CAACiC,KAAK,GAAG,IAAI,CAAChB,iBAAiB,CAACjB,QAAQ;MACzDmC,QAAQ,CAAClC,cAAc,CAACgC,KAAK,GAAG,IAAI,CAAChB,iBAAiB,CAAChB,cAAc;MACrEkC,QAAQ,CAACjC,eAAe,CAAC+B,KAAK,GAAG,IAAI,CAAChB,iBAAiB,CAACf,eAAe;MAEvEgC,QAAQ,CAACM,sBAAsB,CAAC,CAAC,EAAEH,GAAG,EAAEE,KAAK,CAAC;MAC9CJ,QAAQ,CAACM,WAAW,CAACR,KAAK,CAACS,IAAI,CAACR,QAAQ,CAAC;MAEzC,OAAO,IAAI,CAACN,IAAI;IAClB;;IAEA;AACF;AACA;AACA;EAHE;IAAAL,GAAA;IAAAU,KAAA,EAIA,SAAAb,UAAA,EAAoB;MAClB,IAAMuB,QAAQ,GAAG,IAAIpD,gBAAgB,CAAC,OAAO,EAAE,GAAG,CAAC;MACnDoD,QAAQ,CAACC,IAAI,GAAG,SAAS;MACzBD,QAAQ,CAACE,UAAU,GAAG,IAAI;MAC1B,IAAI,CAACC,IAAI,GAAGH,QAAQ;;MAEpB;MACA;MACA;;MAEA,OAAOA,QAAQ;IACjB;EAAC;IAAApB,GAAA;IAAAU,KAAA,EAED,SAAAZ,YAAA,EAAsB;MACpB,IAAI,CAAC0B,OAAO,CAAC,IAAIC,IAAI,CAAC,CAAC,CAAC;MACxB,IAAI,CAACC,GAAG,CAAC,IAAI,CAACrB,IAAI,CAAC;MACnB,IAAI,CAACqB,GAAG,CAAC,IAAI,CAACH,IAAI,CAAC;IACrB;;IAEA;AACF;AACA;AACA;EAHE;IAAAvB,GAAA;IAAAU,KAAA,EAIA,SAAAiB,cAAchB,QAAiB,EAAE;MAC/B,IAAMC,QAAQ,GAAI,IAAI,CAACP,IAAI,CAACQ,QAAQ,CAASD,QAAQ;MACrDA,QAAQ,CAACM,WAAW,CAACR,KAAK,CAACS,IAAI,CAACR,QAAQ,CAAC;IAC3C;;IAEA;AACF;AACA;AACA;EAHE;IAAAX,GAAA;IAAAU,KAAA,EAIA,SAAAc,QAAQI,WAAkB,EAAE;MAC1B;MACA,IAAAC,eAAA,GAA8BxD,cAAc,CAACuD,WAAW,EAAE,IAAI,CAACE,SAAS,EAAE,IAAI,CAACC,UAAU,CAAC;QAAlFC,QAAQ,GAAAH,eAAA,CAARG,QAAQ;QAAEnD,OAAO,GAAAgD,eAAA,CAAPhD,OAAO;MACzB,IAAM+B,QAAQ,GAAI,IAAI,CAACP,IAAI,CAACQ,QAAQ,CAASD,QAAQ;;MAErD;MACA,IAAME,GAAG,GAAGmB,IAAI,CAACC,EAAE,GAAG,CAAC,GAAGF,QAAQ,EAAC;MACnC,IAAMhB,KAAK,GAAGnC,OAAO,GAAGoD,IAAI,CAACC,EAAE,EAAC;MAChC,IAAMhB,WAAW,GAAG,IAAI/C,OAAO,CAAC,CAAC,CAAC8C,sBAAsB,CAAC,CAAC,EAAEH,GAAG,EAAEE,KAAK,CAAC;MACvEJ,QAAQ,CAACM,WAAW,CAACR,KAAK,CAACS,IAAI,CAACD,WAAW,CAAC;;MAE5C;MACA,IAAMiB,cAAc,GAAGjB,WAAW,CAACkB,KAAK,CAAC,CAAC,CAACC,cAAc,CAAC,IAAI,CAAC7B,UAAU,CAAC;MAC1E,IAAI,CAACe,IAAI,CAACZ,QAAQ,CAACQ,IAAI,CAACgB,cAAc,CAAC;;MAEvC;MACA;MACA;MACA;MACA;IACF;EAAC;IAAAnC,GAAA;IAAAU,KAAA,EAED,SAAA4B,UAAiBC,MAAM,EAAE;MACvB,IAAI,IAAI,CAAClC,IAAI,EACX,IAAI,CAACA,IAAI,CAACM,QAAQ,CAACQ,IAAI,CAACoB,MAAM,CAAC5B,QAAQ,CAAC;IAC5C;EAAC;EAAA,OAAA5B,SAAA;AAAA,EA3H4Bb,QAAQ"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@anov/3d-ability",
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- "version": "0.0.130",
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+ "version": "0.0.131",
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  "description": "",
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  "author": "",
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  "license": "MIT",
@@ -16,7 +16,7 @@
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  "package.json"
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  ],
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  "peerDependencies": {
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- "@anov/3d-core": "^0.0.74"
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+ "@anov/3d-core": "^0.0.75"
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  },
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  "dependencies": {
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  "@rengr/heatmap.js": "^2.0.10",
@@ -36,7 +36,7 @@
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  "@types/lodash": "^4.14.196",
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  "@types/suncalc": "^1.9.2",
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  "@types/supercluster": "^7.1.3",
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- "@anov/3d-core": "^0.0.74"
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+ "@anov/3d-core": "^0.0.75"
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  },
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  "scripts": {
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  "build": "father build",