@annotorious/openseadragon 3.2.0 → 3.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +0,0 @@
1
- {"version":3,"file":"colorToUniform-BcHZBaJ_.js","sources":["../../../node_modules/pixi.js/lib/rendering/renderers/shared/state/State.mjs","../../../node_modules/pixi.js/lib/rendering/high-shader/shader-bits/localUniformBit.mjs","../../../node_modules/pixi.js/lib/scene/sprite/BatchableSprite.mjs","../../../node_modules/pixi.js/lib/scene/graphics/gpu/colorToUniform.mjs"],"sourcesContent":["\"use strict\";\nconst blendModeIds = {\n normal: 0,\n add: 1,\n multiply: 2,\n screen: 3,\n overlay: 4,\n erase: 5,\n \"normal-npm\": 6,\n \"add-npm\": 7,\n \"screen-npm\": 8,\n min: 9,\n max: 10\n};\nconst BLEND = 0;\nconst OFFSET = 1;\nconst CULLING = 2;\nconst DEPTH_TEST = 3;\nconst WINDING = 4;\nconst DEPTH_MASK = 5;\nconst _State = class _State {\n constructor() {\n this.data = 0;\n this.blendMode = \"normal\";\n this.polygonOffset = 0;\n this.blend = true;\n this.depthMask = true;\n }\n /**\n * Activates blending of the computed fragment color values.\n * @default true\n */\n get blend() {\n return !!(this.data & 1 << BLEND);\n }\n set blend(value) {\n if (!!(this.data & 1 << BLEND) !== value) {\n this.data ^= 1 << BLEND;\n }\n }\n /**\n * Activates adding an offset to depth values of polygon's fragments\n * @default false\n */\n get offsets() {\n return !!(this.data & 1 << OFFSET);\n }\n set offsets(value) {\n if (!!(this.data & 1 << OFFSET) !== value) {\n this.data ^= 1 << OFFSET;\n }\n }\n /** The culling settings for this state none - No culling back - Back face culling front - Front face culling */\n set cullMode(value) {\n if (value === \"none\") {\n this.culling = false;\n return;\n }\n this.culling = true;\n this.clockwiseFrontFace = value === \"front\";\n }\n get cullMode() {\n if (!this.culling) {\n return \"none\";\n }\n return this.clockwiseFrontFace ? \"front\" : \"back\";\n }\n /**\n * Activates culling of polygons.\n * @default false\n */\n get culling() {\n return !!(this.data & 1 << CULLING);\n }\n set culling(value) {\n if (!!(this.data & 1 << CULLING) !== value) {\n this.data ^= 1 << CULLING;\n }\n }\n /**\n * Activates depth comparisons and updates to the depth buffer.\n * @default false\n */\n get depthTest() {\n return !!(this.data & 1 << DEPTH_TEST);\n }\n set depthTest(value) {\n if (!!(this.data & 1 << DEPTH_TEST) !== value) {\n this.data ^= 1 << DEPTH_TEST;\n }\n }\n /**\n * Enables or disables writing to the depth buffer.\n * @default true\n */\n get depthMask() {\n return !!(this.data & 1 << DEPTH_MASK);\n }\n set depthMask(value) {\n if (!!(this.data & 1 << DEPTH_MASK) !== value) {\n this.data ^= 1 << DEPTH_MASK;\n }\n }\n /**\n * Specifies whether or not front or back-facing polygons can be culled.\n * @default false\n */\n get clockwiseFrontFace() {\n return !!(this.data & 1 << WINDING);\n }\n set clockwiseFrontFace(value) {\n if (!!(this.data & 1 << WINDING) !== value) {\n this.data ^= 1 << WINDING;\n }\n }\n /**\n * The blend mode to be applied when this state is set. Apply a value of `normal` to reset the blend mode.\n * Setting this mode to anything other than NO_BLEND will automatically switch blending on.\n * @default 'normal'\n */\n get blendMode() {\n return this._blendMode;\n }\n set blendMode(value) {\n this.blend = value !== \"none\";\n this._blendMode = value;\n this._blendModeId = blendModeIds[value] || 0;\n }\n /**\n * The polygon offset. Setting this property to anything other than 0 will automatically enable polygon offset fill.\n * @default 0\n */\n get polygonOffset() {\n return this._polygonOffset;\n }\n set polygonOffset(value) {\n this.offsets = !!value;\n this._polygonOffset = value;\n }\n toString() {\n return `[pixi.js/core:State blendMode=${this.blendMode} clockwiseFrontFace=${this.clockwiseFrontFace} culling=${this.culling} depthMask=${this.depthMask} polygonOffset=${this.polygonOffset}]`;\n }\n /**\n * A quickly getting an instance of a State that is configured for 2d rendering.\n * @returns a new State with values set for 2d rendering\n */\n static for2d() {\n const state = new _State();\n state.depthTest = false;\n state.blend = true;\n return state;\n }\n};\n_State.default2d = _State.for2d();\nlet State = _State;\n\nexport { State };\n//# sourceMappingURL=State.mjs.map\n","\"use strict\";\nconst localUniformBit = {\n name: \"local-uniform-bit\",\n vertex: {\n header: (\n /* wgsl */\n `\n\n struct LocalUniforms {\n uTransformMatrix:mat3x3<f32>,\n uColor:vec4<f32>,\n uRound:f32,\n }\n\n @group(1) @binding(0) var<uniform> localUniforms : LocalUniforms;\n `\n ),\n main: (\n /* wgsl */\n `\n vColor *= localUniforms.uColor;\n modelMatrix *= localUniforms.uTransformMatrix;\n `\n ),\n end: (\n /* wgsl */\n `\n if(localUniforms.uRound == 1)\n {\n vPosition = vec4(roundPixels(vPosition.xy, globalUniforms.uResolution), vPosition.zw);\n }\n `\n )\n }\n};\nconst localUniformBitGroup2 = {\n ...localUniformBit,\n vertex: {\n ...localUniformBit.vertex,\n // replace the group!\n header: localUniformBit.vertex.header.replace(\"group(1)\", \"group(2)\")\n }\n};\nconst localUniformBitGl = {\n name: \"local-uniform-bit\",\n vertex: {\n header: (\n /* glsl */\n `\n\n uniform mat3 uTransformMatrix;\n uniform vec4 uColor;\n uniform float uRound;\n `\n ),\n main: (\n /* glsl */\n `\n vColor *= uColor;\n modelMatrix = uTransformMatrix;\n `\n ),\n end: (\n /* glsl */\n `\n if(uRound == 1.)\n {\n gl_Position.xy = roundPixels(gl_Position.xy, uResolution);\n }\n `\n )\n }\n};\n\nexport { localUniformBit, localUniformBitGl, localUniformBitGroup2 };\n//# sourceMappingURL=localUniformBit.mjs.map\n","\"use strict\";\nclass BatchableSprite {\n constructor() {\n this.batcherName = \"default\";\n this.topology = \"triangle-list\";\n // batch specific..\n this.attributeSize = 4;\n this.indexSize = 6;\n this.packAsQuad = true;\n this.roundPixels = 0;\n this._attributeStart = 0;\n // location in the buffer\n this._batcher = null;\n this._batch = null;\n }\n get blendMode() {\n return this.renderable.groupBlendMode;\n }\n get color() {\n return this.renderable.groupColorAlpha;\n }\n reset() {\n this.renderable = null;\n this.texture = null;\n this._batcher = null;\n this._batch = null;\n this.bounds = null;\n }\n}\n\nexport { BatchableSprite };\n//# sourceMappingURL=BatchableSprite.mjs.map\n","\"use strict\";\nfunction colorToUniform(rgb, alpha, out, offset) {\n out[offset++] = (rgb >> 16 & 255) / 255;\n out[offset++] = (rgb >> 8 & 255) / 255;\n out[offset++] = (rgb & 255) / 255;\n out[offset++] = alpha;\n}\nfunction color32BitToUniform(abgr, out, offset) {\n const alpha = (abgr >> 24 & 255) / 255;\n out[offset++] = (abgr & 255) / 255 * alpha;\n out[offset++] = (abgr >> 8 & 255) / 255 * alpha;\n out[offset++] = (abgr >> 16 & 255) / 255 * alpha;\n out[offset++] = alpha;\n}\n\nexport { color32BitToUniform, colorToUniform };\n//# sourceMappingURL=colorToUniform.mjs.map\n"],"names":["blendModeIds","BLEND","OFFSET","CULLING","DEPTH_TEST","WINDING","DEPTH_MASK","_State","value","state","State","localUniformBit","localUniformBitGroup2","localUniformBitGl","BatchableSprite","color32BitToUniform","abgr","out","offset","alpha"],"mappings":"AACA,MAAMA,IAAe;AAAA,EACnB,QAAQ;AAAA,EACR,KAAK;AAAA,EACL,UAAU;AAAA,EACV,QAAQ;AAAA,EACR,SAAS;AAAA,EACT,OAAO;AAAA,EACP,cAAc;AAAA,EACd,WAAW;AAAA,EACX,cAAc;AAAA,EACd,KAAK;AAAA,EACL,KAAK;AACP,GACMC,IAAQ,GACRC,IAAS,GACTC,IAAU,GACVC,IAAa,GACbC,IAAU,GACVC,IAAa,GACbC,IAAS,MAAMA,EAAO;AAAA,EAC1B,cAAc;AACZ,SAAK,OAAO,GACZ,KAAK,YAAY,UACjB,KAAK,gBAAgB,GACrB,KAAK,QAAQ,IACb,KAAK,YAAY;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA,EAKE,IAAI,QAAQ;AACV,WAAO,CAAC,EAAE,KAAK,OAAO,KAAKN;AAAA,EAC/B;AAAA,EACE,IAAI,MAAMO,GAAO;AACf,IAAI,CAAC,EAAE,KAAK,OAAO,KAAKP,OAAWO,MACjC,KAAK,QAAQ,KAAKP;AAAA,EAExB;AAAA;AAAA;AAAA;AAAA;AAAA,EAKE,IAAI,UAAU;AACZ,WAAO,CAAC,EAAE,KAAK,OAAO,KAAKC;AAAA,EAC/B;AAAA,EACE,IAAI,QAAQM,GAAO;AACjB,IAAI,CAAC,EAAE,KAAK,OAAO,KAAKN,OAAYM,MAClC,KAAK,QAAQ,KAAKN;AAAA,EAExB;AAAA;AAAA,EAEE,IAAI,SAASM,GAAO;AAClB,QAAIA,MAAU,QAAQ;AACpB,WAAK,UAAU;AACf;AAAA,IACN;AACI,SAAK,UAAU,IACf,KAAK,qBAAqBA,MAAU;AAAA,EACxC;AAAA,EACE,IAAI,WAAW;AACb,WAAK,KAAK,UAGH,KAAK,qBAAqB,UAAU,SAFlC;AAAA,EAGb;AAAA;AAAA;AAAA;AAAA;AAAA,EAKE,IAAI,UAAU;AACZ,WAAO,CAAC,EAAE,KAAK,OAAO,KAAKL;AAAA,EAC/B;AAAA,EACE,IAAI,QAAQK,GAAO;AACjB,IAAI,CAAC,EAAE,KAAK,OAAO,KAAKL,OAAaK,MACnC,KAAK,QAAQ,KAAKL;AAAA,EAExB;AAAA;AAAA;AAAA;AAAA;AAAA,EAKE,IAAI,YAAY;AACd,WAAO,CAAC,EAAE,KAAK,OAAO,KAAKC;AAAA,EAC/B;AAAA,EACE,IAAI,UAAUI,GAAO;AACnB,IAAI,CAAC,EAAE,KAAK,OAAO,KAAKJ,OAAgBI,MACtC,KAAK,QAAQ,KAAKJ;AAAA,EAExB;AAAA;AAAA;AAAA;AAAA;AAAA,EAKE,IAAI,YAAY;AACd,WAAO,CAAC,EAAE,KAAK,OAAO,KAAKE;AAAA,EAC/B;AAAA,EACE,IAAI,UAAUE,GAAO;AACnB,IAAI,CAAC,EAAE,KAAK,OAAO,KAAKF,OAAgBE,MACtC,KAAK,QAAQ,KAAKF;AAAA,EAExB;AAAA;AAAA;AAAA;AAAA;AAAA,EAKE,IAAI,qBAAqB;AACvB,WAAO,CAAC,EAAE,KAAK,OAAO,KAAKD;AAAA,EAC/B;AAAA,EACE,IAAI,mBAAmBG,GAAO;AAC5B,IAAI,CAAC,EAAE,KAAK,OAAO,KAAKH,OAAaG,MACnC,KAAK,QAAQ,KAAKH;AAAA,EAExB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAME,IAAI,YAAY;AACd,WAAO,KAAK;AAAA,EAChB;AAAA,EACE,IAAI,UAAUG,GAAO;AACnB,SAAK,QAAQA,MAAU,QACvB,KAAK,aAAaA,GAClB,KAAK,eAAeR,EAAaQ,CAAK,KAAK;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA;AAAA,EAKE,IAAI,gBAAgB;AAClB,WAAO,KAAK;AAAA,EAChB;AAAA,EACE,IAAI,cAAcA,GAAO;AACvB,SAAK,UAAU,CAAC,CAACA,GACjB,KAAK,iBAAiBA;AAAA,EAC1B;AAAA,EACE,WAAW;AACT,WAAO,iCAAiC,KAAK,SAAS,uBAAuB,KAAK,kBAAkB,YAAY,KAAK,OAAO,cAAc,KAAK,SAAS,kBAAkB,KAAK,aAAa;AAAA,EAChM;AAAA;AAAA;AAAA;AAAA;AAAA,EAKE,OAAO,QAAQ;AACb,UAAMC,IAAQ,IAAIF,EAAQ;AAC1B,WAAAE,EAAM,YAAY,IAClBA,EAAM,QAAQ,IACPA;AAAA,EACX;AACA;AACAF,EAAO,YAAYA,EAAO,MAAO;AAC9B,IAACG,IAAQH;ACzJP,MAACI,IAAkB;AAAA,EACtB,MAAM;AAAA,EACN,QAAQ;AAAA,IACN;AAAA;AAAA,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAWF;AAAA;AAAA,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA,IAKF;AAAA;AAAA,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAON;AACA,GACMC,IAAwB;AAAA,EAC5B,GAAGD;AAAA,EACH,QAAQ;AAAA,IACN,GAAGA,EAAgB;AAAA;AAAA,IAEnB,QAAQA,EAAgB,OAAO,OAAO,QAAQ,YAAY,UAAU;AAAA,EACxE;AACA,GACME,IAAoB;AAAA,EACxB,MAAM;AAAA,EACN,QAAQ;AAAA,IACN;AAAA;AAAA,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAOF;AAAA;AAAA,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA,IAKF;AAAA;AAAA,MAEE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAON;AACA;ACvEA,MAAMC,EAAgB;AAAA,EACpB,cAAc;AACZ,SAAK,cAAc,WACnB,KAAK,WAAW,iBAEhB,KAAK,gBAAgB,GACrB,KAAK,YAAY,GACjB,KAAK,aAAa,IAClB,KAAK,cAAc,GACnB,KAAK,kBAAkB,GAEvB,KAAK,WAAW,MAChB,KAAK,SAAS;AAAA,EAClB;AAAA,EACE,IAAI,YAAY;AACd,WAAO,KAAK,WAAW;AAAA,EAC3B;AAAA,EACE,IAAI,QAAQ;AACV,WAAO,KAAK,WAAW;AAAA,EAC3B;AAAA,EACE,QAAQ;AACN,SAAK,aAAa,MAClB,KAAK,UAAU,MACf,KAAK,WAAW,MAChB,KAAK,SAAS,MACd,KAAK,SAAS;AAAA,EAClB;AACA;ACrBA,SAASC,EAAoBC,GAAMC,GAAKC,GAAQ;AAC9C,QAAMC,KAASH,KAAQ,KAAK,OAAO;AACnC,EAAAC,EAAIC,GAAQ,KAAKF,IAAO,OAAO,MAAMG,GACrCF,EAAIC,GAAQ,KAAKF,KAAQ,IAAI,OAAO,MAAMG,GAC1CF,EAAIC,GAAQ,KAAKF,KAAQ,KAAK,OAAO,MAAMG,GAC3CF,EAAIC,GAAQ,IAAIC;AAClB;","x_google_ignoreList":[0,1,2,3]}