@ankorcs/protocol 0.0.0-stage → 0.6.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +9 -0
- package/LICENSE +202 -0
- package/README.md +72 -2
- package/dist/agent-config.d.ts +101 -0
- package/dist/agent-config.js +144 -0
- package/dist/agent-image.d.ts +12 -0
- package/dist/agent-image.js +12 -0
- package/dist/agent-socket.d.ts +3927 -0
- package/dist/agent-socket.js +1764 -0
- package/dist/agent-yml.d.ts +21 -0
- package/dist/agent-yml.js +71 -0
- package/dist/agent-yml.schema.json +160 -0
- package/dist/asyncapi.yaml +10569 -0
- package/dist/checks.d.ts +19 -0
- package/dist/checks.js +40 -0
- package/dist/container.d.ts +190 -0
- package/dist/container.js +144 -0
- package/dist/event-batch.d.ts +857 -0
- package/dist/event-batch.js +90 -0
- package/dist/game-events.d.ts +2137 -0
- package/dist/game-events.js +1082 -0
- package/dist/helpers.d.ts +176 -0
- package/dist/helpers.js +362 -0
- package/dist/index.d.ts +26 -0
- package/dist/index.js +26 -0
- package/dist/launch.d.ts +316 -0
- package/dist/launch.js +287 -0
- package/dist/limits.d.ts +381 -0
- package/dist/limits.js +277 -0
- package/dist/paths.d.ts +73 -0
- package/dist/paths.js +73 -0
- package/dist/plugin-socket.d.ts +1946 -0
- package/dist/plugin-socket.js +160 -0
- package/dist/session.d.ts +127 -0
- package/dist/session.js +114 -0
- package/dist/values.d.ts +186 -0
- package/dist/values.js +230 -0
- package/node-setup.sh +1061 -0
- package/package.json +57 -4
package/CHANGELOG.md
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package/LICENSE
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Copyright 2026 Nicolai Cornelis
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package/README.md
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#
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# @ankorcs/protocol
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The wire protocol between Ankor game-host agents and the controller that runs them: the agent
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socket, the event-batch upload and the gameplay events it carries, `agent.yml`, and the paths,
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limits and timings both ends share. It holds zod schemas, constants and types, and an `agent.yml`
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renderer.
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```sh
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npm install @ankorcs/protocol
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```
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```ts
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import { AgentToControllerMessage, PROTOCOL_VERSION } from '@ankorcs/protocol';
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const message = AgentToControllerMessage.parse(JSON.parse(frame));
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```
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- `@ankorcs/protocol` is the wire: schemas and constants. The
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[protocol reference](https://docs.ankor.sh/reference/) documents every message from their JSDoc.
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- `@ankorcs/protocol/helpers` has functions both ends share, such as slot layout checks and
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`gsltHint`. It is not part of the protocol reference.
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- `@ankorcs/protocol/agent-yml` renders the `agent.yml` a service hands a node. It is the only
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module that loads `yaml`.
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- `@ankorcs/protocol/session` is the controller's session on top of these schemas, described under
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[Agent session](#agent-session).
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- `@ankorcs/protocol/container` is the interface between the agent and the game containers it runs:
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the environment the CS2 image and the plugin read, the local plugin socket's messages, the cfg
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files both sides exec and the handoff to a replacement agent. It is not part of the wire to the
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controller.
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- `@ankorcs/protocol/node-setup.sh` is the script that installs a game node, which a controller
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serves to operators at [`SETUP_SCRIPT_PATH`](https://github.com/ankorcs/ankor/blob/e50c71d936be7ef7401fca02723c79f2d550870b/packages/protocol/src/paths.ts).
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- `@ankorcs/protocol/asyncapi.yaml` and `@ankorcs/protocol/agent-yml.schema.json` are the
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protocol's AsyncAPI 3.1 document and the JSON Schema of `agent.yml`, built from the schemas and
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their JSDoc.
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## Agent session
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`@ankorcs/protocol/session` pairs each request with its reply on the agent socket and types the
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reply's `data` by the request. The [protocol overview](https://docs.ankor.sh/protocol/) shows how a
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controller uses it, and [A minimal controller](https://docs.ankor.sh/protocol/minimal-controller/)
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uses it step by step. Each export's JSDoc documents it. Tests drive the session with a fake
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`send` and frames as text.
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## Changing the protocol
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1. Edit the zod schemas in [`src`](https://github.com/ankorcs/ankor/tree/e50c71d936be7ef7401fca02723c79f2d550870b/packages/protocol/src). JSDoc on a schema or key becomes its description in the
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reference; per-event semantics belong there, not in the guides.
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[Conventions](https://github.com/ankorcs/ankor/blob/e50c71d936be7ef7401fca02723c79f2d550870b/packages/protocol/CONVENTIONS.md) says how to write it.
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2. Add or update the message's example in [reference/examples.json](https://github.com/ankorcs/ankor/blob/e50c71d936be7ef7401fca02723c79f2d550870b/packages/protocol/reference/examples.json), and a
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new message's support and group in [reference/asyncapi.ts](https://github.com/ankorcs/ankor/blob/e50c71d936be7ef7401fca02723c79f2d550870b/packages/protocol/reference/asyncapi.ts).
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3. Run `npm run build`. After `tsc`, it writes `dist/asyncapi.yaml` and `dist/agent-yml.schema.json`.
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It fails on a missing or mismatched example, an unlisted message, a link it cannot place, or a
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refinement whose JSDoc does not state its rule. Then
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[reference/dist-links.ts](https://github.com/ankorcs/ankor/blob/e50c71d936be7ef7401fca02723c79f2d550870b/packages/protocol/reference/dist-links.ts) makes the guide links in the comments of
|
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+
`dist/` absolute, and [tsconfig.dist.json](https://github.com/ankorcs/ankor/blob/e50c71d936be7ef7401fca02723c79f2d550870b/packages/protocol/tsconfig.dist.json) checks that `dist/` still parses
|
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+
and typechecks. The package ships `dist/` and no source. Preview the reference with `npm run docs:dev`
|
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from the repository root, at `/reference/`.
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+
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- `unsupportedAgentYmlKeys` stays in agent-config.ts, beside the private `agent.yml` schema it reads.
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- values.ts must not import helpers.ts: the cycle through agent-socket.ts would leave its schemas
|
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+
undefined at load. What both need lives in [checks.ts](https://github.com/ankorcs/ankor/blob/e50c71d936be7ef7401fca02723c79f2d550870b/packages/protocol/src/checks.ts).
|
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+
- The plugin's C# copies of the contract are kept in step by hand, as
|
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63
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+
[Change the contract](https://github.com/ankorcs/ankor/blob/e50c71d936be7ef7401fca02723c79f2d550870b/DEVELOPMENT.md#change-the-contract) describes.
|
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+
- Judge a field against the protocol, not [ankor.sh](https://ankor.sh). A value ankor.sh always sends as a constant, or
|
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+
never reads, can serve another controller. The agent is the only node-side implementation,
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so it alone shows whether a field is written or read on that side.
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- Make a field only as strict as the agent needs; rules [ankor.sh](https://ankor.sh) sets for its users stay in ankor.sh.
|
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+
A rule both ends depend on is an exported value the agent itself uses, not JSDoc prose.
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- `PROTOCOL_VERSION` is the package's `major.minor`, and a test holds it to `package.json`.
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[Versioning](https://docs.ankor.sh/protocol/versioning/) says what a minor may change and how a receiver
|
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treats what a newer peer adds.
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- Keep a schema a plain `z.object`, so that unknown keys are ignored, and check a new union with
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`unknownMessageType` from the receiver's side.
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@@ -0,0 +1,101 @@
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1
|
+
/**
|
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2
|
+
* The `agent.yml` schema that the agent's reader and whoever renders the file for a node share.
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3
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+
* Parsing fills in the defaults for the keys the file may leave out.
|
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+
*/
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+
import { z } from 'zod';
|
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+
/**
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7
|
+
* The node's `agent.yml` as the agent reads it. It is {@link RawAgentConfigSchema} with the checks
|
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|
+
* that span slots, and it fills in `pinned_ip` and `demo_upload` as null when absent.
|
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+
*
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+
* Rejected when two `slots` share an `id` or a `gslt`, or when two ports are equal. Every slot's
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+
* `port` and `tv_port` count, so a slot's two ports differ too. It is also rejected when a port is
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* {@link EVENT_RELAY_PORT}, where the agent listens for plugins.
|
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+
*/
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+
export declare const AgentConfigSchema: z.ZodPipe<z.ZodObject<{
|
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+
token: z.ZodString;
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+
controller: z.ZodObject<{
|
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+
host: z.ZodString;
|
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tls: z.ZodBoolean;
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socket_path: z.ZodDefault<z.ZodString>;
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events_path: z.ZodDefault<z.ZodString>;
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}, z.core.$strip>;
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pinned_ip: z.ZodOptional<z.ZodString>;
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cs2_image: z.ZodString;
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agent_image: z.ZodString;
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memory_mb: z.ZodOptional<z.ZodNumber>;
|
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auto_update: z.ZodDefault<z.ZodBoolean>;
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+
official_images_only: z.ZodDefault<z.ZodBoolean>;
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slots: z.ZodArray<z.ZodObject<{
|
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id: z.ZodString;
|
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port: z.ZodNumber;
|
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+
tv_port: z.ZodNumber;
|
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|
+
gslt: z.ZodString;
|
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|
+
}, z.core.$strip>>;
|
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|
+
demo_upload: z.ZodOptional<z.ZodObject<{
|
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|
+
url: z.ZodURL;
|
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|
+
header: z.ZodOptional<z.ZodObject<{
|
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|
+
name: z.ZodString;
|
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|
+
value: z.ZodString;
|
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|
+
}, z.core.$strip>>;
|
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|
+
limit_mbit: z.ZodOptional<z.ZodNumber>;
|
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|
+
}, z.core.$strip>>;
|
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42
|
+
}, z.core.$strip>, z.ZodTransform<{
|
|
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|
+
pinned_ip: string | null;
|
|
44
|
+
demo_upload: {
|
|
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|
+
url: string;
|
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+
header: {
|
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+
name: string;
|
|
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+
value: string;
|
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|
+
} | null;
|
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+
limit_mbit: number | null;
|
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|
+
} | null;
|
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|
+
token: string;
|
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|
+
controller: {
|
|
54
|
+
host: string;
|
|
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|
+
tls: boolean;
|
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+
socket_path: string;
|
|
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|
+
events_path: string;
|
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|
+
};
|
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59
|
+
cs2_image: string;
|
|
60
|
+
agent_image: string;
|
|
61
|
+
auto_update: boolean;
|
|
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|
+
official_images_only: boolean;
|
|
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|
+
slots: {
|
|
64
|
+
id: string;
|
|
65
|
+
port: number;
|
|
66
|
+
tv_port: number;
|
|
67
|
+
gslt: string;
|
|
68
|
+
}[];
|
|
69
|
+
memory_mb?: number | undefined;
|
|
70
|
+
}, {
|
|
71
|
+
token: string;
|
|
72
|
+
controller: {
|
|
73
|
+
host: string;
|
|
74
|
+
tls: boolean;
|
|
75
|
+
socket_path: string;
|
|
76
|
+
events_path: string;
|
|
77
|
+
};
|
|
78
|
+
cs2_image: string;
|
|
79
|
+
agent_image: string;
|
|
80
|
+
auto_update: boolean;
|
|
81
|
+
official_images_only: boolean;
|
|
82
|
+
slots: {
|
|
83
|
+
id: string;
|
|
84
|
+
port: number;
|
|
85
|
+
tv_port: number;
|
|
86
|
+
gslt: string;
|
|
87
|
+
}[];
|
|
88
|
+
pinned_ip?: string | undefined;
|
|
89
|
+
memory_mb?: number | undefined;
|
|
90
|
+
demo_upload?: {
|
|
91
|
+
url: string;
|
|
92
|
+
header?: {
|
|
93
|
+
name: string;
|
|
94
|
+
value: string;
|
|
95
|
+
} | undefined;
|
|
96
|
+
limit_mbit?: number | undefined;
|
|
97
|
+
} | undefined;
|
|
98
|
+
}>>;
|
|
99
|
+
export type AgentConfig = z.infer<typeof AgentConfigSchema>;
|
|
100
|
+
/** Keys the file carries that this agent does not read, as dotted paths. Parsing ignores them. */
|
|
101
|
+
export declare function unsupportedAgentYmlKeys(raw: unknown): string[];
|
|
@@ -0,0 +1,144 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The `agent.yml` schema that the agent's reader and whoever renders the file for a node share.
|
|
3
|
+
* Parsing fills in the defaults for the keys the file may leave out.
|
|
4
|
+
*/
|
|
5
|
+
import { z } from 'zod';
|
|
6
|
+
import { MAX_SLOTS } from './limits.js';
|
|
7
|
+
import { addGsltIssues, addSlotLayoutIssues } from './helpers.js';
|
|
8
|
+
import { AGENT_MIN_SLOT_PORT, ConfiguredSlot, DemoUploadHeader, DemoUploadLimit, DemoUploadUrl, ImageReference, Ipv4, MemoryLimit, NodeToken, ControllerHost, ControllerPath, } from './values.js';
|
|
9
|
+
import { DEFAULT_EVENTS_PATH, DEFAULT_SOCKET_PATH } from './paths.js';
|
|
10
|
+
const DemoUploadFields = z.object({
|
|
11
|
+
/**
|
|
12
|
+
* The `http` or `https` URL finished demos are posted to. Rejected when it carries a user name or a
|
|
13
|
+
* password, which belong in `header`.
|
|
14
|
+
*/
|
|
15
|
+
url: DemoUploadUrl,
|
|
16
|
+
/** One header sent with every upload. */
|
|
17
|
+
header: DemoUploadHeader.optional(),
|
|
18
|
+
/**
|
|
19
|
+
* Megabits a second an upload may send while a game server runs on the node. Without it, uploads
|
|
20
|
+
* run at full speed.
|
|
21
|
+
*/
|
|
22
|
+
limit_mbit: DemoUploadLimit.optional(),
|
|
23
|
+
});
|
|
24
|
+
const ControllerFields = z.object({
|
|
25
|
+
/**
|
|
26
|
+
* The controller's host with an optional port, without scheme or path, such as
|
|
27
|
+
* `cs.example.com`, `192.168.0.10:3000` or `[fd00::1]`. The agent may dial over IPv6, but players
|
|
28
|
+
* need IPv4.
|
|
29
|
+
*
|
|
30
|
+
* Rejected when it contains whitespace, a control character, `/`, `\`, `?` or `#`. It is also
|
|
31
|
+
* rejected unless `http://` followed by the value parses as a URL that has a host, an optional
|
|
32
|
+
* port and nothing else, such as a user name.
|
|
33
|
+
*/
|
|
34
|
+
host: ControllerHost,
|
|
35
|
+
/** Whether the agent dials `wss://` and `https://` rather than `ws://` and `http://`. */
|
|
36
|
+
tls: z.boolean(),
|
|
37
|
+
/** The agent socket's path on `host`, a `/` followed by URL path characters. */
|
|
38
|
+
socket_path: ControllerPath.default(DEFAULT_SOCKET_PATH),
|
|
39
|
+
/** The path on `host` that event batches are posted to, a `/` followed by URL path characters. */
|
|
40
|
+
events_path: ControllerPath.default(DEFAULT_EVENTS_PATH),
|
|
41
|
+
});
|
|
42
|
+
const RawAgentConfigSchema = z
|
|
43
|
+
.object({
|
|
44
|
+
/**
|
|
45
|
+
* The node token from the controller, 32 to 128 letters and digits. [Node
|
|
46
|
+
* tokens](https://docs.ankor.sh/protocol/#node-tokens) explains how one is made. **Keep the file secret.**
|
|
47
|
+
*/
|
|
48
|
+
token: NodeToken,
|
|
49
|
+
/** Where the agent dials the controller. */
|
|
50
|
+
controller: ControllerFields,
|
|
51
|
+
/**
|
|
52
|
+
* The IPv4 address players connect to, in place of the one the agent looks up. Rejected unless it
|
|
53
|
+
* is four numbers from 0 to 255 joined by dots, each without leading zeros.
|
|
54
|
+
*/
|
|
55
|
+
pinned_ip: Ipv4.optional(),
|
|
56
|
+
/** The `ankor-cs2` image future game servers run, as a Docker image reference. */
|
|
57
|
+
cs2_image: ImageReference,
|
|
58
|
+
/**
|
|
59
|
+
* The agent's image, which `node-setup.sh --update` runs and the agent replaces itself from, as
|
|
60
|
+
* a Docker image reference.
|
|
61
|
+
*/
|
|
62
|
+
agent_image: ImageReference,
|
|
63
|
+
/**
|
|
64
|
+
* MiB of memory each game container may use. Without it, game containers are not capped. CS2
|
|
65
|
+
* installs and updates are exempt.
|
|
66
|
+
*
|
|
67
|
+
* Rejected when it is not a whole number from {@link MIN_MEMORY_MB} to {@link MAX_MEMORY_MB}.
|
|
68
|
+
*/
|
|
69
|
+
memory_mb: MemoryLimit.optional(),
|
|
70
|
+
/**
|
|
71
|
+
* Whether the agent keeps the node up to date on its own. It updates CS2 to the newest public
|
|
72
|
+
* build and refuses launches while it is behind that build. It also moves `cs2_image` and
|
|
73
|
+
* `agent_image` to the newest release or rebuild in their major. It reads their tags from the
|
|
74
|
+
* registry every {@link IMAGE_UPDATE_POLL_INTERVAL_MS}, and leaves an image named by digest or
|
|
75
|
+
* by a custom tag alone. When false, only {@link ControllerUpdateCs2 | update_cs2},
|
|
76
|
+
* {@link ControllerUpdateCs2Image | update_cs2_image} and {@link ControllerUpdateAgent | update_agent} change
|
|
77
|
+
* the build and the images.
|
|
78
|
+
*/
|
|
79
|
+
auto_update: z.boolean().default(true),
|
|
80
|
+
/**
|
|
81
|
+
* Whether the node runs only the official images: `agent_image` from
|
|
82
|
+
* {@link OFFICIAL_IMAGES.agent} and `cs2_image` from {@link OFFICIAL_IMAGES.cs2}, with any tag or
|
|
83
|
+
* digest. While it is on, the agent refuses an {@link ControllerUpdateAgent | update_agent} or
|
|
84
|
+
* {@link ControllerUpdateCs2Image | update_cs2_image} to any other image with
|
|
85
|
+
* `image_not_allowed`, and `node-setup.sh` refuses to run one.
|
|
86
|
+
*
|
|
87
|
+
* Only the node's operator can turn it off, by setting it to false in the file, to run images of
|
|
88
|
+
* their own. {@link ControllerSetConfig | set_config} cannot change it. If the `agent.yml` that
|
|
89
|
+
* `node-setup.sh` fetches from the controller turns it off, the script stops.
|
|
90
|
+
*/
|
|
91
|
+
official_images_only: z.boolean().default(true),
|
|
92
|
+
/**
|
|
93
|
+
* The node's game server slots. Empty for a node that runs no servers yet. Such a node connects
|
|
94
|
+
* and reports, but accepts no launch.
|
|
95
|
+
*/
|
|
96
|
+
slots: z.array(ConfiguredSlot).max(MAX_SLOTS),
|
|
97
|
+
/**
|
|
98
|
+
* Where finished demos are uploaded. Without it, demos stay on the node.
|
|
99
|
+
* [Demo uploads](https://docs.ankor.sh/protocol/demos/) describes the request.
|
|
100
|
+
*/
|
|
101
|
+
demo_upload: DemoUploadFields.optional(),
|
|
102
|
+
});
|
|
103
|
+
/**
|
|
104
|
+
* The node's `agent.yml` as the agent reads it. It is {@link RawAgentConfigSchema} with the checks
|
|
105
|
+
* that span slots, and it fills in `pinned_ip` and `demo_upload` as null when absent.
|
|
106
|
+
*
|
|
107
|
+
* Rejected when two `slots` share an `id` or a `gslt`, or when two ports are equal. Every slot's
|
|
108
|
+
* `port` and `tv_port` count, so a slot's two ports differ too. It is also rejected when a port is
|
|
109
|
+
* {@link EVENT_RELAY_PORT}, where the agent listens for plugins.
|
|
110
|
+
*/
|
|
111
|
+
export const AgentConfigSchema = RawAgentConfigSchema.superRefine((config, ctx) => {
|
|
112
|
+
// Add list-wide issues not already covered by individual slot schemas.
|
|
113
|
+
addSlotLayoutIssues(ctx, config.slots, AGENT_MIN_SLOT_PORT, ['slots']);
|
|
114
|
+
addGsltIssues(ctx, config.slots, ['slots']);
|
|
115
|
+
}).transform((config) => ({
|
|
116
|
+
...config,
|
|
117
|
+
pinned_ip: config.pinned_ip ?? null,
|
|
118
|
+
demo_upload: config.demo_upload === undefined
|
|
119
|
+
? null
|
|
120
|
+
: { url: config.demo_upload.url, header: config.demo_upload.header ?? null, limit_mbit: config.demo_upload.limit_mbit ?? null },
|
|
121
|
+
}));
|
|
122
|
+
function isRecord(value) {
|
|
123
|
+
return typeof value === 'object' && value !== null && !Array.isArray(value);
|
|
124
|
+
}
|
|
125
|
+
/** Keys the file carries that this agent does not read, as dotted paths. Parsing ignores them. */
|
|
126
|
+
export function unsupportedAgentYmlKeys(raw) {
|
|
127
|
+
const unknown = (value, known, prefix) => isRecord(value)
|
|
128
|
+
? Object.keys(value).filter((key) => !(key in known)).map((key) => `${prefix}${key}`)
|
|
129
|
+
: [];
|
|
130
|
+
if (!isRecord(raw)) {
|
|
131
|
+
return [];
|
|
132
|
+
}
|
|
133
|
+
const keys = unknown(raw, RawAgentConfigSchema.shape, '');
|
|
134
|
+
if (Array.isArray(raw['slots'])) {
|
|
135
|
+
raw['slots'].forEach((slot, index) => keys.push(...unknown(slot, ConfiguredSlot.shape, `slots.${index}.`)));
|
|
136
|
+
}
|
|
137
|
+
keys.push(...unknown(raw['controller'], ControllerFields.shape, 'controller.'));
|
|
138
|
+
const upload = raw['demo_upload'];
|
|
139
|
+
keys.push(...unknown(upload, DemoUploadFields.shape, 'demo_upload.'));
|
|
140
|
+
if (isRecord(upload)) {
|
|
141
|
+
keys.push(...unknown(upload['header'], DemoUploadHeader.shape, 'demo_upload.header.'));
|
|
142
|
+
}
|
|
143
|
+
return keys;
|
|
144
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
export declare const SELF_UPDATE_COMMAND: readonly ["ankor-self-update"];
|
|
2
|
+
export declare const SELF_UPDATE_ENV: {
|
|
3
|
+
/** The Docker create payload for the replacement container as JSON, including its name. */
|
|
4
|
+
readonly spec: "ANKOR_SELF_UPDATE_SPEC";
|
|
5
|
+
/** The id of the container being replaced. */
|
|
6
|
+
readonly previousId: "ANKOR_SELF_UPDATE_PREVIOUS";
|
|
7
|
+
/**
|
|
8
|
+
* Where the helper records a swap that failed, for the agent that comes up after it. A swap that
|
|
9
|
+
* succeeds removes the record.
|
|
10
|
+
*/
|
|
11
|
+
readonly failure: "ANKOR_SELF_UPDATE_FAILURE";
|
|
12
|
+
};
|
|
@@ -0,0 +1,12 @@
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|
|
1
|
+
export const SELF_UPDATE_COMMAND = ['ankor-self-update'];
|
|
2
|
+
export const SELF_UPDATE_ENV = {
|
|
3
|
+
/** The Docker create payload for the replacement container as JSON, including its name. */
|
|
4
|
+
spec: 'ANKOR_SELF_UPDATE_SPEC',
|
|
5
|
+
/** The id of the container being replaced. */
|
|
6
|
+
previousId: 'ANKOR_SELF_UPDATE_PREVIOUS',
|
|
7
|
+
/**
|
|
8
|
+
* Where the helper records a swap that failed, for the agent that comes up after it. A swap that
|
|
9
|
+
* succeeds removes the record.
|
|
10
|
+
*/
|
|
11
|
+
failure: 'ANKOR_SELF_UPDATE_FAILURE',
|
|
12
|
+
};
|