@anoki/fse-ui 1.0.635 → 1.0.637

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Files changed (140) hide show
  1. package/dist/components/ui/AuthorWithImage/AuthorWithImage.css +1 -1
  2. package/dist/index.cjs114.js +1 -1
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  124. package/dist/styles/index.css +1 -1
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  126. package/package.json +1 -1
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@@ -1 +1 @@
1
- {"version":3,"file":"index.cjs375.js","sources":["../node_modules/@radix-ui/react-focus-scope/dist/index.mjs"],"sourcesContent":["\"use client\";\n\n// packages/react/focus-scope/src/focus-scope.tsx\nimport * as React from \"react\";\nimport { useComposedRefs } from \"@radix-ui/react-compose-refs\";\nimport { Primitive } from \"@radix-ui/react-primitive\";\nimport { useCallbackRef } from \"@radix-ui/react-use-callback-ref\";\nimport { jsx } from \"react/jsx-runtime\";\nvar AUTOFOCUS_ON_MOUNT = \"focusScope.autoFocusOnMount\";\nvar AUTOFOCUS_ON_UNMOUNT = \"focusScope.autoFocusOnUnmount\";\nvar EVENT_OPTIONS = { bubbles: false, cancelable: true };\nvar FOCUS_SCOPE_NAME = \"FocusScope\";\nvar FocusScope = React.forwardRef((props, forwardedRef) => {\n const {\n loop = false,\n trapped = false,\n onMountAutoFocus: onMountAutoFocusProp,\n onUnmountAutoFocus: onUnmountAutoFocusProp,\n ...scopeProps\n } = props;\n const [container, setContainer] = React.useState(null);\n const onMountAutoFocus = useCallbackRef(onMountAutoFocusProp);\n const onUnmountAutoFocus = useCallbackRef(onUnmountAutoFocusProp);\n const lastFocusedElementRef = React.useRef(null);\n const composedRefs = useComposedRefs(forwardedRef, (node) => setContainer(node));\n const focusScope = React.useRef({\n paused: false,\n pause() {\n this.paused = true;\n },\n resume() {\n this.paused = false;\n }\n }).current;\n React.useEffect(() => {\n if (trapped) {\n let handleFocusIn2 = function(event) {\n if (focusScope.paused || !container) return;\n const target = event.target;\n if (container.contains(target)) {\n lastFocusedElementRef.current = target;\n } else {\n focus(lastFocusedElementRef.current, { select: true });\n }\n }, handleFocusOut2 = function(event) {\n if (focusScope.paused || !container) return;\n const relatedTarget = event.relatedTarget;\n if (relatedTarget === null) return;\n if (!container.contains(relatedTarget)) {\n focus(lastFocusedElementRef.current, { select: true });\n }\n }, handleMutations2 = function(mutations) {\n const focusedElement = document.activeElement;\n if (focusedElement !== document.body) return;\n for (const mutation of mutations) {\n if (mutation.removedNodes.length > 0) focus(container);\n }\n };\n var handleFocusIn = handleFocusIn2, handleFocusOut = handleFocusOut2, handleMutations = handleMutations2;\n document.addEventListener(\"focusin\", handleFocusIn2);\n document.addEventListener(\"focusout\", handleFocusOut2);\n const mutationObserver = new MutationObserver(handleMutations2);\n if (container) mutationObserver.observe(container, { childList: true, subtree: true });\n return () => {\n document.removeEventListener(\"focusin\", handleFocusIn2);\n document.removeEventListener(\"focusout\", handleFocusOut2);\n mutationObserver.disconnect();\n };\n }\n }, [trapped, container, focusScope.paused]);\n React.useEffect(() => {\n if (container) {\n focusScopesStack.add(focusScope);\n const previouslyFocusedElement = document.activeElement;\n const hasFocusedCandidate = container.contains(previouslyFocusedElement);\n if (!hasFocusedCandidate) {\n const mountEvent = new CustomEvent(AUTOFOCUS_ON_MOUNT, EVENT_OPTIONS);\n container.addEventListener(AUTOFOCUS_ON_MOUNT, onMountAutoFocus);\n container.dispatchEvent(mountEvent);\n if (!mountEvent.defaultPrevented) {\n focusFirst(removeLinks(getTabbableCandidates(container)), { select: true });\n if (document.activeElement === previouslyFocusedElement) {\n focus(container);\n }\n }\n }\n return () => {\n container.removeEventListener(AUTOFOCUS_ON_MOUNT, onMountAutoFocus);\n setTimeout(() => {\n const unmountEvent = new CustomEvent(AUTOFOCUS_ON_UNMOUNT, EVENT_OPTIONS);\n container.addEventListener(AUTOFOCUS_ON_UNMOUNT, onUnmountAutoFocus);\n container.dispatchEvent(unmountEvent);\n if (!unmountEvent.defaultPrevented) {\n focus(previouslyFocusedElement ?? document.body, { select: true });\n }\n container.removeEventListener(AUTOFOCUS_ON_UNMOUNT, onUnmountAutoFocus);\n focusScopesStack.remove(focusScope);\n }, 0);\n };\n }\n }, [container, onMountAutoFocus, onUnmountAutoFocus, focusScope]);\n const handleKeyDown = React.useCallback(\n (event) => {\n if (!loop && !trapped) return;\n if (focusScope.paused) return;\n const isTabKey = event.key === \"Tab\" && !event.altKey && !event.ctrlKey && !event.metaKey;\n const focusedElement = document.activeElement;\n if (isTabKey && focusedElement) {\n const container2 = event.currentTarget;\n const [first, last] = getTabbableEdges(container2);\n const hasTabbableElementsInside = first && last;\n if (!hasTabbableElementsInside) {\n if (focusedElement === container2) event.preventDefault();\n } else {\n if (!event.shiftKey && focusedElement === last) {\n event.preventDefault();\n if (loop) focus(first, { select: true });\n } else if (event.shiftKey && focusedElement === first) {\n event.preventDefault();\n if (loop) focus(last, { select: true });\n }\n }\n }\n },\n [loop, trapped, focusScope.paused]\n );\n return /* @__PURE__ */ jsx(Primitive.div, { tabIndex: -1, ...scopeProps, ref: composedRefs, onKeyDown: handleKeyDown });\n});\nFocusScope.displayName = FOCUS_SCOPE_NAME;\nfunction focusFirst(candidates, { select = false } = {}) {\n const previouslyFocusedElement = document.activeElement;\n for (const candidate of candidates) {\n focus(candidate, { select });\n if (document.activeElement !== previouslyFocusedElement) return;\n }\n}\nfunction getTabbableEdges(container) {\n const candidates = getTabbableCandidates(container);\n const first = findVisible(candidates, container);\n const last = findVisible(candidates.reverse(), container);\n return [first, last];\n}\nfunction getTabbableCandidates(container) {\n const nodes = [];\n const walker = document.createTreeWalker(container, NodeFilter.SHOW_ELEMENT, {\n acceptNode: (node) => {\n const isHiddenInput = node.tagName === \"INPUT\" && node.type === \"hidden\";\n if (node.disabled || node.hidden || isHiddenInput) return NodeFilter.FILTER_SKIP;\n return node.tabIndex >= 0 ? NodeFilter.FILTER_ACCEPT : NodeFilter.FILTER_SKIP;\n }\n });\n while (walker.nextNode()) nodes.push(walker.currentNode);\n return nodes;\n}\nfunction findVisible(elements, container) {\n for (const element of elements) {\n if (!isHidden(element, { upTo: container })) return element;\n }\n}\nfunction isHidden(node, { upTo }) {\n if (getComputedStyle(node).visibility === \"hidden\") return true;\n while (node) {\n if (upTo !== void 0 && node === upTo) return false;\n if (getComputedStyle(node).display === \"none\") return true;\n node = node.parentElement;\n }\n return false;\n}\nfunction isSelectableInput(element) {\n return element instanceof HTMLInputElement && \"select\" in element;\n}\nfunction focus(element, { select = false } = {}) {\n if (element && element.focus) {\n const previouslyFocusedElement = document.activeElement;\n element.focus({ preventScroll: true });\n if (element !== previouslyFocusedElement && isSelectableInput(element) && select)\n element.select();\n }\n}\nvar focusScopesStack = createFocusScopesStack();\nfunction createFocusScopesStack() {\n let stack = [];\n return {\n add(focusScope) {\n const activeFocusScope = stack[0];\n if (focusScope !== activeFocusScope) {\n activeFocusScope?.pause();\n }\n stack = arrayRemove(stack, focusScope);\n stack.unshift(focusScope);\n },\n remove(focusScope) {\n stack = arrayRemove(stack, focusScope);\n stack[0]?.resume();\n }\n };\n}\nfunction arrayRemove(array, item) {\n const updatedArray = [...array];\n const index = updatedArray.indexOf(item);\n if (index !== -1) {\n updatedArray.splice(index, 1);\n }\n return updatedArray;\n}\nfunction removeLinks(items) {\n return items.filter((item) => item.tagName !== \"A\");\n}\nvar Root = FocusScope;\nexport {\n FocusScope,\n Root\n};\n//# 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+ {"version":3,"file":"index.cjs446.js","sources":["../node_modules/@floating-ui/core/dist/floating-ui.core.mjs"],"sourcesContent":["import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? 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firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 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4
- padding-right: `).concat(a,"px ").concat(n,`;
5
- }
6
- body[`).concat(r,`] {
7
- overflow: hidden `).concat(n,`;
8
- overscroll-behavior: contain;
9
- `).concat([c&&"position: relative ".concat(n,";"),e==="margin"&&`
10
- padding-left: `.concat(i,`px;
11
- padding-top: `).concat(l,`px;
12
- padding-right: `).concat(d,`px;
13
- margin-left:0;
14
- margin-top:0;
15
- margin-right: `).concat(a,"px ").concat(n,`;
16
- `),e==="padding"&&"padding-right: ".concat(a,"px ").concat(n,";")].filter(Boolean).join(""),`
17
- }
18
-
19
- .`).concat(o.zeroRightClassName,` {
20
- right: `).concat(a,"px ").concat(n,`;
21
- }
22
-
23
- .`).concat(o.fullWidthClassName,` {
24
- margin-right: `).concat(a,"px ").concat(n,`;
25
- }
26
-
27
- .`).concat(o.zeroRightClassName," .").concat(o.zeroRightClassName,` {
28
- right: 0 `).concat(n,`;
29
- }
30
-
31
- .`).concat(o.fullWidthClassName," .").concat(o.fullWidthClassName,` {
32
- margin-right: 0 `).concat(n,`;
33
- }
34
-
35
- body[`).concat(r,`] {
36
- `).concat(o.removedBarSizeVariable,": ").concat(a,`px;
37
- }
38
- `)},s=function(){var t=parseInt(document.body.getAttribute(r)||"0",10);return isFinite(t)?t:0},g=function(){u.useEffect(function(){return document.body.setAttribute(r,(s()+1).toString()),function(){var t=s()-1;t<=0?document.body.removeAttribute(r):document.body.setAttribute(r,t.toString())}},[])},y=function(t){var c=t.noRelative,e=t.noImportant,n=t.gapMode,i=n===void 0?"margin":n;g();var l=u.useMemo(function(){return p.getGapWidth(i)},[i]);return u.createElement(m,{styles:h(l,!c,i,e?"":"!important")})};exports.RemoveScrollBar=y;exports.lockAttribute=r;exports.useLockAttribute=g;
1
+ "use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const b=["top","right","bottom","left"],a=Math.min,f=Math.max,A=Math.round,P=Math.floor,O=t=>({x:t,y:t}),y={left:"right",right:"left",bottom:"top",top:"bottom"},S={start:"end",end:"start"};function M(t,e,n){return f(t,a(e,n))}function j(t,e){return typeof t=="function"?t(e):t}function l(t){return t.split("-")[0]}function u(t){return t.split("-")[1]}function m(t){return t==="x"?"y":"x"}function p(t){return t==="y"?"height":"width"}function d(t){return["top","bottom"].includes(l(t))?"y":"x"}function h(t){return m(d(t))}function C(t,e,n){n===void 0&&(n=!1);const r=u(t),o=h(t),i=p(o);let s=o==="x"?r===(n?"end":"start")?"right":"left":r==="start"?"bottom":"top";return e.reference[i]>e.floating[i]&&(s=g(s)),[s,g(s)]}function w(t){const e=g(t);return[c(t),e,c(e)]}function c(t){return t.replace(/start|end/g,e=>S[e])}function L(t,e,n){const r=["left","right"],o=["right","left"],i=["top","bottom"],s=["bottom","top"];switch(t){case"top":case"bottom":return n?e?o:r:e?r:o;case"left":case"right":return e?i:s;default:return[]}}function T(t,e,n,r){const o=u(t);let i=L(l(t),n==="start",r);return o&&(i=i.map(s=>s+"-"+o),e&&(i=i.concat(i.map(c)))),i}function g(t){return t.replace(/left|right|bottom|top/g,e=>y[e])}function x(t){return{top:0,right:0,bottom:0,left:0,...t}}function E(t){return typeof t!="number"?x(t):{top:t,right:t,bottom:t,left:t}}function R(t){const{x:e,y:n,width:r,height:o}=t;return{width:r,height:o,top:n,left:e,right:e+r,bottom:n+o,x:e,y:n}}exports.clamp=M;exports.createCoords=O;exports.evaluate=j;exports.expandPaddingObject=x;exports.floor=P;exports.getAlignment=u;exports.getAlignmentAxis=h;exports.getAlignmentSides=C;exports.getAxisLength=p;exports.getExpandedPlacements=w;exports.getOppositeAlignmentPlacement=c;exports.getOppositeAxis=m;exports.getOppositeAxisPlacements=T;exports.getOppositePlacement=g;exports.getPaddingObject=E;exports.getSide=l;exports.getSideAxis=d;exports.max=f;exports.min=a;exports.rectToClientRect=R;exports.round=A;exports.sides=b;
39
2
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